Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93 » !AWNov93/Goodies/Enigma/!Help

!AWNov93/Goodies/Enigma/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93
Filename: !AWNov93/Goodies/Enigma/!Help
Read OK:
File size: 0D8F bytes
Load address: 0000
Exec address: 0000
File contents
Enigma by Pete Goodliffe

Playing the game
----------------
Enigma is a block moving puzzle game. The object is simply
to remove every playing block from each of the fifty levels.
These playing blocks come in several types, each displays a
different picture on its white background. You remove a
playing block by matching two or three blocks of the same
type together. Match all the blocks on a level before the
time limit runs out, and you have completed it. 
    To move a block, position the mouse pointer over it, and
push the left button to move the block left, or the right
button to move it right. If there is nothing underneath the
moved block, it will fall down. If a playing block has a
large red S on it, it is static and cannot be moved.
    Various background blocks have special properties. There are lifts, throwers, warps, conveyers, transmats, and balloons. Lifts will move the block on top of them in the direction they move in. Putting a block onto a vertically moving lift is easy, but with horizontally moving lifts a little more skill is required. Here timing is very important; you have to work out where the lift should be when you move the playing block, so that by the time it has fallen the lift will be there to catch it. To move a block off a lift, position the mouse pointer where the block will be when movement is required, and hold down a move button. When the block reaches that square it will be moved.
    If you move a block into a thrower, it will be thrown diagonally to the left or to the right, as indicated by the arrow on it. If you move a block into a warp then it will reappear elsewhere. A conveyer will move the block on top of it to the left or right, as indicated by the arrow on it. Balloons are like horizontal lifts, but they only move when you want them to; put a block on top of them, and when you move the balloon, the block on top of it moves with it.
    Watch out for spikes, black holes, and acid drops, which destroy your playing blocks, and also the crushers which appear on later levels (they look like Monty Python feet). As you have to match every single playing block on a level, if any are destroyed by these nasties then the level cannot be completed.
    On later levels even more complications are introduced. First there are water reservoirs with leaks below them. Every leak must be plugged before the final blocks are matched. The playing blocks cannot penetrate the water's surface, but if you match some blocks on top of the water, a sinkable block appears under the surface which can be manoeuvred over a leak to plug it.
    There are also special levels containing anagrams; at the top of the level is a row of red dots. As you match a block one of the dots is replaced with a letter, gradually making up the anagram of a word. When all of the letters have been revealed, they fall down, and can be moved as any playing block. To complete the level, you must move all of these letter blocks into the space at the bottom of the level, rearranging them to form a word.
