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INSTPROG
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn tapes » Commercial_Releases » box05_tape03a_acorn_white_magic_2_electron.wav |
Filename: | INSTPROG |
Read OK: | ✔ |
File size: | 1C16 bytes |
Load address: | 0E00 |
Exec address: | 8023 |
Duplicates
There are 2 duplicate copies of this file in the archive:
- AEW website » 4thdimension » 4thdimension_5_25_discs_White-Magic-2_HD-WM2.dsd » INSPROG
- Personal collection » Acorn ADFS disks » Electron » White_Magic_2.ADF » WMagic2/INSTPROG
- Personal collection » Acorn tapes » Commercial_Releases » box05_tape03a_acorn_white_magic_2_electron.wav » INSTPROG
File contents
20MODE5:HIMEM=&3800:VDU19,1,2;0;0;0;19,2,1;0;0;0;19,3,7;0;0;0;23,1,0;0;0;0;:VDU28,0,31,19,20:*LOAD "INSTGRAPH" 3000 25*LOAD "INSTFONT" B00 30FORl=0 TO 2 STEP 2:P%=&A00:[OPT l:.Prt:LDA &408:STA &70:LDA &409:STA &71:LDA&40C:STA &72:LDA &40D:STA &73:LDA#0:STA&74:LDY#0 40.Goprt:LDA (&70),Y:STA(&72),Y:INY:CPY#24:BNE Goprt 50LDY#0:LDA&70:CLC:ADC#24:STA&70:LDA&71:ADC#0:STA&71:LDA&72:CLC:ADC#64:STA &72:LDA&73:ADC#1:STA&73:INC &74:LDA&74:CMP #3:BNE Goprt:RTS 60.text:LDA&404:STA&72:LDA&405:STA&73:LDA#0:STA&77:STA&74:LDA#&9:STA&75:.GP:LDY&77:LDA(&74),Y:CMP#&D:BNE NOD:RTS:.NOD:SEC:SBC#32:STA&70:LDA#0:STA&71:ASL&70:ROL&71:CLC:ASL&70:ROL&71:CLC:ASL&70:ROL&71:LDA&70:CLC:ADC#0:STA&70:LDA&71:ADC#&B 61STA&71:LDY#0:.GPL:LDA(&70),Y:JSR ACOL:STA(&72),Y:INY:CPY#8:BNE GPL:LDA&72:CLC:ADC#8:STA&72:LDA&73:ADC#0:STA&73:INC&77:JMP GP 62.ACOL:STA&8B:CLC:LSRA:LSRA:LSRA:LSRA:ORA&8B:RTS 70]:NEXT 75PROCs("WHITE MAGIC 2",13,16):PROCs("INSTRUCTIONS",14,18) 80GOTO 180 90DEFPROCp(X%,Y%,A%):C%=&5800+(X%*8)+(Y%*320):B%=&3000+(A%*72):CALLPrt:ENDPROC 100DEFPROCg:FORL%=0 TO 36 STEP 3:PROCp(L%,6,47):NEXT:ENDPROC 110DEFPROCt($&900):CLS:FORQ%=&900 TO (&900+LEN($&900)):IF ?Q%>96 THEN ?Q%=?Q%-32:NEXT ELSE NEXT 120PROCs($&900,0,20):ENDPROC 170DEFPROCspc:PROCs("PRESS SPACE TO CONTINUE",8,31):REPEAT UNTIL INKEY(-99):PROCg:ENDPROC 175DEFPROCwall(D%):FORL%=2 TO 34 STEP 8:PROCp(L%,6,D%):D%=D%+1:NEXT:ENDPROC 176DEFPROCs($&900,X%,Y%):A%=&5800+(X%*8)+(Y%*320):CALLtext:ENDPROC 180FORL%=0 TO 36 STEP 3:FORK%=0 TO 12 STEP 3:PROCp(L%,K%,47):NEXT:NEXT 190PROCp(3,6,0):PROCp(13,6,8):PROCp(24,6,24):PROCp(34,6,16):PROCt("The four characters. The LEPRECHAUN, ENCHANTER, TITAN and WARRIOR respectively."):PROCspc 210PROCp(3,6,37):PROCp(13,6,41):PROCp(24,6,68):PROCp(34,6,64):PROCt("These are the characters weapons. The LEPRECHAUNS arrow, the ENCHANTERS fireball, the TITANS axe and the Warriors sword respectively."):PROCspc 220PROCp(13,6,45):PROCp(24,6,46):PROCt("These are doors. A key is needed to opena door. To open a door simply move against it."):PROCspc 230PROCp(18,6,49):PROCt("This is a key. Each key will open any one door. To take a key simply walk overit."):PROCspc 240PROCp(18,6,48):PROCt("This is food which will boost the characters health by 80 points. To take food just walk over it."):PROCspc 250PROCp(18,6,50):PROCt("This is a ghost. Ghosts can be killed bymissile fire or hand to hand combat. Ghosts come out of skeletons but can't take much damage."):PROCspc 260PROCp(18,6,54):PROCt("This is a guard. Guards can be killed bymissile fire or hand to hand combat. Guards come out of huts and are quite tough to kill."):PROCspc 270PROCp(18,6,58):PROCt("This is the trapdoor which leads down tothe next level. The trapdoor can only beopened when the master key and all of the treasure has been collected."):PROCspc 280PROCp(18,6,59):PROCt("This is a treasure chest. All of the treasure chests on a level must be collected before the trapdoor will open.To collect treasure just move over it."):PROCspc 290PROCp(18,6,60):PROCt("This is a cross of rejuvenation. When taken it will increase every characters health by 1000."):PROCspc 300PROCp(18,6,61):PROCt("This is a staff of speed. When taken by the character, it will enable the ENCHANTER, TITAN and Warrior to run as fast as the LEPRECHAUN. The effect will wear off before the next level."):PROCspc 310PROCp(18,6,62):PROCt("This is a magic orb which will reverse the effect of the staff of speed."):PROCspc 320PROCp(18,6,63):PROCt("This is an amulet of healing. When takenit will give the character in use a health of 4000."):PROCspc 360PROCp(13,6,85):PROCp(23,6,87):PROCt("These are skeletons. Ghosts will appear from skeletons. Skeletons can be destroyed by missiles of weapon strength4 or higher but not by hand to hand combat."):PROCspc 370PROCp(18,6,86):PROCp(8,6,128):PROCp(30,6,129):PROCt("These are spikes. Spikes will drain the characters health on contact."):PROCspc 380PROCp(18,6,88):PROCt("This is a guards hut. Guards will appearfrom here. Huts can be destroyed by missiles of weapon strength 7 or higher but not by hand to hand combat."):PROCspc 390PROCp(3,6,89):PROCp(13,6,90):PROCp(24,6,91):PROCp(34,6,92):PROCt("THESE ARE NARROWING PASSAGES. THEY CAN ONLY BE USED FROM THE WIDE END."):PROCspc 400D%=110:FORL%=3 TO 33 STEP 10:PROCp(L%,6,D%):D%=D%+1:NEXT:PROCt("These are sliders. Sliders will move in the direction of their arrow unless there is an obstruction. If the character blocks the path of a slider,") 410PROCs("IT WILL DRAIN HIS HEALTH.",0,24):PROCspc 420PROCp(18,6,93):PROCt("This is a stealer. Stealers will destroyall keys being carried on contact."):PROCspc 430PROCp(18,6,94):PROCt("This is a vortex. On contact, the left-most digit of the characters healthwill be moved right one place and the left-most digit will become 0. e.g. 2345 becomes 0245"):PROCspc 440PROCp(18,6,95):PROCt("This is a potion. To take a potion just walk over it."):PROCspc 450PROCp(18,6,96):PROCt("This is a magic shield. When taken, it will increase the characters armour value by 1 up to a maximum of 9."):PROCspc 460PROCp(18,6,97):PROCt("This is a magic sword. When taken, it will increase the characters weapon strength value by 1 up to a maximum of 9."):PROCspc 470PROCp(18,6,98):PROCt("This is a magic scroll. When taken, it will increase the characters magic valueby 1 up to a maximum of 9."):PROCspc 480PROCp(18,6,99):PROCt("This is a cask of beer. The TITAN can push casks into any empty space."):PROCspc 490PROCp(18,6,100):PROCt("These