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StarInfo/Fletcher/!Setup/Files/Disc1/Program/NetGame/!NetGame/Help/NetGame
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199801_2.adf » Regulars2 |
Filename: | StarInfo/Fletcher/!Setup/Files/Disc1/Program/NetGame/!NetGame/Help/NetGame |
Read OK: | ✔ |
File size: | 10A4 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
HELP( � L , ��� � $ DIR$� � � G���`��s0 FN � G������s� PROC G���M1`y� !Root L G���V��s� info DIR$0 0 � G���k��sL netgame_ DIR$L L 0 G������s� init � G���I�s� connect DATA� FNnetgame_init(port) => {/}port{/} port to listen on <= port we are listening on, or -1 if failed Attempts to start the network game library. DATA� FNnetgame_connect(to$,port) => {/}to${/} host to connect to {/}port{/} port number to connect to <= TRUE if we are attempting a connection, FALSE if we failed Attempts to establish a connection to a remote machine. DIR$� � � G������s� netgame_ � G����^�s: connected $ G����s� disconnected � G�����s� incoming FREE� � � G���)��s� final t G���'��s� poll G���B��sR disconnect p G���x��sx send DATA� PROCnetgame_final #Parent !Root Closesdown the NetGame library. You should call this before exiting, otherwise connections will not be closed. DATA� PROCnetgame_poll #Parent !Root Checks the state of the network game. You should call this every so often (eg, on <Wimp_PollIdle=>SWI:Wimp_Poll> null events). DATAR PROCnetgame_disconnect #Parent !Root Disconnects us from the 'other end'. DATAx PROCnetgame_send(msg$) #Parent !Root => {/}msg${/} message to send Sends a text message to the other computer. DATA: PROCconnected(host$,type) #Parent !Root => {/}host${/} host we've connected to {/}type{/} type of connection : {/}ngs_originate{/} if we initiated the connection {/}ngs_answer{/} if we answered the connection This routine will be called by the NetGame Library when a connection is established. DATA� PROCdisconnected(type) #Parent !Root => {/}type{/} type of disconnection : {/}ngs_dead{/} if they dropped the connection, or gave an invalid response {/}ngs_going{/} if they declared that they were leaving first {/}ngs_failed{/} if a <FNnetgame_connect> call could not be satisfied after returning TRUE This routine will be called by the NetGame Library when a connection is closing. DATA� PROCincoming(msg$) #Parent !Root => {/}msg${/} the message the sent This routine will be called by the NetGame Library when a message is received from the other end of the connection. FREE~ ����ameLib routines #Parent StrongHelp:!Root Library routines #Indent 2 #Table Columns 3 <FNnetgame_init> <PROCnetgameDATA� PROCnetgame_poll #Parent !Root Checks the state of the network game. You should call this every so often (eg, on <Wimp_PollIdle=>SWI:Wimp_Poll> null events). <PDIR$� � � G���)��s� final t G���'��s� poll G���B��sR disconnect p G���x��sx send G���'��s� readsites �������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� DATA� NetGameLib