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DemoGuide
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
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Morpheus Demonstration Version The First Commercial 32-bit Acorn Morphing Package � 1993 Oregan Software Developments ---------------------------------------------------------- This demo version of Morpheus will not allow you to save any morphed images, animated or still frame, but will allow you to create a single morphed image displayed in a desktop window. If you find that a certain feature does not work, it will invariably be because it is not supposed to, as this demonstration version is for evaluation purposes only. ---------------------------------------------------------- The Full version of Morpheus costs just �34.95 fully inclusive and is available from: Oregan Software Developments 36 Grosvenor Avenue Streetly Sutton Coldfield B74 3PE Tel : 021 353 6044 Access/Visa Orders Same day Dispatch. Morpheus is also available from all good Acorn dealers. ---------------------------------------------------------- This documentation attempts to guide you through the various facilities offered by Morpheus, as comprehensively as possible in a text file. The full version of Morpheus is supplied with a clear, illustrated manual, to ensure that every user will get to grips with Morpheus and will be happily morphing in a very short period of time. ---------------------------------------------------------- INTRODUCTION ------------ What is morphing, and what is Morpheus? Morphing is a technique used to distort images to create the effect of one image transforming into another image. The term morph comes from the word metamorphosis. Morphing is often seen in TV commercials, sci-fi movies and music videos. Some of the best known examples are from the George Lucas movie Willow, Terminator 2 and Michael Jackson's video Black and White. As morphing has become more and more popular in movies and commercials, programs to perform morphing have become available to owners of Amigas, Macs and PCs, although these packages are generally rather expensive. This is where Morpheus takes the stage: Morpheus can perform morphing on sprites (256 colours or 256 greytones) and Clear images (256 greytones or 24 bpp colours/ 16777216 colours). Clear is a file format devised by John Kortink and can be read by Translator or by ChangeFSI, which is part of the Risc OS 3 application suite. Morpheus can output the morphed images in a variety of formats, including sprites in 256 colours, 256 greytones, Clear 24bpp, sprites in 16 greytones and 15bpp RGB (P15) images. To allow for very large images to be morphed, Morpheus can use disc/memory swapping, thus making it possible in ideal cases to morph images as large as 2000x2000 pixels in 24bpp colour (12Mb per image) on a 4Mb machine. And all of this can be done whilst completely multitasking in the Risc OS desktop environment. VOCABULARY ---------- When you morph, you create a series of images (frames) transforming one image (the start image) into another (the end image). The way the two images are merged depends on the grid. The grid is made up of a number of rows (going from left to right on the images) and columns (top to bottom). Wherever a row and a column intersect there is a knot. To each knot is attached 2, 3 or 4 vectors (these vectors are part of the rows and columns) and when you move a knot you automatically move one end of the vectors appended to the knot, thereby distorting the grid. Below the grid are a number of guide lines. These are simply highlighted vectors and have no effect at all on the result. However, they are very useful when editing the grid. The images can be thought of as being divided into a number of areas, each area defined by four knots, one in each corner. Each area in the start image has a 'brother' in the end image and the morphing process is simply to create a number of intermediate frames where each area in the start image is transformed into the brother-area in the end image, by altering the shape of the area, and the colours of the pixels inside the area. So morphing can be seen as the combination of two processes: distortion of the areas, and blending of the colours. The knots are gathered in groups (1-8) and each group can move at a different speed. If a knot doesn't belong to a group, then it is said to have a path, which means that it moves from the position in the start image, to the position in the end image along a bezier curve while the grouped knots move along a straight line. GETTING STARTED --------------- To start Morpheus, double-click on the Morpheus icon in the Filer window. The program installs itself onto the icon bar and is now ready to accept input. Input files for Morpheus are directories, containing the images that you want to morph. Drag the UffeBrooke directory to the Morpheus icon on the iconbar, and two windows will appear. One is titled UffeBrooke::Start image, the other is titled UffeBrooke::End image. On top of each image is the grid, displayed in red, and to the left of the start image is the toolbox. To morph you simply click Menu while the pointer is inside either of the windows, and select the menu option Morph-Single frame. This will open a window allowing you to specify the output format of the image. This is initially set to 256 colours because that is the format of the input images. Click Select on the 'Morph' icon at the bottom of the window and wait 5-10 seconds. A third window will appear, showing the morphed image. This image will probably look rather strange, as it is merely an inbetween stage. However, if you create a 20 frames animation and view it at 25 or 50 frames per second, the illusion of metamorphosis is almost perfect. The morphed image will be saved to a directory inside the Morpheus application, unless you change the path in the writable icon to the right of the sprite icon. You can do this by either typing in a new path or by dragging the sprite icon to a Filer window. The two lines (a horizontal and a vertical) that appear whenever the mouse is inside either the start or end image window are called the cursor. The cursor can be turned off, or can be set to show either the pointer's position or the position of the knot closest to the pointer, this is the default. The default is controlled from the Options window. Although Morpheus can output images in 7 different formats, only 3 of these, 256 colours, 256 greytones and 16 greytones, can be displayed by Morpheus. To view the other formats you should use ChangeFSI which is supplied on the Risc OS 3 Applications disc, or Translator. MODES ----- Depending on what you're doing, Morpheus will be in one of 4 different modes: Edit mode is where you can move the knots. Path edit mode allows you to edit the path along which a particular knot moves. Guideline mode will let you set or remove guidelines. Alter group mode is where you can change which