Home » Archimedes archive » Archimedes World » AW-1994-04-Disc1.adf » Disk1Apr94 » !AWApr94/Goodies/Hex/!Help
!AWApr94/Goodies/Hex/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-04-Disc1.adf » Disk1Apr94 |
Filename: | !AWApr94/Goodies/Hex/!Help |
Read OK: | ✔ |
File size: | 1586 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
========= // \\ << H E X >> \\ // ========= A board game for two players ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents: 1 - Rules of the game. 2 - Using the program. 3 - Brief history of the game. 4 - Acknowledgements. ==================================================== 1 RULES OF THE GAME 1 .................................................... Two players take it in turn to place a nought or a cross on the hexagonal board. The 'crosses player' wins by making an unbroken line of crosses between the two edges of the board marked with crosses (left to right). The 'noughts player' wins by making an unbroken line of crosses between the two edges of the board marked with noughts (top to bottom). The winning line can be as convoluted as necessary, it doesn't have to be a simple straight line. The corner hexes count as a nought or a cross - for example, a row of noughts across the short diagonal is a win for noughts; a row of crosses on the same line is a win for crosses. Play can be made at any hex on the board, you do not have to make your next move adjacent to the last. There is always a winner - in blocking your opponent from making a line, you must make an unbroken line between your sides of the board. ==================================================== 2 USING THE PROGRAM 2 .................................................... The application installs on the icon bar, with the main game board window open. Before starting a game, the following options can be selected: From the main board menu: ------------------- Red to start The player to start when the Blue to start next game starts can be selected. The starter auto- matically alternates between games, but can be forced by selecting one of these options. ------------------- Show scores Opens a window displaying number of wins. Reset scores Resets scores to zero. ------------------- Set game options Opens a window displaying several options:- i) Blue player - human / computer ii) Red player - human / computer iii) Computer level - 1 (easy) to 5 (hard) When these options have been set, select the 'OK' button to confirm. 'Cancel' resets the options, and makes no changes. NB These options can be saved using ~~ 'Save options' from the icon bar menu, and will then be used when the program is next run. ------------------- You are now ready to start a new game - select 'Start new game' from the main board menu. The board indicates which player is human, and which is being played by the computer. The player to move has a coloured background - if it is a human's move, simply click select over the hexagon where you wish to place a blue circle (or red cross). A human player can resign when it is his or her turn to go, by selecting 'Resign' on the main board menu. This can also be used to abort a computer vs computer game: change one to human and resign. A win is signalled with a beep, and the winning line is indicated. ==================================================== 3 BRIEF HISTORY OF THE GAME 3 .................................................... The game is rather well described in the book 'Mathematical Puzzles and Diversions' by Martin Gardner, Pelican Books, ISBN 0 14 02.0713 9. It was invented by Piet Hein of the Institute for Theoretical Physics of Denmark in 1942. The board can be of any size, but 11x11 is convenient: it can be played using counters on a