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V/+BRR1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_55.adf
Filename: V/+BRR1
Read OK:
File size: 147F bytes
Load address: 56204556
Exec address: 52422B2E
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
                          BASIC ROM ROUTINES
                         Christopher Dewhurst

THE Basic Rom is that dark and mysterious area of memory that lies 
beyond the screen, starting at &8000 and stretching up to &BFFF. It's
the backstage department containing the machine code needed to interpret
your Basic commands. But have you ever wondered if we can use some of 
that machine code in our own programs? Have you, for instance, struggled
to write an assembler routine to print a number on the screen, when one
must surely exist somewhere in the Basic Rom? Well, wonder no more, 
because there is indeed such a routine, and in this article we'll be 
exploring that and a lot more besides.
   Before we go any further, however, a word of caution. The best 
machine code is specific machine code written for a specific job; Basic
Rom routines are general-purpose routines, and are not the answer to
everything. Having said that, if speed is not your main priority, then
the Rom routines are ideal. They make your programs smaller and smarter,
provided you use them properly - and this usually involves some fairly
tricky setting up - so listen carefully.
   I learnt a lot about the Basic Rom by exploring around it and experi-
menting with it myself. I also picked up a few tips from THE ADVANCED
BASIC ROM USER GUIDE by Colin Pharo (Cambridge Micro Centre, 1984). 
Roland Waddilove also presented a series of excellent articles on the 
subject in ELECTRON USER; if you still have these paper beauties, dig 
out the November 1988 issue for a rundown on mathematical Rom routines. 
However, I will be concentrating on routines which print numbers in hex 
or decimal, the random number generator, and printing strings of text.
   In case you're wondering, BBC Master owners won't be left out of the
discussion this time. I have done quite a bit of disassembling of the
Basic 4 Rom to find out where equivalent routines to Basic 2 reside. 
Basic 2 is the Rom fitted in the BBC B and Electron, and Basic 4 is the 
one fitted in the Master (Like the Plus 2, for some reason Basic 3
never was). When I talk about a Rom routine, I will specify both the
Basic 2 and Basic 4 addresses - together with examples and commentaries
on how to use them - so it is up to you to use the correct one depending
on which computer you have. If you experience any difficulties - or if 
you have additional hints and tips - just write in.
   Right, down to business. We must first get to know what is called the
Integer Work Area, or IWA for short. This is just a sequence of four
bytes in zero page, located at &2A-&2D. Before Basic can work on an
integer variable, be it adding a number to it or printing it out, it 
must be put into the IWA. Fortunately, life is made easier with the help
of a couple of routines which copy an integer variable, either from zero
page or from the main memory, to the IWA:

1.      Routine: Copy 4-byte integer from zero page to the IWA
        Basic 2 address: &AF56
        Basic 4 address: &AA80

        Entry: X = zero page offset at which the integer to be copied is
        located.
        Exit: IWA contains the integer.
        Ex.:    LDX #&70  \integer at &70-3
                JSR &AF56  \copy to IWA

2.      Routine: Copy 4-byte integer from memory to the IWA
        Basic 2: &B336
        Basic 4: &B1AA

        Entry: &2A/&2B contain address of the integer.
        Exit: IWA contains the integer.
        Ex.:    LDA #integer MOD 256
                STA &2A
                LDA #integer DIV 256
                STA &2B	
                JSR &B336
                ...
                .integer EQUD &12345678

There are also two routines which do the opposite of above. The one at 
&BE44 (Basic 2)/&BDC6 (Basic 4) copies the IWA to a zero-page location, 
X being set to the zero page location on entry. The routine at &B4C6 
(Basic 2)/&B347 (Basic 4) copies the IWA to a location in main memory 
whose address is held in &37/&38.

3.      Routine: Print a string
        Basic 2: &BFCF
        Basic 4: &BECF

        Entry: The string must follow the JSR &BFCF instruction, and be
        terminated by a byte of value &80 or greater.
        Ex.:    JSR &BFCF
                EQUS "Hello there.":NOP
                ...

