Home » Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk02b_eug_scripts.adf » TDSAI
TDSAI
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk02b_eug_scripts.adf |
Filename: | TDSAI |
Read OK: | ✔ |
File size: | 0C53 bytes |
Load address: | 0000 |
Exec address: | FFFFFFFF |
File contents
( TDS 9090 AI Routines for BallBot) ( Dominic Ford - Oct98) 66 CONSTANT BALL ( Item type ID codes) 78 CONSTANT NET 80 CONSTANT POST 85 CONSTANT UNID 88 USER BIDLE ( Variables) 89 USER BNEAR 90 USER BSEARCHING 91 USER BLEFT 92 USER BRIGHT 93 USER BSTEER 94 USER BTENDING 95 USER BREVING 96 USER BSTAGE 97 USER BTURBO 98 USER BREVERSE 99 USER BFREQA 100 USER BFREQB 101 USER BFREQC 102 USER BFREQD 103 USER BFA 104 USER BFB 105 USER BFC 106 USER BFD 107 USER TEMP CODE SETUPBB ( Initialise BallBot AI routines) 0 ## A LDA, BREVING A STA, BLEFT A STA, BRIGHT A STA, BSEARCHING A STA, BNEAR A STA, BSTEER A STA, BSTAGE A STA, BIDLE A STA, 1 ## A LDA, BTENDING A STA, END-CODE CODE RELEASEB ( Spit out balls at end) 255 ## A LDA, BLEFT A STA, BRIGHT A STA, BREVERSE A STA, BTURBO A STA, BNEAR INC, BNEAR A LDA, 10 ## A CMP, CS NOT, IF, 0 ## A LDA, BNEAR A STA, 255 ## A LDA, BIDLE A STA, THEN, END-CODE CODE ROTATE ( If no ball in sight, continue rotation) BSEARCHING INC, 0 ## A LDA, BSTEER A STA, BTURBO A STA, BSEARCHING A LDA, 6 ## A CMP, CS NOT, IF, 255 ## A LDA, BTURBO A STA, THEN, 255 ## B LDA, BTENDING A LDA, EQ NOT, IF, BRIGHT B STA, ELSE, BLEFT B STA, THEN, BSEARCHING A LDA, 5 ## A CMP, EQ IF, BTENDING A LDA, 1 ## A EOR, BTENDING A STA, THEN, BSEARCHING A LDA, 50 ## A CMP, EQ IF, BSTAGE INC, THEN, END-CODE CODE HUNTDIR ( Go left or right for ball in sight) BFA A LDA, BALL ## A CMP, EQ IF, 0 ## B LDA, BSTEER B STA, ( Patch for video low-angle) BSTEER A LDA, 1 ## A CMP, EQ IF, 255 ## B LDA, THEN, BLEFT B STA, 0 ## B LDA, 255 ## A CMP, EQ IF, 255 ## B LDA, THEN, BRIGHT B STA, 0 ## A LDA, BSTEER A STA, BSEARCHING LSR, 0 B ## LDA, BFREQA A LDA, 25 ## A CMP, CS NOT, IF, 255 ## B LDA, THEN, BTURBO B STA, ELSE, BFB A LDA, BALL ## A CMP, EQ IF, 255 ## A LDA, BSTEER A STA, BLEFT A STA, ELSE, BFC A LDA, BALL ## A CMP, EQ IF, 1 ## A LDA, BSTEER A STA, 255 ## A LDA, BRIGHT A STA, ELSE, ' ROTATE JMP, THEN, THEN, THEN, END-CODE CODE FACEBALL ( Rotate