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V/+BTEAS2
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_53.ADF |
Filename: | V/+BTEAS2 |
Read OK: | ✔ |
File size: | 0FA9 bytes |
Load address: | 56204556 |
Exec address: | 54422B2E |
Duplicates
There are 3 duplicate copies of this file in the archive:
- AEW website » pheonix » pheonix_3_5_discs_Brainteasers_A-BRAI.adf » V/+BTEAS2
- AEW website » eug » eug_3_5_discs_Eug-53_A-EUG53.adf » V/+BTEAS2
- AEW website » eug » eug_5_25_discs_Eug-53_D-EUG53.dsd » V.+BTEAS2
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_53.ADF » V/+BTEAS2
File contents
BRAINTEASERS By G. Ludinski PART two of EUG's series of utilities designed to stretch your brain into all manner of putty-like shapes presents another two of the same; once again with this accompanying article divulging their secrets. Brief instructions also appear on screen. A-MAZE-ING YOU are in the middle of a complicated maze, and your objective is to reach the outside in the quickest possible time, but also with the few- est number of moves possible. Don't rush headlong into this one as a little forward planning can save you time and points. Every step counts as a point and every time you try to cross a barrier counts as a point. You must aim for the top right hand corner or the exit nearest to that one. How to play YOU are represented by a dot in the lower left hand side of the maze, and you move by using the ARROW cursor keys. Your score will be displayed at the top of the screen. The number of steps taken has a greater effect on your final score than the time factor. You may, of course, retrace your steps and begin again from any point you wish to. When you have reached the outside, or you wish to give up, press the <ESCAPE> key. We hope you make it, as there are plenty more 'Brainteasers' waiting for you on the outside. Programming hints THE maze is created of cells, each of which have one side blocked off. The cell shapes are drawn using VDU 23 to create user-defined graphics. You could increase the size of the maze by changing 20 and 24 in lines 230 and 250. The maze shown is 24 columns wide by 20 rows. The maze shown is 24 columns wide by 20 rows. The maze array M% must be DIMensioned 1 column and 2 rows larger than the actual array to allow for checking the (X+1)th column and (Y+1)th row. If you want the array in the centre of the screen you should change the PRINT statements in lines 220 and 240. The lines drawn down the side of the maze in lines 300 and 310 would have to be changed, so would the start position of the dot in lines 320 and 330. In a 20 row maze, the 21st row is the row the dot starts on, so special conditions apply to this row in lines 370 to 430. If a diff- erent number of rows is chosen this 21 must be changed. SPOT THE DIFFERENCE I SUPPOSE that this could have been called STARS AND STRIPES, the difference as you will see