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Bomb1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Electron_User » Electron_User_tape32b_acorn_eu_1992_march.wav
Filename: Bomb1
Read OK:
File size: 0F7A bytes
Load address: FFFF0E00
Exec address: FFFF802B
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
   10REM *** City Bomber Pt2 ***
   20ON ERROR RUN
   30MODE1
   40 
   50PROCinitialise
   60PROCdrawscreen
   70REPEAT
   80PROConemove
   90UNTIL HOME OR CRASH
  100PROCendgame
  110CLS:GOTO60
  120 
  130DEF PROCinitialise
  140VDU28,0,31,39,3
  150VDU23,1,0;0;0;0;
  160PROCplace(2,5,"R E A D Y")
  170ENVELOPE2,4,0,0,0,1,1,1,126,-4,-1,-4,126,80
  180VDU23,227,3,7,207,191,191,207,7,3:VDU23,228,240,252,254,255,255,254,252,240
  190VDU19,0,0,0,0,0:REM Black
  200VDU19,1,2,0,0,0:REM Green
  210VDU19,3,1,0,0,0:REM Red
  220VDU19,2,3,0,0,0:REM Yellow
  230VDU23,226,255,255,231,231,231,231,255,255
  240VDU23,229,255,0,0,0,128,128,129,193
  250VDU23,230,255,15,15,63,127,255,254,254
  260VDU23,231,255,0,0,192,224,240,56,14
  270VDU23,232,195,255,199,195,129,128,128,0
  280VDU23,233,254,254,254,254,255,255,63,15
  290VDU23,234,7,7,6,12,252,248,240,192
  300VDU23,235,125,156,3,33,224,230,38,142
  310A$=CHR$(229)+CHR$(230)+CHR$(231):B$=CHR$(232)+CHR$(233)+CHR$(234)
  320C$=CHR$(227)+CHR$(228)
  330D$=CHR$(226)+CHR$(226)
  340E$=CHR$(235)+CHR$(235)
  350HOME=FALSE
  360CRASH=FALSE
  370DROP=FALSE
  380A%=-2:B%=3
  390DIM Zone(5,15),H(8),H$(8)
  400P%=0:Q%=0:S%=0
  410REPEAT
  420FOR Q%=0 TO 15
  430READ Zone(P%,Q%)
  440NEXT
  450P%=P%+1
  460UNTIL P%=6
  470DATA20,19,24,19,18,24,19,22,23,21,24,23,18,22,23,19
  480DATA19,23,22,16,15,18,16,20,17,16,17,15,18,18,24,19
  490DATA13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13
  500DATA13,24,13,24,13,24,13,24,13,24,13,24,13,24,13,24
  510DATA20,19,18,17,16,15,14,13,13,14,15,16,17,18,19,20
  520DATA10,11,12,13,14,15,16,17,17,16,15,14,13,12,11,10
  530P%=0
  540PROCplace(2,5,"         ")
  550ENDPROC
  560 
  570DEF PROConemove
  580PROCmoveship
  590FOR C%=0TO2
  600IF INKEY(-74) OR DROP=TRUE THEN PROCdropbomb ELSE PROCdelay(425)
  610NEXT
  620ENDPROC
  630 
  640DEF PROCmoveship
  650COLOUR2
  660A%=A%+2
  670IF FNC(A%+2,B%+4)=3 THEN CRASH=TRUE
  680PRINTTAB(A%-2,B%);SPC(4)TAB(A%-2,B%+1);SPC(4)
  690IF A%=36 THEN A%=0:B%=B%+2
  700IF B%=25 AND A%=0 THEN HOME=TRUE:GOTO 720
  710PRINTTAB(A%,B%)A$TAB(A%,B%+1)B$
  720ENDPROC
  730 
  740DEF PROCdrawscreen
  750COLOUR130:COLOUR3
  760Q%=0
  770FORC%=4TO34STEP2
  780U%=Zone(P%,Q%)
  790PRINTTAB(C%,U%);D$
  800IF U%<25 THEN U%=U%+1:GOTO790
