Home » CEEFAX disks » telesoftware11.adl » 07-01-88/BALANCE
07-01-88/BALANCE
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » CEEFAX disks » telesoftware11.adl |
Filename: | 07-01-88/BALANCE |
Read OK: | ✔ |
File size: | 1229 bytes |
Load address: | FFFF1900 |
Exec address: | FFFF801F |
File contents
10REM Balance 20REM by Jon Perry 30REM (c) The Micro User 40ONERROR MODE7:PROCerror:END 50MODE7:PROCcoff:PROCinit 60REPEAT 70PROClevel 80MODE5:PROCcoff 90VDU19,2,4;0;:CLS 100PROCinitgame(Level%) 110REPEAT 120PROCgame 130UNTIL moment%=Moment% 140PROCwait(3):CLS:PROChead(864) 150PROCbox(8,8,1210,992) 160PROCbox(112,724,1096,776):COLOUR1 170PRINTTAB(2,8)"You've done it!" 180PROChead(544):PROCbox(240,404,968,456) 190PRINTTAB(4,18)"Attempts ";go 200IF Timer% PROCshowtime 210IF Noise% PROCtune ELSE PROCwait(1) 220PROCwait(1):MODE7:PROCcoff 230PROCdb(1,0,10,"Another go? (Y/N)") 240A%=FNget("YN",19,10,4,TRUE) 250CLS:UNTIL A%=2:PROCcon:*FX12 260PRINT'"Bye bye....":END 270DEFPROCcoff 280VDU23,1,0;0;0;0;:ENDPROC 290DEFPROCcon 300VDU23,1,1;0;0;0;:ENDPROC 310DEFPROCshowtime 320PROChead(224):PROCbox(176,84,1032,136) 330PRINTTAB(3,28)"Time ";time%DIV100" secs" 340ENDPROC 350DEFPROClevel 360PROCdb(1,12,1,"B A L A N C E") 370PROCdb(3,11,3,"_______________") 380PROCdb(5,2,6,"Level 1 : One position") 390PROCdb(5,2,9,"Level 2 : Two positions") 400PROCdb(5,2,12,"Level 3 : Three positions") 410PROCdb(6,0,15,"Enter level") 420PROCdb(2,12,19,"Timer") 430PROCdb(2,12,22,"Sound"):G%=0 440REPEAT 450IF G%=4 Timer%=NOT Timer% 460IF G%=5 Noise%=NOT Noise% 470IF Timer% T$="ON " ELSE T$="OFF" 480IF Noise% S$="ON " ELSE S$="OFF" 490PROCdb(3,19,19,T$) 500PROCdb(3,19,22,S$) 510G%=FNget("123TS",13,15,4,TRUE) 520UNTIL G%<4:Level%=G%-1 530ENDPROC 540DEFPROCdb(C%,X%,Y%,m$):LOCALD% 550FOR D%=Y% TO Y%+1:VDU31X%D%141 560PRINTCHR$(128+C%)m$;:NEXT:ENDPROC 570DEFPROCinit 580VDU23,224,60,60,60,60,60,126,60,24 590ENVELOPE1,3,0,0,0,0,0,0,8,-1,0,-6,124,60 600ENVELOPE2,1,0,0,0,0,0,0,32,-4,-4,-8,110,60 610ENVELOPE3,1,0,0,0,0,0,0,126,-3,-3,-6,126,100 620d=100:Moment%=0:moment%=0 630DIM s(20),c(20):*FX11,30 640DIM pos(4),plp(4),R%(4) 650FORT%=0TO20:s(T%)=SINRAD(T%*18) 660c(T%)=COSRAD(T%*18):NEXT:*FX12,30 