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+P1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_38.ADF |
Filename: | +P1 |
Read OK: | ✔ |
File size: | 1550 bytes |
Load address: | 2B204556 |
Exec address: | D3150 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_38.ADF » +P1
- Personal collection » Acorn hard disk » zipped_disks » elk03 » eug38/+P1
File contents
Programming Technique Part 3: Graphics - Screen Memory Written by Dominic Ford At the end of the last article, you could program graphics in colour using the built in MOVE and DRAW commands in BASIC, and could program fast, detailed graphics in black and white using user defined characters. But there was a problem if we wanted graphics in both colour and detail, as by both methods the production of such graphics would be incredibly slow. There is a solution to this problem, which involves taking advantage of the way in which the computer's video system operates. The colour of each pixel on your monitor is determined the data sent to the monitor by your computer- that's fairly obvious. But if you have drawn a very complex set of shapes on the computer screen, perhaps using a BASIC program which took several hours to calculate and draw the result you see on the screen, how does the computer remember the colour of every pixel on the screen, and know what data to send to your monitor? The answer is simple: within your computer's memory there is an area set aside to store the colour of every pixel on the screen, and when the monitor requests the colour of a particular pixel, the computer simply reads the colour of the pixel from this area of memory. This area of memory is called "Screen Memory". It can be considered as a sort of giant table, holding data for the colours of all of the pixels in a huge matrix of memory locations. But of what use is this to the programmer you might be wondering. The answer is that when you use user defined characters, MOVE and DRAW commands, or any other method of putting anything on the screen, the computer simply alters a few values in this giant table. But the computer takes time to process your MOVE and DRAW commands to work out which values in the table to alter. If you could bypass this stage, and set the values in this giant table yourself without using the computer's general purpose graphics commands, you can get exactly the result that you want, and much faster than you would achieve if you were doing the operation through the computer's commands. These have to process the parameters which you give, and then calculate where abouts in the giant table you want to alter, before they can actually do any useful work. Thus a lot of computer time is wasted in performing calculations, which can actually be skipped if the programmer is careful. There are two possible ways of achieving this idea, both of which are useful in different situations: 1. Save screen memory to disc. This idea is fairly simple to understand. You, as the programmer, write a program to plot the artwork for your program onto the screen, taking however many hours it may take to complete all of the calculations required to plot the graphics. You run this program once on your computer, so that your masterpiece is stored in the screen memory of your computer (ie. is on the monitor of your computer). You than transfer the entire contents of the screen memory on your computer to floppy disc. Then, in the final program which you want the user to operate, you include a command to load this data back from floppy disc into the screen memory of their computer. In a matter of a couple of seconds, graphics which took possible hours to calculate will appear on their screen. This is a technique which I have used in several of my programs. The main menu of Shipwrecked II: Jupiter 3, where you select Play, Instructions, Game Complete or Cheat with the starfield backdrop was done in this way - the screen took nearly an hour for my computer to calculate, but I was able to make it appear in seconds on your screen. I should also mention the title screen to Shipwreck with the animated sea, not to mention the endless EUG title screens I have done in this way - the Christmas EUG 35 screen with the swirly blue background (credited erroneously to Robert Sprowson) took two whole days to plot! In order to achieve this, you simply need to understand two BASIC commands: *SAVE Filename nnnn mmmm *LOAD Filename nnnn These load and save areas of the computer's memory to floppy disc or cassette with the filename givan in place of the work Filename, starting at memory location nnnn, and continuing until memory location mmmm (where nnnn and mmmm are both in hexidecimal - base 16). Don't worry if you don't entirely understand this - it is not necessary to entirely understand the workings of these commands, or of hexidecimal to use them to store and retrieve screen memory. All you need to do is substitute nnnn and mmmm for the addresses of the start and finish of screen memory. The location of these within your computer varies depeding upon which graphics mode you are using (which you selected using the MODE command - see previous tutorial if you are unsure of what this is), but is always constant for any particular mode. the values for the different modes are given below: Mode nnnn mmmm NOTES: 0 3000 7FFF 1 3000 7FFF - nnnn and mmmm values given to the left are 2 3000 7FFF all in hexidecimal. Therefore they can be 3 4000 7FFF substituted directly into the *LOAD and *SAVE 4 5800 7FFF commands with no conversion required. 5 5800 7FFF 6 6000 7FFF - Values are not valid for the BBC model A in 7 7C00 7FFF modes 4,5,6 or 7.
