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R/+FOURGA

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_52.ADF
Filename: R/+FOURGA
Read OK:
File size: 1A75 bytes
Load address: 52204556
Exec address: 4F462B2E
Duplicates

There are 4 duplicate copies of this file in the archive:

File contents
                Product:    FOUR GREAT GAMES VOLUME 1
                        Supplier:   TYNESOFT
                       Available on Tape Only
                  Reviewed by (the) Dave in EUG #52

TOWARDS the end of the Eighties, Tynesoft, like many 'big' software 
houses, repackaged and rereleased many of its earlier full priced games
as compilations. Volume 1 of its FOUR GREAT GAMES series is from a set
of three entitled MICROVALUE; each volume packaged in a twin cassette
box and costing `3.99.
   All the programs contained on each compilation are natty arcade
machine code affairs. Considering some of them retailed at up to `7.95
each before, Tynesoft rightly emphasise that you now get WET ZONE,
ALPHATRON, RIG ATTACK and VINDALOO for less than a pound each!
   Getting stuck in then, WET ZONE really is a spaceship extravaganza
like no other invaders-type jaunt. You fall from the top of the screen
and before you've even made it to the bottom, are attacked by 'images
of childhood in Graemsay'. Whoaboy, is this game hard!
   The 'images' are things like submarines, umbrellas and snow flakes
that whirlpool down upon you from left to right, firing bullets into the
bargain, at the 20 degrees diagonal. This makes them both very hard to
blast and to avoid - as by the time bullets reach where the lifeforms
were when fired, they've already moved further down!
   On hitting them, your bullets take time out to 'ripple' and, as only
two bullets/ripples are permitted on screen at once, prepare for frus-
trating deaths while waiting to be able to fire again. Also, as the
'images' reach the right, they appear again on the left so it's not un-
common to be surrounded by bullets AND avenging aliens.
   WET ZONE is pure hardened arcade addicts' action with great sound and
swift gameplay. The sprites, done in Mode 4, aren't all that brilliant
but there is a funky tune between games to make up for them.
   In ALPHATRON, you pilot a Scout Ship assigned to protect a Refinery
from missile attacks. The action is viewed from the side and you begin
on a launch pad, blasting off when a missile appears screen-left.
   Cruising off the right in pursuit of the missile, note that there are
another four separate screens in which to take care of it, with the re-
finery on the far right of the last. A nice backdrop of cyan sky and red
hills doesn't distract from this 'action', such as it is, and a radar of
the five screens in the bottom left displays both hills, your position
and that of any missile. With the title at the top of the Mode 5 screen
and a fuel gauge, high score, your score and lives all displayed lower,
ALPHATRON is graphically impressive.
   Although the instructions note your ship is equipped with a laser, 
firing is more bullet-like and takes a time to reach the missile. To
destroy one, you need to blast off, follow it onto the next screen, aim
and fire. You miss more often than you imagine as IF the missile reaches
the right of the screen, it disappears onto the next one - but your 
bullet doesn't follow it any further. Also, your aim needs to be spot on
otherwise the bullet causes no damage whatsoever!
   The playability of this game is dull and it ploughs on and on until
the refinery is destroyed or you blow up enough missiles to move on to
the next level, where things speed up a little. Not the best of the 
bunch as the sound is also pretty poor.
   On then to RIG ATTACK, a brilliantly designed helicopter jaunt 
across BP-owned rigs. This is a simple game where you pilot a multi-
coloured helicopter sprite equipped with short range bombs to deal with
the "enemy submarines", which are also superbly designed. The playing
area fills the whole of a Mode 1 screen and you begin on an intricate
oil rig with three submarines to seek out and bomb. As they're 
underwater, you need to fly down low over it - without hitting it as 
this is fatal! - while avoiding their LONG range bombs and timing your
shot perfectly!
   As you reach the left or right of the screen, the whole thing scrolls
visibly in the appropriate direction presenting you with new and just as
intricately designed oil rig territories. You must also remember which
have helicopter pads on as you will need to take some time from hunting
to refuel. There are nice noises and explosions to accompany the action
and often a frantic slide towards water if you forget!
