Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav » BOMBER
BOMBER
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav |
Filename: | BOMBER |
Read OK: | ✔ |
File size: | 0AB0 bytes |
Load address: | FFFF1B00 |
Exec address: | FFFF8023 |
Duplicates
There are 5 duplicate copies of this file in the archive:
- AEW website » acornsoft » acornsoft_5_25_discs_Me-And-My-Micro_HD-MEAN.ssd » BOMBER
- AEW website » acornsoft » acornsoft_tapes_Me-And-My-Micro_MeAndMyMicro_E.uef » BOMBER
- Personal collection » Acorn ADFS disks » Electron » Acornsoft_Educational.ADF » Me+MyMicro/BOMBER
- Personal collection » Acorn hard disk » zipped_disks » elk08 » acornsofte/Me+MyMicro/BOMBER
- Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav » BOMBER
- Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav » BOMBER
File contents
10 REM ...Bomber... 20 30 REM ...Electron Version 1... 40 50 REM Copyright (c) Acornsoft 1984 60 70 PROCinstructions 80 90 PROCdefine_characters 100 110 REM***** Initialise ***** 120 row=5:all_gone=FALSE 130 DIM hit(39) 140 FORi=0 TO 39:hit(i)=0:NEXT i 150 FORi=0 TO 5 160 hit(7*i+1)=1:hit(7*i+2)=1 170 NEXT i 180 maximumshots=20:ground=23 190 MODE 1 200 VDU23;10,32,0;0;0; :REM Turn cursor off 210 VDU 19,2,4,0,0,0:VDU19,1,2,0,0,0:REM select colours 220 230 REM***** Draw scene ***** 240 250 PRINTTAB(0,3); 260 REM Draw sky. 270 COLOUR130 280 FOR n=1 TO 21: PRINT " ";:NEXT 290 300 REM Draw ground 310 COLOUR 129: FOR n=1 TO 4: PRINT " ";: NEXT 320 330 REM draw stars 340 COLOUR130 350 FOR n=1 TO 60:PRINTTAB(RND(40)-1,RND(14)+3);CHR$(RND(2)+226);:NEXT 360 f=0 370 380 REM Draw skyscrapers 390 COLOUR130 400 FOR n=0 TO 5 410 FOR l=INT(RND(4)+14) TO 23 420 PRINT TAB(7*n+1,l);CHR$224;CHR$224; 430 NEXT 440 NEXT 450 460 COLOUR 128 470 PRINT TAB(11,1);"0 SHOTS USED" 480 COLOUR130 490 500 REM***** Main movement loop ***** 510 REPEAT 520 FOR n=0 TO 39 530 PRINT TAB(n,row); 540 c%=FN_LOOK 550 IF c%=128 THEN PROCcrash:GOTO 1210 560 PRINT CHR$225; 570 IF all_gone=TRUE THEN PROCsafe: GOTO 1210 580 IF f<maximumshots AND (INKEY(-68)=-1) temp=c%:PROCfire:c%=temp 590 PRINT TAB(n,row);CHR$c%; 600 NEXT n 610 row=row+1 620 UNTIL row=ground 630 640DEF PROCfire 650 SOUND&11,1,200,25 660 FOR l=row+1 TO ground 670 PRINT TAB(n,l);:c%=FN_LOOK 680 PRINTCHR$226; 690 IF c%<>128 PRINTTAB(n,l);CHR$c%; 700 IF c%=128 PRINTTAB(n,l);" "; 710 NEXT l 720 f=f+1 730 COLOUR 128 740 PRINT TAB(11,1);f 750 COLOUR 130 760 hit(n)=0:REM mark down this hit 770 REM** Are all buildings gone? ** 780 all_gone=TRUE 790 FORi=0 TO 39 800 IF hit(i)=1 THEN all_gone=FALSE 810 NEXT i 820 830 REM***** All shots used ***** 840 IF f=maximumshots THEN PRINT TAB(7,1);"All shots used. Goodbye!" 