    To pause the game press Space. From the menu that appears, you can chose to continue, to loose one of your three lives and retry the level, or give up the game entirely.
    The main menu contains option to start a game from level one, see the high score table, enter a password (these are given to you on completion of a level), or exit the game. To mute sound, press f1 in the main menu. To restore it, press f2.








00000000  45 6e 69 67 6d 61 20 62  79 20 50 65 74 65 20 47  |Enigma by Pete G|
00000010  6f 6f 64 6c 69 66 66 65  0a 0a 50 6c 61 79 69 6e  |oodliffe..Playin|
00000020  67 20 74 68 65 20 67 61  6d 65 0a 2d 2d 2d 2d 2d  |g the game.-----|
00000030  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 45 6e 69 67  |-----------.Enig|
00000040  6d 61 20 69 73 20 61 20  62 6c 6f 63 6b 20 6d 6f  |ma is a block mo|
00000050  76 69 6e 67 20 70 75 7a  7a 6c 65 20 67 61 6d 65  |ving puzzle game|
00000060  2e 20 54 68 65 20 6f 62  6a 65 63 74 20 69 73 20  |. The object is |
00000070  73 69 6d 70 6c 79 0a 74  6f 20 72 65 6d 6f 76 65  |simply.to remove|
00000080  20 65 76 65 72 79 20 70  6c 61 79 69 6e 67 20 62  | every playing b|
00000090  6c 6f 63 6b 20 66 72 6f  6d 20 65 61 63 68 20 6f  |lock from each o|
000000a0  66 20 74 68 65 20 66 69  66 74 79 20 6c 65 76 65  |f the fifty leve|
000000b0  6c 73 2e 0a 54 68 65 73  65 20 70 6c 61 79 69 6e  |ls..These playin|
000000c0  67 20 62 6c 6f 63 6b 73  20 63 6f 6d 65 20 69 6e  |g blocks come in|
000000d0  20 73 65 76 65 72 61 6c  20 74 79 70 65 73 2c 20  | several types, |
000000e0  65 61 63 68 20 64 69 73  70 6c 61 79 73 20 61 0a  |each displays a.|
000000f0  64 69 66 66 65 72 65 6e  74 20 70 69 63 74 75 72  |different pictur|
00000100  65 20 6f 6e 20 69 74 73  20 77 68 69 74 65 20 62  |e on its white b|
00000110  61 63 6b 67 72 6f 75 6e  64 2e 20 59 6f 75 20 72  |ackground. You r|
00000120  65 6d 6f 76 65 20 61 0a  70 6c 61 79 69 6e 67 20  |emove a.playing |
00000130  62 6c 6f 63 6b 20 62 79  20 6d 61 74 63 68 69 6e  |block by matchin|
00000140  67 20 74 77 6f 20 6f 72  20 74 68 72 65 65 20 62  |g two or three b|
00000150  6c 6f 63 6b 73 20 6f 66  20 74 68 65 20 73 61 6d  |locks of the sam|
00000160  65 0a 74 79 70 65 20 74  6f 67 65 74 68 65 72 2e  |e.type together.|
00000170  20 4d 61 74 63 68 20 61  6c 6c 20 74 68 65 20 62  | Match all the b|
00000180  6c 6f 63 6b 73 20 6f 6e  20 61 20 6c 65 76 65 6c  |locks on a level|
00000190  20 62 65 66 6f 72 65 20  74 68 65 0a 74 69 6d 65  | before the.time|
000001a0  20 6c 69 6d 69 74 20 72  75 6e 73 20 6f 75 74 2c  | limit runs out,|
000001b0  20 61 6e 64 20 79 6f 75  20 68 61 76 65 20 63 6f  | and you have co|
000001c0  6d 70 6c 65 74 65 64 20  69 74 2e 20 0a 20 20 20  |mpleted it. .   |
000001d0  20 54 6f 20 6d 6f 76 65  20 61 20 62 6c 6f 63 6b  | To move a block|
000001e0  2c 20 70 6f 73 69 74 69  6f 6e 20 74 68 65 20 6d  |, position the m|
000001f0  6f 75 73 65 20 70 6f 69  6e 74 65 72 20 6f 76 65  |ouse pointer ove|
00000200  72 20 69 74 2c 20 61 6e  64 0a 70 75 73 68 20 74  |r it, and.push t|
00000210  68 65 20 6c 65 66 74 20  62 75 74 74 6f 6e 20 74  |he left button t|
00000220  6f 20 6d 6f 76 65 20 74  68 65 20 62 6c 6f 63 6b  |o move the block|
00000230  20 6c 65 66 74 2c 20 6f  72 20 74 68 65 20 72 69  | left, or the ri|
00000240  67 68 74 0a 62 75 74 74  6f 6e 20 74 6f 20 6d 6f  |ght.button to mo|
00000250  76 65 20 69 74 20 72 69  67 68 74 2e 20 49 66 20  |ve it right. If |
00000260  74 68 65 72 65 20 69 73  20 6e 6f 74 68 69 6e 67  |there is nothing|