when you run this colourful eye test. Two pictures, composed of stars and stripes, in red, white and blue appear on the screen, and you will be asked to identify which of the items is different. How to play ITEMS are keyed as follows: Red Stripe = 1 * White Stripe = 2 * Blue Stripe = 3 Red Star = 4 * White Star = 5 * Blue Star = 6 Identify the differences and key in the number and press <RETURN>. If you are correct you will hear a high pitched tune, but if you are wrong your answer will be crossed. To help you, numbers previously keyed in are displayed in brackets. When all the numbers required have been keyed in a further tune will be played. Just hope that it is high pitched for a correct answer. To continue, or stop, press Y or N or <RETURN>. At conclusion you will see your score sheet showing tries, correct answers and time/average taken. Programming hints YOU might find the routine PROC_STAR useful in your non-commercial programs as it draws a star. You just have to specify the bottom left- hand corner of the star (X,Y), the width of the bottom of the star (W), the height of the star (H) and the colour that it is to be displayed in (CL). You could make the puzzle easier by increasing the range of possible values for the shapes that are going to be different. The function FNM(MIN,MAX) is used to define the minimum and maximum value of any shape. Remember if you increase the MAX value you must reduce MIN by the same value, or the picture will extend beyond the allocated area. Genevieve Ludinski, EUG #53
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 20 20 20 20 20 20 20 20 42 52 41 | BRA| 00000020 49 4e 54 45 41 53 45 52 53 0d 20 20 20 20 20 20 |INTEASERS. | 00000030 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000040 20 20 20 20 20 20 42 79 20 47 2e 20 4c 75 64 69 | By G. Ludi| 00000050 6e 73 6b 69 0d 0d 50 41 52 54 20 74 77 6f 20 6f |nski..PART two o| 00000060 66 20 45 55 47 27 73 20 73 65 72 69 65 73 20 6f |f EUG's series o| 00000070 66 20 75 74 69 6c 69 74 69 65 73 20 64 65 73 69 |f utilities desi| 00000080 67 6e 65 64 20 74 6f 20 73 74 72 65 74 63 68 20 |gned to stretch | 00000090 79 6f 75 72 20 62 72 61 69 6e 20 0d 69 6e 74 6f |your brain .into| 000000a0 20 61 6c 6c 20 6d 61 6e 6e 65 72 20 6f 66 20 70 | all manner of p| 000000b0 75 74 74 79 2d 6c 69 6b 65 20 73 68 61 70 65 73 |utty-like shapes| 000000c0 20 70 72 65 73 65 6e 74 73 20 61 6e 6f 74 68 65 | presents anothe| 000000d0 72 20 74 77 6f 20 6f 66 20 74 68 65 20 73 61 6d |r two of the sam| 000000e0 65 3b 0d 6f 6e 63 65 20 61 67 61 69 6e 20 77 69 |e;.once again wi| 000000f0 74 68 20 74 68 69 73 20 61 63 63 6f 6d 70 61 6e |th this accompan| 00000100 79 69 6e 67 20 61 72 74 69 63 6c 65 20 64 69 76 |ying article div| 00000110 75 6c 67 69 6e 67 20 74 68 65 69 72 20 73 65 63 |ulging their sec| 00000120 72 65 74 73 2e 20 0d 42 72 69 65 66 20 69 6e 73 |rets. .Brief ins| 00000130 74 72 75 63 74 69 6f 6e 73 20 61 6c 73 6f 20 61 |tructions also a| 00000140 70 70 65 61 72 20 6f 6e 20 73 63 72 65 65 6e 2e |ppear on screen.