Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo » !Atoms/safeRI
!Atoms/safeRI
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo |
Filename: | !Atoms/safeRI |
Read OK: | ✔ |
File size: | 3B5D bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM > !RunImage 20REM Multi-tasking version of Atoms3 30REM by Niall Douglas 40REM 04-7-1991 Version 1.99 50REM 60REM I think this program confirms with all the correct RISC-OS guidelines 70REM and as I'm very pro-RISCOS I hope I've done a good job on my first 80REM desktop program! Unfortunetly I don't have any Programmers Referance 90REM Manuals so I don't know much about guidelines. Neither do I know how 100REM to write directly to a sprite so the window updating is rather slow. 110REM Hopefully version 2.00 will sport these features. However, version 120REM 1.00 kept on redrawing the window every time a move was made. This 130REM version, 1.99 updates the window using SWI "Wimp_UpdateWindow" instead 140REM of redrawing it so gives much faster gameplay. 150: 160name$="Atoms" 170PROCinit 180PROCinitwindows 190PROCinitflags 200PROCmakemenus 210icon%=FNiconbar 220PROCinitgame 230ONERROR:PROCerrorbox:SYS CrMenu,,-1 240PROCnewgame 250END=END+(8*1024):REM Allocate space for the Basic stack to allow recursion 260: 270REPEAT 280 SYS "Wimp_Poll",0,q% TO A% 290 IF A%<>0 AND A%<>8 AND A%<>17 AND A%<>18 menuopen%=0:REM menu open flag 300 CASE A% OF 310 WHEN 0 :IF active% PROCnull 320 WHEN 1 :PROCredraw(q%) 330 WHEN 2 :SYS "Wimp_OpenWindow",,q% 340 WHEN 3 :PROCclosewindow(!q%) 350 WHEN 4 : 360 WHEN 5 : 370 WHEN 6 :VDU 7:PROCcheckmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20) 380 WHEN 7 : 390 WHEN 8 : 400 WHEN 9 :PROCmenuselect(q%) 410 WHEN 17,18:PROCmessage 420ENDCASE 430UNTIL FALSE 440: 450DEF PROCnull 460IF count(p1)<=0 AND start%=FALSE THEN PROCcycle 470IF play%(p1,1) PROCgame 480ENDPROC 490: 500DEF PROCredraw(q%) 510LOCAL obj% 520SYS "Wimp_RedrawWindow",,q% TO more% 530WHILE more% 540PROCextract(q%) 550IF !q%=mainhand% THEN 560PROCredrawscreen(ax0%,ay0%) 570ENDIF 580SYS "Wimp_GetRectangle",,q% TO more% 590ENDWHILE 600ENDPROC 610: 620DEF PROCmessage 630LOCAL task%,ref% 640task%=q%!4 650ref%=q%!8 660CASE q%!16 OF 670WHEN 0:PROCfinish 680WHEN &502:REM Help request from !Help 690q%!12=q%!8:q%!16=&503:help%=q%+20:n%=q%!32 700CASE n% OF 710WHEN -2: 720PROChelp("This is the Atoms icon.") 730PROChelp("Click Select to open the game window.") 740PROChelp("Click Menu to Quit. See ReadMe for more help than is given here.") 750WHEN mainhand%: 760IF menuopen%=mainmenu% THEN 770IF start%=FALSE THEN 780PROChelp("Click on 'New Game' to empty the board and allow you to change the") 790PROChelp("number of players.") 800ELSE 810PROChelp("Click on a Player to put tick beside it and include it in the game.If you want it to be computer player move pointer onto the arrow and click on Computer.Player 2 is Computer player defaultly.There has to be at least two players.") 820ENDIF 830ELSE 840IF end_of_game=FALSE THEN 850IF play%(p1,1)=0 THEN 860hlp$="It is now Player "+STR$(p1)+"'s go. Click Select on a cell to increase its value. " 870hlp$+="Once it exceeds its critical number it explodes, increasing its neighbours by one each. Destroy all opponent cells to win game. Press Menu to change player numbers." 880PROChelp(hlp$) 890ENDIF 900ELSE 910PROChelp("Player "+STR$(winner%)+" has destroyed all the other opponent cells. Click Menu and choose 'New Board' for another game.") 920ENDIF 930ENDIF 940ENDCASE 950?help%=0:!q%=(help%+4-q%)ANDNOT3 960SYS "Wimp_SendMessage",17,q%,q%!4 970ENDCASE 980ENDPROC 990: 1000DEF PROChelp(a$) $help%=a$+"|M":help%+=LENa$+2:ENDPROC 1010: 1020DEF PROCcheckmouse(mousex%,mousey%,b%,handle%,icon%,ob%) 1030IF (b% AND %0101)>0 THEN 1040CASE handle% OF 1050WHEN -2: IF active% PROCfront ELSE PROCreopen 1060WHEN mainhand%: 1070PROCgame 1080ENDCASE 1090ENDIF 1100IF (b% AND 2)>0 THEN 1110CASE handle% OF 1120WHEN -2: 1130menuhandle%=101 1140PROCopenmenu(quitmenu%,mousex%-86,176-40) 1150menuopen%=quitmenu%:REM menu open flag (for help) 1160WHEN mainhand%: 1170menuhandle%=102 1180PROCpreparemenus 1190PROCopenmenu(mainmenu%,mousex%-64,mousey%) 1200menuopen%=mainmenu%:REM menu open flag (for help) 1210ENDCASE 1220ENDIF 1230ENDPROC 1240: 1250DEF PROCmakemenus 1260menuptr%=menubuf% 1270FOR N%=1 TO 6 1280play%(N%,0)=FNmakemen("Human,Computer","Player "+STR$(N%)) 1290NEXT 1300mainmenu%=FNmakemen("New Game,"+FNsub("Player 1",play%(1,0))+","+FNsub("Player 2",play%(2,0))+","+FNsub("Player 3",play%(3,0))+","+FNsub("Player 4",play%(4,0))+","+FNsub("Player 5",play%(5,0))+","+FNsub("Player 6",play%(6,0)),"Atoms") 1310quitmenu%=FNmakemen("Quit","Atoms") 1320ENDPROC 1330: 1340DEF PROCpreparemenus 1350FOR N%=1 TO 6 1360PROCtick(mainmenu%,N%,N%<=players%) 1370PROCtick(play%(N%,0),play%(N%,1),TRUE) 1380PROCtick(play%(N%,0),1-play%(N%,1),FALSE) 1390IF start%=FALSE PROClight(mainmenu%,N%,FALSE) ELSE PROClight(mainmenu%,N%,TRUE) 1400NEXT 1410ENDPROC 1420: 1430DEF PROClight(a%,i%,c%) 1440a%=a%+36+24*i% 1450IF c% THEN !a%=!a% AND &FFBFFFFF ELSE !a%=!a% OR &00400000 1460ENDPROC 1470: 1480DEF PROCtick(a%,i%,c%) 1490a%=a%+28+24*i% 1500IF c% THEN !a%=!a% OR 1 ELSE !a%=!a% AND &FFFFFFFE 1510ENDPROC 1520: 1530DEF FNsub(m$,m%)="|sub"+RIGHT$("0000000"+STR$(m%),12)+m$ 1540: 1550DEF PROCmenuitem(text$) 1560LOCAL menuflags%,iconflags%,submenu%,indlen%,valid% 1570valid%=-1 1580ii%=FALSE 1590indlen%=-1 1600submenu%=-1 1610IF text$="" ENDPROC 1620menuflags%=0 1630iconflags%=&07000021 1640WHILE LEFT$(text$,1)="|" 1650CASE MID$(text$,2,3) OF 1660WHEN "sub": 1670submenu%=VAL(MID$(text$,5,12)) 1680text$=MID$(text$,17) 1690WHEN "win": 1700CASE MID$(text$,5,2) OF 1710WHEN "sv":submenu%=savehand% 1720WHEN "zm":submenu%=zoomhand% 1730WHEN "id":submenu%=infohand% 1740ENDCASE 1750text$=MID$(text$,7) 1760ENDCASE 1770ENDWHILE 1780IF LEN(text$)>menumax% menumax%=LEN(text$) 1790menuptr%!0=menuflags% 1800menuptr%!4=submenu% 1810menuptr%!8=iconflags% 1820IF LEN(text$)>11 indlen%=LEN(text$) 1830IF indlen%<0 THEN 1840$(menuptr%+12)=text$ 1850ELSE 1860menend%=menend%-(indlen%+1) 1870menuptr%!8=(menuptr%!8) OR %100000000 1880menuptr%!12=menend% 1890menuptr%!16=valid% 1900menuptr%!20=indlen% 1910$menend%=text$ 1920ENDIF 1930menuptr%+=24 1940ENDPROC 1950: 1960DEF FNpar(sep$) 1970i1%=i%+1:i%=INSTR(menu$+sep$,sep$,i1%) 1980=MID$(menu$,i1%,i%-i1%) 1990: 2000DEF FNmakemen(menu$,menutitle$) 2010LOCAL menumax%,wasptr% 2020wasptr%=menuptr% 2030menumax%=10 2040i%=0 2050menuptr%!20=44 2060$menuptr%=menutitle$ 2070menuptr%?12=7 2080menuptr%?13=2 2090menuptr%?14=7 2100menuptr%?15=0 2110maxaddr%=menuptr%+16 2120menuptr%!24=0 2130menuptr%+=28 2140REPEAT 2150item$=FNpar(",") 2160PROCmenuitem(item$) 2170UNTIL item$="" 2180menuptr%!