Home » Personal collection » Acorn ADFS disks » Archimedes » IJJOBS21.ADF » Instruct/Bounce
Instruct/Bounce
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Archimedes » IJJOBS21.ADF |
Filename: | Instruct/Bounce |
Read OK: | ✔ |
File size: | 0881 bytes |
Load address: | FFFFFF46 |
Exec address: | F585B45D |
Duplicates
There are 2 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Archimedes » IJJOBS21.ADF » Instruct/Bounce
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_IJJOBS21.adf » Instruct/Bounce
- Personal collection » Acorn hard disk » misc » dcfprogs » Instruct/Bounce
File contents
�.........*.......*.......*.......*.......*.......*.......*.......*.......*.< BOUNCE INSTRUCTIONS The aim of Bounce is to get two small blue balls to collide with each other, while avoiding spikes, which are deadly to touch, and various other traps placed around the levels. You may achieve this by placing blocks around the levels which deflect the balls, and removing other blocks which are blocking your path. Each block that you place on the level costs you 50 credits, so you must be careful that you do not run out of money. If you remove a block from one of the levels, you get 10 credits back, and so it may help you to "eat" as many of the blocks on the levels as you can before the balls collide. Be careful that the blocks you do "eat" will not be necessary for you to complete the level though! In Bounce you will find the following blocks: BLOCKS - These look like two parallel lines with two diagonal supports between them. These deflect the balls, but may easily be removed. SPIKES - These are deadly to touch, and you must avoid all contact with your balls. HARD BLOCKS - These look like solid red squares. They are similar to blocks in that they deflect your ball, but may not be removed. You my remove and place blocks by moving a curser around the level. The keys to control this curser's movements may be altered on the title screen, but the default keys are: Z - Left X - Right K - Up M - Down L - Put block <SPACE> - Remove block There are 20 levels in total, all of which have been proven to be possible. Even if you think you have got more money than you could possibly need, you should still "eat" as many blocks as possible, and not waste your credits, because the last few levels need a lot of money to complete. NOTE: Bounce uses all memory from &0A00 upwards. This will cause the disc workspace to become corrupted, and so after you quit the program you must reset the computer before performing any disc operations. The use of page &0D00 may cause incompatibility with some hardware, which you may have to remove before running the game.
00000000 81 2e 2e 2e 2e 2e 2e 2e 2e 2e 2a 2e 2e 2e 2e 2e |..........*.....| 00000010 2e 2e 2a 2e 2e 2e 2e 2e 2e 2e 2a 2e 2e 2e 2e 2e |..*.......*.....| * 00000040 2e 2e 2a 2e 2e 2e 2e 2e 2e 2e 2a 2e 3c 0d 42 4f |..*.......*.