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L/+LICKIN

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_56.ADF
Filename: L/+LICKIN
Read OK:
File size: 13A6 bytes
Load address: 4C204556
Exec address: 494C2B2E
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
                            LICKING WHOOPSY

I READ the recent review of WHOOPSY and wonder if it is possible to get
the game to work from disk on a system where PAGE is higher than &E00. I  
have the tape game but I prefer not to wait around if possible. The 
files all transfer to disk - but the game hangs after the opening screen
on both the BBC Model B's DFS (PAGE at &1100) and the Electron's ADFS
(PAGE at &1D00). On the Master 128 it's fine but I would rather have a
version compatible with all machines if possible. Any advice?
                                                         Kevin Etheridge
                                   Email: kevin.etheridge@btinternet.com

PROBLEMS like this are depressingly all too common because professional
programmers try to make their games as polished as possible by cramming
code into every last orifice of the machine. When loading from tape, the
respective machine normally has more memory to spare. When loading from
disk, the Disk Operating System usually uses some of that memory for its
operation. So if you have the disk loading a game which is writing to 
the area of memory the ADFS or DFS has reserved, you get an almighty
crash and the machine locks up. The bad news is that this is a problem
you can only fully get around with gadgets like the ADVANCED PLUS 4 chip
(or by buying a Master).
   The good news is that WHOOPSY is one of the few games that CAN be 
made to work on any machine with the addition of a 'downloader' program
to the code. Many of the demos and more professional programs that make
it onto each EUG magazine incorporate such 'downloaders'. The problem
file is loaded into a higher PAGE of memory (possibly even screen memory
which is why you get 'rubbish' all over the screen) and isn't executed
until the (A)DFS has been disabled and the code 'relocated' to its 
'proper' PAGE. Then the execution address is called and the program 
works correctly. If you are new to BBC programming, you will probably
need to study the Memory Map in the User Guide in conjunction with the
following explanation.
   With WHOOPSY, you need to make alterations to two of the loader prog-
rams. LOAD"WHOOPSY" (the first loader with the sprites), LIST then type:
      >DELETE 1,4 (the lines putting PAGE at &E00)

It's best to add another line too so that the loader screen doesn't only
appear for a second before it is blanked as soon as the next file is
loaded.
      >215COL.7:P.'SPC(4)"PRESS SPACE";:OSCLI("FX 21"):REPEATUNTILGET=32

Now SAVE"WHOOPSY". If you decide to RUN the game at this point, it will
still 'lock up'. This is because, after you press SPACE, "WHOOPS2" is
CHAINed and IT *RUNs "FULGAME" which causes the error. So LOAD"WHOOPS2"
and LIST. 
   In order to stop the screen filling with rubbish, it's necessary to
get out of MODE2, which "WHOOPSY" has changed the Mode to. So add the   
line:
      >5MODE6:VDU23;8202;0;0;0;

Now alter line 10 to:
      >10choice=&8C:?choice=1
and
      >DELETE 20,30

The statements in these two lines are important but they cause problems
with the 'downloader' and need to be put elsewhere. Now change line 80:
      >80COLOUR0

If you choose to omit this, you will see the downloader code on screen.
However, make sure to delete the old line 80 in such case.
   Now the code itself. It is put into two of the function keys (the
first calling the second) and the final command of the program executes
function key 0 to *LOAD the problem file into memory:
      >90*KEY 0 "*L. FULGAME 2000|M*T.|MFORI%=0TO&21FFSTEP4:I%!E00=I%!&2
      000:NEXTI%|M*FX138,0,129|M"
      >100*KEY 1 "MODE2:VDU23;8202;0;0;0;:?&224=&A6:?&87=&B7:?&88=&97:?&
      89=&9E:?&8A=&BD:?&8B=&9D:CALL&1899|M"
      >110*FX138,0,128

The extra commands deleted from the old lines 20 and 30 are stuck back 
in here and, after carefully checking you have entered all of the code
above correctly, SAVE"WHOOPS2" will complete the 'compatibilisation'. 