to face ball) BFB A LDA, BALL ## A CMP, EQ IF, BFREQB A LDA, 38 ## A CMP, CS NOT, IF, 0 ## A LDA, BTENDING A STA, THEN, THEN, BFC A LDA, BALL ## A CMP, EQ IF, BFREQC A LDA, 38 ## A CMP, CS NOT, IF, 1 ## A LDA, BTENDING A STA, THEN, THEN, ( Pick best ball to aim at - may be left/right) BFREQA A LDA, A LSR, A LSR, TEMP A STA, A ASL, TEMP A ADD, TEMP A STA, BFREQB A CMP, CS NOT, IF, BFB A LDA, BALL ## A CMP, EQ IF, 255 ## A LDA, BLEFT A STA, BSTEER A STA, THEN, THEN, TEMP A LDA, BFREQC A CMP, CS NOT, IF, BFC A LDA, BALL ## CMP, EQ IF, 255 ## A LDA, BRIGHT A STA, 0 ## A LDA, BLEFT A STA, 1 ## A LDA, BSTEER A STA, THEN, THEN, BLEFT A LDA, 0 ## A CMP, EQ IF, BRIGHT A LDA, 0 ## A CMP, EQ IF, ' HUNTDIR JMP, THEN, THEN, END-CODE CODE AI ( Main AI routine entry point) 0 ## A LDA, BLEFT A STA, BRIGHT A STA, BTURBO A STA, BREVERSE A STA, BSTAGE A LDA, 4 ## A CMP, ' FACEBALL JMP, END-CODE
00000000 0d 28 20 54 44 53 20 39 30 39 30 20 41 49 20 52 |.( TDS 9090 AI R| 00000010 6f 75 74 69 6e 65 73 20 66 6f 72 20 42 61 6c 6c |outines for Ball| 00000020 42 6f 74 29 0d 28 20 44 6f 6d 69 6e 69 63 20 46 |Bot).( Dominic F| 00000030 6f 72 64 20 2d 20 4f 63 74 39 38 29 20 20 20 0d |ord - Oct98) .| 00000040 0d 36 36 20 43 4f 4e 53 54 41 4e 54 20 42 41 4c |.66 CONSTANT BAL| 00000050 4c 20 28 20 49 74 65 6d 20 74 79 70 65 20 49 44 |L ( Item type ID| 00000060 20 63 6f 64 65 73 29 0d 37 38 20 43 4f 4e 53 54 | codes).78 CONST| 00000070 41 4e 54 20 4e 45 54 0d 38 30 20 43 4f 4e 53 54 |ANT NET.80 CONST| 00000080 41 4e 54 20 50 4f 53 54 0d 38 35 20 43 4f 4e 53 |ANT POST.85 CONS| 00000090 54 41 4e 54 20 55 4e 49 44 0d 0d 38 38 20 55 53 |TANT UNID..88 US| 000000a0 45 52 20 42 49 44 4c 45 20 20 20 20 28 20 56 61 |ER BIDLE ( Va| 000000b0 72 69 61 62 6c 65 73 29 0d 38 39 20 55 53 45 52 |riables).89 USER| 000000c0 20 42 4e 45 41 52 0d 39 30 20 55 53 45 52 20 42 | BNEAR.90 USER B| 000000d0 53 45 41 52 43 48 49 4e 47 0d 39 31 20 55 53 45 |SEARCHING.91 USE| 000000e0 52 20 42 4c 45 46 54 0d 39 32 20 55 53 45 52 20 |R BLEFT.92 USER | 000000f0 42 52 49 47 48 54 0d 39 33 20 55 53 45 52 20 42 |BRIGHT.93 USER B| 00000100 53 54 45 45 52 0d 39 34 20 55 53 45 52 20 42 54 |STEER.94 USER BT| 00000110 45 4e 44 49 4e 47 0d 39 35 20 55 53 45 52 20 42 |ENDING.95 USER B| 