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FEATURES/EXILE3

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_16.ADF
Filename: FEATURES/EXILE3
Read OK:
File size: 149F bytes
Load address: 45204556
Exec address: 454C0D33
File contents
EXILE 3.

Go up the vertical passage just right of the rise, go the ledge above the
mushrooms on your left, remember. Scroll down and right, the boulder lies
in the mushrooms. Drop to the left of the mushrooms, use the icer to fire
the boulder off the edge, teleport above to check. If not remember and go
down again.  If when drop you touch the mushrooms, they will stun you and
you may not be able to direct your aim.  Teleport above, remember and try
again when it wears off.
                                                                      
Goaroundand pick up the boulder,  select jetpack, go just past the door
being held up by the RCD, drop the boulder, remember, go up and store the
RCD, teleport back, pick up the boulder, remember and save.

Scroll down and right, thrust down the windy tunnel. It is important that
go steadily down the centre, if you lose the boulder high up it may drift
up after a few minutes, otherwise it will drop to the bottom. Go into the
first opening left, drop the boulder halfway along, remember. Go down the
diagonal passage, scroll down and left, there are some nasty birds above.
Go to the door in the passage left and above, wait until the imps open it
and crawl under,  do the same with the door above,  get the whistle, then  
teleport back to the boulder and pick it up.

Scroll down and right, thrust down the windy tunnel.  At the bottom, just  
move left about an inch, scroll up, drop the boulder,  remember. Set your
aim at an angle downwards, select icer,  now thrust down and right to get
to the other side of the tunnel. To the right is a pool, with piranha and
a switch halfway down, note its position, you must change it either by an
icer bullet, or the piranha may knock it. If this turns into a scrap take
on the fish and keep an eye on the switch,  only go in a third of the way
as a properly angled shot will curl around to the switch. The second it's
changed teleport back to the boulder, don't pick it up, remember twice.

Scroll up and right, set your aim for almost straight down. Now thrust up
slightly as you go left, to keep above the suck pit and the water.  Go up 
to the first little ledge that appears above, remember. Stand on the edge
of the ledge, facing left. Scroll down, shoot the piranha. Don't shoot at
them wildly, or blast the nest, adjust your aim,  you will soon pick them
off. Make sure they are all dead, save.

Go left of the nest where the water is deep, remember twice at the bottom 
Select the jetpack, scroll up, and go back and pick up the boulder. Bring
the boulder across, again keep above the suck pit and also the water, and
stop when you get to dry land. If the boulder goes into the water it will
take ages of thrusting up and alternatively swimming left then right.          

Scroll down and right, centralise aim,  hold the boulder, face left lying
down. Ease slowly forward, if the fireball flies up and away, full thrust
forward through the door and the sticky bush. If the door was locked then
the switch at the first piranha is in the wrong position.  The suit gives
some protection from the fireball, if you have to teleport, quickly throw
the boulder and try to hit it with the icer. As you teleport, thrust down
and remember again at the bottom of the pool. Try again. You are supposed
to grab the fireball and pull into the water,  but this is best attempted 
past the sticky bush in the deep water after remembering at the bottom.

When you are a little past the sticky bush, drop the boulder, go down the
first bit of water and remember, scroll left, take the boulder to the bit
of land above left, leave it there. Select icer, set aim slightly upward,
scroll right, fly left over the water, adjust aim to fire up the rise and
kill the imps. Select jetpack, bring the boulder to the nest,  keeping it
out of the water, remember, drop the boulder,  put the RCD on top, thrust
through the crack, get the key, teleport, store RCD,  pick up the boulder
and save. Now its back to the windy tunnel using the same care as before.

Thrust gently up the windy tunnel so as not to lose the boulder,  go onto
the ledge left of almost the very top of the windy tunnel, remember, walk
left an inch from the other side, select icer, set aim almost straight up
and stand on the boulder. Shoot at the gun droid above,  if you can't see
it use its bullets to adjust your aim and/or scroll up. Blast it away.

Teleport back to the spacecraft.  Go below the two transporters where the
icer was, remember. Centralise aim, stand before the left transporter and
turn it off with the RCD, store RCD.  The right transporter has to be set
to go left of the transporter near the far west, check it. If it does use
RCD to turn this transporter on, teleport back, remember. If it was wrong
teleport quick, remember, reset the switch and then go in as above.

