Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo » !Atoms/safeRI

!Atoms/safeRI

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo
Filename: !Atoms/safeRI
Read OK:
File size: 3B5D bytes
Load address: 0000
Exec address: 0000
File contents
   10REM > !RunImage
   20REM Multi-tasking version of Atoms3
   30REM by Niall Douglas
   40REM 04-7-1991 Version 1.99
   50REM
   60REM I think this program confirms with all the correct RISC-OS guidelines
   70REM and as I'm very pro-RISCOS I hope I've done a good job on my first
   80REM desktop program! Unfortunetly I don't have any Programmers Referance
   90REM Manuals so I don't know much about guidelines. Neither do I know how
  100REM to write directly to a sprite so the window updating is rather slow.
  110REM Hopefully version 2.00 will sport these features. However, version
  120REM 1.00 kept on redrawing the window every time a move was made. This
  130REM version, 1.99 updates the window using SWI "Wimp_UpdateWindow" instead
  140REM of redrawing it so gives much faster gameplay.
  150:
  160name$="Atoms"
  170PROCinit
  180PROCinitwindows
  190PROCinitflags
  200PROCmakemenus
  210icon%=FNiconbar
  220PROCinitgame
  230ONERROR:PROCerrorbox:SYS CrMenu,,-1
  240PROCnewgame
  250END=END+(8*1024):REM Allocate space for the Basic stack to allow recursion
  260:
  270REPEAT
  280 SYS "Wimp_Poll",0,q% TO A%
  290 IF A%<>0 AND A%<>8 AND A%<>17 AND A%<>18 menuopen%=0:REM menu open flag
  300 CASE A% OF
  310 WHEN 0 :IF active% PROCnull
  320 WHEN 1 :PROCredraw(q%)
  330 WHEN 2 :SYS "Wimp_OpenWindow",,q%
  340 WHEN 3 :PROCclosewindow(!q%)
  350 WHEN 4 :
  360 WHEN 5 :
  370 WHEN 6 :VDU 7:PROCcheckmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20)
  380 WHEN 7 :
  390 WHEN 8 :
  400 WHEN 9 :PROCmenuselect(q%)
  410 WHEN 17,18:PROCmessage
  420ENDCASE
  430UNTIL FALSE
  440:
  450DEF PROCnull
  460IF count(p1)<=0 AND start%=FALSE THEN PROCcycle
  470IF play%(p1,1) PROCgame
  480ENDPROC
  490:
  500DEF PROCredraw(q%)
  510LOCAL obj%
  520SYS "Wimp_RedrawWindow",,q% TO more%
  530WHILE more%
  540PROCextract(q%)
  550IF !q%=mainhand% THEN
  560PROCredrawscreen(ax0%,ay0%)
  570ENDIF
  580SYS "Wimp_GetRectangle",,q% TO more%
  590ENDWHILE
  600ENDPROC
  610:
  620DEF PROCmessage
  630LOCAL task%,ref%
  640task%=q%!4
  650ref%=q%!8
  660CASE q%!16 OF
  670WHEN 0:PROCfinish
  680WHEN &502:REM Help request from !Help
  690q%!12=q%!8:q%!16=&503:help%=q%+20:n%=q%!32
  700CASE n% OF
  710WHEN -2:
  720PROChelp("This is the Atoms icon.")
  730PROChelp("Click Select to open the game window.")
  740PROChelp("Click Menu to Quit. See ReadMe for more help than is given here.")
  750WHEN mainhand%:
  760IF menuopen%=mainmenu% THEN
  770IF start%=FALSE THEN
  780PROChelp("Click on 'New Game' to empty the board and allow you to change the")
  790PROChelp("number of players.")
  800ELSE
  810PROChelp("Click on a Player to put tick beside it and include it in the game.If you want it to be computer player move pointer onto the arrow and click on Computer.Player 2 is Computer player defaultly.There has to be at least two players.")
  820ENDIF
  830ELSE
  840IF end_of_game=FALSE THEN
  850IF play%(p1,1)=0 THEN
  860hlp$="It is now Player "+STR$(p1)+"'s go. Click Select on a cell to increase its value. "
  870hlp$+="Once it exceeds its critical number it explodes, increasing its neighbours by one each. Destroy all opponent cells to win game. Press Menu to change player numbers."
  880PROChelp(hlp$)
  890ENDIF
  900ELSE
  910PROChelp("Player "+STR$(winner%)+" has destroyed all the other opponent cells. Click Menu and choose 'New Board' for another game.")
