Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93 » !AWNov93/Goodies/Enigma/!Help
!AWNov93/Goodies/Enigma/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93 |
Filename: | !AWNov93/Goodies/Enigma/!Help |
Read OK: | ✔ |
File size: | 0D8F bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Enigma by Pete Goodliffe Playing the game ---------------- Enigma is a block moving puzzle game. The object is simply to remove every playing block from each of the fifty levels. These playing blocks come in several types, each displays a different picture on its white background. You remove a playing block by matching two or three blocks of the same type together. Match all the blocks on a level before the time limit runs out, and you have completed it. To move a block, position the mouse pointer over it, and push the left button to move the block left, or the right button to move it right. If there is nothing underneath the moved block, it will fall down. If a playing block has a large red S on it, it is static and cannot be moved. Various background blocks have special properties. There are lifts, throwers, warps, conveyers, transmats, and balloons. Lifts will move the block on top of them in the direction they move in. Putting a block onto a vertically moving lift is easy, but with horizontally moving lifts a little more skill is required. Here timing is very important; you have to work out where the lift should be when you move the playing block, so that by the time it has fallen the lift will be there to catch it. To move a block off a lift, position the mouse pointer where the block will be when movement is required, and hold down a move button. When the block reaches that square it will be moved. If you move a block into a thrower, it will be thrown diagonally to the left or to the right, as indicated by the arrow on it. If you move a block into a warp then it will reappear elsewhere. A conveyer will move the block on top of it to the left or right, as indicated by the arrow on it. Balloons are like horizontal lifts, but they only move when you want them to; put a block on top of them, and when you move the balloon, the block on top of it moves with it. Watch out for spikes, black holes, and acid drops, which destroy your playing blocks, and also the crushers which appear on later levels (they look like Monty Python feet). As you have to match every single playing block on a level, if any are destroyed by these nasties then the level cannot be completed. On later levels even more complications are introduced. First there are water reservoirs with leaks below them. Every leak must be plugged before the final blocks are matched. The playing blocks cannot penetrate the water's surface, but if you match some blocks on top of the water, a sinkable block appears under the surface which can be manoeuvred over a leak to plug it. There are also