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Fractal/!FracPal/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Filename: Fractal/!FracPal/!Help
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File size: 2321 bytes
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Exec address: 0000
File contents
  ________________________________________________________________________
 /                                                                        \
|                !FracPal v1.01: !Fractal Palette Editor                   |
|                             February 1992                                |
|                             by Mike Curnow                               |
 \________________________________________________________________________/ 

Introduction
============
!FracPal is the palette editor for !Fractal. However you may find it of use
within your own programs. In 256 colour modes the palette is essentially
limited to 256 fixed colours. !FracPal allows these colours to be re-ordered
or to be used selectively, so that fractals such as Mandelbrots or
landscapes can be displayed more effectively.

Instead of treating the 256 colours as fixed, !Fractal uses the colour
values 0-255 as logical values, with 0 meaning no value (black or low)
ranging up to 255 (white or high). Each of these 256 logical colour numbers
can be associated with one of the 256 physical colours available. By
resequencing the colours more natural shade progressions can be achieved.
Another possibility is to only use a subset of the colours, say just the 16
shades of pure grey, or use green and blue for landscape simulation.

Since the colour mapping is performed seperately from the image creation, it
is very easy to manipulate the palette to produce different effects without
having to re-create the image or modify the program.

Running !FracPal
================
Before loading !FracPal by double clicking it, you should enter a 256 colour
mode (eg. 15 or 21) so that the colours are shown correctly. Double click on
the icon bar icon to open 2 windows:
  Edit    : a window showing the palette being editted.
  FracPal : a control panel
The Edit window shows the name of the palette file being displayed with the
current colour being highlighted. You can work on 1, 4 or 8 colours at a
time by selecting the Group value in the control window. This allows groups
of colours to be quickly moved around. To move the hilight within a window,
press Select over a colour square.

Menu
----
The icon bar menu allows you to save the palette and to quit the program.
The main menu is available from any of the FracPal windows and is briefly
described below. Full instructions are given later.

Source->Edit  : Copies the source palette to the edit palette.
Show Source   : Opens a window showing the source palette.
Show Palette  : Opens the palette display and edit window.
Update Fractal: This is shaded if !Fractal is not loaded. Click here to send
the edit palette directly to !Fractal which will refresh its display. The
submenu selection allows you to turn automatic update mode on and off. When
on, when ever you edit the palette, !Fractal will also update its display.
This works best with an ARM3 machine.

Editting
--------
Editing is performed by pressing Adjust over the target square(s) in the
Edit window. The highlighted colours in the Edit (or Source) window are then
moved to this location. There are 4 modes of editing, selectable from the
control window, which determine what happens to the rest of the palette:-

Move: The hilighted colours are moved to the new location and the other
colours are moved up or down to make room. This mode is used to re-sequence
colours.

Swap: The colours in the two locations are exchanged, leaving all other
colours unchanged.

Copy: The colours overwrite the target location. This mode is used to create
palettes with a subset of colours.

Source: The colours highlighted in the Source window are copied to the
pointer, overwriting the existing colours. This mode allows you to use the
Source palette as a reference for the new palette.

Palette Editing
---------------
Individual colours can be editted from the Palette window. The window title
shows the colour number being displayed, that is the logical colour number.
To select a new colour press Select over a square in the Source or Edit
windows. The R/G/B/W bars show the amount of Red, Green, Blue and White tint
that compose the selected colour - each has a value from 0 to 3. The colour
value shown below is the physical colour number - note that the bit settings
are in a strange order.

The palette can be editted by clicking Select (on) or Adjust (off) over the
colour bars. If the colour is from the Edit window, then the colour value of
that square will be changed. To just find the physical colour number of a
palette setting, select a colour from the Source window.

Note that in 4 or 8 colour Group modes, only the colour of the first square
is shown and updated.

Other Options
-------------
The palette in the Edit window can be reset to that in the Source window by
selecting Source->Edit from the menu.

A physical colour number can be located in the Edit palette by entering its
number (0-255) in the control window and the pressing Select on the Find
icon. If the colour is found the highlight will be moved to that square,
otherwise a beep will be issued. To find the next occurence press Adjust
rather than Select. This option is useful in determining whether you have
omitted or duplicated a colour.

