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!CavenDuel/Documents/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_15_03.adf » !CavenDuel_Cavern
Filename: !CavenDuel/Documents/!Help
Read OK:
File size: 3829 bytes
Load address: 0000
Exec address: 0000
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
!CavenDuel, version 1.22 (4th December, 1997)

                ______                     ______  _____
               /           /\  \        / /       |     \ |\    |
               |          /  \  \      /  |       |     | | \   |
               |         /    \  \    /   +------ |_____/ |  \  |
               |        /------\  \  /    |       |    \  |   \ |
               \______ /        \  \/     \______ |     \ |    \|
               
                         ______             _____
                         |     \  |      | /      |
                         |      | |      | |      |
                         |      | |      | +----- |
                         |      | |      | |      |
                         |_____/   \____/  \_____ |_____
                         
                         
                         An original game by Graeme Scott
                        With assistance from Stephen Scott
           Multi-tasking front end from Oddball by Andy Southgate � 1995
                               used with permission
                       
                 � tapestry multimedia June 1994 - December 1997  

                             First and ONLY release!
                               
  /\
  \/  INTRODUCTION
      
      Welcome to the Cavern Duel text file (or document if you've printed
      this out!). This text will explain how to load and play the game,
      and also how to load new CaveFiles into the program. But first,
      here is the plot. Yes, we've succumbed to temptation, and put one
      in!
      
      �Oi! Did thee spill thy pint?�

      Back in the times when gallant knights were out fighting, and 
      everybody else was shovelling manure into horse carts, the inn was 
      a vital part of civilisation. You had the chance to unwind, drink  
      ale, and have a barroom brawl. So nothing`s really changed, has it?  

      The only trouble was that manure shovelling and sword fighting had 
      the effect of flaring people`s tempers, so the smallest incident  
      escalated into full scale violence. In an inn, you had to be even 
      more careful not to knock over any full pints on your way out, 
      otherwise you would be on the receiving end of the owner`s fist.  

      You were unlucky enough to commit this dreaded act, and from behind,
      you hear the angry voice of what you think is a peasant asking you 
      that most most feared of questions (the one a couple of lines back,
      in case you'd forgotten).

      You turn around, and protest your innocence to the seven foot high
      wall of torso that is �Big Biceps� McCrinkle, who - unluckily for 
      you - is one of the strongest warriors in the land. But his friends
      tell him that you are lying, and you are forced to admit the crime.

      To satisfy his pride, he insists on a fight to the death in the 
      caverns that lie beneath the kingdom's mountain range.  Feeling a 
      warm sensation in your lower regions, you relucantly agree to the 
      showdown. 

      You and McCrinkle are left in seperate caverns. You must find 
      weapons, food and armour among the caves, before meeting your 
      adversary and having a jolly good fight!
      
  /\
  \/  LOADING THE GAME
      
      To load Cavern Duel, double-click on the !CavenDuel icon in your
      chosen directory. After a few seconds, the same icon will appear
      on the right hand side of the icon bar on the desktop.
      
      Clicking the Menu (middle) mouse button on the icon will bring up
      the following menu:
      
          Info >        Leads to a dialogue box showing the version and
                        author information.
          Play          Loads the game (same as clicking the Select, or
                        left mouse button on the icon)
          Instructions  Loads this text into a text editor such as !Edit
                        or !Zap.
          Quit          Quits the program.
          
      At this stage, you can play the game straight away by either
      clicking on Play in the above menu, or clicking Select on the
      !CavenDuel icon. The game is initially set up to load a predefined
      CaveFile from within the !CavenDuel directory, called 'Default'.
      Read on for details on how to load other CaveFiles into the game.
      
      The game itself takes over the machine, like most other games,
      although you can return to the desktop at any time (see later).
      
      The introductory sequence can be skipped by clicking a mouse
      button. The main menu page should then be displayed.
      
      Use the mouse to select 'Return to Desktop' to er, return to the
      desktop. The Cavern Duel icon will still be on the icon bar, but
      any game that was played will be reset, although the CaveFile
      itself will still be in memory. So you don't have to reload it into
      Cavern Duel.

