Home » Archimedes archive » Archimedes World » AW-1991-05.adf » May91 » !AWMay91/Goodies/FiveAlive/MakeSprite

!AWMay91/Goodies/FiveAlive/MakeSprite

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1991-05.adf » May91
Filename: !AWMay91/Goodies/FiveAlive/MakeSprite
Read OK:
File size: 0315 bytes
Load address: 0000
Exec address: 0000
File contents
   10REM > MakeSprite
   20
   30LIBRARY "Spritelib"
   31MODE 12:OFF
   40PROCinit
   50PROCmakesprite
   60END
   70
   80DEFPROCmakesprite
   90LOCAL x,y,r,col
  100x=500:y=500:r=50
  110REM draw sprite
  120FOR col = 1 TO 7
  130GCOL col
  140CIRCLE FILL x,y,r-(5*(col-1))
  150NEXT col
  160REM Grab sprite
  170DIM sbox(4):sbox(1)=x-r:sbox(2)=y-r:sbox(3)=x+r:sbox(4)=y+r
  180PROCget_sprite("ball",sbox())
  190REM Mask sprite
  200PROCmask_sprite("ball",0)
  210REM Create background sprite
  220PROCdrawbackground
  230*SCREENSAVE SCREEN
  240PROCsavespritefile("demo")
  250ENDPROC
  260
  270DEFPROCinit
  280PROCinit_screen
  290COLOUR 8,24,24,24
  300COLOUR 9,48,48,48
  310COLOUR 10,72,72,72
  320COLOUR 11,96,96,96
  330COLOUR 12,120,120,120
  340COLOUR 13,144,144,144
  350COLOUR 14,168,168,168
  360COLOUR 15,192,192,192
  370PROCinit_sprites("",20)
  380ENDPROC
  390
  440DEFPROCdrawbackground
  450LOCAL gcol,x
  460FOR x=0 TO 1276 STEP 4
  470gcol=RND(8)+7
  480GCOL gcol
  490RECTANGLE FILL x,0,x+3,1023
  500NEXT x
  510ENDPROC

� > MakeSprite

ț "Spritelib"

� 12:�
(	�init
2�makesprite
<�
F
P��makesprite
Z� x,y,r,col
dx=500:y=500:r=50
n� draw sprite
x� col = 1 � 7
�	� col
�ȏ Ȑ x,y,r-(5*(col-1))
�	� col
�� Grab sprite
�=� sbox(4):sbox(1)=x-r:sbox(2)=y-r:sbox(3)=x+r:sbox(4)=y+r
��get_sprite("ball",sbox())
�� Mask sprite
��mask_sprite("ball",0)
�� Create background sprite
��drawbackground
�*SCREENSAVE SCREEN
��savespritefile("demo")
��


��init
�init_screen
"� 8,24,24,24
,� 9,48,48,48
6� 10,72,72,72
@� 11,96,96,96
J� 12,120,120,120
T� 13,144,144,144
^� 14,168,168,168
h� 15,192,192,192
r�init_sprites("",20)
|�
�
���drawbackground
�� gcol,x
�� x=0 � 1276 � 4
�gcol=�(8)+7
�
� gcol
�ȓ Ȑ x,0,x+3,1023
�� x
��
�
00000000  0d 00 0a 12 f4 20 3e 20  4d 61 6b 65 53 70 72 69  |..... > MakeSpri|
00000010  74 65 0d 00 14 04 0d 00  1e 12 c8 9b 20 22 53 70  |te.......... "Sp|
00000020  72 69 74 65 6c 69 62 22  0d 00 1f 0a eb 20 31 32  |ritelib"..... 12|
00000030  3a 87 0d 00 28 09 f2 69  6e 69 74 0d 00 32 0f f2  |:...(..init..2..|
00000040  6d 61 6b 65 73 70 72 69  74 65 0d 00 3c 05 e0 0d  |makesprite..<...|
00000050  00 46 04 0d 00 50 10 dd  f2 6d 61 6b 65 73 70 72  |.F...P...makespr|
00000060  69 74 65 0d 00 5a 0f ea  20 78 2c 79 2c 72 2c 63  |ite..Z.. x,y,r,c|
00000070  6f 6c 0d 00 64 14 78 3d  35 30 30 3a 79 3d 35 30  |ol..d.x=500:y=50|
00000080  30 3a 72 3d 35 30 0d 00  6e 11 f4 20 64 72 61 77  |0:r=50..n.. draw|
00000090  20 73 70 72 69 74 65 0d  00 78 11 e3 20 63 6f 6c  | sprite..x.. col|
000000a0  20 3d 20 31 20 b8 20 37  0d 00 82 09 e6 20 63 6f  | = 1 . 7..... co|
000000b0  6c 0d 00 8c 1b c8 8f 20  c8 90 20 78 2c 79 2c 72  |l...... .. x,y,r|
000000c0  2d 28 35 2a 28 63 6f 6c  2d 31 29 29 0d 00 96 09  |-(5*(col-1))....|
000000d0  ed 20 63 6f 6c 0d 00 a0  11 f4 20 47 72 61 62 20  |. col..... Grab |
000000e0  73 70 72 69 74 65 0d 00  aa 3d de 20 73 62 6f 78  |sprite...=. sbox|
000000f0  28 34 29 3a 73 62 6f 78  28 31 29 3d 78 2d 72 3a  |(4):sbox(1)=x-r:|
00000100  73 62 6f 78 28 32 29 3d  79 2d 72 3a 73 62 6f 78  |sbox(2)=y-r:sbox|
00000110  28 33 29 3d 78 2b 72 3a  73 62 6f 78 28 34 29 3d  |(3)=x+r:sbox(4)=|
00000120  79 2b 72 0d 00 b4 1e f2  67 65 74 5f 73 70 72 69  |y+r.....get_spri|
00000130  74 65 28 22 62 61 6c 6c  22 2c 73 62 6f 78 28 29  |te("ball",sbox()|
00000140  29 0d 00 be 11 f4 20 4d  61 73 6b 20 73 70 72 69  |)..... Mask spri|
00000150  74 65 0d 00 c8 1a f2 6d  61 73 6b 5f 73 70 72 69  |te.....mask_spri|
00000160  74 65 28 22 62 61 6c 6c  22 2c 30 29 0d 00 d2 1e  |te("ball",0)....|
00000170  f4 20 43 72 65 61 74 65  20 62 61 63 6b 67 72 6f  |. Create backgro|
00000180  75 6e 64 20 73 70 72 69  74 65 0d 00 dc 13 f2 64  |und sprite.....d|
00000190  72 61 77 62 61 63 6b 67  72 6f 75 6e 64 0d 00 e6  |rawbackground...|
000001a0  16 2a 53 43 52 45 45 4e  53 41 56 45 20 53 43 52  |.*SCREENSAVE SCR|
000001b0  45 45 4e 0d 00 f0 1b f2  73 61 76 65 73 70 72 69  |EEN.....savespri|
000001c0  74 65 66 69 6c 65 28 22  64 65 6d 6f 22 29 0d 00  |tefile("demo")..|
000001d0  fa 05 e1 0d 01 04 04 0d  01 0e 0a dd f2 69 6e 69  |.............ini|
000001e0  74 0d 01 18 10 f2 69 6e  69 74 5f 73 63 72 65 65  |t.....init_scree|
000001f0  6e 0d 01 22 10 fb 20 38  2c 32 34 2c 32 34 2c 32  |n..".. 8,24,24,2|
00000200  34 0d 01 2c 10 fb 20 39  2c 34 38 2c 34 38 2c 34  |4..,.. 9,48,48,4|
00000210  38 0d 01 36 11 fb 20 31  30 2c 37 32 2c 37 32 2c  |8..6.. 10,72,72,|
00000220  37 32 0d 01 40 11 fb 20  31 31 2c 39 36 2c 39 36  |72..@.. 11,96,96|
00000230  2c 39 36 0d 01 4a 14 fb  20 31 32 2c 31 32 30 2c  |,96..J.. 12,120,|
00000240  31 32 30 2c 31 32 30 0d  01 54 14 fb 20 31 33 2c  |120,120..T.. 13,|
00000250  31 34 34 2c 31 34 34 2c  31 34 34 0d 01 5e 14 fb  |144,144,144..^..|
00000260  20 31 34 2c 31 36 38 2c  31 36 38 2c 31 36 38 0d  | 14,168,168,168.|
00000270  01 68 14 fb 20 31 35 2c  31 39 32 2c 31 39 32 2c  |.h.. 15,192,192,|
00000280  31 39 32 0d 01 72 18 f2  69 6e 69 74 5f 73 70 72  |192..r..init_spr|
00000290  69 74 65 73 28 22 22 2c  32 30 29 0d 01 7c 05 e1  |ites("",20)..|..|
000002a0  0d 01 86 04 0d 01 b8 14  dd f2 64 72 61 77 62 61  |..........drawba|
000002b0  63 6b 67 72 6f 75 6e 64  0d 01 c2 0c ea 20 67 63  |ckground..... gc|
000002c0  6f 6c 2c 78 0d 01 cc 14  e3 20 78 3d 30 20 b8 20  |ol,x..... x=0 . |
000002d0  31 32 37 36 20 88 20 34  0d 01 d6 0f 67 63 6f 6c  |1276 . 4....gcol|
000002e0  3d b3 28 38 29 2b 37 0d  01 e0 0a e6 20 67 63 6f  |=.(8)+7..... gco|
000002f0  6c 0d 01 ea 16 c8 93 20  c8 90 20 78 2c 30 2c 78  |l...... .. x,0,x|
00000300  2b 33 2c 31 30 32 33 0d  01 f4 07 ed 20 78 0d 01  |+3,1023..... x..|
00000310  fe 05 e1 0d ff                                    |.....|
00000315