00000120 52 45 56 49 4e 47 0d 39 36 20 55 53 45 52 20 42 |REVING.96 USER B| 00000130 53 54 41 47 45 0d 39 37 20 55 53 45 52 20 42 54 |STAGE.97 USER BT| 00000140 55 52 42 4f 0d 39 38 20 55 53 45 52 20 42 52 45 |URBO.98 USER BRE| 00000150 56 45 52 53 45 0d 39 39 20 55 53 45 52 20 42 46 |VERSE.99 USER BF| 00000160 52 45 51 41 0d 31 30 30 20 55 53 45 52 20 42 46 |REQA.100 USER BF| 00000170 52 45 51 42 0d 31 30 31 20 55 53 45 52 20 42 46 |REQB.101 USER BF| 00000180 52 45 51 43 0d 31 30 32 20 55 53 45 52 20 42 46 |REQC.102 USER BF| 00000190 52 45 51 44 0d 31 30 33 20 55 53 45 52 20 42 46 |REQD.103 USER BF| 000001a0 41 0d 31 30 34 20 55 53 45 52 20 42 46 42 0d 31 |A.104 USER BFB.1| 000001b0 30 35 20 55 53 45 52 20 42 46 43 0d 31 30 36 20 |05 USER BFC.106 | 000001c0 55 53 45 52 20 42 46 44 0d 31 30 37 20 55 53 45 |USER BFD.107 USE| 000001d0 52 20 54 45 4d 50 0d 0d 43 4f 44 45 20 53 45 54 |R TEMP..CODE SET| 000001e0 55 50 42 42 20 28 20 49 6e 69 74 69 61 6c 69 73 |UPBB ( Initialis| 000001f0 65 20 42 61 6c 6c 42 6f 74 20 41 49 20 72 6f 75 |e BallBot AI rou| 00000200 74 69 6e 65 73 29 0d 20 30 20 23 23 20 41 20 4c |tines). 0 ## A L| 00000210 44 41 2c 0d 20 42 52 45 56 49 4e 47 20 41 20 53 |DA,. BREVING A S| 00000220 54 41 2c 0d 20 42 4c 45 46 54 20 41 20 53 54 41 |TA,. BLEFT A STA| 00000230 2c 0d 20 42 52 49 47 48 54 20 41 20 53 54 41 2c |,. BRIGHT A STA,| 00000240 0d 20 42 53 45 41 52 43 48 49 4e 47 20 41 20 53 |. BSEARCHING A S| 00000250 54 41 2c 0d 20 42 4e 45 41 52 20 41 20 53 54 41 |TA,. BNEAR A STA| 00000260 2c 0d 20 42 53 54 45 45 52 20 41 20 53 54 41 2c |,. BSTEER A STA,| 00000270 0d 20 42 53 54 41 47 45 20 41 20 53 54 41 2c 0d |. BSTAGE A STA,.| 00000280 20 42 49 44 4c 45 20 41 20 53 54 41 2c 0d 20 31 | BIDLE A STA,. 1| 00000290 20 23 23 20 41 20 4c 44 41 2c 0d 20 42 54 45 4e | ## A LDA,. BTEN| 000002a0 44 49 4e 47 20 41 20 53 54 41 2c 0d 45 4e 44 2d |DING A STA,.END-| 000002b0 43 4f 44 45 0d 0d 43 4f 44 45 20 52 45 4c 45 41 |CODE..CODE RELEA| 000002c0 53 45 42 20 28 20 53 70 69 74 20 6f 75 74 20 62 |SEB ( Spit out b| 000002d0 61 6c 6c 73 20 61 74 20 65 6e 64 29 0d 20 32 35 |alls at end). 