  920ENDIF
  930ENDIF
  940ENDCASE
  950?help%=0:!q%=(help%+4-q%)ANDNOT3
  960SYS "Wimp_SendMessage",17,q%,q%!4
  970ENDCASE
  980ENDPROC
  990:
 1000DEF PROChelp(a$) $help%=a$+"|M":help%+=LENa$+2:ENDPROC
 1010:
 1020DEF PROCcheckmouse(mousex%,mousey%,b%,handle%,icon%,ob%)
 1030IF (b% AND %0101)>0 THEN
 1040CASE handle% OF
 1050WHEN -2: IF active% PROCfront ELSE PROCreopen
 1060WHEN mainhand%:
 1070PROCgame
 1080ENDCASE
 1090ENDIF
 1100IF (b% AND 2)>0 THEN
 1110CASE handle% OF
 1120WHEN -2:
 1130menuhandle%=101
 1140PROCopenmenu(quitmenu%,mousex%-86,176-40)
 1150menuopen%=quitmenu%:REM menu open flag (for help)
 1160WHEN mainhand%:
 1170menuhandle%=102
 1180PROCpreparemenus
 1190PROCopenmenu(mainmenu%,mousex%-64,mousey%)
 1200menuopen%=mainmenu%:REM menu open flag (for help)
 1210ENDCASE
 1220ENDIF
 1230ENDPROC
 1240:
 1250DEF PROCmakemenus
 1260menuptr%=menubuf%
 1270FOR N%=1 TO 6
 1280play%(N%,0)=FNmakemen("Human,Computer","Player "+STR$(N%))
 1290NEXT
 1300mainmenu%=FNmakemen("New Game,"+FNsub("Player 1",play%(1,0))+","+FNsub("Player 2",play%(2,0))+","+FNsub("Player 3",play%(3,0))+","+FNsub("Player 4",play%(4,0))+","+FNsub("Player 5",play%(5,0))+","+FNsub("Player 6",play%(6,0)),"Atoms")
 1310quitmenu%=FNmakemen("Quit","Atoms")
 1320ENDPROC
 1330:
 1340DEF PROCpreparemenus
 1350FOR N%=1 TO 6
 1360PROCtick(mainmenu%,N%,N%<=players%)
 1370PROCtick(play%(N%,0),play%(N%,1),TRUE)
 1380PROCtick(play%(N%,0),1-play%(N%,1),FALSE)
 1390IF start%=FALSE PROClight(mainmenu%,N%,FALSE) ELSE PROClight(mainmenu%,N%,TRUE)
 1400NEXT
 1410ENDPROC
 1420:
 1430DEF PROClight(a%,i%,c%)
 1440a%=a%+36+24*i%
 1450IF c% THEN !a%=!a% AND &FFBFFFFF ELSE !a%=!a% OR &00400000
 1460ENDPROC
 1470:
 1480DEF PROCtick(a%,i%,c%)
 1490a%=a%+28+24*i%
 1500IF c% THEN !a%=!a% OR 1 ELSE !a%=!a% AND &FFFFFFFE
 1510ENDPROC
 1520:
 1530DEF FNsub(m$,m%)="|sub"+RIGHT$("0000000"+STR$(m%),12)+m$
 1540:
 1550DEF PROCmenuitem(text$)
 1560LOCAL menuflags%,iconflags%,submenu%,indlen%,valid%
 1570valid%=-1
 1580ii%=FALSE
 1590indlen%=-1
 1600submenu%=-1
 1610IF text$="" ENDPROC
 1620menuflags%=0
 1630iconflags%=&07000021
 1640WHILE LEFT$(text$,1)="|"
 1650CASE MID$(text$,2,3) OF
 1660WHEN "sub":
 1670submenu%=VAL(MID$(text$,5,12))
 1680text$=MID$(text$,17)
 1690WHEN "win":
 1700CASE MID$(text$,5,2) OF
 1710WHEN "sv":submenu%=savehand%
 1720WHEN "zm":submenu%=zoomhand%
 1730WHEN "id":submenu%=infohand%
 1740ENDCASE
 1750text$=MID$(text$,7)
 1760ENDCASE
 1770ENDWHILE
 1780IF LEN(text$)>menumax% menumax%=LEN(text$)
 1790menuptr%!0=menuflags%
 1800menuptr%!4=submenu%
 1810menuptr%!8=iconflags%
 1820IF LEN(text$)>11 indlen%=LEN(text$)
 1830IF indlen%<0 THEN
 1840$(menuptr%+12)=text$
 1850ELSE
 1860menend%=menend%-(indlen%+1)
 1870menuptr%!8=(menuptr%!8) OR %100000000
 1880menuptr%!12=menend%
 1890menuptr%!16=valid%
 1900menuptr%!20=indlen%
 1910$menend%=text$
 1920ENDIF
 1930menuptr%+=24
 1940ENDPROC
 1950:
 1960DEF FNpar(sep$)
 1970i1%=i%+1:i%=INSTR(menu$+sep$,sep$,i1%)
 1980=MID$(menu$,i1%,i%-i1%)
 1990:
 2000DEF FNmakemen(menu$,menutitle$)
 2010LOCAL menumax%,wasptr%
 2020wasptr%=menuptr%
 2030menumax%=10
 2040i%=0
 2050menuptr%!20=44
 2060$menuptr%=menutitle$
