Home » Archimedes archive » Archimedes World » AW-1996-04-Disc2.adf » !ManiaDemo_MathMania » Manual
Manual
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-04-Disc2.adf » !ManiaDemo_MathMania |
Filename: | Manual |
Read OK: | ✔ |
File size: | 278B bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
MATHMANIA ========= Introduction ------------ Mathmania is a program designed to cover various different attainment targets (ATs) in Mathematics across KeyStages 2, 3 and 4. This may sound very ambitious for one program, but the questions and gameplay have been carefully constructed to appeal to all ages. This appeal has been shown during the extensive testing of the software. Getting Started --------------- The program can be run from either floppy or hard disk. Installing the program on hard disk is simple: - Open a window where the program is to be located. - Place the Mathmania master disk in the floppy drive. - Open the filer window of the floppy disc in the usual way. - Drag the !Mathmania icon to the window on the hard disc. The program is not copy protected. Therefore you are free to make multiple back-up copies for your personal use or for use within school. Loading ------- The program loads in the normal way. Just double-click on the !Mathmania icon and after a few seconds this icon will appear on the icon bar at the bottom of the screen. Clicking on the icon with the left or right mouse button will start Mathmania running. Each time you run the program you are asked to type in your name. This will be used on the High Score table later. The player's name can be changed at any time using this option from the menu - see under 'Changing Player' for more details. Once a name has been entered, Mathmania will start, displaying the main screen. Note that the program will take over the entire machine when running, but will multi-task on exiting the game. The Icon Bar ------------ There are four main choices on the menu, as well as the normal INFO and QUIT options, which do the normal thing. The other options are briefly outlined below:- CHOICES Allows you to customise the program PERFORMANCE Gives a breakdown of pupil's answers HIGH SCORES A record of scores at each level NEW PLAYER Allows a new player to start the game Customising the Program Clicking on this option will display a window similar to the one below. This should be self-explanatory. If '0' is entered in the Time Limit for the puzzles, this will set NO time limit. At least one operator must always be selected. The default values are shown above. Changing Player A new player can start the game without re-loading it. Use the 'New Player' option from the desktop menu. Type in the player's name. When the Mathmania icon is next selected all the scores and records of achievement will be reset. The Maze Menu ------------- The main menu gives you access to the other parts of the program. You can choose which character you want to be by simply clicking on their icon. A box indicates which character is currently selected. There are six other icons, which lead to six different mazes. There is a central theme linked with the mazes. These are: - NUMBER - concentrates on the four rules - TIME - 12hr, 24hr clock and related questions - MEASUREMENT - metric measurements and units - ANGLES - bearings, properties etc.. - SHAPE & SPACE - Shapes, areas, volumes and properties - LUCKY DIP - a combination of ALL the above Clicking on any of the above 'icons' will select that maze. CHANGING LEVELS: To change levels whilst on the main menu, simply press ALT+F1 for level 1, ALT+F2 for level 2 etc. There are four levels in all. SOUND ON: Press F5 SOUND OFF: Press F6 GAMEPLAY -------- THE MAZES The object is to get out of each maze. In order to exit the maze you must build up a certain number of points for that maze. The score required is shown in yellow. The score can be built up in two ways. First, you get a point for each question answered correctly, but one point is lost if you are wrong. Second, there are bonus points in the form of Gold bars. There are 10 such bars in each maze. Once you have enough points you need to find the exit. BUT, before you leave you need to find the KEY. This is located somewhere in the maze. Each maze is progressively a little more difficult to get through. The level of questioning is similar in each maze, but the total number of points you need to get to exit the maze steadily increases. The higher the level you start on, the more points required to exit. The points needed to leave increase from maze to maze as follows:- NUMBER�TIME�MEASUREMENT & CONTROL�ANGLES�SHAPE & SPACE�LUCKY DIP MOVING Movement is by use of the cursor keys on the keyboard. That is, the left, right, up and down arrows. Questions and Levels You are equally likely to get one of two types of question: SUMS: These are conventional sums. Answers are typed in at the keyboard, followed by [RETURN] M/C: Multiple Choice questions are on the theme connected with the maze. Choose the answer by moving left and right with the cursor keys. Make your selection by pressing [RETURN]. If you get a question wrong, you will lose a point and be TRANSPORTED to another part of the maze. LEVELS There are four levels in all: Levels 1 and 2 are targeted at Keystage 2 Levels 3 and 4 are targeted at levels Keystage 3 and 4 Obviously there is a lot of overlap within the National Curriculum and this is reflected in the questioning in the program. Questions using Operators Level 1: � Includes the 1, 2, 4, 5 and 10 times tables +- All sums involve numbers up to and including 10 Level 2: � Includes the tables from 2 to 10 inclusive +- All sums involve numbers up to and including 20 Level 3: � Includes the tables from 3 to 12 plus 15,20,30,40 & 50 +- All sums involve numbers up to and including 100 Level 4: � Multiplication as level 3 plus 13, 14, 16, 17, 18 & 19 +- All sums involve numbers up to and including 500 Multiple Choice Questions These are based on the theme of the maze and are appropriate to the level set. The 'Lucky Dip' option is a revision of all the previous mazes. THE PUZZLES After successfully completing a maze you will have the chance to increase your score by rising to the challenge of a mathematical puzzle. There are five puzzles in all which are detailed below. SLIDING BLOCK You are presented with a grid of numbers that have to be placed in order, smallest to largest, going from left to right and top to bottom. To move a number, just click on it using the mouse and it will move into the adjacent blank square if possible. Only one square can be moved at a time. The puzzle should be completed within the maximum number of moves for bonus points to be awarded. MAGIC SQUARE The object here is to place all the numbers on the grid so that ALL rows, columns and diagonals add up to the same value. Bonus points are awarded for each correct row, column or diagonal. To place a number, simply click on it with the mouse and click on the position where you want it to be placed. Numbers can be removed by clicking on them. Equally, numbers will be replaced if there is already a number in the grid where you wish to place a new number. This time you are up against a time limit to complete the challenge. FILL IT This puzzle involves filling two tanks with exactly the same volume of water. Click on the tank you wish to fill, then choose which flask of water you wish to empty from the top of the screen, again by clicking on it. If you make a mistake, click on an empty flask at the top of the screen to refill it from whichever tank it was emptied into. If you are successful you will be given another problem. The object is to solve as many as you can within the time limit. TOWERS OF HANOI This is a very old puzzle, which involves logical thought to re-arrange a set of discs (not the floppy variety!!) from one base to another. The only snag is that you cannot place a large disc on top of a smaller one. You move one disc at a time. Click on the base you wish to move the disc from followed by the base you wish to move it to. Any illegal moves will not be allowed. The challenge is to complete the task in a given number of moves. The fewer number of moves you take, the more bonus points will be awarded. COINS Coins is a game of strategy. The object of the game is to be the player to pick up the last coin or coins on the screen. You pit your wits against the computer. Use the mouse to click on the coins you wish to remove from any one column on your go. You must remove at least one coin, but up to the number of coins that are in the column. Select the coins from the top of the pile by clicking on the edge of the coin from which you want to remove. Three games are played in all. Bonus points are awarded for each game that you win. Performance Indicator This shows how well the student has done in answering the questions. This can be viewed from the desktop by selecting 'Results' from the Performance sub-menu. These can be saved as a textfile using the save option. You can either save to disc or load straight into another application, that will accept text files, ready for printing. Puzzles Only Option You can choose to just play the puzzles by selecting this option in the Choices dialogue box. When you start the game you will presented with the puzzles menu screen. This is used in the exact same way as the mazes screen. Click on the icon of the puzzle you wish to play. The time limit etc. will be set as in the main game. NO points are credited to your score for this option. Quitting MAZES: Simply press 'X". You will be returned to the main menu, but will not get any points that you amassed in that maze. Every time you return to a maze, you always go back to the beginning. PUZZLES: Again, press 'X'. This will return you to the main menu - NO bonus points will be awarded. This will be essential if you turn off the time limit and/or the maximum move options and fail to complete the puzzle. PROGRAM: Clicking on the desktop icon will return you to the desktop. Equally, you can press CTRL+ESC (^ESC), which will have the same effect.