00000270  20 75 6e 64 65 72 6e 65  61 74 68 20 74 68 65 0a  | underneath the.|
00000280  6d 6f 76 65 64 20 62 6c  6f 63 6b 2c 20 69 74 20  |moved block, it |
00000290  77 69 6c 6c 20 66 61 6c  6c 20 64 6f 77 6e 2e 20  |will fall down. |
000002a0  49 66 20 61 20 70 6c 61  79 69 6e 67 20 62 6c 6f  |If a playing blo|
000002b0  63 6b 20 68 61 73 20 61  0a 6c 61 72 67 65 20 72  |ck has a.large r|
000002c0  65 64 20 53 20 6f 6e 20  69 74 2c 20 69 74 20 69  |ed S on it, it i|
000002d0  73 20 73 74 61 74 69 63  20 61 6e 64 20 63 61 6e  |s static and can|
000002e0  6e 6f 74 20 62 65 20 6d  6f 76 65 64 2e 0a 20 20  |not be moved..  |
000002f0  20 20 56 61 72 69 6f 75  73 20 62 61 63 6b 67 72  |  Various backgr|
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00000340  77 61 72 70 73 2c 20 63  6f 6e 76 65 79 65 72 73  |warps, conveyers|
00000350  2c 20 74 72 61 6e 73 6d  61 74 73 2c 20 61 6e 64  |, transmats, and|
00000360  20 62 61 6c 6c 6f 6f 6e  73 2e 20 4c 69 66 74 73  | balloons. Lifts|
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000003b0  6e 2e 20 50 75 74 74 69  6e 67 20 61 20 62 6c 6f  |n. Putting a blo|
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000003d0  61 6c 6c 79 20 6d 6f 76  69 6e 67 20 6c 69 66 74  |ally moving lift|
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00000400  6d 6f 76 69 6e 67 20 6c  69 66 74 73 20 61 20 6c  |moving lifts a l|
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00000430  72 65 20 74 69 6d 69 6e  67 20 69 73 20 76 65 72  |re timing is ver|
00000440  79 20 69 6d 70 6f 72 74  61 6e 74 3b 20 79 6f 75  |y important; you|
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000004a0  68 61 74 20 62 79 20 74  68 65 20 74 69 6d 65 20  |hat by the time |
000004b0  69 74 20 68 61 73 20 66  61 6c 6c 65 6e 20 74 68  |it has fallen th|
000004c0  65 20 6c 69 66 74 20 77  69 6c 6c 20 62 65 20 74  |e lift will be t|
000004d0  68 65 72 65 20 74 6f 20  63 61 74 63 68 20 69 74  |here to catch it|
000004e0  2e 20 54 6f 20 6d 6f 76  65 20 61 20 62 6c 6f 63  |. To move a bloc|
000004f0  6b 20 6f 66 66 20 61 20  6c 69 66 74 2c 20 70 6f  |k off a lift, po|
00000500  73 69 74 69 6f 6e 20 74  68 65 20 6d 6f 75 73 65  |sition the mouse|
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00000590  69 6c 6c 20 62 65 20 6d  6f 76 65 64 2e 0a 20 20  |ill be moved..  |
000005a0  20 20 49 66 20 79 6f 75  20 6d 6f 76 65 20 61 20  |  If you move a |
000005b0  62 6c 6f 63 6b 20 69 6e  74 6f 20 61 20 74 68 72  |block into a thr|
000005c0  6f 77 65 72 2c 20 69 74  20 77 69 6c 6c 20 62 65  |ower, it will be|
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000007e0  65 72 73 20 77 68 69 63  68 20 61 70 70 65 61 72  |ers which appear|
000007f0  20 6f 6e 20 6c 61 74 65  72 20 6c 65 76 65 6c 73  | on later levels|
00000800  20 28 74 68 65 79 20 6c  6f 6f 6b 20 6c 69 6b 65  | (they look like|
00000810  20 4d 6f 6e 74 79 20 50  79 74 68 6f 6e 20 66 65  | Monty Python fe|
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00000830  20 74 6f 20 6d 61 74 63  68 20 65 76 65 72 79 20  | to match every |
00000840  73 69 6e 67 6c 65 20 70  6c 61 79 69 6e 67 20 62  |single playing b|
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00000880  61 73 74 69 65 73 20 74  68 65 6e 20 74 68 65 20  |asties then the |
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00000a20  20 69 74 2e 0a 20 20 20  20 54 68 65 72 65 20 61  | it..    There a|
