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FEATURES/EXILE3
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_16.ADF |
Filename: | FEATURES/EXILE3 |
Read OK: | ✔ |
File size: | 149F bytes |
Load address: | 45204556 |
Exec address: | 454C0D33 |
File contents
EXILE 3. Go up the vertical passage just right of the rise, go the ledge above the mushrooms on your left, remember. Scroll down and right, the boulder lies in the mushrooms. Drop to the left of the mushrooms, use the icer to fire the boulder off the edge, teleport above to check. If not remember and go down again. If when drop you touch the mushrooms, they will stun you and you may not be able to direct your aim. Teleport above, remember and try again when it wears off. Goaroundand pick up the boulder, select jetpack, go just past the door being held up by the RCD, drop the boulder, remember, go up and store the RCD, teleport back, pick up the boulder, remember and save. Scroll down and right, thrust down the windy tunnel. It is important that go steadily down the centre, if you lose the boulder high up it may drift up after a few minutes, otherwise it will drop to the bottom. Go into the first opening left, drop the boulder halfway along, remember. Go down the diagonal passage, scroll down and left, there are some nasty birds above. Go to the door in the passage left and above, wait until the imps open it and crawl under, do the same with the door above, get the whistle, then teleport back to the boulder and pick it up. Scroll down and right, thrust down the windy tunnel. At the bottom, just move left about an inch, scroll up, drop the boulder, remember. Set your aim at an angle downwards, select icer, now thrust down and right to get to the other side of the tunnel. To the right is a pool, with piranha and a switch halfway down, note its position, you must change it either by an icer bullet, or the piranha may knock it. If this turns into a scrap take on the fish and keep an eye on the switch, only go in a third of the way as a properly angled shot will curl around to the switch. The second it's changed teleport back to the boulder, don't pick it up, remember twice. Scroll up and right, set your aim for almost straight down. Now thrust up slightly as you go left, to keep above the suck pit and the water. Go up to the first little ledge that appears above, remember. Stand on the edge of the ledge, facing left. Scroll down, shoot the piranha. Don't shoot at them wildly, or blast the nest, adjust your aim, you will soon pick them off. Make sure they are all dead, save. Go left of the nest where the water is deep, remember twice at the bottom Select the jetpack, scroll up, and go back and pick up the boulder. Bring the boulder across, again keep above the suck pit and also the water, and stop when you get to dry land. If the boulder goes into the water it will take ages of thrusting up and alternatively swimming left then right. Scroll down and right, centralise aim, hold the boulder, face left lying down. Ease slowly forward, if the fireball flies up and away, full thrust forward through the door and the sticky bush. If the door was locked then the switch at the first piranha is in the wrong position. The suit gives some protection from the fireball, if you have to teleport, quickly throw the boulder and try to hit it with the icer. As you teleport, thrust down and remember again at the bottom of the pool. Try again. You are supposed to grab the fireball and pull into the water, but this is best attempted past the sticky bush in the deep water after remembering at the bottom. When you are a little past the sticky bush, drop the boulder, go down the first bit of water and remember, scroll left, take the boulder to the bit of land above left, leave it there. Select icer, set aim slightly upward, scroll right, fly left over the water, adjust aim to fire up the rise and kill the imps. Select jetpack, bring the boulder to the nest, keeping it out of the water, remember, drop the boulder, put the RCD on top, thrust through the crack, get the key, teleport, store RCD, pick up the boulder and save. Now its back to the windy tunnel using the same care as before. Thrust gently up the windy tunnel so as not to lose the boulder, go onto the ledge left of almost the very top of the windy tunnel, remember, walk left an inch from the other side, select icer, set aim almost straight up and stand on the boulder. Shoot at the gun droid above, if you can't see it use its bullets to adjust your aim and/or scroll up. Blast it away. Teleport back to the spacecraft. Go below the two transporters where the icer was, remember. Centralise aim, stand before the left transporter and turn it off with the RCD, store RCD. The right transporter has to be set to go left of the transporter near the far west, check it. If it does use RCD to turn this transporter on, teleport back, remember. If it was wrong teleport quick, remember, reset the switch and then go in as above. Stand below the two transporters, drop the RCD, remember. Go halfway up where the grenade dropping droid is. Quickly store a grenade and teleport and remember. You should not hang around doing this, if the grenades are not within reach teleport before you, or the droid are blown away. All of the grenades are primed, get yours out, press space and store. Repeat the above until you have three, remember before each attempt.
