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R/+FOURGA
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_52.ADF |
Filename: | R/+FOURGA |
Read OK: | ✔ |
File size: | 1A75 bytes |
Load address: | 52204556 |
Exec address: | 4F462B2E |
Duplicates
There are 4 duplicate copies of this file in the archive:
- AEW website » eug » eug_3_5_discs_Eug-52_A-EUG52.adf » R/+FOURGA
- AEW website » tynesoft » tynesoft_3_5_discs_Rig-Attack_HA-RIGA.adf » R/+MICROV
- AEW website » eug » eug_5_25_discs_Eug-52_D-EUG52.dsd » R.+FOURGA
- AEW website » tynesoft » tynesoft_5_25_discs_Rig-Attack_HD-RIGA.ssd » R.+MICROV
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_52.ADF » R/+FOURGA
File contents
Product: FOUR GREAT GAMES VOLUME 1 Supplier: TYNESOFT Available on Tape Only Reviewed by (the) Dave in EUG #52 TOWARDS the end of the Eighties, Tynesoft, like many 'big' software houses, repackaged and rereleased many of its earlier full priced games as compilations. Volume 1 of its FOUR GREAT GAMES series is from a set of three entitled MICROVALUE; each volume packaged in a twin cassette box and costing `3.99. All the programs contained on each compilation are natty arcade machine code affairs. Considering some of them retailed at up to `7.95 each before, Tynesoft rightly emphasise that you now get WET ZONE, ALPHATRON, RIG ATTACK and VINDALOO for less than a pound each! Getting stuck in then, WET ZONE really is a spaceship extravaganza like no other invaders-type jaunt. You fall from the top of the screen and before you've even made it to the bottom, are attacked by 'images of childhood in Graemsay'. Whoaboy, is this game hard! The 'images' are things like submarines, umbrellas and snow flakes that whirlpool down upon you from left to right, firing bullets into the bargain, at the 20 degrees diagonal. This makes them both very hard to blast and to avoid - as by the time bullets reach where the lifeforms were when fired, they've already moved further down! On hitting them, your bullets take time out to 'ripple' and, as only two bullets/ripples are permitted on screen at once, prepare for frus- trating deaths while waiting to be able to fire again. Also, as the 'images' reach the right, they appear again on the left so it's not un- common to be surrounded by bullets AND avenging aliens. WET ZONE is pure hardened arcade addicts' action with great sound and swift gameplay. The sprites, done in Mode 4, aren't all that brilliant but there is a funky tune between games to make up for them. In ALPHATRON, you pilot a Scout Ship assigned to protect a Refinery from missile attacks. The action is viewed from the side and you begin on a launch pad, blasting off when a missile appears screen-left. Cruising off the right in pursuit of the missile, note that there are another four separate screens in which to take care of it, with the re- finery on the far right of the last. A nice backdrop of cyan sky and red hills doesn't distract from this 'action', such as it is, and a radar of the five screens in the bottom left displays both hills, your position and that of any missile. With the title at the top of the Mode 5 screen and a fuel gauge, high score, your score and lives all displayed lower, ALPHATRON is graphically impressive. Although the instructions note your ship is equipped with a laser, firing is more bullet-like and takes a time to reach the missile. To destroy one, you need to blast off, follow it onto the next screen, aim and fire. You miss more often than you imagine as IF the missile reaches the right of the screen, it disappears onto the next one - but your bullet doesn't