Home » Archimedes archive » Archimedes World » AW-1991-02.adf » !AWFeb91/Goodies/Boxit/!ReadMe

!AWFeb91/Goodies/Boxit/!ReadMe

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1991-02.adf
Filename: !AWFeb91/Goodies/Boxit/!ReadMe
Read OK:
File size: 05B4 bytes
Load address: FFFFFF42
Exec address: BD673BEB
File contents
                                  BOXIT
                                  -----

                             By S & K Pardesi

                        (c) Archimedes World 1991


The game can be loaded by clicking on the '!BoxIt' icon.

All the graphics are drawn as they happen using triangles, rectangles and
circles, and running in mode 15 means that there is no real limit to use of
colour. There is also a variety of sound effects, all created by the
Archie's own sounds through experimentation.

Boxit Instructions

The game begins with a title screen that prompts you to press any key. On
doing this, the screen is refreshed to begin the game. The object of the
game is to create as many boxes on  screen by placing a bar which represents
one side of the box. You play against the computer, placing bars
alternately. If a box is created the player's score is incremented and given
another go. This process continues until all the boxes are made. The player
who created the most boxes is the winner. When this happens the appropriate
message is shown and you are prompted to press a key to return to the title
screen.

During play both player and machine have a view finder found on each side of
the score which is displayed above the playing area. This moves with the
player as he or she moves the bar around the screen. It serves no real
purpose, but is there as an extra feature. All movement is via the mouse,
use the select button to place a bar.
00000000  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020  20 20 20 42 4f 58 49 54  0a 20 20 20 20 20 20 20  |   BOXIT.       |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000040  20 20 20 20 20 20 20 20  20 20 20 2d 2d 2d 2d 2d  |           -----|
00000050  0a 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000060  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 42  |               B|
00000070  79 20 53 20 26 20 4b 20  50 61 72 64 65 73 69 0a  |y S & K Pardesi.|
00000080  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000090  20 20 20 20 20 20 20 20  20 28 63 29 20 41 72 63  |         (c) Arc|
000000a0  68 69 6d 65 64 65 73 20  57 6f 72 6c 64 20 31 39  |himedes World 19|
000000b0  39 31 0a 0a 0a 54 68 65  20 67 61 6d 65 20 63 61  |91...The game ca|
000000c0  6e 20 62 65 20 6c 6f 61  64 65 64 20 62 79 20 63  |n be loaded by c|
000000d0  6c 69 63 6b 69 6e 67 20  6f 6e 20 74 68 65 20 27  |licking on the '|
000000e0  21 42 6f 78 49 74 27 20  69 63 6f 6e 2e 0a 0a 41  |!BoxIt' icon...A|
000000f0  6c 6c 20 74 68 65 20 67  72 61 70 68 69 63 73 20  |ll the graphics |
00000100  61 72 65 20 64 72 61 77  6e 20 61 73 20 74 68 65  |are drawn as the|