help #Align Centre {fh3}NetGame Library v1.00{f} #Align Left The NetGame library is a Basic library file which allows you to write - relatively easily - a two player network game. It will automatically include the <Heap Library=>HeapLib:!Root> and <Socket Library=>SocketLib:!Root> files to help in it's job - Don't re-include them. To use the NetGame library, use something like : {fCode}LIBRARY "\<NetGameLibrary$File>":port=<FNnetgame_init>({/}port{/}){f} The NetGame application is � Justin Fletcher, 1997 and is released into the Public Domain with the same restrictions as subsist in most PD software. This includes the fact that when distributed the entire application must remain intact. DATA� NetGameLib routines #Parent StrongHelp:!Root Library routines #Indent 2 #Table Columns 3 <FNnetgame_init> <PROCnetgame_final> <PROCnetgame_poll> <FNnetgame_connect> <PROCnetgame_disconnect> <PROCnetgame_send> #EndTable #Indent User supplied routines : #Indent 2 #Table Columns 3 <PROCconnected> <PROCdiconnected> <PROCincoming> #EndTable #Indent <Information=>info> on NetGameLib
00000000 48 45 4c 50 28 00 00 00 cb 00 00 00 4c 03 00 00 |HELP(.......L...| 00000010 2c 00 00 00 00 fd ff ff 00 00 00 00 80 00 00 00 |,...............| 00000020 00 01 00 00 00 00 00 00 24 00 00 00 44 49 52 24 |........$...DIR$| 00000030 88 00 00 00 88 00 00 00 b4 00 00 00 47 fd ff ff |............G...| 00000040 60 f4 d7 73 30 00 00 00 13 01 00 00 00 00 00 00 |`..s0...........| 00000050 46 4e 00 00 ac 02 00 00 47 fd ff ff ae f4 d7 73 |FN......G......s| 00000060 a0 00 00 00 13 01 00 00 00 00 00 00 50 52 4f 43 |............PROC| 00000070 00 00 00 00 1c 0f 00 00 47 fd ff ff 4d 31 60 79 |........G...M1`y| 00000080 87 01 00 00 13 00 00 00 00 00 00 00 21 52 6f 6f |............!Roo| 00000090 74 00 00 00 4c 0c 00 00 47 fd ff ff 56 cf d6 73 |t...L...G...V..s| 000000a0 ce 02 00 00 13 00 00 00 00 00 00 00 69 6e 66 6f |............info| 000000b0 00 00 00 00 44 49 52 24 30 00 00 00 30 00 00 00 |....DIR$0...0...| 000000c0 e4 00 00 00 47 fd ff ff 6b f4 d7 73 4c 00 00 00 |....G...k..sL...| 000000d0 13 01 00 00 00 00 00 00 6e 65 74 67 61 6d 65 5f |........netgame_| 000000e0 00 00 00 00 44 49 52 24 4c 00 00 00 4c 00 00 00 |....DIR$L...L...| 000000f0 30 01 00 00 47 ff ff ff 81 ab c2 73 97 00 00 00 |0...G......s....| 00000100 13 00 00 00 00 00 00 00 69 6e 69 74 00 00 00 00 |........init....| 00000110 c8 01 00 00 47 ff ff ff 49 1d c3 73 e1 00 00 00 |....G...I..s....| 00000120 13 00 00 00 00 00 00 00 63 6f 6e 6e 65 63 74 00 |........connect.| 00000130 44 41 54 41 97 00 00 00 46 4e 6e 65 74 67 61 6d |DATA....FNnetgam| 00000140 65 5f 69 6e 69 74 28 70 6f 72 74 29 0a 3d 3e 09 |e_init(port).=>.| 00000150 7b 2f 7d 70 6f 72 74 7b 2f 7d 09 70 6f 72 74 20 |{/}port{/}.port | 00000160 74 6f 20 6c 69 73 74 65 6e 20 6f 6e 0a 3c 3d 09 |to listen on.<=.