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DemoGuide

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         Morpheus Demonstration Version

The First Commercial 32-bit Acorn Morphing Package

      � 1993 Oregan Software Developments


----------------------------------------------------------
This demo version of Morpheus will not allow you to save
any morphed images, animated or still frame, but will
allow you to create a single morphed image displayed in a
desktop window.

If you find that a certain feature does not work, it will
invariably be because it is not supposed to, as this
demonstration version is for evaluation purposes only.
----------------------------------------------------------

The Full version of Morpheus costs just
�34.95 fully inclusive and is available from:

Oregan Software Developments
36 Grosvenor Avenue
Streetly
Sutton Coldfield
B74 3PE

Tel : 021 353 6044 Access/Visa Orders Same day Dispatch.

Morpheus is also available from all good Acorn dealers.
----------------------------------------------------------

This documentation attempts to guide you through the
various facilities offered by Morpheus, as comprehensively
as possible in a text file.

The full version of Morpheus is supplied with a clear,
illustrated manual, to ensure that every user will get to
grips with Morpheus and will be happily morphing in a very
short period of time.
----------------------------------------------------------

INTRODUCTION
------------
What is morphing, and what is Morpheus? Morphing is a
technique used to distort images to create the effect of
one image transforming into another image. The term morph
comes from the word metamorphosis.

Morphing is often seen in TV commercials, sci-fi movies
and music videos. Some of the best known examples are from
the George Lucas movie Willow, Terminator 2 and Michael
Jackson's video Black and White.

As morphing has become more and more popular in movies and
commercials, programs to perform morphing have become
available to owners of Amigas, Macs and PCs, although
these packages are generally rather expensive.

This is where Morpheus takes the stage: Morpheus can
perform morphing on sprites (256 colours or 256 greytones)
and Clear images (256 greytones or 24 bpp colours/
16777216 colours). Clear is a file format devised by John
Kortink and can be read by Translator or by ChangeFSI,
which is part of the Risc OS 3 application suite.
Morpheus can output the morphed images in a variety of
formats, including sprites in 256 colours, 256 greytones,
Clear 24bpp, sprites in 16 greytones and 15bpp RGB (P15)
images.

To allow for very large images to be morphed, Morpheus can
use disc/memory swapping, thus making it possible in ideal
cases to morph images as large as 2000x2000 pixels in
24bpp colour (12Mb per image) on a 4Mb machine.

And all of this can be done whilst completely multitasking
in the Risc OS desktop environment.

VOCABULARY
----------
When you morph, you create a series of images (frames)
transforming one image (the start image) into another (the
end image). The way the two images are merged depends on
the grid. The grid is made up of a number of rows (going
from left to right on the images) and columns (top to
bottom). Wherever a row and a column intersect there is a
knot.

To each knot is attached 2, 3 or 4 vectors (these vectors
are part of the rows and columns) and when you move a knot
you automatically move one end of the vectors appended to
the knot, thereby distorting the grid. Below the grid are
a number of guide lines. These are simply highlighted
vectors and have no effect at all on the result. However,
they are very useful when editing the grid.

The images can be thought of as being divided into a
number of areas, each area defined by four knots, one in
each corner. Each area in the start image has a 'brother'
in the end image and the morphing process is simply to
create a number of intermediate frames where each area in
the start image is transformed into the brother-area in
the end image, by altering the shape of the area, and the
colours of the pixels inside the area. So morphing can be
seen as the combination of two processes: distortion of
the areas, and blending of the colours.

The knots are gathered in groups (1-8) and each group can
move at a different speed. If a knot doesn't belong to a
group, then it is said to have a path, which means that it
moves from the position in the start image, to the
position in the end image along a bezier curve while the
grouped knots move along a straight line.

GETTING STARTED
---------------
To start Morpheus, double-click on the Morpheus icon in
the Filer window. The program installs itself onto the
icon bar and is now ready to accept input.

