Home » Archimedes archive » Micro User » MU 1991-01.adf » Listings » !PicPairs/!Help
!PicPairs/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Micro User » MU 1991-01.adf » Listings |
Filename: | !PicPairs/!Help |
Read OK: | ✔ |
File size: | 0E2A bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
* * * * * P I C T U R E P A I R S * * * * * Version A1.10 by Mike Whiteman � August 1990 Instructions : This is a two player game based on the card game 'Pairs'. The game is started by double-clicking on the '!PicPairs' Icon in the directory viewer. The game needs at least 150k BASIC to be able to run. Also there must be at least 8k of system sprite area available. Use the 'Task Manager' to set if necessary. Play cannot be started until both players' names have been entered. This is done from the first option of the menu. Each name can have up to 7 characters. A keyboard-style layout is displayed and each letter is entered by clicking 'SELECT' over the appropriate letter on it's respective plinth. Clicking over the 'Delete' plinth restarts the entry for that name and clicking over the 'Return' plinth confirms the entry. You must click over the letters not just the plinth. The object of the game is to find as many 'pairs' of pictures as possible from a 6 by 10 grid (60 pictures), turning over two pictures at a time. The Gallery ('Sprites' file - see below) holds 60 pictures out of which 31 are used per game. There are 28 pairs, 2 Jokers and two single pictures. The Jokers act as 'wild' cards and will match with any picture but score the normal two points, except if it is matched with one of the single pictures where four points are scored. When a Joker is matched with the first picture of a pair then the corresponding picture, when matched with the other Joker will score four points. For each match made the player is given another go. The winner is the first player to reach the target score which is, initially, set at 50. This may be changed using the option from the main menu to any value from 40 to 200 in steps of 2. When all possible matches have been made the computer reveals the pictures left then, if the target score hasn't been reached, a new board is set up and the game continues with the last player to match. The new board may include pictures not yet seen. Be careful, many of the pictures are similar in a lot of ways to make things a little harder. Sound can be turned off/on during play by clicking the 'ADJUST' button (which acts as a toggle). The game can be quit at any time by clicking 'MENU' and choosing the 'Quit' option. The Gallery : The 'pictures' are stored as sprites in a file called Gallery. There are 124 different 'pictures' plus a Joker. Should you wish to alter, delete or add to these, the following rules apply. 1. The Joker must always be the last picture in the Gallery. 