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!ProFiler/Dox/Service

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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Filename: !ProFiler/Dox/Service
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File contents
<html><head><title>ProFiler Service calls</title></head>

<body>
<h1><center><u>ProFiler Service calls</u></center></h1>

<h2><a name="300">Service_FilerSpriteInfo (&300)</a></h2>

<pre>On entry:
R0	Desired sprite size (0=34�34, 1=18�18)
R1	&300
R2	Viewer description
R3	Object description
R4	Extended object type
On exit:
R0	Result code:
	0 If the object needs booting before deciding the sprite.
	  R3->Sprite to use until object has been booted. (e.g. file_wait)
	1 If the sprite needs to be generated.
	  R3->Sprite to use until called back with <a href="#308">Service_FilerMakeSprite</a>.
	      Unless you've got a good reason not to, use "wait_tttt", where
	      tttt is the type you claimed.
	2 If a suitable sprite is already in the wimp pool.
	  R3->Sprite name.
R1	0 if claimed, otherwise all regs preserved
R3	Pointer to sprite name, depending on R0.
All other regs preserved
</pre>

<p>If someone can supply a sprite to use for the object, say so now. If an 18�18
sprite is wanted, you can still supply a 34�34 one, which then will be shown at
half size. If the sprite is already in the wimp pool, return the name of it.
<p>If you can supply a sprite but it will take time to generate, you can do one of 3 things:

<ol>
<li>Do not claim this service.<br>
This will give other clients that might be able to supply the sprite quickly a chance to do that. If nobody can the default client will supply sprites for most objects.
<li>Return R0=0, R1=0, R3->Temporary sprite.<br>
This will make the filer use the given sprite, and call you later through <a href="#304">Service_FilerSprite</a> to get the real one. This will also prevent the default client from supplying a sprite which would mean you wouldn't be called again.
<li>Return R0=1, R1=0, R3->Temporary sprite.<br>
This is like R0=0, but you will later be called with <a href="#308">Service_FilerMakeSprite</a> to generate the sprite.
</ol>

<p>Whether you should use 2 or 3 depends on what kind of sprite it is. If the 
sprite depends on the contents of the file (e.g. a picture thumbnail), you
should use choice 3. Using the filer's pool instead of the wimp pool has
certain advantages:
<ul>
<li>The size of the pool is kept below a user-defined maximum as long as invisible sprites exist in it.
<li>If a sprite is needed, it may already be in the pool. The filer will use this sprite immediately, without calling <a href="#308">Service_FilerMakeSprite</a>.
</ul>

<p>On the other hand, if the sprite is going to be used for several objects you
should use choice 2. Otherwise there will be a separate sprite for each object
even if they look the same.

<p>Identical files will almost always use the same sprite from the Filer pool.
The Filer looks at certain characteristics in order to decide whether two
files are the same, without actually having to look at the file contents.
This means that if you let some of the ignored file data affect the sprite,
you should always use choice 2 above.<br>
The data not considered is the leafname and the attributes.


<h2><a name="304">Service_FilerSprite (&304)</a></h2>

<pre>On entry:
R0	Desired sprite height (0=68 osu, 1=36 osu)
R1	&304
R2	Viewer description
R3	Object description
R4	Extended object type
On exit:
R0	Null terminated name of sprite to use
R1	0 if claimed, otherwise all regs preserved
All other regs preserved
</pre>

<p>The object has been booted, and you should check if a suitable sprite is in
the wimp pool. If you still can't find the sprite you want, return without
claiming the call. This will make the default client find a sprite.
<p>If R0=0 on entry you must return a sprite that has a maximum height of 68
os-units. If R0=1 on entry, the height should be max 36 if you can find one,
but you can return a larger one if you can't. The height should still not
exceed 72 os-units. In both cases the width can theoretically be anything,
but it is recommended to keep it under 128 os-units to ensure a sensible size
of directory viewers. This is not an Amiga!


<h2><a name="308">Service_FilerMakeSprite (&308)</a></h2>

<pre>On entry:
R0	Sprite name
R1	&308
R2	Viewer description
R3	Object description
R4	Extended object type
R5	If you return with R0=2, this is the desired sprite height (0=68 osu,
	1=36 osu)
R6	Maximum width of sprite (osu), it is possible to exceed this, but
	you'll annoy the user.
On exit:
R0	0 if sprite successfully drawn
	1 if background process has been started
	2 if there's a suitable sprite in the wimp pool after all
	Otherwise a pointer to an error block
R1	0 if claimed, otherwise all regs preserved
R2	Pointer to sprite name if R0=1 or 2.
	If R0=1, this sprite will be used while drawing the real one in the
	background.
	If R0=2, the sprite is in the wimp pool
All other regs preserved
</pre>

This is a request to make a sprite of the given name. This should be done by
calling <a href="./SWIs#CreateSprite">Filer_CreateSprite</a>, and filling it out with a relevant image. You can get at the disc object by calling <a href="./SWIs#ObjectName">Filer_ObjectName</a>. If something goes wrong, you can return an error. Depending on what goes wrong, it might be preferable to return a default sprite which is already in the wimp pool. In this case, the best size to return is given by R5, but you have the same possibilities as mentioned under <a href="#304">Service_FilerSprite</a>.

