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INSTPROG

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » box05_tape03a_acorn_white_magic_2_electron.wav
Filename: INSTPROG
Read OK:
File size: 1C16 bytes
Load address: 0E00
Exec address: 8023
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
   20MODE5:HIMEM=&3800:VDU19,1,2;0;0;0;19,2,1;0;0;0;19,3,7;0;0;0;23,1,0;0;0;0;:VDU28,0,31,19,20:*LOAD "INSTGRAPH" 3000
   25*LOAD "INSTFONT" B00
   30FORl=0 TO 2 STEP 2:P%=&A00:[OPT l:.Prt:LDA &408:STA &70:LDA &409:STA &71:LDA&40C:STA &72:LDA &40D:STA &73:LDA#0:STA&74:LDY#0
   40.Goprt:LDA (&70),Y:STA(&72),Y:INY:CPY#24:BNE Goprt
   50LDY#0:LDA&70:CLC:ADC#24:STA&70:LDA&71:ADC#0:STA&71:LDA&72:CLC:ADC#64:STA &72:LDA&73:ADC#1:STA&73:INC &74:LDA&74:CMP #3:BNE Goprt:RTS
   60.text:LDA&404:STA&72:LDA&405:STA&73:LDA#0:STA&77:STA&74:LDA#&9:STA&75:.GP:LDY&77:LDA(&74),Y:CMP#&D:BNE NOD:RTS:.NOD:SEC:SBC#32:STA&70:LDA#0:STA&71:ASL&70:ROL&71:CLC:ASL&70:ROL&71:CLC:ASL&70:ROL&71:LDA&70:CLC:ADC#0:STA&70:LDA&71:ADC#&B
   61STA&71:LDY#0:.GPL:LDA(&70),Y:JSR ACOL:STA(&72),Y:INY:CPY#8:BNE GPL:LDA&72:CLC:ADC#8:STA&72:LDA&73:ADC#0:STA&73:INC&77:JMP GP
   62.ACOL:STA&8B:CLC:LSRA:LSRA:LSRA:LSRA:ORA&8B:RTS
   70]:NEXT
   75PROCs("WHITE  MAGIC 2",13,16):PROCs("INSTRUCTIONS",14,18)
   80GOTO 180
   90DEFPROCp(X%,Y%,A%):C%=&5800+(X%*8)+(Y%*320):B%=&3000+(A%*72):CALLPrt:ENDPROC
  100DEFPROCg:FORL%=0 TO 36 STEP 3:PROCp(L%,6,47):NEXT:ENDPROC
  110DEFPROCt($&900):CLS:FORQ%=&900 TO (&900+LEN($&900)):IF ?Q%>96 THEN ?Q%=?Q%-32:NEXT ELSE NEXT
  120PROCs($&900,0,20):ENDPROC
  170DEFPROCspc:PROCs("PRESS SPACE TO CONTINUE",8,31):REPEAT UNTIL INKEY(-99):PROCg:ENDPROC
  175DEFPROCwall(D%):FORL%=2 TO 34 STEP 8:PROCp(L%,6,D%):D%=D%+1:NEXT:ENDPROC
  176DEFPROCs($&900,X%,Y%):A%=&5800+(X%*8)+(Y%*320):CALLtext:ENDPROC
  180FORL%=0 TO 36 STEP 3:FORK%=0 TO 12 STEP 3:PROCp(L%,K%,47):NEXT:NEXT
  190PROCp(3,6,0):PROCp(13,6,8):PROCp(24,6,24):PROCp(34,6,16):PROCt("The four characters. The LEPRECHAUN,    ENCHANTER, TITAN and WARRIOR            respectively."):PROCspc
  210PROCp(3,6,37):PROCp(13,6,41):PROCp(24,6,68):PROCp(34,6,64):PROCt("These are the characters weapons. The   LEPRECHAUNS arrow, the ENCHANTERS       fireball, the TITANS axe and the        Warriors sword respectively."):PROCspc
  220PROCp(13,6,45):PROCp(24,6,46):PROCt("These are doors. A key is needed to opena door. To open a door simply move      against it."):PROCspc
  230PROCp(18,6,49):PROCt("This is a key. Each key will open any   one door. To take a key simply walk overit."):PROCspc
  240PROCp(18,6,48):PROCt("This is food which will boost the       characters health by 80 points. To take food just walk over it."):PROCspc
  250PROCp(18,6,50):PROCt("This is a ghost. Ghosts can be killed bymissile fire or hand to hand combat.    Ghosts come out of skeletons but can't  take much damage."):PROCspc