hexagonal board, or, like noughts and crosses, using pen and paper. A board can easily be drawn using Draw with an isometric grid - all you then need is a pen and a friend. The game has been computerised previously (1953), using an anologue device which modelled the board as a two dimensional potential field, with the moves represented by positive and negative charges. The next move was determined by measuring saddle points in the field. Like this program, the anologue computer was poor at end play - clinching the win. ==================================================== 4 ACKNOWLEDGEMENTS 4 .................................................... The program was originally written as single tasking, and was shoe-horned into a multi-tasking shell using the Dabhand Guide to BASIC Wimp Programming on the Acorn, and its associated 'Bare Bones' applications, library functions and procedures. This book is truly excellent, and I am obliged to make the following statement verbatim in order to freely use the supplied code:- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 'Program developed with routines written by A.P.Senior as provided with the book BASIC Wimp Programming published by Dabs Press'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I strongly recommend buying the book with the optional floppy discs. ==================================================== END OF HELP ====================================================
00000000 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000010 20 20 20 20 20 20 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a | =========.| 00000020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000030 20 20 20 2f 2f 20 20 20 20 20 20 20 20 20 5c 5c | // \\| 00000040 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000050 20 20 20 3c 3c 20 20 20 48 20 45 20 58 20 20 20 | << H E X | 00000060 3e 3e 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |>>. | 00000070 20 20 20 20 20 20 5c 5c 20 20 20 20 20 20 20 20 | \\ | 00000080 20 2f 2f 0a 20 20 20 20 20 20 20 20 20 20 20 20 | //. | 00000090 20 20 20 20 20 20 20 20 20 3d 3d 3d 3d 3d 3d 3d | =======| 000000a0 3d 3d 20 0a 0a 0a 20 20 20 20 20 20 20 20 20 20 |== ... | 000000b0 20 20 41 20 62 6f 61 72 64 20 67 61 6d 65 20 66 | A board game f| 000000c0 6f 72 20 74 77 6f 20 70 6c 61 79 65 72 73 0a 20 |or two players. | 000000d0 20 20 20 20 20 20 20 20 20 20 20 7e 7e 7e 7e 7e | ~~~~~| 000000e0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 000000f0 7e 7e 7e 7e 7e 7e 7e 0a 0a 0a 20 20 20 20 43 6f |~~~~~~~... Co| 00000100 6e 74 65 6e 74 73 3a 0a 0a 20 20 20 20 20 20 20 |ntents:.. | 00000110 20 20 31 20 2d 20 52 75 6c 65 73 20 6f 66 20 74 | 1 - Rules of t| 00000120 68 65 20 67 61 6d 65 2e 0a 0a 20 20 20 20 20 20 |he game... | 00000130 20 20 20 32 20 2d 20 55 73 69 6e 67 20 74 68 65 | 2 - Using the| 00000140 20 70 72 6f 67 72 61 6d 2e 0a 0a 20 20 20 20 20 | program... | 00000150 20 20 20 20 33 20 2d 20 42 72 69 65 66 20 68 69 | 3 - Brief hi| 00000160 73 74 6f 72 79 20 6f 66 20 74 68 65 20 67 61 6d |story of the gam| 00000170 65 2e 0a 0a 20 20 20 20 20 20 20 20 20 34 20 2d |e... 4 -| 00000180 20 41 63 6b 6e 6f 77 6c 65 64 67 65 6d 65 6e 74 | Acknowledgement| 00000190 73 2e 0a 0a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |s....===========| 000001a0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 000001c0 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 31 20 20 20 20 |=========. 1 | 000001d0 20 20 20 20 20 20 20 20 20 20 52 55 4c 45 53 20 | RULES | 000001e0 4f 46 20 54 48 45 20 47 41 4d 45 20 20 20 20 20 |OF THE GAME | 000001f0 20 20 20 20 20 20 20 20 20 20 20 20 31 0a 2e 2e | 1...| 00000200 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e |................