25| 000002e0 35 20 23 23 20 41 20 4c 44 41 2c 0d 20 42 4c 45 |5 ## A LDA,. BLE| 000002f0 46 54 20 41 20 53 54 41 2c 0d 20 42 52 49 47 48 |FT A STA,. BRIGH| 00000300 54 20 41 20 53 54 41 2c 0d 20 42 52 45 56 45 52 |T A STA,. BREVER| 00000310 53 45 20 41 20 53 54 41 2c 0d 20 42 54 55 52 42 |SE A STA,. BTURB| 00000320 4f 20 41 20 53 54 41 2c 0d 20 42 4e 45 41 52 20 |O A STA,. BNEAR | 00000330 49 4e 43 2c 0d 20 42 4e 45 41 52 20 41 20 4c 44 |INC,. BNEAR A LD| 00000340 41 2c 0d 20 31 30 20 23 23 20 41 20 43 4d 50 2c |A,. 10 ## A CMP,| 00000350 0d 20 43 53 20 4e 4f 54 2c 20 49 46 2c 0d 20 20 |. CS NOT, IF,. | 00000360 30 20 23 23 20 41 20 4c 44 41 2c 0d 20 20 42 4e |0 ## A LDA,. BN| 00000370 45 41 52 20 41 20 53 54 41 2c 0d 20 20 32 35 35 |EAR A STA,. 255| 00000380 20 23 23 20 41 20 4c 44 41 2c 0d 20 20 42 49 44 | ## A LDA,. BID| 00000390 4c 45 20 41 20 53 54 41 2c 0d 20 54 48 45 4e 2c |LE A STA,. THEN,| 000003a0 0d 45 4e 44 2d 43 4f 44 45 0d 0d 43 4f 44 45 20 |.END-CODE..CODE | 000003b0 52 4f 54 41 54 45 20 28 20 49 66 20 6e 6f 20 62 |ROTATE ( If no b| 000003c0 61 6c 6c 20 69 6e 20 73 69 67 68 74 2c 20 63 6f |all in sight, co| 000003d0 6e 74 69 6e 75 65 20 72 6f 74 61 74 69 6f 6e 29 |ntinue rotation)| 000003e0 0d 20 42 53 45 41 52 43 48 49 4e 47 20 49 4e 43 |. BSEARCHING INC| 000003f0 2c 0d 20 30 20 23 23 20 41 20 4c 44 41 2c 0d 20 |,. 0 ## A LDA,. | 00000400 42 53 54 45 45 52 20 41 20 53 54 41 2c 0d 20 42 |BSTEER A STA,. B| 00000410 54 55 52 42 4f 20 41 20 53 54 41 2c 0d 20 42 53 |TURBO A STA,. BS| 00000420 45 41 52 43 48 49 4e 47 20 41 20 4c 44 41 2c 0d |EARCHING A LDA,.| 00000430 20 36 20 23 23 20 41 20 43 4d 50 2c 0d 20 43 53 | 6 ## A CMP,. CS| 00000440 20 4e 4f 54 2c 20 49 46 2c 0d 20 20 32 35 35 20 | NOT, IF,. 255 | 00000450 23 23 20 41 20 4c 44 41 2c 0d 20 20 42 54 55 52 |## A LDA,. BTUR| 00000460 42 4f 20 41 20 53 54 41 2c 0d 20 54 48 45 4e 2c |BO A STA,. THEN,| 00000470 0d 20 32 35 35 20 23 23 20 42 20 4c 44 41 2c 0d |. 255 ## B LDA,.| 00000480 20 42 54 45 4e 44 49 4e 47 20 41 20 4c 44 41 2c | BTENDING A LDA,| 00000490 0d 20 45 51 20 4e 4f 54 2c 20 49 46 2c 0d 20 20 |. EQ NOT, IF,. | 000004a0 42 52 49 47 48 54 20 42 20 53 54 41 2c 0d 20 45 |BRIGHT B STA,. E| 000004b0 4c 53 45 2c 0d 20 20 42 4c 45 46 54 20 42 20 53 |LSE,. BLEFT B S| 000004c0 54 41 2c 0d 20 54 48 45 4e 2c 0d 20 42 53 45 41 |TA,. THEN,. BSEA| 000004d0 52 43 48 49 4e 47 20 41 20 4c 44 41 2c 0d 20 35 |RCHING A LDA,. 