   The only real niggle with this game is that once you've worked out 
the best strategy for playing, it becomes too easy, never increasing in
difficulty as the submarines always only attack one at a time (even when
you must destroy more to complete the level).
   Finally, you become an Indian Takeaway owner on a quest to find your
toilet after a little over-VINDALOO-indulgence. This scenario doesn't
suggest it but there is more than a little familiarity about this title.
   Encased in a stylish border with a nicely styled title between two
curry houses, all overlooking the majority of the screen's playing area,
Raj (your character) must traverse twenty two rooms of bouncing balls,
bugs, wriggling and disappearing platforms, elevators and other nasties
using only the Z and X keys.
   He begins "Under The Takeaway" in the top left and must be guided to
the bottom of the screen by walking along earth and platforms, dropping
slowly down through any spaces to the one below. That is, unless he 
collides with anything moving and disintegrates.
   Many elements of the game such as the score increasing in time to 
sound blips marking the character's descent, the layout of the scores,
bonus and room name (and even the font this is typed in!) - not to men-
tion the screens themselves and the standardised five lives - smack of
Icon's BUGEYES. Indeed, Jason Sobell was the author of each! [BUGEYES
in 1985, VINDALOO in 1986 - Ed]
   With just TEN screens in BUGEYES, it's unfair to say VINDALOO is the
same game with an altered scenario and different sprites! However, the
more you compare the two, the bigger are the number of similarities 
that become apparent. One screen (number six on each: "Squidged Flat" 
on BUGEYES and "Skull Level Four" on VINDALOO) is almost identical!
   Overall, although VINDALOO has some nice touches seen when pausing
the game or viewing the ridiculous room names ("Life Is An Orange"?), 
the palette, sprites and layout choice distinguish BUGEYES as a
classier act. Playability of both is high, especially with a MRB.
   With the possible of exception of ALPHATRON, the games on this com-
pilation are of a very high standard. Despite only being available on
the tape format, they take very little time to load and are completely
bug-free and well thought out. Recommended.
                                                   Dave Edwards, EUG #52
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  50 72 6f 64 75 63 74 3a  20 20 20 20 46 4f 55 52  |Product:    FOUR|
00000020  20 47 52 45 41 54 20 47  41 4d 45 53 20 56 4f 4c  | GREAT GAMES VOL|
00000030  55 4d 45 20 31 0d 20 20  20 20 20 20 20 20 20 20  |UME 1.          |
00000040  20 20 20 20 20 20 20 20  20 20 20 20 20 20 53 75  |              Su|
00000050  70 70 6c 69 65 72 3a 20  20 20 54 59 4e 45 53 4f  |pplier:   TYNESO|
