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BOMBER

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav
Filename: BOMBER
Read OK:
File size: 0AB0 bytes
Load address: FFFF1B00
Exec address: FFFF8023
File contents
   10 REM        ...Bomber...
   20 
   30 REM     ...Electron Version 1...
   40 
   50 REM Copyright (c) Acornsoft 1984
   60 
   70 PROCinstructions
   80 
   90 PROCdefine_characters
  100 
  110 REM***** Initialise *****
  120 row=5:all_gone=FALSE
  130 DIM hit(39)
  140 FORi=0 TO 39:hit(i)=0:NEXT i
  150 FORi=0 TO 5
  160  hit(7*i+1)=1:hit(7*i+2)=1
  170 NEXT i
  180 maximumshots=20:ground=23
  190 MODE 1
  200 VDU23;10,32,0;0;0; :REM Turn cursor off
  210 VDU 19,2,4,0,0,0:VDU19,1,2,0,0,0:REM select colours
  220 
  230 REM***** Draw scene *****
  240 
  250 PRINTTAB(0,3);
  260 REM Draw sky.
  270 COLOUR130
  280 FOR n=1 TO 21: PRINT "                                        ";:NEXT
  290 
  300 REM Draw ground
  310 COLOUR 129: FOR n=1 TO 4: PRINT "                                        ";: NEXT
  320 
  330 REM draw stars
  340 COLOUR130
  350 FOR n=1 TO 60:PRINTTAB(RND(40)-1,RND(14)+3);CHR$(RND(2)+226);:NEXT
  360 f=0
  370 
  380 REM Draw skyscrapers
  390 COLOUR130
  400 FOR n=0 TO 5
  410 FOR l=INT(RND(4)+14) TO 23
  420 PRINT TAB(7*n+1,l);CHR$224;CHR$224;
  430 NEXT
  440 NEXT
  450 
  460 COLOUR 128
  470 PRINT TAB(11,1);"0  SHOTS USED"
  480 COLOUR130
  490 
  500 REM***** Main movement loop *****
  510 REPEAT
  520  FOR n=0 TO 39
  530   PRINT TAB(n,row);
  540   c%=FN_LOOK
  550   IF c%=128 THEN PROCcrash:GOTO 1210
  560   PRINT CHR$225;
  570   IF all_gone=TRUE THEN PROCsafe: GOTO 1210
  580   IF f<maximumshots AND (INKEY(-68)=-1) temp=c%:PROCfire:c%=temp
  590   PRINT TAB(n,row);CHR$c%;
  600  NEXT n
  610 row=row+1
  620 UNTIL row=ground
  630 
  640DEF PROCfire
  650 SOUND&11,1,200,25
  660 FOR l=row+1 TO ground
  670  PRINT TAB(n,l);:c%=FN_LOOK
  680  PRINTCHR$226;
  690  IF c%<>128 PRINTTAB(n,l);CHR$c%;
  700  IF c%=128 PRINTTAB(n,l);" ";
  710 NEXT l
  720 f=f+1
  730 COLOUR 128
  740 PRINT TAB(11,1);f
  750 COLOUR 130
  760 hit(n)=0:REM mark down this hit
  770 REM** Are all buildings gone? **
  780 all_gone=TRUE
  790 FORi=0 TO 39
  800  IF hit(i)=1 THEN all_gone=FALSE
  810 NEXT i
  820 
  830 REM***** All shots used *****
  840 IF f=maximumshots THEN PRINT TAB(7,1);"All shots used. Goodbye!"
  850ENDPROC
  860 
  870DEF PROCdefine_characters
  880 ENVELOPE1,128,-1,-1,-1,50,50,50,126,0,0,-126,126,126: REM firing noise
  890 VDU23,224,255,231,231,255,231,231,255,255 :REM skyscraper
  900 VDU23,225,0,&38,&D0,&7C,&FF,&1C,&10,&38 :REM Aeroplane