00000000 50 72 6f 67 72 61 6d 6d 69 6e 67 20 54 65 63 68 |Programming Tech| 00000010 6e 69 71 75 65 0d 50 61 72 74 20 33 3a 20 47 72 |nique.Part 3: Gr| 00000020 61 70 68 69 63 73 20 2d 20 53 63 72 65 65 6e 20 |aphics - Screen | 00000030 4d 65 6d 6f 72 79 0d 0d 57 72 69 74 74 65 6e 20 |Memory..Written | 00000040 62 79 20 44 6f 6d 69 6e 69 63 20 46 6f 72 64 0d |by Dominic Ford.| 00000050 0d 41 74 20 74 68 65 20 65 6e 64 20 6f 66 20 74 |.At the end of t| 00000060 68 65 20 6c 61 73 74 20 61 72 74 69 63 6c 65 2c |he last article,| 00000070 20 79 6f 75 20 63 6f 75 6c 64 20 70 72 6f 67 72 | you could progr| 00000080 61 6d 20 67 72 61 70 68 69 63 73 20 69 6e 20 63 |am graphics in c| 00000090 6f 6c 6f 75 72 20 75 73 69 6e 67 0d 74 68 65 20 |olour using.the | 000000a0 62 75 69 6c 74 20 69 6e 20 4d 4f 56 45 20 61 6e |built in MOVE an| 000000b0 64 20 44 52 41 57 20 63 6f 6d 6d 61 6e 64 73 20 |d DRAW commands | 000000c0 69 6e 20 42 41 53 49 43 2c 20 61 6e 64 20 63 6f |in BASIC, and co| 000000d0 75 6c 64 20 70 72 6f 67 72 61 6d 20 66 61 73 74 |uld program fast| 000000e0 2c 0d 64 65 74 61 69 6c 65 64 20 67 72 61 70 68 |,.detailed graph| 000000f0 69 63 73 20 69 6e 20 62 6c 61 63 6b 20 61 6e 64 |ics in black and| 00000100 20 77 68 69 74 65 20 75 73 69 6e 67 20 75 73 65 | white using use| 00000110 72 20 64 65 66 69 6e 65 64 20 63 68 61 72 61 63 |r defined charac| 00000120 74 65 72 73 2e 20 42 75 74 0d 74 68 65 72 65 20 |ters. But.there | 00000130 77 61 73 20 61 20 70 72 6f 62 6c 65 6d 20 69 66 |was a problem if| 00000140 20 77 65 20 77 61 6e 74 65 64 20 67 72 61 70 68 | we wanted graph| 00000150 69 63 73 20 69 6e 20 62 6f 74 68 20 63 6f 6c 6f |ics in both colo| 00000160 75 72 20 61 6e 64 20 64 65 74 61 69 6c 2c 20 61 |ur and detail, a| 00000170 73 0d 62 79 20 62 6f 74 68 20 6d 65 74 68 6f 64 |s.by both method| 00000180 73 20 74 68 65 20 70 72 6f 64 75 63 74 69 6f 6e |s the production| 00000190 20 6f 66 20 73 75 63 68 20 67 72 61 70 68 69 63 | of such graphic| 000001a0 73 20 77 6f 75 6c 64 20 62 65 20 69 6e 63 72 65 |s would be incre| 000001b0 64 69 62 6c 79 20 73 6c 6f 77 2e 0d 0d 54 68 65 |dibly slow...The| 000001c0 72 65 20 69 73 20 61 20 73 6f 6c 75 74 69 6f 6e |re is a solution| 000001d0 20 74 6f 20 74 68 69 73 20 70 72 6f 62 6c 65 6d | to this problem| 000001e0 2c 20 77 68 69 63 68 20 69 6e 76 6f 6c 76 65 73 |, which involves| 000001f0 20 74 61 6b 69 6e 67 20 61 64 76 61 6e 74 61 67 | taking advantag| 00000200 65 20 6f 66 20 74 68 65 0d 77 61 79 20 69 6e 20 |e of the.way in | 