00000000 4d 41 54 48 4d 41 4e 49 41 0a 3d 3d 3d 3d 3d 3d |MATHMANIA.======| 00000010 3d 3d 3d 0a 0a 49 6e 74 72 6f 64 75 63 74 69 6f |===..Introductio| 00000020 6e 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a |n.------------..| 00000030 4d 61 74 68 6d 61 6e 69 61 20 69 73 20 61 20 70 |Mathmania is a p| 00000040 72 6f 67 72 61 6d 20 64 65 73 69 67 6e 65 64 20 |rogram designed | 00000050 74 6f 20 63 6f 76 65 72 20 76 61 72 69 6f 75 73 |to cover various| 00000060 20 64 69 66 66 65 72 65 6e 74 20 61 74 74 61 69 | different attai| 00000070 6e 6d 65 6e 74 20 74 61 72 67 65 74 73 20 28 41 |nment targets (A| 00000080 54 73 29 20 69 6e 20 4d 61 74 68 65 6d 61 74 69 |Ts) in Mathemati| 00000090 63 73 20 61 63 72 6f 73 73 20 4b 65 79 53 74 61 |cs across KeySta| 000000a0 67 65 73 20 32 2c 20 33 20 61 6e 64 20 34 2e 20 |ges 2, 3 and 4. | 000000b0 54 68 69 73 20 6d 61 79 20 73 6f 75 6e 64 20 76 |This may sound v| 000000c0 65 72 79 20 61 6d 62 69 74 69 6f 75 73 20 66 6f |ery ambitious fo| 000000d0 72 20 6f 6e 65 20 70 72 6f 67 72 61 6d 2c 20 62 |r one program, b| 000000e0 75 74 20 74 68 65 20 71 75 65 73 74 69 6f 6e 73 |ut the questions| 000000f0 20 61 6e 64 20 67 61 6d 65 70 6c 61 79 20 68 61 | and gameplay ha| 00000100 76 65 20 62 65 65 6e 20 63 61 72 65 66 75 6c 6c |ve been carefull| 00000110 79 20 63 6f 6e 73 74 72 75 63 74 65 64 20 74 6f |y constructed to| 00000120 20 61 70 70 65 61 6c 20 74 6f 20 61 6c 6c 20 61 | appeal to all a| 00000130 67 65 73 2e 20 54 68 69 73 20 61 70 70 65 61 6c |ges. This appeal| 00000140 20 68 61 73 20 62 65 65 6e 20 73 68 6f 77 6e 20 | has been shown | 00000150 64 75 72 69 6e 67 20 74 68 65 20 65 78 74 65 6e |during the exten| 00000160 73 69 76 65 20 74 65 73 74 69 6e 67 20 6f 66 20 |sive testing of | 00000170 74 68 65 20 73 6f 66 74 77 61 72 65 2e 0a 0a 47 |the software...G| 00000180 65 74 74 69 6e 67 20 53 74 61 72 74 65 64 0a 2d |etting Started.-| 00000190 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 54 |--------------.T| 000001a0 68 65 20 70 72 6f 67 72 61 6d 20 63 61 6e 20 62 |he program can b| 000001b0 65 20 72 75 6e 20 66 72 6f 6d 20 65 69 74 68 65 |e run from eithe| 000001c0 72 20 66 6c 6f 70 70 79 20 6f 72 20 68 61 72 64 |r floppy or hard| 000001d0 20 64 69 73 6b 2e 20 49 6e 73 74 61 6c 6c 69 6e | disk. Installin| 000001e0 67 20 74 68 65 20 70 72 6f 67 72 61 6d 20 6f 6e |g the program on| 000001f0 20 68 61 72 64 20 64 69 73 6b 20 69 73 20 73 69 | hard disk is si| 00000200 6d 70 6c 65 3a 0a 0a 20 20 20 20 20 20 20 20 2d |mple:.. -| 00000210 20 4f 70 65 6e 20 61 20 77 69 6e 64 6f 77 20 77 | Open a window w| 00000220 68 65 72 65 20 74 68 65 20 70 72 6f 67 72 61 6d |here the program| 00000230 20 69 73 20 74 6f 20 62 65 20 6c 6f 63 61 74 65 | is to be locate| 00000240 64 2e 0a 20 20 20 20 20 20 20 20 2d 20 50 6c 61 |d.. - Pla| 00000250 63 65 20 74 68 65 20 4d 61 74 68 6d 61 6e 69 61 |ce the Mathmania| 00000260 20 6d 61 73 74 65 72 20 64 69 73 6b 20 69 6e 20 | master disk in | 00000270 74 68 65 20 66 6c 6f 70 70 79 20 64 72 69 76 65 |the floppy drive| 00000280 2e 0a 20 20 20 20 20 20 20 20 2d 20 4f 70 65 6e |.. - Open| 00000290 20 74 68 65 20 66 69 6c 65 72 20 77 69 6e 64 6f | the filer windo| 000002a0 77 20 6f 66 20 74 68 65 20 66 6c 6f 70 70 79 20 |w of the floppy | 000002b0 64 69 73 63 20 69 6e 20 74 68 65 20 75 73 75 61 |disc in the usua| 000002c0 6c 20 77 61 79 2e 0a 20 20 20 20 20 20 20 20 2d |l way.. -| 000002d0 20 44 72 61 67 20 74 68 65 20 21 4d 61 74 68 6d | Drag the !Mathm| 000002e0 61 6e 69 61 20 69 63 6f 6e 20 74 6f 20 74 68 65 |ania icon to the| 000002f0 20 77 69 6e 64 6f 77 20 6f 6e 20 74 68 65 20 68 | window on the h| 00000300 61 72 64 20 64 69 73 63 2e 0a 0a 54 68 65 20 70 |ard disc...The p| 00000310 72 6f 67 72 61 6d 20 69 73 20 6e 6f 74 20 63 6f |rogram is not co| 00000320 70 79 20 70 72 6f 74 65 63 74 65 64 2e 20 54 68 |py protected. Th| 00000330 65 72 65 66 6f 72 65 20 79 6f 75 20 61 72 65 20 |erefore you are | 00000340 66 72 65 65 20 74 6f 20 6d 61 6b 65 20 6d 75 6c |free to make mul| 00000350 74 69 70 6c 65 20 62 61 63 6b 2d 75 70 20 63 6f |tiple back-up co| 00000360 70 69 65 73 20 66 6f 72 20 79 6f 75 72 20 70 65 |pies for your pe| 00000370 72 73 6f 6e 61 6c 20 75 73 65 20 6f 72 20 66 6f |rsonal use or fo| 00000380 72 20 75 73 65 20 77 69 74 68 69 6e 20 73 63 68 |r use within sch| 00000390 6f 6f 6c 2e 0a 0a 4c 6f 61 64 69 6e 67 0a 2d 2d |ool...Loading.--| 000003a0 2d 2d 2d 2d 2d 0a 54 68 65 20 70 72 6f 67 72 61 |-----.The progra| 000003b0 6d 20 6c 6f 61 64 73 20 69 6e 20 74 68 65 20 6e |m loads in the n| 000003c0 6f 72 6d 61 6c 20 77 61 79 2e 20 4a 75 73 74 20 |ormal way. Just | 000003d0 64 6f 75 62 6c 65 2d 63 6c 69 63 6b 20 6f 6e 20 |double-click on | 000003e0 74 68 65 20 21 4d 61 74 68 6d 61 6e 69 61 20 69 |the !Mathmania i| 000003f0 63 6f 6e 20 61 6e 64 20 61 66 74 65 72 20 61 20 |con and after a | 00000400 66 65 77 20 73 65 63 6f 6e 64 73 20 74 68 69 73 |few seconds this| 00000410 20 69 63 6f 6e 20 77 69 6c 6c 20 61 70 70 65 61 | icon will appea| 00000420 72 20 6f 6e 20 74 68 65 20 69 63 6f 6e 20 62 61 |r on the icon ba| 00000430 72 20 61 74 20 74 68 65 20 62 6f 74 74 6f 6d 20 |r at the bottom | 00000440 6f 66 20 74 68 65 20 73 63 72 65 65 6e 2e 0a 0a |of the screen...| 00000450 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 20 |Clicking on the | 00000460 69 63 6f 6e 20 77 69 74 68 20 74 68 65 20 6c 65 |icon with the le| 00000470 66 74 20 6f 72 20 72 69 67 68 74 20 6d 6f 75 73 |ft or right mous| 00000480 65 20 62 75 74 74 6f 6e 20 77 69 6c 6c 20 73 74 |e button will st| 00000490 61 72 74 20 4d 61 74 68 6d 61 6e 69 61 20 72 75 |art Mathmania ru| 000004a0 6e 6e 69 6e 67 2e 20 45 61 63 68 20 74 69 6d 65 |nning. Each time| 000004b0 20 79 6f 75 20 72 75 6e 20 74 68 65 20 70 72 6f | you run the pro| 000004c0 67 72 61 6d 20 79 6f 75 20 61 72 65 20 61 73 6b |gram you are ask| 000004d0 65 64 20 74 6f 20 74 79 70 65 20 69 6e 20 79 6f |ed to type in yo| 000004e0 75 72 20 6e 61 6d 65 2e 20 54 68 69 73 20 77 69 |ur name. This wi| 000004f0 6c 6c 20 62 65 20 75 73 65 64 20 6f 6e 20 74 68 |ll be used on th| 00000500 65 20 48 69 67 68 20 53 63 6f 72 65 20 74 61 62 |e High Score tab| 00000510 6c 65 20 6c 61 74 65 72 2e 20 54 68 65 20 70 6c |le later. The pl| 00000520 61 79 65 72 27 73 20 6e 61 6d 65 20 63 61 6e 20 |ayer's name can | 00000530 62 65 20 63 68 61 6e 67 65 64 20 61 74 20 61 6e |be changed at an| 00000540 79 20 74 69 6d 65 20 75 73 69 6e 67 20 74 68 69 |y time using thi| 00000550 73 20 6f 70 74 69 6f 6e 20 66 72 6f 6d 20 74 68 |s option from th| 00000560 65 20 6d 65 6e 75 20 2d 20 73 65 65 20 75 6e 64 |e menu - see und| 00000570 65 72 20 27 43 68 61 6e 67 69 6e 67 20 50 6c 61 |er 'Changing Pla| 00000580 79 65 72 27 20 66 6f 72 20 6d 6f 72 65 20 64 65 |yer' for more de| 00000590 74 61 69 6c 73 2e 0a 0a 4f 6e 63 65 20 61 20 6e |tails...Once a n| 000005a0 61 6d 65 20 68 61 73 20 62 65 65 6e 20 65 6e 74 |ame has been ent| 000005b0 65 72 65 64 2c 20 4d 61 74 68 6d 61 6e 69 61 20 |ered, Mathmania | 000005c0 77 69 6c 6c 20 73 74 61 72 74 2c 20 64 69 73 70 |will start, disp| 000005d0 6c 61 79 69 6e 67 20 74 68 65 20 6d 61 69 6e 20 |laying the main | 000005e0 73 63 72 65 65 6e 2e 20 4e 6f 74 65 20 74 68 61 |screen. Note tha| 000005f0 74 20 74 68 65 20 70 72 6f 67 72 61 6d 20 77 69 |t the program wi| 00000600 6c 6c 20 74 61 6b 65 20 6f 76 65 72 20 74 68 65 |ll take over the| 00000610 20 65 6e 74 69 72 65 20 6d 61 63 68 69 6e 65 20 | entire machine | 00000620 77 68 65 6e 20 72 75 6e 6e 69 6e 67 2c 20 62 75 |when running, bu| 00000630 74 20 77 69 6c 6c 20 6d 75 6c 74 69 2d 74 61 73 |t will multi-tas| 00000640 6b 20 6f 6e 20 65 78 69 74 69 6e 67 20 74 68 65 |k on exiting the| 00000650 20 67 61 6d 65 2e 0a 0a 54 68 65 20 49 63 6f 6e | game...The Icon| 00000660 20 42 61 72 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d | Bar.