| 00000170 70 6f 72 74 20 77 65 20 61 72 65 20 6c 69 73 74 |port we are list| 00000180 65 6e 69 6e 67 20 6f 6e 2c 20 6f 72 20 2d 31 20 |ening on, or -1 | 00000190 69 66 20 66 61 69 6c 65 64 0a 0a 41 74 74 65 6d |if failed..Attem| 000001a0 70 74 73 20 74 6f 20 73 74 61 72 74 20 74 68 65 |pts to start the| 000001b0 20 6e 65 74 77 6f 72 6b 20 67 61 6d 65 20 6c 69 | network game li| 000001c0 62 72 61 72 79 2e 0a 00 44 41 54 41 e1 00 00 00 |brary...DATA....| 000001d0 46 4e 6e 65 74 67 61 6d 65 5f 63 6f 6e 6e 65 63 |FNnetgame_connec| 000001e0 74 28 74 6f 24 2c 70 6f 72 74 29 0a 3d 3e 09 7b |t(to$,port).=>.{| 000001f0 2f 7d 74 6f 24 7b 2f 7d 09 68 6f 73 74 20 74 6f |/}to${/}.host to| 00000200 20 63 6f 6e 6e 65 63 74 20 74 6f 0a 09 7b 2f 7d | connect to..{/}| 00000210 70 6f 72 74 7b 2f 7d 09 70 6f 72 74 20 6e 75 6d |port{/}.port num| 00000220 62 65 72 20 74 6f 20 63 6f 6e 6e 65 63 74 20 74 |ber to connect t| 00000230 6f 0a 3c 3d 09 54 52 55 45 20 69 66 20 77 65 20 |o.<=.TRUE if we | 00000240 61 72 65 20 61 74 74 65 6d 70 74 69 6e 67 20 61 |are attempting a| 00000250 20 63 6f 6e 6e 65 63 74 69 6f 6e 2c 20 46 41 4c | connection, FAL| 00000260 53 45 20 69 66 20 77 65 20 66 61 69 6c 65 64 0a |SE if we failed.| 00000270 0a 41 74 74 65 6d 70 74 73 20 74 6f 20 65 73 74 |.Attempts to est| 00000280 61 62 6c 69 73 68 20 61 20 63 6f 6e 6e 65 63 74 |ablish a connect| 00000290 69 6f 6e 20 74 6f 20 61 20 72 65 6d 6f 74 65 20 |ion to a remote | 000002a0 6d 61 63 68 69 6e 65 2e 0a 00 00 00 44 49 52 24 |machine.....DIR$| 000002b0 a0 00 00 00 a0 00 00 00 aa 0a 00 00 47 fd ff ff |............G...| 000002c0 da f4 d7 73 a0 01 00 00 13 01 00 00 00 00 00 00 |...s............| 000002d0 6e 65 74 67 61 6d 65 5f 00 00 00 00 e8 05 00 00 |netgame_........| 000002e0 47 ff ff ff f7 5e c4 73 3a 01 00 00 13 00 00 00 |G....^.s:.......| 000002f0 00 00 00 00 63 6f 6e 6e 65 63 74 65 64 00 00 00 |....connected...| 00000300 24 07 00 00 47 ff ff ff 12 18 d6 73 99 01 00 00 |$...G......s....| 00000310 13 00 00 00 00 00 00 00 64 69 73 63 6f 6e 6e 65 |........disconne| 00000320 63 74 65 64 00 00 00 00 c0 08 00 00 47 ff ff ff |cted........G...| 00000330 0c e5 c3 73 c2 00 00 00 13 00 00 00 00 00 00 00 |...s............| 00000340 69 6e 63 6f 6d 69 6e 67 00 00 00 00 46 52 45 45 |incoming....FREE| 00000350 90 00 00 00 84 09 00 00 dc 03 00 00 47 ff ff ff |............G...| 00000360 29 ad c3 73 98 00 00 00 13 00 00 00 00 00 00 00 |)..s............| 00000370 66 69 6e 61 6c 00 00 00 74 04 00 00 47 ff ff ff |final...t...G...| 00000380 27 b0 c3 73 a6 00 00 00 13 00 00 00 00 00 00 00 |'..s............| 00000390 70 6f 6c 6c 00 00 00 00 1c 05 00 00 47 ff ff ff |poll........G...| 000003a0 42 aa c3 73 52 00 00 00 13 00 00 00 00 00 00 00 |B..sR...........| 000003b0 64 69 73 63 6f 6e 6e 65 63 74 00 00 70 05 00 00 |disconnect..p...| 000003c0 47 ff ff ff 78 b2 c3 73 78 00 00 00 13 00 00 00 |G...x..sx.......