00000210 77 68 69 63 68 20 74 68 65 20 63 6f 6d 70 75 74 |which the comput| 00000220 65 72 27 73 20 76 69 64 65 6f 20 73 79 73 74 65 |er's video syste| 00000230 6d 20 6f 70 65 72 61 74 65 73 2e 20 54 68 65 20 |m operates. The | 00000240 63 6f 6c 6f 75 72 20 6f 66 20 65 61 63 68 20 70 |colour of each p| 00000250 69 78 65 6c 0d 6f 6e 20 79 6f 75 72 20 6d 6f 6e |ixel.on your mon| 00000260 69 74 6f 72 20 69 73 20 64 65 74 65 72 6d 69 6e |itor is determin| 00000270 65 64 20 74 68 65 20 64 61 74 61 20 73 65 6e 74 |ed the data sent| 00000280 20 74 6f 20 74 68 65 20 6d 6f 6e 69 74 6f 72 20 | to the monitor | 00000290 62 79 20 79 6f 75 72 20 63 6f 6d 70 75 74 65 72 |by your computer| 000002a0 2d 0d 74 68 61 74 27 73 20 66 61 69 72 6c 79 20 |-.that's fairly | 000002b0 6f 62 76 69 6f 75 73 2e 20 42 75 74 20 69 66 20 |obvious. But if | 000002c0 79 6f 75 20 68 61 76 65 20 64 72 61 77 6e 20 61 |you have drawn a| 000002d0 20 76 65 72 79 20 63 6f 6d 70 6c 65 78 20 73 65 | very complex se| 000002e0 74 20 6f 66 20 73 68 61 70 65 73 20 6f 6e 0d 74 |t of shapes on.t| 000002f0 68 65 20 63 6f 6d 70 75 74 65 72 20 73 63 72 65 |he computer scre| 00000300 65 6e 2c 20 70 65 72 68 61 70 73 20 75 73 69 6e |en, perhaps usin| 00000310 67 20 61 20 42 41 53 49 43 20 70 72 6f 67 72 61 |g a BASIC progra| 00000320 6d 20 77 68 69 63 68 20 74 6f 6f 6b 20 73 65 76 |m which took sev| 00000330 65 72 61 6c 20 68 6f 75 72 73 0d 74 6f 20 63 61 |eral hours.to ca| 00000340 6c 63 75 6c 61 74 65 20 61 6e 64 20 64 72 61 77 |lculate and draw| 00000350 20 74 68 65 20 72 65 73 75 6c 74 20 79 6f 75 20 | the result you | 00000360 73 65 65 20 6f 6e 20 74 68 65 20 73 63 72 65 65 |see on the scree| 00000370 6e 2c 20 68 6f 77 20 64 6f 65 73 20 74 68 65 20 |n, how does the | 00000380 0d 63 6f 6d 70 75 74 65 72 20 72 65 6d 65 6d 62 |.computer rememb| 00000390 65 72 20 74 68 65 20 63 6f 6c 6f 75 72 20 6f 66 |er the colour of| 000003a0 20 65 76 65 72 79 20 70 69 78 65 6c 20 6f 6e 20 | every pixel on | 000003b0 74 68 65 20 73 63 72 65 65 6e 2c 20 61 6e 64 20 |the screen, and | 000003c0 6b 6e 6f 77 20 77 68 61 74 0d 64 61 74 61 20 74 |know what.data t| 000003d0 6f 20 73 65 6e 64 20 74 6f 20 79 6f 75 72 20 6d |o send to your m| 000003e0 6f 6e 69 74 6f 72 3f 20 54 68 65 20 61 6e 73 77 |onitor? The answ| 000003f0 65 72 20 69 73 20 73 69 6d 70 6c 65 3a 20 77 69 |er is simple: wi| 00000400 74 68 69 6e 20 79 6f 75 72 20 63 6f 6d 70 75 74 |thin your comput| 00000410 65 72 27 73 0d 6d 65 6d 6f 72 79 20 74 68 65 72 |er's.memory ther| 