Home » Archimedes archive » Archimedes World » AW-1991-05.adf » May91 » !AWMay91/Goodies/FiveAlive/SPRITELIB
!AWMay91/Goodies/FiveAlive/SPRITELIB
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1991-05.adf » May91 |
Filename: | !AWMay91/Goodies/FiveAlive/SPRITELIB |
Read OK: | ✔ |
File size: | 1023 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >SPRITELIB 20 30REM Shadow screen and user sprite library routines 40 50DEFPROCinit_screen 60REM Initialises array to whole screen co-ordinates and 70REM initialises variables for screen banking 90DIM screen(4):screen(1)=0:screen(2)=0:screen(3)=1279:screen(4)=1023 100update_bank=1:display_bank=1 110*FX113,1 120*FX112,1 130ENDPROC 140 150DEFPROCswitch_display_bank 160IF display_bank=1 THEN display_bank=2 ELSE display_bank=1 170WAIT 180OSCLI "FX 113,"+STR$display_bank 190ENDPROC 200 210DEFPROCswitch_update_bank 220IF update_bank=1 THEN update_bank=2 ELSE update_bank=1 230WAIT 240OSCLI "FX 112,"+STR$update_bank 250ENDPROC 260 270DEFPROCcopy_box(box()) 280REM Copy screen area into shadow screen 290PROCgrabbox(box(),"temp") 300PROCswitch_update_bank 310PROCrestorebox(box(),"temp") 320PROCswitch_update_bank 330ENDPROC 340 350DEFPROCinit_sprites(spritefile$,size%) 360REM Initialises sprite area and loads sprite file 370REM unless passed as "". size% contains required 380REM size of sprite area in Kbytes 390spritesize% = size%*1024 400DIM spritearea spritesize% 410!spritearea = spritesize% 420spritearea!4=0 430spritearea!8=16 440spritearea!12=16 450IF spritefile$ >"" THEN 460PROCloadspritefile(spritefile$) 470ENDIF 480ENDPROC 490 500DEFPROCloadspritefile(spritefile$) 510SYS "OS_SpriteOp",256+10,spritearea,spritefile$ 520ENDPROC 530 540DEFPROCsavespritefile(spritefile$) 550SYS "OS_SpriteOp",256+12,spritearea,spritefile$ 560ENDPROC 570 580DEFPROCplot_sprite(sprite$,x,y,action) 590REM Plots sprite 600REM action = 0 standard plotting 610REM action = 8 plots with mask 620MOVE x,y 630SYS "OS_SpriteOp",256+28,spritearea,sprite$,,,action 640ENDPROC 650 660DEFPROCget_sprite(sprite$,box()) 670REM Grabs sprite, including palette 680MOVE box(1),box(2):MOVE box(3),box(4) 690SYS "OS_SpriteOp",256+14,spritearea,sprite$,1 700ENDPROC 710 720DEFPROCfast_get_sprite(sprite$,x1,y1,x2,y2) 730REM Passes co-ordinates directly, for speed 740MOVE x1,y1:MOVE x2,y2 750SYS "OS_SpriteOp",256+14,spritearea,sprite$,1 760ENDPROC 770 780DEFPROCgrabbox(box(),sprite$) 790REM grabs the screen area defined by box and 800REM saves it as a sprite called sprite$ 810PROCget_sprite(sprite$,box()) 820ENDPROC 830 840DEFPROCrestorebox(box(),sprite$) 850REM restores screen area defined by box and previously 860REM saved by PROCgrabbox 870PROCplot_sprite(sprite$,box(1),box(2),0) 880ENDPROC 890 900DEFPROCgraphicwindow(box()) 910REM creates graphic window