  810Q%=Q%+1
  820NEXT
  830COLOUR1:COLOUR128
  840PRINTTAB(2,0)"Screen: ";P%+1:COLOUR3:PRINTTAB(16,0);"SCORE: ";S%:COLOUR2:PRINTTAB(30,0)"HIGH: ";H(1)
  850ENDPROC
  860 
  870DEF PROCdropbomb
  880IF DROP=TRUE THEN PROCbomb:ENDPROC
  890E%=A%+2:F%=B%+2
  900DROP=TRUE
  910ENDPROC
  920 
  930DEF PROCbomb
  940PROCdelay(300)
  950PRINTTAB(E%,F%);"  "
  960COLOUR1
  970F%=F%+1:IF F%>25 THEN F%=25
  980PRINTTAB(E%,F%);C$
  990IF FNC(E%,F%+4)=3 THEN PROCexplode
 1000IF F%=25 THEN PROCmissed
 1010ENDPROC
 1020 
 1030DEF PROCexplode
 1040COLOUR2
 1050IF F%=24 THEN F%=F%-1
 1060PRINTTAB(E%,F%)"  "TAB(E%,F%+1)E$TAB(E%,F%+2)E$
 1070SOUND0,-13,5,2
 1080COLOUR3
 1090S%=S%+10:PRINTTAB(23,0);SPC(4);TAB(23,0);S%
 1100DROP=FALSE
 1110PRINTTAB(E%,F%+1)"  "TAB(E%,F%+2)"  "
 1120ENDPROC
 1130 
 1140DEF PROCmissed
 1150COLOUR3
 1160DROP=FALSE
 1170S%=S%-5:IF S%<0 THEN S%=0
 1180PRINTTAB(23,0);SPC(4);TAB(23,0);S%;TAB(E%,F%);SPC(2)
 1190ENDPROC
 1200 
 1210DEF PROCdelay(delay%)
 1220FOR G%=0 TO delay%:NEXT
 1230ENDPROC
 1240 
 1250DEF PROCendgame
 1260IF HOME THEN PROCwelldone:GOTO 60
 1270PROCdeath
 1280PROCdelay(25000)
 1290PROChiscoretable
 1300ENDPROC
 1310 
 1320DEF PROCdeath
 1330SOUND0,2,6,10
 1340FORI%=0 TO 10
 1350VDU19,0,1,0;0
 1360VDU19,3,3,0;0
 1370VDU19,2,1,0;0
 1380PROCdelay(100)
 1390VDU19,0;0;0
 1400VDU19,3,1,0;0
 1410VDU19,2,3,0;0
 1420NEXT
 1430P%=0:A%=-2:B%=3:CRASH=FALSE:DROP=FALSE
 1440ENDPROC
 1450 
 1460DEF PROCwelldone
 1470RESTORE 1490
 1480PROCplace(6,8,"YOU DID IT!  Now try THIS !")
 1490DATA129,9,117,4,121,4,129,9,101,9,121,4,129,4,137,4,145,4,149,4
 1500FOR G%=1TO10
 1510READW%,X%:SOUND1,-12,W%,X%:SOUND2,-12,W%,X%:SOUND3,-12,W%,X%
 1520NEXT
 1530HOME=FALSE:B%=3:A%=-2:P%=P%+1:DROP=FALSE
 1540PRINTTAB(6,8);SPC(27)
 1550IF P%=6 THEN P%=0
 1560ENDPROC
 1570 
 1580DEF FNC(A%,B%)
 1590A%=3+32*A%
 1600B%=1020-32*B%
 1610=POINT(A%,B%)
 1620 
 1630DEF PROChiscoretable
 1640LOCAL J,I%:J=1:I%=6:J$=""
 1650VDU23,1,0;0;0;0;:COLOUR2
 1660IF S%>=H(8) THEN PROCinscore
 1670CLS
 1680PROCplace(15,0,"City  Bomber")
 1690PRINT
 1700PROCplace(13,3,"High Score Table ")
 1710REPEAT
 1720J$=H$(J):J%=H(J)
 1730PROCplace(9,I%,J$)
 1740PROCplaceS(24,I%,J%)
 1750J=J+1:I%=I%+2
 1760UNTIL J=9
 1770PROCplace(10,22,"Press SPACE to continue"):*FX 15
 1780Z$=GET$
 1790S%=0
 1800ENDPROC
 1810 
 1820DEF PROCplaceS(X%,Y%,K%)
 1830PRINTTAB(X%,Y%)K%
 1840ENDPROC
 1850 
 1860DEF PROCplace(X%,Y%,K$)
 1870PRINTTAB(X%,Y%)K$
 1880ENDPROC
 1890 
 1900DEF PROCinscore
 1910CLS:PROCplace(12,2,"Congratulations."):PROCplace(1,6,"You've made it to the HIGH SCORE TABLE.")