00000420 65 20 69 73 20 61 6e 20 61 72 65 61 20 73 65 74 |e is an area set| 00000430 20 61 73 69 64 65 20 74 6f 20 73 74 6f 72 65 20 | aside to store | 00000440 74 68 65 20 63 6f 6c 6f 75 72 20 6f 66 20 65 76 |the colour of ev| 00000450 65 72 79 20 70 69 78 65 6c 20 6f 6e 20 74 68 65 |ery pixel on the| 00000460 0d 73 63 72 65 65 6e 2c 20 61 6e 64 20 77 68 65 |.screen, and whe| 00000470 6e 20 74 68 65 20 6d 6f 6e 69 74 6f 72 20 72 65 |n the monitor re| 00000480 71 75 65 73 74 73 20 74 68 65 20 63 6f 6c 6f 75 |quests the colou| 00000490 72 20 6f 66 20 61 20 70 61 72 74 69 63 75 6c 61 |r of a particula| 000004a0 72 20 70 69 78 65 6c 2c 20 74 68 65 0d 63 6f 6d |r pixel, the.com| 000004b0 70 75 74 65 72 20 73 69 6d 70 6c 79 20 72 65 61 |puter simply rea| 000004c0 64 73 20 74 68 65 20 63 6f 6c 6f 75 72 20 6f 66 |ds the colour of| 000004d0 20 74 68 65 20 70 69 78 65 6c 20 66 72 6f 6d 20 | the pixel from | 000004e0 74 68 69 73 20 61 72 65 61 20 6f 66 20 6d 65 6d |this area of mem| 000004f0 6f 72 79 2e 0d 54 68 69 73 20 61 72 65 61 20 6f |ory..This area o| 00000500 66 20 6d 65 6d 6f 72 79 20 69 73 20 63 61 6c 6c |f memory is call| 00000510 65 64 20 22 53 63 72 65 65 6e 20 4d 65 6d 6f 72 |ed "Screen Memor| 00000520 79 22 2e 20 49 74 20 63 61 6e 20 62 65 20 63 6f |y". It can be co| 00000530 6e 73 69 64 65 72 65 64 20 61 73 20 61 0d 73 6f |nsidered as a.so| 00000540 72 74 20 6f 66 20 67 69 61 6e 74 20 74 61 62 6c |rt of giant tabl| 00000550 65 2c 20 68 6f 6c 64 69 6e 67 20 64 61 74 61 20 |e, holding data | 00000560 66 6f 72 20 74 68 65 20 63 6f 6c 6f 75 72 73 20 |for the colours | 00000570 6f 66 20 61 6c 6c 20 6f 66 20 74 68 65 20 70 69 |of all of the pi| 00000580 78 65 6c 73 20 69 6e 0d 61 20 68 75 67 65 20 6d |xels in.a huge m| 00000590 61 74 72 69 78 20 6f 66 20 6d 65 6d 6f 72 79 20 |atrix of memory | 000005a0 6c 6f 63 61 74 69 6f 6e 73 2e 0d 0d 42 75 74 20 |locations...But | 000005b0 6f 66 20 77 68 61 74 20 75 73 65 20 69 73 20 74 |of what use is t| 000005c0 68 69 73 20 74 6f 20 74 68 65 20 70 72 6f 67 72 |his to the progr| 000005d0 61 6d 6d 65 72 20 79 6f 75 20 6d 69 67 68 74 20 |ammer you might | 000005e0 62 65 20 77 6f 6e 64 65 72 69 6e 67 2e 20 54 68 |be wondering. Th| 000005f0 65 0d 61 6e 73 77 65 72 20 69 73 20 74 68 61 74 |e.answer is that| 00000600 20 77 68 65 6e 20 79 6f 75 20 75 73 65 20 75 73 | when you use us| 00000610 65 72 20 64 65 66 69 6e 65 64 20 63 68 61 72 61 |er defined chara| 00000620 63 74 65 72 73 2c 20 4d 4f 56 45 20 61 6e 64 20 |cters, MOVE and | 