  /\
  \/  PLAYING THE GAME
      
      The main menu can be used to alter various aspects of the game,
      such as the amount of weapons, food and teleports that will be
      scattered throughout the caverns (these objects will be explained
      later). The default values are fine for an average game, but use
      the Select and Adjust buttons to alter the values on the selected
      item.
      
      Pressing spacebar or selecting 'Play Game' with the mouse, will
      bring you into the game. The screen is divided into two sections.
      The top section is for player one, the rest you can figure out for
      yourself...
      
      Each player has a status shield to the right of their playing
      areas.  At the top of each is the player's currently held weapon,
      while to the left is a bar showing the amount of energy they have.
      The right bar shows the amount of shielding the player has.
      
      Before finding your opponent, you will need to collect food to 
      increase your energy, weapons to attack your opponent with, and
      shields to defend yourself against injury. These objects, and 
      various others, will be strewn around the caverns, depending on
      the amounts set on the main menu.
      
      Collecting armour helps you to survive longer during battle than 
      having no armour at all, which is not recommended. Collecting any
      weapon will displace the original on the same spot. These weapons
      vary in effectiveness and use; they can either be thrown, fired or
      brandished. But it is down to you and your opponent to figure out
      which ones are the best!

      Collecting food or red potion bottles gives you more energy.  Green 
      bottles and magic teleports take you to a random location within the
      caverns, while staircase teleports take you to fixed locations, in
      particular areas which are otherwise inaccessible by foot (or key!).

      You will also encounter 'dead spaces' throughout the caverns.  
      Although you cannot walk across these, you can fire weapons across
      them.
  
      There is a Drawfile accompanying this game, entitled �Key�, which
      contains a list of all the objects found in the game, and what they
      look like.

  /\
  \/  GAME CONTROLS
      
      Use the following keys to move your player around:
      
          Player 1             Player 2
           (top)               (bottom)

             Z    - left  -    Keypad 1
             X    - right -    Keypad 2
             F    -  up   -    Keypad 6
             C    - down  -    Keypad 3
             G    - fire  -    Keypad +

      The following keys are also available during play:

         S/Q      - Sound on/off
         Delete   - Pause
         Copy     - Unpause
         Tab      - Return to main menu
         
      Note that the current game is reset when you return to the main
      menu, so don't use it unless you HAVE to!

  /\
  \/  HINTS AND TIPS
      
      The following hints and tips may be useful to you during the game:
      
         * Collect as much armour as you can (like most knights!)
         * Find out which weapons are the most effective
         * Some fired weapons have a range of more than one screen.
         * Use food sparingly, no matter how much there is in the caverns.
         * You cannot walk through dead spaces - the black icons, but you
           can fire through them.
         * You cannot fire through any kind of teleport.
         * Not all the walls are solid.
         * The teleports are not always reliable in getting you away from
           your opponent.
         * The game runs faster the higher the version of Arm chip you 
           have in your machine.
         * During battle, keep walking back and forth while firing to 
           really annoy annoy your opponent.
         * No food or weapons are placed on blue spaces.
         * If a player loses, don't let them hit the computer - we don't
           want a real life depiction of the game! We also cannot be held
           responsible for any injuries or damaged sustained during 
           gameplay.
         * Look out for the bonus rooms!
  
  /\
  \/  LOADING NEW CAVEFILES
      
      As mentioned earlier, you can load other CaveFiles into the game to
      play. There are in fact, two methods of loading CaveFiles, a
      desktop based method, and a direct method from within the game.
      
      CaveFiles can be dragged to the !CavenDuel icon on the desktop,
      which will load the game itself - a standard Risc OS method.
      
      The other method requires more explanation. Shift double-click on
      the !CavenDuel icon in your directory display. The usual window
      containing the !Run, !Sprites and !RunImage files will appear.
      In this window is a directory called Screens. From this directory
      CaveFiles can be loaded from the option on the main menu in the
      game itself. Double-click on the Screens directory to reveal the
      supplied CaveFiles. The one called 'Default' is loaded by the
      game automatically.
      
      Now load the game, and select 'Load new caves' from the main menu
      page. The Screens directory is then catalogued. And, hey presto!
      There is the Default file, along with all the others you saw on
      the desktop earlier.
      
      This option will only catalogue files which are filetyped as
      CaveFiles (&022). Any other files will not be catalogued.