 2070menuptr%?12=7
 2080menuptr%?13=2
 2090menuptr%?14=7
 2100menuptr%?15=0
 2110maxaddr%=menuptr%+16
 2120menuptr%!24=0
 2130menuptr%+=28
 2140REPEAT
 2150item$=FNpar(",")
 2160PROCmenuitem(item$)
 2170UNTIL item$=""
 2180menuptr%!-24=(menuptr%!-24) OR &80
 2190!maxaddr%=menumax%*16+32
 2200=wasptr%
 2210:
 2220DEF PROCopenmenu(m%,x%,y%)
 2230menux%=x%
 2240menuy%=y%
 2250SYS "Wimp_CreateMenu",,m%,x%,y%
 2260ENDPROC
 2270:
 2280DEF PROCmenuselect(menus%)
 2290CASE menuhandle% OF
 2300WHEN 101: IF !menus%=0 PROCfinish
 2310WHEN 102: PROCdecodemainmenu
 2320ENDCASE
 2330ENDPROC
 2340:
 2350DEF PROCdecodemainmenu
 2360LOCAL redo%
 2370SYS "Wimp_GetPointerInfo",,q2%
 2380redo%=(((q2%!8) AND 1)>0)
 2390CASE !menus% OF
 2400WHEN 0:PROCnewgame
 2410WHEN 1,2,3,4,5,6:
 2420 IF players%<menus%!0 OR menus%!4<0 THEN players%=menus%!0
 2430 IF players%<2 players%=2 ELSE IF players%>6 players%=6
 2440 IF menus%!4>=0 THEN
 2450  play%(!menus%,1)=menus%!4
 2460 ENDIF
 2470ENDCASE
 2480still_playing=players%
 2490menuopen%=0
 2500IF redo% PROCpreparemenus:PROCopenmenu(mainmenu%,menux%,menuy%):menuopen%=mainmenu%
 2510ENDPROC
 2520:
 2530DEF PROCextract(q%)
 2540ax0%=q%!4-q%!20
 2550ay0%=q%!16-q%!24
 2560gx0%=q%!28-ax0%
 2570gy0%=q%!32-ay0%
 2580gx1%=q%!36-ax0%
 2590gy1%=q%!40-ay0%
 2600ENDPROC
 2610:
 2620DEF PROCforceredraw(hand%)
 2630!q2%=hand%
 2640SYS "Wimp_GetWindowInfo",,q2%
 2650SYS "Wimp_ForceRedraw",hand%,q2%!44,q2%!48,q2%!52,q2%!56
 2660ENDPROC
 2670:
 2680DEF PROCinitwindows
 2690mainhand%=FNcwindow("Atoms")
 2700ENDPROC
 2710:
 2720DEFFNcwindow(A$)
 2730f%=&0F
 2740fc%=0
 2750bc%=7
 2760x0%=0
 2770y0%=0
 2780x1%=600   :REM max_x
 2790y1%=500   :REM max_y
 2800cx0%=800  :REM wal
 2810cy0%=700  :REM wab
 2820cx1%=10000:REM war
 2830cy1%=10000:REM wat
 2840nicons%=0
 2850=FNcreate_window(cx0%,cy0%,cx1%,cy1%,0,y1%,f%,fc%,bc%,x0%,y0%,x1%,y1%,&2D,A$,nicons%)
 2860:
 2870DEFFNcreate_window(cx0%,cy0%,cx1%,cy1%,scx%,scy%,flags%,fc%,bc%,sx0%,sy0%,sx1%,sy1%,titlef%,title$,nicons%)
 2880!q%=cx0%:q%!4=cy0%:q%!8=cx1%:q%!12=cy1%:q%!16=scx%:q%!20=scy%
 2890q%!24=-1:q%!28=flags%
 2900IFfc%=15ANDbc%=15THEN
 2910q%?32=15:q%?33=15:q%?34=fc%:q%?35=bc%
 2920ELSE q%?32=7:q%?33=2:q%?34=fc%:q%?35=bc%
 2930ENDIF
 2940q%?36=3:q%?37=1:q%?38=12:q%?39=0
 2950q%!40=sx0%:q%!44=sy0%:q%!48=sx1%:q%!52=sy1%
 2960q%!56=titlef%
 2970q%!60=&3000      : REM work area flags
 2980q%!64=0:q%!68=0  : REM reserved
 2990$(q%+72)=LEFT$(title$,11)
 3000q%!84=nicons%
 3010LOCALI%,x0%,y0%,x1%,y1%,f%,data$:I%=q%+88
 3020WHILE nicons%>0
 3030READ x0%,y0%,x1%,y1%,f%,fc%,bc%,data$
 3040I%!0=x0%:I%!4=y0%:I%!8=x1%:I%!12=y1%
 3050IF (f%AND&40)=0 THEN bc%=fc%+(bc%<<4)
 3060I%!16=f%+(bc%<<24)
 3070IF(f%AND&100)THEN
 3080READ L%:B%=FNbuffer(L%):I%!20=B%:$B%=data$:I%!24=-1:I%!28=L%
 3090ELSE
 3100$(I%+20)=data$
 3110ENDIF
 3120I%=I%+32:nicons%=nicons%-1
 3130ENDWHILE
 3140SYS CreateW,,q% TO handle%
 3150=handle%
 3160:
 3170DEF PROCinitflags
 3180active%=FALSE
 3190ENDPROC
 3200:
 3210DEF PROCclosemenu
 3220SYS "Wimp_CreateMenu",,-1
 3230ENDPROC
 3240:
 3250DEF PROCclosewindow(hand%)
 3260!q%=hand%
 3270SYS "Wimp_CloseWindow",,q%
 3280IF hand%=mainhand% active%=FALSE
 3290ENDPROC