The best way to make an original sprite is something like:

<pre>
ADR R1,spritemode
SWI XFiler_CreateSprite ; Create a sprite
BVS returnwitherror
MOV R3,#0
MOV R0,#&23C
SWI XOS_SpriteOp        ; Switch output to sprite
BVS returnwitherror
STMFD R13!,{R0-R3}
;Do normal plot calls etc. into the sprite
LDMFD R13!,{R0-R3}
SWI XOS_SpriteOp        ; Switch output back to screen
BVS aargh
MOV R0,#0               ; Sprite ok
.returnwitherror
MOV R1,#0               ; Claim call

.spritemode
EQUD 1         ; Format always 1
EQUD 34:EQUD34 ; Size in pixels
EQUD 4         ; log2bpp, ie. 32K colours
EQUD -1        ; No frequency
EQUD -1        ; No modevars
</pre>

<p>If the generation of the image is going to take more than a second or so, you
might consider running the process in the background (e.g. using OS_CallEvery).
In this case use <a href="./SWIs#ObjectName">Filer_ObjectName</a> to obtain a copy of the pathname and return
with R0 pointing to the name of a sprite in the wimp pool, and R1=0. Don't use
<a href="./SWIs#CreateSprite">Filer_CreateSprite</a> as the memory used to hold these sprites is not always
accessible. Instead make your own sprite somewhere, (e.g. in RMA). When you are
done call <a href="./SWIs#CopySprite">Filer_CopySprite</a>. The filer will take a copy of your sprite and use
it and you can discard your copy. Then use <a href="./SWIs#SetSprite">Filer_SetSprite</a> with the name and
the sprite will be shown in the viewer.<br>
Don't attempt to call Wimp_Poll, that will fail horribly. You can start your
own wimptask if you want and poll while you draw in the background. If an error
occurs return with R0->errorblock and R1=0. The error text will be
used in the Info box, and the object will get the 'file_err' sprite.<br>
If an error occurs in a background process, you can either report it as normal
(if you are a wimp task) or you can call <a href="./SWIs#SetSprite">Filer_SetSprite</a> as described below,
which will give the same effect as an error in the Service code.


<h2><a name="30C">Service_FilerOpenClose (&30C)</a></h2>

<pre>On entry:
R0	Object name
R1	&30C
On exit:
All regs preserved (don't claim)
</pre>

<p>This is a message to all programs displaying disc objects (e.g. Pinboard).
<br>It is given when a viewer is opened or closed. When receiving this call, you
can check if the object is one you are displaying. If it is, you should call
<a href="./SWIs#Sprite">Filer_Sprite</a> to get the correct sprite for the object, which may now have changed. The object name is the name of the viewer that was opened/closed.


<h2><a name="310">Service_FilerEnumerateClients (&310)</a></h2>

<pre>On entry:
R0	0 or 1, see below
R1	&310
On exit:
Registers preserved to pass on.
If claimed:
R0	Module title
R1	0
R2	Pointer to description block
</pre>

<p>This call is made when making a list of the various Filer clients running.
<br>Each client should have a flag somewhere. When receiving this call:
<br>If R0=0: Clear the flag and return without claiming the call.
<br>If R0=1: If the flag is set, return without claiming. If it is clear, set it, and return with R0 pointing to the module title, R1=0 and R2 pointing to the description block.
<br>Here's a code example of how it could work:

<pre>.FilerEnumerate ; R0=0 to reset, 1 to claim
TEQ R0,#0
STREQ R0,DoneIt
MOVEQS PC,R14
STMFD R13!,{R14}
LDR R14,DoneIt
TEQ R14,#0
LDMNEFD R13!,{PC}^
ADR R0,TitleString
STR R0,DoneIt
MOV R1,#0
ADR R2,DescBlock
LDMFD R13!,{PC}^

.DoneIt EQUD 0 ; Initial state doesn't matter
</pre>
See <a href="./External">External</a> about the format of the description block.


<h2><a name="314">Service_FilerNewChoices (&314)</a></h2>

<pre>On entry:
R0	Pointer to module name
R1	&310
On exit:
R1	0 or preserved
</pre>