00000000 45 58 49 4c 45 20 33 2e 0d 0d 47 6f 20 75 70 20 |EXILE 3...Go up | 00000010 74 68 65 20 76 65 72 74 69 63 61 6c 20 70 61 73 |the vertical pas| 00000020 73 61 67 65 20 6a 75 73 74 20 72 69 67 68 74 20 |sage just right | 00000030 6f 66 20 74 68 65 20 72 69 73 65 2c 20 67 6f 20 |of the rise, go | 00000040 74 68 65 20 6c 65 64 67 65 20 61 62 6f 76 65 20 |the ledge above | 00000050 74 68 65 0d 6d 75 73 68 72 6f 6f 6d 73 20 6f 6e |the.mushrooms on| 00000060 20 79 6f 75 72 20 6c 65 66 74 2c 20 72 65 6d 65 | your left, reme| 00000070 6d 62 65 72 2e 20 53 63 72 6f 6c 6c 20 64 6f 77 |mber. Scroll dow| 00000080 6e 20 61 6e 64 20 72 69 67 68 74 2c 20 74 68 65 |n and right, the| 00000090 20 62 6f 75 6c 64 65 72 20 6c 69 65 73 0d 69 6e | boulder lies.in| 000000a0 20 74 68 65 20 6d 75 73 68 72 6f 6f 6d 73 2e 20 | the mushrooms. | 000000b0 44 72 6f 70 20 74 6f 20 74 68 65 20 6c 65 66 74 |Drop to the left| 000000c0 20 6f 66 20 74 68 65 20 6d 75 73 68 72 6f 6f 6d | of the mushroom| 000000d0 73 2c 20 75 73 65 20 74 68 65 20 69 63 65 72 20 |s, use the icer | 000000e0 74 6f 20 66 69 72 65 0d 74 68 65 20 62 6f 75 6c |to fire.the boul| 000000f0 64 65 72 20 6f 66 66 20 74 68 65 20 65 64 67 65 |der off the edge| 00000100 2c 20 74 65 6c 65 70 6f 72 74 20 61 62 6f 76 65 |, teleport above| 00000110 20 74 6f 20 63 68 65 63 6b 2e 20 49 66 20 6e 6f | to check. If no| 00000120 74 20 72 65 6d 65 6d 62 65 72 20 61 6e 64 20 67 |t remember and g| 00000130 6f 0d 64 6f 77 6e 20 61 67 61 69 6e 2e 20 20 49 |o.down again. I| 00000140 66 20 77 68 65 6e 20 64 72 6f 70 20 79 6f 75 20 |f when drop you | 00000150 74 6f 75 63 68 20 74 68 65 20 6d 75 73 68 72 6f |touch the mushro| 00000160 6f 6d 73 2c 20 74 68 65 79 20 77 69 6c 6c 20 73 |oms, they will s| 00000170 74 75 6e 20 79 6f 75 20 61 6e 64 0d 79 6f 75 20 |tun you and.you | 00000180 6d 61 79 20 6e 6f 74 20 62 65 20 61 62 6c 65 20 |may not be able | 00000190 74 6f 20 64 69 72 65 63 74 20 79 6f 75 72 20 61 |to direct your a| 000001a0 69 6d 2e 20 20 54 65 6c 65 70 6f 72 74 20 61 62 |im. Teleport ab| 000001b0 6f 76 65 2c 20 72 65 6d 65 6d 62 65 72 20 61 6e |ove, remember an| 000001c0 64 20 74 72 79 0d 61 67 61 69 6e 20 77 68 65 6e |d try.again when| 000001d0 20 69 74 20 77 65 61 72 73 20 6f 66 66 2e 0d 20 | it wears off.. | 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000220 20 20 20 20 20 0d 47 6f 1a 61 72 6f 75 6e 64 1a | .Go.around.| 00000230 61 6e 64 20 70 69 63 6b 20 75 70 20 74 68 65 20 |and pick up the | 00000240 62 6f 75 6c 64 65 72 2c 20 20 73 65 6c 65 63 74 |boulder, select| 00000250 20 6a 65 74 70 61 63 6b 2c 20 67 6f 20 6a 75 73 | jetpack, go jus| 00000260 74 20 70 61 73 74 20 74 68 65 20 64 6f 6f 72 0d |t past the door.| 00000270 62 65 69 6e 67 20 68 65 6c 64 20 75 70 20 62 79 |being held up by| 00000280 20 74 68 65 20 52 43 44 2c 20 64 72 6f 70 20 74 | the RCD, drop t| 00000290 68 65 20 62 6f 75 6c 64 65 72 2c 20 72 65 6d 65 |he boulder, reme| 000002a0 6d 62 65 72 2c 20 67 6f 20 75 70 20 61 6e 64 20 |mber, go up and | 000002b0 73 74 6f 72 65 20 74 68 65 0d 52 43 44 2c 20 74 |store the.RCD, t| 000002c0 65 6c 65 70 6f 72 74 20 62 61 63 6b 2c 20 70 69 |eleport back, pi| 000002d0 63 6b 20 75 70 20 74 68 65 20 62 6f 75 6c 64 65 |ck up the boulde| 000002e0 72 2c 20 72 65 6d 65 6d 62 65 72 20 61 6e 64 20 |r, remember and | 000002f0 73 61 76 65 2e 0d 0d 53 63 72 6f 6c 6c 20 64 6f |save...Scroll do| 00000300 77 6e 20 61 6e 64 20 72 69 67 68 74 2c 20 74 68 |wn and right, th| 00000310 72 75 73 74 20 64 6f 77 6e 20 74 68 65 20 77 69 |rust down the wi| 