Stand below the two transporters, drop the RCD, remember.   Go halfway up 
where the grenade dropping droid is. Quickly store a grenade and teleport
and remember. You should not hang around doing this,  if the grenades are
not within reach teleport before you, or the droid are blown away. All of
the grenades are primed, get yours out, press space and store. Repeat the
above until you have three, remember before each attempt.


00000000  45 58 49 4c 45 20 33 2e  0d 0d 47 6f 20 75 70 20  |EXILE 3...Go up |
00000010  74 68 65 20 76 65 72 74  69 63 61 6c 20 70 61 73  |the vertical pas|
00000020  73 61 67 65 20 6a 75 73  74 20 72 69 67 68 74 20  |sage just right |
00000030  6f 66 20 74 68 65 20 72  69 73 65 2c 20 67 6f 20  |of the rise, go |
00000040  74 68 65 20 6c 65 64 67  65 20 61 62 6f 76 65 20  |the ledge above |
00000050  74 68 65 0d 6d 75 73 68  72 6f 6f 6d 73 20 6f 6e  |the.mushrooms on|
00000060  20 79 6f 75 72 20 6c 65  66 74 2c 20 72 65 6d 65  | your left, reme|
00000070  6d 62 65 72 2e 20 53 63  72 6f 6c 6c 20 64 6f 77  |mber. Scroll dow|
00000080  6e 20 61 6e 64 20 72 69  67 68 74 2c 20 74 68 65  |n and right, the|
00000090  20 62 6f 75 6c 64 65 72  20 6c 69 65 73 0d 69 6e  | boulder lies.in|
000000a0  20 74 68 65 20 6d 75 73  68 72 6f 6f 6d 73 2e 20  | the mushrooms. |
000000b0  44 72 6f 70 20 74 6f 20  74 68 65 20 6c 65 66 74  |Drop to the left|
000000c0  20 6f 66 20 74 68 65 20  6d 75 73 68 72 6f 6f 6d  | of the mushroom|
000000d0  73 2c 20 75 73 65 20 74  68 65 20 69 63 65 72 20  |s, use the icer |
000000e0  74 6f 20 66 69 72 65 0d  74 68 65 20 62 6f 75 6c  |to fire.the boul|
000000f0  64 65 72 20 6f 66 66 20  74 68 65 20 65 64 67 65  |der off the edge|
00000100  2c 20 74 65 6c 65 70 6f  72 74 20 61 62 6f 76 65  |, teleport above|
00000110  20 74 6f 20 63 68 65 63  6b 2e 20 49 66 20 6e 6f  | to check. If no|
00000120  74 20 72 65 6d 65 6d 62  65 72 20 61 6e 64 20 67  |t remember and g|
00000130  6f 0d 64 6f 77 6e 20 61  67 61 69 6e 2e 20 20 49  |o.down again.  I|
00000140  66 20 77 68 65 6e 20 64  72 6f 70 20 79 6f 75 20  |f when drop you |
00000150  74 6f 75 63 68 20 74 68  65 20 6d 75 73 68 72 6f  |touch the mushro|
00000160  6f 6d 73 2c 20 74 68 65  79 20 77 69 6c 6c 20 73  |oms, they will s|
00000170  74 75 6e 20 79 6f 75 20  61 6e 64 0d 79 6f 75 20  |tun you and.you |
00000180  6d 61 79 20 6e 6f 74 20  62 65 20 61 62 6c 65 20  |may not be able |
00000190  74 6f 20 64 69 72 65 63  74 20 79 6f 75 72 20 61  |to direct your a|
000001a0  69 6d 2e 20 20 54 65 6c  65 70 6f 72 74 20 61 62  |im.  Teleport ab|
000001b0  6f 76 65 2c 20 72 65 6d  65 6d 62 65 72 20 61 6e  |ove, remember an|
000001c0  64 20 74 72 79 0d 61 67  61 69 6e 20 77 68 65 6e  |d try.again when|
