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F/M\Ctut1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF |
Filename: | F/M\Ctut1 |
Read OK: | ✔ |
File size: | 1895 bytes |
Load address: | 4D204556 |
Exec address: | 7574432F |
File contents
USING THE ASSEMBLER 4 ~~~~~~~~~~~~~~~~~~~~~ By Richard Dimond I hope that you are following me all right and that you have been able to create some characters as I will be showing how to move these about the screen and also selecting menu options. Firstly, I must explain about where M/code can be stored as we shall need more room from now as page &C is used for the characters. Loading M/code to &900 is useful for short routines and utilities but not for a game. There are three other options - 1. Using a DIM statement to reserve space above TOP 2. Lowering HIMEM to reserve space above this 3. Raising PAGE to reverve space below Options 2 & 3 are perhaps best for a completed game which is fully M/coded but for the present I shall use option 1 as this is easier to set up. The disadvantage is that the M/code has to be assembled each time as the area used varies as the assembler listing lengthens. I have re-written the assembler listing for this method and included all the subroutines so far. These have been revised to make them clearer and include the variables as explained last time. I have put the data for the character on page 94 of the manual for those who have not created one yet. Also I have put a basic main loop in so that the program will run and you can move the character around though, since the M/code is very fast, you will not have much control yet. MOVEMENT ~~~~~~~~ This routine uses the OS subroutine OSBYTE. This is used for the M/code equivalent of the *FX calls. Register A is loaded with the value of the FX call and registers X & Y the parameters needed. Thus - LDA#15:LDX#0:LDY#0:JMPosbyte is the equivalent of *FX15,0 used for clearing the buffers. for reading the keys, we use OSBYTE with register A loaded with 129. Y is loaded with &FF and X with the negative INKEY value of the key. With this routine, the Carry flag is clear until the key is pressed and so a test on the Carry flag will show whether or not the key is pressed. I have put the subroutine 'move' in for using keys Z, X, : & / for Left, Right, Up and Down. Thus for the Z key is - .lt LDA#129:LDX#&9E:LDY#&FF:JSRosbyte \ INKEY-98 BCCrt:JSRleft For the present, the movement subroutines simply increase or decrease the co-ordinates for printing the character. They will need to be added to later. As I said, it is too fast to control so I have added the subroutine delay - .delay PHA:TXA:PHA:TYA:PHA: \ save register values on stack LDXspeed:.xloop :LDY#255:.yloop DEY:BNEyloop:DEX:BNExloop: PLA:TAY:PLA:TAX:PLA:RTS \ restore register values The subroutine will need to be called in the main loop by - 320 JSRdelay 350 JSRdelay It is entered twice so that the character is flashes evenly. The value entered in speed can be varied to alter the speed. Also for longer delays you can add some NOPs into the loops. This opcode does not do anything as it's name suggests but does cause a little delay in the operation of the code. While it is only really necessary to save the values in X and Y registers in this routine, I have included the 3 to illustrate the use of the stack. This is often done in this way. Note that the three values must be PULLed off in reverse order. I suggest you should experiment with this and also try changing the MODE. I have used MODE 4. If you use MODE 2 or 5, you will need to alter the 39 in PROCright to 19 to prevent the character moving off the screen. At present, to stop the program you will need to press BREAK. It is best to provide for pressing ESCAPE and this can be done by using - LDA#129:LDX#&8F:LDY#&FF:JSRosbyte \ INKEY-113 ESCAPE BCCcont:RTS \ Return to BASIC .cont This must be in the main loop since, if it were in a subroutine, it would simply end the routine and not return to BASIC. MAKING CHOICES ~~~~~~~~~~~~~~ Whether it is to select from a menu or simply to answer a yes or no question, we shall need to make our choice. For this we use the OS routine OSRDCH (&FFE0). The routine will stop the program and wait for a key to be pressed when it will put the ASC value of the key into register A. If ESCAPE is pressed, the Carry flag is set so a test of this flag can be used for breaking out of the program and returning to BASIC - .rdch JSRosrdch BCCcont RTS \ to BASIC .cont (rest of program) For answering a question add - CMP#ASC"Y":BEQ yes CMP#ASC"N":BEQ no JMPrdch .yes JSR instructions \ (or whatever) .no (rest of program) This can be extended or altered to any keys. You can select 3 or more choices by a series of letters or numbers by using - .rdch JSRosrdch CMP#ASC"1":BCCrdch \ back if <ASC"1" CMP#ASC"4":BCSdrch \ back if >ASC"3" CMP#ASC"1":BEQchoice1 CMP#ASC"2":BEQchoice2 CMP#ASC"3":BEQchoice3 .choice1 JSRoption1:JMPrep JSRoption2:JMPrep JSRoption3:JMPrep .rep (rest of program) The speed of the game can be selected by - 200 .spset JSRosrdch CMP#ASC"1":BCCspset CMP#ASC"4":BCSspset SEC:SBC#48 ASL A:ASL A:ASL A:ASL A STAspeed Enter this in the program before the main loop. The keys 1 - 3 are selected again then 48 is subtracted from the ASC value so that the values given are 1, 2 & 3. The 4 ASL A shift the bytes left 4 times, this multiplies by 2 each time and thus gives valuues for speed of 16, 32 & 48. Note that the Carry flag must be set before the subtraction. I hope my articles are giving some ideas for writing programs in M/code. If there are any problems or questions so far, I am always happy to try to help. As I said last time, the more we experiment, the more we learn. I am hoping to show how to set up a screen and how they may be loaded next time.