group a knot belongs to. All modes are entered by clicking on their icons in the toolbox. THE MENUS --------- Menu terms ---------- All menu options/entries will appear as Bold text. Menu simply refers to the middle button of the mouse. Whenever a menu entry ends with '...' it means that selecting this entry will either open a window or require that you do something, for example dragging a box. The iconbar menu ----------------- The iconbar menu appears when you click Menu on the Morpheus icon on the iconbar. Info leads to a window showing the name, version, author, date and serial no. of the program. Options... will open the options window. Quit will quit the program. The Main menu ------------- The main menu appears when you click Menu whilst over either the start or end image. The File submenu ---------------- Info leads to a window showing miscellaneous information about the file. Save setup allows you to save the current setup (grid size, grid colour, groups etc.). Options... will open the options window. Drop file will remove the file from Morpheus' workspace. The Grid submenu ----------------- The grid submenu controls the grid and the knots. Tools are a selection of tools for manipulating the grid. Reset grid will reset the grid to a standard regular grid. Export grid will copy the grid from the start window to the end window, or the other way around, depending on in which window you clicked Menu. Reset groups will reset all knots (also those with a path) to the specified group. Reset paths will reset all paths to straight lines. Size allows you to alter the size of the grid. This will also reset the grid. Adjust grid allows you to insert extra rows or columns in the grid without destroying the position of the existing knots. The Grid tools submenu ---------------------- Tidy border will move all knots on the edge of the grid out to the border of the image. Move row allows you to move a row of knots up or down, and is only accessible when the cursor is set to Closest. Move column allows you to move a column to the left or right. Like Move row, the row/column affected is the one pointed at by the cursor when you clicked Menu. Fit in area... will let you drag a box in either the start or end window and will then squeeze the grid to fit inside the box. Fit to image will scale the grid to fill the whole image. Straighten row will move all knots in the current row, that is, in the row pointed at by the cursor when you click Menu, so that they form a straight line. Straighten column works like Straighten row. The Morph submenu ----------------- This is the core of the program. The various options are described in detail in the next chapter. Single frame... opens a window allowing you to morph a single frame. Sequence of frames... allows you to morph a series of single frames. Animation will let you save a series of frames as an animation. Uncompressed Replay saves the animation as a Replay film. ViA saves animation as ViA file The Frames submenu ------------------ This controls the number of frames in the animation. No. of frames allows you to set the desired number of frames, and automatically calculates how much disc space is required for the frames. Timing leads to a window where you can alter the timing of each frame, eg. move frame no. 5 from time=0.3 to time=0.35 etc. The frames are indicated by a red line. Intervals is a collection of preset frame intervals. Regular will position the frames at regular intervals etc. The effect of each option can be seen in the Timing window. The Group submenu ------------------ This leads to another submenu with 8 entries, one for each of the 8 groups of knots. Each submenu entry will open a window that will let you edit the speed at which that particular group of knots move. The Abort submenu ------------------ This is only accessible whilst Morpheus is running a multitasking calculation, and will simply abort the job. The Output format menu ---------------------- This allows you to select the format (sprite, Clear etc.) of the morphed image. The menu appears when you click Menu on the writable icon that displays the current format in the Morph Single frame, or Morph Sequence of frames window and is described in detail in the next chapter. The different formats are described in appendix Formats. MORPHING -------- The frames in a morphed animation can be thought of as snapshots of the morph process, taken at any given time from time=0.0 (the start) to time=1.0 (the end). Besides being able to create a series of frames, Morpheus will also let you create a snapshot at any given time. Single frame ------------ The single frame creation is controlled by the Single frame window which is opened by selecting the menu option Morph-Single frame from the main menu. The format of the morphed image is selected using the 4 radio icons in the middle. Clear 24bpp, Sprite (grey) and Sprite (colour) are the most commonly used formats, but others are available by clicking Menu on the icon below 'Clear 24bpp'. This will bring up the output format menu, with 7 entries. For a full description of the formats, please refer to the Formats appendix. The 'Auto save only' option which only accessible if the option 'Auto save' in the option window is on, controls whether the morphed image is to be saved somewhere other than in the directory with the start and end images. If 'Auto save' is off or if 'Auto save only' is off you should drag the icon in the top left corner of the window to a suitable directory to indicate where you want the image saved. The path to that directory will be shown in the writable icon to the right of the sprite/Clear file icon. The default path is Morpheus:Morphed which means that the image will be saved as Morpheus.Images.Morphed. If this is left unchanged, the images will be saved to a directory called 'Images' inside the !Morpheus application folder. The 'At time' option lets you create a snapshot at any given time, between 0.0 and 1.0 The 'Frame #' option lets you create a snapshot at the time of any of the set frame times, in the Timing window. In both cases, the time/frame number should be entered in the writable icon. The 'Cancel' icon will simply close the window, while the 'Morph' icon will start the morphing process. If the option 'Instant morph' is set on in the options window, morphing will start when you drag the file icon to a directory. Sequence of frames ------------------ During testing and editing of the grid you will typically create one frame at a time, using the Single frame window. However, the real beauty of morphing can only be seen by creating an animation. The Sequence of frames window is opened when you select the menu option Morph-Sequence of frames from the main menu. The layout is very similar to that of the Single frame window, except that the Sprite/Clear file icon has been substituted with a directory, The path name of that directory can be altered by dragging the icon to a directory