are vines. Only the Warrior can cut her way through these."):PROCspc 500PROCp(18,6,101):PROCt("This is a magic pentagram. Only the ENCHANTER can cross this."):PROCspc 510PROCp(15,6,102):PROCp(22,6,103):PROCt("These are logs. Only the LEPRECHAUN can climb over these."):PROCspc 520PROCp(18,6,104):PROCt("This is a time pill. When taken it will reset the timer to its initial value."):PROCspc 530PROCp(18,6,105):PROCt("This is a bomb. When touched it will explode, hurting the character and destroying whatever is directly north, south, east and west of it."):PROCspc 540PROCp(18,6,106):PROCt("This is an ammo box. When taken it will increase the number of weapons the character can fire by 1 up to a maximum of 3."):PROCspc 550PROCp(18,6,107):PROCt("This is a teleporter. When touched it will move the character to somewhere on the same level and will destroy itself."):PROCspc 560PROCp(18,6,108):PROCt("This is fungus. Fungus will grow into any empty space. Fungus can be walked through but will drain the characters health."):PROCspc 570PROCp(18,6,109):PROCt("This is a spellbook. When taken it will make the second-left most digit of the characters health equal the right-most digit and the left-most digit equal 0. e.g. 2345 becomes 0545"):PROCspc 580PROCp(18,6,114):PROCt("This is poisoned food. When taken it will reduce the characters health by 40."):PROCspc 590PROCp(18,6,115):PROCt("This is a cursed ring. When taken it will give the following effects :-"):PROCs("LEPRECHAUN - ARMOUR VALUE = 1",0,23):PROCs("ENCHANTER - WEAPON STRENGTH = 1",0,24):PROCs("WARRIOR - NUMBER OF WEAPONS = 1",0,25) 591PROCs("TITAN - MAGIC VALUE = 1",0,26):PROCspc 610PROCp(18,6,118):PROCt("This is the master key. This must be taken to open the trap door."):PROCspc 630PROCp(13,6,130):PROCp(26,6,131):PROCt("THESE ARE SPRUNG BUFFERS. SLIDERS AND MISSILES WILL BOUNCE OFF THESE AND RETURN IN THE OPPOSITE DIRECTION."):PROCspc 660CLS:PROCs("WANT TO SEE THEM AGAIN (Y/N) ?",0,20) 665IF INKEY(-69) THEN 190 670IF INKEY(-86) THEN 700 680GOTO 665 700: 710MODE6:VDU23,1,0;0;0;0;:PRINTTAB(13,1);"WHITE MAGIC 2";TAB(6,10);"The game is now loading"'''''' 720CHAIN "MAGIC2GAME"
j�5:�=&3800:�19,1,2;0;0;0;19,2,1;0;0;0;19,3,7;0;0;0;23,1,0;0;0;0;:�28,0,31,19,20:*LOAD "INSTGRAPH" 3000 *LOAD "INSTFONT" B00 z�l=0 � 2 � 2:P%=&A00:[OPT l:.Prt:LDA &408:STA &70:LDA &409:STA &71:LDA&40C:STA &72:LDA &40D:STA &73:LDA#0:STA&74:LDY#0 (6.Goprt:LDA (&70),Y:STA(&72),Y:INY:CPY#24:BNE Goprt 2�LDY#0:LDA&70:CLC:ADC#24:STA&70:LDA&71:ADC#0:STA&71:LDA&72:CLC:ADC#64:STA &72:LDA&73:ADC#1:STA&73:INC &74:LDA&74:CMP #3:BNE Goprt:RTS <�.text:LDA&404:STA&72:LDA&405:STA&73:LDA#0:STA&77:STA&74:LDA#&9:STA&75:.GP:LDY&77:LDA(&74),Y:CMP#&D:BNE NOD:RTS:.NOD:SEC:SBC#32:STA&70:LDA#0:STA&71:ASL&70:ROL&71:CLC:ASL&70:ROL&71:CLC:ASL&70:ROL&71:LDA&70:CLC:ADC#0:STA&70:LDA&71:ADC#&B =�STA&71:LDY#0:.GPL:LDA(&70),Y:JSR ACOL:STA(&72),Y:INY:CPY#8:BNE GPL:LDA&72:CLC:ADC#8:STA&72:LDA&73:ADC#0:STA&73:INC&77:JMP GP >2.ACOL:STA&8B:CLC:LSRA:LSRA:LSRA:LSRA:�A&8B:RTS F]:� K7�s("WHITE MAGIC 2",13,16):�s("INSTRUCTIONS",14,18) P � �tt@ ZB��p(X%,Y%,A%):C%=&5800+(X%*8)+(Y%*320):B%=&3000+(A%*72):�Prt:� d&��g:�L%=0 � 36 � 3:�p(L%,6,47):�:� nG��t($&900):�:�Q%=&900 � (&900+�($&900)):� ?Q%>96 � ?Q%=?Q%-32:� � � x�s($&900,0,20):� �<��spc:�s("PRESS SPACE TO CONTINUE",8,31):� � �(-99):�g:� �5��wall(D%):�L%=2 � 34 � 8:�p(L%,6,D%):D%=D%+1:�:� �5��s($&900,X%,Y%):A%=&5800+(X%*8)+(Y%*320):�text:� �2�L%=0 � 36 � 3:�K%=0 � 12 � 3:�p(L%,K%,47):�:� ���p(3,6,0):�p(13,6,8):�p(24,6,24):�p(34,6,16):�t("The four characters. The LEPRECHAUN, ENCHANTER, TITAN and WARRIOR respectively."):�spc ���p(3,6,37):�p(13,6,41):�p(24,6,68):�p(34,6,64):�t("These are the characters weapons. The LEPRECHAUNS arrow, the ENCHANTERS fireball, the TITANS axe and the Warriors sword respectively."):�spc ܂�p(13,6,45):�p(24,6,46):�t("These are doors. A key is needed to opena door. To open a door simply move against it."):�spc �n�p(18,6,49):�t("This is a key. Each key will open any one door. To take a key simply walk overit."):�spc ��p(18,6,48):�t("This is food which will boost the characters health by 80 points. To take food just walk over it."):�spc ���p(18,6,50):�t("This is a ghost. Ghosts can be killed bymissile fire or hand to hand combat. Ghosts come out of skeletons but can't take much damage."):�spc ��p(18,6,54):�t("This is a guard. Guards can be killed bymissile fire or hand to hand combat. Guards come out of huts and are quite tough to kill."):�spc ��p(18,6,58):�t("This is the trapdoor which leads down tothe next level. The trapdoor can only beopened when the master key and all of the treasure has been collected."):�spc ��p(18,6,59):�t("This is a treasure chest. All of the treasure chests on a level must be collected before the trapdoor will open.To collect treasure just move over it."):�spc "z�p(18,6,60):�t("This is a cross of rejuvenation. When taken it will increase every characters health by 1000."):�spc ,��p(18,6,61):�t("This is a staff of speed. When taken by the character, it will enable the ENCHANTER, TITAN and Warrior to run as fast as the LEPRECHAUN. The effect will wear off before the next level."):�spc 6d�p(18,6,62):�t("This is a magic orb which will reverse the effect of the staff of speed."):�spc @z�p(18,6,63):�t("This is an amulet of healing. When takenit will give the character in use a health of 4000."):�spc h��p(13,6,85):�p(23,6,87):�t("These are skeletons. Ghosts will appear from skeletons. Skeletons can be destroyed by missiles of weapon strength4 or higher but not by hand to hand combat."):�spc ry�p(18,6,86):�p(8,6,128):�p(30,6,129):�t("These are spikes. Spikes will drain the characters health on contact."):�spc |��p(18,6,88):�t("This is a guards hut. Guards will appearfrom here. Huts can be destroyed by missiles of weapon strength 7 or higher but not by hand to hand combat."):�spc ���p(3,6,89):�p(13,6,90):�p(24,6,91):�p(34,6,92):�t("THESE ARE NARROWING PASSAGES. THEY CAN ONLY BE USED FROM THE WIDE END."):�spc ��D%=110:�L%=3 � 33 � 10:�p(L%,6,D%):D%=D%+1:�:�t("These are sliders. Sliders will move in the direction of their arrow unless there is an obstruction. If the character blocks the path of