| 00000150 0d 0d 41 2d 4d 41 5a 45 2d 49 4e 47 0d 59 4f 55 |..A-MAZE-ING.YOU| 00000160 20 61 72 65 20 69 6e 20 74 68 65 20 6d 69 64 64 | are in the midd| 00000170 6c 65 20 6f 66 20 61 20 63 6f 6d 70 6c 69 63 61 |le of a complica| 00000180 74 65 64 20 6d 61 7a 65 2c 20 61 6e 64 20 79 6f |ted maze, and yo| 00000190 75 72 20 6f 62 6a 65 63 74 69 76 65 20 69 73 20 |ur objective is | 000001a0 74 6f 0d 72 65 61 63 68 20 74 68 65 20 6f 75 74 |to.reach the out| 000001b0 73 69 64 65 20 69 6e 20 74 68 65 20 71 75 69 63 |side in the quic| 000001c0 6b 65 73 74 20 70 6f 73 73 69 62 6c 65 20 74 69 |kest possible ti| 000001d0 6d 65 2c 20 62 75 74 20 61 6c 73 6f 20 77 69 74 |me, but also wit| 000001e0 68 20 74 68 65 20 66 65 77 2d 0d 65 73 74 20 6e |h the few-.est n| 000001f0 75 6d 62 65 72 20 6f 66 20 6d 6f 76 65 73 20 70 |umber of moves p| 00000200 6f 73 73 69 62 6c 65 2e 0d 20 20 20 44 6f 6e 27 |ossible.. Don'| 00000210 74 20 72 75 73 68 20 68 65 61 64 6c 6f 6e 67 20 |t rush headlong | 00000220 69 6e 74 6f 20 74 68 69 73 20 6f 6e 65 20 61 73 |into this one as| 00000230 20 61 20 6c 69 74 74 6c 65 20 66 6f 72 77 61 72 | a little forwar| 00000240 64 20 70 6c 61 6e 6e 69 6e 67 20 63 61 6e 20 0d |d planning can .| 00000250 73 61 76 65 20 79 6f 75 20 74 69 6d 65 20 61 6e |save you time an| 00000260 64 20 70 6f 69 6e 74 73 2e 0d 20 20 20 45 76 65 |d points.. Eve| 00000270 72 79 20 73 74 65 70 20 63 6f 75 6e 74 73 20 61 |ry step counts a| 00000280 73 20 61 20 70 6f 69 6e 74 20 61 6e 64 20 65 76 |s a point and ev| 00000290 65 72 79 20 74 69 6d 65 20 79 6f 75 20 74 72 79 |ery time you try| 000002a0 20 74 6f 20 63 72 6f 73 73 20 61 20 0d 62 61 72 | to cross a .bar| 000002b0 72 69 65 72 20 63 6f 75 6e 74 73 20 61 73 20 61 |rier counts as a| 000002c0 20 70 6f 69 6e 74 2e 0d 20 20 20 59 6f 75 20 6d | point.. You m| 000002d0 75 73 74 20 61 69 6d 20 66 6f 72 20 74 68 65 20 |ust aim for the | 000002e0 74 6f 70 20 72 69 67 68 74 20 68 61 6e 64 20 63 |top right hand c| 000002f0 6f 72 6e 65 72 20 6f 72 20 74 68 65 20 65 78 69 |orner or the exi| 00000300 74 20 6e 65 61 72 65 73 74 20 74 6f 20 0d 74 68 |t nearest to .th| 00000310 61 74 20 6f 6e 65 2e 0d 0d 48 6f 77 20 74 6f 20 |at one...How to | 00000320 70 6c 61 79 0d 59 4f 55 20 61 72 65 20 72 65 70 |play.YOU are rep| 00000330 72 65 73 65 6e 74 65 64 20 62 79 20 61 20 64 6f |resented by a do| 00000340 74 20 69 6e 20 74 68 65 20 6c 6f 77 65 72 20 6c |t in the lower l| 00000350 65 66 74 20 68 61 6e 64 20 73 69 64 65 20 6f 66 |eft hand side of| 00000360 20 74 68 65 20 6d 61 7a 65 2c 0d 61 6e 64 20 79 | the maze,.and y| 00000370 6f 75 20 6d 6f 76 65 20 62 79 20 75 73 69 6e 67 |ou move by using| 00000380 20 74 68 65 20 41 52 52 4f 57 20 63 75 72 73 6f | the ARROW curso| 00000390 72 20 6b 65 79 73 2e 0d 20 20 20 59 6f 75 72 20 |r keys.. Your | 000003a0 73 63 6f 72 65 20 77 69 6c 6c 20 62 65 20 64 69 |score will be di| 000003b0 73 70 6c 61 79 65 64 20 61 74 20 74 68 65 20 74 |splayed at the t| 000003c0 6f 70 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e |op of the screen| 000003d0 2e 20 54 68 65 20 6e 75 6d 62 65 72 20 6f 66 0d |. The number of.