2. The picture's numbers must be in ascending order in steps of 1, starting at 0. If you decide to delete a 'picture' then the following 'pictures' must be renumbered. No 'picture' should be repeated as this will cause the computer to be unable to recognise certain matches. 3. Each sprite should be 34 by 17 pixels, MODE 15. 4. After any deletions or aditions the variable, numberSprites%, must be altered to the total number of sprites in the file less 1. If the above 4 rules are not kept to the program will fail to run. Any of the sprites may be altered by loading the Gallery file into !Paint. I hope you have as much enjoyment playing as I did writing this program !!! ++++ GOOD LUCK ++++
00000000 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000010 20 20 2a 20 2a 20 2a 20 2a 20 2a 20 50 20 49 20 | * * * * * P I | 00000020 43 20 54 20 55 20 52 20 45 20 20 20 50 20 41 20 |C T U R E P A | 00000030 49 20 52 20 53 20 2a 20 2a 20 2a 20 2a 20 2a 0a |I R S * * * * *.| 00000040 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000050 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060 20 56 65 72 73 69 6f 6e 20 41 31 2e 31 30 0a 0a | Version A1.10..| 00000070 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 79 | by| 00000090 20 20 4d 69 6b 65 20 57 68 69 74 65 6d 61 6e 0a | Mike Whiteman.| 000000a0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000000b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000c0 20 a9 20 41 75 67 75 73 74 20 31 39 39 30 0a 0a | . August 1990..| 000000d0 49 6e 73 74 72 75 63 74 69 6f 6e 73 20 3a 0a 0a |Instructions :..| 000000e0 54 68 69 73 20 69 73 20 61 20 74 77 6f 20 70 6c |This is a two pl| 000000f0 61 79 65 72 20 67 61 6d 65 20 62 61 73 65 64 20 |ayer game based | 00000100 6f 6e 20 74 68 65 20 63 61 72 64 20 67 61 6d 65 |on the card game| 00000110 20 27 50 61 69 72 73 27 2e 0a 0a 54 68 65 20 67 | 'Pairs'...The g| 00000120 61 6d 65 20 69 73 20 73 74 61 72 74 65 64 20 62 |ame is started b| 00000130 79 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b 69 6e |y double-clickin| 00000140 67 20 6f 6e 20 74 68 65 20 27 21 50 69 63 50 61 |g on the '!PicPa| 00000150 69 72 73 27 20 49 63 6f 6e 20 69 6e 20 74 68 65 |irs' Icon in the| 00000160 0a 64 69 72 65 63 74 6f 72 79 20 76 69 65 77 65 |.directory viewe| 00000170 72 2e 20 20 54 68 65 20 67 61 6d 65 20 6e 65 65 |r. The game nee| 00000180 64 73 20 61 74 20 6c 65 61 73 74 20 31 35 30 6b |ds at least 150k| 00000190 20 42 41 53 49 43 20 74 6f 20 62 65 20 61 62 6c | BASIC to be abl| 000001a0 65 20 74 6f 20 72 75 6e 2e 0a 41 6c 73 6f 20 74 |e to run..Also t| 000001b0 68 65 72 65 20 6d 75 73 74 20 62 65 20 61 74 20 |here must be at | 000001c0 6c 65 61 73 74 20 38 6b 20 6f 66 20 73 79 73 74 |least 8k of syst| 000001d0 65 6d 20 73 70 72 69 74 65 20 61 72 65 61 20 61 |em sprite area a| 000001e0 76 61 69 6c 61 62 6c 65 2e 20 20 55 73 65 20 74 |vailable. Use t| 000001f0 68 65 0a 27 54 61 73 6b 20 4d 61 