  910 VDU23,226,&7E,&18,&3C,&7E,&7E,&FF,&FF,&3C :REM Bomb
  920 VDU23,227,0,0,0,0,0,0,4,0 :REM star one
  930 VDU23,228,0,0,&20,0,0,0,0,0 :REM star two
  940ENDPROC
  950 
  960DEF PROCcrash
  970 PRINT TAB(n,row);CHR$225
  980 FOR n=1 TO 200 STEP10
  990  SOUND 1,-15,n,1
 1000  VDU 19,2,RND(8)-1,0,0,0
 1010 NEXT n
 1020 PRINT TAB(6,1);"   ### You crashed ! ###   "
 1030ENDPROC
 1040 
 1050DEF PROCsafe
 1060 PRINT TAB(5,1);"******* Safe landing ! *******"
 1070 FOR l=row TO 23
 1080  PRINT TAB(n,l);CHR$225
 1090  SOUND1,-15,l*10,1
 1100  SOUND1,-15,250-l*10,1
 1110  PRINT TAB(n,l);" "
 1120 NEXT l
 1130 PRINT TAB(n,l-1);CHR$225
 1140ENDPROC
 1150 
 1160DEF FN_LOOK
 1170 A%=135:C=USR(&FFF4)
 1180 C=C AND &FFFF:C=C DIV &100
 1190 = C
 1200 
 1210 REM***** Play again option *****
 1220 VDU 19,2,4,0,0,0:VDU19,1,2,0,0,0
 1230 PRINT TAB(4,29);"Do you want another game (Y/N) ?";
 1240 REPEAT g=INSTR("YyNn",GET$)
 1250 UNTIL g<>0
 1260 IF g<3 THEN RUN
 1270 MODE 6: PRINT''''
 1280 END
 1290DEF PROCinstructions
 1300 CLS
 1310 PRINT TAB(10,3);"PRESS ""F"" TO FIRE"
 1320 PRINT TAB(12,5);"GOOD LUCK !"
 1330 PRINTTAB(8,20);"PRESS ANY KEY TO START";:key=GET
 1340ENDPROC

 �        ...Bomber...
 
# �     ...Electron Version 1...
( 
2# � Copyright (c) Acornsoft 1984
< 
F �instructions
P 
Z �define_characters
d 
n �***** Initialise *****
x row=5:all_gone=�
� � hit(39)
� �i=0 � 39:hit(i)=0:� i
�
 �i=0 � 5
�  hit(7*i+1)=1:hit(7*i+2)=1
� � i
� maximumshots=20:ground=23
� � 1
�( �23;10,32,0;0;0; :� Turn cursor off
�2 � 19,2,4,0,0,0:�19,1,2,0,0,0:� select colours
� 
� �***** Draw scene *****
� 
� �0,3);
 � Draw sky.
	 �130
@ � n=1 � 21: � "                                        ";:�
" 
, � Draw ground
6G � 129: � n=1 � 4: � "                                        ";: �
@ 
J � draw stars
T	 �130
^1 � n=1 � 60:�(40)-1,�(14)+3);�(�(2)+226);:�
h f=0
r 
| � Draw skyscrapers
�	 �130
� � n=0 � 5
� � l=�(�(4)+14) � 23
� � �7*n+1,l);�224;�224;
� �
� �
� 
�
 � 128
� � �11,1);"0  SHOTS USED"
�	 �130
� 
�$ �***** Main movement loop *****
� �
  � n=0 � 39
   � �n,row);
   c%=�_LOOK
&   � c%=128 � �crash:� �tzD
0   � �225;
:#   � all_gone=� � �safe: � �tzD
D;   � f<maximumshots � (�(-68)=-1) temp=c%:�fire:c%=temp
N   � �n,row);�c%;
X	  � n
b row=row+1
l � row=ground
v 
�� �fire
� �&11,1,200,25
� � l=row+1 � ground
�  � �n,l);:c%=�_LOOK
�  �226;
�  � c%<>128 �n,l);�c%;
�  � c%=128 �n,l);" ";
� � l
�
 f=f+1
�
 � 128
� � �11,1);f
�
 � 130
�" hit(n)=0:� mark down this hit
# �** Are all buildings gone? **
 all_gone=�
 �i=0 � 39
   � hit(i)=1 � all_gone=�
* � i
4 
>  �***** All shots used *****
H: � f=maximumshots � � �7,1);"All shots used. Goodbye!"
