Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns » Whizzy
Whizzy
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns |
Filename: | Whizzy |
Read OK: | ✔ |
File size: | 18B4 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10MODE 0 20PROCinit 30PROCass 40: 50ON ERROR SYS 6,112,1:SYS 6,113,1:PRINT REPORT$;" at line ";ERL:END 60MODE 13+128:MODE 13:OFF 70SYS 6,112,1:SYS 6,113,1 80REPEAT 90 CALL swim% 100UNTIL FALSE 110END 120: 130DEF PROCinit 140mnp%=4000 150np%=2 160: 170ds%=20 180DIM code% 1024, data% ds%*mnp%, trig% 16384*4 190: 200FOR i%=0 TO np%-1 210p% = data%+ds%*i% 220p%!0 = (RND(320)-1)*256 :REM x coord in 1/256ths of a pixel 230p%!4 = (RND(256)-1)*256 :REM y coord 240p%!8 = (RND(16384)-1) :REM direction (an index into trig) 250p%!12 = (2*RND(2)-3)*2608/(RND(100)) :REM angular velocity 260p%!16 = RND(21)-11 :REM angular acceleration 270NEXT 280ENDPROC 290: 300DEF PROCass 310!code%=148:code%!4=-1 320SYS "OS_ReadVduVariables",code%,code% 330scrst%=!code% 340s%=0:c%=256 350trig%!0 = (( s% AND65535)<<16) + ( c% AND65535) 360trig%!(4*8192) = (( s% AND65535)<<16) + ((-c%)AND65535) 370FOR i%=1 TO 4096 380s%=-256*SIN(i%*PI/8192):c%=256*COS(i%*PI/8192) 390trig%!(4*i%) = (( s% AND65535)<<16) + ( c% AND65535) 400trig%!(4*(8192-i%)) = (( s% AND65535)<<16) + ((-c%)AND65535) 410trig%!(4*(8192+i%)) = (((-s%)AND65535)<<16) + ((-c%)AND65535) 420trig%!(4*(16384-i%)) = (((-s%)AND65535)<<16) + ( c% AND65535) 430NEXT 440: 450b%=4 : REM Plotting code requires objects lie fully within screen. 460 REM b% ensures object centres leave border of this many 470 REM pixels from edge giving room to plot object. 480: 490FOR pass%=0 TO 2 STEP 2 500P%=code% 510[OPT pass% 520.ascrstsum% EQUD scrst%*2+81920 530.ascrst% EQUD scrst% 540.abank% EQUD 1 550.adata% EQUD data%:EQUD data%+ds%*np%:EQUD data%+ds%*mnp% 560.atrig% EQUD trig% 570.seed% EQUD -1:EQUD -1 580.swim% ;purpose - to move all objects one 590STMFD 13!, {14} ; frame forward and display this 600: ; new frame 610MOV 0, #19 620SWI "OS_Byte" ;wait for vsync 630MOV 0, #113 640LDR 1, abank% 650RSB 3, 1, #3 660STR 3, abank% 670SWI "OS_Byte" ;swap displayed screen banks 680LDR 0, ascrstsum% 690LDR 1, ascrst% 700SUB 1, 0, 1 710STR 1, ascrst% ;swap ptr to other bank 720: ; (to be written to) 730BL cls% ;cls that bank 740: 750ADR 14, adata% 760LDMIA 14, {0,1} ;get ptrs to start & end of objects 770LDR 2, ascrst% ;get ptr to screen memory 780ADR 14, seed% 790LDMIA 14, {3,4} ;get low and high words of ran# seed 800LDR 12, atrig% ;get ptr to trig table 810: 820.swimloop% ;scan each object in our list - 830: 840LDMIA 0, {5,6,7,8,9} ;get next object's details 850: 860MOVS 4, 4, LSR #1 ;generate random 32-bit number 870MOVS 14, 3, RRX 880ADC 4, 4, 4 890EOR 14, 14, 3, LSL #12 900EOR 3, 14, 14, LSR #20 910ANDS 14, 3, #127 ;look at low 7 bits 920RSBEQ 8, 8, #0 ;if zero (1 in 128 chance) reverse 930: ;angular velocity 940: 950ADD 8, 8, 9 ;modify ang velocity by ang acc 960ADD 7, 7, 8 ;modify direction by ang vel 970MOV 7, 7, LSL #18 980MOV 7, 7, LSR #18 990LDR 14, [12, 7, LSL #2] ;look up new dir from trig table 1000MOV 10, 14, ASR #16 ;split it into x and 1010MOV 11, 14, ASL #16 ;y components 1020MOV 11, 11, ASR #16 1030: 1040ADD 5, 5, 10 ;modify position via direction 1050CMP 5, #b%*256 ;vector and apply wrap-around 1060ADDLT 5, 5, #(320-2*b%)*256 ;if object moves off screen 1070CMP 5, #(320-b%)*256 1080SUBGE 5, 5, #(320-2*b%)*256 1090ADD 6, 6, 11 1100CMP 6, #b%*256 1110ADDLT 6, 6, #(256-2*b%)*256 1120CMP 6, #(256-b%)*256 1130SUBGE 6, 6, #(256-2*b%)*256 1140: 1150MOV 14, 6, LSR #8 ;get address on screen of object 1160ADD 14, 14, 14, LSL #2 ;centre (remember first to convert 1170ADD 14, 2, 14, LSL #6 ;coords in 1/256'ths of a pixel 1180STRB 0, [14, 5, LSR #8]! ;to integer pixel coords via LSR #8) 1190STRB 0, [14, #320] 1200STRB 0, [14, #-320] ;write to object centre and the 1210STRB 0, [14, #-1] ;four surrounding pixels, giving a 1220STRB 0, [14, #1] ;small + shape 1230: 1240CMP 8, #2048*1.125 ;if object has very high ang vel 1250BLT noswimadd% ;let it reproduce! 1260LDR 14, adata%+8 1270CMP 14, 1 ;(if there is room to add another 1280BLS noswimadd% ; object to our list) 1290MOV 8, 8, ASR #11 ;give new objects lower ang vel 1300STMIA 1, {5,6,7,8,9} ;(else get rapid chain reaction) 1310ADD 1, 1, #ds% 1320STR 1, adata%+4 1330RSB 8, 8, #0 ;and alter direction of one so they 1340ADD 7, 7, #8192 ;head off in different directions 1350MOV 7, 7, LSL #18 1360MOV 7, 7, LSR #18 1370SWI 256+7 ;make a beep to mark birth! 1380: 1390.noswimadd% 1400: 1410STMIA 0, {5,6,7,8} ;resave object's modified details 1420ADD 0, 0, #ds% 1430CMP 0, 1 1440BLO swimloop% ;repeat for next if any more exist 1450ADR 14, seed% 1460STMIA 14, {3,4} 1470LDMFD 13!, {PC} ;all objects moved so EXIT! 1480: 1490.alrcls% EQUD 0 1500.aspcls% EQUD 0 1510.cls% ;simple routine to clear screen 1520STR 14, alrcls% ;as rapidly as possible - 1530STR 13, aspcls% ;note the heavy use of STM. 1540LDR 0, ascrst% 1550MOV 1, #105 1560MOV 2, #0 1570ORR 2, 2, 2, LSL #8 1580ORR 2, 2, 2, LSL #16 1590MOV 3, 2 1600MOV 4, 2 1610MOV 5, 2 1620MOV 6, 2 1630MOV 7, 2 1640MOV 8, 2 1650MOV 9, 2 1660MOV 10, 2 1670MOV 11, 2 1680MOV 12, 2 1690MOV 13, 2 1700MOV 14, 2 1710.clsloop% 1720STMIA 0!, {2-14} 1730STMIA 0!, {2-14} 1740STMIA 0!, {2-14} 1750STMIA 0!, {2-14} 1760STMIA 0!, {2-14} 1770STMIA 0!, {2-14} 1780STMIA 0!, {2-14} 1790STMIA 0!, {2-14} 1800STMIA 0!, {2-14} 1810STMIA 0!, {2-14} 1820STMIA 0!, {2-14} 1830STMIA 0!, {2-14} 1840STMIA 0!, {2-14} 1850STMIA 0!, {2-14} 1860STMIA 0!, {2-14} 1870SUBS 1, 1, #1 1880BNE clsloop% 1890STMIA 0!, {2-6} 1900LDR 13, aspcls% 1910LDR PC, alrcls% 1920] 1930NEXT 1940ENDPROC