-24=(menuptr%!-24) OR &80 2190!maxaddr%=menumax%*16+32 2200=wasptr% 2210: 2220DEF PROCopenmenu(m%,x%,y%) 2230menux%=x% 2240menuy%=y% 2250SYS "Wimp_CreateMenu",,m%,x%,y% 2260ENDPROC 2270: 2280DEF PROCmenuselect(menus%) 2290CASE menuhandle% OF 2300WHEN 101: IF !menus%=0 PROCfinish 2310WHEN 102: PROCdecodemainmenu 2320ENDCASE 2330ENDPROC 2340: 2350DEF PROCdecodemainmenu 2360LOCAL redo% 2370SYS "Wimp_GetPointerInfo",,q2% 2380redo%=(((q2%!8) AND 1)>0) 2390CASE !menus% OF 2400WHEN 0:PROCnewgame 2410WHEN 1,2,3,4,5,6: 2420 IF players%<menus%!0 OR menus%!4<0 THEN players%=menus%!0 2430 IF players%<2 players%=2 ELSE IF players%>6 players%=6 2440 IF menus%!4>=0 THEN 2450 play%(!menus%,1)=menus%!4 2460 ENDIF 2470ENDCASE 2480still_playing=players% 2490menuopen%=0 2500IF redo% PROCpreparemenus:PROCopenmenu(mainmenu%,menux%,menuy%):menuopen%=mainmenu% 2510ENDPROC 2520: 2530DEF PROCextract(q%) 2540ax0%=q%!4-q%!20 2550ay0%=q%!16-q%!24 2560gx0%=q%!28-ax0% 2570gy0%=q%!32-ay0% 2580gx1%=q%!36-ax0% 2590gy1%=q%!40-ay0% 2600ENDPROC 2610: 2620DEF PROCforceredraw(hand%) 2630!q2%=hand% 2640SYS "Wimp_GetWindowInfo",,q2% 2650SYS "Wimp_ForceRedraw",hand%,q2%!44,q2%!48,q2%!52,q2%!56 2660ENDPROC 2670: 2680DEF PROCinitwindows 2690mainhand%=FNcwindow("Atoms") 2700ENDPROC 2710: 2720DEFFNcwindow(A$) 2730f%=&0F 2740fc%=0 2750bc%=7 2760x0%=0 2770y0%=0 2780x1%=600 :REM max_x 2790y1%=500 :REM max_y 2800cx0%=800 :REM wal 2810cy0%=700 :REM wab 2820cx1%=10000:REM war 2830cy1%=10000:REM wat 2840nicons%=0 2850=FNcreate_window(cx0%,cy0%,cx1%,cy1%,0,y1%,f%,fc%,bc%,x0%,y0%,x1%,y1%,&2D,A$,nicons%) 2860: 2870DEFFNcreate_window(cx0%,cy0%,cx1%,cy1%,scx%,scy%,flags%,fc%,bc%,sx0%,sy0%,sx1%,sy1%,titlef%,title$,nicons%) 2880!q%=cx0%:q%!4=cy0%:q%!8=cx1%:q%!12=cy1%:q%!16=scx%:q%!20=scy% 2890q%!24=-1:q%!28=flags% 2900IFfc%=15ANDbc%=15THEN 2910q%?32=15:q%?33=15:q%?34=fc%:q%?35=bc% 2920ELSE q%?32=7:q%?33=2:q%?34=fc%:q%?35=bc% 2930ENDIF 2940q%?36=3:q%?37=1:q%?38=12:q%?39=0 2950q%!40=sx0%:q%!44=sy0%:q%!48=sx1%:q%!52=sy1% 2960q%!56=titlef% 2970q%!60=&3000 : REM work area flags 2980q%!64=0:q%!68=0 : REM reserved 2990$(q%+72)=LEFT$(title$,11) 3000q%!84=nicons% 3010LOCALI%,x0%,y0%,x1%,y1%,f%,data$:I%=q%+88 3020WHILE nicons%>0 3030READ x0%,y0%,x1%,y1%,f%,fc%,bc%,data$ 3040I%!0=x0%:I%!4=y0%:I%!8=x1%:I%!12=y1% 3050IF (f%AND&40)=0 THEN bc%=fc%+(bc%<<4) 3060I%!16=f%+(bc%<<24) 3070IF(f%AND&100)THEN 3080READ L%:B%=FNbuffer(L%):I%!20=B%:$B%=data$:I%!24=-1:I%!28=L% 3090ELSE 3100$(I%+20)=data$ 3110ENDIF 3120I%=I%+32:nicons%=nicons%-1 3130ENDWHILE 3140SYS CreateW,,q% TO handle% 3150=handle% 3160: 3170DEF PROCinitflags 3180active%=FALSE 3190ENDPROC 3200: 3210DEF PROCclosemenu 3220SYS "Wimp_CreateMenu",,-1 3230ENDPROC 3240: 3250DEF PROCclosewindow(hand%) 3260!q%=hand% 3270SYS "Wimp_CloseWindow",,q% 3280IF hand%=mainhand% active%=FALSE 3290ENDPROC 3300: 3310DEFPROCfinish 3320$q%="TASK" 3330SYS "Wimp_CloseDown",mytask%,!q% 3340END 3350ENDPROC 3360: 3370DEFPROCfront 3380!q%=mainhand% 3390SYS "Wimp_GetWindowState",,q% 3400q%!28=-1 3410SYS "Wimp_OpenWindow",,q% 3420ENDPROC 3430: 3440DEF PROCreopen 3450!q%=mainhand% 3460q%!28=-1 3470q%!4=200 3480q%!8=300 3490q%!12=700 3500q%!16=800 3510q%!20=0 3520q%!24=0 3530SYS "Wimp_OpenWindow",,q% 3540active%=TRUE 3550ENDPROC 3560: 3570DEFPROCvars 3580Wimp = (1<<18) + (3<<6) 3590CreateW = Wimp+1 3600OpenW = Wimp+5 3610CloseW = Wimp+6 3620RedrawW = Wimp+8 3630UpdateW = Wimp+9 3640GetR% = Wimp+10 3650GetW = Wimp+11 3660GetP = Wimp+15 3670Drag = Wimp+16 3680CrMenu = Wimp+20 3690DcMenu = Wimp+21 3700ENDPROC 3710: 3720DEFPROCerrorbox 3730LOCAL what% 3740SYS Drag,,-1 3750!buffers%=ERR:$(buffers%+4)=REPORT$+" at line "+STR$(ERL)+CHR$0 3760SYS "Wimp_ReportError",buffers%,3,name$ TO ,what% 3770IF what%=2 PROCfinish 3780ENDPROC 3790: 3800DEFPROCinit 3810ONERROR:PROCfinish:END 3820PROCvars 3830DIM tbl% 20 3840DIM taskid%4:$taskid%="TASK" 3850SYS "Wimp_Initialise",200,!taskid%,name$ TO version%,mytask% 3860DIM q% &500,buffers% &100,iconinf% &200,menubuf% &400,ic% &100,q2% &500 3870menend%=q%+&450 3880DIM play%(6,1) 3890play%(1,1)=0 3900play%(2,1)=1 3910menuopen%=FALSE 3920ENDPROC 3930: 3940DEF FNiconbar 3950LOCAL ii% 3960!ic%=-1 3970ic%!4=0 3980ic%!8=0 3990ic%!12=68 4000ic%!16=68 4010ic%!20=&B7002102 4020DIM ic%!24 12 4030$(ic%!24)="!atoms" 4040ic%!28=1 4050ic%!32=12 4060SYS "Wimp_CreateIcon",,ic% TO ii% 4070=ii% 4080: 4090DEF PROCnewgame 4100FOR N%=0 TO max_x% 4110FOR A%=0 TO max_y% 4120player(N%,A%)=0 4130amount(N%,A%)=0 4140weight(N%,A%)=0 4150NEXT 4160NEXT 4170count()=0 4180still_playing=players% 4190count(0)=-1 4200p1=1 4210start%=TRUE 4220end_of_game=FALSE 4230still_this%=FALSE 4240PROCforceredraw(mainhand%) 4250ENDPROC 4260 4270DEF PROCinitgame 4280players%=2 4290size%=12*5 4300PROCinitg 4310ENDPROC 4320: 4330DEF PROCinitg 4340LOCAL i,j 4350max_x%=(640/size%)-1 4360max_y%=(450/size%)-1 4370DIM player(max_x%,max_y%) 4380DIM amount(max_x%,max_y%) 4390DIM count(6) 4400DIM weight(max_x%,max_y%) 4410still_playing=players% 4420count(0)=-1 4430p1=1 4440start%=TRUE 4450end_of_game=FALSE 4460still_this%=FALSE 4470ENDPROC 4480: 4490DEF PROCredrawscreen(x%,y%) 4500LOCAL i,j 4510PROCgcol(15) 4520RECTANGLE FILL x%,y%+440,1279,1023-840 4530from_i=(gx0%-size%/4) DIV size% 4540to_i=(gx1%+size%*5/4) DIV size% 4550from_j=(gy0%-size%/4) DIV size% 4560to_j=(gy1%+size%*5/4) DIV size% 4570IF from_i<0 from_i=0 4580IF to_i>max_x% to_i=max_x% 4590IF from_j<0 from_j=0 4600IF to_j>max_y% to_j=max_y% 4610IF to_i>=from_i AND to_j>=from_j THEN 4620FOR i=from_i TO to_i 4630FOR