of the area specified by box() 920VDU24,box(1);box(2);box(3);box(4); 930ENDPROC 940 950DEFPROCmask_sprite(sprite$,maskcol) 960LOCAL width,height,x,y 970REM Creates mask for sprite and assigns all pixels in colour 980REM maskcol to be transparent 990PROCattachmask(sprite$) 1000PROCgetspritepixels(sprite$,width,height) 1010FOR x = 0 TO width-1 1020FOR y = 0 TO height-1 1030IF FNspritepixelcol(sprite$,x,y) = maskcol THEN 1040PROCwritepixelmask(sprite$,x,y,0) 1050ENDIF 1060NEXT y 1070NEXT x 1080ENDPROC 1090 1100DEFFNspritepixelcol(sprite$,x,y) 1110LOCAL col 1120SYS "OS_SpriteOp",256+41,spritearea,sprite$,x,y TO ,,,,,col 1130=col 1140 1150DEFPROCwritepixelmask(sprite$,x,y,a) 1160REM a = 0 makes pixel transparent 1170REM a = 1 makes pixel solid 1180SYS "OS_SpriteOp",256+44,spritearea,sprite$,x,y,a 1190ENDPROC 1200 1210DEFPROCattachmask(sprite$) 1220REM Attaches mask to sprite with all pixels initially solid 1230SYS "OS_SpriteOp",256+29,spritearea,sprite$ 1240ENDPROC 1250 1260DEFPROCgetspritepixels(sprite$,RETURN width,RETURN height) 1270REM Returns width and height of sprite in pixels 1280SYS "OS_SpriteOp",256+40,spritearea,sprite$ TO ,,,width,height 1290ENDPROC 1300 1310DEFPROCsprite_writecontrolblock 1320LOCAL size,sprites,bytespr,byteword 1330SYS "OS_SpriteOp",256+8,spritearea TO ,,size,sprites,bytespr,byteword 1340PRINT "USER SPRITE AREA" 1350PRINT "Size : ";size 1360PRINT "Sprites : ";sprites 1370PRINT "Byte offset to 1st sprite : ";bytespr 1380PRINT "Byte offset to 1st free word : ";byteword 1390ENDPROC 1400 1410DEFPROCshiftscreen(shift,dir$) 1420REM Move screen left or right, wrapping around background 1430REM Best done on shadow screen, for smoothness 1440REM Grab area to be covered as a sprite, shift the rest 1450REM Using RECTANGLE TO, then restore sprite on opposite side 1460LOCAL temp():DIM temp(4) 1470CASE dir$ OF 1480WHEN "L" 1490PROCfast_get_sprite("temp",0,0,shift,screen(4)) 1500RECTANGLE shift,0,screen(3),screen(4) TO 0,0 1510PROCplot_sprite("temp",screen(3)-shift,0,0) 1520WHEN "R" 1530PROCfast_get_sprite("temp",screen(3)-shift,0,screen(3),screen(4)) 1540RECTANGLE 0,0,screen(3)-shift,screen(4) TO shift,0 1550PROCplot_sprite("temp",0,0,0) 1560ENDCASE 1570ENDPROC 1580
� >SPRITELIB 4� Shadow screen and user sprite library routines ( 2��init_screen <8� Initialises array to whole screen co-ordinates and F.� initialises variables for screen banking ZE� screen(4):screen(1)=0:screen(2)=0:screen(3)=1279:screen(4)=1023 d update_bank=1:display_bank=1 n*FX113,1 x*FX112,1 �� � ���switch_display_bank �6� display_bank=1 � display_bank=2 � display_bank=1 �Ȗ �� "FX 113,"+�display_bank �� � ���switch_update_bank �3� update_bank=1 � update_bank=2 � update_bank=1 �Ȗ �� "FX 112,"+�update_bank �� ��copy_box(box()) )� Copy screen area into shadow screen "�grabbox(box(),"temp") ,�switch_update_bank 6�restorebox(box(),"temp") @�switch_update_bank J� T ^%��init_sprites(spritefile$,size%) h3� Initialises sprite area and loads sprite file r2� unless passed as "". size% contains required |#� size of sprite area in Kbytes �spritesize% = size%*1024 �� spritearea spritesize% �!spritearea = spritesize% �spritearea!4=0 �spritearea!8=16 �spritearea!12=16 �� spritefile$ >"" � � �loadspritefile(spritefile$) �� �� � �!��loadspritefile(spritefile$) �2ș "OS_SpriteOp",256+10,spritearea,spritefile$ � !��savespritefile(spritefile$) &2ș "OS_SpriteOp",256+12,spritearea,spritefile$ 0� : D%��plot_sprite(sprite$,x,y,action) N� Plots sprite X"� action = 0 standard plotting b � action = 8 plots with mask l � x,y v7ș "OS_SpriteOp",256+28,spritearea,sprite$,,,action �� � ���get_sprite(sprite$,box()) �%� Grabs sprite, including palette �#� box(1),box(2):� box(3),box(4) �0ș "OS_SpriteOp",256+14,spritearea,sprite$,1 �� � �*��fast_get_sprite(sprite$,x1,y1,x2,y2) �-� Passes co-ordinates directly, for speed �� x1,y1:� x2,y2 �0ș "OS_SpriteOp",256+14,spritearea,sprite$,1 �� ��grabbox(box(),sprite$) .� grabs the screen area defined by box and )� saves it as a sprite called sprite$ *�get_sprite(sprite$,box()) 4� > H��restorebox(box(),sprite$) R8� restores screen area defined by box and previously \� saved by PROCgrabbox f)�plot_sprite(sprite$,box(1),box(2),0) p� z ���graphicwindow(box()) �;� creates graphic window of the area specified by box() �$�24,box(1);box(2);box(3);box(4); �� � �"��mask_sprite(sprite$,maskcol) �� width,height,x,y �>� Creates mask for sprite and assigns all pixels in colour �� maskcol to be transparent ��attachmask(sprite$) �*�getspritepixels(sprite$,width,height) �� x = 0 � width-1 �� y = 0 � height-1 .� �spritepixelcol(sprite$,x,y) = maskcol � "�writepixelmask(sprite$,x,y,0) � $� y .� x 8� B L!ݤspritepixelcol(sprite$,x,y) V � col `=ș "OS_SpriteOp",256+41,spritearea,sprite$,x,y � ,,,,,col j=col t ~#��writepixelmask(sprite$,x,y,a) �#� a = 0 makes pixel transparent �� a = 1 makes pixel solid �4ș "OS_SpriteOp",256+44,spritearea,sprite$,x,y,a �� � ���attachmask(sprite$) �=� Attaches mask to sprite with all pixels initially solid �.ș "OS_SpriteOp",256+29,spritearea,sprite$ �� � �/��getspritepixels(sprite$,� width,� height) �2� Returns width and height of sprite in pixels @ș "OS_SpriteOp",256+40,spritearea,sprite$ � ,,,width,height � ��sprite_writecontrolblock (#� size,sprites,bytespr,byteword 2Gș "OS_SpriteOp",256+8,spritearea � ,,size,sprites,bytespr,byteword <� "USER SPRITE AREA" F� "Size : ";size P� "Sprites : ";sprites Z,� "Byte offset to 1st sprite : ";bytespr d0� "Byte offset to 1st free word : ";byteword n� x ���shiftscreen(shift,dir$) �;� Move screen left or right, wrapping around background �0� Best done on shadow screen, for smoothness �9� Grab area to be covered as a sprite, shift the rest �>� Using RECTANGLE TO, then restore sprite on opposite side �� temp():� temp(4) � Ȏ dir$ � � � "L" �0�fast_get_sprite("temp",0,0,shift,screen(4)) �(ȓ shift,0,screen(3),screen(4) � 0,0 �,�plot_sprite("temp",screen(3)-shift,0,0) � � "R" �B�fast_get_sprite("temp",screen(3)-shift,0,screen(3),screen(4)) .