 3300:
 3310DEFPROCfinish
 3320$q%="TASK"
 3330SYS "Wimp_CloseDown",mytask%,!q%
 3340END
 3350ENDPROC
 3360:
 3370DEFPROCfront
 3380!q%=mainhand%
 3390SYS "Wimp_GetWindowState",,q%
 3400q%!28=-1
 3410SYS "Wimp_OpenWindow",,q%
 3420ENDPROC
 3430:
 3440DEF PROCreopen
 3450!q%=mainhand%
 3460q%!28=-1
 3470q%!4=200
 3480q%!8=300
 3490q%!12=700
 3500q%!16=800
 3510q%!20=0
 3520q%!24=0
 3530SYS "Wimp_OpenWindow",,q%
 3540active%=TRUE
 3550ENDPROC
 3560:
 3570DEFPROCvars
 3580Wimp    = (1<<18) + (3<<6)
 3590CreateW = Wimp+1
 3600OpenW   = Wimp+5
 3610CloseW  = Wimp+6
 3620RedrawW = Wimp+8
 3630UpdateW = Wimp+9
 3640GetR%   = Wimp+10
 3650GetW    = Wimp+11
 3660GetP    = Wimp+15
 3670Drag    = Wimp+16
 3680CrMenu  = Wimp+20
 3690DcMenu  = Wimp+21
 3700ENDPROC
 3710:
 3720DEFPROCerrorbox
 3730LOCAL what%
 3740SYS Drag,,-1
 3750!buffers%=ERR:$(buffers%+4)=REPORT$+" at line "+STR$(ERL)+CHR$0
 3760SYS "Wimp_ReportError",buffers%,3,name$ TO ,what%
 3770IF what%=2 PROCfinish
 3780ENDPROC
 3790:
 3800DEFPROCinit
 3810ONERROR:PROCfinish:END
 3820PROCvars
 3830DIM tbl% 20
 3840DIM taskid%4:$taskid%="TASK"
 3850SYS "Wimp_Initialise",200,!taskid%,name$ TO version%,mytask%
 3860DIM q% &500,buffers% &100,iconinf% &200,menubuf% &400,ic% &100,q2% &500
 3870menend%=q%+&450
 3880DIM play%(6,1)
 3890play%(1,1)=0
 3900play%(2,1)=1
 3910menuopen%=FALSE
 3920ENDPROC
 3930:
 3940DEF FNiconbar
 3950LOCAL ii%
 3960!ic%=-1
 3970ic%!4=0
 3980ic%!8=0
 3990ic%!12=68
 4000ic%!16=68
 4010ic%!20=&B7002102
 4020DIM ic%!24 12
 4030$(ic%!24)="!atoms"
 4040ic%!28=1
 4050ic%!32=12
 4060SYS "Wimp_CreateIcon",,ic% TO ii%
 4070=ii%
 4080:
 4090DEF PROCnewgame
 4100FOR N%=0 TO max_x%
 4110FOR A%=0 TO max_y%
 4120player(N%,A%)=0
 4130amount(N%,A%)=0
 4140weight(N%,A%)=0
 4150NEXT
 4160NEXT
 4170count()=0
 4180still_playing=players%
 4190count(0)=-1
 4200p1=1
 4210start%=TRUE
 4220end_of_game=FALSE
 4230still_this%=FALSE
 4240PROCforceredraw(mainhand%)
 4250ENDPROC
 4260
 4270DEF PROCinitgame
 4280players%=2
 4290size%=12*5
 4300PROCinitg
 4310ENDPROC
 4320:
 4330DEF PROCinitg
 4340LOCAL i,j
 4350max_x%=(640/size%)-1
 4360max_y%=(450/size%)-1
 4370DIM player(max_x%,max_y%)
 4380DIM amount(max_x%,max_y%)
 4390DIM count(6)
 4400DIM weight(max_x%,max_y%)
 4410still_playing=players%
 4420count(0)=-1
 4430p1=1
 4440start%=TRUE
 4450end_of_game=FALSE
 4460still_this%=FALSE
 4470ENDPROC
 4480:
 4490DEF PROCredrawscreen(x%,y%)
 4500LOCAL i,j
 4510PROCgcol(15)
 4520RECTANGLE FILL x%,y%+440,1279,1023-840
 4530from_i=(gx0%-size%/4) DIV size%
 4540to_i=(gx1%+size%*5/4) DIV size%
 4550from_j=(gy0%-size%/4) DIV size%
 4560to_j=(gy1%+size%*5/4) DIV size%
 4570IF from_i<0 from_i=0
 4580IF to_i>max_x% to_i=max_x%
 4590IF from_j<0 from_j=0
 4600IF to_j>max_y% to_j=max_y%
 4610IF to_i>=from_i AND to_j>=from_j THEN
 4620FOR i=from_i TO to_i
 4630FOR j=from_j TO to_j
 4640PROCdraw(i,j)
 4650NEXT
 4660NEXT
 4670ENDIF
 4680IF count(p1)<=0 AND start%=FALSE PROCcycle
 4690PROCoutput("Player "+STR$(p1),p1)
 4700IF end_of_game PROCoutput("Player "+STR$(winner%)+" has won.",winner%)
 4710ENDPROC
 4720:
 4730DEF PROCgame
 4740IF end_of_game ENDPROC
 4750IF start% THEN
 4760 PROCplay(p1)