� 0 �init �ass (: 22� � ș 6,112,1:ș 6,113,1:� �$;" at line ";�:� <� 13+128:� 13:� Fș 6,112,1:ș 6,113,1 P� Z � swim% d� � n� x: �� �init � mnp%=4000 � np%=2 �: � ds%=20 �/� code% 1024, data% ds%*mnp%, trig% 16384*4 �: �� i%=0 � np%-1 �p% = data%+ds%*i% �Bp%!0 = (�(320)-1)*256 :� x coord in 1/256ths of a pixel �+p%!4 = (�(256)-1)*256 :� y coord �Bp%!8 = (�(16384)-1) :� direction (an index into trig) �8p%!12 = (2*�(2)-3)*2608/(�(100)) :� angular velocity >p%!16 = �(21)-11 :� angular acceleration � � ": , � �ass 6!code%=148:code%!4=-1 @(ș "OS_ReadVduVariables",code%,code% Jscrst%=!code% Ts%=0:c%=256 ^>trig%!0 = (( s% �65535)<<16) + ( c% �65535) h>trig%!(4*8192) = (( s% �65535)<<16) + ((-c%)�65535) r� i%=1 � 4096 |,s%=-256*�(i%*�/8192):c%=256*�(i%*�/8192) �>trig%!(4*i%) = (( s% �65535)<<16) + ( c% �65535) �>trig%!(4*(8192-i%)) = (( s% �65535)<<16) + ((-c%)�65535) �>trig%!(4*(8192+i%)) = (((-s%)�65535)<<16) + ((-c%)�65535) �>trig%!(4*(16384-i%)) = (((-s%)�65535)<<16) + ( c% �65535) �� �: �Db%=4 : � Plotting code requires objects lie fully within screen. �@ � b% ensures object centres leave border of this many �9 � pixels from edge giving room to plot object. �: �� pass%=0 � 2 � 2 �P%=code% �[OPT pass% +.ascrstsum% EQUD scrst%*2+81920 .ascrst% EQUD scrst% .abank% EQUD 1 &?.adata% EQUD data%:EQUD data%+ds%*np%:EQUD data%+ds%*mnp% 0.atrig% EQUD trig% :.seed% EQUD -1:EQUD -1 DD.swim% ;purpose - to move all objects one NBSTMFD 13!, {14} ; frame forward and display this X-: ; new frame bMOV 0, #19 l1SWI "OS_Byte" ;wait for vsync vMOV 0, #113 �LDR 1, abank% �RSB 3, 1, #3 �STR 3, abank% �>SWI "OS_Byte" ;swap displayed screen banks �LDR 0, ascrstsum% �LDR 1, ascrst% �SUB 1, 0, 1 �9STR 1, ascrst% ;swap ptr to other bank �6: ; (to be written to) �0BL cls% ;cls that bank �: �ADR 14, adata% �ELDMIA 14, {0,1} ;get ptrs to start & end of objects ;LDR 2, ascrst% ;get ptr to screen memory ADR 14, seed% FLDMIA 14, {3,4} ;get low and high words of ran# seed 8LDR 12, atrig% ;get ptr to trig table *: 4A.swimloop% ;scan each object in our list - >: H<LDMIA 0, {5,6,7,8,9} ;get next object's details R: \@MOVS 4, 4, LSR #1 ;generate random 32-bit number fMOVS 14, 3, RRX pADC 4, 4, 4 z� 14, 14, 3, LSL #12 �� 3, 14, 14, LSR #20 �3�S 14, 3, #127 ;look at low 7 bits �DRSBEQ 8, 8, #0 ;if zero (1 in 128 chance) reverse �3: ;angular velocity �: �AADD 8, 8, 9 ;modify ang velocity by ang acc �>ADD 7, 7, 8 ;modify direction by ang vel �MOV 7, 7, LSL #18 �MOV 7, 7, LSR #18 �BLDR 14, [12, 7, LSL #2] ;look up new dir from trig table �6MOV 10, 14, ASR #16 ;split it into x and �/MOV 11, 14, ASL #16 ;y components �MOV 11, 11, ASR #16 : @ADD 5, 5, 10 ;modify position via direction ?CMP 5, #b%*256 ;vector and apply wrap-around $?ADDLT 5, 5, #(320-2*b%)*256 ;if object moves off screen .CMP 5, #(320-b%)*256 8#SUBGE 5, 5, #(320-2*b%)*256 BADD 6, 6, 11 LCMP 6, #b%*256 V#ADDLT 6, 6, #(256-2*b%)*256 `CMP 6, #(256-b%)*256 j#SUBGE 6, 6, #(256-2*b%)*256 t: ~BMOV 14, 6, LSR #8 ;get address on screen of object �DADD 14, 14, 14, LSL #2 ;centre (remember first to convert �AADD 14, 2, 14, LSL #6 ;coords in 1/256'ths of a pixel �FSTRB 0, [14, 5, LSR #8]! ;to integer pixel coords via LSR #8) �STRB 0, [14, #320] �ASTRB 0, [14, #-320] ;write to object centre and the �DSTRB 0, [14, #-1] ;four surrounding pixels, giving a �0STRB 0, [14, #1] ;small + shape �: �BCMP 8, #2048*1.125 ;if object has very high ang vel �4BLT noswimadd% ;let it reproduce! �LDR 14, adata%+8 �CCMP 14, 1 ;(if there is room to add another 7BLS noswimadd% ; object to our list) AMOV 8, 8, ASR #11 ;give new objects lower ang vel BSTMIA 1, {5,6,7,8,9} ;(else get rapid chain reaction) ADD 1, 1, #ds% (STR 1, adata%+4 2ERSB 8, 8, #0 ;and alter direction of one so they <CADD 7, 7, #8192 ;head off in different directions FMOV 7, 7, LSL #18 PMOV 7, 7, LSR #18 Z=SWI 256+7 ;make a beep to mark birth! d: n.noswimadd% x: �CSTMIA 0, {5,6,7,8} ;resave object's modified details �ADD 0, 0, #ds% �CMP 0, 1 �DBLO swimloop% ;repeat for next if any more exist �ADR 14, seed% �STMIA 14, {3,4} �=LDMFD 13!, {PC} ;all objects moved so EXIT! �: �.alrcls% EQUD 0 �.aspcls% EQUD 0 �@.cls% ;simple routine to clear screen �:STR 14, alrcls% ;as rapidly as possible - �<STR 13, aspcls% ;note the heavy use of STM. LDR 0, ascrst% MOV 1, #105 MOV 2, #0 "�R 2, 2, 2, LSL #8 ,�R 2, 2, 2, LSL #16 6MOV 3, 2 @MOV 4, 2 JMOV 5, 2 TMOV 6, 2 ^MOV 7, 2 hMOV 8, 2 rMOV 9, 2 |MOV 10, 2 �MOV 11, 2 �MOV 12, 2 �MOV 13, 2 �MOV 14, 2 � .clsloop% �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} �STMIA 0!, {2-14} STMIA 0!, {2-14} STMIA 0!, {2-14} STMIA 0!, {2-14} &STMIA 0!, {2-14} 0STMIA 0!, {2-14} :STMIA 0!, {2-14} DSTMIA 0!, {2-14} NSUBS 1, 1, #1 XBNE clsloop% bSTMIA 0!, {2-6} lLDR 13, aspcls% vLDR PC, alrcls% �] �� �� �
00000000 0d 00 0a 07 eb 20 30 0d 00 14 09 f2 69 6e 69 74 |..... 0.....init| 00000010 0d 00 1e 08 f2 61 73 73 0d 00 28 05 3a 0d 00 32 |.....ass..(.:..2| 00000020 32 ee 20 85 20 c8 99 20 36 2c 31 31 32 2c 31 3a |2. . .. 6,112,1:| 00000030 c8 99 20 36 2c 31 31 33 2c 31 3a f1 20 f6 24 3b |.. 6,113,1:. .$;| 00000040 22 20 61 74 20 6c 69 6e 65 20 22 3b 9e 3a e0 0d |" at line ";.:..| 00000050 00 3c 13 eb 20 31 33 2b 31 32 38 3a eb 20 31 33 |.<.. 13+128:. 13| 00000060 3a 87 0d 00 46 19 c8 99 20 36 2c 31 31 32 2c 31 |:...F... 6,112,1| 00000070 3a c8 99 20 36 2c 31 31 33 2c 31 0d 00 50 05 f5 |:.. 6,113,1..P..| 00000080 0d 00 5a 0c 20 d6 20 73 77 69 6d 25 0d 00 64 07 |..Z. . swim%..d.| 00000090 fd 20 a3 0d 00 6e 05 e0 0d 00 78 05 3a 0d 00 82 |. ...n....x.:...| 000000a0 0b dd 20 f2 69 6e 69 74 0d 00 8c 0d 6d 6e 70 25 |.. .init....mnp%| 000000b0 3d 34 30 30 30 0d 00 96 09 6e 70 25 3d 32 0d 00 |=4000....np%=2..| 000000c0 a0 05 3a 0d 00 aa 0a 64 73 25 3d 32 30 0d 00 b4 |..:....ds%=20...| 000000d0 2f de 20 63 6f 64 65 25 20 31 30 32 34 2c 20 64 |/. code% 1024, d| 000000e0 61 74 61 25 20 64 73 25 2a 6d 6e 70 25 2c 20 74 |ata% ds%*mnp%, t| 000000f0 72 69 67 25 20 31 36 33 38 34 2a 34 0d 00 be 05 |rig% 16384*4....| 00000100 3a 0d 00 c8 12 e3 20 69 25 3d 30 20 b8 20 6e 70 |:..... i%=0 . np| 00000110 25 2d 31 0d 00 d2 15 70 25 20 3d 20 64 61 74 61 |%-1....p% = data| 00000120 25 2b 64 73 25 2a 69 25 0d 00 dc 42 70 25 21 30 |%+ds%*i%...Bp%!0| 00000130 20 20 3d 20 28 b3 28 33 32 30 29 2d 31 29 2a 32 | = (.(320)-1)*2| 00000140 35 36 20 20 20 20 20 20 20 3a f4 20 78 20 63 6f |56 :. x co| 00000150 6f 72 64 20 69 6e 20 31 2f 32 35 36 74 68 73 20 |ord in 1/256ths | 00000160 6f 66 20 61 20 70 69 78 65 6c 0d 00 e6 2b 70 25 |of a pixel...+p%| 00000170 21 34 20 20 3d 20 28 b3 28 32 35 36 29 2d 31 29 |!4 = (.(256)-1)| 00000180 2a 32 35 36 20 20 20 20 20 20 20 3a f4 20 79 20 |*256 :. y | 00000190 63 6f 6f 72 64 0d 00 f0 42 70 25 21 38 20 20 3d |coord...Bp%!8 =| 000001a0 20 28 b3 28 31 36 33 38 34 29 2d 31 29 20 20 20 | (.(16384)-1) | 000001b0 20 20 20 20 20 20 3a f4 20 64 69 72 65 63 74 69 | :. directi| 000001c0 6f 6e 20 28 61 6e 20 69 6e 64 65 78 20 69 6e 74 |on (an index int| 000001d0 6f 20 74 72 69 67 29 0d 00 fa 38 70 25 21 31 32 |o trig)...8p%!12| 000001e0 20 3d 20 28 32 2a b3 28 32 29 2d 33 29 2a 32 36 | = (2*.(2)-3)*26| 000001f0 30 38 2f 28 b3 28 31 30 30 29 29 20 3a f4 20 61 |08/(.(100)) :. a| 00000200 6e 67 75 6c 61 72 20 76 65 6c 6f 63 69 74 79 0d |ngular velocity.| 00000210 01 04 3e 70 25 21 31 36 20 3d 20 b3 28 32 31 29 |..>p%!16 = .(21)| 00000220 2d 31 31 20 20 20 20 20 20 20 20 20 20 20 20 20 |-11 | 00000230 20 20 20 20 20 20 3a f4 20 61 6e 67 75 6c 61 72 | :. angular| 00000240 20 61 63 63 65 6c 65 72 61 74 69 6f 6e 0d 01 0e | acceleration...| 00000250 05 ed 0d 01 18 05 e1 0d 01 22 05 3a 0d 01 2c 0a |.........".:..,.| 00000260 dd 20 f2 61 73 73 0d 01 36 19 21 63 6f 64 65 25 |. .ass..6.!code%| 00000270 3d 31 34 38 3a 63 6f 64 65 25 21 34 3d 2d 31 0d |=148:code%!4=-1.| 00000280 01 40 28 c8 99 20 22 4f 53 5f 52 65 61 64 56 64 |.@(.. "OS_ReadVd| 00000290 75 56 61 72 69 61 62 6c 65 73 22 2c 63 6f 64 65 |uVariables",code| 000002a0 25 2c 63 6f 64 65 25 0d 01 4a 11 73 63 72 73 74 |%,code%..J.scrst| 000002b0 25 3d 21 63 6f 64 65 25 0d 01 54 0f 73 25 3d 30 |%=!code%..T.s%=0| 000002c0 3a 63 25 3d 32 35 36 0d 01 5e 3e 74 72 69 67 25 |:c%=256..^>trig%| 000002d0 21 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |!0 | 000002e0 3d 20 28 28 20 20 73 25 20 80 36 35 35 33 35 29 |= (( s% .65535)| 000002f0 3c 3c 31 36 29 20 2b 20 28 20 20 63 25 20 80 36 |<<16) + ( c% .6| 00000300 35 35 33 35 29 0d 01 68 3e 74 72 69 67 25 21 28 |5535)..h>trig%!(| 00000310 34 2a 38 31 39 32 29 20 20 20 20 20 20 20 3d 20 |4*8192) = | 00000320 28 28 20 20 73 25 20 80 36 35 35 33 35 29 3c 3c |(( s% .65535)<<| 00000330 31 36 29 20 2b 20 28 28 2d 63 25 29 80 36 35 35 |16) + ((-c%).655| 00000340 33 35 29 0d 01 72 11 e3 20 69 25 3d 31 20 b8 20 |35)..r.. i%=1 . | 00000350 34 30 39 36 0d 01 7c 2c 73 25 3d 2d 32 35 36 2a |4096..|,s%=-256*| 00000360 b5 28 69 25 2a af 2f 38 31 39 32 29 3a 63 25 3d |.(i%*./8192):c%=| 00000370 32 35 36 2a 9b 28 69 25 2a af 2f 38 31 39 32 29 |256*.(i%*./8192)| 00000380 0d 01 86 3e 74 72 69 67 25 21 28 34 2a 69 25 29 |...>trig%!(4*i%)| 00000390 20 20 20 20 20 20 20 20 20 3d 20 28 28 20 20 73 | = (( s| 000003a0 25 20 80 36 35 35 33 35 29 3c 3c 31 36 29 20 2b |% .65535)<<16) +| 000003b0 20 28 20 20 63 25 20 80 36 35 35 33 35 29 0d 01 | ( c% .65535)..