Input files for Morpheus are directories, containing the
images that you want to morph. Drag the UffeBrooke
directory to the Morpheus icon on the iconbar, and two
windows will appear. One is titled UffeBrooke::Start image,
the other is titled UffeBrooke::End image.

On top of each image is the grid, displayed in red, and to
the left of the start image is the toolbox. To morph you
simply click Menu while the pointer is inside either of the
windows, and select the menu option Morph-Single frame.
This will open a window allowing you to specify the output
format of the image. This is initially set to 256 colours
because that is the format of the input images.

Click Select on the 'Morph' icon at the bottom of the
window and wait 5-10 seconds. A third window will appear,
showing the morphed image. This image will probably look
rather strange, as it is merely an inbetween stage.
However, if you create a 20 frames animation and view it
at 25 or 50 frames per second, the illusion of
metamorphosis is almost perfect.

The morphed image will be saved to a directory inside the
Morpheus application, unless you change the path in the
writable icon to the right of the sprite icon. You can do
this by either typing in a new path or by dragging the
sprite icon to a Filer window.

The two lines (a horizontal and a vertical) that appear
whenever the mouse is inside either the start or end image
window are called the cursor. The cursor can be turned
off, or can be set to show either the pointer's position
or the position of the knot closest to the pointer, this
is the default. The default is controlled from the Options
window.

Although Morpheus can output images in 7 different
formats, only 3 of these, 256 colours, 256 greytones and
16 greytones, can be displayed by Morpheus. To view the
other formats you should use ChangeFSI which is supplied
on the Risc OS 3 Applications disc, or Translator.

MODES
-----
Depending on what you're doing, Morpheus will be in one of
4 different modes:

Edit mode is where you can move the knots.

Path edit mode allows you to edit the path along which a
particular knot moves.

Guideline mode will let you set or remove guidelines.

Alter group mode is where you can change which group a
knot belongs to.

All modes are entered by clicking on their icons in the
toolbox.

THE MENUS
---------

Menu terms
----------
All menu options/entries will appear as Bold text.

Menu simply refers to the middle button of the mouse.

Whenever a menu entry ends with '...' it means that
selecting this entry will either open a window or require
that you do something, for example dragging a box.

The iconbar menu
-----------------
The iconbar menu appears when you click Menu on the
Morpheus icon on the iconbar.

Info leads to a window showing the name, version, author,
date and serial no. of the program.

Options... will open the options window.

Quit will quit the program.

The Main menu
-------------
The main menu appears when you click Menu whilst over
either the start or end image.

The File submenu
----------------
Info leads to a window showing miscellaneous information
about the file.

Save setup allows you to save the current setup (grid
size, grid colour, groups etc.).

Options... will open the options window.

Drop file will remove the file from Morpheus' workspace.

The Grid submenu
-----------------
The grid submenu controls the grid and the knots.

Tools are a selection of tools for manipulating the grid.

Reset grid will reset the grid to a standard regular grid.

Export grid will copy the grid from the start window to
the end window, or the other way around, depending on in
which window you clicked Menu.

Reset groups will reset all knots (also those with a path)
to the specified group.

Reset paths will reset all paths to straight lines.

Size allows you to alter the size of the grid. This will
also reset the grid.

Adjust grid allows you to insert extra rows or columns in
the grid without destroying the position of the existing
knots.

The Grid tools submenu
----------------------
Tidy border will move all knots on the edge of the grid
out to the border of the image.

Move row allows you to move a row of knots up or down, and
is only accessible when the cursor is set to Closest.

Move column allows you to move a column to the left or
right. Like Move row, the row/column affected is the one
pointed at by the cursor when you clicked Menu.

Fit in area... will let you drag a box in either the start
or end window and will then squeeze the grid to fit inside
the box. Fit to image will scale the grid to fill the
whole image.

Straighten row will move all knots in the current row,
that is, in the row pointed at by the cursor when you
click Menu, so that they form a straight line.

Straighten column works like Straighten row.

The Morph submenu
-----------------
This is the core of the program. The various options are
described in detail in the next chapter.