6e 61 67 65 72 |he.'Task Manager| 00000200 27 20 74 6f 20 73 65 74 20 69 66 20 6e 65 63 65 |' to set if nece| 00000210 73 73 61 72 79 2e 0a 0a 50 6c 61 79 20 63 61 6e |ssary...Play can| 00000220 6e 6f 74 20 62 65 20 73 74 61 72 74 65 64 20 75 |not be started u| 00000230 6e 74 69 6c 20 62 6f 74 68 20 70 6c 61 79 65 72 |ntil both player| 00000240 73 27 20 6e 61 6d 65 73 20 68 61 76 65 20 62 65 |s' names have be| 00000250 65 6e 20 65 6e 74 65 72 65 64 2e 20 20 54 68 69 |en entered. Thi| 00000260 73 20 69 73 0a 64 6f 6e 65 20 66 72 6f 6d 20 74 |s is.done from t| 00000270 68 65 20 66 69 72 73 74 20 6f 70 74 69 6f 6e 20 |he first option | 00000280 6f 66 20 74 68 65 20 6d 65 6e 75 2e 20 20 45 61 |of the menu. Ea| 00000290 63 68 20 6e 61 6d 65 20 63 61 6e 20 68 61 76 65 |ch name can have| 000002a0 20 75 70 20 74 6f 20 37 0a 63 68 61 72 61 63 74 | up to 7.charact| 000002b0 65 72 73 2e 20 20 41 20 6b 65 79 62 6f 61 72 64 |ers. A keyboard| 000002c0 2d 73 74 79 6c 65 20 6c 61 79 6f 75 74 20 69 73 |-style layout is| 000002d0 20 64 69 73 70 6c 61 79 65 64 20 61 6e 64 20 65 | displayed and e| 000002e0 61 63 68 20 6c 65 74 74 65 72 20 69 73 20 65 6e |ach letter is en| 000002f0 74 65 72 65 64 0a 62 79 20 63 6c 69 63 6b 69 6e |tered.by clickin| 00000300 67 20 27 53 45 4c 45 43 54 27 20 6f 76 65 72 20 |g 'SELECT' over | 00000310 74 68 65 20 61 70 70 72 6f 70 72 69 61 74 65 20 |the appropriate | 00000320 6c 65 74 74 65 72 20 6f 6e 20 69 74 27 73 20 72 |letter on it's r| 00000330 65 73 70 65 63 74 69 76 65 20 70 6c 69 6e 74 68 |espective plinth| 00000340 2e 0a 43 6c 69 63 6b 69 6e 67 20 6f 76 65 72 20 |..Clicking over | 00000350 74 68 65 20 27 44 65 6c 65 74 65 27 20 70 6c 69 |the 'Delete' pli| 00000360 6e 74 68 20 72 65 73 74 61 72 74 73 20 74 68 65 |nth restarts the| 00000370 20 65 6e 74 72 79 20 66 6f 72 20 74 68 61 74 20 | entry for that | 00000380 6e 61 6d 65 20 61 6e 64 0a 63 6c 69 63 6b 69 6e |name and.clickin| 00000390 67 20 6f 76 65 72 20 74 68 65 20 27 52 65 74 75 |g over the 'Retu| 000003a0 72 6e 27 20 70 6c 69 6e 74 68 20 63 6f 6e 66 69 |rn' plinth confi| 000003b0 72 6d 73 20 74 68 65 20 65 6e 74 72 79 2e 20 20 |rms the entry. | 000003c0 59 6f 75 20 6d 75 73 74 20 63 6c 69 63 6b 20 6f |You must click o| 000003d0 76 65 72 0a 74 68 65 20 6c 65 74 74 65 72 73 20 |ver.the letters | 000003e0 6e 6f 74 20 6a 75 73 74 20 74 68 65 20 70 6c 69 |not just the pli| 000003f0 6e 74 68 2e 0a 0a 54 68 65 20 6f 62 6a 65 63 74 |nth...The object| 00000400 20 6f 66 20 74 68 65 20 67 61 6d 65 20 69 73 20 | of the game is | 00000410 74 6f 20 66 69 6e 64 20 61 73 20 6d 61 6e 79 20 |to find as many | 00000420 27 70 61 69 72 73 27 20 6f 66 20 70 69 63 74 75 |'pairs' of pictu| 00000430 72 65 73 20 61 73 20 70 6f 73 73 69 62 6c 65 0a |res as possible.