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BioBot/6502/AIMod
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn hard disk » files » BallBot |
Filename: | BioBot/6502/AIMod |
Read OK: | ✔ |
File size: | 0AF7 bytes |
Load address: | 0000 |
Exec address: | 0000 |
Duplicates
There are 5 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Archimedes » Dominic_4.ADF » BioBot/6502/AIMod
- Personal collection » Acorn ADFS disks » Archimedes » Files.ADF » BioBot/6502/AIMod
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Dominic_4.adf » BioBot/6502/AIMod
- Personal collection » Acorn ADFS disks » Greaseweazled » dos34_s2312.016_compaq_user_programs.adf » BioBot/6502/AIMod
- Personal collection » Acorn hard disk » files » BallBot » BioBot/6502/AIMod
- Personal collection » Acorn hard disk » misc » misc2 » biobot/BioBot/6502/AIMod
File contents
10 REM BALLBOT ROBOTIC INTELLIGENCE MODULE 20 : 30 DEFFNai(freqa,freqb,freqc,freqd) 40 REM Artificial intelligence routines (ie. What Next??) 50 LOCALleft,right,turbo,reverse 60 left=FALSE:right=FALSE:turbo=FALSE:reverse=FALSE 70 : 80 REM What stage are we in? Hunt for balls or move to new area? 90 IF near<>0 AND stage<4 THEN PROCdonearstuff 100 IF near=0 AND (stage=0 OR stage=2) THEN PROChunt 110 IF near=0 AND (stage=1 OR stage=3) THEN PROCmoveout 120 IF stage=4 THEN PROCreleaseb 130 : 140 REM Prepare output into binary for transmission 150 feed=0:IF left THEN feed=feed+1 160 IF right THEN feed=feed+2 170 IF turbo THEN feed=feed+4 180 IF NOT idle THEN feed=feed+8 190 IF reverse THEN feed=feed+16 200 =feed 210 : 220 REM Perform a sweep to find any balls 230 DEFPROChunt 240 REM Watch out if too near to net 250 IF (fa$<>"B" AND freqa<30)OR(fb$<>"B" AND freqb<10)OR(fc$<>"B" AND freqc<10) THEN reving=5:turbo=TRUE:reverse=TRUE:right=TRUE:left=TRUE:ENDPROC 260 IF reving>0 AND (freqa<150 OR freqb<150 OR freqc<150) THEN reving=reving-1:turbo=TRUE:reverse=TRUE:right=FALSE:left=TRUE:ENDPROC 270 reving=0 280 : 290 REM Rotate to face ball 300 REM Where search after this ball? 310 IF (fb$="B" AND freqb>150) THEN tending=0 320 IF fc$="B" AND freqc>150 THEN tending=1 330 REM Pick best ball to aim at 340 dist=freqa*0.75:IF dist>freqb AND fb$="B" AND (freqb<freqc OR fc$<>"B") THEN steer=-1:left=TRUE:ENDPROC 350 IF dist>freqc AND fc$="B" THEN steer=1:right=TRUE:ENDPROC 360 IF fa$="B" THEN left=(steer<>1):right=(steer<>-1):steer=0:searching=searching/2:turbo=freqa>100:ENDPROC 370 IF fb$="B" THEN steer=-1:left=TRUE:ENDPROC 380 IF fc$="B" THEN steer=1:right=TRUE:ENDPROC 390 : 400 REM If no ball in sight, continue rotation... 