Home » Archimedes archive » Acorn User » AU 1997-12.adf » Regulars » StarInfo/Pratt/!Patience/!RunImage

StarInfo/Pratt/!Patience/!RunImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1997-12.adf » Regulars
Filename: StarInfo/Pratt/!Patience/!RunImage
Read OK:
File size: 2449 bytes
Load address: 0000
Exec address: 0000
File contents
   10ON ERROR PROCerror
   20
   30DIM      chunk% 4096
   40DIM messagebit%  256
   50DIM       menu%  128
   60DIM   progmenu%  128
   70DIM     sbtext%  128
   80DIM     card$(56)
   90DIM     undo(1000,2)
  100LIBRARY "<Patience$Dir>.Library"
  110
  120SYS "Hourglass_On"
  130PROCinitialise
  140PROCloadtemplates
  150PROCicon
  160PROCmenu
  170PROCstartgame
  180REM PROCbanner
  190SYS "Hourglass_Smash"
  200
  210REPEAT
  220SYS "WimpExt_PrePoll"
  230SYS "Wimp_Poll",,chunk% TO reason%
  240SYS "WimpExt_Action",task%,chunk%,reason%
  250CASE reason% OF
  260REMWHEN 0 : PROCwaitforbanner
  270WHEN 1 : PROCredraw
  280WHEN 2 : SYS "WimpExt_OpenLinked",,chunk%
  290WHEN 3 : SYS "WimpExt_CloseLinked",,chunk%
  300WHEN 6 : PROCmousepressed
  310WHEN 7 : IF startsave% PROCstartsave ELSE PROCfinishdrag
  320WHEN 8 : PROCkeypressed
  330WHEN 9 : PROCmenuselection
  340WHEN 17,18 : PROCusermessage
  350REM WHEN 19 : PROCtransfailed
  360ENDCASE
  370UNTIL FALSE
  380END
  390
  400SYS "OS_GetEnv" TO env$
  410IF INSTR(env$," -quit ") THEN
  420 I%=INSTR(env$,""""):I%=INSTR(env$,"""",I%+1)
  430 REPEATI%+=1:UNTIL MID$(env$,I%,1)<>" " OR I%>LENenv$
  440 f$=MID$(env$,I%)
  450IF f$<>"" $(chunk%!44)=f$ : PROCdataload
  460ENDIF
  470
  480DEF PROCkeypressed
  490 CASE chunk%!24 OF
  500  WHEN 13
  510   CASE chunk%!0 OF
  520    WHEN save%
  530     PROCquicksave
  540     ENDPROC
  550   ENDCASE
  560 ENDCASE
  570ENDPROC
  580
  590DEF PROCsendhelp
  600help$ = "Patience"
  610CASE messagebit%!32 OF
  620 WHEN info% : help$="This is the Patience information window"
  630 WHEN -2 : help$="This is the Patience icon. Click Select on it to bring up the main window, |Mand menu to bring up the menu"
  640 WHEN main% : help$="This is the Main window."
  650  CASE messagebit%!36 OF
  660
  670  ENDCASE
  680 ENDCASE
  690chunk%!00 = 256
  700chunk%!12 = messagebit%!8
  710chunk%!16 = &0503
  720$(chunk%+20)= help$
  730SYS "Wimp_SendMessage",17,chunk%,chunk%!4
  740ENDPROC
  750
  760DEF PROCaction(action$)
  770CASE action$ OF