a slider,") �-�s("IT WILL DRAIN HIS HEALTH.",0,24):�spc �e�p(18,6,93):�t("This is a stealer. Stealers will destroyall keys being carried on contact."):�spc ���p(18,6,94):�t("This is a vortex. On contact, the left-most digit of the characters healthwill be moved right one place and the left-most digit will become 0. e.g. 2345 becomes 0245"):�spc �P�p(18,6,95):�t("This is a potion. To take a potion just walk over it."):�spc �p(18,6,96):�t("This is a magic shield. When taken, it will increase the characters armour value by 1 up to a maximum of 9."):�spc ̕�p(18,6,97):�t("This is a magic sword. When taken, it will increase the characters weapon strength value by 1 up to a maximum of 9."):�spc օ�p(18,6,98):�t("This is a magic scroll. When taken, it will increase the characters magic valueby 1 up to a maximum of 9."):�spc �c�p(18,6,99):�t("This is a cask of beer. The TITAN can push casks into any empty space."):�spc �^�p(18,6,100):�t("These are vines. Only the Warrior can cut her way through these."):�spc �]�p(18,6,101):�t("This is a magic pentagram. Only the ENCHANTER can cross this."):�spc �b�p(15,6,102):�p(22,6,103):�t("These are logs. Only the LEPRECHAUN can climb over these."):�spc i�p(18,6,104):�t("This is a time pill. When taken it will reset the timer to its initial value."):�spc ��p(18,6,105):�t("This is a bomb. When touched it will explode, hurting the character and destroying whatever is directly north, south, east and west of it."):�spc ��p(18,6,106):�t("This is an ammo box. When taken it will increase the number of weapons the character can fire by 1 up to a maximum of 3."):�spc &��p(18,6,107):�t("This is a teleporter. When touched it will move the character to somewhere on the same level and will destroy itself."):�spc 0��p(18,6,108):�t("This is fungus. Fungus will grow into any empty space. Fungus can be walked through but will drain the characters health."):�spc :��p(18,6,109):�t("This is a spellbook. When taken it will make the second-left most digit of the characters health equal the right-most digit and the left-most digit equal 0. e.g. 2345 becomes 0545"):�spc Dl�p(18,6,114):�t("This is poisoned food. When taken it will reduce the characters health by 40."):�spc N��p(18,6,115):�t("This is a cursed ring. When taken it will give the following effects :-"):�s("LEPRECHAUN - ARMOUR VALUE = 1",0,23):�s("ENCHANTER - WEAPON STRENGTH = 1",0,24):�s("WARRIOR - NUMBER OF WEAPONS = 1",0,25) O+�s("TITAN - MAGIC VALUE = 1",0,26):�spc b`�p(18,6,118):�t("This is the master key. This must be taken to open the trap door."):�spc v��p(13,6,130):�p(26,6,131):�t("THESE ARE SPRUNG BUFFERS. SLIDERS AND MISSILES WILL BOUNCE OFF THESE AND RETURN IN THE OPPOSITE DIRECTION."):�spc �/�:�s("WANT TO SEE THEM AGAIN (Y/N) ?",0,20) �� �(-69) � �t~@ �� �(-86) � �t|B � � �tYB �: �T�6:�23,1,0;0;0;0;:�13,1);"WHITE MAGIC 2";�6,10);"The game is now loading"'''''' �� "MAGIC2GAME" �
00000000 0d 00 14 6a eb 35 3a d3 3d 26 33 38 30 30 3a ef |...j.5:.=&3800:.| 00000010 31 39 2c 31 2c 32 3b 30 3b 30 3b 30 3b 31 39 2c |19,1,2;0;0;0;19,| 00000020 32 2c 31 3b 30 3b 30 3b 30 3b 31 39 2c 33 2c 37 |2,1;0;0;0;19,3,7| 00000030 3b 30 3b 30 3b 30 3b 32 33 2c 31 2c 30 3b 30 3b |;0;0;0;23,1,0;0;| 00000040 30 3b 30 3b 3a ef 32 38 2c 30 2c 33 31 2c 31 39 |0;0;:.28,0,31,19| 00000050 2c 32 30 3a 2a 4c 4f 41 44 20 22 49 4e 53 54 47 |,20:*LOAD "INSTG| 00000060 52 41 50 48 22 20 33 30 30 30 0d 00 19 18 2a 4c |RAPH" 3000....*L| 00000070 4f 41 44 20 22 49 4e 53 54 46 4f 4e 54 22 20 42 |OAD "INSTFONT" B| 00000080 30 30 0d 00 1e 7a e3 6c 3d 30 20 b8 20 32 20 88 |00...z.l=0 . 2 .| 00000090 20 32 3a 50 25 3d 26 41 30 30 3a 5b 4f 50 54 20 | 2:P%=&A00:[OPT | 000000a0 6c 3a 2e 50 72 74 3a 4c 44 41 20 26 34 30 38 3a |l:.Prt:LDA &408:| 000000b0 53 54 41 20 26 37 30 3a 4c 44 41 20 26 34 30 39 |STA &70:LDA &409| 000000c0 3a 53 54 41 20 26 37 31 3a 4c 44 41 26 34 30 43 |:STA &71:LDA&40C| 000000d0 3a 53 54 41 20 26 37 32 3a 4c 44 41 20 26 34 30 |:STA &72:LDA &40| 000000e0 44 3a 53 54 41 20 26 37 33 3a 4c 44 41 23 30 3a |D:STA &73:LDA#0:| 000000f0 53 54 41 26 37 34 3a 4c 44 59 23 30 0d 00 28 36 |STA&74:LDY#0..(6| 00000100 2e 47 6f 70 72 74 3a 4c 44 41 20 28 26 37 30 29 |.Goprt:LDA (&70)| 00000110 2c 59 3a 53 54 41 28 26 37 32 29 2c 59 3a 49 4e |,Y:STA(&72),Y:IN| 00000120 59 3a 43 50 59 23 32 34 3a 42 4e 45 20 47 6f 70 |Y:CPY#24:BNE Gop| 00000130 72 74 0d 00 32 88 4c 44 59 23 30 3a 4c 44 41 26 |rt..2.LDY#0:LDA&| 00000140 37 30 3a 43 4c 43 3a 41 44 43 23 32 34 3a 53 54 |70:CLC:ADC#24:ST| 00000150 41 26 37 30 3a 4c 44 41 26 37 31 3a 41 44 43 23 |A&70:LDA&71:ADC#| 00000160 30 3a 53 54 41 26 37 31 3a 4c 44 41 26 37 32 3a |0:STA&71:LDA&72:| 00000170 43 4c 43 3a 41 44 43 23 36 34 3a 53 54 41 20 26 |CLC:ADC#64:STA &| 00000180 37 32 3a 4c 44 41 26 37 33 3a 41 44 43 23 31 3a |72:LDA&73:ADC#1:| 00000190 53 54 41 26 37 33 3a 49 4e 43 20 26 37 34 3a 4c |STA&73:INC &74:L| 000001a0 44 41 26 37 34 3a 43 4d 50 20 23 33 3a 42 4e 45 |DA&74:CMP #3:BNE| 000001b0 20 47 6f 70 72 74 3a 52 54 53 0d 00 3c ee 2e 74 | Goprt:RTS..<..t| 000001c0 65 78 74 3a 4c 44 41 26 34 30 34 3a 53 54 41 26 |ext:LDA&404:STA&| 000001d0 37 32 3a 4c 44 41 26 34 30 35 3a 53 54 41 26 37 |72:LDA&405:STA&7| 000001e0 33 3a 4c 44 41 23 30 3a 53 54 41 26 37 37 3a 53 |3:LDA#0:STA&77:S| 000001f0 54 41 26 37 34 3a 4c 44 41 23 26 39 3a 53 54 41 |TA&74:LDA#&9:STA| 00000200 26 37 35 3a 2e 47 50 3a 4c 44 59 26 37 37 3a 4c |&75:.GP:LDY&77:L| 00000210 44 41 28 26 37 34 29 2c 59 3a 43 4d 50 23 26 44 |DA(&74),Y:CMP#&D| 00000220 3a 42 4e 45 20 4e 4f 44 3a 52 54 53 3a 2e 4e 4f |:BNE NOD:RTS:.NO| 00000230 44 3a 53 45 43 3a 53 42 43 23 33 32 3a 53 54 41 |D:SEC:SBC#32:STA| 00000240 26 37 30 3a 4c 44 41 23 30 3a 53 54 41 26 37 31 |&70:LDA#0:STA&71| 00000250 3a 41 53 4c 26 37 30 3a 52 4f 4c 26 37 31 3a 43 |:ASL&70:ROL&71:C| 00000260 4c 43 3a 41 53 4c 26 37 30 3a 52 4f 4c 26 37 31 |LC:ASL&70:ROL&71| 00000270 3a 43 4c 43 3a 41 53 4c 26 37 30 3a 52 4f 4c 26 |:CLC:ASL&70:ROL&| 00000280 37 31 3a 4c 44 41 26 37 30 3a 43 4c 43 3a 41 44 |71:LDA&70:CLC:AD| 00000290 43 23 30 3a 53 54 41 26 37 30 3a 4c 44 41 26 37 |C#0:STA&70:LDA&7| 000002a0 31 3a 41 44 43 23 26 42 0d 00 3d 80 53 54 41 26 |1:ADC#&B..