  /\
  \/  COMPATABILITY
      
      Please read the 'Machines' textfile for compatability issues.
      
  /\
  \/  RISC PC USERS
  
      The game runs quite fast on Risc PC machines, so no worry there.
      The game also includes a timing loop, so StrongARM owners can play
      the game at a reasonable speed.
      
      The game runs in 16 colour mode 12, and may be shown letterboxed.
      Shown below is a monitor definition file for mode 12, which you
      can attach to the appropriate monitor file in the 
      !Boot.Resources.Configure.Monitors directory. It was taken from
      the !Xtreme megademo from BASS/Armaxess.
      
         # 640 x 256 mode (100Hz)
         startmode
         mode_name:
         x_res:640
         y_res:256
         pixel_rate:26400
         h_timings:120,40,0,640,50,0
         v_timings:8,28,0,256,0,20
         sync_pol:0
         endmode
         
      Attach this section of code to the very end of the monitor
      definition file, and resave. Now reset the machine and load
      the game. You will find the game fills the entire screen, and
      looks much better than before.
      
  /\
  \/  FILING SYSTEMS
      
      The Cavern Duel software is compatible with all filing systems,
      including archives (if you only wish to play the game). If you
      intend designing your own CaveFiles with !CavernEd, and have a READ
      ONLY version of the archiver software (!ArcFS being the most common)
      then you must dearchive the software first.
      
      At present, you cannot write to CD-ROMs. So, if this software came
      on a public domain CD-ROM, then you must copy it to another disc or
      to your hard drive system.
      
  /\
  \/  ALTERING THE CAVEFILE FILETYPE
      
      The default filetype is &022, and its probable that there is another
      application around, whether it is commercial or otherwise, that uses
      it. To stop any unnecessary clashes, you can alter the filetype to 
      one that suits you.
  
      But to do this will take a little while. So follow this brief guide:
  
         * Load !Paint. Load the !Sprites file inside !CavenDuel.
         * Find the sprites �file_022� and �small_022�.
         * Press Menu, and go to the sprite �file_022� or whatever, and go
           to the submenu. Go to Rename, to reveal the entry box. Now 
           replace the �022� with your chosen filetype. Do the same with 
           the other sprite.
         * Save the file.
         * Repeat the above procedure with the !Sprites22 file.
         * Now load the !Boot and !Run file, and alter the 022 at various
           lines to your chosen filetype. Resave them.
         * Load !RunImage, and alter &022 at line 1510 of PROCloadnewfile.
           Resave the file.
         * Load 'Game', and alter &022 at line 9730 of PROCloadnewcaves.
           Resave the file.
    
      And that's it. Just repeat the procedure if you find your new 
      filetype clashes with another application.
  
      This information is repeated in the documentation accompanying the
      !CavernEd application.

  /\
  \/  CONTACTING US
 
      Since addresses change more often than text files, we provide only
      our permanent home address, which is
      
      17 Northcroft Villas
      Egham
      Surrey
      TW20 0DZ
      England
       
      Sorry! No telephone enquiries please.

      We also have our own websites and e-mail addresses. For me,
      Stephen, my addresses are;
      
      banwackerin@hotmail.com (this e-mail is permanent so wont go out of date)
      http://www.geocities.com/SiliconValley/Pines/2760/index.html
      http://www.fortunecity.com/lavendar/clint/40/index.html
         
      Graeme's addresses are;