00000060  46 54 0d 20 20 20 20 20  20 20 20 20 20 20 20 20  |FT.             |
00000070  20 20 20 20 20 20 20 20  20 20 41 76 61 69 6c 61  |          Availa|
00000080  62 6c 65 20 6f 6e 20 54  61 70 65 20 4f 6e 6c 79  |ble on Tape Only|
00000090  0d 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000000a0  20 20 20 52 65 76 69 65  77 65 64 20 62 79 20 28  |   Reviewed by (|
000000b0  74 68 65 29 20 44 61 76  65 20 69 6e 20 45 55 47  |the) Dave in EUG|
000000c0  20 23 35 32 0d 0d 54 4f  57 41 52 44 53 20 74 68  | #52..TOWARDS th|
000000d0  65 20 65 6e 64 20 6f 66  20 74 68 65 20 45 69 67  |e end of the Eig|
000000e0  68 74 69 65 73 2c 20 54  79 6e 65 73 6f 66 74 2c  |hties, Tynesoft,|
000000f0  20 6c 69 6b 65 20 6d 61  6e 79 20 27 62 69 67 27  | like many 'big'|
00000100  20 73 6f 66 74 77 61 72  65 20 0d 68 6f 75 73 65  | software .house|
00000110  73 2c 20 72 65 70 61 63  6b 61 67 65 64 20 61 6e  |s, repackaged an|
00000120  64 20 72 65 72 65 6c 65  61 73 65 64 20 6d 61 6e  |d rereleased man|
00000130  79 20 6f 66 20 69 74 73  20 65 61 72 6c 69 65 72  |y of its earlier|
00000140  20 66 75 6c 6c 20 70 72  69 63 65 64 20 67 61 6d  | full priced gam|
00000150  65 73 0d 61 73 20 63 6f  6d 70 69 6c 61 74 69 6f  |es.as compilatio|
00000160  6e 73 2e 20 56 6f 6c 75  6d 65 20 31 20 6f 66 20  |ns. Volume 1 of |
00000170  69 74 73 20 46 4f 55 52  20 47 52 45 41 54 20 47  |its FOUR GREAT G|
00000180  41 4d 45 53 20 73 65 72  69 65 73 20 69 73 20 66  |AMES series is f|
00000190  72 6f 6d 20 61 20 73 65  74 0d 6f 66 20 74 68 72  |rom a set.of thr|
000001a0  65 65 20 65 6e 74 69 74  6c 65 64 20 4d 49 43 52  |ee entitled MICR|
000001b0  4f 56 41 4c 55 45 3b 20  65 61 63 68 20 76 6f 6c  |OVALUE; each vol|
000001c0  75 6d 65 20 70 61 63 6b  61 67 65 64 20 69 6e 20  |ume packaged in |
000001d0  61 20 74 77 69 6e 20 63  61 73 73 65 74 74 65 0d  |a twin cassette.|
000001e0  62 6f 78 20 61 6e 64 20  63 6f 73 74 69 6e 67 20  |box and costing |
000001f0  60 33 2e 39 39 2e 0d 20  20 20 41 6c 6c 20 74 68  |`3.99..   All th|
00000200  65 20 70 72 6f 67 72 61  6d 73 20 63 6f 6e 74 61  |e programs conta|
00000210  69 6e 65 64 20 6f 6e 20  65 61 63 68 20 63 6f 6d  |ined on each com|
00000220  70 69 6c 61 74 69 6f 6e  20 61 72 65 20 6e 61 74  |pilation are nat|
00000230  74 79 20 61 72 63 61 64  65 0d 6d 61 63 68 69 6e  |ty arcade.machin|
00000240  65 20 63 6f 64 65 20 61  66 66 61 69 72 73 2e 20  |e code affairs. |
00000250  43 6f 6e 73 69 64 65 72  69 6e 67 20 73 6f 6d 65  |Considering some|
00000260  20 6f 66 20 74 68 65 6d  20 72 65 74 61 69 6c 65  | of them retaile|
00000270  64 20 61 74 20 75 70 20  74 6f 20 60 37 2e 39 35  |d at up to `7.95|
00000280  0d 65 61 63 68 20 62 65  66 6f 72 65 2c 20 54 79  |.each before, Ty|
00000290  6e 65 73 6f 66 74 20 72  69 67 68 74 6c 79 20 65  |nesoft rightly e|