=.STA&| 000002b0 37 31 3a 4c 44 59 23 30 3a 2e 47 50 4c 3a 4c 44 |71:LDY#0:.GPL:LD| 000002c0 41 28 26 37 30 29 2c 59 3a 4a 53 52 20 41 43 4f |A(&70),Y:JSR ACO| 000002d0 4c 3a 53 54 41 28 26 37 32 29 2c 59 3a 49 4e 59 |L:STA(&72),Y:INY| 000002e0 3a 43 50 59 23 38 3a 42 4e 45 20 47 50 4c 3a 4c |:CPY#8:BNE GPL:L| 000002f0 44 41 26 37 32 3a 43 4c 43 3a 41 44 43 23 38 3a |DA&72:CLC:ADC#8:| 00000300 53 54 41 26 37 32 3a 4c 44 41 26 37 33 3a 41 44 |STA&72:LDA&73:AD| 00000310 43 23 30 3a 53 54 41 26 37 33 3a 49 4e 43 26 37 |C#0:STA&73:INC&7| 00000320 37 3a 4a 4d 50 20 47 50 0d 00 3e 32 2e 41 43 4f |7:JMP GP..>2.ACO| 00000330 4c 3a 53 54 41 26 38 42 3a 43 4c 43 3a 4c 53 52 |L:STA&8B:CLC:LSR| 00000340 41 3a 4c 53 52 41 3a 4c 53 52 41 3a 4c 53 52 41 |A:LSRA:LSRA:LSRA| 00000350 3a 84 41 26 38 42 3a 52 54 53 0d 00 46 07 5d 3a |:.A&8B:RTS..F.]:| 00000360 ed 0d 00 4b 37 f2 73 28 22 57 48 49 54 45 20 20 |...K7.s("WHITE | 00000370 4d 41 47 49 43 20 32 22 2c 31 33 2c 31 36 29 3a |MAGIC 2",13,16):| 00000380 f2 73 28 22 49 4e 53 54 52 55 43 54 49 4f 4e 53 |.s("INSTRUCTIONS| 00000390 22 2c 31 34 2c 31 38 29 0d 00 50 0a e5 20 8d 74 |",14,18)..P.. .t| 000003a0 74 40 0d 00 5a 42 dd f2 70 28 58 25 2c 59 25 2c |t@..ZB..p(X%,Y%,| 000003b0 41 25 29 3a 43 25 3d 26 35 38 30 30 2b 28 58 25 |A%):C%=&5800+(X%| 000003c0 2a 38 29 2b 28 59 25 2a 33 32 30 29 3a 42 25 3d |*8)+(Y%*320):B%=| 000003d0 26 33 30 30 30 2b 28 41 25 2a 37 32 29 3a d6 50 |&3000+(A%*72):.P| 000003e0 72 74 3a e1 0d 00 64 26 dd f2 67 3a e3 4c 25 3d |rt:...d&..g:.L%=| 000003f0 30 20 b8 20 33 36 20 88 20 33 3a f2 70 28 4c 25 |0 . 36 . 3:.p(L%| 00000400 2c 36 2c 34 37 29 3a ed 3a e1 0d 00 6e 47 dd f2 |,6,47):.:...nG..| 00000410 74 28 24 26 39 30 30 29 3a db 3a e3 51 25 3d 26 |t($&900):.:.Q%=&| 00000420 39 30 30 20 b8 20 28 26 39 30 30 2b a9 28 24 26 |900 . (&900+.($&| 00000430 39 30 30 29 29 3a e7 20 3f 51 25 3e 39 36 20 8c |900)):. ?Q%>96 .| 00000440 20 3f 51 25 3d 3f 51 25 2d 33 32 3a ed 20 8b 20 | ?Q%=?Q%-32:. . | 00000450 ed 0d 00 78 14 f2 73 28 24 26 39 30 30 2c 30 2c |...x..s($&900,0,| 00000460 32 30 29 3a e1 0d 00 aa 3c dd f2 73 70 63 3a f2 |20):....<..spc:.| 00000470 73 28 22 50 52 45 53 53 20 53 50 41 43 45 20 54 |s("PRESS SPACE T| 00000480 4f 20 43 4f 4e 54 49 4e 55 45 22 2c 38 2c 33 31 |O CONTINUE",8,31| 00000490 29 3a f5 20 fd 20 a6 28 2d 39 39 29 3a f2 67 3a |):. . .(-99):.g:| 000004a0 e1 0d 00 af 35 dd f2 77 61 6c 6c 28 44 25 29 3a |....5..wall(D%):| 000004b0 e3 4c 25 3d 32 20 b8 20 33 34 20 88 20 38 3a f2 |.L%=2 . 34 . 8:.| 000004c0 70 28 4c 25 2c 36 2c 44 25 29 3a 44 25 3d 44 25 |p(L%,6,D%):D%=D%| 000004d0 2b 31 3a ed 3a e1 0d 00 b0 35 dd f2 73 28 24 26 |+1:.:....5..s($&| 000004e0 39 30 30 2c 58 25 2c 59 25 29 3a 41 25 3d 26 35 |900,X%,Y%):A%=&5| 000004f0 38 30 30 2b 28 58 25 2a 38 29 2b 28 59 25 2a 33 |800+(X%*8)+(Y%*3| 00000500 32 30 29 3a d6 74 65 78 74 3a e1 0d 00 b4 32 e3 |20):.text:....2.| 00000510 4c 25 3d 30 20 b8 20 33 36 20 88 20 33 3a e3 4b |L%=0 . 36 . 3:.K| 00000520 25 3d 30 20 b8 20 31 32 20 88 20 33 3a f2 70 28 |%=0 . 12 . 3:.p(| 00000530 4c 25 2c 4b 25 2c 34 37 29 3a ed 3a ed 0d 00 be |L%,K%,47):.:....| 00000540 99 f2 70 28 33 2c 36 2c 30 29 3a f2 70 28 31 33 |..p(3,6,0):.p(13| 00000550 2c 36 2c 38 29 3a f2 70 28 32 34 2c 36 2c 32 34 |,6,8):.p(24,6,24| 00000560 29 3a f2 70 28 33 34 2c 36 2c 31 36 29 3a f2 74 |):.p(34,6,16):.t| 00000570 28 22 54 68 65 20 66 6f 75 72 20 63 68 61 72 61 |("The four chara| 00000580 63 74 65 72 73 2e 20 54 68 65 20 4c 45 50 52 45 |cters. The LEPRE| 00000590 43 48 41 55 4e 2c 20 20 20 20 45 4e 43 48 41 4e |CHAUN, ENCHAN| 000005a0 54 45 52 2c 20 54 49 54 41 4e 20 61 6e 64 20 57 |TER, TITAN and W| 000005b0 41 52 52 49 4f 52 20 20 20 20 20 20 20 20 20 20 |ARRIOR | 000005c0 20 20 72 65 73 70 65 63 74 69 76 65 6c 79 2e 22 | respectively."| 000005d0 29 3a f2 73 70 63 0d 00 d2 d2 f2 70 28 33 2c 36 |):.spc.....p(3,6| 000005e0 2c 33 37 29 3a f2 70 28 31 33 2c 36 2c 34 31 29 |,37):.p(13,6,41)| 000005f0 3a f2 70 28 32 34 2c 36 2c 36 38 29 3a f2 70 28 |:.p(24,6,68):.p(| 00000600 33 34 2c 36 2c 36 34 29 3a f2 74 28 22 54 68 65 |34,6,64):.t("The| 00000610 73 65 20 61 72 65 20 74 68 65 20 63 68 61 72 61 |se are the chara| 00000620 63 74 65 72 73 20 77 65 61 70 6f 6e 73 2e 20 54 |cters weapons. T| 00000630 68 65 20 20 20 4c 45 50 52 45 43 48 41 55 4e 53 |he LEPRECHAUNS| 00000640 20 61 72 72 6f 77 2c 20 74 68 65 20 45 4e 43 48 | arrow, the ENCH| 00000650 41 4e 54 45 52 53 20 20 20 20 20 20 20 66 69 72 |ANTERS fir| 00000660 65 62 61 6c 6c 2c 20 74 68 65 20 54 49 54 41 4e |eball, the TITAN| 00000670 53 20 61 78 65 20 61 6e 64 20 74 68 65 20 20 20 |S axe and the | 00000680 20 20 20 20 20 57 61 72 72 69 6f 72 73 20 73 77 | Warriors sw| 00000690 6f 72 64 20 72 65 73 70 65 63 74 69 76 65 6c 79 |ord respectively| 000006a0 2e 22 29 3a f2 73 70 63 0d 00 dc 82 f2 70 28 31 |."):.spc.....p(1| 000006b0 33 2c 36 2c 34 35 29 3a f2 70 28 32 34 2c 36 2c |3,6,45):.p(24,6,| 000006c0 34 36 29 3a f2 74 28 22 54 68 65 73 65 20 61 72 |46):.t("These ar| 000006d0 65 20 64 6f 6f 72 73 2e 20 41 20 6b 65 79 20 69 |e doors. A key i| 000006e0 73 20 6e 65 65 64 65 64 20 74 6f 20 6f 70 65 6e |s needed to open| 000006f0 61 20 64 6f 6f 72 2e 20 54 6f 20 6f 70 65 6e 20 |a door. To open | 00000700 61 20 64 6f 6f 72 20 73 69 6d 70 6c 79 20 6d 6f |a door simply mo| 00000710 76 65 20 20 20 20 20 20 61 67 61 69 6e 73 74 20 |ve against | 00000720 69 74 2e 22 29 3a f2 73 70 63 0d 00 e6 6e f2 70 |it."):.spc...n.p| 00000730 28 31 38 2c 36 2c 34 39 29 3a f2 74 28 22 54 68 |(18,6,49):.t("Th| 00000740 69 73 20 69 73 20 61 20 6b 65 79 2e 20 45 61 63 |is is a key. Eac| 00000750 68 20 6b 65 79 20 77 69 6c 6c 20 6f 70 65 6e 20 |h key will open | 00000760 61 6e 79 20 20 20 6f 6e 65 20 64 6f 6f 72 2e 20 |any one door. | 00000770 54 6f 20 74 61 6b 65 20 61 20 6b 65 79 20 73 69 |To take a key si| 00000780 6d 70 6c 79 20 77 61 6c 6b 20 6f 76 65 72 69 74 |mply walk overit| 00000790 2e 22 29 3a f2 73 70 63 0d 00 f0 82 f2 70 28 31 |."):.spc.....p(1| 000007a0 38 2c 36 2c 34 38 29 3a f2 74 28 22 54 68 69 73 |8,6,48):.t("This| 000007b0 20 69 73 20 66 6f 6f 64 20 77 68 69 63 68 20 77 | is food which w| 000007c0 69 6c 6c 20 62 6f 6f 73 74 