Home » Archimedes archive » Archimedes World » AW-1991-12.adf » December91 » !AWDec91/Goodies/Shanghai/!Shanghai/REMedImage

!AWDec91/Goodies/Shanghai/!Shanghai/REMedImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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Filename: !AWDec91/Goodies/Shanghai/!Shanghai/REMedImage
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File contents
   10 REM > REMedImage fully REMmed library copy of
   20 REM > !RunImage  Shanghai  WIMP patience game  2.00  30 April 1991
   30 REM By Wynand Thompson LEN Archimedes World December 1991
   40 
   50 REM * VARIABLES * mostly mnemonic but resident integer variables
   60 REM * are used where necessary - these are: F% = file handle, so
   70 REM * file(s) can be properly closed in case of error; M% = temp
   80 REM * store for move% (move no.) whilst in replay; W% = wimpflag
   90 REM * for instantaneous window drags, used in order to restrain
  100 REM * pointer inside replay window; I%,J%,L% = loop control variables
  110 REM * and temp store whilst in PROCS. * ARRAYS * Three arrays are
  120 REM * used - S%() stores all information required for the creation
  130 REM * & deletion of tile icons; H%() stores matching tile numbers
  140 REM * in order to rapidly find tiles for 'show moves'; M%() keeps a
  150 REM * record of all moves played to enable program to replay game.
  160 
  170 REM * Handle non-WIMP errors.
  180 
  190 F%=0:ONERROR:PROCerror:END
  200 
  210 REM * Initialise program.
  220 
  230 PROCinit
  240 
  250 REM * Handle WIMP errors.
  260 
  270 ONERROR:IFFNwimperror END
  280 
  290 REM * Main WIMP poll loop.
  300 
  310 REPEAT
  320   SYS "Wimp_Poll",&1823,wblk% TO r%
  330   CASE r% OF
  340     WHEN 2: SYS "Wimp_OpenWindow",,wblk%:PROCrestrict(0)
  350     WHEN 3: SYS "Wimp_CloseWindow",,wblk%
  360     IF!wblk%=Sh% !wblk%=rules%:SYS "Wimp_CloseWindow",,wblk%
  370     WHEN 4: PROCrestrict(1)
  380     WHEN 6: PROCbuttons
  390     WHEN 7: PROCDragSave
  400     WHEN 8: IFNOTFNkey SYS"Wimp_ProcessKey",wblk%!24
  410     WHEN 9: PROCdecode
  420     WHEN 17,18: PROCreceive
  430     WHEN 19: SYS "OS_File",6,wblk%+44
  440     ERROR255,"Data transfer failed: receiver died"
  450   ENDCASE
  460 UNTILquit%=TRUE
  470 PROCclose
  480 END
  490 
  500 REM * Handle messages received via WIMP.
  510 
  520 DEFPROCreceive
  530 CASE wblk%!16 OF
  540   WHEN 0: quit%=TRUE
  550   WHEN 2: PROCsave
  560   WHEN 3,5: IFwblk%!12=0 ANDwblk%!40=&000 PROCload
  570 ENDCASE
  580 ENDPROC
  590 
  600 REM * WIMP error; close all our open files, then continue or quit?
  610 
  620 DEFFNwimperror
  630 IFF%>0 CLOSE#F%:F%=0
  640 !wblk%=ERR:$(wblk%+4)=REPORT$+" (internal error code "+STR$ERL+")"+CHR$0
  650 SYS "Wimp_ReportError",wblk%,3,"Shanghai" TO ,r
  660 IFr=2 PROCclose:=TRUE ELSE:=FALSE
  670 
  680 REM * Close down !Shanghai.
  690 
  700 DEFPROCclose
  710 $wblk%="TASK"
  720 SYS "Wimp_CloseDown",task%,!wblk%
  730 ENDPROC
  740 
  750 REM * non-WIMP error; close all our open files, report error, quit.
  760 
  770 DEFPROCerror
  780 ONERROROFF
  790 SYS "Wimp_CloseTemplate":SYS "Wimp_CloseDown"
  800 IFF%>0 CLOSE#F%:F%=0
  810 REPORT:PRINT" at line ";ERL
  820 ENDPROC
  830 
  840 REM * Initialise WIMP.  DIM memory blocks & arrays.  Initialise main
  850 REM * variables.  Clear sprite area & load sprites.  Load window
  860 REM * templates & create windows for info, game, rules, replay, status
  870 REM * & save.  Load menu data.  Initialise main array, S%().  Create
  880 REM * icons in 'rules' window.  If started by double-click or drag on
  890 REM * saved game then load data, update game, window & variables and
  900 REM * open window, else shuffle & deal.  Game icon to icon bar.
  910 
  920 DEFPROCinit
  930 SYS "Wimp_Initialise",200,&4B534154,"Shanghai" TO ,task%
  940 DIM wblk% &1160,icn% &C04,sp% &C448,menu% 252,S%(144,5),H%(35,3),M%(71,1)
  950 sp%!0=&C448:sp%!4=0:sp%!8=16:sp%!12=16
  960 SYS "OS_SpriteOp",265,sp%
  970 SYS "OS_SpriteOp",266,sp%,"<Shanghai$Dir>.Sprites"
  980 SYS "Wimp_OpenTemplate",,"<Shanghai$Dir>.Templates"
  990 x%=icn%
 1000 info%=FNwindow("info",0)
 1010 Sh%=FNwindow("Shanghai",-1)
 1020 rules%=FNwindow("rules",-1)
 1030 status%=FNwindow("status",0)
 1040 replay%=FNwindow("replay",0):rep%=FALSE
 1050 file%=x%:save%=FNwindow("save",0)
 1060 SYS "Wimp_CloseTemplate"
 1070 OSCLI "LOAD <Shanghai$Dir>.Menus "+STR$~menu%
 1080 iblk%=wblk%+256:pblk%=wblk%+512
 1090 menu%!32=info%:menu%!184=status%:menu%!232=save%
 1100 hnt%=menu%+164:rply%=menu%+142
 1110 FORI%=0TO144
 1120   READS%(I%,0),S%(I%,1),S%(I%,2),S%(I%,3),S%(I%,4),S%(I%,5)
 1130 NEXT
 1140 I%=1:FORY%=-1898TO-1998STEP-100
 1150   FORX%=150TO450STEP100
 1160     PROCicon(rules%,STR$I%,X%,Y%):I%+=1
 1170 NEXT:NEXT
 1180 FORX%=150TO350STEP100
 1190   PROCicon(rules%,STR$I%,X%,-2098):I%+=1
 1200 NEXT
 1210 FORX%=150TO450STEP100
 1220   PROCicon(rules%,STR$I%,X%,-2198):I%+=1
 1230 NEXT
 1240 FORY%=-2298TO-2498STEP-100
 1250   FORX%=150TO950STEP100
 1260     PROCicon(rules%,STR$I%,X%,Y%):I%+=1
 1270 NEXT:NEXT
 1280 PROCblank:new%=TRUE
 1290 SYS "OS_GetEnv" TO path$
 1300 IFRIGHT$(path$,1)<>" " path$=MID$(path$,INSTR(path$,""" ")+2):PROCread(FALSE) ELSEPROCdeal(TRUE):move%=0
 1310 !iblk%=-1:iblk%!4=0:iblk%!8=0:iblk%!12=70:iblk%!16=68:iblk%!20=&3002
 1320 $(iblk%+24)="!shanghai"
 1330 SYS "Wimp_CreateIcon",,iblk%
 1340 quit%=FALSE
 1350 ENDPROC
 1360 
 1370 REM * Load template & Create window.  Returns window handle.
 1380 
 1390 DEFFNwindow(w$,spr%)
 1400 SYS "Wimp_LoadTemplate",,wblk%,x%,icn%+&C04,-1,w$,0 TO ,,x%
 1410 IFspr% wblk%!64=sp%
 1420 SYS "Wimp_CreateWindow",,wblk% TO h%
 1430 =h%
 1440 
 1450 REM * Opens window  w%
 1460 
 1470 DEFPROCopen(w%)
 1480 wblk%!0=w%:SYS "Wimp_GetWindowState",,wblk%
 1490 wblk%!28=-1:SYS "Wimp_OpenWindow",,wblk%
 1500 ENDPROC
 1510 
 1520 REM * Restricts pointer inside replay window - this PROC is needed
 1530 REM * as WIMP does not return reason code 7 (drag box dropped) from
 1540 REM * system drag type 1 (window drag) - reason code 2 (open window)
 1550 REM * & reason code 4 (pointer leaving window) are used instead for
 1560 REM * non-instantaneous & instantaneous drags respectively.
 1570 
 1580 DEFPROCrestrict(w%)
 1590 IFrep%:IF!wblk%=replay%:IFw%=(W%AND1) SYS "Wimp_GetWindowState",,wblk%:MOUSERECTANGLE wblk%!4,wblk%!8,308,256
 1600 ENDPROC
 1610 
 1620 REM * Creates 2 small invisible icons, handle Nos. 0 & 145 - this
 1630 REM * enables tile icons to be un-deleted by simply un-setting their
 1640 REM * icon deleted flag.  Quicker than re-creating icon, screen up-
 1650 REM * dating is automatic & icon retains its previous handle.
 1660 
 1670 DEFPROCblank
 1680 !iblk%=Sh%:iblk%!4=0:iblk%!8=-1:iblk%!12=1:iblk%!16=0:iblk%!20=1
 1690 $(iblk%+24)=""
 1700 SYS "Wimp_CreateIcon",,iblk%
 1710 ENDPROC
 1720 
 1730 REM * Mouse button pressed.  If main menu requested, FNfind_hint is
 1740 REM * is called, if no moves found then 'Show moves' is greyed-out.
 1750 
 1760 DEFPROCbuttons
 1770 adj%=-1
 1780 IFwblk%!12=Sh% ANDshow% PROChint(0)
 1790 CASE wblk%!8 OF
 1800   WHEN 16,64 : REM *** CLICK/DRAG
 1810   CASE wblk%!12 OF
 1820     WHEN replay%: !wblk%=replay%:wblk%!4=1:SYS "Wimp_DragBox",,wblk%
 1830     WHEN save%: PROCdrag
 1840   ENDCASE
 1850   WHEN 4 : REM *** <SELECT>
 1860   CASE wblk%!12 OF
 1870     WHEN Sh%: PROCmove
 1880     WHEN replay%
 1890     CASE wblk%!16 OF
 1900       WHEN 1: PROCback
 1910       WHEN 2: PROCforward
 1920       WHEN 3,4,5: PROCcontinue(wblk%!16)
 1930     ENDCASE
 1940     WHEN save%: IFwblk%!16=2 PROCButtSave
 1950     WHEN -2: PROCopen(Sh%)
 1960   ENDCASE
 1970   WHEN 2 : REM *** <MENU>
 1980   CASE wblk%!12 OF
 1990     WHEN Sh%
 2000     IFfirst%>0 PROCtoggle(first%):first%=0
 2010     !hnt%=FNfind_hint:?rply%=&40*-(move%=0)
 2020     SYS "Wimp_CreateMenu",,menu%+80,!wblk%-64,wblk%!4:tree%=menu%+80
 2030     WHEN -2
 2040     SYS "Wimp_CreateMenu",,menu%,!wblk%-64,180:tree%=menu%
 2050   ENDCASE
 2060   WHEN 1 : REM *** <ADJUST>
 2070   CASE wblk%!12 OF
 2080     WHEN Sh%: IFfirst%>0 PROCtoggle(first%):first%=0
 2090     WHEN replay%
 2100     CASE wblk%!16 OF
 2110       WHEN 1: PROCforward
 2120       WHEN 2: PROCback
 2130       WHEN 3,4,5: PROCcontinue(wblk%!16)
 2140     ENDCASE
 2150     WHEN save%: IFwblk%!16=2 adj%=tree%:PROCButtSave
 2160   ENDCASE
 2170 ENDCASE
 2180 ENDPROC
 2190 
 2200 REM * Decodes menu selection & acts on it.
 2210 
 2220 DEFPROCdecode
 2230 SYS "Wimp_DecodeMenu",,tree%,wblk%,wblk%+20
 2240 CASE $(wblk%+20) OF
 2250   WHEN "New game": PROCnew(TRUE)
 2260   WHEN "Replay": IFshow% PROChint(0)
 2270   PROCstatus(replay%,8,move%):M%=move%
 2280   PROCopen(replay%)
 2290   MOUSERECTANGLE wblk%!4,wblk%!8,308,256
 2300   SYS "OS_Byte",161,197 TO ,,W%
 2310   rep%=TRUE
 2320   WHEN "Show moves": PROChint(show%)
 2330   WHEN "Rules": PROCopen(rules%)
 2340   WHEN "Quit": quit%=TRUE
 2350 ENDCASE
 2360 SYS "Wimp_GetPointerInfo",,wblk%
 2370 IFwblk%!8=1 ANDNOTrep% ?rply%=&40*-(move%=0):SYS "Wimp_CreateMenu",,tree%
 2380 ENDPROC
 2390 
 2400 REM * Gets moves.  If first - checks tile is valid, if OK then
 2410 REM * hilights it else beeps.  If second - checks tile is valid
 2420 REM * and is the same as first, if OK deletes both tiles & updates
 2430 REM * variables, else beeps.
 2440 
 2450 DEFPROCmove
 2460 IFfirst%<1 THEN
 2470   first%=FNvalid:IFfirst%>0 PROCtoggle(first%)
 2480   ELSE
 2490   second%=FNvalid:IFsecond%=first% PROCtoggle(first%):first%=0:second%=0
 2500   IFS%(second%,0)>0 ANDS%(second%,0)<5 ANDS%(first%,0)>4 VDU7:second%=0
 2510   IFS%(second%,0)>4 ANDS%(second%,0)<9 AND(S%(first%,0)<5 ORS%(first%,0)>8) VDU7:second%=0
 2520   IFS%(second%,0)>8 ANDS%(second%,0)<>S%(first%,0) VDU7:second%=0
 2530   IFsecond%>0 PROCdelete(first%):PROCdelete(second%):tiles%-=2:M%(move%,0)=first%:M%(move%,1)=second%:move%+=1:first%=0:second%=0
 2540 ENDIF
 2550 ENDPROC
 2560 
 2570 REM * Gets pointer position; if over tile, checks that tile is
 2580 REM * 'free'.  If all is OK returns tile icon number, else beeps
 2590 REM * and returns zero.
 2600 
 2610 DEFFNvalid
 2620 i%=wblk%!16
 2630 IFi%<0 i%=0
 2640 IFi%=32 ANDS%(31,0)>0 AND(S%(33,0)>0 ORS%(45,0)>0) i%=0
 2650 IFS%(S%(i%,3),0)>0 OR(S%(S%(i%,4),0)>0 ANDS%(S%(i%,5),0)>0) i%=0
 2660 IFi%=0 VDU7
 2670 =i%
 2680 
 2690 REM * Hilights/un-hilights tile icon.
 2700 
 2710 DEFPROCtoggle(i%)
 2720 !iblk%=Sh%:iblk%!4=i%:iblk%!8=&2200000:iblk%!12=0
 2730 SYS "Wimp_SetIconState",,iblk%
 2740 ENDPROC
 2750 
 2760 REM * Deletes tile icon.
 2770 
 2780 DEFPROCdelete(i%)
 2790 !iblk%=Sh%:iblk%!4=i%
 2800 SYS "Wimp_DeleteIcon",,iblk%
 2810 SYS "Wimp_ForceRedraw",Sh%,S%(i%,1),-S%(i%,2),S%(i%,1)+96,-S%(i%,2)+96
 2820 S%(i%,0)=-S%(i%,0)
 2830 ENDPROC
 2840 
 2850 REM * Creates tile icon.
 2860 
 2870 DEFPROCicon(w%,i$,x%,y%)
 2880 !iblk%=w%:iblk%!4=x%:iblk%!8=y%:iblk%!12=x%+96:iblk%!16=y%+96
 2890 iblk%!20=&3002:$(iblk%+24)=i$
 2900 SYS "Wimp_CreateIcon",,iblk%
 2910 ENDPROC
 2920 
 2930 REM * Updates status window with tiles & moves, replay window with
 2940 REM * move number.
 2950 
 2960 DEFPROCstatus(w%,i%,x%)
 2970 !iblk%=w%:iblk%!4=i%:SYS "Wimp_GetIconState",,iblk%
 2980 SYS "Wimp_DeleteIcon",,iblk%
 2990 $(iblk%+28)=STR$x%:iblk%!4=!iblk%:SYS "Wimp_CreateIcon",,iblk%+4
 3000 ENDPROC
 3010 