R�
\ 
f� �define_characters
pB �1,128,-1,-1,-1,50,50,50,126,0,0,-126,126,126: � firing noise
z: �23,224,255,231,231,255,231,231,255,255 :� skyscraper
�7 �23,225,0,&38,&D0,&7C,&FF,&1C,&10,&38 :� Aeroplane
�4 �23,226,&7E,&18,&3C,&7E,&7E,&FF,&FF,&3C :� Bomb
�( �23,227,0,0,0,0,0,0,4,0 :� star one
�* �23,228,0,0,&20,0,0,0,0,0 :� star two
��
� 
�� �crash
� � �n,row);�225
� � n=1 � 200 �10
�  � 1,-15,n,1
�  � 19,2,�(8)-1,0,0,0
� � n
�* � �6,1);"   ### You crashed ! ###   "
�
 
� �safe
$- � �5,1);"******* Safe landing ! *******"
. � l=row � 23
8  � �n,l);�225
B  �1,-15,l*10,1
L  �1,-15,250-l*10,1
V  � �n,l);" "
` � l
j � �n,l-1);�225
t�
~ 
�� �_LOOK
� A%=135:C=�(&FFF4)
� C=C � &FFFF:C=C � &100
� = C
� 
�# �***** Play again option *****
�! � 19,2,4,0,0,0:�19,1,2,0,0,0
�1 � �4,29);"Do you want another game (Y/N) ?";
� � g=�"YyNn",�)
� � g<>0
� � g<3 � �
� � 6: �''''
 �

� �instructions
 �
# � �10,3);"PRESS ""F"" TO FIRE"
( � �12,5);"GOOD LUCK !"
2, �8,20);"PRESS ANY KEY TO START";:key=�
<�
�
00000000  0d 00 0a 1a 20 f4 20 20  20 20 20 20 20 20 2e 2e  |.... .        ..|
00000010  2e 42 6f 6d 62 65 72 2e  2e 2e 0d 00 14 05 20 0d  |.Bomber....... .|
00000020  00 1e 23 20 f4 20 20 20  20 20 2e 2e 2e 45 6c 65  |..# .     ...Ele|
00000030  63 74 72 6f 6e 20 56 65  72 73 69 6f 6e 20 31 2e  |ctron Version 1.|
00000040  2e 2e 0d 00 28 05 20 0d  00 32 23 20 f4 20 43 6f  |....(. ..2# . Co|
00000050  70 79 72 69 67 68 74 20  28 63 29 20 41 63 6f 72  |pyright (c) Acor|
00000060  6e 73 6f 66 74 20 31 39  38 34 0d 00 3c 05 20 0d  |nsoft 1984..<. .|
00000070  00 46 12 20 f2 69 6e 73  74 72 75 63 74 69 6f 6e  |.F. .instruction|
00000080  73 0d 00 50 05 20 0d 00  5a 17 20 f2 64 65 66 69  |s..P. ..Z. .defi|
00000090  6e 65 5f 63 68 61 72 61  63 74 65 72 73 0d 00 64  |ne_characters..d|
000000a0  05 20 0d 00 6e 1c 20 f4  2a 2a 2a 2a 2a 20 49 6e  |. ..n. .***** In|
000000b0  69 74 69 61 6c 69 73 65  20 2a 2a 2a 2a 2a 0d 00  |itialise *****..|
000000c0  78 15 20 72 6f 77 3d 35  3a 61 6c 6c 5f 67 6f 6e  |x. row=5:all_gon|
000000d0  65 3d a3 0d 00 82 0e 20  de 20 68 69 74 28 33 39  |e=..... . hit(39|
000000e0  29 0d 00 8c 1b 20 e3 69  3d 30 20 b8 20 33 39 3a  |).... .i=0 . 39:|
000000f0  68 69 74 28 69 29 3d 30  3a ed 20 69 0d 00 96 0d  |hit(i)=0:. i....|
00000100  20 e3 69 3d 30 20 b8 20  35 0d 00 a0 1f 20 20 68  | .i=0 . 5....  h|
00000110  69 74 28 37 2a 69 2b 31  29 3d 31 3a 68 69 74 28  |it(7*i+1)=1:hit(|