670Timer%=FALSE:Noise%=TRUE:ENDPROC 680DEFPROCscreen 690CLS:PROCbox(8,8,1272,992) 700MOVE100,608:DRAW1180,608 710IF Timer% PROCbox(376,120,896,168):COLOUR2:PRINTTAB(6,27)"Time ";:COLOUR3 720PROChead(864):PROCbar(0,FALSE) 730aX%=312:aY%=560:ENDPROC 740DEFPROCbox(Lx%,Ly%,Ux%,Uy%) 750MOVELx%,Ly%:DRAWLx%,Uy%: 760DRAWUx%,Uy%:DRAWUx%,Ly% 770DRAWLx%,Ly%:ENDPROC 780DEFPROChead(H%):GCOL0,1 790MOVE608,H%:MOVE672,H% 800PLOT85,640,H%+44:GCOL0,2 810MOVE500,H%+52:DRAW780,H%+52:VDU5 820GCOL0,3:PROCcoff:MOVE416,H%+92 830PRINT"BALANCE":VDU4:PROCcoff 840GCOL0,2:ENDPROC 850DEFPROCbar(Th,C%) 860GCOL0,1:MOVE500,200:MOVE780,200 870PLOT85,640,392:GCOL 0,2 880S=SINRADTh:C=COSRADTh 890x%=600*C:y%=600*S 900MOVE640-x%,500-y% 910MOVE640+x%,500+y% 920PLOT85,640-x%+d*S,500-y%-d*C 930PLOT85,640+x%+d*S,500+y%-d*C 940IF C% ENDPROC 950H%=6:GCOL0,3:VDU5:PROCcoff 960FOR J%=-540 TO 540 STEP 120 970IF J%<0 H%=H%-1 ELSEIF J%>60 H%=H%+1 980MOVE640+J%,600:DRAW640+J%,616 990MOVE608+J%,648:PRINT;H% 1000PROCcircle(640+J%*C+d*S/2,500+J%*S-d*C/2,40,0,20,0) 1010NEXT:VDU4:PROCcoff:ENDPROC 1020DEFPROCcircle(X%,Y%,R%,S%,E%,N%) 1030ox%=X%:oy%=Y%:MOVE X%,Y% 1040FOR T%=S% TO E%:MOVE ox%,oy% 1050IF N% IF Noise% SOUND1,1,T%*4,1 1060PLOT85,X%+R%*s(T%),Y%+R%*c(T%) 1070NEXT:ENDPROC 1080DEFPROCinitgame(L%):LOCAL G%,R% 1090FOR G%=0 TO 4:plp(G%)=0 1100pos(G%)=0:NEXT:go=0:time%=0 1110R%(0)=RND(5)-1 1120IF L%>0 REPEAT R%(1)=RND(5)-1:UNTIL R%(1)<>R%(0) 1130IF L%>1 REPEAT R%(2)=RND(5)-1:UNTIL R%(2)<>R%(0) AND R%(2)<>R%(1) 1140FOR R%=0 TO L% 1150pos(R%(R%))=RND(4):NEXT 1160IF L%=0:IF pos(0)=1:REPEAT pos(0)=RND(4):UNTIL pos(0)=1 1170ENDPROC 1180DEFPROCcounters:LOCAL M% 1190GCOL0,1:FOR M%=0 TO 4 1200IFpos(M%)>0:PROCcircle(700+M%*120,450,40,0,pos(M%)*5,0) 1210IFplp(M%)>0:PROCcircle(100+(4-M%)*120,450,40,0,plp(M%)*5,0) 1220NEXT:ENDPROC 1230DEFPROCgame 1240PROCscreen 1250Moment%=FNRmoment 1260PROCcounters 1270VDU5:PROCcoff 1280go=go+1:TIME=time% 1290REPEAT REPEAT 1300GCOL0,1:MOVE aX%,aY%:VDU224 1310I%=FNget("ZX "+CHR$13,0,0,0,0) 1320IF I%<3 PROCmovearrow 1330IF I%=3 PROCaddweight 1340moment%=FNLmoment 1350UNTIL I%=4:same%=FNsame 1360IF same% SOUND1,-15,100,4 1370UNTIL NOT same%:time%=TIME 