  260PROCp(18,6,54):PROCt("This is a guard. Guards can be killed bymissile fire or hand to hand combat.    Guards come out of huts and are quite   tough to kill."):PROCspc
  270PROCp(18,6,58):PROCt("This is the trapdoor which leads down tothe next level. The trapdoor can only beopened when the master key and all of   the treasure has been collected."):PROCspc
  280PROCp(18,6,59):PROCt("This is a treasure chest. All of the    treasure chests on a level must be      collected before the trapdoor will open.To collect treasure just move over it."):PROCspc
  290PROCp(18,6,60):PROCt("This is a cross of rejuvenation. When   taken it will increase every characters health by 1000."):PROCspc
  300PROCp(18,6,61):PROCt("This is a staff of speed. When taken by the character, it will enable the       ENCHANTER, TITAN and Warrior to run as  fast as the LEPRECHAUN. The effect will wear off before the next level."):PROCspc
  310PROCp(18,6,62):PROCt("This is a magic orb which will reverse  the effect of the staff of speed."):PROCspc
  320PROCp(18,6,63):PROCt("This is an amulet of healing. When takenit will give the character in use a     health of 4000."):PROCspc
  360PROCp(13,6,85):PROCp(23,6,87):PROCt("These are skeletons. Ghosts will appear from skeletons. Skeletons can be        destroyed by missiles of weapon strength4 or higher but not by hand to hand     combat."):PROCspc
  370PROCp(18,6,86):PROCp(8,6,128):PROCp(30,6,129):PROCt("These are spikes. Spikes will drain the characters health on contact."):PROCspc
  380PROCp(18,6,88):PROCt("This is a guards hut. Guards will appearfrom here. Huts can be destroyed by     missiles of weapon strength 7 or higher but not by hand to hand combat."):PROCspc
  390PROCp(3,6,89):PROCp(13,6,90):PROCp(24,6,91):PROCp(34,6,92):PROCt("THESE ARE NARROWING PASSAGES. THEY CAN  ONLY BE USED FROM THE WIDE END."):PROCspc
  400D%=110:FORL%=3 TO 33 STEP 10:PROCp(L%,6,D%):D%=D%+1:NEXT:PROCt("These are sliders. Sliders will move in the direction of their arrow unless     there is an obstruction. If the         character blocks the path of a slider,")
  410PROCs("IT WILL DRAIN HIS HEALTH.",0,24):PROCspc
  420PROCp(18,6,93):PROCt("This is a stealer. Stealers will destroyall keys being carried on contact."):PROCspc
  430PROCp(18,6,94):PROCt("This is a vortex. On contact, the       left-most digit of the characters healthwill be moved right one place and the   left-most digit will become 0.          e.g. 2345 becomes 0245"):PROCspc
  440PROCp(18,6,95):PROCt("This is a potion. To take a potion just walk over it."):PROCspc
  450PROCp(18,6,96):PROCt("This is a magic shield. When taken, it  will increase the characters armour     value by 1 up to a maximum of 9."):PROCspc