| 000003e0 73 74 65 70 73 20 74 61 6b 65 6e 20 68 61 73 20 |steps taken has | 000003f0 61 20 67 72 65 61 74 65 72 20 65 66 66 65 63 74 |a greater effect| 00000400 20 6f 6e 20 79 6f 75 72 20 66 69 6e 61 6c 20 73 | on your final s| 00000410 63 6f 72 65 20 74 68 61 6e 20 74 68 65 20 74 69 |core than the ti| 00000420 6d 65 0d 66 61 63 74 6f 72 2e 0d 20 20 20 59 6f |me.factor.. Yo| 00000430 75 20 6d 61 79 2c 20 6f 66 20 63 6f 75 72 73 65 |u may, of course| 00000440 2c 20 72 65 74 72 61 63 65 20 79 6f 75 72 20 73 |, retrace your s| 00000450 74 65 70 73 20 61 6e 64 20 62 65 67 69 6e 20 61 |teps and begin a| 00000460 67 61 69 6e 20 66 72 6f 6d 20 61 6e 79 20 70 6f |gain from any po| 00000470 69 6e 74 0d 79 6f 75 20 77 69 73 68 20 74 6f 2e |int.you wish to.| 00000480 20 57 68 65 6e 20 79 6f 75 20 68 61 76 65 20 72 | When you have r| 00000490 65 61 63 68 65 64 20 74 68 65 20 6f 75 74 73 69 |eached the outsi| 000004a0 64 65 2c 20 6f 72 20 79 6f 75 20 77 69 73 68 20 |de, or you wish | 000004b0 74 6f 20 67 69 76 65 20 75 70 2c 0d 70 72 65 73 |to give up,.pres| 000004c0 73 20 74 68 65 20 3c 45 53 43 41 50 45 3e 20 6b |s the <ESCAPE> k| 000004d0 65 79 2e 0d 20 20 20 57 65 20 68 6f 70 65 20 79 |ey.. We hope y| 000004e0 6f 75 20 6d 61 6b 65 20 69 74 2c 20 61 73 20 74 |ou make it, as t| 000004f0 68 65 72 65 20 61 72 65 20 70 6c 65 6e 74 79 20 |here are plenty | 00000500 6d 6f 72 65 20 27 42 72 61 69 6e 74 65 61 73 65 |more 'Braintease| 00000510 72 73 27 20 77 61 69 74 69 6e 67 0d 66 6f 72 20 |rs' waiting.for | 00000520 79 6f 75 20 6f 6e 20 74 68 65 20 6f 75 74 73 69 |you on the outsi| 00000530 64 65 2e 0d 0d 50 72 6f 67 72 61 6d 6d 69 6e 67 |de...Programming| 00000540 20 68 69 6e 74 73 0d 54 48 45 20 6d 61 7a 65 20 | hints.THE maze | 00000550 69 73 20 63 72 65 61 74 65 64 20 6f 66 20 63 65 |is created of ce| 00000560 6c 6c 73 2c 20 65 61 63 68 20 6f 66 20 77 68 69 |lls, each of whi| 00000570 63 68 20 68 61 76 65 20 6f 6e 65 20 73 69 64 65 |ch have one side| 00000580 20 62 6c 6f 63 6b 65 64 20 6f 66 66 2e 0d 54 68 | blocked off..Th| 00000590 65 20 63 65 6c 6c 20 73 68 61 70 65 73 20 61 72 |e cell shapes ar| 000005a0 65 20 64 72 61 77 6e 20 75 73 69 6e 67 20 56 44 |e drawn using VD| 000005b0 55 20 32 33 20 74 6f 20 63 72 65 61 74 65 20 75 |U 23 to create u| 000005c0 73 65 72 2d 64 65 66 69 6e 65 64 20 67 72 61 70 |ser-defined grap| 000005d0 68 69 63 73 2e 0d 20 20 20 59 6f 75 20 63 6f 75 |hics.. You cou| 000005e0 6c 64 20 69 6e 63 72 65 61 73 65 20 74 68 65 20 |ld increase the | 000005f0 73 69 7a 65 20 6f 66 20 74 68 65 20 6d 61 7a 65 |size of