j=from_j TO to_j 4640PROCdraw(i,j) 4650NEXT 4660NEXT 4670ENDIF 4680IF count(p1)<=0 AND start%=FALSE PROCcycle 4690PROCoutput("Player "+STR$(p1),p1) 4700IF end_of_game PROCoutput("Player "+STR$(winner%)+" has won.",winner%) 4710ENDPROC 4720: 4730DEF PROCgame 4740IF end_of_game ENDPROC 4750IF start% THEN 4760 PROCplay(p1) 4770 IF NOT still_this% THEN 4780 p1+=1 4790 p=p1 4800 IF p>players% p=1 4810 PROCredrawplayer 4820 ENDIF 4830 IF p1>players% THEN 4840 start%=FALSE 4850 p1=1 4860 ENDIF 4870ELSE 4880 end_of_game=FALSE 4890 IF count(p1)>0 THEN 4900 PROCplay(p1) 4910 IF NOT still_this% THEN 4920 IF still_playing=1 THEN 4930 winner%=p1 4940 p1=players% 4950 end_of_game=TRUE 4960 ENDIF 4970 ENDIF 4980 ENDIF 4990 IF still_this%=FALSE THEN p1+=1 5000 IF p1>players% p1=1 5010 IF count(p1)<=0 AND start%=FALSE THEN PROCcycle 5020 IF still_this%=FALSE p=p1:PROCredrawplayer 5030 IF end_of_game p=p1:PROCredrawplayer 5040ENDIF 5050ENDPROC 5060: 5070DEF PROCcycle 5080WHILE count(p1)<=0 5090p1+=1 5100IF p1>players% p1=1 5110ENDWHILE 5120ENDPROC 5130: 5140DEF PROCplay(p) 5150LOCAL x%,y%,k% 5160PROCredrawplayer 5170IF play%(p,1) PROCcom:ENDPROC 5180MOUSE x%,y%,k% 5190IF k%<>4 THEN still_this%=TRUE:ENDPROC 5200!q%=mainhand% 5210SYS "Wimp_GetWindowState",,q% 5220PROCextract(q%) 5230x%-=ax0% 5240y%-=ay0% 5250still_this%=FALSE 5260x%=x%/size% 5270y%=y%/size% 5280IF x%>9 OR y%>6 THEN VDU7:still_this%=TRUE:x%=0:y%=0 5290IF player(x%,y%)<>p AND amount(x%,y%)<>0 still_this%=TRUE:VDU7 5300IF still_this%=FALSE PROCreact(x%,y%,p) 5310ENDPROC 5320: 5330DEF PROCredrawplayer 5340!q%=mainhand% 5350q%!4=0 5360q%!8=440 5370q%!12=600 5380q%!16=500 5390SYS "Wimp_UpdateWindow",,q% TO more% 5400WHILE more% 5410 PROCextract(q%) 5420 IF !q%=mainhand% THEN 5430 IF end_of_game THEN 5440 PROCoutput("Player "+STR$(winner%)+" has won.",winner%) 5450 ELSE 5460 PROCoutput("Player "+STR$(p),p) 5470 ENDIF 5480 ENDIF 5490 SYS "Wimp_GetRectangle",,q% TO more% 5500ENDWHILE 5510ENDPROC 5520: 5530DEF PROCreact(x,y,c) 5540LOCAL reactor,old_pl 5550IF still_playing>1 THEN 5560 old_pl=player(x,y) 5570 count(old_pl)-=amount(x,y) 5580 amount(x,y)+=1 5590 count(c)+=amount(x,y) 5600 player(x,y)=c 5610 IF count(old_pl)=0 THEN 5620 count(old_pl)=-1 5630 still_playing-=1 5640 ENDIF 5650 reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) 5660 IF amount(x,y)>=reactor THEN 5670 amount(x,y)-=reactor 5680 count(c)-=reactor 5690 !q%=mainhand% 5700 q%!4=x*size% 5710 q%!8=y*size% 5720 q%!12=(x*size%)+size% 5730 q%!16=(y*size%)+size% 5740 SYS "Wimp_UpdateWindow",,q% TO more% 5750 WHILE more% 5760 PROCextract(q%) 5770 IF !q%=mainhand% THEN 5780 PROCbox(ax0%+(x*size%),ay0%+(y*size%),7) 5790 ENDIF 5800 SYS "Wimp_GetRectangle",,q% TO more% 5810 ENDWHILE 5820 !q%=mainhand% 5830 q%!4=x*size% 5840 q%!8=y*size% 5850 q%!12=(x*size%)+size% 5860 q%!16=(y*size%)+size% 5870 SYS "Wimp_UpdateWindow",,q% TO more% 5880 WHILE more% 5890 PROCextract(q%) 5900 IF !q%=mainhand% THEN 5910 PROCdraw(x,y) 5920 ENDIF 5930 SYS "Wimp_GetRectangle",,q% TO more% 5940 ENDWHILE 5950 IF x>0 PROCreact(x-1,y,c) 5960 IF x<max_x% PROCreact(x+1,y,c) 5970 IF y>0 PROCreact(x,y-1,c) 5980 IF y<max_y% PROCreact(x,y+1,c) 5990 ENDIF 6000 !q%=mainhand% 6010 q%!4=x*size% 6020 q%!8=y*size% 6030 q%!12=(x*size%)+size% 6040 q%!16=(y*size%)+size% 6050 SYS "Wimp_UpdateWindow",,q% TO more% 6060 WHILE more% 6070 PROCextract(q%) 6080 IF !q%=mainhand% THEN 6090 PROCdraw(x,y) 6100 ENDIF 6110 SYS "Wimp_GetRectangle",,q% TO more% 6120 ENDWHILE 6130ENDIF 6140ENDPROC 6150: 6160DEF PROCdraw(x,y) 6170LOCAL c,n 6180c=player(x,y) 6190n=amount(x,y) 6200x=x*size% 6210y=y*size% 6220PROCextract(q%) 6230x+=ax0% 6240y+=ay0% 6250PROCgcol(15) 6260RECTANGLE x,y,size% 6270CASE n OF 6280WHEN 0: 6290PROCbox(x,y,0) 6300WHEN 1: 6310PROCbox(x,y,c) 6320PROCcircle(x,y,0.5,0.5) 6330WHEN 2: 6340PROCbox(x,y,c) 6350PROCcircle(x,y,1/3,1/3) 6360PROCcircle(x,y,2/3,2/3) 6370WHEN 3: 6380PROCbox(x,y,c) 6390PROCcircle(x,y,1/2,3/4) 6400PROCcircle(x,y,1/4,1/4) 6410PROCcircle(x,y,3/4,1/4) 6420WHEN 4: 6430PROCbox(x,y,c) 6440PROCcircle(x,y,1/4,1/4) 6450PROCcircle(x,y,3/4,3/4) 6460PROCcircle(x,y,1/4,3/4) 6470PROCcircle(x,y,3/4,1/4) 6480OTHERWISE: 6490PROCbox(x,y,15) 6500ENDCASE 6510ENDPROC 6520: 6530DEF PROCbox(x,y,c) 6540PROCgcol(c) 6550RECTANGLE FILL x+2,y+4,size%-4,size%-8 6560ENDPROC 6570: 6580DEF PROCcircle(x,y,dx,dy) 6590PROCgcol(7) 6600CIRCLE FILL x+dx*size%,y+dy*size%,size%/10 6610ENDPROC 6620: 6630DEF PROCoutput(a$,c%) 6640PROCextract(q%) 6650PROCgcol(15) 6660RECTANGLE FILL ax0%,ay0%+440,1280,1023-840 6670PROCgcol(c%) 6680MOVE ax0%+(300-(LEN(a$)*8)),ay0%+440+8+32 6690PRINT a$ 6700ENDPROC 6710: 6720DEF PROCcom 6730FOR i%=0 TO max_x% 6740FOR j%=0 TO max_y% 6750O%=player(i%,j%) 6760IF O% AND O%<>p THEN 6770weight(i%,j%)=-1000 6780ELSE 6790reactor=4+(i%=0)+(i%=max_x%)+(j%=0)+(j%=max_y%) 6800sigma=FNadd(i%+1,j%)+FNadd(i%-1,j%)+FNadd(i%,j%+1)+FNadd(i%,j%-1) 6810IF amount(i%,j%)=reactor-1 THEN 6820weight(i%,j%)=4*sigma 6830ELSE 6840weight(i%,j%)=125+sigma*(sigma>124)-sigma*(sigma<125)-10*(reactor-amount(i%,j%)) 6850ENDIF 6860ENDIF 6870NEXT 6880NEXT 6890bm=-1000 6900FOR i%=0 TO max_x% 6910FOR j%=0 TO max_y% 6920IF weight(i%,j%)>bm bm=weight(i%,j%):bi=i%:bj=j% 6930NEXT 6940NEXT 6950PROCreact(bi,bj,p) 6960ENDPROC 6970: 6980DEF FNadd(x,y) 6990LOCAL reactor 7000IF x<0 OR x>max_x% OR y<0 OR y>max_y% THEN =0 7010IF player(x,y)=0 THEN =0 7020reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) 7030=-(player(x,y)<>p)*(5^(4+amount(x,y)-reactor)) 7040: 7050DEF PROCgcol(c%):REM Col Trans Table 7060CASE c% OF 7070WHEN 0:c%=7 7080WHEN 1:c%=11 7090WHEN 2:c%=10 7100WHEN 3:c%=9 7110WHEN 4:c%=8 7120WHEN 5:c%=13 7130WHEN 6:c%=15 7140WHEN 7:c%=0 7150WHEN 14:c%=0 7160WHEN 15:c%=4 7170ENDCASE 7180SYS "Wimp_SetColour",c% 7190ENDPROC 7200: 7210DEF PROCmess(A$,m%):REM For the Wimp Debugger 7220*SET db$mess Atoms 7230OSCLI "SET db$mess"+STR$m%+" "+A$ 7240ENDPROC