ȓ 0,0,screen(3)-shift,screen(4) � shift,0 �plot_sprite("temp",0,0,0) � "� , �
00000000 0d 00 0a 10 f4 20 3e 53 50 52 49 54 45 4c 49 42 |..... >SPRITELIB| 00000010 0d 00 14 04 0d 00 1e 34 f4 20 53 68 61 64 6f 77 |.......4. Shadow| 00000020 20 73 63 72 65 65 6e 20 61 6e 64 20 75 73 65 72 | screen and user| 00000030 20 73 70 72 69 74 65 20 6c 69 62 72 61 72 79 20 | sprite library | 00000040 72 6f 75 74 69 6e 65 73 0d 00 28 04 0d 00 32 11 |routines..(...2.| 00000050 dd f2 69 6e 69 74 5f 73 63 72 65 65 6e 0d 00 3c |..init_screen..<| 00000060 38 f4 20 49 6e 69 74 69 61 6c 69 73 65 73 20 61 |8. Initialises a| 00000070 72 72 61 79 20 74 6f 20 77 68 6f 6c 65 20 73 63 |rray to whole sc| 00000080 72 65 65 6e 20 63 6f 2d 6f 72 64 69 6e 61 74 65 |reen co-ordinate| 00000090 73 20 61 6e 64 0d 00 46 2e f4 20 69 6e 69 74 69 |s and..F.. initi| 000000a0 61 6c 69 73 65 73 20 76 61 72 69 61 62 6c 65 73 |alises variables| 000000b0 20 66 6f 72 20 73 63 72 65 65 6e 20 62 61 6e 6b | for screen bank| 000000c0 69 6e 67 0d 00 5a 45 de 20 73 63 72 65 65 6e 28 |ing..ZE. screen(| 000000d0 34 29 3a 73 63 72 65 65 6e 28 31 29 3d 30 3a 73 |4):screen(1)=0:s| 000000e0 63 72 65 65 6e 28 32 29 3d 30 3a 73 63 72 65 65 |creen(2)=0:scree| 000000f0 6e 28 33 29 3d 31 32 37 39 3a 73 63 72 65 65 6e |n(3)=1279:screen| 00000100 28 34 29 3d 31 30 32 33 0d 00 64 20 75 70 64 61 |(4)=1023..d upda| 00000110 74 65 5f 62 61 6e 6b 3d 31 3a 64 69 73 70 6c 61 |te_bank=1:displa| 00000120 79 5f 62 61 6e 6b 3d 31 0d 00 6e 0c 2a 46 58 31 |y_bank=1..n.*FX1| 00000130 31 33 2c 31 0d 00 78 0c 2a 46 58 31 31 32 2c 31 |13,1..x.*FX112,1| 00000140 0d 00 82 05 e1 0d 00 8c 04 0d 00 96 19 dd f2 73 |...............s| 00000150 77 69 74 63 68 5f 64 69 73 70 6c 61 79 5f 62 61 |witch_display_ba| 00000160 6e 6b 0d 00 a0 36 e7 20 64 69 73 70 6c 61 79 5f |nk...6. display_| 00000170 62 61 6e 6b 3d 31 20 8c 20 64 69 73 70 6c 61 79 |bank=1 . display| 00000180 5f 62 61 6e 6b 3d 32 20 8b 20 64 69 73 70 6c 61 |_bank=2 . displa| 00000190 79 5f 62 61 6e 6b 3d 31 0d 00 aa 06 c8 96 0d 00 |y_bank=1........| 000001a0 b4 1d ff 20 22 46 58 20 31 31 33 2c 22 2b c3 64 |... "FX 113,"+.d| 000001b0 69 73 70 6c 61 79 5f 62 61 6e 6b 0d 00 be 05 e1 |isplay_bank.....| 000001c0 0d 00 c8 04 0d 00 d2 18 dd f2 73 77 69 74 63 68 |..........switch| 000001d0 5f 75 70 64 61 74 65 5f 62 61 6e 6b 0d 00 dc 33 |_update_bank...3| 000001e0 e7 20 75 70 64 61 74 65 5f 62 61 6e 6b 3d 31 20 |. update_bank=1 | 000001f0 8c 20 75 70 64 61 74 65 5f 62 61 6e 6b 3d 32 20 |. update_bank=2 | 00000200 8b 20 75 70 64 61 74 65 5f 62 61 6e 6b 3d 31 0d |. update_bank=1.