000002a0  6d 70 68 61 73 69 73 65  20 74 68 61 74 20 79 6f  |mphasise that yo|
000002b0  75 20 6e 6f 77 20 67 65  74 20 57 45 54 20 5a 4f  |u now get WET ZO|
000002c0  4e 45 2c 0d 41 4c 50 48  41 54 52 4f 4e 2c 20 52  |NE,.ALPHATRON, R|
000002d0  49 47 20 41 54 54 41 43  4b 20 61 6e 64 20 56 49  |IG ATTACK and VI|
000002e0  4e 44 41 4c 4f 4f 20 66  6f 72 20 6c 65 73 73 20  |NDALOO for less |
000002f0  74 68 61 6e 20 61 20 70  6f 75 6e 64 20 65 61 63  |than a pound eac|
00000300  68 21 0d 20 20 20 47 65  74 74 69 6e 67 20 73 74  |h!.   Getting st|
00000310  75 63 6b 20 69 6e 20 74  68 65 6e 2c 20 57 45 54  |uck in then, WET|
00000320  20 5a 4f 4e 45 20 72 65  61 6c 6c 79 20 69 73 20  | ZONE really is |
00000330  61 20 73 70 61 63 65 73  68 69 70 20 65 78 74 72  |a spaceship extr|
00000340  61 76 61 67 61 6e 7a 61  0d 6c 69 6b 65 20 6e 6f  |avaganza.like no|
00000350  20 6f 74 68 65 72 20 69  6e 76 61 64 65 72 73 2d  | other invaders-|
00000360  74 79 70 65 20 6a 61 75  6e 74 2e 20 59 6f 75 20  |type jaunt. You |
00000370  66 61 6c 6c 20 66 72 6f  6d 20 74 68 65 20 74 6f  |fall from the to|
00000380  70 20 6f 66 20 74 68 65  20 73 63 72 65 65 6e 0d  |p of the screen.|
00000390  61 6e 64 20 62 65 66 6f  72 65 20 79 6f 75 27 76  |and before you'v|
000003a0  65 20 65 76 65 6e 20 6d  61 64 65 20 69 74 20 74  |e even made it t|
000003b0  6f 20 74 68 65 20 62 6f  74 74 6f 6d 2c 20 61 72  |o the bottom, ar|
000003c0  65 20 61 74 74 61 63 6b  65 64 20 62 79 20 27 69  |e attacked by 'i|
000003d0  6d 61 67 65 73 0d 6f 66  20 63 68 69 6c 64 68 6f  |mages.of childho|
000003e0  6f 64 20 69 6e 20 47 72  61 65 6d 73 61 79 27 2e  |od in Graemsay'.|
000003f0  20 57 68 6f 61 62 6f 79  2c 20 69 73 20 74 68 69  | Whoaboy, is thi|
00000400  73 20 67 61 6d 65 20 68  61 72 64 21 0d 20 20 20  |s game hard!.   |
00000410  54 68 65 20 27 69 6d 61  67 65 73 27 20 61 72 65  |The 'images' are|
00000420  20 74 68 69 6e 67 73 20  6c 69 6b 65 20 73 75 62  | things like sub|
00000430  6d 61 72 69 6e 65 73 2c  20 75 6d 62 72 65 6c 6c  |marines, umbrell|
00000440  61 73 20 61 6e 64 20 73  6e 6f 77 20 66 6c 61 6b  |as and snow flak|
00000450  65 73 0d 74 68 61 74 20  77 68 69 72 6c 70 6f 6f  |es.that whirlpoo|
00000460  6c 20 64 6f 77 6e 20 75  70 6f 6e 20 79 6f 75 20  |l down upon you |
00000470  66 72 6f 6d 20 6c 65 66  74 20 74 6f 20 72 69 67  |from left to rig|
00000480  68 74 2c 20 66 69 72 69  6e 67 20 62 75 6c 6c 65  |ht, firing bulle|
00000490  74 73 20 69 6e 74 6f 20  74 68 65 0d 62 61 72 67  |ts into the.barg|
000004a0  61 69 6e 2c 20 61 74 20  74 68 65 20 32 30 20 64  |ain, at the 20 d|
000004b0  65 67 72 65 65 73 20 64  69 61 67 6f 6e 61 6c 2e  |egrees diagonal.|
000004c0  20 54 68 69 73 20 6d 61  6b 65 73 20 74 68 65 6d  | This makes them|
000004d0  20 62 6f 74 68 20 76 65  72 79 20 68 61 72 64 20  | both very hard |