 4770 IF NOT still_this% THEN
 4780  p1+=1
 4790  p=p1
 4800  IF p>players% p=1
 4810  PROCredrawplayer
 4820 ENDIF
 4830 IF p1>players% THEN
 4840  start%=FALSE
 4850  p1=1
 4860 ENDIF
 4870ELSE
 4880 end_of_game=FALSE
 4890 IF count(p1)>0 THEN
 4900  PROCplay(p1)
 4910  IF NOT still_this% THEN
 4920   IF still_playing=1 THEN
 4930    winner%=p1
 4940    p1=players%
 4950    end_of_game=TRUE
 4960   ENDIF
 4970  ENDIF
 4980 ENDIF
 4990 IF still_this%=FALSE THEN p1+=1
 5000 IF p1>players% p1=1
 5010 IF count(p1)<=0 AND start%=FALSE THEN PROCcycle
 5020 IF still_this%=FALSE p=p1:PROCredrawplayer
 5030 IF end_of_game p=p1:PROCredrawplayer
 5040ENDIF
 5050ENDPROC
 5060:
 5070DEF PROCcycle
 5080WHILE count(p1)<=0
 5090p1+=1
 5100IF p1>players% p1=1
 5110ENDWHILE
 5120ENDPROC
 5130:
 5140DEF PROCplay(p)
 5150LOCAL x%,y%,k%
 5160PROCredrawplayer
 5170IF play%(p,1) PROCcom:ENDPROC
 5180MOUSE x%,y%,k%
 5190IF k%<>4 THEN still_this%=TRUE:ENDPROC
 5200!q%=mainhand%
 5210SYS "Wimp_GetWindowState",,q%
 5220PROCextract(q%)
 5230x%-=ax0%
 5240y%-=ay0%
 5250still_this%=FALSE
 5260x%=x%/size%
 5270y%=y%/size%
 5280IF x%>9 OR y%>6 THEN VDU7:still_this%=TRUE:x%=0:y%=0
 5290IF player(x%,y%)<>p AND amount(x%,y%)<>0 still_this%=TRUE:VDU7
 5300IF still_this%=FALSE PROCreact(x%,y%,p)
 5310ENDPROC
 5320:
 5330DEF PROCredrawplayer
 5340!q%=mainhand%
 5350q%!4=0
 5360q%!8=440
 5370q%!12=600
 5380q%!16=500
 5390SYS "Wimp_UpdateWindow",,q% TO more%
 5400WHILE more%
 5410 PROCextract(q%)
 5420 IF !q%=mainhand% THEN
 5430  IF end_of_game THEN
 5440   PROCoutput("Player "+STR$(winner%)+" has won.",winner%)
 5450  ELSE
 5460   PROCoutput("Player "+STR$(p),p)
 5470  ENDIF
 5480 ENDIF
 5490 SYS "Wimp_GetRectangle",,q% TO more%
 5500ENDWHILE
 5510ENDPROC
 5520:
 5530DEF PROCreact(x,y,c)
 5540LOCAL reactor,old_pl
 5550IF still_playing>1 THEN
 5560 old_pl=player(x,y)
 5570 count(old_pl)-=amount(x,y)
 5580 amount(x,y)+=1
 5590 count(c)+=amount(x,y)
 5600 player(x,y)=c
 5610 IF count(old_pl)=0 THEN
 5620  count(old_pl)=-1
 5630  still_playing-=1
 5640 ENDIF
 5650 reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%)
 5660 IF amount(x,y)>=reactor THEN
 5670  amount(x,y)-=reactor
 5680  count(c)-=reactor
 5690 !q%=mainhand%
 5700 q%!4=x*size%
 5710 q%!8=y*size%
 5720 q%!12=(x*size%)+size%
 5730 q%!16=(y*size%)+size%
 5740 SYS "Wimp_UpdateWindow",,q% TO more%
 5750 WHILE more%
 5760  PROCextract(q%)
 5770  IF !q%=mainhand% THEN
 5780   PROCbox(ax0%+(x*size%),ay0%+(y*size%),7)
 5790  ENDIF
 5800  SYS "Wimp_GetRectangle",,q% TO more%
 5810 ENDWHILE
 5820 !q%=mainhand%
 5830 q%!4=x*size%
 5840 q%!8=y*size%
 5850 q%!12=(x*size%)+size%
 5860 q%!16=(y*size%)+size%
 5870 SYS "Wimp_UpdateWindow",,q% TO more%
 5880 WHILE more%
 5890  PROCextract(q%)
 5900  IF !q%=mainhand% THEN
 5910   PROCdraw(x,y)
 5920  ENDIF
 5930  SYS "Wimp_GetRectangle",,q% TO more%
 5940 ENDWHILE
 5950 IF x>0      PROCreact(x-1,y,c)
 5960 IF x<max_x% PROCreact(x+1,y,c)
 5970 IF y>0      PROCreact(x,y-1,c)
 5980 IF y<max_y% PROCreact(x,y+1,c)
 5990 ENDIF
 6000 !q%=mainhand%
 6010 q%!4=x*size%
 6020 q%!8=y*size%
 6030 q%!12=(x*size%)+size%
 6040 q%!16=(y*size%)+size%