| 000003c0 90 3e 74 72 69 67 25 21 28 34 2a 28 38 31 39 32 |.>trig%!(4*(8192| 000003d0 2d 69 25 29 29 20 20 3d 20 28 28 20 20 73 25 20 |-i%)) = (( s% | 000003e0 80 36 35 35 33 35 29 3c 3c 31 36 29 20 2b 20 28 |.65535)<<16) + (| 000003f0 28 2d 63 25 29 80 36 35 35 33 35 29 0d 01 9a 3e |(-c%).65535)...>| 00000400 74 72 69 67 25 21 28 34 2a 28 38 31 39 32 2b 69 |trig%!(4*(8192+i| 00000410 25 29 29 20 20 3d 20 28 28 28 2d 73 25 29 80 36 |%)) = (((-s%).6| 00000420 35 35 33 35 29 3c 3c 31 36 29 20 2b 20 28 28 2d |5535)<<16) + ((-| 00000430 63 25 29 80 36 35 35 33 35 29 0d 01 a4 3e 74 72 |c%).65535)...>tr| 00000440 69 67 25 21 28 34 2a 28 31 36 33 38 34 2d 69 25 |ig%!(4*(16384-i%| 00000450 29 29 20 3d 20 28 28 28 2d 73 25 29 80 36 35 35 |)) = (((-s%).655| 00000460 33 35 29 3c 3c 31 36 29 20 2b 20 28 20 20 63 25 |35)<<16) + ( c%| 00000470 20 80 36 35 35 33 35 29 0d 01 ae 05 ed 0d 01 b8 | .65535)........| 00000480 05 3a 0d 01 c2 44 62 25 3d 34 20 3a 20 f4 20 50 |.:...Db%=4 : . P| 00000490 6c 6f 74 74 69 6e 67 20 63 6f 64 65 20 72 65 71 |lotting code req| 000004a0 75 69 72 65 73 20 6f 62 6a 65 63 74 73 20 6c 69 |uires objects li| 000004b0 65 20 66 75 6c 6c 79 20 77 69 74 68 69 6e 20 73 |e fully within s| 000004c0 63 72 65 65 6e 2e 0d 01 cc 40 20 20 20 20 20 20 |creen....@ | 000004d0 20 f4 20 62 25 20 65 6e 73 75 72 65 73 20 6f 62 | . b% ensures ob| 000004e0 6a 65 63 74 20 63 65 6e 74 72 65 73 20 6c 65 61 |ject centres lea| 000004f0 76 65 20 62 6f 72 64 65 72 20 6f 66 20 74 68 69 |ve border of thi| 00000500 73 20 6d 61 6e 79 0d 01 d6 39 20 20 20 20 20 20 |s many...9 | 00000510 20 f4 20 70 69 78 65 6c 73 20 66 72 6f 6d 20 65 | . pixels from e| 00000520 64 67 65 20 67 69 76 69 6e 67 20 72 6f 6f 6d 20 |dge giving room | 00000530 74 6f 20 70 6c 6f 74 20 6f 62 6a 65 63 74 2e 0d |to plot object..| 00000540 01 e0 05 3a 0d 01 ea 15 e3 20 70 61 73 73 25 3d |...:..... pass%=| 00000550 30 20 b8 20 32 20 88 20 32 0d 01 f4 0c 50 25 3d |0 . 2 . 2....P%=| 00000560 63 6f 64 65 25 0d 01 fe 0e 5b 4f 50 54 20 70 61 |code%....[OPT pa| 00000570 73 73 25 0d 02 08 2b 2e 61 73 63 72 73 74 73 75 |ss%...+.ascrstsu| 00000580 6d 25 20 20 20 20 20 20 20 20 20 45 51 55 44 20 |m% EQUD | 00000590 73 63 72 73 74 25 2a 32 2b 38 31 39 32 30 0d 02 |scrst%*2+81920..| 000005a0 12 19 2e 61 73 63 72 73 74 25 20 20 45 51 55 44 |...ascrst% EQUD| 000005b0 20 73 63 72 73 74 25 0d 02 1c 14 2e 61 62 61 6e | scrst%.....aban| 000005c0 6b 25 20 20 20 45 51 55 44 20 31 0d 02 26 3f 2e |k% EQUD 1..&?.| 000005d0 61 64 61 74 61 25 20 20 20 45 51 55 44 20 64 61 |adata% EQUD da| 000005e0 74 61 25 3a 45 51 55 44 20 64 61 74 61 25 2b 64 |ta%:EQUD data%+d| 000005f0 73 25 2a 6e 70 25 3a 45 51 55 44 20 64 61 74 61 |s%*np%:EQUD data| 00000600 25 2b 64 73 25 2a 6d 6e 70 25 0d 02 30 18 2e 61 |%+ds%*mnp%..0..a| 00000610 74 72 69 67 25 20 20 20 45 51 55 44 20 74 72 69 |trig% EQUD tri| 00000620 67 25 0d 02 3a 1d 2e 73 65 65 64 25 20 20 20 20 |g%..:..seed% | 00000630 45 51 55 44 20 2d 31 3a 45 51 55 44 20 2d 31 0d |EQUD -1:EQUD -1.| 00000640 02 44 44 2e 73 77 69 6d 25 20 20 20 20 20 20 20 |.DD.swim% | 00000650 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000660 20 3b 70 75 72 70 6f 73 65 20 2d 20 74 6f 20 6d | ;purpose - to m| 00000670 6f 76 65 20 61 6c 6c 20 6f 62 6a 65 63 74 73 20 |ove all objects | 00000680 6f 6e 65 0d 02 4e 42 53 54 4d 46 44 20 20 20 20 |one..NBSTMFD | 00000690 20 31 33 21 2c 20 7b 31 34 7d 20 20 20 20 20 20 | 13!, {14} | 000006a0 20 20 20 20 20 3b 20 66 72 61 6d 65 20 66 6f 72 | ; frame for| 000006b0 77 61 72 64 20 61 6e 64 20 64 69 73 70 6c 61 79 |ward and display| 000006c0 20 74 68 69 73 0d 02 58 2d 3a 20 20 20 20 20 20 | this..X-: | 000006d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006e0 20 20 20 20 20 20 20 3b 20 6e 65 77 20 66 72 61 | ; new fra| 000006f0 6d 65 0d 02 62 13 4d 4f 56 20 20 20 20 20 20 30 |me..b.MOV 0| 00000700 2c 20 23 31 39 0d 02 6c 31 53 57 49 20 20 20 20 |, #19..l1SWI | 00000710 20 20 22 4f 53 5f 42 79 74 65 22 20 20 20 20 20 | "OS_Byte" | 00000720 20 20 20 20 20 20 20 3b 77 61 69 74 20 66 6f 72 | ;wait for| 00000730 20 76 73 79 6e 63 0d 02 76 14 4d 4f 56 20 20 20 | vsync..v.MOV | 00000740 20 20 20 30 2c 20 23 31 31 33 0d 02 80 16 4c 44 | 0, #113....LD| 00000750 52 20 20 20 20 20 20 31 2c 20 61 62 61 6e 6b 25 |R 1, abank%| 00000760 0d 02 8a 15 52 53 42 20 20 20 20 20 20 33 2c 20 |....RSB 3, | 00000770 31 2c 20 23 33 0d 02 94 16 53 54 52 20 20 20 20 |1, #3....STR | 00000780 20 20 33 2c 20 61 62 61 6e 6b 25 0d 02 9e 3e 53 | 3, abank%...>S| 00000790 57 49 20 20 20 20 20 20 22 4f 53 5f 42 79 74 65 |WI "OS_Byte| 000007a0 22 20 20 20 20 20 20 20 20 20 20 20 20 3b 73 77 |" ;sw| 000007b0 61 70 20 64 69 73 70 6c 61 79 65 64 20 73 63 72 |ap displayed scr| 000007c0 65 65 6e 20 62 61 6e 6b 73 0d 02 a8 1a 4c 44 52 |een banks....LDR| 000007d0 20 20 20 20 20 20 30 2c 20 61 73 63 72 73 74 73 | 0, ascrsts| 000007e0 75 6d 25 0d 02 b2 17 4c 44 52 20 20 20 20 20 20 |um%....LDR | 000007f0 31 2c 20 61 73 63 72 73 74 25 0d 02 bc 14 53 55 |1, ascrst%....SU| 00000800 42 20 20 20 20 20 20 31 2c 20 30 2c 20 31 0d 02 |B 1, 0, 1..