00000a30  72 65 20 61 6c 73 6f 20  73 70 65 63 69 61 6c 20  |re also special |
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00000b00  20 74 68 65 20 6c 65 74  74 65 72 73 20 68 61 76  | the letters hav|
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00000b20  20 74 68 65 79 20 66 61  6c 6c 20 64 6f 77 6e 2c  | they fall down,|
00000b30  20 61 6e 64 20 63 61 6e  20 62 65 20 6d 6f 76 65  | and can be move|
00000b40  64 20 61 73 20 61 6e 79  20 70 6c 61 79 69 6e 67  |d as any playing|
00000b50  20 62 6c 6f 63 6b 2e 20  54 6f 20 63 6f 6d 70 6c  | block. To compl|
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00000b70  6f 75 20 6d 75 73 74 20  6d 6f 76 65 20 61 6c 6c  |ou must move all|
00000b80  20 6f 66 20 74 68 65 73  65 20 6c 65 74 74 65 72  | of these letter|
00000b90  20 62 6c 6f 63 6b 73 20  69 6e 74 6f 20 74 68 65  | blocks into the|
00000ba0  20 73 70 61 63 65 20 61  74 20 74 68 65 20 62 6f  | space at the bo|
00000bb0  74 74 6f 6d 20 6f 66 20  74 68 65 20 6c 65 76 65  |ttom of the leve|
00000bc0  6c 2c 20 72 65 61 72 72  61 6e 67 69 6e 67 20 74  |l, rearranging t|
00000bd0  68 65 6d 20 74 6f 20 66  6f 72 6d 20 61 20 77 6f  |hem to form a wo|
00000be0  72 64 2e 0a 20 20 20 20  54 6f 20 70 61 75 73 65  |rd..    To pause|
00000bf0  20 74 68 65 20 67 61 6d  65 20 70 72 65 73 73 20  | the game press |
00000c00  53 70 61 63 65 2e 20 46  72 6f 6d 20 74 68 65 20  |Space. From the |
00000c10  6d 65 6e 75 20 74 68 61  74 20 61 70 70 65 61 72  |menu that appear|
00000c20  73 2c 20 79 6f 75 20 63  61 6e 20 63 68 6f 73 65  |s, you can chose|
00000c30  20 74 6f 20 63 6f 6e 74  69 6e 75 65 2c 20 74 6f  | to continue, to|
00000c40  20 6c 6f 6f 73 65 20 6f  6e 65 20 6f 66 20 79 6f  | loose one of yo|
00000c50  75 72 20 74 68 72 65 65  20 6c 69 76 65 73 20 61  |ur three lives a|
00000c60  6e 64 20 72 65 74 72 79  20 74 68 65 20 6c 65 76  |nd retry the lev|
00000c70  65 6c 2c 20 6f 72 20 67  69 76 65 20 75 70 20 74  |el, or give up t|
00000c80  68 65 20 67 61 6d 65 20  65 6e 74 69 72 65 6c 79  |he game entirely|
00000c90  2e 0a 20 20 20 20 54 68  65 20 6d 61 69 6e 20 6d  |..    The main m|
00000ca0  65 6e 75 20 63 6f 6e 74  61 69 6e 73 20 6f 70 74  |enu contains opt|
00000cb0  69 6f 6e 20 74 6f 20 73  74 61 72 74 20 61 20 67  |ion to start a g|
00000cc0  61 6d 65 20 66 72 6f 6d  20 6c 65 76 65 6c 20 6f  |ame from level o|
00000cd0  6e 65 2c 20 73 65 65 20  74 68 65 20 68 69 67 68  |ne, see the high|
00000ce0  20 73 63 6f 72 65 20 74  61 62 6c 65 2c 20 65 6e  | score table, en|
00000cf0  74 65 72 20 61 20 70 61  73 73 77 6f 72 64 20 28  |ter a password (|
00000d00  74 68 65 73 65 20 61 72  65 20 67 69 76 65 6e 20  |these are given |
00000d10  74 6f 20 79 6f 75 20 6f  6e 20 63 6f 6d 70 6c 65  |to you on comple|
00000d20  74 69 6f 6e 20 6f 66 20  61 20 6c 65 76 65 6c 29  |tion of a level)|
00000d30  2c 20 6f 72 20 65 78 69  74 20 74 68 65 20 67 61  |, or exit the ga|
00000d40  6d 65 2e 20 54 6f 20 6d  75 74 65 20 73 6f 75 6e  |me. To mute soun|
00000d50  64 2c 20 70 72 65 73 73  20 66 31 20 69 6e 20 74  |d, press f1 in t|
00000d60  68 65 20 6d 61 69 6e 20  6d 65 6e 75 2e 20 54 6f  |he main menu. To|
00000d70  20 72 65 73 74 6f 72 65  20 69 74 2c 20 70 72 65  | restore it, pre|
00000d80  73 73 20 66 32 2e 0a 0a  0a 0a 0a 0a 0a 0a 0a     |ss f2..........|
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