| 00000210 00 e6 06 c8 96 0d 00 f0 1c ff 20 22 46 58 20 31 |.......... "FX 1| 00000220 31 32 2c 22 2b c3 75 70 64 61 74 65 5f 62 61 6e |12,"+.update_ban| 00000230 6b 0d 00 fa 05 e1 0d 01 04 04 0d 01 0e 15 dd f2 |k...............| 00000240 63 6f 70 79 5f 62 6f 78 28 62 6f 78 28 29 29 0d |copy_box(box()).| 00000250 01 18 29 f4 20 43 6f 70 79 20 73 63 72 65 65 6e |..). Copy screen| 00000260 20 61 72 65 61 20 69 6e 74 6f 20 73 68 61 64 6f | area into shado| 00000270 77 20 73 63 72 65 65 6e 0d 01 22 1a f2 67 72 61 |w screen.."..gra| 00000280 62 62 6f 78 28 62 6f 78 28 29 2c 22 74 65 6d 70 |bbox(box(),"temp| 00000290 22 29 0d 01 2c 17 f2 73 77 69 74 63 68 5f 75 70 |")..,..switch_up| 000002a0 64 61 74 65 5f 62 61 6e 6b 0d 01 36 1d f2 72 65 |date_bank..6..re| 000002b0 73 74 6f 72 65 62 6f 78 28 62 6f 78 28 29 2c 22 |storebox(box(),"| 000002c0 74 65 6d 70 22 29 0d 01 40 17 f2 73 77 69 74 63 |temp")..@..switc| 000002d0 68 5f 75 70 64 61 74 65 5f 62 61 6e 6b 0d 01 4a |h_update_bank..J| 000002e0 05 e1 0d 01 54 04 0d 01 5e 25 dd f2 69 6e 69 74 |....T...^%..init| 000002f0 5f 73 70 72 69 74 65 73 28 73 70 72 69 74 65 66 |_sprites(spritef| 00000300 69 6c 65 24 2c 73 69 7a 65 25 29 0d 01 68 33 f4 |ile$,size%)..h3.| 00000310 20 49 6e 69 74 69 61 6c 69 73 65 73 20 73 70 72 | Initialises spr| 00000320 69 74 65 20 61 72 65 61 20 61 6e 64 20 6c 6f 61 |ite area and loa| 00000330 64 73 20 73 70 72 69 74 65 20 66 69 6c 65 0d 01 |ds sprite file..| 00000340 72 32 f4 20 75 6e 6c 65 73 73 20 70 61 73 73 65 |r2. unless passe| 00000350 64 20 61 73 20 22 22 2e 20 73 69 7a 65 25 20 63 |d as "". size% c| 00000360 6f 6e 74 61 69 6e 73 20 72 65 71 75 69 72 65 64 |ontains required| 00000370 0d 01 7c 23 f4 20 73 69 7a 65 20 6f 66 20 73 70 |..|#. size of sp| 00000380 72 69 74 65 20 61 72 65 61 20 69 6e 20 4b 62 79 |rite area in Kby| 00000390 74 65 73 0d 01 86 1c 73 70 72 69 74 65 73 69 7a |tes....spritesiz| 000003a0 65 25 20 3d 20 73 69 7a 65 25 2a 31 30 32 34 0d |e% = size%*1024.| 000003b0 01 90 1c de 20 73 70 72 69 74 65 61 72 65 61 20 |.... spritearea | 000003c0 73 70 72 69 74 65 73 69 7a 65 25 0d 01 9a 1d 21 |spritesize%....!| 000003d0 73 70 72 69 74 65 61 72 65 61 20 3d 20 73 70 72 |spritearea = spr| 000003e0 69 74 65 73 69 7a 65 25 0d 01 a4 12 73 70 72 69 |itesize%....spri| 000003f0 74 65 61 72 65 61 21 34 3d 30 0d 01 ae 13 73 70 |tearea!4=0....sp| 00000400 72 69 74 65 61 72 65 61 21 38 3d 31 36 0d 01 b8 |ritearea!8=16...| 00000410 14 73 70 72 69 74 65 61 72 65 61 21 31 32 3d 31 |.spritearea!12=1| 00000420 36 0d 01 c2 17 e7 20 73 70 72 69 74 65 66 69 6c |6..... spritefil| 00000430 65 24 20 3e 22 22 20 8c 0d 01 cc 20 f2 6c 6f 61 |e$ >"" .... .loa| 00000440 64 73 70 72 69 74 65 66 69 6c 65 28 73 70 72 69 |dspritefile(spri| 00000450 74 65 66 69 6c 65 24 29 0d 01 d6 05 cd 0d 01 e0 |tefile$)........