-----------| 00000670 2d 0a 54 68 65 72 65 20 61 72 65 20 66 6f 75 72 |-.There are four| 00000680 20 6d 61 69 6e 20 63 68 6f 69 63 65 73 20 6f 6e | main choices on| 00000690 20 74 68 65 20 6d 65 6e 75 2c 20 61 73 20 77 65 | the menu, as we| 000006a0 6c 6c 20 61 73 20 74 68 65 20 6e 6f 72 6d 61 6c |ll as the normal| 000006b0 20 49 4e 46 4f 20 61 6e 64 20 51 55 49 54 20 6f | INFO and QUIT o| 000006c0 70 74 69 6f 6e 73 2c 20 77 68 69 63 68 20 64 6f |ptions, which do| 000006d0 20 74 68 65 20 6e 6f 72 6d 61 6c 20 74 68 69 6e | the normal thin| 000006e0 67 2e 20 54 68 65 20 6f 74 68 65 72 20 6f 70 74 |g. The other opt| 000006f0 69 6f 6e 73 20 61 72 65 20 62 72 69 65 66 6c 79 |ions are briefly| 00000700 20 6f 75 74 6c 69 6e 65 64 20 62 65 6c 6f 77 3a | outlined below:| 00000710 2d 0a 43 48 4f 49 43 45 53 0a 41 6c 6c 6f 77 73 |-.CHOICES.Allows| 00000720 20 79 6f 75 20 74 6f 20 63 75 73 74 6f 6d 69 73 | you to customis| 00000730 65 20 74 68 65 20 70 72 6f 67 72 61 6d 0a 50 45 |e the program.PE| 00000740 52 46 4f 52 4d 41 4e 43 45 0a 47 69 76 65 73 20 |RFORMANCE.Gives | 00000750 61 20 62 72 65 61 6b 64 6f 77 6e 20 6f 66 20 70 |a breakdown of p| 00000760 75 70 69 6c 27 73 20 61 6e 73 77 65 72 73 0a 48 |upil's answers.H| 00000770 49 47 48 20 53 43 4f 52 45 53 0a 41 20 72 65 63 |IGH SCORES.A rec| 00000780 6f 72 64 20 6f 66 20 73 63 6f 72 65 73 20 61 74 |ord of scores at| 00000790 20 65 61 63 68 20 6c 65 76 65 6c 0a 4e 45 57 20 | each level.NEW | 000007a0 50 4c 41 59 45 52 0a 41 6c 6c 6f 77 73 20 61 20 |PLAYER.Allows a | 000007b0 6e 65 77 20 70 6c 61 79 65 72 20 74 6f 20 73 74 |new player to st| 000007c0 61 72 74 20 74 68 65 20 67 61 6d 65 0a 43 75 73 |art the game.Cus| 000007d0 74 6f 6d 69 73 69 6e 67 20 74 68 65 20 50 72 6f |tomising the Pro| 000007e0 67 72 61 6d 0a 43 6c 69 63 6b 69 6e 67 20 6f 6e |gram.Clicking on| 000007f0 20 74 68 69 73 20 6f 70 74 69 6f 6e 20 77 69 6c | this option wil| 00000800 6c 20 64 69 73 70 6c 61 79 20 61 20 77 69 6e 64 |l display a wind| 00000810 6f 77 20 73 69 6d 69 6c 61 72 20 74 6f 20 74 68 |ow similar to th| 00000820 65 20 6f 6e 65 20 62 65 6c 6f 77 2e 0a 54 68 69 |e one below..Thi| 00000830 73 20 73 68 6f 75 6c 64 20 62 65 20 73 65 6c 66 |s should be self| 00000840 2d 65 78 70 6c 61 6e 61 74 6f 72 79 2e 20 49 66 |-explanatory. If| 00000850 20 27 30 27 20 69 73 20 65 6e 74 65 72 65 64 20 | '0' is entered | 00000860 69 6e 20 74 68 65 20 54 69 6d 65 20 4c 69 6d 69 |in the Time Limi| 00000870 74 20 66 6f 72 20 74 68 65 20 70 75 7a 7a 6c 65 |t for the puzzle| 00000880 73 2c 20 74 68 69 73 20 77 69 6c 6c 20 73 65 74 |s, this will set| 00000890 20 4e 4f 20 74 69 6d 65 20 6c 69 6d 69 74 2e 20 | NO time limit. | 000008a0 41 74 20 6c 65 61 73 74 20 6f 6e 65 20 6f 70 65 |At least one ope| 000008b0 72 61 74 6f 72 20 6d 75 73 74 20 61 6c 77 61 79 |rator must alway| 000008c0 73 20 62 65 20 73 65 6c 65 63 74 65 64 2e 20 54 |s be selected. T| 000008d0 68 65 20 64 65 66 61 75 6c 74 20 76 61 6c 75 65 |he default value| 000008e0 73 20 61 72 65 20 73 68 6f 77 6e 20 61 62 6f 76 |s are shown abov| 000008f0 65 2e 0a 43 68 61 6e 67 69 6e 67 20 50 6c 61 79 |e..Changing Play| 00000900 65 72 0a 41 20 6e 65 77 20 70 6c 61 79 65 72 20 |er.A new player | 00000910 63 61 6e 20 73 74 61 72 74 20 74 68 65 20 67 61 |can start the ga| 00000920 6d 65 20 77 69 74 68 6f 75 74 20 72 65 2d 6c 6f |me without re-lo| 00000930 61 64 69 6e 67 20 69 74 2e 20 55 73 65 20 74 68 |ading it. Use th| 00000940 65 20 27 4e 65 77 20 50 6c 61 79 65 72 27 20 6f |e 'New Player' o| 00000950 70 74 69 6f 6e 20 66 72 6f 6d 20 74 68 65 20 64 |ption from the d| 00000960 65 73 6b 74 6f 70 20 6d 65 6e 75 2e 20 54 79 70 |esktop menu. Typ| 00000970 65 20 69 6e 20 74 68 65 20 70 6c 61 79 65 72 27 |e in the player'| 00000980 73 20 6e 61 6d 65 2e 20 57 68 65 6e 20 74 68 65 |s name. When the| 00000990 20 4d 61 74 68 6d 61 6e 69 61 20 69 63 6f 6e 20 | Mathmania icon | 000009a0 69 73 20 6e 65 78 74 20 73 65 6c 65 63 74 65 64 |is next selected| 000009b0 20 61 6c 6c 20 74 68 65 20 73 63 6f 72 65 73 20 | all the scores | 000009c0 61 6e 64 20 72 65 63 6f 72 64 73 20 6f 66 20 61 |and records of a| 000009d0 63 68 69 65 76 65 6d 65 6e 74 20 77 69 6c 6c 20 |chievement will | 000009e0 62 65 20 72 65 73 65 74 2e 0a 0a 54 68 65 20 4d |be reset...The M| 000009f0 61 7a 65 20 4d 65 6e 75 0a 2d 2d 2d 2d 2d 2d 2d |aze Menu.-------| 00000a00 2d 2d 2d 2d 2d 2d 0a 54 68 65 20 6d 61 69 6e 20 |------.The main | 00000a10 6d 65 6e 75 20 67 69 76 65 73 20 79 6f 75 20 61 |menu gives you a| 00000a20 63 63 65 73 73 20 74 6f 20 74 68 65 20 6f 74 68 |ccess to the oth| 00000a30 65 72 20 70 61 72 74 73 20 6f 66 20 74 68 65 20 |er parts of the | 00000a40 70 72 6f 67 72 61 6d 2e 0a 0a 59 6f 75 20 63 61 |program...You ca| 00000a50 6e 20 63 68 6f 6f 73 65 20 77 68 69 63 68 20 63 |n choose which c| 00000a60 68 61 72 61 63 74 65 72 20 79 6f 75 20 77 61 6e |haracter you wan| 00000a70 74 20 74 6f 20 62 65 20 62 79 20 73 69 6d 70 6c |t to be by simpl| 00000a80 79 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 |y clicking on th| 00000a90 65 69 72 20 69 63 6f 6e 2e 20 41 20 62 6f 78 20 |eir icon. A box | 00000aa0 69 6e 64 69 63 61 74 65 73 20 77 68 69 63 68 20 |indicates which | 00000ab0 63 68 61 72 61 63 74 65 72 20 69 73 20 63 75 72 |character is cur| 00000ac0 72 65 6e 74 6c 79 20 73 65 6c 65 63 74 65 64 2e |rently selected.