850ENDPROC 860 870DEF PROCdefine_characters 880 ENVELOPE1,128,-1,-1,-1,50,50,50,126,0,0,-126,126,126: REM firing noise 890 VDU23,224,255,231,231,255,231,231,255,255 :REM skyscraper 900 VDU23,225,0,&38,&D0,&7C,&FF,&1C,&10,&38 :REM Aeroplane 910 VDU23,226,&7E,&18,&3C,&7E,&7E,&FF,&FF,&3C :REM Bomb 920 VDU23,227,0,0,0,0,0,0,4,0 :REM star one 930 VDU23,228,0,0,&20,0,0,0,0,0 :REM star two 940ENDPROC 950 960DEF PROCcrash 970 PRINT TAB(n,row);CHR$225 980 FOR n=1 TO 200 STEP10 990 SOUND 1,-15,n,1 1000 VDU 19,2,RND(8)-1,0,0,0 1010 NEXT n 1020 PRINT TAB(6,1);" ### You crashed ! ### " 1030ENDPROC 1040 1050DEF PROCsafe 1060 PRINT TAB(5,1);"******* Safe landing ! *******" 1070 FOR l=row TO 23 1080 PRINT TAB(n,l);CHR$225 1090 SOUND1,-15,l*10,1 1100 SOUND1,-15,250-l*10,1 1110 PRINT TAB(n,l);" " 1120 NEXT l 1130 PRINT TAB(n,l-1);CHR$225 1140ENDPROC 1150 1160DEF FN_LOOK 1170 A%=135:C=USR(&FFF4) 1180 C=C AND &FFFF:C=C DIV &100 1190 = C 1200 1210 REM***** Play again option ***** 1220 VDU 19,2,4,0,0,0:VDU19,1,2,0,0,0 1230 PRINT TAB(4,29);"Do you want another game (Y/N) ?"; 1240 REPEAT g=INSTR("YyNn",GET$) 1250 UNTIL g<>0 1260 IF g<3 THEN RUN 1270 MODE 6: PRINT'''' 1280 END 1290DEF PROCinstructions 1300 CLS 1310 PRINT TAB(10,3);"PRESS ""F"" TO FIRE" 1320 PRINT TAB(12,5);"GOOD LUCK !" 1330 PRINTTAB(8,20);"PRESS ANY KEY TO START";:key=GET 1340ENDPROC
� ...Bomber... # � ...Electron Version 1... ( 2# � Copyright (c) Acornsoft 1984 < F �instructions P Z �define_characters d n �***** Initialise ***** x row=5:all_gone=� � � hit(39) � �i=0 � 39:hit(i)=0:� i � �i=0 � 5 � hit(7*i+1)=1:hit(7*i+2)=1 � � i � maximumshots=20:ground=23 � � 1 �( �23;10,32,0;0;0; :� Turn cursor off �2 � 19,2,4,0,0,0:�19,1,2,0,0,0:� select colours � � �***** Draw scene ***** � � �0,3); � Draw sky. �130 @ � n=1 � 21: � " ";:� " , � Draw ground 6G � 129: � n=1 � 4: � " ";: � @ J � draw stars T �130 ^1 � n=1 � 60:�(40)-1,�(14)+3);�(�(2)+226);:� h f=0 r | � Draw skyscrapers � �130 � � n=0 � 5 � � l=�(�(4)+14) � 23 � � �7*n+1,l);�224;�224; � � � � � � � 128 � � �11,1);"0 SHOTS USED" � �130 � �$ �***** Main movement