| * 00000230 2e 2e 0a 0a 20 54 77 6f 20 70 6c 61 79 65 72 73 |.... Two players| 00000240 20 74 61 6b 65 20 69 74 20 69 6e 20 74 75 72 6e | take it in turn| 00000250 20 74 6f 20 70 6c 61 63 65 20 61 20 6e 6f 75 67 | to place a noug| 00000260 68 74 20 6f 72 20 61 0a 20 63 72 6f 73 73 20 6f |ht or a. cross o| 00000270 6e 20 74 68 65 20 68 65 78 61 67 6f 6e 61 6c 20 |n the hexagonal | 00000280 62 6f 61 72 64 2e 0a 0a 20 54 68 65 20 27 63 72 |board... The 'cr| 00000290 6f 73 73 65 73 20 70 6c 61 79 65 72 27 20 77 69 |osses player' wi| 000002a0 6e 73 20 62 79 20 6d 61 6b 69 6e 67 20 61 6e 20 |ns by making an | 000002b0 75 6e 62 72 6f 6b 65 6e 0a 20 6c 69 6e 65 20 6f |unbroken. line o| 000002c0 66 20 63 72 6f 73 73 65 73 20 62 65 74 77 65 65 |f crosses betwee| 000002d0 6e 20 74 68 65 20 74 77 6f 20 65 64 67 65 73 20 |n the two edges | 000002e0 6f 66 20 74 68 65 20 62 6f 61 72 64 0a 20 6d 61 |of the board. ma| 000002f0 72 6b 65 64 20 77 69 74 68 20 63 72 6f 73 73 65 |rked with crosse| 00000300 73 20 28 6c 65 66 74 20 74 6f 20 72 69 67 68 74 |s (left to right| 00000310 29 2e 0a 0a 20 54 68 65 20 27 6e 6f 75 67 68 74 |)... The 'nought| 00000320 73 20 70 6c 61 79 65 72 27 20 77 69 6e 73 20 62 |s player' wins b| 00000330 79 20 6d 61 6b 69 6e 67 20 61 6e 20 75 6e 62 72 |y making an unbr| 00000340 6f 6b 65 6e 0a 20 6c 69 6e 65 20 6f 66 20 63 72 |oken. line of cr| 00000350 6f 73 73 65 73 20 62 65 74 77 65 65 6e 20 74 68 |osses between th| 00000360 65 20 74 77 6f 20 65 64 67 65 73 20 6f 66 20 74 |e two edges of t| 00000370 68 65 20 62 6f 61 72 64 0a 20 6d 61 72 6b 65 64 |he board. marked| 00000380 20 77 69 74 68 20 6e 6f 75 67 68 74 73 20 28 74 | with noughts (t| 00000390 6f 70 20 74 6f 20 62 6f 74 74 6f 6d 29 2e 0a 0a |op to bottom)...| 000003a0 20 54 68 65 20 77 69 6e 6e 69 6e 67 20 6c 69 6e | The winning lin| 000003b0 65 20 63 61 6e 20 62 65 20 61 73 20 63 6f 6e 76 |e can be as conv| 000003c0 6f 6c 75 74 65 64 20 61 73 0a 20 6e 65 63 65 73 |oluted as. neces| 000003d0 73 61 72 79 2c 20 69 74 20 64 6f 65 73 6e 27 74 |sary, it doesn't| 000003e0 20 68 61 76 65 20 74 6f 20 62 65 20 61 20 73 69 | have to be a si| 000003f0 6d 70 6c 65 20 73 74 72 61 69 67 68 74 0a 20 6c |mple straight. l| 00000400 69 6e 65 2e 0a 0a 20 54 68 65 20 63 6f 72 6e 65 |ine... The corne| 00000410 72 20 68 65 78 65 73 20 63 6f 75 6e 74 20 61 73 |r hexes count as| 00000420 20 61 20 6e 6f 75 67 68 74 20 6f 72 20 61 20 63 | a nought or a c| 00000430 72 6f 73 73 20 2d 0a 20 66 6f 72 20 65 78 61 6d |ross -. for exam| 00000440 70 6c 65 2c 20 61 20 72 6f 77 20 6f 66 20 6e 6f |ple, a row of no| 00000450 75 67 68 74 73 20 61 63 72 6f 73 73 20 74 68 65 |ughts across the| 00000460 20 73 68 6f 72 74 0a 20 64 69 61 67 6f 6e 61 6c | short. diagonal| 00000470 20 69 73 20 61 20 77 69 6e 20 66 6f 72 20 6e 6f | is a win for no| 00000480 75 67 68 74 73 3b 20 61 20 72 6f 77 20 6f 66 20 |ughts; a row of | 00000490 63 72 6f 73 73 65 73 20 6f 6e 0a 20 74 68 65 20 |crosses on. the | 000004a0 73 61 6d 65 20 6c 69 6e 65 20 69 73 20 61 20 77 |same line is a w| 000004b0 69 6e 20 66 6f 72 20 63 72 6f 73 73 65 73 2e 0a |in for crosses..| 000004c0 0a 20 50 6c 61 79 20 63 61 6e 20 62 65 20 6d 61 |. Play can be ma| 000004d0 64 65 20 61 74 20 61 6e 79 20 68 65 78 20 6f 6e |de at any hex on| 000004e0 20 74 68 65 20 62 6f 61 72 64 2c 20 79 6f 75 20 | the board, you | 000004f0 64 6f 0a 20 6e 6f 74 20 68 61 76 65 20 74 6f 20 |do. not have to | 00000500 6d 61 6b 65 20 79 6f 75 72 20 6e 65 78 74 20 6d |make your next m| 00000510 6f 76 65 20 61 64 6a 61 63 65 6e 74 20 74 6f 20 |ove adjacent to | 00000520 74 68 65 0a 20 6c 61 73 74 2e 0a 0a 20 54 68 65 |the. last... The| 00000530 72 65 20 69 73 20 61 6c 77 61 79 73 20 