| 00000440 66 72 6f 6d 20 61 20 36 20 62 79 20 31 30 20 67 |from a 6 by 10 g| 00000450 72 69 64 20 28 36 30 20 70 69 63 74 75 72 65 73 |rid (60 pictures| 00000460 29 2c 20 74 75 72 6e 69 6e 67 20 6f 76 65 72 20 |), turning over | 00000470 74 77 6f 20 70 69 63 74 75 72 65 73 20 61 74 20 |two pictures at | 00000480 61 20 74 69 6d 65 2e 20 20 54 68 65 0a 47 61 6c |a time. The.Gal| 00000490 6c 65 72 79 20 28 27 53 70 72 69 74 65 73 27 20 |lery ('Sprites' | 000004a0 66 69 6c 65 20 2d 20 73 65 65 20 62 65 6c 6f 77 |file - see below| 000004b0 29 20 68 6f 6c 64 73 20 36 30 20 70 69 63 74 75 |) holds 60 pictu| 000004c0 72 65 73 20 6f 75 74 20 6f 66 20 77 68 69 63 68 |res out of which| 000004d0 20 33 31 20 61 72 65 0a 75 73 65 64 20 70 65 72 | 31 are.used per| 000004e0 20 67 61 6d 65 2e 20 20 54 68 65 72 65 20 61 72 | game. There ar| 000004f0 65 20 32 38 20 70 61 69 72 73 2c 20 32 20 4a 6f |e 28 pairs, 2 Jo| 00000500 6b 65 72 73 20 61 6e 64 20 74 77 6f 20 73 69 6e |kers and two sin| 00000510 67 6c 65 20 70 69 63 74 75 72 65 73 2e 20 20 54 |gle pictures. T| 00000520 68 65 0a 4a 6f 6b 65 72 73 20 61 63 74 20 61 73 |he.Jokers act as| 00000530 20 27 77 69 6c 64 27 20 63 61 72 64 73 20 61 6e | 'wild' cards an| 00000540 64 20 77 69 6c 6c 20 6d 61 74 63 68 20 77 69 74 |d will match wit| 00000550 68 20 61 6e 79 20 70 69 63 74 75 72 65 20 62 75 |h any picture bu| 00000560 74 20 73 63 6f 72 65 20 74 68 65 0a 6e 6f 72 6d |t score the.norm| 00000570 61 6c 20 74 77 6f 20 70 6f 69 6e 74 73 2c 20 65 |al two points, e| 00000580 78 63 65 70 74 20 69 66 20 69 74 20 69 73 20 6d |xcept if it is m| 00000590 61 74 63 68 65 64 20 77 69 74 68 20 6f 6e 65 20 |atched with one | 000005a0 6f 66 20 74 68 65 20 73 69 6e 67 6c 65 20 70 69 |of the single pi| 000005b0 63 74 75 72 65 73 0a 77 68 65 72 65 20 66 6f 75 |ctures.where fou| 000005c0 72 20 70 6f 69 6e 74 73 20 61 72 65 20 73 63 6f |r points are sco| 000005d0 72 65 64 2e 20 20 57 68 65 6e 20 61 20 4a 6f 6b |red. When a Jok| 000005e0 65 72 20 69 73 20 6d 61 74 63 68 65 64 20 77 69 |er is matched wi| 000005f0 74 68 20 74 68 65 20 66 69 72 73 74 0a 70 69 63 |th the first.pic| 00000600 74 75 72 65 20 6f 66 20 61 20 70 61 69 72 20 74 |ture of a pair t| 00000610 68 65 6e 20 74 68 65 20 63 6f 72 72 65 73 70 6f |hen the correspo| 00000620 6e 64 69 6e 67 20 70 69 63 74 75 72 65 2c 20 77 |nding picture, w| 00000630 68 65 6e 20 6d 61 74 63 68 65 64 20 77 69 74 68 |hen matched with| 00000640 20 74 68 65 0a 6f 74 68 65 72 20 4a 6f 6b 65 72 | the.other Joker| 00000650 20 77 69 6c 6c 20 73 63 6f 72 65 20 66 6f 75 72 | will score four| 00000660 20 70 6f 69 6e 74 73 2e 20 0a 0a 46 6f 72 20 65 | points. ..For e| 00000670 61 63 68 20 6d 61 74 63 68 20 6d 61 64 65 20 74 |ach match made t| 00000680 68 65 20 70 6c 61 79 65 72 20 69 73 20 67 69 76 |he player is giv| 00000690 65 6e 20 61 6e 6f 74 68 65 72 20 67 6f 2e 20 20 |en another go. | 000006a0 54 68 65 20 77 69 6e 6e 65 72 20 69 73 20 74 68 |The winner is th| 000006b0 65 20 66 69 72 73 74 0a 70 6c 61 79 65 72 20 74 |e first.player t| 000006c0 6f 20 72 65 61 63 68 20 74 68 65 20 74 61 72 67 |o reach the targ| 000006d0 65 74 20 73 63 6f 72 65 20 77 68 69 63 68 20 69 |et score which i| 000006e0 73 2c 20 69 6e 69 74 69 61 6c 6c 79 2c 20 73 65 |s, initially, se| 000006f0 74 20 61 74 20 35 30 2e 20 20 54 68 69 73 20 6d |t at 50. This m| 00000700 61 79 0a 62 65 20 63 68 61 6e 67 65 64 20 75 73 |ay.be changed us| 00000710 69 6e 67 20 74 68 65 20 6f 70 74 69 6f 6e 20 66 |ing the option f| 00000720 72 6f 6d 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e |rom the main men| 00000730 75 20 74 6f 20 61 6e 79 20 76 61 6c 75 65 20 66 |u to any value f| 00000740 72 6f 6d 20 34 30 20 74 6f 20 32 30 30 0a 69 6e |rom 40 to 200.in| 00000750 20 73 74 65 70 73 20 6f 66 20 32 2e 0a 0a 57 68 | steps of 2...Wh| 00000760 65 6e 20 61 6c 6c 20 70 6f 73 73 69 62 6c 65 20 |en all possible | 00000770 6d 61 74 63 68 65 73 20 68 61 76 65 20 62 65 65 |matches have bee| 00000780 6e 20 6d 61 64 65 20 74 68 65 20 63 6f 6d 70 75 |n made the compu| 00000790 74 65 72 20 72 65 76 65 61 6c 73 20 74 68 65 20 |ter reveals the | 000007a0 70 69 63 74 75 72 65 73 0a 6c 65 66 74 20 74 68 |pictures.left th| 000007b0 65 6e 2c 20 69 66 20 74 68 65 20 74 61 72 67 65 |en, if the targe| 000007c0 74 20 73 63 6f 72 65 20 68 61 73 6e 27 74 20 62 |t score hasn't b| 000007d0 65 65 6e 20 72 65 61 63 68 65 64 2c 20 61 20 6e |een reached, a n| 000007e0 65 77 20 62 6f 61 72 64 20 69 73 20 73 65 74 20 |ew board is set | 000007f0 75 70 0a 61 6e 64 20 74 68 65 20 67 61 6d 65 20 |up.and the game | 00000800 63 6f 6e 74 69 6e 75 65 73 20 77 69 74 68 20 74 |continues with t| 00000810 68 65 20 6c 61 73 74 20 70 6c 61 79 65 72 20 74 |he last player t| 00000820 6f 20 6d 61 74 63 68 2e 20 20 54 68 65 20 6e 65 |o match. The ne| 00000830 77 20 62 6f 61 72 64 20 6d 61 79 0a 69 6e 63 6c |w board may.incl| 00000840 75 64 65 20 70 69 63 74 75 72 65 73 20 6e 6f 74 |ude pictures not| 00000850 20 79 65 74 20 73 65 65 6e 2e 0a 0a 42 65 20 63 | yet seen...Be c| 00000860 61 72 65 66 75 6c 2c 20 6d 61 6e 79 20 6f 66 20 |areful, many of | 00000870 74 68 65 20 70 69 63 74 75 72 65 73 20 61 72 65 |the pictures are| 00000880 20 73 69 6d 69 6c 61 72 20 69 6e 20 61 20 6c 6f | similar in a lo| 00000890 74 20 6f 66 20 77 61 79 73 20 74 6f 20 6d 61 6b |t of ways to mak| 000008a0 65 20 74 68 69 6e 67 73 0a 61 20 6c 69 74 74 6c |e things.a littl| 000008b0 65 20 68 61 72 64 65 72 2e 0a 0a 53 6f 75 6e 64 |e harder...Sound| 000008c0 20 63 61 6e 20 62 65 20 74 75 72 6e 65 64 20 6f | can be turned o| 000008d0 66 66 2f 6f 6e 20 64 75 72 69 6e 67 20 70 6c 61 |ff/on during pla| 000008e0 79 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 74 68 |y by clicking th| 000008f0 65 20 27 41 44 4a 55 53 54 27 20 62 75 74 74 6f |e 'ADJUST' butto| 00000900 6e 0a 28 77 68 69 63 68 20 61 63 74 73 20 61 73 |n.