00000630 44 52 41 57 20 63 6f 6d 6d 61 6e 64 73 2c 0d 6f |DRAW commands,.o| 00000640 72 20 61 6e 79 20 6f 74 68 65 72 20 6d 65 74 68 |r any other meth| 00000650 6f 64 20 6f 66 20 70 75 74 74 69 6e 67 20 61 6e |od of putting an| 00000660 79 74 68 69 6e 67 20 6f 6e 20 74 68 65 20 73 63 |ything on the sc| 00000670 72 65 65 6e 2c 20 74 68 65 20 63 6f 6d 70 75 74 |reen, the comput| 00000680 65 72 20 73 69 6d 70 6c 79 0d 61 6c 74 65 72 73 |er simply.alters| 00000690 20 61 20 66 65 77 20 76 61 6c 75 65 73 20 69 6e | a few values in| 000006a0 20 74 68 69 73 20 67 69 61 6e 74 20 74 61 62 6c | this giant tabl| 000006b0 65 2e 20 42 75 74 20 74 68 65 20 63 6f 6d 70 75 |e. But the compu| 000006c0 74 65 72 20 74 61 6b 65 73 20 74 69 6d 65 20 74 |ter takes time t| 000006d0 6f 0d 70 72 6f 63 65 73 73 20 79 6f 75 72 20 4d |o.process your M| 000006e0 4f 56 45 20 61 6e 64 20 44 52 41 57 20 63 6f 6d |OVE and DRAW com| 000006f0 6d 61 6e 64 73 20 74 6f 20 77 6f 72 6b 20 6f 75 |mands to work ou| 00000700 74 20 77 68 69 63 68 20 76 61 6c 75 65 73 20 69 |t which values i| 00000710 6e 20 74 68 65 20 74 61 62 6c 65 0d 74 6f 20 61 |n the table.to a| 00000720 6c 74 65 72 2e 20 49 66 20 79 6f 75 20 63 6f 75 |lter. If you cou| 00000730 6c 64 20 62 79 70 61 73 73 20 74 68 69 73 20 73 |ld bypass this s| 00000740 74 61 67 65 2c 20 61 6e 64 20 73 65 74 20 74 68 |tage, and set th| 00000750 65 20 76 61 6c 75 65 73 20 69 6e 20 74 68 69 73 |e values in this| 00000760 20 67 69 61 6e 74 0d 74 61 62 6c 65 20 79 6f 75 | giant.table you| 00000770 72 73 65 6c 66 20 77 69 74 68 6f 75 74 20 75 73 |rself without us| 00000780 69 6e 67 20 74 68 65 20 63 6f 6d 70 75 74 65 72 |ing the computer| 00000790 27 73 20 67 65 6e 65 72 61 6c 20 70 75 72 70 6f |'s general purpo| 000007a0 73 65 20 67 72 61 70 68 69 63 73 0d 63 6f 6d 6d |se graphics.comm| 000007b0 61 6e 64 73 2c 20 79 6f 75 20 63 61 6e 20 67 65 |ands, you can ge| 000007c0 74 20 65 78 61 63 74 6c 79 20 74 68 65 20 72 65 |t exactly the re| 000007d0 73 75 6c 74 20 74 68 61 74 20 79 6f 75 20 77 61 |sult that you wa| 000007e0 6e 74 2c 20 61 6e 64 20 6d 75 63 68 20 66 61 73 |nt, and much fas| 000007f0 74 65 72 0d 74 68 61 6e 20 79 6f 75 20 77 6f 75 |ter.than you wou| 00000800 6c 64 20 61 63 68 69 65 76 65 20 69 66 20 79 6f |ld achieve if yo| 00000810 75 20 77 65 72 65 20 64 6f 69 6e 67 20 74 68 65 |u were doing the| 00000820 20 6f 70 65 72 61 74 69 6f 6e 20 74 68 72 6f 75 | operation throu| 00000830 67 68 20 74 68 65 0d 63 6f 6d 70 75 74 65 72 27 |gh the.computer'| 