follow it any further. Also, your aim needs to be spot on otherwise the bullet causes no damage whatsoever! The playability of this game is dull and it ploughs on and on until the refinery is destroyed or you blow up enough missiles to move on to the next level, where things speed up a little. Not the best of the bunch as the sound is also pretty poor. On then to RIG ATTACK, a brilliantly designed helicopter jaunt across BP-owned rigs. This is a simple game where you pilot a multi- coloured helicopter sprite equipped with short range bombs to deal with the "enemy submarines", which are also superbly designed. The playing area fills the whole of a Mode 1 screen and you begin on an intricate oil rig with three submarines to seek out and bomb. As they're underwater, you need to fly down low over it - without hitting it as this is fatal! - while avoiding their LONG range bombs and timing your shot perfectly! As you reach the left or right of the screen, the whole thing scrolls visibly in the appropriate direction presenting you with new and just as intricately designed oil rig territories. You must also remember which have helicopter pads on as you will need to take some time from hunting to refuel. There are nice noises and explosions to accompany the action and often a frantic slide towards water if you forget! The only real niggle with this game is that once you've worked out the best strategy for playing, it becomes too easy, never increasing in difficulty as the submarines always only attack one at a time (even when you must destroy more to complete the level). Finally, you become an Indian Takeaway owner on a quest to find your toilet after a little over-VINDALOO-indulgence. This scenario doesn't suggest it but there is more than a little familiarity about this title. Encased in a stylish border with a nicely styled title between two curry houses, all overlooking the majority of the screen's playing area, Raj (your character) must traverse twenty two rooms of bouncing balls, bugs, wriggling and disappearing platforms, elevators and other nasties using only the Z and X keys. He begins "Under The Takeaway" in the top left and must be guided to the bottom of the screen by walking along earth and platforms, dropping slowly down through any spaces to the one below. That is, unless he collides with anything moving and disintegrates. Many elements of the game such as the score increasing in time to sound blips marking the character's descent, the layout of the scores, bonus and room name (and even the font this is typed in!) - not to men- tion the screens themselves and the standardised five lives - smack of Icon's BUGEYES. Indeed, Jason Sobell was the author of each! [BUGEYES in 1985, VINDALOO in 1986 - Ed] With just TEN screens in BUGEYES, it's unfair to say VINDALOO is the same game with an altered scenario and different sprites! However, the more you compare the two, the bigger are the number of similarities that become apparent. One screen (number six on each: "Squidged Flat" on BUGEYES and "Skull Level Four" on VINDALOO) is almost identical! Overall, although VINDALOO has some nice touches seen when pausing the game or viewing the ridiculous room names ("Life Is An Orange"?), the palette, sprites and layout choice distinguish BUGEYES as a classier act. Playability of both is high, especially with a MRB. With the possible of exception of ALPHATRON, the games on this com- pilation are of a very high standard. Despite only being available on the tape format, they take very little time to load and are completely bug-free and well thought out. Recommended. Dave Edwards, EUG #52