00000110  79 20 68 61 70 70 65 6e  20 75 73 69 6e 67 20 74  |y happen using t|
00000120  72 69 61 6e 67 6c 65 73  2c 20 72 65 63 74 61 6e  |riangles, rectan|
00000130  67 6c 65 73 20 61 6e 64  0a 63 69 72 63 6c 65 73  |gles and.circles|
00000140  2c 20 61 6e 64 20 72 75  6e 6e 69 6e 67 20 69 6e  |, and running in|
00000150  20 6d 6f 64 65 20 31 35  20 6d 65 61 6e 73 20 74  | mode 15 means t|
00000160  68 61 74 20 74 68 65 72  65 20 69 73 20 6e 6f 20  |hat there is no |
00000170  72 65 61 6c 20 6c 69 6d  69 74 20 74 6f 20 75 73  |real limit to us|
00000180  65 20 6f 66 0a 63 6f 6c  6f 75 72 2e 20 54 68 65  |e of.colour. The|
00000190  72 65 20 69 73 20 61 6c  73 6f 20 61 20 76 61 72  |re is also a var|
000001a0  69 65 74 79 20 6f 66 20  73 6f 75 6e 64 20 65 66  |iety of sound ef|
000001b0  66 65 63 74 73 2c 20 61  6c 6c 20 63 72 65 61 74  |fects, all creat|
000001c0  65 64 20 62 79 20 74 68  65 0a 41 72 63 68 69 65  |ed by the.Archie|
000001d0  27 73 20 6f 77 6e 20 73  6f 75 6e 64 73 20 74 68  |'s own sounds th|
000001e0  72 6f 75 67 68 20 65 78  70 65 72 69 6d 65 6e 74  |rough experiment|
000001f0  61 74 69 6f 6e 2e 0a 0a  42 6f 78 69 74 20 49 6e  |ation...Boxit In|
00000200  73 74 72 75 63 74 69 6f  6e 73 0a 0a 54 68 65 20  |structions..The |
00000210  67 61 6d 65 20 62 65 67  69 6e 73 20 77 69 74 68  |game begins with|
00000220  20 61 20 74 69 74 6c 65  20 73 63 72 65 65 6e 20  | a title screen |
00000230  74 68 61 74 20 70 72 6f  6d 70 74 73 20 79 6f 75  |that prompts you|
00000240  20 74 6f 20 70 72 65 73  73 20 61 6e 79 20 6b 65  | to press any ke|
00000250  79 2e 20 4f 6e 0a 64 6f  69 6e 67 20 74 68 69 73  |y. On.doing this|
00000260  2c 20 74 68 65 20 73 63  72 65 65 6e 20 69 73 20  |, the screen is |
00000270  72 65 66 72 65 73 68 65  64 20 74 6f 20 62 65 67  |refreshed to beg|
00000280  69 6e 20 74 68 65 20 67  61 6d 65 2e 20 54 68 65  |in the game. The|
00000290  20 6f 62 6a 65 63 74 20  6f 66 20 74 68 65 0a 67  | object of the.g|
000002a0  61 6d 65 20 69 73 20 74  6f 20 63 72 65 61 74 65  |ame is to create|
000002b0  20 61 73 20 6d 61 6e 79  20 62 6f 78 65 73 20 6f  | as many boxes o|
000002c0  6e 20 20 73 63 72 65 65  6e 20 62 79 20 70 6c 61  |n  screen by pla|
000002d0  63 69 6e 67 20 61 20 62  61 72 20 77 68 69 63 68  |cing a bar which|
000002e0  20 72 65 70 72 65 73 65  6e 74 73 0a 6f 6e 65 20  | represents.one |
000002f0  73 69 64 65 20 6f 66 20  74 68 65 20 62 6f 78 2e  |side of the box.|
00000300  20 59 6f 75 20 70 6c 61  79 20 61 67 61 69 6e 73  | You play agains|
00000310  74 20 74 68 65 20 63 6f  6d 70 75 74 65 72 2c 20  |t the computer, |
00000320  70 6c 61 63 69 6e 67 20  62 61 72 73 0a 61 6c 74  |placing bars.alt|
00000330  65 72 6e 61 74 65 6c 79  2e 20 49 66 20 61 20 62  |ernately. If a b|
00000340  6f 78 20 69 73 20 63 72  65 61 74 65 64 20 74 68  |ox is created th|
00000350  65 20 70 6c 61 79 65 72  27 73 20 73 63 6f 72 65  |e player's score|