00000000 0d 55 53 49 4e 47 20 54 48 45 20 41 53 53 45 4d |.USING THE ASSEM| 00000010 42 4c 45 52 20 34 0d 7e 7e 7e 7e 7e 7e 7e 7e 7e |BLER 4.~~~~~~~~~| 00000020 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0d 42 79 20 |~~~~~~~~~~~~.By | 00000030 52 69 63 68 61 72 64 20 44 69 6d 6f 6e 64 0d 0d |Richard Dimond..| 00000040 49 20 68 6f 70 65 20 74 68 61 74 20 79 6f 75 20 |I hope that you | 00000050 61 72 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 6d 65 |are following me| 00000060 1a 20 61 6c 6c 20 72 69 67 68 74 20 61 6e 64 20 |. all right and | 00000070 74 68 61 74 20 79 6f 75 20 68 61 76 65 20 62 65 |that you have be| 00000080 65 6e 20 61 62 6c 65 20 74 6f 0d 63 72 65 61 74 |en able to.creat| 00000090 65 20 73 6f 6d 65 20 63 68 61 72 61 63 74 65 72 |e some character| 000000a0 73 20 61 73 20 49 20 77 69 6c 6c 20 62 65 20 73 |s as I will be s| 000000b0 68 6f 77 69 6e 67 1a 20 68 6f 77 1a 20 74 6f 1a |howing. how. to.| 000000c0 20 6d 6f 76 65 20 74 68 65 73 65 20 61 62 6f 75 | move these abou| 000000d0 74 20 74 68 65 0d 73 63 72 65 65 6e 20 61 6e 64 |t the.screen and| 000000e0 20 61 6c 73 6f 20 73 65 6c 65 63 74 69 6e 67 20 | also selecting | 000000f0 6d 65 6e 75 20 6f 70 74 69 6f 6e 73 2e 0d 0d 46 |menu options...F| 00000100 69 72 73 74 6c 79 2c 20 49 20 6d 75 73 74 20 65 |irstly, I must e| 00000110 78 70 6c 61 69 6e 20 61 62 6f 75 74 20 77 68 65 |xplain about whe| 00000120 72 65 20 4d 2f 63 6f 64 65 20 63 61 6e 20 62 65 |re M/code can be| 00000130 20 73 74 6f 72 65 64 20 61 73 1a 20 77 65 20 73 | stored as. we s| 00000140 68 61 6c 6c 20 6e 65 65 64 0d 6d 6f 72 65 20 72 |hall need.more r| 00000150 6f 6f 6d 20 66 72 6f 6d 20 6e 6f 77 20 61 73 1a |oom from now as.| 00000160 20 70 61 67 65 20 26 43 20 69 73 20 75 73 65 64 | page &C is used| 00000170 20 66 6f 72 20 74 68 65 20 63 68 61 72 61 63 74 | for the charact| 00000180 65 72 73 2e 20 20 4c 6f 61 64 69 6e 67 20 4d 2f |ers. Loading M/| 00000190 63 6f 64 65 0d 74 6f 20 26 39 30 30 20 69 73 20 |code.to &900 is | 000001a0 75 73 65 66 75 6c 20 66 6f 72 20 73 68 6f 72 74 |useful for short| 000001b0 20 72 6f 75 74 69 6e 65 73 20 61 6e 64 20 75 74 | routines and ut| 000001c0 69 6c 69 74 69 65 73 20 62 75 74 20 6e 6f 74 20 |ilities but not | 000001d0 66 6f 72 20 61 20 67 61 6d 65 2e 0d 0d 54 68 65 |for a game...The| 000001e0 72 65 20 61 72 65 20 74 68 72 65 65 20 6f 74 68 |re are three oth| 000001f0 65 72 20 6f 70 74 69 6f 6e 73 20 2d 0d 0d 20 20 |er options -.. | 00000200 20 20 20 31 2e 20 20 55 73 69 6e 67 20 61 20 44 | 1. Using a D| 00000210 49 4d 20 73 74 61 74 65 6d 65 6e 74 20 74 6f 20 |IM statement to | 00000220 72 65 73 65 72 76 65 20 73 70 61 63 65 20 61 62 |reserve space ab| 00000230 6f 76 65 20 54 4f 50 0d 20 20 20 20 20 32 2e 20 |ove TOP. 2. | 00000240 20 4c 6f 77 65 72 69 6e 67 20 48 49 4d 45 4d 20 | Lowering HIMEM | 00000250 74 6f 20 72 65 73 65 72 76 65 20 73 70 61 63 65 |to reserve space| 00000260 20 61 62 6f 76 65 20 74 68 69 73 0d 20 20 20 20 | above this. | 00000270 20 33 2e 20 20 52 61 69 73 69 6e 67 20 50 41 47 | 3. Raising PAG| 00000280 45 20 74 6f 20 72 65 76 65 72 76 65 20 73 70 61 |E to reverve spa| 00000290 63 65 20 62 65 6c 6f 77 0d 0d 4f 70 74 69 6f 6e |ce below..Option| 000002a0 73 20 32 20 26 20 33 20 61 72 65 20 70 65 72 68 |s 2 & 3 are perh| 000002b0 61 70 73 20 62 65 73 74 20 66 6f 72 20 61 20 63 |aps best for a c| 000002c0 6f 6d 70 6c 65 74 65 64 20 67 61 6d 65 20 77 68 |ompleted game wh| 000002d0 69 63 68 20 69 73 20 66 75 6c 6c 79 20 4d 2f 63 |ich is fully M/c| 000002e0 6f 64 65 64 0d 62 75 74 1a 20 66 6f 72 1a 20 74 |oded.but. for. t| 000002f0 68 65 20 70 72 65 73 65 6e 74 20 49 20 73 68 61 |he present I sha| 00000300 6c 6c 20 75 73 65 20 6f 70 74 69 6f 6e 20 31 20 |ll use option 1 | 00000310 61 73 20 74 68 69 73 20 69 73 20 65 61 73 69 65 |as this is easie| 00000320 72 20 74 6f 20 73 65 74 20 75 70 2e 20 20 0d 0d |r to set up. ..