special levels containing anagrams; at the top of the level is a row of red dots. As you match a block one of the dots is replaced with a letter, gradually making up the anagram of a word. When all of the letters have been revealed, they fall down, and can be moved as any playing block. To complete the level, you must move all of these letter blocks into the space at the bottom of the level, rearranging them to form a word. To pause the game press Space. From the menu that appears, you can chose to continue, to loose one of your three lives and retry the level, or give up the game entirely. The main menu contains option to start a game from level one, see the high score table, enter a password (these are given to you on completion of a level), or exit the game. To mute sound, press f1 in the main menu. To restore it, press f2.
00000000 45 6e 69 67 6d 61 20 62 79 20 50 65 74 65 20 47 |Enigma by Pete G| 00000010 6f 6f 64 6c 69 66 66 65 0a 0a 50 6c 61 79 69 6e |oodliffe..Playin| 00000020 67 20 74 68 65 20 67 61 6d 65 0a 2d 2d 2d 2d 2d |g the game.-----| 00000030 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 45 6e 69 67 |-----------.Enig| 00000040 6d 61 20 69 73 20 61 20 62 6c 6f 63 6b 20 6d 6f |ma is a block mo| 00000050 76 69 6e 67 20 70 75 7a 7a 6c 65 20 67 61 6d 65 |ving puzzle game| 00000060 2e 20 54 68 65 20 6f 62 6a 65 63 74 20 69 73 20 |. The object is | 00000070 73 69 6d 70 6c 79 0a 74 6f 20 72 65 6d 6f 76 65 |simply.to remove| 00000080 20 65 76 65 72 79 20 70 6c 61 79 69 6e 67 20 62 | every playing b| 00000090 6c 6f 63 6b 20 66 72 6f 6d 20 65 61 63 68 20 6f |lock from each o| 000000a0 66 20 74 68 65 20 66 69 66 74 79 20 6c 65 76 65 |f the fifty leve| 000000b0 6c 73 2e 0a 54 68 65 73 65 20 70 6c 61 79 69 6e |ls..These playin| 000000c0 67 20 62 6c 6f 63 6b 73 20 63 6f 6d 65 20 69 6e |g blocks come in| 000000d0 20 73 65 76 65 72 61 6c 20 74 79 70 65 73 2c 20 | several types, | 000000e0 65 61 63 68 20 64 69 73 70 6c 61 79 73 20 61 0a |each displays a.| 000000f0 64 69 66 66 65 72 65 6e 74 20 70 69 63 74 75 72 |different pictur| 00000100 65 20 6f 6e 20 69 74 73 20 77 68 69 74 65 20 62 |e on its white b| 00000110 61 63 6b 67 72 6f 75 6e 64 2e 20 59 6f 75 20 72 |ackground. You r| 00000120 65 6d 6f 76 65 20 61 0a 70 6c 61 79 69 6e 67 20 |emove a.playing | 00000130 62 6c 6f 63 6b 20 62 79 20 6d 61 74 63 68 69 6e |block by matchin| 00000140 67 20 74 77 6f 20 6f 72 20 74 68 72 65 65 20 62 |g two or three b| 00000150 6c 6f 63 6b 73 20 6f 66 20 74 68 65 20 73 61 6d |locks of the sam| 00000160 65 0a 74 79 70 65 20 74 6f 67 65 74 68 65 72 2e |e.type together.