 1920LOCAL L$,M$:M$="":*FX 15
 1930REPEAT
 1940PROCplace(10,12,LEFT$(M$+STRING$(20,"."),20))
 1950L$=GET$
 1960IF L$>="A" AND L$<="Z" OR L$>="a" AND L$<="z" OR L$=" "THEN M$=M$+L$
 1970IF ASC(L$)=127 AND M$<>"" THEN M$=LEFT$(M$,LEN(M$)-1)
 1980M$=LEFT$(M$,20):UNTIL ASC(L$)=13
 1990H$(8)=M$:H(8)=S%
 2000LOCAL L,V,V$:L=8
 2010IF H(L)<H(L-1) OR L=1 THEN ENDPROC
 2020V$=H$(L):H$(L)=H$(L-1):H$(L-1)=V$
 2030V=H(L):H(L)=H(L-1):H(L-1)=V
 2040L=L-1:GOTO2010

� *** City Bomber Pt2 ***
	� � �
�1
( 
2�initialise
<�drawscreen
F�
P�onemove
Z� HOME � CRASH
d�endgame
n�:�T|@
x 
�� �initialise
��28,0,31,39,3
��23,1,0;0;0;0;
��place(2,5,"R E A D Y")
�(�2,4,0,0,0,1,1,1,126,-4,-1,-4,126,80
�K�23,227,3,7,207,191,191,207,7,3:�23,228,240,252,254,255,255,254,252,240
��19,0,0,0,0,0:� Black
��19,1,2,0,0,0:� Green
��19,3,1,0,0,0:� Red
��19,2,3,0,0,0:� Yellow
�+�23,226,255,255,231,231,231,231,255,255
�%�23,229,255,0,0,0,128,128,129,193
�(�23,230,255,15,15,63,127,255,254,254
%�23,231,255,0,0,192,224,240,56,14
)�23,232,195,255,199,195,129,128,128,0
)�23,233,254,254,254,254,255,255,63,15
"$�23,234,7,7,6,12,252,248,240,192
,'�23,235,125,156,3,33,224,230,38,142
63A$=�(229)+�(230)+�(231):B$=�(232)+�(233)+�(234)
@C$=�(227)+�(228)
JD$=�(226)+�(226)
TE$=�(235)+�(235)
^
HOME=�
hCRASH=�
r
DROP=�
|A%=-2:B%=3
�� Zone(5,15),H(8),H$(8)
�P%=0:Q%=0:S%=0
��
�� Q%=0 � 15
�� Zone(P%,Q%)
��
�P%=P%+1
�
� P%=6
�4�20,19,24,19,18,24,19,22,23,21,24,23,18,22,23,19
�4�19,23,22,16,15,18,16,20,17,16,17,15,18,18,24,19
�4�13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13
�4�13,24,13,24,13,24,13,24,13,24,13,24,13,24,13,24
�4�20,19,18,17,16,15,14,13,13,14,15,16,17,18,19,20
4�10,11,12,13,14,15,16,17,17,16,15,14,13,12,11,10
P%=0
�place(2,5,"         ")
&�
0 
:� �onemove
D
�moveship
N� C%=0�2
X/� �(-74) � DROP=� � �dropbomb � �delay(425)
b�
l�
v 
�� �moveship
��2
�A%=A%+2