(which acts as| 00000910 20 61 20 74 6f 67 67 6c 65 29 2e 0a 20 20 20 20 | a toggle).. | 00000920 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000950 20 20 20 20 20 20 20 20 20 20 20 20 0a 54 68 65 | .The| 00000960 20 67 61 6d 65 20 63 61 6e 20 62 65 20 71 75 69 | game can be qui| 00000970 74 20 61 74 20 61 6e 79 20 74 69 6d 65 20 62 79 |t at any time by| 00000980 20 63 6c 69 63 6b 69 6e 67 20 27 4d 45 4e 55 27 | clicking 'MENU'| 00000990 20 61 6e 64 20 63 68 6f 6f 73 69 6e 67 20 74 68 | and choosing th| 000009a0 65 20 27 51 75 69 74 27 0a 6f 70 74 69 6f 6e 2e |e 'Quit'.option.| 000009b0 0a 0a 0a 0a 54 68 65 20 47 61 6c 6c 65 72 79 20 |....The Gallery | 000009c0 3a 0a 0a 54 68 65 20 27 70 69 63 74 75 72 65 73 |:..The 'pictures| 000009d0 27 20 61 72 65 20 73 74 6f 72 65 64 20 61 73 20 |' are stored as | 000009e0 73 70 72 69 74 65 73 20 69 6e 20 61 20 66 69 6c |sprites in a fil| 000009f0 65 20 63 61 6c 6c 65 64 20 47 61 6c 6c 65 72 79 |e called Gallery| 00000a00 2e 20 20 54 68 65 72 65 20 61 72 65 0a 31 32 34 |. There are.124| 00000a10 20 64 69 66 66 65 72 65 6e 74 20 27 70 69 63 74 | different 'pict| 00000a20 75 72 65 73 27 20 70 6c 75 73 20 61 20 4a 6f 6b |ures' plus a Jok| 00000a30 65 72 2e 20 20 53 68 6f 75 6c 64 20 79 6f 75 20 |er. Should you | 00000a40 77 69 73 68 20 74 6f 20 61 6c 74 65 72 2c 20 64 |wish to alter, d| 00000a50 65 6c 65 74 65 20 6f 72 0a 61 64 64 20 74 6f 20 |elete or.add to | 00000a60 74 68 65 73 65 2c 20 74 68 65 20 66 6f 6c 6c 6f |these, the follo| 00000a70 77 69 6e 67 20 72 75 6c 65 73 20 61 70 70 6c 79 |wing rules apply| 00000a80 2e 0a 0a 20 20 20 20 20 20 20 31 2e 20 54 68 65 |... 1. The| 00000a90 20 4a 6f 6b 65 72 20 6d 75 73 74 20 61 6c 77 61 | Joker must alwa| 00000aa0 79 73 20 62 65 20 74 68 65 20 6c 61 73 74 20 70 |ys be the last p| 00000ab0 69 63 74 75 72 65 20 69 6e 20 74 68 65 20 47 61 |icture in the Ga| 00000ac0 6c 6c 65 72 79 2e 0a 0a 20 20 20 20 20 20 20 32 |llery... 2| 00000ad0 2e 20 54 68 65 20 70 69 63 74 75 72 65 27 73 20 |. The picture's | 00000ae0 6e 75 6d 62 65 72 73 20 6d 75 73 74 20 62 65 20 |numbers must be | 00000af0 69 6e 20 61 73 63 65 6e 64 69 6e 67 20 6f 72 64 |in ascending ord| 00000b00 65 72 20 69 6e 20 73 74 65 70 73 20 6f 66 20 31 |er in steps of 1| 00000b10 2c 0a 20 20 20 20 20 20 20 20 20 20 73 74 61 72 |,. star| 00000b20 74 69 6e 67 20 61 74 20 30 2e 20 20 49 66 20 79 |ting at 0. If y| 00000b30 6f 75 20 64 65 63 69 64 65 20 74 6f 20 64 65 6c |ou decide to del| 00000b40 65 74 65 20 61 20 27 70 69 63 74 75 72 65 27 20 |ete a 'picture' | 00000b50 74 68 65 6e 20 74 68 65 20 20 20 20 20 20 20 20 |then the | 00000b60 20 20 20 20 20 20 20 20 20 66 6f 6c 6c 6f 77 69 | followi| 00000b70 6e 67 20 27 70 69 63 74 75 72 65 73 27 20 6d 75 |ng 'pictures' mu| 00000b80 73 74 20 62 65 20 72 65 6e 75 6d 62 65 72 65 64 |st be renumbered| 00000b90 2e 20 20 4e 6f 20 27 70 69 63 74 75 72 65 27 20 |. No 'picture' | 00000ba0 73 68 6f 75 6c 64 20 