410 searching=searching+1:turbo=(searching>5):steer=0 420 IF (tending AND 1)<>0 THEN right=TRUE ELSE left=TRUE 430 IF searching=5 THEN tending=(tending EOR 1) 440 IF searching>50 THEN stage=stage+1 450 ENDPROC 460 : 470 REM Find edge of net and aim for it to move to other side 480 DEFPROCmoveout 490 REM Watch out if too near to net 500 IF (freqa<30 OR freqb<30 OR freqc<30) OR (reving AND (freqa<75 OR freqb<75 OR freqc<75)) THEN reving=TRUE:reverse=TRUE:right=TRUE:left=TRUE:ENDPROC 510 reving=FALSE 520 REM If ball in sight, go get it! 530 IF fa$="B" OR fb$="B" OR fc$="B" OR fd$="B" THEN stage=stage-1:searching=44:ENDPROC 540 REM Align ballbot to face the net post... 550 IF fa$="N" OR fa$="P" THEN right=TRUE:ENDPROC 560 IF fb$<>"N" AND fb$<>"P" THEN left=TRUE:ENDPROC 570 IF fb$="P" AND freqb<150 THEN right=TRUE:near=1:ENDPROC 580 turbo=TRUE:left=TRUE:right=TRUE 590 ENDPROC 600 : 610 REM Nearly there... Just need a little nudge in the right direction. 620 DEFPROCdonearstuff 630 IF freqa<30 AND fa$<>"B" THEN right=TRUE:ENDPROC 640 IF near=1 AND fd$<>"U" THEN left=TRUE:right=TRUE:ENDPROC 650 near=near+1:left=TRUE:right=(near MOD 2)=1:turbo=TRUE 660 IF near>18 THEN near=0:stage=stage+1:searching=0:tending=1 670 ENDPROC 680 : 690 REM Initialise BallBot variables at the beginning of a run 700 DEFPROCsetupbb 710 reving=FALSE:left=FALSE:right=FALSE:searching=0:idle=TRUE 720 near=FALSE:tending=1:steer=0 730 ENDPROC 740 : 750 DEFPROCreleaseb 760 REM Got all the balls, now just dump them! 770 near=near+1 780 IF near>9 THEN idle=TRUE:near=FALSE 790 ENDPROC
* � BALLBOT ROBOTIC INTELLIGENCE MODULE : " ݤai(freqa,freqb,freqc,freqd) (9 � Artificial intelligence routines (ie. What Next??) 2 �left,right,turbo,reverse <% left=�:right=�:turbo=�:reverse=� F : P@ � What stage are we in? Hunt for balls or move to new area? Z' � near<>0 � stage<4 � �donearstuff d+ � near=0 � (stage=0 � stage=2) � �hunt n. � near=0 � (stage=1 � stage=3) � �moveout x � stage=4 � �releaseb � : �2 � Prepare output into binary for transmission � feed=0:� left � feed=feed+1 � � right � feed=feed+2 � � turbo � feed=feed+4 � � � idle � feed=feed+8 � � reverse � feed=feed+16 � =feed � : �( � Perform a sweep to find any balls � ��hunt �# � Watch out if too near to net �v � (fa$<>"B" � freqa<30)�(fb$<>"B" � freqb<10)�(fc$<>"B" � freqc<10) � reving=5:turbo=�:reverse=�:right=�:left=�:� j � reving>0 � (freqa<150 � freqb<150 � freqc<150) � reving=reving-1:turbo=�:reverse=�:right=�:left=�:� reving=0 : " � Rotate to face ball ,$ � Where search after this ball? 6( � (fb$="B" � freqb>150) � tending=0 @& � fc$="B" � freqc>150 � tending=1 J � Pick best ball to aim at TZ dist=freqa*0.75:� dist>freqb � fb$="B" � (freqb<freqc � fc$<>"B") � steer=-1:left=�:� ^/ � dist>freqc � fc$="B" � steer=1:right=�:� hb � fa$="B" � left=(steer<>1):right=(steer<>-1):steer=0:searching=searching/2:turbo=freqa>100:� r" � fb$="B" � steer=-1:left=�:� |" � fc$="B" � steer=1:right=�:� � : �0 � If no ball in sight, continue rotation... �6 searching=searching+1:turbo=(searching>5):steer=0 �* � (tending � 1)<>0 � right=� � left=� �* � searching=5 � tending=(tending � 1) �# � searching>50 � stage=stage+1 � � � : �< � Find edge of net and aim for it to move to other side � ��moveout �# � Watch out if too near to net �{ � (freqa<30 � freqb<30 � freqc<30) � (reving � (freqa<75 � freqb<75 � freqc<75)) � reving=�:reverse=�:right=�:left=�:� � reving=� # � If ball in sight, go get it! K � fa$="B" � fb$="B" � fc$="B" � fd$="B" � stage=stage-1:searching=44:� , � Align ballbot to face the net post... &$ � fa$="N" � fa$="P" � right=�:� 0% � fb$<>"N" � fb$<>"P" � left=�:� :- � fb$="P" � freqb<150 � right=�:near=1:� D turbo=�:left=�:right=� N � X : bG � Nearly there... Just need a little nudge in the right direction. l ��donearstuff v& � freqa<30 � fa$<>"B" � right=�:� �+ � near=1 � fd$<>"U" � left=�:right=�:� �2 near=near+1:left=�:right=(near � 2)=1:turbo=� �; � near>18 � near=0:stage=stage+1:searching=0:tending=1 � � � : �= � Initialise BallBot variables at the beginning of a run � ��setupbb �/ reving=�:left=�:right=�:searching=0:idle=� � near=�:tending=1:steer=0 � � � : � ��releaseb �- � Got all the balls, now just dump them! near=near+1 � near>9 � idle=�:near=� � �
00000000 0d 00 0a 2a 20 f4 20 42 41 4c 4c 42 4f 54 20 52 |...* . BALLBOT R| 00000010 4f 42 4f 54 49 43 20 49 4e 54 45 4c 4c 49 47 45 |OBOTIC INTELLIGE| 00000020 4e 43 45 20 4d 4f 44 55 4c 45 0d 00 14 06 20 3a |NCE MODULE.... :| 00000030 0d 00 1e 22 20 dd a4 61 69 28 66 72 65 71 61 2c |..." ..ai(freqa,| 00000040 66 72 65 71 62 2c 66 72 65 71 63 2c 66 72 65 71 |freqb,freqc,freq| 00000050 64 29 0d 00 28 39 20 f4 20 41 72 74 69 66 69 63 |d)..(9 . Artific| 00000060 69 61 6c 20 69 6e 74 65 6c 6c 69 67 65 6e 63 65 |ial intelligence| 00000070 20 72 6f 75 74 69 6e 65 73 20 28 69 65 2e 20 57 | routines (ie. W| 00000080 68 61 74 20 4e 65 78 74 3f 3f 29 0d 00 32 1e 20 |hat Next??)