loop ***** � � � n=0 � 39 � �n,row); c%=�_LOOK & � c%=128 � �crash:� �tzD 0 � �225; :# � all_gone=� � �safe: � �tzD D; � f<maximumshots � (�(-68)=-1) temp=c%:�fire:c%=temp N � �n,row);�c%; X � n b row=row+1 l � row=ground v �� �fire � �&11,1,200,25 � � l=row+1 � ground � � �n,l);:c%=�_LOOK � �226; � � c%<>128 �n,l);�c%; � � c%=128 �n,l);" "; � � l � f=f+1 � � 128 � � �11,1);f � � 130 �" hit(n)=0:� mark down this hit # �** Are all buildings gone? ** all_gone=� �i=0 � 39 � hit(i)=1 � all_gone=� * � i 4 > �***** All shots used ***** H: � f=maximumshots � � �7,1);"All shots used. Goodbye!" R� \ f� �define_characters pB �1,128,-1,-1,-1,50,50,50,126,0,0,-126,126,126: � firing noise z: �23,224,255,231,231,255,231,231,255,255 :� skyscraper �7 �23,225,0,&38,&D0,&7C,&FF,&1C,&10,&38 :� Aeroplane �4 �23,226,&7E,&18,&3C,&7E,&7E,&FF,&FF,&3C :� Bomb �( �23,227,0,0,0,0,0,0,4,0 :� star one �* �23,228,0,0,&20,0,0,0,0,0 :� star two �� � �� �crash � � �n,row);�225 � � n=1 � 200 �10 � � 1,-15,n,1 � � 19,2,�(8)-1,0,0,0 � � n �* � �6,1);" ### You crashed ! ### " � � �safe $- � �5,1);"******* Safe landing ! *******" . � l=row � 23 8 � �n,l);�225 B �1,-15,l*10,1 L �1,-15,250-l*10,1 V � �n,l);" " ` � l j � �n,l-1);�225 t� ~ �� �_LOOK � A%=135:C=�(&FFF4) � C=C � &FFFF:C=C � &100 � = C � �# �***** Play again option ***** �! � 19,2,4,0,0,0:�19,1,2,0,0,0 �1 � �4,29);"Do you want another game (Y/N) ?"; � � g=�"YyNn",�) � � g<>0 � � g<3 � � � � 6: �'''' � � �instructions � # � �10,3);"PRESS ""F"" TO FIRE" ( � �12,5);"GOOD LUCK !" 2, �8,20);"PRESS ANY KEY TO START";:key=� <� �
00000000 0d 00 0a 1a 20 f4 20 20 20 20 20 20 20 20 2e 2e |.... . ..| 00000010 2e 42 6f 6d 62 65 72 2e 2e 2e 0d 00 14 05 20 0d |.Bomber....... .| 00000020 00 1e 23 20 f4 20 20 20 20 20 2e 2e 2e 45 6c 65 |..# . ...Ele| 00000030 63 74 72 6f 6e 20 56 65 72 73 69 6f 6e 20 31 2e |ctron Version 1.| 00000040 2e 2e 0d 00 28 05 20 0d 00 32 23 20 f4 20 43 6f |....(. ..2# . Co| 00000050 70 79 72 69 67 68 74 20 28 63 29 20 41 63 6f 72 |pyright (c) Acor| 00000060 6e 73 6f 66 74 20 31 39 38 34 0d 00 3c 05 20 0d |nsoft 1984..<. .| 00000070 00 46 12 20 f2 69 6e 73 74 72 75 63 74 69 6f 6e |.F. .instruction| 00000080 73 0d 00 50 05 20 0d 00 5a 17 20 f2 64 65 66 69 |s..P. ..Z. .defi| 00000090 6e 65 5f 63 68 61 72 61 63 74 65 72 73 0d 00 64 |ne_characters..d| 000000a0 05 20 0d 00 6e 1c 20 f4 2a 2a 2a 2a 2a 20 49 6e |. ..n. .