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This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » Utilities_2.ADF
Filename: Menu
Read OK:
File size: 1543 bytes
Load address: FFFF0E00
Exec address: FFFF8023
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
   10 REM User-Friendly Menu System
   20 REM (C) Steve Wyeth 1989
   30 MODE 4
   40 *FX 4,1
   50 REM *FX 229,1
   60 PROC_variable_definitions
   70 PROC_fill_arrays
   80 PROC_print_screen
   90 PROC_print_menu_items
  100 REPEAT
  110 PROC_print_current_option
  120 PROC_accept_input_from_user
  130 IF flag = FALSE THEN PROC_delete_current_option   
  140 UNTIL flag = TRUE   
  150 *FX 4,0
  160 PROC_load_game
  165 IF timtom%<>1 GOTO 170
  166MODE6:VDU19,0,4,0,0,0:PRINT:*.
  167PRINT
  170 END
  180 :
  190 DEF PROC_variable_definitions
  200 blue          = 4  
  210 white         = 7 
  220 background    = 0   
  230 foreground    = 1   
  240 current_entry = 1 
  250 READ menu_entries   
  260 DIM position$(menu_entries)
  270 DIM entry$(menu_entries)
  280 DIM loading$(menu_entries)
  290 DIM filename$(menu_entries)  
  300 DIM note$(menu_entries)
  310 pos           = 0  
  320 old_entry     = 1  
  330 flag          = FALSE    
  340 entry_flag    = FALSE   
  350 User_Input$   = ""    
  360 ENDPROC
  370 :
  380 DEF PROC_fill_arrays
  390 FOR loop% = 1 TO menu_entries
  400 READ position$(loop%)
  410 READ entry$(loop%)
  420 READ loading$(loop%)
  430 READ filename$(loop%)
  440 READ note$(loop%)
  450 NEXT loop%
  460 ENDPROC
  470 :
  480 DEF PROC_print_screen
  490 VDU 19,background,blue;0;  
  500 VDU 19,foreground,white;0;  
  510 PROC_character_definitions
  520 VDU 23;8202;0;0;0;
  530 PROC_print_background
  540 PROC_pretty_border(584,1008,4)   
  550 MOVE 584,992   
  560 PRINT "MENU"
  570 VDU 4
  580 COLOUR 129
  590 COLOUR 0
  600 PROC_rectangle(250,200,782,650) 
  610 PROC_pretty_border(96,108,34)
  620 PROC_pretty_border(96,76,34)     
  630 PRINTTAB(3,29);"  Please select the required game "
  640 PRINT TAB(5,30);SPC(7);"by ";CHR$130;CHR$131;" and RETURN"
  650 GCOL 0,1
  660 PLOT 69,1184,72
  670 PLOT 69,1184,76
  680 ENDPROC
  690 :
  700 DEF PROC_character_definitions
  710 REM Up Arrow
  720 VDU 23,130,24,60,60,126,24,24,24,24
  730 REM Down Arrow
  740 VDU 23,131,24,24,24,24,126,60,60,24
  750 REM Background Character
  760 VDU 23,132,146,36,73,146,36,73,146,36     
  770 ENDPROC
  780 :
  790 DEF PROC_print_background
  800 FOR loop%=0 TO 31
  810 PRINT TAB(0,loop%);STRING$(40,CHR$132);
  820 NEXT loop%
  830 VDU 5
  840 MOVE 0,28
  850 PRINT STRING$(40,CHR$132)  
  860 ENDPROC
  870 :
  880 DEF PROC_pretty_border(X_Co_ord%,Y_Co_ord%,String_Length%)
  890 GCOL 0,0
  900 Y_Adjustment%=Y_Co_ord%-64    
  910 X_Adjustment%=X_Co_ord%+String_Length%*32   
  920 MOVE X_Co_ord%,Y_Co_ord%