� > !RunImage %� Multi-tasking version of Atoms3 � by Niall Douglas (� 04-7-1991 Version 1.99 2� <K� I think this program confirms with all the correct RISC-OS guidelines FH� and as I'm very pro-RISCOS I hope I've done a good job on my first PJ� desktop program! Unfortunetly I don't have any Programmers Referance ZJ� Manuals so I don't know much about guidelines. Neither do I know how dJ� to write directly to a sprite so the window updating is rather slow. nH� Hopefully version 2.00 will sport these features. However, version xH� 1.00 kept on redrawing the window every time a move was made. This �L� version, 1.99 updates the window using SWI "Wimp_UpdateWindow" instead �4� of redrawing it so gives much faster gameplay. �: �name$="Atoms" � �init ��initwindows ��initflags ��makemenus �icon%=�iconbar � �initgame ��:�errorbox:ș CrMenu,,-1 ��newgame �H�=�+(8*1024):� Allocate space for the Basic stack to allow recursion : � ș "Wimp_Poll",0,q% � A% "C � A%<>0 � A%<>8 � A%<>17 � A%<>18 menuopen%=0:� menu open flag , Ȏ A% � 6 � 0 :� active% �null @ � 1 :�redraw(q%) J" � 2 :ș "Wimp_OpenWindow",,q% T � 3 :�closewindow(!q%) ^ � 4 : h � 5 : r: � 6 :� 7:�checkmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20) | � 7 : � � 8 : � � 9 :�menuselect(q%) � � 17,18:�message �� �� � �: �� �null �&� count(p1)<=0 � start%=� � �cycle �� play%(p1,1) �game �� �: �� �redraw(q%) � � obj% &ș "Wimp_RedrawWindow",,q% � more% ȕ more% �extract(q%) &� !q%=mainhand% � 0�redrawscreen(ax0%,ay0%) :� D&ș "Wimp_GetRectangle",,q% � more% N� X� b: l� �message v� task%,ref% �task%=q%!4 � ref%=q%!8 �Ȏ q%!16 � �� 0:�finish �$� &502:� Help request from !Help �.q%!12=q%!8:q%!16=&503:help%=q%+20:n%=q%!32 �Ȏ n% � � � -2: �$�help("This is the Atoms icon.") �2�help("Click Select to open the game window.") �M�help("Click Menu to Quit. See ReadMe for more help than is given here.") �� mainhand%: �� menuopen%=mainmenu% � � start%=� � O�help("Click on 'New Game' to empty the board and allow you to change the") �help("number of players.") � *��help("Click on a Player to put tick beside it and include it in the game.If you want it to be computer player move pointer onto the arrow and click on Computer.Player 2 is Computer player defaultly.There has to be at least two players.") 4� >� H� end_of_game=� � R� play%(p1,1)=0 � \Zhlp$="It is now Player "+�(p1)+"'s go. Click Select on a cell to increase its value. " f�hlp$+="Once it exceeds its critical number it explodes, increasing its neighbours by one each. Destroy all opponent cells to win game. Press Menu to change player numbers." p�help(hlp$) z� �� ���help("Player "+�(winner%)+" has destroyed all the other opponent cells. Click Menu and choose 'New Board' for another game.") �� �� �� � ?help%=0:!q%=(help%+4-q%)��3 �$ș "Wimp_SendMessage",17,q%,q%!4 �� �� �: �-� �help(a$) $help%=a$+"|M":help%+=�a$+2:� �: �7� �checkmouse(mousex%,mousey%,b%,handle%,icon%,ob%) � (b% � %0101)>0 � Ȏ handle% � $� -2: � active% �front � �reopen $� mainhand%: . �game 8� B� L� (b% � 2)>0 � VȎ handle% � ` � -2: jmenuhandle%=101 t*�openmenu(quitmenu%,mousex%-86,176-40) ~3menuopen%=quitmenu%:� menu open flag (for help) �� mainhand%: �menuhandle%=102 ��preparemenus �+�openmenu(mainmenu%,mousex%-64,mousey%) �3menuopen%=mainmenu%:� menu open flag (for help) �� �� �� �: �� �makemenus �menuptr%=menubuf% �� N%=1 � 6 :play%(N%,0)=�makemen("Human,Computer","Player "+�(N%)) � �mainmenu%=�makemen("New Game,"+�sub("Player 1",play%(1,0))+","+�sub("Player 2",play%(2,0))+","+�sub("Player 3",play%(3,0))+","+�sub("Player 4",play%(4,0))+","+�sub("Player 5",play%(5,0))+","+�sub("Player 6",play%(6,0)),"Atoms") &quitmenu%=�makemen("Quit","Atoms") (� 2: <� �preparemenus F� N%=1 � 6 P$�tick(mainmenu%,N%,N%<=players%) Z$�tick(play%(N%,0),play%(N%,1),�) d&�tick(play%(N%,0),1-play%(N%,1),�) n>� start%=� �light(mainmenu%,N%,�) � �light(mainmenu%,N%,�) x� �� �: �� �light(a%,i%,c%) �a%=a%+36+24*i% �4� c% � !a%=!a% � &FFBFFFFF � !a%=!a% � &00400000 �� �: �� �tick(a%,i%,c%) �a%=a%+28+24*i% �,� c% � !a%=!a% � 1 � !a%=!a% � &FFFFFFFE �� �: �0� �sub(m$,m%)="|sub"+�"0000000"+�(m%),12)+m$ : � �menuitem(text$) 3� menuflags%,iconflags%,submenu%,indlen%,valid% " valid%=-1 , ii%=� 6indlen%=-1 @submenu%=-1 J� text$="" � Tmenuflags%=0 ^iconflags%=&07000021 hȕ �text$,1)="|" rȎ �text$,2,3) � |� "sub": �submenu%=�(�text$,5,12)) �text$=�text$,17) �� "win": �Ȏ �text$,5,2) � �� "sv":submenu%=savehand% �� "zm":submenu%=zoomhand% �� "id":submenu%=infohand% �� �text$=�text$,7) �� �� �)� �(text$)>menumax% menumax%=�(text$) �menuptr%!0=menuflags% menuptr%!4=submenu% menuptr%!8=iconflags% "� �(text$)>11 indlen%=�(text$) &� indlen%<0 � 0$(menuptr%+12)=text$ :� Dmenend%=menend%-(indlen%+1) N(menuptr%!8=(menuptr%!8) � %100000000 Xmenuptr%!12=menend% bmenuptr%!16=valid% lmenuptr%!20=indlen% v$menend%=text$ �� �menuptr%+=24 �� �: �� �par(sep$) �%i1%=i%+1:i%=�menu$+sep$,sep$,i1%) �=�menu$,i1%,i%-i1%) �: � � �makemen(menu$,menutitle$) �� menumax%,wasptr% �wasptr%=menuptr% �menumax%=10 �i%=0 menuptr%!20=44 $menuptr%=menutitle$ menuptr%?12=7 menuptr%?13=2 *menuptr%?14=7 4menuptr%?15=0 >maxaddr%=menuptr%+16 Hmenuptr%!24=0 Rmenuptr%+=28 \� fitem$=�par(",") p�menuitem(item$) z� item$="" �%menuptr%!-24=(menuptr%!-24) � &80 �!maxaddr%=menumax%*16+32 �=wasptr% �: �� �openmenu(m%,x%,y%) � menux%=x% � menuy%=y% �"ș "Wimp_CreateMenu",,m%,x%,y% �� �: �� �menuselect(menus%) �Ȏ menuhandle% � �� 101: � !menus%=0 �finish � 102: �decodemainmenu � � $: .� �decodemainmenu 8� redo% B!