***** In| 000000b0 69 74 69 61 6c 69 73 65 20 2a 2a 2a 2a 2a 0d 00 |itialise *****..| 000000c0 78 15 20 72 6f 77 3d 35 3a 61 6c 6c 5f 67 6f 6e |x. row=5:all_gon| 000000d0 65 3d a3 0d 00 82 0e 20 de 20 68 69 74 28 33 39 |e=..... . hit(39| 000000e0 29 0d 00 8c 1b 20 e3 69 3d 30 20 b8 20 33 39 3a |).... .i=0 . 39:| 000000f0 68 69 74 28 69 29 3d 30 3a ed 20 69 0d 00 96 0d |hit(i)=0:. i....| 00000100 20 e3 69 3d 30 20 b8 20 35 0d 00 a0 1f 20 20 68 | .i=0 . 5.... h| 00000110 69 74 28 37 2a 69 2b 31 29 3d 31 3a 68 69 74 28 |it(7*i+1)=1:hit(| 00000120 37 2a 69 2b 32 29 3d 31 0d 00 aa 08 20 ed 20 69 |7*i+2)=1.... . i| 00000130 0d 00 b4 1e 20 6d 61 78 69 6d 75 6d 73 68 6f 74 |.... maximumshot| 00000140 73 3d 32 30 3a 67 72 6f 75 6e 64 3d 32 33 0d 00 |s=20:ground=23..| 00000150 be 08 20 eb 20 31 0d 00 c8 28 20 ef 32 33 3b 31 |.. . 1...( .23;1| 00000160 30 2c 33 32 2c 30 3b 30 3b 30 3b 20 3a f4 20 54 |0,32,0;0;0; :. T| 00000170 75 72 6e 20 63 75 72 73 6f 72 20 6f 66 66 0d 00 |urn cursor off..| 00000180 d2 32 20 ef 20 31 39 2c 32 2c 34 2c 30 2c 30 2c |.2 . 19,2,4,0,0,| 00000190 30 3a ef 31 39 2c 31 2c 32 2c 30 2c 30 2c 30 3a |0:.19,1,2,0,0,0:| 000001a0 f4 20 73 65 6c 65 63 74 20 63 6f 6c 6f 75 72 73 |. select colours| 000001b0 0d 00 dc 05 20 0d 00 e6 1c 20 f4 2a 2a 2a 2a 2a |.... .... .*****| 000001c0 20 44 72 61 77 20 73 63 65 6e 65 20 2a 2a 2a 2a | Draw scene ****| 000001d0 2a 0d 00 f0 05 20 0d 00 fa 0c 20 f1 8a 30 2c 33 |*.... .... ..0,3| 000001e0 29 3b 0d 01 04 10 20 f4 20 44 72 61 77 20 73 6b |);.... . Draw sk| 000001f0 79 2e 0d 01 0e 09 20 fb 31 33 30 0d 01 18 40 20 |y..... .130...@ | 00000200 e3 20 6e 3d 31 20 b8 20 32 31 3a 20 f1 20 22 20 |. n=1 . 21: . " | 00000210 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000230 20 20 20 20 20 20 20 22 3b 3a ed 0d 01 22 05 20 | ";:...". | 00000240 0d 01 2c 12 20 f4 20 44 72 61 77 20 67 72 6f 75 |..,. . Draw grou| 00000250 6e 64 0d 01 36 47 20 fb 20 31 32 39 3a 20 e3 20 |nd..6G . 129: . | 00000260 6e 3d 31 20 b8 20 34 3a 20 f1 20 22 20 20 20 20 |n=1 . 4: . " | 00000270 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000290 20 20 20 20 22 3b 3a 20 ed 0d 01 40 05 20 0d 01 | ";: ...@. ..| 000002a0 4a 11 20 f4 20 64 72 61 77 20 73 74 61 72 73 0d |J. . draw stars.| 000002b0 01 54 09 20 fb 31 33 30 0d 01 5e 31 20 e3 20 6e |.T. .130..^1 . n| 000002c0 3d 31 20 b8 20 36 30 3a f1 8a b3 28 34 30 29 2d |=1 . 60:...