 3020 REM * If i% then shuffles.  Deals the tiles.  Tile icons are created
 3030 REM * in strict 3D sequence 1 to 144, this makes game logic simpler
 3040 REM * to handle.  Updates relevant variables.
 3050 
 3060 DEFPROCdeal(i%)
 3070 IFi% THEN
 3080   R%=RND(-TIME)
 3090   FORI%=1TO144
 3100     R%=RND(144):SWAPS%(I%,0),S%(R%,0)
 3110   NEXT
 3120 ENDIF
 3130 FORI%=1TO144
 3140   PROCicon(Sh%,STR$S%(I%,0),S%(I%,1),-S%(I%,2))
 3150 NEXT
 3160 IFnew% PROCblank:new%=FALSE
 3170 tiles%=144:first%=0:second%=0:show%=FALSE
 3180 ENDPROC
 3190 
 3200 REM * New or same game.  Deletes all tile icons.  (Shuffles) &
 3210 REM * deals.  Finds valid moves.  Updates window.
 3220 
 3230 DEFPROCnew(i%)
 3240 SYS "Hourglass_On"
 3250 IFi% REPEAT$file%=LEFT$($file%,LEN$file%-1):UNTIL$file%=""ORRIGHT$($file%)=".":$file%=$file%+"Game_File"
 3260 FORI%=144TO1STEP-1
 3270   IFS%(I%,0)>0 !iblk%=Sh%:iblk%!4=I%:SYS "Wimp_DeleteIcon",,iblk% ELSES%(I%,0)=ABSS%(I%,0)
 3280 NEXT
 3290 PROCdeal(i%)
 3300 !hnt%=FNfind_hint
 3310 move%=0
 3320 SYS "Wimp_ForceRedraw",Sh%,2,-718,1274,-34
 3330 SYS "Hourglass_Off"
 3340 ENDPROC
 3350 
 3360 REM * Scans main array, S%(), for valid matches and places them
 3370 REM * in array H%().  hint%=first valid match.
 3380 
 3390 DEFFNfind_hint
 3400 H%()=0:moves%=0:show%=FALSE
 3410 FORI%=1TO144
 3420   IFS%(I%,0)>0 THEN
 3430     J%=S%(I%,0)
 3440     IFI%=32 ANDS%(31,0)>0 AND(S%(33,0)>0 ORS%(45,0)>0) J%=0
 3450     IFS%(S%(I%,3),0)>0 OR(S%(S%(I%,4),0)>0 ANDS%(S%(I%,5),0)>0) J%=0
 3460     IFJ%>0 THEN
 3470       IFJ%<5 J%=0
 3480       IFJ%>4 ANDJ%<9 J%=1
 3490       IFJ%>8 J%-=7
 3500       L%=-1:REPEATL%+=1:UNTILH%(J%,L%)=0:H%(J%,L%)=I%:moves%+=L%
 3510     ENDIF
 3520   ENDIF
 3530 NEXT
 3540 L%=-1:REPEATL%+=1:UNTILH%(L%,1)>0ORL%=35
 3550 PROCstatus(status%,3,moves%):PROCstatus(status%,2,tiles%)
 3560 IFH%(L%,1)>0 hint%=L%:=&7000021 ELSE =&7400021
 3570 
 3580 REM * Displays valid tile matches.  1 only if with <select>, steps
 3590 REM * through each match if selected with <adjust>.
 3600 
 3610 DEFPROChint(i%)
 3620 IFNOTi% show%=NOTshow%
 3630 FORI%=0TO3:IFH%(hint%,I%)>0 PROCtoggle(H%(hint%,I%))
 3640 NEXT
 3650 IFi% THEN
 3660   L%=hint%:REPEATL%+=1:IFL%=36 L%=0
 3670   UNTILH%(L%,1)>0:hint%=L%
 3680   FORI%=0TO3:IFH%(hint%,I%)>0 PROCtoggle(H%(hint%,I%))
 3690   NEXT
 3700 ENDIF
 3710 ENDPROC
 3720 
 3730 REM * Replay option - Steps back one move.
 3740 
 3750 DEFPROCback
 3760 IF M%>0 THEN
 3770   M%-=1:FORI%=0TO1
 3780     !iblk%=Sh%:iblk%!4=M%(M%,I%):iblk%!8=0:iblk%!12=&2A00000
 3790     SYS "Wimp_SetIconState",,iblk%
 3800     S%(M%(M%,I%),0)=-S%(M%(M%,I%),0)
 3810   NEXT:tiles%+=2:PROCstatus(replay%,8,M%)
 3820   SYS "Wimp_ForceRedraw",replay%,iblk%!8+4,iblk%!12+4,iblk%!16-4,iblk%!20-4
 3830   ELSE VDU7
 3840 ENDIF
 3850 ENDPROC
 3860 
 3870 REM * Replay option - Steps forward one move.
 3880 
 3890 DEFPROCforward
 3900 IFM%<move% FORI%=0TO1:PROCdelete(M%(M%,I%)):NEXT:tiles%-=2:M%+=1 ELSEVDU7
 3910 PROCstatus(replay%,8,M%)
 3920 SYS "Wimp_ForceRedraw",replay%,iblk%!8+4,iblk%!12+4,iblk%!16-4,iblk%!20-4
 3930 ENDPROC
 3940 
 3950 REM * Replay option - Resume play from 3 Start of game, 4 Position
 3960 REM * shown on screen or, 5 Last position before replay selected.
 3970 
 3980 DEFPROCcontinue(I%)
 3990 CASE I% OF
 4000   WHEN 3: IFM%=0 move%=0 ELSEPROCnew(FALSE)
 4010   WHEN 4: move%=M%
 4020   WHEN 5
 4030   IFM%<move% PROCplay_on(M%):SYS "Wimp_ForceRedraw",Sh%,2,-718,1274,-34
 4040 ENDCASE
 4050 !pblk%=replay%:MOUSERECTANGLE 0,0,1279,1023
 4060 SYS "Wimp_CloseWindow",,pblk%:rep%=FALSE
 4070 ENDPROC
 4080 
 4090 REM * Board cleared from position M% to latest move; used when saved
 4100 REM * game is re-loaded or when resuming play from replay option.
 4110 
 4120 DEFPROCplay_on(M%)
 4130 FORI%=M%TOmove%-1
 4140   FORJ%=0TO1
 4150     !iblk%=Sh%:iblk%!4=M%(I%,J%):SYS "Wimp_DeleteIcon",,iblk%
 4160     S%(M%(I%,J%),0)=-S%(M%(I%,J%),0)
 4170 NEXT:NEXT:tiles%=144-2*move%
 4180 ENDPROC
 4190 
 4200 REM * Load & Save routines follow - lot of handshaking, ergo lot of
 4210 REM * code.  At least Acorn's WIMP is a pleasure to use, which is
 4220 REM * more than I can say of a certain fashionable PC package!
 4230 
 4240 REM * Inform WIMP that we will accept load.  Get path name.
 4250 
 4260 DEFPROCload
 4270 SYS "Hourglass_On"
 4280 wblk%!12=wblk%!8:wblk%!16=4:!wblk%=64
 4290 SYS "Wimp_SendMessage",17,wblk%,wblk%!4
 4300 path$="":a%=0:b%=wblk%?44
 4310 WHILE b%<>0 ANDb%<>13
 4320   path$+=CHR$b%
 4330   a%+=1:b%=wblk%?(44+a%)
 4340 ENDWHILE
 4350 PROCread(TRUE)
 4360 SYS "Hourglass_Off"
 4370 ENDPROC
 4380 
 4390 REM * IF i% delete all tile icons.  Read data from saved game.
 4400 REM * Deal tiles, find hint, update window & open if need be.
 4410 REM * Update default file name.
 4420 
 4430 DEFPROCread(i%)
 4440 IFi% THEN
 4450   FORI%=144TO1STEP-1
 4460     IFS%(I%,0)>0 !iblk%=Sh%:iblk%!4=I%:SYS "Wimp_DeleteIcon",,iblk%
 4470   NEXT
 4480 ENDIF
 4490 F%=OPENINpath$
 4500 FORI%=1TO144:INPUT#F%,S%(I%,0):NEXT
 4510 FORI%=0TO71:INPUT#F%,M%(I%,0),M%(I%,1):NEXT
 4520 INPUT#F%,move%:CLOSE#F%:F%=0
 4530 PROCdeal(FALSE)
 4540 IFmove%>0 PROCplay_on(0)
 4550 !hnt%=FNfind_hint
 4560 SYS "Wimp_ForceRedraw",Sh%,2,-718,1274,-34
 4570 SYS "Wimp_GetPointerInfo",,pblk%:IFpblk%!12<>Sh% !wblk%=Sh%:PROCopen(Sh%)
 4580 $file%=path$
 4590 ENDPROC
 4600 
 4610 REM * RETURN pressed - if over 'save' window then attempt a save
 4620 REM * with default file name.
 4630 
 4640 DEFFNkey
 4650 r%=(!wblk%=save% ANDwblk%!24=13)
 4660 IFr% adj%=-1:PROCButtSave
 4670 =r%
 4680 
 4690 REM * CLICK/DRAG - initiate file icon drag.
 4700 
 4710 DEFPROCdrag
 4720 IFwblk%!8=16 adj%=tree%
 4730 !wblk%=save%:SYS "Wimp_GetWindowState",,wblk%
 4740 ox%=wblk%!4-wblk%!20:oy%=wblk%!16-wblk%!24
 4750 wblk%!4=0:SYS "Wimp_GetIconState",,wblk%
 4760 !wblk%=save%:wblk%!4=5:wblk%!8=ox%+wblk%!8:wblk%!12=oy%+wblk%!12
 4770 wblk%!16=ox%+wblk%!16:wblk%!20=oy%+wblk%!20
 4780 wblk%!24=0:wblk%!28=0:wblk%!32=&7FFFFFFF:wblk%!36=&7FFFFFFF
 4790 SYS "Wimp_DragBox",,wblk%
 4800 ENDPROC
 4810 
 4820 REM * Drag box 'dropped'.  Supply leaf name & file info and ask
 4830 REM * receiver if it will accept the save.
 4840 
 4850 DEFPROCDragSave
 4860 SYS "Wimp_GetPointerInfo",,wblk%
 4870 wblk%!20=wblk%!12:wblk%!24=wblk%!16:wblk%!28=wblk%!0:wblk%!32=wblk%!4
 4880 wblk%!36=&5A5:wblk%!0=64:wblk%!12=0:wblk%!16=1:wblk%!40=&000
 4890 leaf$=$file%
 4900 WHILE INSTR(leaf$,".")
 4910   leaf$=MID$(leaf$,INSTR(leaf$,".")+1)
 4920 ENDWHILE
 4930 $(wblk%+44)=leaf$
 4940 SYS "Wimp_SendMessage",17,wblk%,wblk%!20,wblk%!24
 4950 ENDPROC
 4960 
 4970 REM * Receiver will accept data.  Get path name supplied by receiver
 4980 REM * and write data.  If data secure, ie. sent to file system, then
 4990 REM * update default file name.  Send data load message to receiver.
 5000 
 5010 DEFPROCsave
 5020 path$="":a%=0:b%=wblk%?44
 5030 WHILEb%<>0
 5040   path$+=CHR$b%
 5050   a%+=1:b%=wblk%?(44+a%)
 5060 ENDWHILE
 5070 PROCwrite(path$)
 5080 IFwblk%!36>-1 $file%=path$
 5090 wblk%!12=wblk%!8:wblk%!16=3:wblk%!0=256
 5100 SYS "Wimp_SendMessage",18,wblk%,wblk%!20,wblk%!24
 5110 ENDPROC
 5120 
 5130 REM * RETURN pressed or OK clicked on save window.  Attempt a save
 5140 REM * using default file name.
 5150 
 5160 DEFPROCButtSave
 5170 IFINSTR($file%,".") THEN
 5180   PROCwrite($file%)
 5190   ELSE
 5200   $wblk%="    To save, drag the file icon to a directory viewer"
 5210   SYS "Wimp_ReportError",wblk%,1,"Shanghai"
 5220 ENDIF
 5230 ENDPROC
 5240 
 5250 REM * This is the PROC that finally writes the data to the receiver.
 5260 REM * FileType set to 'Shanghai'.  Menus deleted if RETURN or
 5270 REM * <select> used to initiate save.
 5280 
 5290 DEFPROCwrite(f$)
 5300 F%=OPENOUTf$
 5310 FORI%=1TO144:PRINT#F%,ABSS%(I%,0):NEXT
 5320 FORI%=0TO71:PRINT#F%,M%(I%,0),M%(I%,1):NEXT
 5330 PRINT#F%,move%:CLOSE#F%:F%=0:OSCLI"SetType "+f$+" 000"
 5340 SYS "Wimp_CreateMenu",,adj%
 5350 ENDPROC
 5360 
 5370 REM * Each data set is:- sprite name, x position, -y position,
 5380 REM * tile on top, tile to right, tile to left.  All 'free' tiles
 5390 REM * have last 3 values set to 0,0,0
 5400 
 5410 DATA-1,0,0,0,0,0
 5420 DATA1,1010,130,0,0,0, 2,926,130,0,1,3, 3,842,130,0,2,4, 4,758,130,0,3,5, 5,674,130,0,4,6, 6,590,130,0,5,7, 7,506,130,0,6,8, 8,422,130,0,7,9, 9,338,130,0,8,10, 9,254,130,0,9,11, 9,170,130,0,10,12, 9,86,130,0,0,0
 5430 DATA10,842,214,0,0,0, 10,758,214,88,13,15, 10,674,214,89,14,16, 10,590,214,90,15,17, 11,506,214,91,16,18, 11,422,214,92,17,19, 11,338,214,93,18,20, 11,254,214,0,0,0
 5440 DATA12,926,298,0,0,0, 12,842,298,0,21,23, 12,758,298,94,22,24, 12,674,298,95,23,25, 13,590,298,96,24,26, 13,506,298,97,25,27, 13,422,298,98,26,28, 13,338,298,99,27,29, 14,254,298,0,28,30, 14,170,298,0,0,0
 5450 DATA14,1178,424,0,0,0, 14,1094,424,0,0,0
 5460 DATA15,1010,382,0,32,34, 15,926,382,0,33,35, 15,842,382,0,34,36, 15,758,382,100,35,37, 16,674,382,101,36,38, 16,590,382,102,37,39, 16,506,382,103,38,40, 16,422,382,104,39,41, 17,338,382,105,40,42, 17,254,382,0,41,43
 5470 DATA17,170,382,0,42,44, 17,86,382,0,43,57
 5480 DATA18,1010,466,0,32,46, 18,926,466,0,45,47, 18,842,466,0,46,48, 18,758,466,106,47,49, 19,674,466,107,48,50, 19,590,466,108,49,51, 19,506,466,109,50,52, 19,422,466,110,51,53, 20,338,466,111,52,54, 20,254,466,0,53,55
 5490 DATA20,170,466,0,54,56, 20,86,466,0,55,57
 5500 DATA21,2,424,0,0,0
 5510 DATA21,926,550,0,0,0, 21,842,550,0,58,60, 21,758,550,112,59,61, 22,674,550,113,60,62, 22,590,550,114,61,63, 22,506,550,115,62,64, 22,422,550,116,63,65, 23,338,550,117,64,66, 23,254,550,0,65,67, 23,170,550,0,0,0
 5520 DATA23,842,634,0,0,0, 24,758,634,118,68,70, 24,674,634,119,69,71, 24,590,634,120,70,72, 24,506,634,121,71,73, 25,422,634,122,72,74, 25,338,634,123,73,75, 25,254,634,0,0,0
 5530 DATA25,1010,718,0,0,0, 26,926,718,0,76,78, 26,842,718,0,77,79, 26,758,718,0,78,80, 26,674,718,0,79,81, 27,590,718,0,80,82, 27,506,718,0,81,83, 27,422,718,0,82,84, 27,338,718,0,83,85, 28,254,718,0,84,86, 28,170,718,0,85,87
 5540 DATA28,86,718,0,0,0
 5550 :
 5560 DATA28,766,206,0,0,0, 29,682,206,0,88,90, 29,598,206,0,89,91, 29,514,206,0,90,92, 29,430,206,0,91,93, 30,346,206,0,0,0
 5570 DATA30,766,290,0,0,0, 30,682,290,124,94,96, 30,598,290,125,95,97, 31,514,290,126,96,98, 31,430,290,127,97,99, 31,346,290,0,0,0
 5580 DATA31,766,374,0,0,0, 32,682,374,128,100,102, 32,598,374,129,101,103, 32,514,374,130,102,104, 32,430,374,131,103,105, 33,346,374,0,0,0
 5590 DATA33,766,458,0,0,0, 33,682,458,132,106,108, 33,598,458,133,107,109, 34,514,458,134,108,110, 34,430,458,135,109,111, 34,346,458,0,0,0
 5600 DATA34,766,542,0,0,0, 35,682,542,136,112,114, 35,598,542,137,113,115, 35,514,542,138,114,116, 35,430,542,139,115,117, 36,346,542,0,0,0
 5610 DATA36,766,626,0,0,0, 36,682,626,0,118,120, 36,598,626,0,119,121, 37,514,626,0,120,122, 37,430,626,0,121,123, 37,346,626,0,0,0
 5620 :
 5630 DATA37,690,282,0,0,0, 38,606,282,0,124,126, 38,522,282,0,125,127, 38,438,282,0,0,0
 5640 DATA38,690,366,0,0,0, 39,606,366,140,128,130, 39,522,366,141,129,131, 39,438,366,0,0,0
 5650 DATA39,690,450,0,0,0, 40,606,450,142,132,134, 40,522,450,143,133,135, 40,438,450,0,0,0
 5660 DATA40,690,534,0,0,0, 41,606,534,0,136,138, 41,522,534,0,137,139, 41,438,534,0,0,0
 5670 :
 5680 DATA41,614,358,144,0,0, 42,530,358,144,0,0
 5690 DATA42,614,442,144,0,0, 42,530,442,144,0,0
 5700 DATA42,580,392,0,0,0