Saving And Loading Palette Files
================================
The current Edit palette can be saved in the standard RiscOS way from the
menu. A palette file can be reloaded as a Source palette by double clicking
on it or by dragging it onto any of !FracPal's windows. A palette can be
loaded directly into Edit mode by dragging it into the Edit window.
Alternatively use the Source->Edit menu option.

If you are running !Fractal you can directly save the palette into !Fractal
by selecting Update Fractal from the menu. In Auto Update mode !Fractal's
palette is updated in line with changes to the Edit palette. Double clicking
on a palette file will also load it automatically into !Fractal.

The palette files created by !FracPal are in a different format to those
created by the !Palette utility (which only contain 16 colours) and use a
different filetype - 703 (FracPal). Notice that the icon used has the
colours in the order black to white. The palette files are in the format
used by the ColourTrans module.

Supplied Palettes
-----------------
In the Palettes directory are some example palettes as used within !Fractal,
plus others. In the Palgen directory there is a collection of palettes made
by sequencing the 4 main colour components in different orders. They were
created by the program Palgen which is also supplied.

Using The Palettes In Your Own Programs
=======================================
To use the Palette files in your own 256-colour programs you need to create
your image as a sprite file. The easiest way to do this is to draw the image
on the screen and then grab it as a sprite, eg:-

   DIM sprite% 170000:REM room for a mode 15 sprite
   !sprite%=170000:sprite%!8=16
   SYS"OS_SpriteOp",&109,sprite%:REM initialise area
   SYS"OS_SpriteOp",&110,sprite%,"name",0,0,0,1279,1023:REM grab all screen

Alternatively you can draw directly to a sprite by using OS_SpriteOp 60
which switches output to a sprite and back again to the screen.

To display the sprite with the palette use OS_SpriteOp 52, eg:-

   SYS"OS_SpriteOp",&134,sprite%,"name",x,y,0,0,palette%

where palette% is a pointer to the palette. Palette files are 256 bytes long
so you would use DIM palette% 256 to reserve storage for a palette, and then
load the palette into it.

Note that displaying a sprite with a palette takes slightly longer than
normal. To make the palette permanent requires taking each byte of the
sprite and using the value as an index into the palette. Take the palette
value and store it back into the sprite. This is best performed in assembler
since a Mode 15 sprite has 160k-bytes to be processed in this manner, which
would take some time in BASIC.

History
1.00 Jan 1992 Initial version.
1.01 Feb 1992 Added dynamic !Fractal link

Copywright Notice
=================
The copywright of this material belongs to Mike Curnow. This software is not
"Public Domain". However permission is granted for non-commercial use of
this software and associated material as long as NO CHARGES ARE LEVIED
except to cover costs. Copies of this software may be freely distributed
amongst individuals on a no-charge basis. Public Domain and commercial
organisations are kindly asked to contact the author prior to circulation
and use of this program.

Archimedes Fractal Group (AFG)
==============================
This software is part of the Archimedes Fractal Group collection. If you
have obtained this software outside of the AFG and would like to find out
more about fractal programming on the Archimedes, contact me (the AFG
administrator) at the address below. Send a SAE and a disk to get a copy of
the latest newsletter and programs disk.