..2. | 00000090 ea 6c 65 66 74 2c 72 69 67 68 74 2c 74 75 72 62 |.left,right,turb| 000000a0 6f 2c 72 65 76 65 72 73 65 0d 00 3c 25 20 6c 65 |o,reverse..<% le| 000000b0 66 74 3d a3 3a 72 69 67 68 74 3d a3 3a 74 75 72 |ft=.:right=.:tur| 000000c0 62 6f 3d a3 3a 72 65 76 65 72 73 65 3d a3 0d 00 |bo=.:reverse=...| 000000d0 46 06 20 3a 0d 00 50 40 20 f4 20 57 68 61 74 20 |F. :..P@ . What | 000000e0 73 74 61 67 65 20 61 72 65 20 77 65 20 69 6e 3f |stage are we in?| 000000f0 20 48 75 6e 74 20 66 6f 72 20 62 61 6c 6c 73 20 | Hunt for balls | 00000100 6f 72 20 6d 6f 76 65 20 74 6f 20 6e 65 77 20 61 |or move to new a| 00000110 72 65 61 3f 0d 00 5a 27 20 e7 20 6e 65 61 72 3c |rea?..Z' . near<| 00000120 3e 30 20 80 20 73 74 61 67 65 3c 34 20 8c 20 f2 |>0 . stage<4 . .| 00000130 64 6f 6e 65 61 72 73 74 75 66 66 0d 00 64 2b 20 |donearstuff..d+ | 00000140 e7 20 6e 65 61 72 3d 30 20 80 20 28 73 74 61 67 |. near=0 . (stag| 00000150 65 3d 30 20 84 20 73 74 61 67 65 3d 32 29 20 8c |e=0 . stage=2) .| 00000160 20 f2 68 75 6e 74 0d 00 6e 2e 20 e7 20 6e 65 61 | .hunt..n. . nea| 00000170 72 3d 30 20 80 20 28 73 74 61 67 65 3d 31 20 84 |r=0 . (stage=1 .| 00000180 20 73 74 61 67 65 3d 33 29 20 8c 20 f2 6d 6f 76 | stage=3) . .mov| 00000190 65 6f 75 74 0d 00 78 1a 20 e7 20 73 74 61 67 65 |eout..x. . stage| 000001a0 3d 34 20 8c 20 f2 72 65 6c 65 61 73 65 62 0d 00 |=4 . .releaseb..| 000001b0 82 06 20 3a 0d 00 8c 32 20 f4 20 50 72 65 70 61 |.. :...2 . Prepa| 000001c0 72 65 20 6f 75 74 70 75 74 20 69 6e 74 6f 20 62 |re output into b| 000001d0 69 6e 61 72 79 20 66 6f 72 20 74 72 61 6e 73 6d |inary for transm| 000001e0 69 73 73 69 6f 6e 0d 00 96 20 20 66 65 65 64 3d |ission... feed=| 000001f0 30 3a e7 20 6c 65 66 74 20 8c 20 66 65 65 64 3d |0:. left . feed=| 00000200 66 65 65 64 2b 31 0d 00 a0 1a 20 e7 20 72 69 67 |feed+1.... . rig| 00000210 68 74 20 8c 20 66 65 65 64 3d 66 65 65 64 2b 32 |ht . feed=feed+2| 00000220 0d 00 aa 1a 20 e7 20 74 75 72 62 6f 20 8c 20 66 |.... . turbo . f| 00000230 65 65 64 3d 66 65 65 64 2b 34 0d 00 b4 1b 20 e7 |eed=feed+4.... .| 00000240 20 ac 20 69 64 6c 65 20 8c 20 66 65 65 64 3d 66 | . idle . feed=f| 00000250 65 65 64 2b 38 0d 00 be 1d 20 e7 20 72 65 76 65 |eed+8.... . reve| 00000260 72 73 65 20 8c 20 66 65 65 64 3d 66 65 65 64 2b |rse . feed=feed+| 00000270 31 36 0d 00 c8 0a 20 3d 66 65 65 64 0d 00 d2 06 |16.... =feed....| 00000280 20 3a 0d 00 dc 28 20 f4 20 50 65 72 66 6f 72 6d | :...( . Perform| 00000290 20 61 20 73 77 65 65 70 20 74 6f 20 66 69 6e 64 | a sweep to find| 000002a0 20 61 6e 79 20 62 61 6c 6c 73 0d 00 e6 0b 20 dd | any balls.... .