Home » Archimedes archive » Acorn User » AU 1998-06 A.adf » Regulars » StarInfo/Hampton/!NetReact/!RunImage
StarInfo/Hampton/!NetReact/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1998-06 A.adf » Regulars |
Filename: | StarInfo/Hampton/!NetReact/!RunImage |
Read OK: | ✔ |
File size: | 42CD bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
1REM ><NetReact$Dir>.!RunImage 2REM NetReaction 3REM By Robert Hampton / FABsoft 4REM NetGame is (C) Justin Fletcher 5REM This version has better redraw! 6testing%=FALSE 7LIBRARY "<BasicLibrary$File>":PROCinitlibrary 8LIBRARY "<HeapLibrary$File>":PROCinitheap 9LIBRARY "<NetGameLibrary$File>" 10ON ERROR PROCclosemessages:PROCeerror:IF testing%=TRUE THEN OSCLI("Spool"):END ELSE END 11IF testing%=TRUE THEN*Spool Spooled 12IF testing%=TRUE THEN TRACE ON 13REM Appname$ is used for task manager & Appname$Dir 14REM shortname$ is used for iconbar name and should usually be null 15REM longname$ is used for info window 16REM AppURL$ is used to for clicks on the version icon 17Appname$="NetReact":version$="0.52 (27 Feb 1998)" 18shortname$="":longname$="Reaction" 19Appdir$=FNsystemvar(Appname$+"$Dir") 20AppURL$="http://come.to/fabland/fabsoft/netreact.html" 21PROCinitwimp:PROCinitprog 22quit%=FALSE:init%=FALSE 23ON ERROR PROCerror 24IF NOT init% THEN 25 go$=FNGetEnv:init%=TRUE 26 IF go$<>"" THEN PROCloadfile(go$,FNfiletype(go$)) 27ENDIF 28WHILE quit%=FALSE 29 PROCPoll 30ENDWHILE 31SYS "Wimp_CloseDown" 32PROCclosemessages 33PROCnetgame_final 34IF testing%=TRUE THEN*SPOOL 35END 36REM quit%=-1 for user quit, -2 for taskmanager quit 37: 38DEF PROCPoll 39SYS "OS_ReadMonotonicTime" TO t% 40SYS "Wimp_Poll",0,b%TO reason% 41CASE reason% OF 42 WHEN 0:REM Null poll 43 PROCnetgame_poll:REM Check if there is something to do 44 IF checking%=TRUE THEN PROCcheck_board 45 WHEN 1:PROCredrawwindow(b%):REM 1 = Redraw window 46 WHEN 2:SYS "Wimp_OpenWindow",,b% 47 WHEN 3:SYS "Wimp_CloseWindow",,b% 48 WHEN 6:PROCmouseclick(b%!0,b%!4,b%!8,b%!12,b%!16) 49 REM 7 = Drag box dropped on another task 50 WHEN 8:PROCprocesskey(b%!0,b%!4,b%!24) 51 WHEN 9:PROCmenuchoice 52 WHEN 17,18:PROCreceive(b%!16) 53 WHEN 19:PROCreceiveack(b%!16) 54ENDCASE 55ENDPROC 56: 57DEF PROCredrawwindow(b%) 58LOCAL x0%,y0%,x1%,y1%,scx%,scy%,bx%,by%,lx%,ly%,c%,sprite$ 59 60IF b%!0=boardwin% THEN 61 SYS "Wimp_RedrawWindow",,b% TO more% 62 PROCdraw_board(b%,more%) 63ENDIF 64ENDPROC 65: 66REM The whole redraw routine is sort of fixed. 67DEF PROCdraw_board(b%,m%) 68LOCAL lx%,ly% 69WHILE m% 70 PROCvars(b%) 71 PROCcoord_realtowin(boardwin%,redraw_minx%,redraw_miny%) 72 PROCcoord_realtowin(boardwin%,redraw_maxx%,redraw_maxy%) 73 FOR lx%=0 TO 7 74 IF (lx%/2)=INT(lx%/2) THEN c%=1 ELSE c%=2 75 FOR ly%=0 TO 7 76 c%+=1:IF c%>2 THEN c%=1 77 IF FNcoord_rec_overlap(lx%*100-4,-ly%*100-4,lx%*100+104,-ly%*100-104,redraw_minx%,redraw_miny%,redraw_maxx%,redraw_maxy%) THEN 78 PROCsprite_plot("c"+STR$(c%)+"back",bx%+boardleft%+(lx%)*100,by%+boardtop%-(ly%+1)*100) 79 IF boardcounter%(lx%,ly%)>0 AND boardcounter%(lx%,ly%)<5 THEN 80 PROCsprite_plot("c"+STR$(boardcounter%(lx%,ly%))+col$(boardcolour%(lx%,ly%)),bx%+boardleft%+(lx%)*100,by%+boardtop%-(ly%+1)*100) 81 ENDIF 82 IF bangx%=lx% AND bangy%=ly% THEN 83 PROCsprite_plot("explosion",bx%+boardleft%+(bangx%)*100,by%+boardtop%-(bangy%+1)*100) 84 ENDIF 85 ENDIF 86 NEXT ly% 87 NEXT lx% 88 SYS "Wimp_GetRectangle",,b% TO m% 89ENDWHILE 90 91ENDPROC 92: 93DEF PROCsprite_plot(sprite$,x%,y%) 94IF (x%>x0%-100 AND x%<x1%+100) AND (y%>y0%-100 AND y%<y1%+100) THEN 95 SYS "Wimp_ReadPixTrans",&100,sprites%,sprite$,,,,sscale%,strans% 96 SYS "OS_SpriteOp",308,sprites%,sprite$,x%,y%,8,sscale%,strans% 97ENDIF 98ENDPROC 99: 100DEF PROCboardclick(xpos%,ypos%) 101LOCAL sx%,sy% 102IF checking%=FALSE THEN 103 PROCscreentowin(boardwin%,xpos%,ypos%) 104 sx%=xpos% DIV 100 105 IF sx%>7 THEN sx%=7 106 IF sx%<0 THEN sx%=0 107 sy%=-ypos% DIV 100 108 IF sy%>7 THEN sy%=7 109 IF sy%<0 THEN sy%=0 110 PROCplacecounter(sx%,sy%) 111ENDIF 112ENDPROC 113: 114DEF PROCplacecounter(sx%,sy%) 115IF boardcolour%(sx%,sy%)=player% OR boardcolour%(sx%,sy%)=-1 THEN 116 boardcolour%(sx%,sy%)=player% 117 boardcounter%(sx%,sy%)+=1 118 PROCupdatesquare(sx%,sy%) 119 SOUND 3,-15,&7000,0 120 checking%=TRUE:turns%+=1 121 IF player%=us% THEN 122 PROCnetgame_send("G"+STR$(sx%)+STR$(sy%)) 123 ENDIF 124ENDIF 125ENDPROC 126: 127DEF PROCcheck_board 128LOCAL lx%,ly% 129checking%=FALSE 130FOR lx%=0 TO 7:FOR ly%=0 TO 7 131 IF boardcounter%(lx%,ly%)>boardmaxno%(lx%,ly%) THEN 132 boardcounter%(lx%,ly%)=0:boardcolour%(lx%,ly%)=-1 133 PROCbang(lx%,ly%) 134 PROCupdatesquare(lx%,ly%) 135 IF lx%>0 THEN 136 boardcounter%(lx%-1,ly%)+=1 137 boardcolour%(lx%-1,ly%)=player% 138 PROCupdatesquare(lx%-1,ly%) 139 checking%=TRUE 140 ENDIF 141 IF lx%<7 THEN 142 boardcounter%(lx%+1,ly%)+=1 143 boardcolour%(lx%+1,ly%)=player% 144 PROCupdatesquare(lx%+1,ly%) 145 checking%=TRUE 146 ENDIF 147 IF ly%>0 THEN 148 boardcounter%(lx%,ly%-1)+=1 149 boardcolour%(lx%,ly%-1)=player% 150 PROCupdatesquare(lx%,ly%-1) 151 checking%=TRUE 152 ENDIF 153 IF ly%<7 THEN 154 boardcounter%(lx%,ly%+1)+=1 155 boardcolour%(lx%,ly%+1)=player% 156 PROCupdatesquare(lx%,ly%+1) 157 checking%=TRUE 158 ENDIF 159 ENDIF 160IF checking%=TRUE THEN ly%=7:lx%=7:REM very bad form! 161NEXT ly%:NEXT lx% 162IF checking%=FALSE THEN 163 IF player%=pblue% THEN player%=pgreen% ELSE player%=pblue% 164 PROCbangclear:PROCcount 165 PROCupdatetitle 166ENDIF 167ENDPROC 168: 169DEF PROCcount 170LOCAL lx%,ly% 171pbluesc%=0:pgreensc%=0 172FOR lx%=0 TO 7:FOR ly%=0 TO 7 173 IF boardcolour%(lx%,ly%)=pblue% THEN pbluesc%+=boardcounter%(lx%,ly%) 174 IF boardcolour%(lx%,ly%)=pgreen% THEN pgreensc%+=boardcounter%(lx%,ly%) 