ș "Wimp_GetPointerInfo",,q2% Lredo%=(((q2%!8) � 1)>0) VȎ !menus% � `� 0:�newgame j� 1,2,3,4,5,6: t9 � players%<menus%!0 � menus%!4<0 � players%=menus%!0 ~6 � players%<2 players%=2 � � players%>6 players%=6 � � menus%!4>=0 � � play%(!menus%,1)=menus%!4 � � �� �still_playing=players% �menuopen%=0 �P� redo% �preparemenus:�openmenu(mainmenu%,menux%,menuy%):menuopen%=mainmenu% �� �: �� �extract(q%) �ax0%=q%!4-q%!20 �ay0%=q%!16-q%!24 gx0%=q%!28-ax0% gy0%=q%!32-ay0% gx1%=q%!36-ax0% gy1%=q%!40-ay0% (� 2: <� �forceredraw(hand%) F!q2%=hand% P ș "Wimp_GetWindowInfo",,q2% Z;ș "Wimp_ForceRedraw",hand%,q2%!44,q2%!48,q2%!52,q2%!56 d� n: x� �initwindows �mainhand%=�cwindow("Atoms") �� �: �ݤcwindow(A$) � f%=&0F � fc%=0 � bc%=7 � x0%=0 � y0%=0 �x1%=600 :� max_x �y1%=500 :� max_y �cx0%=800 :� wal �cy0%=700 :� wab cx1%=10000:� war cy1%=10000:� wat nicons%=0 "X=�create_window(cx0%,cy0%,cx1%,cy1%,0,y1%,f%,fc%,bc%,x0%,y0%,x1%,y1%,&2D,A$,nicons%) ,: 6lݤcreate_window(cx0%,cy0%,cx1%,cy1%,scx%,scy%,flags%,fc%,bc%,sx0%,sy0%,sx1%,sy1%,titlef%,title$,nicons%) @A!q%=cx0%:q%!4=cy0%:q%!8=cx1%:q%!12=cy1%:q%!16=scx%:q%!20=scy% Jq%!24=-1:q%!28=flags% T�fc%=15�bc%=15� ^)q%?32=15:q%?33=15:q%?34=fc%:q%?35=bc% h)� q%?32=7:q%?33=2:q%?34=fc%:q%?35=bc% r� |$q%?36=3:q%?37=1:q%?38=12:q%?39=0 �/q%!40=sx0%:q%!44=sy0%:q%!48=sx1%:q%!52=sy1% �q%!56=titlef% �(q%!60=&3000 : � work area flags �!q%!64=0:q%!68=0 : � reserved �$(q%+72)=�title$,11) �q%!84=nicons% �)�I%,x0%,y0%,x1%,y1%,f%,data$:I%=q%+88 �ȕ nicons%>0 �&� x0%,y0%,x1%,y1%,f%,fc%,bc%,data$ �(I%!0=x0%:I%!4=y0%:I%!8=x1%:I%!12=y1% �#� (f%�&40)=0 � bc%=fc%+(bc%<<4) �I%!16=f%+(bc%<<24) ��(f%�&100)� <� L%:B%=�buffer(L%):I%!20=B%:$B%=data$:I%!24=-1:I%!28=L% � $(I%+20)=data$ &� 0I%=I%+32:nicons%=nicons%-1 :� Dș CreateW,,q% � handle% N=handle% X: b� �initflags l active%=� v� �: �� �closemenu �ș "Wimp_CreateMenu",,-1 �� �: �� �closewindow(hand%) � !q%=hand% �ș "Wimp_CloseWindow",,q% �� hand%=mainhand% active%=� �� �: ���finish �$q%="TASK" #ș "Wimp_CloseDown",mytask%,!q% � � : *��front 4!q%=mainhand% > ș "Wimp_GetWindowState",,q% Hq%!28=-1 Rș "Wimp_OpenWindow",,q% \� f: p � �reopen z!q%=mainhand% �q%!28=-1 �q%!4=200 �q%!8=300 � q%!12=700 � q%!16=800 �q%!20=0 �q%!24=0 �ș "Wimp_OpenWindow",,q% � active%=� �� �: � ��vars �Wimp = (1<<18) + (3<<6) CreateW = Wimp+1 OpenW = Wimp+5 CloseW = Wimp+6 $RedrawW = Wimp+8 .UpdateW = Wimp+9 8GetR% = Wimp+10 BGetW = Wimp+11 LGetP = Wimp+15 VDrag = Wimp+16 `CrMenu = Wimp+20 jDcMenu = Wimp+21 t� ~: ���errorbox �� what% �ș Drag,,-1 �4!buffers%=�:$(buffers%+4)=�$+" at line "+�(�)+�0 �3ș "Wimp_ReportError",buffers%,3,name$ � ,what% �� what%=2 �finish �� �: � ��init ��:�finish:� � �vars � � tbl% 20 � taskid%4:$taskid%="TASK" >ș "Wimp_Initialise",200,!taskid%,name$ � version%,mytask% I� q% &500,buffers% &100,iconinf% &200,menubuf% &400,ic% &100,q2% &500 menend%=q%+&450 (� play%(6,1) 2play%(1,1)=0 <play%(2,1)=1 Fmenuopen%=� P� Z: d� �iconbar n � ii% x!ic%=-1 �ic%!4=0 �ic%!8=0 � ic%!12=68 � ic%!16=68 �ic%!20=&B7002102 �� ic%!24 12 �$(ic%!24)="!atoms" �ic%!28=1 � ic%!32=12 �#ș "Wimp_CreateIcon",,ic% � ii% �=ii% �: �� �newgame � N%=0 � max_x% � A%=0 � max_y% player(N%,A%)=0 "amount(N%,A%)=0 ,weight(N%,A%)=0 6� @� J count()=0 Tstill_playing=players% ^count(0)=-1 hp1=1 rstart%=� |end_of_game=� �still_this%=� ��forceredraw(mainhand%) �� � �� �initgame �players%=2 �size%=12*5 � �initg �� �: �� �initg � � i,j �max_x%=(640/size%)-1 max_y%=(450/size%)-1 � player(max_x%,max_y%) � amount(max_x%,max_y%) &� count(6) 0� weight(max_x%,max_y%) :still_playing=players% Dcount(0)=-1 Np1=1 Xstart%=� bend_of_game=� lstill_this%=� v� �: �� �redrawscreen(x%,y%) � � i,j � �gcol(15) �!ȓ Ȑ x%,y%+440,1279,1023-840 �!from_i=(gx0%-size%/4) � size% �!to_i=(gx1%+size%*5/4) � size% �!from_j=(gy0%-size%/4) � size% �!to_j=(gy1%+size%*5/4) � size% �� from_i<0 from_i=0 �� to_i>max_x% to_i=max_x% �� from_j<0 from_j=0 �� to_j>max_y% to_j=max_y% #� to_i>=from_i � to_j>=from_j � � i=from_i � to_i � j=from_j � to_j �draw(i,j) *� 4� >� H$� count(p1)<=0 � start%=� �cycle R�output("Player "+�(p1),p1) \C� end_of_game �output("Player "+�(winner%)+" has won.",winner%) f� p: z� �game �� end_of_game � �� start% � � �play(p1) � � � still_this% � � p1+=1 � p=p1 � � p>players% p=1 � �redrawplayer � � � � p1>players% � � start%=� � p1=1 � � � end_of_game=� � count(p1)>0 � $ �play(p1) . � � still_this% � 8 � still_playing=1 � B winner%=p1 L p1=players% V end_of_game=� ` � j � t � ~ � still_this%=� � p1+=1 � � p1>players% p1=1 �' � count(p1)<=0 � start%=� � �cycle �' � still_this%=� p=p1:�redrawplayer �% � end_of_game p=p1:�redrawplayer �� �� �: �� �cycle �ȕ count(p1)<=0 � p1+=1 �� p1>players% p1=1 �� � : � �play(p) � x%,y%,k% (�redrawplayer 2� play%(p,1) �com:� <ȗ x%,y%,k% F� k%<>4 � still_this%=�:� P!q%=mainhand% Z ș "Wimp_GetWindowState",,q% d�extract(q%) nx%-=ax0% xy%-=ay0% �still_this%=� �x%=x%/size% �y%=y%/size% �.� x%>9 � y%>6 � �7:still_this%=�:x%=0:y%=0 �:� player(x%,y%)<>p � amount(x%,y%)<>0 still_this%=�:�7 �#� still_this%=� �react(x%,y%,p) �� �: �� �redrawplayer �!q%=mainhand% � q%!4=0 �q%!8=440 � q%!12=600 q%!16=500 &ș "Wimp_UpdateWindow",,q% � more% ȕ more% " �extract(q%) , � !q%=mainhand% � 6 � end_of_game � @8 �output("Player "+�(winner%)+" has won.",winner%) J � T �output("Player "+�(p),p) ^ � h � r' ș "Wimp_GetRectangle",,q% � more% |� �� �: �� �react(x,y,c) �� reactor,old_pl �� still_playing>1 � � old_pl=player(x,y) � count(old_pl)-=amount(x,y) � amount(x,y)+=1 � count(c)+=amount(x,y) � player(x,y)=c � � count(old_pl)=0 � � count(old_pl)=-1 � still_playing-=1 � 0 reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) � amount(x,y)>=reactor � & amount(x,y)-=reactor 0 count(c)-=reactor : !q%=mainhand% D q%!4=x*size% N q%!8=y*size% X q%!12=(x*size%)+size% b q%!16=(y*size%)+size% l' ș "Wimp_UpdateWindow",,q% � more% v ȕ more% � �extract(q%) � � !q%=mainhand% � �, �box(ax0%+(x*size%),ay0%+(y*size%),7) � � �( ș "Wimp_GetRectangle",,q% � more% � � � !q%=mainhand% � q%!4=x*size% � q%!8=y*size% � q%!12=(x*size%)+size% � q%!16=(y*size%)+size% �' ș "Wimp_UpdateWindow",,q% � more% � ȕ more% �extract(q%) � !q%=mainhand% � �draw(x,y) � *( ș "Wimp_GetRectangle",,q% � more% 4 � > � x>0 �react(x-1,y,c) H � x<max_x% �react(x+1,y,c) R � y>0 �react(x,y-1,c) \ � y<max_y% �react(x,y+1,c) f � p !q%=mainhand% z q%!4=x*size% � q%!8=y*size% � q%!12=(x*size%)+size% � q%!16=(y*size%)+size% �' ș "Wimp_UpdateWindow",,q% � more% � ȕ more% � �extract(q%) � � !q%=mainhand% � � �draw(x,y) � � �( ș "Wimp_GetRectangle",,q% � more% � � �� �� : � �draw(x,y) � c,n $c=player(x,y) .n=amount(x,y) 8 x=x*size% B y=y*size% L�extract(q%) Vx+=ax0% `y+=ay0% j �gcol(15) tȓ x,y,size% ~ Ȏ n � �� 0: ��box(x,y,0) �� 1: ��box(x,y,c) ��circle(x,y,0.5,0.5) �� 2: ��box(x,y,c) ��circle(x,y,1/3,1/3) ��circle(x,y,2/3,2/3) �� 3: ��box(x,y,c) ��circle(x,y,1/2,3/4) �circle(x,y,1/4,1/4) �circle(x,y,3/4,1/4) � 4: �box(x,y,c) (�circle(x,y,1/4,1/4) 2�circle(x,y,3/4,3/4) <�circle(x,y,1/4,3/4) F�circle(x,y,3/4,1/4) P: Z�box(x,y,15) d� n� x: �� �box(x,y,c) ��gcol(c) �!