0 � > REMedImage fully REMmed library copy of
E � > !RunImage  Shanghai  WIMP patience game  2.00  30 April 1991
: � By Wynand Thompson � Archimedes World December 1991
( 
2C � * VARIABLES * mostly mnemonic but resident integer variables
<C � * are used where necessary - these are: F% = file handle, so
FC � * file(s) can be properly closed in case of error; M% = temp
PC � * store for move% (move no.) whilst in replay; W% = wimpflag
ZB � * for instantaneous window drags, used in order to restrain
dH � * pointer inside replay window; I%,J%,L% = loop control variables
nD � * and temp store whilst in PROCS. * ARRAYS * Three arrays are
xE � * used - S%() stores all information required for the creation
�D � * & deletion of tile icons; H%() stores matching tile numbers
�F � * in order to rapidly find tiles for 'show moves'; M%() keeps a
�E � * record of all moves played to enable program to replay game.
� 
�  � * Handle non-WIMP errors.
� 
� F%=0:�:�error:�
� 
� � * Initialise program.
� 
�
 �init
� 
� � * Handle WIMP errors.
 
 �:�wimperror �
 
" � * Main WIMP poll loop.
, 
6 �
@&   ș "Wimp_Poll",&1823,wblk% � r%
J   Ȏ r% �
T6     � 2: ș "Wimp_OpenWindow",,wblk%:�restrict(0)
^*     � 3: ș "Wimp_CloseWindow",,wblk%
h?     �!wblk%=Sh% !wblk%=rules%:ș "Wimp_CloseWindow",,wblk%
r     � 4: �restrict(1)
|     � 6: �buttons
�     � 7: �DragSave
�1     � 8: 笤key ș"Wimp_ProcessKey",wblk%!24
�     � 9: �decode
�     � 17,18: �receive
�&     � 19: ș "OS_File",6,wblk%+44
�3     �255,"Data transfer failed: receiver died"
�   �
�
 �quit%=�
� �close
� �
� 
�+ � * Handle messages received via WIMP.
� 
 ��receive
 Ȏ wblk%!16 �
   � 0: quit%=�
&   � 2: �save
0.   � 3,5: �wblk%!12=0 �wblk%!40=&000 �load
: �
D �
N 
XE � * WIMP error; close all our open files, then continue or quit?
b 
l ݤwimperror
v �F%>0 �#F%:F%=0
�> !wblk%=�:$(wblk%+4)=�$+" (internal error code "+Þ+")"+�0
�2 ș "Wimp_ReportError",wblk%,3,"Shanghai" � ,r
� �r=2 �close:=� �:=�
� 
� � * Close down !Shanghai.
� 
� ��close
� $wblk%="TASK"
�% ș "Wimp_CloseDown",task%,!wblk%
� �
� 
�F � * non-WIMP error; close all our open files, report error, quit.
� 
 ��error
 
0 ș "Wimp_CloseTemplate":ș "Wimp_CloseDown"
  �F%>0 �#F%:F%=0
* �:�" at line ";�
4 �
> 
HG � * Initialise WIMP.  DIM memory blocks & arrays.  Initialise main
RC � * variables.  Clear sprite area & load sprites.  Load window
\I � * templates & create windows for info, game, rules, replay, status
fG � * & save.  Load menu data.  Initialise main array, S%().  Create
pH � * icons in 'rules' window.  If started by double-click or drag on
zG � * saved game then load data, update game, window & variables and
�B � * open window, else shuffle & deal.  Game icon to icon bar.
� 
� ��init
�; ș "Wimp_Initialise",200,&4B534154,"Shanghai" � ,task%
�L � wblk% &1160,icn% &C04,sp% &C448,menu% 252,S%(144,5),H%(35,3),M%(71,1)
�+ sp%!0=&C448:sp%!4=0:sp%!8=16:sp%!12=16
� ș "OS_SpriteOp",265,sp%
�6 ș "OS_SpriteOp",266,sp%,"<Shanghai$Dir>.Sprites"
�7 ș "Wimp_OpenTemplate",,"<Shanghai$Dir>.Templates"
� x%=icn%
� info%=�window("info",0)
� Sh%=�window("Shanghai",-1)
� rules%=�window("rules",-1)
  status%=�window("status",0)
' replay%=�window("replay",0):rep%=�
% file%=x%:save%=�window("save",0)
$ ș "Wimp_CloseTemplate"
.+ � "LOAD <Shanghai$Dir>.Menus "+�~menu%
8$ iblk%=wblk%+256:pblk%=wblk%+512
B5 menu%!32=info%:menu%!184=status%:menu%!232=save%
L# hnt%=menu%+164:rply%=menu%+142
V �I%=0�144
`=   �S%(I%,0),S%(I%,1),S%(I%,2),S%(I%,3),S%(I%,4),S%(I%,5)
j �
t I%=1:�Y%=-1898�-1998�-100
~   �X%=150�450�100
�&     �icon(rules%,�I%,X%,Y%):I%+=1
� �:�
� �X%=150�350�100
�'   �icon(rules%,�I%,X%,-2098):I%+=1
� �
� �X%=150�450�100
�'   �icon(rules%,�I%,X%,-2198):I%+=1
� �
� �Y%=-2298�-2498�-100
�   �X%=150�950�100
�&     �icon(rules%,�I%,X%,Y%):I%+=1
� �:�
 �blank:new%=�

 ș "OS_GetEnv" � path$
M ��path$,1)<>" " path$=�path$,�path$,""" ")+2):�read(�) ��deal(�):move%=0
I !iblk%=-1:iblk%!4=0:iblk%!8=0:iblk%!12=70:iblk%!16=68:iblk%!20=&3002
( $(iblk%+24)="!shanghai"
2  ș "Wimp_CreateIcon",,iblk%
< quit%=�
F �
P 
Z? � * Load template & Create window.  Returns window handle.
d 
n ݤwindow(w$,spr%)
x> ș "Wimp_LoadTemplate",,wblk%,x%,icn%+&C04,-1,w$,0 � ,,x%
� �spr% wblk%!64=sp%
�' ș "Wimp_CreateWindow",,wblk% � h%
� =h%
� 
� � * Opens window  w%
� 
� ��open(w%)
�/ wblk%!0=w%:ș "Wimp_GetWindowState",,wblk%
�, wblk%!28=-1:ș "Wimp_OpenWindow",,wblk%
� �
� 
�E � * Restricts pointer inside replay window - this PROC is needed
�F � * as WIMP does not return reason code 7 (drag box dropped) from
G � * system drag type 1 (window drag) - reason code 2 (open window)
F � * & reason code 4 (pointer leaving window) are used instead for
> � * non-instantaneous & instantaneous drags respectively.
" 
, ��restrict(w%)
6b �rep%:�!wblk%=replay%:�w%=(W%�1) ș "Wimp_GetWindowState",,wblk%:ȗȓ wblk%!4,wblk%!8,308,256
@ �
J 
TD � * Creates 2 small invisible icons, handle Nos. 0 & 145 - this
^G � * enables tile icons to be un-deleted by simply un-setting their
hF � * icon deleted flag.  Quicker than re-creating icon, screen up-
r@ � * dating is automatic & icon retains its previous handle.
| 
� ��blank
�E !iblk%=Sh%:iblk%!4=0:iblk%!8=-1:iblk%!12=1:iblk%!16=0:iblk%!20=1
� $(iblk%+24)=""
�  ș "Wimp_CreateIcon",,iblk%
� �
� 
�F � * Mouse button pressed.  If main menu requested, FNfind_hint is
�F � * is called, if no moves found then 'Show moves' is greyed-out.
� 
� ��buttons
� adj%=-1
�" �wblk%!12=Sh% �show% �hint(0)
� Ȏ wblk%!8 �
!   � 16,64 : � *** CLICK/DRAG
   Ȏ wblk%!12 �
E     � replay%: !wblk%=replay%:wblk%!4=1:ș "Wimp_DragBox",,wblk%
&     � save%: �drag
0   �
:   � 4 : � *** <SELECT>
D   Ȏ wblk%!12 �
N     � Sh%: �move
X     � replay%
b     Ȏ wblk%!16 �
l       � 1: �back
v       � 2: �forward
�'       � 3,4,5: �continue(wblk%!16)
�
     �
�'     � save%: �wblk%!16=2 �ButtSave
�     � -2: �open(Sh%)
�   �
�   � 2 : � *** <MENU>
�   Ȏ wblk%!12 �
�     � Sh%
�+     �first%>0 �toggle(first%):first%=0
�/     !hnt%=�find_hint:?rply%=&40*-(move%=0)
�H     ș "Wimp_CreateMenu",,menu%+80,!wblk%-64,wblk%!4:tree%=menu%+80
�
     � -2
�>     ș "Wimp_CreateMenu",,menu%,!wblk%-64,180:tree%=menu%
   �
   � 1 : � *** <ADJUST>
   Ȏ wblk%!12 �
 2     � Sh%: �first%>0 �toggle(first%):first%=0
*     � replay%
4     Ȏ wblk%!16 �
>       � 1: �forward
H       � 2: �back
R'       � 3,4,5: �continue(wblk%!16)
\
     �
f2     � save%: �wblk%!16=2 adj%=tree%:�ButtSave
p   �
z �
� �
� 
�- � * Decodes menu selection & acts on it.
� 
�
 ��decode
�/ ș "Wimp_DecodeMenu",,tree%,wblk%,wblk%+20
� Ȏ $(wblk%+20) �
�   � "New game": �new(�)
�"   � "Replay": �show% �hint(0)
�(   �status(replay%,8,move%):M%=move%
�   �open(replay%)
�#   ȗȓ wblk%!4,wblk%!8,308,256
�"   ș "OS_Byte",161,197 � ,,W%
	
   rep%=�
	#   � "Show moves": �hint(show%)
	   � "Rules": �open(rules%)
	$   � "Quit": quit%=�
	. �
	8$ ș "Wimp_GetPointerInfo",,wblk%
	BH �wblk%!8=1 ��rep% ?rply%=&40*-(move%=0):ș "Wimp_CreateMenu",,tree%
	L �
	V 
	`A � * Gets moves.  If first - checks tile is valid, if OK then
	jB � * hilights it else beeps.  If second - checks tile is valid
	tE � * and is the same as first, if OK deletes both tiles & updates
	~ � * variables, else beeps.
	� 
	� ��move
	� �first%<1 �
	�.   first%=�valid:�first%>0 �toggle(first%)
	�   �
	�H   second%=�valid:�second%=first% �toggle(first%):first%=0:second%=0
	�E   �S%(second%,0)>0 �S%(second%,0)<5 �S%(first%,0)>4 �7:second%=0
	�W   �S%(second%,0)>4 �S%(second%,0)<9 �(S%(first%,0)<5 �S%(first%,0)>8) �7:second%=0
	�A   �S%(second%,0)>8 �S%(second%,0)<>S%(first%,0) �7:second%=0
	�   �second%>0 �delete(first%):�delete(second%):tiles%-=2:M%(move%,0)=first%:M%(move%,1)=second%:move%+=1:first%=0:second%=0
	� �
	� �
 

A � * Gets pointer position; if over tile, checks that tile is
C � * 'free'.  If all is OK returns tile icon number, else beeps
 � * and returns zero.
( 
2 ݤvalid
< i%=wblk%!16
F �i%<0 i%=0
P6 �i%=32 �S%(31,0)>0 �(S%(33,0)>0 �S%(45,0)>0) i%=0
ZA �S%(S%(i%,3),0)>0 �(S%(S%(i%,4),0)>0 �S%(S%(i%,5),0)>0) i%=0
d
 �i%=0 �7
n =i%
x 
�( � * Hilights/un-hilights tile icon.
� 
� ��toggle(i%)
�6 !iblk%=Sh%:iblk%!4=i%:iblk%!8=&2200000:iblk%!12=0
�" ș "Wimp_SetIconState",,iblk%
� �
� 
� � * Deletes tile icon.
� 
� ��delete(i%)
� !iblk%=Sh%:iblk%!4=i%
�  ș "Wimp_DeleteIcon",,iblk%
�J ș "Wimp_ForceRedraw",Sh%,S%(i%,1),-S%(i%,2),S%(i%,1)+96,-S%(i%,2)+96
 S%(i%,0)=-S%(i%,0)
 �
 
" � * Creates tile icon.
, 
6 ��icon(w%,i$,x%,y%)
@B !iblk%=w%:iblk%!4=x%:iblk%!8=y%:iblk%!12=x%+96:iblk%!16=y%+96
J" iblk%!20=&3002:$(iblk%+24)=i$
T  ș "Wimp_CreateIcon",,iblk%
^ �
h 
rE � * Updates status window with tiles & moves, replay window with
| � * move number.
� 
� ��status(w%,i%,x%)
�7 !iblk%=w%:iblk%!4=i%:ș "Wimp_GetIconState",,iblk%
�  ș "Wimp_DeleteIcon",,iblk%
�A $(iblk%+28)=�x%:iblk%!4=!iblk%:ș "Wimp_CreateIcon",,iblk%+4
� �
� 
�G � * If i% then shuffles.  Deals the tiles.  Tile icons are created
�F � * in strict 3D sequence 1 to 144, this makes game logic simpler
�0 � * to handle.  Updates relevant variables.
� 
� ��deal(i%)
�
 �i% �
   R%=�(-�)
   �I%=1�144
&     R%=�(144):ȔS%(I%,0),S%(R%,0)
&   �
0 �
: �I%=1�144
D.   �icon(Sh%,�S%(I%,0),S%(I%,1),-S%(I%,2))
N �
X �new% �blank:new%=�
b* tiles%=144:first%=0:second%=0:show%=�
l �
v 
�A � * New or same game.  Deletes all tile icons.  (Shuffles) &
�4 � * deals.  Finds valid moves.  Updates window.
� 
� ��new(i%)
� ș "Hourglass_On"
�U �i% �$file%=�$file%,�$file%-1):�$file%=""��$file%)=".":$file%=$file%+"Game_File"
� �I%=144�1�-1
�X   �S%(I%,0)>0 !iblk%=Sh%:iblk%!4=I%:ș "Wimp_DeleteIcon",,iblk% �S%(I%,0)=�S%(I%,0)
� �
� �deal(i%)
� !hnt%=�find_hint
� move%=0
�. ș "Wimp_ForceRedraw",Sh%,2,-718,1274,-34

 ș "Hourglass_Off"

 �

 

 B � * Scans main array, S%(), for valid matches and places them

*1 � * in array H%().  hint%=first valid match.

4 

> ݤfind_hint

H H%()=0:moves%=0:show%=�

R �I%=1�144

\   �S%(I%,0)>0 �

f     J%=S%(I%,0)

p:     �I%=32 �S%(31,0)>0 �(S%(33,0)>0 �S%(45,0)>0) J%=0

zE     �S%(S%(I%,3),0)>0 �(S%(S%(I%,4),0)>0 �S%(S%(I%,5),0)>0) J%=0

�     �J%>0 �

�       �J%<5 J%=0

�       �J%>4 �J%<9 J%=1

�       �J%>8 J%-=7

�<       L%=-1:�L%+=1:�H%(J%,L%)=0:H%(J%,L%)=I%:moves%+=L%

�
     �

�   �

� �

�# L%=-1:�L%+=1:�H%(L%,1)>0�L%=35

�8 �status(status%,3,moves%):�status(status%,2,tiles%)

�/ �H%(L%,1)>0 hint%=L%:=&7000021 � =&7400021

� 

�E � * Displays valid tile matches.  1 only if with <select>, steps
6 � * through each match if selected with <adjust>.
 
 ��hint(i%)
$ �i% show%=�show%
.2 �I%=0�3:�H%(hint%,I%)>0 �toggle(H%(hint%,I%))
8 �
B
 �i% �
L"   L%=hint%:�L%+=1:�L%=36 L%=0
V   �H%(L%,1)>0:hint%=L%
`4   �I%=0�3:�H%(hint%,I%)>0 �toggle(H%(hint%,I%))
j   �
t �
~ �
� 
�- � * Replay option - Steps back one move.
� 
� ��back
�
 � M%>0 �
�   M%-=1:�I%=0�1
�A     !iblk%=Sh%:iblk%!4=M%(M%,I%):iblk%!8=0:iblk%!12=&2A00000
�&     ș "Wimp_SetIconState",,iblk%
�)     S%(M%(M%,I%),0)=-S%(M%(M%,I%),0)
�(   �:tiles%+=2:�status(replay%,8,M%)
�O   ș "Wimp_ForceRedraw",replay%,iblk%!8+4,iblk%!12+4,iblk%!16-4,iblk%!20-4
�   � �7
 �

 �
 
0 � * Replay option - Steps forward one move.
( 
2 ��forward
<? �M%<move% �I%=0�1:�delete(M%(M%,I%)):�:tiles%-=2:M%+=1 ��7
F �status(replay%,8,M%)
PM ș "Wimp_ForceRedraw",replay%,iblk%!8+4,iblk%!12+4,iblk%!16-4,iblk%!20-4
Z �
d 
nE � * Replay option - Resume play from 3 Start of game, 4 Position
xD � * shown on screen or, 5 Last position before replay selected.
� 
� ��continue(I%)
� Ȏ I% �
�"   � 3: �M%=0 move%=0 ��new(�)
�   � 4: move%=M%
�
   � 5
�G   �M%<move% �play_on(M%):ș "Wimp_ForceRedraw",Sh%,2,-718,1274,-34
� �
�& !pblk%=replay%:ȗȓ 0,0,1279,1023
�( ș "Wimp_CloseWindow",,pblk%:rep%=�
� �
� 
�G � * Board cleared from position M% to latest move; used when saved
D � * game is re-loaded or when resuming play from replay option.
 
 ��play_on(M%)
" �I%=M%�move%-1
,   �J%=0�1
6A     !iblk%=Sh%:iblk%!4=M%(I%,J%):ș "Wimp_DeleteIcon",,iblk%
@)     S%(M%(I%,J%),0)=-S%(M%(I%,J%),0)
J �:�:tiles%=144-2*move%
T �
^ 
hF � * Load & Save routines follow - lot of handshaking, ergo lot of
rD � * code.  At least Acorn's WIMP is a pleasure to use, which is
|A � * more than I can say of a certain fashionable PC package!
� 
�> � * Inform WIMP that we will accept load.  Get path name.
� 
� ��load
� ș "Hourglass_On"
�* wblk%!12=wblk%!8:wblk%!16=4:!wblk%=64
�+ ș "Wimp_SendMessage",17,wblk%,wblk%!4
� path$="":a%=0:b%=wblk%?44
� ȕ b%<>0 �b%<>13
�   path$+=�b%
�   a%+=1:b%=wblk%?(44+a%)
� �
�
 �read(�)
 ș "Hourglass_Off"
 �
 
&A � * IF i% delete all tile icons.  Read data from saved game.
0@ � * Deal tiles, find hint, update window & open if need be.
:" � * Update default file name.
D 
N ��read(i%)
X
 �i% �
b   �I%=144�1�-1
lF     �S%(I%,0)>0 !iblk%=Sh%:iblk%!4=I%:ș "Wimp_DeleteIcon",,iblk%
v   �
� �
� F%=�path$
� �I%=1�144:�#F%,S%(I%,0):�
�& �I%=0�71:�#F%,M%(I%,0),M%(I%,1):�
� �#F%,move%:�#F%:F%=0
�
 �deal(�)
� �move%>0 �play_on(0)
� !hnt%=�find_hint
�. ș "Wimp_ForceRedraw",Sh%,2,-718,1274,-34
�I ș "Wimp_GetPointerInfo",,pblk%:�pblk%!12<>Sh% !wblk%=Sh%:�open(Sh%)
� $file%=path$
� �
� 
C � * RETURN pressed - if over 'save' window then attempt a save
  � * with default file name.
 