<.BO| 00000050 55 4e 43 45 20 49 4e 53 54 52 55 43 54 49 4f 4e |UNCE INSTRUCTION| 00000060 53 0d 0d 20 20 20 20 20 54 68 65 20 61 69 6d 20 |S.. The aim | 00000070 6f 66 20 42 6f 75 6e 63 65 20 69 73 20 74 6f 20 |of Bounce is to | 00000080 67 65 74 20 74 77 6f 20 73 6d 61 6c 6c 20 62 6c |get two small bl| 00000090 75 65 20 62 61 6c 6c 73 20 74 6f 20 63 6f 6c 6c |ue balls to coll| 000000a0 69 64 65 20 0d 77 69 74 68 20 65 61 63 68 20 6f |ide .with each o| 000000b0 74 68 65 72 2c 20 77 68 69 6c 65 20 61 76 6f 69 |ther, while avoi| 000000c0 64 69 6e 67 20 73 70 69 6b 65 73 2c 20 77 68 69 |ding spikes, whi| 000000d0 63 68 20 61 72 65 20 64 65 61 64 6c 79 20 74 6f |ch are deadly to| 000000e0 20 0d 74 6f 75 63 68 2c 20 61 6e 64 20 76 61 72 | .touch, and var| 000000f0 69 6f 75 73 20 6f 74 68 65 72 20 74 72 61 70 73 |ious other traps| 00000100 20 70 6c 61 63 65 64 20 61 72 6f 75 6e 64 20 74 | placed around t| 00000110 68 65 20 6c 65 76 65 6c 73 2e 20 59 6f 75 20 6d |he levels. You m| 00000120 61 79 20 0d 61 63 68 69 65 76 65 20 74 68 69 73 |ay .achieve this| 00000130 20 62 79 20 70 6c 61 63 69 6e 67 20 62 6c 6f 63 | by placing bloc| 00000140 6b 73 20 61 72 6f 75 6e 64 20 74 68 65 20 6c 65 |ks around the le| 00000150 76 65 6c 73 20 77 68 69 63 68 20 64 65 66 6c 65 |vels which defle| 00000160 63 74 20 0d 74 68 65 20 62 61 6c 6c 73 2c 20 61 |ct .the balls, a| 00000170 6e 64 20 72 65 6d 6f 76 69 6e 67 20 6f 74 68 65 |nd removing othe| 00000180 72 20 62 6c 6f 63 6b 73 20 77 68 69 63 68 20 61 |r blocks which a| 00000190 72 65 20 62 6c 6f 63 6b 69 6e 67 20 79 6f 75 72 |re blocking your| 000001a0 20 0d 70 61 74 68 2e 20 45 61 63 68 20 62 6c 6f | .path. Each blo| 000001b0 63 6b 20 74 68 61 74 20 79 6f 75 20 70 6c 61 63 |ck that you plac| 000001c0 65 20 6f 6e 20 74 68 65 20 6c 65 76 65 6c 20 63 |e on the level c| 000001d0 6f 73 74 73 20 79 6f 75 20 35 30 20 0d 63 72 65 |osts you 50 .cre| 000001e0 64 69 74 73 2c 20 73 6f 20 79 6f 75 20 6d 75 73 |dits, so you mus| 000001f0 74 20 62 65 20 63 61 72 65 66 75 6c 20 74 68 61 |t be careful tha| 00000200 74 20 79 6f 75 20 64 6f 20 6e 6f 74 20 72 75 6e |t you do not run| 00000210 20 6f 75 74 20 6f 66 20 6d 6f 6e 65 79 2e 20 0d | out of money. .| 00000220 49 66 20 79 6f 75 20 72 65 6d 6f 76 65 20 61 20 |If you remove a | 00000230 62 6c 6f 63 6b 20 66 72 6f 6d 20 6f 6e 65 20 6f |block from one o| 00000240 66 20 74 68 65 20 6c 65 76 65 6c 73 2c 20 79 6f |f the levels, yo| 00000250 75 20 67 65 74 20 31 30 20 63 72 65 64 69 74 73 |u get 10 credits| 00000260 20 0d 62 61 63 6b 2c 20 61 6e 64 20 73 6f 20 69 | .back, and so i| 00000270 74 20 6d 61 79 20 68 65 6c 70 20 79 6f 75 20 74 |t may help you t| 00000280 6f 20 22 65 61 74 22 20 61 73 20 6d 61 6e 79 20 |o "eat" as many | 00000290 6f 66 20 74 68 65 20 62 6c 6f 63 6b 73 20 6f 6e |of the blocks on| 000002a0 20 0d 74 68 65 20 6c 65 76 65 6c 73 20 61 73 20 | .the levels as | 000002b0 79 6f 75 20 63 61 6e 20 62 65 66 6f 72 65 20 74 |you can before t| 000002c0 68 65 20 62 61 6c 6c 73 20 63 6f 6c 6c 69 64 65 |he balls collide| 000002d0 2e 20 42 65 20 63 61 72 65 66 75 6c 20 74 68 61 |. Be careful tha| 000002e0 74 20 0d 74 68 65 20 62 6c 6f 63 6b 73 20 79 6f |t .the blocks yo| 000002f0 75 20 64 6f 20 22 65 61 74 22 20 77 69 6c 6c 20 |u do "eat" will | 00000300 6e 6f 74 20 62 65 20 6e 65 63 65 73 73 61 72 79 |not be necessary| 00000310 20 66 6f 72 20 79 6f 75 20 74 6f 20 63 6f 6d 70 | for you to comp| 00000320 6c 65 74 65 20 0d 74 68 65 20 6c 65 76 65 6c 20 |lete .the level | 00000330 74 68 6f 75 