00000840 73 20 63 6f 6d 6d 61 6e 64 73 2e 20 54 68 65 73 |s commands. Thes| 00000850 65 20 68 61 76 65 20 74 6f 20 70 72 6f 63 65 73 |e have to proces| 00000860 73 20 74 68 65 20 70 61 72 61 6d 65 74 65 72 73 |s the parameters| 00000870 20 77 68 69 63 68 20 79 6f 75 20 67 69 76 65 2c | which you give,| 00000880 0d 61 6e 64 20 74 68 65 6e 20 63 61 6c 63 75 6c |.and then calcul| 00000890 61 74 65 20 77 68 65 72 65 20 61 62 6f 75 74 73 |ate where abouts| 000008a0 20 69 6e 20 74 68 65 20 67 69 61 6e 74 20 74 61 | in the giant ta| 000008b0 62 6c 65 20 79 6f 75 20 77 61 6e 74 20 74 6f 20 |ble you want to | 000008c0 61 6c 74 65 72 2c 0d 62 65 66 6f 72 65 20 74 68 |alter,.before th| 000008d0 65 79 20 63 61 6e 20 61 63 74 75 61 6c 6c 79 20 |ey can actually | 000008e0 64 6f 20 61 6e 79 20 75 73 65 66 75 6c 20 77 6f |do any useful wo| 000008f0 72 6b 2e 20 54 68 75 73 20 61 20 6c 6f 74 20 6f |rk. Thus a lot o| 00000900 66 20 63 6f 6d 70 75 74 65 72 20 74 69 6d 65 0d |f computer time.| 00000910 69 73 20 77 61 73 74 65 64 20 69 6e 20 70 65 72 |is wasted in per| 00000920 66 6f 72 6d 69 6e 67 20 63 61 6c 63 75 6c 61 74 |forming calculat| 00000930 69 6f 6e 73 2c 20 77 68 69 63 68 20 63 61 6e 20 |ions, which can | 00000940 61 63 74 75 61 6c 6c 79 20 62 65 20 73 6b 69 70 |actually be skip| 00000950 70 65 64 20 69 66 20 74 68 65 0d 70 72 6f 67 72 |ped if the.progr| 00000960 61 6d 6d 65 72 20 69 73 20 63 61 72 65 66 75 6c |ammer is careful| 00000970 2e 0d 0d 54 68 65 72 65 20 61 72 65 20 74 77 6f |...There are two| 00000980 20 70 6f 73 73 69 62 6c 65 20 77 61 79 73 20 6f | possible ways o| 00000990 66 20 61 63 68 69 65 76 69 6e 67 20 74 68 69 73 |f achieving this| 000009a0 20 69 64 65 61 2c 20 62 6f 74 68 20 6f 66 20 77 | idea, both of w| 000009b0 68 69 63 68 20 61 72 65 20 75 73 65 66 75 6c 0d |hich are useful.| 000009c0 69 6e 20 64 69 66 66 65 72 65 6e 74 20 73 69 74 |in different sit| 000009d0 75 61 74 69 6f 6e 73 3a 0d 0d 31 2e 20 53 61 76 |uations:..1. Sav| 000009e0 65 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 20 |e screen memory | 000009f0 74 6f 20 64 69 73 63 2e 0d 0d 54 68 69 73 20 69 |to disc...This i| 00000a00 64 65 61 20 69 73 20 66 61 69 72 6c 79 20 73 69 |dea is fairly si| 00000a10 6d 70 6c 65 20 74 6f 20 75 6e 64 65 72 73 74 61 |mple to understa| 00000a20 6e 64 2e 20 59 6f 75 2c 20 61 73 20 74 68 65 20 |nd. You, as the | 00000a30 70 72 6f 67 72 61 6d 6d 65 72 2c 20 77 72 69 74 |programmer, writ| 00000a40 65 20 61 0d 70 72 6f 67 72 61 6d 20 74 6f 20 70 |e