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 50 72 6f 64 75 63 74 3a 20 20 20 20 46 4f 55 52 |Product: FOUR| 00000020 20 47 52 45 41 54 20 47 41 4d 45 53 20 56 4f 4c | GREAT GAMES VOL| 00000030 55 4d 45 20 31 0d 20 20 20 20 20 20 20 20 20 20 |UME 1. | 00000040 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 75 | Su| 00000050 70 70 6c 69 65 72 3a 20 20 20 54 59 4e 45 53 4f |pplier: TYNESO| 00000060 46 54 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 |FT. | 00000070 20 20 20 20 20 20 20 20 20 20 41 76 61 69 6c 61 | Availa| 00000080 62 6c 65 20 6f 6e 20 54 61 70 65 20 4f 6e 6c 79 |ble on Tape Only| 00000090 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000000a0 20 20 20 52 65 76 69 65 77 65 64 20 62 79 20 28 | Reviewed by (| 000000b0 74 68 65 29 20 44 61 76 65 20 69 6e 20 45 55 47 |the) Dave in EUG| 000000c0 20 23 35 32 0d 0d 54 4f 57 41 52 44 53 20 74 68 | #52..TOWARDS th| 000000d0 65 20 65 6e 64 20 6f 66 20 74 68 65 20 45 69 67 |e end of the Eig| 000000e0 68 74 69 65 73 2c 20 54 79 6e 65 73 6f 66 74 2c |hties, Tynesoft,| 000000f0 20 6c 69 6b 65 20 6d 61 6e 79 20 27 62 69 67 27 | like many 'big'| 00000100 20 73 6f 66 74 77 61 72 65 20 0d 68 6f 75 73 65 | software .house| 00000110 73 2c 20 72 65 70 61 63 6b 61 67 65 64 20 61 6e |s, repackaged an| 00000120 64 20 72 65 72 65 6c 65 61 73 65 64 20 6d 61 6e |d rereleased man| 00000130 79 20 6f 66 20 69 74 73 20 65 61 72 6c 69 65 72 |y of its earlier| 00000140 20 66 75 6c 6c 20 70 72 69 63 65 64 20 67 61 6d | full priced gam| 00000150 65 73 0d 61 73 20 63 6f 6d 70 69 6c 61 74 69 6f |es.as compilatio| 00000160 6e 73 2e 20 56 6f 6c 75 6d 65 20 31 20 6f 66 20 |ns. Volume 1 of | 00000170 69 74 73 20 46 4f 55 52 20 47 52 45 41 54 20 47 |its FOUR GREAT G| 00000180 41 4d 45 53 20 73 65 72 69 65 73 20 69 73 20 66 |AMES series is f| 00000190 72 6f 6d 20 61 20 73 65 74 0d 6f 66 20 74 68 72 |rom a set.of thr| 000001a0 65 65 20 65 6e 74 69 74 6c 65 64 20 4d 49 43 52 |ee entitled MICR| 000001b0 4f 56 41 4c 55 45 3b 20 65 61 63 68 20 76 6f 6c |OVALUE; each vol| 000001c0 75 6d 65 20 70 61 63 6b 61 67 65 64 20 69 6e 20 |ume packaged in | 000001d0 61 20 74 77 69 6e 20 63 61 73 73 65 74 74 65 0d |a twin cassette.| 000001e0 62 6f 78 20 61 6e 64 20 63 6f 73 74 69 6e 67 20 |box and costing | 000001f0 60 33 2e 39 39 2e 0d 20 20 20 41 6c 6c 20 74 68 |`3.99.. All th| 00000200 65 20 70 72 6f 67 72 61 6d 73 20 63 6f 6e 74 61 |e programs conta| 00000210 69 6e 65 64 20 6f 6e 20 65 61 63 68 20 63 6f 6d |ined on each com| 00000220 70 69 6c 61 74 69 6f 6e 20 61 72 65 20 6e 61 74 |pilation are nat| 00000230 74 79 20 61 72 63 61 64 65 0d 6d 61 63 68 69 6e |ty arcade.machin| 00000240 65 20 63 6f 64 65 20 61 66 66 61 69 72 73 2e 20 |e code affairs. | 00000250 43 6f 6e 73 69 64 65 72 69 6e 67 20 73 6f 6d 65 |Considering some| 00000260 20 6f 66 20 74 68 65 6d 20 72 65 74 61 69 6c 65 | of them retaile| 00000270 64 20 61 74 20 75 70 20 74 6f 20 60 37 2e 39 35 |d at up to `7.95| 00000280 0d 65 61 63 68 20 62 65 66 6f 72 65 2c 20 54 79 |.each before, Ty| 00000290 6e 65 73 6f 66 74 20 72 69 67 68 74 6c 79 20 65 |nesoft rightly e| 000002a0 6d 70 68 61 73 69 73 65 20 74 68 61 74 20 79 6f |mphasise that yo| 000002b0 75 20 6e 6f 77 20 67 65 74 20 57 45 54 20 5a 4f |u now get WET ZO| 000002c0 4e 45 2c 0d 41 4c 50 48 41 54 52 4f 4e 2c 20 52 |NE,.ALPHATRON, R| 000002d0 49 47 20 41 54 54 41 43 4b 20 61 6e 64 20 56 49 |IG ATTACK and VI| 000002e0 4e 44 41 4c 4f 4f 20 66 6f 72 20 6c 65 73 73 20 |NDALOO for less | 000002f0 74 68 61 6e 20 61 20 70 6f 75 6e 64 20 65 61 63 |than a pound eac| 00000300 68 21 0d 20 20 20 47 65 74 74 69 