| 00000ad0 20 54 68 65 72 65 20 61 72 65 20 73 69 78 20 6f | There are six o| 00000ae0 74 68 65 72 20 69 63 6f 6e 73 2c 20 77 68 69 63 |ther icons, whic| 00000af0 68 20 6c 65 61 64 20 74 6f 20 73 69 78 20 64 69 |h lead to six di| 00000b00 66 66 65 72 65 6e 74 20 6d 61 7a 65 73 2e 20 54 |fferent mazes. T| 00000b10 68 65 72 65 20 69 73 20 61 20 63 65 6e 74 72 61 |here is a centra| 00000b20 6c 20 74 68 65 6d 65 20 6c 69 6e 6b 65 64 20 77 |l theme linked w| 00000b30 69 74 68 20 74 68 65 20 6d 61 7a 65 73 2e 20 54 |ith the mazes. T| 00000b40 68 65 73 65 20 61 72 65 3a 0a 0a 20 20 20 20 20 |hese are:.. | 00000b50 20 20 20 2d 20 4e 55 4d 42 45 52 20 2d 20 63 6f | - NUMBER - co| 00000b60 6e 63 65 6e 74 72 61 74 65 73 20 6f 6e 20 74 68 |ncentrates on th| 00000b70 65 20 66 6f 75 72 20 72 75 6c 65 73 0a 20 20 20 |e four rules. | 00000b80 20 20 20 20 20 2d 20 54 49 4d 45 20 2d 20 31 32 | - TIME - 12| 00000b90 68 72 2c 20 32 34 68 72 20 63 6c 6f 63 6b 20 61 |hr, 24hr clock a| 00000ba0 6e 64 20 72 65 6c 61 74 65 64 20 71 75 65 73 74 |nd related quest| 00000bb0 69 6f 6e 73 0a 20 20 20 20 20 20 20 20 2d 20 4d |ions. - M| 00000bc0 45 41 53 55 52 45 4d 45 4e 54 20 2d 20 6d 65 74 |EASUREMENT - met| 00000bd0 72 69 63 20 6d 65 61 73 75 72 65 6d 65 6e 74 73 |ric measurements| 00000be0 20 61 6e 64 20 75 6e 69 74 73 0a 20 20 20 20 20 | and units. | 00000bf0 20 20 20 2d 20 41 4e 47 4c 45 53 20 2d 20 62 65 | - ANGLES - be| 00000c00 61 72 69 6e 67 73 2c 20 70 72 6f 70 65 72 74 69 |arings, properti| 00000c10 65 73 20 65 74 63 2e 2e 0a 20 20 20 20 20 20 20 |es etc... | 00000c20 20 2d 20 53 48 41 50 45 20 26 20 53 50 41 43 45 | - SHAPE & SPACE| 00000c30 20 2d 20 53 68 61 70 65 73 2c 20 61 72 65 61 73 | - Shapes, areas| 00000c40 2c 20 76 6f 6c 75 6d 65 73 20 61 6e 64 20 70 72 |, volumes and pr| 00000c50 6f 70 65 72 74 69 65 73 0a 20 20 20 20 20 20 20 |operties. | 00000c60 20 2d 20 4c 55 43 4b 59 20 44 49 50 20 2d 20 61 | - LUCKY DIP - a| 00000c70 20 63 6f 6d 62 69 6e 61 74 69 6f 6e 20 6f 66 20 | combination of | 00000c80 41 4c 4c 20 74 68 65 20 61 62 6f 76 65 0a 0a 43 |ALL the above..C| 00000c90 6c 69 63 6b 69 6e 67 20 6f 6e 20 61 6e 79 20 6f |licking on any o| 00000ca0 66 20 74 68 65 20 61 62 6f 76 65 20 27 69 63 6f |f the above 'ico| 00000cb0 6e 73 27 20 77 69 6c 6c 20 73 65 6c 65 63 74 20 |ns' will select | 00000cc0 74 68 61 74 20 6d 61 7a 65 2e 0a 0a 43 48 41 4e |that maze...CHAN| 00000cd0 47 49 4e 47 20 4c 45 56 45 4c 53 3a 20 20 20 20 |GING LEVELS: | 00000ce0 20 20 20 20 54 6f 20 63 68 61 6e 67 65 20 6c 65 | To change le| 00000cf0 76 65 6c 73 20 77 68 69 6c 73 74 20 6f 6e 20 74 |vels whilst on t| 00000d00 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2c 20 73 69 |he main menu, si| 00000d10 6d 70 6c 79 20 70 72 65 73 73 20 41 4c 54 2b 46 |mply press ALT+F| 00000d20 31 20 66 6f 72 20 6c 65 76 65 6c 20 31 2c 20 41 |1 for level 1, A| 00000d30 4c 54 2b 46 32 20 66 6f 72 20 6c 65 76 65 6c 20 |LT+F2 for level | 00000d40 32 20 65 74 63 2e 20 54 68 65 72 65 20 61 72 65 |2 etc. There are| 00000d50 20 66 6f 75 72 20 6c 65 76 65 6c 73 20 69 6e 20 | four levels in | 00000d60 61 6c 6c 2e 0a 0a 20 20 20 20 20 20 20 20 20 20 |all... | 00000d70 20 20 20 20 20 20 53 4f 55 4e 44 20 4f 4e 3a 20 | SOUND ON: | 00000d80 20 20 20 20 20 20 50 72 65 73 73 20 46 35 0a 20 | Press F5. | 00000d90 20 20 20 20 20 20 20 20 20 20 20 20 20 53 4f 55 | SOU| 00000da0 4e 44 20 4f 46 46 3a 20 20 20 20 20 20 20 20 50 |ND OFF: P| 00000db0 72 65 73 73 20 46 36 0a 0a 47 41 4d 45 50 4c 41 |ress F6..GAMEPLA| 00000dc0 59 0a 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 54 48 45 20 |Y.--------..THE | 00000dd0 4d 41 5a 45 53 0a 54 68 65 20 6f 62 6a 65 63 74 |MAZES.The object| 00000de0 20 69 73 20 74 6f 20 67 65 74 20 6f 75 74 20 6f | is to get out o| 00000df0 66 20 65 61 63 68 20 6d 61 7a 65 2e 20 49 6e 20 |f each maze. In | 00000e00 6f 72 64 65 72 20 74 6f 20 65 78 69 74 20 74 68 |order to exit th| 00000e10 65 20 6d 61 7a 65 20 79 6f 75 20 6d 75 73 74 20 |e maze you must | 00000e20 62 75 69 6c 64 20 75 70 20 61 20 63 65 72 74 61 |build up a certa| 00000e30 69 6e 20 6e 75 6d 62 65 72 20 6f 66 20 70 6f 69 |in number of poi| 00000e40 6e 74 73 20 66 6f 72 20 74 68 61 74 20 6d 61 7a |nts for that maz| 00000e50 65 2e 20 54 68 65 20 73 63 6f 72 65 20 72 65 71 |e. The score req| 00000e60 75 69 72 65 64 20 69 73 20 73 68 6f 77 6e 20 69 |uired is shown i| 00000e70 6e 20 79 65 6c 6c 6f 77 2e 0a 0a 54 68 65 20 73 |n yellow...The s| 00000e80 63 6f 72 65 20 63 61 6e 20 62 65 20 62 75 69 6c |core can be buil| 00000e90 74 20 75 70 20 69 6e 20 74 77 6f 20 77 61 79 73 |t up in two ways| 00000ea0 2e 20 46 69 72 73 74 2c 20 79 6f 75 20 67 65 74 |. First, you get| 00000eb0 20 61 20 70 6f 69 6e 74 20 66 6f 72 20 65 61 63 | a point for eac| 00000ec0 68 20 71 75 65 73 74 69 6f 6e 20 61 6e 73 77 65 |h question answe| 00000ed0 72 65 64 20 63 6f 72 72 65 63 74 6c 79 2c 20 62 |red correctly, b| 00000ee0 75 74 20 6f 6e 65 20 70 6f 69 6e 74 20 69 73 20 |ut one point is | 00000ef0 6c 6f 73 74 20 69 66 20 79 6f 75 20 61 72 65 20 |lost if you are | 00000f00 77 72 6f 6e 67 2e 20 53 65 63 6f 6e 64 2c 20 74 |wrong. Second, t| 00000f10 68 65 72 65 20 61 72 65 20 62 6f 6e 75 73 20 70 |here are bonus p| 00000f20 6f 69 6e 74 73 20 69 6e 20 74 68 65 20 66 6f 72 |oints in the for| 00000f30 6d 20 6f 66 20 47 6f 6c 64 20 62 61 72 73 2e 20 |m of Gold bars. | 00000f40 54 68 65 72 65 20 61 72 65 20 31 30 20 73 75 63 |There are 10 suc| 00000f50 68 20 62 61 72 73 20 69 6e 20 65 61 63 68 20 6d |h bars in each m| 00000f60 61 7a 65 2e 0a 0a 4f 6e 63 65 20 79 6f 75 20 68 |aze...Once you h| 00000f70 61 76 65 20 65 6e 6f 75 67 68 20 70 6f 69 6e 74 |ave enough point| 00000f80 73 20 79 6f 75 20 6e 65 65 64 20 74 6f 20 66 69 |s you need to fi| 00000f90 6e 64 20 74 68 65 20 65 78 69 74 2e 20 42 55 54 |nd the exit. BUT| 00000fa0 2c 20 62 65 66 6f 72 65 20 79 6f 75 20 6c 65 61 |, before you lea| 00000fb0 76 65 20 79 6f 75 20 6e 65 65 64 20 74 6f 20 66 |ve you need to f| 00000fc0 69 6e 64 20 74 68 65 20 4b 45 59 2e 20 54 68 69 |ind the KEY. Thi| 00000fd0 73 20 69 73 20 6c 6f 63 61 74 65 64 20 73 6f 6d |s is located som| 00000fe0 65 77 68 65 72 65 20 69 6e 20 74 68 65 20 6d 61 |ewhere in the ma| 00000ff0 7a 65 2e 0a 0a 45 61 63 68 20 6d 61 7a 65 20 69 |ze...Each maze i| 00001000 73 20 70 72 6f 67 72 65 73 73 69 76 65 6c 79 20 |s progressively | 00001010 61 20 6c 69 74 74 6c 65 20 6d 6f 72 65 20 64 69 |a little more di| 00001020 66 66 69 63 75 6c 74 20 74 6f 20 67 65 74 20 74 |fficult to get t| 00001030 68 72 6f 75 67 68 2e 20 54 68 65 20 6c 65 76 65 |hrough. The leve| 00001040 6c 20 6f 66 20 71 75 65 73 74 69 6f 6e 69 6e 67 |l of questioning| 00001050 20 69 73 20 73 69 6d 69 6c 61 72 20 69 6e 20 65 | is similar in e| 00001060 61 63 68 20 6d 61 7a 65 2c 20 62 75 74 20 74 68 |ach maze, but th| 00001070 65 20 74 6f 74 61 6c 20 6e 75 6d 62 65 72 20 6f |e total number o| 00001080 66 20 70 6f 69 6e 74 73 20 79 6f 75 20 6e 65 65 |f points you nee| 00001090 64 20 74 6f 20 67 65 74 20 74 6f 20 65 78 69 74 |d to get to exit| 000010a0 20 74 68 65 20 6d 61 7a 65 20 73 74 65 61 64 69 | the maze steadi| 000010b0 6c 79 20 69 6e 63 72 65 61 73 65 73 2e 20 54 68 |ly increases. Th| 000010c0 65 20 68 69 67 68 65 72 20 74 68 65 20 6c 65 76 |e higher the lev| 000010d0 65 6c 20 79 6f 75 20 73 74 61 72 74 20 6f 6e 2c |el you start on,| 000010e0 20 74 68 65 20 6d 6f 72 65 20 70 6f 69 6e 74 73 | the more points| 000010f0 20 72 65 71 75 69 72 65 64 20 74 6f 20 65 78 69 | required to exi| 00001100 74 2e 0a 0a 54 68 65 20 70 6f 69 6e 74 73 20 6e |t...The points n| 00001110 65 65 64 65 64 20 74 6f 20 6c 65 61 76 65 20 69 |eeded to leave i| 00001120 6e 63 72 65 61 73 65 20 66 72 6f 6d 20 6d 61 7a |ncrease from maz| 00001130 65 20 74 6f 20 6d 61 7a 65 20 61 73 20 66 6f 6c |e to maze as fol| 00001140 6c 6f 77 73 3a 2d 0a 4e 55 4d 42 45 52 d9 54 49 |lows:-.NUMBER.TI| 00001150 4d 45 d9 4d 45 41 53 55 52 45 4d 45 4e 54 20 26 |ME.MEASUREMENT &| 00001160 20 43 4f 4e 54 52 4f 4c d9 41 4e 47 4c 45 53 d9 | CONTROL.ANGLES.