  930 MOVE X_Co_ord%,Y_Co_ord%-16    
  940 PLOT 85,X_Co_ord%-32,Y_Co_ord%-16
  950 PLOT 85,X_Co_ord%-32,Y_Co_ord%-48
  960 MOVE X_Co_ord%,Y_Co_ord%-48   
  970 PLOT 85,X_Co_ord%,Y_Co_ord%-16
  980 MOVE X_Co_ord%,Y_Co_ord%-48  
  990 MOVE X_Co_ord%-32,Y_Co_ord%-48 
 1000 PLOT 85,X_Co_ord%,Y_Co_ord%-64  
 1010 MOVE X_Adjustment%,Y_Co_ord%
 1020 MOVE X_Adjustment%,Y_Co_ord%-16
 1030 PLOT 85,X_Adjustment%+32,Y_Co_ord%-16   
 1040 PLOT 85,X_Adjustment%+32,Y_Co_ord%-48
 1050 MOVE X_Adjustment%,Y_Co_ord%-48
 1060 PLOT 85,X_Adjustment%,Y_Co_ord%-16    
 1070 MOVE X_Adjustment%,Y_Co_ord%-48  
 1080 MOVE X_Adjustment%+32,Y_Co_ord%-48   
 1090 PLOT 85,X_Adjustment%,Y_Co_ord%-64   
 1100 MOVE X_Co_ord%,Y_Co_ord%
 1110 MOVE X_Co_ord%,Y_Adjustment%  
 1120 PLOT 85,X_Adjustment%,Y_Co_ord%    
 1130 PLOT 85,X_Adjustment%,Y_Adjustment%
 1140 GCOL 0,1
 1150 MOVE X_Co_ord%,Y_Co_ord%-8
 1160 MOVE X_Co_ord%,Y_Adjustment%+8
 1170 PLOT 85,X_Adjustment%,Y_Co_ord%-8 
 1180 PLOT 85,X_Adjustment%,Y_Adjustment%+8    
 1190 GCOL 0,0
 1200 ENDPROC
 1210 :
 1220 DEF PROC_rectangle(X_Co_ord%,Y_Co_ord%,Width%,Height%)
 1230 VDU 24,X_Co_ord%;Y_Co_ord%;X_Co_ord%+Width%;Y_Co_ord%+Height%;
 1240 CLG
 1250 VDU 26
 1260 GCOL 0,1
 1270 MOVE X_Co_ord%,Y_Co_ord%
 1280 DRAW X_Co_ord%,Y_Co_ord%+Height%
 1290 DRAW X_Co_ord%+Width%,Y_Co_ord%+Height%
 1300 DRAW X_Co_ord%+Width%,Y_Co_ord%
 1310 DRAW X_Co_ord%,Y_Co_ord%
 1320 ENDPROC    
 1330 :
 1340 DEF PROC_print_menu_items
 1350 COLOUR 1
 1360 COLOUR 128
 1370 FOR loop% = 1 TO menu_entries
 1380 PRINT TAB(10,loop%+6);position$(loop%);": ";entry$(loop%)    
 1390 NEXT loop%
 1400 ENDPROC
 1410 :
 1420 DEF PROC_print_current_option
 1430 COLOUR 0
 1440 COLOUR 129
 1450 PRINT TAB(9,current_entry+6);" ";position$(current_entry);": ";entry$(current_entry);    
 1460 pos = POS
 1470 FOR loop% = pos TO 30
 1480 PRINT " ";
 1490 NEXT
 1500 ENDPROC
 1510 :
 1520 DEF PROC_accept_input_from_user
 1530 *FX 15
 1540 entry_flag  = FALSE  
 1550 User_Input$ = ""  
 1560 REPEAT
 1570 User_Input$=INKEY$(20)
 1580 PROC_validate_input
 1590 UNTIL entry_flag = TRUE
 1600 old_entry = current_entry
 1610 IF User_Input$ = CHR$138 THEN current_entry = current_entry +1
 1620 IF User_Input$ = CHR$139 THEN current_entry = current_entry -1
 1630 IF User_Input$ = CHR$13 THEN flag = TRUE    
 1640 IF (ASC(User_Input$)-64)>0 AND (ASC(User_Input$)-64)<=menu_entries THEN current_entry = (ASC(User_Input$)-64) 
 1650 IF User_Input$ = CHR$138 AND (current_entry > menu_entries) THEN current_entry = 1
 1660 IF User_Input$ = CHR$139 AND (current_entry < 1) THEN current_entry = menu_entries
 1670 ENDPROC
 1680 :
 1690 DEF PROC_validate_input
 1700 IF User_Input$=CHR$139 OR User_Input$=CHR$138 OR User_Input$=CHR$13 THEN entry_flag=TRUE
 1710 IF (ASC(User_Input$)-64)>0 AND (ASC(User_Input$)-64)<=menu_entries THEN entry_flag = TRUE