| 00000330 54 68 65 20 64 69 73 61 64 76 61 6e 74 61 67 65 |The disadvantage| 00000340 20 69 73 1a 20 74 68 61 74 1a 20 74 68 65 20 4d | is. that. the M| 00000350 2f 63 6f 64 65 20 68 61 73 20 74 6f 20 62 65 20 |/code has to be | 00000360 61 73 73 65 6d 62 6c 65 64 20 65 61 63 68 20 74 |assembled each t| 00000370 69 6d 65 20 61 73 20 74 68 65 0d 61 72 65 61 20 |ime as the.area | 00000380 75 73 65 64 20 76 61 72 69 65 73 20 61 73 20 74 |used varies as t| 00000390 68 65 20 61 73 73 65 6d 62 6c 65 72 20 6c 69 73 |he assembler lis| 000003a0 74 69 6e 67 20 6c 65 6e 67 74 68 65 6e 73 2e 0d |ting lengthens..| 000003b0 0d 49 20 68 61 76 65 20 72 65 2d 77 72 69 74 74 |.I have re-writt| 000003c0 65 6e 20 74 68 65 20 61 73 73 65 6d 62 6c 65 72 |en the assembler| 000003d0 1a 20 6c 69 73 74 69 6e 67 1a 20 66 6f 72 20 74 |. listing. for t| 000003e0 68 69 73 20 6d 65 74 68 6f 64 20 61 6e 64 20 69 |his method and i| 000003f0 6e 63 6c 75 64 65 64 20 61 6c 6c 0d 74 68 65 20 |ncluded all.the | 00000400 73 75 62 72 6f 75 74 69 6e 65 73 20 73 6f 20 66 |subroutines so f| 00000410 61 72 2e 20 20 54 68 65 73 65 20 68 61 76 65 20 |ar. These have | 00000420 62 65 65 6e 1a 20 72 65 76 69 73 65 64 20 74 6f |been. revised to| 00000430 20 6d 61 6b 65 20 74 68 65 6d 20 63 6c 65 61 72 | make them clear| 00000440 65 72 20 61 6e 64 0d 69 6e 63 6c 75 64 65 20 74 |er and.include t| 00000450 68 65 20 76 61 72 69 61 62 6c 65 73 20 61 73 20 |he variables as | 00000460 65 78 70 6c 61 69 6e 65 64 20 6c 61 73 74 20 74 |explained last t| 00000470 69 6d 65 2e 0d 0d 49 20 68 61 76 65 20 70 75 74 |ime...I have put| 00000480 20 74 68 65 20 64 61 74 61 20 66 6f 72 1a 20 74 | the data for. t| 00000490 68 65 1a 20 63 68 61 72 61 63 74 65 72 20 6f 6e |he. character on| 000004a0 20 70 61 67 65 20 39 34 20 6f 66 20 74 68 65 20 | page 94 of the | 000004b0 6d 61 6e 75 61 6c 20 66 6f 72 20 74 68 6f 73 65 |manual for those| 000004c0 0d 77 68 6f 20 68 61 76 65 20 6e 6f 74 20 63 72 |.who have not cr| 000004d0 65 61 74 65 64 20 6f 6e 65 1a 20 79 65 74 2e 1a |eated one. yet..| 000004e0 20 20 41 6c 73 6f 1a 20 49 1a 20 68 61 76 65 20 | Also. I. have | 000004f0 70 75 74 20 61 20 62 61 73 69 63 20 6d 61 69 6e |put a basic main| 00000500 20 6c 6f 6f 70 20 69 6e 20 73 6f 0d 74 68 61 74 | loop in so.that| 00000510 20 74 68 65 20 70 72 6f 67 72 61 6d 20 77 69 6c | the program wil| 00000520 6c 20 72 75 6e 20 61 6e 64 20 79 6f 75 20 63 61 |l run and you ca| 00000530 6e 20 6d 6f 76 65 1a 20 74 68 65 1a 20 63 68 61 |n move. the. cha| 00000540 72 61 63 74 65 72 1a 20 61 72 6f 75 6e 64 20 74 |racter. around t| 00000550 68 6f 75 67 68 2c 0d 73 69 6e 63 65 20 74 68 65 |hough,.since the| 00000560 20 4d 2f 63 6f 64 65 20 69 73 20 76 65 72 79 20 | M/code is very | 00000570 66 61 73 74 2c 20 79 6f 75 20 77 69 6c 6c 20 6e |fast, you will n| 00000580 6f 74 20 68 61 76 65 20 6d 75 63 68 20 63 6f 6e |ot have much con| 00000590 74 72 6f 6c 20 79 65 74 2e 0d 0d 4d 4f 56 45 4d |trol yet...MOVEM| 000005a0 45 4e 54 0d 7e 7e 7e 7e 7e 7e 7e 7e 0d 54 68 69 |ENT.~~~~~~~~.Thi| 000005b0 73 20 72 6f 75 74 69 6e 65 20 75 73 65 73 20 74 |s routine uses t| 000005c0 68 65 20 4f 53 20 73 75 62 72 6f 75 74 69 6e 65 |he OS subroutine| 000005d0 20 4f 53 42 59 54 45 2e 20 20 54 68 69 73 1a 20 | OSBYTE. This. | 000005e0 69 73 1a 20 75 73 65 64 20 66 6f 72 20 74 68 65 |is. used for the| 000005f0 20 4d 2f 63 6f 64 65 0d 65 71 75 69 76 61 6c 65 | M/code.equivale| 00000600 6e 74 20 6f 66 20 74 68 65 20 2a 46 58 20 63 61 |nt of the *FX ca| 00000610 6c 6c 73 2e 0d 0d 52 65 67 69 73 74 65 72 20 41 |lls...Register A| 00000620 20 69 73 20 6c 6f 61 64 65 64 20 77 69 74 68 20 | is loaded with | 00000630 74 68 65 20 76 61 6c 75 65 20 6f 66 20 74 68 65 |the value of the| 00000640 20 46 58 20 63 61 6c 6c 20 61 6e 64 20 72 65 67 | FX call and reg| 00000650 69 73 74 65 72 73 20 58 20 26 20 59 20 74 68 65 |isters X & Y the| 00000660 0d 70 61 72 61 6d 65 74 65 72 73 20 6e 65 65 64 |.parameters need| 00000670 65 64 2e 20 20 20 54 68 75 73 20 2d 0d 0d 20 20 |ed. Thus -.. | 00000680 20 20 20 4c 44 41 23 31 35 3a 4c 44 58 23 30 3a | LDA#15:LDX#0:| 00000690 4c 44 59 23 30 3a 4a 4d 50 6f 73 62 79 74 65 0d |LDY#0:JMPosbyte.