6e 67 20 73 74 |h!. Getting st| 00000310 75 63 6b 20 69 6e 20 74 68 65 6e 2c 20 57 45 54 |uck in then, WET| 00000320 20 5a 4f 4e 45 20 72 65 61 6c 6c 79 20 69 73 20 | ZONE really is | 00000330 61 20 73 70 61 63 65 73 68 69 70 20 65 78 74 72 |a spaceship extr| 00000340 61 76 61 67 61 6e 7a 61 0d 6c 69 6b 65 20 6e 6f |avaganza.like no| 00000350 20 6f 74 68 65 72 20 69 6e 76 61 64 65 72 73 2d | other invaders-| 00000360 74 79 70 65 20 6a 61 75 6e 74 2e 20 59 6f 75 20 |type jaunt. You | 00000370 66 61 6c 6c 20 66 72 6f 6d 20 74 68 65 20 74 6f |fall from the to| 00000380 70 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 0d |p of the screen.| 00000390 61 6e 64 20 62 65 66 6f 72 65 20 79 6f 75 27 76 |and before you'v| 000003a0 65 20 65 76 65 6e 20 6d 61 64 65 20 69 74 20 74 |e even made it t| 000003b0 6f 20 74 68 65 20 62 6f 74 74 6f 6d 2c 20 61 72 |o the bottom, ar| 000003c0 65 20 61 74 74 61 63 6b 65 64 20 62 79 20 27 69 |e attacked by 'i| 000003d0 6d 61 67 65 73 0d 6f 66 20 63 68 69 6c 64 68 6f |mages.of childho| 000003e0 6f 64 20 69 6e 20 47 72 61 65 6d 73 61 79 27 2e |od in Graemsay'.| 000003f0 20 57 68 6f 61 62 6f 79 2c 20 69 73 20 74 68 69 | Whoaboy, is thi| 00000400 73 20 67 61 6d 65 20 68 61 72 64 21 0d 20 20 20 |s game hard!. | 00000410 54 68 65 20 27 69 6d 61 67 65 73 27 20 61 72 65 |The 'images' are| 00000420 20 74 68 69 6e 67 73 20 6c 69 6b 65 20 73 75 62 | things like sub| 00000430 6d 61 72 69 6e 65 73 2c 20 75 6d 62 72 65 6c 6c |marines, umbrell| 00000440 61 73 20 61 6e 64 20 73 6e 6f 77 20 66 6c 61 6b |as and snow flak| 00000450 65 73 0d 74 68 61 74 20 77 68 69 72 6c 70 6f 6f |es.that whirlpoo| 00000460 6c 20 64 6f 77 6e 20 75 70 6f 6e 20 79 6f 75 20 |l down upon you | 00000470 66 72 6f 6d 20 6c 65 66 74 20 74 6f 20 72 69 67 |from left to rig| 00000480 68 74 2c 20 66 69 72 69 6e 67 20 62 75 6c 6c 65 |ht, firing bulle| 00000490 74 73 20 69 6e 74 6f 20 74 68 65 0d 62 61 72 67 |ts into the.barg| 000004a0 61 69 6e 2c 20 61 74 20 74 68 65 20 32 30 20 64 |ain, at the 20 d| 000004b0 65 67 72 65 65 73 20 64 69 61 67 6f 6e 61 6c 2e |egrees diagonal.| 000004c0 20 54 68 69 73 20 6d 61 6b 65 73 20 74 68 65 6d | This makes them| 000004d0 20 62 6f 74 68 20 76 65 72 79 20 68 61 72 64 20 | both very hard | 000004e0 74 6f 0d 62 6c 61 73 74 20 61 6e 64 20 74 6f 20 |to.blast and to | 000004f0 61 76 6f 69 64 20 2d 20 61 73 20 62 79 20 74 68 |avoid - as by th| 00000500 65 20 74 69 6d 65 20 62 75 6c 6c 65 74 73 20 72 |e time bullets r| 00000510 65 61 63 68 20 77 68 65 72 65 20 74 68 65 20 6c |each where the l| 00000520 69 66 65 66 6f 72 6d 73 0d 77 65 72 65 20 77 68 |ifeforms.were wh| 00000530 65 6e 20 66 69 72 65 64 2c 20 74 68 65 79 27 76 |en fired, they'v| 00000540 65 20 61 6c 72 65 61 64 79 20 6d 6f 76 65 64 20 |e already moved | 00000550 66 75 72 74 68 65 72 20 64 6f 77 6e 21 0d 20 20 |further down!. | 00000560 20 4f 6e 20 68 69 74 74 69 6e 67 20 74 68 65 6d | On hitting them| 00000570 2c 20 79 6f 75 72 20 62 75 6c 6c 65 74 73 20 74 |, your bullets t| 00000580 61 6b 65 20 74 69 6d 65 20 6f 75 74 20 74 6f 20 |ake time out to | 00000590 27 72 69 70 70 6c 65 27 20 61 6e 64 2c 20 61 73 |'ripple' and, as| 000005a0 20 6f 6e 6c 79 0d 74 77 6f 20 62 75 6c 6c 65 74 | only.two bullet| 000005b0 73 2f 72 69 70 70 6c 65 73 20 61 72 65 20 70 65 |s/ripples are pe| 000005c0 72 6d 69 74 74 65 64 20 6f 6e 20 73 63 72 65 65 |rmitted on scree| 000005d0 6e 20 61 74 20 6f 6e 63 65 2c 20 70 72 65 70 61 |n at once, prepa| 000005e0 72 65 20 66 6f 72 20 66 72 75 73 2d 0d 74 72 61 |re for frus-.tra| 000005f0 74 69 6e 67 20 64 65 61 74 68 73 20 77 68 69 6c |ting deaths whil| 00000600 65 20 