000001d0  20 69 74 20 77 65 61 72  73 20 6f 66 66 2e 0d 20  | it wears off.. |
000001e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000220  20 20 20 20 20 0d 47 6f  1a 61 72 6f 75 6e 64 1a  |     .Go.around.|
00000230  61 6e 64 20 70 69 63 6b  20 75 70 20 74 68 65 20  |and pick up the |
00000240  62 6f 75 6c 64 65 72 2c  20 20 73 65 6c 65 63 74  |boulder,  select|
00000250  20 6a 65 74 70 61 63 6b  2c 20 67 6f 20 6a 75 73  | jetpack, go jus|
00000260  74 20 70 61 73 74 20 74  68 65 20 64 6f 6f 72 0d  |t past the door.|
00000270  62 65 69 6e 67 20 68 65  6c 64 20 75 70 20 62 79  |being held up by|
00000280  20 74 68 65 20 52 43 44  2c 20 64 72 6f 70 20 74  | the RCD, drop t|
00000290  68 65 20 62 6f 75 6c 64  65 72 2c 20 72 65 6d 65  |he boulder, reme|
000002a0  6d 62 65 72 2c 20 67 6f  20 75 70 20 61 6e 64 20  |mber, go up and |
000002b0  73 74 6f 72 65 20 74 68  65 0d 52 43 44 2c 20 74  |store the.RCD, t|
000002c0  65 6c 65 70 6f 72 74 20  62 61 63 6b 2c 20 70 69  |eleport back, pi|
000002d0  63 6b 20 75 70 20 74 68  65 20 62 6f 75 6c 64 65  |ck up the boulde|
000002e0  72 2c 20 72 65 6d 65 6d  62 65 72 20 61 6e 64 20  |r, remember and |
000002f0  73 61 76 65 2e 0d 0d 53  63 72 6f 6c 6c 20 64 6f  |save...Scroll do|
00000300  77 6e 20 61 6e 64 20 72  69 67 68 74 2c 20 74 68  |wn and right, th|
00000310  72 75 73 74 20 64 6f 77  6e 20 74 68 65 20 77 69  |rust down the wi|
00000320  6e 64 79 20 74 75 6e 6e  65 6c 2e 20 49 74 20 69  |ndy tunnel. It i|
00000330  73 20 69 6d 70 6f 72 74  61 6e 74 20 74 68 61 74  |s important that|
00000340  0d 67 6f 20 73 74 65 61  64 69 6c 79 20 64 6f 77  |.go steadily dow|
00000350  6e 20 74 68 65 20 63 65  6e 74 72 65 2c 20 69 66  |n the centre, if|
00000360  20 79 6f 75 20 6c 6f 73  65 20 74 68 65 20 62 6f  | you lose the bo|
00000370  75 6c 64 65 72 20 68 69  67 68 20 75 70 20 69 74  |ulder high up it|
00000380  20 6d 61 79 20 64 72 69  66 74 0d 75 70 20 61 66  | may drift.up af|
00000390  74 65 72 20 61 20 66 65  77 20 6d 69 6e 75 74 65  |ter a few minute|
000003a0  73 2c 20 6f 74 68 65 72  77 69 73 65 20 69 74 20  |s, otherwise it |
000003b0  77 69 6c 6c 20 64 72 6f  70 20 74 6f 20 74 68 65  |will drop to the|
000003c0  20 62 6f 74 74 6f 6d 2e  20 47 6f 20 69 6e 74 6f  | bottom. Go into|
000003d0  20 74 68 65 0d 66 69 72  73 74 20 6f 70 65 6e 69  | the.first openi|
000003e0  6e 67 20 6c 65 66 74 2c  20 64 72 6f 70 20 74 68  |ng left, drop th|
000003f0  65 20 62 6f 75 6c 64 65  72 20 68 61 6c 66 77 61  |e boulder halfwa|
00000400  79 20 61 6c 6f 6e 67 2c  20 72 65 6d 65 6d 62 65  |y along, remembe|
00000410  72 2e 20 47 6f 20 64 6f  77 6e 20 74 68 65 0d 64  |r. Go down the.d|
00000420  69 61 67 6f 6e 61 6c 20  70 61 73 73 61 67 65 2c  |iagonal passage,|