The new version of WHOOPSY can then be loaded from the disk with:
      >PAGE=&1D00
      >CH."WHOOPSY"

Incidentally, most games will require simply the code contained in line
90 (replacing the last *FX command with the execution address of the
program). Programming a function key with:
      "*L. problem 'above1D00'|MFORI%=0TO'&length'STEP4:I%!'&start'=I%!
      'above1D00':NEXTI%:CALL'&execute'|M"

and substituting the 'above1D00' with, say, 2000, and the other hexa-
decimal values (&xxxx) with those of the problem file (which you can
discover with the *EX <RETURN> command) will work on a fair number of
games. It is easy to mix up the addresses - so if things don't work 
first time, check them first before deciding the game cannot be 'down-
loaded'. As an experiment, try DANGER UXB, GALACTIC COMMADNER, KAYLETH
and STOCK CAR. With the right addresses inserted, all should work! You
can also check out the version of WOODBURY END supplied with this EUG
which was also made possible with a 'downloader'.
                                                     (The) Dave, EUG #56
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 4c 49 43 4b  |            LICK|
00000020  49 4e 47 20 57 48 4f 4f  50 53 59 0d 0d 49 20 52  |ING WHOOPSY..I R|
00000030  45 41 44 20 74 68 65 20  72 65 63 65 6e 74 20 72  |EAD the recent r|
00000040  65 76 69 65 77 20 6f 66  20 57 48 4f 4f 50 53 59  |eview of WHOOPSY|
00000050  20 61 6e 64 20 77 6f 6e  64 65 72 20 69 66 20 69  | and wonder if i|
00000060  74 20 69 73 20 70 6f 73  73 69 62 6c 65 20 74 6f  |t is possible to|
00000070  20 67 65 74 0d 74 68 65  20 67 61 6d 65 20 74 6f  | get.the game to|
00000080  20 77 6f 72 6b 20 66 72  6f 6d 20 64 69 73 6b 20  | work from disk |
00000090  6f 6e 20 61 20 73 79 73  74 65 6d 20 77 68 65 72  |on a system wher|
000000a0  65 20 50 41 47 45 20 69  73 20 68 69 67 68 65 72  |e PAGE is higher|
000000b0  20 74 68 61 6e 20 26 45  30 30 2e 20 49 20 20 0d  | than &E00. I  .|
000000c0  68 61 76 65 20 74 68 65  20 74 61 70 65 20 67 61  |have the tape ga|
000000d0  6d 65 20 62 75 74 20 49  20 70 72 65 66 65 72 20  |me but I prefer |
000000e0  6e 6f 74 20 74 6f 20 77  61 69 74 20 61 72 6f 75  |not to wait arou|
000000f0  6e 64 20 69 66 20 70 6f  73 73 69 62 6c 65 2e 20  |nd if possible. |
00000100  54 68 65 20 0d 66 69 6c  65 73 20 61 6c 6c 20 74  |The .files all t|
00000110  72 61 6e 73 66 65 72 20  74 6f 20 64 69 73 6b 20  |ransfer to disk |
00000120  2d 20 62 75 74 20 74 68  65 20 67 61 6d 65 20 68  |- but the game h|
00000130  61 6e 67 73 20 61 66 74  65 72 20 74 68 65 20 6f  |angs after the o|
00000140  70 65 6e 69 6e 67 20 73  63 72 65 65 6e 0d 6f 6e  |pening screen.on|