67 68 21 0d 20 20 20 20 20 49 6e 20 |though!. In | 00000340 42 6f 75 6e 63 65 20 79 6f 75 20 77 69 6c 6c 20 |Bounce you will | 00000350 66 69 6e 64 20 74 68 65 20 66 6f 6c 6c 6f 77 69 |find the followi| 00000360 6e 67 20 62 6c 6f 63 6b 73 3a 0d 0d 42 4c 4f 43 |ng blocks:..BLOC| 00000370 4b 53 20 2d 20 54 68 65 73 65 20 6c 6f 6f 6b 20 |KS - These look | 00000380 6c 69 6b 65 20 74 77 6f 20 70 61 72 61 6c 6c 65 |like two paralle| 00000390 6c 20 6c 69 6e 65 73 20 77 69 74 68 20 74 77 6f |l lines with two| 000003a0 20 64 69 61 67 6f 6e 61 6c 20 0d 73 75 70 70 6f | diagonal .suppo| 000003b0 72 74 73 20 62 65 74 77 65 65 6e 20 74 68 65 6d |rts between them| 000003c0 2e 20 54 68 65 73 65 20 64 65 66 6c 65 63 74 20 |. These deflect | 000003d0 74 68 65 20 62 61 6c 6c 73 2c 20 62 75 74 20 6d |the balls, but m| 000003e0 61 79 20 65 61 73 69 6c 79 20 62 65 20 0d 72 65 |ay easily be .re| 000003f0 6d 6f 76 65 64 2e 0d 0d 53 50 49 4b 45 53 20 2d |moved...SPIKES -| 00000400 20 54 68 65 73 65 20 61 72 65 20 64 65 61 64 6c | These are deadl| 00000410 79 20 74 6f 20 74 6f 75 63 68 2c 20 61 6e 64 20 |y to touch, and | 00000420 79 6f 75 20 6d 75 73 74 20 61 76 6f 69 64 20 61 |you must avoid a| 00000430 6c 6c 20 0d 63 6f 6e 74 61 63 74 20 77 69 74 68 |ll .contact with| 00000440 20 79 6f 75 72 20 62 61 6c 6c 73 2e 0d 0d 48 41 | your balls...HA| 00000450 52 44 20 42 4c 4f 43 4b 53 20 2d 20 54 68 65 73 |RD BLOCKS - Thes| 00000460 65 20 6c 6f 6f 6b 20 6c 69 6b 65 20 73 6f 6c 69 |e look like soli| 00000470 64 20 72 65 64 20 73 71 75 61 72 65 73 2e 20 54 |d red squares. T| 00000480 68 65 79 20 61 72 65 20 73 69 6d 69 6c 61 72 20 |hey are similar | 00000490 0d 74 6f 20 62 6c 6f 63 6b 73 20 69 6e 20 74 68 |.to blocks in th| 000004a0 61 74 20 74 68 65 79 20 64 65 66 6c 65 63 74 20 |at they deflect | 000004b0 79 6f 75 72 20 62 61 6c 6c 2c 20 62 75 74 20 6d |your ball, but m| 000004c0 61 79 20 6e 6f 74 20 62 65 20 72 65 6d 6f 76 65 |ay not be remove| 000004d0 64 2e 0d 0d 20 20 20 20 20 59 6f 75 20 6d 79 20 |d... You my | 000004e0 72 65 6d 6f 76 65 20 61 6e 64 20 70 6c 61 63 65 |remove and place| 000004f0 20 62 6c 6f 63 6b 73 20 62 79 20 6d 6f 76 69 6e | blocks by movin| 00000500 67 20 61 20 63 75 72 73 65 72 20 61 72 6f 75 6e |g a curser aroun| 00000510 64 20 74 68 65 20 0d 6c 65 76 65 6c 2e 20 54 68 |d the .level. Th| 00000520 65 20 6b 65 79 73 20 74 6f 20 63 6f 6e 74 72 6f |e keys to contro| 00000530 6c 20 74 68 69 73 20 63 75 72 73 65 72 27 73 20 |l this curser's | 00000540 6d 6f 76 65 6d 65 6e 74 73 20 6d 61 79 20 62 65 |movements may be| 00000550 20 0d 61 6c 74 65 72 65 64 20 6f 6e 20 74 68 65 | .altered on the| 00000560 20 74 69 74 6c 65 20 73 63 72 65 65 6e 2c 20 62 | title screen, b| 00000570 75 74 20 74 68 65 20 64 65 66 61 75 6c 74 20 6b |ut the default k| 00000580 65 79 73 20 61 72 65 3a 0d 0d 20 20 20 20 20 20 |eys are:.. | 00000590 20 20 20 20 5a 20 2d 20 4c 65 66 74 0d 20 20 20 | Z - Left. | 000005a0 20 20 20 20 20 20 20 58 20 2d 20 52 69 67 68 74 | X - Right| 000005b0 0d 20 20 20 20 20 20 20 20 20 20 4b 20 2d 20 55 |. K - U| 000005c0 70 0d 20 20 20 20 20 20 20 20 20 20 4d 20 2d 20 |p. M - | 000005d0 44 6f 77 6e 0d 20 20 20 20 20 20 20 20 20 20 4c |Down. L| 000005e0 20 2d 