| 000003d0 00 00 00 00 73 65 6e 64 00 00 00 00 44 41 54 41 |....send....DATA| 000003e0 98 00 00 00 50 52 4f 43 6e 65 74 67 61 6d 65 5f |....PROCnetgame_| 000003f0 66 69 6e 61 6c 0a 23 50 61 72 65 6e 74 20 21 52 |final.#Parent !R| 00000400 6f 6f 74 0a 43 6c 6f 73 65 73 64 6f 77 6e 20 74 |oot.Closesdown t| 00000410 68 65 20 4e 65 74 47 61 6d 65 20 6c 69 62 72 61 |he NetGame libra| 00000420 72 79 2e 0a 0a 59 6f 75 20 73 68 6f 75 6c 64 20 |ry...You should | 00000430 63 61 6c 6c 20 74 68 69 73 20 62 65 66 6f 72 65 |call this before| 00000440 20 65 78 69 74 69 6e 67 2c 20 6f 74 68 65 72 77 | exiting, otherw| 00000450 69 73 65 20 63 6f 6e 6e 65 63 74 69 6f 6e 73 20 |ise connections | 00000460 77 69 6c 6c 20 6e 6f 74 20 62 65 20 63 6c 6f 73 |will not be clos| 00000470 65 64 2e 0a 44 41 54 41 a6 00 00 00 50 52 4f 43 |ed..DATA....PROC| 00000480 6e 65 74 67 61 6d 65 5f 70 6f 6c 6c 0a 23 50 61 |netgame_poll.#Pa| 00000490 72 65 6e 74 20 21 52 6f 6f 74 0a 43 68 65 63 6b |rent !Root.Check| 000004a0 73 20 74 68 65 20 73 74 61 74 65 20 6f 66 20 74 |s the state of t| 000004b0 68 65 20 6e 65 74 77 6f 72 6b 20 67 61 6d 65 2e |he network game.| 000004c0 20 59 6f 75 20 73 68 6f 75 6c 64 20 63 61 6c 6c | You should call| 000004d0 20 74 68 69 73 20 65 76 65 72 79 20 73 6f 20 6f | this every so o| 000004e0 66 74 65 6e 20 28 65 67 2c 20 6f 6e 20 3c 57 69 |ften (eg, on <Wi| 000004f0 6d 70 5f 50 6f 6c 6c 49 64 6c 65 3d 3e 53 57 49 |mp_PollIdle=>SWI| 00000500 3a 57 69 6d 70 5f 50 6f 6c 6c 3e 20 6e 75 6c 6c |:Wimp_Poll> null| 00000510 20 65 76 65 6e 74 73 29 2e 0a 00 00 44 41 54 41 | events)....DATA| 00000520 52 00 00 00 50 52 4f 43 6e 65 74 67 61 6d 65 5f |R...PROCnetgame_| 00000530 64 69 73 63 6f 6e 6e 65 63 74 0a 23 50 61 72 65 |disconnect.#Pare| 00000540 6e 74 20 21 52 6f 6f 74 0a 44 69 73 63 6f 6e 6e |nt !Root.Disconn| 00000550 65 63 74 73 20 75 73 20 66 72 6f 6d 20 74 68 65 |ects us from the| 00000560 20 27 6f 74 68 65 72 20 65 6e 64 27 2e 0a 00 00 | 'other end'....| 00000570 44 41 54 41 78 00 00 00 50 52 4f 43 6e 65 74 67 |DATAx...PROCnetg| 00000580 61 6d 65 5f 73 65 6e 64 28 6d 73 67 24 29 0a 23 |ame_send(msg$).#| 00000590 50 61 72 65 6e 74 20 21 52 6f 6f 74 0a 3d 3e 09 |Parent !Root.=>.| 000005a0 7b 2f 7d 6d 73 67 24 7b 2f 7d 09 6d 65 73 73 61 |{/}msg${/}.messa| 000005b0 67 65 20 74 6f 20 73 65 6e 64 0a 0a 53 65 6e 64 |ge to send..Send| 000005c0 73 20 61 20 74 65 78 74 20 6d 65 73 73 61 67 65 |s a text message| 000005d0 20 74 6f 20 74 68 65 20 6f 74 68 65 72 20 63 6f | to the other co| 000005e0 6d 70 75 74 65 72 2e 0a 44 41 54 41 3a 01 00 00 |mputer..DATA:...| 000005f0 50 52 4f 43 63 6f 6e 6e 65 63 74 65 64 28 68 6f |PROCconnected(ho| 00000600 73 74 24 2c 74 79 70 65 29 0a 23 50 61 72 65 6e |st$,type).#Paren| 00000610 74 20 21 52 6f 6f 74 0a 3d 3e 09 7b 2f 7d 68 6f |t !Root.=>.{/}ho| 00000620 73 74 24 7b 2f 7d 09 68 6f 73 74 20 77 65 27 76 |st${/}.host we'v| 00000630 65 20 63 6f 6e 6e 65 63 74 65 64 20 74 6f 0a 09 |e connected to..