00000150  20 62 6f 74 68 20 74 68  65 20 42 42 43 20 4d 6f  | both the BBC Mo|
00000160  64 65 6c 20 42 27 73 20  44 46 53 20 28 50 41 47  |del B's DFS (PAG|
00000170  45 20 61 74 20 26 31 31  30 30 29 20 61 6e 64 20  |E at &1100) and |
00000180  74 68 65 20 45 6c 65 63  74 72 6f 6e 27 73 20 41  |the Electron's A|
00000190  44 46 53 0d 28 50 41 47  45 20 61 74 20 26 31 44  |DFS.(PAGE at &1D|
000001a0  30 30 29 2e 20 4f 6e 20  74 68 65 20 4d 61 73 74  |00). On the Mast|
000001b0  65 72 20 31 32 38 20 69  74 27 73 20 66 69 6e 65  |er 128 it's fine|
000001c0  20 62 75 74 20 49 20 77  6f 75 6c 64 20 72 61 74  | but I would rat|
000001d0  68 65 72 20 68 61 76 65  20 61 0d 76 65 72 73 69  |her have a.versi|
000001e0  6f 6e 20 63 6f 6d 70 61  74 69 62 6c 65 20 77 69  |on compatible wi|
000001f0  74 68 20 61 6c 6c 20 6d  61 63 68 69 6e 65 73 20  |th all machines |
00000200  69 66 20 70 6f 73 73 69  62 6c 65 2e 20 41 6e 79  |if possible. Any|
00000210  20 61 64 76 69 63 65 3f  0d 20 20 20 20 20 20 20  | advice?.       |
00000220  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000250  20 20 4b 65 76 69 6e 20  45 74 68 65 72 69 64 67  |  Kevin Etheridg|
00000260  65 0d 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |e.              |
00000270  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000280  20 20 20 20 20 45 6d 61  69 6c 3a 20 6b 65 76 69  |     Email: kevi|
00000290  6e 2e 65 74 68 65 72 69  64 67 65 40 62 74 69 6e  |n.etheridge@btin|
000002a0  74 65 72 6e 65 74 2e 63  6f 6d 0d 0d 50 52 4f 42  |ternet.com..PROB|
000002b0  4c 45 4d 53 20 6c 69 6b  65 20 74 68 69 73 20 61  |LEMS like this a|
000002c0  72 65 20 64 65 70 72 65  73 73 69 6e 67 6c 79 20  |re depressingly |
000002d0  61 6c 6c 20 74 6f 6f 20  63 6f 6d 6d 6f 6e 20 62  |all too common b|
000002e0  65 63 61 75 73 65 20 70  72 6f 66 65 73 73 69 6f  |ecause professio|
000002f0  6e 61 6c 0d 70 72 6f 67  72 61 6d 6d 65 72 73 20  |nal.programmers |
00000300  74 72 79 20 74 6f 20 6d  61 6b 65 20 74 68 65 69  |try to make thei|
00000310  72 20 67 61 6d 65 73 20  61 73 20 70 6f 6c 69 73  |r games as polis|
00000320  68 65 64 20 61 73 20 70  6f 73 73 69 62 6c 65 20  |hed as possible |
00000330  62 79 20 63 72 61 6d 6d  69 6e 67 0d 63 6f 64 65  |by cramming.code|
00000340  20 69 6e 74 6f 20 65 76  65 72 79 20 6c 61 73 74  | into every last|
00000350  20 6f 72 69 66 69 63 65  20 6f 66 20 74 68 65 20  | orifice of the |
00000360  6d 61 63 68 69 6e 65 2e  20 57 68 65 6e 20 6c 6f  |machine. When lo|
00000370  61 64 69 6e 67 20 66 72  6f 6d 20 74 61 70 65 2c  |ading from tape,|
00000380  20 74 68 65 0d 72 65 73  70 65 63 74 69 76 65 20  | the.respective |