viewer, or by typing another path name in the writable icon. The 'All frames' options will create all the frames, while the 'Frames #' options will create only those frames listed in the writable icon. If you want to create frames 1, 3, 5 and 7 to 10, you could enter this as 1,3,5,7-10. Animation --------- This will save the morphed images as an animation. The frames will be scaled to the size given in the icon at the bottom of the window, and the output format will always be 256 colours. The size of the frames should always be a multiple of 16 pixels wide and a multiple of 4 pixel high. If not, Morpheus will simply crop the extra pixels. The animation can either be multitasking, or single tasking, by toggling the icon at the bottom of this window. The frames are delta compressed, giving a typical compression between 0% (worst case) and >90% (best case). Uncompressed Replay ------------------- This will create an uncompressed Replay file (160x128 pixels in 15bpp RGB, 24 frames). Details can be found in appendix Replay. ViA --- Drag the ViA icon to a directory viewer, and Morpheus will create a ViA file (no audio) with the selected number of frames. The file will be filled with blank frames until the number of frames is a multiple of 25. (More accurately 27, as the last two frames contain the non existent audio) The images will be scaled to fit the 160x128 pixels of a ViA frame. Animation/Replay generation will only be available if disc/ memory-swapping is disabled. LOADING ------- Morpheus input files come in the form of directories. The directory should include two files 'Start' and End' holding the images to morph and two files 'Sprite1' and 'Sprite2' holding the images to display while the grid is being edited. If either the 'Start' or the 'End' file is missing then 'Sprite1' and 'Sprite2' will be used for both purposes, and in that case they must be sprites in either 256 colours or 256 greytones. If 'Start' and 'End' are present then these should be either sprite files (256 colours or 256 greytones) or Clear files (256 greytones or 24 bpp colour). In either case, 'Sprite1' and 'Sprite2' will be used for display only and may therefore be in any number of colours. However, if 'Start' and 'End' are sprite files then the sprites in 'Sprite1' and 'Sprite2' should be made in modes with the same pixel size (OS-units per pixel) as the sprites in Start and End. For example, Mode 0 and Mode 15 have the same pixel size (2�4) and so do Mode 19 and Mode 28. Sprite files should always hold only one sprite and this sprite should neither have mask nor palette (except if the sprite is in 256 greytones in which case a palette is necessary). The mask/palette will be removed if present. The size of 'Sprite1' should be exactly the same as the size of 'Sprite2'. And the size of 'Start' should be exactly the same as the size of 'End'. If a file called !Morph is present inside the input directory then the setup/grid will be read from this, otherwise a default grid will be used. All other files in the input directory are ignored. So, to create a file for Morpheus you first need to create a directory, then copy the two images to the directory. If the files are very large or if they are Clear files, you should name them 'Start' and 'End' and create two sprite files 'Sprite1' and 'Sprite2' holding the same images but in fewer colours (eg Mode 0 copies of Mode 15 images, or Mode 18 copies of 24bpp Clear files). Clicking on the Morpheus icon on the icon bar when no file is loaded, will present you with a window, where you may drag your 'Sprite1' and 'Sprite2' files, and drag an input directory for Morpheus off. This also offers the option of automatically scaling the sprites to be the same size. SAVING ------ The morphed images are always saved somewhere. If the option 'Auto save' is on then a copy of all morphed images are saved in the directory holding the Start/End/Sprite1/ Sprite2/!Morph files. Images created at a given time are auto-saved as MorphT=<time>, eg MorphT=050, while frames are auto- saved as MorphF=<frame>, eg MorphF=001. Single images are saved with the name given in the Single frame window. The frames in a sequence of frames are saved to the directory given in the Sequence of frames window. Each frame are named Frame<frame>, eg Frame030. The setup, that is the grid, zoom factors, knot groups, grid colour etc. can be saved by selecting the menu option File-Save setup from the main menu. The setup is saved as !Morph in the directory holding the images. Animations/Replay movies are saved wherever you drag their icons. THE TOOLBOX ----------- The toolbox is attached to the left side of the window holding the start image. From top to bottom, left to right, the icons are: Zoom which allows you to select an area and enlarge it. This is done by dragging a box in either the start or end window, just like when selecting a number of objects in Draw. Set guidelines enters the guideline mode. When you click Select or Adjust on a knot, Morpheus will cycle through the 4 possible combinations of guidelines that can be attached to a knot (none, left, down, left and down). Remember, guidelines have no effect on the morphing. Morph Single Frame window will simply open the the morph single frame window. Morph Sequence of Frames window opens the morph sequence of frames window. Set group enters the alter group mode. When you click Select or Adjust on a knot, Morpheus will cycle thru the 8 possible groups. Edit path enters the path mode. When you click Select on a knot it will be toggle from being in a group to having a path. If the knot already has a path, Select will remove the path and put the not in group #3 (red). Adjust on a knot with a path will open the path editor. Show grid toggles the grid on/off. When the grid is off the guidelines will be shown and you can enter guideline mode. Edit enters the edit mode. This will allow you to move the knots. An option 'Adjust moves both start and end' is available in the options window, which, when set, will move the knot over both the start and end image when you're using Adjust. THE GRID -------- The first time you load a file into Morpheus a default grid (10�10 knots) will be applied. The size of the grid is important so take your time to consider how many knots you need. More knots means better control over the image but it also means that it requires much more time to position the knots. Typically 15�15 or 20�20 will be sufficient, but Morpheus allows grids in any size from 3�3 to 50�50. If you are unsure, use one knot per 20 pixels (in both directions). Of course, if you only want a small part of the image to be affected by the morphing then you don't need as large a grid as when all of the image morphs. THE OPTIONS WINDOW ------------------ The option window appears when you select the menu option File-Options... from the main menu, or the menu option Options... from the icon bar menu. 