| 000006a0 0d 69 73 20 74 68 65 20 65 71 75 69 76 61 6c 65 |.is the equivale| 000006b0 6e 74 20 6f 66 20 2a 46 58 31 35 2c 30 20 75 73 |nt of *FX15,0 us| 000006c0 65 64 20 66 6f 72 20 63 6c 65 61 72 69 6e 67 20 |ed for clearing | 000006d0 74 68 65 20 62 75 66 66 65 72 73 2e 0d 0d 66 6f |the buffers...fo| 000006e0 72 20 72 65 61 64 69 6e 67 20 74 68 65 20 6b 65 |r reading the ke| 000006f0 79 73 2c 20 77 65 20 75 73 65 20 4f 53 42 59 54 |ys, we use OSBYT| 00000700 45 20 77 69 74 68 20 72 65 67 69 73 74 65 72 20 |E with register | 00000710 41 20 6c 6f 61 64 65 64 20 77 69 74 68 20 31 32 |A loaded with 12| 00000720 39 2e 20 20 59 20 69 73 0d 6c 6f 61 64 65 64 20 |9. Y is.loaded | 00000730 77 69 74 68 20 26 46 46 20 61 6e 64 20 58 20 77 |with &FF and X w| 00000740 69 74 68 20 74 68 65 20 6e 65 67 61 74 69 76 65 |ith the negative| 00000750 20 49 4e 4b 45 59 20 76 61 6c 75 65 20 6f 66 20 | INKEY value of | 00000760 74 68 65 20 6b 65 79 2e 20 20 57 69 74 68 20 74 |the key. With t| 00000770 68 69 73 0d 72 6f 75 74 69 6e 65 2c 20 74 68 65 |his.routine, the| 00000780 20 43 61 72 72 79 20 66 6c 61 67 20 69 73 20 63 | Carry flag is c| 00000790 6c 65 61 72 20 75 6e 74 69 6c 20 74 68 65 20 6b |lear until the k| 000007a0 65 79 20 69 73 20 70 72 65 73 73 65 64 20 61 6e |ey is pressed an| 000007b0 64 20 73 6f 20 61 20 74 65 73 74 20 6f 6e 0d 74 |d so a test on.t| 000007c0 68 65 20 43 61 72 72 79 20 66 6c 61 67 20 77 69 |he Carry flag wi| 000007d0 6c 6c 20 73 68 6f 77 20 77 68 65 74 68 65 72 20 |ll show whether | 000007e0 6f 72 20 6e 6f 74 20 74 68 65 20 6b 65 79 20 69 |or not the key i| 000007f0 73 20 70 72 65 73 73 65 64 2e 0d 0d 49 20 68 61 |s pressed...I ha| 00000800 76 65 20 70 75 74 20 74 68 65 20 73 75 62 72 6f |ve put the subro| 00000810 75 74 69 6e 65 1a 20 27 6d 6f 76 65 27 1a 20 69 |utine. 'move'. i| 00000820 6e 20 66 6f 72 20 75 73 69 6e 67 20 6b 65 79 73 |n for using keys| 00000830 20 5a 2c 20 58 2c 20 3a 20 26 20 2f 20 66 6f 72 | Z, X, : & / for| 00000840 20 4c 65 66 74 2c 0d 52 69 67 68 74 2c 20 55 70 | Left,.Right, Up| 00000850 20 61 6e 64 20 44 6f 77 6e 2e 0d 0d 54 68 75 73 | and Down...Thus| 00000860 20 66 6f 72 20 74 68 65 20 5a 20 6b 65 79 20 69 | for the Z key i| 00000870 73 20 2d 0d 0d 20 20 2e 6c 74 20 4c 44 41 23 31 |s -.. .lt LDA#1| 00000880 32 39 3a 4c 44 58 23 26 39 45 3a 4c 44 59 23 26 |29:LDX#&9E:LDY#&| 00000890 46 46 3a 4a 53 52 6f 73 62 79 74 65 20 20 20 20 |FF:JSRosbyte | 000008a0 20 20 20 20 20 20 5c 20 49 4e 4b 45 59 2d 39 38 | \ INKEY-98| 000008b0 20 0d 20 20 42 43 43 72 74 3a 4a 53 52 6c 65 66 | . BCCrt:JSRlef| 000008c0 74 0d 0d 46 6f 72 1a 20 74 68 65 20 70 72 65 73 |t..For. the pres| 000008d0 65 6e 74 2c 20 74 68 65 20 6d 6f 76 65 6d 65 6e |ent, the movemen| 000008e0 74 20 73 75 62 72 6f 75 74 69 6e 65 73 20 73 69 |t subroutines si| 000008f0 6d 70 6c 79 20 69 6e 63 72 65 61 73 65 20 6f 72 |mply increase or| 00000900 20 64 65 63 72 65 61 73 65 20 74 68 65 0d 63 6f | decrease the.co| 00000910 2d 6f 72 64 69 6e 61 74 65 73 20 66 6f 72 1a 20 |-ordinates for. | 00000920 70 72 69 6e 74 69 6e 67 1a 20 74 68 65 1a 20 63 |printing. the. c| 00000930 68 61 72 61 63 74 65 72 2e 20 20 54 68 65 79 20 |haracter. They | 00000940 77 69 6c 6c 20 6e 65 65 64 20 74 6f 20 62 65 20 |will need to be | 00000950 61 64 64 65 64 20 74 6f 0d 6c 61 74 65 72 2e 0d |added to.later..| 00000960 0d 41 73 20 49 20 73 61 69 64 2c 20 69 74 20 69 |.As I said, it i| 00000970 73 20 74 6f 6f 20 66 61 73 74 1a 20 74 6f 20 63 |s too fast. to c| 00000980 6f 6e 74 72 6f 6c 20 73 6f 20 49 20 68 61 76 65 |ontrol so I have| 00000990 20 61 64 64 65 64 20 74 68 65 20 73 75 62 72 6f | added the subro| 000009a0 75 74 69 6e 65 20 64 65 6c 61 79 0d 2d 0d 20 20 |utine delay.-. | 000009b0 20 2e 64 65 6c 61 79 20 50 48 41 3a 54 58 41 3a | .delay PHA:TXA:| 000009c0 50 48 41 3a 54 59 41 3a 50 48 41 3a 20 20 20 20 |PHA:TYA:PHA: | 000009d0 5c 20 73 61 76 65 20 72 65 67 69 73 74 65 72 20 |\ save register | 000009e0 76 61 6c 75 65 73 20 6f 6e 20 73 74 61 63 6b 0d |values on stack.