ȓ Ȑ x+2,y+4,size%-4,size%-8 �� �: �� �circle(x,y,dx,dy) ��gcol(7) �(ȏ Ȑ x+dx*size%,y+dy*size%,size%/10 �� �: �� �output(a$,c%) ��extract(q%) � �gcol(15) %ȓ Ȑ ax0%,ay0%+440,1280,1023-840 �gcol(c%) (� ax0%+(300-(�(a$)*8)),ay0%+440+8+32 "� a$ ,� 6: @ � �com J� i%=0 � max_x% T� j%=0 � max_y% ^O%=player(i%,j%) h� O% � O%<>p � rweight(i%,j%)=-1000 |� �3reactor=4+(i%=0)+(i%=max_x%)+(j%=0)+(j%=max_y%) �Asigma=�add(i%+1,j%)+�add(i%-1,j%)+�add(i%,j%+1)+�add(i%,j%-1) �� amount(i%,j%)=reactor-1 � �weight(i%,j%)=4*sigma �� �Tweight(i%,j%)=125+sigma*(sigma>124)-sigma*(sigma<125)-10*(reactor-amount(i%,j%)) �� �� �� �� �bm=-1000 �� i%=0 � max_x% �� j%=0 � max_y% 3� weight(i%,j%)>bm bm=weight(i%,j%):bi=i%:bj=j% � � &�react(bi,bj,p) 0� :: D� �add(x,y) N � reactor X*� x<0 � x>max_x% � y<0 � y>max_y% � =0 b� player(x,y)=0 � =0 l/reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) v2=-(player(x,y)<>p)*(5^(4+amount(x,y)-reactor)) �: �!� �gcol(c%):� Col Trans Table �Ȏ c% � �� 0:c%=7 � � 1:c%=11 � � 2:c%=10 �� 3:c%=9 �� 4:c%=8 � � 5:c%=13 � � 6:c%=15 �� 7:c%=0 � � 14:c%=0 � � 15:c%=4 � ș "Wimp_SetColour",c% � : **� �mess(A$,m%):� For the Wimp Debugger 4*SET db$mess Atoms >� "SET db$mess"+�m%+" "+A$ H� �
00000000 0d 00 0a 11 f4 20 3e 20 21 52 75 6e 49 6d 61 67 |..... > !RunImag| 00000010 65 0d 00 14 25 f4 20 4d 75 6c 74 69 2d 74 61 73 |e...%. Multi-tas| 00000020 6b 69 6e 67 20 76 65 72 73 69 6f 6e 20 6f 66 20 |king version of | 00000030 41 74 6f 6d 73 33 0d 00 1e 16 f4 20 62 79 20 4e |Atoms3..... by N| 00000040 69 61 6c 6c 20 44 6f 75 67 6c 61 73 0d 00 28 1c |iall Douglas..(.| 00000050 f4 20 30 34 2d 37 2d 31 39 39 31 20 56 65 72 73 |. 04-7-1991 Vers| 00000060 69 6f 6e 20 31 2e 39 39 0d 00 32 05 f4 0d 00 3c |ion 1.99..2....<| 00000070 4b f4 20 49 20 74 68 69 6e 6b 20 74 68 69 73 20 |K. I think this | 00000080 70 72 6f 67 72 61 6d 20 63 6f 6e 66 69 72 6d 73 |program confirms| 00000090 20 77 69 74 68 20 61 6c 6c 20 74 68 65 20 63 6f | with all the co| 000000a0 72 72 65 63 74 20 52 49 53 43 2d 4f 53 20 67 75 |rrect RISC-OS gu| 000000b0 69 64 65 6c 69 6e 65 73 0d 00 46 48 f4 20 61 6e |idelines..FH. an| 000000c0 64 20 61 73 20 49 27 6d 20 76 65 72 79 20 70 72 |d as I'm very pr| 000000d0 6f 2d 52 49 53 43 4f 53 20 49 20 68 6f 70 65 20 |o-RISCOS I hope | 000000e0 49 27 76 65 20 64 6f 6e 65 20 61 20 67 6f 6f 64 |I've done a good| 000000f0 20 6a 6f 62 20 6f 6e 20 6d 79 20 66 69 72 73 74 | job on my first| 00000100 0d 00 50 4a f4 20 64 65 73 6b 74 6f 70 20 70 72 |..PJ. desktop pr| 00000110 6f 67 72 61 6d 21 20 55 6e 66 6f 72 74 75 6e 65 |ogram! Unfortune| 00000120 74 6c 79 20 49 20 64 6f 6e 27 74 20 68 61 76 65 |tly I don't have| 00000130 20 61 6e 79 20 50 72 6f 67 72 61 6d 6d 65 72 73 | any Programmers| 00000140 20 52 65 66 65 72 61 6e 63 65 0d 00 5a 4a f4 20 | Referance..ZJ. | 00000150 4d 61 6e 75 61 6c 73 20 73 6f 20 49 20 64 6f 6e |Manuals so I don| 00000160 27 74 20 6b 6e 6f 77 20 6d 75 63 68 20 61 62 6f |'t know much abo| 00000170 75 74 20 67 75 69 64 65 6c 69 6e 65 73 2e 20 4e |ut guidelines. N| 00000180 65 69 74 68 65 72 20 64 6f 20 49 20 6b 6e 6f 77 |either do I know| 00000190 20 68 6f 77 0d 00 64 4a f4 20 74 6f 20 77 72 69 | how..dJ. to wri| 000001a0 74 65 20 64 69 72 65 63 74 6c 79 20 74 6f 20 61 |te directly to a| 000001b0 20 73 70 72 69 74 65 20 73 6f 20 74 68 65 20 77 | sprite so the w| 000001c0 69 6e 64 6f 77 20 75 70 64 61 74 69 6e 67 20 69 |indow updating i| 000001d0 73 20 72 61 74 68 65 72 20 73 6c 6f 77 2e 0d 00 |s rather slow...| 000001e0 6e 48 f4 20 48 6f 70 65 66 75 6c 6c 79 20 76 65 |nH. Hopefully ve| 000001f0 72 73 69 6f 6e 20 32 2e 30 30 20 77 69 6c 6c 20 |rsion 2.00 will | 00000200 73 70 6f 72 74 20 74 68 65 73 65 20 66 65 61 74 |sport these feat| 00000210 75 72 65 73 2e 20 48 6f 77 65 76 65 72 2c 20 76 |ures. However, v| 00000220 65 72 73 69 6f 6e 0d 00 78 48 f4 20 31 2e 30 30 |ersion..xH. 1.00| 00000230 20 6b 65 70 74 20 6f 6e 20 72 65 64 72 61 77 69 | kept on redrawi| 00000240 6e 67 20 74 68 65 20 77 69 6e 64 6f 77 20 65 76 |ng the window ev| 00000250 65 72 79 20 74 69 6d 65 20 61 20 6d 6f 76 65 20 |ery time a move | 00000260 77 61 73 20 6d 61 64 65 2e 20 54 68 69 73 0d 00 |was made. This..| 00000270 82 4c f4 20 76 65 72 73 69 6f 6e 2c 20 31 2e 39 |.L. version, 1.9| 00000280 39 20 75 70 64 61 74 65 73 20 74 68 65 20 77 69 |9 updates the wi| 00000290 6e 64 6f 77 20 75 73 69 6e 67 20 53 57 49 20 22 |ndow using SWI "| 000002a0 57 69 6d 70 5f 55 70 64 61 74 65 57 69 6e 64 6f |Wimp_UpdateWindo| 000002b0 77 22 20 69 6e 73 74 65 61 64 0d 00 8c 34 f4 20 |w" instead...4. | 000002c0 6f 66 20 72 65 64 72 61 77 69 6e 67 20 69 74 20 |of redrawing it | 000002d0 73 6f 20 67 69 76 65 73 20 6d 75 63 68 20 66 61 |so gives much fa| 000002e0 73 74 65 72 20 67 61 6d 65 70 6c 61 79 2e 0d 00 |ster gameplay...| 000002f0 96 05 3a 0d 00 a0 11 6e 61 6d 65 24 3d 22 41 74 |..:....name$="At| 00000300 6f 6d 73 22 0d 00 aa 09 f2 69 6e 69 74 0d 00 b4 |oms".....init...| 00000310 10 f2 69 6e 69 74 77 69 6e 64 6f 77 73 0d 00 be |..initwindows...| 00000320 0e f2 69 6e 69 74 66 6c 61 67 73 0d 00 c8 0e f2 |..initflags.....| 00000330 6d 61 6b 65 6d 65 6e 75 73 0d 00 d2 12 69 63 6f |makemenus....ico| 00000340 6e 25 3d a4 69 63 6f 6e 62 61 72 0d 00 dc 0d f2 |n%=.iconbar.....| 00000350 69 6e 69 74 67 61 6d 65 0d 00 e6 1e ee 85 3a f2 |initgame......:.| 00000360 65 72 72 6f 72 62 6f 78 3a c8 99 20 43 72 4d 65 |errorbox:.. CrMe| 00000370 6e 75 2c 2c 2d 31 0d 00 f0 0c f2 6e 65 77 67 61 |nu,,-1.....newga| 00000380 6d 65 0d 00 fa 48 e0 3d e0 2b 28 38 2a 31 30 32 |me...H.=.+(8*102| 00000390 34 29 3a f4 20 41 6c 6c 6f 63 61 74 65 20 73 70 |4):. Allocate sp| 000003a0 61 63 65 20 66 6f 72 20 74 68 65 20 42 61 73 69 |ace for the Basi| 000003b0 63 20 73 74 61 63 6b 20 74 6f 20 61 6c 6c 6f 77 |c stack to allow| 000003c0 20 72 65 63 75 72 73 69 6f 6e 0d 01 04 05 3a 0d | recursion....:.| 000003d0 01 0e 05 f5 0d 01 18 1d 20 c8 99 20 22 57 69 6d |........ .. "Wim| 000003e0 70 5f 50 6f 6c 6c 22 2c 30 2c 71 25 20 b8 20 41 |p_Poll",0,q% . A| 000003f0 25 0d 01 22 43 20 e7 20 41 25 3c 3e 30 20 80 20 |%.."C . A%<>0 . | 00000400 41 25 3c 3e 38 20 80 20 41 25 3c 3e 31 37 20 80 |A%<>8 . A%<>17 .