'Disable DMA' disables video and audio DMA during calculation. The computer, especially ARM2s in hi-res modes will run much faster. The hourglass will be shown If this option is off (DMA enabled). This option will be shaded inaccessible if the option 'Multi-task' is set. 'Multi-task' will make almost all calculations multi-tasking. The exceptions are when saving as animation or Replay. 'Show toolbox' is self-explanatory. 'Auto-save' will save a copy of the morphed image in the directory holding the start and end images. Thus you don't have to worry about where to save the image. However, it is very easy to hit the '77 files per directory' limit, set by Acorn when this option is on. 'Instant morph' will start morphing immediately after you have dragged the file icon from the Single frame, or Sequence of frames window to a suitable directory, instead of waiting for you to press the 'Morph' icon. The different 'cursor' types have already been explained. 'The options in the 'Morph control' box are explained later. 'Show knots' will toggle the knots on/off. Beware, you can only alter/edit the group to which a knot belongs when the knots are shown. MEMORY SWAPPING --------------- This allows you to morph even very large images on a 1Mb machine and even larger (in fact huge) images on a 4Mb machine. Swapping means that only part of the image is held in memory, the rest is still on disc, and when the morphing routine needs another part of the image, the old part is written back to disc and the new part is loaded. The size of each chunk depends on the vertical size of the grid, more rows means smaller chunks and therefore requires less memory and allows larger images. The 'Swap input files above' and 'Swap output file when above' options will force the start and end images to be swapped when they are larger than a given size. Of course, the morphing will be slower, proportionately to the transfer speed of your disc system. MORPH CONTROL ------------- These options are for the more experienced user. Morpheus does all calculations in 32 bit fixed point, with the bottom 8 bits being the decimals, so when it has calculated the position of a pixel it will seldom be an integer. When 'Anti-aliasing' is OFF, the colour of the nearest pixel will be used, but when ON the colours of the four nearest pixels will be read and weighted to give the final colour. This is much slower and in most cases gives an inferior result, but in some cases it is necessary to use 'Anti- aliasing' to avoid poor rendering. This is especially the case when an area in the start image is stretched to many times its original size in the end image and/or when the images are very heavily dithered. 'Enable blending' will allow you to blend-only, that is, no area-distortion. If this option is off, Morpheus will use faster routines to calculate the colours in an area that doesn't change its shape/size. 'Read start image from', 'Read end image from' controls where the colours of the pixels are read. 'Read start grid from', 'Read end grid from' can be used to change which pixels are read. Number of frames ---------------- The number of frames to be calculated can be controlled from the No. of frames window which appears when you select the menu option Frames-No. of frames from the main menu. The number of frames can be set using the up and down arrows. The disc space required for the frames is shown below. The number of frames remain unchanged until you click 'OK'. Although Morpheus allows as much as 64 frames per animation, usually you will need no more than 20 or 30. At 50 frames per second, this will give the most convincing morphing. ZOOM ---- The zoom window appears when you select the menu option Zoom from the main menu. Each image start, end and the morphed frame can be shown in magnifications from 10% to 999%. The current scale is shown to the left of the two arrows. These are used to increment or decrement the scale factor. Like the four preset icons, this has no effect until you click 'OK'. MORPH SPEED ----------- Grouped knots ------------- The morph speed means the speed at which the knots move from their position in the start image, to their position in the end image. This can be controlled separately for each of the 8 groups, but in most cases the default setting is good enough. Furthermore, each group can have its own name in, this case 'Left eye'. The morph speed window appears when you select either of the 8 submenu entries from the menu option Group in the main menu. In the example above, group #3 doesn't move before time=0.4. It then rapidly moves to the end position at time=0.7 and stays there the rest of the morph time. The changes aren't stored until you click 'OK'. 'Reset' will reset the graph to a straight line. 'Cancel' will undo all changes since last click on 'OK'. The graph (which is divided into 10 lines) is moved by clicking Select inside the graph area. Knots with a path ----------------- Some knots have a path, instead of belonging to a group. This means they move along a Bezier-curve on their way from the start position to the end position. Each knot has its own path, defined by the start and end points plus two control points. The start and end points can be moved like any other knot can be moved, by entering the edit mode, (see Toolbox) but the control points can only be moved using the path editor. The path editor appears when you click Adjust on a knot while in path edit mode (see Toolbox). The path editor allows you to drag the controls points to a new position and shows you the path along which the knot will move. If you enter the path editor from the start image window, the start image will be shown as the backdrop for the editor, and if you enter the editor from the end image window, the end image will be shown. The start and end knots are shown in blue, while the path and the control points are shown in inverse. Path tools menu --------------- Selected by clicking Menu whilst over the path editor. 'Straighten' converts the path to a straight line. 'Copy from neighbours' calculates a path that follows the neighbouring paths. 'Copy to neighbours' copies the path to all knots that surround the edited knot. 'Show all' show all knots with a path. 'Draw neighbours' Toggles the neighbour paths on/off.