Single frame... opens a window allowing you to morph a
single frame.

Sequence of frames... allows you to morph a series of
single frames.

Animation will let you save a series of frames as an
animation.

Uncompressed Replay saves the animation as a Replay film.

ViA saves animation as ViA file

The Frames submenu
------------------
This controls the number of frames in the animation.

No. of frames allows you to set the desired number of
frames, and automatically calculates how much disc space
is required for the frames.

Timing leads to a window where you can alter the timing of
each frame, eg. move frame no. 5 from time=0.3 to
time=0.35 etc. The frames are indicated by a red line.

Intervals is a collection of preset frame intervals.
Regular will position the frames at regular intervals etc.
The effect of each option can be seen in the Timing
window.

The Group submenu
------------------
This leads to another submenu with 8 entries, one for each
of the 8 groups of knots. Each submenu entry will open a
window that will let you edit the speed at which that
particular group of knots move.

The Abort submenu
------------------
This is only accessible whilst Morpheus is running a
multitasking calculation, and will simply abort the job.

The Output format menu
----------------------
This allows you to select the format (sprite, Clear etc.)
of the morphed image. The menu appears when you click Menu
on the writable icon that displays the current format in
the Morph Single frame, or Morph Sequence of frames window
and is described in detail in the next chapter. The
different formats are described in appendix Formats.

MORPHING
--------
The frames in a morphed animation can be thought of as
snapshots of the morph process, taken at any given time
from time=0.0 (the start) to time=1.0 (the end).

Besides being able to create a series of frames, Morpheus
will also let you create a snapshot at any given time.

Single frame
------------
The single frame creation is controlled by the Single
frame window which is opened by selecting the menu option
Morph-Single frame from the main menu.

The format of the morphed image is selected using the 4
radio icons in the middle.

Clear 24bpp, Sprite (grey) and Sprite (colour) are the
most commonly used formats, but others are available by
clicking Menu on the icon below 'Clear 24bpp'.

This will bring up the output format menu, with 7 entries.
For a full description of the formats, please refer to the
Formats appendix.

The 'Auto save only' option which only accessible if the
option 'Auto save' in the option window is on, controls
whether the morphed image is to be saved somewhere other
than in the directory with the start and end images.

If 'Auto save' is off or if 'Auto save only' is off you
should drag the icon in the top left corner of the window
to a suitable directory to indicate where you want the
image saved. The path to that directory will be shown in
the writable icon to the right of the sprite/Clear file
icon. The default path is Morpheus:Morphed which means
that the image will be saved as Morpheus.Images.Morphed.
If this is left unchanged, the images will be saved to a
directory called 'Images' inside the !Morpheus application
folder.

The 'At time' option lets you create a snapshot at any
given time, between 0.0 and 1.0

The 'Frame #' option lets you create a snapshot at the
time of any of the set frame times, in the Timing window.

In both cases, the time/frame number should be entered in
the writable icon.

The 'Cancel' icon will simply close the window, while the
'Morph' icon will start the morphing process.

If the option 'Instant morph' is set on in the options
window, morphing will start when you drag the file icon to
a directory.

Sequence of frames
------------------
During testing and editing of the grid you will typically
create one frame at a time, using the Single frame window.
However, the real beauty of morphing can only be seen by
creating an animation.

The Sequence of frames window is opened when you select
the menu option Morph-Sequence of frames from the main
menu.

The layout is very similar to that of the Single frame
window, except that the Sprite/Clear file icon has been
substituted with a directory, The path name of that
directory can be altered by dragging the icon to a
directory viewer, or by typing another path name in the
writable icon.

The 'All frames' options will create all the frames, while 
the 'Frames #' options will create only those frames
listed in the writable icon. If you want to create frames
1, 3, 5 and 7 to 10, you could enter this as 1,3,5,7-10.

Animation
---------
This will save the morphed images as an animation. The
frames will be scaled to the size given in the icon at the
bottom of the window, and the output format will always be
256 colours.