77 61 69 74 69 6e 67 20 74 6f 20 62 65 20 |e waiting to be | 00000610 61 62 6c 65 20 74 6f 20 66 69 72 65 20 61 67 61 |able to fire aga| 00000620 69 6e 2e 20 41 6c 73 6f 2c 20 61 73 20 74 68 65 |in. Also, as the| 00000630 0d 27 69 6d 61 67 65 73 27 20 72 65 61 63 68 20 |.'images' reach | 00000640 74 68 65 20 72 69 67 68 74 2c 20 74 68 65 79 20 |the right, they | 00000650 61 70 70 65 61 72 20 61 67 61 69 6e 20 6f 6e 20 |appear again on | 00000660 74 68 65 20 6c 65 66 74 20 73 6f 20 69 74 27 73 |the left so it's| 00000670 20 6e 6f 74 20 75 6e 2d 0d 63 6f 6d 6d 6f 6e 20 | not un-.common | 00000680 74 6f 20 62 65 20 73 75 72 72 6f 75 6e 64 65 64 |to be surrounded| 00000690 20 62 79 20 62 75 6c 6c 65 74 73 20 41 4e 44 20 | by bullets AND | 000006a0 61 76 65 6e 67 69 6e 67 20 61 6c 69 65 6e 73 2e |avenging aliens.| 000006b0 0d 20 20 20 57 45 54 20 5a 4f 4e 45 20 69 73 20 |. WET ZONE is | 000006c0 70 75 72 65 20 68 61 72 64 65 6e 65 64 20 61 72 |pure hardened ar| 000006d0 63 61 64 65 20 61 64 64 69 63 74 73 27 20 61 63 |cade addicts' ac| 000006e0 74 69 6f 6e 20 77 69 74 68 20 67 72 65 61 74 20 |tion with great | 000006f0 73 6f 75 6e 64 20 61 6e 64 0d 73 77 69 66 74 20 |sound and.swift | 00000700 67 61 6d 65 70 6c 61 79 2e 20 54 68 65 20 73 70 |gameplay. The sp| 00000710 72 69 74 65 73 2c 20 64 6f 6e 65 20 69 6e 20 4d |rites, done in M| 00000720 6f 64 65 20 34 2c 20 61 72 65 6e 27 74 20 61 6c |ode 4, aren't al| 00000730 6c 20 74 68 61 74 20 62 72 69 6c 6c 69 61 6e 74 |l that brilliant| 00000740 0d 62 75 74 20 74 68 65 72 65 20 69 73 20 61 20 |.but there is a | 00000750 66 75 6e 6b 79 20 74 75 6e 65 20 62 65 74 77 65 |funky tune betwe| 00000760 65 6e 20 67 61 6d 65 73 20 74 6f 20 6d 61 6b 65 |en games to make| 00000770 20 75 70 20 66 6f 72 20 74 68 65 6d 2e 0d 20 20 | up for them.. | 00000780 20 49 6e 20 41 4c 50 48 41 54 52 4f 4e 2c 20 79 | In ALPHATRON, y| 00000790 6f 75 20 70 69 6c 6f 74 20 61 20 53 63 6f 75 74 |ou pilot a Scout| 000007a0 20 53 68 69 70 20 61 73 73 69 67 6e 65 64 20 74 | Ship assigned t| 000007b0 6f 20 70 72 6f 74 65 63 74 20 61 20 52 65 66 69 |o protect a Refi| 000007c0 6e 65 72 79 0d 66 72 6f 6d 20 6d 69 73 73 69 6c |nery.from missil| 000007d0 65 20 61 74 74 61 63 6b 73 2e 20 54 68 65 20 61 |e attacks. The a| 000007e0 63 74 69 6f 6e 20 69 73 20 76 69 65 77 65 64 20 |ction is viewed | 000007f0 66 72 6f 6d 20 74 68 65 20 73 69 64 65 20 61 6e |from the side an| 00000800 64 20 79 6f 75 20 62 65 67 69 6e 0d 6f 6e 20 61 |d you begin.on a| 00000810 20 6c 61 75 6e 63 68 20 70 61 64 2c 20 62 6c 61 | launch pad, bla| 00000820 73 74 69 6e 67 20 6f 66 66 20 77 68 65 6e 20 61 |sting off when a| 00000830 20 6d 69 73 73 69 6c 65 20 61 70 70 65 61 72 73 | missile appears| 00000840 20 73 63 72 65 65 6e 2d 6c 65 66 74 2e 0d 20 20 | screen-left.. | 00000850 20 43 72 75 69 73 69 6e 67 20 6f 66 66 20 74 68 | Cruising off th| 00000860 65 20 72 69 67 68 74 20 69 6e 20 70 75 72 73 75 |e right in pursu| 00000870 69 74 20 6f 66 20 74 68 65 20 6d 69 73 73 69 6c |it of the missil| 00000880 65 2c 20 6e 6f 74 65 20 74 68 61 74 20 74 68 65 |e, note that the| 00000890 72 65 20 61 72 65 0d 61 6e 6f 74 68 65 72 20 66 |re are.another f| 000008a0 6f 75 72 20 73 65 70 61 72 61 74 65 20 73 63 72 |our separate scr| 000008b0 65 65 6e 73 20 69 6e 20 77 68 69 63 68 20 74 6f |eens in which to| 000008c0 20 74 61 6b 65 20 63 61 72 65 20 6f 66 20 69 74 | take care of it| 000008d0 2c 20 77 69 74 68 20 74 68 65 20 72 65 2d 0d 66 |, with the re-.f| 000008e0 69 6e 65 72 79 20 6f 6e 20 74 68 65 20 66 61 72 |inery on the far| 000008f0 20 72 69 67 68 74 20 6f 66 20 74 68 65 20 6c 61 | right of the