00000320 6e 64 79 20 74 75 6e 6e 65 6c 2e 20 49 74 20 69 |ndy tunnel. It i| 00000330 73 20 69 6d 70 6f 72 74 61 6e 74 20 74 68 61 74 |s important that| 00000340 0d 67 6f 20 73 74 65 61 64 69 6c 79 20 64 6f 77 |.go steadily dow| 00000350 6e 20 74 68 65 20 63 65 6e 74 72 65 2c 20 69 66 |n the centre, if| 00000360 20 79 6f 75 20 6c 6f 73 65 20 74 68 65 20 62 6f | you lose the bo| 00000370 75 6c 64 65 72 20 68 69 67 68 20 75 70 20 69 74 |ulder high up it| 00000380 20 6d 61 79 20 64 72 69 66 74 0d 75 70 20 61 66 | may drift.up af| 00000390 74 65 72 20 61 20 66 65 77 20 6d 69 6e 75 74 65 |ter a few minute| 000003a0 73 2c 20 6f 74 68 65 72 77 69 73 65 20 69 74 20 |s, otherwise it | 000003b0 77 69 6c 6c 20 64 72 6f 70 20 74 6f 20 74 68 65 |will drop to the| 000003c0 20 62 6f 74 74 6f 6d 2e 20 47 6f 20 69 6e 74 6f | bottom. Go into| 000003d0 20 74 68 65 0d 66 69 72 73 74 20 6f 70 65 6e 69 | the.first openi| 000003e0 6e 67 20 6c 65 66 74 2c 20 64 72 6f 70 20 74 68 |ng left, drop th| 000003f0 65 20 62 6f 75 6c 64 65 72 20 68 61 6c 66 77 61 |e boulder halfwa| 00000400 79 20 61 6c 6f 6e 67 2c 20 72 65 6d 65 6d 62 65 |y along, remembe| 00000410 72 2e 20 47 6f 20 64 6f 77 6e 20 74 68 65 0d 64 |r. Go down the.d| 00000420 69 61 67 6f 6e 61 6c 20 70 61 73 73 61 67 65 2c |iagonal passage,| 00000430 20 73 63 72 6f 6c 6c 20 64 6f 77 6e 20 61 6e 64 | scroll down and| 00000440 20 6c 65 66 74 2c 20 74 68 65 72 65 20 61 72 65 | left, there are| 00000450 20 73 6f 6d 65 20 6e 61 73 74 79 20 62 69 72 64 | some nasty bird| 00000460 73 20 61 62 6f 76 65 2e 0d 47 6f 20 74 6f 20 74 |s above..Go to t| 00000470 68 65 20 64 6f 6f 72 20 69 6e 20 74 68 65 20 70 |he door in the p| 00000480 61 73 73 61 67 65 20 6c 65 66 74 20 61 6e 64 20 |assage left and | 00000490 61 62 6f 76 65 2c 20 77 61 69 74 20 75 6e 74 69 |above, wait unti| 000004a0 6c 20 74 68 65 20 69 6d 70 73 20 6f 70 65 6e 20 |l the imps open | 000004b0 69 74 0d 61 6e 64 20 63 72 61 77 6c 20 75 6e 64 |it.and crawl und| 000004c0 65 72 2c 20 20 64 6f 20 74 68 65 20 73 61 6d 65 |er, do the same| 000004d0 20 77 69 74 68 20 74 68 65 20 64 6f 6f 72 20 61 | with the door a| 000004e0 62 6f 76 65 2c 20 20 67 65 74 20 74 68 65 20 77 |bove, get the w| 000004f0 68 69 73 74 6c 65 2c 20 74 68 65 6e 20 20 0d 74 |histle, then .t| 00000500 65 6c 65 70 6f 72 74 20 62 61 63 6b 20 74 6f 20 |eleport back to | 00000510 74 68 65 20 62 6f 75 6c 64 65 72 20 61 6e 64 20 |the boulder and | 00000520 70 69 63 6b 20 69 74 20 75 70 2e 0d 0d 53 63 72 |pick it up...Scr| 00000530 6f 6c 6c 20 64 6f 77 6e 20 61 6e 64 20 72 69 67 |oll down and rig| 00000540 68 74 2c 20 74 68 72 75 73 74 20 64 6f 77 6e 20 |ht, thrust down | 00000550 74 68 65 20 77 69 6e 64 79 20 74 75 6e 6e 65 6c |the windy tunnel| 00000560 2e 20 20 41 74 20 74 68 65 20 62 6f 74 74 6f 6d |. At the bottom| 00000570 2c 20 6a 75 73 74 20 20 0d 6d 6f 76 65 20 6c 65 |, just .move le| 00000580 66 74 20 61 62 6f 75 74 20 61 6e 20 69 6e 63 68 |ft about an inch| 00000590 2c 20 73 63 72 6f 6c 6c 20 75 70 2c 20 64 72 6f |, scroll up, dro| 000005a0 70 20 74 68 65 20 62 6f 75 6c 64 65 72 2c 20 20 |p the boulder, | 000005b0 72 65 6d 65 6d 62 65 72 2e 20 53 65 74 20 79 6f |remember. Set yo| 000005c0 75 72 0d 61 69 6d 20 61 74 20 61 6e 20 61 6e 67 |ur.aim at an ang| 000005d0 6c 65 20 64 6f 77 6e 77 61 72 64 73 2c 20 73 65 |le downwards, se| 000005e0 6c 65 63 74 20 69 63 65 72 2c 20 20 6e 6f 77 20 |lect icer, now | 000005f0 74 68 72 75 73 74 20 64 6f 77 6e 20 61 6e 64 20 |thrust down and | 00000600 72 69 67 68 74 20 74 6f 20 67 65 74 0d 74 6f 20 |right to get.to | 00000610 74 68 65 20 6f 74 68 65 72 20 73 69 64 65 20 6f |the other side o| 00000620 66 20 74 68 65 20 74 75 6e 6e 65 6c 2e 20 54 6f |f the tunnel. To| 00000630 20 74 68 65 20 72 69 67 68 74 20 69 73 20 61 20 | the right is a | 00000640 70 6f 6f 6c 2c 20 77 69 74 68 20 70 69 72 61 6e |pool, with piran| 00000650 68 61 20 61 6e 64 0d 61 20 73 77 69 74 63 68 20 |ha and.a switch | 00000660 68 61 6c 66 77 61 79 20 64 6f 77 6e 2c 20 6e 6f |halfway down, no| 00000670 74 65 20 69 74 73 20 70 6f 73 69 74 69 6f 6e 2c |te its position,| 00000680 20 79 6f 75 20 6d 75 73 74 20 63 68 61 6e 67 65 | you must change| 00000690 20 69 74 20 65 69 74 68 65 72 20 62 79 20 61 6e | it either by an| 000006a0 0d 69 63 65 72 20 62 75 6c 6c 65 74 2c 20 6f 72 |.icer bullet, or| 000006b0 20 74 68 65 20 70 69 72 61 6e 68 61 20 6d 61 79 | the piranha may| 000006c0 20 6b 6e 6f 63 6b 20 69 74 2e 20 49 66 20 74 68 | knock it. If th| 000006d0 69 73 20 74 75 72 6e 73 20 69 6e 74 6f 20 61 20 |is turns into a | 000006e0 73 63 72 61 70 20 74 61 6b 65 0d 6f 6e 20 74 68 |scrap take.on th| 000006f0 65 20 66 69 73 68 20 61 6e 64 20 6b 65 65 70 20 |e fish and keep | 00000700 61 6e 20 65 79 65 20 6f 6e 20 74 68 65 20 73 77 |an eye on the sw| 00000710 69 74 63 68 2c 20 20 6f 6e 6c 79 20 67 6f 20 69 |itch, only go i| 00000720 6e 20 61 20 74 68 69 72 64 20 6f 66 20 74 68 65 |n a third of the| 00000730 20 77 61 79 0d 61 73 20 61 20 70 72 6f 70 65 72 | way.as a proper| 00000740 6c 79 20 61 6e 67 6c 65 64 20 73 68 6f 74 20 77 |ly angled shot w| 00000750 69 6c 6c 20 63 75 72 6c 20 61 72 6f 75 6e 64 20 |ill curl around | 00000760 74 6f 20 74 68 65 20 73 77 69 74 63 68 2e 20 54 |to the switch. T| 00000770 68 65 20 73 65 63 6f 6e 64 20 69 74 27 73 0d 63 |he second it's.c| 00000780 68 61 6e 67 65 64 20 74 65 6c 65 70 6f 72 74 20 |hanged teleport | 00000790 62 61 63 6b 20 74 6f 20 74 68 65 20 62 6f 75 6c |back to the boul| 000007a0 64 65 72 2c 20 64 6f 6e 27 74 20 70 69 63 6b 20 |der, don't pick | 000007b0 69 74 20 75 70 2c 20 72 65 6d 65 6d 62 65 72 20 |it up, remember | 000007c0 74 77 69 63 65 2e 0d 0d 53 63 72 6f 6c 6c 20 75 |twice...Scroll u| 000007d0 70 20 61 6e 64 20 72 69 67 68 74 2c 20 73 65 74 |p and right, set| 000007e0 20 79 6f 75 72 20 61 69 6d 20 66 6f 72 20 61 6c | your aim for al| 000007f0 6d 6f 73 74 20 73 74 72 61 69 67 68 74 20 64 6f |most straight do| 00000800 77 6e 2e 20 4e 6f 77 20 74 68 72 75 73 74 20 75 |wn. Now thrust u| 00000810 70 0d 73 6c 69 67 68 74 6c 79 20 61 73 20 79 6f |p.slightly as yo| 00000820 75 20 67 6f 20 6c 65 66 74 2c 20 74 6f 20 6b 65 |u go left, to ke| 00000830 65 70 20 61 62 6f 76 65 20 74 68 65 20 73 75 63 |ep above the suc| 00000840 6b 20 70 69 74 20 61 6e 64 20 74 68 65 20 77 61 |k pit and the wa| 00000850 74 65 72 2e 20 20 47 6f 20 75 70 20 0d 74 6f 20 |ter. Go up .to | 00000860 74 68 65 20 66 69 72 73 74 20 6c 69 74 74 6c 65 |the first little| 00000870 20 6c 65 64 67 65 20 74 68 61 74 20 61 70 70 65 | ledge that appe| 00000880 61 72 73 20 61 62 6f 76 65 2c 20 72 65 6d 65 6d |ars above, remem| 00000890 62 65 72 2e 20 53 74 61 6e 64 20 6f 6e 20 74 68 |ber. Stand on th| 000008a0 65 20 65 64 67 65 0d 6f 66 20 74 68 65 20 6c 65 |e edge.of the le| 000008b0 64 67 65 2c 20 66 61 63 69 6e 67 20 6c 65 66 74 |dge, facing left| 000008c0 2e 20 53 63 72 6f 6c 6c 20 64 6f 77 6e 2c 20 73 |. Scroll down, s| 000008d0 68 6f 6f 74 20 74 68 65 20 70 69 72 61 6e 68 61 |hoot the piranha| 000008e0 2e 20 44 6f 6e 27 74 20 73 68 6f 6f 74 20 61 74 |. Don't shoot at| 000008f0 0d 74 68 65 6d 20 77 