00000430  20 73 63 72 6f 6c 6c 20  64 6f 77 6e 20 61 6e 64  | scroll down and|
00000440  20 6c 65 66 74 2c 20 74  68 65 72 65 20 61 72 65  | left, there are|
00000450  20 73 6f 6d 65 20 6e 61  73 74 79 20 62 69 72 64  | some nasty bird|
00000460  73 20 61 62 6f 76 65 2e  0d 47 6f 20 74 6f 20 74  |s above..Go to t|
00000470  68 65 20 64 6f 6f 72 20  69 6e 20 74 68 65 20 70  |he door in the p|
00000480  61 73 73 61 67 65 20 6c  65 66 74 20 61 6e 64 20  |assage left and |
00000490  61 62 6f 76 65 2c 20 77  61 69 74 20 75 6e 74 69  |above, wait unti|
000004a0  6c 20 74 68 65 20 69 6d  70 73 20 6f 70 65 6e 20  |l the imps open |
000004b0  69 74 0d 61 6e 64 20 63  72 61 77 6c 20 75 6e 64  |it.and crawl und|
000004c0  65 72 2c 20 20 64 6f 20  74 68 65 20 73 61 6d 65  |er,  do the same|
000004d0  20 77 69 74 68 20 74 68  65 20 64 6f 6f 72 20 61  | with the door a|
000004e0  62 6f 76 65 2c 20 20 67  65 74 20 74 68 65 20 77  |bove,  get the w|
000004f0  68 69 73 74 6c 65 2c 20  74 68 65 6e 20 20 0d 74  |histle, then  .t|
00000500  65 6c 65 70 6f 72 74 20  62 61 63 6b 20 74 6f 20  |eleport back to |
00000510  74 68 65 20 62 6f 75 6c  64 65 72 20 61 6e 64 20  |the boulder and |
00000520  70 69 63 6b 20 69 74 20  75 70 2e 0d 0d 53 63 72  |pick it up...Scr|
00000530  6f 6c 6c 20 64 6f 77 6e  20 61 6e 64 20 72 69 67  |oll down and rig|
00000540  68 74 2c 20 74 68 72 75  73 74 20 64 6f 77 6e 20  |ht, thrust down |
00000550  74 68 65 20 77 69 6e 64  79 20 74 75 6e 6e 65 6c  |the windy tunnel|
00000560  2e 20 20 41 74 20 74 68  65 20 62 6f 74 74 6f 6d  |.  At the bottom|
00000570  2c 20 6a 75 73 74 20 20  0d 6d 6f 76 65 20 6c 65  |, just  .move le|
00000580  66 74 20 61 62 6f 75 74  20 61 6e 20 69 6e 63 68  |ft about an inch|
00000590  2c 20 73 63 72 6f 6c 6c  20 75 70 2c 20 64 72 6f  |, scroll up, dro|
000005a0  70 20 74 68 65 20 62 6f  75 6c 64 65 72 2c 20 20  |p the boulder,  |
000005b0  72 65 6d 65 6d 62 65 72  2e 20 53 65 74 20 79 6f  |remember. Set yo|
000005c0  75 72 0d 61 69 6d 20 61  74 20 61 6e 20 61 6e 67  |ur.aim at an ang|
000005d0  6c 65 20 64 6f 77 6e 77  61 72 64 73 2c 20 73 65  |le downwards, se|
000005e0  6c 65 63 74 20 69 63 65  72 2c 20 20 6e 6f 77 20  |lect icer,  now |
000005f0  74 68 72 75 73 74 20 64  6f 77 6e 20 61 6e 64 20  |thrust down and |
00000600  72 69 67 68 74 20 74 6f  20 67 65 74 0d 74 6f 20  |right to get.to |
00000610  74 68 65 20 6f 74 68 65  72 20 73 69 64 65 20 6f  |the other side o|
00000620  66 20 74 68 65 20 74 75  6e 6e 65 6c 2e 20 54 6f  |f the tunnel. To|
00000630  20 74 68 65 20 72 69 67  68 74 20 69 73 20 61 20  | the right is a |
00000640  70 6f 6f 6c 2c 20 77 69  74 68 20 70 69 72 61 6e  |pool, with piran|
00000650  68 61 20 61 6e 64 0d 61  20 73 77 69 74 63 68 20  |ha and.a switch |