175NEXT ly%:NEXT lx% 176IF pbluesc%=0 AND turns%>1 THEN pwon%=pgreen% 177IF pgreensc%=0 AND turns%>1 THEN pwon%=pblue% 178PROCseticontext(boardwin%,5,STR$(pbluesc%)) 179PROCseticontext(boardwin%,7,STR$(pgreensc%)) 180IF pwon%<>-1 THEN PROCgameover 181ENDPROC 182: 183DEF PROCgameover 184LOCAL dummy% 185IF pwon%=us% THEN 186 dummy%=FNerrorbox(">Message",">WinUs",%10001) 187ELSE 188 dummy%=FNerrorbox(">Message",">WinThem",%10001) 189ENDIF 190ENDPROC 191 192ENDPROC 193: 194DEF PROCbang(sx%,sy%) 195PROCbangclear 196bangx%=sx%:bangy%=sy% 197PROCupdatesquare(bangx%,bangy%) 198SOUND 2,-15,&3500,0 199ENDPROC 200: 201DEF PROCbangclear 202LOCAL tempx%,tempy% 203tempx%=bangx%:tempy%=bangy% 204bangx%=-1:bangy%=-1 205PROCupdatesquare(tempx%,tempy%) 206ENDPROC 207: 208DEF PROCboard_clear(notify%) 209LOCAL sx%,sy% 210FOR sx%=0 TO 7 211 FOR sy%=0 TO 7 212 boardcounter%(sx%,sy%)=0:boardcolour%(sx%,sy%)=-1 213 PROCredrawicon(boardwin%,3) 214 NEXT sy% 215NEXT sx% 216turns%=0:pbluesc%=0:pgreensc%=0:player%=pblue%:pwon%=-1 217PROCseticontext(boardwin%,5,STR$(pbluesc%)) 218PROCseticontext(boardwin%,7,STR$(pgreensc%)) 219PROCupdatetitle 220IF notify%=TRUE THEN 221 PROCnetgame_send("C") 222ENDIF 223ENDPROC 224: 225DEF PROCupdatetitle 226IF pwon%=-1 THEN 227 IF player%=us% THEN 228 PROCwindowtitle(boardwin%,">Us:"+col$(player%)) 229 ELSE 230 PROCwindowtitle(boardwin%,">Them:"+col$(player%)) 231 ENDIF 232ELSE 233 IF pwon%=us% THEN 234 PROCwindowtitle(boardwin%,">WinUs") 235 ELSE 236 PROCwindowtitle(boardwin%,">WinThem") 237 ENDIF 238ENDIF 239ENDPROC 240: 241DEF PROCupdatesquare(sx%,sy%) 242LOCAL left%,top%,right%,bottom%,more% 243left%=boardleft%+sx%*100 244top%=boardtop%-sy%*100 245right%=left%+100 246bottom%=top%-100 247b%!0=boardwin% 248b%!4=left%:b%!8=bottom% 249b%!12=right%:b%!16=top% 250SYS "Wimp_UpdateWindow",,b% TO more% 251PROCdraw_board(b%,more%) 252ENDPROC 253: 254DEF PROCvars(B%) 255x0%=B%!4:y0%=B%!8:x1%=B%!12:y1%=B%!16:scx%=B%!20:scy%=B%!24 256bx%=x0%-scx%:by%=y1%-scy% 257redraw_minx%=B%!28 258redraw_miny%=B%!32 259redraw_maxx%=B%!36 260redraw_maxy%=B%!40 261ENDPROC 262: 263REM Buttons : 1 = Adjust, 2 = Menu, 4 = Select 264DEF PROCmouseclick(x,y,but,win,icon) 265CASE win OF 266 WHEN -2 267 CASE but OF 268 WHEN 2:PROCibmenu 269 WHEN 1,4:REM Select or adjust 270 IF FNnetgame_connected THEN 271 PROCopenwin(boardwin%) 272 ELSE 273 PROCopenconnect:REM Open the connect window 274 ENDIF 275 ENDCASE 276 WHEN boardwin% 277 CASE icon OF 278 WHEN -1:IF but=2 THEN PROCmenu(boardmenu%,-1,0) 279 WHEN 0:PROCboard_clear(TRUE) 280 WHEN 1:IF but=1 OR but=4 THEN PROCopenwin(sendwin%) 281 WHEN 2:IF but=1 OR but=4 THEN PROCdisconnect 282 WHEN 3:IF but=2 THEN PROCmenu(boardmenu%,-1,0) 283 IF but=4 AND FNnetgame_connected THEN 284 IF pwon%=-1 AND player%=us% THEN PROCboardclick(x,y) 285 ENDIF 286 ENDCASE 287 WHEN infobox% 288 CASE icon OF 289 WHEN 1:IF testing%=TRUE THEN PROCshowfree 290 WHEN 3:PROCFetchPage("http://come.to/fabland/fabsoft/") 291 WHEN 4:PROCFetchPage(AppURL$) 292 ENDCASE 293 WHEN connectwin% 294 CASE icon OF 295 WHEN 5:PROCmenu(FNnetgame_sitesmenu,-1,-1):REM Sites list 296 WHEN 4:PROCtryconnect 297 ENDCASE 298 WHEN sendwin% 299 CASE icon OF 300 WHEN 2:REM Cancel - clear text and close 301 PROCseticontext(sendwin%,0,"") 302 PROCclosewin(sendwin%) 303 WHEN 1:REM Send 304 PROCsendmessage 305 ENDCASE 306 WHEN msgwin% 307 CASE icon OF 308 WHEN 2:REM Reply 309 PROCopenreply 310 WHEN 1:REM Ok 311 PROCclosewin(win) 312 ENDCASE 313 WHEN boardwin% 314 CASE icon OF 315 WHEN 1:REM Message 316 PROCopenwin(sendwin%) 317 PROCsetcaretend(sendwin%,0) 318 ENDCASE 319ENDCASE 320ENDPROC 321: 322DEF PROCgreyouticons_cos_disconnected 323PROCiconshade(boardwin%,0,1) 324PROCiconshade(boardwin%,1,1) 325REM and menus too! 326PROCmenushade(boardmenu%,1,1) 327PROCmenushade(boardmenu%,2,1) 328ENDPROC 329: 330DEF PROCungreyouticons_cos_connected 331PROCiconshade(boardwin%,0,0) 332PROCiconshade(boardwin%,1,0) 333REM and menus too! 334PROCmenushade(boardmenu%,1,0) 335PROCmenushade(boardmenu%,2,0) 336ENDPROC 337: 338DEF PROCprocesskey(win,icon,key) 339LOCAL keydone:keydone=FALSE 340CASE win OF 341 WHEN connectwin% 342 CASE key OF 343 WHEN 27:REM Escape - close window 344 PROCclosewin(connectwin%) 345 WHEN 13:REM Return 346 PROCtryconnect:keydone=TRUE 347 ENDCASE 348 WHEN sendwin% 349 CASE key OF 350 WHEN 27:REM Escape - close window 351 PROCclosewin(sendwin%):keydone=TRUE 352 WHEN 13:REM Return 353 PROCsendmessage:keydone=TRUE 354 ENDCASE 355ENDCASE 356IF NOT keydone THEN SYS "Wimp_ProcessKey",key 357ENDPROC 358: 359DEF PROCmenuchoice 360SYS"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 361CASE curmenu% OF 362 WHEN FNnetgame_sitesmenu:REM The sites menu, so select it 363 PROCnetgame_selectsite(!b%,connectwin%,1,3,-1) 364 curmenu%=FNnetgame_sitesmenu:REM In case it's been re-created 365 WHEN ibmenu% 366 CASE !b% OF 367 WHEN 2:quit%=TRUE 368 WHEN 1:PROCnetgame_editsites(bestport%):REM Editing time 369 ENDCASE 370 WHEN boardmenu% 371 CASE !b% OF 372 WHEN 2:PROCdisconnect 373 WHEN 1:PROCboard_clear(TRUE):REM tell them 374 ENDCASE 375ENDCASE 376IF (mbut%AND1)=1 THEN PROCrecreatemenu ELSE curmenu%=-1 377ENDPROC 378: 379DEF PROCdisconnect 380PROCgreyouticons_cos_disconnected 381PROCnetgame_disconnect 382PROCupdatetitle 383ENDPROC 384: 385DEF PROCreceive(mess) 386CASE mess OF 387 REM &400C1 = mode change 388 REM &400C2 = task start up 389 REM &400C3 = task shut down 390 WHEN &90281:REM Sites file has been updated 391 PROCnetgame_readsites 392 WHEN 0:quit%=TRUE*2 393 WHEN &502:PROCHelp(b%!32,b%!36,b%!4) 394 WHEN 10:PROCdesktopsave(b%!20) 395ENDCASE 396ENDPROC 397: 398DEF PROCreceiveack(mess) 399CASE mess OF 