| 00000410 20 41 25 3c 3e 31 38 20 6d 65 6e 75 6f 70 65 6e | A%<>18 menuopen| 00000420 25 3d 30 3a f4 20 6d 65 6e 75 20 6f 70 65 6e 20 |%=0:. menu open | 00000430 66 6c 61 67 0d 01 2c 0c 20 c8 8e 20 41 25 20 ca |flag..,. .. 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"Wimp| 00000480 5f 4f 70 65 6e 57 69 6e 64 6f 77 22 2c 2c 71 25 |_OpenWindow",,q%| 00000490 0d 01 54 1b 20 c9 20 33 20 3a f2 63 6c 6f 73 65 |..T. . 3 :.close| 000004a0 77 69 6e 64 6f 77 28 21 71 25 29 0d 01 5e 0a 20 |window(!q%)..^. | 000004b0 c9 20 34 20 3a 0d 01 68 0a 20 c9 20 35 20 3a 0d |. 4 :..h. . 5 :.| 000004c0 01 72 3a 20 c9 20 36 20 3a ef 20 37 3a f2 63 68 |.r: . 6 :. 7:.ch| 000004d0 65 63 6b 6d 6f 75 73 65 28 21 71 25 2c 71 25 21 |eckmouse(!q%,q%!| 000004e0 34 2c 71 25 21 38 2c 71 25 21 31 32 2c 71 25 21 |4,q%!8,q%!12,q%!| 000004f0 31 36 2c 71 25 21 32 30 29 0d 01 7c 0a 20 c9 20 |16,q%!20)..|. . | 00000500 37 20 3a 0d 01 86 0a 20 c9 20 38 20 3a 0d 01 90 |7 :.... . 8 :...| 00000510 19 20 c9 20 39 20 3a f2 6d 65 6e 75 73 65 6c 65 |. . 9 :.menusele| 00000520 63 74 28 71 25 29 0d 01 9a 15 20 c9 20 31 37 2c |ct(q%).... . 17,| 00000530 31 38 3a f2 6d 65 73 73 61 67 65 0d 01 a4 05 cb |18:.message.....| 00000540 0d 01 ae 07 fd 20 a3 0d 01 b8 05 3a 0d 01 c2 0b |..... .....:....| 00000550 dd 20 f2 6e 75 6c 6c 0d 01 cc 26 e7 20 63 6f 75 |. .null...&. cou| 00000560 6e 74 28 70 31 29 3c 3d 30 20 80 20 73 74 61 72 |nt(p1)<=0 . star| 00000570 74 25 3d a3 20 8c 20 f2 63 79 63 6c 65 0d 01 d6 |t%=. . .cycle...| 00000580 17 e7 20 70 6c 61 79 25 28 70 31 2c 31 29 20 f2 |.. play%(p1,1) .| 00000590 67 61 6d 65 0d 01 e0 05 e1 0d 01 ea 05 3a 0d 01 |game.........:..| 000005a0 f4 11 dd 20 f2 72 65 64 72 61 77 28 71 25 29 0d |... .redraw(q%).| 000005b0 01 fe 0a ea 20 6f 62 6a 25 0d 02 08 26 c8 99 20 |.... obj%...&.. | 000005c0 22 57 69 6d 70 5f 52 65 64 72 61 77 57 69 6e 64 |"Wimp_RedrawWind| 000005d0 6f 77 22 2c 2c 71 25 20 b8 20 6d 6f 72 65 25 0d |ow",,q% . more%.| 000005e0 02 12 0c c8 95 20 6d 6f 72 65 25 0d 02 1c 10 f2 |..... more%.....| 000005f0 65 78 74 72 61 63 74 28 71 25 29 0d 02 26 15 e7 |extract(q%)..&..| 00000600 20 21 71 25 3d 6d 61 69 6e 68 61 6e 64 25 20 8c | !q%=mainhand% .| 00000610 0d 02 30 1c f2 72 65 64 72 61 77 73 63 72 65 65 |..0..redrawscree| 00000620 6e 28 61 78 30 25 2c 61 79 30 25 29 0d 02 3a 05 |n(ax0%,ay0%)..:.| 00000630 cd 0d 02 44 26 c8 99 20 22 57 69 6d 70 5f 47 65 |...D&.. "Wimp_Ge| 00000640 74 52 65 63 74 61 6e 67 6c 65 22 2c 2c 71 25 20 |tRectangle",,q% | 00000650 b8 20 6d 6f 72 65 25 0d 02 4e 05 ce 0d 02 58 05 |. more%..N....X.| 00000660 e1 0d 02 62 05 3a 0d 02 6c 0e dd 20 f2 6d 65 73 |...b.:..l.. .mes| 00000670 73 61 67 65 0d 02 76 10 ea 20 74 61 73 6b 25 2c |sage..v.. task%,| 00000680 72 65 66 25 0d 02 80 0e 74 61 73 6b 25 3d 71 25 |ref%....task%=q%| 00000690 21 34 0d 02 8a 0d 72 65 66 25 3d 71 25 21 38 0d |!4....ref%=q%!8.| 000006a0 02 94 0e c8 8e 20 71 25 21 31 36 20 ca 0d 02 9e |..... q%!16 ....| 000006b0 0f c9 20 30 3a f2 66 69 6e 69 73 68 0d 02 a8 24 |.. 0:.finish...$| 000006c0 c9 20 26 35 30 32 3a f4 20 48 65 6c 70 20 72 65 |. &502:. 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See ReadM| 000007a0 65 20 66 6f 72 20 6d 6f 72 65 20 68 65 6c 70 20 |e for more help | 000007b0 74 68 61 6e 20 69 73 20 67 69 76 65 6e 20 68 65 |than is given he| 000007c0 72 65 2e 22 29 0d 02 ee 10 c9 20 6d 61 69 6e 68 |re.")..... mainh| 000007d0 61 6e 64 25 3a 0d 02 f8 1b e7 20 6d 65 6e 75 6f |and%:..... menuo| 000007e0 70 65 6e 25 3d 6d 61 69 6e 6d 65 6e 75 25 20 8c |pen%=mainmenu% .| 000007f0 0d 03 02 10 e7 20 73 74 61 72 74 25 3d a3 20 8c |..... start%=. .| 00000800 0d 03 0c 4f f2 68 65 6c 70 28 22 43 6c 69 63 6b |...O.help("Click| 00000810 20 6f 6e 20 27 4e 65 77 20 47 61 6d 65 27 20 74 | on 'New Game' t| 00000820 6f 20 65 6d 70 74 79 20 74 68 65 20 62 6f 61 72 |o empty the boar| 00000830 64 20 61 6e 64 20 61 6c 6c 6f 77 20 79 6f 75 20 |d and allow you | 00000840 74 6f 20 63 68 61 6e 67 65 20 74 68 65 22 29 0d |to change the").| 00000850 03 16 1f f2 68 65 6c 70 28 22 6e 75 6d 62 65 72 |....help("number| 00000860 20 6f 66 20 70 6c 61 79 65 72 73 2e 22 29 0d 03 | of players.")..| 00000870 20 05 cc 0d 03 2a f2 f2 68 65 6c 70 28 22 43 6c | ....*..help("Cl| 00000880 69 63 6b 20 6f 6e 20 61 20 50 6c 61 79 65 72 20 |ick on a Player | 00000890 74 6f 20 70 75 74 20 74 69 63 6b 20 62 65 73 69 |to put tick besi| 000008a0 64 65 20 69 74 20 61 6e 64 20 69 6e 63 6c 75 64 |de it and includ| 000008b0 65 20 69 74 20 69 6e 20 74 68 65 20 67 61 6d 65 |e it in the game| 000008c0 2e 49 66 20 79 6f 75 20 77 61 6e 74 20 69 74 20 |.If you want it | 000008d0 74 6f 20 62 65 20 63 6f 6d 70 75 74 65 72 20 70 |to be computer p| 000008e0 6c 61 79 65 72 20 6d 6f 76 65 20 70 6f 69 6e 74 |layer move point| 000008f0 65 72 20 6f 6e 74 6f 20 74 68 65 20 61 72 72 6f |er onto the arro| 00000900 77 20 61 6e 64 20 63 6c 69 63 6b 20 6f 6e 20 43 |w and click on C| 00000910 6f 6d 70 75 74 65 72 2e 50 6c 61 79 65 72 20 32 |omputer.Player 2| 00000920 20 69 73 20 43 6f 6d 70 75 74 65 72 20 70 6c 61 | is Computer pla| 00000930 79 65 72 20 64 65 66 61 75 6c 74 6c 79 2e 54 68 |yer defaultly.Th| 00000940 65 72 65 20 68 61 73 20 74 6f 20 62 65 20 61 74 |ere has to be at| 00000950 20 6c 65 61 73 74 20 74 77 6f 20 70 6c 61 79 65 | least two playe| 00000960 72 73 2e 22 29 0d 03 34 05 cd 0d 03 3e 05 cc 0d |rs.")..4....>...| 00000970 03 48 15 e7 20 65 6e 64 5f 6f 66 5f 67 61 6d 65 |.H.. end_of_game| 00000980 3d a3 20 8c 0d 03 52 15 e7 20 70 6c 61 79 25 28 |=. ...R.. play%(| 00000990 70 31 2c 31 29 3d 30 20 8c 0d 03 5c 5a 68 6c 70 |p1,1)=0 ...\Zhlp| 000009a0 24 3d 22 49 74 20 69 73 20 6e 6f 77 20 50 6c 61 |$="It is now Pla| 000009b0 79 65 72 20 22 2b c3 28 70 31 29 2b 22 27 73 20 |yer "+.(p1)+"'s | 000009c0 67 6f 2e 20 43 6c 69 63 6b 20 53 65 6c 65 63 74 |go. 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6c 61 67 73 | work area flags| 00001cf0 0d 0b a4 21 71 25 21 36 34 3d 30 3a 71 25 21 36 |...!q%!64=0:q%!6| 00001d00 38 3d 30 20 20 3a 20 f4 20 72 65 73 65 72 76 65 |8=0 : . reserve| 00001d10 64 0d 0b ae 18 24 28 71 25 2b 37 32 29 3d c0 74 |d....