  780 WHEN "saveok"
  790  PROCquicksave
  800  ENDPROC
  810 WHEN "undo"
  820  PROCundo
  830  ENDPROC
  840 WHEN "doaces"
  850  PROCdoaces
  860  ENDPROC
  870 WHEN "restart"
  880  PROCstartgame
  890  ENDPROC
  900 WHEN "try"
  910  PROCtry
  920  ENDPROC
  930 WHEN "texture"
  940  PROCtexture
  950  ENDPROC
  960 WHEN "savepos"
  970  PROCquicksave
  980  ENDPROC
  990 WHEN "findcard"
 1000  PROCfindcard
 1010  ENDPROC
 1020ENDCASE
 1030ENDPROC
 1040
 1050DEF PROCupdatecard(icon%,type$)
 1060 number$=LEFT$(type$,1)
 1070 IF number$="1" THEN number$="10"
 1080 type$=RIGHT$(type$,1)
 1090 CASE type$ OF
 1100  WHEN "D" : sprite$="dia"
 1110  WHEN "H" : sprite$="heart"
 1120  WHEN "S" : sprite$="spade"
 1130  WHEN "C" : sprite$="club"
 1140 ENDCASE
 1150 !chunk%=main%
 1160 chunk%!4=icon%
 1170 SYS "Wimp_GetIconState",,chunk%
 1180 chunk%!8=0
 1190 chunk%!12=0
 1200 IF type$="" THEN $(chunk%!32)="" ELSE $(chunk%!32)="S"+sprite$
 1210 SYS "Wimp_SetIconState",,chunk%
 1220 SYS "WimpExt_SetIconStringN",,,main%,icon%,number$
 1230ENDPROC
 1240
 1250DEF PROCsetuppack
 1260 card$()=""
 1270 cardno=0
 1280 FOR suit=1 TO 4
 1290  FOR card=1 TO 13
 1300   cardno+=1
 1310   CASE card OF
 1320    WHEN 1    : card$(cardno)+="A"
 1330    WHEN 10   : card$(cardno)+="1"
 1340    WHEN 11   : card$(cardno)+="J"
 1350    WHEN 12   : card$(cardno)+="Q"
 1360    WHEN 13   : card$(cardno)+="K"
 1370    OTHERWISE : card$(cardno)+=STR$card
 1380   ENDCASE
 1390   CASE suit OF
 1400    WHEN 1 : card$(cardno)+="D"
 1410    WHEN 2 : card$(cardno)+="H"
 1420    WHEN 3 : card$(cardno)+="C"
 1430    WHEN 4 : card$(cardno)+="S"
 1440   ENDCASE
 1450 NEXT,
 1460ENDPROC
 1470
 1480DEF PROCshufflepack
 1490 SYS "Hourglass_On"
 1500 FOR shuffle=1 TO 10000
 1510  SWAP card$(RND(52)),card$(RND(52))
 1520 NEXT
 1530 SYS "Hourglass_Smash"
 1540ENDPROC
 1550
 1560DEF PROCdragcard(window%,icon%)
 1570 dragicon%=icon%
 1580 chunk%!0=main%
 1590 chunk%!4=icon%
 1600 SYS "Wimp_GetIconState",,chunk%
 1610 $(chunk%!32)=valid$
 1620 sprite$=RIGHT$(valid$,LENvalid$-1)
 1630 SYS "WimpExt_DragIcon",%111001111,wsprites%,main%,icon%,sprite$,0
 1640ENDPROC
 1650
 1660DEF PROCfinishdrag
 1670 SYS "Wimp_GetPointerInfo",,chunk%
 1680 IF chunk%!12<>main% THEN ENDPROC
 1690 IF chunk%!16<1 OR chunk%!16>56 THEN ENDPROC
 1700 icon%=chunk%!16
 1710 CASE aces% OF
 1720  WHEN FALSE