400ENDCASE 401ENDPROC 402: 403DEF PROCdesktopsave(file%) 404LOCAL ERROR 405ON ERROR LOCAL b%!12=b%!8:SYS "Wimp_SendMessage",19,b%,b%!4:RESTORE ERROR:ENDPROC 406REM The above line acknowledges the message if an error occurs 407REM aborting the desktop save. 408BPUT#file%,"Run "+Appdir$ 409ENDPROC 410: 411DEF PROCloadfile(file$,type) 412CASE type OF 413ENDCASE 414ENDPROC 415: 416REM Any messages to be received MUST be noted 417DEF PROCinitwimp 418DIM messagelist% 256:messptr%=0 419PROCnotemessage(&502):PROCnotemessage(10):PROCnotemessage(&90281) 420PROCnotemessage(0) 421SYS "Wimp_Initialise",310,&4B534154,Appname$,messagelist% TO wimpversion,taskhandle 422indl%=1024:menul%=1024:DIM b% 2048,ind% indl%,menu% menul%,wspc% &800 423curmenu%=-1 424PROCopenmessages 425sprites%=FNloadsprites(Appdir$+".Sprites") 426infobox%=FNloadtemplate("Info",1) 427connectwin%=FNloadtemplate("connect",1) 428sendwin%=FNloadtemplate("send",1) 429msgwin%=FNloadtemplate("message",1) 430boardwin%=FNloadtemplate("Board",1) 431b%!0=boardwin%:b%!4=3 432SYS "Wimp_GetIconState",,b% 433boardleft%=(b%!8)+4:boardtop%=(b%!20)-4 434PROCseticontext(infobox%,1,Appname$) 435PROCseticontext(infobox%,2,longname$+" (port xxxx)") 436PROCseticontext(infobox%,4,version$) 437ibhandle=FNCreateIconBarIcon("!"+Appname$,shortname$,1) 438ibmenu%=FNcreatemenu(Appname$+"|Info]>infobox%|Sites...|Quit") 439boardmenu%=FNcreatemenu(Appname$+"|Info]>infobox%|Clear Board|Disconnect") 440iboptions%=options% 441ENDPROC 442: 443DEF PROCinitprog 444LOCAL x%,y% 445REM Initialise the network game library 446REM bestport% is the port we listen on by default 447bestport%=4000 448port=FNnetgame_init(bestport%):REM Port number 449REM Ensure that everything went ok 450IF port=-1 THEN 451 reply=FNerrorbox(">Message",">CouldntInit",%10001) 452 SYS "Wimp_CloseDown" 453 PROCclosemessages 454 END 455ELSE 456 PROCseticontext(infobox%,2,">Info:"+STR$ port) 457ENDIF 458REM Mark the correct site in the connect window 459PROCseticontext(connectwin%,3,STR$ port) 460REM Read the sites from the file 461PROCnetgame_readsites 462DIM sscale% 16:DIM strans% 16:REM for Wimp_ReadPixTrans call 463DIM wins%(1),boardcounter%(7,7),boardcolour%(7,7),col$(1) 464boardcolour%()=-1:checking%=FALSE 465DIM boardmaxno%(7,7) 466FOR x%=0 TO 7 467 FOR y%=0 TO 7 468 boardmaxno%(x%,y%)=3 469 IF x%*y%=0 THEN boardmaxno%(x%,y%)=2 470 IF x%=7 THEN boardmaxno%(x%,y%)=2 471 IF y%=7 THEN boardmaxno%(x%,y%)=2 472 IF x%=0 AND y%=0 THEN boardmaxno%(x%,y%)=1 473 IF x%=0 AND y%=7 THEN boardmaxno%(x%,y%)=1 474 IF x%=7 AND y%=0 THEN boardmaxno%(x%,y%)=1 475 IF x%=7 AND y%=7 THEN boardmaxno%(x%,y%)=1 476 NEXT 477NEXT 478pblue%=0:pgreen%=1:col$()="blue","green":player%=pblue% 479bangx%=-1:bangy%=-1:pbluesc%=0:pgreensc%=0:pwon%=-1:turns%=0 480REM load sound samples 481VOICES 4 482*ChannelVoice 2 ReactBang 483*ChannelVoice 3 ReactPlip 484ENDPROC 485: 486DEF PROCHelp(win,icon,to) 487RESTORE +1:PROCreadhelp(win,icon,to) 488ENDPROC 489REM Windows 490DATA infobox%,">HInfobox" 491DATA 3,">HInfobox3" 492DATA 4,">HInfobox4" 493DATA sendwin%,">HSendwin" 494DATA 2,">HSCancel" 495DATA 3,">HSSend" 496DATA msgwin%,">HMsgwin" 497DATA 2,">HReply" 498DATA 1,">HOk" 499DATA connectwin%,">HConnectwin" 500DATA 4,">HCOk" 501DATA boardwin%,">HBoardwin" 502DATA 0,">HBWDisconnect" 503DATA 1,">HBWMessage" 504DATA 3,">HBWBoard" 505DATA 5,">HBWBlue" 506DATA 7,">HBWGreen" 507DATA -2,">HIconbar" 508DATA -1,-1 509REM Menus 510DATA ibmenu%,-1,-1,-1 511DATA 0,-1,-1,">HMInfo" 512DATA 1,-1,-1,">HMSites" 513DATA 2,-1,-1,">HMQuit" 514DATA boardmenu%,-1,-1,-1 515DATA 0,-1,-1,">HMInfo" 516DATA 1,-1,-1,">HMClear" 517DATA 2,-1,-1,">HMDisconnect" 518DATA -2,-2,-2,-2 519: 520DEF PROCFetchPage(f$) 521REM XURI_Dispatch - this protocol is still being decided ! 522SYS &6E381,%000,f$+CHR$0 523ENDPROC 524: 525REM ******************** NetGame routines ****************** 526: 527REM They've gone, so we'd better tell them 528DEF PROCdisconnected(type) 529LOCAL reply 530CASE type OF 531 WHEN ngs_dead:REM Bad little boy, dropped connection 532 reply=FNerrorbox(">Message",">Closed",%10001) 533 WHEN ngs_going:REM Mr Flibble says 'Game Over', boys 534 reply=FNerrorbox(">Message",">GameOver",%10001) 535 WHEN ngs_failed:REM Couldn't get a connection 536 reply=FNerrorbox(">Message",">NoConnect",%10001) 537 PROCopenconnect 538ENDCASE 539theirhost$="" 540PROCgreyouticons_cos_disconnected 541ENDPROC 542: 543REM We've got a connection 544REM type = ngs_originate if we connected to them 545REM ngs_answer if they connected to us 546DEF PROCconnected(host$,type) 547theirhost$=host$ 548IF type=ngs_originate THEN 549 us%=pblue%:them%=pgreen%:REM we initiated connection, we go 1st 550ELSE 551 us%=pgreen%:them%=pblue%:REM they initiated connection, them 1st 552ENDIF 553player%=pblue%:REM blue always goes first 554PROCboard_clear(FALSE):REM don't tell them 555PROCclosewin(connectwin%):REM Close the connect window 556REM We should open a window or something 557PROCungreyouticons_cos_connected 558PROCopenwin(boardwin%) 559ENDPROC 560: 561REM Message has arrived from them - try not to create a loop 562REM 'cos that is kinda silly... 563DEF PROCincoming(msg$) 564REM If it's a user message we should put it in the message window 565REM with PROCgotmessage(msg$), otherwise it's a 'go' so we need 566REM to process it 567IF LEFT$(msg$,1)="M" THEN 568 PROCgotmessage(MID$(msg$,2)) 569ENDIF 570IF LEFT$(msg$,1)="G" THEN 571 REM G = Go - Player has placed a counter 572 REM If we get a message and it's our go then they're cheating! 