| 000002b0 f2 68 75 6e 74 0d 00 f0 23 20 f4 20 57 61 74 63 |.hunt...# . Watc| 000002c0 68 20 6f 75 74 20 69 66 20 74 6f 6f 20 6e 65 61 |h out if too nea| 000002d0 72 20 74 6f 20 6e 65 74 0d 00 fa 76 20 e7 20 28 |r to net...v . (| 000002e0 66 61 24 3c 3e 22 42 22 20 80 20 66 72 65 71 61 |fa$<>"B" . freqa| 000002f0 3c 33 30 29 84 28 66 62 24 3c 3e 22 42 22 20 80 |<30).(fb$<>"B" .| 00000300 20 66 72 65 71 62 3c 31 30 29 84 28 66 63 24 3c | freqb<10).(fc$<| 00000310 3e 22 42 22 20 80 20 66 72 65 71 63 3c 31 30 29 |>"B" . freqc<10)| 00000320 20 8c 20 72 65 76 69 6e 67 3d 35 3a 74 75 72 62 | . reving=5:turb| 00000330 6f 3d b9 3a 72 65 76 65 72 73 65 3d b9 3a 72 69 |o=.:reverse=.:ri| 00000340 67 68 74 3d b9 3a 6c 65 66 74 3d b9 3a e1 0d 01 |ght=.:left=.:...| 00000350 04 6a 20 e7 20 72 65 76 69 6e 67 3e 30 20 80 20 |.j . reving>0 . | 00000360 28 66 72 65 71 61 3c 31 35 30 20 84 20 66 72 65 |(freqa<150 . fre| 00000370 71 62 3c 31 35 30 20 84 20 66 72 65 71 63 3c 31 |qb<150 . freqc<1| 00000380 35 30 29 20 8c 20 72 65 76 69 6e 67 3d 72 65 76 |50) . reving=rev| 00000390 69 6e 67 2d 31 3a 74 75 72 62 6f 3d b9 3a 72 65 |ing-1:turbo=.:re| 000003a0 76 65 72 73 65 3d b9 3a 72 69 67 68 74 3d a3 3a |verse=.:right=.:| 000003b0 6c 65 66 74 3d b9 3a e1 0d 01 0e 0d 20 72 65 76 |left=.:..... rev| 000003c0 69 6e 67 3d 30 0d 01 18 06 20 3a 0d 01 22 1a 20 |ing=0.... :..". | 000003d0 f4 20 52 6f 74 61 74 65 20 74 6f 20 66 61 63 65 |. Rotate to face| 000003e0 20 62 61 6c 6c 0d 01 2c 24 20 f4 20 57 68 65 72 | ball..,$ . Wher| 000003f0 65 20 73 65 61 72 63 68 20 61 66 74 65 72 20 74 |e search after t| 00000400 68 69 73 20 62 61 6c 6c 3f 0d 01 36 28 20 e7 20 |his ball?..6( . | 00000410 28 66 62 24 3d 22 42 22 20 80 20 66 72 65 71 62 |(fb$="B" . freqb| 00000420 3e 31 35 30 29 20 8c 20 74 65 6e 64 69 6e 67 3d |>150) . tending=| 00000430 30 0d 01 40 26 20 e7 20 66 63 24 3d 22 42 22 20 |0..@& . fc$="B" | 00000440 80 20 66 72 65 71 63 3e 31 35 30 20 8c 20 74 65 |. freqc>150 . te| 00000450 6e 64 69 6e 67 3d 31 0d 01 4a 1f 20 f4 20 50 69 |nding=1..J. . Pi| 00000460 63 6b 20 62 65 73 74 20 62 61 6c 6c 20 74 6f 20 |ck best ball to | 00000470 61 69 6d 20 61 74 0d 01 54 5a 20 64 69 73 74 3d |aim at..TZ dist=| 00000480 66 72 65 71 61 2a 30 2e 37 35 3a e7 20 64 69 73 |freqa*0.75:. dis| 00000490 74 3e 66 72 65 71 62 20 80 20 66 62 24 3d 22 42 |t>freqb . fb$="B| 000004a0 22 20 80 20 28 66 72 65 71 62 3c 66 72 65 71 63 |" . (freqb<freqc| 000004b0 20 84 20 66 63 24 3c 3e 22 42 22 29 20 8c 20 73 | . fc$<>"B") . s| 000004c0 74 65 65 72 3d 2d 31 3a 6c 65 66 74 3d b9 3a e1 |teer=-1:left=.:.