| 00000810 c6 39 53 54 52 20 20 20 20 20 20 31 2c 20 61 73 |.9STR 1, as| 00000820 63 72 73 74 25 20 20 20 20 20 20 20 20 20 20 20 |crst% | 00000830 3b 73 77 61 70 20 70 74 72 20 74 6f 20 6f 74 68 |;swap ptr to oth| 00000840 65 72 20 62 61 6e 6b 0d 02 d0 36 3a 20 20 20 20 |er bank...6: | 00000850 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000860 20 20 20 20 20 20 20 20 20 3b 20 28 74 6f 20 62 | ; (to b| 00000870 65 20 77 72 69 74 74 65 6e 20 74 6f 29 0d 02 da |e written to)...| 00000880 30 42 4c 20 20 20 20 20 20 20 63 6c 73 25 20 20 |0BL cls% | 00000890 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 000008a0 63 6c 73 20 74 68 61 74 20 62 61 6e 6b 0d 02 e4 |cls that bank...| 000008b0 05 3a 0d 02 ee 18 41 44 52 20 20 20 20 20 20 20 |.:....ADR | 000008c0 31 34 2c 20 61 64 61 74 61 25 0d 02 f8 45 4c 44 |14, adata%...ELD| 000008d0 4d 49 41 20 20 20 20 20 31 34 2c 20 7b 30 2c 31 |MIA 14, {0,1| 000008e0 7d 20 20 20 20 20 20 20 20 20 20 20 3b 67 65 74 |} ;get| 000008f0 20 70 74 72 73 20 74 6f 20 73 74 61 72 74 20 26 | ptrs to start &| 00000900 20 65 6e 64 20 6f 66 20 6f 62 6a 65 63 74 73 0d | end of objects.| 00000910 03 02 3b 4c 44 52 20 20 20 20 20 20 20 32 2c 20 |..;LDR 2, | 00000920 61 73 63 72 73 74 25 20 20 20 20 20 20 20 20 20 |ascrst% | 00000930 20 3b 67 65 74 20 70 74 72 20 74 6f 20 73 63 72 | ;get ptr to scr| 00000940 65 65 6e 20 6d 65 6d 6f 72 79 0d 03 0c 17 41 44 |een memory....AD| 00000950 52 20 20 20 20 20 20 20 31 34 2c 20 73 65 65 64 |R 14, seed| 00000960 25 0d 03 16 46 4c 44 4d 49 41 20 20 20 20 20 31 |%...FLDMIA 1| 00000970 34 2c 20 7b 33 2c 34 7d 20 20 20 20 20 20 20 20 |4, {3,4} | 00000980 20 20 20 3b 67 65 74 20 6c 6f 77 20 61 6e 64 20 | ;get low and | 00000990 68 69 67 68 20 77 6f 72 64 73 20 6f 66 20 72 61 |high words of ra| 000009a0 6e 23 20 73 65 65 64 0d 03 20 38 4c 44 52 20 20 |n# seed.. 8LDR | 000009b0 20 20 20 20 20 31 32 2c 20 61 74 72 69 67 25 20 | 12, atrig% | 000009c0 20 20 20 20 20 20 20 20 20 3b 67 65 74 20 70 74 | ;get pt| 000009d0 72 20 74 6f 20 74 72 69 67 20 74 61 62 6c 65 0d |r to trig table.| 000009e0 03 2a 05 3a 0d 03 34 41 2e 73 77 69 6d 6c 6f 6f |.*.:..4A.swimloo| 000009f0 70 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |p% | 00000a00 20 20 20 20 20 20 3b 73 63 61 6e 20 65 61 63 68 | ;scan each| 00000a10 20 6f 62 6a 65 63 74 20 69 6e 20 6f 75 72 20 6c | object in our l| 00000a20 69 73 74 20 2d 0d 03 3e 05 3a 0d 03 48 3c 4c 44 |ist -..>.:..H<LD| 00000a30 4d 49 41 20 20 20 20 20 30 2c 20 7b 35 2c 36 2c |MIA 0, {5,6,| 00000a40 37 2c 38 2c 39 7d 20 20 20 20 20 20 3b 67 65 74 |7,8,9} ;get| 00000a50 20 6e 65 78 74 20 6f 62 6a 65 63 74 27 73 20 64 | next object's d| 00000a60 65 74 61 69 6c 73 0d 03 52 05 3a 0d 03 5c 40 4d |etails..R.:..\@M| 00000a70 4f 56 53 20 20 20 20 20 20 34 2c 20 34 2c 20 4c |OVS 4, 4, L| 00000a80 53 52 20 23 31 20 20 20 20 20 20 20 20 3b 67 65 |SR #1 ;ge| 00000a90 6e 65 72 61 74 65 20 72 61 6e 64 6f 6d 20 33 32 |nerate random 32| 00000aa0 2d 62 69 74 20 6e 75 6d 62 65 72 0d 03 66 18 4d |-bit number..f.M| 00000ab0 4f 56 53 20 20 20 20 20 20 31 34 2c 20 33 2c 20 |OVS 14, 3, | 00000ac0 52 52 58 0d 03 70 15 41 44 43 20 20 20 20 20 20 |RRX..p.ADC | 00000ad0 20 34 2c 20 34 2c 20 34 0d 03 7a 1e 82 20 20 20 | 4, 4, 4..z.. | 00000ae0 20 20 20 20 31 34 2c 20 31 34 2c 20 33 2c 20 4c | 14, 14, 3, L| 00000af0 53 4c 20 23 31 32 0d 03 84 1e 82 20 20 20 20 20 |SL #12..... | 00000b00 20 20 33 2c 20 31 34 2c 20 31 34 2c 20 4c 53 52 | 3, 14, 14, LSR| 00000b10 20 23 32 30 0d 03 8e 33 80 53 20 20 20 20 20 20 | #20...3.S | 00000b20 31 34 2c 20 33 2c 20 23 31 32 37 20 20 20 20 20 |14, 3, #127 | 00000b30 20 20 20 20 3b 6c 6f 6f 6b 20 61 74 20 6c 6f 77 | ;look at low| 00000b40 20 37 20 62 69 74 73 0d 03 98 44 52 53 42 45 51 | 7 bits...DRSBEQ| 00000b50 20 20 20 20 20 38 2c 20 38 2c 20 23 30 20 20 20 | 8, 8, #0 | 00000b60 20 20 20 20 20 20 20 20 20 3b 69 66 20 7a 65 72 | ;if zer| 00000b70 6f 20 28 31 20 69 6e 20 31 32 38 20 63 68 61 6e |o (1 in 128 chan| 00000b80 63 65 29 20 72 65 76 65 72 73 65 0d 03 a2 33 3a |ce) reverse...3:| 00000b90 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000ba0 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 61 6e | ;an| 00000bb0 67 75 6c 61 72 20 76 65 6c 6f 63 69 74 79 0d 03 |gular velocity..| 00000bc0 ac 05 3a 0d 03 b6 41 41 44 44 20 20 20 20 20 20 |..:...AADD | 00000bd0 20 38 2c 20 38 2c 20 39 20 20 20 20 20 20 20 20 | 8, 8, 9 | 00000be0 20 20 20 20 20 3b 6d 6f 64 69 66 79 20 61 6e 67 | ;modify ang| 00000bf0 20 76 65 6c 6f 63 69 74 79 20 62 79 20 61 6e 67 | velocity by ang| 00000c00 20 61 63 63 0d 03 c0 3e 41 44 44 20 20 20 20 20 | acc...