Home » Personal collection » Acorn ADFS disks » Archimedes » Files.ADF » Script/SI

Script/SI

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Archimedes » Files.ADF
Filename: Script/SI
Read OK:
File size: 0378 bytes
Load address: FFFFFF45
Exec address: ACFEC34B
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
SHIPWRECKED II: JUPITER 3 SOLUTION
by Dominic Ford

     Writing a solution to this game is fairly difficult, as there are no screen names by which I can describe the route which you should follow. I have, therefore, decided to write a short solution, telling you what to do with the objects and in what order, but with no desciption of the route to follow, as well as a full solution with a move by move description of where to go. The short solution is probably helpful if you are a little stuck, and the longer one helpful if you are completely stuck. These options are both available on the menu below this readme file option. If you are feeling really lazy, ang you want to see the congratulatory message without playing the game at all, the code is 5426!
     As with the Shipwrecked solution, I have written a map printing program which is available at the end of this readme file.
00000000  53 48 49 50 57 52 45 43  4b 45 44 20 49 49 3a 20  |SHIPWRECKED II: |
00000010  4a 55 50 49 54 45 52 20  33 20 53 4f 4c 55 54 49  |JUPITER 3 SOLUTI|
00000020  4f 4e 0a 62 79 20 44 6f  6d 69 6e 69 63 20 46 6f  |ON.by Dominic Fo|
00000030  72 64 0a 0a 20 20 20 20  20 57 72 69 74 69 6e 67  |rd..     Writing|
00000040  20 61 20 73 6f 6c 75 74  69 6f 6e 20 74 6f 20 74  | a solution to t|
00000050  68 69 73 20 67 61 6d 65  20 69 73 20 66 61 69 72  |his game is fair|
00000060  6c 79 20 64 69 66 66 69  63 75 6c 74 2c 20 61 73  |ly difficult, as|
00000070  20 74 68 65 72 65 20 61  72 65 20 6e 6f 20 73 63  | there are no sc|
00000080  72 65 65 6e 20 6e 61 6d  65 73 20 62 79 20 77 68  |reen names by wh|
00000090  69 63 68 20 49 20 63 61  6e 20 64 65 73 63 72 69  |ich I can descri|
000000a0  62 65 20 74 68 65 20 72  6f 75 74 65 20 77 68 69  |be the route whi|
000000b0  63 68 20 79 6f 75 20 73  68 6f 75 6c 64 20 66 6f  |ch you should fo|
000000c0  6c 6c 6f 77 2e 20 49 20  68 61 76 65 2c 20 74 68  |llow. I have, th|
000000d0  65 72 65 66 6f 72 65 2c  20 64 65 63 69 64 65 64  |erefore, decided|
000000e0  20 74 6f 20 77 72 69 74  65 20 61 20 73 68 6f 72  | to write a shor|
000000f0  74 20 73 6f 6c 75 74 69  6f 6e 2c 20 74 65 6c 6c  |t solution, tell|
00000100  69 6e 67 20 79 6f 75 20  77 68 61 74 20 74 6f 20  |ing you what to |
00000110  64 6f 20 77 69 74 68 20  74 68 65 20 6f 62 6a 65  |do with the obje|
00000120  63 74 73 20 61 6e 64 20  69 6e 20 77 68 61 74 20  |cts and in what |
00000130  6f 72 64 65 72 2c 20 62  75 74 20 77 69 74 68 20  |order, but with |
00000140  6e 6f 20 64 65 73 63 69  70 74 69 6f 6e 20 6f 66  |no desciption of|