000004e0  74 6f 0d 62 6c 61 73 74  20 61 6e 64 20 74 6f 20  |to.blast and to |
000004f0  61 76 6f 69 64 20 2d 20  61 73 20 62 79 20 74 68  |avoid - as by th|
00000500  65 20 74 69 6d 65 20 62  75 6c 6c 65 74 73 20 72  |e time bullets r|
00000510  65 61 63 68 20 77 68 65  72 65 20 74 68 65 20 6c  |each where the l|
00000520  69 66 65 66 6f 72 6d 73  0d 77 65 72 65 20 77 68  |ifeforms.were wh|
00000530  65 6e 20 66 69 72 65 64  2c 20 74 68 65 79 27 76  |en fired, they'v|
00000540  65 20 61 6c 72 65 61 64  79 20 6d 6f 76 65 64 20  |e already moved |
00000550  66 75 72 74 68 65 72 20  64 6f 77 6e 21 0d 20 20  |further down!.  |
00000560  20 4f 6e 20 68 69 74 74  69 6e 67 20 74 68 65 6d  | On hitting them|
00000570  2c 20 79 6f 75 72 20 62  75 6c 6c 65 74 73 20 74  |, your bullets t|
00000580  61 6b 65 20 74 69 6d 65  20 6f 75 74 20 74 6f 20  |ake time out to |
00000590  27 72 69 70 70 6c 65 27  20 61 6e 64 2c 20 61 73  |'ripple' and, as|
000005a0  20 6f 6e 6c 79 0d 74 77  6f 20 62 75 6c 6c 65 74  | only.two bullet|
000005b0  73 2f 72 69 70 70 6c 65  73 20 61 72 65 20 70 65  |s/ripples are pe|
000005c0  72 6d 69 74 74 65 64 20  6f 6e 20 73 63 72 65 65  |rmitted on scree|
000005d0  6e 20 61 74 20 6f 6e 63  65 2c 20 70 72 65 70 61  |n at once, prepa|
000005e0  72 65 20 66 6f 72 20 66  72 75 73 2d 0d 74 72 61  |re for frus-.tra|
000005f0  74 69 6e 67 20 64 65 61  74 68 73 20 77 68 69 6c  |ting deaths whil|
00000600  65 20 77 61 69 74 69 6e  67 20 74 6f 20 62 65 20  |e waiting to be |
00000610  61 62 6c 65 20 74 6f 20  66 69 72 65 20 61 67 61  |able to fire aga|
00000620  69 6e 2e 20 41 6c 73 6f  2c 20 61 73 20 74 68 65  |in. Also, as the|
00000630  0d 27 69 6d 61 67 65 73  27 20 72 65 61 63 68 20  |.'images' reach |
00000640  74 68 65 20 72 69 67 68  74 2c 20 74 68 65 79 20  |the right, they |
00000650  61 70 70 65 61 72 20 61  67 61 69 6e 20 6f 6e 20  |appear again on |
00000660  74 68 65 20 6c 65 66 74  20 73 6f 20 69 74 27 73  |the left so it's|
00000670  20 6e 6f 74 20 75 6e 2d  0d 63 6f 6d 6d 6f 6e 20  | not un-.common |
00000680  74 6f 20 62 65 20 73 75  72 72 6f 75 6e 64 65 64  |to be surrounded|
00000690  20 62 79 20 62 75 6c 6c  65 74 73 20 41 4e 44 20  | by bullets AND |
000006a0  61 76 65 6e 67 69 6e 67  20 61 6c 69 65 6e 73 2e  |avenging aliens.|
000006b0  0d 20 20 20 57 45 54 20  5a 4f 4e 45 20 69 73 20  |.   WET ZONE is |
000006c0  70 75 72 65 20 68 61 72  64 65 6e 65 64 20 61 72  |pure hardened ar|
000006d0  63 61 64 65 20 61 64 64  69 63 74 73 27 20 61 63  |cade addicts' ac|
000006e0  74 69 6f 6e 20 77 69 74  68 20 67 72 65 61 74 20  |tion with great |
000006f0  73 6f 75 6e 64 20 61 6e  64 0d 73 77 69 66 74 20  |sound and.swift |
00000700  67 61 6d 65 70 6c 61 79  2e 20 54 68 65 20 73 70  |gameplay. The sp|
00000710  72 69 74 65 73 2c 20 64  6f 6e 65 20 69 6e 20 4d  |rites, done in M|