�� �C(A%+2,B%+4)=3 � CRASH=�
�#�A%-2,B%);�(4)�A%-2,B%+1);�(4)
�� A%=36 � A%=0:B%=B%+2
�"� B%=25 � A%=0 � HOME=�:� �dPB
��A%,B%)A$�A%,B%+1)B$
��
� 
�� �drawscreen
��130:�3
�Q%=0
�C%=4�34�2
U%=Zone(P%,Q%)
�C%,U%);D$
 � U%<25 � U%=U%+1:�TVC
*Q%=Q%+1
4�
>�1:�128
HI�2,0)"Screen: ";P%+1:�3:�16,0);"SCORE: ";S%:�2:�30,0)"HIGH: ";H(1)
R�
\ 
f� �dropbomb
p� DROP=� � �bomb:�
zE%=A%+2:F%=B%+2
�
DROP=�
��
� 
�� �bomb
��delay(300)
��E%,F%);"  "
��1
�F%=F%+1:� F%>25 � F%=25
��E%,F%);C$
�� �C(E%,F%+4)=3 � �explode
�� F%=25 � �missed
��
� 
� �explode
�2
� F%=24 � F%=F%-1
$&�E%,F%)"  "�E%,F%+1)E$�E%,F%+2)E$
.�0,-13,5,2
8�3
B#S%=S%+10:�23,0);�(4);�23,0);S%
L
DROP=�
V�E%,F%+1)"  "�E%,F%+2)"  "
`�
j 
t
� �missed
~�3
�
DROP=�
�S%=S%-5:� S%<0 � S%=0
�'�23,0);�(4);�23,0);S%;�E%,F%);�(2)
��
� 
�� �delay(delay%)
�� G%=0 � delay%:�
��
� 
�� �endgame
�� HOME � �welldone:� �T|@
�
�death
�delay(25000)

�hiscoretable
�
 
(� �death
2
�0,2,6,10
<�I%=0 � 10
F�19,0,1,0;0
P�19,3,3,0;0
Z�19,2,1,0;0
d�delay(100)
n
�19,0;0;0
x�19,3,1,0;0
��19,2,3,0;0
��
�"P%=0:A%=-2:B%=3:CRASH=�:DROP=�
��
� 
�� �welldone
�
� �dRE
�-�place(6,8,"YOU DID IT!  Now try THIS !")
�@�129,9,117,4,121,4,129,9,101,9,121,4,129,4,137,4,145,4,149,4
�
� G%=1�10
�1�W%,X%:�1,-12,W%,X%:�2,-12,W%,X%:�3,-12,W%,X%
��
�$HOME=�:B%=3:A%=-2:P%=P%+1:DROP=�
�6,8);�(27)
� P%=6 � P%=0
�
" 
,� �C(A%,B%)
6A%=3+32*A%
@B%=1020-32*B%
J=�A%,B%)
T 
^� �hiscoretable
h� J,I%:J=1:I%=6:J$=""
r�23,1,0;0;0;0;:�2
|� S%>=H(8) � �inscore
��
��place(15,0,"City  Bomber")
��
�$�place(13,3,"High Score Table ")
��
�J$=H$(J):J%=H(J)
��place(9,I%,J$)
��placeS(24,I%,J%)
�J=J+1:I%=I%+2
�	� J=9
�2�place(10,22,"Press SPACE to continue"):*FX 15
�Z$=�
�S%=0
�
 
� �placeS(X%,Y%,K%)
&�X%,Y%)K%
0�
: 
D� �place(X%,Y%,K$)
N�X%,Y%)K$
X�
b 
l� �inscore
v[�:�place(12,2,"Congratulations."):�place(1,6,"You've made it to the HIGH SCORE TABLE.")