 
 ݤkey
*# r%=(!wblk%=save% �wblk%!24=13)
4 �r% adj%=-1:�ButtSave
> =r%
H 
R. � * CLICK/DRAG - initiate file icon drag.
\ 
f ��drag
p �wblk%!8=16 adj%=tree%
z1 !wblk%=save%:ș "Wimp_GetWindowState",,wblk%
�/ ox%=wblk%!4-wblk%!20:oy%=wblk%!16-wblk%!24
�, wblk%!4=0:ș "Wimp_GetIconState",,wblk%
�E !wblk%=save%:wblk%!4=5:wblk%!8=ox%+wblk%!8:wblk%!12=oy%+wblk%!12
�0 wblk%!16=ox%+wblk%!16:wblk%!20=oy%+wblk%!20
�@ wblk%!24=0:wblk%!28=0:wblk%!32=&7FFFFFFF:wblk%!36=&7FFFFFFF
� ș "Wimp_DragBox",,wblk%
� �
� 
�B � * Drag box 'dropped'.  Supply leaf name & file info and ask
�- � * receiver if it will accept the save.
� 
� ��DragSave
�$ ș "Wimp_GetPointerInfo",,wblk%
J wblk%!20=wblk%!12:wblk%!24=wblk%!16:wblk%!28=wblk%!0:wblk%!32=wblk%!4
A wblk%!36=&5A5:wblk%!0=64:wblk%!12=0:wblk%!16=1:wblk%!40=&000
 leaf$=$file%
$ ȕ �leaf$,".")
."   leaf$=�leaf$,�leaf$,".")+1)
8 �
B $(wblk%+44)=leaf$
L5 ș "Wimp_SendMessage",17,wblk%,wblk%!20,wblk%!24
V �
` 
jG � * Receiver will accept data.  Get path name supplied by receiver
tG � * and write data.  If data secure, ie. sent to file system, then
~G � * update default file name.  Send data load message to receiver.
� 
� ��save
� path$="":a%=0:b%=wblk%?44
� ȕb%<>0
�   path$+=�b%
�   a%+=1:b%=wblk%?(44+a%)
� �
� �write(path$)
� �wblk%!36>-1 $file%=path$
�, wblk%!12=wblk%!8:wblk%!16=3:wblk%!0=256
�5 ș "Wimp_SendMessage",18,wblk%,wblk%!20,wblk%!24
� �
 

E � * RETURN pressed or OK clicked on save window.  Attempt a save
! � * using default file name.
 
( ��ButtSave
2 �$file%,".") �
<   �write($file%)
F   �
PE   $wblk%="    To save, drag the file icon to a directory viewer"
Z/   ș "Wimp_ReportError",wblk%,1,"Shanghai"
d �
n �
x 
�G � * This is the PROC that finally writes the data to the receiver.
�@ � * FileType set to 'Shanghai'.  Menus deleted if RETURN or
�( � * <select> used to initiate save.
� 
� ��write(f$)
� F%=�f$
� �I%=1�144:�#F%,�S%(I%,0):�
�& �I%=0�71:�#F%,M%(I%,0),M%(I%,1):�
�/ �#F%,move%:�#F%:F%=0:�"SetType "+f$+" 000"
� ș "Wimp_CreateMenu",,adj%
� �
� 
�A � * Each data set is:- sprite name, x position, -y position,
D � * tile on top, tile to right, tile to left.  All 'free' tiles
( � * have last 3 values set to 0,0,0
 