      SkySoarer7@aol.com
      http://members.aol.com/SkySoarer7

  /\
  \/  Stephen Scott, Graeme Scott - tapestry multimedia
      January 1996, August, December 1997
00000000  21 43 61 76 65 6e 44 75  65 6c 2c 20 76 65 72 73  |!CavenDuel, vers|
00000010  69 6f 6e 20 31 2e 32 32  20 28 34 74 68 20 44 65  |ion 1.22 (4th De|
00000020  63 65 6d 62 65 72 2c 20  31 39 39 37 29 0a 0a 20  |cember, 1997).. |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 5f  |               _|
00000040  5f 5f 5f 5f 5f 20 20 20  20 20 20 20 20 20 20 20  |_____           |
00000050  20 20 20 20 20 20 20 20  20 20 5f 5f 5f 5f 5f 5f  |          ______|
00000060  20 20 5f 5f 5f 5f 5f 0a  20 20 20 20 20 20 20 20  |  _____.        |
00000070  20 20 20 20 20 20 20 2f  20 20 20 20 20 20 20 20  |       /        |
00000080  20 20 20 2f 5c 20 20 5c  20 20 20 20 20 20 20 20  |   /\  \        |
00000090  2f 20 2f 20 20 20 20 20  20 20 7c 20 20 20 20 20  |/ /       |     |
000000a0  5c 20 7c 5c 20 20 20 20  7c 0a 20 20 20 20 20 20  |\ |\    |.      |
000000b0  20 20 20 20 20 20 20 20  20 7c 20 20 20 20 20 20  |         |      |
000000c0  20 20 20 20 2f 20 20 5c  20 20 5c 20 20 20 20 20  |    /  \  \     |
000000d0  20 2f 20 20 7c 20 20 20  20 20 20 20 7c 20 20 20  | /  |       |   |
000000e0  20 20 7c 20 7c 20 5c 20  20 20 7c 0a 20 20 20 20  |  | | \   |.    |
000000f0  20 20 20 20 20 20 20 20  20 20 20 7c 20 20 20 20  |           |    |
00000100  20 20 20 20 20 2f 20 20  20 20 5c 20 20 5c 20 20  |     /    \  \  |
00000110  20 20 2f 20 20 20 2b 2d  2d 2d 2d 2d 2d 20 7c 5f  |  /   +------ |_|
00000120  5f 5f 5f 5f 2f 20 7c 20  20 5c 20 20 7c 0a 20 20  |____/ |  \  |.  |
00000130  20 20 20 20 20 20 20 20  20 20 20 20 20 7c 20 20  |             |  |
00000140  20 20 20 20 20 20 2f 2d  2d 2d 2d 2d 2d 5c 20 20  |      /------\  |
00000150  5c 20 20 2f 20 20 20 20  7c 20 20 20 20 20 20 20  |\  /    |       |
00000160  7c 20 20 20 20 5c 20 20  7c 20 20 20 5c 20 7c 0a  ||    \  |   \ |.|
00000170  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 5c  |               \|
00000180  5f 5f 5f 5f 5f 5f 20 2f  20 20 20 20 20 20 20 20  |______ /        |
00000190  5c 20 20 5c 2f 20 20 20  20 20 5c 5f 5f 5f 5f 5f  |\  \/     \_____|
000001a0  5f 20 7c 20 20 20 20 20  5c 20 7c 20 20 20 20 5c  |_ |     \ |    \|
000001b0  7c 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  ||.              |
000001c0  20 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | .              |
000001d0  20 20 20 20 20 20 20 20  20 20 20 5f 5f 5f 5f 5f  |           _____|
000001e0  5f 20 20 20 20 20 20 20  20 20 20 20 20 20 5f 5f  |_             __|
000001f0  5f 5f 5f 0a 20 20 20 20  20 20 20 20 20 20 20 20  |___.            |
00000200  20 20 20 20 20 20 20 20  20 20 20 20 20 7c 20 20  |             |  |
00000210  20 20 20 5c 20 20 7c 20  20 20 20 20 20 7c 20 2f  |   \  |      | /|
00000220  20 20 20 20 20 20 7c 0a  20 20 20 20 20 20 20 20  |      |.        |