�� L$,M$:M$="":*FX 15
��
�"�place(10,12,�M$+�20,"."),20))
�L$=�
�>� L$>="A" � L$<="Z" � L$>="a" � L$<="z" � L$=" "� M$=M$+L$
�*� �(L$)=127 � M$<>"" � M$=�M$,�(M$)-1)
�M$=�M$,20):� �(L$)=13
�H$(8)=M$:H(8)=S%
�� L,V,V$:L=8
�� H(L)<H(L-1) � L=1 � �
�%V$=H$(L):H$(L)=H$(L-1):H$(L-1)=V$
�V=H(L):H(L)=H(L-1):H(L-1)=V
�L=L-1:�dZG
�
00000000  0d 00 0a 1d f4 20 2a 2a  2a 20 43 69 74 79 20 42  |..... *** City B|
00000010  6f 6d 62 65 72 20 50 74  32 20 2a 2a 2a 0d 00 14  |omber Pt2 ***...|
00000020  09 ee 20 85 20 f9 0d 00  1e 06 eb 31 0d 00 28 05  |.. . ......1..(.|
00000030  20 0d 00 32 0f f2 69 6e  69 74 69 61 6c 69 73 65  | ..2..initialise|
00000040  0d 00 3c 0f f2 64 72 61  77 73 63 72 65 65 6e 0d  |..<..drawscreen.|
00000050  00 46 05 f5 0d 00 50 0c  f2 6f 6e 65 6d 6f 76 65  |.F....P..onemove|
00000060  0d 00 5a 12 fd 20 48 4f  4d 45 20 84 20 43 52 41  |..Z.. HOME . CRA|
00000070  53 48 0d 00 64 0c f2 65  6e 64 67 61 6d 65 0d 00  |SH..d..endgame..|
00000080  6e 0b db 3a e5 8d 54 7c  40 0d 00 78 05 20 0d 00  |n..:..T|@..x. ..|
00000090  82 11 dd 20 f2 69 6e 69  74 69 61 6c 69 73 65 0d  |... .initialise.|
000000a0  00 8c 11 ef 32 38 2c 30  2c 33 31 2c 33 39 2c 33  |....28,0,31,39,3|
000000b0  0d 00 96 12 ef 32 33 2c  31 2c 30 3b 30 3b 30 3b  |.....23,1,0;0;0;|
000000c0  30 3b 0d 00 a0 1b f2 70  6c 61 63 65 28 32 2c 35  |0;.....place(2,5|
000000d0  2c 22 52 20 45 20 41 20  44 20 59 22 29 0d 00 aa  |,"R E A D Y")...|
000000e0  28 e2 32 2c 34 2c 30 2c  30 2c 30 2c 31 2c 31 2c  |(.2,4,0,0,0,1,1,|
000000f0  31 2c 31 32 36 2c 2d 34  2c 2d 31 2c 2d 34 2c 31  |1,126,-4,-1,-4,1|
00000100  32 36 2c 38 30 0d 00 b4  4b ef 32 33 2c 32 32 37  |26,80...K.23,227|
00000110  2c 33 2c 37 2c 32 30 37  2c 31 39 31 2c 31 39 31  |,3,7,207,191,191|
00000120  2c 32 30 37 2c 37 2c 33  3a ef 32 33 2c 32 32 38  |,207,7,3:.23,228|
00000130  2c 32 34 30 2c 32 35 32  2c 32 35 34 2c 32 35 35  |,240,252,254,255|
00000140  2c 32 35 35 2c 32 35 34  2c 32 35 32 2c 32 34 30  |,255,254,252,240|
00000150  0d 00 be 19 ef 31 39 2c  30 2c 30 2c 30 2c 30 2c  |.....19,0,0,0,0,|
00000160  30 3a f4 20 42 6c 61 63  6b 0d 00 c8 19 ef 31 39  |0:. Black.....19|
00000170  2c 31 2c 32 2c 30 2c 30  2c 30 3a f4 20 47 72 65  |,1,2,0,0,0:. Gre|
00000180  65 6e 0d 00 d2 17 ef 31  39 2c 33 2c 31 2c 30 2c  |en.....19,3,1,0,|
00000190  30 2c 30 3a f4 20 52 65  64 0d 00 dc 1a ef 31 39  |0,0:. Red.....19|
000001a0  2c 32 2c 33 2c 30 2c 30  2c 30 3a f4 20 59 65 6c  |,2,3,0,0,0:. Yel|
000001b0  6c 6f 77 0d 00 e6 2b ef  32 33 2c 32 32 36 2c 32  |low...+.23,226,2|
000001c0  35 35 2c 32 35 35 2c 32  33 31 2c 32 33 31 2c 32  |55,255,231,231,2|