69 6c 64 6c 79 2c 20 6f 72 |.them wildly, or| 00000900 20 62 6c 61 73 74 20 74 68 65 20 6e 65 73 74 2c | blast the nest,| 00000910 20 61 64 6a 75 73 74 20 79 6f 75 72 20 61 69 6d | adjust your aim| 00000920 2c 20 20 79 6f 75 20 77 69 6c 6c 20 73 6f 6f 6e |, you will soon| 00000930 20 70 69 63 6b 20 74 68 65 6d 0d 6f 66 66 2e 20 | pick them.off. | 00000940 4d 61 6b 65 20 73 75 72 65 20 74 68 65 79 20 61 |Make sure they a| 00000950 72 65 20 61 6c 6c 20 64 65 61 64 2c 20 73 61 76 |re all dead, sav| 00000960 65 2e 0d 0d 47 6f 20 6c 65 66 74 20 6f 66 20 74 |e...Go left of t| 00000970 68 65 20 6e 65 73 74 20 77 68 65 72 65 20 74 68 |he nest where th| 00000980 65 20 77 61 74 65 72 20 69 73 20 64 65 65 70 2c |e water is deep,| 00000990 20 72 65 6d 65 6d 62 65 72 20 74 77 69 63 65 20 | remember twice | 000009a0 61 74 20 74 68 65 20 62 6f 74 74 6f 6d 20 0d 53 |at the bottom .S| 000009b0 65 6c 65 63 74 20 74 68 65 20 6a 65 74 70 61 63 |elect the jetpac| 000009c0 6b 2c 20 73 63 72 6f 6c 6c 20 75 70 2c 20 61 6e |k, scroll up, an| 000009d0 64 20 67 6f 20 62 61 63 6b 20 61 6e 64 20 70 69 |d go back and pi| 000009e0 63 6b 20 75 70 20 74 68 65 20 62 6f 75 6c 64 65 |ck up the boulde| 000009f0 72 2e 20 42 72 69 6e 67 0d 74 68 65 20 62 6f 75 |r. Bring.the bou| 00000a00 6c 64 65 72 20 61 63 72 6f 73 73 2c 20 61 67 61 |lder across, aga| 00000a10 69 6e 20 6b 65 65 70 20 61 62 6f 76 65 20 74 68 |in keep above th| 00000a20 65 20 73 75 63 6b 20 70 69 74 20 61 6e 64 20 61 |e suck pit and a| 00000a30 6c 73 6f 20 74 68 65 20 77 61 74 65 72 2c 20 61 |lso the water, a| 00000a40 6e 64 0d 73 74 6f 70 20 77 68 65 6e 20 79 6f 75 |nd.stop when you| 00000a50 20 67 65 74 20 74 6f 20 64 72 79 20 6c 61 6e 64 | get to dry land| 00000a60 2e 20 49 66 20 74 68 65 20 62 6f 75 6c 64 65 72 |. If the boulder| 00000a70 20 67 6f 65 73 20 69 6e 74 6f 20 74 68 65 20 77 | goes into the w| 00000a80 61 74 65 72 20 69 74 20 77 69 6c 6c 0d 74 61 6b |ater it will.tak| 00000a90 65 20 61 67 65 73 20 6f 66 20 74 68 72 75 73 74 |e ages of thrust| 00000aa0 69 6e 67 20 75 70 20 61 6e 64 20 61 6c 74 65 72 |ing up and alter| 00000ab0 6e 61 74 69 76 65 6c 79 20 73 77 69 6d 6d 69 6e |natively swimmin| 00000ac0 67 20 6c 65 66 74 20 74 68 65 6e 20 72 69 67 68 |g left then righ| 00000ad0 74 2e 20 20 20 20 20 20 20 20 20 20 0d 0d 53 63 |t. ..Sc| 00000ae0 72 6f 6c 6c 20 64 6f 77 6e 20 61 6e 64 20 72 69 |roll down and ri| 00000af0 67 68 74 2c 20 63 65 6e 74 72 61 6c 69 73 65 20 |ght, centralise | 00000b00 61 69 6d 2c 20 20 68 6f 6c 64 20 74 68 65 20 62 |aim, hold the b| 00000b10 6f 75 6c 64 65 72 2c 20 66 61 63 65 20 6c 65 66 |oulder, face lef| 00000b20 74 20 6c 79 69 6e 67 0d 64 6f 77 6e 2e 20 45 61 |t lying.down. Ea| 00000b30 73 65 20 73 6c 6f 77 6c 79 20 66 6f 72 77 61 72 |se slowly forwar| 00000b40 64 2c 20 69 66 20 74 68 65 20 66 69 72 65 62 61 |d, if the fireba| 00000b50 6c 6c 20 66 6c 69 65 73 20 75 70 20 61 6e 64 20 |ll flies up and | 00000b60 61 77 61 79 2c 20 66 75 6c 6c 20 74 68 72 75 73 |away, full thrus| 00000b70 74 0d 66 6f 72 77 61 72 64 20 74 68 72 6f 75 67 |t.forward throug| 00000b80 68 20 74 68 65 20 64 6f 6f 72 20 61 6e 64 20 74 |h the door and t| 00000b90 68 65 20 73 74 69 63 6b 79 20 62 75 73 68 2e 20 |he sticky bush. | 00000ba0 49 66 20 74 68 65 20 64 6f 6f 72 20 77 61 73 20 |If the door was | 00000bb0 6c 6f 63 6b 65 64 20 74 68 65 6e 0d 74 68 65 20 |locked then.the | 00000bc0 73 77 69 74 63 68 20 61 74 20 74 68 65 20 66 69 |switch at the fi| 00000bd0 72 73 74 20 70 69 72 61 6e 68 61 20 69 73 20 69 |rst piranha is i| 00000be0 6e 20 74 68 65 20 77 72 6f 6e 67 20 70 6f 73 69 |n the wrong posi| 00000bf0 74 69 6f 6e 2e 20 20 54 68 65 20 73 75 69 74 20 |tion. The suit | 00000c00 67 69 76 65 73 0d 73 6f 6d 65 20 70 72 6f 74 65 |gives.some prote| 00000c10 63 74 69 6f 6e 20 66 72 6f 6d 20 74 68 65 20 66 |ction from the f| 00000c20 69 72 65 62 61 6c 6c 2c 20 69 66 20 79 6f 75 20 |ireball, if you | 00000c30 68 61 76 65 20 74 6f 20 74 65 6c 65 70 6f 72 74 |have to teleport| 00000c40 2c 20 71 75 69 63 6b 6c 79 20 74 68 72 6f 77 0d |, quickly throw.