00000230  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000240  20 7c 20 20 20 20 20 20  7c 20 7c 20 20 20 20 20  | |      | |     |
00000250  20 7c 20 7c 20 20 20 20  20 20 7c 0a 20 20 20 20  | | |      |.    |
00000260  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000270  20 20 20 20 20 7c 20 20  20 20 20 20 7c 20 7c 20  |     |      | | |
00000280  20 20 20 20 20 7c 20 2b  2d 2d 2d 2d 2d 20 7c 0a  |     | +----- |.|
00000290  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000002a0  20 20 20 20 20 20 20 20  20 7c 20 20 20 20 20 20  |         |      |
000002b0  7c 20 7c 20 20 20 20 20  20 7c 20 7c 20 20 20 20  || |      | |    |
000002c0  20 20 7c 0a 20 20 20 20  20 20 20 20 20 20 20 20  |  |.            |
000002d0  20 20 20 20 20 20 20 20  20 20 20 20 20 7c 5f 5f  |             |__|
000002e0  5f 5f 5f 2f 20 20 20 5c  5f 5f 5f 5f 2f 20 20 5c  |___/   \____/  \|
000002f0  5f 5f 5f 5f 5f 20 7c 5f  5f 5f 5f 5f 0a 20 20 20  |_____ |_____.   |
00000300  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000310  20 20 20 20 20 20 0a 20  20 20 20 20 20 20 20 20  |      .         |
00000320  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000330  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000340  20 20 20 20 20 20 20 20  20 20 41 6e 20 6f 72 69  |          An ori|
00000350  67 69 6e 61 6c 20 67 61  6d 65 20 62 79 20 47 72  |ginal game by Gr|
00000360  61 65 6d 65 20 53 63 6f  74 74 0a 20 20 20 20 20  |aeme Scott.     |
00000370  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000380  20 20 20 57 69 74 68 20  61 73 73 69 73 74 61 6e  |   With assistan|
00000390  63 65 20 66 72 6f 6d 20  53 74 65 70 68 65 6e 20  |ce from Stephen |
000003a0  53 63 6f 74 74 0a 20 20  20 20 20 20 20 20 20 20  |Scott.          |
000003b0  20 4d 75 6c 74 69 2d 74  61 73 6b 69 6e 67 20 66  | Multi-tasking f|
000003c0  72 6f 6e 74 20 65 6e 64  20 66 72 6f 6d 20 4f 64  |ront end from Od|
000003d0  64 62 61 6c 6c 20 62 79  20 41 6e 64 79 20 53 6f  |dball by Andy So|
000003e0  75 74 68 67 61 74 65 20  a9 20 31 39 39 35 0a 20  |uthgate . 1995. |
000003f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000400  20 20 20 20 20 20 20 20  20 20 20 20 20 20 75 73  |              us|
00000410  65 64 20 77 69 74 68 20  70 65 72 6d 69 73 73 69  |ed with permissi|
00000420  6f 6e 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |on.             |
00000430  20 20 20 20 20 20 20 20  20 20 0a 20 20 20 20 20  |          .     |
00000440  20 20 20 20 20 20 20 20  20 20 20 20 a9 20 74 61  |            . ta|
00000450  70 65 73 74 72 79 20 6d  75 6c 74 69 6d 65 64 69  |pestry multimedi|
00000460  61 20 4a 75 6e 65 20 31  39 39 34 20 2d 20 44 65  |a June 1994 - De|
00000470  63 65 6d 62 65 72 20 31  39 39 37 20 20 0a 0a 20  |cember 1997  .. |
00000480  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000490  20 20 20 20 20 20 20 20  20 20 20 20 46 69 72 73  |            Firs|
000004a0  74 20 61 6e 64 20 4f 4e  4c 59 20 72 65 6c 65 61  |t and ONLY relea|