5| 000004e0 20 23 23 20 41 20 43 4d 50 2c 0d 20 45 51 20 49 | ## A CMP,. EQ I| 000004f0 46 2c 0d 20 20 42 54 45 4e 44 49 4e 47 20 41 20 |F,. BTENDING A | 00000500 4c 44 41 2c 0d 20 20 31 20 23 23 20 41 20 45 4f |LDA,. 1 ## A EO| 00000510 52 2c 0d 20 20 42 54 45 4e 44 49 4e 47 20 41 20 |R,. BTENDING A | 00000520 53 54 41 2c 0d 20 54 48 45 4e 2c 0d 20 42 53 45 |STA,. THEN,. BSE| 00000530 41 52 43 48 49 4e 47 20 41 20 4c 44 41 2c 0d 20 |ARCHING A LDA,. | 00000540 35 30 20 23 23 20 41 20 43 4d 50 2c 0d 20 45 51 |50 ## A CMP,. EQ| 00000550 20 49 46 2c 0d 20 20 42 53 54 41 47 45 20 49 4e | IF,. BSTAGE IN| 00000560 43 2c 0d 20 54 48 45 4e 2c 0d 45 4e 44 2d 43 4f |C,. THEN,.END-CO| 00000570 44 45 0d 0d 43 4f 44 45 20 48 55 4e 54 44 49 52 |DE..CODE HUNTDIR| 00000580 20 28 20 47 6f 20 6c 65 66 74 20 6f 72 20 72 69 | ( Go left or ri| 00000590 67 68 74 20 66 6f 72 20 62 61 6c 6c 20 69 6e 20 |ght for ball in | 000005a0 73 69 67 68 74 29 0d 20 42 46 41 20 41 20 4c 44 |sight). BFA A LD| 000005b0 41 2c 0d 20 42 41 4c 4c 20 23 23 20 41 20 43 4d |A,. BALL ## A CM| 000005c0 50 2c 0d 20 45 51 20 49 46 2c 0d 20 20 30 20 23 |P,. EQ IF,. 0 #| 000005d0 23 20 42 20 4c 44 41 2c 0d 20 20 42 53 54 45 45 |# B LDA,. BSTEE| 000005e0 52 20 42 20 53 54 41 2c 20 28 20 50 61 74 63 68 |R B STA, ( Patch| 000005f0 20 66 6f 72 20 76 69 64 65 6f 20 6c 6f 77 2d 61 | for video low-a| 00000600 6e 67 6c 65 29 0d 20 20 42 53 54 45 45 52 20 41 |ngle). BSTEER A| 00000610 20 4c 44 41 2c 0d 20 20 31 20 23 23 20 41 20 43 | LDA,. 1 ## A C| 00000620 4d 50 2c 0d 20 20 45 51 20 49 46 2c 0d 20 20 20 |MP,. EQ IF,. | 00000630 32 35 35 20 23 23 20 42 20 4c 44 41 2c 0d 20 20 |255 ## B LDA,. | 00000640 54 48 45 4e 2c 0d 20 20 42 4c 45 46 54 20 42 20 |THEN,. BLEFT B | 00000650 53 54 41 2c 0d 20 20 30 20 23 23 20 42 20 4c 44 |STA,. 0 ## B LD| 00000660 41 2c 0d 20 20 32 35 35 20 23 23 20 41 20 43 4d |A,. 255 ## A CM| 00000670 50 2c 0d 20 20 45 51 20 49 46 2c 0d 20 20 20 32 |P,. EQ IF,. 2| 00000680 35 35 20 23 23 20 42 20 4c 44 41 2c 0d 20 20 54 |55 ## B LDA,. T| 00000690 48 45 4e 2c 0d 20 20 42 52 49 47 48 54 20 42 20 |HEN,. BRIGHT B | 000006a0 53 54 41 2c 0d 20 20 30 20 23 23 20 41 20 4c 44 |STA,. 