  460PROCp(18,6,97):PROCt("This is a magic sword. When taken, it   will increase the characters weapon     strength value by 1 up to a maximum of  9."):PROCspc
  470PROCp(18,6,98):PROCt("This is a magic scroll. When taken, it  will increase the characters magic valueby 1 up to a maximum of 9."):PROCspc
  480PROCp(18,6,99):PROCt("This is a cask of beer. The TITAN can   push casks into any empty space."):PROCspc
  490PROCp(18,6,100):PROCt("These are vines. Only the Warrior can   cut her way through these."):PROCspc
  500PROCp(18,6,101):PROCt("This is a magic pentagram. Only the     ENCHANTER can cross this."):PROCspc
  510PROCp(15,6,102):PROCp(22,6,103):PROCt("These are logs. Only the LEPRECHAUN can climb over these."):PROCspc
  520PROCp(18,6,104):PROCt("This is a time pill. When taken it will reset the timer to its initial value."):PROCspc
  530PROCp(18,6,105):PROCt("This is a bomb. When touched it will    explode, hurting the character and      destroying whatever is directly north,  south, east and west of it."):PROCspc
  540PROCp(18,6,106):PROCt("This is an ammo box. When taken it will increase the number of weapons the      character can fire by 1 up to a maximum of 3."):PROCspc
  550PROCp(18,6,107):PROCt("This is a teleporter. When touched it   will move the character to somewhere on the same level and will destroy itself."):PROCspc
  560PROCp(18,6,108):PROCt("This is fungus. Fungus will grow into   any empty space. Fungus can be walked   through but will drain the characters   health."):PROCspc
  570PROCp(18,6,109):PROCt("This is a spellbook. When taken it will make the second-left most digit of the  characters health equal the right-most  digit and the left-most digit equal 0.  e.g. 2345 becomes 0545"):PROCspc
  580PROCp(18,6,114):PROCt("This is poisoned food. When taken it    will reduce the characters health by 40."):PROCspc
  590PROCp(18,6,115):PROCt("This is a cursed ring. When taken it    will give the following effects :-"):PROCs("LEPRECHAUN - ARMOUR VALUE = 1",0,23):PROCs("ENCHANTER - WEAPON STRENGTH = 1",0,24):PROCs("WARRIOR - NUMBER OF WEAPONS = 1",0,25)
  591PROCs("TITAN - MAGIC VALUE = 1",0,26):PROCspc
  610PROCp(18,6,118):PROCt("This is the master key. This must be    taken to open the trap door."):PROCspc
  630PROCp(13,6,130):PROCp(26,6,131):PROCt("THESE ARE SPRUNG BUFFERS. SLIDERS AND   MISSILES WILL BOUNCE OFF THESE AND      RETURN IN THE OPPOSITE DIRECTION."):PROCspc
  660CLS:PROCs("WANT TO SEE THEM AGAIN (Y/N) ?",0,20)
  665IF INKEY(-69) THEN 190
  670IF INKEY(-86) THEN 700
  680GOTO 665
  700:
  710MODE6:VDU23,1,0;0;0;0;:PRINTTAB(13,1);"WHITE MAGIC 2";TAB(6,10);"The game is now loading"''''''
  720CHAIN "MAGIC2GAME"
j�5:�=&3800:�19,1,2;0;0;0;19,2,1;0;0;0;19,3,7;0;0;0;23,1,0;0;0;0;:�28,0,31,19,20:*LOAD "INSTGRAPH" 3000
*LOAD "INSTFONT" B00
z�l=0 � 2 � 2:P%=&A00:[OPT l:.Prt:LDA &408:STA &70:LDA &409:STA &71:LDA&40C:STA &72:LDA &40D:STA &73:LDA#0:STA&74:LDY#0