61 20 77 |re is always a w| 00000540 69 6e 6e 65 72 20 2d 20 69 6e 20 62 6c 6f 63 6b |inner - in block| 00000550 69 6e 67 20 79 6f 75 72 0a 20 6f 70 70 6f 6e 65 |ing your. oppone| 00000560 6e 74 20 66 72 6f 6d 20 6d 61 6b 69 6e 67 20 61 |nt from making a| 00000570 20 6c 69 6e 65 2c 20 79 6f 75 20 6d 75 73 74 20 | line, you must | 00000580 6d 61 6b 65 20 61 6e 0a 20 75 6e 62 72 6f 6b 65 |make an. unbroke| 00000590 6e 20 6c 69 6e 65 20 62 65 74 77 65 65 6e 20 79 |n line between y| 000005a0 6f 75 72 20 73 69 64 65 73 20 6f 66 20 74 68 65 |our sides of the| 000005b0 20 62 6f 61 72 64 2e 0a 0a 0a 3d 3d 3d 3d 3d 3d | board....======| 000005c0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 000005e0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 |==============. | 000005f0 32 20 20 20 20 20 20 20 20 20 20 20 20 20 20 55 |2 U| 00000600 53 49 4e 47 20 54 48 45 20 50 52 4f 47 52 41 4d |SING THE PROGRAM| 00000610 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000620 20 32 0a 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e | 2..............| 00000630 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e |................| * 00000650 2e 2e 2e 2e 2e 2e 2e 0a 0a 20 54 68 65 20 61 70 |......... The ap| 00000660 70 6c 69 63 61 74 69 6f 6e 20 69 6e 73 74 61 6c |plication instal| 00000670 6c 73 20 6f 6e 20 74 68 65 20 69 63 6f 6e 20 62 |ls on the icon b| 00000680 61 72 2c 20 77 69 74 68 20 74 68 65 0a 20 6d 61 |ar, with the. ma| 00000690 69 6e 20 67 61 6d 65 20 62 6f 61 72 64 20 77 69 |in game board wi| 000006a0 6e 64 6f 77 20 6f 70 65 6e 2e 20 42 65 66 6f 72 |ndow open. Befor| 000006b0 65 20 73 74 61 72 74 69 6e 67 20 61 0a 20 67 61 |e starting a. ga| 000006c0 6d 65 2c 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e |me, the followin| 000006d0 67 20 6f 70 74 69 6f 6e 73 20 63 61 6e 20 62 65 |g options can be| 000006e0 20 73 65 6c 65 63 74 65 64 3a 0a 0a 0a 20 46 72 | selected:... Fr| 000006f0 6f 6d 20 74 68 65 20 6d 61 69 6e 20 62 6f 61 72 |om the main boar| 00000700 64 20 6d 65 6e 75 3a 0a 0a 20 2d 2d 2d 2d 2d 2d |d menu:.. ------| 00000710 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 20 |-------------.. | 00000720 20 20 52 65 64 20 74 6f 20 73 74 61 72 74 20 20 | Red to start | 00000730 20 20 20 20 54 68 65 20 70 6c 61 79 65 72 20 74 | The player t| 00000740 6f 20 73 74 61 72 74 20 77 68 65 6e 20 74 68 65 |o start when the| 00000750 0a 20 20 20 42 6c 75 65 20 74 6f 20 73 74 61 72 |. Blue to star| 00000760 74 20 20 20 20 20 6e 65 78 74 20 67 61 6d 65 20 |t next game | 00000770 73 74 61 72 74 73 20 63 61 6e 20 62 65 0a 20 20 |starts can be. | 00000780 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000790 20 20 20 73 65 6c 65 63 74 65 64 2e 20 54 68 65 | selected. The| 000007a0 20 73 74 61 72 74 65 72 20 61 75 74 6f 2d 0a 20 | starter auto-. | 000007b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007c0 20 20 20 20 6d 61 74 69 63 61 6c 6c 79 20 61 6c | matically al| 000007d0 74 65 72 6e 61 74 65 73 20 62 65 74 77 65 65 6e |ternates between| 000007e0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000007f0 20 20 20 20 20 20 67 61 6d 65 73 2c 20 62 75 74 | games, but| 00000800 20 63 61 6e 20 62 65 20 66 6f 72 63 65 64 20 62 | can be forced b| 00000810 79 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |y. | 00000820 20 20 20 20 20 20 20 73 65 6c 65 63 74 69 6e 67 | selecting| 00000830 20 6f 6e 65 20 6f 66 20 74 68 65 73 65 0a 20 20 | one of these. | 00000840 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000850 20 20 20 6f 70 74 69 6f 6e 73 2e 0a 0a 20 2d 2d | options... --| 00000860 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000870 2d 0a 0a 20 20 20 53 68 6f 77 20 73 63 6f 72 65 |-.. Show score| 