573 IF player%=us% AND checking%=FALSE THEN 574 PROCdisconnect 575 theirhost$="" 576 ENDIF 577 REM If we're still checking then finish PDQ! 578 WHILE checking%=TRUE:PROCcheck_board:ENDWHILE 579 x%=VAL(MID$(msg$,2,1)):y%=VAL(MID$(msg$,3,1)) 580 PROCplacecounter(x%,y%) 581ENDIF 582IF LEFT$(msg$,1)="C" THEN 583 PROCboard_clear(FALSE):REM don't tell them: They already know! 584ENDIF 585ENDPROC 586: 587REM ********************** Other routines ********************** 588: 589REM Attempt a connection using the 'connect' window as host 590DEF PROCtryconnect 591LOCAL host$,port 592host$=FNgeticontext(connectwin%,1):REM Read the host 593IF host$="" THEN ENDPROC 594REM Read the service number 595port=FNinet_getservbyname(FNgeticontext(connectwin%,3),"tcp") 596REM Now do the connection 597ok=FNnetgame_connect(host$,port) 598IF NOT ok THEN 599 REM We couldn't connect so tell them 600 reply=FNerrorbox(">Message",">NoConnect",%10001) 601ELSE 602 PROCclosewin(connectwin%) 603ENDIF 604ENDPROC 605: 606REM We've got a message from them so lets stick it on the screen 607DEF PROCgotmessage(msg$) 608PROCseticontext(msgwin%,0,LEFT$(msg$,39)):REM Fit it to the icon 609PROCopenwin(msgwin%):REM Open the window 610ENDPROC 611: 612REM Send the message in the 'send' window 613DEF PROCsendmessage 614LOCAL a$:a$=FNgeticontext(sendwin%,0) 615REM Send the message 616REM You need to put some code here : 617REM like PROCnetgame_send(a$) 618REM Clear the text and close the window 619PROCnetgame_send("M"+a$) 620PROCseticontext(sendwin%,0,"") 621PROCclosewin(sendwin%) 622ENDPROC 623: 624REM Open the 'connect' window 625DEF PROCopenconnect 626PROCopenwincentre(connectwin%) 627PROCsetcaretend(connectwin%,1) 628ENDPROC 629: 630REM Open the 'reply' window 631DEF PROCopenreply 632PROCclosewin(msgwin%) 633PROCopenwin(sendwin%) 634PROCsetcaretend(sendwin%,0) 635ENDPROC 636 637DEF PROCscreentowin(window%,RETURN x%,RETURN y%) 638!b%=window%:SYS &400CB,,b% 639x%=x%+b%!20-b%!4:y%=y%+b%!24-b%!16 640ENDPROC 641 642REM ---- BLIbII ---- 643DEF FNcoord_rec_overlap(x%,y%,X%,Y%,a%,b%,A%,B%) 644IF x%<a% AND X%<a% THEN =FALSE 645IF x%>A% AND X%>A% THEN =FALSE 646IF y%<b% AND Y%<b% THEN =FALSE 647IF y%>B% AND Y%>B% THEN =FALSE 648=TRUE 649 650DEF PROCcoord_realtowin(W%,RETURN X%,RETURN Y%) 651LOCAL B%:B%=b% 652!B%=W%:SYS &400CB,,B% 653X%=X%+B%!20-B%!4:Y%=Y%+B%!24-B%!16 654ENDPROC 655 656DEF PROCcoord_wintoreal(W%,RETURN X%,RETURN Y%) 657LOCAL B%:B%=b% 658!B%=W%:SYS &400CB,,B% 659X%=X%-B%!20+B%!4:Y%=B%!16-B%!24+Y% 660ENDPROC 661
� ><NetReact$Dir>.!RunImage � NetReaction !� By Robert Hampton / FABsoft $� NetGame is (C) Justin Fletcher %� This version has better redraw! testing%=� )ț "<BasicLibrary$File>":�initlibrary %ț "<HeapLibrary$File>":�initheap ț "<NetGameLibrary$File>" >� � �closemessages:�eerror:� testing%=� � �("Spool"):� � � � testing%=� �*Spool Spooled � testing%=� � � � 5� Appname$ is used for task manager & Appname$Dir D� shortname$ is used for iconbar name and should usually be null '� longname$ is used for info window 7� AppURL$ is used to for clicks on the version icon 5Appname$="NetReact":version$="0.52 (27 Feb 1998)" &shortname$="":longname$="Reaction" 'Appdir$=�systemvar(Appname$+"$Dir") :AppURL$="http://come.to/fabland/fabsoft/netreact.html" �initwimp:�initprog quit%=�:init%=� � � �error � � init% � go$=�GetEnv:init%=� . � go$<>"" � �loadfile(go$,�filetype(go$)) � ȕ quit%=� �Poll � ș "Wimp_CloseDown" �closemessages !�netgame_final "� testing%=� �*SPOOL #� $5� quit%=-1 for user quit, -2 for taskmanager quit %: &� �Poll '"ș "OS_ReadMonotonicTime" � t% ( ș "Wimp_Poll",0,b%� reason% )Ȏ reason% � * � 0:� Null poll +7 �netgame_poll:� Check if there is something to do ,$ � checking%=� � �check_board -. � 1:�redrawwindow(b%):� 1 = Redraw window .! � 2:ș "Wimp_OpenWindow",,b% /" � 3:ș "Wimp_CloseWindow",,b% 00 � 6:�mouseclick(b%!0,b%!4,b%!8,b%!12,b%!16) 1+ � 7 = Drag box dropped on another task 2% � 8:�processkey(b%!0,b%!4,b%!24) 3 � 9:�menuchoice 4 � 17,18:�receive(b%!16) 5 � 19:�receiveack(b%!16) 6� 7� 8: 9� �redrawwindow(b%) ::� x0%,y0%,x1%,y1%,scx%,scy%,bx%,by%,lx%,ly%,c%,sprite$ ; <� b%!0=boardwin% � =' ș "Wimp_RedrawWindow",,b% � more% > �draw_board(b%,more%) ?� @� A: B0� The whole redraw routine is sort of fixed. C� �draw_board(b%,m%) D � lx%,ly% E ȕ m% F �vars(b%) G; �coord_realtowin(boardwin%,redraw_minx%,redraw_miny%) H; �coord_realtowin(boardwin%,redraw_maxx%,redraw_maxy%) I � lx%=0 � 7 J' � (lx%/2)=�(lx%/2) � c%=1 � c%=2 K � ly%=0 � 7 L c%+=1:� c%>2 � c%=1 M� � �coord_rec_overlap(lx%*100-4,-ly%*100-4,lx%*100+104,-ly%*100-104,redraw_minx%,redraw_miny%,redraw_maxx%,redraw_maxy%) � NZ �sprite_plot("c"+�(c%)+"back",bx%+boardleft%+(lx%)*100,by%+boardtop%-(ly%+1)*100) O@ � boardcounter%(lx%,ly%)>0 � boardcounter%(lx%,ly%)<5 � P� �sprite_plot("c"+�(boardcounter%(lx%,ly%))+col$(boardcolour%(lx%,ly%)),bx%+boardleft%+(lx%)*100,by%+boardtop%-(ly%+1)*100) Q � R$ � bangx%=lx% � bangy%=ly% � S] �sprite_plot("explosion",bx%+boardleft%+(bangx%)*100,by%+boardtop%-(bangy%+1)*100) T � U � V � ly% W � lx% X% ș "Wimp_GetRectangle",,b% � m% Y� Z [� \: ]!