00000660  68 61 6c 66 77 61 79 20  64 6f 77 6e 2c 20 6e 6f  |halfway down, no|
00000670  74 65 20 69 74 73 20 70  6f 73 69 74 69 6f 6e 2c  |te its position,|
00000680  20 79 6f 75 20 6d 75 73  74 20 63 68 61 6e 67 65  | you must change|
00000690  20 69 74 20 65 69 74 68  65 72 20 62 79 20 61 6e  | it either by an|
000006a0  0d 69 63 65 72 20 62 75  6c 6c 65 74 2c 20 6f 72  |.icer bullet, or|
000006b0  20 74 68 65 20 70 69 72  61 6e 68 61 20 6d 61 79  | the piranha may|
000006c0  20 6b 6e 6f 63 6b 20 69  74 2e 20 49 66 20 74 68  | knock it. If th|
000006d0  69 73 20 74 75 72 6e 73  20 69 6e 74 6f 20 61 20  |is turns into a |
000006e0  73 63 72 61 70 20 74 61  6b 65 0d 6f 6e 20 74 68  |scrap take.on th|
000006f0  65 20 66 69 73 68 20 61  6e 64 20 6b 65 65 70 20  |e fish and keep |
00000700  61 6e 20 65 79 65 20 6f  6e 20 74 68 65 20 73 77  |an eye on the sw|
00000710  69 74 63 68 2c 20 20 6f  6e 6c 79 20 67 6f 20 69  |itch,  only go i|
00000720  6e 20 61 20 74 68 69 72  64 20 6f 66 20 74 68 65  |n a third of the|
00000730  20 77 61 79 0d 61 73 20  61 20 70 72 6f 70 65 72  | way.as a proper|
00000740  6c 79 20 61 6e 67 6c 65  64 20 73 68 6f 74 20 77  |ly angled shot w|
00000750  69 6c 6c 20 63 75 72 6c  20 61 72 6f 75 6e 64 20  |ill curl around |
00000760  74 6f 20 74 68 65 20 73  77 69 74 63 68 2e 20 54  |to the switch. T|
00000770  68 65 20 73 65 63 6f 6e  64 20 69 74 27 73 0d 63  |he second it's.c|
00000780  68 61 6e 67 65 64 20 74  65 6c 65 70 6f 72 74 20  |hanged teleport |
00000790  62 61 63 6b 20 74 6f 20  74 68 65 20 62 6f 75 6c  |back to the boul|
000007a0  64 65 72 2c 20 64 6f 6e  27 74 20 70 69 63 6b 20  |der, don't pick |
000007b0  69 74 20 75 70 2c 20 72  65 6d 65 6d 62 65 72 20  |it up, remember |
000007c0  74 77 69 63 65 2e 0d 0d  53 63 72 6f 6c 6c 20 75  |twice...Scroll u|
000007d0  70 20 61 6e 64 20 72 69  67 68 74 2c 20 73 65 74  |p and right, set|
000007e0  20 79 6f 75 72 20 61 69  6d 20 66 6f 72 20 61 6c  | your aim for al|
000007f0  6d 6f 73 74 20 73 74 72  61 69 67 68 74 20 64 6f  |most straight do|
00000800  77 6e 2e 20 4e 6f 77 20  74 68 72 75 73 74 20 75  |wn. Now thrust u|
00000810  70 0d 73 6c 69 67 68 74  6c 79 20 61 73 20 79 6f  |p.slightly as yo|
00000820  75 20 67 6f 20 6c 65 66  74 2c 20 74 6f 20 6b 65  |u go left, to ke|
00000830  65 70 20 61 62 6f 76 65  20 74 68 65 20 73 75 63  |ep above the suc|
00000840  6b 20 70 69 74 20 61 6e  64 20 74 68 65 20 77 61  |k pit and the wa|
00000850  74 65 72 2e 20 20 47 6f  20 75 70 20 0d 74 6f 20  |ter.  Go up .to |
00000860  74 68 65 20 66 69 72 73  74 20 6c 69 74 74 6c 65  |the first little|
00000870  20 6c 65 64 67 65 20 74  68 61 74 20 61 70 70 65  | ledge that appe|