the maze| 00000600 20 62 79 20 63 68 61 6e 67 69 6e 67 20 32 30 20 | by changing 20 | 00000610 61 6e 64 20 32 34 20 69 6e 0d 6c 69 6e 65 73 20 |and 24 in.lines | 00000620 32 33 30 20 61 6e 64 20 32 35 30 2e 20 54 68 65 |230 and 250. The| 00000630 20 6d 61 7a 65 20 73 68 6f 77 6e 20 69 73 20 32 | maze shown is 2| 00000640 34 20 63 6f 6c 75 6d 6e 73 20 77 69 64 65 20 62 |4 columns wide b| 00000650 79 20 32 30 20 72 6f 77 73 2e 20 54 68 65 20 0d |y 20 rows. The .| 00000660 6d 61 7a 65 20 73 68 6f 77 6e 20 69 73 20 32 34 |maze shown is 24| 00000670 20 63 6f 6c 75 6d 6e 73 20 77 69 64 65 20 62 79 | columns wide by| 00000680 20 32 30 20 72 6f 77 73 2e 20 54 68 65 20 6d 61 | 20 rows. The ma| 00000690 7a 65 20 61 72 72 61 79 20 4d 25 20 6d 75 73 74 |ze array M% must| 000006a0 20 62 65 20 0d 44 49 4d 65 6e 73 69 6f 6e 65 64 | be .DIMensioned| 000006b0 20 31 20 63 6f 6c 75 6d 6e 20 61 6e 64 20 32 20 | 1 column and 2 | 000006c0 72 6f 77 73 20 6c 61 72 67 65 72 20 74 68 61 6e |rows larger than| 000006d0 20 74 68 65 20 61 63 74 75 61 6c 20 61 72 72 61 | the actual arra| 000006e0 79 20 74 6f 20 61 6c 6c 6f 77 0d 66 6f 72 20 63 |y to allow.for c| 000006f0 68 65 63 6b 69 6e 67 20 74 68 65 20 28 58 2b 31 |hecking the (X+1| 00000700 29 74 68 20 63 6f 6c 75 6d 6e 20 61 6e 64 20 28 |)th column and (| 00000710 59 2b 31 29 74 68 20 72 6f 77 2e 20 49 66 20 79 |Y+1)th row. If y| 00000720 6f 75 20 77 61 6e 74 20 74 68 65 20 61 72 72 61 |ou want the arra| 00000730 79 0d 69 6e 20 74 68 65 20 63 65 6e 74 72 65 20 |y.in the centre | 00000740 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 79 6f |of the screen yo| 00000750 75 20 73 68 6f 75 6c 64 20 63 68 61 6e 67 65 20 |u should change | 00000760 74 68 65 20 50 52 49 4e 54 20 73 74 61 74 65 6d |the PRINT statem| 00000770 65 6e 74 73 20 69 6e 0d 6c 69 6e 65 73 20 32 32 |ents in.lines 22| 00000780 30 20 61 6e 64 20 32 34 30 2e 0d 20 20 20 54 68 |0 and 240.. Th| 00000790 65 20 6c 69 6e 65 73 20 64 72 61 77 6e 20 64 6f |e lines drawn do| 000007a0 77 6e 20 74 68 65 20 73 69 64 65 20 6f 66 20 74 |wn the side of t| 000007b0 68 65 20 6d 61 7a 65 20 69 6e 20 6c 69 6e 65 73 |he maze in lines| 000007c0 20 33 30 30 20 61 6e 64 20 33 31 30 20 77 6f 75 | 300 and 310 wou| 000007d0 6c 64 0d 68 61 76 65 20 74 6f 20 62 65 20 63 68 |ld.have to be ch| 000007e0 61 6e 67 65 64 2c 20 73 6f 20 77 6f 75 6c 64 20 |anged, so would | 000007f0 74 68 65 20 73 74 61 72 74 20 70 6f 73 69 74 69 |the start positi| 00000800 6f 6e 20 6f 66 20 74 68 65 20 64 6f 74 20 69 6e |on of the dot in| 00000810 20 6c 69 6e 65 73 20 33 32 30 0d 61 6e 64 20 33 | lines 320.and 3| 00000820 33 30 2e 20 49 6e 20 61 20 32 30 20 72 6f 77 20 |30. In a 20 row | 00000830 6d 61 7a 65 2c 20 74 68 65 20 32 31 73 74 20 72 |maze, the 21st r| 00000840 6f 77 20 69 73 20 74 68 65 20 72 6f 77 20 74 68 |ow is the row th| 00000850 65 20 64 6f 74 20 73 74 61 72 74 73 20 6f 6e 2c |e dot starts on,| 