00000720  6f 64 65 20 34 2c 20 61  72 65 6e 27 74 20 61 6c  |ode 4, aren't al|
00000730  6c 20 74 68 61 74 20 62  72 69 6c 6c 69 61 6e 74  |l that brilliant|
00000740  0d 62 75 74 20 74 68 65  72 65 20 69 73 20 61 20  |.but there is a |
00000750  66 75 6e 6b 79 20 74 75  6e 65 20 62 65 74 77 65  |funky tune betwe|
00000760  65 6e 20 67 61 6d 65 73  20 74 6f 20 6d 61 6b 65  |en games to make|
00000770  20 75 70 20 66 6f 72 20  74 68 65 6d 2e 0d 20 20  | up for them..  |
00000780  20 49 6e 20 41 4c 50 48  41 54 52 4f 4e 2c 20 79  | In ALPHATRON, y|
00000790  6f 75 20 70 69 6c 6f 74  20 61 20 53 63 6f 75 74  |ou pilot a Scout|
000007a0  20 53 68 69 70 20 61 73  73 69 67 6e 65 64 20 74  | Ship assigned t|
000007b0  6f 20 70 72 6f 74 65 63  74 20 61 20 52 65 66 69  |o protect a Refi|
000007c0  6e 65 72 79 0d 66 72 6f  6d 20 6d 69 73 73 69 6c  |nery.from missil|
000007d0  65 20 61 74 74 61 63 6b  73 2e 20 54 68 65 20 61  |e attacks. The a|
000007e0  63 74 69 6f 6e 20 69 73  20 76 69 65 77 65 64 20  |ction is viewed |
000007f0  66 72 6f 6d 20 74 68 65  20 73 69 64 65 20 61 6e  |from the side an|
00000800  64 20 79 6f 75 20 62 65  67 69 6e 0d 6f 6e 20 61  |d you begin.on a|
00000810  20 6c 61 75 6e 63 68 20  70 61 64 2c 20 62 6c 61  | launch pad, bla|
00000820  73 74 69 6e 67 20 6f 66  66 20 77 68 65 6e 20 61  |sting off when a|
00000830  20 6d 69 73 73 69 6c 65  20 61 70 70 65 61 72 73  | missile appears|
00000840  20 73 63 72 65 65 6e 2d  6c 65 66 74 2e 0d 20 20  | screen-left..  |
00000850  20 43 72 75 69 73 69 6e  67 20 6f 66 66 20 74 68  | Cruising off th|
00000860  65 20 72 69 67 68 74 20  69 6e 20 70 75 72 73 75  |e right in pursu|
00000870  69 74 20 6f 66 20 74 68  65 20 6d 69 73 73 69 6c  |it of the missil|
00000880  65 2c 20 6e 6f 74 65 20  74 68 61 74 20 74 68 65  |e, note that the|
00000890  72 65 20 61 72 65 0d 61  6e 6f 74 68 65 72 20 66  |re are.another f|
000008a0  6f 75 72 20 73 65 70 61  72 61 74 65 20 73 63 72  |our separate scr|
000008b0  65 65 6e 73 20 69 6e 20  77 68 69 63 68 20 74 6f  |eens in which to|
000008c0  20 74 61 6b 65 20 63 61  72 65 20 6f 66 20 69 74  | take care of it|
000008d0  2c 20 77 69 74 68 20 74  68 65 20 72 65 2d 0d 66  |, with the re-.f|
000008e0  69 6e 65 72 79 20 6f 6e  20 74 68 65 20 66 61 72  |inery on the far|
000008f0  20 72 69 67 68 74 20 6f  66 20 74 68 65 20 6c 61  | right of the la|
00000900  73 74 2e 20 41 20 6e 69  63 65 20 62 61 63 6b 64  |st. A nice backd|
00000910  72 6f 70 20 6f 66 20 63  79 61 6e 20 73 6b 79 20  |rop of cyan sky |
00000920  61 6e 64 20 72 65 64 0d  68 69 6c 6c 73 20 64 6f  |and red.hills do|
00000930  65 73 6e 27 74 20 64 69  73 74 72 61 63 74 20 66  |esn't distract f|
00000940  72 6f 6d 20 74 68 69 73  20 27 61 63 74 69 6f 6e  |rom this 'action|
00000950  27 2c 20 73 75 63 68 20  61 73 20 69 74 20 69 73  |', such as it is|
00000960  2c 20 61 6e 64 20 61 20  72 61 64 61 72 20 6f 66  |, and a radar of|