 1720 ENDPROC
 1730 :
 1740 DEF PROC_delete_current_option
 1750 COLOUR 1
 1760 COLOUR 128
 1770 PRINT TAB(9,old_entry+6);" ";position$(old_entry);": ";entry$(old_entry);
 1780 pos = POS
 1790 FOR loop% = pos TO 30  
 1800 PRINT " ";  
 1810 NEXT
 1820 ENDPROC
 1830 :
 1840 DEF PROC_load_game
 1850 PROC_check_notes
 1860 IF loading$(current_entry) = "CHAIN" THEN CHAIN filename$(current_entry)
 1870 IF loading$(current_entry) = "*EXEC" THEN OSCLI("EXEC" + filename$(current_entry))
 1875IF loading$(current_entry) = "DIR" THEN OSCLI("DIR " + filename$(current_entry)):LET timtom%=1
 1880 IF loading$(current_entry) = "*RUN" THEN OSCLI("RUN" + filename$(current_entry))
 1890 ENDPROC
 1900 :
 1910 DEF PROC_check_notes
 1920 IF INSTR(note$(current_entry),"M") = 1 THEN VDU 22,VAL(MID$(note$(current_entry),2,1))
 1930 ENDPROC
 1940 :
 1950 REM ***************
 1960 REM ** Data Area **
 1970 REM ***************
 1980 REM :
 1990 REM OSCLI (e.g. *RUN) calls need
 2000 REM full pathname including drive
 2010 REM :
 2020DATA 6
 2030DATA A,LIBRARY,DIR,LIBRARY,XX
 2040DATA B,MUSIC,DIR,MUSIC,XX  
 2050DATA C,UTILITIES,DIR ,UTILITIES,XX
 2060DATA D,Ceemags,CHAIN,CEEMAGS,XX
 2070DATA E,GRAPHICS,DIR,GRAPHICS,XX
 2080DATA F,VIEW,DIR,VIEW,XX

  � User-Friendly Menu System
 � (C) Steve Wyeth 1989
 � 4
( *FX 4,1
2 � *FX 229,1
< �_variable_definitions
F �_fill_arrays
P �_print_screen
Z �_print_menu_items
d �
n �_print_current_option
x �_accept_input_from_user
�, � flag = � � �_delete_current_option   
� � flag = �   
� *FX 4,0
� �_load_game
� � timtom%<>1 � �tj@
��6:�19,0,4,0,0,0:�:*.
��
� �
� :
� � �_variable_definitions
� blue          = 4  
� white         = 7 
� background    = 0   
� foreground    = 1   
� current_entry = 1 
� � menu_entries   
 � position$(menu_entries)
 � entry$(menu_entries)
 � loading$(menu_entries)
"  � filename$(menu_entries)  
, � note$(menu_entries)
6 pos           = 0  
@ old_entry     = 1  
J flag          = �    
T entry_flag    = �   
^ User_Input$   = ""    
h �
r :
| � �_fill_arrays
� � loop% = 1 � menu_entries
� � position$(loop%)
� � entry$(loop%)
� � loading$(loop%)
� � filename$(loop%)
� � note$(loop%)
� � loop%
� �
� :
� � �_print_screen
� � 19,background,blue;0;  
� � 19,foreground,white;0;  
� �_character_definitions
 � 23;8202;0;0;0;
 �_print_background
# �_pretty_border(584,1008,4)   
& � 584,992   
0
 � "MENU"
: � 4
D
 � 129
N � 0
X" �_rectangle(250,200,782,650) 
b �_pretty_border(96,108,34)
l# �_pretty_border(96,76,34)     
v1 �3,29);"  Please select the required game "
�0 � �5,30);�(7);"by ";�130;�131;" and RETURN"
�
 � 0,1
� � 69,1184,72
� � 69,1184,76
� �
� :
� � �_character_definitions
� � Up Arrow
�& � 23,130,24,60,60,126,24,24,24,24
� � Down Arrow
�& � 23,131,24,24,24,24,126,60,60,24
� � Background Character
�- � 23,132,146,36,73,146,36,73,146,36     
 �
 :
