Home » Personal collection » Acorn ADFS disks » Archimedes » IJJOBS21.ADF » Instruct/Bounce

Instruct/Bounce

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Archimedes » IJJOBS21.ADF
Filename: Instruct/Bounce
Read OK:
File size: 0881 bytes
Load address: FFFFFF46
Exec address: F585B45D
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
�.........*.......*.......*.......*.......*.......*.......*.......*.......*.<
BOUNCE INSTRUCTIONS

     The aim of Bounce is to get two small blue balls to collide 
with each other, while avoiding spikes, which are deadly to 
touch, and various other traps placed around the levels. You may 
achieve this by placing blocks around the levels which deflect 
the balls, and removing other blocks which are blocking your 
path. Each block that you place on the level costs you 50 
credits, so you must be careful that you do not run out of money. 
If you remove a block from one of the levels, you get 10 credits 
back, and so it may help you to "eat" as many of the blocks on 
the levels as you can before the balls collide. Be careful that 
the blocks you do "eat" will not be necessary for you to complete 
the level though!
     In Bounce you will find the following blocks:

BLOCKS - These look like two parallel lines with two diagonal 
supports between them. These deflect the balls, but may easily be 
removed.

SPIKES - These are deadly to touch, and you must avoid all 
contact with your balls.

HARD BLOCKS - These look like solid red squares. They are similar 
to blocks in that they deflect your ball, but may not be removed.

     You my remove and place blocks by moving a curser around the 
level. The keys to control this curser's movements may be 
altered on the title screen, but the default keys are:

          Z - Left
          X - Right
          K - Up
          M - Down
          L - Put block
    <SPACE> - Remove block

     There are 20 levels in total, all of which have been proven 
to be possible. Even if you think you have got more money than 
you could possibly need, you should still "eat" as many blocks as 
possible, and not waste your credits, because the last few levels 
need a lot of money to complete.

NOTE: Bounce uses all memory from &0A00 upwards. This will cause 
the disc workspace to become corrupted, and so after you quit the 
program you must reset the computer before performing any disc 
operations. The use of page &0D00 may cause incompatibility with 
some hardware, which you may have to remove before running the 
game.