(6.Goprt:LDA (&70),Y:STA(&72),Y:INY:CPY#24:BNE Goprt
2�LDY#0:LDA&70:CLC:ADC#24:STA&70:LDA&71:ADC#0:STA&71:LDA&72:CLC:ADC#64:STA &72:LDA&73:ADC#1:STA&73:INC &74:LDA&74:CMP #3:BNE Goprt:RTS
<�.text:LDA&404:STA&72:LDA&405:STA&73:LDA#0:STA&77:STA&74:LDA#&9:STA&75:.GP:LDY&77:LDA(&74),Y:CMP#&D:BNE NOD:RTS:.NOD:SEC:SBC#32:STA&70:LDA#0:STA&71:ASL&70:ROL&71:CLC:ASL&70:ROL&71:CLC:ASL&70:ROL&71:LDA&70:CLC:ADC#0:STA&70:LDA&71:ADC#&B
=�STA&71:LDY#0:.GPL:LDA(&70),Y:JSR ACOL:STA(&72),Y:INY:CPY#8:BNE GPL:LDA&72:CLC:ADC#8:STA&72:LDA&73:ADC#0:STA&73:INC&77:JMP GP
>2.ACOL:STA&8B:CLC:LSRA:LSRA:LSRA:LSRA:�A&8B:RTS
F]:�
K7�s("WHITE  MAGIC 2",13,16):�s("INSTRUCTIONS",14,18)
P
� �tt@
ZB��p(X%,Y%,A%):C%=&5800+(X%*8)+(Y%*320):B%=&3000+(A%*72):�Prt:�
d&��g:�L%=0 � 36 � 3:�p(L%,6,47):�:�
nG��t($&900):�:�Q%=&900 � (&900+�($&900)):� ?Q%>96 � ?Q%=?Q%-32:� � �
x�s($&900,0,20):�
�<��spc:�s("PRESS SPACE TO CONTINUE",8,31):� � �(-99):�g:�
�5��wall(D%):�L%=2 � 34 � 8:�p(L%,6,D%):D%=D%+1:�:�
�5��s($&900,X%,Y%):A%=&5800+(X%*8)+(Y%*320):�text:�
�2�L%=0 � 36 � 3:�K%=0 � 12 � 3:�p(L%,K%,47):�:�
���p(3,6,0):�p(13,6,8):�p(24,6,24):�p(34,6,16):�t("The four characters. The LEPRECHAUN,    ENCHANTER, TITAN and WARRIOR            respectively."):�spc
���p(3,6,37):�p(13,6,41):�p(24,6,68):�p(34,6,64):�t("These are the characters weapons. The   LEPRECHAUNS arrow, the ENCHANTERS       fireball, the TITANS axe and the        Warriors sword respectively."):�spc
܂�p(13,6,45):�p(24,6,46):�t("These are doors. A key is needed to opena door. To open a door simply move      against it."):�spc
�n�p(18,6,49):�t("This is a key. Each key will open any   one door. To take a key simply walk overit."):�spc
��p(18,6,48):�t("This is food which will boost the       characters health by 80 points. To take food just walk over it."):�spc
���p(18,6,50):�t("This is a ghost. Ghosts can be killed bymissile fire or hand to hand combat.    Ghosts come out of skeletons but can't  take much damage."):�spc
��p(18,6,54):�t("This is a guard. Guards can be killed bymissile fire or hand to hand combat.    Guards come out of huts and are quite   tough to kill."):�spc
��p(18,6,58):�t("This is the trapdoor which leads down tothe next level. The trapdoor can only beopened when the master key and all of   the treasure has been collected."):�spc
��p(18,6,59):�t("This is a treasure chest. All of the    treasure chests on a level must be      collected before the trapdoor will open.To collect treasure just move over it."):�spc
"z�p(18,6,60):�t("This is a cross of rejuvenation. When   taken it will increase every characters health by 1000."):�spc
,��p(18,6,61):�t("This is a staff of speed. When taken by the character, it will enable the       ENCHANTER, TITAN and Warrior to run as  fast as the LEPRECHAUN. The effect will wear off before the next level."):�spc