>ADD | 00000c10 20 20 37 2c 20 37 2c 20 38 20 20 20 20 20 20 20 | 7, 7, 8 | 00000c20 20 20 20 20 20 20 3b 6d 6f 64 69 66 79 20 64 69 | ;modify di| 00000c30 72 65 63 74 69 6f 6e 20 62 79 20 61 6e 67 20 76 |rection by ang v| 00000c40 65 6c 0d 03 ca 1b 4d 4f 56 20 20 20 20 20 20 20 |el....MOV | 00000c50 37 2c 20 37 2c 20 4c 53 4c 20 23 31 38 0d 03 d4 |7, 7, LSL #18...| 00000c60 1b 4d 4f 56 20 20 20 20 20 20 20 37 2c 20 37 2c |.MOV 7, 7,| 00000c70 20 4c 53 52 20 23 31 38 0d 03 de 42 4c 44 52 20 | LSR #18...BLDR | 00000c80 20 20 20 20 20 20 31 34 2c 20 5b 31 32 2c 20 37 | 14, [12, 7| 00000c90 2c 20 4c 53 4c 20 23 32 5d 20 3b 6c 6f 6f 6b 20 |, LSL #2] ;look | 00000ca0 75 70 20 6e 65 77 20 64 69 72 20 66 72 6f 6d 20 |up new dir from | 00000cb0 74 72 69 67 20 74 61 62 6c 65 0d 03 e8 36 4d 4f |trig table...6MO| 00000cc0 56 20 20 20 20 20 20 20 31 30 2c 20 31 34 2c 20 |V 10, 14, | 00000cd0 41 53 52 20 23 31 36 20 20 20 20 20 3b 73 70 6c |ASR #16 ;spl| 00000ce0 69 74 20 69 74 20 69 6e 74 6f 20 78 20 61 6e 64 |it it into x and| 00000cf0 0d 03 f2 2f 4d 4f 56 20 20 20 20 20 20 20 31 31 |.../MOV 11| 00000d00 2c 20 31 34 2c 20 41 53 4c 20 23 31 36 20 20 20 |, 14, ASL #16 | 00000d10 20 20 3b 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0d | ;y components.| 00000d20 03 fc 1d 4d 4f 56 20 20 20 20 20 20 20 31 31 2c |...MOV 11,| 00000d30 20 31 31 2c 20 41 53 52 20 23 31 36 0d 04 06 05 | 11, ASR #16....| 00000d40 3a 0d 04 10 40 41 44 44 20 20 20 20 20 20 20 35 |:...@ADD 5| 00000d50 2c 20 35 2c 20 31 30 20 20 20 20 20 20 20 20 20 |, 5, 10 | 00000d60 20 20 20 3b 6d 6f 64 69 66 79 20 70 6f 73 69 74 | ;modify posit| 00000d70 69 6f 6e 20 76 69 61 20 64 69 72 65 63 74 69 6f |ion via directio| 00000d80 6e 0d 04 1a 3f 43 4d 50 20 20 20 20 20 20 20 35 |n...?CMP 5| 00000d90 2c 20 23 62 25 2a 32 35 36 20 20 20 20 20 20 20 |, #b%*256 | 00000da0 20 20 20 3b 76 65 63 74 6f 72 20 61 6e 64 20 61 | ;vector and a| 00000db0 70 70 6c 79 20 77 72 61 70 2d 61 72 6f 75 6e 64 |pply wrap-around| 00000dc0 0d 04 24 3f 41 44 44 4c 54 20 20 20 20 20 35 2c |..$?ADDLT 5,| 00000dd0 20 35 2c 20 23 28 33 32 30 2d 32 2a 62 25 29 2a | 5, #(320-2*b%)*| 00000de0 32 35 36 20 3b 69 66 20 6f 62 6a 65 63 74 20 6d |256 ;if object m| 00000df0 6f 76 65 73 20 6f 66 66 20 73 63 72 65 65 6e 0d |oves off screen.| 00000e00 04 2e 1e 43 4d 50 20 20 20 20 20 20 20 35 2c 20 |...CMP 5, | 00000e10 23 28 33 32 30 2d 62 25 29 2a 32 35 36 0d 04 38 |#(320-b%)*256..8| 00000e20 23 53 55 42 47 45 20 20 20 20 20 35 2c 20 35 2c |#SUBGE 5, 5,| 00000e30 20 23 28 33 32 30 2d 32 2a 62 25 29 2a 32 35 36 | #(320-2*b%)*256| 00000e40 0d 04 42 16 41 44 44 20 20 20 20 20 20 20 36 2c |..B.ADD 6,| 00000e50 20 36 2c 20 31 31 0d 04 4c 18 43 4d 50 20 20 20 | 6, 11..L.CMP | 00000e60 20 20 20 20 36 2c 20 23 62 25 2a 32 35 36 0d 04 | 6, #b%*256..| 00000e70 56 23 41 44 44 4c 54 20 20 20 20 20 36 2c 20 36 |V#ADDLT 6, 6| 00000e80 2c 20 23 28 32 35 36 2d 32 2a 62 25 29 2a 32 35 |, #(256-2*b%)*25| 00000e90 36 0d 04 60 1e 43 4d 50 20 20 20 20 20 20 20 36 |6..`.CMP 6| 00000ea0 2c 20 23 28 32 35 36 2d 62 25 29 2a 32 35 36 0d |, #(256-b%)*256.| 00000eb0 04 6a 23 53 55 42 47 45 20 20 20 20 20 36 2c 20 |.j#SUBGE 6, | 00000ec0 36 2c 20 23 28 32 35 36 2d 32 2a 62 25 29 2a 32 |6, #(256-2*b%)*2| 00000ed0 35 36 0d 04 74 05 3a 0d 04 7e 42 4d 4f 56 20 20 |56..t.:..~BMOV | 00000ee0 20 20 20 20 20 31 34 2c 20 36 2c 20 4c 53 52 20 | 14, 6, LSR | 00000ef0 23 38 20 20 20 20 20 20 20 3b 67 65 74 20 61 64 |#8 ;get ad| 00000f00 64 72 65 73 73 20 6f 6e 20 73 63 72 65 65 6e 20 |dress on screen | 00000f10 6f 66 20 6f 62 6a 65 63 74 0d 04 88 44 41 44 44 |of object...DADD| 00000f20 20 20 20 20 20 20 20 31 34 2c 20 31 34 2c 20 31 | 14, 14, 1| 00000f30 34 2c 20 4c 53 4c 20 23 32 20 20 3b 63 65 6e 74 |4, LSL #2 ;cent| 00000f40 72 65 20 28 72 65 6d 65 6d 62 65 72 20 66 69 72 |re (remember fir| 00000f50 73 74 20 74 6f 20 63 6f 6e 76 65 72 74 0d 04 92 |st to convert...| 00000f60 41 41 44 44 20 20 20 20 20 20 20 31 34 2c 20 32 |AADD 14, 2| 00000f70 2c 20 31 34 2c 20 4c 53 4c 20 23 36 20 20 20 3b |, 14, LSL #6 ;| 00000f80 63 6f 6f 72 64 73 20 69 6e 20 31 2f 32 35 36 27 |coords in 1/256'| 00000f90 74 68 73 20 6f 66 20 61 20 70 69 78 65 6c 0d 04 |ths of a pixel..| 00000fa0 9c 46 53 54 52 42 20 20 20 20 20 20 30 2c 20 5b |.FSTRB 0, [| 00000fb0 31 34 2c 20 35 2c 20 4c 53 52 20 23 38 5d 21 20 |14, 5, LSR #8]! | 00000fc0 3b 74 6f 20 69 6e 74 65 67 65 72 20 70 69 78 65 |;to integer pixe| 00000fd0 6c 20 63 6f 6f 72 64 73 20 76 69 61 20 4c 53 52 |l coords via LSR| 00000fe0 20 23 38 29 0d 04 a6 1b 53 54 52 42 20 20 20 20 | #8)....STRB | 00000ff0 20 20 30 2c 20 5b 31 34 2c 20 23 33 32 30 5d 0d | 0, [14, #320].