| 000004d0 0d 01 5e 2f 20 e7 20 64 69 73 74 3e 66 72 65 71 |..^/ . dist>freq| 000004e0 63 20 80 20 66 63 24 3d 22 42 22 20 8c 20 73 74 |c . fc$="B" . st| 000004f0 65 65 72 3d 31 3a 72 69 67 68 74 3d b9 3a e1 0d |eer=1:right=.:..| 00000500 01 68 62 20 e7 20 66 61 24 3d 22 42 22 20 8c 20 |.hb . fa$="B" . | 00000510 6c 65 66 74 3d 28 73 74 65 65 72 3c 3e 31 29 3a |left=(steer<>1):| 00000520 72 69 67 68 74 3d 28 73 74 65 65 72 3c 3e 2d 31 |right=(steer<>-1| 00000530 29 3a 73 74 65 65 72 3d 30 3a 73 65 61 72 63 68 |):steer=0:search| 00000540 69 6e 67 3d 73 65 61 72 63 68 69 6e 67 2f 32 3a |ing=searching/2:| 00000550 74 75 72 62 6f 3d 66 72 65 71 61 3e 31 30 30 3a |turbo=freqa>100:| 00000560 e1 0d 01 72 22 20 e7 20 66 62 24 3d 22 42 22 20 |...r" . fb$="B" | 00000570 8c 20 73 74 65 65 72 3d 2d 31 3a 6c 65 66 74 3d |. steer=-1:left=| 00000580 b9 3a e1 0d 01 7c 22 20 e7 20 66 63 24 3d 22 42 |.:...|" . fc$="B| 00000590 22 20 8c 20 73 74 65 65 72 3d 31 3a 72 69 67 68 |" . steer=1:righ| 000005a0 74 3d b9 3a e1 0d 01 86 06 20 3a 0d 01 90 30 20 |t=.:..... :...0 | 000005b0 f4 20 49 66 20 6e 6f 20 62 61 6c 6c 20 69 6e 20 |. If no ball in | 000005c0 73 69 67 68 74 2c 20 63 6f 6e 74 69 6e 75 65 20 |sight, continue | 000005d0 72 6f 74 61 74 69 6f 6e 2e 2e 2e 0d 01 9a 36 20 |rotation......6 | 000005e0 73 65 61 72 63 68 69 6e 67 3d 73 65 61 72 63 68 |searching=search| 000005f0 69 6e 67 2b 31 3a 74 75 72 62 6f 3d 28 73 65 61 |ing+1:turbo=(sea| 00000600 72 63 68 69 6e 67 3e 35 29 3a 73 74 65 65 72 3d |rching>5):steer=| 00000610 30 0d 01 a4 2a 20 e7 20 28 74 65 6e 64 69 6e 67 |0...* . (tending| 00000620 20 80 20 31 29 3c 3e 30 20 8c 20 72 69 67 68 74 | . 1)<>0 . right| 00000630 3d b9 20 8b 20 6c 65 66 74 3d b9 0d 01 ae 2a 20 |=. . left=....* | 00000640 e7 20 73 65 61 72 63 68 69 6e 67 3d 35 20 8c 20 |. searching=5 . | 00000650 74 65 6e 64 69 6e 67 3d 28 74 65 6e 64 69 6e 67 |tending=(tending| 00000660 20 82 20 31 29 0d 01 b8 23 20 e7 20 73 65 61 72 | . 1)...# . sear| 00000670 63 68 69 6e 67 3e 35 30 20 8c 20 73 74 61 67 65 |ching>50 . stage| 00000680 3d 73 74 61 67 65 2b 31 0d 01 c2 06 20 e1 0d 01 |=stage+1.... ...| 00000690 cc 06 20 3a 0d 01 d6 3c 20 f4 20 46 69 6e 64 20 |.. :...< . Find | 000006a0 65 64 67 65 20 6f 66 20 6e 65 74 20 61 6e 64 20 |edge of net and | 000006b0 61 69 6d 20 66 6f 72 20 69 74 20 74 6f 20 6d 6f |aim for it to mo| 000006c0 76 65 20 74 6f 20 6f 74 68 65 72 20 73 69 64 65 |ve to other side| 000006d0 0d 01 e0 0e 20 dd f2 6d 6f 76 65 6f 75 74 0d 01 |.... ..moveout..