00000120  37 2a 69 2b 32 29 3d 31  0d 00 aa 08 20 ed 20 69  |7*i+2)=1.... . i|
00000130  0d 00 b4 1e 20 6d 61 78  69 6d 75 6d 73 68 6f 74  |.... maximumshot|
00000140  73 3d 32 30 3a 67 72 6f  75 6e 64 3d 32 33 0d 00  |s=20:ground=23..|
00000150  be 08 20 eb 20 31 0d 00  c8 28 20 ef 32 33 3b 31  |.. . 1...( .23;1|
00000160  30 2c 33 32 2c 30 3b 30  3b 30 3b 20 3a f4 20 54  |0,32,0;0;0; :. T|
00000170  75 72 6e 20 63 75 72 73  6f 72 20 6f 66 66 0d 00  |urn cursor off..|
00000180  d2 32 20 ef 20 31 39 2c  32 2c 34 2c 30 2c 30 2c  |.2 . 19,2,4,0,0,|
00000190  30 3a ef 31 39 2c 31 2c  32 2c 30 2c 30 2c 30 3a  |0:.19,1,2,0,0,0:|
000001a0  f4 20 73 65 6c 65 63 74  20 63 6f 6c 6f 75 72 73  |. select colours|
000001b0  0d 00 dc 05 20 0d 00 e6  1c 20 f4 2a 2a 2a 2a 2a  |.... .... .*****|
000001c0  20 44 72 61 77 20 73 63  65 6e 65 20 2a 2a 2a 2a  | Draw scene ****|
000001d0  2a 0d 00 f0 05 20 0d 00  fa 0c 20 f1 8a 30 2c 33  |*.... .... ..0,3|
000001e0  29 3b 0d 01 04 10 20 f4  20 44 72 61 77 20 73 6b  |);.... . Draw sk|
000001f0  79 2e 0d 01 0e 09 20 fb  31 33 30 0d 01 18 40 20  |y..... .130...@ |
00000200  e3 20 6e 3d 31 20 b8 20  32 31 3a 20 f1 20 22 20  |. n=1 . 21: . " |
00000210  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000230  20 20 20 20 20 20 20 22  3b 3a ed 0d 01 22 05 20  |       ";:...". |
00000240  0d 01 2c 12 20 f4 20 44  72 61 77 20 67 72 6f 75  |..,. . Draw grou|
00000250  6e 64 0d 01 36 47 20 fb  20 31 32 39 3a 20 e3 20  |nd..6G . 129: . |
00000260  6e 3d 31 20 b8 20 34 3a  20 f1 20 22 20 20 20 20  |n=1 . 4: . "    |
00000270  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000290  20 20 20 20 22 3b 3a 20  ed 0d 01 40 05 20 0d 01  |    ";: ...@. ..|
000002a0  4a 11 20 f4 20 64 72 61  77 20 73 74 61 72 73 0d  |J. . draw stars.|
000002b0  01 54 09 20 fb 31 33 30  0d 01 5e 31 20 e3 20 6e  |.T. .130..^1 . n|
000002c0  3d 31 20 b8 20 36 30 3a  f1 8a b3 28 34 30 29 2d  |=1 . 60:...(40)-|
000002d0  31 2c b3 28 31 34 29 2b  33 29 3b bd 28 b3 28 32  |1,.(14)+3);.(.(2|
000002e0  29 2b 32 32 36 29 3b 3a  ed 0d 01 68 08 20 66 3d  |)+226);:...h. f=|
000002f0  30 0d 01 72 05 20 0d 01  7c 17 20 f4 20 44 72 61  |0..r. ..|. . Dra|
00000300  77 20 73 6b 79 73 63 72  61 70 65 72 73 0d 01 86  |w skyscrapers...|
00000310  09 20 fb 31 33 30 0d 01  90 0e 20 e3 20 6e 3d 30  |. .130.... . n=0|