| 00001170 53 48 41 50 45 20 26 20 53 50 41 43 45 d9 4c 55 |SHAPE & SPACE.LU| 00001180 43 4b 59 20 44 49 50 0a 0a 4d 4f 56 49 4e 47 0a |CKY DIP..MOVING.| 00001190 4d 6f 76 65 6d 65 6e 74 20 69 73 20 62 79 20 75 |Movement is by u| 000011a0 73 65 20 6f 66 20 74 68 65 20 63 75 72 73 6f 72 |se of the cursor| 000011b0 20 6b 65 79 73 20 6f 6e 20 74 68 65 20 6b 65 79 | keys on the key| 000011c0 62 6f 61 72 64 2e 20 54 68 61 74 20 69 73 2c 20 |board. That is, | 000011d0 74 68 65 20 6c 65 66 74 2c 20 72 69 67 68 74 2c |the left, right,| 000011e0 20 75 70 20 61 6e 64 20 64 6f 77 6e 20 61 72 72 | up and down arr| 000011f0 6f 77 73 2e 0a 0a 51 75 65 73 74 69 6f 6e 73 20 |ows...Questions | 00001200 61 6e 64 20 4c 65 76 65 6c 73 0a 59 6f 75 20 61 |and Levels.You a| 00001210 72 65 20 65 71 75 61 6c 6c 79 20 6c 69 6b 65 6c |re equally likel| 00001220 79 20 74 6f 20 67 65 74 20 6f 6e 65 20 6f 66 20 |y to get one of | 00001230 74 77 6f 20 74 79 70 65 73 20 6f 66 20 71 75 65 |two types of que| 00001240 73 74 69 6f 6e 3a 0a 0a 53 55 4d 53 3a 20 20 20 |stion:..SUMS: | 00001250 54 68 65 73 65 20 61 72 65 20 63 6f 6e 76 65 6e |These are conven| 00001260 74 69 6f 6e 61 6c 20 73 75 6d 73 2e 20 41 6e 73 |tional sums. Ans| 00001270 77 65 72 73 20 61 72 65 20 74 79 70 65 64 20 69 |wers are typed i| 00001280 6e 20 61 74 20 74 68 65 20 6b 65 79 62 6f 61 72 |n at the keyboar| 00001290 64 2c 20 66 6f 6c 6c 6f 77 65 64 20 62 79 20 5b |d, followed by [| 000012a0 52 45 54 55 52 4e 5d 0a 0a 4d 2f 43 3a 20 20 20 |RETURN]..M/C: | 000012b0 20 4d 75 6c 74 69 70 6c 65 20 43 68 6f 69 63 65 | Multiple Choice| 000012c0 20 71 75 65 73 74 69 6f 6e 73 20 61 72 65 20 6f | questions are o| 000012d0 6e 20 74 68 65 20 74 68 65 6d 65 20 63 6f 6e 6e |n the theme conn| 000012e0 65 63 74 65 64 20 77 69 74 68 20 74 68 65 20 6d |ected with the m| 000012f0 61 7a 65 2e 20 43 68 6f 6f 73 65 20 74 68 65 20 |aze. Choose the | 00001300 61 6e 73 77 65 72 20 62 79 20 6d 6f 76 69 6e 67 |answer by moving| 00001310 20 6c 65 66 74 20 61 6e 64 20 72 69 67 68 74 20 | left and right | 00001320 77 69 74 68 20 74 68 65 20 63 75 72 73 6f 72 20 |with the cursor | 00001330 6b 65 79 73 2e 20 4d 61 6b 65 20 79 6f 75 72 20 |keys. Make your | 00001340 73 65 6c 65 63 74 69 6f 6e 20 62 79 20 70 72 65 |selection by pre| 00001350 73 73 69 6e 67 20 5b 52 45 54 55 52 4e 5d 2e 0a |ssing [RETURN]..| 00001360 0a 49 66 20 79 6f 75 20 67 65 74 20 61 20 71 75 |.If you get a qu| 00001370 65 73 74 69 6f 6e 20 77 72 6f 6e 67 2c 20 79 6f |estion wrong, yo| 00001380 75 20 77 69 6c 6c 20 6c 6f 73 65 20 61 20 70 6f |u will lose a po| 00001390 69 6e 74 20 61 6e 64 20 62 65 20 54 52 41 4e 53 |int and be TRANS| 000013a0 50 4f 52 54 45 44 20 74 6f 20 61 6e 6f 74 68 65 |PORTED to anothe| 000013b0 72 20 70 61 72 74 20 6f 66 20 74 68 65 20 6d 61 |r part of the ma| 000013c0 7a 65 2e 0a 0a 4c 45 56 45 4c 53 0a 54 68 65 72 |ze...LEVELS.Ther| 000013d0 65 20 61 72 65 20 66 6f 75 72 20 6c 65 76 65 6c |e are four level| 000013e0 73 20 69 6e 20 61 6c 6c 3a 0a 4c 65 76 65 6c 73 |s in all:.Levels| 000013f0 20 31 20 61 6e 64 20 32 20 61 72 65 20 74 61 72 | 1 and 2 are tar| 00001400 67 65 74 65 64 20 61 74 20 4b 65 79 73 74 61 67 |geted at Keystag| 00001410 65 20 32 0a 4c 65 76 65 6c 73 20 33 20 61 6e 64 |e 2.Levels 3 and| 00001420 20 34 20 61 72 65 20 74 61 72 67 65 74 65 64 20 | 4 are targeted | 00001430 61 74 20 6c 65 76 65 6c 73 20 4b 65 79 73 74 61 |at levels Keysta| 00001440 67 65 20 33 20 61 6e 64 20 34 0a 0a 4f 62 76 69 |ge 3 and 4..Obvi| 00001450 6f 75 73 6c 79 20 74 68 65 72 65 20 69 73 20 61 |ously there is a| 00001460 20 6c 6f 74 20 6f 66 20 6f 76 65 72 6c 61 70 20 | lot of overlap | 00001470 77 69 74 68 69 6e 20 74 68 65 20 4e 61 74 69 6f |within the Natio| 00001480 6e 61 6c 20 43 75 72 72 69 63 75 6c 75 6d 20 61 |nal Curriculum a| 00001490 6e 64 20 74 68 69 73 20 69 73 20 72 65 66 6c 65 |nd this is refle| 000014a0 63 74 65 64 20 69 6e 20 74 68 65 20 71 75 65 73 |cted in the ques| 000014b0 74 69 6f 6e 69 6e 67 20 69 6e 20 74 68 65 20 70 |tioning in the p| 000014c0 72 6f 67 72 61 6d 2e 0a 0a 51 75 65 73 74 69 6f |rogram...Questio| 000014d0 6e 73 20 75 73 69 6e 67 20 4f 70 65 72 61 74 6f |ns using Operato| 000014e0 72 73 0a 4c 65 76 65 6c 20 31 3a 20 20 d7 f7 20 |rs.Level 1: .. | 000014f0 20 20 20 49 6e 63 6c 75 64 65 73 20 74 68 65 20 | Includes the | 00001500 31 2c 20 32 2c 20 34 2c 20 35 20 61 6e 64 20 31 |1, 2, 4, 5 and 1| 00001510 30 20 74 69 6d 65 73 20 74 61 62 6c 65 73 0a 20 |0 times tables. | 00001520 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2b 2d | +-| 00001530 20 20 20 20 20 20 20 41 6c 6c 20 73 75 6d 73 20 | All sums | 00001540 69 6e 76 6f 6c 76 65 20 6e 75 6d 62 65 72 73 20 |involve numbers | 00001550 75 70 20 74 6f 20 61 6e 64 20 69 6e 63 6c 75 64 |up to and includ| 00001560 69 6e 67 20 31 30 0a 4c 65 76 65 6c 20 32 3a 20 |ing 10.Level 2: | 00001570 20 d7 f7 20 20 20 20 49 6e 63 6c 75 64 65 73 20 | .. Includes | 00001580 74 68 65 20 74 61 62 6c 65 73 20 66 72 6f 6d 20 |the tables from | 00001590 32 20 74 6f 20 31 30 20 69 6e 63 6c 75 73 69 76 |2 to 10 inclusiv| 000015a0 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |e. | 000015b0 20 2b 2d 20 20 20 20 20 20 20 41 6c 6c 20 73 75 | +- All su| 000015c0 6d 73 20 69 6e 76 6f 6c 76 65 20 6e 75 6d 62 65 |ms involve numbe| 000015d0 72 73 20 75 70 20 74 6f 20 61 6e 64 20 69 6e 63 |rs up to and inc| 000015e0 6c 75 64 69 6e 67 20 32 30 0a 4c 65 76 65 6c 20 |luding 20.Level | 000015f0 33 3a 20 20 d7 f7 20 20 20 20 49 6e 63 6c 75 64 |3: .. Includ| 00001600 65 73 20 74 68 65 20 74 61 62 6c 65 73 20 66 72 |es the tables fr| 00001610 6f 6d 20 33 20 74 6f 20 31 32 20 70 6c 75 73 20 |om 3 to 12 plus | 00001620 31 35 2c 32 30 2c 33 30 2c 34 30 20 26 20 35 30 |15,20,30,40 & 50| 00001630 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00001640 2b 2d 20 20 20 20 20 20 20 41 6c 6c 20 73 75 6d |+- All sum| 00001650 73 20 69 6e 76 6f 6c 76 65 20 6e 75 6d 62 65 72 |s involve number| 00001660 73 20 75 70 20 74 6f 20 61 6e 64 20 69 6e 63 6c |s up to and incl| 00001670 75 64 69 6e 67 20 31 30 30 0a 4c 65 76 65 6c 20 |uding 100.Level | 00001680 34 3a 20 20 d7 f7 20 20 20 20 4d 75 6c 74 69 70 |4: .. Multip| 00001690 6c 69 63 61 74 69 6f 6e 20 61 73 20 6c 65 76 65 |lication as leve| 000016a0 