1380CLS:PROChead(864):GCOL 0,2 1390PROCbar((moment%-Moment%)/2,TRUE) 1400PROCwait(1) 1410IF moment%<>Moment% PROCwrong ELSE PROCright 1420PROCwait(1):ENDPROC 1430DEF FNsame:LOCAL C%,F% 1440F%=TRUE:FOR C%=0 TO 4 1450F%=F%AND(plp(C%)=pos(C%)) 1460NEXT:=F% 1470DEFPROCwrong:GCOL0,3 1480IF Noise% SOUND1,2,80,4 1490MOVE256,0:MOVE128,128 1500PLOT85,1152,896:PLOT85,1024,1024 1510MOVE1024,0:MOVE1152,128 1520PLOT85,128,896:PLOT85,256,1024 1530IF Noise% SOUND1,2,60,4 1540ENDPROC 1550DEFPROCright:GCOL0,3 1560IF Noise% SOUND1,3,100,4 1570MOVE128,320:MOVE384,64 1580PLOT85,256,448:PLOT85,512,192 1590MOVE384,320:PLOT85,1152,832 1600PLOT85,1024,960 1610IF Noise% SOUND1,3,120,4 1620ENDPROC 1630DEFPROCtune:LOCAL A%,T%,N%,D% 1640FOR T%=1 TO 16:READ N%,D% 1650IF N%=0 A%=0 ELSE A%=1 1660SOUND1,A%,N%,D%:SOUND2,A%,N%+1,D% 1670NEXT:ENDPROC 1680DATA61,4,77,4,113,4,109,36,61,4,81,4,113,4,109,16 1690DATA0,4,93,4,101,4,0,2,65,2,61,2,53,2,61,2 1700DEFPROCerror 1710REPORT:PRINT" at line ";ERL 1720ENDPROC 1730DEFPROCwait(t):t=TIME+t*100 1740REPEATUNTILTIME>t:ENDPROC 1750DEF FNget(k$,X%,Y%,C%,F%) 1760LOCAL G%,I%:PROCcoff:REPEAT 1770IF F% PROCdb(C%,X%,Y%,"*") 1780IF NOTF% IF Timer% VDU4:PROCcoff:PRINTTAB(11,27);TIME DIV100;:VDU5:PROCcoff 1790G%=INKEY0:IF G%>96 IF G%<123 G%=G%-32 1800I%=INSTR(k$,CHR$G%) 1810IF F% PROCdb(C%,X%,Y%," ") 1820UNTIL I%>0:=I% 1830DEFFNRmoment:LOCAL M%,L% 1840FOR L%=1 TO 5:M%=M%+L%*pos(L%-1) 1850NEXT:=M% 1860DEFFNLmoment:LOCAL M%,L% 1870FOR L%=1 TO 5:M%=M%+L%*plp(L%-1) 1880NEXT:=M% 1890DEFPROCmovearrow 1900GCOL0,0:MOVE aX%,aY%:VDU224 1910IF I%=1 IF aX%>100 aX%=aX%-120 1920IF I%=2 IF aX%<500 aX%=aX%+120 1930ENDPROC 1940DEF PROCaddweight 1950LOCAL C%:C%=plp((552-aX%)/120) 1960IF C%<5 C%=C%+1:IF C%>4 C%=0 1970IF C%>0:PROCcircle(aX%+28,450,40,(C%-1)*5,C%*5,-1) 1980IF C%=0 GCOL0,3:PROCcircle(aX%+28,450,40,0,20,-1) 1990plp((552-aX%)/120)=C%:ENDPROC