The size of the frames should always be a multiple of 16
pixels wide and a multiple of 4 pixel high. If not,
Morpheus will simply crop the extra pixels.

The animation can either be multitasking, or single
tasking, by toggling the icon at the bottom of this
window. The frames are delta compressed, giving a typical
compression between 0% (worst case) and >90% (best case).

Uncompressed Replay
-------------------
This will create an uncompressed Replay file (160x128
pixels in 15bpp RGB, 24 frames). Details can be found in
appendix Replay.

ViA
---
Drag the ViA icon to a directory viewer, and Morpheus will
create a ViA file (no audio) with the selected number of
frames. The file will be filled with blank frames until
the number of frames is a multiple of 25. (More accurately
27, as the last two frames contain the non existent audio)
The images will be scaled to fit the 160x128 pixels of a
ViA frame.

Animation/Replay generation will only be available if
disc/ memory-swapping is disabled.

LOADING
-------
Morpheus input files come in the form of directories. The
directory should include two files 'Start' and End'
holding the images to morph and two files 'Sprite1' and
'Sprite2' holding the images to display while the grid is
being edited.

If either the 'Start' or the 'End' file is missing then
'Sprite1' and 'Sprite2' will be used for both purposes,
and in that case they must be sprites in either 256
colours or 256 greytones.

If 'Start' and 'End' are present then these should be
either sprite files (256 colours or 256 greytones) or
Clear files (256 greytones or 24 bpp colour). In either
case, 'Sprite1' and 'Sprite2' will be used for display
only and may therefore be in any number of colours.
However, if 'Start' and 'End' are sprite files then the
sprites in 'Sprite1' and 'Sprite2' should be made in modes
with the same pixel size (OS-units per pixel) as the
sprites in Start and End. For example, Mode 0 and Mode 15
have the same pixel size (2�4) and so do Mode 19 and Mode
28.

Sprite files should always hold only one sprite and this
sprite should neither have mask nor palette (except if the
sprite is in 256 greytones in which case a palette is
necessary). The mask/palette will be removed if present.
The size of 'Sprite1' should be exactly the same as the
size of 'Sprite2'. And the size of 'Start' should be
exactly the same as the size of 'End'.

If a file called !Morph is present inside the input
directory then the setup/grid will be read from this,
otherwise a default grid will be used.

All other files in the input directory are ignored.

So, to create a file for Morpheus you first need to create
a directory, then copy the two images to the directory. If
the files are very large or if they are Clear files, you
should name them 'Start' and 'End' and create two sprite
files 'Sprite1' and 'Sprite2' holding the same images but
in fewer colours (eg Mode 0 copies of Mode 15 images, or
Mode 18 copies of 24bpp Clear files).

Clicking on the Morpheus icon on the icon bar when no file
is loaded, will present you with a window, where you may
drag your 'Sprite1' and 'Sprite2' files, and drag an input
directory for Morpheus off. This also offers the option of
automatically scaling the sprites to be the same size.

SAVING
------
The morphed images are always saved somewhere. If the
option 'Auto save' is on then a copy of all morphed images
are saved in the directory holding the Start/End/Sprite1/
Sprite2/!Morph files.

Images created at a given time are auto-saved as
MorphT=<time>, eg MorphT=050, while frames are auto- saved
as MorphF=<frame>, eg MorphF=001. Single images are saved
with the name given in the Single frame window.

The frames in a sequence of frames are saved to the
directory given in the Sequence of frames window. Each
frame are named Frame<frame>, eg Frame030.

The setup, that is the grid, zoom factors, knot groups,
grid colour etc. can be saved by selecting the menu option
File-Save setup from the main menu. The setup is saved as
!Morph in the directory holding the images.

Animations/Replay movies are saved wherever you drag their
icons.

THE TOOLBOX
-----------
The toolbox is attached to the left side of the window
holding the start image.

From top to bottom, left to right, the icons are:

Zoom which allows you to select an area and enlarge it.
This is done by dragging a box in either the start or end
window, just like when selecting a number of objects in
Draw.