00000880  61 72 73 20 61 62 6f 76  65 2c 20 72 65 6d 65 6d  |ars above, remem|
00000890  62 65 72 2e 20 53 74 61  6e 64 20 6f 6e 20 74 68  |ber. Stand on th|
000008a0  65 20 65 64 67 65 0d 6f  66 20 74 68 65 20 6c 65  |e edge.of the le|
000008b0  64 67 65 2c 20 66 61 63  69 6e 67 20 6c 65 66 74  |dge, facing left|
000008c0  2e 20 53 63 72 6f 6c 6c  20 64 6f 77 6e 2c 20 73  |. Scroll down, s|
000008d0  68 6f 6f 74 20 74 68 65  20 70 69 72 61 6e 68 61  |hoot the piranha|
000008e0  2e 20 44 6f 6e 27 74 20  73 68 6f 6f 74 20 61 74  |. Don't shoot at|
000008f0  0d 74 68 65 6d 20 77 69  6c 64 6c 79 2c 20 6f 72  |.them wildly, or|
00000900  20 62 6c 61 73 74 20 74  68 65 20 6e 65 73 74 2c  | blast the nest,|
00000910  20 61 64 6a 75 73 74 20  79 6f 75 72 20 61 69 6d  | adjust your aim|
00000920  2c 20 20 79 6f 75 20 77  69 6c 6c 20 73 6f 6f 6e  |,  you will soon|
00000930  20 70 69 63 6b 20 74 68  65 6d 0d 6f 66 66 2e 20  | pick them.off. |
00000940  4d 61 6b 65 20 73 75 72  65 20 74 68 65 79 20 61  |Make sure they a|
00000950  72 65 20 61 6c 6c 20 64  65 61 64 2c 20 73 61 76  |re all dead, sav|
00000960  65 2e 0d 0d 47 6f 20 6c  65 66 74 20 6f 66 20 74  |e...Go left of t|
00000970  68 65 20 6e 65 73 74 20  77 68 65 72 65 20 74 68  |he nest where th|
00000980  65 20 77 61 74 65 72 20  69 73 20 64 65 65 70 2c  |e water is deep,|
00000990  20 72 65 6d 65 6d 62 65  72 20 74 77 69 63 65 20  | remember twice |
000009a0  61 74 20 74 68 65 20 62  6f 74 74 6f 6d 20 0d 53  |at the bottom .S|
000009b0  65 6c 65 63 74 20 74 68  65 20 6a 65 74 70 61 63  |elect the jetpac|
000009c0  6b 2c 20 73 63 72 6f 6c  6c 20 75 70 2c 20 61 6e  |k, scroll up, an|
000009d0  64 20 67 6f 20 62 61 63  6b 20 61 6e 64 20 70 69  |d go back and pi|
000009e0  63 6b 20 75 70 20 74 68  65 20 62 6f 75 6c 64 65  |ck up the boulde|
000009f0  72 2e 20 42 72 69 6e 67  0d 74 68 65 20 62 6f 75  |r. Bring.the bou|
00000a00  6c 64 65 72 20 61 63 72  6f 73 73 2c 20 61 67 61  |lder across, aga|
00000a10  69 6e 20 6b 65 65 70 20  61 62 6f 76 65 20 74 68  |in keep above th|
00000a20  65 20 73 75 63 6b 20 70  69 74 20 61 6e 64 20 61  |e suck pit and a|
00000a30  6c 73 6f 20 74 68 65 20  77 61 74 65 72 2c 20 61  |lso the water, a|
00000a40  6e 64 0d 73 74 6f 70 20  77 68 65 6e 20 79 6f 75  |nd.stop when you|
00000a50  20 67 65 74 20 74 6f 20  64 72 79 20 6c 61 6e 64  | get to dry land|
00000a60  2e 20 49 66 20 74 68 65  20 62 6f 75 6c 64 65 72  |. If the boulder|
00000a70  20 67 6f 65 73 20 69 6e  74 6f 20 74 68 65 20 77  | goes into the w|
00000a80  61 74 65 72 20 69 74 20  77 69 6c 6c 0d 74 61 6b  |ater it will.tak|
00000a90  65 20 61 67 65 73 20 6f  66 20 74 68 72 75 73 74  |e ages of thrust|
00000aa0  69 6e 67 20 75 70 20 61  6e 64 20 61 6c 74 65 72  |ing up and alter|