| 00000170 20 4d 61 74 63 68 20 61 6c 6c 20 74 68 65 20 62 | Match all the b| 00000180 6c 6f 63 6b 73 20 6f 6e 20 61 20 6c 65 76 65 6c |locks on a level| 00000190 20 62 65 66 6f 72 65 20 74 68 65 0a 74 69 6d 65 | before the.time| 000001a0 20 6c 69 6d 69 74 20 72 75 6e 73 20 6f 75 74 2c | limit runs out,| 000001b0 20 61 6e 64 20 79 6f 75 20 68 61 76 65 20 63 6f | and you have co| 000001c0 6d 70 6c 65 74 65 64 20 69 74 2e 20 0a 20 20 20 |mpleted it. . | 000001d0 20 54 6f 20 6d 6f 76 65 20 61 20 62 6c 6f 63 6b | To move a block| 000001e0 2c 20 70 6f 73 69 74 69 6f 6e 20 74 68 65 20 6d |, position the m| 000001f0 6f 75 73 65 20 70 6f 69 6e 74 65 72 20 6f 76 65 |ouse pointer ove| 00000200 72 20 69 74 2c 20 61 6e 64 0a 70 75 73 68 20 74 |r it, and.push t| 00000210 68 65 20 6c 65 66 74 20 62 75 74 74 6f 6e 20 74 |he left button t| 00000220 6f 20 6d 6f 76 65 20 74 68 65 20 62 6c 6f 63 6b |o move the block| 00000230 20 6c 65 66 74 2c 20 6f 72 20 74 68 65 20 72 69 | left, or the ri| 00000240 67 68 74 0a 62 75 74 74 6f 6e 20 74 6f 20 6d 6f |ght.button to mo| 00000250 76 65 20 69 74 20 72 69 67 68 74 2e 20 49 66 20 |ve it right. If | 00000260 74 68 65 72 65 20 69 73 20 6e 6f 74 68 69 6e 67 |there is nothing| 00000270 20 75 6e 64 65 72 6e 65 61 74 68 20 74 68 65 0a | underneath the.| 00000280 6d 6f 76 65 64 20 62 6c 6f 63 6b 2c 20 69 74 20 |moved block, it | 00000290 77 69 6c 6c 20 66 61 6c 6c 20 64 6f 77 6e 2e 20 |will fall down. | 000002a0 49 66 20 61 20 70 6c 61 79 69 6e 67 20 62 6c 6f |If a playing blo| 000002b0 63 6b 20 68 61 73 20 61 0a 6c 61 72 67 65 20 72 |ck has a.large r| 000002c0 65 64 20 53 20 6f 6e 20 69 74 2c 20 69 74 20 69 |ed S on it, it i| 000002d0 73 20 73 74 61 74 69 63 20 61 6e 64 20 63 61 6e |s static and can| 000002e0 6e 6f 74 20 62 65 20 6d 6f 76 65 64 2e 0a 20 20 |not be moved.. | 000002f0 20 20 56 61 72 69 6f 75 73 20 62 61 63 6b 67 72 | Various backgr| 00000300 6f 75 6e 64 20 62 6c 6f 63 6b 73 20 68 61 76 65 |ound blocks have| 00000310 20 73 70 65 63 69 61 6c 20 70 72 6f 70 65 72 74 | special propert| 00000320 69 65 73 2e 20 54 68 65 72 65 20 61 72 65 20 6c |ies. There are l| 00000330 69 66 74 73 2c 20 74 68 72 6f 77 65 72 73 2c 20 |ifts, throwers, | 00000340 77 61 72 70 73 2c 20 63 6f 6e 76 65 79 65 72 73 |warps, conveyers| 00000350 2c 20 74 72 61 6e 73 6d 61 74 73 2c 20 61 6e 64 |, transmats, and| 00000360 20 62 61 6c 6c 6f 6f 6e 73 2e 20 4c 69 66 74 73 | balloons. Lifts| 00000370 20 77 69 6c 6c 20 6d 6f 76 65 20 74 68 65 20 62 | will move the b| 00000380 6c 6f 63 6b 20 6f 6e 20 74 6f 70 20 6f 66 20 74 |lock on top of t| 00000390 68 65 6d 20 69 6e 20 74 68 65 20 64 69 72 65 63 |hem in the direc| 000003a0 74 69 6f 6e 20 74 68 65 79 20 6d 6f 76 65 20 69 |tion they move i| 000003b0 6e 2e 20 50 75 74 74 69 6e 67 20 61 20 62 6c 6f |n. Putting a blo| 000003c0 63 6b 20 6f 6e 74 6f 20 61 20 76 65 72 74 69 63 |ck onto a vertic| 000003d0 61 6c 6c 79 20 6d 6f 76 69 6e 67 20 6c 69 66 74 |ally moving lift| 000003e0 20 69 73 20 65 61 73 79 2c 20 62 75 74 20 77 69 | is easy, but wi| 000003f0 74 68 20 68 6f 72 69 7a 6f 6e 74 61 6c 6c 79 20 |th horizontally | 00000400 6d 6f 76 69 6e 67 20 6c 69 66 74 73 20 61 20 6c |moving