| 000009f0 20 20 20 20 20 20 20 20 20 20 4c 44 58 73 70 65 | LDXspe| 00000a00 65 64 3a 2e 78 6c 6f 6f 70 20 3a 4c 44 59 23 32 |ed:.xloop :LDY#2| 00000a10 35 35 3a 2e 79 6c 6f 6f 70 20 44 45 59 3a 42 4e |55:.yloop DEY:BN| 00000a20 45 79 6c 6f 6f 70 3a 44 45 58 3a 42 4e 45 78 6c |Eyloop:DEX:BNExl| 00000a30 6f 6f 70 3a 0d 20 20 20 20 20 20 20 20 20 20 50 |oop:. P| 00000a40 4c 41 3a 54 41 59 3a 50 4c 41 3a 54 41 58 3a 50 |LA:TAY:PLA:TAX:P| 00000a50 4c 41 3a 52 54 53 20 5c 20 72 65 73 74 6f 72 65 |LA:RTS \ restore| 00000a60 20 72 65 67 69 73 74 65 72 20 76 61 6c 75 65 73 | register values| 00000a70 0d 0d 54 68 65 20 73 75 62 72 6f 75 74 69 6e 65 |..The subroutine| 00000a80 20 77 69 6c 6c 20 6e 65 65 64 20 74 6f 20 62 65 | will need to be| 00000a90 20 63 61 6c 6c 65 64 20 69 6e 20 74 68 65 20 6d | called in the m| 00000aa0 61 69 6e 20 6c 6f 6f 70 20 62 79 20 2d 0d 0d 20 |ain loop by -.. | 00000ab0 20 20 20 33 32 30 20 20 20 4a 53 52 64 65 6c 61 | 320 JSRdela| 00000ac0 79 0d 20 20 20 20 33 35 30 20 20 20 4a 53 52 64 |y. 350 JSRd| 00000ad0 65 6c 61 79 0d 0d 49 74 20 69 73 20 65 6e 74 65 |elay..It is ente| 00000ae0 72 65 64 20 74 77 69 63 65 20 73 6f 20 74 68 61 |red twice so tha| 00000af0 74 20 74 68 65 20 63 68 61 72 61 63 74 65 72 20 |t the character | 00000b00 69 73 20 66 6c 61 73 68 65 73 20 65 76 65 6e 6c |is flashes evenl| 00000b10 79 2e 0d 0d 54 68 65 20 76 61 6c 75 65 20 65 6e |y...The value en| 00000b20 74 65 72 65 64 20 69 6e 20 73 70 65 65 64 20 63 |tered in speed c| 00000b30 61 6e 20 62 65 20 76 61 72 69 65 64 1a 20 74 6f |an be varied. to| 00000b40 1a 20 61 6c 74 65 72 1a 20 74 68 65 1a 20 73 70 |. alter. the. sp| 00000b50 65 65 64 2e 1a 20 41 6c 73 6f 20 66 6f 72 0d 6c |eed.. Also for.l| 00000b60 6f 6e 67 65 72 1a 20 64 65 6c 61 79 73 20 79 6f |onger. delays yo| 00000b70 75 20 63 61 6e 20 61 64 64 20 73 6f 6d 65 20 4e |u can add some N| 00000b80 4f 50 73 20 69 6e 74 6f 20 74 68 65 20 6c 6f 6f |OPs into the loo| 00000b90 70 73 2e 20 20 54 68 69 73 20 6f 70 63 6f 64 65 |ps. This opcode| 00000ba0 20 64 6f 65 73 20 6e 6f 74 0d 64 6f 20 61 6e 79 | does not.do any| 00000bb0 74 68 69 6e 67 1a 20 61 73 1a 20 69 74 27 73 1a |thing. as. it's.| 00000bc0 20 6e 61 6d 65 1a 20 73 75 67 67 65 73 74 73 20 | name. suggests | 00000bd0 62 75 74 20 64 6f 65 73 20 63 61 75 73 65 20 61 |but does cause a| 00000be0 20 6c 69 74 74 6c 65 20 64 65 6c 61 79 20 69 6e | little delay in| 00000bf0 20 74 68 65 0d 6f 70 65 72 61 74 69 6f 6e 20 6f | the.operation o| 00000c00 66 20 74 68 65 20 63 6f 64 65 2e 0d 0d 57 68 69 |f the code...Whi| 00000c10 6c 65 20 69 74 20 69 73 20 6f 6e 6c 79 20 72 65 |le it is only re| 00000c20 61 6c 6c 79 20 6e 65 63 65 73 73 61 72 79 20 74 |ally necessary t| 00000c30 6f 20 73 61 76 65 1a 20 74 68 65 20 76 61 6c 75 |o save. the valu| 00000c40 65 73 20 69 6e 20 58 20 61 6e 64 20 59 20 72 65 |es in X and Y re| 00000c50 67 69 73 74 65 72 73 0d 69 6e 20 74 68 69 73 20 |gisters.in this | 00000c60 72 6f 75 74 69 6e 65 2c 20 49 20 68 61 76 65 20 |routine, I have | 00000c70 69 6e 63 6c 75 64 65 64 20 74 68 65 20 33 20 74 |included the 3 t| 00000c80 6f 20 69 6c 6c 75 73 74 72 61 74 65 20 74 68 65 |o illustrate the| 00000c90 20 75 73 65 20 6f 66 20 74 68 65 20 73 74 61 63 | use of the stac| 00000ca0 6b 2e 20 20 0d 54 68 69 73 20 69 73 20 6f 66 74 |k. .This is oft| 00000cb0 65 6e 20 64 6f 6e 65 20 69 6e 20 74 68 69 73 20 |en done in this | 00000cc0 77 61 79 2e 20 20 4e 6f 74 65 20 74 68 61 74 20 |way. Note that | 00000cd0 74 68 65 20 74 68 72 65 65 20 76 61 6c 75 65 73 |the three values| 00000ce0 20 6d 75 73 74 20 62 65 20 50 55 4c 4c 65 64 0d | must be PULLed.| 00000cf0 6f 66 66 20 69 6e 20 72 65 76 65 72 73 65 20 6f |off in reverse o| 00000d00 72 64 65 72 2e 0d 0d 49 20 73 75 67 67 65 73 74 |rder...I suggest| 00000d10 20 79 6f 75 20 73 68 6f 75 6c 64 20 65 78 70 65 | you should expe| 00000d20 72 69 6d 65 6e 74 20 77 69 74 68 1a 20 74 68 69 |riment with. thi| 00000d30 73 20 61 6e 64 20 61 6c 73 6f 20 74 72 79 20 63 |s and also try c| 00000d40 68 61 6e 67 69 6e 67 20 74 68 65 20 4d 4f 44 45 |hanging the MODE| 00000d50 2e 20 0d 49 20 68 61 76 65 20 75 73 65 64 20 4d |. .I have used M| 00000d60 4f 44 45 20 34 2e 20 20 49 66 20 79 6f 75 20 75 |ODE 4. If you u| 00000d70 73 65 20 4d 4f 44 45 20 32 20 6f 72 20 35 2c 20 |se MODE 2 or 5, | 00000d80 79 6f 75 20 77 69 6c 6c 20 6e 65 65 64 20 74 6f |you will need to| 00000d90 20 61 6c 74 65 72 20 74 68 65 20 33 39 0d 69 6e | alter the 39.in| 00000da0 20 50 52 4f 43 72 69 67 68 74 20 74 6f 20 31 39 | PROCright to 19| 00000db0 20 74 6f 20 70 72 65 76 65 6e 74 20 74 68 65 20 | to prevent the | 00000dc0 63 68 61 72 61 63 74 65 72 20 6d 6f 76 69 6e 67 |character moving| 00000dd0 20 6f 66 66 20 74 68 65 20 73 63 72 65 65 6e 2e | off the screen.