00000860 0d 73 6f 20 73 70 65 63 69 61 6c 20 63 6f 6e 64 |.so special cond| 00000870 69 74 69 6f 6e 73 20 61 70 70 6c 79 20 74 6f 20 |itions apply to | 00000880 74 68 69 73 20 72 6f 77 20 69 6e 20 6c 69 6e 65 |this row in line| 00000890 73 20 33 37 30 20 74 6f 20 34 33 30 2e 20 49 66 |s 370 to 430. If| 000008a0 20 61 20 64 69 66 66 2d 0d 65 72 65 6e 74 20 6e | a diff-.erent n| 000008b0 75 6d 62 65 72 20 6f 66 20 72 6f 77 73 20 69 73 |umber of rows is| 000008c0 20 63 68 6f 73 65 6e 20 74 68 69 73 20 32 31 20 | chosen this 21 | 000008d0 6d 75 73 74 20 62 65 20 63 68 61 6e 67 65 64 2e |must be changed.| 000008e0 0d 0d 53 50 4f 54 20 54 48 45 20 44 49 46 46 45 |..SPOT THE DIFFE| 000008f0 52 45 4e 43 45 0d 49 20 53 55 50 50 4f 53 45 20 |RENCE.I SUPPOSE | 00000900 74 68 61 74 20 74 68 69 73 20 63 6f 75 6c 64 20 |that this could | 00000910 68 61 76 65 20 62 65 65 6e 20 63 61 6c 6c 65 64 |have been called| 00000920 20 53 54 41 52 53 20 41 4e 44 20 53 54 52 49 50 | STARS AND STRIP| 00000930 45 53 2c 20 74 68 65 20 0d 64 69 66 66 65 72 65 |ES, the .differe| 00000940 6e 63 65 20 61 73 20 79 6f 75 20 77 69 6c 6c 20 |nce as you will | 00000950 73 65 65 20 77 68 65 6e 20 79 6f 75 20 72 75 6e |see when you run| 00000960 20 74 68 69 73 20 63 6f 6c 6f 75 72 66 75 6c 20 | this colourful | 00000970 65 79 65 20 74 65 73 74 2e 0d 20 20 20 54 77 6f |eye test.. Two| 00000980 20 70 69 63 74 75 72 65 73 2c 20 63 6f 6d 70 6f | pictures, compo| 00000990 73 65 64 20 6f 66 20 73 74 61 72 73 20 61 6e 64 |sed of stars and| 000009a0 20 73 74 72 69 70 65 73 2c 20 69 6e 20 72 65 64 | stripes, in red| 000009b0 2c 20 77 68 69 74 65 20 61 6e 64 20 62 6c 75 65 |, white and blue| 000009c0 0d 61 70 70 65 61 72 20 6f 6e 20 74 68 65 20 73 |.appear on the s| 000009d0 63 72 65 65 6e 2c 20 61 6e 64 20 79 6f 75 20 77 |creen, and you w| 000009e0 69 6c 6c 20 62 65 20 61 73 6b 65 64 20 74 6f 20 |ill be asked to | 000009f0 69 64 65 6e 74 69 66 79 20 77 68 69 63 68 20 6f |identify which o| 00000a00 66 20 74 68 65 20 0d 69 74 65 6d 73 20 69 73 20 |f the .items is | 00000a10 64 69 66 66 65 72 65 6e 74 2e 0d 0d 48 6f 77 20 |different...How | 00000a20 74 6f 20 70 6c 61 79 0d 49 54 45 4d 53 20 61 72 |to play.ITEMS ar| 00000a30 65 20 6b 65 79 65 64 20 61 73 20 66 6f 6c 6c 6f |e keyed as follo| 00000a40 77 73 3a 0d 20 20 20 52 65 64 20 53 74 72 69 70 |ws:. Red Strip| 00000a50 65 20 3d 20 31 20 20 20 2a 20 20 20 57 68 69 74 |e = 1 * Whit| 00000a60 65 20 53 74 72 69 70 65 20 3d 20 32 20 20 20 2a |e Stripe = 2 *| 00000a70 20 20 20 42 6c 75 65 20 53 74 72 69 70 65 20 3d | Blue Stripe =| 00000a80 20 33 0d 20 20 20 52 65 64 20 53 74 61 72 20 3d | 3. Red Star =| 00000a90 20 34 20 20 20 2a 20 20 20 57 68 69 74 65 20 53 | 4 * White S| 00000aa0 74 61 72 20 3d 20 35 20 20 20 2a 20 20 20 42 6c |tar = 5 * Bl| 00000ab0 75 65 20 53 74 61 72 20 3d 20 36 0d 0d 49 64 65 |ue Star = 6..Ide| 00000ac0 6e 74 69 66 79 20 74 68 65 20 64 69 66 