Set guidelines enters the guideline mode. When you click
Select or Adjust on a knot, Morpheus will cycle through
the 4 possible combinations of guidelines that can be
attached to a knot (none, left, down, left and down).
Remember, guidelines have no effect on the morphing.

Morph Single Frame window will simply open the the morph
single frame window.

Morph Sequence of Frames window opens the morph sequence
of frames window.

Set group enters the alter group mode. When you click
Select or Adjust on a knot, Morpheus will cycle thru the 8
possible groups.

Edit path enters the path mode. When you click Select on a
knot it will be toggle from being in a group to having a
path. If the knot already has a path, Select will remove
the path and put the not in group #3 (red). Adjust on a
knot with a path will open the path editor.

Show grid toggles the grid on/off. When the grid is off
the guidelines will be shown and you can enter guideline
mode.

Edit enters the edit mode. This will allow you to move the
knots. An option 'Adjust moves both start and end' is
available in the options window, which, when set, will
move the knot over both the start and end image when
you're using Adjust.

THE GRID
--------
The first time you load a file into Morpheus a default
grid (10�10 knots) will be applied. The size of the grid
is important so take your time to consider how many knots
you need. More knots means better control over the image
but it also means that it requires much more time to
position the knots. Typically 15�15 or 20�20 will be
sufficient, but Morpheus allows grids in any size from 3�3
to 50�50. If you are unsure, use one knot per 20 pixels
(in both directions). Of course, if you only want a small
part of the image to be affected by the morphing then you
don't need as large a grid as when all of the image
morphs.

THE OPTIONS WINDOW
------------------
The option window appears when you select the menu option
File-Options... from the main menu, or the menu option
Options... from the icon bar menu.

'Disable DMA' disables video and audio DMA during
calculation. The computer, especially ARM2s in hi-res
modes will run much faster. The hourglass will be shown If
this option is off (DMA enabled). This option will be
shaded inaccessible if the option 'Multi-task' is set.

'Multi-task' will make almost all calculations
multi-tasking. The exceptions are when saving as animation
or Replay.

'Show toolbox' is self-explanatory.

'Auto-save' will save a copy of the morphed image in the
directory holding the start and end images. Thus you don't
have to worry about where to save the image. However, it
is very easy to hit the '77 files per directory' limit,
set by Acorn when this option is on.

'Instant morph' will start morphing immediately after you
have dragged the file icon from the Single frame, or
Sequence of frames window to a suitable directory, instead
of waiting for you to press the 'Morph' icon.

The different 'cursor' types have already been explained.

'The options in the 'Morph control' box are explained
later. 'Show knots' will toggle the knots on/off. Beware,
you can only alter/edit the group to which a knot belongs
when the knots are shown.

MEMORY SWAPPING
---------------
This allows you to morph even very large images on a 1Mb
machine and even larger (in fact huge) images on a 4Mb
machine.

Swapping means that only part of the image is held in
memory, the rest is still on disc, and when the morphing
routine needs another part of the image, the old part is
written back to disc and the new part is loaded.

The size of each chunk depends on the vertical size of the
grid, more rows means smaller chunks and therefore
requires less memory and allows larger images.

The 'Swap input files above' and 'Swap output file when
above' options will force the start and end images to be
swapped when they are larger than a given size.

Of course, the morphing will be slower, proportionately to
the transfer speed of your disc system.

MORPH CONTROL
-------------
These options are for the more experienced user.

Morpheus does all calculations in 32 bit fixed point, with
the bottom 8 bits being the decimals, so when it has
calculated the position of a pixel it will seldom be an
integer. When 'Anti-aliasing' is OFF, the colour of the
nearest pixel will be used, but when ON the colours of the
four nearest pixels will be read and weighted to give the
final colour. This is much slower and in most cases gives
an inferior result, but in some cases it is necessary to
use 'Anti- aliasing' to avoid poor rendering. This is
especially the case when an area in the start image is
stretched to many times its original size in the end image
and/or when the images are very heavily dithered.