Mike Curnow,
30 Bowen Drive,
West Dulwich,
London
SE21 8PN

SAE with all correspondance please.
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000019d0  50 72 6f 67 72 61 6d 73  0a 3d 3d 3d 3d 3d 3d 3d  |Programs.=======|
000019e0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00001a00  0a 54 6f 20 75 73 65 20  74 68 65 20 50 61 6c 65  |.To use the Pale|
00001a10  74 74 65 20 66 69 6c 65  73 20 69 6e 20 79 6f 75  |tte files in you|
00001a20  72 20 6f 77 6e 20 32 35  36 2d 63 6f 6c 6f 75 72  |r own 256-colour|
00001a30  20 70 72 6f 67 72 61 6d  73 20 79 6f 75 20 6e 65  | programs you ne|
00001a40  65 64 20 74 6f 20 63 72  65 61 74 65 0a 79 6f 75  |ed to create.you|
00001a50  72 20 69 6d 61 67 65 20  61 73 20 61 20 73 70 72  |r image as a spr|
00001a60  69 74 65 20 66 69 6c 65  2e 20 54 68 65 20 65 61  |ite file. The ea|
00001a70  73 69 65 73 74 20 77 61  79 20 74 6f 20 64 6f 20  |siest way to do |
00001a80  74 68 69 73 20 69 73 20  74 6f 20 64 72 61 77 20  |this is to draw |
00001a90  74 68 65 20 69 6d 61 67  65 0a 6f 6e 20 74 68 65  |the image.on the|
00001aa0  20 73 63 72 65 65 6e 20  61 6e 64 20 74 68 65 6e  | screen and then|
00001ab0  20 67 72 61 62 20 69 74  20 61 73 20 61 20 73 70  | grab it as a sp|
00001ac0  72 69 74 65 2c 20 65 67  3a 2d 0a 0a 20 20 20 44  |rite, eg:-..   D|
00001ad0  49 4d 20 73 70 72 69 74  65 25 20 31 37 30 30 30  |IM sprite% 17000|
00001ae0  30 3a 52 45 4d 20 72 6f  6f 6d 20 66 6f 72 20 61  |0:REM room for a|
00001af0  20 6d 6f 64 65 20 31 35  20 73 70 72 69 74 65 0a  | mode 15 sprite.|
00001b00  20 20 20 21 73 70 72 69  74 65 25 3d 31 37 30 30  |   !sprite%=1700|
00001b10  30 30 3a 73 70 72 69 74  65 25 21 38 3d 31 36 0a  |00:sprite%!8=16.|
00001b20  20 20 20 53 59 53 22 4f  53 5f 53 70 72 69 74 65  |   SYS"OS_Sprite|
00001b30  4f 70 22 2c 26 31 30 39  2c 73 70 72 69 74 65 25  |Op",&109,sprite%|
00001b40  3a 52 45 4d 20 69 6e 69  74 69 61 6c 69 73 65 20  |:REM initialise |
00001b50  61 72 65 61 0a 20 20 20  53 59 53 22 4f 53 5f 53  |area.   SYS"OS_S|
00001b60  70 72 69 74 65 4f 70 22  2c 26 31 31 30 2c 73 70  |priteOp",&110,sp|
00001b70  72 69 74 65 25 2c 22 6e  61 6d 65 22 2c 30 2c 30  |rite%,"name",0,0|
00001b80  2c 30 2c 31 32 37 39 2c  31 30 32 33 3a 52 45 4d  |,0,1279,1023:REM|
00001b90  20 67 72 61 62 20 61 6c  6c 20 73 63 72 65 65 6e  | grab all screen|
00001ba0  0a 0a 41 6c 74 65 72 6e  61 74 69 76 65 6c 79 20  |..Alternatively |
00001bb0  79 6f 75 20 63 61 6e 20  64 72 61 77 20 64 69 72  |you can draw dir|
00001bc0  65 63 74 6c 79 20 74 6f  20 61 20 73 70 72 69 74  |ectly to a sprit|
00001bd0  65 20 62 79 20 75 73 69  6e 67 20 4f 53 5f 53 70  |e by using OS_Sp|
00001be0  72 69 74 65 4f 70 20 36  30 0a 77 68 69 63 68 20  |riteOp 60.which |
00001bf0  73 77 69 74 63 68 65 73  20 6f 75 74 70 75 74 20  |switches output |
00001c00  74 6f 20 61 20 73 70 72  69 74 65 20 61 6e 64 20  |to a sprite and |
00001c10  62 61 63 6b 20 61 67 61  69 6e 20 74 6f 20 74 68  |back again to th|