00000880 73 20 20 20 20 20 20 20 4f 70 65 6e 73 20 61 20 |s Opens a | 00000890 77 69 6e 64 6f 77 20 64 69 73 70 6c 61 79 69 6e |window displayin| 000008a0 67 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |g. | 000008b0 20 20 20 20 20 20 20 6e 75 6d 62 65 72 20 6f 66 | number of| 000008c0 20 77 69 6e 73 2e 0a 0a 20 20 20 52 65 73 65 74 | wins... Reset| 000008d0 20 73 63 6f 72 65 73 20 20 20 20 20 20 52 65 73 | scores Res| 000008e0 65 74 73 20 73 63 6f 72 65 73 20 74 6f 20 7a 65 |ets scores to ze| 000008f0 72 6f 2e 0a 0a 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |ro... ----------| 00000900 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 20 20 20 53 65 |---------.. Se| 00000910 74 20 67 61 6d 65 20 6f 70 74 69 6f 6e 73 20 20 |t game options | 00000920 4f 70 65 6e 73 20 61 20 77 69 6e 64 6f 77 20 64 |Opens a window d| 00000930 69 73 70 6c 61 79 69 6e 67 0a 20 20 20 20 20 20 |isplaying. | 00000940 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 | s| 00000950 65 76 65 72 61 6c 20 6f 70 74 69 6f 6e 73 3a 2d |everal options:-| 00000960 0a 0a 20 20 20 20 20 69 29 20 20 20 42 6c 75 65 |.. i) Blue| 00000970 20 70 6c 61 79 65 72 20 2d 20 68 75 6d 61 6e 20 | player - human | 00000980 2f 20 63 6f 6d 70 75 74 65 72 0a 20 20 20 20 20 |/ computer. | 00000990 69 69 29 20 20 52 65 64 20 70 6c 61 79 65 72 20 |ii) Red player | 000009a0 20 2d 20 68 75 6d 61 6e 20 2f 20 63 6f 6d 70 75 | - human / compu| 000009b0 74 65 72 0a 20 20 20 20 20 69 69 69 29 20 43 6f |ter. iii) Co| 000009c0 6d 70 75 74 65 72 20 6c 65 76 65 6c 20 2d 20 31 |mputer level - 1| 000009d0 20 28 65 61 73 79 29 20 74 6f 20 35 20 28 68 61 | (easy) to 5 (ha| 000009e0 72 64 29 0a 0a 20 20 20 20 20 57 68 65 6e 20 74 |rd).. When t| 000009f0 68 65 73 65 20 6f 70 74 69 6f 6e 73 20 68 61 76 |hese options hav| 00000a00 65 20 62 65 65 6e 20 73 65 74 2c 20 73 65 6c 65 |e been set, sele| 00000a10 63 74 20 74 68 65 0a 20 20 20 20 20 27 4f 4b 27 |ct the. 'OK'| 00000a20 20 62 75 74 74 6f 6e 20 74 6f 20 63 6f 6e 66 69 | button to confi| 00000a30 72 6d 2e 20 27 43 61 6e 63 65 6c 27 20 72 65 73 |rm. 'Cancel' res| 00000a40 65 74 73 20 74 68 65 0a 20 20 20 20 20 6f 70 74 |ets the. opt| 00000a50 69 6f 6e 73 2c 20 61 6e 64 20 6d 61 6b 65 73 20 |ions, and makes | 00000a60 6e 6f 20 63 68 61 6e 67 65 73 2e 0a 0a 20 20 20 |no changes... | 00000a70 20 20 20 20 20 4e 42 20 20 54 68 65 73 65 20 6f | NB These o| 00000a80 70 74 69 6f 6e 73 20 63 61 6e 20 62 65 20 73 61 |ptions can be sa| 00000a90 76 65 64 20 75 73 69 6e 67 0a 20 20 20 20 20 20 |ved using. | 00000aa0 20 20 7e 7e 20 20 27 53 61 76 65 20 6f 70 74 69 | ~~ 'Save opti| 00000ab0 6f 6e 73 27 20 66 72 6f 6d 20 74 68 65 20 69 63 |ons' from the ic| 00000ac0 6f 6e 20 62 61 72 0a 20 20 20 20 20 20 20 20 20 |on bar. | 00000ad0 20 20 20 6d 65 6e 75 2c 20 61 6e 64 20 77 69 6c | menu, and wil| 00000ae0 6c 20 74 68 65 6e 20 62 65 20 75 73 65 64 20 77 |l then be used w| 00000af0 68 65 6e 0a 20 20 20 20 20 20 20 20 20 20 20 20 |hen. | 00000b00 74 68 65 20 70 72 6f 67 72 61 6d 20 69 73 20 6e |the program is n| 00000b10 65 78 74 20 72 75 6e 2e 0a 0a 20 2d 2d 2d 2d 2d |ext run... -----| 00000b20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a |--------------..| 00000b30 20 59 6f 75 20 61 72 65 20 6e 6f 77 20 72 65 61 | You are now rea| 00000b40 64 79 20 74 6f 20 73 74 61 72 74 20 61 20 6e 65 |dy to start a ne| 00000b50 77 20 67 61 6d 65 20 2d 20 73 65 6c 65 63 74 0a |w game - select.