lifts a l| 00000410 69 74 74 6c 65 20 6d 6f 72 65 20 73 6b 69 6c 6c |ittle more skill| 00000420 20 69 73 20 72 65 71 75 69 72 65 64 2e 20 48 65 | is required. He| 00000430 72 65 20 74 69 6d 69 6e 67 20 69 73 20 76 65 72 |re timing is ver| 00000440 79 20 69 6d 70 6f 72 74 61 6e 74 3b 20 79 6f 75 |y important; you| 00000450 20 68 61 76 65 20 74 6f 20 77 6f 72 6b 20 6f 75 | have to work ou| 00000460 74 20 77 68 65 72 65 20 74 68 65 20 6c 69 66 74 |t where the lift| 00000470 20 73 68 6f 75 6c 64 20 62 65 20 77 68 65 6e 20 | should be when | 00000480 79 6f 75 20 6d 6f 76 65 20 74 68 65 20 70 6c 61 |you move the pla| 00000490 79 69 6e 67 20 62 6c 6f 63 6b 2c 20 73 6f 20 74 |ying block, so t| 000004a0 68 61 74 20 62 79 20 74 68 65 20 74 69 6d 65 20 |hat by the time | 000004b0 69 74 20 68 61 73 20 66 61 6c 6c 65 6e 20 74 68 |it has fallen th| 000004c0 65 20 6c 69 66 74 20 77 69 6c 6c 20 62 65 20 74 |e lift will be t| 000004d0 68 65 72 65 20 74 6f 20 63 61 74 63 68 20 69 74 |here to catch it| 000004e0 2e 20 54 6f 20 6d 6f 76 65 20 61 20 62 6c 6f 63 |. To move a bloc| 000004f0 6b 20 6f 66 66 20 61 20 6c 69 66 74 2c 20 70 6f |k off a lift, po| 00000500 73 69 74 69 6f 6e 20 74 68 65 20 6d 6f 75 73 65 |sition the mouse| 00000510 20 70 6f 69 6e 74 65 72 20 77 68 65 72 65 20 74 | pointer where t| 00000520 68 65 20 62 6c 6f 63 6b 20 77 69 6c 6c 20 62 65 |he block will be| 00000530 20 77 68 65 6e 20 6d 6f 76 65 6d 65 6e 74 20 69 | when movement i| 00000540 73 20 72 65 71 75 69 72 65 64 2c 20 61 6e 64 20 |s required, and | 00000550 68 6f 6c 64 20 64 6f 77 6e 20 61 20 6d 6f 76 65 |hold down a move| 00000560 20 62 75 74 74 6f 6e 2e 20 57 68 65 6e 20 74 68 | button. When th| 00000570 65 20 62 6c 6f 63 6b 20 72 65 61 63 68 65 73 20 |e block reaches | 00000580 74 68 61 74 20 73 71 75 61 72 65 20 69 74 20 77 |that square it w| 00000590 69 6c 6c 20 62 65 20 6d 6f 76 65 64 2e 0a 20 20 |ill be moved.. | 000005a0 20 20 49 66 20 79 6f 75 20 6d 6f 76 65 20 61 20 | If you move a | 000005b0 62 6c 6f 63 6b 20 69 6e 74 6f 20 61 20 74 68 72 |block into a thr| 000005c0 6f 77 65 72 2c 20 69 74 20 77 69 6c 6c 20 62 65 |ower, it will be| 000005d0 20 74 68 72 6f 77 6e 20 64 69 61 67 6f 6e 61 6c | thrown diagonal| 000005e0 6c 79 20 74 6f 20 74 68 65 20 6c 65 66 74 20 6f |ly to the left o| 000005f0 72 20 74 6f 20 74 68 65 20 72 69 67 68 74 2c 20 |r to the right, | 00000600 61 73 20 69 6e 64 69 63 61 74 65 64 20 62 79 20 |as indicated by | 00000610 74 68 65 20 61 72 72 6f 77 20 6f 6e 20 69 74 2e |the arrow on it.