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63 61 75 73 65 20 69 74 |ly be because it| 000001d0 20 69 73 20 6e 6f 74 20 73 75 70 70 6f 73 65 64 | is not supposed| 000001e0 20 74 6f 2c 20 61 73 20 74 68 69 73 0a 64 65 6d | to, as this.dem| 000001f0 6f 6e 73 74 72 61 74 69 6f 6e 20 76 65 72 73 69 |onstration versi| 00000200 6f 6e 20 69 73 20 66 6f 72 20 65 76 61 6c 75 61 |on is for evalua| 00000210 74 69 6f 6e 20 70 75 72 70 6f 73 65 73 20 6f 6e |tion purposes on| 00000220 6c 79 2e 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |ly..------------| 00000230 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000250 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a |--------------..| 00000260 54 68 65 20 46 75 6c 6c 20 76 65 72 73 69 6f 6e |The Full version| 00000270 20 6f 66 20 4d 6f 72 70 68 65 75 73 20 63 6f 73 | of Morpheus cos| 00000280 74 73 20 6a 75 73 74 0a a3 33 34 2e 39 35 20 66 |ts just..34.95 f| 00000290 75 6c 6c 79 20 69 6e 63 6c 75 73 69 76 65 20 61 |ully inclusive a| 000002a0 6e 64 20 69 73 20 61 76 61 69 6c 61 62 6c 65 20 |nd is available | 000002b0 66 72 6f 6d 3a 0a 0a 4f 72 65 67 61 6e 20 53 6f |from:..Oregan So| 000002c0 66 74 77 61 72 65 20 44 65 76 65 6c 6f 70 6d 65 |ftware Developme| 000002d0 6e 74 73 0a 33 36 20 47 72 6f 73 76 65 6e 6f 72 |nts.36 Grosvenor| 000002e0 20 41 76 65 6e 75 65 0a 53 74 72 65 65 74 6c 79 | Avenue.Streetly| 000002f0 0a 53 75 74 74 6f 6e 20 43 6f 6c 64 66 69 65 6c |.Sutton Coldfiel| 00000300 64 0a 42 37 34 20 33 50 45 0a 0a 54 65 6c 20 3a |d.B74 3PE..Tel :| 00000310 20 30 32 31 20 33 35 33 20 36 30 34 34 20 41 63 | 021 353 6044 Ac| 00000320 63 65 73 73 2f 56 69 73 61 20 4f 72 64 65 72 73 |cess/Visa Orders| 00000330 20 53 61 6d 65 20 64 61 79 20 44 69 73 70 61 74 | Same day Dispat| 00000340 63 68 2e 0a 0a 4d 6f 72 70 68 65 75 73 20 69 73 |ch...Morpheus is| 00000350 20 61 6c 73 6f 20 61 76 61 69 6c 61 62 6c 65 20 | also available | 00000360 66 72 6f 6d 20 61 6c 6c 20 67 6f 6f 64 20 41 63 |from all good Ac| 00000370 6f 72 6e 20 64 65 61 6c 65 72 73 2e 0a 2d 2d 2d |orn dealers..---| 00000380 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000003b0 2d 2d 2d 2d 2d 2d 2d 0a 0a 54 68 69 73 20 64 6f |-------..This do| 000003c0 63 75 6d 65 6e 74 61 74 69 6f 6e 20 61 74 74 65 |cumentation atte| 000003d0 6d 70 74 73 20 74 6f 20 67 75 69 64 65 20 79 6f |mpts to guide yo| 000003e0 75 20 74 68 72 6f 75 67 68 20 74 68 65 0a 76 61 |u through the.va| 000003f0 72 69 6f 75 73 20 66 61 63 69 6c 69 74 69 65 73 |rious facilities| 00000400 20 6f 66 66 65 72 65 64 20 62 79 20 4d 6f 72 70 | offered by Morp| 00000410 68 65 75 73 2c 20 61 73 20 63 6f 6d 70 72 65 68 |heus, as compreh| 00000420 65 6e 73 69 76 65 6c 79 0a 61 73 20 70 6f 73 73 |ensively.as poss| 00000430 69 62 6c 65 20 69 6e 20 61 20 74 65 78 74 20 66 |ible in a text f| 00000440 69 6c 65 2e 0a 0a 54 68 65 20 66 75 6c 6c 20 76 |ile...The full v| 00000450 65 72 73 69 6f 6e 20 6f 66 20 4d 6f 72 70 68 65 |ersion of Morphe| 00000460 75 73 20 69 73 20 73 75 70 70 6c 69 65 64 20 77 |us is supplied w| 00000470 69 74 68 20 61 20 63 6c 65 61 72 2c 0a 69 6c 6c |ith a clear,.ill| 00000480 75 73 74 72 61 74 65 64 20 6d 61 6e 75 61 6c 2c |ustrated manual,| 00000490 20 74 6f 20 65 6e 73 75 72 65 20 74 68 61 74 20 | to ensure that | 000004a0 65 76 65 72 79 20 75 73 65 72 20 77 69 6c 6c 20 |every user will | 000004b0 67 65 74 20 74 6f 0a 67 72 69 70 73 20 77 69 74 |get to.grips wit| 000004c0 68 20 4d 6f 72 70 68 65 75 73 20 61 6e 64 20 77 |h Morpheus and w| 000004d0 69 6c 6c 20 62 65 20 68 61 70 70 69 6c 79 20 6d |ill be happily m| 000004e0 6f 72 70 68 69 6e 67 20 69 6e 20 61 20 76 65 72 |orphing in a ver| 000004f0 79 0a 73 68 6f 72 74 20 70 65 72 69 6f 64 20 6f |y.short period o| 00000500 66 20 74 69 6d 65 2e 0a 2d 2d 2d 2d 2d 2d 2d 2d |f time..--------| 00000510 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000540 2d 2d 0a 0a 49 4e 54 52 4f 44 55 43 54 49 4f 4e |--..INTRODUCTION| 00000550 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 57 68 |.------------.Wh| 00000560 61 74 20 69 73 20 6d 6f 72 70 68 69 6e 67 2c 20 |at is morphing, | 00000570 61 6e 64 20 77 68 61 74 20 69 73 20 4d 6f 72 70 |and what is Morp| 00000580 68 65 75 73 3f 20 4d 6f 72 70 68 69 6e 67 20 69 |heus? Morphing i| 00000590 73 20 61 0a 74 65 63 68 6e 69 71 75 65 20 75 73 |s a.technique us| 000005a0 65 64 20 74 6f 20 64 69 73 74 6f 72 74 20 69 6d |ed to distort im| 000005b0 61 67 65 73 20 74 6f 20 63 72 65 61 74 65 20 74 |ages to create t| 000005c0 68 65 20 65 66 66 65 63 74 20 6f 66 0a 6f 6e 65 |he effect of.one| 000005d0 20 69 6d 61 67 65 20 74 72 61 6e 73 66 6f 72 6d | image transform| 000005e0 69 6e 67 20 69 6e 74 6f 20 61 6e 6f 74 68 65 72 |ing into another| 000005f0 20 69 6d 61 67 65 2e 20 54 68 65 20 74 65 72 6d | image. The term| 00000600 20 6d 6f 72 70 68 0a 63 6f 6d 65 73 20 66 72 6f | morph.comes fro| 00000610 6d 20 74 68 65 20 77 6f 72 64 20 6d 65 74 61 6d |m the word metam| 00000620 6f 72 70 68 6f 73 69 73 2e 0a 0a 4d 6f 72 70 68 |orphosis...Morph| 00000630 69 6e 67 20 69 73 20 6f 66 74 65 6e 20 73 65 65 |ing is often see| 00000640 6e 20 69 6e 20 54 56 20 63 6f 6d 6d 65 72 63 69 |n in TV commerci| 00000650 61 6c 73 2c 20 73 63 69 2d 66 69 20 6d 6f 76 69 |als, sci-fi movi| 00000660 65 73 0a 61 6e 64 20 6d 75 73 69 63 20 76 69 64 |es.and music vid| 00000670 65 6f 73 2e 20 53 6f 6d 65 20 6f 66 20 74 68 65 |eos. Some of the| 00000680 20 62 65 73 74 20 6b 6e 6f 77 6e 20 65 78 61 6d | best known exam| 00000690 70 6c 65 73 20 61 72 65 20 66 72 6f 6d 0a 74 68 |ples are from.th| 000006a0 65 20 47 65 6f 72 67 65 20 4c 75 63 61 73 20 6d |e George Lucas m| 000006b0 6f 76 69 65 20 57 69 6c 6c 6f 77 2c 20 54 65 72 |ovie Willow, Ter| 000006c0 6d 69 6e 61 74 6f 72 20 32 20 61 6e 64 20 4d 69 |minator 2 and Mi| 000006d0 63 68 61 65 6c 0a 4a 61 63 6b 73 6f 6e 27 73 20 |chael.Jackson's | 000006e0 76 69 64 65 6f 20 42 6c 61 63 6b 20 61 6e 64 20 |video Black and | 000006f0 57 68 69 74 65 2e 0a 0a 41 73 20 6d 6f 72 70 68 |White...As morph| 00000700 69 6e 67 20 68 61 73 20 62 65 63 6f 6d 65 20 6d |ing has become m| 00000710 6f 72 65 20 61 6e 64 20 6d 6f 72 65 20 70 6f 70 |ore and more pop| 00000720 75 6c 61 72 20 69 6e 20 6d 6f 76 69 65 73 20 61 |ular in movies a| 00000730 6e 64 0a 63 6f 6d 6d 65 72 63 69 61 6c 73 2c 20 |nd.commercials, | 00000740 70 72 6f 67 72 61 6d 73 20 74 6f 20 70 65 72 66 |programs to perf| 00000750 6f 72 6d 20 6d 6f 72 70 68 69 6e 67 20 68 61 76 |orm morphing hav| 00000760 65 20 62 65 63 6f 6d 65 0a 61 76 61 69 6c 61 62 |e become.availab| 00000770 6c 65 20 74 6f 20 6f 77 6e 65 72 73 20 6f 66 20 |le to owners of | 00000780 41 6d 69 67 61 73 2c 20 4d 61 63 73 20 61 6e 64 |Amigas, Macs and| 00000790 20 50 43 73 2c 20 61 6c 74 68 6f 75 67 68 0a 74 | PCs, although.t| 000007a0 68 65 73 65 20 70 61 63 6b 61 67 65 73 20 61 72 |hese packages ar| 000007b0 65 20 67 65 6e 65 72 61 6c 6c 79 20 72 61 74 68 |e generally rath| 000007c0 65 72 20 65 78 70 65 6e 73 69 76 65 2e 0a 0a 54 |er expensive...T| 000007d0 68 69 73 20 69 73 20 77 68 65 72 65 20 4d 6f 72 |his is where Mor| 000007e0 70 68 65 75 73 20 74 61 6b 65 73 20 74 68 65 20 |pheus takes the | 000007f0 73 74 61 67 65 3a 20 4d 6f 72 70 68 65 75 73 20 |stage: Morpheus | 00000800 63 61 6e 0a 70 65 72 66 6f 72 6d 20 6d 6f 72 70 |can.perform morp| 00000810 68 69 6e 67 20 6f 6e 20 73 70 72 69 74 65 73 20 |hing on sprites | 00000820 28 32 35 36 20 63 6f 6c 6f 75 72 73 20 6f 72 20 |(256 colours or | 00000830 32 35 36 20 67 72 65 79 74 6f 6e 65 73 29 0a 61 |256 greytones).a| 00000840 6e 64 20 43 6c 65 61 72 20 69 6d 61 67 65 73 20 |nd Clear images | 00000850 28 32 35 36 20 67 72 65 79 74 6f 6e 65 73 20 6f |(256 greytones o| 00000860 72 20 32 34 20 62 70 70 