00001c20  65 20 73 63 72 65 65 6e  2e 0a 0a 54 6f 20 64 69  |e screen...To di|
00001c30  73 70 6c 61 79 20 74 68  65 20 73 70 72 69 74 65  |splay the sprite|
00001c40  20 77 69 74 68 20 74 68  65 20 70 61 6c 65 74 74  | with the palett|
00001c50  65 20 75 73 65 20 4f 53  5f 53 70 72 69 74 65 4f  |e use OS_SpriteO|
00001c60  70 20 35 32 2c 20 65 67  3a 2d 0a 0a 20 20 20 53  |p 52, eg:-..   S|
00001c70  59 53 22 4f 53 5f 53 70  72 69 74 65 4f 70 22 2c  |YS"OS_SpriteOp",|
00001c80  26 31 33 34 2c 73 70 72  69 74 65 25 2c 22 6e 61  |&134,sprite%,"na|
00001c90  6d 65 22 2c 78 2c 79 2c  30 2c 30 2c 70 61 6c 65  |me",x,y,0,0,pale|
00001ca0  74 74 65 25 0a 0a 77 68  65 72 65 20 70 61 6c 65  |tte%..where pale|
00001cb0  74 74 65 25 20 69 73 20  61 20 70 6f 69 6e 74 65  |tte% is a pointe|
00001cc0  72 20 74 6f 20 74 68 65  20 70 61 6c 65 74 74 65  |r to the palette|
00001cd0  2e 20 50 61 6c 65 74 74  65 20 66 69 6c 65 73 20  |. Palette files |
00001ce0  61 72 65 20 32 35 36 20  62 79 74 65 73 20 6c 6f  |are 256 bytes lo|
00001cf0  6e 67 0a 73 6f 20 79 6f  75 20 77 6f 75 6c 64 20  |ng.so you would |
00001d00  75 73 65 20 44 49 4d 20  70 61 6c 65 74 74 65 25  |use DIM palette%|
00001d10  20 32 35 36 20 74 6f 20  72 65 73 65 72 76 65 20  | 256 to reserve |
00001d20  73 74 6f 72 61 67 65 20  66 6f 72 20 61 20 70 61  |storage for a pa|
00001d30  6c 65 74 74 65 2c 20 61  6e 64 20 74 68 65 6e 0a  |lette, and then.|
00001d40  6c 6f 61 64 20 74 68 65  20 70 61 6c 65 74 74 65  |load the palette|
00001d50  20 69 6e 74 6f 20 69 74  2e 0a 0a 4e 6f 74 65 20  | into it...Note |
00001d60  74 68 61 74 20 64 69 73  70 6c 61 79 69 6e 67 20  |that displaying |
00001d70  61 20 73 70 72 69 74 65  20 77 69 74 68 20 61 20  |a sprite with a |
00001d80  70 61 6c 65 74 74 65 20  74 61 6b 65 73 20 73 6c  |palette takes sl|
00001d90  69 67 68 74 6c 79 20 6c  6f 6e 67 65 72 20 74 68  |ightly longer th|
00001da0  61 6e 0a 6e 6f 72 6d 61  6c 2e 20 54 6f 20 6d 61  |an.normal. To ma|
00001db0  6b 65 20 74 68 65 20 70  61 6c 65 74 74 65 20 70  |ke the palette p|
00001dc0  65 72 6d 61 6e 65 6e 74  20 72 65 71 75 69 72 65  |ermanent require|
00001dd0  73 20 74 61 6b 69 6e 67  20 65 61 63 68 20 62 79  |s taking each by|
00001de0  74 65 20 6f 66 20 74 68  65 0a 73 70 72 69 74 65  |te of the.sprite|
00001df0  20 61 6e 64 20 75 73 69  6e 67 20 74 68 65 20 76  | and using the v|
00001e00  61 6c 75 65 20 61 73 20  61 6e 20 69 6e 64 65 78  |alue as an index|
00001e10  20 69 6e 74 6f 20 74 68  65 20 70 61 6c 65 74 74  | into the palett|
00001e20  65 2e 20 54 61 6b 65 20  74 68 65 20 70 61 6c 65  |e. Take the pale|
00001e30  74 74 65 0a 76 61 6c 75  65 20 61 6e 64 20 73 74  |tte.value and st|
00001e40  6f 72 65 20 69 74 20 62  61 63 6b 20 69 6e 74 6f  |ore it back into|
00001e50  20 74 68 65 20 73 70 72  69 74 65 2e 20 54 68 69  | the sprite. Thi|
00001e60  73 20 69 73 20 62 65 73  74 20 70 65 72 66 6f 72  |s is best perfor|
00001e70  6d 65 64 20 69 6e 20 61  73 73 65 6d 62 6c 65 72  |med in assembler|