| 00000460 05 e1 0d 01 ea 04 0d 01 f4 21 dd f2 6c 6f 61 64 |.........!..load| 00000470 73 70 72 69 74 65 66 69 6c 65 28 73 70 72 69 74 |spritefile(sprit| 00000480 65 66 69 6c 65 24 29 0d 01 fe 32 c8 99 20 22 4f |efile$)...2.. "O| 00000490 53 5f 53 70 72 69 74 65 4f 70 22 2c 32 35 36 2b |S_SpriteOp",256+| 000004a0 31 30 2c 73 70 72 69 74 65 61 72 65 61 2c 73 70 |10,spritearea,sp| 000004b0 72 69 74 65 66 69 6c 65 24 0d 02 08 05 e1 0d 02 |ritefile$.......| 000004c0 12 04 0d 02 1c 21 dd f2 73 61 76 65 73 70 72 69 |.....!..savespri| 000004d0 74 65 66 69 6c 65 28 73 70 72 69 74 65 66 69 6c |tefile(spritefil| 000004e0 65 24 29 0d 02 26 32 c8 99 20 22 4f 53 5f 53 70 |e$)..&2.. "OS_Sp| 000004f0 72 69 74 65 4f 70 22 2c 32 35 36 2b 31 32 2c 73 |riteOp",256+12,s| 00000500 70 72 69 74 65 61 72 65 61 2c 73 70 72 69 74 65 |pritearea,sprite| 00000510 66 69 6c 65 24 0d 02 30 05 e1 0d 02 3a 04 0d 02 |file$..0....:...| 00000520 44 25 dd f2 70 6c 6f 74 5f 73 70 72 69 74 65 28 |D%..plot_sprite(| 00000530 73 70 72 69 74 65 24 2c 78 2c 79 2c 61 63 74 69 |sprite$,x,y,acti| 00000540 6f 6e 29 0d 02 4e 12 f4 20 50 6c 6f 74 73 20 73 |on)..N.. Plots s| 00000550 70 72 69 74 65 0d 02 58 22 f4 20 61 63 74 69 6f |prite..X". actio| 00000560 6e 20 3d 20 30 20 73 74 61 6e 64 61 72 64 20 70 |n = 0 standard p| 00000570 6c 6f 74 74 69 6e 67 0d 02 62 20 f4 20 61 63 74 |lotting..b . act| 00000580 69 6f 6e 20 3d 20 38 20 70 6c 6f 74 73 20 77 69 |ion = 8 plots wi| 00000590 74 68 20 6d 61 73 6b 0d 02 6c 09 ec 20 78 2c 79 |th mask..l.. x,y| 000005a0 0d 02 76 37 c8 99 20 22 4f 53 5f 53 70 72 69 74 |..v7.. "OS_Sprit| 000005b0 65 4f 70 22 2c 32 35 36 2b 32 38 2c 73 70 72 69 |eOp",256+28,spri| 000005c0 74 65 61 72 65 61 2c 73 70 72 69 74 65 24 2c 2c |tearea,sprite$,,| 000005d0 2c 61 63 74 69 6f 6e 0d 02 80 05 e1 0d 02 8a 04 |,action.........| 000005e0 0d 02 94 1f dd f2 67 65 74 5f 73 70 72 69 74 65 |......get_sprite| 000005f0 28 73 70 72 69 74 65 24 2c 62 6f 78 28 29 29 0d |(sprite$,box()).| 00000600 02 9e 25 f4 20 47 72 61 62 73 20 73 70 72 69 74 |..%. Grabs sprit| 00000610 65 2c 20 69 6e 63 6c 75 64 69 6e 67 20 70 61 6c |e, including pal| 00000620 65 74 74 65 0d 02 a8 23 ec 20 62 6f 78 28 31 29 |ette...#. box(1)| 00000630 2c 62 6f 78 28 32 29 3a ec 20 62 6f 78 28 33 29 |,box(2):. box(3)| 00000640 2c 62 6f 78 28 34 29 0d 02 b2 30 c8 99 20 22 4f |,box(4)...0.. "O| 00000650 53 5f 53 70 72 69 74 65 4f 70 22 2c 32 35 36 2b |S_SpriteOp",256+| 00000660 31 34 2c 73 70 72 69 74 65 61 72 65 61 2c 73 70 |14,spritearea,sp| 00000670 72 69 74 65 24 2c 31 0d 02 bc 05 e1 0d 02 c6 04 |rite$,1.........