| 00000b60 20 27 53 74 61 72 74 20 6e 65 77 20 67 61 6d 65 | 'Start new game| 00000b70 27 20 66 72 6f 6d 20 74 68 65 20 6d 61 69 6e 20 |' from the main | 00000b80 62 6f 61 72 64 20 6d 65 6e 75 2e 0a 0a 20 54 68 |board menu... Th| 00000b90 65 20 62 6f 61 72 64 20 69 6e 64 69 63 61 74 65 |e board indicate| 00000ba0 73 20 77 68 69 63 68 20 70 6c 61 79 65 72 20 69 |s which player i| 00000bb0 73 20 68 75 6d 61 6e 2c 20 61 6e 64 0a 20 77 68 |s human, and. wh| 00000bc0 69 63 68 20 69 73 20 62 65 69 6e 67 20 70 6c 61 |ich is being pla| 00000bd0 79 65 64 20 62 79 20 74 68 65 20 63 6f 6d 70 75 |yed by the compu| 00000be0 74 65 72 2e 20 54 68 65 20 70 6c 61 79 65 72 0a |ter. The player.| 00000bf0 20 74 6f 20 6d 6f 76 65 20 68 61 73 20 61 20 63 | to move has a c| 00000c00 6f 6c 6f 75 72 65 64 20 62 61 63 6b 67 72 6f 75 |oloured backgrou| 00000c10 6e 64 20 2d 20 69 66 20 69 74 20 69 73 20 61 0a |nd - if it is a.| 00000c20 20 68 75 6d 61 6e 27 73 20 6d 6f 76 65 2c 20 73 | human's move, s| 00000c30 69 6d 70 6c 79 20 63 6c 69 63 6b 20 73 65 6c 65 |imply click sele| 00000c40 63 74 20 6f 76 65 72 20 74 68 65 20 68 65 78 61 |ct over the hexa| 00000c50 67 6f 6e 0a 20 77 68 65 72 65 20 79 6f 75 20 77 |gon. where you w| 00000c60 69 73 68 20 74 6f 20 70 6c 61 63 65 20 61 20 62 |ish to place a b| 00000c70 6c 75 65 20 63 69 72 63 6c 65 20 28 6f 72 20 72 |lue circle (or r| 00000c80 65 64 0a 20 63 72 6f 73 73 29 2e 0a 0a 20 41 20 |ed. cross)... A | 00000c90 68 75 6d 61 6e 20 70 6c 61 79 65 72 20 63 61 6e |human player can| 00000ca0 20 72 65 73 69 67 6e 20 77 68 65 6e 20 69 74 20 | resign when it | 00000cb0 69 73 20 68 69 73 20 6f 72 20 68 65 72 0a 20 74 |is his or her. t| 00000cc0 75 72 6e 20 74 6f 20 67 6f 2c 20 62 79 20 73 65 |urn to go, by se| 00000cd0 6c 65 63 74 69 6e 67 20 27 52 65 73 69 67 6e 27 |lecting 'Resign'| 00000ce0 20 6f 6e 20 74 68 65 20 6d 61 69 6e 0a 20 62 6f | on the main. bo| 00000cf0 61 72 64 20 6d 65 6e 75 2e 20 54 68 69 73 20 63 |ard menu. This c| 00000d00 61 6e 20 61 6c 73 6f 20 62 65 20 75 73 65 64 20 |an also be used | 00000d10 74 6f 20 61 62 6f 72 74 20 61 0a 20 63 6f 6d 70 |to abort a. comp| 00000d20 75 74 65 72 20 76 73 20 63 6f 6d 70 75 74 65 72 |uter vs computer| 00000d30 20 67 61 6d 65 3a 20 63 68 61 6e 67 65 20 6f 6e | game: change on| 00000d40 65 20 74 6f 20 68 75 6d 61 6e 20 61 6e 64 0a 20 |e to human and. | 00000d50 72 65 73 69 67 6e 2e 0a 0a 20 41 20 77 69 6e 20 |resign... A win | 00000d60 69 73 20 73 69 67 6e 61 6c 6c 65 64 20 77 69 74 |is signalled wit| 00000d70 68 20 61 20 62 65 65 70 2c 20 61 6e 64 20 74 68 |h a beep, and th| 00000d80 65 20 77 69 6e 6e 69 6e 67 0a 20 6c 69 6e 65 20 |e winning. line | 00000d90 69 73 20 69 6e 64 69 63 61 74 65 64 2e 0a 0a 0a |is indicated....| 00000da0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 00000dd0 3d 3d 3d 3d 0a 20 33 20 20 20 20 20 20 20 20 20 |====. 3 | 00000de0 20 20 42 52 49 45 46 20 48 49 53 54 4f 52 59 20 | BRIEF HISTORY | 00000df0 4f 46 20 54 48 45 20 47 41 4d 45 20 20 20 20 20 |OF THE GAME | 00000e00 20 20 20 20 20 20 20 33 0a 2e 2e 2e 2e 2e 2e 2e | 3........| 00000e10 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e |................| * 00000e30 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 0a 0a 20 |............... | 00000e40 54 68 65 20 67 61 6d 65 20 69 73 20 72 61 74 68 |The game is rath| 00000e50 65 72 20 77 65 6c 6c 20 64 65 73 63 72 69 62 65 |er well describe| 00000e60 64 20 69 6e 20 74 68 65 20 62 6f 6f 6b 20 0a 20 |d in the book . | 00000e70 27 4d 61 74 68 65 6d 61 74 69 63 61 6c 20 50 75 |'Mathematical Pu| 00000e80 7a 7a 6c 65 73 20 61 6e 64 20 44 69 76 65 72 73 |zzles and Divers| 00000e90 69 6f 6e 73 27 20 62 79 20 4d 61 72 74 69 6e 0a |ions' by Martin.