la| 00000900 73 74 2e 20 41 20 6e 69 63 65 20 62 61 63 6b 64 |st. A nice backd| 00000910 72 6f 70 20 6f 66 20 63 79 61 6e 20 73 6b 79 20 |rop of cyan sky | 00000920 61 6e 64 20 72 65 64 0d 68 69 6c 6c 73 20 64 6f |and red.hills do| 00000930 65 73 6e 27 74 20 64 69 73 74 72 61 63 74 20 66 |esn't distract f| 00000940 72 6f 6d 20 74 68 69 73 20 27 61 63 74 69 6f 6e |rom this 'action| 00000950 27 2c 20 73 75 63 68 20 61 73 20 69 74 20 69 73 |', such as it is| 00000960 2c 20 61 6e 64 20 61 20 72 61 64 61 72 20 6f 66 |, and a radar of| 00000970 0d 74 68 65 20 66 69 76 65 20 73 63 72 65 65 6e |.the five screen| 00000980 73 20 69 6e 20 74 68 65 20 62 6f 74 74 6f 6d 20 |s in the bottom | 00000990 6c 65 66 74 20 64 69 73 70 6c 61 79 73 20 62 6f |left displays bo| 000009a0 74 68 20 68 69 6c 6c 73 2c 20 79 6f 75 72 20 70 |th hills, your p| 000009b0 6f 73 69 74 69 6f 6e 0d 61 6e 64 20 74 68 61 74 |osition.and that| 000009c0 20 6f 66 20 61 6e 79 20 6d 69 73 73 69 6c 65 2e | of any missile.| 000009d0 20 57 69 74 68 20 74 68 65 20 74 69 74 6c 65 20 | With the title | 000009e0 61 74 20 74 68 65 20 74 6f 70 20 6f 66 20 74 68 |at the top of th| 000009f0 65 20 4d 6f 64 65 20 35 20 73 63 72 65 65 6e 0d |e Mode 5 screen.| 00000a00 61 6e 64 20 61 20 66 75 65 6c 20 67 61 75 67 65 |and a fuel gauge| 00000a10 2c 20 68 69 67 68 20 73 63 6f 72 65 2c 20 79 6f |, high score, yo| 00000a20 75 72 20 73 63 6f 72 65 20 61 6e 64 20 6c 69 76 |ur score and liv| 00000a30 65 73 20 61 6c 6c 20 64 69 73 70 6c 61 79 65 64 |es all displayed| 00000a40 20 6c 6f 77 65 72 2c 0d 41 4c 50 48 41 54 52 4f | lower,.ALPHATRO| 00000a50 4e 20 69 73 20 67 72 61 70 68 69 63 61 6c 6c 79 |N is graphically| 00000a60 20 69 6d 70 72 65 73 73 69 76 65 2e 0d 20 20 20 | impressive.. | 00000a70 41 6c 74 68 6f 75 67 68 20 74 68 65 20 69 6e 73 |Although the ins| 00000a80 74 72 75 63 74 69 6f 6e 73 20 6e 6f 74 65 20 79 |tructions note y| 00000a90 6f 75 72 20 73 68 69 70 20 69 73 20 65 71 75 69 |our ship is equi| 00000aa0 70 70 65 64 20 77 69 74 68 20 61 20 6c 61 73 65 |pped with a lase| 00000ab0 72 2c 20 0d 66 69 72 69 6e 67 20 69 73 20 6d 6f |r, .firing is mo| 00000ac0 72 65 20 62 75 6c 6c 65 74 2d 6c 69 6b 65 20 61 |re bullet-like a| 00000ad0 6e 64 20 74 61 6b 65 73 20 61 20 74 69 6d 65 20 |nd takes a time | 00000ae0 74 6f 20 72 65 61 63 68 20 74 68 65 20 6d 69 73 |to reach the mis| 00000af0 73 69 6c 65 2e 20 54 6f 0d 64 65 73 74 72 6f 79 |sile. To.destroy| 00000b00 20 6f 6e 65 2c 20 79 6f 75 20 6e 65 65 64 20 74 | one, you need t| 00000b10 6f 20 62 6c 61 73 74 20 6f 66 66 2c 20 66 6f 6c |o blast off, fol| 00000b20 6c 6f 77 20 69 74 20 6f 6e 74 6f 20 74 68 65 20 |low it onto the | 00000b30 6e 65 78 74 20 73 63 72 65 65 6e 2c 20 61 69 6d |next screen, aim| 00000b40 0d 61 6e 64 20 66 69 72 65 2e 20 59 6f 75 20 6d |.and fire. You m| 00000b50 69 73 73 20 6d 6f 72 65 20 6f 66 74 65 6e 20 74 |iss more often t| 00000b60 68 61 6e 20 79 6f 75 20 69 6d 61 67 69 6e 65 20 |han you imagine | 00000b70 61 73 20 49 46 20 74 68 65 20 6d 69 73 73 69 6c |as IF the missil| 00000b80 65 20 72 65 61 63 68 65 73 0d 74 68 65 20 72 69 |e reaches.the ri| 00000b90 67 68 74 20 6f 66 20 74 68 65 20 73 63 72 65 65 |ght of the scree| 00000ba0 6e 2c 20 69 74 20 64 69 73 61 70 70 65 61 72 73 |n, it disappears| 00000bb0 20 6f 6e 74 6f 20 74 68 65 20 6e 65 78 74 20 6f | onto the next o| 00000bc0 6e 65 20 2d 20 62 75 74 20 79 6f 75 72 20 0d 62 |ne - but your .b| 00000bd0 75 6c 6c 65 74 20 64 6f 65 73 6e 27 74 20 66 6f |ullet doesn't fo| 00000be0 6c 6c 6f 77 20 69 74 20 61 6e 79 20 66 75 72 74 |llow it any furt| 00000bf0 68 65 72 2e 20 41 6c 73 6f 2c 20 79 6f 75 72 