� Balance � by Jon Perry � (c) The Micro User (� �7:�error:� 2�7:�coff:�init <� F �level P�5:�coff Z�19,2,4;0;:� d�initgame(Level%) n� x �game �� moment%=Moment% ��wait(3):�:�head(864) ��box(8,8,1210,992) ��box(112,724,1096,776):�1 ��2,8)"You've done it!" �$�head(544):�box(240,404,968,456) ��4,18)"Attempts ";go �� Timer% �showtime �� Noise% �tune � �wait(1) ��wait(1):�7:�coff �#�db(1,0,10,"Another go? (Y/N)") �A%=�get("YN",19,10,4,�) ��:� A%=2:�con:*FX12 �'"Bye bye....":� ��coff �23,1,0;0;0;0;:� " ��con ,�23,1,1;0;0;0;:� 6��showtime @$�head(224):�box(176,84,1032,136) J#�3,28)"Time ";time%�100" secs" T� ^��level h�db(1,12,1,"B A L A N C E") r!�db(3,11,3,"_______________") |'�db(5,2,6,"Level 1 : One position") �(�db(5,2,9,"Level 2 : Two positions") �+�db(5,2,12,"Level 3 : Three positions") ��db(6,0,15,"Enter level") ��db(2,12,19,"Timer") ��db(2,12,22,"Sound"):G%=0 �� �� G%=4 Timer%=� Timer% �� G%=5 Noise%=� Noise% � � Timer% T$="ON " � T$="OFF" � � Noise% S$="ON " � S$="OFF" ��db(3,19,19,T$) ��db(3,19,22,S$) �G%=�get("123TS",13,15,4,�) � G%<4:Level%=G%-1 � ��db(C%,X%,Y%,m$):�D% &� D%=Y% � Y%+1:�31X%D%141 0�(128+C%)m$;:�:� : ��init D$�23,224,60,60,60,60,60,126,60,24 N%�1,3,0,0,0,0,0,0,8,-1,0,-6,124,60 X'�2,1,0,0,0,0,0,0,32,-4,-4,-8,110,60 b)�3,1,0,0,0,0,0,0,126,-3,-3,-6,126,100 ld=100:Moment%=0:moment%=0 v� s(20),c(20):*FX11,30 �� pos(4),plp(4),R%(4) ��T%=0�20:s(T%)=��(T%*18) �c(T%)=��(T%*18):�:*FX12,30 �Timer%=�:Noise%=�:� ���screen ��:�box(8,8,1272,992) ��100,608:�1180,608 �8� Timer% �box(376,120,896,168):�2:�6,27)"Time ";:�3 ��head(864):�bar(0,�) �aX%=312:aY%=560:� ���box(Lx%,Ly%,Ux%,Uy%) ��Lx%,Ly%:�Lx%,Uy%: ��Ux%,Uy%:�Ux%,Ly% �Lx%,Ly%:� ��head(H%):�0,1 �608,H%:�672,H% �85,640,H%+44:�0,2 *�500,H%+52:�780,H%+52:�5 4�0,3:�coff:�416,H%+92 >�"BALANCE":�4:�coff H �0,2:� R��bar(Th,C%) \�0,1:�500,200:�780,200 f�85,640,392:� 0,2 pS=��Th:C=��Th zx%=600*C:y%=600*S ��640-x%,500-y% ��640+x%,500+y% ��85,640-x%+d*S,500-y%-d*C ��85,640+x%+d*S,500+y%-d*C � � C% � �H%=6:�0,3:�5:�coff �� J%=-540 � 540 � 120 �#� J%<0 H%=H%-1 �� J%>60 H%=H%+1 ��640+J%,600:�640+J%,616 ��608+J%,648:�;H% �4�circle(640+J%*C+d*S/2,500+J%*S-d*C/2,40,0,20,0) ��:�4:�coff:� ���circle(X%,Y%,R%,S%,E%,N%) ox%=X%:oy%=Y%:� X%,Y% � T%=S% � E%:� ox%,oy% � N% � Noise% �1,1,T%*4,1 $�85,X%+R%*s(T%),Y%+R%*c(T%) .�:� 8��initgame(L%):� G%,R% B� G%=0 � 4:plp(G%)=0 Lpos(G%)=0:�:go=0:time%=0 VR%(0)=�(5)-1 `(� L%>0 � R%(1)=�(5)-1:� R%(1)<>R%(0) j7� L%>1 � R%(2)=�(5)-1:� R%(2)<>R%(0) � R%(2)<>R%(1) t� R%=0 � L% ~pos(R%(R%))=�(4):� �.