 � �_print_background
  � loop%=0 � 31
* � �0,loop%);�40,�132);
4 � loop%
> � 5
H � 0,28
R � �40,�132)  
\ �
f :
p: � �_pretty_border(X_Co_ord%,Y_Co_ord%,String_Length%)
z
 � 0,0
�# Y_Adjustment%=Y_Co_ord%-64    
�1 X_Adjustment%=X_Co_ord%+String_Length%*32   
� � X_Co_ord%,Y_Co_ord%
�! � X_Co_ord%,Y_Co_ord%-16    
�# � 85,X_Co_ord%-32,Y_Co_ord%-16
�# � 85,X_Co_ord%-32,Y_Co_ord%-48
�  � X_Co_ord%,Y_Co_ord%-48   
�  � 85,X_Co_ord%,Y_Co_ord%-16
� � X_Co_ord%,Y_Co_ord%-48  
�! � X_Co_ord%-32,Y_Co_ord%-48 
�" � 85,X_Co_ord%,Y_Co_ord%-64  
� � X_Adjustment%,Y_Co_ord%
�! � X_Adjustment%,Y_Co_ord%-16
* � 85,X_Adjustment%+32,Y_Co_ord%-16   
' � 85,X_Adjustment%+32,Y_Co_ord%-48
! � X_Adjustment%,Y_Co_ord%-48
$( � 85,X_Adjustment%,Y_Co_ord%-16    
.# � X_Adjustment%,Y_Co_ord%-48  
8' � X_Adjustment%+32,Y_Co_ord%-48   
B' � 85,X_Adjustment%,Y_Co_ord%-64   
L � X_Co_ord%,Y_Co_ord%
V  � X_Co_ord%,Y_Adjustment%  
`% � 85,X_Adjustment%,Y_Co_ord%    
j% � 85,X_Adjustment%,Y_Adjustment%
t
 � 0,1
~ � X_Co_ord%,Y_Co_ord%-8
�  � X_Co_ord%,Y_Adjustment%+8
�$ � 85,X_Adjustment%,Y_Co_ord%-8 
�+ � 85,X_Adjustment%,Y_Adjustment%+8    
�
 � 0,0
� �
� :
�6 � �_rectangle(X_Co_ord%,Y_Co_ord%,Width%,Height%)
�A � 24,X_Co_ord%;Y_Co_ord%;X_Co_ord%+Width%;Y_Co_ord%+Height%;
� �
�	 � 26
�
 � 0,1
� � X_Co_ord%,Y_Co_ord%
" � X_Co_ord%,Y_Co_ord%+Height%

) � X_Co_ord%+Width%,Y_Co_ord%+Height%
! � X_Co_ord%+Width%,Y_Co_ord%
 � X_Co_ord%,Y_Co_ord%
(
 �    
2 :
< � �_print_menu_items
F � 1
P
 � 128
Z � loop% = 1 � menu_entries
d; � �10,loop%+6);position$(loop%);": ";entry$(loop%)    
n � loop%
x �
� :
� � �_print_current_option
� � 0
�
 � 129
�W � �9,current_entry+6);" ";position$(current_entry);": ";entry$(current_entry);    
� pos = �
� � loop% = pos � 30
� � " ";
� �
� �
� :
� � �_accept_input_from_user
� *FX 15
 entry_flag  = �  
 User_Input$ = ""  
 �
" User_Input$=�(20)
, �_validate_input
6 � entry_flag = �
@ old_entry = current_entry
J< � User_Input$ = �138 � current_entry = current_entry +1
T< � User_Input$ = �139 � current_entry = current_entry -1
^' � User_Input$ = �13 � flag = �    
hg � (�(User_Input$)-64)>0 � (�(User_Input$)-64)<=menu_entries � current_entry = (�(User_Input$)-64) 
rN � User_Input$ = �138 � (current_entry > menu_entries) � current_entry = 1
|N � User_Input$ = �139 � (current_entry < 1) � current_entry = menu_entries
� �
� :
� � �_validate_input
�K � User_Input$=�139 � User_Input$=�138 � User_Input$=�13 � entry_flag=�
�Q � (�(User_Input$)-64)>0 � (�(User_Input$)-64)<=menu_entries � entry_flag = �
� �
� :
� � �_delete_current_option
� � 1
�
 � 128
�G � �9,old_entry+6);" ";position$(old_entry);": ";entry$(old_entry);
� pos = �
� � loop% = pos � 30  

 � " ";  
 �
 �
& :
0 � �_load_game
: �_check_notes
DE � loading$(current_entry) = "CHAIN" � � filename$(current_entry)
NO � loading$(current_entry) = "*EXEC" � �("EXEC" + filename$(current_entry))