� �sprite_plot(sprite$,x%,y%) ^=� (x%>x0%-100 � x%<x1%+100) � (y%>y0%-100 � y%<y1%+100) � _E ș "Wimp_ReadPixTrans",&100,sprites%,sprite$,,,,sscale%,strans% `C ș "OS_SpriteOp",308,sprites%,sprite$,x%,y%,8,sscale%,strans% a� b� c: d� �boardclick(xpos%,ypos%) e � sx%,sy% f� checking%=� � g) �screentowin(boardwin%,xpos%,ypos%) h sx%=xpos% � 100 i � sx%>7 � sx%=7 j � sx%<0 � sx%=0 k sy%=-ypos% � 100 l � sy%>7 � sy%=7 m � sy%<0 � sy%=0 n �placecounter(sx%,sy%) o� p� q: r� �placecounter(sx%,sy%) s@� boardcolour%(sx%,sy%)=player% � boardcolour%(sx%,sy%)=-1 � t# boardcolour%(sx%,sy%)=player% u boardcounter%(sx%,sy%)+=1 v �updatesquare(sx%,sy%) w � 3,-15,&7000,0 x checking%=�:turns%+=1 y � player%=us% � z( �netgame_send("G"+�(sx%)+�(sy%)) { � |� }� ~: � �check_board � � lx%,ly% �checking%=� �� lx%=0 � 7:� ly%=0 � 7 �5 � boardcounter%(lx%,ly%)>boardmaxno%(lx%,ly%) � �9 boardcounter%(lx%,ly%)=0:boardcolour%(lx%,ly%)=-1 � �bang(lx%,ly%) � �updatesquare(lx%,ly%) � � lx%>0 � �% boardcounter%(lx%-1,ly%)+=1 �) boardcolour%(lx%-1,ly%)=player% �" �updatesquare(lx%-1,ly%) � checking%=� � � � � lx%<7 � �& boardcounter%(lx%+1,ly%)+=1 �) boardcolour%(lx%+1,ly%)=player% �" �updatesquare(lx%+1,ly%) � checking%=� � � � � ly%>0 � �% boardcounter%(lx%,ly%-1)+=1 �) boardcolour%(lx%,ly%-1)=player% �" �updatesquare(lx%,ly%-1) � checking%=� � � � � ly%<7 � �% boardcounter%(lx%,ly%+1)+=1 �) boardcolour%(lx%,ly%+1)=player% �" �updatesquare(lx%,ly%+1) � checking%=� � � � � �0� checking%=� � ly%=7:lx%=7:� very bad form! �� ly%:� lx% �� checking%=� � �9 � player%=pblue% � player%=pgreen% � player%=pblue% � �bangclear:�count � �updatetitle �� �� �: �� �count � � lx%,ly% �pbluesc%=0:pgreensc%=0 �� lx%=0 � 7:� ly%=0 � 7 �G � boardcolour%(lx%,ly%)=pblue% � pbluesc%+=boardcounter%(lx%,ly%) �I � boardcolour%(lx%,ly%)=pgreen% � pgreensc%+=boardcounter%(lx%,ly%) �� ly%:� lx% �+� pbluesc%=0 � turns%>1 � pwon%=pgreen% �+� pgreensc%=0 � turns%>1 � pwon%=pblue% �)�seticontext(boardwin%,5,�(pbluesc%)) �*�seticontext(boardwin%,7,�(pgreensc%)) �� pwon%<>-1 � �gameover �� �: �� �gameover �� dummy% �� pwon%=us% � �2 dummy%=�errorbox(">Message",">WinUs",%10001) �� �4 dummy%=�errorbox(">Message",">WinThem",%10001) �� �� � �� �: �� �bang(sx%,sy%) ��bangclear �bangx%=sx%:bangy%=sy% � �updatesquare(bangx%,bangy%) �� 2,-15,&3500,0 �� �: �� �bangclear �� tempx%,tempy% �tempx%=bangx%:tempy%=bangy% �bangx%=-1:bangy%=-1 � �updatesquare(tempx%,tempy%) �� �: �� �board_clear(notify%) � � sx%,sy% �� sx%=0 � 7 � � sy%=0 � 7 �9 boardcounter%(sx%,sy%)=0:boardcolour%(sx%,sy%)=-1 � �redrawicon(boardwin%,3) � � sy% � � sx% �;turns%=0:pbluesc%=0:pgreensc%=0:player%=pblue%:pwon%=-1 �)�seticontext(boardwin%,5,�(pbluesc%)) �*�seticontext(boardwin%,7,�(pgreensc%)) ��updatetitle �� notify%=� � � �netgame_send("C") �� �� �: �� �updatetitle �� pwon%=-1 � � � player%=us% � �4 �windowtitle(boardwin%,">Us:"+col$(player%)) � � �6 �windowtitle(boardwin%,">Them:"+col$(player%)) � � �� � � pwon%=us% � �( �windowtitle(boardwin%,">WinUs") � � �* �windowtitle(boardwin%,">WinThem") � � �� �� �: �� �updatesquare(sx%,sy%) �%� left%,top%,right%,bottom%,more% �left%=boardleft%+sx%*100 �top%=boardtop%-sy%*100 �right%=left%+100 �bottom%=top%-100 �b%!0=boardwin% �b%!4=left%:b%!8=bottom% �b%!12=right%:b%!16=top% �&ș "Wimp_UpdateWindow",,b% � more% ��draw_board(b%,more%) �� �: �� �vars(B%) �?x0%=B%!4:y0%=B%!8:x1%=B%!12:y1%=B%!16:scx%=B%!20:scy%=B%!24 bx%=x0%-scx%:by%=y1%-scy% redraw_minx%=B%!28 redraw_miny%=B%!32 redraw_maxx%=B%!36 redraw_maxy%=B%!40 � : 0� Buttons : 1 = Adjust, 2 = Menu, 4 = Select #� �mouseclick(x,y,but,win,icon) Ȏ win � � -2 Ȏ but � � 2:�ibmenu � 1,4:� Select or adjust � �netgame_connected � �openwin(boardwin%) � 0 �openconnect:� Open the connect window � � � boardwin% Ȏ icon � , � -1:� but=2 � �menu(boardmenu%,-1,0) � 0:�board_clear(�) / � 1:� but=1 � but=4 � �openwin(sendwin%) ( � 2:� but=1 � but=4 � �disconnect + � 3:� but=2 � �menu(boardmenu%,-1,0) , � but=4 � �netgame_connected � ; � pwon%=-1 � player%=us% � �boardclick(x,y) � � � infobox% Ȏ icon � !# � 1:� testing%=� � �showfree "8 � 3:�FetchPage("http://come.to/fabland/fabsoft/") # � 4:�FetchPage(AppURL$) $ � % � connectwin% & Ȏ icon � '7 � 5:�menu(�netgame_sitesmenu,-1,-1):� Sites list ( � 4:�tryconnect ) � * � sendwin% + Ȏ icon � ,* � 2:� Cancel - clear text and close -# �seticontext(sendwin%,0,"") . �closewin(sendwin%) / � 1:� Send 0 �sendmessage 1 � 2 � msgwin% 3 Ȏ icon � 4 � 2:� Reply 5 �openreply 6 � 1:� Ok 7 �closewin(win) 8 � 9 � boardwin% : Ȏ icon � ; � 1:� Message < �openwin(sendwin%) = �setcaretend(sendwin%,0) > � ?� @� A: B$� �greyouticons_cos_disconnected C�iconshade(boardwin%,0,1) D�iconshade(boardwin%,1,1) E� and menus too! F�menushade(boardmenu%,1,1) G�menushade(boardmenu%,2,1) H� I: J#� �ungreyouticons_cos_connected K�iconshade(boardwin%,0,0) L�iconshade(boardwin%,1,0) M� and menus too! N�menushade(boardmenu%,1,0) O�menushade(boardmenu%,2,0) P� Q: R� �processkey(win,icon,key) S� keydone:keydone=� TȎ win � U � connectwin% V Ȏ key � W# � 27:� Escape - close window X �closewin(connectwin%) Y � 13:� Return Z �tryconnect:keydone=� [ � \ � sendwin% ] Ȏ key � ^# � 27:� Escape - close window _% �closewin(sendwin%):keydone=� ` � 13:� Return a �sendmessage:keydone=� b � c� d*� � keydone � ș "Wimp_ProcessKey",key e� f: g� �menuchoice hDș"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 iȎ curmenu% � j8 � �netgame_sitesmenu:� The sites menu, so select it k1 �netgame_selectsite(!b%,connectwin%,1,3,-1) l@ curmenu%=�netgame_sitesmenu:� In case it's been re-created m � ibmenu% n Ȏ !b% � o � 2:quit%=� p7 � 1:�netgame_editsites(bestport%):� Editing time q � r � boardmenu% s Ȏ !b% � t � 2:�disconnect u& � 1:�board_clear(�):� tell them v � w� x/� (mbut%�1)=1 � �recreatemenu � curmenu%=-1 y� z: {� �disconnect |"�greyouticons_cos_disconnected }�netgame_disconnect ~�updatetitle � �: �� �receive(mess) � Ȏ mess � � � &400C1 = mode change � � &400C2 = task start up � � &400C3 = task shut down �+ � &90281:� Sites file has been updated � �netgame_readsites � � 0:quit%=�*2 �# � &502:�Help(b%!32,b%!36,b%!4) � � 10:�desktopsave(b%!20) �� �� �: �� �receiveack(mess) � Ȏ mess � �� �� �: �� �desktopsave(file%) �� � �;� � � b%!12=b%!8:ș "Wimp_SendMessage",19,b%,b%!4:� �:� �@� The above line acknowledges the message if an error occurs � � aborting the desktop save. ��#file%,"Run "+Appdir$ �� �: �� �loadfile(file$,type) � Ȏ type � �� �� �: �/� Any messages to be received MUST be noted �� �initwimp �!