 6050 SYS "Wimp_UpdateWindow",,q% TO more%
 6060 WHILE more%
 6070  PROCextract(q%)
 6080  IF !q%=mainhand% THEN
 6090   PROCdraw(x,y)
 6100  ENDIF
 6110  SYS "Wimp_GetRectangle",,q% TO more%
 6120 ENDWHILE
 6130ENDIF
 6140ENDPROC
 6150:
 6160DEF PROCdraw(x,y)
 6170LOCAL c,n
 6180c=player(x,y)
 6190n=amount(x,y)
 6200x=x*size%
 6210y=y*size%
 6220PROCextract(q%)
 6230x+=ax0%
 6240y+=ay0%
 6250PROCgcol(15)
 6260RECTANGLE x,y,size%
 6270CASE n OF
 6280WHEN 0:
 6290PROCbox(x,y,0)
 6300WHEN 1:
 6310PROCbox(x,y,c)
 6320PROCcircle(x,y,0.5,0.5)
 6330WHEN 2:
 6340PROCbox(x,y,c)
 6350PROCcircle(x,y,1/3,1/3)
 6360PROCcircle(x,y,2/3,2/3)
 6370WHEN 3:
 6380PROCbox(x,y,c)
 6390PROCcircle(x,y,1/2,3/4)
 6400PROCcircle(x,y,1/4,1/4)
 6410PROCcircle(x,y,3/4,1/4)
 6420WHEN 4:
 6430PROCbox(x,y,c)
 6440PROCcircle(x,y,1/4,1/4)
 6450PROCcircle(x,y,3/4,3/4)
 6460PROCcircle(x,y,1/4,3/4)
 6470PROCcircle(x,y,3/4,1/4)
 6480OTHERWISE:
 6490PROCbox(x,y,15)
 6500ENDCASE
 6510ENDPROC
 6520:
 6530DEF PROCbox(x,y,c)
 6540PROCgcol(c)
 6550RECTANGLE FILL x+2,y+4,size%-4,size%-8
 6560ENDPROC
 6570:
 6580DEF PROCcircle(x,y,dx,dy)
 6590PROCgcol(7)
 6600CIRCLE FILL x+dx*size%,y+dy*size%,size%/10
 6610ENDPROC
 6620:
 6630DEF PROCoutput(a$,c%)
 6640PROCextract(q%)
 6650PROCgcol(15)
 6660RECTANGLE FILL ax0%,ay0%+440,1280,1023-840
 6670PROCgcol(c%)
 6680MOVE ax0%+(300-(LEN(a$)*8)),ay0%+440+8+32
 6690PRINT a$
 6700ENDPROC
 6710:
 6720DEF PROCcom
 6730FOR i%=0 TO max_x%
 6740FOR j%=0 TO max_y%
 6750O%=player(i%,j%)
 6760IF O% AND O%<>p THEN
 6770weight(i%,j%)=-1000
 6780ELSE
 6790reactor=4+(i%=0)+(i%=max_x%)+(j%=0)+(j%=max_y%)
 6800sigma=FNadd(i%+1,j%)+FNadd(i%-1,j%)+FNadd(i%,j%+1)+FNadd(i%,j%-1)
 6810IF amount(i%,j%)=reactor-1 THEN
 6820weight(i%,j%)=4*sigma
 6830ELSE
 6840weight(i%,j%)=125+sigma*(sigma>124)-sigma*(sigma<125)-10*(reactor-amount(i%,j%))
 6850ENDIF
 6860ENDIF
 6870NEXT
 6880NEXT
 6890bm=-1000
 6900FOR i%=0 TO max_x%
 6910FOR j%=0 TO max_y%
 6920IF weight(i%,j%)>bm bm=weight(i%,j%):bi=i%:bj=j%
 6930NEXT
 6940NEXT
 6950PROCreact(bi,bj,p)
 6960ENDPROC
 6970:
 6980DEF FNadd(x,y)
 6990LOCAL reactor
 7000IF x<0 OR x>max_x% OR y<0 OR y>max_y% THEN =0
 7010IF player(x,y)=0 THEN =0
 7020reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%)
 7030=-(player(x,y)<>p)*(5^(4+amount(x,y)-reactor))
 7040:
 7050DEF PROCgcol(c%):REM Col Trans Table
 7060CASE c% OF
 7070WHEN 0:c%=7
 7080WHEN 1:c%=11
 7090WHEN 2:c%=10
 7100WHEN 3:c%=9
 7110WHEN 4:c%=8
 7120WHEN 5:c%=13
 7130WHEN 6:c%=15
 7140WHEN 7:c%=0
 7150WHEN 14:c%=0
 7160WHEN 15:c%=4
 7170ENDCASE
 7180SYS "Wimp_SetColour",c%
 7190ENDPROC
 7200:
 7210DEF PROCmess(A$,m%):REM For the Wimp Debugger
 7220*SET db$mess Atoms
 7230OSCLI "SET db$mess"+STR$m%+" "+A$
 7240ENDPROC

� > !RunImage
%� Multi-tasking version of Atoms3
� by Niall Douglas
(� 04-7-1991 Version 1.99
2�
<K� I think this program confirms with all the correct RISC-OS guidelines
FH� and as I'm very pro-RISCOS I hope I've done a good job on my first
PJ� desktop program! Unfortunetly I don't have any Programmers Referance
ZJ� Manuals so I don't know much about guidelines. Neither do I know how
dJ� to write directly to a sprite so the window updating is rather slow.