SX� loading$(current_entry) = "DIR" � �("DIR " + filename$(current_entry)):� timtom%=1
XM � loading$(current_entry) = "*RUN" � �("RUN" + filename$(current_entry))
b �
l :
v � �_check_notes
�J � �note$(current_entry),"M") = 1 � � 22,�(�note$(current_entry),2,1))
� �
� :
� � ***************
� � ** Data Area **
� � ***************
� � :
�# � OSCLI (e.g. *RUN) calls need
�$ � full pathname including drive
� � :
�� 6
�� A,LIBRARY,DIR,LIBRARY,XX
�� B,MUSIC,DIR,MUSIC,XX  
#� C,UTILITIES,DIR ,UTILITIES,XX
 � D,Ceemags,CHAIN,CEEMAGS,XX
 � E,GRAPHICS,DIR,GRAPHICS,XX
 � F,VIEW,DIR,VIEW,XX
�
00000000  0d 00 0a 20 20 f4 20 55  73 65 72 2d 46 72 69 65  |...  . User-Frie|
00000010  6e 64 6c 79 20 4d 65 6e  75 20 53 79 73 74 65 6d  |ndly Menu System|
00000020  0d 00 14 1b 20 f4 20 28  43 29 20 53 74 65 76 65  |.... . (C) Steve|
00000030  20 57 79 65 74 68 20 31  39 38 39 0d 00 1e 08 20  | Wyeth 1989.... |
00000040  eb 20 34 0d 00 28 0c 20  2a 46 58 20 34 2c 31 0d  |. 4..(. *FX 4,1.|
00000050  00 32 10 20 f4 20 2a 46  58 20 32 32 39 2c 31 0d  |.2. . *FX 229,1.|
00000060  00 3c 1b 20 f2 5f 76 61  72 69 61 62 6c 65 5f 64  |.<. ._variable_d|
00000070  65 66 69 6e 69 74 69 6f  6e 73 0d 00 46 12 20 f2  |efinitions..F. .|
00000080  5f 66 69 6c 6c 5f 61 72  72 61 79 73 0d 00 50 13  |_fill_arrays..P.|
00000090  20 f2 5f 70 72 69 6e 74  5f 73 63 72 65 65 6e 0d  | ._print_screen.|
000000a0  00 5a 17 20 f2 5f 70 72  69 6e 74 5f 6d 65 6e 75  |.Z. ._print_menu|
000000b0  5f 69 74 65 6d 73 0d 00  64 06 20 f5 0d 00 6e 1b  |_items..d. ...n.|
000000c0  20 f2 5f 70 72 69 6e 74  5f 63 75 72 72 65 6e 74  | ._print_current|
000000d0  5f 6f 70 74 69 6f 6e 0d  00 78 1d 20 f2 5f 61 63  |_option..x. ._ac|
000000e0  63 65 70 74 5f 69 6e 70  75 74 5f 66 72 6f 6d 5f  |cept_input_from_|
000000f0  75 73 65 72 0d 00 82 2c  20 e7 20 66 6c 61 67 20  |user..., . flag |
00000100  3d 20 a3 20 8c 20 f2 5f  64 65 6c 65 74 65 5f 63  |= . . ._delete_c|
00000110  75 72 72 65 6e 74 5f 6f  70 74 69 6f 6e 20 20 20  |urrent_option   |
00000120  0d 00 8c 12 20 fd 20 66  6c 61 67 20 3d 20 b9 20  |.... . flag = . |
00000130  20 20 0d 00 96 0c 20 2a  46 58 20 34 2c 30 0d 00  |  .... *FX 4,0..|
00000140  a0 10 20 f2 5f 6c 6f 61  64 5f 67 61 6d 65 0d 00  |.. ._load_game..|
00000150  a5 18 20 e7 20 74 69 6d  74 6f 6d 25 3c 3e 31 20  |.. . timtom%<>1 |
00000160  e5 20 8d 74 6a 40 0d 00  a6 19 eb 36 3a ef 31 39  |. .tj@.....6:.19|
00000170  2c 30 2c 34 2c 30 2c 30  2c 30 3a f1 3a 2a 2e 0d  |,0,4,0,0,0:.:*..|
00000180  00 a7 05 f1 0d 00 aa 06  20 e0 0d 00 b4 06 20 3a  |........ ..... :|
00000190  0d 00 be 1d 20 dd 20 f2  5f 76 61 72 69 61 62 6c  |.... . ._variabl|
000001a0  65 5f 64 65 66 69 6e 69  74 69 6f 6e 73 0d 00 c8  |e_definitions...|
000001b0  18 20 62 6c 75 65 20 20  20 20 20 20 20 20 20 20  |. blue          |