| 00000640 7b 2f 7d 74 79 70 65 7b 2f 7d 09 74 79 70 65 20 |{/}type{/}.type | 00000650 6f 66 20 63 6f 6e 6e 65 63 74 69 6f 6e 20 3a 0a |of connection :.| 00000660 09 20 09 09 20 7b 2f 7d 6e 67 73 5f 6f 72 69 67 |. .. {/}ngs_orig| 00000670 69 6e 61 74 65 7b 2f 7d 09 69 66 20 77 65 20 69 |inate{/}.if we i| 00000680 6e 69 74 69 61 74 65 64 20 74 68 65 20 63 6f 6e |nitiated the con| 00000690 6e 65 63 74 69 6f 6e 0a 09 20 09 09 20 7b 2f 7d |nection.. .. {/}| 000006a0 6e 67 73 5f 61 6e 73 77 65 72 7b 2f 7d 09 69 66 |ngs_answer{/}.if| 000006b0 20 77 65 20 61 6e 73 77 65 72 65 64 20 74 68 65 | we answered the| 000006c0 20 63 6f 6e 6e 65 63 74 69 6f 6e 0a 0a 54 68 69 | connection..Thi| 000006d0 73 20 72 6f 75 74 69 6e 65 20 77 69 6c 6c 20 62 |s routine will b| 000006e0 65 20 63 61 6c 6c 65 64 20 62 79 20 74 68 65 20 |e called by the | 000006f0 4e 65 74 47 61 6d 65 20 4c 69 62 72 61 72 79 20 |NetGame Library | 00000700 77 68 65 6e 20 61 20 63 6f 6e 6e 65 63 74 69 6f |when a connectio| 00000710 6e 20 69 73 20 65 73 74 61 62 6c 69 73 68 65 64 |n is established| 00000720 2e 0a 00 00 44 41 54 41 99 01 00 00 50 52 4f 43 |....DATA....PROC| 00000730 64 69 73 63 6f 6e 6e 65 63 74 65 64 28 74 79 70 |disconnected(typ| 00000740 65 29 0a 23 50 61 72 65 6e 74 20 21 52 6f 6f 74 |e).#Parent !Root| 00000750 0a 3d 3e 09 7b 2f 7d 74 79 70 65 7b 2f 7d 09 74 |.=>.{/}type{/}.t| 00000760 79 70 65 20 6f 66 20 64 69 73 63 6f 6e 6e 65 63 |ype of disconnec| 00000770 74 69 6f 6e 20 3a 0a 09 20 09 09 20 7b 2f 7d 6e |tion :.. .. {/}n| 00000780 67 73 5f 64 65 61 64 7b 2f 7d 09 09 69 66 20 74 |gs_dead{/}..if t| 00000790 68 65 79 20 64 72 6f 70 70 65 64 20 74 68 65 20 |hey dropped the | 000007a0 63 6f 6e 6e 65 63 74 69 6f 6e 2c 20 6f 72 20 67 |connection, or g| 000007b0 61 76 65 20 61 6e 20 69 6e 76 61 6c 69 64 20 72 |ave an invalid r| 000007c0 65 73 70 6f 6e 73 65 0a 09 20 09 09 20 7b 2f 7d |esponse.. .. {/}| 000007d0 6e 67 73 5f 67 6f 69 6e 67 7b 2f 7d 09 69 66 20 |ngs_going{/}.if | 000007e0 74 68 65 79 20 64 65 63 6c 61 72 65 64 20 74 68 |they declared th| 000007f0 61 74 20 74 68 65 79 20 77 65 72 65 20 6c 65 61 |at they were lea| 00000800 76 69 6e 67 20 66 69 72 73 74 0a 09 20 09 09 20 |ving first.. .. | 00000810 7b 2f 7d 6e 67 73 5f 66 61 69 6c 65 64 7b 2f 7d |{/}ngs_failed{/}| 00000820 09 69 66 20 61 20 3c 46 4e 6e 65 74 67 61 6d 65 |.if a <FNnetgame| 00000830 5f 63 6f 6e 6e 65 63 74 3e 20 63 61 6c 6c 20 63 |_connect> call c| 00000840 6f 75 6c 64 20 6e 6f 74 20 62 65 20 73 61 74 69 |ould not be sati| 00000850 73 66 69 65 64 20 61 66 74 65 72 20 72 65 74 75 |sfied after retu| 00000860 72 6e 69 6e 67 20 54 52 55 45 0a 0a 54 68 69 73 |rning TRUE..This| 00000870 20 72 6f 75 74 69 6e 65 20 77 69 6c 6c 20 62 65 | routine will be| 00000880 20 63 61 6c 6c 65 64 20 62 79 20 74 68 65 20 4e | called by the N| 00000890 65 74 47 61 6d 65 20 4c 69 62 72 61 72 79 20 77 |etGame Library w| 000008a0 68 65 6e 20 61 20 63 6f 6e 6e 65 63 74 69 6f 6e |hen a connection| 000008b0 20 69 73 20 63 6c 6f 73 69 6e 67 2e 0a 00 00 00 | is closing.....