00000390  6d 61 63 68 69 6e 65 20  6e 6f 72 6d 61 6c 6c 79  |machine normally|
000003a0  20 68 61 73 20 6d 6f 72  65 20 6d 65 6d 6f 72 79  | has more memory|
000003b0  20 74 6f 20 73 70 61 72  65 2e 20 57 68 65 6e 20  | to spare. When |
000003c0  6c 6f 61 64 69 6e 67 20  66 72 6f 6d 0d 64 69 73  |loading from.dis|
000003d0  6b 2c 20 74 68 65 20 44  69 73 6b 20 4f 70 65 72  |k, the Disk Oper|
000003e0  61 74 69 6e 67 20 53 79  73 74 65 6d 20 75 73 75  |ating System usu|
000003f0  61 6c 6c 79 20 75 73 65  73 20 73 6f 6d 65 20 6f  |ally uses some o|
00000400  66 20 74 68 61 74 20 6d  65 6d 6f 72 79 20 66 6f  |f that memory fo|
00000410  72 20 69 74 73 0d 6f 70  65 72 61 74 69 6f 6e 2e  |r its.operation.|
00000420  20 53 6f 20 69 66 20 79  6f 75 20 68 61 76 65 20  | So if you have |
00000430  74 68 65 20 64 69 73 6b  20 6c 6f 61 64 69 6e 67  |the disk loading|
00000440  20 61 20 67 61 6d 65 20  77 68 69 63 68 20 69 73  | a game which is|
00000450  20 77 72 69 74 69 6e 67  20 74 6f 20 0d 74 68 65  | writing to .the|
00000460  20 61 72 65 61 20 6f 66  20 6d 65 6d 6f 72 79 20  | area of memory |
00000470  74 68 65 20 41 44 46 53  20 6f 72 20 44 46 53 20  |the ADFS or DFS |
00000480  68 61 73 20 72 65 73 65  72 76 65 64 2c 20 79 6f  |has reserved, yo|
00000490  75 20 67 65 74 20 61 6e  20 61 6c 6d 69 67 68 74  |u get an almight|
000004a0  79 0d 63 72 61 73 68 20  61 6e 64 20 74 68 65 20  |y.crash and the |
000004b0  6d 61 63 68 69 6e 65 20  6c 6f 63 6b 73 20 75 70  |machine locks up|
000004c0  2e 20 54 68 65 20 62 61  64 20 6e 65 77 73 20 69  |. The bad news i|
000004d0  73 20 74 68 61 74 20 74  68 69 73 20 69 73 20 61  |s that this is a|
000004e0  20 70 72 6f 62 6c 65 6d  0d 79 6f 75 20 63 61 6e  | problem.you can|
000004f0  20 6f 6e 6c 79 20 66 75  6c 6c 79 20 67 65 74 20  | only fully get |
00000500  61 72 6f 75 6e 64 20 77  69 74 68 20 67 61 64 67  |around with gadg|
00000510  65 74 73 20 6c 69 6b 65  20 74 68 65 20 41 44 56  |ets like the ADV|
00000520  41 4e 43 45 44 20 50 4c  55 53 20 34 20 63 68 69  |ANCED PLUS 4 chi|
00000530  70 0d 28 6f 72 20 62 79  20 62 75 79 69 6e 67 20  |p.(or by buying |
00000540  61 20 4d 61 73 74 65 72  29 2e 0d 20 20 20 54 68  |a Master)..   Th|
00000550  65 20 67 6f 6f 64 20 6e  65 77 73 20 69 73 20 74  |e good news is t|
00000560  68 61 74 20 57 48 4f 4f  50 53 59 20 69 73 20 6f  |hat WHOOPSY is o|
00000570  6e 65 20 6f 66 20 74 68  65 20 66 65 77 20 67 61  |ne of the few ga|
00000580  6d 65 73 20 74 68 61 74  20 43 41 4e 20 62 65 20  |mes that CAN be |
00000590  0d 6d 61 64 65 20 74 6f  20 77 6f 72 6b 20 6f 6e  |.made to work on|
000005a0  20 61 6e 79 20 6d 61 63  68 69 6e 65 20 77 69 74  | any machine wit|