00000360  20 69 73 20 69 6e 63 72  65 6d 65 6e 74 65 64 20  | is incremented |
00000370  61 6e 64 20 67 69 76 65  6e 0a 61 6e 6f 74 68 65  |and given.anothe|
00000380  72 20 67 6f 2e 20 54 68  69 73 20 70 72 6f 63 65  |r go. This proce|
00000390  73 73 20 63 6f 6e 74 69  6e 75 65 73 20 75 6e 74  |ss continues unt|
000003a0  69 6c 20 61 6c 6c 20 74  68 65 20 62 6f 78 65 73  |il all the boxes|
000003b0  20 61 72 65 20 6d 61 64  65 2e 20 54 68 65 20 70  | are made. The p|
000003c0  6c 61 79 65 72 0a 77 68  6f 20 63 72 65 61 74 65  |layer.who create|
000003d0  64 20 74 68 65 20 6d 6f  73 74 20 62 6f 78 65 73  |d the most boxes|
000003e0  20 69 73 20 74 68 65 20  77 69 6e 6e 65 72 2e 20  | is the winner. |
000003f0  57 68 65 6e 20 74 68 69  73 20 68 61 70 70 65 6e  |When this happen|
00000400  73 20 74 68 65 20 61 70  70 72 6f 70 72 69 61 74  |s the appropriat|
00000410  65 0a 6d 65 73 73 61 67  65 20 69 73 20 73 68 6f  |e.message is sho|
00000420  77 6e 20 61 6e 64 20 79  6f 75 20 61 72 65 20 70  |wn and you are p|
00000430  72 6f 6d 70 74 65 64 20  74 6f 20 70 72 65 73 73  |rompted to press|
00000440  20 61 20 6b 65 79 20 74  6f 20 72 65 74 75 72 6e  | a key to return|
00000450  20 74 6f 20 74 68 65 20  74 69 74 6c 65 0a 73 63  | to the title.sc|
00000460  72 65 65 6e 2e 0a 0a 44  75 72 69 6e 67 20 70 6c  |reen...During pl|
00000470  61 79 20 62 6f 74 68 20  70 6c 61 79 65 72 20 61  |ay both player a|
00000480  6e 64 20 6d 61 63 68 69  6e 65 20 68 61 76 65 20  |nd machine have |
00000490  61 20 76 69 65 77 20 66  69 6e 64 65 72 20 66 6f  |a view finder fo|
000004a0  75 6e 64 20 6f 6e 20 65  61 63 68 20 73 69 64 65  |und on each side|
000004b0  20 6f 66 0a 74 68 65 20  73 63 6f 72 65 20 77 68  | of.the score wh|
000004c0  69 63 68 20 69 73 20 64  69 73 70 6c 61 79 65 64  |ich is displayed|
000004d0  20 61 62 6f 76 65 20 74  68 65 20 70 6c 61 79 69  | above the playi|
000004e0  6e 67 20 61 72 65 61 2e  20 54 68 69 73 20 6d 6f  |ng area. This mo|
000004f0  76 65 73 20 77 69 74 68  20 74 68 65 0a 70 6c 61  |ves with the.pla|
00000500  79 65 72 20 61 73 20 68  65 20 6f 72 20 73 68 65  |yer as he or she|
00000510  20 6d 6f 76 65 73 20 74  68 65 20 62 61 72 20 61  | moves the bar a|
00000520  72 6f 75 6e 64 20 74 68  65 20 73 63 72 65 65 6e  |round the screen|
00000530  2e 20 49 74 20 73 65 72  76 65 73 20 6e 6f 20 72  |. It serves no r|
00000540  65 61 6c 0a 70 75 72 70  6f 73 65 2c 20 62 75 74  |eal.purpose, but|
00000550  20 69 73 20 74 68 65 72  65 20 61 73 20 61 6e 20  | is there as an |
00000560  65 78 74 72 61 20 66 65  61 74 75 72 65 2e 20 41  |extra feature. A|
00000570  6c 6c 20 6d 6f 76 65 6d  65 6e 74 20 69 73 20 76  |ll movement is v|
00000580  69 61 20 74 68 65 20 6d  6f 75 73 65 2c 0a 75 73  |ia the mouse,.us|
00000590  65 20 74 68 65 20 73 65  6c 65 63 74 20 62 75 74  |e the select but|
000005a0  74 6f 6e 20 74 6f 20 70  6c 61 63 65 20 61 20 62  |ton to place a b|
000005b0  61 72 2e 0a                                       |ar..|
000005b4