| 00000c50 74 68 65 20 62 6f 75 6c 64 65 72 20 61 6e 64 20 |the boulder and | 00000c60 74 72 79 20 74 6f 20 68 69 74 20 69 74 20 77 69 |try to hit it wi| 00000c70 74 68 20 74 68 65 20 69 63 65 72 2e 20 41 73 20 |th the icer. As | 00000c80 79 6f 75 20 74 65 6c 65 70 6f 72 74 2c 20 74 68 |you teleport, th| 00000c90 72 75 73 74 20 64 6f 77 6e 0d 61 6e 64 20 72 65 |rust down.and re| 00000ca0 6d 65 6d 62 65 72 20 61 67 61 69 6e 20 61 74 20 |member again at | 00000cb0 74 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 68 |the bottom of th| 00000cc0 65 20 70 6f 6f 6c 2e 20 54 72 79 20 61 67 61 69 |e pool. Try agai| 00000cd0 6e 2e 20 59 6f 75 20 61 72 65 20 73 75 70 70 6f |n. You are suppo| 00000ce0 73 65 64 0d 74 6f 20 67 72 61 62 20 74 68 65 20 |sed.to grab the | 00000cf0 66 69 72 65 62 61 6c 6c 20 61 6e 64 20 70 75 6c |fireball and pul| 00000d00 6c 20 69 6e 74 6f 20 74 68 65 20 77 61 74 65 72 |l into the water| 00000d10 2c 20 20 62 75 74 20 74 68 69 73 20 69 73 20 62 |, but this is b| 00000d20 65 73 74 20 61 74 74 65 6d 70 74 65 64 20 0d 70 |est attempted .p| 00000d30 61 73 74 20 74 68 65 20 73 74 69 63 6b 79 20 62 |ast the sticky b| 00000d40 75 73 68 20 69 6e 20 74 68 65 20 64 65 65 70 20 |ush in the deep | 00000d50 77 61 74 65 72 20 61 66 74 65 72 20 72 65 6d 65 |water after reme| 00000d60 6d 62 65 72 69 6e 67 20 61 74 20 74 68 65 20 62 |mbering at the b| 00000d70 6f 74 74 6f 6d 2e 0d 0d 57 68 65 6e 20 79 6f 75 |ottom...When you| 00000d80 20 61 72 65 20 61 20 6c 69 74 74 6c 65 20 70 61 | are a little pa| 00000d90 73 74 20 74 68 65 20 73 74 69 63 6b 79 20 62 75 |st the sticky bu| 00000da0 73 68 2c 20 64 72 6f 70 20 74 68 65 20 62 6f 75 |sh, drop the bou| 00000db0 6c 64 65 72 2c 20 67 6f 20 64 6f 77 6e 20 74 68 |lder, go down th| 00000dc0 65 0d 66 69 72 73 74 20 62 69 74 20 6f 66 20 77 |e.first bit of w| 00000dd0 61 74 65 72 20 61 6e 64 20 72 65 6d 65 6d 62 65 |ater and remembe| 00000de0 72 2c 20 73 63 72 6f 6c 6c 20 6c 65 66 74 2c 20 |r, scroll left, | 00000df0 74 61 6b 65 20 74 68 65 20 62 6f 75 6c 64 65 72 |take the boulder| 00000e00 20 74 6f 20 74 68 65 20 62 69 74 0d 6f 66 20 6c | to the bit.of l| 00000e10 61 6e 64 20 61 62 6f 76 65 20 6c 65 66 74 2c 20 |and above left, | 00000e20 6c 65 61 76 65 20 69 74 20 74 68 65 72 65 2e 20 |leave it there. | 00000e30 53 65 6c 65 63 74 20 69 63 65 72 2c 20 73 65 74 |Select icer, set| 00000e40 20 61 69 6d 20 73 6c 69 67 68 74 6c 79 20 75 70 | aim slightly up| 00000e50 77 61 72 64 2c 0d 73 63 72 6f 6c 6c 20 72 69 67 |ward,.scroll rig| 00000e60 68 74 2c 20 66 6c 79 20 6c 65 66 74 20 6f 76 65 |ht, fly left ove| 00000e70 72 20 74 68 65 20 77 61 74 65 72 2c 20 61 64 6a |r the water, adj| 00000e80 75 73 74 20 61 69 6d 20 74 6f 20 66 69 72 65 20 |ust aim to fire | 00000e90 75 70 20 74 68 65 20 72 69 73 65 20 61 6e 64 0d |up the rise and.