00001e80  0a 73 69 6e 63 65 20 61  20 4d 6f 64 65 20 31 35  |.since a Mode 15|
00001e90  20 73 70 72 69 74 65 20  68 61 73 20 31 36 30 6b  | sprite has 160k|
00001ea0  2d 62 79 74 65 73 20 74  6f 20 62 65 20 70 72 6f  |-bytes to be pro|
00001eb0  63 65 73 73 65 64 20 69  6e 20 74 68 69 73 20 6d  |cessed in this m|
00001ec0  61 6e 6e 65 72 2c 20 77  68 69 63 68 0a 77 6f 75  |anner, which.wou|
00001ed0  6c 64 20 74 61 6b 65 20  73 6f 6d 65 20 74 69 6d  |ld take some tim|
00001ee0  65 20 69 6e 20 42 41 53  49 43 2e 0a 0a 48 69 73  |e in BASIC...His|
00001ef0  74 6f 72 79 0a 31 2e 30  30 20 4a 61 6e 20 31 39  |tory.1.00 Jan 19|
00001f00  39 32 20 49 6e 69 74 69  61 6c 20 76 65 72 73 69  |92 Initial versi|
00001f10  6f 6e 2e 0a 31 2e 30 31  20 46 65 62 20 31 39 39  |on..1.01 Feb 199|
00001f20  32 20 41 64 64 65 64 20  64 79 6e 61 6d 69 63 20  |2 Added dynamic |
00001f30  21 46 72 61 63 74 61 6c  20 6c 69 6e 6b 0a 0a 43  |!Fractal link..C|
00001f40  6f 70 79 77 72 69 67 68  74 20 4e 6f 74 69 63 65  |opywright Notice|
00001f50  0a 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |.===============|
00001f60  3d 3d 0a 54 68 65 20 63  6f 70 79 77 72 69 67 68  |==.The copywrigh|
00001f70  74 20 6f 66 20 74 68 69  73 20 6d 61 74 65 72 69  |t of this materi|
00001f80  61 6c 20 62 65 6c 6f 6e  67 73 20 74 6f 20 4d 69  |al belongs to Mi|
00001f90  6b 65 20 43 75 72 6e 6f  77 2e 20 54 68 69 73 20  |ke Curnow. This |
00001fa0  73 6f 66 74 77 61 72 65  20 69 73 20 6e 6f 74 0a  |software is not.|
00001fb0  22 50 75 62 6c 69 63 20  44 6f 6d 61 69 6e 22 2e  |"Public Domain".|
00001fc0  20 48 6f 77 65 76 65 72  20 70 65 72 6d 69 73 73  | However permiss|
00001fd0  69 6f 6e 20 69 73 20 67  72 61 6e 74 65 64 20 66  |ion is granted f|
00001fe0  6f 72 20 6e 6f 6e 2d 63  6f 6d 6d 65 72 63 69 61  |or non-commercia|
00001ff0  6c 20 75 73 65 20 6f 66  0a 74 68 69 73 20 73 6f  |l use of.this so|
00002000  66 74 77 61 72 65 20 61  6e 64 20 61 73 73 6f 63  |ftware and assoc|
00002010  69 61 74 65 64 20 6d 61  74 65 72 69 61 6c 20 61  |iated material a|
00002020  73 20 6c 6f 6e 67 20 61  73 20 4e 4f 20 43 48 41  |s long as NO CHA|
00002030  52 47 45 53 20 41 52 45  20 4c 45 56 49 45 44 0a  |RGES ARE LEVIED.|
00002040  65 78 63 65 70 74 20 74  6f 20 63 6f 76 65 72 20  |except to cover |
00002050  63 6f 73 74 73 2e 20 43  6f 70 69 65 73 20 6f 66  |costs. Copies of|
00002060  20 74 68 69 73 20 73 6f  66 74 77 61 72 65 20 6d  | this software m|
00002070  61 79 20 62 65 20 66 72  65 65 6c 79 20 64 69 73  |ay be freely dis|
00002080  74 72 69 62 75 74 65 64  0a 61 6d 6f 6e 67 73 74  |tributed.amongst|
00002090  20 69 6e 64 69 76 69 64  75 61 6c 73 20 6f 6e 20  | individuals on |
000020a0  61 20 6e 6f 2d 63 68 61  72 67 65 20 62 61 73 69  |a no-charge basi|
000020b0  73 2e 20 50 75 62 6c 69  63 20 44 6f 6d 61 69 6e  |s. Public Domain|
000020c0  20 61 6e 64 20 63 6f 6d  6d 65 72 63 69 61 6c 0a  | and commercial.|