| 000008c0 44 41 54 41 c2 00 00 00 50 52 4f 43 69 6e 63 6f |DATA....PROCinco| 000008d0 6d 69 6e 67 28 6d 73 67 24 29 0a 23 50 61 72 65 |ming(msg$).#Pare| 000008e0 6e 74 20 21 52 6f 6f 74 0a 3d 3e 09 7b 2f 7d 6d |nt !Root.=>.{/}m| 000008f0 73 67 24 7b 2f 7d 09 74 68 65 20 6d 65 73 73 61 |sg${/}.the messa| 00000900 67 65 20 74 68 65 20 73 65 6e 74 0a 0a 54 68 69 |ge the sent..Thi| 00000910 73 20 72 6f 75 74 69 6e 65 20 77 69 6c 6c 20 62 |s routine will b| 00000920 65 20 63 61 6c 6c 65 64 20 62 79 20 74 68 65 20 |e called by the | 00000930 4e 65 74 47 61 6d 65 20 4c 69 62 72 61 72 79 20 |NetGame Library | 00000940 77 68 65 6e 20 61 20 6d 65 73 73 61 67 65 20 69 |when a message i| 00000950 73 20 72 65 63 65 69 76 65 64 20 66 72 6f 6d 20 |s received from | 00000960 74 68 65 20 6f 74 68 65 72 20 65 6e 64 20 6f 66 |the other end of| 00000970 20 74 68 65 20 63 6f 6e 6e 65 63 74 69 6f 6e 2e | the connection.| 00000980 0a 0a 00 00 46 52 45 45 7e 00 00 00 ff ff ff ff |....FREE~.......| 00000990 61 6d 65 4c 69 62 20 72 6f 75 74 69 6e 65 73 0a |ameLib routines.| 000009a0 23 50 61 72 65 6e 74 20 53 74 72 6f 6e 67 48 65 |#Parent StrongHe| 000009b0 6c 70 3a 21 52 6f 6f 74 0a 4c 69 62 72 61 72 79 |lp:!Root.Library| 000009c0 20 72 6f 75 74 69 6e 65 73 0a 23 49 6e 64 65 6e | routines.#Inden| 000009d0 74 20 32 0a 23 54 61 62 6c 65 20 43 6f 6c 75 6d |t 2.#Table Colum| 000009e0 6e 73 20 33 0a 3c 46 4e 6e 65 74 67 61 6d 65 5f |ns 3.<FNnetgame_| 000009f0 69 6e 69 74 3e 0a 3c 50 52 4f 43 6e 65 74 67 61 |init>.<PROCnetga| 00000a00 6d 65 44 41 54 41 a6 00 00 00 50 52 4f 43 6e 65 |meDATA....PROCne| 00000a10 74 67 61 6d 65 5f 70 6f 6c 6c 0a 23 50 61 72 65 |tgame_poll.#Pare| 00000a20 6e 74 20 21 52 6f 6f 74 0a 43 68 65 63 6b 73 20 |nt !Root.Checks | 00000a30 74 68 65 20 73 74 61 74 65 20 6f 66 20 74 68 65 |the state of the| 00000a40 20 6e 65 74 77 6f 72 6b 20 67 61 6d 65 2e 20 59 | network game. Y| 00000a50 6f 75 20 73 68 6f 75 6c 64 20 63 61 6c 6c 20 74 |ou should call t| 00000a60 68 69 73 20 65 76 65 72 79 20 73 6f 20 6f 66 74 |his every so oft| 00000a70 65 6e 20 28 65 67 2c 20 6f 6e 20 3c 57 69 6d 70 |en (eg, on <Wimp| 00000a80 5f 50 6f 6c 6c 49 64 6c 65 3d 3e 53 57 49 3a 57 |_PollIdle=>SWI:W| 00000a90 69 6d 70 5f 50 6f 6c 6c 3e 20 6e 75 6c 6c 20 65 |imp_Poll> null e| 00000aa0 76 65 6e 74 73 29 2e 0a 3c 50 44 49 52 24 a0 01 |vents)..<PDIR$..| 00000ab0 00 00 b4 00 00 00 dc 03 00 00 47 ff ff ff 29 ad |..........G...).| 00000ac0 c3 73 98 00 00 00 13 00 00 00 00 00 00 00 66 69 |.s............fi| 00000ad0 6e 61 6c 00 00 00 74 04 00 00 47 ff ff ff 27 b0 |nal...t...G...'.| 00000ae0 c3 73 a6 00 00 00 13 00 00 00 00 00 00 00 70 6f |.s............po| 00000af0 6c 6c 00 00 00 00 1c 05 00 00 47 ff ff ff 42 aa |ll........G...B.| 00000b00 c3 73 52 00 00 00 13 00 00 00 00 00 00 00 64 69 |.sR...........di| 00000b10 73 63 6f 6e 6e 65 63 74 00 00 70 05 00 00 47 ff |sconnect..p...G.