000005b0  68 20 74 68 65 20 61 64  64 69 74 69 6f 6e 20 6f  |h the addition o|
000005c0  66 20 61 20 27 64 6f 77  6e 6c 6f 61 64 65 72 27  |f a 'downloader'|
000005d0  20 70 72 6f 67 72 61 6d  0d 74 6f 20 74 68 65 20  | program.to the |
000005e0  63 6f 64 65 2e 20 4d 61  6e 79 20 6f 66 20 74 68  |code. Many of th|
000005f0  65 20 64 65 6d 6f 73 20  61 6e 64 20 6d 6f 72 65  |e demos and more|
00000600  20 70 72 6f 66 65 73 73  69 6f 6e 61 6c 20 70 72  | professional pr|
00000610  6f 67 72 61 6d 73 20 74  68 61 74 20 6d 61 6b 65  |ograms that make|
00000620  0d 69 74 20 6f 6e 74 6f  20 65 61 63 68 20 45 55  |.it onto each EU|
00000630  47 20 6d 61 67 61 7a 69  6e 65 20 69 6e 63 6f 72  |G magazine incor|
00000640  70 6f 72 61 74 65 20 73  75 63 68 20 27 64 6f 77  |porate such 'dow|
00000650  6e 6c 6f 61 64 65 72 73  27 2e 20 54 68 65 20 70  |nloaders'. The p|
00000660  72 6f 62 6c 65 6d 0d 66  69 6c 65 20 69 73 20 6c  |roblem.file is l|
00000670  6f 61 64 65 64 20 69 6e  74 6f 20 61 20 68 69 67  |oaded into a hig|
00000680  68 65 72 20 50 41 47 45  20 6f 66 20 6d 65 6d 6f  |her PAGE of memo|
00000690  72 79 20 28 70 6f 73 73  69 62 6c 79 20 65 76 65  |ry (possibly eve|
000006a0  6e 20 73 63 72 65 65 6e  20 6d 65 6d 6f 72 79 0d  |n screen memory.|
000006b0  77 68 69 63 68 20 69 73  20 77 68 79 20 79 6f 75  |which is why you|
000006c0  20 67 65 74 20 27 72 75  62 62 69 73 68 27 20 61  | get 'rubbish' a|
000006d0  6c 6c 20 6f 76 65 72 20  74 68 65 20 73 63 72 65  |ll over the scre|
000006e0  65 6e 29 20 61 6e 64 20  69 73 6e 27 74 20 65 78  |en) and isn't ex|
000006f0  65 63 75 74 65 64 0d 75  6e 74 69 6c 20 74 68 65  |ecuted.until the|
00000700  20 28 41 29 44 46 53 20  68 61 73 20 62 65 65 6e  | (A)DFS has been|
00000710  20 64 69 73 61 62 6c 65  64 20 61 6e 64 20 74 68  | disabled and th|
00000720  65 20 63 6f 64 65 20 27  72 65 6c 6f 63 61 74 65  |e code 'relocate|
00000730  64 27 20 74 6f 20 69 74  73 20 0d 27 70 72 6f 70  |d' to its .'prop|
00000740  65 72 27 20 50 41 47 45  2e 20 54 68 65 6e 20 74  |er' PAGE. Then t|
00000750  68 65 20 65 78 65 63 75  74 69 6f 6e 20 61 64 64  |he execution add|
00000760  72 65 73 73 20 69 73 20  63 61 6c 6c 65 64 20 61  |ress is called a|
00000770  6e 64 20 74 68 65 20 70  72 6f 67 72 61 6d 20 0d  |nd the program .|
00000780  77 6f 72 6b 73 20 63 6f  72 72 65 63 74 6c 79 2e  |works correctly.|
00000790  20 49 66 20 79 6f 75 20  61 72 65 20 6e 65 77 20  | If you are new |
000007a0  74 6f 20 42 42 43 20 70  72 6f 67 72 61 6d 6d 69  |to BBC programmi|
000007b0  6e 67 2c 20 79 6f 75 20  77 69 6c 6c 20 70 72 6f  |ng, you will pro|
000007c0  62 61 62 6c 79 0d 6e 65  65 64 20 74 6f 20 73 74  |bably.need to st|