20 63 6f 6c 6f 75 72 73 |r 24 bpp colours| 00000870 2f 0a 31 36 37 37 37 32 31 36 20 63 6f 6c 6f 75 |/.16777216 colou| 00000880 72 73 29 2e 20 43 6c 65 61 72 20 69 73 20 61 20 |rs). Clear is a | 00000890 66 69 6c 65 20 66 6f 72 6d 61 74 20 64 65 76 69 |file format devi| 000008a0 73 65 64 20 62 79 20 4a 6f 68 6e 0a 4b 6f 72 74 |sed by John.Kort| 000008b0 69 6e 6b 20 61 6e 64 20 63 61 6e 20 62 65 20 72 |ink and can be r| 000008c0 65 61 64 20 62 79 20 54 72 61 6e 73 6c 61 74 6f |ead by Translato| 000008d0 72 20 6f 72 20 62 79 20 43 68 61 6e 67 65 46 53 |r or by ChangeFS| 000008e0 49 2c 0a 77 68 69 63 68 20 69 73 20 70 61 72 74 |I,.which is part| 000008f0 20 6f 66 20 74 68 65 20 52 69 73 63 20 4f 53 20 | of the Risc OS | 00000900 33 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 73 75 |3 application su| 00000910 69 74 65 2e 0a 4d 6f 72 70 68 65 75 73 20 63 61 |ite..Morpheus ca| 00000920 6e 20 6f 75 74 70 75 74 20 74 68 65 20 6d 6f 72 |n output the mor| 00000930 70 68 65 64 20 69 6d 61 67 65 73 20 69 6e 20 61 |phed images in a| 00000940 20 76 61 72 69 65 74 79 20 6f 66 0a 66 6f 72 6d | variety of.form| 00000950 61 74 73 2c 20 69 6e 63 6c 75 64 69 6e 67 20 73 |ats, including s| 00000960 70 72 69 74 65 73 20 69 6e 20 32 35 36 20 63 6f |prites in 256 co| 00000970 6c 6f 75 72 73 2c 20 32 35 36 20 67 72 65 79 74 |lours, 256 greyt| 00000980 6f 6e 65 73 2c 0a 43 6c 65 61 72 20 32 34 62 70 |ones,.Clear 24bp| 00000990 70 2c 20 73 70 72 69 74 65 73 20 69 6e 20 31 36 |p, sprites in 16| 000009a0 20 67 72 65 79 74 6f 6e 65 73 20 61 6e 64 20 31 | greytones and 1| 000009b0 35 62 70 70 20 52 47 42 20 28 50 31 35 29 0a 69 |5bpp RGB (P15).i| 000009c0 6d 61 67 65 73 2e 0a 0a 54 6f 20 61 6c 6c 6f 77 |mages...To allow| 000009d0 20 66 6f 72 20 76 65 72 79 20 6c 61 72 67 65 20 | for very large | 000009e0 69 6d 61 67 65 73 20 74 6f 20 62 65 20 6d 6f 72 |images to be mor| 000009f0 70 68 65 64 2c 20 4d 6f 72 70 68 65 75 73 20 63 |phed, Morpheus c| 00000a00 61 6e 0a 75 73 65 20 64 69 73 63 2f 6d 65 6d 6f |an.use disc/memo| 00000a10 72 79 20 73 77 61 70 70 69 6e 67 2c 20 74 68 75 |ry swapping, thu| 00000a20 73 20 6d 61 6b 69 6e 67 20 69 74 20 70 6f 73 73 |s making it poss| 00000a30 69 62 6c 65 20 69 6e 20 69 64 65 61 6c 0a 63 61 |ible in ideal.ca| 00000a40 73 65 73 20 74 6f 20 6d 6f 72 70 68 20 69 6d 61 |ses to morph ima| 00000a50 67 65 73 20 61 73 20 6c 61 72 67 65 20 61 73 20 |ges as large as | 00000a60 32 30 30 30 78 32 30 30 30 20 70 69 78 65 6c 73 |2000x2000 pixels| 00000a70 20 69 6e 0a 32 34 62 70 70 20 63 6f 6c 6f 75 72 | in.24bpp colour| 00000a80 20 28 31 32 4d 62 20 70 65 72 20 69 6d 61 67 65 | (12Mb per image| 00000a90 29 20 6f 6e 20 61 20 34 4d 62 20 6d 61 63 68 69 |) on a 4Mb machi| 00000aa0 6e 65 2e 0a 0a 41 6e 64 20 61 6c 6c 20 6f 66 20 |ne...And all of | 00000ab0 74 68 69 73 20 63 61 6e 20 62 65 20 64 6f 6e 65 |this can be done| 00000ac0 20 77 68 69 6c 73 74 20 63 6f 6d 70 6c 65 74 65 | whilst complete| 00000ad0 6c 79 20 6d 75 6c 74 69 74 61 73 6b 69 6e 67 0a |ly multitasking.| 00000ae0 69 6e 20 74 68 65 20 52 69 73 63 20 4f 53 20 64 |in the Risc OS d| 00000af0 65 73 6b 74 6f 70 20 65 6e 76 69 72 6f 6e 6d 65 |esktop environme| 00000b00 6e 74 2e 0a 0a 56 4f 43 41 42 55 4c 41 52 59 0a |nt...VOCABULARY.| 00000b10 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 57 68 65 6e 20 |----------.When | 00000b20 79 6f 75 20 6d 6f 72 70 68 2c 20 79 6f 75 20 63 |you morph, you c| 00000b30 72 65 61 74 65 20 61 20 73 65 72 69 65 73 20 6f |reate a series o| 00000b40 66 20 69 6d 61 67 65 73 20 28 66 72 61 6d 65 73 |f images (frames| 00000b50 29 0a 74 72 61 6e 73 66 6f 72 6d 69 6e 67 20 6f |).transforming o| 00000b60 6e 65 20 69 6d 61 67 65 20 28 74 68 65 20 73 74 |ne image (the st| 00000b70 61 72 74 20 69 6d 61 67 65 29 20 69 6e 74 6f 20 |art image) into | 00000b80 61 6e 6f 74 68 65 72 20 28 74 68 65 0a 65 6e 64 |another (the.end| 00000b90 20 69 6d 61 67 65 29 2e 20 54 68 65 20 77 61 79 | image). The way| 00000ba0 20 74 68 65 20 74 77 6f 20 69 6d 61 67 65 73 20 | the two images | 00000bb0 61 72 65 20 6d 65 72 67 65 64 20 64 65 70 65 6e |are merged depen| 00000bc0 64 73 20 6f 6e 0a 74 68 65 20 67 72 69 64 2e 20 |ds on.the grid. | 00000bd0 54 68 65 20 67 72 69 64 20 69 73 20 6d 61 64 65 |The grid is made| 00000be0 20 75 70 20 6f 66 20 61 20 6e 75 6d 62 65 72 20 | up of a number | 00000bf0 6f 66 20 72 6f 77 73 20 28 67 6f 69 6e 67 0a 66 |of rows (going.f| 00000c00 72 6f 6d 20 6c 65 66 74 20 74 6f 20 72 69 67 68 |rom left to righ| 00000c10 74 20 6f 6e 20 74 68 65 20 69 6d 61 67 65 73 29 |t on the images)| 00000c20 20 61 6e 64 20 63 6f 6c 75 6d 6e 73 20 28 74 6f | and columns (to| 00000c30 70 20 74 6f 0a 62 6f 74 74 6f 6d 29 2e 20 57 68 |p to.bottom). Wh| 00000c40 65 72 65 76 65 72 20 61 20 72 6f 77 20 61 6e 64 |erever a row and| 00000c50 20 61 20 63 6f 6c 75 6d 6e 20 69 6e 74 65 72 73 | a column inters| 00000c60 65 63 74 20 74 68 65 72 65 20 69 73 20 61 0a 6b |ect there is a.k| 00000c70 6e 6f 74 2e 0a 0a 54 6f 20 65 61 63 68 20 6b 6e |not...To each kn| 00000c80 6f 74 20 69 73 20 61 74 74 61 63 68 65 64 20 32 |ot is attached 2| 00000c90 2c 20 33 20 6f 72 20 34 20 76 65 63 74 6f 72 73 |, 3 or 4 vectors| 00000ca0 20 28 74 68 65 73 65 20 76 65 63 74 6f 72 73 0a | (these vectors.| 00000cb0 61 72 65 20 70 61 72 74 20 6f 66 20 74 68 65 20 |are part of the | 00000cc0 72 6f 77 73 20 61 6e 64 20 63 6f 6c 75 6d 6e 73 |rows and columns| 00000cd0 29 20 61 6e 64 20 77 68 65 6e 20 79 6f 75 20 6d |) and when you m| 00000ce0 6f 76 65 20 61 20 6b 6e 6f 74 0a 79 6f 75 20 61 |ove a knot.you a| 00000cf0 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 6d 6f 76 |utomatically mov| 00000d00 65 20 6f 6e 65 20 65 6e 64 20 6f 66 20 74 68 65 |e one end of the| 00000d10 20 76 65 63 74 6f 72 73 20 61 70 70 65 6e 64 65 | vectors appende| 00000d20 64 20 74 6f 0a 74 68 65 20 6b 6e 6f 74 2c 20 74 |d to.the knot, t| 00000d30 68 65 72 65 62 79 20 64 69 73 74 6f 72 74 69 6e |hereby distortin| 00000d40 67 20 74 68 65 20 67 72 69 64 2e 20 42 65 6c 6f |g the grid. Belo| 00000d50 77 20 74 68 65 20 67 72 69 64 20 61 72 65 0a 61 |w the grid are.a| 00000d60 20 6e 75 6d 62 65 72 20 6f 66 20 67 75 69 64 65 | number of guide| 00000d70 20 6c 69 6e 65 73 2e 20 54 68 65 73 65 20 61 72 | lines. These ar| 00000d80 65 20 73 69 6d 70 6c 79 20 68 69 67 68 6c 69 67 |e simply highlig| 00000d90 68 74 65 64 0a 76 65 63 74 6f 72 73 20 61 6e 64 |hted.vectors and| 00000da0 20 68 61 76 65 20 6e 6f 20 65 66 66 65 63 74 20 | have no effect | 00000db0 61 74 20 61 6c 6c 20 6f 6e 20 74 68 65 20 72 65 |at all on the re| 00000dc0 73 75 6c 74 2e 20 48 6f 77 65 76 65 72 2c 0a 74 |sult. However,.t| 00000dd0 68 65 79 20 61 72 65 20 76 65 72 79 20 75 73 65 |hey are very use| 00000de0 66 75 6c 20 77 68 65 6e 20 65 64 69 74 69 6e 67 |ful when editing| 00000df0 20 74 68 65 20 67 72 69 64 2e 0a 0a 54 68 65 20 | the grid...The | 00000e00 69 6d 61 67 65 73 20 63 61 6e 20 62 65 20 74 68 |images can be th| 00000e10 6f 75 67 68 74 20 6f 66 20 61 73 20 62 65 