| 00001000 04 b0 41 53 54 52 42 20 20 20 20 20 20 30 2c 20 |..ASTRB 0, | 00001010 5b 31 34 2c 20 23 2d 33 32 30 5d 20 20 20 20 20 |[14, #-320] | 00001020 20 3b 77 72 69 74 65 20 74 6f 20 6f 62 6a 65 63 | ;write to objec| 00001030 74 20 63 65 6e 74 72 65 20 61 6e 64 20 74 68 65 |t centre and the| 00001040 0d 04 ba 44 53 54 52 42 20 20 20 20 20 20 30 2c |...DSTRB 0,| 00001050 20 5b 31 34 2c 20 23 2d 31 5d 20 20 20 20 20 20 | [14, #-1] | 00001060 20 20 3b 66 6f 75 72 20 73 75 72 72 6f 75 6e 64 | ;four surround| 00001070 69 6e 67 20 70 69 78 65 6c 73 2c 20 67 69 76 69 |ing pixels, givi| 00001080 6e 67 20 61 0d 04 c4 30 53 54 52 42 20 20 20 20 |ng a...0STRB | 00001090 20 20 30 2c 20 5b 31 34 2c 20 23 31 5d 20 20 20 | 0, [14, #1] | 000010a0 20 20 20 20 20 20 3b 73 6d 61 6c 6c 20 2b 20 73 | ;small + s| 000010b0 68 61 70 65 0d 04 ce 05 3a 0d 04 d8 42 43 4d 50 |hape....:...BCMP| 000010c0 20 20 20 20 20 20 20 38 2c 20 23 32 30 34 38 2a | 8, #2048*| 000010d0 31 2e 31 32 35 20 20 20 20 20 20 3b 69 66 20 6f |1.125 ;if o| 000010e0 62 6a 65 63 74 20 68 61 73 20 76 65 72 79 20 68 |bject has very h| 000010f0 69 67 68 20 61 6e 67 20 76 65 6c 0d 04 e2 34 42 |igh ang vel...4B| 00001100 4c 54 20 20 20 20 20 20 20 6e 6f 73 77 69 6d 61 |LT noswima| 00001110 64 64 25 20 20 20 20 20 20 20 20 20 20 3b 6c 65 |dd% ;le| 00001120 74 20 69 74 20 72 65 70 72 6f 64 75 63 65 21 0d |t it reproduce!.| 00001130 04 ec 1a 4c 44 52 20 20 20 20 20 20 20 31 34 2c |...LDR 14,| 00001140 20 61 64 61 74 61 25 2b 38 0d 04 f6 43 43 4d 50 | adata%+8...CCMP| 00001150 20 20 20 20 20 20 20 31 34 2c 20 31 20 20 20 20 | 14, 1 | 00001160 20 20 20 20 20 20 20 20 20 20 20 3b 28 69 66 20 | ;(if | 00001170 74 68 65 72 65 20 69 73 20 72 6f 6f 6d 20 74 6f |there is room to| 00001180 20 61 64 64 20 61 6e 6f 74 68 65 72 0d 05 00 37 | add another...7| 00001190 42 4c 53 20 20 20 20 20 20 20 6e 6f 73 77 69 6d |BLS noswim| 000011a0 61 64 64 25 20 20 20 20 20 20 20 20 20 20 3b 20 |add% ; | 000011b0 6f 62 6a 65 63 74 20 74 6f 20 6f 75 72 20 6c 69 |object to our li| 000011c0 73 74 29 0d 05 0a 41 4d 4f 56 20 20 20 20 20 20 |st)...AMOV | 000011d0 20 38 2c 20 38 2c 20 41 53 52 20 23 31 31 20 20 | 8, 8, ASR #11 | 000011e0 20 20 20 20 20 3b 67 69 76 65 20 6e 65 77 20 6f | ;give new o| 000011f0 62 6a 65 63 74 73 20 6c 6f 77 65 72 20 61 6e 67 |bjects lower ang| 00001200 20 76 65 6c 0d 05 14 42 53 54 4d 49 41 20 20 20 | vel...BSTMIA | 00001210 20 20 31 2c 20 7b 35 2c 36 2c 37 2c 38 2c 39 7d | 1, {5,6,7,8,9}| 00001220 20 20 20 20 20 20 3b 28 65 6c 73 65 20 67 65 74 | ;(else get| 00001230 20 72 61 70 69 64 20 63 68 61 69 6e 20 72 65 61 | rapid chain rea| 00001240 63 74 69 6f 6e 29 0d 05 1e 18 41 44 44 20 20 20 |ction)....ADD | 00001250 20 20 20 20 31 2c 20 31 2c 20 23 64 73 25 0d 05 | 1, 1, #ds%..| 00001260 28 19 53 54 52 20 20 20 20 20 20 20 31 2c 20 61 |(.STR 1, a| 00001270 64 61 74 61 25 2b 34 0d 05 32 45 52 53 42 20 20 |data%+4..2ERSB | 00001280 20 20 20 20 20 38 2c 20 38 2c 20 23 30 20 20 20 | 8, 8, #0 | 00001290 20 20 20 20 20 20 20 20 20 3b 61 6e 64 20 61 6c | ;and al| 000012a0 74 65 72 20 64 69 72 65 63 74 69 6f 6e 20 6f 66 |ter direction of| 000012b0 20 6f 6e 65 20 73 6f 20 74 68 65 79 0d 05 3c 43 | one so they..<C| 000012c0 41 44 44 20 20 20 20 20 20 20 37 2c 20 37 2c 20 |ADD 7, 7, | 000012d0 23 38 31 39 32 20 20 20 20 20 20 20 20 20 3b 68 |#8192 ;h| 000012e0 65 61 64 20 6f 66 66 20 69 6e 20 64 69 66 66 65 |ead off in diffe| 000012f0 72 65 6e 74 20 64 69 72 65 63 74 69 6f 6e 73 0d |rent directions.| 00001300 05 46 1b 4d 4f 56 20 20 20 20 20 20 20 37 2c 20 |.F.MOV 7, | 00001310 37 2c 20 4c 53 4c 20 23 31 38 0d 05 50 1b 4d 4f |7, LSL #18..P.MO| 00001320 56 20 20 20 20 20 20 20 37 2c 20 37 2c 20 4c 53 |V 7, 7, LS| 00001330 52 20 23 31 38 0d 05 5a 3d 53 57 49 20 20 20 20 |R #18..Z=SWI | 00001340 20 20 20 32 35 36 2b 37 20 20 20 20 20 20 20 20 | 256+7 | 00001350 20 20 20 20 20 20 20 3b 6d 61 6b 65 20 61 20 62 | ;make a b| 00001360 65 65 70 20 74 6f 20 6d 61 72 6b 20 62 69 72 74 |eep to mark birt| 00001370 68 21 0d 05 64 05 3a 0d 05 6e 0f 2e 6e 6f 73 77 |h!..d.:..n..nosw| 00001380 69 6d 61 64 64 25 0d 05 78 05 3a 0d 05 82 43 53 |imadd%..x.:...CS| 00001390 54 4d 49 41 20 20 20 20 20 30 2c 20 7b 35 2c 36 |TMIA 0, {5,6| 000013a0 2c 37 2c 38 7d 20 20 20 20 20 20 20 20 3b 72 65 |,7,8} ;re| 000013b0 73 61 76 65 20 6f 62 6a 65 63 74 27 73 20 6d 6f |save object's mo| 000013c0 64 69 66 69 65 64 20 64 65 74 61 69 6c 73 0d 05 |dified details..| 000013d0 8c 18 41 44 44 20 20 20 20 20 20 20 30 2c 20 30 |..ADD 0, 0| 000013e0 2c 20 23 64 73 25 0d 05 96 12 43 4d 50 20 20 20 |, #ds%....CMP | 000013f0 20 20 20 20 30 2c 20 31 0d 05 a0 44 42 4c 4f 20 | 0, 1...DBLO | 00001400 20 20 20 20 20 20 73 77 69 6d 6c 6f 6f 70 25 20 | swimloop% | 00001410 20 20 20 20 20 20 20 20 20 20 3b 72 65 70 65 61 | ;repea| 00001420 74 20 66 6f 72 20 6e 65 78 74 20 69 66 20 61 6e |t for next if an| 00001430 79 20 6d 6f 72 65 20 65 78 69 73 74 0d 05 aa 17 |y more exist....| 00001440 41 44 52 20 20 20 20 20 20 20 31 34 2c 20 73 65 |ADR 14, se| 00001450 65 64 25 0d 05 b4 17 53 54 4d 49 41 20 20 20 20 |ed%....STMIA | 00001460 20 31 34 2c 20 7b 33 2c 34 7d 0d 05 be 3d 4c 44 | 14, {3,4}...=LD| 00001470 4d 46 44 20 31 33 21 2c 20 7b 50 43 7d 20 20 20 |MFD 13!, {PC} | 00001480 20 20 20 20 20 20 20 20 20 20 20 20 3b 61 6c 6c | ;all| 00001490 20 6f 62 6a 65 63 74 73 20 6d 6f 76 65 64 20 73 | objects moved s| 000014a0 6f 20 45 58 49 54 21 0d 05 c8 05 3a 0d 05 d2 13 |o EXIT!....:....