(40)-| 000002d0 31 2c b3 28 31 34 29 2b 33 29 3b bd 28 b3 28 32 |1,.(14)+3);.(.(2| 000002e0 29 2b 32 32 36 29 3b 3a ed 0d 01 68 08 20 66 3d |)+226);:...h. f=| 000002f0 30 0d 01 72 05 20 0d 01 7c 17 20 f4 20 44 72 61 |0..r. ..|. . Dra| 00000300 77 20 73 6b 79 73 63 72 61 70 65 72 73 0d 01 86 |w skyscrapers...| 00000310 09 20 fb 31 33 30 0d 01 90 0e 20 e3 20 6e 3d 30 |. .130.... . n=0| 00000320 20 b8 20 35 0d 01 9a 18 20 e3 20 6c 3d a8 28 b3 | . 5.... . l=.(.| 00000330 28 34 29 2b 31 34 29 20 b8 20 32 33 0d 01 a4 1b |(4)+14) . 23....| 00000340 20 f1 20 8a 37 2a 6e 2b 31 2c 6c 29 3b bd 32 32 | . .7*n+1,l);.22| 00000350 34 3b bd 32 32 34 3b 0d 01 ae 06 20 ed 0d 01 b8 |4;.224;.... ....| 00000360 06 20 ed 0d 01 c2 05 20 0d 01 cc 0a 20 fb 20 31 |. ..... .... . 1| 00000370 32 38 0d 01 d6 1d 20 f1 20 8a 31 31 2c 31 29 3b |28.... . .11,1);| 00000380 22 30 20 20 53 48 4f 54 53 20 55 53 45 44 22 0d |"0 SHOTS USED".| 00000390 01 e0 09 20 fb 31 33 30 0d 01 ea 05 20 0d 01 f4 |... .130.... ...| 000003a0 24 20 f4 2a 2a 2a 2a 2a 20 4d 61 69 6e 20 6d 6f |$ .***** Main mo| 000003b0 76 65 6d 65 6e 74 20 6c 6f 6f 70 20 2a 2a 2a 2a |vement loop ****| 000003c0 2a 0d 01 fe 06 20 f5 0d 02 08 10 20 20 e3 20 6e |*.... ..... . n| 000003d0 3d 30 20 b8 20 33 39 0d 02 12 11 20 20 20 f1 20 |=0 . 39.... . | 000003e0 8a 6e 2c 72 6f 77 29 3b 0d 02 1c 10 20 20 20 63 |.n,row);.... c| 000003f0 25 3d a4 5f 4c 4f 4f 4b 0d 02 26 1f 20 20 20 e7 |%=._LOOK..&. .| 00000400 20 63 25 3d 31 32 38 20 8c 20 f2 63 72 61 73 68 | c%=128 . .crash| 00000410 3a e5 20 8d 74 7a 44 0d 02 30 0e 20 20 20 f1 20 |:. .tzD..0. . | 00000420 bd 32 32 35 3b 0d 02 3a 23 20 20 20 e7 20 61 6c |.225;..:# . al| 00000430 6c 5f 67 6f 6e 65 3d b9 20 8c 20 f2 73 61 66 65 |l_gone=. . .safe| 00000440 3a 20 e5 20 8d 74 7a 44 0d 02 44 3b 20 20 20 e7 |: . .tzD..D; .| 00000450 20 66 3c 6d 61 78 69 6d 75 6d 73 68 6f 74 73 20 | f<maximumshots | 00000460 80 20 28 a6 28 2d 36 38 29 3d 2d 31 29 20 74 65 |. (.(-68)=-1) te| 00000470 6d 70 3d 63 25 3a f2 66 69 72 65 3a 63 25 3d 74 |mp=c%:.fire:c%=t| 00000480 65 6d 70 0d 02 4e 15 20 20 20 f1 20 8a 6e 2c 72 |emp..N. . .n,r| 00000490 6f 77 29 3b bd 63 25 3b 0d 02 58 09 20 20 ed 20 |ow);.c%;..X. . | 000004a0 6e 0d 02 62 0e 20 72 6f 77 3d 72 6f 77 2b 31 0d |n..b. row=row+1.| 000004b0 02 6c 11 20 fd 20 72 6f 77 3d 67 72 6f 75 6e 64 |.l. . row=ground| 000004c0 0d 02 76 05 20 0d 02 80 0b dd 20 f2 66 69 72 65 |..v. ..... .fire| 000004d0 0d 02 8a 12 20 d4 26 31 31 2c 31 2c 32 30 30 2c |.... .