� messagelist% 256:messptr%=0 �<�notemessage(&502):�notemessage(10):�notemessage(&90281) ��notemessage(0) �Uș "Wimp_Initialise",310,&4B534154,Appname$,messagelist% � wimpversion,taskhandle �Gindl%=1024:menul%=1024:� b% 2048,ind% indl%,menu% menul%,wspc% &800 �curmenu%=-1 ��openmessages �-sprites%=�loadsprites(Appdir$+".Sprites") �$infobox%=�loadtemplate("Info",1) �*connectwin%=�loadtemplate("connect",1) �$sendwin%=�loadtemplate("send",1) �&msgwin%=�loadtemplate("message",1) �&boardwin%=�loadtemplate("Board",1) �b%!0=boardwin%:b%!4=3 �ș "Wimp_GetIconState",,b% �+boardleft%=(b%!8)+4:boardtop%=(b%!20)-4 �%�seticontext(infobox%,1,Appname$) �5�seticontext(infobox%,2,longname$+" (port xxxx)") �%�seticontext(infobox%,4,version$) �:ibhandle=�CreateIconBarIcon("!"+Appname$,shortname$,1) �Aibmenu%=�createmenu(Appname$+"|Info]>infobox%|Sites...|Quit") �Mboardmenu%=�createmenu(Appname$+"|Info]>infobox%|Clear Board|Disconnect") �iboptions%=options% �� �: �� �initprog �� x%,y% �)� Initialise the network game library �3� bestport% is the port we listen on by default �bestport%=4000 �/port=�netgame_init(bestport%):� Port number �$� Ensure that everything went ok �� port=-1 � �6 reply=�errorbox(">Message",">CouldntInit",%10001) � ș "Wimp_CloseDown" � �closemessages � � �� �- �seticontext(infobox%,2,">Info:"+� port) �� �1� Mark the correct site in the connect window �&�seticontext(connectwin%,3,� port) �"� Read the sites from the file ��netgame_readsites �:� sscale% 16:� strans% 16:� for Wimp_ReadPixTrans call �;� wins%(1),boardcounter%(7,7),boardcolour%(7,7),col$(1) �!boardcolour%()=-1:checking%=� �� boardmaxno%(7,7) �� x%=0 � 7 � � y%=0 � 7 � boardmaxno%(x%,y%)=3 �( � x%*y%=0 � boardmaxno%(x%,y%)=2 �% � x%=7 � boardmaxno%(x%,y%)=2 �% � y%=7 � boardmaxno%(x%,y%)=2 �, � x%=0 � y%=0 � boardmaxno%(x%,y%)=1 �, � x%=0 � y%=7 � boardmaxno%(x%,y%)=1 �, � x%=7 � y%=0 � boardmaxno%(x%,y%)=1 �, � x%=7 � y%=7 � boardmaxno%(x%,y%)=1 � � �� �;pblue%=0:pgreen%=1:col$()="blue","green":player%=pblue% �@bangx%=-1:bangy%=-1:pbluesc%=0:pgreensc%=0:pwon%=-1:turns%=0 �� load sound samples �Ƞ 4 �*ChannelVoice 2 ReactBang �*ChannelVoice 3 ReactPlip �� �: �� �Help(win,icon,to) �� +1:�readhelp(win,icon,to) �� � � Windows �� infobox%,">HInfobox" �� 3,">HInfobox3" �� 4,">HInfobox4" �� sendwin%,">HSendwin" �� 2,">HSCancel" �� 3,">HSSend" �� msgwin%,">HMsgwin" �� 2,">HReply" �� 1,">HOk" � � connectwin%,">HConnectwin" �� 4,">HCOk" �� boardwin%,">HBoardwin" �� 0,">HBWDisconnect" �� 1,">HBWMessage" �� 3,">HBWBoard" �� 5,">HBWBlue" �� 7,">HBWGreen" �� -2,">HIconbar" �� -1,-1 �� Menus �� ibmenu%,-1,-1,-1 �� 0,-1,-1,">HMInfo" � 1,-1,-1,">HMSites" � 2,-1,-1,">HMQuit" � boardmenu%,-1,-1,-1 � 0,-1,-1,">HMInfo" � 1,-1,-1,">HMClear" � 2,-1,-1,">HMDisconnect" � -2,-2,-2,-2 : � �FetchPage(f$) <� XURI_Dispatch - this protocol is still being decided ! ș &6E381,%000,f$+�0 � : >� ******************** NetGame routines ****************** : ,� They've gone, so we'd better tell them � �disconnected(type) � reply Ȏ type � 4 � ngs_dead:� Bad little boy, dropped connection 2 reply=�errorbox(">Message",">Closed",%10001) 4 � ngs_going:� Mr Flibble says 'Game Over', boys 4 reply=�errorbox(">Message",">GameOver",%10001) - � ngs_failed:� Couldn't get a connection 5 reply=�errorbox(">Message",">NoConnect",%10001) �openconnect � theirhost$="" "�greyouticons_cos_disconnected � : � We've got a connection 2� type = ngs_originate if we connected to them !(� ngs_answer if they connected to us "� �connected(host$,type) #theirhost$=host$ $� type=ngs_originate � %C us%=pblue%:them%=pgreen%:� we initiated connection, we go 1st &� 'D us%=pgreen%:them%=pblue%:� they initiated connection, them 1st (� )+player%=pblue%:� blue always goes first *%�board_clear(�):� don't tell them +5�closewin(connectwin%):� Close the connect window ,*� We should open a window or something -!�ungreyouticons_cos_connected .�openwin(boardwin%) /� 0: 1>� Message has arrived from them - try not to create a loop 2!� 'cos that is kinda silly... 3� �incoming(msg$) 4C� If it's a user message we should put it in the message window 5A� with PROCgotmessage(msg$), otherwise it's a 'go' so we need 6� to process it 7� �msg$,1)="M" � 8 �gotmessage(�msg$,2)) 9� :� �msg$,1)="G" � ;, � G = Go - Player has placed a counter <B � If we get a message and it's our go then they're cheating! =# � player%=us% � checking%=� � > �disconnect ? theirhost$="" @ � A0 � If we're still checking then finish PDQ! B# ȕ checking%=�:�check_board:� C' x%=�(�msg$,2,1)):y%=�(�msg$,3,1)) D �placecounter(x%,y%) E� F� �msg$,1)="C" � G; �board_clear(�):� don't tell them: They already know! H� I� J: KB� ********************** Other routines ********************** L: M=� Attempt a connection using the 'connect' window as host N� �tryconnect O� host$,port P5host$=�geticontext(connectwin%,1):� Read the host Q� host$="" � � R� Read the service number S?port=�inet_getservbyname(�geticontext(connectwin%,3),"tcp") T� Now do the connection U#ok=�netgame_connect(host$,port) V� � ok � W' � We couldn't connect so tell them X4 reply=�errorbox(">Message",">NoConnect",%10001) Y� Z �closewin(connectwin%) [� \� ]: ^B� We've got a message from them so lets stick it on the screen _� �gotmessage(msg$) `:�seticontext(msgwin%,0,�msg$,39)):� Fit it to the icon a'�openwin(msgwin%):� Open the window b� c: d+� Send the message in the 'send' window e� �sendmessage f$� a$:a$=�geticontext(sendwin%,0) g� Send the message h&� You need to put some code here : i� like PROCnetgame_send(a$) j)� Clear the text and close the window k�netgame_send("M"+a$) l�seticontext(sendwin%,0,"") m�closewin(sendwin%) n� o: p� Open the 'connect' window q� �openconnect r�openwincentre(connectwin%) s�setcaretend(connectwin%,1) t� u: v� Open the 'reply' window w� �openreply x�closewin(msgwin%) y�openwin(sendwin%) z�setcaretend(sendwin%,0) {� | }%� �screentowin(window%,� x%,� y%) ~!b%=window%:ș &400CB,,b% &x%=x%+b%!20-b%!4:y%=y%+b%!24-b%!16 �� � �� ---- BLIbII ---- �1� �coord_rec_overlap(x%,y%,X%,Y%,a%,b%,A%,B%) �� x%<a% � X%<a% � =� �� x%>A% � X%>A% � =� �� y%<b% � Y%<b% � =� �� y%>B% � Y%>B% � =� �=� � �$� �coord_realtowin(W%,� X%,� Y%) �� B%:B%=b% �!B%=W%:ș &400CB,,B% �&X%=X%+B%!20-B%!4:Y%=Y%+B%!24-B%!16 �� � �$� �coord_wintoreal(W%,� X%,� Y%) �� B%:B%=b% �!B%=W%:ș &400CB,,B% �&X%=X%-B%!20+B%!4:Y%=B%!16-B%!24+Y% �� � �
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Mr Fl| 00003550 69 62 62 6c 65 20 73 61 79 73 20 27 47 61 6d 65 |ibble says 'Game| 00003560 20 4f 76 65 72 27 2c 20 62 6f 79 73 0d 02 16 34 | Over', boys...4| 00003570 20 20 72 65 70 6c 79 3d a4 65 72 72 6f 72 62 6f | reply=.errorbo| 00003580 78 28 22 3e 4d 65 73 73 61 67 65 22 2c 22 3e 47 |x(">Message",">G| 00003590 61 6d 65 4f 76 65 72 22 2c 25 31 30 30 30 31 29 |ameOver",%10001)| 000035a0 0d 02 17 2d 20 c9 20 6e 67 73 5f 66 61 69 6c 65 |...- . ngs_faile| 000035b0 64 3a f4 20 43 6f 75 6c 64 6e 27 74 20 67 65 74 |d:. 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We'v| 00003660 65 20 67 6f 74 20 61 20 63 6f 6e 6e 65 63 74 69 |e got a connecti| 00003670 6f 6e 0d 02 20 32 f4 20 74 79 70 65 20 3d 20 6e |on.. 2. type = n| 00003680 67 73 5f 6f 72 69 67 69 6e 61 74 65 20 69 66 20 |gs_originate if | 00003690 77 65 20 63 6f 6e 6e 65 63 74 65 64 20 74 6f 20 |we connected to | 000036a0 74 68 65 6d 0d 02 21 28 f4 20 6e 67 73 5f 61 6e |them..!(. ngs_an| 000036b0 73 77 65 72 20 69 66 20 74 68 65 79 20 63 6f 6e |swer if they con| 000036c0 6e 65 63 74 65 64 20 74 6f 20 75 73 0d 02 22 1c |nected to us..".| 000036d0 dd 20 f2 63 6f 6e 6e 65 63 74 65 64 28 68 6f 73 |. .connected(hos| 000036e0 74 24 2c 74 79 70 65 29 0d 02 23 14 74 68 65 69 |t$,type)..#.thei| 000036f0 72 68 6f 73 74 24 3d 68 6f 73 74 24 0d 02 24 1a |rhost$=host$..$.| 00003700 e7 20 74 79 70 65 3d 6e 67 73 5f 6f 72 69 67 69 |. type=ngs_origi| 00003710 6e 61 74 65 20 8c 0d 02 25 43 20 20 75 73 25 3d |nate ...%C us%=| 00003720 70 62 6c 75 65 25 3a 74 68 65 6d 25 3d 70 67 72 |pblue%:them%=pgr| 00003730 65 65 6e 25 3a f4 20 77 65 20 69 6e 69 74 69 61 |een%:. we initia| 00003740 74 65 64 20 63 6f 6e 6e 65 63 74 69 6f 6e 2c 20 |ted connection, | 00003750 77 65 20 67 6f 20 31 73 74 0d 02 26 05 cc 0d 02 |we go 1st..&....| 00003760 27 44 20 20 75 73 25 3d 70 67 72 65 65 6e 25 3a |'D us%=pgreen%:| 00003770 74 68 65 6d 25 3d 70 62 6c 75 65 25 3a f4 20 74 |them%=pblue%:. t| 00003780 68 65 79 20 69 6e 69 74 69 61 74 65 64 20 63 6f |hey initiated co| 00003790 6e 6e 65 63 74 69 6f 6e 2c 20 74 68 65 6d 20 31 |nnection, them 1| 000037a0 73 74 0d 02 28 05 cd 0d 02 29 2b 70 6c 61 79 65 |st..(....)+playe| 000037b0 72 25 3d 70 62 6c 75 65 25 3a f4 20 62 6c 75 65 |r%=pblue%:. blue| 000037c0 20 61 6c 77 61 79 73 20 67 6f 65 73 20 66 69 72 | always goes fir| 000037d0 73 74 0d 02 2a 25 f2 62 6f 61 72 64 5f 63 6c 65 |st..*%.board_cle| 000037e0 61 72 28 a3 29 3a f4 20 64 6f 6e 27 74 20 74 65 |ar(.):. don't te| 000037f0 6c 6c 20 74 68 65 6d 0d 02 2b 35 f2 63 6c 6f 73 |ll them..+5.clos| 00003800 65 77 69 6e 28 63 6f 6e 6e 65 63 74 77 69 6e 25 |ewin(connectwin%| 00003810 29 3a f4 20 43 6c 6f 73 65 20 74 68 65 20 63 6f |):. Close the co| 00003820 6e 6e 65 63 74 20 77 69 6e 64 6f 77 0d 02 2c 2a |nnect window..,*| 00003830 f4 20 57 65 20 73 68 6f 75 6c 64 20 6f 70 65 6e |. We should open| 00003840 20 61 20 77 69 6e 64 6f 77 20 6f 72 20 73 6f 6d | a window or som| 00003850 65 74 68 69 6e 67 0d 02 2d 21 f2 75 6e 67 72 65 |ething..-!.ungre| 00003860 79 6f 75 74 69 63 6f 6e 73 5f 63 6f 73 5f 63 6f |youticons_cos_co| 00003870 6e 6e 65 63 74 65 64 0d 02 2e 17 f2 6f 70 65 6e |nnected.....open| 00003880 77 69 6e 28 62 6f 61 72 64 77 69 6e 25 29 0d 02 |win(boardwin%)..| 00003890 2f 05 e1 0d 02 30 05 3a 0d 02 31 3e f4 20 4d 65 |/....0.:..1>. Me| 000038a0 73 73 61 67 65 20 68 61 73 20 61 72 72 69 76 65 |ssage has arrive| 000038b0 64 20 66 72 6f 6d 20 74 68 65 6d 20 2d 20 74 72 |d from them - tr| 000038c0 79 20 6e 6f 74 20 74 6f 20 63 72 65 61 74 65 20 |y not to create | 000038d0 61 20 6c 6f 6f 70 0d 02 32 21 f4 20 27 63 6f 73 |a loop..2!. 'cos| 000038e0 20 74 68 61 74 20 69 73 20 6b 69 6e 64 61 20 73 | that is kinda s| 000038f0 69 6c 6c 79 2e 2e 2e 0d 02 33 15 dd 20 f2 69 6e |illy.....3.. .in| 00003900 63 6f 6d 69 6e 67 28 6d 73 67 24 29 0d 02 34 43 |coming(msg$)..4C| 00003910 f4 20 49 66 20 69 74 27 73 20 61 20 75 73 65 72 |. If it's a user| 00003920 20 6d 65 73 73 61 67 65 20 77 65 20 73 68 6f 75 | message we shou| 00003930 6c 64 20 70 75 74 20 69 74 20 69 6e 20 74 68 65 |ld put it in the| 00003940 20 6d 65 73 73 61 67 65 20 77 69 6e 64 6f 77 0d | message window.| 00003950 02 35 41 f4 20 77 69 74 68 20 50 52 4f 43 67 6f |.5A. with PROCgo| 00003960 74 6d 65 73 73 61 67 65 28 6d 73 67 24 29 2c 20 |tmessage(msg$), | 00003970 6f 74 68 65 72 77 69 73 65 20 69 74 27 73 20 61 |otherwise it's a| 00003980 20 27 67 6f 27 20 73 6f 20 77 65 20 6e 65 65 64 | 'go' so we need| 00003990 0d 02 36 13 f4 20 74 6f 20 70 72 6f 63 65 73 73 |..6.. to process| 000039a0 20 69 74 0d 02 37 14 e7 20 c0 6d 73 67 24 2c 31 | it..7.. .msg$,1| 000039b0 29 3d 22 4d 22 20 8c 0d 02 38 1b 20 20 f2 67 6f |)="M" ...8. .go| 000039c0 74 6d 65 73 73 61 67 65 28 c1 6d 73 67 24 2c 32 |tmessage(.msg$,2| 000039d0 29 29 0d 02 39 05 cd 0d 02 3a 14 e7 20 c0 6d 73 |))..9....:.. .ms| 000039e0 67 24 2c 31 29 3d 22 47 22 20 8c 0d 02 3b 2c 20 |g$,1)="G" ...;, | 000039f0 20 f4 20 47 20 3d 20 47 6f 20 2d 20 50 6c 61 79 | . G = Go - Play| 00003a00 65 72 20 68 61 73 20 70 6c 61 63 65 64 20 61 20 |er has placed a | 00003a10 63 6f 75 6e 74 65 72 0d 02 3c 42 20 20 f4 20 49 |counter..