66 65 72 |ntify the differ| 00000ad0 65 6e 63 65 73 20 61 6e 64 20 6b 65 79 20 69 6e |ences and key in| 00000ae0 20 74 68 65 20 6e 75 6d 62 65 72 20 61 6e 64 20 | the number and | 00000af0 70 72 65 73 73 20 3c 52 45 54 55 52 4e 3e 2e 20 |press <RETURN>. | 00000b00 49 66 20 0d 79 6f 75 20 61 72 65 20 63 6f 72 72 |If .you are corr| 00000b10 65 63 74 20 79 6f 75 20 77 69 6c 6c 20 68 65 61 |ect you will hea| 00000b20 72 20 61 20 68 69 67 68 20 70 69 74 63 68 65 64 |r a high pitched| 00000b30 20 74 75 6e 65 2c 20 62 75 74 20 69 66 20 79 6f | tune, but if yo| 00000b40 75 20 61 72 65 20 77 72 6f 6e 67 0d 79 6f 75 72 |u are wrong.your| 00000b50 20 61 6e 73 77 65 72 20 77 69 6c 6c 20 62 65 20 | answer will be | 00000b60 63 72 6f 73 73 65 64 2e 0d 20 20 20 54 6f 20 68 |crossed.. To h| 00000b70 65 6c 70 20 79 6f 75 2c 20 6e 75 6d 62 65 72 73 |elp you, numbers| 00000b80 20 70 72 65 76 69 6f 75 73 6c 79 20 6b 65 79 65 | previously keye| 00000b90 64 20 69 6e 20 61 72 65 20 64 69 73 70 6c 61 79 |d in are display| 00000ba0 65 64 20 69 6e 20 62 72 61 63 6b 65 74 73 2e 0d |ed in brackets..| 00000bb0 57 68 65 6e 20 61 6c 6c 20 74 68 65 20 6e 75 6d |When all the num| 00000bc0 62 65 72 73 20 72 65 71 75 69 72 65 64 20 68 61 |bers required ha| 00000bd0 76 65 20 62 65 65 6e 20 6b 65 79 65 64 20 69 6e |ve been keyed in| 00000be0 20 61 20 66 75 72 74 68 65 72 20 74 75 6e 65 20 | a further tune | 00000bf0 77 69 6c 6c 20 62 65 0d 70 6c 61 79 65 64 2e 20 |will be.played. | 00000c00 4a 75 73 74 20 68 6f 70 65 20 74 68 61 74 20 69 |Just hope that i| 00000c10 74 20 69 73 20 68 69 67 68 20 70 69 74 63 68 65 |t is high pitche| 00000c20 64 20 66 6f 72 20 61 20 63 6f 72 72 65 63 74 20 |d for a correct | 00000c30 61 6e 73 77 65 72 2e 0d 20 20 20 54 6f 20 63 6f |answer.. To co| 00000c40 6e 74 69 6e 75 65 2c 20 6f 72 20 73 74 6f 70 2c |ntinue, or stop,| 00000c50 20 70 72 65 73 73 20 59 20 6f 72 20 4e 20 6f 72 | press Y or N or| 00000c60 20 3c 52 45 54 55 52 4e 3e 2e 0d 20 20 20 41 74 | <RETURN>.. At| 00000c70 20 63 6f 6e 63 6c 75 73 69 6f 6e 20 79 6f 75 20 | conclusion you | 00000c80 77 69 6c 6c 20 73 65 65 20 79 6f 75 72 20 73 63 |will see your sc| 00000c90 6f 72 65 20 73 68 65 65 74 20 73 68 6f 77 69 6e |ore sheet showin| 00000ca0 67 20 74 72 69 65 73 2c 20 63 6f 72 72 65 63 74 |g tries, correct| 00000cb0 0d 61 6e 73 77 65 72 73 20 61 6e 64 20 74 69 6d |.answers and tim| 00000cc0 65 2f 61 76 65 72 61 67 65 20 74 61 6b 65 6e 2e |e/average taken.| 00000cd0 0d 0d 50 72 6f 67 72 61 6d 6d 69 6e 67 20 68 69 |..Programming hi| 00000ce0 6e 74 73 0d 59 4f 55 20 6d 69 67 68 74 20 66 69 |nts.YOU might fi| 00000cf0 6e 64 20 74 68 65 20 72 6f 75 74 69 6e 65 20 50 |nd the routine P| 00000d00 52 4f 43 5f 53 54 41 52 20 75 73 65 66 75 6c 20 |ROC_STAR useful | 00000d10 69 6e 20 79 6f 75 72 20 6e 6f 6e 2d 63 6f 6d 6d |in your non-comm| 00000d20 65 72 63 69 61 6c 0d 70 72 6f 67 72 61 6d 73 20 |ercial.programs | 