00000320  20 b8 20 35 0d 01 9a 18  20 e3 20 6c 3d a8 28 b3  | . 5.... . l=.(.|
00000330  28 34 29 2b 31 34 29 20  b8 20 32 33 0d 01 a4 1b  |(4)+14) . 23....|
00000340  20 f1 20 8a 37 2a 6e 2b  31 2c 6c 29 3b bd 32 32  | . .7*n+1,l);.22|
00000350  34 3b bd 32 32 34 3b 0d  01 ae 06 20 ed 0d 01 b8  |4;.224;.... ....|
00000360  06 20 ed 0d 01 c2 05 20  0d 01 cc 0a 20 fb 20 31  |. ..... .... . 1|
00000370  32 38 0d 01 d6 1d 20 f1  20 8a 31 31 2c 31 29 3b  |28.... . .11,1);|
00000380  22 30 20 20 53 48 4f 54  53 20 55 53 45 44 22 0d  |"0  SHOTS USED".|
00000390  01 e0 09 20 fb 31 33 30  0d 01 ea 05 20 0d 01 f4  |... .130.... ...|
000003a0  24 20 f4 2a 2a 2a 2a 2a  20 4d 61 69 6e 20 6d 6f  |$ .***** Main mo|
000003b0  76 65 6d 65 6e 74 20 6c  6f 6f 70 20 2a 2a 2a 2a  |vement loop ****|
000003c0  2a 0d 01 fe 06 20 f5 0d  02 08 10 20 20 e3 20 6e  |*.... .....  . n|
000003d0  3d 30 20 b8 20 33 39 0d  02 12 11 20 20 20 f1 20  |=0 . 39....   . |
000003e0  8a 6e 2c 72 6f 77 29 3b  0d 02 1c 10 20 20 20 63  |.n,row);....   c|
000003f0  25 3d a4 5f 4c 4f 4f 4b  0d 02 26 1f 20 20 20 e7  |%=._LOOK..&.   .|
00000400  20 63 25 3d 31 32 38 20  8c 20 f2 63 72 61 73 68  | c%=128 . .crash|
00000410  3a e5 20 8d 74 7a 44 0d  02 30 0e 20 20 20 f1 20  |:. .tzD..0.   . |
00000420  bd 32 32 35 3b 0d 02 3a  23 20 20 20 e7 20 61 6c  |.225;..:#   . al|
00000430  6c 5f 67 6f 6e 65 3d b9  20 8c 20 f2 73 61 66 65  |l_gone=. . .safe|
00000440  3a 20 e5 20 8d 74 7a 44  0d 02 44 3b 20 20 20 e7  |: . .tzD..D;   .|
00000450  20 66 3c 6d 61 78 69 6d  75 6d 73 68 6f 74 73 20  | f<maximumshots |
00000460  80 20 28 a6 28 2d 36 38  29 3d 2d 31 29 20 74 65  |. (.(-68)=-1) te|
00000470  6d 70 3d 63 25 3a f2 66  69 72 65 3a 63 25 3d 74  |mp=c%:.fire:c%=t|
00000480  65 6d 70 0d 02 4e 15 20  20 20 f1 20 8a 6e 2c 72  |emp..N.   . .n,r|
00000490  6f 77 29 3b bd 63 25 3b  0d 02 58 09 20 20 ed 20  |ow);.c%;..X.  . |
000004a0  6e 0d 02 62 0e 20 72 6f  77 3d 72 6f 77 2b 31 0d  |n..b. row=row+1.|
000004b0  02 6c 11 20 fd 20 72 6f  77 3d 67 72 6f 75 6e 64  |.l. . row=ground|
000004c0  0d 02 76 05 20 0d 02 80  0b dd 20 f2 66 69 72 65  |..v. ..... .fire|
000004d0  0d 02 8a 12 20 d4 26 31  31 2c 31 2c 32 30 30 2c  |.... .&11,1,200,|
000004e0  32 35 0d 02 94 17 20 e3  20 6c 3d 72 6f 77 2b 31  |25.... . l=row+1|
000004f0  20 b8 20 67 72 6f 75 6e  64 0d 02 9e 18 20 20 f1  | . ground....  .|
00000500  20 8a 6e 2c 6c 29 3b 3a  63 25 3d a4 5f 4c 4f 4f  | .n,l);:c%=._LOO|