| 00000ea0 6b 69 6c 6c 20 74 68 65 20 69 6d 70 73 2e 20 53 |kill the imps. S| 00000eb0 65 6c 65 63 74 20 6a 65 74 70 61 63 6b 2c 20 62 |elect jetpack, b| 00000ec0 72 69 6e 67 20 74 68 65 20 62 6f 75 6c 64 65 72 |ring the boulder| 00000ed0 20 74 6f 20 74 68 65 20 6e 65 73 74 2c 20 20 6b | to the nest, k| 00000ee0 65 65 70 69 6e 67 20 69 74 0d 6f 75 74 20 6f 66 |eeping it.out of| 00000ef0 20 74 68 65 20 77 61 74 65 72 2c 20 72 65 6d 65 | the water, reme| 00000f00 6d 62 65 72 2c 20 64 72 6f 70 20 74 68 65 20 62 |mber, drop the b| 00000f10 6f 75 6c 64 65 72 2c 20 20 70 75 74 20 74 68 65 |oulder, put the| 00000f20 20 52 43 44 20 6f 6e 20 74 6f 70 2c 20 74 68 72 | RCD on top, thr| 00000f30 75 73 74 0d 74 68 72 6f 75 67 68 20 74 68 65 20 |ust.through the | 00000f40 63 72 61 63 6b 2c 20 67 65 74 20 74 68 65 20 6b |crack, get the k| 00000f50 65 79 2c 20 74 65 6c 65 70 6f 72 74 2c 20 73 74 |ey, teleport, st| 00000f60 6f 72 65 20 52 43 44 2c 20 20 70 69 63 6b 20 75 |ore RCD, pick u| 00000f70 70 20 74 68 65 20 62 6f 75 6c 64 65 72 0d 61 6e |p the boulder.an| 00000f80 64 20 73 61 76 65 2e 20 4e 6f 77 20 69 74 73 20 |d save. Now its | 00000f90 62 61 63 6b 20 74 6f 20 74 68 65 20 77 69 6e 64 |back to the wind| 00000fa0 79 20 74 75 6e 6e 65 6c 20 75 73 69 6e 67 20 74 |y tunnel using t| 00000fb0 68 65 20 73 61 6d 65 20 63 61 72 65 20 61 73 20 |he same care as | 00000fc0 62 65 66 6f 72 65 2e 0d 0d 54 68 72 75 73 74 20 |before...Thrust | 00000fd0 67 65 6e 74 6c 79 20 75 70 20 74 68 65 20 77 69 |gently up the wi| 00000fe0 6e 64 79 20 74 75 6e 6e 65 6c 20 73 6f 20 61 73 |ndy tunnel so as| 00000ff0 20 6e 6f 74 20 74 6f 20 6c 6f 73 65 20 74 68 65 | not to lose the| 00001000 20 62 6f 75 6c 64 65 72 2c 20 20 67 6f 20 6f 6e | boulder, go on| 00001010 74 6f 0d 74 68 65 20 6c 65 64 67 65 20 6c 65 66 |to.the ledge lef| 00001020 74 20 6f 66 20 61 6c 6d 6f 73 74 20 74 68 65 20 |t of almost the | 00001030 76 65 72 79 20 74 6f 70 20 6f 66 20 74 68 65 20 |very top of the | 00001040 77 69 6e 64 79 20 74 75 6e 6e 65 6c 2c 20 72 65 |windy tunnel, re| 00001050 6d 65 6d 62 65 72 2c 20 77 61 6c 6b 0d 6c 65 66 |member, walk.lef| 00001060 74 20 61 6e 20 69 6e 63 68 20 66 72 6f 6d 20 74 |t an inch from t| 00001070 68 65 20 6f 74 68 65 72 20 73 69 64 65 2c 20 73 |he other side, s| 00001080 65 6c 65 63 74 20 69 63 65 72 2c 20 73 65 74 20 |elect icer, set | 00001090 61 69 6d 20 61 6c 6d 6f 73 74 20 73 74 72 61 69 |aim almost strai| 000010a0 67 68 74 20 75 70 0d 61 6e 64 20 73 74 61 6e 64 |ght up.and stand| 000010b0 20 6f 6e 20 74 68 65 20 62 6f 75 6c 64 65 72 2e | on the boulder.| 000010c0 20 53 68 6f 6f 74 20 61 74 20 74 68 65 20 67 75 | Shoot at the gu| 000010d0 6e 20 64 72 6f 69 64 20 61 62 6f 76 65 2c 20 20 |n droid above, | 000010e0 69 66 20 79 6f 75 20 63 61 6e 27 74 20 73 65 65 |if you can't see| 000010f0 0d 69 74 20 75 73 65 20 69 74 73 20 62 75 6c 6c |.it use its bull| 00001100 65 74 73 20 74 6f 20 61 64 6a 75 73 74 20 79 6f |ets to adjust yo| 00001110 75 72 20 61 69 6d 20 61 6e 64 2f 6f 72 20 73 63 |ur aim and/or sc| 00001120 72 6f 6c 6c 20 75 70 2e 20 42 6c 61 73 74 20 69 |roll up. Blast i| 00001130 74 20 61 77 61 79 2e 0d 0d 54 65 6c 65 70 6f 72 |t away...Telepor| 00001140 74 20 62 61 63 6b 20 74 6f 20 74 68 65 20 73 70 |t back to the sp| 00001150 61 63 65 63 72 61 66 74 2e 20 20 47 6f 20 62 65 |acecraft. Go be| 00001160 6c 6f 77 20 74 68 65 20 74 77 6f 20 74 72 61 6e |low the two tran| 00001170 73 70 6f 72 74 65 72 73 20 77 68 65 72 65 20 74 |sporters where t| 00001180 68 65 0d 69 63 65 72 20 77 61 73 2c 20 72 65 6d |he.icer was, rem| 00001190 65 6d 62 65 72 2e 20 43 65 6e 74 72 61 6c 69 73 |ember. Centralis| 000011a0 65 20 61 69 6d 2c 20 73 74 61 6e 64 20 62 65 66 |e aim, stand bef| 000011b0 6f 72 65 20 74 68 65 