Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars » StarInfo/Whitehouse/!Hneftafl/Instr

StarInfo/Whitehouse/!Hneftafl/Instr

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars
Filename: StarInfo/Whitehouse/!Hneftafl/Instr
Read OK:
File size: 0862 bytes
Load address: 0000
Exec address: 0000
File contents
�HEADER
        This file should be loaded from inside Hneftafl.
�U<Hneftafl$Dir>.WinSprs
�END
Instructions for Hneftafl
-------------------------

The game of Hneftafl was published in the April 95 Acorn User.  The article described the origins of the game and the rules for playing it.  The cover disc for that issue included a non-desktop version of the game.

This program is a desktop equivalent of that program (but without the undo facility).  The game requires two players, and this version sadly doesn't include a computer player.


The rules of Hneftafl
---------------------
Hneftafl is for two players, the first plays the 'Swedes' and the other plays the 'Muskovits'.

The playing board is 9x9 squares.
The Swede side consists of a chief and 8 followers.  The chief starts on the middle square of the board.  The Swedes win if their chief can reach the edge of the board.
The Muskovits have 16 soldiers who start in 4 camps - one on each edge of the board.  The Muskovits win if they capture the Swede chief.


Movement
~~~~~~~~
Pieces move along horizontal or vertical lines.  They cannot move diagonally.  Pieces cannot hop over other pieces, and only one piece is allowed on each square.
Furthermore pieces may not move into (or over) the camp squares from outide - not even their own camps.  A Muskovit piece can move around inside its own camp before it leaves it.


Taking pieces
~~~~~~~~~~~~~
You capture an enemy piece by positioning two of your pieces on opposite sides of it.  (ie either one above and one below, or one to the left and the other to the right).
The Swede chief cannot be used to capture Muskovit pieces.
The Swede chief can only be captured by 4 pieces - one in each direction.  However for this purpose the Muskovit camps count as if they were pieces.  Thus the chief can occasionally be captured by just 2 Muskovit pieces and 2 camp squares.



Playing the computer version
----------------------------
To move a piece drag it from its old position into its new place.

The sprites used for the icons are :


�Sswede    -  Swede follower



�Schief    -  Swede chief



�Smuskovit -  Muskovit soldier




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00000050  3e 2e 57 69 6e 53 70 72  73 0a a4 45 4e 44 0a 49  |>.WinSprs..END.I|
00000060  6e 73 74 72 75 63 74 69  6f 6e 73 20 66 6f 72 20  |nstructions for |
00000070  48 6e 65 66 74 61 66 6c  0a 2d 2d 2d 2d 2d 2d 2d  |Hneftafl.-------|
00000080  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000090  2d 2d 0a 0a 54 68 65 20  67 61 6d 65 20 6f 66 20  |--..The game of |
000000a0  48 6e 65 66 74 61 66 6c  20 77 61 73 20 70 75 62  |Hneftafl was pub|
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00000800  0a 0a a4 53 73 77 65 64  65 20 20 20 20 2d 20 20  |...Sswede    -  |
00000810  53 77 65 64 65 20 66 6f  6c 6c 6f 77 65 72 0a 0a  |Swede follower..|
00000820  0a 0a a4 53 63 68 69 65  66 20 20 20 20 2d 20 20  |...Schief    -  |
00000830  53 77 65 64 65 20 63 68  69 65 66 0a 0a 0a 0a a4  |Swede chief.....|
00000840  53 6d 75 73 6b 6f 76 69  74 20 2d 20 20 4d 75 73  |Smuskovit -  Mus|
00000850  6b 6f 76 69 74 20 73 6f  6c 64 69 65 72 0a 0a 0a  |kovit soldier...|
00000860  0a 0a                                             |..|
00000862