� L%=0:� pos(0)=1:� pos(0)=�(4):� pos(0)=1 �� ���counters:� M% ��0,1:� M%=0 � 4 �7�pos(M%)>0:�circle(700+M%*120,450,40,0,pos(M%)*5,0) �;�plp(M%)>0:�circle(100+(4-M%)*120,450,40,0,plp(M%)*5,0) ��:� � ��game ��screen �Moment%=�Rmoment � �counters ��5:�coff go=go+1:�=time% � � �0,1:� aX%,aY%:�224 I%=�get("ZX "+�13,0,0,0,0) (� I%<3 �movearrow 2� I%=3 �addweight <moment%=�Lmoment F� I%=4:same%=�same P� same% �1,-15,100,4 Z� � same%:time%=� d�:�head(864):� 0,2 n�bar((moment%-Moment%)/2,�) x�wait(1) �&� moment%<>Moment% �wrong � �right ��wait(1):� �� �same:� C%,F% �F%=�:� C%=0 � 4 �F%=F%�(plp(C%)=pos(C%)) � �:=F% ���wrong:�0,3 �� Noise% �1,2,80,4 ��256,0:�128,128 ��85,1152,896:�85,1024,1024 ��1024,0:�1152,128 ��85,128,896:�85,256,1024 �� Noise% �1,2,60,4 � ��right:�0,3 � Noise% �1,3,100,4 "�128,320:�384,64 ,�85,256,448:�85,512,192 6�384,320:�85,1152,832 @�85,1024,960 J� Noise% �1,3,120,4 T� ^��tune:� A%,T%,N%,D% h� T%=1 � 16:� N%,D% r� N%=0 A%=0 � A%=1 |�1,A%,N%,D%:�2,A%,N%+1,D% ��:� �2�61,4,77,4,113,4,109,36,61,4,81,4,113,4,109,16 �+�0,4,93,4,101,4,0,2,65,2,61,2,53,2,61,2 ���error ��:�" at line ";� �� ���wait(t):t=�+t*100 ����>t:� �� �get(k$,X%,Y%,C%,F%) �� G%,I%:�coff:� �� F% �db(C%,X%,Y%,"*") �5� �F% � Timer% �4:�coff:�11,27);� �100;:�5:�coff �#G%=�0:� G%>96 � G%<123 G%=G%-32 I%=�k$,�G%) � F% �db(C%,X%,Y%," ") � I%>0:=I% &ݤRmoment:� M%,L% 0!� L%=1 � 5:M%=M%+L%*pos(L%-1) : �:=M% DݤLmoment:� M%,L% N!� L%=1 � 5:M%=M%+L%*plp(L%-1) X �:=M% b��movearrow l�0,0:� aX%,aY%:�224 v � I%=1 � aX%>100 aX%=aX%-120 � � I%=2 � aX%<500 aX%=aX%+120 �� �� �addweight �� C%:C%=plp((552-aX%)/120) �� C%<5 C%=C%+1:� C%>4 C%=0 �2� C%>0:�circle(aX%+28,450,40,(C%-1)*5,C%*5,-1) �.� C%=0 �0,3:�circle(aX%+28,450,40,0,20,-1) �plp((552-aX%)/120)=C%:� �
00000000 0d 00 0a 0d f4 20 42 61 6c 61 6e 63 65 0d 00 14 |..... Balance...| 00000010 12 f4 20 62 79 20 4a 6f 6e 20 50 65 72 72 79 0d |.. by Jon Perry.| 00000020 00 1e 18 f4 20 28 63 29 20 54 68 65 20 4d 69 63 |.... (c) The Mic| 00000030 72 6f 20 55 73 65 72 0d 00 28 12 ee 85 20 eb 37 |ro User..(... .7| 00000040 3a f2 65 72 72 6f 72 3a e0 0d 00 32 12 eb 37 3a |:.error:...2..7:| 00000050 f2 63 6f 66 66 3a f2 69 6e 69 74 0d 00 3c 05 f5 |.coff:.init..