| 00000b20 ff ff 78 b2 c3 73 78 00 00 00 13 00 00 00 00 00 |..x..sx.........| 00000b30 00 00 73 65 6e 64 00 00 00 00 02 0a 00 00 47 ff |..send........G.| 00000b40 ff ff 27 b0 c3 73 a6 00 00 00 13 00 00 00 00 00 |..'..s..........| 00000b50 00 00 72 65 61 64 73 69 74 65 73 00 00 00 ff ff |..readsites.....| 00000b60 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff |................| * 00000c40 ff ff ff ff ff ff ff ff ff ff 00 00 44 41 54 41 |............DATA| 00000c50 ce 02 00 00 4e 65 74 47 61 6d 65 4c 69 62 20 68 |....NetGameLib h| 00000c60 65 6c 70 0a 23 41 6c 69 67 6e 20 43 65 6e 74 72 |elp.#Align Centr| 00000c70 65 0a 7b 66 68 33 7d 4e 65 74 47 61 6d 65 20 4c |e.{fh3}NetGame L| 00000c80 69 62 72 61 72 79 20 76 31 2e 30 30 7b 66 7d 0a |ibrary v1.00{f}.| 00000c90 23 41 6c 69 67 6e 20 4c 65 66 74 0a 0a 54 68 65 |#Align Left..The| 00000ca0 20 4e 65 74 47 61 6d 65 20 6c 69 62 72 61 72 79 | NetGame library| 00000cb0 20 69 73 20 61 20 42 61 73 69 63 20 6c 69 62 72 | is a Basic libr| 00000cc0 61 72 79 20 66 69 6c 65 20 77 68 69 63 68 20 61 |ary file which a| 00000cd0 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 77 72 69 |llows you to wri| 00000ce0 74 65 20 2d 20 72 65 6c 61 74 69 76 65 6c 79 20 |te - relatively | 00000cf0 65 61 73 69 6c 79 20 2d 20 61 20 74 77 6f 20 70 |easily - a two p| 00000d00 6c 61 79 65 72 20 6e 65 74 77 6f 72 6b 20 67 61 |layer network ga| 00000d10 6d 65 2e 20 49 74 20 77 69 6c 6c 20 61 75 74 6f |me. It will auto| 00000d20 6d 61 74 69 63 61 6c 6c 79 20 69 6e 63 6c 75 64 |matically includ| 00000d30 65 20 74 68 65 20 3c 48 65 61 70 20 4c 69 62 72 |e the <Heap Libr| 00000d40 61 72 79 3d 3e 48 65 61 70 4c 69 62 3a 21 52 6f |ary=>HeapLib:!Ro| 00000d50 6f 74 3e 20 61 6e 64 20 3c 53 6f 63 6b 65 74 20 |ot> and <Socket | 00000d60 4c 69 62 72 61 72 79 3d 3e 53 6f 63 6b 65 74 4c |Library=>SocketL| 00000d70 69 62 3a 21 52 6f 6f 74 3e 20 66 69 6c 65 73 20 |ib:!Root> files | 00000d80 74 6f 20 68 65 6c 70 20 69 6e 20 69 74 27 73 20 |to help in it's | 00000d90 6a 6f 62 20 2d 20 44 6f 6e 27 74 20 72 65 2d 69 |job - Don't re-i| 00000da0 6e 63 6c 75 64 65 20 74 68 65 6d 2e 0a 0a 54 6f |nclude them...To| 00000db0 20 75 73 65 20 74 68 65 20 4e 65 74 47 61 6d 65 | use the NetGame| 00000dc0 20 6c 69 62 72 61 72 79 2c 20 75 73 65 20 73 6f | library, use so| 00000dd0 6d 65 74 68 69 6e 67 20 6c 69 6b 65 20 3a 0a 0a |mething like :..| 00000de0 7b 66 43 6f 64 65 7d 4c 49 42 52 41 52 59 20 22 |{fCode}LIBRARY "| 00000df0 5c 3c 4e 65 74 47 61 6d 65 4c 69 62 72 61 72 79 |\<NetGameLibrary| 00000e00 24 46 69 6c 65 3e 22 3a 70 6f 72 74 3d 3c 46 4e |$File>":port=<FN| 00000e10 6e 65 74 67 61 6d 65 5f 69 6e 69 74 3e 28 7b 2f |netgame_init>({/| 00000e20 7d 70 6f 72 74 7b 2f 7d 29 7b 66 7d 0a 0a 54 68 |}port{/}){f}..Th| 00000e30 65 20 4e 65 74 47 61 6d 65 20 61 70 70 6c 69 63 |e NetGame applic| 00000e40 