nH� Hopefully version 2.00 will sport these features. However, version
xH� 1.00 kept on redrawing the window every time a move was made. This
�L� version, 1.99 updates the window using SWI "Wimp_UpdateWindow" instead
�4� of redrawing it so gives much faster gameplay.
�:
�name$="Atoms"
�	�init
��initwindows
��initflags
��makemenus
�icon%=�iconbar
�
�initgame
��:�errorbox:ș CrMenu,,-1
��newgame
�H�=�+(8*1024):� Allocate space for the Basic stack to allow recursion
:
�
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"C � A%<>0 � A%<>8 � A%<>17 � A%<>18 menuopen%=0:� menu open flag
, Ȏ A% �
6 � 0 :� active% �null
@ � 1 :�redraw(q%)
J" � 2 :ș "Wimp_OpenWindow",,q%
T � 3 :�closewindow(!q%)
^
 � 4 :
h
 � 5 :
r: � 6 :� 7:�checkmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20)
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 � 7 :
�
 � 8 :
� � 9 :�menuselect(q%)
� � 17,18:�message
��
�� �
�:
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�&� count(p1)<=0 � start%=� � �cycle
�� play%(p1,1) �game
��
�:
�� �redraw(q%)
�
� obj%
&ș "Wimp_RedrawWindow",,q% � more%
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�extract(q%)
&� !q%=mainhand% �
0�redrawscreen(ax0%,ay0%)
:�
D&ș "Wimp_GetRectangle",,q% � more%
N�
X�
b:
l� �message
v� task%,ref%
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�
ref%=q%!8
�Ȏ q%!16 �
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�.q%!12=q%!8:q%!16=&503:help%=q%+20:n%=q%!32
�Ȏ n% �
�	� -2:
�$�help("This is the Atoms icon.")
�2�help("Click Select to open the game window.")
�M�help("Click Menu to Quit. See ReadMe for more help than is given here.")
�� mainhand%:
�� menuopen%=mainmenu% �
� start%=� �
O�help("Click on 'New Game' to empty the board and allow you to change the")
�help("number of players.")
 �
*��help("Click on a Player to put tick beside it and include it in the game.If you want it to be computer player move pointer onto the arrow and click on Computer.Player 2 is Computer player defaultly.There has to be at least two players.")
4�
>�
H� end_of_game=� �
R� play%(p1,1)=0 �
\Zhlp$="It is now Player "+�(p1)+"'s go. Click Select on a cell to increase its value. "
f�hlp$+="Once it exceeds its critical number it explodes, increasing its neighbours by one each. Destroy all opponent cells to win game. Press Menu to change player numbers."
p�help(hlp$)
z�
��
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jmenuhandle%=101
t*�openmenu(quitmenu%,mousex%-86,176-40)
~3menuopen%=quitmenu%:� menu open flag (for help)
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�menuhandle%=102
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�+�openmenu(mainmenu%,mousex%-64,mousey%)
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��
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�:
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8GetR%   = Wimp+10
BGetW    = Wimp+11
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`CrMenu  = Wimp+20
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�
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00002790  3d 28 67 79 30 25 2d 73  69 7a 65 25 2f 34 29 20  |=(gy0%-size%/4) |
000027a0  81 20 73 69 7a 65 25 0d  11 d0 21 74 6f 5f 6a 3d  |. size%...!to_j=|
000027b0  28 67 79 31 25 2b 73 69  7a 65 25 2a 35 2f 34 29  |(gy1%+size%*5/4)|
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000027d0  6f 6d 5f 69 3c 30 20 66  72 6f 6d 5f 69 3d 30 0d  |om_i<0 from_i=0.|
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00002800  e7 20 66 72 6f 6d 5f 6a  3c 30 20 66 72 6f 6d 5f  |. from_j<0 from_|
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00002820  78 5f 79 25 20 74 6f 5f  6a 3d 6d 61 78 5f 79 25  |x_y% to_j=max_y%|