| 00000620 20 49 66 20 79 6f 75 20 6d 6f 76 65 20 61 20 62 | If you move a b| 00000630 6c 6f 63 6b 20 69 6e 74 6f 20 61 20 77 61 72 70 |lock into a warp| 00000640 20 74 68 65 6e 20 69 74 20 77 69 6c 6c 20 72 65 | then it will re| 00000650 61 70 70 65 61 72 20 65 6c 73 65 77 68 65 72 65 |appear elsewhere| 00000660 2e 20 41 20 63 6f 6e 76 65 79 65 72 20 77 69 6c |. A conveyer wil| 00000670 6c 20 6d 6f 76 65 20 74 68 65 20 62 6c 6f 63 6b |l move the block| 00000680 20 6f 6e 20 74 6f 70 20 6f 66 20 69 74 20 74 6f | on top of it to| 00000690 20 74 68 65 20 6c 65 66 74 20 6f 72 20 72 69 67 | the left or rig| 000006a0 68 74 2c 20 61 73 20 69 6e 64 69 63 61 74 65 64 |ht, as indicated| 000006b0 20 62 79 20 74 68 65 20 61 72 72 6f 77 20 6f 6e | by the arrow on| 000006c0 20 69 74 2e 20 42 61 6c 6c 6f 6f 6e 73 20 61 72 | it. Balloons ar| 000006d0 65 20 6c 69 6b 65 20 68 6f 72 69 7a 6f 6e 74 61 |e like horizonta| 000006e0 6c 20 6c 69 66 74 73 2c 20 62 75 74 20 74 68 65 |l lifts, but the| 000006f0 79 20 6f 6e 6c 79 20 6d 6f 76 65 20 77 68 65 6e |y only move when| 00000700 20 79 6f 75 20 77 61 6e 74 20 74 68 65 6d 20 74 | you want them t| 00000710 6f 3b 20 70 75 74 20 61 20 62 6c 6f 63 6b 20 6f |o; put a block o| 00000720 6e 20 74 6f 70 20 6f 66 20 74 68 65 6d 2c 20 61 |n top of them, a| 00000730 6e 64 20 77 68 65 6e 20 79 6f 75 20 6d 6f 76 65 |nd when you move| 00000740 20 74 68 65 20 62 61 6c 6c 6f 6f 6e 2c 20 74 68 | the balloon, th| 00000750 65 20 62 6c 6f 63 6b 20 6f 6e 20 74 6f 70 20 6f |e block on top o| 00000760 66 20 69 74 20 6d 6f 76 65 73 20 77 69 74 68 20 |f it moves with | 00000770 69 74 2e 0a 20 20 20 20 57 61 74 63 68 20 6f 75 |it.. Watch ou| 00000780 74 20 66 6f 72 20 73 70 69 6b 65 73 2c 20 62 6c |t for spikes, bl| 00000790 61 63 6b 20 68 6f 6c 65 73 2c 20 61 6e 64 20 61 |ack holes, and a| 000007a0 63 69 64 20 64 72 6f 70 73 2c 20 77 68 69 63 68 |cid drops, which| 000007b0 20 64 65 73 74 72 6f 79 20 79 6f 75 72 20 70 6c | destroy your pl| 000007c0 61 79 69 6e 67 20 62 6c 6f 63 6b 73 2c 20 61 6e |aying blocks, an| 000007d0 64 20 61 6c 73 6f 20 74 68 65 20 63 72 75 73 68 |d also the crush| 000007e0 65 72 73 20 77 68 69 63 68 20 61 70 70 65 61 72 |ers which appear| 000007f0 20 6f 6e 20 6c 61 74 65 72 20 6c 65 76 65 6c 73 | on later levels| 00000800 20 28 74 68 65 79 20 6c 6f 6f 6b 20 6c 69 6b 65 | (they look like| 00000810 20 4d 6f 6e 74 79 20 50 79 74 68 6f 6e 20 66 65 | Monty Python fe| 00000820 65 74 29 2e 20 41 73 20 79 6f 75 20 68 61 76 65 |et). As you have| 00000830 20 74 6f 20 6d 61 74 63 68 20 65 76 65 72 79 20 | to match every | 00000840 73 69 6e 67 6c 65 20 70 6c 61 79 69 6e 67 20 62 |single playing b| 00000850 6c 6f 63 6b 20 6f 6e 20 61 20 6c 65 76 65 6c 2c |lock on a level,| 00000860 20 69 66 20 61 6e 79 20 61 72 65 20 64 65 73 74 | if any are dest| 00000870 72 6f 79 65 64 20 62 79 20 74 68 65 73 65 20 6e |royed by these n| 00000880 61 73 74 69 65 73 20 74 68 65 6e 20 74 68 65 20 |asties then the | 00000890 6c 65 76 65 6c 20 63 61 6e 6e 6f 74 20 62 65 20 |level cannot be | 000008a0 63 6f 6d 70 6c 65 74 65 64 2e 0a 20 20 20 20 4f |completed.. O| 000008b0 6e 20 6c 61 74 65 72 20 6c 65 76 65 6c 73 20 65 |n later levels e| 000008c0 76 65 6e 20 6d 6f 72 65 20 63 6f 6d 70 6c 69 63 |ven more complic| 000008d0 