000007d0  75 64 79 20 74 68 65 20  4d 65 6d 6f 72 79 20 4d  |udy the Memory M|
000007e0  61 70 20 69 6e 20 74 68  65 20 55 73 65 72 20 47  |ap in the User G|
000007f0  75 69 64 65 20 69 6e 20  63 6f 6e 6a 75 6e 63 74  |uide in conjunct|
00000800  69 6f 6e 20 77 69 74 68  20 74 68 65 0d 66 6f 6c  |ion with the.fol|
00000810  6c 6f 77 69 6e 67 20 65  78 70 6c 61 6e 61 74 69  |lowing explanati|
00000820  6f 6e 2e 0d 20 20 20 57  69 74 68 20 57 48 4f 4f  |on..   With WHOO|
00000830  50 53 59 2c 20 79 6f 75  20 6e 65 65 64 20 74 6f  |PSY, you need to|
00000840  20 6d 61 6b 65 20 61 6c  74 65 72 61 74 69 6f 6e  | make alteration|
00000850  73 20 74 6f 20 74 77 6f  20 6f 66 20 74 68 65 20  |s to two of the |
00000860  6c 6f 61 64 65 72 20 70  72 6f 67 2d 0d 72 61 6d  |loader prog-.ram|
00000870  73 2e 20 4c 4f 41 44 22  57 48 4f 4f 50 53 59 22  |s. LOAD"WHOOPSY"|
00000880  20 28 74 68 65 20 66 69  72 73 74 20 6c 6f 61 64  | (the first load|
00000890  65 72 20 77 69 74 68 20  74 68 65 20 73 70 72 69  |er with the spri|
000008a0  74 65 73 29 2c 20 4c 49  53 54 20 74 68 65 6e 20  |tes), LIST then |
000008b0  74 79 70 65 3a 0d 20 20  20 20 20 20 3e 44 45 4c  |type:.      >DEL|
000008c0  45 54 45 20 31 2c 34 20  28 74 68 65 20 6c 69 6e  |ETE 1,4 (the lin|
000008d0  65 73 20 70 75 74 74 69  6e 67 20 50 41 47 45 20  |es putting PAGE |
000008e0  61 74 20 26 45 30 30 29  0d 0d 49 74 27 73 20 62  |at &E00)..It's b|
000008f0  65 73 74 20 74 6f 20 61  64 64 20 61 6e 6f 74 68  |est to add anoth|
00000900  65 72 20 6c 69 6e 65 20  74 6f 6f 20 73 6f 20 74  |er line too so t|
00000910  68 61 74 20 74 68 65 20  6c 6f 61 64 65 72 20 73  |hat the loader s|
00000920  63 72 65 65 6e 20 64 6f  65 73 6e 27 74 20 6f 6e  |creen doesn't on|
00000930  6c 79 0d 61 70 70 65 61  72 20 66 6f 72 20 61 20  |ly.appear for a |
00000940  73 65 63 6f 6e 64 20 62  65 66 6f 72 65 20 69 74  |second before it|
00000950  20 69 73 20 62 6c 61 6e  6b 65 64 20 61 73 20 73  | is blanked as s|
00000960  6f 6f 6e 20 61 73 20 74  68 65 20 6e 65 78 74 20  |oon as the next |
00000970  66 69 6c 65 20 69 73 0d  6c 6f 61 64 65 64 2e 0d  |file is.loaded..|
00000980  20 20 20 20 20 20 3e 32  31 35 43 4f 4c 2e 37 3a  |      >215COL.7:|
00000990  50 2e 27 53 50 43 28 34  29 22 50 52 45 53 53 20  |P.'SPC(4)"PRESS |
000009a0  53 50 41 43 45 22 3b 3a  4f 53 43 4c 49 28 22 46  |SPACE";:OSCLI("F|
000009b0  58 20 32 31 22 29 3a 52  45 50 45 41 54 55 4e 54  |X 21"):REPEATUNT|
000009c0  49 4c 47 45 54 3d 33 32  0d 0d 4e 6f 77 20 53 41  |ILGET=32..Now SA|
000009d0  56 45 22 57 48 4f 4f 50  53 59 22 2e 20 49 66 20  |VE"WHOOPSY". If |
000009e0  79 6f 75 20 64 65 63 69  64 65 20 74 6f 20 52 55  |you decide to RU|