00000000  81 2e 2e 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..........*.....|
00000010  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..*.......*.....|
*
00000040  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 3c 0d 42 4f  |..*.......*.<.BO|
00000050  55 4e 43 45 20 49 4e 53  54 52 55 43 54 49 4f 4e  |UNCE INSTRUCTION|
00000060  53 0d 0d 20 20 20 20 20  54 68 65 20 61 69 6d 20  |S..     The aim |
00000070  6f 66 20 42 6f 75 6e 63  65 20 69 73 20 74 6f 20  |of Bounce is to |
00000080  67 65 74 20 74 77 6f 20  73 6d 61 6c 6c 20 62 6c  |get two small bl|
00000090  75 65 20 62 61 6c 6c 73  20 74 6f 20 63 6f 6c 6c  |ue balls to coll|
000000a0  69 64 65 20 0d 77 69 74  68 20 65 61 63 68 20 6f  |ide .with each o|
000000b0  74 68 65 72 2c 20 77 68  69 6c 65 20 61 76 6f 69  |ther, while avoi|
000000c0  64 69 6e 67 20 73 70 69  6b 65 73 2c 20 77 68 69  |ding spikes, whi|
000000d0  63 68 20 61 72 65 20 64  65 61 64 6c 79 20 74 6f  |ch are deadly to|
000000e0  20 0d 74 6f 75 63 68 2c  20 61 6e 64 20 76 61 72  | .touch, and var|
000000f0  69 6f 75 73 20 6f 74 68  65 72 20 74 72 61 70 73  |ious other traps|
00000100  20 70 6c 61 63 65 64 20  61 72 6f 75 6e 64 20 74  | placed around t|
00000110  68 65 20 6c 65 76 65 6c  73 2e 20 59 6f 75 20 6d  |he levels. You m|
00000120  61 79 20 0d 61 63 68 69  65 76 65 20 74 68 69 73  |ay .achieve this|
00000130  20 62 79 20 70 6c 61 63  69 6e 67 20 62 6c 6f 63  | by placing bloc|
00000140  6b 73 20 61 72 6f 75 6e  64 20 74 68 65 20 6c 65  |ks around the le|
00000150  76 65 6c 73 20 77 68 69  63 68 20 64 65 66 6c 65  |vels which defle|
00000160  63 74 20 0d 74 68 65 20  62 61 6c 6c 73 2c 20 61  |ct .the balls, a|
00000170  6e 64 20 72 65 6d 6f 76  69 6e 67 20 6f 74 68 65  |nd removing othe|
00000180  72 20 62 6c 6f 63 6b 73  20 77 68 69 63 68 20 61  |r blocks which a|
00000190  72 65 20 62 6c 6f 63 6b  69 6e 67 20 79 6f 75 72  |re blocking your|
000001a0  20 0d 70 61 74 68 2e 20  45 61 63 68 20 62 6c 6f  | .path. Each blo|
000001b0  63 6b 20 74 68 61 74 20  79 6f 75 20 70 6c 61 63  |ck that you plac|
000001c0  65 20 6f 6e 20 74 68 65  20 6c 65 76 65 6c 20 63  |e on the level c|
000001d0  6f 73 74 73 20 79 6f 75  20 35 30 20 0d 63 72 65  |osts you 50 .cre|
000001e0  64 69 74 73 2c 20 73 6f  20 79 6f 75 20 6d 75 73  |dits, so you mus|
000001f0  74 20 62 65 20 63 61 72  65 66 75 6c 20 74 68 61  |t be careful tha|
00000200  74 20 79 6f 75 20 64 6f  20 6e 6f 74 20 72 75 6e  |t you do not run|
00000210  20 6f 75 74 20 6f 66 20  6d 6f 6e 65 79 2e 20 0d  | out of money. .|
00000220  49 66 20 79 6f 75 20 72  65 6d 6f 76 65 20 61 20  |If you remove a |
00000230  62 6c 6f 63 6b 20 66 72  6f 6d 20 6f 6e 65 20 6f  |block from one o|
00000240  66 20 74 68 65 20 6c 65  76 65 6c 73 2c 20 79 6f  |f the levels, yo|
00000250  75 20 67 65 74 20 31 30  20 63 72 65 64 69 74 73  |u get 10 credits|
00000260  20 0d 62 61 63 6b 2c 20  61 6e 64 20 73 6f 20 69  | .back, and so i|
00000270  74 20 6d 61 79 20 68 65  6c 70 20 79 6f 75 20 74  |t may help you t|
00000280  6f 20 22 65 61 74 22 20  61 73 20 6d 61 6e 79 20  |o "eat" as many |
00000290  6f 66 20 74 68 65 20 62  6c 6f 63 6b 73 20 6f 6e  |of the blocks on|
000002a0  20 0d 74 68 65 20 6c 65  76 65 6c 73 20 61 73 20  | .the levels as |
000002b0  79 6f 75 20 63 61 6e 20  62 65 66 6f 72 65 20 74  |you can before t|
000002c0  68 65 20 62 61 6c 6c 73  20 63 6f 6c 6c 69 64 65  |he balls collide|
000002d0  2e 20 42 65 20 63 61 72  65 66 75 6c 20 74 68 61  |. Be careful tha|
000002e0  74 20 0d 74 68 65 20 62  6c 6f 63 6b 73 20 79 6f  |t .the blocks yo|