20 74 68 65 20 20 20 |ill boost the | 000007d0 20 20 20 20 63 68 61 72 61 63 74 65 72 73 20 68 | characters h| 000007e0 65 61 6c 74 68 20 62 79 20 38 30 20 70 6f 69 6e |ealth by 80 poin| 000007f0 74 73 2e 20 54 6f 20 74 61 6b 65 20 66 6f 6f 64 |ts. To take food| 00000800 20 6a 75 73 74 20 77 61 6c 6b 20 6f 76 65 72 20 | just walk over | 00000810 69 74 2e 22 29 3a f2 73 70 63 0d 00 fa a4 f2 70 |it."):.spc.....p| 00000820 28 31 38 2c 36 2c 35 30 29 3a f2 74 28 22 54 68 |(18,6,50):.t("Th| 00000830 69 73 20 69 73 20 61 20 67 68 6f 73 74 2e 20 47 |is is a ghost. G| 00000840 68 6f 73 74 73 20 63 61 6e 20 62 65 20 6b 69 6c |hosts can be kil| 00000850 6c 65 64 20 62 79 6d 69 73 73 69 6c 65 20 66 69 |led bymissile fi| 00000860 72 65 20 6f 72 20 68 61 6e 64 20 74 6f 20 68 61 |re or hand to ha| 00000870 6e 64 20 63 6f 6d 62 61 74 2e 20 20 20 20 47 68 |nd combat. Gh| 00000880 6f 73 74 73 20 63 6f 6d 65 20 6f 75 74 20 6f 66 |osts come out of| 00000890 20 73 6b 65 6c 65 74 6f 6e 73 20 62 75 74 20 63 | skeletons but c| 000008a0 61 6e 27 74 20 20 74 61 6b 65 20 6d 75 63 68 20 |an't take much | 000008b0 64 61 6d 61 67 65 2e 22 29 3a f2 73 70 63 0d 01 |damage."):.spc..| 000008c0 04 a1 f2 70 28 31 38 2c 36 2c 35 34 29 3a f2 74 |...p(18,6,54):.t| 000008d0 28 22 54 68 69 73 20 69 73 20 61 20 67 75 61 72 |("This is a guar| 000008e0 64 2e 20 47 75 61 72 64 73 20 63 61 6e 20 62 65 |d. Guards can be| 000008f0 20 6b 69 6c 6c 65 64 20 62 79 6d 69 73 73 69 6c | killed bymissil| 00000900 65 20 66 69 72 65 20 6f 72 20 68 61 6e 64 20 74 |e fire or hand t| 00000910 6f 20 68 61 6e 64 20 63 6f 6d 62 61 74 2e 20 20 |o hand combat. | 00000920 20 20 47 75 61 72 64 73 20 63 6f 6d 65 20 6f 75 | Guards come ou| 00000930 74 20 6f 66 20 68 75 74 73 20 61 6e 64 20 61 72 |t of huts and ar| 00000940 65 20 71 75 69 74 65 20 20 20 74 6f 75 67 68 20 |e quite tough | 00000950 74 6f 20 6b 69 6c 6c 2e 22 29 3a f2 73 70 63 0d |to kill."):.spc.| 00000960 01 0e b3 f2 70 28 31 38 2c 36 2c 35 38 29 3a f2 |....p(18,6,58):.| 00000970 74 28 22 54 68 69 73 20 69 73 20 74 68 65 20 74 |t("This is the t| 00000980 72 61 70 64 6f 6f 72 20 77 68 69 63 68 20 6c 65 |rapdoor which le| 00000990 61 64 73 20 64 6f 77 6e 20 74 6f 74 68 65 20 6e |ads down tothe n| 000009a0 65 78 74 20 6c 65 76 65 6c 2e 20 54 68 65 20 74 |ext level. The t| 000009b0 72 61 70 64 6f 6f 72 20 63 61 6e 20 6f 6e 6c 79 |rapdoor can only| 000009c0 20 62 65 6f 70 65 6e 65 64 20 77 68 65 6e 20 74 | beopened when t| 000009d0 68 65 20 6d 61 73 74 65 72 20 6b 65 79 20 61 6e |he master key an| 000009e0 64 20 61 6c 6c 20 6f 66 20 20 20 74 68 65 20 74 |d all of the t| 000009f0 72 65 61 73 75 72 65 20 68 61 73 20 62 65 65 6e |reasure has been| 00000a00 20 63 6f 6c 6c 65 63 74 65 64 2e 22 29 3a f2 73 | collected."):.s| 00000a10 70 63 0d 01 18 b9 f2 70 28 31 38 2c 36 2c 35 39 |pc.....p(18,6,59| 00000a20 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 20 |):.t("This is a | 00000a30 74 72 65 61 73 75 72 65 20 63 68 65 73 74 2e 20 |treasure chest. | 00000a40 41 6c 6c 20 6f 66 20 74 68 65 20 20 20 20 74 72 |All of the tr| 00000a50 65 61 73 75 72 65 20 63 68 65 73 74 73 20 6f 6e |easure chests on| 00000a60 20 61 20 6c 65 76 65 6c 20 6d 75 73 74 20 62 65 | a level must be| 00000a70 20 20 20 20 20 20 63 6f 6c 6c 65 63 74 65 64 20 | collected | 00000a80 62 65 66 6f 72 65 20 74 68 65 20 74 72 61 70 64 |before the trapd| 00000a90 6f 6f 72 20 77 69 6c 6c 20 6f 70 65 6e 2e 54 6f |oor will open.To| 00000aa0 20 63 6f 6c 6c 65 63 74 20 74 72 65 61 73 75 72 | collect treasur| 00000ab0 65 20 6a 75 73 74 20 6d 6f 76 65 20 6f 76 65 72 |e just move over| 00000ac0 20 69 74 2e 22 29 3a f2 73 70 63 0d 01 22 7a f2 | it."):.spc.."z.| 00000ad0 70 28 31 38 2c 36 2c 36 30 29 3a f2 74 28 22 54 |p(18,6,60):.t("T| 00000ae0 68 69 73 20 69 73 20 61 20 63 72 6f 73 73 20 6f |his is a cross o| 00000af0 66 20 72 65 6a 75 76 65 6e 61 74 69 6f 6e 2e 20 |f rejuvenation. | 00000b00 57 68 65 6e 20 20 20 74 61 6b 65 6e 20 69 74 20 |When taken it | 00000b10 77 69 6c 6c 20 69 6e 63 72 65 61 73 65 20 65 76 |will increase ev| 00000b20 65 72 79 20 63 68 61 72 61 63 74 65 72 73 20 68 |ery characters h| 00000b30 65 61 6c 74 68 20 62 79 20 31 30 30 30 2e 22 29 |ealth by 1000.")| 00000b40 3a f2 73 70 63 0d 01 2c da f2 70 28 31 38 2c 36 |:.spc..,..p(18,6| 00000b50 2c 36 31 29 3a f2 74 28 22 54 68 69 73 20 69 73 |,61):.t("This is| 00000b60 20 61 20 73 74 61 66 66 20 6f 66 20 73 70 65 65 | a staff of spee| 00000b70 64 2e 20 57 68 65 6e 20 74 61 6b 65 6e 20 62 79 |d. When taken by| 00000b80 20 74 68 65 20 63 68 61 72 61 63 74 65 72 2c 20 | the character, | 00000b90 69 74 20 77 69 6c 6c 20 65 6e 61 62 6c 65 20 74 |it will enable t| 00000ba0 68 65 20 20 20 20 20 20 20 45 4e 43 48 41 4e 54 |he ENCHANT| 00000bb0 45 52 2c 20 54 49 54 41 4e 20 61 6e 64 20 57 61 |ER, TITAN and Wa| 00000bc0 72 72 69 6f 72 20 74 6f 20 72 75 6e 20 61 73 20 |rrior to run as | 00000bd0 20 66 61 73 74 20 61 73 20 74 68 65 20 4c 45 50 | fast as the LEP| 00000be0 52 45 43 48 41 55 4e 2e 20 54 68 65 20 65 66 66 |RECHAUN. The eff| 00000bf0 65 63 74 20 77 69 6c 6c 20 77 65 61 72 20 6f 66 |ect will wear of| 00000c00 66 20 62 65 66 6f 72 65 20 74 68 65 20 6e 65 78 |f before the nex| 00000c10 74 20 6c 65 76 65 6c 2e 22 29 3a f2 73 70 63 0d |t level."):.spc.| 00000c20 01 36 64 f2 70 28 31 38 2c 36 2c 36 32 29 3a f2 |.6d.p(18,6,62):.| 00000c30 74 28 22 54 68 69 73 20 69 73 20 61 20 6d 61 67 |t("This is a mag| 00000c40 69 63 20 6f 72 62 20 77 68 69 63 68 20 77 69 6c |ic orb which wil| 00000c50 6c 20 72 65 76 65 72 73 65 20 20 74 68 65 20 65 |l reverse the e| 00000c60 66 66 65 63 74 20 6f 66 20 74 68 65 20 73 74 61 |ffect of the sta| 00000c70 66 66 20 6f 66 20 73 70 65 65 64 2e 22 29 3a f2 |ff of speed."):.| 00000c80 73 70 63 0d 01 40 7a f2 70 28 31 38 2c 36 2c 36 |spc..