00000150  20 74 68 65 20 72 6f 75  74 65 20 74 6f 20 66 6f  | the route to fo|
00000160  6c 6c 6f 77 2c 20 61 73  20 77 65 6c 6c 20 61 73  |llow, as well as|
00000170  20 61 20 66 75 6c 6c 20  73 6f 6c 75 74 69 6f 6e  | a full solution|
00000180  20 77 69 74 68 20 61 20  6d 6f 76 65 20 62 79 20  | with a move by |
00000190  6d 6f 76 65 20 64 65 73  63 72 69 70 74 69 6f 6e  |move description|
000001a0  20 6f 66 20 77 68 65 72  65 20 74 6f 20 67 6f 2e  | of where to go.|
000001b0  20 54 68 65 20 73 68 6f  72 74 20 73 6f 6c 75 74  | The short solut|
000001c0  69 6f 6e 20 69 73 20 70  72 6f 62 61 62 6c 79 20  |ion is probably |
000001d0  68 65 6c 70 66 75 6c 20  69 66 20 79 6f 75 20 61  |helpful if you a|
000001e0  72 65 20 61 20 6c 69 74  74 6c 65 20 73 74 75 63  |re a little stuc|
000001f0  6b 2c 20 61 6e 64 20 74  68 65 20 6c 6f 6e 67 65  |k, and the longe|
00000200  72 20 6f 6e 65 20 68 65  6c 70 66 75 6c 20 69 66  |r one helpful if|
00000210  20 79 6f 75 20 61 72 65  20 63 6f 6d 70 6c 65 74  | you are complet|
00000220  65 6c 79 20 73 74 75 63  6b 2e 20 54 68 65 73 65  |ely stuck. These|
00000230  20 6f 70 74 69 6f 6e 73  20 61 72 65 20 62 6f 74  | options are bot|
00000240  68 20 61 76 61 69 6c 61  62 6c 65 20 6f 6e 20 74  |h available on t|
00000250  68 65 20 6d 65 6e 75 20  62 65 6c 6f 77 20 74 68  |he menu below th|
00000260  69 73 20 72 65 61 64 6d  65 20 66 69 6c 65 20 6f  |is readme file o|
00000270  70 74 69 6f 6e 2e 20 49  66 20 79 6f 75 20 61 72  |ption. If you ar|
00000280  65 20 66 65 65 6c 69 6e  67 20 72 65 61 6c 6c 79  |e feeling really|
00000290  20 6c 61 7a 79 2c 20 61  6e 67 20 79 6f 75 20 77  | lazy, ang you w|
000002a0  61 6e 74 20 74 6f 20 73  65 65 20 74 68 65 20 63  |ant to see the c|
000002b0  6f 6e 67 72 61 74 75 6c  61 74 6f 72 79 20 6d 65  |ongratulatory me|
000002c0  73 73 61 67 65 20 77 69  74 68 6f 75 74 20 70 6c  |ssage without pl|
000002d0  61 79 69 6e 67 20 74 68  65 20 67 61 6d 65 20 61  |aying the game a|
000002e0  74 20 61 6c 6c 2c 20 74  68 65 20 63 6f 64 65 20  |t all, the code |
000002f0  69 73 20 35 34 32 36 21  0a 20 20 20 20 20 41 73  |is 5426!.     As|
00000300  20 77 69 74 68 20 74 68  65 20 53 68 69 70 77 72  | with the Shipwr|
00000310  65 63 6b 65 64 20 73 6f  6c 75 74 69 6f 6e 2c 20  |ecked solution, |
00000320  49 20 68 61 76 65 20 77  72 69 74 74 65 6e 20 61  |I have written a|
00000330  20 6d 61 70 20 70 72 69  6e 74 69 6e 67 20 70 72  | map printing pr|
00000340  6f 67 72 61 6d 20 77 68  69 63 68 20 69 73 20 61  |ogram which is a|
00000350  76 61 69 6c 61 62 6c 65  20 61 74 20 74 68 65 20  |vailable at the |
00000360  65 6e 64 20 6f 66 20 74  68 69 73 20 72 65 61 64  |end of this read|
00000370  6d 65 20 66 69 6c 65 2e                           |me file.|
00000378
Script/SI.m0
Script/SI.m1
Script/SI.m2
Script/SI.m4
Script/SI.m5