000002f0  75 20 64 6f 20 22 65 61  74 22 20 77 69 6c 6c 20  |u do "eat" will |
00000300  6e 6f 74 20 62 65 20 6e  65 63 65 73 73 61 72 79  |not be necessary|
00000310  20 66 6f 72 20 79 6f 75  20 74 6f 20 63 6f 6d 70  | for you to comp|
00000320  6c 65 74 65 20 0d 74 68  65 20 6c 65 76 65 6c 20  |lete .the level |
00000330  74 68 6f 75 67 68 21 0d  20 20 20 20 20 49 6e 20  |though!.     In |
00000340  42 6f 75 6e 63 65 20 79  6f 75 20 77 69 6c 6c 20  |Bounce you will |
00000350  66 69 6e 64 20 74 68 65  20 66 6f 6c 6c 6f 77 69  |find the followi|
00000360  6e 67 20 62 6c 6f 63 6b  73 3a 0d 0d 42 4c 4f 43  |ng blocks:..BLOC|
00000370  4b 53 20 2d 20 54 68 65  73 65 20 6c 6f 6f 6b 20  |KS - These look |
00000380  6c 69 6b 65 20 74 77 6f  20 70 61 72 61 6c 6c 65  |like two paralle|
00000390  6c 20 6c 69 6e 65 73 20  77 69 74 68 20 74 77 6f  |l lines with two|
000003a0  20 64 69 61 67 6f 6e 61  6c 20 0d 73 75 70 70 6f  | diagonal .suppo|
000003b0  72 74 73 20 62 65 74 77  65 65 6e 20 74 68 65 6d  |rts between them|
000003c0  2e 20 54 68 65 73 65 20  64 65 66 6c 65 63 74 20  |. These deflect |
000003d0  74 68 65 20 62 61 6c 6c  73 2c 20 62 75 74 20 6d  |the balls, but m|
000003e0  61 79 20 65 61 73 69 6c  79 20 62 65 20 0d 72 65  |ay easily be .re|
000003f0  6d 6f 76 65 64 2e 0d 0d  53 50 49 4b 45 53 20 2d  |moved...SPIKES -|
00000400  20 54 68 65 73 65 20 61  72 65 20 64 65 61 64 6c  | These are deadl|
00000410  79 20 74 6f 20 74 6f 75  63 68 2c 20 61 6e 64 20  |y to touch, and |
00000420  79 6f 75 20 6d 75 73 74  20 61 76 6f 69 64 20 61  |you must avoid a|
00000430  6c 6c 20 0d 63 6f 6e 74  61 63 74 20 77 69 74 68  |ll .contact with|
00000440  20 79 6f 75 72 20 62 61  6c 6c 73 2e 0d 0d 48 41  | your balls...HA|
00000450  52 44 20 42 4c 4f 43 4b  53 20 2d 20 54 68 65 73  |RD BLOCKS - Thes|
00000460  65 20 6c 6f 6f 6b 20 6c  69 6b 65 20 73 6f 6c 69  |e look like soli|
00000470  64 20 72 65 64 20 73 71  75 61 72 65 73 2e 20 54  |d red squares. T|
00000480  68 65 79 20 61 72 65 20  73 69 6d 69 6c 61 72 20  |hey are similar |
00000490  0d 74 6f 20 62 6c 6f 63  6b 73 20 69 6e 20 74 68  |.to blocks in th|
000004a0  61 74 20 74 68 65 79 20  64 65 66 6c 65 63 74 20  |at they deflect |
000004b0  79 6f 75 72 20 62 61 6c  6c 2c 20 62 75 74 20 6d  |your ball, but m|
000004c0  61 79 20 6e 6f 74 20 62  65 20 72 65 6d 6f 76 65  |ay not be remove|
000004d0  64 2e 0d 0d 20 20 20 20  20 59 6f 75 20 6d 79 20  |d...     You my |
000004e0  72 65 6d 6f 76 65 20 61  6e 64 20 70 6c 61 63 65  |remove and place|
000004f0  20 62 6c 6f 63 6b 73 20  62 79 20 6d 6f 76 69 6e  | blocks by movin|
00000500  67 20 61 20 63 75 72 73  65 72 20 61 72 6f 75 6e  |g a curser aroun|
00000510  64 20 74 68 65 20 0d 6c  65 76 65 6c 2e 20 54 68  |d the .level. Th|
00000520  65 20 6b 65 79 73 20 74  6f 20 63 6f 6e 74 72 6f  |e keys to contro|
00000530  6c 20 74 68 69 73 20 63  75 72 73 65 72 27 73 20  |l this curser's |
00000540  6d 6f 76 65 6d 65 6e 74  73 20 6d 61 79 20 62 65  |movements may be|
00000550  20 0d 61 6c 74 65 72 65  64 20 6f 6e 20 74 68 65  | .altered on the|
00000560  20 74 69 74 6c 65 20 73  63 72 65 65 6e 2c 20 62  | title screen, b|
00000570  75 74 20 74 68 65 20 64  65 66 61 75 6c 74 20 6b  |ut the default k|
00000580  65 79 73 20 61 72 65 3a  0d 0d 20 20 20 20 20 20  |eys are:..      |
00000590  20 20 20 20 5a 20 2d 20  4c 65 66 74 0d 20 20 20  |    Z - Left.   |
000005a0  20 20 20 20 20 20 20 58  20 2d 20 52 69 67 68 74  |       X - Right|
000005b0  0d 20 20 20 20 20 20 20  20 20 20 4b 20 2d 20 55  |.          K - U|
000005c0  70 0d 20 20 20 20 20 20  20 20 20 20 4d 20 2d 20  |p.          M - |