 1730   IF LEFT$(card$(dragicon%),1)<>"A" THEN ENDPROC
 1740   IF icon%<53 OR icon%>56 ENDPROC
 1750   PROCupdatecard(icon%,card$(dragicon%))
 1760   card$(icon%)=card$(dragicon%)
 1770   PROCupdatecard(dragicon%,"")
 1780   card$(dragicon%)=""
 1790   acecount%+=1
 1800   IF acecount%=4 THEN aces%=TRUE
 1810   SYS "WimpExt_ShadeIcon",,,main%,57,1
 1820   SYS "WimpExt_ShadeIcon",,,main%,58,1
 1830   ENDPROC
 1840  WHEN TRUE
 1850   IF card$(icon%)<>"" THEN ENDPROC
 1860   IF NOTFNnextcard(icon%,dragicon%) THEN ENDPROC
 1870   IF NOTFNsamesuit(icon%,dragicon%) THEN ENDPROC
 1880   ENDCASE
 1890   cheat%=FALSE
 1900   undo(undo,1)=icon%
 1910   undo(undo,2)=dragicon%
 1920   undo+=1
 1930   SYS "WimpExt_ShadeIcon",,,main%,57,0
 1940   PROCupdatecard(icon%,card$(dragicon%))
 1950   card$(icon%)=card$(dragicon%)
 1960   PROCupdatecard(dragicon%,"")
 1970   card$(dragicon%)=""
 1980   SYS "WimpExt_SetNumberIcon",,,main%,60,undo-1
 1990 ENDCASE
 2000 PROCcheckcards
 2010ENDPROC
 2020
 2030DEF PROCstartgame
 2040 PROCsetuppack
 2050 PROCshufflepack
 2060 FOR x=1 TO 52
 2070  PROCupdatecard(x,card$(x))
 2080 NEXT
 2090 aces%=FALSE
 2100 acecount%=0
 2110 FOR x=53 TO 56
 2120  chunk%!0=main%
 2130  chunk%!4=x
 2140  SYS "Wimp_GetIconState",,chunk%
 2150  $(chunk%!32)=""
 2160  SYS "WimpExt_SetIconStringN",,,main%,x,""
 2170 NEXT
 2180 undo=1
 2190 undo()=0
 2200 SYS "WimpExt_ShadeIcon",,,main%,57,1
 2210 SYS "WimpExt_ShadeIcon",,,main%,58,0
 2220 SYS "WimpExt_SetNumberIcon",,,main%,60,0
 2230 cheat%=FALSE
 2240 tc=0
 2250ENDPROC
 2260
 2270DEF FNsamesuit(to%,from%)
 2280 draggedsuit$=RIGHT$(card$(from%),1)
 2290 CASE to% OF
 2300  WHEN 1,14,27,40 : nexttosuit$=RIGHT$(card$(((to%-1)/13)+53),1)
 2310  OTHERWISE       : nexttosuit$=RIGHT$(card$(to%-1),1)
 2320 ENDCASE
 2330 IF draggedsuit$<>nexttosuit$ THEN =FALSE ELSE =TRUE
 2340=FALSE
 2350
 2360DEF FNnextcard(to%,from%)
 2370 draggedno$=LEFT$(card$(from%),1)
 2380 CASE draggedno$ OF
 2390  WHEN "2" : IF (to%=1 OR to%=14 OR to%=27 OR to%=40) THEN =TRUE ELSE =FALSE
 2400  WHEN "3","4","5","6","7","8","9"
 2410   next$=STR$(VALdraggedno$-1)
 2420  WHEN "1" : next$="9"
 2430  WHEN "J" : next$="1"
 2440  WHEN "Q" : next$="J"
 2450  WHEN "K" : next$="Q"
 2460 ENDCASE
 2470 nextcard$=LEFT$(card$(to%-1),1)
 2480 IF nextcard$<>next$ THEN =FALSE ELSE =TRUE
 2490=FALSE
 2500
 2510DEF PROCcheckcards
 2520 IF card$(13)<>"" OR card$(26)<>"" OR card$(39)<>"" OR card$(52)<>"" ENDPROC