000004b0  73 65 21 0a 20 20 20 20  20 20 20 20 20 20 20 20  |se!.            |
000004c0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004d0  20 20 20 0a 20 20 2f 5c  0a 20 20 5c 2f 20 20 49  |   .  /\.  \/  I|
000004e0  4e 54 52 4f 44 55 43 54  49 4f 4e 0a 20 20 20 20  |NTRODUCTION.    |
000004f0  20 20 0a 20 20 20 20 20  20 57 65 6c 63 6f 6d 65  |  .      Welcome|
00000500  20 74 6f 20 74 68 65 20  43 61 76 65 72 6e 20 44  | to the Cavern D|
00000510  75 65 6c 20 74 65 78 74  20 66 69 6c 65 20 28 6f  |uel text file (o|
00000520  72 20 64 6f 63 75 6d 65  6e 74 20 69 66 20 79 6f  |r document if yo|
00000530  75 27 76 65 20 70 72 69  6e 74 65 64 0a 20 20 20  |u've printed.   |
00000540  20 20 20 74 68 69 73 20  6f 75 74 21 29 2e 20 54  |   this out!). T|
00000550  68 69 73 20 74 65 78 74  20 77 69 6c 6c 20 65 78  |his text will ex|
00000560  70 6c 61 69 6e 20 68 6f  77 20 74 6f 20 6c 6f 61  |plain how to loa|
00000570  64 20 61 6e 64 20 70 6c  61 79 20 74 68 65 20 67  |d and play the g|
00000580  61 6d 65 2c 0a 20 20 20  20 20 20 61 6e 64 20 61  |ame,.      and a|
00000590  6c 73 6f 20 68 6f 77 20  74 6f 20 6c 6f 61 64 20  |lso how to load |
000005a0  6e 65 77 20 43 61 76 65  46 69 6c 65 73 20 69 6e  |new CaveFiles in|
000005b0  74 6f 20 74 68 65 20 70  72 6f 67 72 61 6d 2e 20  |to the program. |
000005c0  42 75 74 20 66 69 72 73  74 2c 0a 20 20 20 20 20  |But first,.     |
000005d0  20 68 65 72 65 20 69 73  20 74 68 65 20 70 6c 6f  | here is the plo|
000005e0  74 2e 20 59 65 73 2c 20  77 65 27 76 65 20 73 75  |t. Yes, we've su|
000005f0  63 63 75 6d 62 65 64 20  74 6f 20 74 65 6d 70 74  |ccumbed to tempt|
00000600  61 74 69 6f 6e 2c 20 61  6e 64 20 70 75 74 20 6f  |ation, and put o|
00000610  6e 65 0a 20 20 20 20 20  20 69 6e 21 0a 20 20 20  |ne.      in!.   |
00000620  20 20 20 0a 20 20 20 20  20 20 94 4f 69 21 20 44  |   .      .Oi! D|
00000630  69 64 20 74 68 65 65 20  73 70 69 6c 6c 20 74 68  |id thee spill th|
00000640  79 20 70 69 6e 74 3f 95  0a 0a 20 20 20 20 20 20  |y pint?...      |
00000650  42 61 63 6b 20 69 6e 20  74 68 65 20 74 69 6d 65  |Back in the time|
00000660  73 20 77 68 65 6e 20 67  61 6c 6c 61 6e 74 20 6b  |s when gallant k|
00000670  6e 69 67 68 74 73 20 77  65 72 65 20 6f 75 74 20  |nights were out |
00000680  66 69 67 68 74 69 6e 67  2c 20 61 6e 64 20 0a 20  |fighting, and . |
00000690  20 20 20 20 20 65 76 65  72 79 62 6f 64 79 20 65  |     everybody e|
000006a0  6c 73 65 20 77 61 73 20  73 68 6f 76 65 6c 6c 69  |lse was shovelli|
000006b0  6e 67 20 6d 61 6e 75 72  65 20 69 6e 74 6f 20 68  |ng manure into h|
000006c0  6f 72 73 65 20 63 61 72  74 73 2c 20 74 68 65 20  |orse carts, the |
000006d0  69 6e 6e 20 77 61 73 20  0a 20 20 20 20 20 20 61  |inn was .      a|
000006e0  20 76 69 74 61 6c 20 70  61 72 74 20 6f 66 20 63  | vital part of c|
000006f0  69 76 69 6c 69 73 61 74  69 6f 6e 2e 20 59 6f 75  |ivilisation. You|
00000700  20 68 61 64 20 74 68 65  20 63 68 61 6e 63 65 20  | had the chance |