'Enable blending' will allow you to blend-only, that is,
no area-distortion. If this option is off, Morpheus will
use faster routines to calculate the colours in an area
that doesn't change its shape/size.

'Read start image from', 'Read end image from' controls
where the colours of the pixels are read.

'Read start grid from', 'Read end grid from' can be used
to change which pixels are read.

Number of frames
----------------
The number of frames to be calculated can be controlled
from the No. of frames window which appears when you
select the menu option Frames-No. of frames from the main
menu.

The number of frames can be set using the up and down
arrows. The disc space required for the frames is shown
below. The number of frames remain unchanged until you
click 'OK'.

Although Morpheus allows as much as 64 frames per
animation, usually you will need no more than 20 or 30. At
50 frames per second, this will give the most convincing
morphing.

ZOOM
----
The zoom window appears when you select the menu option
Zoom from the main menu. Each image start, end and the
morphed frame can be shown in magnifications from 10% to
999%.

The current scale is shown to the left of the two arrows.
These are used to increment or decrement the scale factor.
Like the four preset icons, this has no effect until you
click 'OK'.

MORPH SPEED
-----------

Grouped knots
-------------
The morph speed means the speed at which the knots move
from their position in the start image, to their position
in the end image. This can be controlled separately for
each of the 8 groups, but in most cases the default
setting is good enough.

Furthermore, each group can have its own name in, this
case 'Left eye'.

The morph speed window appears when you select either of
the 8 submenu entries from the menu option Group in the
main menu.

In the example above, group #3 doesn't move before
time=0.4. It then rapidly moves to the end position at
time=0.7 and stays there the rest of the morph time.

The changes aren't stored until you click 'OK'.

'Reset' will reset the graph to a straight line.

'Cancel' will undo all changes since last click on 'OK'.

The graph (which is divided into 10 lines) is moved by
clicking Select inside the graph area.

Knots with a path
-----------------
Some knots have a path, instead of belonging to a group.
This means they move along a Bezier-curve on their way
from the start position to the end position. Each knot has
its own path, defined by the start and end points plus two
control points. The start and end points can be moved like
any other knot can be moved, by entering the edit mode,
(see Toolbox) but the control points can only be moved
using the path editor.

The path editor appears when you click Adjust on a knot
while in path edit mode (see Toolbox).

The path editor allows you to drag the controls points to
a new position and shows you the path along which the knot
will move.

If you enter the path editor from the start image window,
the start image will be shown as the backdrop for the
editor, and if you enter the editor from the end image
window, the end image will be shown. The start and end
knots are shown in blue, while the path and the control
points are shown in inverse.

Path tools menu
---------------
Selected by clicking Menu whilst over the path editor.

'Straighten' converts the path to a straight line.

'Copy from neighbours' calculates a path that follows the
neighbouring paths.

'Copy to neighbours' copies the path to all knots that
surround the edited knot.

'Show all' show all knots with a path.