 2530 FOR suit=1 TO 4
 2540  suit$=RIGHT$(card$(suit+52))
 2550  FOR card=1 TO 12
 2560   check$=card$(((suit-1)*13)+card)
 2570   IF RIGHT$(check$,1)<>suit$ ENDPROC
 2580   CASE card OF
 2590    WHEN 1,2,3,4,5,6,7,8 : number$=STR$(card+1)
 2600    WHEN 9  : number$="1"
 2610    WHEN 10 : number$="J"
 2620    WHEN 11 : number$="Q"
 2630    WHEN 12 : number$="K"
 2640   ENDCASE
 2650   IF LEFT$(check$,1)<>number$ ENDPROC
 2660 NEXT,
 2670 SYS "Wimp_ReportError","    Congratulations. You have completed the game in "+STR$undo+" moves.",&14,"Message From Patience"
 2680 !chunk%=main%
 2690 SYS "WimpExt_CloseLinked",,chunk%
 2700 PROCstartgame
 2710ENDPROC
 2720
 2730DEF PROCundo
 2740 IF undo=1 ENDPROC
 2750 undo-=1
 2760 IF undo=1 THEN SYS "WimpExt_ShadeIcon",,,main%,57,1
 2770 SYS "WimpExt_SetNumberIcon",,,main%,60,undo-1
 2780 PROCupdatecard(undo(undo,2),card$(undo(undo,1)))
 2790 PROCupdatecard(undo(undo,1),"")
 2800 card$(undo(undo,2))=card$(undo(undo,1))
 2810 card$(undo(undo,1))=""
 2820ENDPROC
 2830
 2840DEF PROCdoaces
 2850 counter=1
 2860 FOR x=1 TO 52
 2870  CASE LEFT$(card$(x),1) OF
 2880   WHEN "A"
 2890    PROCupdatecard(counter+52,card$(x))
 2900    PROCupdatecard(x,"")
 2910    card$(counter+52)=card$(x)
 2920    card$(x)=""
 2930    counter+=1
 2940  ENDCASE
 2950 NEXT
 2960 aces%=TRUE
 2970 SYS "WimpExt_ShadeIcon",,,main%,57,1
 2980 SYS "WimpExt_ShadeIcon",,,main%,58,1
 2990ENDPROC
 3000
 3010DEF PROCtry
 3020 empty=FNempty
 3030 IF empty=-1 THEN ENDPROC
 3040 tc+=1
 3050 CASE LEFT$(card$(empty-1),1) OF
 3060  WHEN "2","3","4","5","6","7","8"
 3070   nextcard$=STR$(VAL(LEFT$(card$(empty-1),1))+1)+RIGHT$(card$(empty-1),1)
 3080  WHEN "9"
 3090   nextcard$="1"+RIGHT$(card$(empty-1),1)
 3100  WHEN "1"
 3110   nextcard$="J"+RIGHT$(card$(empty-1),1)
 3120  WHEN "J"
 3130   nextcard$="Q"+RIGHT$(card$(empty-1),1)
 3140  WHEN "Q"
 3150   nextcard$="K"+RIGHT$(card$(empty-1),1)
 3160 ENDCASE
 3170 IF empty=1 OR empty=14 OR empty=27 OR empty=40 nextcard$="2"+RIGHT$(card$(((empty-1)/13)+53),1)
 3180 nextcard=-1
 3190 FOR x=1 TO 52
 3200  IF card$(x)=nextcard$ THEN nextcard=x
 3210 NEXT
 3220 IF nextcard=-1 ENDPROC
 3230   undo(undo,1)=empty
 3240   undo(undo,2)=nextcard
 3250   undo+=1
 3260   SYS "WimpExt_ShadeIcon",,,main%,57,0
 3270 PROCupdatecard(empty,card$(nextcard))
 3280 PROCupdatecard(nextcard,"")