@z.p(18,6,6| 00000c90 33 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 |3):.t("This is a| 00000ca0 6e 20 61 6d 75 6c 65 74 20 6f 66 20 68 65 61 6c |n amulet of heal| 00000cb0 69 6e 67 2e 20 57 68 65 6e 20 74 61 6b 65 6e 69 |ing. When takeni| 00000cc0 74 20 77 69 6c 6c 20 67 69 76 65 20 74 68 65 20 |t will give the | 00000cd0 63 68 61 72 61 63 74 65 72 20 69 6e 20 75 73 65 |character in use| 00000ce0 20 61 20 20 20 20 20 68 65 61 6c 74 68 20 6f 66 | a health of| 00000cf0 20 34 30 30 30 2e 22 29 3a f2 73 70 63 0d 01 68 | 4000."):.spc..h| 00000d00 ce f2 70 28 31 33 2c 36 2c 38 35 29 3a f2 70 28 |..p(13,6,85):.p(| 00000d10 32 33 2c 36 2c 38 37 29 3a f2 74 28 22 54 68 65 |23,6,87):.t("The| 00000d20 73 65 20 61 72 65 20 73 6b 65 6c 65 74 6f 6e 73 |se are skeletons| 00000d30 2e 20 47 68 6f 73 74 73 20 77 69 6c 6c 20 61 70 |. Ghosts will ap| 00000d40 70 65 61 72 20 66 72 6f 6d 20 73 6b 65 6c 65 74 |pear from skelet| 00000d50 6f 6e 73 2e 20 53 6b 65 6c 65 74 6f 6e 73 20 63 |ons. Skeletons c| 00000d60 61 6e 20 62 65 20 20 20 20 20 20 20 20 64 65 73 |an be des| 00000d70 74 72 6f 79 65 64 20 62 79 20 6d 69 73 73 69 6c |troyed by missil| 00000d80 65 73 20 6f 66 20 77 65 61 70 6f 6e 20 73 74 72 |es of weapon str| 00000d90 65 6e 67 74 68 34 20 6f 72 20 68 69 67 68 65 72 |ength4 or higher| 00000da0 20 62 75 74 20 6e 6f 74 20 62 79 20 68 61 6e 64 | but not by hand| 00000db0 20 74 6f 20 68 61 6e 64 20 20 20 20 20 63 6f 6d | to hand com| 00000dc0 62 61 74 2e 22 29 3a f2 73 70 63 0d 01 72 79 f2 |bat."):.spc..ry.| 00000dd0 70 28 31 38 2c 36 2c 38 36 29 3a f2 70 28 38 2c |p(18,6,86):.p(8,| 00000de0 36 2c 31 32 38 29 3a f2 70 28 33 30 2c 36 2c 31 |6,128):.p(30,6,1| 00000df0 32 39 29 3a f2 74 28 22 54 68 65 73 65 20 61 72 |29):.t("These ar| 00000e00 65 20 73 70 69 6b 65 73 2e 20 53 70 69 6b 65 73 |e spikes. Spikes| 00000e10 20 77 69 6c 6c 20 64 72 61 69 6e 20 74 68 65 20 | will drain the | 00000e20 63 68 61 72 61 63 74 65 72 73 20 68 65 61 6c 74 |characters healt| 00000e30 68 20 6f 6e 20 63 6f 6e 74 61 63 74 2e 22 29 3a |h on contact."):| 00000e40 f2 73 70 63 0d 01 7c b2 f2 70 28 31 38 2c 36 2c |.spc..|..p(18,6,| 00000e50 38 38 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 |88):.t("This is | 00000e60 61 20 67 75 61 72 64 73 20 68 75 74 2e 20 47 75 |a guards hut. Gu| 00000e70 61 72 64 73 20 77 69 6c 6c 20 61 70 70 65 61 72 |ards will appear| 00000e80 66 72 6f 6d 20 68 65 72 65 2e 20 48 75 74 73 20 |from here. Huts | 00000e90 63 61 6e 20 62 65 20 64 65 73 74 72 6f 79 65 64 |can be destroyed| 00000ea0 20 62 79 20 20 20 20 20 6d 69 73 73 69 6c 65 73 | by missiles| 00000eb0 20 6f 66 20 77 65 61 70 6f 6e 20 73 74 72 65 6e | of weapon stren| 00000ec0 67 74 68 20 37 20 6f 72 20 68 69 67 68 65 72 20 |gth 7 or higher | 00000ed0 62 75 74 20 6e 6f 74 20 62 79 20 68 61 6e 64 20 |but not by hand | 00000ee0 74 6f 20 68 61 6e 64 20 63 6f 6d 62 61 74 2e 22 |to hand combat."| 00000ef0 29 3a f2 73 70 63 0d 01 86 85 f2 70 28 33 2c 36 |):.spc.....p(3,6| 00000f00 2c 38 39 29 3a f2 70 28 31 33 2c 36 2c 39 30 29 |,89):.p(13,6,90)| 00000f10 3a f2 70 28 32 34 2c 36 2c 39 31 29 3a f2 70 28 |:.p(24,6,91):.p(| 00000f20 33 34 2c 36 2c 39 32 29 3a f2 74 28 22 54 48 45 |34,6,92):.t("THE| 00000f30 53 45 20 41 52 45 20 4e 41 52 52 4f 57 49 4e 47 |SE ARE NARROWING| 00000f40 20 50 41 53 53 41 47 45 53 2e 20 54 48 45 59 20 | PASSAGES. THEY | 00000f50 43 41 4e 20 20 4f 4e 4c 59 20 42 45 20 55 53 45 |CAN ONLY BE USE| 00000f60 44 20 46 52 4f 4d 20 54 48 45 20 57 49 44 45 20 |D FROM THE WIDE | 00000f70 45 4e 44 2e 22 29 3a f2 73 70 63 0d 01 90 d5 44 |END."):.spc....D| 00000f80 25 3d 31 31 30 3a e3 4c 25 3d 33 20 b8 20 33 33 |%=110:.L%=3 . 33| 00000f90 20 88 20 31 30 3a f2 70 28 4c 25 2c 36 2c 44 25 | . 10:.p(L%,6,D%| 00000fa0 29 3a 44 25 3d 44 25 2b 31 3a ed 3a f2 74 28 22 |):D%=D%+1:.:.t("| 00000fb0 54 68 65 73 65 20 61 72 65 20 73 6c 69 64 65 72 |These are slider| 00000fc0 73 2e 20 53 6c 69 64 65 72 73 20 77 69 6c 6c 20 |s. Sliders will | 00000fd0 6d 6f 76 65 20 69 6e 20 74 68 65 20 64 69 72 65 |move in the dire| 00000fe0 63 74 69 6f 6e 20 6f 66 20 74 68 65 69 72 20 61 |ction of their a| 00000ff0 72 72 6f 77 20 75 6e 6c 65 73 73 20 20 20 20 20 |rrow unless | 00001000 74 68 65 72 65 20 69 73 20 61 6e 20 6f 62 73 74 |there is an obst| 00001010 72 75 63 74 69 6f 6e 2e 20 49 66 20 74 68 65 20 |ruction. If the | 00001020 20 20 20 20 20 20 20 20 63 68 61 72 61 63 74 65 | characte| 00001030 72 20 62 6c 6f 63 6b 73 20 74 68 65 20 70 61 74 |r blocks the pat| 00001040 68 20 6f 66 20 61 20 73 6c 69 64 65 72 2c 22 29 |h of a slider,")| 00001050 0d 01 9a 2d f2 73 28 22 49 54 20 57 49 4c 4c 20 |...-.s("IT WILL | 00001060 44 52 41 49 4e 20 48 49 53 20 48 45 41 4c 54 48 |DRAIN HIS HEALTH| 00001070 2e 22 2c 30 2c 32 34 29 3a f2 73 70 63 0d 01 a4 |.",0,24):.spc...| 00001080 65 f2 70 28 31 38 2c 36 2c 39 33 29 3a f2 74 28 |e.p(18,6,93):.t(| 00001090 22 54 68 69 73 20 69 73 20 61 20 73 74 65 61 6c |"This is a steal| 000010a0 65 72 2e 20 53 74 65 61 6c 65 72 73 20 77 69 6c |er. Stealers wil| 000010b0 6c 20 64 65 73 74 72 6f 79 61 6c 6c 20 6b 65 79 |l destroyall key| 000010c0 73 20 62 65 69 6e 67 20 63 61 72 72 69 65 64 20 |s being carried | 000010d0 6f 6e 20 63 6f 6e 74 61 63 74 2e 22 29 3a f2 73 |on contact."):.s| 000010e0 70 63 0d 01 ae d1 f2 70 28 31 38 2c 36 2c 39 34 |pc.....p(18,6,94| 000010f0 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 20 |):.t("This is a | 00001100 76 6f 72 74 65 78 2e 20 4f 6e 20 63 6f 6e 74 61 |vortex. On conta| 00001110 63 74 2c 20 74 68 65 20 20 20 20 20 20 20 6c 65 |ct, the le| 00001120 66 74 2d 6d 6f 73 74 20 64 69 67 69 74 20 6f 66 |ft-most digit of| 00001130 20 74 68 65 20 63 68 61 72 61 63 74 65 72 73 20 | the characters | 00001140 68 65 61 6c 74 68 77 69 6c 6c 20 62 65 20 6d 6f |healthwill be mo| 00001150 76 65 64 20 72 69 67 68 74 20 6f 6e 65 20 70 6c |ved right one pl| 00001160 61 63 65 20 61 6e 64 20 74 68 65 20 20 20 6c 65 |ace and the le| 00001170 66 74 2d 6d 6f 73 74 20 64 69 67 69 74 20 77 69 |ft-most digit wi| 00001180 6c 6c 20 62 65 63 6f 6d 65 20 30 2e 20 20 20 20 |ll become 0. | 00001190 20 20 20 20 20 20 65 2e 67 2e 20 32 33 34 35 20 | e.g. 2345 | 000011a0 62 65 63 6f 6d 65 73 20 30 32 34 35 22 29 3a f2 |becomes 0245"):.| 000011b0 73 70 63 0d 01 b8 50 f2 70 28 31 38 2c 36 2c 39 |spc...P.p(18,6,9| 000011c0 35 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 |5):.t("This is a| 000011d0 20 70 6f 74 69 6f 6e 2e 20 54 6f 20 74 61 6b 65 | potion. To take| 000011e0 20 61 20 70 6f 74 69 6f 6e 20 6a 75 73 74 20 77 | a potion just w| 000011f0 61 6c 6b 20 6f 76 65 72 20 69 74 2e 22 29 3a f2 |alk over it."):.