| 00000de0 0d 0d 41 74 20 70 72 65 73 65 6e 74 2c 20 74 6f |..At present, to| 00000df0 20 73 74 6f 70 20 74 68 65 20 70 72 6f 67 72 61 | stop the progra| 00000e00 6d 20 79 6f 75 1a 20 77 69 6c 6c 20 6e 65 65 64 |m you. will need| 00000e10 20 74 6f 20 70 72 65 73 73 20 42 52 45 41 4b 2e | to press BREAK.| 00000e20 20 20 49 74 20 69 73 20 62 65 73 74 0d 74 6f 20 | It is best.to | 00000e30 70 72 6f 76 69 64 65 20 66 6f 72 20 70 72 65 73 |provide for pres| 00000e40 73 69 6e 67 20 45 53 43 41 50 45 20 61 6e 64 20 |sing ESCAPE and | 00000e50 74 68 69 73 20 63 61 6e 20 62 65 20 64 6f 6e 65 |this can be done| 00000e60 20 62 79 20 75 73 69 6e 67 20 2d 0d 0d 20 20 20 | by using -.. | 00000e70 20 20 20 4c 44 41 23 31 32 39 3a 4c 44 58 23 26 | LDA#129:LDX#&| 00000e80 38 46 3a 4c 44 59 23 26 46 46 3a 4a 53 52 6f 73 |8F:LDY#&FF:JSRos| 00000e90 62 79 74 65 20 20 20 5c 20 49 4e 4b 45 59 2d 31 |byte \ INKEY-1| 00000ea0 31 33 20 20 45 53 43 41 50 45 0d 20 20 20 20 20 |13 ESCAPE. | 00000eb0 20 42 43 43 63 6f 6e 74 3a 52 54 53 20 20 20 20 | BCCcont:RTS | 00000ec0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000ed0 20 20 20 20 20 5c 20 52 65 74 75 72 6e 20 74 6f | \ Return to| 00000ee0 20 42 41 53 49 43 0d 20 20 20 20 20 20 2e 63 6f | BASIC. .co| 00000ef0 6e 74 0d 0d 54 68 69 73 20 6d 75 73 74 20 62 65 |nt..This must be| 00000f00 20 69 6e 20 74 68 65 20 6d 61 69 6e 20 6c 6f 6f | in the main loo| 00000f10 70 20 73 69 6e 63 65 2c 1a 20 69 66 20 69 74 20 |p since,. if it | 00000f20 77 65 72 65 20 69 6e 20 61 20 73 75 62 72 6f 75 |were in a subrou| 00000f30 74 69 6e 65 2c 20 69 74 20 77 6f 75 6c 64 0d 73 |tine, it would.s| 00000f40 69 6d 70 6c 79 20 65 6e 64 20 74 68 65 20 72 6f |imply end the ro| 00000f50 75 74 69 6e 65 20 61 6e 64 20 6e 6f 74 20 72 65 |utine and not re| 00000f60 74 75 72 6e 20 74 6f 20 42 41 53 49 43 2e 0d 0d |turn to BASIC...| 00000f70 4d 41 4b 49 4e 47 20 43 48 4f 49 43 45 53 0d 7e |MAKING CHOICES.~| 00000f80 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0d 57 68 |~~~~~~~~~~~~~.Wh| 00000f90 65 74 68 65 72 1a 20 69 74 1a 20 69 73 1a 20 74 |ether. it. is. t| 00000fa0 6f 1a 20 73 65 6c 65 63 74 1a 20 66 72 6f 6d 1a |o. select. from.| 00000fb0 20 61 1a 20 6d 65 6e 75 20 6f 72 20 73 69 6d 70 | a. menu or simp| 00000fc0 6c 79 20 74 6f 20 61 6e 73 77 65 72 20 61 20 79 |ly to answer a y| 00000fd0 65 73 20 6f 72 20 6e 6f 0d 71 75 65 73 74 69 6f |es or no.questio| 00000fe0 6e 2c 20 77 65 20 73 68 61 6c 6c 20 6e 65 65 64 |n, we shall need| 00000ff0 20 74 6f 20 6d 61 6b 65 20 6f 75 72 20 63 68 6f | to make our cho| 00001000 69 63 65 2e 0d 0d 46 6f 72 20 74 68 69 73 20 77 |ice...For this w| 00001010 65 20 75 73 65 20 74 68 65 20 4f 53 20 72 6f 75 |e use the OS rou| 00001020 74 69 6e 65 20 4f 53 52 44 43 48 20 28 26 46 46 |tine OSRDCH (&FF| 00001030 45 30 29 2e 0d 0d 54 68 65 20 72 6f 75 74 69 6e |E0)...The routin| 00001040 65 20 77 69 6c 6c 20 73 74 6f 70 20 74 68 65 20 |e will stop the | 00001050 70 72 6f 67 72 61 6d 20 61 6e 64 20 77 61 69 74 |program and wait| 00001060 20 66 6f 72 20 61 20 6b 65 79 20 74 6f 20 62 65 | for a key to be| 00001070 20 70 72 65 73 73 65 64 20 77 68 65 6e 20 69 74 | pressed when it| 00001080 0d 77 69 6c 6c 20 70 75 74 20 74 68 65 20 41 53 |.will put the AS| 00001090 43 20 76 61 6c 75 65 20 6f 66 20 74 68 65 20 6b |C value of the k| 000010a0 65 79 20 69 6e 74 6f 20 72 65 67 69 73 74 65 72 |ey into register| 000010b0 20 41 2e 0d 0d 49 66 20 45 53 43 41 50 45 20 69 | A...If ESCAPE i| 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| 