20 |her. Also, your | 00000c00 61 69 6d 20 6e 65 65 64 73 20 74 6f 20 62 65 20 |aim needs to be | 00000c10 73 70 6f 74 20 6f 6e 0d 6f 74 68 65 72 77 69 73 |spot on.otherwis| 00000c20 65 20 74 68 65 20 62 75 6c 6c 65 74 20 63 61 75 |e the bullet cau| 00000c30 73 65 73 20 6e 6f 20 64 61 6d 61 67 65 20 77 68 |ses no damage wh| 00000c40 61 74 73 6f 65 76 65 72 21 0d 20 20 20 54 68 65 |atsoever!. The| 00000c50 20 70 6c 61 79 61 62 69 6c 69 74 79 20 6f 66 20 | playability of | 00000c60 74 68 69 73 20 67 61 6d 65 20 69 73 20 64 75 6c |this game is dul| 00000c70 6c 20 61 6e 64 20 69 74 20 70 6c 6f 75 67 68 73 |l and it ploughs| 00000c80 20 6f 6e 20 61 6e 64 20 6f 6e 20 75 6e 74 69 6c | on and on until| 00000c90 0d 74 68 65 20 72 65 66 69 6e 65 72 79 20 69 73 |.the refinery is| 00000ca0 20 64 65 73 74 72 6f 79 65 64 20 6f 72 20 79 6f | destroyed or yo| 00000cb0 75 20 62 6c 6f 77 20 75 70 20 65 6e 6f 75 67 68 |u blow up enough| 00000cc0 20 6d 69 73 73 69 6c 65 73 20 74 6f 20 6d 6f 76 | missiles to mov| 00000cd0 65 20 6f 6e 20 74 6f 0d 74 68 65 20 6e 65 78 74 |e on to.the next| 00000ce0 20 6c 65 76 65 6c 2c 20 77 68 65 72 65 20 74 68 | level, where th| 00000cf0 69 6e 67 73 20 73 70 65 65 64 20 75 70 20 61 20 |ings speed up a | 00000d00 6c 69 74 74 6c 65 2e 20 4e 6f 74 20 74 68 65 20 |little. Not the | 00000d10 62 65 73 74 20 6f 66 20 74 68 65 20 0d 62 75 6e |best of the .bun| 00000d20 63 68 20 61 73 20 74 68 65 20 73 6f 75 6e 64 20 |ch as the sound | 00000d30 69 73 20 61 6c 73 6f 20 70 72 65 74 74 79 20 70 |is also pretty p| 00000d40 6f 6f 72 2e 0d 20 20 20 4f 6e 20 74 68 65 6e 20 |oor.. On then | 00000d50 74 6f 20 52 49 47 20 41 54 54 41 43 4b 2c 20 61 |to RIG ATTACK, a| 00000d60 20 62 72 69 6c 6c 69 61 6e 74 6c 79 20 64 65 73 | brilliantly des| 00000d70 69 67 6e 65 64 20 68 65 6c 69 63 6f 70 74 65 72 |igned helicopter| 00000d80 20 6a 61 75 6e 74 20 0d 61 63 72 6f 73 73 20 42 | jaunt .across B| 00000d90 50 2d 6f 77 6e 65 64 20 72 69 67 73 2e 20 54 68 |P-owned rigs. Th| 00000da0 69 73 20 69 73 20 61 20 73 69 6d 70 6c 65 20 67 |is is a simple g| 00000db0 61 6d 65 20 77 68 65 72 65 20 79 6f 75 20 70 69 |ame where you pi| 00000dc0 6c 6f 74 20 61 20 6d 75 6c 74 69 2d 0d 63 6f 6c |lot a multi-.col| 00000dd0 6f 75 72 65 64 20 68 65 6c 69 63 6f 70 74 65 72 |oured helicopter| 00000de0 20 73 70 72 69 74 65 20 65 71 75 69 70 70 65 64 | sprite equipped| 00000df0 20 77 69 74 68 20 73 68 6f 72 74 20 72 61 6e 67 | with short rang| 00000e00 65 20 62 6f 6d 62 73 20 74 6f 20 64 65 61 6c 20 |e bombs to deal | 00000e10 77 69 74 68 0d 74 68 65 20 22 65 6e 65 6d 79 20 |with.the "enemy | 00000e20 73 75 62 6d 61 72 69 6e 65 73 22 2c 20 77 68 69 |submarines", whi| 00000e30 63 68 20 61 72 65 20 61 6c 73 6f 20 73 75 70 65 |ch are also supe| 00000e40 72 62 6c 79 20 64 65 73 69 67 6e 65 64 2e 20 54 |rbly designed. T| 00000e50 68 65 20 70 6c 61 79 69 6e 67 0d 61 72 65 61 20 |he playing.area | 00000e60 66 69 6c 6c 73 20 74 68 65 20 77 68 6f 6c 65 20 |fills the whole | 00000e70 6f 66 20 61 20 4d 6f 64 65 20 31 20 73 63 72 65 |of a Mode 1 scre| 00000e80 65 6e 20 61 6e 64 20 79 6f 75 20 62 65 67 69 6e |en and you begin| 00000e90 20 6f 6e 20 61 6e 20 69 6e 74 72 69 63 61 74 65 | on an intricate| 00000ea0 0d 6f 69 6c 20 72 69 67 20 77 69 74 68 20 74 68 |.oil rig with th| 00000eb0 72 65 65 20 73 75 62 6d 61 72 69 6e 65 73 20 74 |ree submarines t| 00000ec0 6f 20 73 65 65 6b 20 6f 75 74 20 61 6e 64 20 62 |o seek out and b| 00000ed0 6f 6d 62 2e 20 41 73 20 74 68 65 79 27 72 65 20 |omb. As they're | 00000ee0 0d 75 6e 64 65 72 77 61 74 65 72 2c 20 79 6f 75 |.underwater, you| 00000ef0 20 6e 65 65 64 20 74 6f 20 