00000970  0d 74 68 65 20 66 69 76  65 20 73 63 72 65 65 6e  |.the five screen|
00000980  73 20 69 6e 20 74 68 65  20 62 6f 74 74 6f 6d 20  |s in the bottom |
00000990  6c 65 66 74 20 64 69 73  70 6c 61 79 73 20 62 6f  |left displays bo|
000009a0  74 68 20 68 69 6c 6c 73  2c 20 79 6f 75 72 20 70  |th hills, your p|
000009b0  6f 73 69 74 69 6f 6e 0d  61 6e 64 20 74 68 61 74  |osition.and that|
000009c0  20 6f 66 20 61 6e 79 20  6d 69 73 73 69 6c 65 2e  | of any missile.|
000009d0  20 57 69 74 68 20 74 68  65 20 74 69 74 6c 65 20  | With the title |
000009e0  61 74 20 74 68 65 20 74  6f 70 20 6f 66 20 74 68  |at the top of th|
000009f0  65 20 4d 6f 64 65 20 35  20 73 63 72 65 65 6e 0d  |e Mode 5 screen.|
00000a00  61 6e 64 20 61 20 66 75  65 6c 20 67 61 75 67 65  |and a fuel gauge|
00000a10  2c 20 68 69 67 68 20 73  63 6f 72 65 2c 20 79 6f  |, high score, yo|
00000a20  75 72 20 73 63 6f 72 65  20 61 6e 64 20 6c 69 76  |ur score and liv|
00000a30  65 73 20 61 6c 6c 20 64  69 73 70 6c 61 79 65 64  |es all displayed|
00000a40  20 6c 6f 77 65 72 2c 0d  41 4c 50 48 41 54 52 4f  | lower,.ALPHATRO|
00000a50  4e 20 69 73 20 67 72 61  70 68 69 63 61 6c 6c 79  |N is graphically|
00000a60  20 69 6d 70 72 65 73 73  69 76 65 2e 0d 20 20 20  | impressive..   |
00000a70  41 6c 74 68 6f 75 67 68  20 74 68 65 20 69 6e 73  |Although the ins|
00000a80  74 72 75 63 74 69 6f 6e  73 20 6e 6f 74 65 20 79  |tructions note y|
00000a90  6f 75 72 20 73 68 69 70  20 69 73 20 65 71 75 69  |our ship is equi|
00000aa0  70 70 65 64 20 77 69 74  68 20 61 20 6c 61 73 65  |pped with a lase|
00000ab0  72 2c 20 0d 66 69 72 69  6e 67 20 69 73 20 6d 6f  |r, .firing is mo|
00000ac0  72 65 20 62 75 6c 6c 65  74 2d 6c 69 6b 65 20 61  |re bullet-like a|
00000ad0  6e 64 20 74 61 6b 65 73  20 61 20 74 69 6d 65 20  |nd takes a time |
00000ae0  74 6f 20 72 65 61 63 68  20 74 68 65 20 6d 69 73  |to reach the mis|
00000af0  73 69 6c 65 2e 20 54 6f  0d 64 65 73 74 72 6f 79  |sile. To.destroy|
00000b00  20 6f 6e 65 2c 20 79 6f  75 20 6e 65 65 64 20 74  | one, you need t|
00000b10  6f 20 62 6c 61 73 74 20  6f 66 66 2c 20 66 6f 6c  |o blast off, fol|
00000b20  6c 6f 77 20 69 74 20 6f  6e 74 6f 20 74 68 65 20  |low it onto the |
00000b30  6e 65 78 74 20 73 63 72  65 65 6e 2c 20 61 69 6d  |next screen, aim|
00000b40  0d 61 6e 64 20 66 69 72  65 2e 20 59 6f 75 20 6d  |.and fire. You m|
00000b50  69 73 73 20 6d 6f 72 65  20 6f 66 74 65 6e 20 74  |iss more often t|
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*
00001a50  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 44  |               D|
00001a60  61 76 65 20 45 64 77 61  72 64 73 2c 20 45 55 47  |ave Edwards, EUG|
00001a70  20 23 35 32 0d                                    | #52.|
00001a75
R/+FOURGA.m0
R/+FOURGA.m1
R/+FOURGA.m2
R/+FOURGA.m4
R/+FOURGA.m5