20 6c 65 66 74 20 74 72 61 |ore the left tra| 000011c0 6e 73 70 6f 72 74 65 72 20 61 6e 64 0d 74 75 72 |nsporter and.tur| 000011d0 6e 20 69 74 20 6f 66 66 20 77 69 74 68 20 74 68 |n it off with th| 000011e0 65 20 52 43 44 2c 20 73 74 6f 72 65 20 52 43 44 |e RCD, store RCD| 000011f0 2e 20 20 54 68 65 20 72 69 67 68 74 20 74 72 61 |. The right tra| 00001200 6e 73 70 6f 72 74 65 72 20 68 61 73 20 74 6f 20 |nsporter has to | 00001210 62 65 20 73 65 74 0d 74 6f 20 67 6f 20 6c 65 66 |be set.to go lef| 00001220 74 20 6f 66 20 74 68 65 20 74 72 61 6e 73 70 6f |t of the transpo| 00001230 72 74 65 72 20 6e 65 61 72 20 74 68 65 20 66 61 |rter near the fa| 00001240 72 20 77 65 73 74 2c 20 63 68 65 63 6b 20 69 74 |r west, check it| 00001250 2e 20 49 66 20 69 74 20 64 6f 65 73 20 75 73 65 |. If it does use| 00001260 0d 52 43 44 20 74 6f 20 74 75 72 6e 20 74 68 69 |.RCD to turn thi| 00001270 73 20 74 72 61 6e 73 70 6f 72 74 65 72 20 6f 6e |s transporter on| 00001280 2c 20 74 65 6c 65 70 6f 72 74 20 62 61 63 6b 2c |, teleport back,| 00001290 20 72 65 6d 65 6d 62 65 72 2e 20 49 66 20 69 74 | remember. If it| 000012a0 20 77 61 73 20 77 72 6f 6e 67 0d 74 65 6c 65 70 | was wrong.telep| 000012b0 6f 72 74 20 71 75 69 63 6b 2c 20 72 65 6d 65 6d |ort quick, remem| 000012c0 62 65 72 2c 20 72 65 73 65 74 20 74 68 65 20 73 |ber, reset the s| 000012d0 77 69 74 63 68 20 61 6e 64 20 74 68 65 6e 20 67 |witch and then g| 000012e0 6f 20 69 6e 20 61 73 20 61 62 6f 76 65 2e 0d 0d |o in as above...| 000012f0 53 74 61 6e 64 20 62 65 6c 6f 77 20 74 68 65 20 |Stand below the | 00001300 74 77 6f 20 74 72 61 6e 73 70 6f 72 74 65 72 73 |two transporters| 00001310 2c 20 64 72 6f 70 20 74 68 65 20 52 43 44 2c 20 |, drop the RCD, | 00001320 72 65 6d 65 6d 62 65 72 2e 20 20 20 47 6f 20 68 |remember. Go h| 00001330 61 6c 66 77 61 79 20 75 70 20 0d 77 68 65 72 65 |alfway up .where| 00001340 20 74 68 65 20 67 72 65 6e 61 64 65 20 64 72 6f | the grenade dro| 00001350 70 70 69 6e 67 20 64 72 6f 69 64 20 69 73 2e 20 |pping droid is. | 00001360 51 75 69 63 6b 6c 79 20 73 74 6f 72 65 20 61 20 |Quickly store a | 00001370 67 72 65 6e 61 64 65 20 61 6e 64 20 74 65 6c 65 |grenade and tele| 00001380 70 6f 72 74 0d 61 6e 64 20 72 65 6d 65 6d 62 65 |port.and remembe| 00001390 72 2e 20 59 6f 75 20 73 68 6f 75 6c 64 20 6e 6f |r. You should no| 000013a0 74 20 68 61 6e 67 20 61 72 6f 75 6e 64 20 64 6f |t hang around do| 000013b0 69 6e 67 20 74 68 69 73 2c 20 20 69 66 20 74 68 |ing this, if th| 000013c0 65 20 67 72 65 6e 61 64 65 73 20 61 72 65 0d 6e |e grenades are.n| 000013d0 6f 74 20 77 69 74 68 69 6e 20 72 65 61 63 68 20 |ot within reach | 000013e0 74 65 6c 65 70 6f 72 74 20 62 65 66 6f 72 65 20 |teleport before | 000013f0 79 6f 75 2c 20 6f 72 20 74 68 65 20 64 72 6f 69 |you, or the droi| 00001400 64 20 61 72 65 20 62 6c 6f 77 6e 20 61 77 61 79 |d are blown away| 00001410 2e 20 41 6c 6c 20 6f 66 0d 74 68 65 20 67 72 65 |. All of.the gre| 00001420 6e 61 64 65 73 20 61 72 65 20 70 72 69 6d 65 64 |nades are primed| 00001430 2c 20 67 65 74 20 79 6f 75 72 73 20 6f 75 74 2c |, get yours out,| 00001440 20 70 72 65 73 73 20 73 70 61 63 65 20 61 6e 64 | press space and| 00001450 20 73 74 6f 72 65 2e 20 52 65 70 65 61 74 20 74 | store. Repeat t| 00001460 68 65 0d 61 62 6f 76 65 20 75 6e 74 69 6c 20 79 |he.above until y| 00001470 6f 75 20 68 61 76 65 20 74 68 72 65 65 2c 20 72 |ou have three, r| 00001480 65 6d 65 6d 62 65 72 20 62 65 66 6f 72 65 20 65 |emember before e| 00001490 61 63 68 20 61 74 74 65 6d 70 74 2e 0d 0d 0d |ach attempt....| 0000149f