00000d30 61 73 20 69 74 20 64 72 61 77 73 20 61 20 73 74 |as it draws a st| 00000d40 61 72 2e 20 59 6f 75 20 6a 75 73 74 20 68 61 76 |ar. You just hav| 00000d50 65 20 74 6f 20 73 70 65 63 69 66 79 20 74 68 65 |e to specify the| 00000d60 20 62 6f 74 74 6f 6d 20 6c 65 66 74 2d 0d 68 61 | bottom left-.ha| 00000d70 6e 64 20 63 6f 72 6e 65 72 20 6f 66 20 74 68 65 |nd corner of the| 00000d80 20 73 74 61 72 20 28 58 2c 59 29 2c 20 74 68 65 | star (X,Y), the| 00000d90 20 77 69 64 74 68 20 6f 66 20 74 68 65 20 62 6f | width of the bo| 00000da0 74 74 6f 6d 20 6f 66 20 74 68 65 20 73 74 61 72 |ttom of the star| 00000db0 20 28 57 29 2c 0d 74 68 65 20 68 65 69 67 68 74 | (W),.the height| 00000dc0 20 6f 66 20 74 68 65 20 73 74 61 72 20 28 48 29 | of the star (H)| 00000dd0 20 61 6e 64 20 74 68 65 20 63 6f 6c 6f 75 72 20 | and the colour | 00000de0 74 68 61 74 20 69 74 20 69 73 20 74 6f 20 62 65 |that it is to be| 00000df0 20 64 69 73 70 6c 61 79 65 64 20 69 6e 0d 28 43 | displayed in.(C| 00000e00 4c 29 2e 0d 20 20 20 59 6f 75 20 63 6f 75 6c 64 |L).. You could| 00000e10 20 6d 61 6b 65 20 74 68 65 20 70 75 7a 7a 6c 65 | make the puzzle| 00000e20 20 65 61 73 69 65 72 20 62 79 20 69 6e 63 72 65 | easier by incre| 00000e30 61 73 69 6e 67 20 74 68 65 20 72 61 6e 67 65 20 |asing the range | 00000e40 6f 66 20 70 6f 73 73 69 62 6c 65 0d 76 61 6c 75 |of possible.valu| 00000e50 65 73 20 66 6f 72 20 74 68 65 20 73 68 61 70 65 |es for the shape| 00000e60 73 20 74 68 61 74 20 61 72 65 20 67 6f 69 6e 67 |s that are going| 00000e70 20 74 6f 20 62 65 20 64 69 66 66 65 72 65 6e 74 | to be different| 00000e80 2e 20 54 68 65 20 66 75 6e 63 74 69 6f 6e 20 0d |. The function .| 00000e90 46 4e 4d 28 4d 49 4e 2c 4d 41 58 29 20 69 73 20 |FNM(MIN,MAX) is | 00000ea0 75 73 65 64 20 74 6f 20 64 65 66 69 6e 65 20 74 |used to define t| 00000eb0 68 65 20 6d 69 6e 69 6d 75 6d 20 61 6e 64 20 6d |he minimum and m| 00000ec0 61 78 69 6d 75 6d 20 76 61 6c 75 65 20 6f 66 20 |aximum value of | 00000ed0 61 6e 79 20 0d 73 68 61 70 65 2e 20 52 65 6d 65 |any .shape. Reme| 00000ee0 6d 62 65 72 20 69 66 20 79 6f 75 20 69 6e 63 72 |mber if you incr| 00000ef0 65 61 73 65 20 74 68 65 20 4d 41 58 20 76 61 6c |ease the MAX val| 00000f00 75 65 20 79 6f 75 20 6d 75 73 74 20 72 65 64 75 |ue you must redu| 00000f10 63 65 20 4d 49 4e 20 62 79 20 74 68 65 0d 73 61 |ce MIN by the.sa| 00000f20 6d 65 20 76 61 6c 75 65 2c 20 6f 72 20 74 68 65 |me value, or the| 00000f30 20 70 69 63 74 75 72 65 20 77 69 6c 6c 20 65 78 | picture will ex| 00000f40 74 65 6e 64 20 62 65 79 6f 6e 64 20 74 68 65 20 |tend beyond the | 00000f50 61 6c 6c 6f 63 61 74 65 64 20 61 72 65 61 2e 0d |allocated area..| 00000f60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000f80 20 20 20 20 20 20 20 20 20 20 20 20 20 47 65 6e | Gen| 00000f90 65 76 69 65 76 65 20 4c 75 64 69 6e 73 6b 69 2c |evieve Ludinski,| 00000fa0 20 45 55 47 20 23 35 33 0d | EUG #53.| 00000fa9