| 00000ea0 20 47 61 72 64 6e 65 72 2c 20 50 65 6c 69 63 61 | Gardner, Pelica| 00000eb0 6e 20 42 6f 6f 6b 73 2c 20 49 53 42 4e 20 30 20 |n Books, ISBN 0 | 00000ec0 31 34 20 30 32 2e 30 37 31 33 20 39 2e 0a 0a 20 |14 02.0713 9... | 00000ed0 49 74 20 77 61 73 20 69 6e 76 65 6e 74 65 64 20 |It was invented | 00000ee0 62 79 20 50 69 65 74 20 48 65 69 6e 20 6f 66 20 |by Piet Hein of | 00000ef0 74 68 65 20 49 6e 73 74 69 74 75 74 65 20 66 6f |the Institute fo| 00000f00 72 0a 20 54 68 65 6f 72 65 74 69 63 61 6c 20 50 |r. Theoretical P| 00000f10 68 79 73 69 63 73 20 6f 66 20 44 65 6e 6d 61 72 |hysics of Denmar| 00000f20 6b 20 69 6e 20 31 39 34 32 2e 20 54 68 65 20 62 |k in 1942. The b| 00000f30 6f 61 72 64 0a 20 63 61 6e 20 62 65 20 6f 66 20 |oard. can be of | 00000f40 61 6e 79 20 73 69 7a 65 2c 20 62 75 74 20 31 31 |any size, but 11| 00000f50 78 31 31 20 69 73 20 63 6f 6e 76 65 6e 69 65 6e |x11 is convenien| 00000f60 74 3a 20 69 74 0a 20 63 61 6e 20 62 65 20 70 6c |t: it. can be pl| 00000f70 61 79 65 64 20 75 73 69 6e 67 20 63 6f 75 6e 74 |ayed using count| 00000f80 65 72 73 20 6f 6e 20 61 20 68 65 78 61 67 6f 6e |ers on a hexagon| 00000f90 61 6c 20 62 6f 61 72 64 2c 0a 20 6f 72 2c 20 6c |al board,. or, l| 00000fa0 69 6b 65 20 6e 6f 75 67 68 74 73 20 61 6e 64 20 |ike noughts and | 00000fb0 63 72 6f 73 73 65 73 2c 20 75 73 69 6e 67 20 70 |crosses, using p| 00000fc0 65 6e 20 61 6e 64 20 70 61 70 65 72 2e 0a 20 41 |en and paper.. A| 00000fd0 20 62 6f 61 72 64 20 63 61 6e 20 65 61 73 69 6c | board can easil| 00000fe0 79 20 62 65 20 64 72 61 77 6e 20 75 73 69 6e 67 |y be drawn using| 00000ff0 20 44 72 61 77 20 77 69 74 68 20 61 6e 0a 20 69 | Draw with an. i| 00001000 73 6f 6d 65 74 72 69 63 20 67 72 69 64 20 2d 20 |sometric grid - | 00001010 61 6c 6c 20 79 6f 75 20 74 68 65 6e 20 6e 65 65 |all you then nee| 00001020 64 20 69 73 20 61 20 70 65 6e 20 61 6e 64 20 61 |d is a pen and a| 00001030 0a 20 66 72 69 65 6e 64 2e 0a 0a 20 54 68 65 20 |. friend... The | 00001040 67 61 6d 65 20 68 61 73 20 62 65 65 6e 20 63 6f |game has been co| 00001050 6d 70 75 74 65 72 69 73 65 64 20 70 72 65 76 69 |mputerised previ| 00001060 6f 75 73 6c 79 20 28 31 39 35 33 29 2c 0a 20 75 |ously (1953),. u| 00001070 73 69 6e 67 20 61 6e 20 61 6e 6f 6c 6f 67 75 65 |sing an anologue| 00001080 20 64 65 76 69 63 65 20 77 68 69 63 68 20 6d 6f | device which mo| 00001090 64 65 6c 6c 65 64 20 74 68 65 20 62 6f 61 72 64 |delled the board| 000010a0 0a 20 61 73 20 61 20 74 77 6f 20 64 69 6d 65 6e |. as a two dimen| 000010b0 73 69 6f 6e 61 6c 20 70 6f 74 65 6e 74 69 61 6c |sional potential| 000010c0 20 66 69 65 6c 64 2c 20 77 69 74 68 20 74 68 65 | field, with the| 000010d0 0a 20 6d 6f 76 65 73 20 72 65 70 72 65 73 65 6e |. moves represen| 000010e0 74 65 64 20 62 79 20 70 6f 73 69 74 69 76 65 20 |ted by positive | 000010f0 61 6e 64 20 6e 65 67 61 74 69 76 65 0a 20 63 68 |and negative. ch| 00001100 61 72 67 65 73 2e 20 54 68 65 20 6e 65 78 74 20 |arges. The next | 00001110 6d 6f 76 65 20 77 61 73 20 64 65 74 65 72 6d 69 |move was determi| 00001120 6e 65 64 20 62 79 20 6d 65 61 73 75 72 69 6e 67 |ned by measuring| 00001130 0a 20 73 61 64 64 6c 65 20 70 6f 69 6e 74 73 20 |. saddle points | 00001140 69 6e 20 74 68 65 20 66 69 65 6c 64 2e 20 4c 69 |in the field. Li| 00001150 6b 65 20 74 68 69 73 20 70 72 6f 67 72 61 6d 2c |ke this program,| 00001160 20 74 68 65 0a 20 61 6e 6f 6c 6f 67 75 65 20 63 | the. anologue c| 00001170 6f 6d 70 75 74 65 72 20 77 61 73 20 70 6f 6f 72 |omputer was poor| 00001180 20 61 74 20 65 6e 64 20 70 6c 61 79 20 2d 20 63 | at end play - c| 00001190 6c 69 6e 63 68 69 6e 67 0a 20 74 68 65 20 77 69 |linching. the wi| 000011a0 6e 2e 0a 0a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |n....===========| 000011b0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 000011d0 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 34 20 20 20 20 |=========. 4 | 000011e0 20 20 20 20 20 20 20 20 20 20 20 41 43 4b 4e 4f | ACKNO| 000011f0 57 4c 45 44 47 45 4d 45 4e 54 53 20 20 20 20 20 |WLEDGEMENTS | 00001200 20 20 20 20 20 20 20 20 20 20 20 20 34 0a 2e 2e | 4...