000020d0  6f 72 67 61 6e 69 73 61  74 69 6f 6e 73 20 61 72  |organisations ar|
000020e0  65 20 6b 69 6e 64 6c 79  20 61 73 6b 65 64 20 74  |e kindly asked t|
000020f0  6f 20 63 6f 6e 74 61 63  74 20 74 68 65 20 61 75  |o contact the au|
00002100  74 68 6f 72 20 70 72 69  6f 72 20 74 6f 20 63 69  |thor prior to ci|
00002110  72 63 75 6c 61 74 69 6f  6e 0a 61 6e 64 20 75 73  |rculation.and us|
00002120  65 20 6f 66 20 74 68 69  73 20 70 72 6f 67 72 61  |e of this progra|
00002130  6d 2e 0a 0a 41 72 63 68  69 6d 65 64 65 73 20 46  |m...Archimedes F|
00002140  72 61 63 74 61 6c 20 47  72 6f 75 70 20 28 41 46  |ractal Group (AF|
00002150  47 29 0a 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |G).=============|
00002160  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00002170  3d 0a 54 68 69 73 20 73  6f 66 74 77 61 72 65 20  |=.This software |
00002180  69 73 20 70 61 72 74 20  6f 66 20 74 68 65 20 41  |is part of the A|
00002190  72 63 68 69 6d 65 64 65  73 20 46 72 61 63 74 61  |rchimedes Fracta|
000021a0  6c 20 47 72 6f 75 70 20  63 6f 6c 6c 65 63 74 69  |l Group collecti|
000021b0  6f 6e 2e 20 49 66 20 79  6f 75 0a 68 61 76 65 20  |on. If you.have |
000021c0  6f 62 74 61 69 6e 65 64  20 74 68 69 73 20 73 6f  |obtained this so|
000021d0  66 74 77 61 72 65 20 6f  75 74 73 69 64 65 20 6f  |ftware outside o|
000021e0  66 20 74 68 65 20 41 46  47 20 61 6e 64 20 77 6f  |f the AFG and wo|
000021f0  75 6c 64 20 6c 69 6b 65  20 74 6f 20 66 69 6e 64  |uld like to find|
00002200  20 6f 75 74 0a 6d 6f 72  65 20 61 62 6f 75 74 20  | out.more about |
00002210  66 72 61 63 74 61 6c 20  70 72 6f 67 72 61 6d 6d  |fractal programm|
00002220  69 6e 67 20 6f 6e 20 74  68 65 20 41 72 63 68 69  |ing on the Archi|
00002230  6d 65 64 65 73 2c 20 63  6f 6e 74 61 63 74 20 6d  |medes, contact m|
00002240  65 20 28 74 68 65 20 41  46 47 0a 61 64 6d 69 6e  |e (the AFG.admin|
00002250  69 73 74 72 61 74 6f 72  29 20 61 74 20 74 68 65  |istrator) at the|
00002260  20 61 64 64 72 65 73 73  20 62 65 6c 6f 77 2e 20  | address below. |
00002270  53 65 6e 64 20 61 20 53  41 45 20 61 6e 64 20 61  |Send a SAE and a|
00002280  20 64 69 73 6b 20 74 6f  20 67 65 74 20 61 20 63  | disk to get a c|
00002290  6f 70 79 20 6f 66 0a 74  68 65 20 6c 61 74 65 73  |opy of.the lates|
000022a0  74 20 6e 65 77 73 6c 65  74 74 65 72 20 61 6e 64  |t newsletter and|
000022b0  20 70 72 6f 67 72 61 6d  73 20 64 69 73 6b 2e 0a  | programs disk..|
000022c0  0a 4d 69 6b 65 20 43 75  72 6e 6f 77 2c 0a 33 30  |.Mike Curnow,.30|
000022d0  20 42 6f 77 65 6e 20 44  72 69 76 65 2c 0a 57 65  | Bowen Drive,.We|
000022e0  73 74 20 44 75 6c 77 69  63 68 2c 0a 4c 6f 6e 64  |st Dulwich,.Lond|
000022f0  6f 6e 0a 53 45 32 31 20  38 50 4e 0a 0a 53 41 45  |on.SE21 8PN..SAE|
00002300  20 77 69 74 68 20 61 6c  6c 20 63 6f 72 72 65 73  | with all corres|
00002310  70 6f 6e 64 61 6e 63 65  20 70 6c 65 61 73 65 2e  |pondance please.|
00002320  0a                                                |.|
00002321