<..| 00000060 0d 00 46 0a f2 6c 65 76 65 6c 0d 00 50 0c eb 35 |..F..level..P..5| 00000070 3a f2 63 6f 66 66 0d 00 5a 10 ef 31 39 2c 32 2c |:.coff..Z..19,2,| 00000080 34 3b 30 3b 3a db 0d 00 64 15 f2 69 6e 69 74 67 |4;0;:...d..initg| 00000090 61 6d 65 28 4c 65 76 65 6c 25 29 0d 00 6e 05 f5 |ame(Level%)..n..| 000000a0 0d 00 78 09 f2 67 61 6d 65 0d 00 82 15 fd 20 6d |..x..game..... m| 000000b0 6f 6d 65 6e 74 25 3d 4d 6f 6d 65 6e 74 25 0d 00 |oment%=Moment%..| 000000c0 8c 19 f2 77 61 69 74 28 33 29 3a db 3a f2 68 65 |...wait(3):.:.he| 000000d0 61 64 28 38 36 34 29 0d 00 96 16 f2 62 6f 78 28 |ad(864).....box(| 000000e0 38 2c 38 2c 31 32 31 30 2c 39 39 32 29 0d 00 a0 |8,8,1210,992)...| 000000f0 1d f2 62 6f 78 28 31 31 32 2c 37 32 34 2c 31 30 |..box(112,724,10| 00000100 39 36 2c 37 37 36 29 3a fb 31 0d 00 aa 1b f1 8a |96,776):.1......| 00000110 32 2c 38 29 22 59 6f 75 27 76 65 20 64 6f 6e 65 |2,8)"You've done| 00000120 20 69 74 21 22 0d 00 b4 24 f2 68 65 61 64 28 35 | it!"...$.head(5| 00000130 34 34 29 3a f2 62 6f 78 28 32 34 30 2c 34 30 34 |44):.box(240,404| 00000140 2c 39 36 38 2c 34 35 36 29 0d 00 be 19 f1 8a 34 |,968,456)......4| 00000150 2c 31 38 29 22 41 74 74 65 6d 70 74 73 20 22 3b |,18)"Attempts ";| 00000160 67 6f 0d 00 c8 16 e7 20 54 69 6d 65 72 25 20 f2 |go..... 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Noise% .1,2| 00000df0 2c 36 30 2c 34 0d 06 04 05 e1 0d 06 0e 10 dd f2 |,60,4...........| 00000e00 72 69 67 68 74 3a e6 30 2c 33 0d 06 18 17 e7 20 |right:.0,3..... | 00000e10 4e 6f 69 73 65 25 20 d4 31 2c 33 2c 31 30 30 2c |Noise% .1,3,100,| 00000e20 34 0d 06 22 14 ec 31 32 38 2c 33 32 30 3a ec 33 |4.."..128,320:.3| 00000e30 38 34 2c 36 34 0d 06 2c 1b f0 38 35 2c 32 35 36 |84,64..,..85,256| 00000e40 2c 34 34 38 3a f0 38 35 2c 35 31 32 2c 31 39 32 |,448:.85,512,192| 00000e50 0d 06 36 19 ec 33 38 34 2c 33 32 30 3a f0 38 35 |..6..384,320:.85| 00000e60 2c 31 31 35 32 2c 38 33 32 0d 06 40 10 f0 38 35 |,1152,832..@..85| 00000e70 2c 31 30 32 34 2c 39 36 30 0d 06 4a 17 e7 20 4e |,1024,960..J.. N| 00000e80 6f 69 73 65 25 20 d4 31 2c 33 2c 31 32 30 2c 34 |oise% .1,3,120,4| 00000e90 0d 06 54 05 e1 0d 06 5e 18 dd f2 74 75 6e 65 3a |..T....