| 000006e0 ea 23 20 f4 20 57 61 74 63 68 20 6f 75 74 20 69 |.# . Watch out i| 000006f0 66 20 74 6f 6f 20 6e 65 61 72 20 74 6f 20 6e 65 |f too near to ne| 00000700 74 0d 01 f4 7b 20 e7 20 28 66 72 65 71 61 3c 33 |t...{ . (freqa<3| 00000710 30 20 84 20 66 72 65 71 62 3c 33 30 20 84 20 66 |0 . freqb<30 . f| 00000720 72 65 71 63 3c 33 30 29 20 84 20 28 72 65 76 69 |reqc<30) . (revi| 00000730 6e 67 20 80 20 28 66 72 65 71 61 3c 37 35 20 84 |ng . (freqa<75 .| 00000740 20 66 72 65 71 62 3c 37 35 20 84 20 66 72 65 71 | freqb<75 . freq| 00000750 63 3c 37 35 29 29 20 8c 20 72 65 76 69 6e 67 3d |c<75)) . reving=| 00000760 b9 3a 72 65 76 65 72 73 65 3d b9 3a 72 69 67 68 |.:reverse=.:righ| 00000770 74 3d b9 3a 6c 65 66 74 3d b9 3a e1 0d 01 fe 0d |t=.:left=.:.....| 00000780 20 72 65 76 69 6e 67 3d a3 0d 02 08 23 20 f4 20 | reving=....# . | 00000790 49 66 20 62 61 6c 6c 20 69 6e 20 73 69 67 68 74 |If ball in sight| 000007a0 2c 20 67 6f 20 67 65 74 20 69 74 21 0d 02 12 4b |, go get it!...K| 000007b0 20 e7 20 66 61 24 3d 22 42 22 20 84 20 66 62 24 | . fa$="B" . fb$| 000007c0 3d 22 42 22 20 84 20 66 63 24 3d 22 42 22 20 84 |="B" . fc$="B" .| 000007d0 20 66 64 24 3d 22 42 22 20 8c 20 73 74 61 67 65 | fd$="B" . stage| 000007e0 3d 73 74 61 67 65 2d 31 3a 73 65 61 72 63 68 69 |=stage-1:searchi| 000007f0 6e 67 3d 34 34 3a e1 0d 02 1c 2c 20 f4 20 41 6c |ng=44:...., . Al| 00000800 69 67 6e 20 62 61 6c 6c 62 6f 74 20 74 6f 20 66 |ign ballbot to f| 00000810 61 63 65 20 74 68 65 20 6e 65 74 20 70 6f 73 74 |ace the net post| 00000820 2e 2e 2e 0d 02 26 24 20 e7 20 66 61 24 3d 22 4e |.....&$ . fa$="N| 00000830 22 20 84 20 66 61 24 3d 22 50 22 20 8c 20 72 69 |" . fa$="P" . ri| 00000840 67 68 74 3d b9 3a e1 0d 02 30 25 20 e7 20 66 62 |ght=.:...0% . fb| 00000850 24 3c 3e 22 4e 22 20 80 20 66 62 24 3c 3e 22 50 |$<>"N" . fb$<>"P| 00000860 22 20 8c 20 6c 65 66 74 3d b9 3a e1 0d 02 3a 2d |" . left=.:...:-| 00000870 20 e7 20 66 62 24 3d 22 50 22 20 80 20 66 72 65 | . fb$="P" . fre| 00000880 71 62 3c 31 35 30 20 8c 20 72 69 67 68 74 3d b9 |qb<150 . right=.| 00000890 3a 6e 65 61 72 3d 31 3a e1 0d 02 44 1b 20 74 75 |:near=1:...D. tu| 000008a0 72 62 6f 3d b9 3a 6c 65 66 74 3d b9 3a 72 69 67 |rbo=.:left=.:rig| 000008b0 68 74 3d b9 0d 02 4e 06 20 e1 0d 02 58 06 20 3a |ht=...N. ...X. :| 000008c0 0d 02 62 47 20 f4 20 4e 65 61 72 6c 79 20 74 68 |..bG . Nearly th| 000008d0 65 72 65 2e 2e 2e 20 4a 75 73 74 20 6e 65 65 64 |ere... Just need| 000008e0 20 61 20 6c 69 74 74 6c 65 20 