000001c0  3d 20 34 20 20 0d 00 d2  17 20 77 68 69 74 65 20  |= 4  .... white |
000001d0  20 20 20 20 20 20 20 20  3d 20 37 20 0d 00 dc 19  |        = 7 ....|
000001e0  20 62 61 63 6b 67 72 6f  75 6e 64 20 20 20 20 3d  | background    =|
000001f0  20 30 20 20 20 0d 00 e6  19 20 66 6f 72 65 67 72  | 0   .... foregr|
00000200  6f 75 6e 64 20 20 20 20  3d 20 31 20 20 20 0d 00  |ound    = 1   ..|
00000210  f0 17 20 63 75 72 72 65  6e 74 5f 65 6e 74 72 79  |.. current_entry|
00000220  20 3d 20 31 20 0d 00 fa  16 20 f3 20 6d 65 6e 75  | = 1 .... . menu|
00000230  5f 65 6e 74 72 69 65 73  20 20 20 0d 01 04 1e 20  |_entries   .... |
00000240  de 20 70 6f 73 69 74 69  6f 6e 24 28 6d 65 6e 75  |. position$(menu|
00000250  5f 65 6e 74 72 69 65 73  29 0d 01 0e 1b 20 de 20  |_entries).... . |
00000260  65 6e 74 72 79 24 28 6d  65 6e 75 5f 65 6e 74 72  |entry$(menu_entr|
00000270  69 65 73 29 0d 01 18 1d  20 de 20 6c 6f 61 64 69  |ies).... . loadi|
00000280  6e 67 24 28 6d 65 6e 75  5f 65 6e 74 72 69 65 73  |ng$(menu_entries|
00000290  29 0d 01 22 20 20 de 20  66 69 6c 65 6e 61 6d 65  |).."  . filename|
000002a0  24 28 6d 65 6e 75 5f 65  6e 74 72 69 65 73 29 20  |$(menu_entries) |
000002b0  20 0d 01 2c 1a 20 de 20  6e 6f 74 65 24 28 6d 65  | ..,. . note$(me|
000002c0  6e 75 5f 65 6e 74 72 69  65 73 29 0d 01 36 18 20  |nu_entries)..6. |
000002d0  70 6f 73 20 20 20 20 20  20 20 20 20 20 20 3d 20  |pos           = |
000002e0  30 20 20 0d 01 40 18 20  6f 6c 64 5f 65 6e 74 72  |0  ..@. old_entr|
000002f0  79 20 20 20 20 20 3d 20  31 20 20 0d 01 4a 1a 20  |y     = 1  ..J. |
00000300  66 6c 61 67 20 20 20 20  20 20 20 20 20 20 3d 20  |flag          = |
00000310  a3 20 20 20 20 0d 01 54  19 20 65 6e 74 72 79 5f  |.    ..T. entry_|
00000320  66 6c 61 67 20 20 20 20  3d 20 a3 20 20 20 0d 01  |flag    = .   ..|
00000330  5e 1b 20 55 73 65 72 5f  49 6e 70 75 74 24 20 20  |^. User_Input$  |
00000340  20 3d 20 22 22 20 20 20  20 0d 01 68 06 20 e1 0d  | = ""    ..h. ..|
00000350  01 72 06 20 3a 0d 01 7c  14 20 dd 20 f2 5f 66 69  |.r. :..|. . ._fi|
00000360  6c 6c 5f 61 72 72 61 79  73 0d 01 86 1f 20 e3 20  |ll_arrays.... . |
00000370  6c 6f 6f 70 25 20 3d 20  31 20 b8 20 6d 65 6e 75  |loop% = 1 . menu|
00000380  5f 65 6e 74 72 69 65 73  0d 01 90 17 20 f3 20 70  |_entries.... . p|
00000390  6f 73 69 74 69 6f 6e 24  28 6c 6f 6f 70 25 29 0d  |osition$(loop%).|
000003a0  01 9a 14 20 f3 20 65 6e  74 72 79 24 28 6c 6f 6f  |... . entry$(loo|
000003b0  70 25 29 0d 01 a4 16 20  f3 20 6c 6f 61 64 69 6e  |p%).... . loadin|
000003c0  67 24 28 6c 6f 6f 70 25  29 0d 01 ae 17 20 f3 20  |g$(loop%).... . |
000003d0  66 69 6c 65 6e 61 6d 65  24 28 6c 6f 6f 70 25 29  |filename$(loop%)|
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00001540  58 0d ff                                          |X..|
00001543
Menu.m0
Menu.m1
Menu.m2
Menu.m4
Menu.m5