61 74 69 6f 6e 20 69 73 20 a9 20 4a 75 73 74 69 |ation is . Justi| 00000e50 6e 20 46 6c 65 74 63 68 65 72 2c 20 31 39 39 37 |n Fletcher, 1997| 00000e60 20 61 6e 64 20 69 73 20 72 65 6c 65 61 73 65 64 | and is released| 00000e70 20 69 6e 74 6f 20 74 68 65 20 50 75 62 6c 69 63 | into the Public| 00000e80 20 44 6f 6d 61 69 6e 20 77 69 74 68 20 74 68 65 | Domain with the| 00000e90 20 73 61 6d 65 20 72 65 73 74 72 69 63 74 69 6f | same restrictio| 00000ea0 6e 73 20 61 73 20 73 75 62 73 69 73 74 20 69 6e |ns as subsist in| 00000eb0 20 6d 6f 73 74 20 50 44 20 73 6f 66 74 77 61 72 | most PD softwar| 00000ec0 65 2e 20 54 68 69 73 20 69 6e 63 6c 75 64 65 73 |e. This includes| 00000ed0 20 74 68 65 20 66 61 63 74 20 74 68 61 74 20 77 | the fact that w| 00000ee0 68 65 6e 20 64 69 73 74 72 69 62 75 74 65 64 20 |hen distributed | 00000ef0 74 68 65 20 65 6e 74 69 72 65 20 61 70 70 6c 69 |the entire appli| 00000f00 63 61 74 69 6f 6e 20 6d 75 73 74 20 72 65 6d 61 |cation must rema| 00000f10 69 6e 20 69 6e 74 61 63 74 2e 00 00 44 41 54 41 |in intact...DATA| 00000f20 87 01 00 00 4e 65 74 47 61 6d 65 4c 69 62 20 72 |....NetGameLib r| 00000f30 6f 75 74 69 6e 65 73 0a 23 50 61 72 65 6e 74 20 |outines.#Parent | 00000f40 53 74 72 6f 6e 67 48 65 6c 70 3a 21 52 6f 6f 74 |StrongHelp:!Root| 00000f50 0a 4c 69 62 72 61 72 79 20 72 6f 75 74 69 6e 65 |.Library routine| 00000f60 73 0a 23 49 6e 64 65 6e 74 20 32 0a 23 54 61 62 |s.#Indent 2.#Tab| 00000f70 6c 65 20 43 6f 6c 75 6d 6e 73 20 33 0a 3c 46 4e |le Columns 3.<FN| 00000f80 6e 65 74 67 61 6d 65 5f 69 6e 69 74 3e 0a 3c 50 |netgame_init>.<P| 00000f90 52 4f 43 6e 65 74 67 61 6d 65 5f 66 69 6e 61 6c |ROCnetgame_final| 00000fa0 3e 0a 3c 50 52 4f 43 6e 65 74 67 61 6d 65 5f 70 |>.<PROCnetgame_p| 00000fb0 6f 6c 6c 3e 0a 3c 46 4e 6e 65 74 67 61 6d 65 5f |oll>.<FNnetgame_| 00000fc0 63 6f 6e 6e 65 63 74 3e 0a 3c 50 52 4f 43 6e 65 |connect>.<PROCne| 00000fd0 74 67 61 6d 65 5f 64 69 73 63 6f 6e 6e 65 63 74 |tgame_disconnect| 00000fe0 3e 0a 3c 50 52 4f 43 6e 65 74 67 61 6d 65 5f 73 |>.<PROCnetgame_s| 00000ff0 65 6e 64 3e 0a 23 45 6e 64 54 61 62 6c 65 0a 23 |end>.#EndTable.#| 00001000 49 6e 64 65 6e 74 0a 0a 0a 55 73 65 72 20 73 75 |Indent...User su| 00001010 70 70 6c 69 65 64 20 72 6f 75 74 69 6e 65 73 20 |pplied routines | 00001020 3a 0a 23 49 6e 64 65 6e 74 20 32 0a 23 54 61 62 |:.#Indent 2.#Tab| 00001030 6c 65 20 43 6f 6c 75 6d 6e 73 20 33 0a 3c 50 52 |le Columns 3.<PR| 00001040 4f 43 63 6f 6e 6e 65 63 74 65 64 3e 0a 3c 50 52 |OCconnected>.<PR| 00001050 4f 43 64 69 63 6f 6e 6e 65 63 74 65 64 3e 0a 3c |OCdiconnected>.<| 00001060 50 52 4f 43 69 6e 63 6f 6d 69 6e 67 3e 0a 23 45 |PROCincoming>.#E| 00001070 6e 64 54 61 62 6c 65 0a 23 49 6e 64 65 6e 74 0a |ndTable.#Indent.| 00001080 0a 3c 49 6e 66 6f 72 6d 61 74 69 6f 6e 3d 3e 69 |.<Information=>i| 00001090 6e 66 6f 3e 20 6f 6e 20 4e 65 74 47 61 6d 65 4c |nfo> on NetGameL| 000010a0 69 62 0a 00 |ib..| 000010a4