a.program to p| 00000a50 6c 6f 74 20 74 68 65 20 61 72 74 77 6f 72 6b 20 |lot the artwork | 00000a60 66 6f 72 20 79 6f 75 72 20 70 72 6f 67 72 61 6d |for your program| 00000a70 20 6f 6e 74 6f 20 74 68 65 20 73 63 72 65 65 6e | onto the screen| 00000a80 2c 20 74 61 6b 69 6e 67 0d 68 6f 77 65 76 65 72 |, taking.however| 00000a90 20 6d 61 6e 79 20 68 6f 75 72 73 20 69 74 20 6d | many hours it m| 00000aa0 61 79 20 74 61 6b 65 20 74 6f 20 63 6f 6d 70 6c |ay take to compl| 00000ab0 65 74 65 20 61 6c 6c 20 6f 66 20 74 68 65 20 63 |ete all of the c| 00000ac0 61 6c 63 75 6c 61 74 69 6f 6e 73 0d 72 65 71 75 |alculations.requ| 00000ad0 69 72 65 64 20 74 6f 20 70 6c 6f 74 20 74 68 65 |ired to plot the| 00000ae0 20 67 72 61 70 68 69 63 73 2e 20 59 6f 75 20 72 | graphics. You r| 00000af0 75 6e 20 74 68 69 73 20 70 72 6f 67 72 61 6d 20 |un this program | 00000b00 6f 6e 63 65 20 6f 6e 20 79 6f 75 72 20 63 6f 6d |once on your com| 00000b10 70 75 74 65 72 2c 0d 73 6f 20 74 68 61 74 20 79 |puter,.so that y| 00000b20 6f 75 72 20 6d 61 73 74 65 72 70 69 65 63 65 20 |our masterpiece | 00000b30 69 73 20 73 74 6f 72 65 64 20 69 6e 20 74 68 65 |is stored in the| 00000b40 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 20 6f | screen memory o| 00000b50 66 20 79 6f 75 72 20 63 6f 6d 70 75 74 65 72 0d |f your computer.| 00000b60 28 69 65 2e 20 69 73 20 6f 6e 20 74 68 65 20 6d |(ie. is on the m| 00000b70 6f 6e 69 74 6f 72 20 6f 66 20 79 6f 75 72 20 63 |onitor of your c| 00000b80 6f 6d 70 75 74 65 72 29 2e 20 59 6f 75 20 74 68 |omputer). You th| 00000b90 61 6e 20 74 72 61 6e 73 66 65 72 20 74 68 65 20 |an transfer the | 00000ba0 65 6e 74 69 72 65 0d 63 6f 6e 74 65 6e 74 73 20 |entire.contents | 00000bb0 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 6d 65 |of the screen me| 00000bc0 6d 6f 72 79 20 6f 6e 20 79 6f 75 72 20 63 6f 6d |mory on your com| 00000bd0 70 75 74 65 72 20 74 6f 20 66 6c 6f 70 70 79 20 |puter to floppy | 00000be0 64 69 73 63 2e 0d 0d 54 68 65 6e 2c 20 69 6e 20 |disc...Then, in | 00000bf0 74 68 65 20 66 69 6e 61 6c 20 70 72 6f 67 72 61 |the final progra| 00000c00 6d 20 77 68 69 63 68 20 79 6f 75 20 77 61 6e 74 |m which you want| 00000c10 20 74 68 65 20 75 73 65 72 20 74 6f 20 6f 70 65 | the user to ope| 00000c20 72 61 74 65 2c 20 79 6f 75 20 69 6e 63 6c 75 64 |rate, you includ| 00000c30 65 0d 61 20 63 6f 6d 6d 61 6e 64 20 74 6f 20 6c |e.a command to l| 00000c40 6f 61 64 20 74 68 69 73 20 64 61 74 61 20 62 61 |oad this data ba| 00000c50 63 6b 20 66 72 6f 6d 20 66 6c 