| 00000680 0d 02 d0 2a dd f2 66 61 73 74 5f 67 65 74 5f 73 |...*..fast_get_s| 00000690 70 72 69 74 65 28 73 70 72 69 74 65 24 2c 78 31 |prite(sprite$,x1| 000006a0 2c 79 31 2c 78 32 2c 79 32 29 0d 02 da 2d f4 20 |,y1,x2,y2)...-. | 000006b0 50 61 73 73 65 73 20 63 6f 2d 6f 72 64 69 6e 61 |Passes co-ordina| 000006c0 74 65 73 20 64 69 72 65 63 74 6c 79 2c 20 66 6f |tes directly, fo| 000006d0 72 20 73 70 65 65 64 0d 02 e4 13 ec 20 78 31 2c |r speed..... x1,| 000006e0 79 31 3a ec 20 78 32 2c 79 32 0d 02 ee 30 c8 99 |y1:. x2,y2...0..| 000006f0 20 22 4f 53 5f 53 70 72 69 74 65 4f 70 22 2c 32 | "OS_SpriteOp",2| 00000700 35 36 2b 31 34 2c 73 70 72 69 74 65 61 72 65 61 |56+14,spritearea| 00000710 2c 73 70 72 69 74 65 24 2c 31 0d 02 f8 05 e1 0d |,sprite$,1......| 00000720 03 02 04 0d 03 0c 1c dd f2 67 72 61 62 62 6f 78 |.........grabbox| 00000730 28 62 6f 78 28 29 2c 73 70 72 69 74 65 24 29 0d |(box(),sprite$).| 00000740 03 16 2e f4 20 67 72 61 62 73 20 74 68 65 20 73 |.... grabs the s| 00000750 63 72 65 65 6e 20 61 72 65 61 20 64 65 66 69 6e |creen area defin| 00000760 65 64 20 62 79 20 62 6f 78 20 61 6e 64 0d 03 20 |ed by box and.. | 00000770 29 f4 20 73 61 76 65 73 20 69 74 20 61 73 20 61 |). saves it as a| 00000780 20 73 70 72 69 74 65 20 63 61 6c 6c 65 64 20 73 | sprite called s| 00000790 70 72 69 74 65 24 0d 03 2a 1e f2 67 65 74 5f 73 |prite$..*..get_s| 000007a0 70 72 69 74 65 28 73 70 72 69 74 65 24 2c 62 6f |prite(sprite$,bo| 000007b0 78 28 29 29 0d 03 34 05 e1 0d 03 3e 04 0d 03 48 |x())..4....>...H| 000007c0 1f dd f2 72 65 73 74 6f 72 65 62 6f 78 28 62 6f |...restorebox(bo| 000007d0 78 28 29 2c 73 70 72 69 74 65 24 29 0d 03 52 38 |x(),sprite$)..R8| 000007e0 f4 20 72 65 73 74 6f 72 65 73 20 73 63 72 65 65 |. restores scree| 000007f0 6e 20 61 72 65 61 20 64 65 66 69 6e 65 64 20 62 |n area defined b| 00000800 79 20 62 6f 78 20 61 6e 64 20 70 72 65 76 69 6f |y box and previo| 00000810 75 73 6c 79 0d 03 5c 1a f4 20 73 61 76 65 64 20 |usly..\.. saved | 00000820 62 79 20 50 52 4f 43 67 72 61 62 62 6f 78 0d 03 |by PROCgrabbox..| 00000830 66 29 f2 70 6c 6f 74 5f 73 70 72 69 74 65 28 73 |f).plot_sprite(s| 00000840 70 72 69 74 65 24 2c 62 6f 78 28 31 29 2c 62 6f |prite$,box(1),bo| 00000850 78 28 32 29 2c 30 29 0d 03 70 05 e1 0d 03 7a 04 |x(2),0)..p....z.| 00000860 0d 03 84 1a dd f2 67 72 61 70 68 69 63 77 69 6e |......graphicwin| 00000870 64 6f 77 28 62 6f 78 28 29 29 0d 03 8e 3b f4 20 |dow(box())...;. | 00000880 63 72 65 61 74 65 73 20 67 72 61 70 68 69 63 20 |creates graphic | 00000890 77 69 6e 64 6f 77 20 6f 66 20 74 68 65 20 61 72 |window of the ar| 000008a0 65 61 20 73 70 65 63 69 66 69 65 64 20 62 79 20 |ea specified by | 000008b0 62 6f 78 28 29 0d 03 98 24 ef 32 34 2c 62 6f 78 |box()...$.24,box| 000008c0 28 31 29 3b 62 6f 78 28 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