000009f0  4e 20 74 68 65 20 67 61  6d 65 20 61 74 20 74 68  |N the game at th|
00000a00  69 73 20 70 6f 69 6e 74  2c 20 69 74 20 77 69 6c  |is point, it wil|
00000a10  6c 0d 73 74 69 6c 6c 20  27 6c 6f 63 6b 20 75 70  |l.still 'lock up|
00000a20  27 2e 20 54 68 69 73 20  69 73 20 62 65 63 61 75  |'. This is becau|
00000a30  73 65 2c 20 61 66 74 65  72 20 79 6f 75 20 70 72  |se, after you pr|
00000a40  65 73 73 20 53 50 41 43  45 2c 20 22 57 48 4f 4f  |ess SPACE, "WHOO|
00000a50  50 53 32 22 20 69 73 0d  43 48 41 49 4e 65 64 20  |PS2" is.CHAINed |
00000a60  61 6e 64 20 49 54 20 2a  52 55 4e 73 20 22 46 55  |and IT *RUNs "FU|
00000a70  4c 47 41 4d 45 22 20 77  68 69 63 68 20 63 61 75  |LGAME" which cau|
00000a80  73 65 73 20 74 68 65 20  65 72 72 6f 72 2e 20 53  |ses the error. S|
00000a90  6f 20 4c 4f 41 44 22 57  48 4f 4f 50 53 32 22 0d  |o LOAD"WHOOPS2".|
00000aa0  61 6e 64 20 4c 49 53 54  2e 20 0d 20 20 20 49 6e  |and LIST. .   In|
00000ab0  20 6f 72 64 65 72 20 74  6f 20 73 74 6f 70 20 74  | order to stop t|
00000ac0  68 65 20 73 63 72 65 65  6e 20 66 69 6c 6c 69 6e  |he screen fillin|
00000ad0  67 20 77 69 74 68 20 72  75 62 62 69 73 68 2c 20  |g with rubbish, |
00000ae0  69 74 27 73 20 6e 65 63  65 73 73 61 72 79 20 74  |it's necessary t|
00000af0  6f 0d 67 65 74 20 6f 75  74 20 6f 66 20 4d 4f 44  |o.get out of MOD|
00000b00  45 32 2c 20 77 68 69 63  68 20 22 57 48 4f 4f 50  |E2, which "WHOOP|
00000b10  53 59 22 20 68 61 73 20  63 68 61 6e 67 65 64 20  |SY" has changed |
00000b20  74 68 65 20 4d 6f 64 65  20 74 6f 2e 20 53 6f 20  |the Mode to. So |
00000b30  61 64 64 20 74 68 65 20  20 20 0d 6c 69 6e 65 3a  |add the   .line:|
00000b40  0d 20 20 20 20 20 20 3e  35 4d 4f 44 45 36 3a 56  |.      >5MODE6:V|
00000b50  44 55 32 33 3b 38 32 30  32 3b 30 3b 30 3b 30 3b  |DU23;8202;0;0;0;|
00000b60  0d 0d 4e 6f 77 20 61 6c  74 65 72 20 6c 69 6e 65  |..Now alter line|
00000b70  20 31 30 20 74 6f 3a 0d  20 20 20 20 20 20 3e 31  | 10 to:.      >1|
00000b80  30 63 68 6f 69 63 65 3d  26 38 43 3a 3f 63 68 6f  |0choice=&8C:?cho|
00000b90  69 63 65 3d 31 0d 61 6e  64 0d 20 20 20 20 20 20  |ice=1.and.      |
00000ba0  3e 44 45 4c 45 54 45 20  32 30 2c 33 30 0d 0d 54  |>DELETE 20,30..T|
00000bb0  68 65 20 73 74 61 74 65  6d 65 6e 74 73 20 69 6e  |he statements in|
00000bc0  20 74 68 65 73 65 20 74  77 6f 20 6c 69 6e 65 73  | these two lines|
00000bd0  20 61 72 65 20 69 6d 70  6f 72 74 61 6e 74 20 62  | are important b|
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*
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000013a0  47 20 23 35 36 0d                                 |G #56.|
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