61 74 69 6f 6e 73 20 61 72 65 20 69 6e 74 72 6f |ations are intro| 000008e0 64 75 63 65 64 2e 20 46 69 72 73 74 20 74 68 65 |duced. First the| 000008f0 72 65 20 61 72 65 20 77 61 74 65 72 20 72 65 73 |re are water res| 00000900 65 72 76 6f 69 72 73 20 77 69 74 68 20 6c 65 61 |ervoirs with lea| 00000910 6b 73 20 62 65 6c 6f 77 20 74 68 65 6d 2e 20 45 |ks below them. E| 00000920 76 65 72 79 20 6c 65 61 6b 20 6d 75 73 74 20 62 |very leak must b| 00000930 65 20 70 6c 75 67 67 65 64 20 62 65 66 6f 72 65 |e plugged before| 00000940 20 74 68 65 20 66 69 6e 61 6c 20 62 6c 6f 63 6b | the final block| 00000950 73 20 61 72 65 20 6d 61 74 63 68 65 64 2e 20 54 |s are matched. T| 00000960 68 65 20 70 6c 61 79 69 6e 67 20 62 6c 6f 63 6b |he playing block| 00000970 73 20 63 61 6e 6e 6f 74 20 70 65 6e 65 74 72 61 |s cannot penetra| 00000980 74 65 20 74 68 65 20 77 61 74 65 72 27 73 20 73 |te the water's s| 00000990 75 72 66 61 63 65 2c 20 62 75 74 20 69 66 20 79 |urface, but if y| 000009a0 6f 75 20 6d 61 74 63 68 20 73 6f 6d 65 20 62 6c |ou match some bl| 000009b0 6f 63 6b 73 20 6f 6e 20 74 6f 70 20 6f 66 20 74 |ocks on top of t| 000009c0 68 65 20 77 61 74 65 72 2c 20 61 20 73 69 6e 6b |he water, a sink| 000009d0 61 62 6c 65 20 62 6c 6f 63 6b 20 61 70 70 65 61 |able block appea| 000009e0 72 73 20 75 6e 64 65 72 20 74 68 65 20 73 75 72 |rs under the sur| 000009f0 66 61 63 65 20 77 68 69 63 68 20 63 61 6e 20 62 |face which can b| 00000a00 65 20 6d 61 6e 6f 65 75 76 72 65 64 20 6f 76 65 |e manoeuvred ove| 00000a10 72 20 61 20 6c 65 61 6b 20 74 6f 20 70 6c 75 67 |r a leak to plug| 00000a20 20 69 74 2e 0a 20 20 20 20 54 68 65 72 65 20 61 | it.. There a| 00000a30 72 65 20 61 6c 73 6f 20 73 70 65 63 69 61 6c 20 |re also special | 00000a40 6c 65 76 65 6c 73 20 63 6f 6e 74 61 69 6e 69 6e |levels containin| 00000a50 67 20 61 6e 61 67 72 61 6d 73 3b 20 61 74 20 74 |g anagrams; at t| 00000a60 68 65 20 74 6f 70 20 6f 66 20 74 68 65 20 6c 65 |he top of the le| 00000a70 76 65 6c 20 69 73 20 61 20 72 6f 77 20 6f 66 20 |vel is a row of | 00000a80 72 65 64 20 64 6f 74 73 2e 20 41 73 20 79 6f 75 |red dots. As you| 00000a90 20 6d 61 74 63 68 20 61 20 62 6c 6f 63 6b 20 6f | match a block o| 00000aa0 6e 65 20 6f 66 20 74 68 65 20 64 6f 74 73 20 69 |ne of the dots i| 00000ab0 73 20 72 65 70 6c 61 63 65 64 20 77 69 74 68 20 |s replaced with | 00000ac0 61 20 6c 65 74 74 65 72 2c 20 67 72 61 64 75 61 |a letter, gradua| 00000ad0 6c 6c 79 20 6d 61 6b 69 6e 67 20 75 70 20 74 68 |lly making up th| 00000ae0 65 20 61 6e 61 67 72 61 6d 20 6f 66 20 61 20 77 |e anagram of a w| 00000af0 6f 72 64 2e 20 57 68 65 6e 20 61 6c 6c 20 6f 66 |ord. When all of| 00000b00 20 74 68 65 20 6c 65 74 74 65 72 73 20 68 61 76 | the letters hav| 00000b10 65 20 62 65 65 6e 20 72 65 76 65 61 6c 65 64 2c |e been revealed,| 00000b20 20 74 68 65 79 20 66 61 6c 6c 20 64 6f 77 6e 2c | they fall down,| 00000b30 20 