62 65 20 20 20 20 20 20 20 |should be | 00000bb0 20 20 20 20 20 20 72 65 70 65 61 74 65 64 20 61 | repeated a| 00000bc0 73 20 74 68 69 73 20 77 69 6c 6c 20 63 61 75 73 |s this will caus| 00000bd0 65 20 74 68 65 20 63 6f 6d 70 75 74 65 72 20 74 |e the computer t| 00000be0 6f 20 62 65 20 75 6e 61 62 6c 65 20 74 6f 20 72 |o be unable to r| 00000bf0 65 63 6f 67 6e 69 73 65 20 20 20 20 20 20 20 20 |ecognise | 00000c00 20 20 20 63 65 72 74 61 69 6e 20 6d 61 74 63 68 | certain match| 00000c10 65 73 2e 0a 0a 20 20 20 20 20 20 20 33 2e 20 45 |es... 3. E| 00000c20 61 63 68 20 73 70 72 69 74 65 20 73 68 6f 75 6c |ach sprite shoul| 00000c30 64 20 62 65 20 33 34 20 62 79 20 31 37 20 70 69 |d be 34 by 17 pi| 00000c40 78 65 6c 73 2c 20 4d 4f 44 45 20 31 35 2e 0a 20 |xels, MODE 15.. | 00000c50 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000c70 20 0a 20 20 20 20 20 20 20 34 2e 20 41 66 74 65 | . 4. Afte| 00000c80 72 20 61 6e 79 20 64 65 6c 65 74 69 6f 6e 73 20 |r any deletions | 00000c90 6f 72 20 61 64 69 74 69 6f 6e 73 20 74 68 65 20 |or aditions the | 00000ca0 76 61 72 69 61 62 6c 65 2c 20 6e 75 6d 62 65 72 |variable, number| 00000cb0 53 70 72 69 74 65 73 25 2c 20 6d 75 73 74 20 20 |Sprites%, must | 00000cc0 20 20 20 20 20 20 20 20 20 62 65 20 61 6c 74 65 | be alte| 00000cd0 72 65 64 20 74 6f 20 74 68 65 20 74 6f 74 61 6c |red to the total| 00000ce0 20 6e 75 6d 62 65 72 20 6f 66 20 73 70 72 69 74 | number of sprit| 00000cf0 65 73 20 69 6e 20 74 68 65 20 66 69 6c 65 20 6c |es in the file l| 00000d00 65 73 73 20 31 2e 0a 0a 49 66 20 74 68 65 20 61 |ess 1...If the a| 00000d10 62 6f 76 65 20 34 20 72 75 6c 65 73 20 61 72 65 |bove 4 rules are| 00000d20 20 6e 6f 74 20 6b 65 70 74 20 74 6f 20 74 68 65 | not kept to the| 00000d30 20 70 72 6f 67 72 61 6d 20 77 69 6c 6c 20 66 61 | program will fa| 00000d40 69 6c 20 74 6f 20 72 75 6e 2e 0a 0a 41 6e 79 20 |il to run...Any | 00000d50 6f 66 20 74 68 65 20 73 70 72 69 74 65 73 20 6d |of the sprites m| 00000d60 61 79 20 62 65 20 61 6c 74 65 72 65 64 20 62 79 |ay be altered by| 00000d70 20 6c 6f 61 64 69 6e 67 20 74 68 65 20 47 61 6c | loading the Gal| 00000d80 6c 65 72 79 20 66 69 6c 65 20 69 6e 74 6f 20 21 |lery file into !| 00000d90 50 61 69 6e 74 2e 0a 0a 49 20 68 6f 70 65 20 79 |Paint...I hope y| 00000da0 6f 75 20 68 61 76 65 20 61 73 20 6d 75 63 68 20 |ou have as much | 00000db0 65 6e 6a 6f 79 6d 65 6e 74 20 70 6c 61 79 69 6e |enjoyment playin| 00000dc0 67 20 61 73 20 49 20 64 69 64 20 77 72 69 74 69 |g as I did writi| 00000dd0 6e 67 20 74 68 69 73 20 70 72 6f 67 72 61 6d 20 |ng this program | 00000de0 21 21 21 0a 0a 20 20 20 20 20 20 20 20 20 20 20 |!!!.. | 00000df0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000e00 20 20 20 20 2b 2b 2b 2b 20 47 4f 4f 44 20 4c 55 | ++++ GOOD LU| 00000e10 43 4b 20 2b 2b 2b 2b 20 20 20 20 20 20 20 20 20 |CK ++++ | 00000e20 20 20 20 20 20 20 20 0a 0a 0a | ...| 00000e2a