000011a0 20 20 5c 20 20 74 6f 20 42 41 53 49 43 0d 20 20 | \ to BASIC. | 000011b0 20 20 20 20 20 20 2e 63 6f 6e 74 20 20 20 20 20 | .cont | 000011c0 20 20 28 72 65 73 74 20 6f 66 20 70 72 6f 67 72 | (rest of progr| 000011d0 61 6d 29 0d 0d 46 6f 72 20 61 6e 73 77 65 72 69 |am)..For answeri| 000011e0 6e 67 20 61 20 71 75 65 73 74 69 6f 6e 20 61 64 |ng a question ad| 000011f0 64 20 2d 0d 0d 20 20 20 20 20 20 20 20 20 20 20 |d -.. | 00001200 20 20 20 20 20 20 20 20 20 43 4d 50 23 41 53 43 | CMP#ASC| 00001210 22 59 22 3a 42 45 51 20 79 65 73 0d 20 20 20 20 |"Y":BEQ yes. | 00001220 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001230 43 4d 50 23 41 53 43 22 4e 22 3a 42 45 51 20 6e |CMP#ASC"N":BEQ n| 00001240 6f 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |o. | 00001250 20 20 20 20 20 20 4a 4d 50 72 64 63 68 0d 20 20 | JMPrdch. | 00001260 20 20 20 20 20 20 20 2e 79 65 73 20 20 20 20 20 | .yes | 00001270 20 20 4a 53 52 20 69 6e 73 74 72 75 63 74 69 6f | JSR instructio| 00001280 6e 73 20 20 20 20 20 20 5c 20 28 6f 72 20 77 68 |ns \ (or wh| 00001290 61 74 65 76 65 72 29 0d 20 20 20 20 20 20 20 20 |atever). | 000012a0 20 2e 6e 6f 20 20 20 20 20 20 20 20 28 72 65 73 | .no (res| 000012b0 74 20 6f 66 20 70 72 6f 67 72 61 6d 29 0d 0d 54 |t of program)..T| 000012c0 68 69 73 20 63 61 6e 20 62 65 20 65 78 74 65 6e |his can be exten| 000012d0 64 65 64 20 6f 72 20 61 6c 74 65 72 65 64 20 74 |ded or altered t| 000012e0 6f 20 61 6e 79 20 6b 65 79 73 2e 0d 0d 59 6f 75 |o any keys...You| 000012f0 1a 20 63 61 6e 1a 20 73 65 6c 65 63 74 1a 20 33 |. can. select. 3| 00001300 1a 20 6f 72 1a 20 6d 6f 72 65 20 63 68 6f 69 63 |. or. more choic| 00001310 65 73 20 62 79 20 61 20 73 65 72 69 65 73 20 6f |es by a series o| 00001320 66 20 6c 65 74 74 65 72 73 20 6f 72 20 6e 75 6d |f letters or num| 00001330 62 65 72 73 20 62 79 0d 75 73 69 6e 67 20 2d 0d |bers by.using -.| 00001340 0d 20 20 20 20 20 20 20 20 20 20 2e 72 64 63 68 |. .rdch| 00001350 20 20 20 20 20 20 4a 53 52 6f 73 72 64 63 68 0d | JSRosrdch.| 00001360 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001370 20 20 20 20 20 43 4d 50 23 41 53 43 22 31 22 3a | CMP#ASC"1":| 00001380 42 43 43 72 64 63 68 20 20 20 20 5c 20 62 61 63 |BCCrdch \ bac| 00001390 6b 20 69 66 20 3c 41 53 43 22 31 22 0d 20 20 20 |k if <ASC"1". | 000013a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000013b0 20 20 43 4d 50 23 41 53 43 22 34 22 3a 42 43 53 | CMP#ASC"4":BCS| 000013c0 64 72 63 68 20 20 20 20 5c 20 62 61 63 6b 20 69 |drch \ back i| 000013d0 66 20 3e 41 53 43 22 33 22 0d 20 20 20 20 20 20 |f >ASC"3". | 000013e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 43 | C| 000013f0 4d 50 23 41 53 43 22 31 22 3a 42 45 51 63 68 6f |MP#ASC"1":BEQcho| 00001400 69 63 65 31 0d 20 20 20 20 20 20 20 20 20 20 20 |ice1. | 00001410 20 20 20 20 20 20 20 20 20 20 43 4d 50 23 41 53 | CMP#AS| 00001420 43 22 32 22 3a 42 45 51 63 68 6f 69 63 65 32 0d |C"2":BEQchoice2.| 00001430 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001440 20 20 20 20 20 43 4d 50 23 41 53 43 22 33 22 3a | CMP#ASC"3":| 00001450 42 45 51 63 68 6f 69 63 65 33 0d 20 20 20 20 20 |BEQchoice3. | 00001460 20 20 20 20 20 2e 63 68 6f 69 63 65 31 20 20 20 | .choice1 | 00001470 4a 53 52 6f 70 74 69 6f 6e 31 3a 4a 4d 50 72 65 |JSRoption1:JMPre| 00001480 70 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |p. | 00001490 20 20 20 20 20 20 20 4a 53 52 6f 70 74 69 6f 6e | JSRoption| 000014a0 32 3a 4a 4d 50 72 65 70 0d 20 20 20 20 20 20 20 |2:JMPrep. | 000014b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4a 53 | JS| 000014c0 52 6f 70 74 69 6f 6e 33 3a 4a 4d 50 72 65 70 0d |Roption3:JMPrep.| 000014d0 20 20 20 20 20 20 20 20 20 20 2e 72 65 70 20 20 | .rep | 000014e0 20 20 20 20 20 28 72 65 73 74 20 6f 66 20 70 72 | (rest of pr| 000014f0 6f 67 72 61 6d 29 0d 0d 54 68 65 20 73 70 65 65 |ogram)..The spee| 00001500 64 20 6f 66 20 74 68 65 20 67 61 6d 65 20 63 61 |d of the game ca| 00001510 6e 20 62 65 20 73 65 6c 65 63 74 65 64 20 62 79 |n be selected by| 00001520 20 2d 0d 0d 20 20 20 20 32 30 30 20 20 20 20 2e | -.. 