" �-1,0,0,0,0,0
,� �1,1010,130,0,0,0, 2,926,130,0,1,3, 3,842,130,0,2,4, 4,758,130,0,3,5, 5,674,130,0,4,6, 6,590,130,0,5,7, 7,506,130,0,6,8, 8,422,130,0,7,9, 9,338,130,0,8,10, 9,254,130,0,9,11, 9,170,130,0,10,12, 9,86,130,0,0,0
6� �10,842,214,0,0,0, 10,758,214,88,13,15, 10,674,214,89,14,16, 10,590,214,90,15,17, 11,506,214,91,16,18, 11,422,214,92,17,19, 11,338,214,93,18,20, 11,254,214,0,0,0
@� �12,926,298,0,0,0, 12,842,298,0,21,23, 12,758,298,94,22,24, 12,674,298,95,23,25, 13,590,298,96,24,26, 13,506,298,97,25,27, 13,422,298,98,26,28, 13,338,298,99,27,29, 14,254,298,0,28,30, 14,170,298,0,0,0
J* �14,1178,424,0,0,0, 14,1094,424,0,0,0
T� �15,1010,382,0,32,34, 15,926,382,0,33,35, 15,842,382,0,34,36, 15,758,382,100,35,37, 16,674,382,101,36,38, 16,590,382,102,37,39, 16,506,382,103,38,40, 16,422,382,104,39,41, 17,338,382,105,40,42, 17,254,382,0,41,43
^+ �17,170,382,0,42,44, 17,86,382,0,43,57
h� �18,1010,466,0,32,46, 18,926,466,0,45,47, 18,842,466,0,46,48, 18,758,466,106,47,49, 19,674,466,107,48,50, 19,590,466,108,49,51, 19,506,466,109,50,52, 19,422,466,110,51,53, 20,338,466,111,52,54, 20,254,466,0,53,55
r+ �20,170,466,0,54,56, 20,86,466,0,55,57
| �21,2,424,0,0,0
�� �21,926,550,0,0,0, 21,842,550,0,58,60, 21,758,550,112,59,61, 22,674,550,113,60,62, 22,590,550,114,61,63, 22,506,550,115,62,64, 22,422,550,116,63,65, 23,338,550,117,64,66, 23,254,550,0,65,67, 23,170,550,0,0,0
�� �23,842,634,0,0,0, 24,758,634,118,68,70, 24,674,634,119,69,71, 24,590,634,120,70,72, 24,506,634,121,71,73, 25,422,634,122,72,74, 25,338,634,123,73,75, 25,254,634,0,0,0
�� �25,1010,718,0,0,0, 26,926,718,0,76,78, 26,842,718,0,77,79, 26,758,718,0,78,80, 26,674,718,0,79,81, 27,590,718,0,80,82, 27,506,718,0,81,83, 27,422,718,0,82,84, 27,338,718,0,83,85, 28,254,718,0,84,86, 28,170,718,0,85,87
� �28,86,718,0,0,0
� :
�x �28,766,206,0,0,0, 29,682,206,0,88,90, 29,598,206,0,89,91, 29,514,206,0,90,92, 29,430,206,0,91,93, 30,346,206,0,0,0
€ �30,766,290,0,0,0, 30,682,290,124,94,96, 30,598,290,125,95,97, 31,514,290,126,96,98, 31,430,290,127,97,99, 31,346,290,0,0,0
̈ �31,766,374,0,0,0, 32,682,374,128,100,102, 32,598,374,129,101,103, 32,514,374,130,102,104, 32,430,374,131,103,105, 33,346,374,0,0,0
ֈ �33,766,458,0,0,0, 33,682,458,132,106,108, 33,598,458,133,107,109, 34,514,458,134,108,110, 34,430,458,135,109,111, 34,346,458,0,0,0
� �34,766,542,0,0,0, 35,682,542,136,112,114, 35,598,542,137,113,115, 35,514,542,138,114,116, 35,430,542,139,115,117, 36,346,542,0,0,0
� �36,766,626,0,0,0, 36,682,626,0,118,120, 36,598,626,0,119,121, 37,514,626,0,120,122, 37,430,626,0,121,123, 37,346,626,0,0,0
� :
�T �37,690,282,0,0,0, 38,606,282,0,124,126, 38,522,282,0,125,127, 38,438,282,0,0,0
X �38,690,366,0,0,0, 39,606,366,140,128,130, 39,522,366,141,129,131, 39,438,366,0,0,0
X �39,690,450,0,0,0, 40,606,450,142,132,134, 40,522,450,143,133,135, 40,438,450,0,0,0
T �40,690,534,0,0,0, 41,606,534,0,136,138, 41,522,534,0,137,139, 41,438,534,0,0,0
& :
0, �41,614,358,144,0,0, 42,530,358,144,0,0
:, �42,614,442,144,0,0, 42,530,442,144,0,0
D �42,580,392,0,0,0
�
00000000  0d 00 0a 30 20 f4 20 3e  20 52 45 4d 65 64 49 6d  |...0 . > REMedIm|
00000010  61 67 65 20 66 75 6c 6c  79 20 52 45 4d 6d 65 64  |age fully REMmed|
00000020  20 6c 69 62 72 61 72 79  20 63 6f 70 79 20 6f 66  | library copy of|
00000030  0d 00 14 45 20 f4 20 3e  20 21 52 75 6e 49 6d 61  |...E . > !RunIma|
00000040  67 65 20 20 53 68 61 6e  67 68 61 69 20 20 57 49  |ge  Shanghai  WI|
00000050  4d 50 20 70 61 74 69 65  6e 63 65 20 67 61 6d 65  |MP patience game|
00000060  20 20 32 2e 30 30 20 20  33 30 20 41 70 72 69 6c  |  2.00  30 April|
00000070  20 31 39 39 31 0d 00 1e  3a 20 f4 20 42 79 20 57  | 1991...: . By W|
00000080  79 6e 61 6e 64 20 54 68  6f 6d 70 73 6f 6e 20 a9  |ynand Thompson .|
00000090  20 41 72 63 68 69 6d 65  64 65 73 20 57 6f 72 6c  | Archimedes Worl|
000000a0  64 20 44 65 63 65 6d 62  65 72 20 31 39 39 31 0d  |d December 1991.|
000000b0  00 28 05 20 0d 00 32 43  20 f4 20 2a 20 56 41 52  |.(. ..2C . * VAR|
000000c0  49 41 42 4c 45 53 20 2a  20 6d 6f 73 74 6c 79 20  |IABLES * mostly |
000000d0  6d 6e 65 6d 6f 6e 69 63  20 62 75 74 20 72 65 73  |mnemonic but res|
000000e0  69 64 65 6e 74 20 69 6e  74 65 67 65 72 20 76 61  |ident integer va|
000000f0  72 69 61 62 6c 65 73 0d  00 3c 43 20 f4 20 2a 20  |riables..<C . * |
00000100  61 72 65 20 75 73 65 64  20 77 68 65 72 65 20 6e  |are used where n|
00000110  65 63 65 73 73 61 72 79  20 2d 20 74 68 65 73 65  |ecessary - these|
00000120  20 61 72 65 3a 20 46 25  20 3d 20 66 69 6c 65 20  | are: F% = file |
00000130  68 61 6e 64 6c 65 2c 20  73 6f 0d 00 46 43 20 f4  |handle, so..FC .|
00000140  20 2a 20 66 69 6c 65 28  73 29 20 63 61 6e 20 62  | * file(s) can b|
00000150  65 20 70 72 6f 70 65 72  6c 79 20 63 6c 6f 73 65  |e properly close|
00000160  64 20 69 6e 20 63 61 73  65 20 6f 66 20 65 72 72  |d in case of err|
00000170  6f 72 3b 20 4d 25 20 3d  20 74 65 6d 70 0d 00 50  |or; M% = temp..P|
00000180  43 20 f4 20 2a 20 73 74  6f 72 65 20 66 6f 72 20  |C . * store for |
00000190  6d 6f 76 65 25 20 28 6d  6f 76 65 20 6e 6f 2e 29  |move% (move no.)|
000001a0  20 77 68 69 6c 73 74 20  69 6e 20 72 65 70 6c 61  | whilst in repla|
000001b0  79 3b 20 57 25 20 3d 20  77 69 6d 70 66 6c 61 67  |y; W% = wimpflag|
000001c0  0d 00 5a 42 20 f4 20 2a  20 66 6f 72 20 69 6e 73  |..ZB . * for ins|
000001d0  74 61 6e 74 61 6e 65 6f  75 73 20 77 69 6e 64 6f  |tantaneous windo|
000001e0  77 20 64 72 61 67 73 2c  20 75 73 65 64 20 69 6e  |w drags, used in|
000001f0  20 6f 72 64 65 72 20 74  6f 20 72 65 73 74 72 61  | order to restra|
00000200  69 6e 0d 00 64 48 20 f4  20 2a 20 70 6f 69 6e 74  |in..dH . * point|
00000210  65 72 20 69 6e 73 69 64  65 20 72 65 70 6c 61 79  |er inside replay|
00000220  20 77 69 6e 64 6f 77 3b  20 49 25 2c 4a 25 2c 4c  | window; I%,J%,L|
00000230  25 20 3d 20 6c 6f 6f 70  20 63 6f 6e 74 72 6f 6c  |% = loop control|
00000240  20 76 61 72 69 61 62 6c  65 73 0d 00 6e 44 20 f4  | variables..nD .|
00000250  20 2a 20 61 6e 64 20 74  65 6d 70 20 73 74 6f 72  | * and temp stor|
00000260  65 20 77 68 69 6c 73 74  20 69 6e 20 50 52 4f 43  |e whilst in PROC|
00000270  53 2e 20 2a 20 41 52 52  41 59 53 20 2a 20 54 68  |S. * ARRAYS * Th|
00000280  72 65 65 20 61 72 72 61  79 73 20 61 72 65 0d 00  |ree arrays are..|
00000290  78 45 20 f4 20 2a 20 75  73 65 64 20 2d 20 53 25  |xE . * used - S%|
000002a0  28 29 20 73 74 6f 72 65  73 20 61 6c 6c 20 69 6e  |() stores all in|
000002b0  66 6f 72 6d 61 74 69 6f  6e 20 72 65 71 75 69 72  |formation requir|
000002c0  65 64 20 66 6f 72 20 74  68 65 20 63 72 65 61 74  |ed for the creat|
000002d0  69 6f 6e 0d 00 82 44 20  f4 20 2a 20 26 20 64 65  |ion...D . * & de|
000002e0  6c 65 74 69 6f 6e 20 6f  66 20 74 69 6c 65 20 69  |letion of tile i|
000002f0  63 6f 6e 73 3b 20 48 25  28 29 20 73 74 6f 72 65  |cons; H%() store|
00000300  73 20 6d 61 74 63 68 69  6e 67 20 74 69 6c 65 20  |s matching tile |
00000310  6e 75 6d 62 65 72 73 0d  00 8c 46 20 f4 20 2a 20  |numbers...F . * |
00000320  69 6e 20 6f 72 64 65 72  20 74 6f 20 72 61 70 69  |in order to rapi|
00000330  64 6c 79 20 66 69 6e 64  20 74 69 6c 65 73 20 66  |dly find tiles f|
00000340  6f 72 20 27 73 68 6f 77  20 6d 6f 76 65 73 27 3b  |or 'show moves';|
00000350  20 4d 25 28 29 20 6b 65  65 70 73 20 61 0d 00 96  | M%() keeps a...|
00000360  45 20 f4 20 2a 20 72 65  63 6f 72 64 20 6f 66 20  |E . * record of |
00000370  61 6c 6c 20 6d 6f 76 65  73 20 70 6c 61 79 65 64  |all moves played|
00000380  20 74 6f 20 65 6e 61 62  6c 65 20 70 72 6f 67 72  | to enable progr|
00000390  61 6d 20 74 6f 20 72 65  70 6c 61 79 20 67 61 6d  |am to replay gam|
000003a0  65 2e 0d 00 a0 05 20 0d  00 aa 20 20 f4 20 2a 20  |e..... ...  . * |
000003b0  48 61 6e 64 6c 65 20 6e  6f 6e 2d 57 49 4d 50 20  |Handle non-WIMP |
000003c0  65 72 72 6f 72 73 2e 0d  00 b4 05 20 0d 00 be 15  |errors..... ....|
000003d0  20 46 25 3d 30 3a ee 85  3a f2 65 72 72 6f 72 3a  | F%=0:..:.error:|
000003e0  e0 0d 00 c8 05 20 0d 00  d2 1c 20 f4 20 2a 20 49  |..... .... . * I|
000003f0  6e 69 74 69 61 6c 69 73  65 20 70 72 6f 67 72 61  |nitialise progra|
00000400  6d 2e 0d 00 dc 05 20 0d  00 e6 0a 20 f2 69 6e 69  |m..... .... .ini|
00000410  74 0d 00 f0 05 20 0d 00  fa 1c 20 f4 20 2a 20 48  |t.... .... . * H|
00000420  61 6e 64 6c 65 20 57 49  4d 50 20 65 72 72 6f 72  |andle WIMP error|
00000430  73 2e 0d 01 04 05 20 0d  01 0e 15 20 ee 85 3a e7  |s..... .... ..:.|
00000440  a4 77 69 6d 70 65 72 72  6f 72 20 e0 0d 01 18 05  |.wimperror .....|
00000450  20 0d 01 22 1d 20 f4 20  2a 20 4d 61 69 6e 20 57  | ..". . * Main W|
00000460  49 4d 50 20 70 6f 6c 6c  20 6c 6f 6f 70 2e 0d 01  |IMP poll loop...|
00000470  2c 05 20 0d 01 36 06 20  f5 0d 01 40 26 20 20 20  |,. ..6. ...@&   |
00000480  c8 99 20 22 57 69 6d 70  5f 50 6f 6c 6c 22 2c 26  |.. "Wimp_Poll",&|
00000490  31 38 32 33 2c 77 62 6c  6b 25 20 b8 20 72 25 0d  |1823,wblk% . r%.|
000004a0  01 4a 0e 20 20 20 c8 8e  20 72 25 20 ca 0d 01 54  |.J.   .. r% ...T|
000004b0  36 20 20 20 20 20 c9 20  32 3a 20 c8 99 20 22 57  |6     . 2: .. "W|
000004c0  69 6d 70 5f 4f 70 65 6e  57 69 6e 64 6f 77 22 2c  |imp_OpenWindow",|
000004d0  2c 77 62 6c 6b 25 3a f2  72 65 73 74 72 69 63 74  |,wblk%:.restrict|
000004e0  28 30 29 0d 01 5e 2a 20  20 20 20 20 c9 20 33 3a  |(0)..^*     . 3:|
000004f0  20 c8 99 20 22 57 69 6d  70 5f 43 6c 6f 73 65 57  | .. "Wimp_CloseW|
00000500  69 6e 64 6f 77 22 2c 2c  77 62 6c 6b 25 0d 01 68  |indow",,wblk%..h|
00000510  3f 20 20 20 20 20 e7 21  77 62 6c 6b 25 3d 53 68  |?     .!wblk%=Sh|
00000520  25 20 21 77 62 6c 6b 25  3d 72 75 6c 65 73 25 3a  |% !wblk%=rules%:|
00000530  c8 99 20 22 57 69 6d 70  5f 43 6c 6f 73 65 57 69  |.. "Wimp_CloseWi|
00000540  6e 64 6f 77 22 2c 2c 77  62 6c 6b 25 0d 01 72 1a  |ndow",,wblk%..r.|
00000550  20 20 20 20 20 c9 20 34  3a 20 f2 72 65 73 74 72  |     . 4: .restr|
00000560  69 63 74 28 31 29 0d 01  7c 16 20 20 20 20 20 c9  |ict(1)..|.     .|
00000570  20 36 3a 20 f2 62 75 74  74 6f 6e 73 0d 01 86 17  | 6: .buttons....|
00000580  20 20 20 20 20 c9 20 37  3a 20 f2 44 72 61 67 53  |     . 7: .DragS|
00000590  61 76 65 0d 01 90 31 20  20 20 20 20 c9 20 38 3a  |ave...1     . 8:|
000005a0  20 e7 ac a4 6b 65 79 20  c8 99 22 57 69 6d 70 5f  | ...key .."Wimp_|
000005b0  50 72 6f 63 65 73 73 4b  65 79 22 2c 77 62 6c 6b  |ProcessKey",wblk|
000005c0  25 21 32 34 0d 01 9a 15  20 20 20 20 20 c9 20 39  |%!24....     . 9|
000005d0  3a 20 f2 64 65 63 6f 64  65 0d 01 a4 1a 20 20 20  |: .decode....   |
