Home » Archimedes archive » Micro User » MU 1991-01.adf » Listings » !PicPairs/!Help

!PicPairs/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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Filename: !PicPairs/!Help
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File size: 0E2A bytes
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Exec address: 0000
File contents

                * * * * * P I C T U R E   P A I R S * * * * *

                                Version A1.10

                              by  Mike Whiteman

                                � August 1990

Instructions :

This is a two player game based on the card game 'Pairs'.

The game is started by double-clicking on the '!PicPairs' Icon in the
directory viewer.  The game needs at least 150k BASIC to be able to run.
Also there must be at least 8k of system sprite area available.  Use the
'Task Manager' to set if necessary.

Play cannot be started until both players' names have been entered.  This is
done from the first option of the menu.  Each name can have up to 7
characters.  A keyboard-style layout is displayed and each letter is entered
by clicking 'SELECT' over the appropriate letter on it's respective plinth.
Clicking over the 'Delete' plinth restarts the entry for that name and
clicking over the 'Return' plinth confirms the entry.  You must click over
the letters not just the plinth.

The object of the game is to find as many 'pairs' of pictures as possible
from a 6 by 10 grid (60 pictures), turning over two pictures at a time.  The
Gallery ('Sprites' file - see below) holds 60 pictures out of which 31 are
used per game.  There are 28 pairs, 2 Jokers and two single pictures.  The
Jokers act as 'wild' cards and will match with any picture but score the
normal two points, except if it is matched with one of the single pictures
where four points are scored.  When a Joker is matched with the first
picture of a pair then the corresponding picture, when matched with the
other Joker will score four points. 

For each match made the player is given another go.  The winner is the first
player to reach the target score which is, initially, set at 50.  This may
be changed using the option from the main menu to any value from 40 to 200
in steps of 2.

When all possible matches have been made the computer reveals the pictures
left then, if the target score hasn't been reached, a new board is set up
and the game continues with the last player to match.  The new board may
include pictures not yet seen.

Be careful, many of the pictures are similar in a lot of ways to make things
a little harder.

Sound can be turned off/on during play by clicking the 'ADJUST' button
(which acts as a toggle).
                                                                
The game can be quit at any time by clicking 'MENU' and choosing the 'Quit'
option.



The Gallery :

The 'pictures' are stored as sprites in a file called Gallery.  There are
124 different 'pictures' plus a Joker.  Should you wish to alter, delete or
add to these, the following rules apply.

       1. The Joker must always be the last picture in the Gallery.

       2. The picture's numbers must be in ascending order in steps of 1,
          starting at 0.  If you decide to delete a 'picture' then the                 following 'pictures' must be renumbered.  No 'picture' should be             repeated as this will cause the computer to be unable to recognise           certain matches.

       3. Each sprite should be 34 by 17 pixels, MODE 15.
                                  
       4. After any deletions or aditions the variable, numberSprites%, must           be altered to the total number of sprites in the file less 1.

If the above 4 rules are not kept to the program will fail to run.

Any of the sprites may be altered by loading the Gallery file into !Paint.

I hope you have as much enjoyment playing as I did writing this program !!!