20 50 75 74 20 62 6c 6f 63 6b 0d 20 20 20 | - Put block. | 000005f0 20 3c 53 50 41 43 45 3e 20 2d 20 52 65 6d 6f 76 | <SPACE> - Remov| 00000600 65 20 62 6c 6f 63 6b 0d 0d 20 20 20 20 20 54 68 |e block.. Th| 00000610 65 72 65 20 61 72 65 20 32 30 20 6c 65 76 65 6c |ere are 20 level| 00000620 73 20 69 6e 20 74 6f 74 61 6c 2c 20 61 6c 6c 20 |s in total, all | 00000630 6f 66 20 77 68 69 63 68 20 68 61 76 65 20 62 65 |of which have be| 00000640 65 6e 20 70 72 6f 76 65 6e 20 0d 74 6f 20 62 65 |en proven .to be| 00000650 20 70 6f 73 73 69 62 6c 65 2e 20 45 76 65 6e 20 | possible. Even | 00000660 69 66 20 79 6f 75 20 74 68 69 6e 6b 20 79 6f 75 |if you think you| 00000670 20 68 61 76 65 20 67 6f 74 20 6d 6f 72 65 20 6d | have got more m| 00000680 6f 6e 65 79 20 74 68 61 6e 20 0d 79 6f 75 20 63 |oney than .you c| 00000690 6f 75 6c 64 20 70 6f 73 73 69 62 6c 79 20 6e 65 |ould possibly ne| 000006a0 65 64 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 73 |ed, you should s| 000006b0 74 69 6c 6c 20 22 65 61 74 22 20 61 73 20 6d 61 |till "eat" as ma| 000006c0 6e 79 20 62 6c 6f 63 6b 73 20 61 73 20 0d 70 6f |ny blocks as .po| 000006d0 73 73 69 62 6c 65 2c 20 61 6e 64 20 6e 6f 74 20 |ssible, and not | 000006e0 77 61 73 74 65 20 79 6f 75 72 20 63 72 65 64 69 |waste your credi| 000006f0 74 73 2c 20 62 65 63 61 75 73 65 20 74 68 65 20 |ts, because the | 00000700 6c 61 73 74 20 66 65 77 20 6c 65 76 65 6c 73 20 |last few levels | 00000710 0d 6e 65 65 64 20 61 20 6c 6f 74 20 6f 66 20 6d |.need a lot of m| 00000720 6f 6e 65 79 20 74 6f 20 63 6f 6d 70 6c 65 74 65 |oney to complete| 00000730 2e 0d 0d 4e 4f 54 45 3a 20 42 6f 75 6e 63 65 20 |...NOTE: Bounce | 00000740 75 73 65 73 20 61 6c 6c 20 6d 65 6d 6f 72 79 20 |uses all memory | 00000750 66 72 6f 6d 20 26 30 41 30 30 20 75 70 77 61 72 |from &0A00 upwar| 00000760 64 73 2e 20 54 68 69 73 20 77 69 6c 6c 20 63 61 |ds. This will ca| 00000770 75 73 65 20 0d 74 68 65 20 64 69 73 63 20 77 6f |use .the disc wo| 00000780 72 6b 73 70 61 63 65 20 74 6f 20 62 65 63 6f 6d |rkspace to becom| 00000790 65 20 63 6f 72 72 75 70 74 65 64 2c 20 61 6e 64 |e corrupted, and| 000007a0 20 73 6f 20 61 66 74 65 72 20 79 6f 75 20 71 75 | so after you qu| 000007b0 69 74 20 74 68 65 20 0d 70 72 6f 67 72 61 6d 20 |it the .program | 000007c0 79 6f 75 20 6d 75 73 74 20 72 65 73 65 74 20 74 |you must reset t| 000007d0 68 65 20 63 6f 6d 70 75 74 65 72 20 62 65 66 6f |he computer befo| 000007e0 72 65 20 70 65 72 66 6f 72 6d 69 6e 67 20 61 6e |re performing an| 000007f0 79 20 64 69 73 63 20 0d 6f 70 65 72 61 74 69 6f |y disc .operatio| 00000800 6e 73 2e 20 54 68 65 20 75 73 65 20 6f 66 20 70 |ns. The use of p| 00000810 61 67 65 20 26 30 44 30 30 20 6d 61 79 20 63 61 |age &0D00 may ca| 00000820 75 73 65 20 69 6e 63 6f 6d 70 61 74 69 62 69 6c |use incompatibil| 00000830 69 74 79 20 77 69 74 68 20 0d 73 6f 6d 65 20 68 |ity with .some h| 00000840 61 72 64 77 61 72 65 2c 20 77 68 69 63 68 20 79 |ardware, which y| 00000850 6f 75 20 6d 61 79 20 68 61 76 65 20 74 6f 20 72 |ou may have to r| 00000860 65 6d 6f 76 65 20 62 65 66 6f 72 65 20 72 75 6e |emove before run| 00000870 6e 69 6e 67 20 74 68 65 20 0d 67 61 6d 65 2e 0d |ning the .game..| 00000880 0d |.| 00000881