^...tune:| 00000ea0 ea 20 41 25 2c 54 25 2c 4e 25 2c 44 25 0d 06 68 |. A%,T%,N%,D%..h| 00000eb0 17 e3 20 54 25 3d 31 20 b8 20 31 36 3a f3 20 4e |.. T%=1 . 16:. N| 00000ec0 25 2c 44 25 0d 06 72 16 e7 20 4e 25 3d 30 20 41 |%,D%..r.. N%=0 A| 00000ed0 25 3d 30 20 8b 20 41 25 3d 31 0d 06 7c 1d d4 31 |%=0 . A%=1..|..1| 00000ee0 2c 41 25 2c 4e 25 2c 44 25 3a d4 32 2c 41 25 2c |,A%,N%,D%:.2,A%,| 00000ef0 4e 25 2b 31 2c 44 25 0d 06 86 07 ed 3a e1 0d 06 |N%+1,D%.....:...| 00000f00 90 32 dc 36 31 2c 34 2c 37 37 2c 34 2c 31 31 33 |.2.61,4,77,4,113| 00000f10 2c 34 2c 31 30 39 2c 33 36 2c 36 31 2c 34 2c 38 |,4,109,36,61,4,8| 00000f20 31 2c 34 2c 31 31 33 2c 34 2c 31 30 39 2c 31 36 |1,4,113,4,109,16| 00000f30 0d 06 9a 2b dc 30 2c 34 2c 39 33 2c 34 2c 31 30 |...+.0,4,93,4,10| 00000f40 31 2c 34 2c 30 2c 32 2c 36 35 2c 32 2c 36 31 2c |1,4,0,2,65,2,61,| 00000f50 32 2c 35 33 2c 32 2c 36 31 2c 32 0d 06 a4 0b dd |2,53,2,61,2.....| 00000f60 f2 65 72 72 6f 72 0d 06 ae 14 f6 3a f1 22 20 61 |.error.....:." a| 00000f70 74 20 6c 69 6e 65 20 22 3b 9e 0d 06 b8 05 e1 0d |t line ";.......| 00000f80 06 c2 17 dd f2 77 61 69 74 28 74 29 3a 74 3d 91 |.....wait(t):t=.| 00000f90 2b 74 2a 31 30 30 0d 06 cc 0b f5 fd 91 3e 74 3a |+t*100.......>t:| 00000fa0 e1 0d 06 d6 1a dd 20 a4 67 65 74 28 6b 24 2c 58 |...... .get(k$,X| 00000fb0 25 2c 59 25 2c 43 25 2c 46 25 29 0d 06 e0 13 ea |%,Y%,C%,F%).....| 00000fc0 20 47 25 2c 49 25 3a f2 63 6f 66 66 3a f5 0d 06 | G%,I%:.coff:...| 00000fd0 ea 1a e7 20 46 25 20 f2 64 62 28 43 25 2c 58 25 |... F% .db(C%,X%| 00000fe0 2c 59 25 2c 22 2a 22 29 0d 06 f4 35 e7 20 ac 46 |,Y%,"*")...5. .F| 00000ff0 25 20 e7 20 54 69 6d 65 72 25 20 ef 34 3a f2 63 |% . Timer% .4:.c| 00001000 6f 66 66 3a f1 8a 31 31 2c 32 37 29 3b 91 20 81 |off:..11,27);. .| 00001010 31 30 30 3b 3a ef 35 3a f2 63 6f 66 66 0d 06 fe |100;:.5:.coff...| 00001020 23 47 25 3d a6 30 3a e7 20 47 25 3e 39 36 20 e7 |#G%=.0:. G%>96 .| 00001030 20 47 25 3c 31 32 33 20 47 25 3d 47 25 2d 33 32 | G%<123 G%=G%-32| 00001040 0d 07 08 0f 49 25 3d a7 6b 24 2c bd 47 25 29 0d |....I%=.k$,.G%).