| 00001200 73 70 63 0d 01 c2 8b f2 70 28 31 38 2c 36 2c 39 |spc.....p(18,6,9| 00001210 36 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 |6):.t("This is a| 00001220 20 6d 61 67 69 63 20 73 68 69 65 6c 64 2e 20 57 | magic shield. W| 00001230 68 65 6e 20 74 61 6b 65 6e 2c 20 69 74 20 20 77 |hen taken, it w| 00001240 69 6c 6c 20 69 6e 63 72 65 61 73 65 20 74 68 65 |ill increase the| 00001250 20 63 68 61 72 61 63 74 65 72 73 20 61 72 6d 6f | characters armo| 00001260 75 72 20 20 20 20 20 76 61 6c 75 65 20 62 79 20 |ur value by | 00001270 31 20 75 70 20 74 6f 20 61 20 6d 61 78 69 6d 75 |1 up to a maximu| 00001280 6d 20 6f 66 20 39 2e 22 29 3a f2 73 70 63 0d 01 |m of 9."):.spc..| 00001290 cc 95 f2 70 28 31 38 2c 36 2c 39 37 29 3a f2 74 |...p(18,6,97):.t| 000012a0 28 22 54 68 69 73 20 69 73 20 61 20 6d 61 67 69 |("This is a magi| 000012b0 63 20 73 77 6f 72 64 2e 20 57 68 65 6e 20 74 61 |c sword. When ta| 000012c0 6b 65 6e 2c 20 69 74 20 20 20 77 69 6c 6c 20 69 |ken, it will i| 000012d0 6e 63 72 65 61 73 65 20 74 68 65 20 63 68 61 72 |ncrease the char| 000012e0 61 63 74 65 72 73 20 77 65 61 70 6f 6e 20 20 20 |acters weapon | 000012f0 20 20 73 74 72 65 6e 67 74 68 20 76 61 6c 75 65 | strength value| 00001300 20 62 79 20 31 20 75 70 20 74 6f 20 61 20 6d 61 | by 1 up to a ma| 00001310 78 69 6d 75 6d 20 6f 66 20 20 39 2e 22 29 3a f2 |ximum of 9."):.| 00001320 73 70 63 0d 01 d6 85 f2 70 28 31 38 2c 36 2c 39 |spc.....p(18,6,9| 00001330 38 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 |8):.t("This is a| 00001340 20 6d 61 67 69 63 20 73 63 72 6f 6c 6c 2e 20 57 | magic scroll. W| 00001350 68 65 6e 20 74 61 6b 65 6e 2c 20 69 74 20 20 77 |hen taken, it w| 00001360 69 6c 6c 20 69 6e 63 72 65 61 73 65 20 74 68 65 |ill increase the| 00001370 20 63 68 61 72 61 63 74 65 72 73 20 6d 61 67 69 | characters magi| 00001380 63 20 76 61 6c 75 65 62 79 20 31 20 75 70 20 74 |c valueby 1 up t| 00001390 6f 20 61 20 6d 61 78 69 6d 75 6d 20 6f 66 20 39 |o a maximum of 9| 000013a0 2e 22 29 3a f2 73 70 63 0d 01 e0 63 f2 70 28 31 |."):.spc...c.p(1| 000013b0 38 2c 36 2c 39 39 29 3a f2 74 28 22 54 68 69 73 |8,6,99):.t("This| 000013c0 20 69 73 20 61 20 63 61 73 6b 20 6f 66 20 62 65 | is a cask of be| 000013d0 65 72 2e 20 54 68 65 20 54 49 54 41 4e 20 63 61 |er. The TITAN ca| 000013e0 6e 20 20 20 70 75 73 68 20 63 61 73 6b 73 20 69 |n push casks i| 000013f0 6e 74 6f 20 61 6e 79 20 65 6d 70 74 79 20 73 70 |nto any empty sp| 00001400 61 63 65 2e 22 29 3a f2 73 70 63 0d 01 ea 5e f2 |ace."):.spc...^.| 00001410 70 28 31 38 2c 36 2c 31 30 30 29 3a f2 74 28 22 |p(18,6,100):.t("| 00001420 54 68 65 73 65 20 61 72 65 20 76 69 6e 65 73 2e |These are vines.| 00001430 20 4f 6e 6c 79 20 74 68 65 20 57 61 72 72 69 6f | Only the Warrio| 00001440 72 20 63 61 6e 20 20 20 63 75 74 20 68 65 72 20 |r can cut her | 00001450 77 61 79 20 74 68 72 6f 75 67 68 20 74 68 65 73 |way through thes| 00001460 65 2e 22 29 3a f2 73 70 63 0d 01 f4 5d f2 70 28 |e."):.spc...].p(| 00001470 31 38 2c 36 2c 31 30 31 29 3a f2 74 28 22 54 68 |18,6,101):.t("Th| 00001480 69 73 20 69 73 20 61 20 6d 61 67 69 63 20 70 65 |is is a magic pe| 00001490 6e 74 61 67 72 61 6d 2e 20 4f 6e 6c 79 20 74 68 |ntagram. Only th| 000014a0 65 20 20 20 20 20 45 4e 43 48 41 4e 54 45 52 20 |e ENCHANTER | 000014b0 63 61 6e 20 63 72 6f 73 73 20 74 68 69 73 2e 22 |can cross this."| 000014c0 29 3a f2 73 70 63 0d 01 fe 62 f2 70 28 31 35 2c |):.spc...b.p(15,| 000014d0 36 2c 31 30 32 29 3a f2 70 28 32 32 2c 36 2c 31 |6,102):.p(22,6,1| 000014e0 30 33 29 3a f2 74 28 22 54 68 65 73 65 20 61 72 |03):.t("These ar| 000014f0 65 20 6c 6f 67 73 2e 20 4f 6e 6c 79 20 74 68 65 |e logs. Only the| 00001500 20 4c 45 50 52 45 43 48 41 55 4e 20 63 61 6e 20 | LEPRECHAUN can | 00001510 63 6c 69 6d 62 20 6f 76 65 72 20 74 68 65 73 65 |climb over these| 00001520 2e 22 29 3a f2 73 70 63 0d 02 08 69 f2 70 28 31 |."):.spc...i.p(1| 00001530 38 2c 36 2c 31 30 34 29 3a f2 74 28 22 54 68 69 |8,6,104):.t("Thi| 00001540 73 20 69 73 20 61 20 74 69 6d 65 20 70 69 6c 6c |s is a time pill| 00001550 2e 20 57 68 65 6e 20 74 61 6b 65 6e 20 69 74 20 |. When taken it | 00001560 77 69 6c 6c 20 72 65 73 65 74 20 74 68 65 20 74 |will reset the t| 00001570 69 6d 65 72 20 74 6f 20 69 74 73 20 69 6e 69 74 |imer to its init| 00001580 69 61 6c 20 76 61 6c 75 65 2e 22 29 3a f2 73 70 |ial value."):.sp| 00001590 63 0d 02 12 af f2 70 28 31 38 2c 36 2c 31 30 35 |c.....p(18,6,105| 000015a0 29 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 20 |):.t("This is a | 000015b0 62 6f 6d 62 2e 20 57 68 65 6e 20 74 6f 75 63 68 |bomb. When touch| 000015c0 65 64 20 69 74 20 77 69 6c 6c 20 20 20 20 65 78 |ed it will ex| 000015d0 70 6c 6f 64 65 2c 20 68 75 72 74 69 6e 67 20 74 |plode, hurting t| 000015e0 68 65 20 63 68 61 72 61 63 74 65 72 20 61 6e 64 |he character and| 000015f0 20 20 20 20 20 20 64 65 73 74 72 6f 79 69 6e 67 | destroying| 00001600 20 77 68 61 74 65 76 65 72 20 69 73 20 64 69 72 | whatever is dir| 00001610 65 63 74 6c 79 20 6e 6f 72 74 68 2c 20 20 73 6f |ectly north, so| 00001620 75 74 68 2c 20 65 61 73 74 20 61 6e 64 20 77 65 |uth, east and we| 00001630 73 74 20 6f 66 20 69 74 2e 22 29 3a f2 73 70 63 |st of it."):.spc| 00001640 0d 02 1c 99 f2 70 28 31 38 2c 36 2c 31 30 36 29 |.....p(18,6,106)| 00001650 3a f2 74 28 22 54 68 69 73 20 69 73 20 61 6e 20 |:.t("This is an | 00001660 61 6d 6d 6f 20 62 6f 78 2e 20 57 68 65 6e 20 74 |ammo box. When t| 00001670 61 6b 65 6e 20 69 74 20 77 69 6c 6c 20 69 6e 63 |aken it will inc| 00001680 72 65 61 73 65 20 74 68 65 20 6e 75 6d 62 65 72 |rease the number| 00001690 20 6f 66 20 77 65 61 70 6f 6e 73 20 74 68 65 20 | of weapons the | 000016a0 20 20 20 20 20 63 68 61 72 61 63 74 65 72 20 63 | character c| 000016b0 61 6e 20 66 69 72 65 20 62 79 20 31 20 75 70 20 |an fire by 1 up | 000016c0 74 6f 20 61 20 6d 61 78 69 6d 75 6d 20 6f 66 20 |to a maximum of | 000016d0 33 2e 22 29 3a f2 73 70 63 0d 02 26 93 f2 70 28 |3."):.spc..