6d�p(18,6,62):�t("This is a magic orb which will reverse  the effect of the staff of speed."):�spc
@z�p(18,6,63):�t("This is an amulet of healing. When takenit will give the character in use a     health of 4000."):�spc
h��p(13,6,85):�p(23,6,87):�t("These are skeletons. Ghosts will appear from skeletons. Skeletons can be        destroyed by missiles of weapon strength4 or higher but not by hand to hand     combat."):�spc
ry�p(18,6,86):�p(8,6,128):�p(30,6,129):�t("These are spikes. Spikes will drain the characters health on contact."):�spc
|��p(18,6,88):�t("This is a guards hut. Guards will appearfrom here. Huts can be destroyed by     missiles of weapon strength 7 or higher but not by hand to hand combat."):�spc
���p(3,6,89):�p(13,6,90):�p(24,6,91):�p(34,6,92):�t("THESE ARE NARROWING PASSAGES. THEY CAN  ONLY BE USED FROM THE WIDE END."):�spc
��D%=110:�L%=3 � 33 � 10:�p(L%,6,D%):D%=D%+1:�:�t("These are sliders. Sliders will move in the direction of their arrow unless     there is an obstruction. If the         character blocks the path of a slider,")
�-�s("IT WILL DRAIN HIS HEALTH.",0,24):�spc
�e�p(18,6,93):�t("This is a stealer. Stealers will destroyall keys being carried on contact."):�spc
���p(18,6,94):�t("This is a vortex. On contact, the       left-most digit of the characters healthwill be moved right one place and the   left-most digit will become 0.          e.g. 2345 becomes 0245"):�spc
�P�p(18,6,95):�t("This is a potion. To take a potion just walk over it."):�spc
‹�p(18,6,96):�t("This is a magic shield. When taken, it  will increase the characters armour     value by 1 up to a maximum of 9."):�spc
̕�p(18,6,97):�t("This is a magic sword. When taken, it   will increase the characters weapon     strength value by 1 up to a maximum of  9."):�spc
օ�p(18,6,98):�t("This is a magic scroll. When taken, it  will increase the characters magic valueby 1 up to a maximum of 9."):�spc
�c�p(18,6,99):�t("This is a cask of beer. The TITAN can   push casks into any empty space."):�spc
�^�p(18,6,100):�t("These are vines. Only the Warrior can   cut her way through these."):�spc
�]�p(18,6,101):�t("This is a magic pentagram. Only the     ENCHANTER can cross this."):�spc
�b�p(15,6,102):�p(22,6,103):�t("These are logs. Only the LEPRECHAUN can climb over these."):�spc
i�p(18,6,104):�t("This is a time pill. When taken it will reset the timer to its initial value."):�spc
��p(18,6,105):�t("This is a bomb. When touched it will    explode, hurting the character and      destroying whatever is directly north,  south, east and west of it."):�spc
��p(18,6,106):�t("This is an ammo box. When taken it will increase the number of weapons the      character can fire by 1 up to a maximum of 3."):�spc