000005e0  20 20 c9 20 31 37 2c 31  38 3a 20 f2 72 65 63 65  |  . 17,18: .rece|
000005f0  69 76 65 0d 01 ae 26 20  20 20 20 20 c9 20 31 39  |ive...&     . 19|
00000600  3a 20 c8 99 20 22 4f 53  5f 46 69 6c 65 22 2c 36  |: .. "OS_File",6|
00000610  2c 77 62 6c 6b 25 2b 34  34 0d 01 b8 33 20 20 20  |,wblk%+44...3   |
00000620  20 20 85 32 35 35 2c 22  44 61 74 61 20 74 72 61  |  .255,"Data tra|
00000630  6e 73 66 65 72 20 66 61  69 6c 65 64 3a 20 72 65  |nsfer failed: re|
00000640  63 65 69 76 65 72 20 64  69 65 64 22 0d 01 c2 08  |ceiver died"....|
00000650  20 20 20 cb 0d 01 cc 0d  20 fd 71 75 69 74 25 3d  |   ..... .quit%=|
00000660  b9 0d 01 d6 0b 20 f2 63  6c 6f 73 65 0d 01 e0 06  |..... .close....|
00000670  20 e0 0d 01 ea 05 20 0d  01 f4 2b 20 f4 20 2a 20  | ..... ...+ . * |
00000680  48 61 6e 64 6c 65 20 6d  65 73 73 61 67 65 73 20  |Handle messages |
00000690  72 65 63 65 69 76 65 64  20 76 69 61 20 57 49 4d  |received via WIM|
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00003b70  20 20 20 61 25 2b 3d 31  3a 62 25 3d 77 62 6c 6b  |   a%+=1:b%=wblk|
00003b80  25 3f 28 34 34 2b 61 25  29 0d 13 c4 06 20 ce 0d  |%?(44+a%).... ..|
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00003bb0  2d 31 20 24 66 69 6c 65  25 3d 70 61 74 68 24 0d  |-1 $file%=path$.|
00003bc0  13 e2 2c 20 77 62 6c 6b  25 21 31 32 3d 77 62 6c  |.., wblk%!12=wbl|
00003bd0  6b 25 21 38 3a 77 62 6c  6b 25 21 31 36 3d 33 3a  |k%!8:wblk%!16=3:|
00003be0  77 62 6c 6b 25 21 30 3d  32 35 36 0d 13 ec 35 20  |wblk%!0=256...5 |
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00003c00  73 61 67 65 22 2c 31 38  2c 77 62 6c 6b 25 2c 77  |sage",18,wblk%,w|
00003c10  62 6c 6b 25 21 32 30 2c  77 62 6c 6b 25 21 32 34  |blk%!20,wblk%!24|
00003c20  0d 13 f6 06 20 e1 0d 14  00 05 20 0d 14 0a 45 20  |.... ..... ...E |
00003c30  f4 20 2a 20 52 45 54 55  52 4e 20 70 72 65 73 73  |. * RETURN press|
00003c40  65 64 20 6f 72 20 4f 4b  20 63 6c 69 63 6b 65 64  |ed or OK clicked|
00003c50  20 6f 6e 20 73 61 76 65  20 77 69 6e 64 6f 77 2e  | on save window.|
00003c60  20 20 41 74 74 65 6d 70  74 20 61 20 73 61 76 65  |  Attempt a save|
00003c70  0d 14 14 21 20 f4 20 2a  20 75 73 69 6e 67 20 64  |...! . * using d|
00003c80  65 66 61 75 6c 74 20 66  69 6c 65 20 6e 61 6d 65  |efault file name|
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00003cb0  65 25 2c 22 2e 22 29 20  8c 0d 14 3c 15 20 20 20  |e%,".") ...<.   |
00003cc0  f2 77 72 69 74 65 28 24  66 69 6c 65 25 29 0d 14  |.write($file%)..|
00003cd0  46 08 20 20 20 cc 0d 14  50 45 20 20 20 24 77 62  |F.   ...PE   $wb|
00003ce0  6c 6b 25 3d 22 20 20 20  20 54 6f 20 73 61 76 65  |lk%="    To save|
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00003d00  69 63 6f 6e 20 74 6f 20  61 20 64 69 72 65 63 74  |icon to a direct|
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00003d30  74 45 72 72 6f 72 22 2c  77 62 6c 6b 25 2c 31 2c  |tError",wblk%,1,|
00003d40  22 53 68 61 6e 67 68 61  69 22 0d 14 64 06 20 cd  |"Shanghai"..d. .|
00003d50  0d 14 6e 06 20 e1 0d 14  78 05 20 0d 14 82 47 20  |..n. ...x. ...G |
00003d60  f4 20 2a 20 54 68 69 73  20 69 73 20 74 68 65 20  |. * This is the |
00003d70  50 52 4f 43 20 74 68 61  74 20 66 69 6e 61 6c 6c  |PROC that finall|
00003d80  79 20 77 72 69 74 65 73  20 74 68 65 20 64 61 74  |y writes the dat|
00003d90  61 20 74 6f 20 74 68 65  20 72 65 63 65 69 76 65  |a to the receive|
00003da0  72 2e 0d 14 8c 40 20 f4  20 2a 20 46 69 6c 65 54  |r....@ . * FileT|
00003db0  79 70 65 20 73 65 74 20  74 6f 20 27 53 68 61 6e  |ype set to 'Shan|
00003dc0  67 68 61 69 27 2e 20 20  4d 65 6e 75 73 20 64 65  |ghai'.  Menus de|
00003dd0  6c 65 74 65 64 20 69 66  20 52 45 54 55 52 4e 20  |leted if RETURN |
00003de0  6f 72 0d 14 96 28 20 f4  20 2a 20 3c 73 65 6c 65  |or...( . * <sele|
00003df0  63 74 3e 20 75 73 65 64  20 74 6f 20 69 6e 69 74  |ct> used to init|
00003e00  69 61 74 65 20 73 61 76  65 2e 0d 14 a0 05 20 0d  |iate save..... .|
00003e10  14 aa 10 20 dd f2 77 72  69 74 65 28 66 24 29 0d  |... ..write(f$).|
00003e20  14 b4 0b 20 46 25 3d ae  66 24 0d 14 be 1f 20 e3  |... F%=.f$.... .|
00003e30  49 25 3d 31 b8 31 34 34  3a f1 23 46 25 2c 94 53  |I%=1.144:.#F%,.S|
00003e40  25 28 49 25 2c 30 29 3a  ed 0d 14 c8 26 20 e3 49  |%(I%,0):....& .I|
00003e50  25 3d 30 b8 37 31 3a f1  23 46 25 2c 4d 25 28 49  |%=0.71:.#F%,M%(I|
00003e60  25 2c 30 29 2c 4d 25 28  49 25 2c 31 29 3a ed 0d  |%,0),M%(I%,1):..|
00003e70  14 d2 2f 20 f1 23 46 25  2c 6d 6f 76 65 25 3a d9  |../ .#F%,move%:.|
00003e80  23 46 25 3a 46 25 3d 30  3a ff 22 53 65 74 54 79  |#F%:F%=0:."SetTy|
00003e90  70 65 20 22 2b 66 24 2b  22 20 30 30 30 22 0d 14  |pe "+f$+" 000"..|
00003ea0  dc 1f 20 c8 99 20 22 57  69 6d 70 5f 43 72 65 61  |.. .. "Wimp_Crea|
00003eb0  74 65 4d 65 6e 75 22 2c  2c 61 64 6a 25 0d 14 e6  |teMenu",,adj%...|
00003ec0  06 20 e1 0d 14 f0 05 20  0d 14 fa 41 20 f4 20 2a  |. ..... ...A . *|
00003ed0  20 45 61 63 68 20 64 61  74 61 20 73 65 74 20 69  | Each data set i|
00003ee0  73 3a 2d 20 73 70 72 69  74 65 20 6e 61 6d 65 2c  |s:- sprite name,|
00003ef0  20 78 20 70 6f 73 69 74  69 6f 6e 2c 20 2d 79 20  | x position, -y |
00003f00  70 6f 73 69 74 69 6f 6e  2c 0d 15 04 44 20 f4 20  |position,...D . |
00003f10  2a 20 74 69 6c 65 20 6f  6e 20 74 6f 70 2c 20 74  |* tile on top, t|
00003f20  69 6c 65 20 74 6f 20 72  69 67 68 74 2c 20 74 69  |ile to right, ti|
00003f30  6c 65 20 74 6f 20 6c 65  66 74 2e 20 20 41 6c 6c  |le to left.  All|
00003f40  20 27 66 72 65 65 27 20  74 69 6c 65 73 0d 15 0e  | 'free' tiles...|
00003f50  28 20 f4 20 2a 20 68 61  76 65 20 6c 61 73 74 20  |( . * have last |
00003f60  33 20 76 61 6c 75 65 73  20 73 65 74 20 74 6f 20  |3 values set to |
00003f70  30 2c 30 2c 30 0d 15 18  05 20 0d 15 22 12 20 dc  |0,0,0.... ..". .|
00003f80  2d 31 2c 30 2c 30 2c 30  2c 30 2c 30 0d 15 2c d4  |-1,0,0,0,0,0..,.|
00003f90  20 dc 31 2c 31 30 31 30  2c 31 33 30 2c 30 2c 30  | .1,1010,130,0,0|
00003fa0  2c 30 2c 20 32 2c 39 32  36 2c 31 33 30 2c 30 2c  |,0, 2,926,130,0,|
00003fb0  31 2c 33 2c 20 33 2c 38  34 32 2c 31 33 30 2c 30  |1,3, 3,842,130,0|
00003fc0  2c 32 2c 34 2c 20 34 2c  37 35 38 2c 31 33 30 2c  |,2,4, 4,758,130,|
00003fd0  30 2c 33 2c 35 2c 20 35  2c 36 37 34 2c 31 33 30  |0,3,5, 5,674,130|
00003fe0  2c 30 2c 34 2c 36 2c 20  36 2c 35 39 30 2c 31 33  |,0,4,6, 6,590,13|
00003ff0  30 2c 30 2c 35 2c 37 2c  20 37 2c 35 30 36 2c 31  |0,0,5,7, 7,506,1|
00004000  33 30 2c 30 2c 36 2c 38  2c 20 38 2c 34 32 32 2c  |30,0,6,8, 8,422,|
00004010  31 33 30 2c 30 2c 37 2c  39 2c 20 39 2c 33 33 38  |130,0,7,9, 9,338|
00004020  2c 31 33 30 2c 30 2c 38  2c 31 30 2c 20 39 2c 32  |,130,0,8,10, 9,2|
00004030  35 34 2c 31 33 30 2c 30  2c 39 2c 31 31 2c 20 39  |54,130,0,9,11, 9|
00004040  2c 31 37 30 2c 31 33 30  2c 30 2c 31 30 2c 31 32  |,170,130,0,10,12|
00004050  2c 20 39 2c 38 36 2c 31  33 30 2c 30 2c 30 2c 30  |, 9,86,130,0,0,0|
00004060  0d 15 36 a6 20 dc 31 30  2c 38 34 32 2c 32 31 34  |..6. .10,842,214|
00004070  2c 30 2c 30 2c 30 2c 20  31 30 2c 37 35 38 2c 32  |,0,0,0, 10,758,2|
00004080  31 34 2c 38 38 2c 31 33  2c 31 35 2c 20 31 30 2c  |14,88,13,15, 10,|
00004090  36 37 34 2c 32 31 34 2c  38 39 2c 31 34 2c 31 36  |674,214,89,14,16|
000040a0  2c 20 31 30 2c 35 39 30  2c 32 31 34 2c 39 30 2c  |, 10,590,214,90,|
000040b0  31 35 2c 31 37 2c 20 31  31 2c 35 30 36 2c 32 31  |15,17, 11,506,21|
000040c0  34 2c 39 31 2c 31 36 2c  31 38 2c 20 31 31 2c 34  |4,91,16,18, 11,4|
000040d0  32 32 2c 32 31 34 2c 39  32 2c 31 37 2c 31 39 2c  |22,214,92,17,19,|
000040e0  20 31 31 2c 33 33 38 2c  32 31 34 2c 39 33 2c 31  | 11,338,214,93,1|
000040f0  38 2c 32 30 2c 20 31 31  2c 32 35 34 2c 32 31 34  |8,20, 11,254,214|
00004100  2c 30 2c 30 2c 30 0d 15  40 ce 20 dc 31 32 2c 39  |,0,0,0..@. .12,9|
00004110  32 36 2c 32 39 38 2c 30  2c 30 2c 30 2c 20 31 32  |26,298,0,0,0, 12|
00004120  2c 38 34 32 2c 32 39 38  2c 30 2c 32 31 2c 32 33  |,842,298,0,21,23|
00004130  2c 20 31 32 2c 37 35 38  2c 32 39 38 2c 39 34 2c  |, 12,758,298,94,|
00004140  32 32 2c 32 34 2c 20 31  32 2c 36 37 34 2c 32 39  |22,24, 12,674,29|
00004150  38 2c 39 35 2c 32 33 2c  32 35 2c 20 31 33 2c 35  |8,95,23,25, 13,5|
00004160  39 30 2c 32 39 38 2c 39  36 2c 32 34 2c 32 36 2c  |90,298,96,24,26,|
00004170  20 31 33 2c 35 30 36 2c  32 39 38 2c 39 37 2c 32  | 13,506,298,97,2|
00004180  35 2c 32 37 2c 20 31 33  2c 34 32 32 2c 32 39 38  |5,27, 13,422,298|
00004190  2c 39 38 2c 32 36 2c 32  38 2c 20 31 33 2c 33 33  |,98,26,28, 13,33|
000041a0  38 2c 32 39 38 2c 39 39  2c 32 37 2c 32 39 2c 20  |8,298,99,27,29, |
000041b0  31 34 2c 32 35 34 2c 32  39 38 2c 30 2c 32 38 2c  |14,254,298,0,28,|
000041c0  33 30 2c 20 31 34 2c 31  37 30 2c 32 39 38 2c 30  |30, 14,170,298,0|
000041d0  2c 30 2c 30 0d 15 4a 2a  20 dc 31 34 2c 31 31 37  |,0,0..J* .14,117|
000041e0  38 2c 34 32 34 2c 30 2c  30 2c 30 2c 20 31 34 2c  |8,424,0,0,0, 14,|
000041f0  31 30 39 34 2c 34 32 34  2c 30 2c 30 2c 30 0d 15  |1094,424,0,0,0..|
00004200  54 d9 20 dc 31 35 2c 31  30 31 30 2c 33 38 32 2c  |T. .15,1010,382,|
00004210  30 2c 33 32 2c 33 34 2c  20 31 35 2c 39 32 36 2c  |0,32,34, 15,926,|
00004220  33 38 32 2c 30 2c 33 33  2c 33 35 2c 20 31 35 2c  |382,0,33,35, 15,|
00004230  38 34 32 2c 33 38 32 2c  30 2c 33 34 2c 33 36 2c  |842,382,0,34,36,|
00004240  20 31 35 2c 37 35 38 2c  33 38 32 2c 31 30 30 2c  | 15,758,382,100,|
00004250  33 35 2c 33 37 2c 20 31  36 2c 36 37 34 2c 33 38  |35,37, 16,674,38|
00004260  32 2c 31 30 31 2c 33 36  2c 33 38 2c 20 31 36 2c  |2,101,36,38, 16,|
00004270  35 39 30 2c 33 38 32 2c  31 30 32 2c 33 37 2c 33  |590,382,102,37,3|
00004280  39 2c 20 31 36 2c 35 30  36 2c 33 38 32 2c 31 30  |9, 16,506,382,10|
00004290  33 2c 33 38 2c 34 30 2c  20 31 36 2c 34 32 32 2c  |3,38,40, 16,422,|
000042a0  33 38 32 2c 31 30 34 2c  33 39 2c 34 31 2c 20 31  |382,104,39,41, 1|
000042b0  37 2c 33 33 38 2c 33 38  32 2c 31 30 35 2c 34 30  |7,338,382,105,40|
000042c0  2c 34 32 2c 20 31 37 2c  32 35 34 2c 33 38 32 2c  |,42, 17,254,382,|
000042d0  30 2c 34 31 2c 34 33 0d  15 5e 2b 20 dc 31 37 2c  |0,41,43..^+ .17,|
000042e0  31 37 30 2c 33 38 32 2c  30 2c 34 32 2c 34 34 2c  |170,382,0,42,44,|
000042f0  20 31 37 2c 38 36 2c 33  38 32 2c 30 2c 34 33 2c  | 17,86,382,0,43,|
00004300  35 37 0d 15 68 d9 20 dc  31 38 2c 31 30 31 30 2c  |57..h. .18,1010,|
00004310  34 36 36 2c 30 2c 33 32  2c 34 36 2c 20 31 38 2c  |466,0,32,46, 18,|
00004320  39 32 36 2c 34 36 36 2c  30 2c 34 35 2c 34 37 2c  |926,466,0,45,47,|
00004330  20 31 38 2c 38 34 32 2c  34 36 36 2c 30 2c 34 36  | 18,842,466,0,46|