| 000014b0 2e 61 6c 72 63 6c 73 25 20 45 51 55 44 20 30 0d |.alrcls% EQUD 0.| 000014c0 05 dc 13 2e 61 73 70 63 6c 73 25 20 45 51 55 44 |....aspcls% EQUD| 000014d0 20 30 0d 05 e6 40 2e 63 6c 73 25 20 20 20 20 20 | 0...@.cls% | 000014e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000014f0 20 20 20 3b 73 69 6d 70 6c 65 20 72 6f 75 74 69 | ;simple routi| 00001500 6e 65 20 74 6f 20 63 6c 65 61 72 20 73 63 72 65 |ne to clear scre| 00001510 65 6e 0d 05 f0 3a 53 54 52 20 20 20 20 20 20 31 |en...:STR 1| 00001520 34 2c 20 61 6c 72 63 6c 73 25 20 20 20 20 20 20 |4, alrcls% | 00001530 20 20 20 3b 61 73 20 72 61 70 69 64 6c 79 20 61 | ;as rapidly a| 00001540 73 20 70 6f 73 73 69 62 6c 65 20 2d 0d 05 fa 3c |s possible -...<| 00001550 53 54 52 20 20 20 20 20 20 31 33 2c 20 61 73 70 |STR 13, asp| 00001560 63 6c 73 25 20 20 20 20 20 20 20 20 20 3b 6e 6f |cls% ;no| 00001570 74 65 20 74 68 65 20 68 65 61 76 79 20 75 73 65 |te the heavy use| 00001580 20 6f 66 20 53 54 4d 2e 0d 06 04 17 4c 44 52 20 | of STM.....LDR | 00001590 20 20 20 20 20 30 2c 20 61 73 63 72 73 74 25 0d | 0, ascrst%.| 000015a0 06 0e 14 4d 4f 56 20 20 20 20 20 20 31 2c 20 23 |...MOV 1, #| 000015b0 31 30 35 0d 06 18 12 4d 4f 56 20 20 20 20 20 20 |105....MOV | 000015c0 32 2c 20 23 30 0d 06 22 1b 84 52 20 20 20 20 20 |2, #0.."..R | 000015d0 20 32 2c 20 32 2c 20 32 2c 20 4c 53 4c 20 23 38 | 2, 2, 2, LSL #8| 000015e0 0d 06 2c 1c 84 52 20 20 20 20 20 20 32 2c 20 32 |..,..R 2, 2| 000015f0 2c 20 32 2c 20 4c 53 4c 20 23 31 36 0d 06 36 11 |, 2, LSL #16..6.| 00001600 4d 4f 56 20 20 20 20 20 20 33 2c 20 32 0d 06 40 |MOV 3, 2..@| 00001610 11 4d 4f 56 20 20 20 20 20 20 34 2c 20 32 0d 06 |.MOV 4, 2..| 00001620 4a 11 4d 4f 56 20 20 20 20 20 20 35 2c 20 32 0d |J.MOV 5, 2.| 00001630 06 54 11 4d 4f 56 20 20 20 20 20 20 36 2c 20 32 |.T.MOV 6, 2| 00001640 0d 06 5e 11 4d 4f 56 20 20 20 20 20 20 37 2c 20 |..^.MOV 7, | 00001650 32 0d 06 68 11 4d 4f 56 20 20 20 20 20 20 38 2c |2..h.MOV 8,| 00001660 20 32 0d 06 72 11 4d 4f 56 20 20 20 20 20 20 39 | 2..r.MOV 9| 00001670 2c 20 32 0d 06 7c 12 4d 4f 56 20 20 20 20 20 20 |, 2..|.MOV | 00001680 31 30 2c 20 32 0d 06 86 12 4d 4f 56 20 20 20 20 |10, 2....MOV | 00001690 20 20 31 31 2c 20 32 0d 06 90 12 4d 4f 56 20 20 | 11, 2....MOV | 000016a0 20 20 20 20 31 32 2c 20 32 0d 06 9a 12 4d 4f 56 | 12, 2....MOV| 000016b0 20 20 20 20 20 20 31 33 2c 20 32 0d 06 a4 12 4d | 13, 2....M| 000016c0 4f 56 20 20 20 20 20 20 31 34 2c 20 32 0d 06 ae |OV 14, 2...| 000016d0 0d 2e 63 6c 73 6c 6f 6f 70 25 0d 06 b8 17 53 54 |..clsloop%....ST| 000016e0 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 |MIA 0!, {2-14| 000016f0 7d 0d 06 c2 17 53 54 4d 49 41 20 20 20 20 30 21 |}....STMIA 0!| 00001700 2c 20 7b 32 2d 31 34 7d 0d 06 cc 17 53 54 4d 49 |, {2-14}....STMI| 00001710 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001720 06 d6 17 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |...STMIA 0!, | 00001730 7b 32 2d 31 34 7d 0d 06 e0 17 53 54 4d 49 41 20 |{2-14}....STMIA | 00001740 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 06 ea | 0!, {2-14}...| 00001750 17 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 |.STMIA 0!, {2| 00001760 2d 31 34 7d 0d 06 f4 17 53 54 4d 49 41 20 20 20 |-14}....STMIA | 00001770 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 06 fe 17 53 | 0!, {2-14}....S| 00001780 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 |TMIA 0!, {2-1| 00001790 34 7d 0d 07 08 17 53 54 4d 49 41 20 20 20 20 30 |4}....STMIA 0| 000017a0 21 2c 20 7b 32 2d 31 34 7d 0d 07 12 17 53 54 4d |!, {2-14}....STM| 000017b0 49 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d |IA 0!, {2-14}| 000017c0 0d 07 1c 17 53 54 4d 49 41 20 20 20 20 30 21 2c |....STMIA 0!,| 000017d0 20 7b 32 2d 31 34 7d 0d 07 26 17 53 54 4d 49 41 | {2-14}..&.STMIA| 000017e0 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 07 | 0!, {2-14}..| 000017f0 30 17 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b |0.STMIA 0!, {| 00001800 32 2d 31 34 7d 0d 07 3a 17 53 54 4d 49 41 20 20 |2-14}..:.STMIA | 00001810 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 07 44 17 | 0!, {2-14}..D.| 00001820 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 2d |STMIA 0!, {2-| 00001830 31 34 7d 0d 07 4e 15 53 55 42 53 20 20 20 20 20 |14}..N.SUBS | 00001840 31 2c 20 31 2c 20 23 31 0d 07 58 15 42 4e 45 20 |1, 1, #1..X.BNE | 00001850 20 20 20 20 20 63 6c 73 6c 6f 6f 70 25 0d 07 62 | clsloop%..b| 00001860 16 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 |.STMIA 0!, {2| 00001870 2d 36 7d 0d 07 6c 18 4c 44 52 20 20 20 20 20 20 |-6}..l.LDR | 00001880 31 33 2c 20 61 73 70 63 6c 73 25 0d 07 76 18 4c |13, aspcls%..v.L| 00001890 44 52 20 20 20 20 20 20 50 43 2c 20 61 6c 72 63 |DR PC, alrc| 000018a0 6c 73 25 0d 07 80 05 5d 0d 07 8a 05 ed 0d 07 94 |ls%....]........| 000018b0 05 e1 0d ff |....| 000018b4