0 ## A LD| 000006b0 41 2c 0d 20 20 42 53 54 45 45 52 20 41 20 53 54 |A,. BSTEER A ST| 000006c0 41 2c 0d 20 20 42 53 45 41 52 43 48 49 4e 47 20 |A,. BSEARCHING | 000006d0 4c 53 52 2c 0d 20 20 30 20 42 20 23 23 20 4c 44 |LSR,. 0 B ## LD| 000006e0 41 2c 0d 20 20 42 46 52 45 51 41 20 41 20 4c 44 |A,. BFREQA A LD| 000006f0 41 2c 0d 20 20 32 35 20 23 23 20 41 20 43 4d 50 |A,. 25 ## A CMP| 00000700 2c 0d 20 20 43 53 20 4e 4f 54 2c 20 49 46 2c 0d |,. CS NOT, IF,.| 00000710 20 20 20 32 35 35 20 23 23 20 42 20 4c 44 41 2c | 255 ## B LDA,| 00000720 0d 20 20 54 48 45 4e 2c 0d 20 20 42 54 55 52 42 |. THEN,. BTURB| 00000730 4f 20 42 20 53 54 41 2c 0d 20 45 4c 53 45 2c 0d |O B STA,. ELSE,.| 00000740 20 20 42 46 42 20 41 20 4c 44 41 2c 0d 20 20 42 | BFB A LDA,. B| 00000750 41 4c 4c 20 23 23 20 41 20 43 4d 50 2c 0d 20 20 |ALL ## A CMP,. | 00000760 45 51 20 49 46 2c 0d 20 20 20 32 35 35 20 23 23 |EQ IF,. 255 ##| 00000770 20 41 20 4c 44 41 2c 0d 20 20 20 42 53 54 45 45 | A LDA,. BSTEE| 00000780 52 20 41 20 53 54 41 2c 0d 20 20 20 42 4c 45 46 |R A STA,. BLEF| 00000790 54 20 41 20 53 54 41 2c 0d 20 20 45 4c 53 45 2c |T A STA,. ELSE,| 000007a0 0d 20 20 20 42 46 43 20 41 20 4c 44 41 2c 0d 20 |. BFC A LDA,. | 000007b0 20 20 42 41 4c 4c 20 23 23 20 41 20 43 4d 50 2c | BALL ## A CMP,| 000007c0 0d 20 20 20 45 51 20 49 46 2c 0d 20 20 20 20 31 |. EQ IF,. 1| 000007d0 20 23 23 20 41 20 4c 44 41 2c 0d 20 20 20 20 42 | ## A LDA,. B| 000007e0 53 54 45 45 52 20 41 20 53 54 41 2c 0d 20 20 20 |STEER A STA,. | 000007f0 20 32 35 35 20 23 23 20 41 20 4c 44 41 2c 0d 20 | 255 ## A LDA,. | 00000800 20 20 20 42 52 49 47 48 54 20 41 20 53 54 41 2c | BRIGHT A STA,| 00000810 0d 20 20 20 45 4c 53 45 2c 0d 20 20 20 20 27 20 |. ELSE,. ' | 00000820 52 4f 54 41 54 45 20 4a 4d 50 2c 0d 20 20 20 54 |ROTATE JMP,. T| 00000830 48 45 4e 2c 0d 20 20 54 48 45 4e 2c 0d 20 54 48 |HEN,. THEN,. TH| 00000840 45 4e 2c 0d 45 4e 44 2d 43 4f 44 45 0d 0d 43 4f |EN,.END-CODE..CO| 00000850 44 45 20 46 41 43 45 42 41 4c 4c 20 28 20 52 6f |DE FACEBALL ( Ro| 00000860 74 61 74 65 20 74 6f 20 66 61 63 65 20 62 61 6c |tate to face bal| 00000870 6c 29 0d 20 42 46 42 20 41 20 4c 44 41 2c 0d 20 |l). BFB A LDA,. | 00000880 42 41 4c 4c 20 23 23 20 41 20 43 4d 50 2c 0d 20 |BALL ## A CMP,. | 00000890 45 51 20 49 46 2c 0d 20 20 42 46 52 45 51 42 20 |EQ IF,. BFREQB | 000008a0 41 20 4c 44 41 2c 0d 20 20 33 38 20 23 23 20 41 |A LDA,. 