| 00001050 07 12 1a e7 20 46 25 20 f2 64 62 28 43 25 2c 58 |.... F% .db(C%,X| 00001060 25 2c 59 25 2c 22 20 22 29 0d 07 1c 0e fd 20 49 |%,Y%," ")..... I| 00001070 25 3e 30 3a 3d 49 25 0d 07 26 15 dd a4 52 6d 6f |%>0:=I%..&...Rmo| 00001080 6d 65 6e 74 3a ea 20 4d 25 2c 4c 25 0d 07 30 21 |ment:. M%,L%..0!| 00001090 e3 20 4c 25 3d 31 20 b8 20 35 3a 4d 25 3d 4d 25 |. L%=1 . 5:M%=M%| 000010a0 2b 4c 25 2a 70 6f 73 28 4c 25 2d 31 29 0d 07 3a |+L%*pos(L%-1)..:| 000010b0 09 ed 3a 3d 4d 25 0d 07 44 15 dd a4 4c 6d 6f 6d |..:=M%..D...Lmom| 000010c0 65 6e 74 3a ea 20 4d 25 2c 4c 25 0d 07 4e 21 e3 |ent:. M%,L%..N!.| 000010d0 20 4c 25 3d 31 20 b8 20 35 3a 4d 25 3d 4d 25 2b | L%=1 . 5:M%=M%+| 000010e0 4c 25 2a 70 6c 70 28 4c 25 2d 31 29 0d 07 58 09 |L%*plp(L%-1)..X.| 000010f0 ed 3a 3d 4d 25 0d 07 62 0f dd f2 6d 6f 76 65 61 |.:=M%..b...movea| 00001100 72 72 6f 77 0d 07 6c 17 e6 30 2c 30 3a ec 20 61 |rrow..l..0,0:. a| 00001110 58 25 2c 61 59 25 3a ef 32 32 34 0d 07 76 20 e7 |X%,aY%:.224..v .| 00001120 20 49 25 3d 31 20 e7 20 61 58 25 3e 31 30 30 20 | I%=1 . aX%>100 | 00001130 61 58 25 3d 61 58 25 2d 31 32 30 0d 07 80 20 e7 |aX%=aX%-120... .| 00001140 20 49 25 3d 32 20 e7 20 61 58 25 3c 35 30 30 20 | I%=2 . aX%<500 | 00001150 61 58 25 3d 61 58 25 2b 31 32 30 0d 07 8a 05 e1 |aX%=aX%+120.....| 00001160 0d 07 94 10 dd 20 f2 61 64 64 77 65 69 67 68 74 |..... .addweight| 00001170 0d 07 9e 1e ea 20 43 25 3a 43 25 3d 70 6c 70 28 |..... C%:C%=plp(| 00001180 28 35 35 32 2d 61 58 25 29 2f 31 32 30 29 0d 07 |(552-aX%)/120)..| 00001190 a8 1e e7 20 43 25 3c 35 20 43 25 3d 43 25 2b 31 |... C%<5 C%=C%+1| 000011a0 3a e7 20 43 25 3e 34 20 43 25 3d 30 0d 07 b2 32 |:. C%>4 C%=0...2| 000011b0 e7 20 43 25 3e 30 3a f2 63 69 72 63 6c 65 28 61 |. C%>0:.circle(a| 000011c0 58 25 2b 32 38 2c 34 35 30 2c 34 30 2c 28 43 25 |X%+28,450,40,(C%| 000011d0 2d 31 29 2a 35 2c 43 25 2a 35 2c 2d 31 29 0d 07 |-1)*5,C%*5,-1)..| 000011e0 bc 2e e7 20 43 25 3d 30 20 e6 30 2c 33 3a f2 63 |... C%=0 .0,3:.c| 000011f0 69 72 63 6c 65 28 61 58 25 2b 32 38 2c 34 35 30 |ircle(aX%+28,450| 00001200 2c 34 30 2c 30 2c 32 30 2c 2d 31 29 0d 07 c6 1b |,40,0,20,-1)....| 00001210 70 6c 70 28 28 35 35 32 2d 61 58 25 29 2f 31 32 |plp((552-aX%)/12| 00001220 30 29 3d 43 25 3a e1 0d ff |0)=C%:...| 00001229