                               ++++ GOOD LUCK ++++                


00000000  0a 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000010  20 20 2a 20 2a 20 2a 20  2a 20 2a 20 50 20 49 20  |  * * * * * P I |
00000020  43 20 54 20 55 20 52 20  45 20 20 20 50 20 41 20  |C T U R E   P A |
00000030  49 20 52 20 53 20 2a 20  2a 20 2a 20 2a 20 2a 0a  |I R S * * * * *.|
00000040  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000050  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000060  20 56 65 72 73 69 6f 6e  20 41 31 2e 31 30 0a 0a  | Version A1.10..|
00000070  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000080  20 20 20 20 20 20 20 20  20 20 20 20 20 20 62 79  |              by|
00000090  20 20 4d 69 6b 65 20 57  68 69 74 65 6d 61 6e 0a  |  Mike Whiteman.|
000000a0  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000000b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000c0  20 a9 20 41 75 67 75 73  74 20 31 39 39 30 0a 0a  | . August 1990..|
000000d0  49 6e 73 74 72 75 63 74  69 6f 6e 73 20 3a 0a 0a  |Instructions :..|
000000e0  54 68 69 73 20 69 73 20  61 20 74 77 6f 20 70 6c  |This is a two pl|
000000f0  61 79 65 72 20 67 61 6d  65 20 62 61 73 65 64 20  |ayer game based |
00000100  6f 6e 20 74 68 65 20 63  61 72 64 20 67 61 6d 65  |on the card game|
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00000180  64 73 20 61 74 20 6c 65  61 73 74 20 31 35 30 6b  |ds at least 150k|
00000190  20 42 41 53 49 43 20 74  6f 20 62 65 20 61 62 6c  | BASIC to be abl|
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00000910  20 61 20 74 6f 67 67 6c  65 29 2e 0a 20 20 20 20  | a toggle)..    |
00000920  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000950  20 20 20 20 20 20 20 20  20 20 20 20 0a 54 68 65  |            .The|
00000960  20 67 61 6d 65 20 63 61  6e 20 62 65 20 71 75 69  | game can be qui|
00000970  74 20 61 74 20 61 6e 79  20 74 69 6d 65 20 62 79  |t at any time by|
00000980  20 63 6c 69 63 6b 69 6e  67 20 27 4d 45 4e 55 27  | clicking 'MENU'|
00000990  20 61 6e 64 20 63 68 6f  6f 73 69 6e 67 20 74 68  | and choosing th|
000009a0  65 20 27 51 75 69 74 27  0a 6f 70 74 69 6f 6e 2e  |e 'Quit'.option.|
000009b0  0a 0a 0a 0a 54 68 65 20  47 61 6c 6c 65 72 79 20  |....The Gallery |
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00000a70  77 69 6e 67 20 72 75 6c  65 73 20 61 70 70 6c 79  |wing rules apply|
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00000a90  20 4a 6f 6b 65 72 20 6d  75 73 74 20 61 6c 77 61  | Joker must alwa|
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00000b50  74 68 65 6e 20 74 68 65  20 20 20 20 20 20 20 20  |then the        |
00000b60  20 20 20 20 20 20 20 20  20 66 6f 6c 6c 6f 77 69  |         followi|
00000b70  6e 67 20 27 70 69 63 74  75 72 65 73 27 20 6d 75  |ng 'pictures' mu|
00000b80  73 74 20 62 65 20 72 65  6e 75 6d 62 65 72 65 64  |st be renumbered|
00000b90  2e 20 20 4e 6f 20 27 70  69 63 74 75 72 65 27 20  |.  No 'picture' |
00000ba0  73 68 6f 75 6c 64 20 62  65 20 20 20 20 20 20 20  |should be       |
00000bb0  20 20 20 20 20 20 72 65  70 65 61 74 65 64 20 61  |      repeated a|
00000bc0  73 20 74 68 69 73 20 77  69 6c 6c 20 63 61 75 73  |s this will caus|
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00000bf0  65 63 6f 67 6e 69 73 65  20 20 20 20 20 20 20 20  |ecognise        |
00000c00  20 20 20 63 65 72 74 61  69 6e 20 6d 61 74 63 68  |   certain match|
00000c10  65 73 2e 0a 0a 20 20 20  20 20 20 20 33 2e 20 45  |es...       3. E|
00000c20  61 63 68 20 73 70 72 69  74 65 20 73 68 6f 75 6c  |ach sprite shoul|
00000c30  64 20 62 65 20 33 34 20  62 79 20 31 37 20 70 69  |d be 34 by 17 pi|
00000c40  78 65 6c 73 2c 20 4d 4f  44 45 20 31 35 2e 0a 20  |xels, MODE 15.. |
00000c50  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000c70  20 0a 20 20 20 20 20 20  20 34 2e 20 41 66 74 65  | .       4. Afte|
00000c80  72 20 61 6e 79 20 64 65  6c 65 74 69 6f 6e 73 20  |r any deletions |
00000c90  6f 72 20 61 64 69 74 69  6f 6e 73 20 74 68 65 20  |or aditions the |
00000ca0  76 61 72 69 61 62 6c 65  2c 20 6e 75 6d 62 65 72  |variable, number|
00000cb0  53 70 72 69 74 65 73 25  2c 20 6d 75 73 74 20 20  |Sprites%, must  |
00000cc0  20 20 20 20 20 20 20 20  20 62 65 20 61 6c 74 65  |         be alte|
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00000ce0  20 6e 75 6d 62 65 72 20  6f 66 20 73 70 72 69 74  | number of sprit|
00000cf0  65 73 20 69 6e 20 74 68  65 20 66 69 6c 65 20 6c  |es in the file l|
00000d00  65 73 73 20 31 2e 0a 0a  49 66 20 74 68 65 20 61  |ess 1...If the a|
00000d10  62 6f 76 65 20 34 20 72  75 6c 65 73 20 61 72 65  |bove 4 rules are|
00000d20  20 6e 6f 74 20 6b 65 70  74 20 74 6f 20 74 68 65  | not kept to the|
00000d30  20 70 72 6f 67 72 61 6d  20 77 69 6c 6c 20 66 61  | program will fa|
00000d40  69 6c 20 74 6f 20 72 75  6e 2e 0a 0a 41 6e 79 20  |il to run...Any |
00000d50  6f 66 20 74 68 65 20 73  70 72 69 74 65 73 20 6d  |of the sprites m|
00000d60  61 79 20 62 65 20 61 6c  74 65 72 65 64 20 62 79  |ay be altered by|
00000d70  20 6c 6f 61 64 69 6e 67  20 74 68 65 20 47 61 6c  | loading the Gal|
00000d80  6c 65 72 79 20 66 69 6c  65 20 69 6e 74 6f 20 21  |lery file into !|
00000d90  50 61 69 6e 74 2e 0a 0a  49 20 68 6f 70 65 20 79  |Paint...I hope y|
00000da0  6f 75 20 68 61 76 65 20  61 73 20 6d 75 63 68 20  |ou have as much |
00000db0  65 6e 6a 6f 79 6d 65 6e  74 20 70 6c 61 79 69 6e  |enjoyment playin|
00000dc0  67 20 61 73 20 49 20 64  69 64 20 77 72 69 74 69  |g as I did writi|
00000dd0  6e 67 20 74 68 69 73 20  70 72 6f 67 72 61 6d 20  |ng this program |
00000de0  21 21 21 0a 0a 20 20 20  20 20 20 20 20 20 20 20  |!!!..           |
00000df0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000e00  20 20 20 20 2b 2b 2b 2b  20 47 4f 4f 44 20 4c 55  |    ++++ GOOD LU|
00000e10  43 4b 20 2b 2b 2b 2b 20  20 20 20 20 20 20 20 20  |CK ++++         |
00000e20  20 20 20 20 20 20 20 0a  0a 0a                    |       ...|
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