 3290 card$(empty)=card$(nextcard)
 3300 card$(nextcard)=""
 3310   SYS "WimpExt_SetNumberIcon",,,main%,60,undo-1
 3320 IF tc<1000 PROCtry
 3330ENDPROC
 3340
 3350DEF FNempty
 3360 FOR x=1 TO 52
 3370  CASE card$(x) OF
 3380   WHEN ""
 3390    IF x=1 OR x=14 OR x=27 OR x=40 THEN =x
 3400    IF LEFT$(card$(x-1),1)="" THEN NEXT
 3410    IF LEFT$(card$(x-1),1)<>"K" THEN =x
 3420  ENDCASE
 3430 NEXT
 3440=-1
 3450
 3460DEF PROCtexture
 3470 CASE texture% OF
 3480  WHEN TRUE
 3490   texture%=FALSE
 3500   SYS "Wimp_ForceRedraw",-1,0,0,&7FFFFFFF,&7FFFFFFF
 3510  WHEN FALSE
 3520   texture%=TRUE
 3530   SYS "Wimp_ForceRedraw",-1,0,0,&7FFFFFFF,&7FFFFFFF
 3540 ENDCASE
 3550ENDPROC
 3560
 3570DEF PROCsaveit
 3580 SYS "WimpExt_GetIcon",,,options%,4 TO selected%
 3590 file%=OPENOUT($sbtext%)
 3600  FOR x=1 TO 56
 3610   PRINT#file%,card$(x)
 3620  NEXT
 3630  CASE selected% OF
 3640   WHEN 1
 3650    BPUT#file%,1
 3660    BPUT#file%,undo
 3670    FOR x=1 TO undo-1
 3680     BPUT#file%,undo(x,1)
 3690     BPUT#file%,undo(x,2)
 3700    NEXT
 3710   WHEN 0
 3720    BPUT#file%,0
 3730  ENDCASE
 3740 CLOSE#file%
 3750 SYS "OS_File",18,$sbtext%,&325
 3760 startsave%=FALSE
 3770ENDPROC
 3780
 3790DEF PROCdataload
 3800 IF chunk%!40<>805 ENDPROC
 3810 ptr=44
 3820 name$=""
 3830 WHILE chunk%?ptr<>0
 3840  name$+=CHR$(chunk%?ptr)
 3850  ptr+=1
 3860 ENDWHILE
 3870 card$()=""
 3880 cheat%=FALSE
 3890 aces%=TRUE
 3900 acecount%=4
 3910 tc=0
 3920 file%=OPENIN(name$)
 3930  FOR x=1 TO 56
 3940   INPUT#file%,card$(x)
 3950   PROCupdatecard(x,card$(x))
 3960  NEXT
 3970  qundo=BGET#file%
 3980  undo()=0
 3990  undo=1
 4000  CASE qundo OF
 4010   WHEN 1
 4020    nou=BGET#file%
 4030    undo=nou
 4040    SYS "WimpExt_SetNumberIcon",,,main%,60,undo-1
 4050    FOR x=1 TO undo-1
 4060     undo(x,1)=BGET#file%
 4070     undo(x,2)=BGET#file%
 4080    NEXT
 4090    SYS "WimpExt_ShadeIcon",,,main%,57,0
 4100    SYS "WimpExt_ShadeIcon",,,main%,58,1
 4110   WHEN 0
 4120    undo=1
 4130    undo()=0
 4140    SYS "WimpExt_ShadeIcon",,,main%,57,1
 4150    SYS "WimpExt_ShadeIcon",,,main%,58,0
 4160    SYS "WimpExt_SetNumberIcon",,,main%,60,0
 4170  ENDCASE
 4180 CLOSE#file%
 4190ENDPROC
 4200
 4210DEF PROCfindcard
 4220 !chunk%=main%
 4230 chunk%!4=5
 4240 SYS "Wimp_GetIconState",,chunk%
 4250 MOUSE TO
 4260 SYS "WimpExt_ShadeIcon",,,main%,5,1
 4270 SYS "WimpExt_ShadeIcon",,,main%,5,0
 4280ENDPROC