000001d0  33 31 2c 32 33 31 2c 32  35 35 2c 32 35 35 0d 00  |31,231,255,255..|
000001e0  f0 25 ef 32 33 2c 32 32  39 2c 32 35 35 2c 30 2c  |.%.23,229,255,0,|
000001f0  30 2c 30 2c 31 32 38 2c  31 32 38 2c 31 32 39 2c  |0,0,128,128,129,|
00000200  31 39 33 0d 00 fa 28 ef  32 33 2c 32 33 30 2c 32  |193...(.23,230,2|
00000210  35 35 2c 31 35 2c 31 35  2c 36 33 2c 31 32 37 2c  |55,15,15,63,127,|
00000220  32 35 35 2c 32 35 34 2c  32 35 34 0d 01 04 25 ef  |255,254,254...%.|
00000230  32 33 2c 32 33 31 2c 32  35 35 2c 30 2c 30 2c 31  |23,231,255,0,0,1|
00000240  39 32 2c 32 32 34 2c 32  34 30 2c 35 36 2c 31 34  |92,224,240,56,14|
00000250  0d 01 0e 29 ef 32 33 2c  32 33 32 2c 31 39 35 2c  |...).23,232,195,|
00000260  32 35 35 2c 31 39 39 2c  31 39 35 2c 31 32 39 2c  |255,199,195,129,|
00000270  31 32 38 2c 31 32 38 2c  30 0d 01 18 29 ef 32 33  |128,128,0...).23|
00000280  2c 32 33 33 2c 32 35 34  2c 32 35 34 2c 32 35 34  |,233,254,254,254|
00000290  2c 32 35 34 2c 32 35 35  2c 32 35 35 2c 36 33 2c  |,254,255,255,63,|
000002a0  31 35 0d 01 22 24 ef 32  33 2c 32 33 34 2c 37 2c  |15.."$.23,234,7,|
000002b0  37 2c 36 2c 31 32 2c 32  35 32 2c 32 34 38 2c 32  |7,6,12,252,248,2|
000002c0  34 30 2c 31 39 32 0d 01  2c 27 ef 32 33 2c 32 33  |40,192..,'.23,23|
000002d0  35 2c 31 32 35 2c 31 35  36 2c 33 2c 33 33 2c 32  |5,125,156,3,33,2|
000002e0  32 34 2c 32 33 30 2c 33  38 2c 31 34 32 0d 01 36  |24,230,38,142..6|
000002f0  33 41 24 3d bd 28 32 32  39 29 2b bd 28 32 33 30  |3A$=.(229)+.(230|
00000300  29 2b bd 28 32 33 31 29  3a 42 24 3d bd 28 32 33  |)+.(231):B$=.(23|
00000310  32 29 2b bd 28 32 33 33  29 2b bd 28 32 33 34 29  |2)+.(233)+.(234)|
00000320  0d 01 40 14 43 24 3d bd  28 32 32 37 29 2b bd 28  |..@.C$=.(227)+.(|
00000330  32 32 38 29 0d 01 4a 14  44 24 3d bd 28 32 32 36  |228)..J.D$=.(226|
00000340  29 2b bd 28 32 32 36 29  0d 01 54 14 45 24 3d bd  |)+.(226)..T.E$=.|
00000350  28 32 33 35 29 2b bd 28  32 33 35 29 0d 01 5e 0a  |(235)+.(235)..^.|
00000360  48 4f 4d 45 3d a3 0d 01  68 0b 43 52 41 53 48 3d  |HOME=...h.CRASH=|
00000370  a3 0d 01 72 0a 44 52 4f  50 3d a3 0d 01 7c 0e 41  |...r.DROP=...|.A|
00000380  25 3d 2d 32 3a 42 25 3d  33 0d 01 86 1b de 20 5a  |%=-2:B%=3..... Z|
00000390  6f 6e 65 28 35 2c 31 35  29 2c 48 28 38 29 2c 48  |one(5,15),H(8),H|
000003a0  24 28 38 29 0d 01 90 12  50 25 3d 30 3a 51 25 3d  |$(8)....P%=0:Q%=|
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00000f70  2d 31 3a e5 8d 64 5a 47  0d ff                    |-1:..dZG..|
00000f7a
Bomb1.m0
Bomb1.m1
Bomb1.m2
Bomb1.m4
Bomb1.m5