38 ## A| 000008b0 20 43 4d 50 2c 0d 20 20 43 53 20 4e 4f 54 2c 20 | CMP,. CS NOT, | 000008c0 49 46 2c 0d 20 20 20 30 20 23 23 20 41 20 4c 44 |IF,. 0 ## A LD| 000008d0 41 2c 0d 20 20 20 42 54 45 4e 44 49 4e 47 20 41 |A,. BTENDING A| 000008e0 20 53 54 41 2c 0d 20 20 54 48 45 4e 2c 0d 20 54 | STA,. THEN,. T| 000008f0 48 45 4e 2c 0d 20 42 46 43 20 41 20 4c 44 41 2c |HEN,. BFC A LDA,| 00000900 0d 20 42 41 4c 4c 20 23 23 20 41 20 43 4d 50 2c |. BALL ## A CMP,| 00000910 0d 20 45 51 20 49 46 2c 0d 20 20 42 46 52 45 51 |. EQ IF,. BFREQ| 00000920 43 20 41 20 4c 44 41 2c 0d 20 20 33 38 20 23 23 |C A LDA,. 38 ##| 00000930 20 41 20 43 4d 50 2c 0d 20 20 43 53 20 4e 4f 54 | A CMP,. CS NOT| 00000940 2c 20 49 46 2c 0d 20 20 20 31 20 23 23 20 41 20 |, IF,. 1 ## A | 00000950 4c 44 41 2c 0d 20 20 20 42 54 45 4e 44 49 4e 47 |LDA,. BTENDING| 00000960 20 41 20 53 54 41 2c 0d 20 20 54 48 45 4e 2c 0d | A STA,. THEN,.| 00000970 20 54 48 45 4e 2c 0d 28 20 50 69 63 6b 20 62 65 | THEN,.( Pick be| 00000980 73 74 20 62 61 6c 6c 20 74 6f 20 61 69 6d 20 61 |st ball to aim a| 00000990 74 20 2d 20 6d 61 79 20 62 65 20 6c 65 66 74 2f |t - may be left/| 000009a0 72 69 67 68 74 29 0d 20 42 46 52 45 51 41 20 41 |right). BFREQA A| 000009b0 20 4c 44 41 2c 0d 20 41 20 4c 53 52 2c 0d 20 41 | LDA,. A LSR,. A| 000009c0 20 4c 53 52 2c 0d 20 54 45 4d 50 20 41 20 53 54 | LSR,. TEMP A ST| 000009d0 41 2c 0d 20 41 20 41 53 4c 2c 0d 20 54 45 4d 50 |A,. A ASL,. TEMP| 000009e0 20 41 20 41 44 44 2c 0d 20 54 45 4d 50 20 41 20 | A ADD,. TEMP A | 000009f0 53 54 41 2c 0d 20 42 46 52 45 51 42 20 41 20 43 |STA,. BFREQB A C| 00000a00 4d 50 2c 0d 20 43 53 20 4e 4f 54 2c 20 49 46 2c |MP,. CS NOT, IF,| 00000a10 0d 20 20 42 46 42 20 41 20 4c 44 41 2c 0d 20 20 |. BFB A LDA,. | 00000a20 42 41 4c 4c 20 23 23 20 41 20 43 4d 50 2c 0d 20 |BALL ## A CMP,. | 00000a30 20 45 51 20 49 46 2c 0d 20 20 20 32 35 35 20 23 | EQ IF,. 