66 6c 79 20 64 6f 77 | need to fly dow| 00000f00 6e 20 6c 6f 77 20 6f 76 65 72 20 69 74 20 2d 20 |n low over it - | 00000f10 77 69 74 68 6f 75 74 20 68 69 74 74 69 6e 67 20 |without hitting | 00000f20 69 74 20 61 73 20 0d 74 68 69 73 20 69 73 20 66 |it as .this is f| 00000f30 61 74 61 6c 21 20 2d 20 77 68 69 6c 65 20 61 76 |atal! - while av| 00000f40 6f 69 64 69 6e 67 20 74 68 65 69 72 20 4c 4f 4e |oiding their LON| 00000f50 47 20 72 61 6e 67 65 20 62 6f 6d 62 73 20 61 6e |G range bombs an| 00000f60 64 20 74 69 6d 69 6e 67 20 79 6f 75 72 0d 73 68 |d timing your.sh| 00000f70 6f 74 20 70 65 72 66 65 63 74 6c 79 21 0d 20 20 |ot perfectly!. | 00000f80 20 41 73 20 79 6f 75 20 72 65 61 63 68 20 74 68 | As you reach th| 00000f90 65 20 6c 65 66 74 20 6f 72 20 72 69 67 68 74 20 |e left or right | 00000fa0 6f 66 20 74 68 65 20 73 63 72 65 65 6e 2c 20 74 |of the screen, t| 00000fb0 68 65 20 77 68 6f 6c 65 20 74 68 69 6e 67 20 73 |he whole thing s| 00000fc0 63 72 6f 6c 6c 73 0d 76 69 73 69 62 6c 79 20 69 |crolls.visibly i| 00000fd0 6e 20 74 68 65 20 61 70 70 72 6f 70 72 69 61 74 |n the appropriat| 00000fe0 65 20 64 69 72 65 63 74 69 6f 6e 20 70 72 65 73 |e direction pres| 00000ff0 65 6e 74 69 6e 67 20 79 6f 75 20 77 69 74 68 20 |enting you with | 00001000 6e 65 77 20 61 6e 64 20 6a 75 73 74 20 61 73 0d |new and just as.| 00001010 69 6e 74 72 69 63 61 74 65 6c 79 20 64 65 73 69 |intricately desi| 00001020 67 6e 65 64 20 6f 69 6c 20 72 69 67 20 74 65 72 |gned oil rig ter| 00001030 72 69 74 6f 72 69 65 73 2e 20 59 6f 75 20 6d 75 |ritories. You mu| 00001040 73 74 20 61 6c 73 6f 20 72 65 6d 65 6d 62 65 72 |st also remember| 00001050 20 77 68 69 63 68 0d 68 61 76 65 20 68 65 6c 69 | which.have heli| 00001060 63 6f 70 74 65 72 20 70 61 64 73 20 6f 6e 20 61 |copter pads on a| 00001070 73 20 79 6f 75 20 77 69 6c 6c 20 6e 65 65 64 20 |s you will need | 00001080 74 6f 20 74 61 6b 65 20 73 6f 6d 65 20 74 69 6d |to take some tim| 00001090 65 20 66 72 6f 6d 20 68 75 6e 74 69 6e 67 0d 74 |e from hunting.t| 000010a0 6f 20 72 65 66 75 65 6c 2e 20 54 68 65 72 65 20 |o refuel. 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M| 00001540 61 6e 79 20 65 6c 65 6d 65 6e 74 73 20 6f 66 20 |any elements of | 00001550 74 68 65 20 67 61 6d 65 20 73 75 63 68 20 61 73 |the game such as| 00001560 20 74 68 65 20 73 63 6f 72 65 20 69 6e 63 72 65 | the score incre| 00001570 61 73 69 6e 67 20 69 6e 20 74 69 6d 65 20 74 6f |asing in time to| 00001580 20 0d 73 6f 75 6e 64 20 62 6c 69 70 73 20 6d 61 | .sound blips ma| 00001590 72 6b 69 6e 67 20 74 68 65 20 63 68 61 72 61 63 |rking the charac| 000015a0 74 65 72 27 73 20 64 65 73 63 65 6e 74 2c 20 74 |ter's descent, t| 000015b0 68 65 20 6c 61 79 6f 75 74 20 6f 66 20 74 68 65 |he layout of the| 000015c0 20 73 63 6f 72 65 73 2c 0d 62 6f 6e 75 73 20 61 | scores,.bonus a| 000015d0 6e 64 20 72 6f 6f 6d 20 6e 61 6d 65 20 28 61 6e |nd room name (an| 000015e0 64 20 65 76 65 6e 20 74 68 65 20 66 6f 6e 74 20 |d even the font | 000015f0 74 68 69 73 20 69 73 20 74 79 70 65 64 20 69 6e |this is typed in| 00001600 21 29 20 2d 20 6e 6f 74 20 74 6f 20 6d 65 6e 2d |!) - not to men-| 00001610 0d 74 69 6f 6e 20 74 68 65 20 73 63 72 65 65 6e |.tion the screen| 00001620 73 20 74 68 65 6d 73 65 6c 76 65 73 20 61 6e 64 |s themselves and| 00001630 20 74 68 65 20 73 74 61 6e 64 61 72 64 69 73 65 | the standardise| 00001640 64 20 66 69 76 65 20 6c 69 76 65 73 20 2d 20 73 |d five lives - s| 00001650 6d 61 63 6b 20 6f 66 0d 49 63 6f 6e 27 73 20 42 |mack of.Icon's B| 00001660 55 47 45 59 45 53 2e 20 49 6e 64 65 65 64 2c 20 |UGEYES. 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