&��p(18,6,107):�t("This is a teleporter. When touched it   will move the character to somewhere on the same level and will destroy itself."):�spc
0��p(18,6,108):�t("This is fungus. Fungus will grow into   any empty space. Fungus can be walked   through but will drain the characters   health."):�spc
:��p(18,6,109):�t("This is a spellbook. When taken it will make the second-left most digit of the  characters health equal the right-most  digit and the left-most digit equal 0.  e.g. 2345 becomes 0545"):�spc
Dl�p(18,6,114):�t("This is poisoned food. When taken it    will reduce the characters health by 40."):�spc
N��p(18,6,115):�t("This is a cursed ring. When taken it    will give the following effects :-"):�s("LEPRECHAUN - ARMOUR VALUE = 1",0,23):�s("ENCHANTER - WEAPON STRENGTH = 1",0,24):�s("WARRIOR - NUMBER OF WEAPONS = 1",0,25)
O+�s("TITAN - MAGIC VALUE = 1",0,26):�spc
b`�p(18,6,118):�t("This is the master key. This must be    taken to open the trap door."):�spc
v��p(13,6,130):�p(26,6,131):�t("THESE ARE SPRUNG BUFFERS. SLIDERS AND   MISSILES WILL BOUNCE OFF THESE AND      RETURN IN THE OPPOSITE DIRECTION."):�spc
�/�:�s("WANT TO SEE THEM AGAIN (Y/N) ?",0,20)
�� �(-69) � �t~@
�� �(-86) � �t|B
�
� �tYB
�:
�T�6:�23,1,0;0;0;0;:�13,1);"WHITE MAGIC 2";�6,10);"The game is now loading"''''''
�� "MAGIC2GAME"
�
00000000  0d 00 14 6a eb 35 3a d3  3d 26 33 38 30 30 3a ef  |...j.5:.=&3800:.|
00000010  31 39 2c 31 2c 32 3b 30  3b 30 3b 30 3b 31 39 2c  |19,1,2;0;0;0;19,|
00000020  32 2c 31 3b 30 3b 30 3b  30 3b 31 39 2c 33 2c 37  |2,1;0;0;0;19,3,7|
00000030  3b 30 3b 30 3b 30 3b 32  33 2c 31 2c 30 3b 30 3b  |;0;0;0;23,1,0;0;|
00000040  30 3b 30 3b 3a ef 32 38  2c 30 2c 33 31 2c 31 39  |0;0;:.28,0,31,19|
00000050  2c 32 30 3a 2a 4c 4f 41  44 20 22 49 4e 53 54 47  |,20:*LOAD "INSTG|
00000060  52 41 50 48 22 20 33 30  30 30 0d 00 19 18 2a 4c  |RAPH" 3000....*L|
00000070  4f 41 44 20 22 49 4e 53  54 46 4f 4e 54 22 20 42  |OAD "INSTFONT" B|
00000080  30 30 0d 00 1e 7a e3 6c  3d 30 20 b8 20 32 20 88  |00...z.l=0 . 2 .|
00000090  20 32 3a 50 25 3d 26 41  30 30 3a 5b 4f 50 54 20  | 2:P%=&A00:[OPT |
000000a0  6c 3a 2e 50 72 74 3a 4c  44 41 20 26 34 30 38 3a  |l:.Prt:LDA &408:|
000000b0  53 54 41 20 26 37 30 3a  4c 44 41 20 26 34 30 39  |STA &70:LDA &409|
000000c0  3a 53 54 41 20 26 37 31  3a 4c 44 41 26 34 30 43  |:STA &71:LDA&40C|
000000d0  3a 53 54 41 20 26 37 32  3a 4c 44 41 20 26 34 30  |:STA &72:LDA &40|
000000e0  44 3a 53 54 41 20 26 37  33 3a 4c 44 41 23 30 3a  |D:STA &73:LDA#0:|
000000f0  53 54 41 26 37 34 3a 4c  44 59 23 30 0d 00 28 36  |STA&74:LDY#0..(6|
00000100  2e 47 6f 70 72 74 3a 4c  44 41 20 28 26 37 30 29  |.Goprt:LDA (&70)|
00000110  2c 59 3a 53 54 41 28 26  37 32 29 2c 59 3a 49 4e  |,Y:STA(&72),Y:IN|
00000120  59 3a 43 50 59 23 32 34  3a 42 4e 45 20 47 6f 70  |Y:CPY#24:BNE Gop|
00000130  72 74 0d 00 32 88 4c 44  59 23 30 3a 4c 44 41 26  |rt..2.LDY#0:LDA&|