6e 75 64 67 65 20 | a little nudge | 000008f0 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 |in the right dir| 00000900 65 63 74 69 6f 6e 2e 0d 02 6c 12 20 dd f2 64 6f |ection...l. ..do| 00000910 6e 65 61 72 73 74 75 66 66 0d 02 76 26 20 e7 20 |nearstuff..v& . | 00000920 66 72 65 71 61 3c 33 30 20 80 20 66 61 24 3c 3e |freqa<30 . fa$<>| 00000930 22 42 22 20 8c 20 72 69 67 68 74 3d b9 3a e1 0d |"B" . right=.:..| 00000940 02 80 2b 20 e7 20 6e 65 61 72 3d 31 20 80 20 66 |..+ . near=1 . f| 00000950 64 24 3c 3e 22 55 22 20 8c 20 6c 65 66 74 3d b9 |d$<>"U" . left=.| 00000960 3a 72 69 67 68 74 3d b9 3a e1 0d 02 8a 32 20 6e |:right=.:....2 n| 00000970 65 61 72 3d 6e 65 61 72 2b 31 3a 6c 65 66 74 3d |ear=near+1:left=| 00000980 b9 3a 72 69 67 68 74 3d 28 6e 65 61 72 20 83 20 |.:right=(near . | 00000990 32 29 3d 31 3a 74 75 72 62 6f 3d b9 0d 02 94 3b |2)=1:turbo=....;| 000009a0 20 e7 20 6e 65 61 72 3e 31 38 20 8c 20 6e 65 61 | . near>18 . nea| 000009b0 72 3d 30 3a 73 74 61 67 65 3d 73 74 61 67 65 2b |r=0:stage=stage+| 000009c0 31 3a 73 65 61 72 63 68 69 6e 67 3d 30 3a 74 65 |1:searching=0:te| 000009d0 6e 64 69 6e 67 3d 31 0d 02 9e 06 20 e1 0d 02 a8 |nding=1.... ....| 000009e0 06 20 3a 0d 02 b2 3d 20 f4 20 49 6e 69 74 69 61 |. :...= . Initia| 000009f0 6c 69 73 65 20 42 61 6c 6c 42 6f 74 20 76 61 72 |lise BallBot var| 00000a00 69 61 62 6c 65 73 20 61 74 20 74 68 65 20 62 65 |iables at the be| 00000a10 67 69 6e 6e 69 6e 67 20 6f 66 20 61 20 72 75 6e |ginning of a run| 00000a20 0d 02 bc 0e 20 dd f2 73 65 74 75 70 62 62 0d 02 |.... ..setupbb..| 00000a30 c6 2f 20 72 65 76 69 6e 67 3d a3 3a 6c 65 66 74 |./ reving=.:left| 00000a40 3d a3 3a 72 69 67 68 74 3d a3 3a 73 65 61 72 63 |=.:right=.:searc| 00000a50 68 69 6e 67 3d 30 3a 69 64 6c 65 3d b9 0d 02 d0 |hing=0:idle=....| 00000a60 1d 20 6e 65 61 72 3d a3 3a 74 65 6e 64 69 6e 67 |. near=.:tending| 00000a70 3d 31 3a 73 74 65 65 72 3d 30 0d 02 da 06 20 e1 |=1:steer=0.... .| 00000a80 0d 02 e4 06 20 3a 0d 02 ee 0f 20 dd f2 72 65 6c |.... :.... ..rel| 00000a90 65 61 73 65 62 0d 02 f8 2d 20 f4 20 47 6f 74 20 |easeb...- . Got | 00000aa0 61 6c 6c 20 74 68 65 20 62 61 6c 6c 73 2c 20 6e |all the balls, n| 00000ab0 6f 77 20 6a 75 73 74 20 64 75 6d 70 20 74 68 65 |ow just dump the| 00000ac0 6d 21 0d 03 02 10 20 6e 65 61 72 3d 6e 65 61 72 |m!.... near=near| 00000ad0 2b 31 0d 03 0c 1d 20 e7 20 6e 65 61 72 3e 39 20 |+1.... . near>9 | 00000ae0 8c 20 69 64 6c 65 3d b9 3a 6e 65 61 72 3d a3 0d |. idle=.:near=..| 00000af0 03 16 06 20 e1 0d ff |... ...| 00000af7