00000510  4b 0d 02 a8 0c 20 20 f1  bd 32 32 36 3b 0d 02 b2  |K....  ..226;...|
00000520  1b 20 20 e7 20 63 25 3c  3e 31 32 38 20 f1 8a 6e  |.  . c%<>128 ..n|
00000530  2c 6c 29 3b bd 63 25 3b  0d 02 bc 1a 20 20 e7 20  |,l);.c%;....  . |
00000540  63 25 3d 31 32 38 20 f1  8a 6e 2c 6c 29 3b 22 20  |c%=128 ..n,l);" |
00000550  22 3b 0d 02 c6 08 20 ed  20 6c 0d 02 d0 0a 20 66  |";.... . l.... f|
00000560  3d 66 2b 31 0d 02 da 0a  20 fb 20 31 32 38 0d 02  |=f+1.... . 128..|
00000570  e4 0f 20 f1 20 8a 31 31  2c 31 29 3b 66 0d 02 ee  |.. . .11,1);f...|
00000580  0a 20 fb 20 31 33 30 0d  02 f8 22 20 68 69 74 28  |. . 130..." hit(|
00000590  6e 29 3d 30 3a f4 20 6d  61 72 6b 20 64 6f 77 6e  |n)=0:. mark down|
000005a0  20 74 68 69 73 20 68 69  74 0d 03 02 23 20 f4 2a  | this hit...# .*|
000005b0  2a 20 41 72 65 20 61 6c  6c 20 62 75 69 6c 64 69  |* Are all buildi|
000005c0  6e 67 73 20 67 6f 6e 65  3f 20 2a 2a 0d 03 0c 0f  |ngs gone? **....|
000005d0  20 61 6c 6c 5f 67 6f 6e  65 3d b9 0d 03 16 0e 20  | all_gone=..... |
000005e0  e3 69 3d 30 20 b8 20 33  39 0d 03 20 1d 20 20 e7  |.i=0 . 39.. .  .|
000005f0  20 68 69 74 28 69 29 3d  31 20 8c 20 61 6c 6c 5f  | hit(i)=1 . all_|
00000600  67 6f 6e 65 3d a3 0d 03  2a 08 20 ed 20 69 0d 03  |gone=...*. . i..|
00000610  34 05 20 0d 03 3e 20 20  f4 2a 2a 2a 2a 2a 20 41  |4. ..>  .***** A|
00000620  6c 6c 20 73 68 6f 74 73  20 75 73 65 64 20 2a 2a  |ll shots used **|
00000630  2a 2a 2a 0d 03 48 3a 20  e7 20 66 3d 6d 61 78 69  |***..H: . f=maxi|
00000640  6d 75 6d 73 68 6f 74 73  20 8c 20 f1 20 8a 37 2c  |mumshots . . .7,|
00000650  31 29 3b 22 41 6c 6c 20  73 68 6f 74 73 20 75 73  |1);"All shots us|
00000660  65 64 2e 20 47 6f 6f 64  62 79 65 21 22 0d 03 52  |ed. Goodbye!"..R|
00000670  05 e1 0d 03 5c 05 20 0d  03 66 18 dd 20 f2 64 65  |....\. ..f.. .de|
00000680  66 69 6e 65 5f 63 68 61  72 61 63 74 65 72 73 0d  |fine_characters.|
00000690  03 70 42 20 e2 31 2c 31  32 38 2c 2d 31 2c 2d 31  |.pB .1,128,-1,-1|
000006a0  2c 2d 31 2c 35 30 2c 35  30 2c 35 30 2c 31 32 36  |,-1,50,50,50,126|
000006b0  2c 30 2c 30 2c 2d 31 32  36 2c 31 32 36 2c 31 32  |,0,0,-126,126,12|
000006c0  36 3a 20 f4 20 66 69 72  69 6e 67 20 6e 6f 69 73  |6: . firing nois|
000006d0  65 0d 03 7a 3a 20 ef 32  33 2c 32 32 34 2c 32 35  |e..z: .23,224,25|
000006e0  35 2c 32 33 31 2c 32 33  31 2c 32 35 35 2c 32 33  |5,231,231,255,23|