00000140  37 30 3a 43 4c 43 3a 41  44 43 23 32 34 3a 53 54  |70:CLC:ADC#24:ST|
00000150  41 26 37 30 3a 4c 44 41  26 37 31 3a 41 44 43 23  |A&70:LDA&71:ADC#|
00000160  30 3a 53 54 41 26 37 31  3a 4c 44 41 26 37 32 3a  |0:STA&71:LDA&72:|
00000170  43 4c 43 3a 41 44 43 23  36 34 3a 53 54 41 20 26  |CLC:ADC#64:STA &|
00000180  37 32 3a 4c 44 41 26 37  33 3a 41 44 43 23 31 3a  |72:LDA&73:ADC#1:|
00000190  53 54 41 26 37 33 3a 49  4e 43 20 26 37 34 3a 4c  |STA&73:INC &74:L|
000001a0  44 41 26 37 34 3a 43 4d  50 20 23 33 3a 42 4e 45  |DA&74:CMP #3:BNE|
000001b0  20 47 6f 70 72 74 3a 52  54 53 0d 00 3c ee 2e 74  | Goprt:RTS..<..t|
000001c0  65 78 74 3a 4c 44 41 26  34 30 34 3a 53 54 41 26  |ext:LDA&404:STA&|
000001d0  37 32 3a 4c 44 41 26 34  30 35 3a 53 54 41 26 37  |72:LDA&405:STA&7|
000001e0  33 3a 4c 44 41 23 30 3a  53 54 41 26 37 37 3a 53  |3:LDA#0:STA&77:S|
000001f0  54 41 26 37 34 3a 4c 44  41 23 26 39 3a 53 54 41  |TA&74:LDA#&9:STA|
00000200  26 37 35 3a 2e 47 50 3a  4c 44 59 26 37 37 3a 4c  |&75:.GP:LDY&77:L|
00000210  44 41 28 26 37 34 29 2c  59 3a 43 4d 50 23 26 44  |DA(&74),Y:CMP#&D|
00000220  3a 42 4e 45 20 4e 4f 44  3a 52 54 53 3a 2e 4e 4f  |:BNE NOD:RTS:.NO|
00000230  44 3a 53 45 43 3a 53 42  43 23 33 32 3a 53 54 41  |D:SEC:SBC#32:STA|
00000240  26 37 30 3a 4c 44 41 23  30 3a 53 54 41 26 37 31  |&70:LDA#0:STA&71|
00000250  3a 41 53 4c 26 37 30 3a  52 4f 4c 26 37 31 3a 43  |:ASL&70:ROL&71:C|
00000260  4c 43 3a 41 53 4c 26 37  30 3a 52 4f 4c 26 37 31  |LC:ASL&70:ROL&71|
00000270  3a 43 4c 43 3a 41 53 4c  26 37 30 3a 52 4f 4c 26  |:CLC:ASL&70:ROL&|
00000280  37 31 3a 4c 44 41 26 37  30 3a 43 4c 43 3a 41 44  |71:LDA&70:CLC:AD|
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00001b40  4f 4e 2e 22 29 3a f2 73  70 63 0d 02 94 2f db 3a  |ON."):.spc.../.:|
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00001b60  54 48 45 4d 20 41 47 41  49 4e 20 28 59 2f 4e 29  |THEM AGAIN (Y/N)|
00001b70  20 3f 22 2c 30 2c 32 30  29 0d 02 99 13 e7 20 a6  | ?",0,20)..... .|
00001b80  28 2d 36 39 29 20 8c 20  8d 74 7e 40 0d 02 9e 13  |(-69) . .t~@....|
00001b90  e7 20 a6 28 2d 38 36 29  20 8c 20 8d 74 7c 42 0d  |. .(-86) . .t|B.|
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00001bb0  c6 54 eb 36 3a ef 32 33  2c 31 2c 30 3b 30 3b 30  |.T.6:.23,1,0;0;0|
00001bc0  3b 30 3b 3a f1 8a 31 33  2c 31 29 3b 22 57 48 49  |;0;:..13,1);"WHI|
00001bd0  54 45 20 4d 41 47 49 43  20 32 22 3b 8a 36 2c 31  |TE MAGIC 2";.6,1|
00001be0  30 29 3b 22 54 68 65 20  67 61 6d 65 20 69 73 20  |0);"The game is |
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00001c00  27 27 0d 02 d0 12 d7 20  22 4d 41 47 49 43 32 47  |''..... "MAGIC2G|
00001c10  41 4d 45 22 0d ff                                 |AME"..|
00001c16
INSTPROG.m0
INSTPROG.m1
INSTPROG.m2
INSTPROG.m4
INSTPROG.m5