6c 20 33 20 70 6c 75 73 20 31 33 2c 20 31 34 2c |l 3 plus 13, 14,| 000016b0 20 31 36 2c 20 31 37 2c 20 31 38 20 26 20 31 39 | 16, 17, 18 & 19| 000016c0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000016d0 2b 2d 20 20 20 20 20 20 20 41 6c 6c 20 73 75 6d |+- All sum| 000016e0 73 20 69 6e 76 6f 6c 76 65 20 6e 75 6d 62 65 72 |s involve number| 000016f0 73 20 75 70 20 74 6f 20 61 6e 64 20 69 6e 63 6c |s up to and incl| 00001700 75 64 69 6e 67 20 35 30 30 0a 0a 4d 75 6c 74 69 |uding 500..Multi| 00001710 70 6c 65 20 43 68 6f 69 63 65 20 51 75 65 73 74 |ple Choice Quest| 00001720 69 6f 6e 73 0a 54 68 65 73 65 20 61 72 65 20 62 |ions.These are b| 00001730 61 73 65 64 20 6f 6e 20 74 68 65 20 74 68 65 6d |ased on the them| 00001740 65 20 6f 66 20 74 68 65 20 6d 61 7a 65 20 61 6e |e of the maze an| 00001750 64 20 61 72 65 20 61 70 70 72 6f 70 72 69 61 74 |d are appropriat| 00001760 65 20 74 6f 20 74 68 65 20 6c 65 76 65 6c 20 73 |e to the level s| 00001770 65 74 2e 20 54 68 65 20 27 4c 75 63 6b 79 20 44 |et. The 'Lucky D| 00001780 69 70 27 20 6f 70 74 69 6f 6e 20 69 73 20 61 20 |ip' option is a | 00001790 72 65 76 69 73 69 6f 6e 20 6f 66 20 61 6c 6c 20 |revision of all | 000017a0 74 68 65 20 70 72 65 76 69 6f 75 73 20 6d 61 7a |the previous maz| 000017b0 65 73 2e 0a 0a 54 48 45 20 50 55 5a 5a 4c 45 53 |es...THE PUZZLES| 000017c0 0a 41 66 74 65 72 20 73 75 63 63 65 73 73 66 75 |.After successfu| 000017d0 6c 6c 79 20 63 6f 6d 70 6c 65 74 69 6e 67 20 61 |lly completing a| 000017e0 20 6d 61 7a 65 20 79 6f 75 20 77 69 6c 6c 20 68 | maze you will h| 000017f0 61 76 65 20 74 68 65 20 63 68 61 6e 63 65 20 74 |ave the chance t| 00001800 6f 20 69 6e 63 72 65 61 73 65 20 79 6f 75 72 20 |o increase your | 00001810 73 63 6f 72 65 20 62 79 20 72 69 73 69 6e 67 20 |score by rising | 00001820 74 6f 20 74 68 65 20 63 68 61 6c 6c 65 6e 67 65 |to the challenge| 00001830 20 6f 66 20 61 20 6d 61 74 68 65 6d 61 74 69 63 | of a mathematic| 00001840 61 6c 20 70 75 7a 7a 6c 65 2e 20 54 68 65 72 65 |al puzzle. There| 00001850 20 61 72 65 20 66 69 76 65 20 70 75 7a 7a 6c 65 | are five puzzle| 00001860 73 20 69 6e 20 61 6c 6c 20 77 68 69 63 68 20 61 |s in all which a| 00001870 72 65 20 64 65 74 61 69 6c 65 64 20 62 65 6c 6f |re detailed belo| 00001880 77 2e 0a 0a 53 4c 49 44 49 4e 47 20 42 4c 4f 43 |w...SLIDING BLOC| 00001890 4b 0a 0a 59 6f 75 20 61 72 65 20 70 72 65 73 65 |K..You are prese| 000018a0 6e 74 65 64 20 77 69 74 68 20 61 20 67 72 69 64 |nted with a grid| 000018b0 20 6f 66 20 6e 75 6d 62 65 72 73 20 74 68 61 74 | of numbers that| 000018c0 20 68 61 76 65 20 74 6f 20 62 65 20 70 6c 61 63 | have to be plac| 000018d0 65 64 20 69 6e 20 6f 72 64 65 72 2c 20 73 6d 61 |ed in order, sma| 000018e0 6c 6c 65 73 74 20 74 6f 20 6c 61 72 67 65 73 74 |llest to largest| 000018f0 2c 20 67 6f 69 6e 67 20 66 72 6f 6d 20 6c 65 66 |, going from lef| 00001900 74 20 74 6f 20 72 69 67 68 74 20 61 6e 64 20 74 |t to right and t| 00001910 6f 70 20 74 6f 20 62 6f 74 74 6f 6d 2e 20 54 6f |op to bottom. To| 00001920 20 6d 6f 76 65 20 61 20 6e 75 6d 62 65 72 2c 20 | move a number, | 00001930 6a 75 73 74 20 63 6c 69 63 6b 20 6f 6e 20 69 74 |just click on it| 00001940 20 75 73 69 6e 67 20 74 68 65 20 6d 6f 75 73 65 | using the mouse| 00001950 20 61 6e 64 20 69 74 20 77 69 6c 6c 20 6d 6f 76 | and it will mov| 00001960 65 20 69 6e 74 6f 20 74 68 65 20 61 64 6a 61 63 |e into the adjac| 00001970 65 6e 74 20 62 6c 61 6e 6b 20 73 71 75 61 72 65 |ent blank square| 00001980 20 69 66 20 70 6f 73 73 69 62 6c 65 2e 20 4f 6e | if possible. On| 00001990 6c 79 20 6f 6e 65 20 73 71 75 61 72 65 20 63 61 |ly one square ca| 000019a0 6e 20 62 65 20 6d 6f 76 65 64 20 61 74 20 61 20 |n be moved at a | 000019b0 74 69 6d 65 2e 20 54 68 65 20 70 75 7a 7a 6c 65 |time. The puzzle| 000019c0 20 73 68 6f 75 6c 64 20 62 65 20 63 6f 6d 70 6c | should be compl| 000019d0 65 74 65 64 20 77 69 74 68 69 6e 20 74 68 65 20 |eted within the | 000019e0 6d 61 78 69 6d 75 6d 20 6e 75 6d 62 65 72 20 6f |maximum number o| 000019f0 66 20 6d 6f 76 65 73 20 66 6f 72 20 62 6f 6e 75 |f moves for bonu| 00001a00 73 20 70 6f 69 6e 74 73 20 74 6f 20 62 65 20 61 |s points to be a| 00001a10 77 61 72 64 65 64 2e 0a 0a 4d 41 47 49 43 20 53 |warded...MAGIC S| 00001a20 51 55 41 52 45 0a 0a 54 68 65 20 6f 62 6a 65 63 |QUARE..The objec| 00001a30 74 20 68 65 72 65 20 69 73 20 74 6f 20 70 6c 61 |t here is to pla| 00001a40 63 65 20 61 6c 6c 20 74 68 65 20 6e 75 6d 62 65 |ce all the numbe| 00001a50 72 73 20 6f 6e 20 74 68 65 20 67 72 69 64 20 73 |rs on the grid s| 00001a60 6f 20 74 68 61 74 20 41 4c 4c 20 72 6f 77 73 2c |o that ALL rows,| 00001a70 20 63 6f 6c 75 6d 6e 73 20 61 6e 64 20 64 69 61 | columns and dia| 00001a80 67 6f 6e 61 6c 73 20 61 64 64 20 75 70 20 74 6f |gonals add up to| 00001a90 20 74 68 65 20 73 61 6d 65 20 76 61 6c 75 65 2e | the same value.| 00001aa0 20 42 6f 6e 75 73 20 70 6f 69 6e 74 73 20 61 72 | Bonus points ar| 00001ab0 65 20 61 77 61 72 64 65 64 20 66 6f 72 20 65 61 |e awarded for ea| 00001ac0 63 68 20 63 6f 72 72 65 63 74 20 72 6f 77 2c 20 |ch correct row, | 00001ad0 63 6f 6c 75 6d 6e 20 6f 72 20 64 69 61 67 6f 6e |column or diagon| 00001ae0 61 6c 2e 0a 0a 54 6f 20 70 6c 61 63 65 20 61 20 |al...To place a | 00001af0 6e 75 6d 62 65 72 2c 20 73 69 6d 70 6c 79 20 63 |number, simply c| 00001b00 6c 69 63 6b 20 6f 6e 20 69 74 20 77 69 74 68 20 |lick on it with | 00001b10 74 68 65 20 6d 6f 75 73 65 20 61 6e 64 20 63 6c |the mouse and cl| 00001b20 69 63 6b 20 6f 6e 20 74 68 65 20 70 6f 73 69 74 |ick on the posit| 00001b30 69 6f 6e 20 77 68 65 72 65 20 79 6f 75 20 77 61 |ion where you wa| 00001b40 6e 74 20 69 74 20 74 6f 20 62 65 20 70 6c 61 63 |nt it to be plac| 00001b50 65 64 2e 20 4e 75 6d 62 65 72 73 20 63 61 6e 20 |ed. Numbers can | 00001b60 62 65 20 72 65 6d 6f 76 65 64 20 62 79 20 63 6c |be removed by cl| 00001b70 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 6d 2e 20 |icking on them. | 00001b80 45 71 75 61 6c 6c 79 2c 20 6e 75 6d 62 65 72 73 |Equally, numbers| 00001b90 20 77 69 6c 6c 20 62 65 20 72 65 70 6c 61 63 65 | will be replace| 00001ba0 64 20 69 66 20 74 68 65 72 65 20 69 73 20 61 6c |d if there is al| 00001bb0 72 65 61 64 79 20 61 20 6e 75 6d 62 65 72 20 69 |ready a number i| 00001bc0 6e 20 74 68 65 20 67 72 69 64 20 77 68 65 72 65 |n the grid where| 00001bd0 20 79 6f 75 20 77 69 73 68 20 74 6f 20 70 6c 61 | you wish to pla| 00001be0 63 65 20 61 20 6e 65 77 20 6e 75 6d 62 65 72 2e |ce a new number.| 00001bf0 0a 0a 54 68 69 73 20 74 69 6d 65 20 79 6f 75 20 |..This time you | 00001c00 61 72 65 20 75 70 20 61 67 61 69 6e 73 74 20 61 |are up against a| 00001c10 20 74 69 6d 65 20 6c 69 6d 69 74 20 74 6f 20 63 | time limit to c| 00001c20 6f 6d 70 6c 65 74 65 20 74 68 65 20 63 68 61 6c |omplete the chal| 00001c30 6c 65 6e 67 65 2e 0a 0a 0a 46 49 4c 4c 20 49 54 |lenge....FILL IT| 00001c40 0a 0a 54 68 69 73 20 70 75 7a 7a 6c 65 20 69 6e |..This puzzle in| 00001c50 76 6f 6c 76 65 73 20 66 69 6c 6c 69 6e 67 20 74 |volves filling t| 00001c60 77 6f 20 74 61 6e 6b 73 20 77 69 74 68 20 65 78 |wo tanks with ex| 00001c70 61 63 74 6c 79 20 74 68 65 20 73 61 6d 65 20 76 |actly the same v| 00001c80 6f 6c 75 6d 65 20 6f 66 20 77 61 74 65 72 2e 0a |olume of water..