000006f0  31 2c 32 33 31 2c 32 35  35 2c 32 35 35 20 3a f4  |1,231,255,255 :.|
00000700  20 73 6b 79 73 63 72 61  70 65 72 0d 03 84 37 20  | skyscraper...7 |
00000710  ef 32 33 2c 32 32 35 2c  30 2c 26 33 38 2c 26 44  |.23,225,0,&38,&D|
00000720  30 2c 26 37 43 2c 26 46  46 2c 26 31 43 2c 26 31  |0,&7C,&FF,&1C,&1|
00000730  30 2c 26 33 38 20 3a f4  20 41 65 72 6f 70 6c 61  |0,&38 :. Aeropla|
00000740  6e 65 0d 03 8e 34 20 ef  32 33 2c 32 32 36 2c 26  |ne...4 .23,226,&|
00000750  37 45 2c 26 31 38 2c 26  33 43 2c 26 37 45 2c 26  |7E,&18,&3C,&7E,&|
00000760  37 45 2c 26 46 46 2c 26  46 46 2c 26 33 43 20 3a  |7E,&FF,&FF,&3C :|
00000770  f4 20 42 6f 6d 62 0d 03  98 28 20 ef 32 33 2c 32  |. Bomb...( .23,2|
00000780  32 37 2c 30 2c 30 2c 30  2c 30 2c 30 2c 30 2c 34  |27,0,0,0,0,0,0,4|
00000790  2c 30 20 3a f4 20 73 74  61 72 20 6f 6e 65 0d 03  |,0 :. star one..|
000007a0  a2 2a 20 ef 32 33 2c 32  32 38 2c 30 2c 30 2c 26  |.* .23,228,0,0,&|
000007b0  32 30 2c 30 2c 30 2c 30  2c 30 2c 30 20 3a f4 20  |20,0,0,0,0,0 :. |
000007c0  73 74 61 72 20 74 77 6f  0d 03 ac 05 e1 0d 03 b6  |star two........|
000007d0  05 20 0d 03 c0 0c dd 20  f2 63 72 61 73 68 0d 03  |. ..... .crash..|
000007e0  ca 13 20 f1 20 8a 6e 2c  72 6f 77 29 3b bd 32 32  |.. . .n,row);.22|
000007f0  35 0d 03 d4 14 20 e3 20  6e 3d 31 20 b8 20 32 30  |5.... . n=1 . 20|
00000800  30 20 88 31 30 0d 03 de  11 20 20 d4 20 31 2c 2d  |0 .10....  . 1,-|
00000810  31 35 2c 6e 2c 31 0d 03  e8 19 20 20 ef 20 31 39  |15,n,1....  . 19|
00000820  2c 32 2c b3 28 38 29 2d  31 2c 30 2c 30 2c 30 0d  |,2,.(8)-1,0,0,0.|
00000830  03 f2 08 20 ed 20 6e 0d  03 fc 2a 20 f1 20 8a 36  |... . n...* . .6|
00000840  2c 31 29 3b 22 20 20 20  23 23 23 20 59 6f 75 20  |,1);"   ### You |
00000850  63 72 61 73 68 65 64 20  21 20 23 23 23 20 20 20  |crashed ! ###   |
00000860  22 0d 04 06 05 e1 0d 04  10 05 20 0d 04 1a 0b dd  |"......... .....|
00000870  20 f2 73 61 66 65 0d 04  24 2d 20 f1 20 8a 35 2c  | .safe..$- . .5,|
00000880  31 29 3b 22 2a 2a 2a 2a  2a 2a 2a 20 53 61 66 65  |1);"******* Safe|
00000890  20 6c 61 6e 64 69 6e 67  20 21 20 2a 2a 2a 2a 2a  | landing ! *****|
000008a0  2a 2a 22 0d 04 2e 11 20  e3 20 6c 3d 72 6f 77 20  |**".... . l=row |
000008b0  b8 20 32 33 0d 04 38 12  20 20 f1 20 8a 6e 2c 6c  |. 23..8.  . .n,l|
000008c0  29 3b bd 32 32 35 0d 04  42 13 20 20 d4 31 2c 2d  |);.225..B.  .1,-|