00000710  74 6f 20 75 6e 77 69 6e  64 2c 20 64 72 69 6e 6b  |to unwind, drink|
00000720  20 20 0a 20 20 20 20 20  20 61 6c 65 2c 20 61 6e  |  .      ale, an|
00000730  64 20 68 61 76 65 20 61  20 62 61 72 72 6f 6f 6d  |d have a barroom|
00000740  20 62 72 61 77 6c 2e 20  53 6f 20 6e 6f 74 68 69  | brawl. So nothi|
00000750  6e 67 60 73 20 72 65 61  6c 6c 79 20 63 68 61 6e  |ng`s really chan|
00000760  67 65 64 2c 20 68 61 73  20 69 74 3f 20 20 0a 0a  |ged, has it?  ..|
00000770  20 20 20 20 20 20 54 68  65 20 6f 6e 6c 79 20 74  |      The only t|
00000780  72 6f 75 62 6c 65 20 77  61 73 20 74 68 61 74 20  |rouble was that |
00000790  6d 61 6e 75 72 65 20 73  68 6f 76 65 6c 6c 69 6e  |manure shovellin|
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00001c30  2f 5c 0a 20 20 5c 2f 20  20 47 41 4d 45 20 43 4f  |/\.  \/  GAME CO|
00001c40  4e 54 52 4f 4c 53 0a 20  20 20 20 20 20 0a 20 20  |NTROLS.      .  |
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00003440  74 20 74 68 65 20 70 72  6f 63 65 64 75 72 65 20  |t the procedure |
00003450  69 66 20 79 6f 75 20 66  69 6e 64 20 79 6f 75 72  |if you find your|
00003460  20 6e 65 77 20 0a 20 20  20 20 20 20 66 69 6c 65  | new .      file|
00003470  74 79 70 65 20 63 6c 61  73 68 65 73 20 77 69 74  |type clashes wit|
00003480  68 20 61 6e 6f 74 68 65  72 20 61 70 70 6c 69 63  |h another applic|
00003490  61 74 69 6f 6e 2e 0a 20  20 0a 20 20 20 20 20 20  |ation..  .      |
000034a0  54 68 69 73 20 69 6e 66  6f 72 6d 61 74 69 6f 6e  |This information|
000034b0  20 69 73 20 72 65 70 65  61 74 65 64 20 69 6e 20  | is repeated in |
000034c0  74 68 65 20 64 6f 63 75  6d 65 6e 74 61 74 69 6f  |the documentatio|
000034d0  6e 20 61 63 63 6f 6d 70  61 6e 79 69 6e 67 20 74  |n accompanying t|
000034e0  68 65 0a 20 20 20 20 20  20 21 43 61 76 65 72 6e  |he.      !Cavern|
000034f0  45 64 20 61 70 70 6c 69  63 61 74 69 6f 6e 2e 0a  |Ed application..|
00003500  0a 20 20 2f 5c 0a 20 20  5c 2f 20 20 43 4f 4e 54  |.  /\.  \/  CONT|
00003510  41 43 54 49 4e 47 20 55  53 0a 20 0a 20 20 20 20  |ACTING US. .    |
00003520  20 20 53 69 6e 63 65 20  61 64 64 72 65 73 73 65  |  Since addresse|
00003530  73 20 63 68 61 6e 67 65  20 6d 6f 72 65 20 6f 66  |s change more of|
00003540  74 65 6e 20 74 68 61 6e  20 74 65 78 74 20 66 69  |ten than text fi|
00003550  6c 65 73 2c 20 77 65 20  70 72 6f 76 69 64 65 20  |les, we provide |
00003560  6f 6e 6c 79 0a 20 20 20  20 20 20 6f 75 72 20 70  |only.      our p|
00003570  65 72 6d 61 6e 65 6e 74  20 68 6f 6d 65 20 61 64  |ermanent home ad|
00003580  64 72 65 73 73 2c 20 77  68 69 63 68 20 69 73 0a  |dress, which is.|
00003590  20 20 20 20 20 20 0a 20  20 20 20 20 20 31 37 20  |      .      17 |
000035a0  4e 6f 72 74 68 63 72 6f  66 74 20 56 69 6c 6c 61  |Northcroft Villa|
000035b0  73 0a 20 20 20 20 20 20  45 67 68 61 6d 0a 20 20  |s.      Egham.  |
000035c0  20 20 20 20 53 75 72 72  65 79 0a 20 20 20 20 20  |    Surrey.     |
000035d0  20 54 57 32 30 20 30 44  5a 0a 20 20 20 20 20 20  | TW20 0DZ.      |