00000ab0  6e 61 74 69 76 65 6c 79  20 73 77 69 6d 6d 69 6e  |natively swimmin|
00000ac0  67 20 6c 65 66 74 20 74  68 65 6e 20 72 69 67 68  |g left then righ|
00000ad0  74 2e 20 20 20 20 20 20  20 20 20 20 0d 0d 53 63  |t.          ..Sc|
00000ae0  72 6f 6c 6c 20 64 6f 77  6e 20 61 6e 64 20 72 69  |roll down and ri|
00000af0  67 68 74 2c 20 63 65 6e  74 72 61 6c 69 73 65 20  |ght, centralise |
00000b00  61 69 6d 2c 20 20 68 6f  6c 64 20 74 68 65 20 62  |aim,  hold the b|
00000b10  6f 75 6c 64 65 72 2c 20  66 61 63 65 20 6c 65 66  |oulder, face lef|
00000b20  74 20 6c 79 69 6e 67 0d  64 6f 77 6e 2e 20 45 61  |t lying.down. Ea|
00000b30  73 65 20 73 6c 6f 77 6c  79 20 66 6f 72 77 61 72  |se slowly forwar|
00000b40  64 2c 20 69 66 20 74 68  65 20 66 69 72 65 62 61  |d, if the fireba|
00000b50  6c 6c 20 66 6c 69 65 73  20 75 70 20 61 6e 64 20  |ll flies up and |
00000b60  61 77 61 79 2c 20 66 75  6c 6c 20 74 68 72 75 73  |away, full thrus|
00000b70  74 0d 66 6f 72 77 61 72  64 20 74 68 72 6f 75 67  |t.forward throug|
00000b80  68 20 74 68 65 20 64 6f  6f 72 20 61 6e 64 20 74  |h the door and t|
00000b90  68 65 20 73 74 69 63 6b  79 20 62 75 73 68 2e 20  |he sticky bush. |
00000ba0  49 66 20 74 68 65 20 64  6f 6f 72 20 77 61 73 20  |If the door was |
00000bb0  6c 6f 63 6b 65 64 20 74  68 65 6e 0d 74 68 65 20  |locked then.the |
00000bc0  73 77 69 74 63 68 20 61  74 20 74 68 65 20 66 69  |switch at the fi|
00000bd0  72 73 74 20 70 69 72 61  6e 68 61 20 69 73 20 69  |rst piranha is i|
00000be0  6e 20 74 68 65 20 77 72  6f 6e 67 20 70 6f 73 69  |n the wrong posi|
00000bf0  74 69 6f 6e 2e 20 20 54  68 65 20 73 75 69 74 20  |tion.  The suit |
00000c00  67 69 76 65 73 0d 73 6f  6d 65 20 70 72 6f 74 65  |gives.some prote|
00000c10  63 74 69 6f 6e 20 66 72  6f 6d 20 74 68 65 20 66  |ction from the f|
00000c20  69 72 65 62 61 6c 6c 2c  20 69 66 20 79 6f 75 20  |ireball, if you |
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000013e0  74 65 6c 65 70 6f 72 74  20 62 65 66 6f 72 65 20  |teleport before |
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00001430  2c 20 67 65 74 20 79 6f  75 72 73 20 6f 75 74 2c  |, get yours out,|
00001440  20 70 72 65 73 73 20 73  70 61 63 65 20 61 6e 64  | press space and|
00001450  20 73 74 6f 72 65 2e 20  52 65 70 65 61 74 20 74  | store. Repeat t|
00001460  68 65 0d 61 62 6f 76 65  20 75 6e 74 69 6c 20 79  |he.above until y|
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00001480  65 6d 65 6d 62 65 72 20  62 65 66 6f 72 65 20 65  |emember before e|
00001490  61 63 68 20 61 74 74 65  6d 70 74 2e 0d 0d 0d     |ach attempt....|
0000149f
FEATURES/EXILE3.m0
FEATURES/EXILE3.m1
FEATURES/EXILE3.m2
FEATURES/EXILE3.m4
FEATURES/EXILE3.m5