6f 70 70 79 20 64 |ck from floppy d| 00000c60 69 73 63 20 69 6e 74 6f 20 74 68 65 20 73 63 72 |isc into the scr| 00000c70 65 65 6e 20 6d 65 6d 6f 72 79 0d 6f 66 20 74 68 |een memory.of th| 00000c80 65 69 72 20 63 6f 6d 70 75 74 65 72 2e 20 49 6e |eir computer. In| 00000c90 20 61 20 6d 61 74 74 65 72 20 6f 66 20 61 20 63 | a matter of a c| 00000ca0 6f 75 70 6c 65 20 6f 66 20 73 65 63 6f 6e 64 73 |ouple of seconds| 00000cb0 2c 20 67 72 61 70 68 69 63 73 20 77 68 69 63 68 |, graphics which| 00000cc0 20 74 6f 6f 6b 0d 70 6f 73 73 69 62 6c 65 20 68 | took.possible h| 00000cd0 6f 75 72 73 20 74 6f 20 63 61 6c 63 75 6c 61 74 |ours to calculat| 00000ce0 65 20 77 69 6c 6c 20 61 70 70 65 61 72 20 6f 6e |e will appear on| 00000cf0 20 74 68 65 69 72 20 73 63 72 65 65 6e 2e 20 54 | their screen. T| 00000d00 68 69 73 20 69 73 20 61 0d 74 65 63 68 6e 69 71 |his is a.techniq| 00000d10 75 65 20 77 68 69 63 68 20 49 20 68 61 76 65 20 |ue which I have | 00000d20 75 73 65 64 20 69 6e 20 73 65 76 65 72 61 6c 20 |used in several | 00000d30 6f 66 20 6d 79 20 70 72 6f 67 72 61 6d 73 2e 20 |of my programs. | 00000d40 54 68 65 20 6d 61 69 6e 20 6d 65 6e 75 20 6f 66 |The main menu of| 00000d50 0d 53 68 69 70 77 72 65 63 6b 65 64 20 49 49 3a |.Shipwrecked II:| 00000d60 20 4a 75 70 69 74 65 72 20 33 2c 20 77 68 65 72 | Jupiter 3, wher| 00000d70 65 20 79 6f 75 20 73 65 6c 65 63 74 20 50 6c 61 |e you select Pla| 00000d80 79 2c 20 49 6e 73 74 72 75 63 74 69 6f 6e 73 2c |y, Instructions,| 00000d90 20 47 61 6d 65 0d 43 6f 6d 70 6c 65 74 65 20 6f | Game.Complete o| 00000da0 72 20 43 68 65 61 74 20 77 69 74 68 20 74 68 65 |r Cheat with the| 00000db0 20 73 74 61 72 66 69 65 6c 64 20 62 61 63 6b 64 | starfield backd| 00000dc0 72 6f 70 20 77 61 73 20 64 6f 6e 65 20 69 6e 20 |rop was done in | 00000dd0 74 68 69 73 20 77 61 79 20 2d 20 74 68 65 0d 73 |this way - the.s| 00000de0 63 72 65 65 6e 20 74 6f 6f 6b 20 6e 65 61 72 6c |creen took nearl| 00000df0 79 20 61 6e 20 68 6f 75 72 20 66 6f 72 20 6d 79 |y an hour for my| 00000e00 20 63 6f 6d 70 75 74 65 72 20 74 6f 20 63 61 6c | computer to cal| 00000e10 63 75 6c 61 74 65 2c 20 62 75 74 20 49 20 77 61 |culate, but I wa| 00000e20 73 20 61 62 6c 65 0d 74 6f 20 6d 61 6b 65 20 69 |s able.to make i| 00000e30 74 20 61 70 70 65 61 72 20 69 6e 20 73 65 63 6f |t appear in seco| 00000e40 6e 64 73 20 6f 6e 20 79 6f 75 72 20 73 63 72 65 |nds on your scre| 00000e50 65 6e 2e 20 49 20 73 68 6f 75 6c 64 20 61 6c 73 |en. 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