61 6e 64 20 63 61 6e 20 62 65 20 6d 6f 76 65 | and can be move| 00000b40 64 20 61 73 20 61 6e 79 20 70 6c 61 79 69 6e 67 |d as any playing| 00000b50 20 62 6c 6f 63 6b 2e 20 54 6f 20 63 6f 6d 70 6c | block. To compl| 00000b60 65 74 65 20 74 68 65 20 6c 65 76 65 6c 2c 20 79 |ete the level, y| 00000b70 6f 75 20 6d 75 73 74 20 6d 6f 76 65 20 61 6c 6c |ou must move all| 00000b80 20 6f 66 20 74 68 65 73 65 20 6c 65 74 74 65 72 | of these letter| 00000b90 20 62 6c 6f 63 6b 73 20 69 6e 74 6f 20 74 68 65 | blocks into the| 00000ba0 20 73 70 61 63 65 20 61 74 20 74 68 65 20 62 6f | space at the bo| 00000bb0 74 74 6f 6d 20 6f 66 20 74 68 65 20 6c 65 76 65 |ttom of the leve| 00000bc0 6c 2c 20 72 65 61 72 72 61 6e 67 69 6e 67 20 74 |l, rearranging t| 00000bd0 68 65 6d 20 74 6f 20 66 6f 72 6d 20 61 20 77 6f |hem to form a wo| 00000be0 72 64 2e 0a 20 20 20 20 54 6f 20 70 61 75 73 65 |rd.. To pause| 00000bf0 20 74 68 65 20 67 61 6d 65 20 70 72 65 73 73 20 | the game press | 00000c00 53 70 61 63 65 2e 20 46 72 6f 6d 20 74 68 65 20 |Space. From the | 00000c10 6d 65 6e 75 20 74 68 61 74 20 61 70 70 65 61 72 |menu that appear| 00000c20 73 2c 20 79 6f 75 20 63 61 6e 20 63 68 6f 73 65 |s, you can chose| 00000c30 20 74 6f 20 63 6f 6e 74 69 6e 75 65 2c 20 74 6f | to continue, to| 00000c40 20 6c 6f 6f 73 65 20 6f 6e 65 20 6f 66 20 79 6f | loose one of yo| 00000c50 75 72 20 74 68 72 65 65 20 6c 69 76 65 73 20 61 |ur three lives a| 00000c60 6e 64 20 72 65 74 72 79 20 74 68 65 20 6c 65 76 |nd retry the lev| 00000c70 65 6c 2c 20 6f 72 20 67 69 76 65 20 75 70 20 74 |el, or give up t| 00000c80 68 65 20 67 61 6d 65 20 65 6e 74 69 72 65 6c 79 |he game entirely| 00000c90 2e 0a 20 20 20 20 54 68 65 20 6d 61 69 6e 20 6d |.. The main m| 00000ca0 65 6e 75 20 63 6f 6e 74 61 69 6e 73 20 6f 70 74 |enu contains opt| 00000cb0 69 6f 6e 20 74 6f 20 73 74 61 72 74 20 61 20 67 |ion to start a g| 00000cc0 61 6d 65 20 66 72 6f 6d 20 6c 65 76 65 6c 20 6f |ame from level o| 00000cd0 6e 65 2c 20 73 65 65 20 74 68 65 20 68 69 67 68 |ne, see the high| 00000ce0 20 73 63 6f 72 65 20 74 61 62 6c 65 2c 20 65 6e | score table, en| 00000cf0 74 65 72 20 61 20 70 61 73 73 77 6f 72 64 20 28 |ter a password (| 00000d00 74 68 65 73 65 20 61 72 65 20 67 69 76 65 6e 20 |these are given | 00000d10 74 6f 20 79 6f 75 20 6f 6e 20 63 6f 6d 70 6c 65 |to you on comple| 00000d20 74 69 6f 6e 20 6f 66 20 61 20 6c 65 76 65 6c 29 |tion of a level)| 00000d30 2c 20 6f 72 20 65 78 69 74 20 74 68 65 20 67 61 |, or exit the ga| 00000d40 6d 65 2e 20 54 6f 20 6d 75 74 65 20 73 6f 75 6e |me. To mute soun| 00000d50 64 2c 20 70 72 65 73 73 20 66 31 20 69 6e 20 74 |d, press f1 in t| 00000d60 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2e 20 54 6f |he main menu. To| 00000d70 20 72 65 73 74 6f 72 65 20 69 74 2c 20 70 72 65 | restore it, pre| 00000d80 73 73 20 66 32 2e 0a 0a 0a 0a 0a 0a 0a 0a 0a |ss f2..........| 00000d8f