'Draw neighbours' Toggles the neighbour paths on/off.
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00000230  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00000250  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 0a 0a  |--------------..|
00000260  54 68 65 20 46 75 6c 6c  20 76 65 72 73 69 6f 6e  |The Full version|
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000002b0  66 72 6f 6d 3a 0a 0a 4f  72 65 67 61 6e 20 53 6f  |from:..Oregan So|
000002c0  66 74 77 61 72 65 20 44  65 76 65 6c 6f 70 6d 65  |ftware Developme|
000002d0  6e 74 73 0a 33 36 20 47  72 6f 73 76 65 6e 6f 72  |nts.36 Grosvenor|
000002e0  20 41 76 65 6e 75 65 0a  53 74 72 65 65 74 6c 79  | Avenue.Streetly|
000002f0  0a 53 75 74 74 6f 6e 20  43 6f 6c 64 66 69 65 6c  |.Sutton Coldfiel|
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00000310  20 30 32 31 20 33 35 33  20 36 30 34 34 20 41 63  | 021 353 6044 Ac|
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00000330  20 53 61 6d 65 20 64 61  79 20 44 69 73 70 61 74  | Same day Dispat|
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00000350  20 61 6c 73 6f 20 61 76  61 69 6c 61 62 6c 65 20  | also available |
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00000370  6f 72 6e 20 64 65 61 6c  65 72 73 2e 0a 2d 2d 2d  |orn dealers..---|
00000380  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000003b0  2d 2d 2d 2d 2d 2d 2d 0a  0a 54 68 69 73 20 64 6f  |-------..This do|
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00000500  66 20 74 69 6d 65 2e 0a  2d 2d 2d 2d 2d 2d 2d 2d  |f time..--------|
00000510  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00000540  2d 2d 0a 0a 49 4e 54 52  4f 44 55 43 54 49 4f 4e  |--..INTRODUCTION|
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000066c0  0a 54 68 65 20 70 61 74  68 20 65 64 69 74 6f 72  |.The path editor|
000066d0  20 61 70 70 65 61 72 73  20 77 68 65 6e 20 79 6f  | appears when yo|
000066e0  75 20 63 6c 69 63 6b 20  41 64 6a 75 73 74 20 6f  |u click Adjust o|
000066f0  6e 20 61 20 6b 6e 6f 74  0a 77 68 69 6c 65 20 69  |n a knot.while i|
00006700  6e 20 70 61 74 68 20 65  64 69 74 20 6d 6f 64 65  |n path edit mode|
00006710  20 28 73 65 65 20 54 6f  6f 6c 62 6f 78 29 2e 0a  | (see Toolbox)..|
00006720  0a 54 68 65 20 70 61 74  68 20 65 64 69 74 6f 72  |.The path editor|
00006730  20 61 6c 6c 6f 77 73 20  79 6f 75 20 74 6f 20 64  | allows you to d|
00006740  72 61 67 20 74 68 65 20  63 6f 6e 74 72 6f 6c 73  |rag the controls|
00006750  20 70 6f 69 6e 74 73 20  74 6f 0a 61 20 6e 65 77  | points to.a new|
00006760  20 70 6f 73 69 74 69 6f  6e 20 61 6e 64 20 73 68  | position and sh|
00006770  6f 77 73 20 79 6f 75 20  74 68 65 20 70 61 74 68  |ows you the path|
00006780  20 61 6c 6f 6e 67 20 77  68 69 63 68 20 74 68 65  | along which the|
00006790  20 6b 6e 6f 74 0a 77 69  6c 6c 20 6d 6f 76 65 2e  | knot.will move.|
000067a0  0a 0a 49 66 20 79 6f 75  20 65 6e 74 65 72 20 74  |..If you enter t|
000067b0  68 65 20 70 61 74 68 20  65 64 69 74 6f 72 20 66  |he path editor f|
000067c0  72 6f 6d 20 74 68 65 20  73 74 61 72 74 20 69 6d  |rom the start im|
000067d0  61 67 65 20 77 69 6e 64  6f 77 2c 0a 74 68 65 20  |age window,.the |