$(q%+72)=.t| 00001d20 69 74 6c 65 24 2c 31 31 29 0d 0b b8 11 71 25 21 |itle$,11)....q%!| 00001d30 38 34 3d 6e 69 63 6f 6e 73 25 0d 0b c2 29 ea 49 |84=nicons%...).I| 00001d40 25 2c 78 30 25 2c 79 30 25 2c 78 31 25 2c 79 31 |%,x0%,y0%,x1%,y1| 00001d50 25 2c 66 25 2c 64 61 74 61 24 3a 49 25 3d 71 25 |%,f%,data$:I%=q%| 00001d60 2b 38 38 0d 0b cc 10 c8 95 20 6e 69 63 6f 6e 73 |+88...... nicons| 00001d70 25 3e 30 0d 0b d6 26 f3 20 78 30 25 2c 79 30 25 |%>0...&. x0%,y0%| 00001d80 2c 78 31 25 2c 79 31 25 2c 66 25 2c 66 63 25 2c |,x1%,y1%,f%,fc%,| 00001d90 62 63 25 2c 64 61 74 61 24 0d 0b e0 28 49 25 21 |bc%,data$...(I%!| 00001da0 30 3d 78 30 25 3a 49 25 21 34 3d 79 30 25 3a 49 |0=x0%:I%!4=y0%:I| 00001db0 25 21 38 3d 78 31 25 3a 49 25 21 31 32 3d 79 31 |%!8=x1%:I%!12=y1| 00001dc0 25 0d 0b ea 23 e7 20 28 66 25 80 26 34 30 29 3d |%...#. (f%.&40)=| 00001dd0 30 20 8c 20 62 63 25 3d 66 63 25 2b 28 62 63 25 |0 . bc%=fc%+(bc%| 00001de0 3c 3c 34 29 0d 0b f4 16 49 25 21 31 36 3d 66 25 |<<4)....I%!16=f%| 00001df0 2b 28 62 63 25 3c 3c 32 34 29 0d 0b fe 0f e7 28 |+(bc%<<24).....(| 00001e00 66 25 80 26 31 30 30 29 8c 0d 0c 08 3c f3 20 4c |f%.&100)....<. L| 00001e10 25 3a 42 25 3d a4 62 75 66 66 65 72 28 4c 25 29 |%:B%=.buffer(L%)| 00001e20 3a 49 25 21 32 30 3d 42 25 3a 24 42 25 3d 64 61 |:I%!20=B%:$B%=da| 00001e30 74 61 24 3a 49 25 21 32 34 3d 2d 31 3a 49 25 21 |ta$:I%!24=-1:I%!| 00001e40 32 38 3d 4c 25 0d 0c 12 05 cc 0d 0c 1c 12 24 28 |28=L%.........$(| 00001e50 49 25 2b 32 30 29 3d 64 61 74 61 24 0d 0c 26 05 |I%+20)=data$..&.| 00001e60 cd 0d 0c 30 1e 49 25 3d 49 25 2b 33 32 3a 6e 69 |...0.I%=I%+32:ni| 00001e70 63 6f 6e 73 25 3d 6e 69 63 6f 6e 73 25 2d 31 0d |cons%=nicons%-1.| 00001e80 0c 3a 05 ce 0d 0c 44 1c c8 99 20 43 72 65 61 74 |.:....D... Creat| 00001e90 65 57 2c 2c 71 25 20 b8 20 68 61 6e 64 6c 65 25 |eW,,q% . handle%| 00001ea0 0d 0c 4e 0c 3d 68 61 6e 64 6c 65 25 0d 0c 58 05 |..N.=handle%..X.| 00001eb0 3a 0d 0c 62 10 dd 20 f2 69 6e 69 74 66 6c 61 67 |:..b.. .initflag| 00001ec0 73 0d 0c 6c 0d 61 63 74 69 76 65 25 3d a3 0d 0c |s..l.active%=...| 00001ed0 76 05 e1 0d 0c 80 05 3a 0d 0c 8a 10 dd 20 f2 63 |v......:..... .c| 00001ee0 6c 6f 73 65 6d 65 6e 75 0d 0c 94 1c c8 99 20 22 |losemenu...... "| 00001ef0 57 69 6d 70 5f 43 72 65 61 74 65 4d 65 6e 75 22 |Wimp_CreateMenu"| 00001f00 2c 2c 2d 31 0d 0c 9e 05 e1 0d 0c a8 05 3a 0d 0c |,,-1.........:..| 00001f10 b2 19 dd 20 f2 63 6c 6f 73 65 77 69 6e 64 6f 77 |... .closewindow| 00001f20 28 68 61 6e 64 25 29 0d 0c bc 0d 21 71 25 3d 68 |(hand%)....!q%=h| 00001f30 61 6e 64 25 0d 0c c6 1d c8 99 20 22 57 69 6d 70 |and%...... "Wimp| 00001f40 5f 43 6c 6f 73 65 57 69 6e 64 6f 77 22 2c 2c 71 |_CloseWindow",,q| 00001f50 25 0d 0c d0 1f e7 20 68 61 6e 64 25 3d 6d 61 69 |%..... hand%=mai| 00001f60 6e 68 61 6e 64 25 20 61 63 74 69 76 65 25 3d a3 |nhand% active%=.| 00001f70 0d 0c da 05 e1 0d 0c e4 05 3a 0d 0c ee 0c dd f2 |.........:......| 00001f80 66 69 6e 69 73 68 0d 0c f8 0e 24 71 25 3d 22 54 |finish....$q%="T| 00001f90 41 53 4b 22 0d 0d 02 23 c8 99 20 22 57 69 6d 70 |ASK"...#.. "Wimp| 00001fa0 5f 43 6c 6f 73 65 44 6f 77 6e 22 2c 6d 79 74 61 |_CloseDown",myta| 00001fb0 73 6b 25 2c 21 71 25 0d 0d 0c 05 e0 0d 0d 16 05 |sk%,!q%.........| 00001fc0 e1 0d 0d 20 05 3a 0d 0d 2a 0b dd f2 66 72 6f 6e |... .:..*...fron| 00001fd0 74 0d 0d 34 11 21 71 25 3d 6d 61 69 6e 68 61 6e |t..4.!q%=mainhan| 00001fe0 64 25 0d 0d 3e 20 c8 99 20 22 57 69 6d 70 5f 47 |d%..> .. "Wimp_G| 00001ff0 65 74 57 69 6e 64 6f 77 53 74 61 74 65 22 2c 2c |etWindowState",,| 00002000 71 25 0d 0d 48 0c 71 25 21 32 38 3d 2d 31 0d 0d |q%..H.q%!28=-1..| 00002010 52 1c c8 99 20 22 57 69 6d 70 5f 4f 70 65 6e 57 |R... "Wimp_OpenW| 00002020 69 6e 64 6f 77 22 2c 2c 71 25 0d 0d 5c 05 e1 0d |indow",,q%..\...| 00002030 0d 66 05 3a 0d 0d 70 0d dd 20 f2 72 65 6f 70 65 |.f.:..p.. .reope| 00002040 6e 0d 0d 7a 11 21 71 25 3d 6d 61 69 6e 68 61 6e |n..z.!q%=mainhan| 00002050 64 25 0d 0d 84 0c 71 25 21 32 38 3d 2d 31 0d 0d |d%....q%!28=-1..| 00002060 8e 0c 71 25 21 34 3d 32 30 30 0d 0d 98 0c 71 25 |..q%!4=200....q%| 00002070 21 38 3d 33 30 30 0d 0d a2 0d 71 25 21 31 32 3d |!8=300....q%!12=| 00002080 37 30 30 0d 0d ac 0d 71 25 21 31 36 3d 38 30 30 |700....q%!16=800| 00002090 0d 0d b6 0b 71 25 21 32 30 3d 30 0d 0d c0 0b 71 |....q%!20=0....q| 000020a0 25 21 32 34 3d 30 0d 0d ca 1c c8 99 20 22 57 69 |%!24=0...... "Wi| 000020b0 6d 70 5f 4f 70 65 6e 57 69 6e 64 6f 77 22 2c 2c |mp_OpenWindow",,| 000020c0 71 25 0d 0d d4 0d 61 63 74 69 76 65 25 3d b9 0d |q%....active%=..| 000020d0 0d de 05 e1 0d 0d e8 05 3a 0d 0d f2 0a dd f2 76 |........:......v| 000020e0 61 72 73 0d 0d fc 1e 57 69 6d 70 20 20 20 20 3d |ars....Wimp =| 000020f0 20 28 31 3c 3c 31 38 29 20 2b 20 28 33 3c 3c 36 | (1<<18) + (3<<6| 00002100 29 0d 0e 06 14 43 72 65 61 74 65 57 20 3d 20 57 |)....CreateW = W| 00002110 69 6d 70 2b 31 0d 0e 10 14 4f 70 65 6e 57 20 20 |imp+1....OpenW | 00002120 20 3d 20 57 69 6d 70 2b 35 0d 0e 1a 14 43 6c 6f | = Wimp+5....Clo| 00002130 73 65 57 20 20 3d 20 57 69 6d 70 2b 36 0d 0e 24 |seW = Wimp+6..$| 00002140 14 52 65 64 72 61 77 57 20 3d 20 57 69 6d 70 2b |.RedrawW = Wimp+| 00002150 38 0d 0e 2e 14 55 70 64 61 74 65 57 20 3d 20 57 |8....UpdateW = W| 00002160 69 6d 70 2b 39 0d 0e 38 15 47 65 74 52 25 20 20 |imp+9..8.GetR% | 00002170 20 3d 20 57 69 6d 70 2b 31 30 0d 0e 42 15 47 65 | = Wimp+10..B.Ge| 00002180 74 57 20 20 20 20 3d 20 57 69 6d 70 2b 31 31 0d |tW = Wimp+11.| 00002190 0e 4c 15 47 65 74 50 20 20 20 20 3d 20 57 69 6d |.L.GetP = Wim| 000021a0 70 2b 31 35 0d 0e 56 15 44 72 61 67 20 20 20 20 |p+15..V.Drag | 000021b0 3d 20 57 69 6d 70 2b 31 36 0d 0e 60 15 43 72 4d |= Wimp+16..`.CrM| 000021c0 65 6e 75 20 20 3d 20 57 69 6d 70 2b 32 30 0d 0e |enu = Wimp+20..| 000021d0 6a 15 44 63 4d 65 6e 75 20 20 3d 20 57 69 6d 70 |j.DcMenu = Wimp| 000021e0 2b 32 31 0d 0e 74 05 e1 0d 0e 7e 05 3a 0d 0e 88 |+21..t....~.:...| 000021f0 0e dd f2 65 72 72 6f 72 62 6f 78 0d 0e 92 0b ea |...errorbox.....| 00002200 20 77 68 61 74 25 0d 0e 9c 0f c8 99 20 44 72 61 | what%...... 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