000035e0  45 6e 67 6c 61 6e 64 0a  20 20 20 20 20 20 20 0a  |England.       .|
000035f0  20 20 20 20 20 20 53 6f  72 72 79 21 20 4e 6f 20  |      Sorry! No |
00003600  74 65 6c 65 70 68 6f 6e  65 20 65 6e 71 75 69 72  |telephone enquir|
00003610  69 65 73 20 70 6c 65 61  73 65 2e 0a 0a 20 20 20  |ies please...   |
00003620  20 20 20 57 65 20 61 6c  73 6f 20 68 61 76 65 20  |   We also have |
00003630  6f 75 72 20 6f 77 6e 20  77 65 62 73 69 74 65 73  |our own websites|
00003640  20 61 6e 64 20 65 2d 6d  61 69 6c 20 61 64 64 72  | and e-mail addr|
00003650  65 73 73 65 73 2e 20 46  6f 72 20 6d 65 2c 0a 20  |esses. For me,. |
00003660  20 20 20 20 20 53 74 65  70 68 65 6e 2c 20 6d 79  |     Stephen, my|
00003670  20 61 64 64 72 65 73 73  65 73 20 61 72 65 3b 0a  | addresses are;.|
00003680  20 20 20 20 20 20 0a 20  20 20 20 20 20 62 61 6e  |      .      ban|
00003690  77 61 63 6b 65 72 69 6e  40 68 6f 74 6d 61 69 6c  |wackerin@hotmail|
000036a0  2e 63 6f 6d 20 28 74 68  69 73 20 65 2d 6d 61 69  |.com (this e-mai|
000036b0  6c 20 69 73 20 70 65 72  6d 61 6e 65 6e 74 20 73  |l is permanent s|
000036c0  6f 20 77 6f 6e 74 20 67  6f 20 6f 75 74 20 6f 66  |o wont go out of|
000036d0  20 64 61 74 65 29 0a 20  20 20 20 20 20 68 74 74  | date).      htt|
000036e0  70 3a 2f 2f 77 77 77 2e  67 65 6f 63 69 74 69 65  |p://www.geocitie|
000036f0  73 2e 63 6f 6d 2f 53 69  6c 69 63 6f 6e 56 61 6c  |s.com/SiliconVal|
00003700  6c 65 79 2f 50 69 6e 65  73 2f 32 37 36 30 2f 69  |ley/Pines/2760/i|
00003710  6e 64 65 78 2e 68 74 6d  6c 0a 20 20 20 20 20 20  |ndex.html.      |
00003720  68 74 74 70 3a 2f 2f 77  77 77 2e 66 6f 72 74 75  |http://www.fortu|
00003730  6e 65 63 69 74 79 2e 63  6f 6d 2f 6c 61 76 65 6e  |necity.com/laven|
00003740  64 61 72 2f 63 6c 69 6e  74 2f 34 30 2f 69 6e 64  |dar/clint/40/ind|
00003750  65 78 2e 68 74 6d 6c 0a  20 20 20 20 20 20 20 20  |ex.html.        |
00003760  20 0a 20 20 20 20 20 20  47 72 61 65 6d 65 27 73  | .      Graeme's|
00003770  20 61 64 64 72 65 73 73  65 73 20 61 72 65 3b 0a  | addresses are;.|
00003780  0a 20 20 20 20 20 20 53  6b 79 53 6f 61 72 65 72  |.      SkySoarer|
00003790  37 40 61 6f 6c 2e 63 6f  6d 0a 20 20 20 20 20 20  |7@aol.com.      |
000037a0  68 74 74 70 3a 2f 2f 6d  65 6d 62 65 72 73 2e 61  |http://members.a|
000037b0  6f 6c 2e 63 6f 6d 2f 53  6b 79 53 6f 61 72 65 72  |ol.com/SkySoarer|
000037c0  37 0a 0a 20 20 2f 5c 0a  20 20 5c 2f 20 20 53 74  |7..  /\.  \/  St|
000037d0  65 70 68 65 6e 20 53 63  6f 74 74 2c 20 47 72 61  |ephen Scott, Gra|
000037e0  65 6d 65 20 53 63 6f 74  74 20 2d 20 74 61 70 65  |eme Scott - tape|
000037f0  73 74 72 79 20 6d 75 6c  74 69 6d 65 64 69 61 0a  |stry multimedia.|
00003800  20 20 20 20 20 20 4a 61  6e 75 61 72 79 20 31 39  |      January 19|
00003810  39 36 2c 20 41 75 67 75  73 74 2c 20 44 65 63 65  |96, August, Dece|
00003820  6d 62 65 72 20 31 39 39  37                       |mber 1997|
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