| 00001210 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e 2e |................| * 00001240 2e 2e 0a 0a 20 54 68 65 20 70 72 6f 67 72 61 6d |.... The program| 00001250 20 77 61 73 20 6f 72 69 67 69 6e 61 6c 6c 79 20 | was originally | 00001260 77 72 69 74 74 65 6e 20 61 73 20 73 69 6e 67 6c |written as singl| 00001270 65 0a 20 74 61 73 6b 69 6e 67 2c 20 61 6e 64 20 |e. tasking, and | 00001280 77 61 73 20 73 68 6f 65 2d 68 6f 72 6e 65 64 20 |was shoe-horned | 00001290 69 6e 74 6f 20 61 20 6d 75 6c 74 69 2d 74 61 73 |into a multi-tas| 000012a0 6b 69 6e 67 0a 20 73 68 65 6c 6c 20 75 73 69 6e |king. shell usin| 000012b0 67 20 74 68 65 20 44 61 62 68 61 6e 64 20 47 75 |g the Dabhand Gu| 000012c0 69 64 65 20 74 6f 20 42 41 53 49 43 20 57 69 6d |ide to BASIC Wim| 000012d0 70 0a 20 50 72 6f 67 72 61 6d 6d 69 6e 67 20 6f |p. Programming o| 000012e0 6e 20 74 68 65 20 41 63 6f 72 6e 2c 20 61 6e 64 |n the Acorn, and| 000012f0 20 69 74 73 20 61 73 73 6f 63 69 61 74 65 64 20 | its associated | 00001300 27 42 61 72 65 0a 20 42 6f 6e 65 73 27 20 61 70 |'Bare. Bones' ap| 00001310 70 6c 69 63 61 74 69 6f 6e 73 2c 20 6c 69 62 72 |plications, libr| 00001320 61 72 79 20 66 75 6e 63 74 69 6f 6e 73 20 61 6e |ary functions an| 00001330 64 0a 20 70 72 6f 63 65 64 75 72 65 73 2e 20 54 |d. procedures. T| 00001340 68 69 73 20 62 6f 6f 6b 20 69 73 20 74 72 75 6c |his book is trul| 00001350 79 20 65 78 63 65 6c 6c 65 6e 74 2c 20 61 6e 64 |y excellent, and| 00001360 20 49 0a 20 61 6d 20 6f 62 6c 69 67 65 64 20 74 | I. am obliged t| 00001370 6f 20 6d 61 6b 65 20 74 68 65 20 66 6f 6c 6c 6f |o make the follo| 00001380 77 69 6e 67 20 73 74 61 74 65 6d 65 6e 74 0a 20 |wing statement. | 00001390 76 65 72 62 61 74 69 6d 20 69 6e 20 6f 72 64 65 |verbatim in orde| 000013a0 72 20 74 6f 20 66 72 65 65 6c 79 20 75 73 65 20 |r to freely use | 000013b0 74 68 65 20 73 75 70 70 6c 69 65 64 0a 20 63 6f |the supplied. co| 000013c0 64 65 3a 2d 0a 0a 0a 20 20 20 7e 7e 7e 7e 7e 7e |de:-... ~~~~~~| 000013d0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 000013f0 7e 7e 7e 7e 7e 0a 20 20 20 27 50 72 6f 67 72 61 |~~~~~. 'Progra| 00001400 6d 20 64 65 76 65 6c 6f 70 65 64 20 77 69 74 68 |m developed with| 00001410 20 72 6f 75 74 69 6e 65 73 20 77 72 69 74 74 65 | routines writte| 00001420 6e 20 62 79 0a 20 20 20 20 41 2e 50 2e 53 65 6e |n by. A.P.Sen| 00001430 69 6f 72 20 61 73 20 70 72 6f 76 69 64 65 64 20 |ior as provided | 00001440 77 69 74 68 20 74 68 65 20 62 6f 6f 6b 20 42 41 |with the book BA| 00001450 53 49 43 0a 20 20 20 20 57 69 6d 70 20 50 72 6f |SIC. Wimp Pro| 00001460 67 72 61 6d 6d 69 6e 67 20 70 75 62 6c 69 73 68 |gramming publish| 00001470 65 64 20 62 79 20 44 61 62 73 20 50 72 65 73 73 |ed by Dabs Press| 00001480 27 2e 0a 0a 20 20 20 7e 7e 7e 7e 7e 7e 7e 7e 7e |'... ~~~~~~~~~| 00001490 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 000014b0 7e 7e 0a 0a 20 49 20 73 74 72 6f 6e 67 6c 79 20 |~~.. I strongly | 000014c0 72 65 63 6f 6d 6d 65 6e 64 20 62 75 79 69 6e 67 |recommend buying| 000014d0 20 74 68 65 20 62 6f 6f 6b 20 77 69 74 68 20 74 | the book with t| 000014e0 68 65 0a 20 6f 70 74 69 6f 6e 61 6c 20 66 6c 6f |he. optional flo| 000014f0 70 70 79 20 64 69 73 63 73 2e 0a 0a 3d 3d 3d 3d |ppy discs...====| 00001500 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 00001530 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00001540 20 20 20 20 20 45 4e 44 20 4f 46 20 48 45 4c 50 | END OF HELP| 00001550 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |.===============| 00001560 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 00001580 3d 3d 3d 3d 3d 0a |=====.| 00001586