200 .| 00001530 73 70 73 65 74 20 20 20 20 20 4a 53 52 6f 73 72 |spset JSRosr| 00001540 64 63 68 0d 20 20 20 20 20 20 20 20 20 20 20 20 |dch. | 00001550 20 20 20 20 20 20 20 20 20 20 43 4d 50 23 41 53 | CMP#AS| 00001560 43 22 31 22 3a 42 43 43 73 70 73 65 74 0d 20 20 |C"1":BCCspset. | 00001570 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001580 20 20 20 20 43 4d 50 23 41 53 43 22 34 22 3a 42 | CMP#ASC"4":B| 00001590 43 53 73 70 73 65 74 0d 20 20 20 20 20 20 20 20 |CSspset. | 000015a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 45 | SE| 000015b0 43 3a 53 42 43 23 34 38 0d 20 20 20 20 20 20 20 |C:SBC#48. | 000015c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 41 | A| 000015d0 53 4c 20 41 3a 41 53 4c 20 41 3a 41 53 4c 20 41 |SL A:ASL A:ASL A| 000015e0 3a 41 53 4c 20 41 0d 20 20 20 20 20 20 20 20 20 |:ASL A. | 000015f0 20 20 20 20 20 20 20 20 20 20 20 20 20 53 54 41 | STA| 00001600 73 70 65 65 64 0d 0d 45 6e 74 65 72 20 74 68 69 |speed..Enter thi| 00001610 73 20 69 6e 20 74 68 65 20 70 72 6f 67 72 61 6d |s in the program| 00001620 20 62 65 66 6f 72 65 20 74 68 65 20 6d 61 69 6e | before the main| 00001630 20 6c 6f 6f 70 2e 0d 0d 54 68 65 20 6b 65 79 73 | loop...The keys| 00001640 20 31 20 2d 20 33 20 61 72 65 20 73 65 6c 65 63 | 1 - 3 are selec| 00001650 74 65 64 20 61 67 61 69 6e 20 74 68 65 6e 20 34 |ted again then 4| 00001660 38 20 69 73 20 73 75 62 74 72 61 63 74 65 64 20 |8 is subtracted | 00001670 66 72 6f 6d 20 74 68 65 20 41 53 43 20 76 61 6c |from the ASC val| 00001680 75 65 0d 73 6f 20 74 68 61 74 20 74 68 65 20 76 |ue.so that the v| 00001690 61 6c 75 65 73 20 67 69 76 65 6e 20 61 72 65 20 |alues given are | 000016a0 31 2c 20 32 20 26 20 33 2e 20 20 54 68 65 20 34 |1, 2 & 3. The 4| 000016b0 20 41 53 4c 20 41 20 73 68 69 66 74 20 74 68 65 | ASL A shift the| 000016c0 20 62 79 74 65 73 20 6c 65 66 74 20 34 0d 74 69 | bytes left 4.ti| 000016d0 6d 65 73 2c 20 74 68 69 73 20 6d 75 6c 74 69 70 |mes, this multip| 000016e0 6c 69 65 73 20 62 79 20 32 20 65 61 63 68 1a 20 |lies by 2 each. | 000016f0 74 69 6d 65 20 61 6e 64 20 74 68 75 73 20 67 69 |time and thus gi| 00001700 76 65 73 20 76 61 6c 75 75 65 73 20 66 6f 72 20 |ves valuues for | 00001710 73 70 65 65 64 20 6f 66 0d 31 36 2c 20 33 32 20 |speed of.16, 32 | 00001720 26 20 34 38 2e 0d 0d 4e 6f 74 65 20 74 68 61 74 |& 48...Note that| 00001730 20 74 68 65 20 43 61 72 72 79 20 66 6c 61 67 20 | the Carry flag | 00001740 6d 75 73 74 20 62 65 20 73 65 74 20 62 65 66 6f |must be set befo| 00001750 72 65 20 74 68 65 20 73 75 62 74 72 61 63 74 69 |re the subtracti| 00001760 6f 6e 2e 0d 0d 49 1a 20 68 6f 70 65 1a 20 6d 79 |on...I. hope. my| 00001770 20 61 72 74 69 63 6c 65 73 20 61 72 65 20 67 69 | articles are gi| 00001780 76 69 6e 67 20 73 6f 6d 65 20 69 64 65 61 73 20 |ving some ideas | 00001790 66 6f 72 20 77 72 69 74 69 6e 67 20 70 72 6f 67 |for writing prog| 000017a0 72 61 6d 73 20 69 6e 20 4d 2f 63 6f 64 65 2e 20 |rams in M/code. | 000017b0 0d 49 66 20 74 68 65 72 65 20 61 72 65 20 61 6e |.If there are an| 000017c0 79 20 70 72 6f 62 6c 65 6d 73 20 6f 72 20 71 75 |y problems or qu| 000017d0 65 73 74 69 6f 6e 73 20 73 6f 20 66 61 72 2c 20 |estions so far, | 000017e0 49 20 61 6d 20 61 6c 77 61 79 73 20 68 61 70 70 |I am always happ| 000017f0 79 20 74 6f 20 74 72 79 20 74 6f 0d 68 65 6c 70 |y to try to.help| 00001800 2e 20 20 41 73 20 49 20 73 61 69 64 20 6c 61 73 |. As I said las| 00001810 74 20 74 69 6d 65 2c 20 74 68 65 20 6d 6f 72 65 |t time, the more| 00001820 20 77 65 20 65 78 70 65 72 69 6d 65 6e 74 2c 20 | we experiment, | 00001830 74 68 65 20 6d 6f 72 65 20 77 65 20 6c 65 61 72 |the more we lear| 00001840 6e 2e 0d 0d 49 20 61 6d 20 68 6f 70 69 6e 67 20 |n...I am hoping | 00001850 74 6f 20 73 68 6f 77 20 68 6f 77 20 74 6f 20 73 |to show how to s| 00001860 65 74 20 75 70 20 61 20 73 63 72 65 65 6e 20 61 |et up a screen a| 00001870 6e 64 20 68 6f 77 20 74 68 65 79 20 6d 61 79 20 |nd how they may | 00001880 62 65 20 6c 6f 61 64 65 64 20 6e 65 78 74 0d 74 |be loaded next.t| 00001890 69 6d 65 2e 0d |ime..| 00001895