&..p(| 000016e0 31 38 2c 36 2c 31 30 37 29 3a f2 74 28 22 54 68 |18,6,107):.t("Th| 000016f0 69 73 20 69 73 20 61 20 74 65 6c 65 70 6f 72 74 |is is a teleport| 00001700 65 72 2e 20 57 68 65 6e 20 74 6f 75 63 68 65 64 |er. When touched| 00001710 20 69 74 20 20 20 77 69 6c 6c 20 6d 6f 76 65 20 | it will move | 00001720 74 68 65 20 63 68 61 72 61 63 74 65 72 20 74 6f |the character to| 00001730 20 73 6f 6d 65 77 68 65 72 65 20 6f 6e 20 74 68 | somewhere on th| 00001740 65 20 73 61 6d 65 20 6c 65 76 65 6c 20 61 6e 64 |e same level and| 00001750 20 77 69 6c 6c 20 64 65 73 74 72 6f 79 20 69 74 | will destroy it| 00001760 73 65 6c 66 2e 22 29 3a f2 73 70 63 0d 02 30 9b |self."):.spc..0.| 00001770 f2 70 28 31 38 2c 36 2c 31 30 38 29 3a f2 74 28 |.p(18,6,108):.t(| 00001780 22 54 68 69 73 20 69 73 20 66 75 6e 67 75 73 2e |"This is fungus.| 00001790 20 46 75 6e 67 75 73 20 77 69 6c 6c 20 67 72 6f | Fungus will gro| 000017a0 77 20 69 6e 74 6f 20 20 20 61 6e 79 20 65 6d 70 |w into any emp| 000017b0 74 79 20 73 70 61 63 65 2e 20 46 75 6e 67 75 73 |ty space. Fungus| 000017c0 20 63 61 6e 20 62 65 20 77 61 6c 6b 65 64 20 20 | can be walked | 000017d0 20 74 68 72 6f 75 67 68 20 62 75 74 20 77 69 6c | through but wil| 000017e0 6c 20 64 72 61 69 6e 20 74 68 65 20 63 68 61 72 |l drain the char| 000017f0 61 63 74 65 72 73 20 20 20 68 65 61 6c 74 68 2e |acters health.| 00001800 22 29 3a f2 73 70 63 0d 02 3a d2 f2 70 28 31 38 |"):.spc..:..p(18| 00001810 2c 36 2c 31 30 39 29 3a f2 74 28 22 54 68 69 73 |,6,109):.t("This| 00001820 20 69 73 20 61 20 73 70 65 6c 6c 62 6f 6f 6b 2e | is a spellbook.| 00001830 20 57 68 65 6e 20 74 61 6b 65 6e 20 69 74 20 77 | When taken it w| 00001840 69 6c 6c 20 6d 61 6b 65 20 74 68 65 20 73 65 63 |ill make the sec| 00001850 6f 6e 64 2d 6c 65 66 74 20 6d 6f 73 74 20 64 69 |ond-left most di| 00001860 67 69 74 20 6f 66 20 74 68 65 20 20 63 68 61 72 |git of the char| 00001870 61 63 74 65 72 73 20 68 65 61 6c 74 68 20 65 71 |acters health eq| 00001880 75 61 6c 20 74 68 65 20 72 69 67 68 74 2d 6d 6f |ual the right-mo| 00001890 73 74 20 20 64 69 67 69 74 20 61 6e 64 20 74 68 |st digit and th| 000018a0 65 20 6c 65 66 74 2d 6d 6f 73 74 20 64 69 67 69 |e left-most digi| 000018b0 74 20 65 71 75 61 6c 20 30 2e 20 20 65 2e 67 2e |t equal 0. e.g.| 000018c0 20 32 33 34 35 20 62 65 63 6f 6d 65 73 20 30 35 | 2345 becomes 05| 000018d0 34 35 22 29 3a f2 73 70 63 0d 02 44 6c f2 70 28 |45"):.spc..Dl.p(| 000018e0 31 38 2c 36 2c 31 31 34 29 3a f2 74 28 22 54 68 |18,6,114):.t("Th| 000018f0 69 73 20 69 73 20 70 6f 69 73 6f 6e 65 64 20 66 |is is poisoned f| 00001900 6f 6f 64 2e 20 57 68 65 6e 20 74 61 6b 65 6e 20 |ood. When taken | 00001910 69 74 20 20 20 20 77 69 6c 6c 20 72 65 64 75 63 |it will reduc| 00001920 65 20 74 68 65 20 63 68 61 72 61 63 74 65 72 73 |e the characters| 00001930 20 68 65 61 6c 74 68 20 62 79 20 34 30 2e 22 29 | health by 40.")| 00001940 3a f2 73 70 63 0d 02 4e e0 f2 70 28 31 38 2c 36 |:.spc..N..p(18,6| 00001950 2c 31 31 35 29 3a f2 74 28 22 54 68 69 73 20 69 |,115):.t("This i| 00001960 73 20 61 20 63 75 72 73 65 64 20 72 69 6e 67 2e |s a cursed ring.| 00001970 20 57 68 65 6e 20 74 61 6b 65 6e 20 69 74 20 20 | When taken it | 00001980 20 20 77 69 6c 6c 20 67 69 76 65 20 74 68 65 20 | will give the | 00001990 66 6f 6c 6c 6f 77 69 6e 67 20 65 66 66 65 63 74 |following effect| 000019a0 73 20 3a 2d 22 29 3a f2 73 28 22 4c 45 50 52 45 |s :-"):.s("LEPRE| 000019b0 43 48 41 55 4e 20 2d 20 41 52 4d 4f 55 52 20 56 |CHAUN - ARMOUR V| 000019c0 41 4c 55 45 20 3d 20 31 22 2c 30 2c 32 33 29 3a |ALUE = 1",0,23):| 000019d0 f2 73 28 22 45 4e 43 48 41 4e 54 45 52 20 2d 20 |.s("ENCHANTER - | 000019e0 57 45 41 50 4f 4e 20 53 54 52 45 4e 47 54 48 20 |WEAPON STRENGTH | 000019f0 3d 20 31 22 2c 30 2c 32 34 29 3a f2 73 28 22 57 |= 1",0,24):.s("W| 00001a00 41 52 52 49 4f 52 20 2d 20 4e 55 4d 42 45 52 20 |ARRIOR - NUMBER | 00001a10 4f 46 20 57 45 41 50 4f 4e 53 20 3d 20 31 22 2c |OF WEAPONS = 1",| 00001a20 30 2c 32 35 29 0d 02 4f 2b f2 73 28 22 54 49 54 |0,25)..O+.s("TIT| 00001a30 41 4e 20 2d 20 4d 41 47 49 43 20 56 41 4c 55 45 |AN - MAGIC VALUE| 00001a40 20 3d 20 31 22 2c 30 2c 32 36 29 3a f2 73 70 63 | = 1",0,26):.spc| 00001a50 0d 02 62 60 f2 70 28 31 38 2c 36 2c 31 31 38 29 |..b`.p(18,6,118)| 00001a60 3a f2 74 28 22 54 68 69 73 20 69 73 20 74 68 65 |:.t("This is the| 00001a70 20 6d 61 73 74 65 72 20 6b 65 79 2e 20 54 68 69 | master key. Thi| 00001a80 73 20 6d 75 73 74 20 62 65 20 20 20 20 74 61 6b |s must be tak| 00001a90 65 6e 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 74 |en to open the t| 00001aa0 72 61 70 20 64 6f 6f 72 2e 22 29 3a f2 73 70 63 |rap door."):.spc| 00001ab0 0d 02 76 9a f2 70 28 31 33 2c 36 2c 31 33 30 29 |..v..p(13,6,130)| 00001ac0 3a f2 70 28 32 36 2c 36 2c 31 33 31 29 3a f2 74 |:.p(26,6,131):.t| 00001ad0 28 22 54 48 45 53 45 20 41 52 45 20 53 50 52 55 |("THESE ARE SPRU| 00001ae0 4e 47 20 42 55 46 46 45 52 53 2e 20 53 4c 49 44 |NG BUFFERS. SLID| 00001af0 45 52 53 20 41 4e 44 20 20 20 4d 49 53 53 49 4c |ERS AND MISSIL| 00001b00 45 53 20 57 49 4c 4c 20 42 4f 55 4e 43 45 20 4f |ES WILL BOUNCE O| 00001b10 46 46 20 54 48 45 53 45 20 41 4e 44 20 20 20 20 |FF THESE AND | 00001b20 20 20 52 45 54 55 52 4e 20 49 4e 20 54 48 45 20 | RETURN IN THE | 00001b30 4f 50 50 4f 53 49 54 45 20 44 49 52 45 43 54 49 |OPPOSITE DIRECTI| 00001b40 4f 4e 2e 22 29 3a f2 73 70 63 0d 02 94 2f db 3a |ON."):.spc.../.:| 00001b50 f2 73 28 22 57 41 4e 54 20 54 4f 20 53 45 45 20 |.s("WANT TO SEE | 00001b60 54 48 45 4d 20 41 47 41 49 4e 20 28 59 2f 4e 29 |THEM AGAIN (Y/N)| 00001b70 20 3f 22 2c 30 2c 32 30 29 0d 02 99 13 e7 20 a6 | ?",0,20)..... .| 00001b80 28 2d 36 39 29 20 8c 20 8d 74 7e 40 0d 02 9e 13 |(-69) . .t~@....| 00001b90 e7 20 a6 28 2d 38 36 29 20 8c 20 8d 74 7c 42 0d |. .(-86) . .t|B.| 00001ba0 02 a8 0a e5 20 8d 74 59 42 0d 02 bc 05 3a 0d 02 |.... .tYB....:..| 00001bb0 c6 54 eb 36 3a ef 32 33 2c 31 2c 30 3b 30 3b 30 |.T.6:.23,1,0;0;0| 00001bc0 3b 30 3b 3a f1 8a 31 33 2c 31 29 3b 22 57 48 49 |;0;:..13,1);"WHI| 00001bd0 54 45 20 4d 41 47 49 43 20 32 22 3b 8a 36 2c 31 |TE MAGIC 2";.6,1| 00001be0 30 29 3b 22 54 68 65 20 67 61 6d 65 20 69 73 20 |0);"The game is | 00001bf0 6e 6f 77 20 6c 6f 61 64 69 6e 67 22 27 27 27 27 |now loading"''''| 00001c00 27 27 0d 02 d0 12 d7 20 22 4d 41 47 49 43 32 47 |''..... "MAGIC2G| 00001c10 41 4d 45 22 0d ff |AME"..| 00001c16