| 00001c90 0a 43 6c 69 63 6b 20 6f 6e 20 74 68 65 20 74 61 |.Click on the ta| 00001ca0 6e 6b 20 79 6f 75 20 77 69 73 68 20 74 6f 20 66 |nk you wish to f| 00001cb0 69 6c 6c 2c 20 74 68 65 6e 20 63 68 6f 6f 73 65 |ill, then choose| 00001cc0 20 77 68 69 63 68 20 66 6c 61 73 6b 20 6f 66 20 | which flask of | 00001cd0 77 61 74 65 72 20 79 6f 75 20 77 69 73 68 20 74 |water you wish t| 00001ce0 6f 20 65 6d 70 74 79 20 66 72 6f 6d 20 74 68 65 |o empty from the| 00001cf0 20 74 6f 70 20 6f 66 20 74 68 65 20 73 63 72 65 | top of the scre| 00001d00 65 6e 2c 20 61 67 61 69 6e 20 62 79 20 63 6c 69 |en, again by cli| 00001d10 63 6b 69 6e 67 20 6f 6e 20 69 74 2e 0a 49 66 20 |cking on it..If | 00001d20 79 6f 75 20 6d 61 6b 65 20 61 20 6d 69 73 74 61 |you make a mista| 00001d30 6b 65 2c 20 63 6c 69 63 6b 20 6f 6e 20 61 6e 20 |ke, click on an | 00001d40 65 6d 70 74 79 20 66 6c 61 73 6b 20 61 74 20 74 |empty flask at t| 00001d50 68 65 20 74 6f 70 20 6f 66 20 74 68 65 20 73 63 |he top of the sc| 00001d60 72 65 65 6e 20 74 6f 20 72 65 66 69 6c 6c 20 69 |reen to refill i| 00001d70 74 20 66 72 6f 6d 20 77 68 69 63 68 65 76 65 72 |t from whichever| 00001d80 20 74 61 6e 6b 20 69 74 20 77 61 73 20 65 6d 70 | tank it was emp| 00001d90 74 69 65 64 20 69 6e 74 6f 2e 20 49 66 20 79 6f |tied into. If yo| 00001da0 75 20 61 72 65 20 73 75 63 63 65 73 73 66 75 6c |u are successful| 00001db0 20 79 6f 75 20 77 69 6c 6c 20 62 65 20 67 69 76 | you will be giv| 00001dc0 65 6e 20 61 6e 6f 74 68 65 72 20 70 72 6f 62 6c |en another probl| 00001dd0 65 6d 2e 20 54 68 65 20 6f 62 6a 65 63 74 20 69 |em. The object i| 00001de0 73 20 74 6f 20 73 6f 6c 76 65 20 61 73 20 6d 61 |s to solve as ma| 00001df0 6e 79 20 61 73 20 79 6f 75 20 63 61 6e 20 77 69 |ny as you can wi| 00001e00 74 68 69 6e 20 74 68 65 20 74 69 6d 65 20 6c 69 |thin the time li| 00001e10 6d 69 74 2e 0a 0a 54 4f 57 45 52 53 20 4f 46 20 |mit...TOWERS OF | 00001e20 48 41 4e 4f 49 0a 0a 54 68 69 73 20 69 73 20 61 |HANOI..This is a| 00001e30 20 76 65 72 79 20 6f 6c 64 20 70 75 7a 7a 6c 65 | very old puzzle| 00001e40 2c 20 77 68 69 63 68 20 69 6e 76 6f 6c 76 65 73 |, which involves| 00001e50 20 6c 6f 67 69 63 61 6c 20 74 68 6f 75 67 68 74 | logical thought| 00001e60 20 74 6f 20 72 65 2d 61 72 72 61 6e 67 65 20 61 | to re-arrange a| 00001e70 20 73 65 74 20 6f 66 20 64 69 73 63 73 20 28 6e | set of discs (n| 00001e80 6f 74 20 74 68 65 20 66 6c 6f 70 70 79 20 76 61 |ot the floppy va| 00001e90 72 69 65 74 79 21 21 29 20 66 72 6f 6d 20 6f 6e |riety!!) from on| 00001ea0 65 20 62 61 73 65 20 74 6f 20 61 6e 6f 74 68 65 |e base to anothe| 00001eb0 72 2e 20 54 68 65 20 6f 6e 6c 79 20 73 6e 61 67 |r. The only snag| 00001ec0 20 69 73 20 74 68 61 74 20 79 6f 75 20 63 61 6e | is that you can| 00001ed0 6e 6f 74 20 70 6c 61 63 65 20 61 20 6c 61 72 67 |not place a larg| 00001ee0 65 20 64 69 73 63 20 6f 6e 20 74 6f 70 20 6f 66 |e disc on top of| 00001ef0 20 61 20 73 6d 61 6c 6c 65 72 20 6f 6e 65 2e 0a | a smaller one..| 00001f00 0a 59 6f 75 20 6d 6f 76 65 20 6f 6e 65 20 64 69 |.You move one di| 00001f10 73 63 20 61 74 20 61 20 74 69 6d 65 2e 20 43 6c |sc at a time. Cl| 00001f20 69 63 6b 20 6f 6e 20 74 68 65 20 62 61 73 65 20 |ick on the base | 00001f30 79 6f 75 20 77 69 73 68 20 74 6f 20 6d 6f 76 65 |you wish to move| 00001f40 20 74 68 65 20 64 69 73 63 20 66 72 6f 6d 20 66 | the disc from f| 00001f50 6f 6c 6c 6f 77 65 64 20 62 79 20 74 68 65 20 62 |ollowed by the b| 00001f60 61 73 65 20 79 6f 75 20 77 69 73 68 20 74 6f 20 |ase you wish to | 00001f70 6d 6f 76 65 20 69 74 20 74 6f 2e 20 41 6e 79 20 |move it to. Any | 00001f80 69 6c 6c 65 67 61 6c 20 6d 6f 76 65 73 20 77 69 |illegal moves wi| 00001f90 6c 6c 20 6e 6f 74 20 62 65 20 61 6c 6c 6f 77 65 |ll not be allowe| 00001fa0 64 2e 0a 0a 54 68 65 20 63 68 61 6c 6c 65 6e 67 |d...The challeng| 00001fb0 65 20 69 73 20 74 6f 20 63 6f 6d 70 6c 65 74 65 |e is to complete| 00001fc0 20 74 68 65 20 74 61 73 6b 20 69 6e 20 61 20 67 | the task in a g| 00001fd0 69 76 65 6e 20 6e 75 6d 62 65 72 20 6f 66 20 6d |iven number of m| 00001fe0 6f 76 65 73 2e 20 54 68 65 20 66 65 77 65 72 20 |oves. The fewer | 00001ff0 6e 75 6d 62 65 72 20 6f 66 20 6d 6f 76 65 73 20 |number of moves | 00002000 79 6f 75 20 74 61 6b 65 2c 20 74 68 65 20 6d 6f |you take, the mo| 00002010 72 65 20 62 6f 6e 75 73 20 70 6f 69 6e 74 73 20 |re bonus points | 00002020 77 69 6c 6c 20 62 65 20 61 77 61 72 64 65 64 2e |will be awarded.| 00002030 0a 0a 43 4f 49 4e 53 0a 0a 43 6f 69 6e 73 20 69 |..COINS..Coins i| 00002040 73 20 61 20 67 61 6d 65 20 6f 66 20 73 74 72 61 |s a game of stra| 00002050 74 65 67 79 2e 20 54 68 65 20 6f 62 6a 65 63 74 |tegy. The object| 00002060 20 6f 66 20 74 68 65 20 67 61 6d 65 20 69 73 20 | of the game is | 00002070 74 6f 20 62 65 20 74 68 65 20 70 6c 61 79 65 72 |to be the player| 00002080 20 74 6f 20 70 69 63 6b 20 75 70 20 74 68 65 20 | to pick up the | 00002090 6c 61 73 74 20 63 6f 69 6e 20 6f 72 20 63 6f 69 |last coin or coi| 000020a0 6e 73 20 6f 6e 20 74 68 65 20 73 63 72 65 65 6e |ns on the screen| 000020b0 2e 20 59 6f 75 20 70 69 74 20 79 6f 75 72 20 77 |. You pit your w| 000020c0 69 74 73 20 61 67 61 69 6e 73 74 20 74 68 65 20 |its against the | 000020d0 63 6f 6d 70 75 74 65 72 2e 0a 0a 55 73 65 20 74 |computer...Use t| 000020e0 68 65 20 6d 6f 75 73 65 20 74 6f 20 63 6c 69 63 |he mouse to clic| 000020f0 6b 20 6f 6e 20 74 68 65 20 63 6f 69 6e 73 20 79 |k on the coins y| 00002100 6f 75 20 77 69 73 68 20 74 6f 20 72 65 6d 6f 76 |ou wish to remov| 00002110 65 20 66 72 6f 6d 20 61 6e 79 20 6f 6e 65 20 63 |e from any one c| 00002120 6f 6c 75 6d 6e 20 6f 6e 20 79 6f 75 72 20 67 6f |olumn on your go| 00002130 2e 20 59 6f 75 20 6d 75 73 74 20 72 65 6d 6f 76 |. You must remov| 00002140 65 20 61 74 20 6c 65 61 73 74 20 6f 6e 65 20 63 |e at least one c| 00002150 6f 69 6e 2c 20 62 75 74 20 75 70 20 74 6f 20 74 |oin, but up to t| 00002160 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 63 6f 69 |he number of coi| 00002170 6e 73 20 74 68 61 74 20 61 72 65 20 69 6e 20 74 |ns that are in t| 00002180 68 65 20 63 6f 6c 75 6d 6e 2e 20 53 65 6c 65 63 |he column. Selec| 00002190 74 20 74 68 65 20 63 6f 69 6e 73 20 66 72 6f 6d |t the coins from| 000021a0 20 74 68 65 20 74 6f 70 20 6f 66 20 74 68 65 20 | the top of the | 000021b0 70 69 6c 65 20 62 79 20 63 6c 69 63 6b 69 6e 67 |pile by clicking| 000021c0 20 6f 6e 20 74 68 65 20 65 64 67 65 20 6f 66 20 | on the edge of | 000021d0 74 68 65 20 63 6f 69 6e 20 66 72 6f 6d 20 77 68 |the coin from wh| 000021e0 69 63 68 20 79 6f 75 20 77 61 