� � �error

�      chunk% 4096
(� messagebit%  256
2�       menu%  128
<�   progmenu%  128
F�     sbtext%  128
P�     card$(56)
Z�     undo(1000,2)
dț "<Patience$Dir>.Library"
n
xș "Hourglass_On"
��initialise
��loadtemplates
�	�icon
�	�menu
��startgame
�� PROCbanner
�ș "Hourglass_Smash"
�
��
�ș "WimpExt_PrePoll"
�$ș "Wimp_Poll",,chunk% � reason%
�,ș "WimpExt_Action",task%,chunk%,reason%
�Ȏ reason% �
�WHEN 0 : PROCwaitforbanner
� 1 : �redraw
)� 2 : ș "WimpExt_OpenLinked",,chunk%
"*� 3 : ș "WimpExt_CloseLinked",,chunk%
,� 6 : �mousepressed
6/� 7 : � startsave% �startsave � �finishdrag
@� 8 : �keypressed
J� 9 : �menuselection
T� 17,18 : �usermessage
^� WHEN 19 : PROCtransfailed
h�
r� �
|�
�
�ș "OS_GetEnv" � env$
�� �env$," -quit ") �
�' I%=�env$,""""):I%=�env$,"""",I%+1)
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� f$=�env$,I%)
�(� f$<>"" $(chunk%!44)=f$ : �dataload
��
�
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� Ȏ chunk%!24 �
�
  � 13
�   Ȏ chunk%!0 �
    � save%
     �quicksave

     �
&   �
0 �
:�
D
N� �sendhelp
Xhelp$ = "Patience"
bȎ messagebit%!32 �
l> � info% : help$="This is the Patience information window"
v~ � -2 : help$="This is the Patience icon. Click Select on it to bring up the main window, |Mand menu to bring up the menu"
�/ � main% : help$="This is the Main window."
�  Ȏ messagebit%!36 �
�
�  �
� �
�chunk%!00 = 256
�chunk%!12 = messagebit%!8
�chunk%!16 = &0503
�$(chunk%+20)= help$
�,ș "Wimp_SendMessage",17,chunk%,chunk%!4
��
�
�� �action(action$)
Ȏ action$ �
 � "saveok"
  �quicksave
   �
*
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4  �undo
>  �
H � "doaces"
R
  �doaces
\  �
f � "restart"
p  �startgame
z  �
� � "try"
�
  �try
�  �
� � "texture"
�  �texture
�  �
� � "savepos"
�  �quicksave
�  �
� � "findcard"
�  �findcard
�  �
��
�

� �updatecard(icon%,type$)
$ number$=�type$,1)
.! � number$="1" � number$="10"
8 type$=�type$,1)
B Ȏ type$ �
L  � "D" : sprite$="dia"
V  � "H" : sprite$="heart"
`  � "S" : sprite$="spade"
j  � "C" : sprite$="club"
t �
~ !chunk%=main%
� chunk%!4=icon%
�# ș "Wimp_GetIconState",,chunk%
� chunk%!8=0
� chunk%!12=0
�< � type$="" � $(chunk%!32)="" � $(chunk%!32)="S"+sprite$
�# ș "Wimp_SetIconState",,chunk%
�6 ș "WimpExt_SetIconStringN",,,main%,icon%,number$
��
�
�� �setuppack
� card$()=""
�
 cardno=0
 � suit=1 � 4

  � card=1 � 13
   cardno+=1
   Ȏ card �
(#    � 1    : card$(cardno)+="A"
2#    � 10   : card$(cardno)+="1"
<#    � 11   : card$(cardno)+="J"
F#    � 12   : card$(cardno)+="Q"
P#    � 13   : card$(cardno)+="K"
Z      : card$(cardno)+=�card
d   �
n   Ȏ suit �
x     � 1 : card$(cardno)+="D"
�     � 2 : card$(cardno)+="H"
�     � 3 : card$(cardno)+="C"
�     � 4 : card$(cardno)+="S"
�   �
� �,
��
�
�� �shufflepack
� ș "Hourglass_On"
� � shuffle=1 � 10000
�"  Ȕ card$(�(52)),card$(�(52))
� �
� ș "Hourglass_Smash"
�

� �dragcard(window%,icon%)
" dragicon%=icon%
, chunk%!0=main%
6 chunk%!4=icon%
@# ș "Wimp_GetIconState",,chunk%
J $(chunk%!32)=valid$
T sprite$=�valid$,�valid$-1)
^E ș "WimpExt_DragIcon",%111001111,wsprites%,main%,icon%,sprite$,0
h�
r
|� �finishdrag
�% ș "Wimp_GetPointerInfo",,chunk%
� � chunk%!12<>main% � �
�% � chunk%!16<1 � chunk%!16>56 � �
� icon%=chunk%!16
� Ȏ aces% �
�	  � �
�&   � �card$(dragicon%),1)<>"A" � �
�   � icon%<53 � icon%>56 �
�*   �updatecard(icon%,card$(dragicon%))
�$   card$(icon%)=card$(dragicon%)
�    �updatecard(dragicon%,"")
�   card$(dragicon%)=""
�   acecount%+=1
   � acecount%=4 � aces%=�
*   ș "WimpExt_ShadeIcon",,,main%,57,1
*   ș "WimpExt_ShadeIcon",,,main%,58,1
&   �
0	  � �
:   � card$(icon%)<>"" � �
D(   � ��nextcard(icon%,dragicon%) � �
N(   � ��samesuit(icon%,dragicon%) � �
X   �
b   cheat%=�
l   undo(undo,1)=icon%
v   undo(undo,2)=dragicon%
�   undo+=1
�*   ș "WimpExt_ShadeIcon",,,main%,57,0
�*   �updatecard(icon%,card$(dragicon%))
�$   card$(icon%)=card$(dragicon%)
�    �updatecard(dragicon%,"")
�   card$(dragicon%)=""
�3   ș "WimpExt_SetNumberIcon",,,main%,60,undo-1
� �
� �checkcards
��
�
�� �startgame
� �setuppack
 �shufflepack
 � x=1 � 52
  �updatecard(x,card$(x))
  �
* aces%=�
4 acecount%=0
> � x=53 � 56
H  chunk%!0=main%
R  chunk%!4=x
\$  ș "Wimp_GetIconState",,chunk%
f  $(chunk%!32)=""
p.  ș "WimpExt_SetIconStringN",,,main%,x,""
z �
� undo=1
�
 undo()=0
�( ș "WimpExt_ShadeIcon",,,main%,57,1
�( ș "WimpExt_ShadeIcon",,,main%,58,0
�, ș "WimpExt_SetNumberIcon",,,main%,60,0
�
 cheat%=�
�	 tc=0
��
�
�� �samesuit(to%,from%)
�" draggedsuit$=�card$(from%),1)
�
 Ȏ to% �
�;  � 1,14,27,40 : nexttosuit$=�card$(((to%-1)/13)+53),1)
	,         : nexttosuit$=�card$(to%-1),1)
	 �
	* � draggedsuit$<>nexttosuit$ � =� � =�
	$=�
	.
	8� �nextcard(to%,from%)
	B  draggedno$=�card$(from%),1)
	L Ȏ draggedno$ �
	V<  � "2" : � (to%=1 � to%=14 � to%=27 � to%=40) � =� � =�
	`#  � "3","4","5","6","7","8","9"
	j   next$=�(�draggedno$-1)
	t  � "1" : next$="9"
	~  � "J" : next$="1"
	�  � "Q" : next$="J"
	�  � "K" : next$="Q"
	� �
	� nextcard$=�card$(to%-1),1)
	�! � nextcard$<>next$ � =� � =�
	�=�
	�
	�� �checkcards
	�F � card$(13)<>"" � card$(26)<>"" � card$(39)<>"" � card$(52)<>"" �
	� � suit=1 � 4
	�  suit$=�card$(suit+52))
	�  � card=1 � 12
'   check$=card$(((suit-1)*13)+card)

   � �check$,1)<>suit$ �
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(    � 9  : number$="1"
2    � 10 : number$="J"
<    � 11 : number$="Q"
F    � 12 : number$="K"
P   �
Z   � �check$,1)<>number$ �
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n} ș "Wimp_ReportError","    Congratulations. You have completed the game in "+�undo+" moves.",&14,"Message From Patience"
x !chunk%=main%
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� �startgame
��
�
�� �undo
� � undo=1 �
� undo-=1
�3 � undo=1 � ș "WimpExt_ShadeIcon",,,main%,57,1
�1 ș "WimpExt_SetNumberIcon",,,main%,60,undo-1
�2 �updatecard(undo(undo,2),card$(undo(undo,1)))
�! �updatecard(undo(undo,1),"")
�, card$(undo(undo,2))=card$(undo(undo,1))
� card$(undo(undo,1))=""
�


� �doaces
" counter=1
, � x=1 � 52
6  Ȏ �card$(x),1) �
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J(    �updatecard(counter+52,card$(x))
T    �updatecard(x,"")
^"    card$(counter+52)=card$(x)
h    card$(x)=""
r    counter+=1
|  �
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�( ș "WimpExt_ShadeIcon",,,main%,58,1
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� empty=�empty
� � empty=-1 � �
�
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�>   nextcard$=�(�(�card$(empty-1),1))+1)+�card$(empty-1),1)
  � "9"
'   nextcard$="1"+�card$(empty-1),1)
  � "1"
&'   nextcard$="J"+�card$(empty-1),1)
0  � "J"
:'   nextcard$="Q"+�card$(empty-1),1)
D  � "Q"
N'   nextcard$="K"+�card$(empty-1),1)
X �
bZ � empty=1 � empty=14 � empty=27 � empty=40 nextcard$="2"+�card$(((empty-1)/13)+53),1)
l nextcard=-1
v � x=1 � 52
�'  � card$(x)=nextcard$ � nextcard=x
� �
� � nextcard=-1 �
�   undo(undo,1)=empty
�   undo(undo,2)=nextcard
�   undo+=1
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�' �updatecard(empty,card$(nextcard))
� �updatecard(nextcard,"")
�! card$(empty)=card$(nextcard)
� card$(nextcard)=""
�3   ș "WimpExt_SetNumberIcon",,,main%,60,undo-1
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*  Ȏ card$(x) �

4   � ""

>'    � x=1 � x=14 � x=27 � x=40 � =x

H    � �card$(x-1),1)="" � �

R"    � �card$(x-1),1)<>"K" � =x

\  �

f �

p=-1

z

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�	  � �

�   texture%=�

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� �

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� �saveit

�2 ș "WimpExt_GetIcon",,,options%,4 � selected%
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8
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B    �#file%,1
L    �#file%,undo
V    � x=1 � undo-1
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j     �#file%,undo(x,2)
t	    �
~
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�    �#file%,0
�  �
� �#file%
�" ș "OS_File",18,$sbtext%,&325
� startsave%=�
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� � chunk%!40<>805 �
� ptr=44
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� ȕ chunk%?ptr<>0
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  ptr+=1
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(
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2 aces%=�
< acecount%=4
F	 tc=0
P file%=�(name$)
Z  � x=1 � 56
d   �#file%,card$(x)
n   �updatecard(x,card$(x))
x  �
�  qundo=�#file%
�  undo()=0
�  undo=1
�  Ȏ qundo �
�
   � 1
�    nou=�#file%
�    undo=nou
�4    ș "WimpExt_SetNumberIcon",,,main%,60,undo-1
�    � x=1 � undo-1
�     undo(x,1)=�#file%
�     undo(x,2)=�#file%
�	    �
�+    ș "WimpExt_ShadeIcon",,,main%,57,0
+    ș "WimpExt_ShadeIcon",,,main%,58,1

   � 0
    undo=1
"    undo()=0
,+    ș "WimpExt_ShadeIcon",,,main%,57,1
6+    ș "WimpExt_ShadeIcon",,,main%,58,0
@/    ș "WimpExt_SetNumberIcon",,,main%,60,0
J  �
T �#file%
^�
h
r� �findcard
| !chunk%=main%
� chunk%!4=5
�# ș "Wimp_GetIconState",,chunk%
�	 ȗ �
�' ș "WimpExt_ShadeIcon",,,main%,5,1
�' ș "WimpExt_ShadeIcon",,,main%,5,0
��
�
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