<p>When the user changes the choices for a client, this service call is made. It means that the choices list has been updated with new values. If you don't need to take special action (e.g. if you use the values directly from the choices list), you can ignore this call.
<br>Otherwise you should check if it is your module name given in R0. If it is, take appropriate action, then claim the call.
</body></html>
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00000060  20 63 61 6c 6c 73 3c 2f  75 3e 3c 2f 63 65 6e 74  | calls</u></cent|
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00000080  20 6e 61 6d 65 3d 22 33  30 30 22 3e 53 65 72 76  | name="300">Serv|
00000090  69 63 65 5f 46 69 6c 65  72 53 70 72 69 74 65 49  |ice_FilerSpriteI|
000000a0  6e 66 6f 20 28 26 33 30  30 29 3c 2f 61 3e 3c 2f  |nfo (&300)</a></|
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00000380  0a 3c 70 3e 49 66 20 73  6f 6d 65 6f 6e 65 20 63  |.<p>If someone c|
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00000460  68 65 20 6e 61 6d 65 20  6f 66 20 69 74 2e 0a 3c  |he name of it..<|
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000004d0  3e 0a 3c 6c 69 3e 44 6f  20 6e 6f 74 20 63 6c 61  |>.<li>Do not cla|
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00000500  69 76 65 20 6f 74 68 65  72 20 63 6c 69 65 6e 74  |ive other client|
00000510  73 20 74 68 61 74 20 6d  69 67 68 74 20 62 65 20  |s that might be |
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00000550  20 74 68 61 74 2e 20 49  66 20 6e 6f 62 6f 64 79  | that. If nobody|
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00000570  20 63 6c 69 65 6e 74 20  77 69 6c 6c 20 73 75 70  | client will sup|
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00000590  6d 6f 73 74 20 6f 62 6a  65 63 74 73 2e 0a 3c 6c  |most objects..<l|
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000005b0  31 3d 30 2c 20 52 33 2d  3e 54 65 6d 70 6f 72 61  |1=0, R3->Tempora|
000005c0  72 79 20 73 70 72 69 74  65 2e 3c 62 72 3e 0a 54  |ry sprite.<br>.T|
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000005e0  65 20 66 69 6c 65 72 20  75 73 65 20 74 68 65 20  |e filer use the |
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00000600  64 20 63 61 6c 6c 20 79  6f 75 20 6c 61 74 65 72  |d call you later|
00000610  20 74 68 72 6f 75 67 68  20 3c 61 20 68 72 65 66  | through <a href|
00000620  3d 22 23 33 30 34 22 3e  53 65 72 76 69 63 65 5f  |="#304">Service_|
00000630  46 69 6c 65 72 53 70 72  69 74 65 3c 2f 61 3e 20  |FilerSprite</a> |
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00000650  6f 6e 65 2e 20 54 68 69  73 20 77 69 6c 6c 20 61  |one. This will a|
00000660  6c 73 6f 20 70 72 65 76  65 6e 74 20 74 68 65 20  |lso prevent the |
00000670  64 65 66 61 75 6c 74 20  63 6c 69 65 6e 74 20 66  |default client f|
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00000690  73 70 72 69 74 65 20 77  68 69 63 68 20 77 6f 75  |sprite which wou|
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000006c0  67 61 69 6e 2e 0a 3c 6c  69 3e 52 65 74 75 72 6e  |gain..<li>Return|
000006d0  20 52 30 3d 31 2c 20 52  31 3d 30 2c 20 52 33 2d  | R0=1, R1=0, R3-|
000006e0  3e 54 65 6d 70 6f 72 61  72 79 20 73 70 72 69 74  |>Temporary sprit|
000006f0  65 2e 3c 62 72 3e 0a 54  68 69 73 20 69 73 20 6c  |e.<br>.This is l|
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00000710  75 20 77 69 6c 6c 20 6c  61 74 65 72 20 62 65 20  |u will later be |
00000720  63 61 6c 6c 65 64 20 77  69 74 68 20 3c 61 20 68  |called with <a h|
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00000770  2f 6f 6c 3e 0a 0a 3c 70  3e 57 68 65 74 68 65 72  |/ol>..<p>Whether|
00000780  20 79 6f 75 20 73 68 6f  75 6c 64 20 75 73 65 20  | you should use |
00000790  32 20 6f 72 20 33 20 64  65 70 65 6e 64 73 20 6f  |2 or 3 depends o|
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000007b0  70 72 69 74 65 20 69 74  20 69 73 2e 20 49 66 20  |prite it is. If |
000007c0  74 68 65 20 0a 73 70 72  69 74 65 20 64 65 70 65  |the .sprite depe|
000007d0  6e 64 73 20 6f 6e 20 74  68 65 20 63 6f 6e 74 65  |nds on the conte|
000007e0  6e 74 73 20 6f 66 20 74  68 65 20 66 69 6c 65 20  |nts of the file |
000007f0  28 65 2e 67 2e 20 61 20  70 69 63 74 75 72 65 20  |(e.g. a picture |
00000800  74 68 75 6d 62 6e 61 69  6c 29 2c 20 79 6f 75 0a  |thumbnail), you.|
00000810  73 68 6f 75 6c 64 20 75  73 65 20 63 68 6f 69 63  |should use choic|
00000820  65 20 33 2e 20 55 73 69  6e 67 20 74 68 65 20 66  |e 3. Using the f|
00000830  69 6c 65 72 27 73 20 70  6f 6f 6c 20 69 6e 73 74  |iler's pool inst|
00000840  65 61 64 20 6f 66 20 74  68 65 20 77 69 6d 70 20  |ead of the wimp |
00000850  70 6f 6f 6c 20 68 61 73  0a 63 65 72 74 61 69 6e  |pool has.certain|
00000860  20 61 64 76 61 6e 74 61  67 65 73 3a 0a 3c 75 6c  | advantages:.<ul|
00000870  3e 0a 3c 6c 69 3e 54 68  65 20 73 69 7a 65 20 6f  |>.<li>The size o|
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