00004340  2c 34 38 2c 20 31 38 2c  37 35 38 2c 34 36 36 2c  |,48, 18,758,466,|
00004350  31 30 36 2c 34 37 2c 34  39 2c 20 31 39 2c 36 37  |106,47,49, 19,67|
00004360  34 2c 34 36 36 2c 31 30  37 2c 34 38 2c 35 30 2c  |4,466,107,48,50,|
00004370  20 31 39 2c 35 39 30 2c  34 36 36 2c 31 30 38 2c  | 19,590,466,108,|
00004380  34 39 2c 35 31 2c 20 31  39 2c 35 30 36 2c 34 36  |49,51, 19,506,46|
00004390  36 2c 31 30 39 2c 35 30  2c 35 32 2c 20 31 39 2c  |6,109,50,52, 19,|
000043a0  34 32 32 2c 34 36 36 2c  31 31 30 2c 35 31 2c 35  |422,466,110,51,5|
000043b0  33 2c 20 32 30 2c 33 33  38 2c 34 36 36 2c 31 31  |3, 20,338,466,11|
000043c0  31 2c 35 32 2c 35 34 2c  20 32 30 2c 32 35 34 2c  |1,52,54, 20,254,|
000043d0  34 36 36 2c 30 2c 35 33  2c 35 35 0d 15 72 2b 20  |466,0,53,55..r+ |
000043e0  dc 32 30 2c 31 37 30 2c  34 36 36 2c 30 2c 35 34  |.20,170,466,0,54|
000043f0  2c 35 36 2c 20 32 30 2c  38 36 2c 34 36 36 2c 30  |,56, 20,86,466,0|
00004400  2c 35 35 2c 35 37 0d 15  7c 14 20 dc 32 31 2c 32  |,55,57..|. .21,2|
00004410  2c 34 32 34 2c 30 2c 30  2c 30 0d 15 86 d4 20 dc  |,424,0,0,0.... .|
00004420  32 31 2c 39 32 36 2c 35  35 30 2c 30 2c 30 2c 30  |21,926,550,0,0,0|
00004430  2c 20 32 31 2c 38 34 32  2c 35 35 30 2c 30 2c 35  |, 21,842,550,0,5|
00004440  38 2c 36 30 2c 20 32 31  2c 37 35 38 2c 35 35 30  |8,60, 21,758,550|
00004450  2c 31 31 32 2c 35 39 2c  36 31 2c 20 32 32 2c 36  |,112,59,61, 22,6|
00004460  37 34 2c 35 35 30 2c 31  31 33 2c 36 30 2c 36 32  |74,550,113,60,62|
00004470  2c 20 32 32 2c 35 39 30  2c 35 35 30 2c 31 31 34  |, 22,590,550,114|
00004480  2c 36 31 2c 36 33 2c 20  32 32 2c 35 30 36 2c 35  |,61,63, 22,506,5|
00004490  35 30 2c 31 31 35 2c 36  32 2c 36 34 2c 20 32 32  |50,115,62,64, 22|
000044a0  2c 34 32 32 2c 35 35 30  2c 31 31 36 2c 36 33 2c  |,422,550,116,63,|
000044b0  36 35 2c 20 32 33 2c 33  33 38 2c 35 35 30 2c 31  |65, 23,338,550,1|
000044c0  31 37 2c 36 34 2c 36 36  2c 20 32 33 2c 32 35 34  |17,64,66, 23,254|
000044d0  2c 35 35 30 2c 30 2c 36  35 2c 36 37 2c 20 32 33  |,550,0,65,67, 23|
000044e0  2c 31 37 30 2c 35 35 30  2c 30 2c 30 2c 30 0d 15  |,170,550,0,0,0..|
000044f0  90 ac 20 dc 32 33 2c 38  34 32 2c 36 33 34 2c 30  |.. .23,842,634,0|
00004500  2c 30 2c 30 2c 20 32 34  2c 37 35 38 2c 36 33 34  |,0,0, 24,758,634|
00004510  2c 31 31 38 2c 36 38 2c  37 30 2c 20 32 34 2c 36  |,118,68,70, 24,6|
00004520  37 34 2c 36 33 34 2c 31  31 39 2c 36 39 2c 37 31  |74,634,119,69,71|
00004530  2c 20 32 34 2c 35 39 30  2c 36 33 34 2c 31 32 30  |, 24,590,634,120|
00004540  2c 37 30 2c 37 32 2c 20  32 34 2c 35 30 36 2c 36  |,70,72, 24,506,6|
00004550  33 34 2c 31 32 31 2c 37  31 2c 37 33 2c 20 32 35  |34,121,71,73, 25|
00004560  2c 34 32 32 2c 36 33 34  2c 31 32 32 2c 37 32 2c  |,422,634,122,72,|
00004570  37 34 2c 20 32 35 2c 33  33 38 2c 36 33 34 2c 31  |74, 25,338,634,1|
00004580  32 33 2c 37 33 2c 37 35  2c 20 32 35 2c 32 35 34  |23,73,75, 25,254|
00004590  2c 36 33 34 2c 30 2c 30  2c 30 0d 15 9a df 20 dc  |,634,0,0,0.... .|
000045a0  32 35 2c 31 30 31 30 2c  37 31 38 2c 30 2c 30 2c  |25,1010,718,0,0,|
000045b0  30 2c 20 32 36 2c 39 32  36 2c 37 31 38 2c 30 2c  |0, 26,926,718,0,|
000045c0  37 36 2c 37 38 2c 20 32  36 2c 38 34 32 2c 37 31  |76,78, 26,842,71|
000045d0  38 2c 30 2c 37 37 2c 37  39 2c 20 32 36 2c 37 35  |8,0,77,79, 26,75|
000045e0  38 2c 37 31 38 2c 30 2c  37 38 2c 38 30 2c 20 32  |8,718,0,78,80, 2|
000045f0  36 2c 36 37 34 2c 37 31  38 2c 30 2c 37 39 2c 38  |6,674,718,0,79,8|
00004600  31 2c 20 32 37 2c 35 39  30 2c 37 31 38 2c 30 2c  |1, 27,590,718,0,|
00004610  38 30 2c 38 32 2c 20 32  37 2c 35 30 36 2c 37 31  |80,82, 27,506,71|
00004620  38 2c 30 2c 38 31 2c 38  33 2c 20 32 37 2c 34 32  |8,0,81,83, 27,42|
00004630  32 2c 37 31 38 2c 30 2c  38 32 2c 38 34 2c 20 32  |2,718,0,82,84, 2|
00004640  37 2c 33 33 38 2c 37 31  38 2c 30 2c 38 33 2c 38  |7,338,718,0,83,8|
00004650  35 2c 20 32 38 2c 32 35  34 2c 37 31 38 2c 30 2c  |5, 28,254,718,0,|
00004660  38 34 2c 38 36 2c 20 32  38 2c 31 37 30 2c 37 31  |84,86, 28,170,71|
00004670  38 2c 30 2c 38 35 2c 38  37 0d 15 a4 15 20 dc 32  |8,0,85,87.... .2|
00004680  38 2c 38 36 2c 37 31 38  2c 30 2c 30 2c 30 0d 15  |8,86,718,0,0,0..|
00004690  ae 06 20 3a 0d 15 b8 78  20 dc 32 38 2c 37 36 36  |.. :...x .28,766|
000046a0  2c 32 30 36 2c 30 2c 30  2c 30 2c 20 32 39 2c 36  |,206,0,0,0, 29,6|
000046b0  38 32 2c 32 30 36 2c 30  2c 38 38 2c 39 30 2c 20  |82,206,0,88,90, |
000046c0  32 39 2c 35 39 38 2c 32  30 36 2c 30 2c 38 39 2c  |29,598,206,0,89,|
000046d0  39 31 2c 20 32 39 2c 35  31 34 2c 32 30 36 2c 30  |91, 29,514,206,0|
000046e0  2c 39 30 2c 39 32 2c 20  32 39 2c 34 33 30 2c 32  |,90,92, 29,430,2|
000046f0  30 36 2c 30 2c 39 31 2c  39 33 2c 20 33 30 2c 33  |06,0,91,93, 30,3|
00004700  34 36 2c 32 30 36 2c 30  2c 30 2c 30 0d 15 c2 80  |46,206,0,0,0....|
00004710  20 dc 33 30 2c 37 36 36  2c 32 39 30 2c 30 2c 30  | .30,766,290,0,0|
00004720  2c 30 2c 20 33 30 2c 36  38 32 2c 32 39 30 2c 31  |,0, 30,682,290,1|
00004730  32 34 2c 39 34 2c 39 36  2c 20 33 30 2c 35 39 38  |24,94,96, 30,598|
00004740  2c 32 39 30 2c 31 32 35  2c 39 35 2c 39 37 2c 20  |,290,125,95,97, |
00004750  33 31 2c 35 31 34 2c 32  39 30 2c 31 32 36 2c 39  |31,514,290,126,9|
00004760  36 2c 39 38 2c 20 33 31  2c 34 33 30 2c 32 39 30  |6,98, 31,430,290|
00004770  2c 31 32 37 2c 39 37 2c  39 39 2c 20 33 31 2c 33  |,127,97,99, 31,3|
00004780  34 36 2c 32 39 30 2c 30  2c 30 2c 30 0d 15 cc 88  |46,290,0,0,0....|
00004790  20 dc 33 31 2c 37 36 36  2c 33 37 34 2c 30 2c 30  | .31,766,374,0,0|
000047a0  2c 30 2c 20 33 32 2c 36  38 32 2c 33 37 34 2c 31  |,0, 32,682,374,1|
000047b0  32 38 2c 31 30 30 2c 31  30 32 2c 20 33 32 2c 35  |28,100,102, 32,5|
000047c0  39 38 2c 33 37 34 2c 31  32 39 2c 31 30 31 2c 31  |98,374,129,101,1|
000047d0  30 33 2c 20 33 32 2c 35  31 34 2c 33 37 34 2c 31  |03, 32,514,374,1|
000047e0  33 30 2c 31 30 32 2c 31  30 34 2c 20 33 32 2c 34  |30,102,104, 32,4|
000047f0  33 30 2c 33 37 34 2c 31  33 31 2c 31 30 33 2c 31  |30,374,131,103,1|
00004800  30 35 2c 20 33 33 2c 33  34 36 2c 33 37 34 2c 30  |05, 33,346,374,0|
00004810  2c 30 2c 30 0d 15 d6 88  20 dc 33 33 2c 37 36 36  |,0,0.... .33,766|
00004820  2c 34 35 38 2c 30 2c 30  2c 30 2c 20 33 33 2c 36  |,458,0,0,0, 33,6|
00004830  38 32 2c 34 35 38 2c 31  33 32 2c 31 30 36 2c 31  |82,458,132,106,1|
00004840  30 38 2c 20 33 33 2c 35  39 38 2c 34 35 38 2c 31  |08, 33,598,458,1|
00004850  33 33 2c 31 30 37 2c 31  30 39 2c 20 33 34 2c 35  |33,107,109, 34,5|
00004860  31 34 2c 34 35 38 2c 31  33 34 2c 31 30 38 2c 31  |14,458,134,108,1|
00004870  31 30 2c 20 33 34 2c 34  33 30 2c 34 35 38 2c 31  |10, 34,430,458,1|
00004880  33 35 2c 31 30 39 2c 31  31 31 2c 20 33 34 2c 33  |35,109,111, 34,3|
00004890  34 36 2c 34 35 38 2c 30  2c 30 2c 30 0d 15 e0 88  |46,458,0,0,0....|
000048a0  20 dc 33 34 2c 37 36 36  2c 35 34 32 2c 30 2c 30  | .34,766,542,0,0|
000048b0  2c 30 2c 20 33 35 2c 36  38 32 2c 35 34 32 2c 31  |,0, 35,682,542,1|
000048c0  33 36 2c 31 31 32 2c 31  31 34 2c 20 33 35 2c 35  |36,112,114, 35,5|
000048d0  39 38 2c 35 34 32 2c 31  33 37 2c 31 31 33 2c 31  |98,542,137,113,1|
000048e0  31 35 2c 20 33 35 2c 35  31 34 2c 35 34 32 2c 31  |15, 35,514,542,1|
000048f0  33 38 2c 31 31 34 2c 31  31 36 2c 20 33 35 2c 34  |38,114,116, 35,4|
00004900  33 30 2c 35 34 32 2c 31  33 39 2c 31 31 35 2c 31  |30,542,139,115,1|
00004910  31 37 2c 20 33 36 2c 33  34 36 2c 35 34 32 2c 30  |17, 36,346,542,0|
00004920  2c 30 2c 30 0d 15 ea 80  20 dc 33 36 2c 37 36 36  |,0,0.... .36,766|
00004930  2c 36 32 36 2c 30 2c 30  2c 30 2c 20 33 36 2c 36  |,626,0,0,0, 36,6|
00004940  38 32 2c 36 32 36 2c 30  2c 31 31 38 2c 31 32 30  |82,626,0,118,120|
00004950  2c 20 33 36 2c 35 39 38  2c 36 32 36 2c 30 2c 31  |, 36,598,626,0,1|
00004960  31 39 2c 31 32 31 2c 20  33 37 2c 35 31 34 2c 36  |19,121, 37,514,6|
00004970  32 36 2c 30 2c 31 32 30  2c 31 32 32 2c 20 33 37  |26,0,120,122, 37|
00004980  2c 34 33 30 2c 36 32 36  2c 30 2c 31 32 31 2c 31  |,430,626,0,121,1|
00004990  32 33 2c 20 33 37 2c 33  34 36 2c 36 32 36 2c 30  |23, 37,346,626,0|
000049a0  2c 30 2c 30 0d 15 f4 06  20 3a 0d 15 fe 54 20 dc  |,0,0.... :...T .|
000049b0  33 37 2c 36 39 30 2c 32  38 32 2c 30 2c 30 2c 30  |37,690,282,0,0,0|
000049c0  2c 20 33 38 2c 36 30 36  2c 32 38 32 2c 30 2c 31  |, 38,606,282,0,1|
000049d0  32 34 2c 31 32 36 2c 20  33 38 2c 35 32 32 2c 32  |24,126, 38,522,2|
000049e0  38 32 2c 30 2c 31 32 35  2c 31 32 37 2c 20 33 38  |82,0,125,127, 38|
000049f0  2c 34 33 38 2c 32 38 32  2c 30 2c 30 2c 30 0d 16  |,438,282,0,0,0..|
00004a00  08 58 20 dc 33 38 2c 36  39 30 2c 33 36 36 2c 30  |.X .38,690,366,0|
00004a10  2c 30 2c 30 2c 20 33 39  2c 36 30 36 2c 33 36 36  |,0,0, 39,606,366|
00004a20  2c 31 34 30 2c 31 32 38  2c 31 33 30 2c 20 33 39  |,140,128,130, 39|
00004a30  2c 35 32 32 2c 33 36 36  2c 31 34 31 2c 31 32 39  |,522,366,141,129|
00004a40  2c 31 33 31 2c 20 33 39  2c 34 33 38 2c 33 36 36  |,131, 39,438,366|
00004a50  2c 30 2c 30 2c 30 0d 16  12 58 20 dc 33 39 2c 36  |,0,0,0...X .39,6|
00004a60  39 30 2c 34 35 30 2c 30  2c 30 2c 30 2c 20 34 30  |90,450,0,0,0, 40|
00004a70  2c 36 30 36 2c 34 35 30  2c 31 34 32 2c 31 33 32  |,606,450,142,132|
00004a80  2c 31 33 34 2c 20 34 30  2c 35 32 32 2c 34 35 30  |,134, 40,522,450|
00004a90  2c 31 34 33 2c 31 33 33  2c 31 33 35 2c 20 34 30  |,143,133,135, 40|
00004aa0  2c 34 33 38 2c 34 35 30  2c 30 2c 30 2c 30 0d 16  |,438,450,0,0,0..|
00004ab0  1c 54 20 dc 34 30 2c 36  39 30 2c 35 33 34 2c 30  |.T .40,690,534,0|
00004ac0  2c 30 2c 30 2c 20 34 31  2c 36 30 36 2c 35 33 34  |,0,0, 41,606,534|
00004ad0  2c 30 2c 31 33 36 2c 31  33 38 2c 20 34 31 2c 35  |,0,136,138, 41,5|
00004ae0  32 32 2c 35 33 34 2c 30  2c 31 33 37 2c 31 33 39  |22,534,0,137,139|
00004af0  2c 20 34 31 2c 34 33 38  2c 35 33 34 2c 30 2c 30  |, 41,438,534,0,0|
00004b00  2c 30 0d 16 26 06 20 3a  0d 16 30 2c 20 dc 34 31  |,0..&. :..0, .41|
00004b10  2c 36 31 34 2c 33 35 38  2c 31 34 34 2c 30 2c 30  |,614,358,144,0,0|
00004b20  2c 20 34 32 2c 35 33 30  2c 33 35 38 2c 31 34 34  |, 42,530,358,144|
00004b30  2c 30 2c 30 0d 16 3a 2c  20 dc 34 32 2c 36 31 34  |,0,0..:, .42,614|
00004b40  2c 34 34 32 2c 31 34 34  2c 30 2c 30 2c 20 34 32  |,442,144,0,0, 42|
00004b50  2c 35 33 30 2c 34 34 32  2c 31 34 34 2c 30 2c 30  |,530,442,144,0,0|
00004b60  0d 16 44 16 20 dc 34 32  2c 35 38 30 2c 33 39 32  |..D. .42,580,392|
00004b70  2c 30 2c 30 2c 30 0d ff                           |,0,0,0..|
00004b78