000067e0  73 74 61 72 74 20 69 6d  61 67 65 20 77 69 6c 6c  |start image will|
000067f0  20 62 65 20 73 68 6f 77  6e 20 61 73 20 74 68 65  | be shown as the|
00006800  20 62 61 63 6b 64 72 6f  70 20 66 6f 72 20 74 68  | backdrop for th|
00006810  65 0a 65 64 69 74 6f 72  2c 20 61 6e 64 20 69 66  |e.editor, and if|
00006820  20 79 6f 75 20 65 6e 74  65 72 20 74 68 65 20 65  | you enter the e|
00006830  64 69 74 6f 72 20 66 72  6f 6d 20 74 68 65 20 65  |ditor from the e|
00006840  6e 64 20 69 6d 61 67 65  0a 77 69 6e 64 6f 77 2c  |nd image.window,|
00006850  20 74 68 65 20 65 6e 64  20 69 6d 61 67 65 20 77  | the end image w|
00006860  69 6c 6c 20 62 65 20 73  68 6f 77 6e 2e 20 54 68  |ill be shown. Th|
00006870  65 20 73 74 61 72 74 20  61 6e 64 20 65 6e 64 0a  |e start and end.|
00006880  6b 6e 6f 74 73 20 61 72  65 20 73 68 6f 77 6e 20  |knots are shown |
00006890  69 6e 20 62 6c 75 65 2c  20 77 68 69 6c 65 20 74  |in blue, while t|
000068a0  68 65 20 70 61 74 68 20  61 6e 64 20 74 68 65 20  |he path and the |
000068b0  63 6f 6e 74 72 6f 6c 0a  70 6f 69 6e 74 73 20 61  |control.points a|
000068c0  72 65 20 73 68 6f 77 6e  20 69 6e 20 69 6e 76 65  |re shown in inve|
000068d0  72 73 65 2e 0a 0a 50 61  74 68 20 74 6f 6f 6c 73  |rse...Path tools|
000068e0  20 6d 65 6e 75 0a 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  | menu.----------|
000068f0  2d 2d 2d 2d 2d 0a 53 65  6c 65 63 74 65 64 20 62  |-----.Selected b|
00006900  79 20 63 6c 69 63 6b 69  6e 67 20 4d 65 6e 75 20  |y clicking Menu |
00006910  77 68 69 6c 73 74 20 6f  76 65 72 20 74 68 65 20  |whilst over the |
00006920  70 61 74 68 20 65 64 69  74 6f 72 2e 0a 0a 27 53  |path editor...'S|
00006930  74 72 61 69 67 68 74 65  6e 27 20 63 6f 6e 76 65  |traighten' conve|
00006940  72 74 73 20 74 68 65 20  70 61 74 68 20 74 6f 20  |rts the path to |
00006950  61 20 73 74 72 61 69 67  68 74 20 6c 69 6e 65 2e  |a straight line.|
00006960  0a 0a 27 43 6f 70 79 20  66 72 6f 6d 20 6e 65 69  |..'Copy from nei|
00006970  67 68 62 6f 75 72 73 27  20 63 61 6c 63 75 6c 61  |ghbours' calcula|
00006980  74 65 73 20 61 20 70 61  74 68 20 74 68 61 74 20  |tes a path that |
00006990  66 6f 6c 6c 6f 77 73 20  74 68 65 0a 6e 65 69 67  |follows the.neig|
000069a0  68 62 6f 75 72 69 6e 67  20 70 61 74 68 73 2e 0a  |hbouring paths..|
000069b0  0a 27 43 6f 70 79 20 74  6f 20 6e 65 69 67 68 62  |.'Copy to neighb|
000069c0  6f 75 72 73 27 20 63 6f  70 69 65 73 20 74 68 65  |ours' copies the|
000069d0  20 70 61 74 68 20 74 6f  20 61 6c 6c 20 6b 6e 6f  | path to all kno|
000069e0  74 73 20 74 68 61 74 0a  73 75 72 72 6f 75 6e 64  |ts that.surround|
000069f0  20 74 68 65 20 65 64 69  74 65 64 20 6b 6e 6f 74  | the edited knot|
00006a00  2e 0a 0a 27 53 68 6f 77  20 61 6c 6c 27 20 73 68  |...'Show all' sh|
00006a10  6f 77 20 61 6c 6c 20 6b  6e 6f 74 73 20 77 69 74  |ow all knots wit|
00006a20  68 20 61 20 70 61 74 68  2e 0a 0a 27 44 72 61 77  |h a path...'Draw|
00006a30  20 6e 65 69 67 68 62 6f  75 72 73 27 20 54 6f 67  | neighbours' Tog|
00006a40  67 6c 65 73 20 74 68 65  20 6e 65 69 67 68 62 6f  |gles the neighbo|
00006a50  75 72 20 70 61 74 68 73  20 6f 6e 2f 6f 66 66 2e  |ur paths on/off.|
00006a60  0a                                                |.|
00006a61