<B . I| 00003a20 66 20 77 65 20 67 65 74 20 61 20 6d 65 73 73 61 |f we get a messa| 00003a30 67 65 20 61 6e 64 20 69 74 27 73 20 6f 75 72 20 |ge and it's our | 00003a40 67 6f 20 74 68 65 6e 20 74 68 65 79 27 72 65 20 |go then they're | 00003a50 63 68 65 61 74 69 6e 67 21 0d 02 3d 23 20 20 e7 |cheating!..=# .| 00003a60 20 70 6c 61 79 65 72 25 3d 75 73 25 20 80 20 63 | player%=us% . c| 00003a70 68 65 63 6b 69 6e 67 25 3d a3 20 8c 0d 02 3e 13 |hecking%=. ...>.| 00003a80 20 20 20 20 f2 64 69 73 63 6f 6e 6e 65 63 74 0d | .disconnect.| 00003a90 02 3f 15 20 20 20 20 74 68 65 69 72 68 6f 73 74 |.?. theirhost| 00003aa0 24 3d 22 22 0d 02 40 07 20 20 cd 0d 02 41 30 20 |$=""..@. ...A0 | 00003ab0 20 f4 20 49 66 20 77 65 27 72 65 20 73 74 69 6c | . If we're stil| 00003ac0 6c 20 63 68 65 63 6b 69 6e 67 20 74 68 65 6e 20 |l checking then | 00003ad0 66 69 6e 69 73 68 20 50 44 51 21 0d 02 42 23 20 |finish PDQ!..B# | 00003ae0 20 c8 95 20 63 68 65 63 6b 69 6e 67 25 3d b9 3a | .. checking%=.:| 00003af0 f2 63 68 65 63 6b 5f 62 6f 61 72 64 3a ce 0d 02 |.check_board:...| 00003b00 43 27 20 20 78 25 3d bb 28 c1 6d 73 67 24 2c 32 |C' x%=.(.msg$,2| 00003b10 2c 31 29 29 3a 79 25 3d bb 28 c1 6d 73 67 24 2c |,1)):y%=.(.msg$,| 00003b20 33 2c 31 29 29 0d 02 44 1a 20 20 f2 70 6c 61 63 |3,1))..D. .plac| 00003b30 65 63 6f 75 6e 74 65 72 28 78 25 2c 79 25 29 0d |ecounter(x%,y%).| 00003b40 02 45 05 cd 0d 02 46 14 e7 20 c0 6d 73 67 24 2c |.E....F.. .msg$,| 00003b50 31 29 3d 22 43 22 20 8c 0d 02 47 3b 20 20 f2 62 |1)="C" ...G; .b| 00003b60 6f 61 72 64 5f 63 6c 65 61 72 28 a3 29 3a f4 20 |oard_clear(.):. | 00003b70 64 6f 6e 27 74 20 74 65 6c 6c 20 74 68 65 6d 3a |don't tell them:| 00003b80 20 54 68 65 79 20 61 6c 72 65 61 64 79 20 6b 6e | They already kn| 00003b90 6f 77 21 0d 02 48 05 cd 0d 02 49 05 e1 0d 02 4a |ow!..H....I....J| 00003ba0 05 3a 0d 02 4b 42 f4 20 2a 2a 2a 2a 2a 2a 2a 2a |.:..KB. ********| 00003bb0 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 20 4f |************** O| 00003bc0 74 68 65 72 20 72 6f 75 74 69 6e 65 73 20 2a 2a |ther routines **| 00003bd0 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00003be0 2a 2a 2a 2a 0d 02 4c 05 3a 0d 02 4d 3d f4 20 41 |****..L.:..M=. A| 00003bf0 74 74 65 6d 70 74 20 61 20 63 6f 6e 6e 65 63 74 |ttempt a connect| 00003c00 69 6f 6e 20 75 73 69 6e 67 20 74 68 65 20 27 63 |ion using the 'c| 00003c10 6f 6e 6e 65 63 74 27 20 77 69 6e 64 6f 77 20 61 |onnect' window a| 00003c20 73 20 68 6f 73 74 0d 02 4e 11 dd 20 f2 74 72 79 |s host..N.. .try| 00003c30 63 6f 6e 6e 65 63 74 0d 02 4f 10 ea 20 68 6f 73 |connect..O.. hos| 00003c40 74 24 2c 70 6f 72 74 0d 02 50 35 68 6f 73 74 24 |t$,port..P5host$| 00003c50 3d a4 67 65 74 69 63 6f 6e 74 65 78 74 28 63 6f |=.geticontext(co| 00003c60 6e 6e 65 63 74 77 69 6e 25 2c 31 29 3a f4 20 52 |nnectwin%,1):. R| 00003c70 65 61 64 20 74 68 65 20 68 6f 73 74 0d 02 51 12 |ead the host..Q.| 00003c80 e7 20 68 6f 73 74 24 3d 22 22 20 8c 20 e1 0d 02 |. host$="" . ...| 00003c90 52 1d f4 20 52 65 61 64 20 74 68 65 20 73 65 72 |R.. Read the ser| 00003ca0 76 69 63 65 20 6e 75 6d 62 65 72 0d 02 53 3f 70 |vice number..S?p| 00003cb0 6f 72 74 3d a4 69 6e 65 74 5f 67 65 74 73 65 72 |ort=.inet_getser| 00003cc0 76 62 79 6e 61 6d 65 28 a4 67 65 74 69 63 6f 6e |vbyname(.geticon| 00003cd0 74 65 78 74 28 63 6f 6e 6e 65 63 74 77 69 6e 25 |text(connectwin%| 00003ce0 2c 33 29 2c 22 74 63 70 22 29 0d 02 54 1b f4 20 |,3),"tcp")..T.. | 00003cf0 4e 6f 77 20 64 6f 20 74 68 65 20 63 6f 6e 6e 65 |Now do the conne| 00003d00 63 74 69 6f 6e 0d 02 55 23 6f 6b 3d a4 6e 65 74 |ction..U#ok=.net| 00003d10 67 61 6d 65 5f 63 6f 6e 6e 65 63 74 28 68 6f 73 |game_connect(hos| 00003d20 74 24 2c 70 6f 72 74 29 0d 02 56 0c e7 20 ac 20 |t$,port)..V.. . | 00003d30 6f 6b 20 8c 0d 02 57 27 20 f4 20 57 65 20 63 6f |ok ...W' . We co| 00003d40 75 6c 64 6e 27 74 20 63 6f 6e 6e 65 63 74 20 73 |uldn't connect s| 00003d50 6f 20 74 65 6c 6c 20 74 68 65 6d 0d 02 58 34 20 |o tell them..X4 | 00003d60 72 65 70 6c 79 3d a4 65 72 72 6f 72 62 6f 78 28 |reply=.errorbox(| 00003d70 22 3e 4d 65 73 73 61 67 65 22 2c 22 3e 4e 6f 43 |">Message",">NoC| 00003d80 6f 6e 6e 65 63 74 22 2c 25 31 30 30 30 31 29 0d |onnect",%10001).| 00003d90 02 59 05 cc 0d 02 5a 1b 20 f2 63 6c 6f 73 65 77 |.Y....Z. .closew| 00003da0 69 6e 28 63 6f 6e 6e 65 63 74 77 69 6e 25 29 0d |in(connectwin%).| 00003db0 02 5b 05 cd 0d 02 5c 05 e1 0d 02 5d 05 3a 0d 02 |.[....\....].:..| 00003dc0 5e 42 f4 20 57 65 27 76 65 20 67 6f 74 20 61 20 |^B. We've got a | 00003dd0 6d 65 73 73 61 67 65 20 66 72 6f 6d 20 74 68 65 |message from the| 00003de0 6d 20 73 6f 20 6c 65 74 73 20 73 74 69 63 6b 20 |m so lets stick | 00003df0 69 74 20 6f 6e 20 74 68 65 20 73 63 72 65 65 6e |it on the screen| 00003e00 0d 02 5f 17 dd 20 f2 67 6f 74 6d 65 73 73 61 67 |.._.. .gotmessag| 00003e10 65 28 6d 73 67 24 29 0d 02 60 3a f2 73 65 74 69 |e(msg$)..`:.seti| 00003e20 63 6f 6e 74 65 78 74 28 6d 73 67 77 69 6e 25 2c |context(msgwin%,| 00003e30 30 2c c0 6d 73 67 24 2c 33 39 29 29 3a f4 20 46 |0,.msg$,39)):. F| 00003e40 69 74 20 69 74 20 74 6f 20 74 68 65 20 69 63 6f |it it to the ico| 00003e50 6e 0d 02 61 27 f2 6f 70 65 6e 77 69 6e 28 6d 73 |n..a'.openwin(ms| 00003e60 67 77 69 6e 25 29 3a f4 20 4f 70 65 6e 20 74 68 |gwin%):. Open th| 00003e70 65 20 77 69 6e 64 6f 77 0d 02 62 05 e1 0d 02 63 |e window..b....c| 00003e80 05 3a 0d 02 64 2b f4 20 53 65 6e 64 20 74 68 65 |.:..d+. 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