&11,1,200,| 000004e0 32 35 0d 02 94 17 20 e3 20 6c 3d 72 6f 77 2b 31 |25.... . l=row+1| 000004f0 20 b8 20 67 72 6f 75 6e 64 0d 02 9e 18 20 20 f1 | . ground.... .| 00000500 20 8a 6e 2c 6c 29 3b 3a 63 25 3d a4 5f 4c 4f 4f | .n,l);:c%=._LOO| 00000510 4b 0d 02 a8 0c 20 20 f1 bd 32 32 36 3b 0d 02 b2 |K.... ..226;...| 00000520 1b 20 20 e7 20 63 25 3c 3e 31 32 38 20 f1 8a 6e |. . c%<>128 ..n| 00000530 2c 6c 29 3b bd 63 25 3b 0d 02 bc 1a 20 20 e7 20 |,l);.c%;.... . | 00000540 63 25 3d 31 32 38 20 f1 8a 6e 2c 6c 29 3b 22 20 |c%=128 ..n,l);" | 00000550 22 3b 0d 02 c6 08 20 ed 20 6c 0d 02 d0 0a 20 66 |";.... . l.... f| 00000560 3d 66 2b 31 0d 02 da 0a 20 fb 20 31 32 38 0d 02 |=f+1.... . 128..| 00000570 e4 0f 20 f1 20 8a 31 31 2c 31 29 3b 66 0d 02 ee |.. . .11,1);f...| 00000580 0a 20 fb 20 31 33 30 0d 02 f8 22 20 68 69 74 28 |. . 130..." hit(| 00000590 6e 29 3d 30 3a f4 20 6d 61 72 6b 20 64 6f 77 6e |n)=0:. mark down| 000005a0 20 74 68 69 73 20 68 69 74 0d 03 02 23 20 f4 2a | this hit...# .*| 000005b0 2a 20 41 72 65 20 61 6c 6c 20 62 75 69 6c 64 69 |* Are all buildi| 000005c0 6e 67 73 20 67 6f 6e 65 3f 20 2a 2a 0d 03 0c 0f |ngs gone? **....| 000005d0 20 61 6c 6c 5f 67 6f 6e 65 3d b9 0d 03 16 0e 20 | all_gone=..... | 000005e0 e3 69 3d 30 20 b8 20 33 39 0d 03 20 1d 20 20 e7 |.i=0 . 39.. . .| 000005f0 20 68 69 74 28 69 29 3d 31 20 8c 20 61 6c 6c 5f | hit(i)=1 . all_| 00000600 67 6f 6e 65 3d a3 0d 03 2a 08 20 ed 20 69 0d 03 |gone=...*. . i..| 00000610 34 05 20 0d 03 3e 20 20 f4 2a 2a 2a 2a 2a 20 41 |4. ..> .***** A| 00000620 6c 6c 20 73 68 6f 74 73 20 75 73 65 64 20 2a 2a |ll shots used **| 00000630 2a 2a 2a 0d 03 48 3a 20 e7 20 66 3d 6d 61 78 69 |***..H: . f=maxi| 00000640 6d 75 6d 73 68 6f 74 73 20 8c 20 f1 20 8a 37 2c |mumshots . . .7,| 00000650 31 29 3b 22 41 6c 6c 20 73 68 6f 74 73 20 75 73 |1);"All shots us| 00000660 65 64 2e 20 47 6f 6f 64 62 79 65 21 22 0d 03 52 |ed. Goodbye!"..R| 00000670 05 e1 0d 03 5c 05 20 0d 03 66 18 dd 20 f2 64 65 |....\. ..f.. .de| 00000680 66 69 6e 65 5f 63 68 61 72 61 63 74 65 72 73 0d |fine_characters.