255 #| 00000a40 23 20 41 20 4c 44 41 2c 0d 20 20 20 42 4c 45 46 |# A LDA,. BLEF| 00000a50 54 20 41 20 53 54 41 2c 0d 20 20 20 42 53 54 45 |T A STA,. BSTE| 00000a60 45 52 20 41 20 53 54 41 2c 0d 20 20 54 48 45 4e |ER A STA,. THEN| 00000a70 2c 0d 20 54 48 45 4e 2c 0d 20 54 45 4d 50 20 41 |,. THEN,. TEMP A| 00000a80 20 4c 44 41 2c 0d 20 42 46 52 45 51 43 20 41 20 | LDA,. BFREQC A | 00000a90 43 4d 50 2c 0d 20 43 53 20 4e 4f 54 2c 20 49 46 |CMP,. CS NOT, IF| 00000aa0 2c 0d 20 20 42 46 43 20 41 20 4c 44 41 2c 0d 20 |,. BFC A LDA,. | 00000ab0 20 42 41 4c 4c 20 23 23 20 43 4d 50 2c 0d 20 20 | BALL ## CMP,. | 00000ac0 45 51 20 49 46 2c 0d 20 20 20 32 35 35 20 23 23 |EQ IF,. 255 ##| 00000ad0 20 41 20 4c 44 41 2c 0d 20 20 20 42 52 49 47 48 | A LDA,. BRIGH| 00000ae0 54 20 41 20 53 54 41 2c 0d 20 20 20 30 20 23 23 |T A STA,. 0 ##| 00000af0 20 41 20 4c 44 41 2c 0d 20 20 20 42 4c 45 46 54 | A LDA,. BLEFT| 00000b00 20 41 20 53 54 41 2c 0d 20 20 20 31 20 23 23 20 | A STA,. 1 ## | 00000b10 41 20 4c 44 41 2c 0d 20 20 20 42 53 54 45 45 52 |A LDA,. BSTEER| 00000b20 20 41 20 53 54 41 2c 0d 20 20 54 48 45 4e 2c 0d | A STA,. THEN,.| 00000b30 20 54 48 45 4e 2c 0d 20 42 4c 45 46 54 20 41 20 | THEN,. BLEFT A | 00000b40 4c 44 41 2c 0d 20 30 20 23 23 20 41 20 43 4d 50 |LDA,. 0 ## A CMP| 00000b50 2c 0d 20 45 51 20 49 46 2c 0d 20 20 42 52 49 47 |,. EQ IF,. BRIG| 00000b60 48 54 20 41 20 4c 44 41 2c 0d 20 20 30 20 23 23 |HT A LDA,. 0 ##| 00000b70 20 41 20 43 4d 50 2c 0d 20 20 45 51 20 49 46 2c | A CMP,. EQ IF,| 00000b80 0d 20 20 20 27 20 48 55 4e 54 44 49 52 20 4a 4d |. ' HUNTDIR JM| 00000b90 50 2c 0d 20 20 54 48 45 4e 2c 0d 20 54 48 45 4e |P,. THEN,. THEN| 00000ba0 2c 0d 45 4e 44 2d 43 4f 44 45 0d 0d 43 4f 44 45 |,.END-CODE..CODE| 00000bb0 20 41 49 20 28 20 4d 61 69 6e 20 41 49 20 72 6f | AI ( Main AI ro| 00000bc0 75 74 69 6e 65 20 65 6e 74 72 79 20 70 6f 69 6e |utine entry poin| 00000bd0 74 29 0d 20 30 20 23 23 20 41 20 4c 44 41 2c 0d |t). 0 ## A LDA,.| 00000be0 20 42 4c 45 46 54 20 41 20 53 54 41 2c 0d 20 42 | BLEFT A STA,. B| 00000bf0 52 49 47 48 54 20 41 20 53 54 41 2c 0d 20 42 54 |RIGHT A STA,. BT| 00000c00 55 52 42 4f 20 41 20 53 54 41 2c 0d 20 42 52 45 |URBO A STA,. BRE| 00000c10 56 45 52 53 45 20 41 20 53 54 41 2c 0d 20 42 53 |VERSE A STA,. BS| 00000c20 54 41 47 45 20 41 20 4c 44 41 2c 0d 20 34 20 23 |TAGE A LDA,. 4 #| 00000c30 23 20 41 20 43 4d 50 2c 0d 20 27 20 46 41 43 45 |# A CMP,. ' FACE| 00000c40 42 41 4c 4c 20 4a 4d 50 2c 0d 45 4e 44 2d 43 4f |BALL JMP,.END-CO| 00000c50 44 45 0d |DE.| 00000c53