69 6e |ought of as bein| 00000e20 67 20 64 69 76 69 64 65 64 20 69 6e 74 6f 20 61 |g divided into a| 00000e30 0a 6e 75 6d 62 65 72 20 6f 66 20 61 72 65 61 73 |.number of areas| 00000e40 2c 20 65 61 63 68 20 61 72 65 61 20 64 65 66 69 |, each area defi| 00000e50 6e 65 64 20 62 79 20 66 6f 75 72 20 6b 6e 6f 74 |ned by four knot| 00000e60 73 2c 20 6f 6e 65 20 69 6e 0a 65 61 63 68 20 63 |s, one in.each c| 00000e70 6f 72 6e 65 72 2e 20 45 61 63 68 20 61 72 65 61 |orner. Each area| 00000e80 20 69 6e 20 74 68 65 20 73 74 61 72 74 20 69 6d | in the start im| 00000e90 61 67 65 20 68 61 73 20 61 20 27 62 72 6f 74 68 |age has a 'broth| 00000ea0 65 72 27 0a 69 6e 20 74 68 65 20 65 6e 64 20 69 |er'.in the end i| 00000eb0 6d 61 67 65 20 61 6e 64 20 74 68 65 20 6d 6f 72 |mage and the mor| 00000ec0 70 68 69 6e 67 20 70 72 6f 63 65 73 73 20 69 73 |phing process is| 00000ed0 20 73 69 6d 70 6c 79 20 74 6f 0a 63 72 65 61 74 | simply to.creat| 00000ee0 65 20 61 20 6e 75 6d 62 65 72 20 6f 66 20 69 6e |e a number of in| 00000ef0 74 65 72 6d 65 64 69 61 74 65 20 66 72 61 6d 65 |termediate frame| 00000f00 73 20 77 68 65 72 65 20 65 61 63 68 20 61 72 65 |s where each are| 00000f10 61 20 69 6e 0a 74 68 65 20 73 74 61 72 74 20 69 |a in.the start i| 00000f20 6d 61 67 65 20 69 73 20 74 72 61 6e 73 66 6f 72 |mage is transfor| 00000f30 6d 65 64 20 69 6e 74 6f 20 74 68 65 20 62 72 6f |med into the bro| 00000f40 74 68 65 72 2d 61 72 65 61 20 69 6e 0a 74 68 65 |ther-area in.the| 00000f50 20 65 6e 64 20 69 6d 61 67 65 2c 20 62 79 20 61 | end image, by a| 00000f60 6c 74 65 72 69 6e 67 20 74 68 65 20 73 68 61 70 |ltering the shap| 00000f70 65 20 6f 66 20 74 68 65 20 61 72 65 61 2c 20 61 |e of the area, a| 00000f80 6e 64 20 74 68 65 0a 63 6f 6c 6f 75 72 73 20 6f |nd the.colours o| 00000f90 66 20 74 68 65 20 70 69 78 65 6c 73 20 69 6e 73 |f the pixels ins| 00000fa0 69 64 65 20 74 68 65 20 61 72 65 61 2e 20 53 6f |ide the area. So| 00000fb0 20 6d 6f 72 70 68 69 6e 67 20 63 61 6e 20 62 65 | morphing can be| 00000fc0 0a 73 65 65 6e 20 61 73 20 74 68 65 20 63 6f 6d |.seen as the com| 00000fd0 62 69 6e 61 74 69 6f 6e 20 6f 66 20 74 77 6f 20 |bination of two | 00000fe0 70 72 6f 63 65 73 73 65 73 3a 20 64 69 73 74 6f |processes: disto| 00000ff0 72 74 69 6f 6e 20 6f 66 0a 74 68 65 20 61 72 65 |rtion of.the are| 00001000 61 73 2c 20 61 6e 64 20 62 6c 65 6e 64 69 6e 67 |as, and blending| 00001010 20 6f 66 20 74 68 65 20 63 6f 6c 6f 75 72 73 2e | of the colours.| 00001020 0a 0a 54 68 65 20 6b 6e 6f 74 73 20 61 72 65 20 |..The knots are | 00001030 67 61 74 68 65 72 65 64 20 69 6e 20 67 72 6f 75 |gathered in grou| 00001040 70 73 20 28 31 2d 38 29 20 61 6e 64 20 65 61 63 |ps (1-8) and eac| 00001050 68 20 67 72 6f 75 70 20 63 61 6e 0a 6d 6f 76 65 |h group can.move| 00001060 20 61 74 20 61 20 64 69 66 66 65 72 65 6e 74 20 | at a different | 00001070 73 70 65 65 64 2e 20 49 66 20 61 20 6b 6e 6f 74 |speed. If a knot| 00001080 20 64 6f 65 73 6e 27 74 20 62 65 6c 6f 6e 67 20 | doesn't belong | 00001090 74 6f 20 61 0a 67 72 6f 75 70 2c 20 74 68 65 6e |to a.group, then| 000010a0 20 69 74 20 69 73 20 73 61 69 64 20 74 6f 20 68 | it is said to h| 000010b0 61 76 65 20 61 20 70 61 74 68 2c 20 77 68 69 63 |ave a path, whic| 000010c0 68 20 6d 65 61 6e 73 20 74 68 61 74 20 69 74 0a |h means that it.| 000010d0 6d 6f 76 65 73 20 66 72 6f 6d 20 74 68 65 20 70 |moves from the p| 000010e0 6f 73 69 74 69 6f 6e 20 69 6e 20 74 68 65 20 73 |osition in the s| 000010f0 74 61 72 74 20 69 6d 61 67 65 2c 20 74 6f 20 74 |tart image, to t| 00001100 68 65 0a 70 6f 73 69 74 69 6f 6e 20 69 6e 20 74 |he.position in t| 00001110 68 65 20 65 6e 64 20 69 6d 61 67 65 20 61 6c 6f |he end image alo| 00001120 6e 67 20 61 20 62 65 7a 69 65 72 20 63 75 72 76 |ng a bezier curv| 00001130 65 20 77 68 69 6c 65 20 74 68 65 0a 67 72 6f 75 |e while the.grou| 00001140 70 65 64 20 6b 6e 6f 74 73 20 6d 6f 76 65 20 61 |ped knots move a| 00001150 6c 6f 6e 67 20 61 20 73 74 72 61 69 67 68 74 20 |long a straight | 00001160 6c 69 6e 65 2e 0a 0a 47 45 54 54 49 4e 47 20 53 |line...GETTING S| 00001170 54 41 52 54 45 44 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d |TARTED.---------| 00001180 2d 2d 2d 2d 2d 2d 0a 54 6f 20 73 74 61 72 74 20 |------.To start | 00001190 4d 6f 72 70 68 65 75 73 2c 20 64 6f 75 62 6c 65 |Morpheus, double| 000011a0 2d 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 4d 6f |-click on the Mo| 000011b0 72 70 68 65 75 73 20 69 63 6f 6e 20 69 6e 0a 74 |rpheus icon in.t| 000011c0 68 65 20 46 69 6c 65 72 20 77 69 6e 64 6f 77 2e |he Filer window.| 000011d0 20 54 68 65 20 70 72 6f 67 72 61 6d 20 69 6e 73 | The program ins| 000011e0 74 61 6c 6c 73 20 69 74 73 65 6c 66 20 6f 6e 74 |talls itself ont| 000011f0 6f 20 74 68 65 0a 69 63 6f 6e 20 62 61 72 20 61 |o the.icon bar a| 00001200 6e 64 20 69 73 20 6e 6f 77 20 72 65 61 64 79 20 |nd is now ready | 00001210 74 6f 20 61 63 63 65 70 74 20 69 6e 70 75 74 2e |to accept input.| 00001220 0a 0a 49 6e 70 75 74 20 66 69 6c 65 73 20 66 6f |..Input files fo| 00001230 72 20 4d 6f 72 70 68 65 75 73 20 61 72 65 20 64 |r Morpheus are d| 00001240 69 72 65 63 74 6f 72 69 65 73 2c 20 63 6f 6e 74 |irectories, cont| 00001250 61 69 6e 69 6e 67 20 74 68 65 0a 69 6d 61 67 65 |aining the.image| 00001260 73 20 74 68 61 74 20 79 6f 75 20 77 61 6e 74 20 |s that you want | 00001270 74 6f 20 6d 6f 72 70 68 2e 20 44 72 61 67 20 74 |to morph. Drag t| 00001280 68 65 20 55 66 66 65 42 72 6f 6f 6b 65 0a 64 69 |he UffeBrooke.di| 00001290 72 65 63 74 6f 72 79 20 74 6f 20 74 68 65 20 4d |rectory to the M| 000012a0 6f 72 70 68 65 75 73 20 69 63 6f 6e 20 6f 6e 20 |orpheus icon on | 000012b0 74 68 65 20 69 63 6f 6e 62 61 72 2c 20 61 6e 64 |the iconbar, and| 000012c0 20 74 77 6f 0a 77 69 6e 64 6f 77 73 20 77 69 6c | two.windows wil| 000012d0 6c 20 61 70 70 65 61 72 2e 20 4f 6e 65 20 69 73 |l appear. 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If the | 00004c60 6b 6e 6f 74 20 61 6c 72 65 61 64 79 20 68 61 73 |knot already has| 00004c70 20 61 20 70 61 74 68 2c 20 53 65 6c 65 63 74 20 | a path, Select | 00004c80 77 69 6c 6c 20 72 65 6d 6f 76 65 0a 74 68 65 20 |will remove.the | 00004c90 70 61 74 68 20 61 6e 64 20 70 75 74 20 74 68 65 |path and put the| 00004ca0 20 6e 6f 74 20 69 6e 20 67 72 6f 75 70 20 23 33 | not in group #3| 00004cb0 20 28 72 65 64 29 2e 20 41 64 6a 75 73 74 20 6f | (red). Adjust o| 00004cc0 6e 20 61 0a 6b 6e 6f 74 20 77 69 74 68 20 61 20 |n a.knot with a | 00004cd0 70 61 74 68 20 77 69 6c 6c 20 6f 70 65 6e 20 74 |path will open t| 00004ce0 68 65 20 70 61 74 68 20 65 64 69 74 6f 72 2e 0a |he path editor..| 00004cf0 0a 53 68 6f 77 20 67 72 69 64 20 74 6f 67 67 6c |.Show grid toggl| 00004d00 65 73 20 74 68 65 20 67 72 69 64 20 6f 6e 2f 6f |es the grid on/o| 00004d10 66 66 2e 20 57 68 65 6e 20 74 68 65 20 67 72 69 |ff. 