| 00000690 03 70 42 20 e2 31 2c 31 32 38 2c 2d 31 2c 2d 31 |.pB .1,128,-1,-1| 000006a0 2c 2d 31 2c 35 30 2c 35 30 2c 35 30 2c 31 32 36 |,-1,50,50,50,126| 000006b0 2c 30 2c 30 2c 2d 31 32 36 2c 31 32 36 2c 31 32 |,0,0,-126,126,12| 000006c0 36 3a 20 f4 20 66 69 72 69 6e 67 20 6e 6f 69 73 |6: . firing nois| 000006d0 65 0d 03 7a 3a 20 ef 32 33 2c 32 32 34 2c 32 35 |e..z: .23,224,25| 000006e0 35 2c 32 33 31 2c 32 33 31 2c 32 35 35 2c 32 33 |5,231,231,255,23| 000006f0 31 2c 32 33 31 2c 32 35 35 2c 32 35 35 20 3a f4 |1,231,255,255 :.| 00000700 20 73 6b 79 73 63 72 61 70 65 72 0d 03 84 37 20 | skyscraper...7 | 00000710 ef 32 33 2c 32 32 35 2c 30 2c 26 33 38 2c 26 44 |.23,225,0,&38,&D| 00000720 30 2c 26 37 43 2c 26 46 46 2c 26 31 43 2c 26 31 |0,&7C,&FF,&1C,&1| 00000730 30 2c 26 33 38 20 3a f4 20 41 65 72 6f 70 6c 61 |0,&38 :. Aeropla| 00000740 6e 65 0d 03 8e 34 20 ef 32 33 2c 32 32 36 2c 26 |ne...4 .23,226,&| 00000750 37 45 2c 26 31 38 2c 26 33 43 2c 26 37 45 2c 26 |7E,&18,&3C,&7E,&| 00000760 37 45 2c 26 46 46 2c 26 46 46 2c 26 33 43 20 3a |7E,&FF,&FF,&3C :| 00000770 f4 20 42 6f 6d 62 0d 03 98 28 20 ef 32 33 2c 32 |. Bomb...( .23,2| 00000780 32 37 2c 30 2c 30 2c 30 2c 30 2c 30 2c 30 2c 34 |27,0,0,0,0,0,0,4| 00000790 2c 30 20 3a f4 20 73 74 61 72 20 6f 6e 65 0d 03 |,0 :. star one..| 000007a0 a2 2a 20 ef 32 33 2c 32 32 38 2c 30 2c 30 2c 26 |.* .23,228,0,0,&| 000007b0 32 30 2c 30 2c 30 2c 30 2c 30 2c 30 20 3a f4 20 |20,0,0,0,0,0 :. | 000007c0 73 74 61 72 20 74 77 6f 0d 03 ac 05 e1 0d 03 b6 |star two........| 000007d0 05 20 0d 03 c0 0c dd 20 f2 63 72 61 73 68 0d 03 |. ..... .crash..| 000007e0 ca 13 20 f1 20 8a 6e 2c 72 6f 77 29 3b bd 32 32 |.. . .n,row);.22| 000007f0 35 0d 03 d4 14 20 e3 20 6e 3d 31 20 b8 20 32 30 |5.... . n=1 . 20| 00000800 30 20 88 31 30 0d 03 de 11 20 20 d4 20 31 2c 2d |0 .10.... . 1,-| 00000810 31 35 2c 6e 2c 31 0d 03 e8 19 20 20 ef 20 31 39 |15,n,1.... . 19| 00000820 2c 32 2c b3 28 38 29 2d 31 2c 30 2c 30 2c 30 0d |,2,.(8)-1,0,0,0.| 00000830 03 f2 08 20 ed 20 6e 0d 03 fc 2a 20 f1 20 8a 36 |... . n...* . .6| 00000840 2c 31 29 3b 22 20 20 20 23 23 23 20 59 6f 75 20 |,1);" ### You | 00000850 63 72 61 73 68 65 64 20 21 20 23 23 23 20 20 20 |crashed ! ### | 00000860 22 0d 04 06 05 e1 0d 04 10 05 20 0d 04 1a 0b dd |"......... .....| 00000870 20 f2 73 61 66 65 0d 04 24 2d 20 f1 20 8a 35 2c | .safe..$- . .5,| 00000880 31 29 3b 22 2a 2a 2a 2a 2a 2a 2a 20 53 61 66 65 |1);"******* Safe| 00000890 20 6c 61 6e 64 69 6e 67 20 21 20 2a 2a 2a 2a 2a | landing ! *****| 000008a0 2a 2a 22 0d 04 2e 11 20 e3 20 6c 3d 72 6f 77 20 |**".... . l=row | 000008b0 b8 20 32 33 0d 04 38 12 20 20 f1 20 8a 6e 2c 6c |. 