Notice how I've used the NOP instruction to terminate the string. The
NOP opcode has a value of &EA, which satisfies the condition of being
&80 or greater. The important point to remember is that program
execution continues AFTER that NOP instruction. In machine code, every
time a JSR instruction is executed the current address is pushed onto
the stack. Basic pulls this address from the stack, stores it in zero
page locations &37/&38 and uses indirect addressing to get the bytes of
the string. By the time the string has been printed, &37/&38 contains
the address of the next instruction after the string in the program
that called the routine. The disadvantage of this routine, however, is
that while you can include control codes (to turn off the cursor for
instance) you can't print out a string of graphics characters because
they have an ASCII value of &80 or above, which, as we said, is used to
terminate the string.

This article continued in V.+BRR2. First published EUG #55.
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00000010  20 20 20 20 20 20 20 20  20 20 42 41 53 49 43 20  |          BASIC |
00000020  52 4f 4d 20 52 4f 55 54  49 4e 45 53 0d 20 20 20  |ROM ROUTINES.   |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000040  20 20 20 20 20 20 43 68  72 69 73 74 6f 70 68 65  |      Christophe|
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00000af0  68 69 63 68 20 63 6f 70  79 20 61 6e 20 69 6e 74  |hich copy an int|
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00000b20  70 61 67 65 20 6f 72 20  66 72 6f 6d 20 74 68 65  |page or from the|
00000b30  20 6d 61 69 6e 20 6d 65  6d 6f 72 79 2c 20 74 6f  | main memory, to|
00000b40  20 74 68 65 20 49 57 41  3a 0d 0d 31 2e 20 20 20  | the IWA:..1.   |
00000b50  20 20 20 52 6f 75 74 69  6e 65 3a 20 43 6f 70 79  |   Routine: Copy|
00000b60  20 34 2d 62 79 74 65 20  69 6e 74 65 67 65 72 20  | 4-byte integer |
00000b70  66 72 6f 6d 20 7a 65 72  6f 20 70 61 67 65 20 74  |from zero page t|
00000b80  6f 20 74 68 65 20 49 57  41 0d 20 20 20 20 20 20  |o the IWA.      |
00000b90  20 20 42 61 73 69 63 20  32 20 61 64 64 72 65 73  |  Basic 2 addres|
00000ba0  73 3a 20 26 41 46 35 36  0d 20 20 20 20 20 20 20  |s: &AF56.       |
00000bb0  20 42 61 73 69 63 20 34  20 61 64 64 72 65 73 73  | Basic 4 address|
00000bc0  3a 20 26 41 41 38 30 0d  0d 20 20 20 20 20 20 20  |: &AA80..       |
00000bd0  20 45 6e 74 72 79 3a 20  58 20 3d 20 7a 65 72 6f  | Entry: X = zero|
00000be0  20 70 61 67 65 20 6f 66  66 73 65 74 20 61 74 20  | page offset at |
00000bf0  77 68 69 63 68 20 74 68  65 20 69 6e 74 65 67 65  |which the intege|
00000c00  72 20 74 6f 20 62 65 20  63 6f 70 69 65 64 20 69  |r to be copied i|
00000c10  73 0d 20 20 20 20 20 20  20 20 6c 6f 63 61 74 65  |s.        locate|
00000c20  64 2e 0d 20 20 20 20 20  20 20 20 45 78 69 74 3a  |d..        Exit:|
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00000c70  20 26 37 30 2d 33 0d 20  20 20 20 20 20 20 20 20  | &70-3.         |
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00000dd0  20 20 20 20 20 20 20 20  20 20 20 20 53 54 41 20  |            STA |
00000de0  26 32 42 09 0d 20 20 20  20 20 20 20 20 20 20 20  |&2B..           |
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00000e00  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 2e  |               .|
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00001440  2e 0d 0d 54 68 69 73 20  61 72 74 69 63 6c 65 20  |...This article |
00001450  63 6f 6e 74 69 6e 75 65  64 20 69 6e 20 56 2e 2b  |continued in V.+|
00001460  42 52 52 32 2e 20 46 69  72 73 74 20 70 75 62 6c  |BRR2. First publ|
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0000147f
V/+BRR1.m0
V/+BRR1.m1
V/+BRR1.m2
V/+BRR1.m4
V/+BRR1.m5