6e 74 20 74 6f 20 |ich you want to | 000021f0 72 65 6d 6f 76 65 2e 0a 0a 54 68 72 65 65 20 67 |remove...Three g| 00002200 61 6d 65 73 20 61 72 65 20 70 6c 61 79 65 64 20 |ames are played | 00002210 69 6e 20 61 6c 6c 2e 20 42 6f 6e 75 73 20 70 6f |in all. Bonus po| 00002220 69 6e 74 73 20 61 72 65 20 61 77 61 72 64 65 64 |ints are awarded| 00002230 20 66 6f 72 20 65 61 63 68 20 67 61 6d 65 20 74 | for each game t| 00002240 68 61 74 20 79 6f 75 20 77 69 6e 2e 0a 50 65 72 |hat you win..Per| 00002250 66 6f 72 6d 61 6e 63 65 20 49 6e 64 69 63 61 74 |formance Indicat| 00002260 6f 72 0a 54 68 69 73 20 73 68 6f 77 73 20 68 6f |or.This shows ho| 00002270 77 20 77 65 6c 6c 20 74 68 65 20 73 74 75 64 65 |w well the stude| 00002280 6e 74 20 68 61 73 20 64 6f 6e 65 20 69 6e 20 61 |nt has done in a| 00002290 6e 73 77 65 72 69 6e 67 20 74 68 65 20 71 75 65 |nswering the que| 000022a0 73 74 69 6f 6e 73 2e 20 54 68 69 73 20 63 61 6e |stions. This can| 000022b0 20 62 65 20 76 69 65 77 65 64 20 66 72 6f 6d 20 | be viewed from | 000022c0 74 68 65 20 64 65 73 6b 74 6f 70 20 62 79 20 73 |the desktop by s| 000022d0 65 6c 65 63 74 69 6e 67 20 27 52 65 73 75 6c 74 |electing 'Result| 000022e0 73 27 20 66 72 6f 6d 20 74 68 65 20 50 65 72 66 |s' from the Perf| 000022f0 6f 72 6d 61 6e 63 65 20 73 75 62 2d 6d 65 6e 75 |ormance sub-menu| 00002300 2e 20 54 68 65 73 65 20 63 61 6e 20 62 65 20 73 |. These can be s| 00002310 61 76 65 64 20 61 73 20 61 20 74 65 78 74 66 69 |aved as a textfi| 00002320 6c 65 20 75 73 69 6e 67 20 74 68 65 20 73 61 76 |le using the sav| 00002330 65 20 6f 70 74 69 6f 6e 2e 20 59 6f 75 20 63 61 |e option. You ca| 00002340 6e 20 65 69 74 68 65 72 20 73 61 76 65 20 74 6f |n either save to| 00002350 20 64 69 73 63 20 6f 72 20 6c 6f 61 64 20 73 74 | disc or load st| 00002360 72 61 69 67 68 74 20 69 6e 74 6f 20 61 6e 6f 74 |raight into anot| 00002370 68 65 72 20 61 70 70 6c 69 63 61 74 69 6f 6e 2c |her application,| 00002380 20 74 68 61 74 20 77 69 6c 6c 20 61 63 63 65 70 | that will accep| 00002390 74 20 74 65 78 74 20 66 69 6c 65 73 2c 20 72 65 |t text files, re| 000023a0 61 64 79 20 66 6f 72 20 70 72 69 6e 74 69 6e 67 |ady for printing| 000023b0 2e 0a 0a 50 75 7a 7a 6c 65 73 20 4f 6e 6c 79 20 |...Puzzles Only | 000023c0 4f 70 74 69 6f 6e 0a 59 6f 75 20 63 61 6e 20 63 |Option.You can c| 000023d0 68 6f 6f 73 65 20 74 6f 20 6a 75 73 74 20 70 6c |hoose to just pl| 000023e0 61 79 20 74 68 65 20 70 75 7a 7a 6c 65 73 20 62 |ay the puzzles b| 000023f0 79 20 73 65 6c 65 63 74 69 6e 67 20 74 68 69 73 |y selecting this| 00002400 20 6f 70 74 69 6f 6e 20 69 6e 20 74 68 65 20 43 | option in the C| 00002410 68 6f 69 63 65 73 20 64 69 61 6c 6f 67 75 65 20 |hoices dialogue | 00002420 62 6f 78 2e 20 57 68 65 6e 20 79 6f 75 20 73 74 |box. When you st| 00002430 61 72 74 20 74 68 65 20 67 61 6d 65 20 79 6f 75 |art the game you| 00002440 20 77 69 6c 6c 20 70 72 65 73 65 6e 74 65 64 20 | will presented | 00002450 77 69 74 68 20 74 68 65 20 70 75 7a 7a 6c 65 73 |with the puzzles| 00002460 20 6d 65 6e 75 20 73 63 72 65 65 6e 2e 20 54 68 | menu screen. Th| 00002470 69 73 20 69 73 20 75 73 65 64 20 69 6e 20 74 68 |is is used in th| 00002480 65 20 65 78 61 63 74 20 73 61 6d 65 20 77 61 79 |e exact same way| 00002490 20 61 73 20 74 68 65 20 6d 61 7a 65 73 20 73 63 | as the mazes sc| 000024a0 72 65 65 6e 2e 0a 0a 43 6c 69 63 6b 20 6f 6e 20 |reen...Click on | 000024b0 74 68 65 20 69 63 6f 6e 20 6f 66 20 74 68 65 20 |the icon of the | 000024c0 70 75 7a 7a 6c 65 20 79 6f 75 20 77 69 73 68 20 |puzzle you wish | 000024d0 74 6f 20 70 6c 61 79 2e 20 54 68 65 20 74 69 6d |to play. The tim| 000024e0 65 20 6c 69 6d 69 74 20 65 74 63 2e 20 77 69 6c |e limit etc. wil| 000024f0 6c 20 62 65 20 73 65 74 20 61 73 20 69 6e 20 74 |l be set as in t| 00002500 68 65 20 6d 61 69 6e 20 67 61 6d 65 2e 20 4e 4f |he main game. NO| 00002510 20 70 6f 69 6e 74 73 20 61 72 65 20 63 72 65 64 | points are cred| 00002520 69 74 65 64 20 74 6f 20 79 6f 75 72 20 73 63 6f |ited to your sco| 00002530 72 65 20 66 6f 72 20 74 68 69 73 20 6f 70 74 69 |re for this opti| 00002540 6f 6e 2e 0a 0a 51 75 69 74 74 69 6e 67 0a 0a 4d |on...Quitting..M| 00002550 41 5a 45 53 3a 20 20 53 69 6d 70 6c 79 20 70 72 |AZES: Simply pr| 00002560 65 73 73 20 27 58 22 2e 20 59 6f 75 20 77 69 6c |ess 'X". You wil| 00002570 6c 20 62 65 20 72 65 74 75 72 6e 65 64 20 74 6f |l be returned to| 00002580 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2c 20 | the main menu, | 00002590 62 75 74 20 77 69 6c 6c 20 6e 6f 74 20 67 65 74 |but will not get| 000025a0 20 61 6e 79 20 70 6f 69 6e 74 73 20 74 68 61 74 | any points that| 000025b0 20 79 6f 75 20 61 6d 61 73 73 65 64 20 69 6e 20 | you amassed in | 000025c0 74 68 61 74 20 6d 61 7a 65 2e 20 45 76 65 72 79 |that maze. Every| 000025d0 20 74 69 6d 65 20 79 6f 75 20 72 65 74 75 72 6e | time you return| 000025e0 20 74 6f 20 61 20 6d 61 7a 65 2c 20 79 6f 75 20 | to a maze, you | 000025f0 61 6c 77 61 79 73 20 67 6f 20 62 61 63 6b 20 74 |always go back t| 00002600 6f 20 74 68 65 20 62 65 67 69 6e 6e 69 6e 67 2e |o the beginning.| 00002610 0a 0a 50 55 5a 5a 4c 45 53 3a 20 20 20 20 20 20 |..PUZZLES: | 00002620 20 20 41 67 61 69 6e 2c 20 70 72 65 73 73 20 27 | Again, press '| 00002630 58 27 2e 20 54 68 69 73 20 77 69 6c 6c 20 72 65 |X'. This will re| 00002640 74 75 72 6e 20 79 6f 75 20 74 6f 20 74 68 65 20 |turn you to the | 00002650 6d 61 69 6e 20 6d 65 6e 75 20 2d 20 4e 4f 20 62 |main menu - NO b| 00002660 6f 6e 75 73 20 70 6f 69 6e 74 73 20 77 69 6c 6c |onus points will| 00002670 20 62 65 20 61 77 61 72 64 65 64 2e 20 54 68 69 | be awarded. Thi| 00002680 73 20 77 69 6c 6c 20 62 65 20 65 73 73 65 6e 74 |s will be essent| 00002690 69 61 6c 20 69 66 20 79 6f 75 20 74 75 72 6e 20 |ial if you turn | 000026a0 6f 66 66 20 74 68 65 20 74 69 6d 65 20 6c 69 6d |off the time lim| 000026b0 69 74 20 61 6e 64 2f 6f 72 20 74 68 65 20 6d 61 |it and/or the ma| 000026c0 78 69 6d 75 6d 20 6d 6f 76 65 20 6f 70 74 69 6f |ximum move optio| 000026d0 6e 73 20 61 6e 64 20 66 61 69 6c 20 74 6f 20 63 |ns and fail to c| 000026e0 6f 6d 70 6c 65 74 65 20 74 68 65 20 70 75 7a 7a |omplete the puzz| 000026f0 6c 65 2e 0a 0a 50 52 4f 47 52 41 4d 3a 20 20 20 |le...PROGRAM: | 00002700 20 20 20 20 20 43 6c 69 63 6b 69 6e 67 20 6f 6e | Clicking on| 00002710 20 74 68 65 20 64 65 73 6b 74 6f 70 20 69 63 6f | the desktop ico| 00002720 6e 20 77 69 6c 6c 20 72 65 74 75 72 6e 20 79 6f |n will return yo| 00002730 75 20 74 6f 20 74 68 65 20 64 65 73 6b 74 6f 70 |u to the desktop| 00002740 2e 20 45 71 75 61 6c 6c 79 2c 20 79 6f 75 20 63 |. Equally, you c| 00002750 61 6e 20 70 72 65 73 73 20 43 54 52 4c 2b 45 53 |an press CTRL+ES| 00002760 43 20 28 5e 45 53 43 29 2c 20 77 68 69 63 68 20 |C (^ESC), which | 00002770 77 69 6c 6c 20 68 61 76 65 20 74 68 65 20 73 61 |will have the sa| 00002780 6d 65 20 65 66 66 65 63 74 2e 0a |me effect..| 0000278b