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An op| 00004db0 74 69 6f 6e 20 27 41 64 6a 75 73 74 20 6d 6f 76 |tion 'Adjust mov| 00004dc0 65 73 20 62 6f 74 68 20 73 74 61 72 74 20 61 6e |es both start an| 00004dd0 64 20 65 6e 64 27 20 69 73 0a 61 76 61 69 6c 61 |d end' is.availa| 00004de0 62 6c 65 20 69 6e 20 74 68 65 20 6f 70 74 69 6f |ble in the optio| 00004df0 6e 73 20 77 69 6e 64 6f 77 2c 20 77 68 69 63 68 |ns window, which| 00004e00 2c 20 77 68 65 6e 20 73 65 74 2c 20 77 69 6c 6c |, when set, will| 00004e10 0a 6d 6f 76 65 20 74 68 65 20 6b 6e 6f 74 20 6f |.move the knot o| 00004e20 76 65 72 20 62 6f 74 68 20 74 68 65 20 73 74 61 |ver both the sta| 00004e30 72 74 20 61 6e 64 20 65 6e 64 20 69 6d 61 67 65 |rt and end image| 00004e40 20 77 68 65 6e 0a 79 6f 75 27 72 65 20 75 73 69 | when.you're usi| 00004e50 6e 67 20 41 64 6a 75 73 74 2e 0a 0a 54 48 45 20 |ng Adjust...THE | 00004e60 47 52 49 44 0a 2d 2d 2d 2d 2d 2d 2d 2d 0a 54 68 |GRID.--------.Th| 00004e70 65 20 66 69 72 73 74 20 74 69 6d 65 20 79 6f 75 |e first time you| 00004e80 20 6c 6f 61 64 20 61 20 66 69 6c 65 20 69 6e 74 | load a file int| 00004e90 6f 20 4d 6f 72 70 68 65 75 73 20 61 20 64 65 66 |o Morpheus a def| 00004ea0 61 75 6c 74 0a 67 72 69 64 20 28 31 30 d7 31 30 |ault.grid (10.10| 00004eb0 20 6b 6e 6f 74 73 29 20 77 69 6c 6c 20 62 65 20 | knots) will be | 00004ec0 61 70 70 6c 69 65 64 2e 20 54 68 65 20 73 69 7a |applied. 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Each knot | 000065c0 68 61 73 0a 69 74 73 20 6f 77 6e 20 70 61 74 68 |has.its own path| 000065d0 2c 20 64 65 66 69 6e 65 64 20 62 79 20 74 68 65 |, defined by the| 000065e0 20 73 74 61 72 74 20 61 6e 64 20 65 6e 64 20 70 | start and end p| 000065f0 6f 69 6e 74 73 20 70 6c 75 73 20 74 77 6f 0a 63 |oints plus two.c| 00006600 6f 6e 74 72 6f 6c 20 70 6f 69 6e 74 73 2e 20 54 |ontrol points. T| 00006610 68 65 20 73 74 61 72 74 20 61 6e 64 20 65 6e 64 |he start and end| 00006620 20 70 6f 69 6e 74 73 20 63 61 6e 20 62 65 20 6d | points can be m| 00006630 6f 76 65 64 20 6c 69 6b 65 0a 61 6e 79 20 6f 74 |oved like.any ot| 00006640 68 65 72 20 6b 6e 6f 74 20 63 61 6e 20 62 65 20 |her knot can be | 00006650 6d 6f 76 65 64 2c 20 62 79 20 65 6e 74 65 72 69 |moved, by enteri| 00006660 6e 67 20 74 68 65 20 65 64 69 74 20 6d 6f 64 65 |ng the edit mode| 00006670 2c 0a 28 73 65 65 20 54 6f 6f 6c 62 6f 78 29 20 |,.(see Toolbox) | 00006680 62 75 74 20 74 68 65 20 63 6f 6e 74 72 6f 6c 20 |but the control | 00006690 70 6f 69 6e 74 73 20 63 61 6e 20 6f 6e 6c 79 20 |points can only | 000066a0 62 65 20 6d 6f 76 65 64 0a 75 73 69 6e 67 20 74 |be moved.using t| 000066b0 68 65 20 70 61 74 68 20 65 64 69 74 6f 72 2e 0a |he path editor..| 000066c0 0a 54 68 65 20 70 61 74 68 20 65 64 69 74 6f 72 |.The path editor| 000066d0 20 61 70 70 65 61 72 73 20 77 68 65 6e 20 79 6f | appears when yo| 000066e0 75 20 63 6c 69 63 6b 20 41 64 6a 75 73 74 20 6f |u click Adjust o| 000066f0 6e 20 61 20 6b 6e 6f 74 0a 77 68 69 6c 65 20 69 |n a knot.while i| 00006700 6e 20 70 61 74 68 20 65 64 69 74 20 6d 6f 64 65 |n path edit mode| 00006710 20 28 73 65 65 20 54 6f 6f 6c 62 6f 78 29 2e 0a | (see Toolbox)..| 00006720 0a 54 68 65 20 70 61 74 68 20 65 64 69 74 6f 72 |.The path editor| 00006730 20 61 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 64 | allows you to d| 00006740 72 61 67 20 74 68 65 20 63 6f 6e 74 72 6f 6c 73 |rag the controls| 00006750 20 70 6f 69 6e 74 73 20 74 6f 0a 61 20 6e 65 77 | points to.a new| 00006760 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 20 73 68 | position and sh| 00006770 6f 77 73 20 79 6f 75 20 74 68 65 20 70 61 74 68 |ows you the path| 00006780 20 61 6c 6f 6e 67 20 77 68 69 63 68 20 74 68 65 | along which the| 00006790 20 6b 6e 6f 74 0a 77 69 6c 6c 20 6d 6f 76 65 2e | knot.will move.| 000067a0 0a 0a 49 66 20 79 6f 75 20 65 6e 74 65 72 20 74 |..If you enter t| 000067b0 68 65 20 70 61 74 68 20 65 64 69 74 6f 72 20 66 |he path editor f| 000067c0 72 6f 6d 20 74 68 65 20 73 74 61 72 74 20 69 6d |rom the start im| 000067d0 61 67 65 20 77 69 6e 64 6f 77 2c 0a 74 68 65 20 |age window,.the | 000067e0 73 74 61 72 74 20 69 6d 61 67 65 20 77 69 6c 6c |start image will| 000067f0 20 62 65 20 73 68 6f 77 6e 20 61 73 20 74 68 65 | be shown as the| 00006800 20 62 61 63 6b 64 72 6f 70 20 66 6f 72 20 74 68 | backdrop for th| 00006810 65 0a 65 64 69 74 6f 72 2c 20 61 6e 64 20 69 66 |e.editor, and if| 00006820 20 79 6f 75 20 65 6e 74 65 72 20 74 68 65 20 65 | you enter the e| 00006830 64 69 74 6f 72 20 66 72 6f 6d 20 74 68 65 20 65 |ditor from the e| 00006840 6e 64 20 69 6d 61 67 65 0a 77 69 6e 64 6f 77 2c |nd image.window,| 00006850 20 74 68 65 20 65 6e 64 20 69 6d 61 67 65 20 77 | the end image w| 00006860 69 6c 6c 20 62 65 20 73 68 6f 77 6e 2e 20 54 68 |ill be shown. Th| 00006870 65 20 73 74 61 72 74 20 61 6e 64 20 65 6e 64 0a |e start and end.| 00006880 6b 6e 6f 74 73 20 61 72 65 20 73 68 6f 77 6e 20 |knots are shown | 00006890 69 6e 20 62 6c 75 65 2c 20 77 68 69 6c 65 20 74 |in blue, while t| 000068a0 68 65 20 70 61 74 68 20 61 6e 64 20 74 68 65 20 |he path and the | 000068b0 63 6f 6e 74 72 6f 6c 0a 70 6f 69 6e 74 73 20 61 |control.points a| 000068c0 72 65 20 73 68 6f 77 6e 20 69 6e 20 69 6e 76 65 |re shown in inve| 000068d0 72 73 65 2e 0a 0a 50 61 74 68 20 74 6f 6f 6c 73 |rse...Path tools| 000068e0 20 6d 65 6e 75 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d | menu.----------| 000068f0 2d 2d 2d 2d 2d 0a 53 65 6c 65 63 74 65 64 20 62 |-----.Selected b| 00006900 79 20 63 6c 69 63 6b 69 6e 67 20 4d 65 6e 75 20 |y clicking Menu | 00006910 77 68 69 6c 73 74 20 6f 76 65 72 20 74 68 65 20 |whilst over the | 00006920 70 61 74 68 20 65 64 69 74 6f 72 2e 0a 0a 27 53 |path editor...'S| 00006930 74 72 61 69 67 68 74 65 6e 27 20 63 6f 6e 76 65 |traighten' conve| 00006940 72 74 73 20 74 68 65 20 70 61 74 68 20 74 6f 20 |rts the path to | 00006950 61 20 73 74 72 61 69 67 68 74 20 6c 69 6e 65 2e |a straight line.| 00006960 0a 0a 27 43 6f 70 79 20 66 72 6f 6d 20 6e 65 69 |..'Copy from nei| 00006970 67 68 62 6f 75 72 73 27 20 63 61 6c 63 75 6c 61 |ghbours' calcula| 00006980 74 65 73 20 61 20 70 61 74 68 20 74 68 61 74 20 |tes a path that | 00006990 66 6f 6c 6c 6f 77 73 20 74 68 65 0a 6e 65 69 67 |follows the.neig| 000069a0 68 62 6f 75 72 69 6e 67 20 70 61 74 68 73 2e 0a |hbouring paths..| 000069b0 0a 27 43 6f 70 79 20 74 6f 20 6e 65 69 67 68 62 |.'Copy to neighb| 000069c0 6f 75 72 73 27 20 63 6f 70 69 65 73 20 74 68 65 |ours' copies the| 000069d0 20 70 61 74 68 20 74 6f 20 61 6c 6c 20 6b 6e 6f | path to all kno| 000069e0 74 73 20 74 68 61 74 0a 73 75 72 72 6f 75 6e 64 |ts that.surround| 000069f0 20 74 68 65 20 65 64 69 74 65 64 20 6b 6e 6f 74 | the edited knot| 00006a00 2e 0a 0a 27 53 68 6f 77 20 61 6c 6c 27 20 73 68 |...'Show all' sh| 00006a10 6f 77 20 61 6c 6c 20 6b 6e 6f 74 73 20 77 69 74 |ow all knots wit| 00006a20 68 20 61 20 70 61 74 68 2e 0a 0a 27 44 72 61 77 |h a path...'Draw| 00006a30 20 6e 65 69 67 68 62 6f 75 72 73 27 20 54 6f 67 | neighbours' Tog| 00006a40 67 6c 65 73 20 74 68 65 20 6e 65 69 67 68 62 6f |gles the neighbo| 00006a50 75 72 20 70 61 74 68 73 20 6f 6e 2f 6f 66 66 2e |ur paths on/off.| 00006a60 0a |.| 00006a61