000008d0  31 35 2c 6c 2a 31 30 2c  31 0d 04 4c 17 20 20 d4  |15,l*10,1..L.  .|
000008e0  31 2c 2d 31 35 2c 32 35  30 2d 6c 2a 31 30 2c 31  |1,-15,250-l*10,1|
000008f0  0d 04 56 11 20 20 f1 20  8a 6e 2c 6c 29 3b 22 20  |..V.  . .n,l);" |
00000900  22 0d 04 60 08 20 ed 20  6c 0d 04 6a 13 20 f1 20  |"..`. . l..j. . |
00000910  8a 6e 2c 6c 2d 31 29 3b  bd 32 32 35 0d 04 74 05  |.n,l-1);.225..t.|
00000920  e1 0d 04 7e 05 20 0d 04  88 0c dd 20 a4 5f 4c 4f  |...~. ..... ._LO|
00000930  4f 4b 0d 04 92 16 20 41  25 3d 31 33 35 3a 43 3d  |OK.... A%=135:C=|
00000940  ba 28 26 46 46 46 34 29  0d 04 9c 1b 20 43 3d 43  |.(&FFF4).... C=C|
00000950  20 80 20 26 46 46 46 46  3a 43 3d 43 20 81 20 26  | . &FFFF:C=C . &|
00000960  31 30 30 0d 04 a6 08 20  3d 20 43 0d 04 b0 05 20  |100.... = C.... |
00000970  0d 04 ba 23 20 f4 2a 2a  2a 2a 2a 20 50 6c 61 79  |...# .***** Play|
00000980  20 61 67 61 69 6e 20 6f  70 74 69 6f 6e 20 2a 2a  | again option **|
00000990  2a 2a 2a 0d 04 c4 21 20  ef 20 31 39 2c 32 2c 34  |***...! . 19,2,4|
000009a0  2c 30 2c 30 2c 30 3a ef  31 39 2c 31 2c 32 2c 30  |,0,0,0:.19,1,2,0|
000009b0  2c 30 2c 30 0d 04 ce 31  20 f1 20 8a 34 2c 32 39  |,0,0...1 . .4,29|
000009c0  29 3b 22 44 6f 20 79 6f  75 20 77 61 6e 74 20 61  |);"Do you want a|
000009d0  6e 6f 74 68 65 72 20 67  61 6d 65 20 28 59 2f 4e  |nother game (Y/N|
000009e0  29 20 3f 22 3b 0d 04 d8  13 20 f5 20 67 3d a7 22  |) ?";.... . g=."|
000009f0  59 79 4e 6e 22 2c be 29  0d 04 e2 0b 20 fd 20 67  |YyNn",.).... . g|
00000a00  3c 3e 30 0d 04 ec 0e 20  e7 20 67 3c 33 20 8c 20  |<>0.... . g<3 . |
00000a10  f9 0d 04 f6 0f 20 eb 20  36 3a 20 f1 27 27 27 27  |..... . 6: .''''|
00000a20  0d 05 00 06 20 e0 0d 05  0a 13 dd 20 f2 69 6e 73  |.... ...... .ins|
00000a30  74 72 75 63 74 69 6f 6e  73 0d 05 14 06 20 db 0d  |tructions.... ..|
00000a40  05 1e 23 20 f1 20 8a 31  30 2c 33 29 3b 22 50 52  |..# . .10,3);"PR|
00000a50  45 53 53 20 22 22 46 22  22 20 54 4f 20 46 49 52  |ESS ""F"" TO FIR|
00000a60  45 22 0d 05 28 1b 20 f1  20 8a 31 32 2c 35 29 3b  |E"..(. . .12,5);|
00000a70  22 47 4f 4f 44 20 4c 55  43 4b 20 21 22 0d 05 32  |"GOOD LUCK !"..2|
00000a80  2c 20 f1 8a 38 2c 32 30  29 3b 22 50 52 45 53 53  |, ..8,20);"PRESS|
00000a90  20 41 4e 59 20 4b 45 59  20 54 4f 20 53 54 41 52  | ANY KEY TO STAR|
00000aa0  54 22 3b 3a 6b 65 79 3d  a5 0d 05 3c 05 e1 0d ff  |T";:key=...<....|
00000ab0
BOMBER.m0
BOMBER.m1
BOMBER.m2
BOMBER.m4
BOMBER.m5