000005d0  44 6f 77 6e 0d 20 20 20  20 20 20 20 20 20 20 4c  |Down.          L|
000005e0  20 2d 20 50 75 74 20 62  6c 6f 63 6b 0d 20 20 20  | - Put block.   |
000005f0  20 3c 53 50 41 43 45 3e  20 2d 20 52 65 6d 6f 76  | <SPACE> - Remov|
00000600  65 20 62 6c 6f 63 6b 0d  0d 20 20 20 20 20 54 68  |e block..     Th|
00000610  65 72 65 20 61 72 65 20  32 30 20 6c 65 76 65 6c  |ere are 20 level|
00000620  73 20 69 6e 20 74 6f 74  61 6c 2c 20 61 6c 6c 20  |s in total, all |
00000630  6f 66 20 77 68 69 63 68  20 68 61 76 65 20 62 65  |of which have be|
00000640  65 6e 20 70 72 6f 76 65  6e 20 0d 74 6f 20 62 65  |en proven .to be|
00000650  20 70 6f 73 73 69 62 6c  65 2e 20 45 76 65 6e 20  | possible. Even |
00000660  69 66 20 79 6f 75 20 74  68 69 6e 6b 20 79 6f 75  |if you think you|
00000670  20 68 61 76 65 20 67 6f  74 20 6d 6f 72 65 20 6d  | have got more m|
00000680  6f 6e 65 79 20 74 68 61  6e 20 0d 79 6f 75 20 63  |oney than .you c|
00000690  6f 75 6c 64 20 70 6f 73  73 69 62 6c 79 20 6e 65  |ould possibly ne|
000006a0  65 64 2c 20 79 6f 75 20  73 68 6f 75 6c 64 20 73  |ed, you should s|
000006b0  74 69 6c 6c 20 22 65 61  74 22 20 61 73 20 6d 61  |till "eat" as ma|
000006c0  6e 79 20 62 6c 6f 63 6b  73 20 61 73 20 0d 70 6f  |ny blocks as .po|
000006d0  73 73 69 62 6c 65 2c 20  61 6e 64 20 6e 6f 74 20  |ssible, and not |
000006e0  77 61 73 74 65 20 79 6f  75 72 20 63 72 65 64 69  |waste your credi|
000006f0  74 73 2c 20 62 65 63 61  75 73 65 20 74 68 65 20  |ts, because the |
00000700  6c 61 73 74 20 66 65 77  20 6c 65 76 65 6c 73 20  |last few levels |
00000710  0d 6e 65 65 64 20 61 20  6c 6f 74 20 6f 66 20 6d  |.need a lot of m|
00000720  6f 6e 65 79 20 74 6f 20  63 6f 6d 70 6c 65 74 65  |oney to complete|
00000730  2e 0d 0d 4e 4f 54 45 3a  20 42 6f 75 6e 63 65 20  |...NOTE: Bounce |
00000740  75 73 65 73 20 61 6c 6c  20 6d 65 6d 6f 72 79 20  |uses all memory |
00000750  66 72 6f 6d 20 26 30 41  30 30 20 75 70 77 61 72  |from &0A00 upwar|
00000760  64 73 2e 20 54 68 69 73  20 77 69 6c 6c 20 63 61  |ds. This will ca|
00000770  75 73 65 20 0d 74 68 65  20 64 69 73 63 20 77 6f  |use .the disc wo|
00000780  72 6b 73 70 61 63 65 20  74 6f 20 62 65 63 6f 6d  |rkspace to becom|
00000790  65 20 63 6f 72 72 75 70  74 65 64 2c 20 61 6e 64  |e corrupted, and|
000007a0  20 73 6f 20 61 66 74 65  72 20 79 6f 75 20 71 75  | so after you qu|
000007b0  69 74 20 74 68 65 20 0d  70 72 6f 67 72 61 6d 20  |it the .program |
000007c0  79 6f 75 20 6d 75 73 74  20 72 65 73 65 74 20 74  |you must reset t|
000007d0  68 65 20 63 6f 6d 70 75  74 65 72 20 62 65 66 6f  |he computer befo|
000007e0  72 65 20 70 65 72 66 6f  72 6d 69 6e 67 20 61 6e  |re performing an|
000007f0  79 20 64 69 73 63 20 0d  6f 70 65 72 61 74 69 6f  |y disc .operatio|
00000800  6e 73 2e 20 54 68 65 20  75 73 65 20 6f 66 20 70  |ns. The use of p|
00000810  61 67 65 20 26 30 44 30  30 20 6d 61 79 20 63 61  |age &0D00 may ca|
00000820  75 73 65 20 69 6e 63 6f  6d 70 61 74 69 62 69 6c  |use incompatibil|
00000830  69 74 79 20 77 69 74 68  20 0d 73 6f 6d 65 20 68  |ity with .some h|
00000840  61 72 64 77 61 72 65 2c  20 77 68 69 63 68 20 79  |ardware, which y|
00000850  6f 75 20 6d 61 79 20 68  61 76 65 20 74 6f 20 72  |ou may have to r|
00000860  65 6d 6f 76 65 20 62 65  66 6f 72 65 20 72 75 6e  |emove before run|
00000870  6e 69 6e 67 20 74 68 65  20 0d 67 61 6d 65 2e 0d  |ning the .game..|
00000880  0d                                                |.|
00000881
Instruct/Bounce.m0
Instruct/Bounce.m1
Instruct/Bounce.m2
Instruct/Bounce.m4
Instruct/Bounce.m5