23..8. . .n,l| 000008c0 29 3b bd 32 32 35 0d 04 42 13 20 20 d4 31 2c 2d |);.225..B. .1,-| 000008d0 31 35 2c 6c 2a 31 30 2c 31 0d 04 4c 17 20 20 d4 |15,l*10,1..L. .| 000008e0 31 2c 2d 31 35 2c 32 35 30 2d 6c 2a 31 30 2c 31 |1,-15,250-l*10,1| 000008f0 0d 04 56 11 20 20 f1 20 8a 6e 2c 6c 29 3b 22 20 |..V. . .n,l);" | 00000900 22 0d 04 60 08 20 ed 20 6c 0d 04 6a 13 20 f1 20 |"..`. . l..j. . | 00000910 8a 6e 2c 6c 2d 31 29 3b bd 32 32 35 0d 04 74 05 |.n,l-1);.225..t.| 00000920 e1 0d 04 7e 05 20 0d 04 88 0c dd 20 a4 5f 4c 4f |...~. ..... ._LO| 00000930 4f 4b 0d 04 92 16 20 41 25 3d 31 33 35 3a 43 3d |OK.... A%=135:C=| 00000940 ba 28 26 46 46 46 34 29 0d 04 9c 1b 20 43 3d 43 |.(&FFF4).... C=C| 00000950 20 80 20 26 46 46 46 46 3a 43 3d 43 20 81 20 26 | . &FFFF:C=C . &| 00000960 31 30 30 0d 04 a6 08 20 3d 20 43 0d 04 b0 05 20 |100.... = C.... | 00000970 0d 04 ba 23 20 f4 2a 2a 2a 2a 2a 20 50 6c 61 79 |...# .***** Play| 00000980 20 61 67 61 69 6e 20 6f 70 74 69 6f 6e 20 2a 2a | again option **| 00000990 2a 2a 2a 0d 04 c4 21 20 ef 20 31 39 2c 32 2c 34 |***...! . 19,2,4| 000009a0 2c 30 2c 30 2c 30 3a ef 31 39 2c 31 2c 32 2c 30 |,0,0,0:.19,1,2,0| 000009b0 2c 30 2c 30 0d 04 ce 31 20 f1 20 8a 34 2c 32 39 |,0,0...1 . .4,29| 000009c0 29 3b 22 44 6f 20 79 6f 75 20 77 61 6e 74 20 61 |);"Do you want a| 000009d0 6e 6f 74 68 65 72 20 67 61 6d 65 20 28 59 2f 4e |nother game (Y/N| 000009e0 29 20 3f 22 3b 0d 04 d8 13 20 f5 20 67 3d a7 22 |) ?";.... . g=."| 000009f0 59 79 4e 6e 22 2c be 29 0d 04 e2 0b 20 fd 20 67 |YyNn",.).... . g| 00000a00 3c 3e 30 0d 04 ec 0e 20 e7 20 67 3c 33 20 8c 20 |<>0.... . g<3 . | 00000a10 f9 0d 04 f6 0f 20 eb 20 36 3a 20 f1 27 27 27 27 |..... . 6: .''''| 00000a20 0d 05 00 06 20 e0 0d 05 0a 13 dd 20 f2 69 6e 73 |.... ...... .ins| 00000a30 74 72 75 63 74 69 6f 6e 73 0d 05 14 06 20 db 0d |tructions.... ..| 00000a40 05 1e 23 20 f1 20 8a 31 30 2c 33 29 3b 22 50 52 |..# . .10,3);"PR| 00000a50 45 53 53 20 22 22 46 22 22 20 54 4f 20 46 49 52 |ESS ""F"" TO FIR| 00000a60 45 22 0d 05 28 1b 20 f1 20 8a 31 32 2c 35 29 3b |E"..(. . .12,5);| 00000a70 22 47 4f 4f 44 20 4c 55 43 4b 20 21 22 0d 05 32 |"GOOD LUCK !"..2| 00000a80 2c 20 f1 8a 38 2c 32 30 29 3b 22 50 52 45 53 53 |, ..8,20);"PRESS| 00000a90 20 41 4e 59 20 4b 45 59 20 54 4f 20 53 54 41 52 | ANY KEY TO STAR| 00000aa0 54 22 3b 3a 6b 65 79 3d a5 0d 05 3c 05 e1 0d ff |T";:key=...<....| 00000ab0