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00002850  6a 20 8c 0d 12 0c 15 e3  20 69 3d 66 72 6f 6d 5f  |j ...... i=from_|
00002860  69 20 b8 20 74 6f 5f 69  0d 12 16 15 e3 20 6a 3d  |i . to_i..... j=|
00002870  66 72 6f 6d 5f 6a 20 b8  20 74 6f 5f 6a 0d 12 20  |from_j . to_j.. |
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000028b0  74 61 72 74 25 3d a3 20  f2 63 79 63 6c 65 0d 12  |tart%=. .cycle..|
000028c0  52 1f f2 6f 75 74 70 75  74 28 22 50 6c 61 79 65  |R..output("Playe|
000028d0  72 20 22 2b c3 28 70 31  29 2c 70 31 29 0d 12 5c  |r "+.(p1),p1)..\|
000028e0  43 e7 20 65 6e 64 5f 6f  66 5f 67 61 6d 65 20 f2  |C. end_of_game .|
000028f0  6f 75 74 70 75 74 28 22  50 6c 61 79 65 72 20 22  |output("Player "|
00002900  2b c3 28 77 69 6e 6e 65  72 25 29 2b 22 20 68 61  |+.(winner%)+" ha|
00002910  73 20 77 6f 6e 2e 22 2c  77 69 6e 6e 65 72 25 29  |s won.",winner%)|
00002920  0d 12 66 05 e1 0d 12 70  05 3a 0d 12 7a 0b dd 20  |..f....p.:..z.. |
00002930  f2 67 61 6d 65 0d 12 84  13 e7 20 65 6e 64 5f 6f  |.game..... end_o|
00002940  66 5f 67 61 6d 65 20 e1  0d 12 8e 0e e7 20 73 74  |f_game ...... st|
00002950  61 72 74 25 20 8c 0d 12  98 0e 20 f2 70 6c 61 79  |art% ..... .play|
00002960  28 70 31 29 0d 12 a2 16  20 e7 20 ac 20 73 74 69  |(p1).... . . sti|
00002970  6c 6c 5f 74 68 69 73 25  20 8c 0d 12 ac 0b 20 20  |ll_this% .....  |
00002980  70 31 2b 3d 31 0d 12 b6  0a 20 20 70 3d 70 31 0d  |p1+=1....  p=p1.|
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000029c0  de 14 20 e7 20 70 31 3e  70 6c 61 79 65 72 73 25  |.. . p1>players%|
000029d0  20 8c 0d 12 e8 0e 20 20  73 74 61 72 74 25 3d a3  | .....  start%=.|
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000029f0  0d 13 06 05 cc 0d 13 10  12 20 65 6e 64 5f 6f 66  |......... end_of|
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00002a10  75 6e 74 28 70 31 29 3e  30 20 8c 0d 13 24 0f 20  |unt(p1)>0 ...$. |
00002a20  20 f2 70 6c 61 79 28 70  31 29 0d 13 2e 17 20 20  | .play(p1)....  |
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00002a50  70 6c 61 79 69 6e 67 3d  31 20 8c 0d 13 42 12 20  |playing=1 ...B. |
00002a60  20 20 20 77 69 6e 6e 65  72 25 3d 70 31 0d 13 4c  |   winner%=p1..L|
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00002a80  0d 13 56 15 20 20 20 20  65 6e 64 5f 6f 66 5f 67  |..V.    end_of_g|
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00002af0  20 80 20 73 74 61 72 74  25 3d a3 20 8c 20 f2 63  | . start%=. . .c|
00002b00  79 63 6c 65 0d 13 9c 27  20 e7 20 73 74 69 6c 6c  |ycle...' . still|
00002b10  5f 74 68 69 73 25 3d a3  20 70 3d 70 31 3a f2 72  |_this%=. p=p1:.r|
00002b20  65 64 72 61 77 70 6c 61  79 65 72 0d 13 a6 25 20  |edrawplayer...% |
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00002b40  70 31 3a f2 72 65 64 72  61 77 70 6c 61 79 65 72  |p1:.redrawplayer|
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00002b80  e2 09 70 31 2b 3d 31 0d  13 ec 16 e7 20 70 31 3e  |..p1+=1..... p1>|
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00002ba0  05 ce 0d 14 00 05 e1 0d  14 0a 05 3a 0d 14 14 0e  |...........:....|
00002bb0  dd 20 f2 70 6c 61 79 28  70 29 0d 14 1e 0e ea 20  |. .play(p)..... |
00002bc0  78 25 2c 79 25 2c 6b 25  0d 14 28 11 f2 72 65 64  |x%,y%,k%..(..red|
00002bd0  72 61 77 70 6c 61 79 65  72 0d 14 32 17 e7 20 70  |rawplayer..2.. p|
00002be0  6c 61 79 25 28 70 2c 31  29 20 f2 63 6f 6d 3a e1  |lay%(p,1) .com:.|
00002bf0  0d 14 3c 0f c8 97 20 78  25 2c 79 25 2c 6b 25 0d  |..<... x%,y%,k%.|
00002c00  14 46 1d e7 20 6b 25 3c  3e 34 20 8c 20 73 74 69  |.F.. k%<>4 . sti|
00002c10  6c 6c 5f 74 68 69 73 25  3d b9 3a e1 0d 14 50 11  |ll_this%=.:...P.|
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00002ca0  69 7a 65 25 0d 14 a0 2e  e7 20 78 25 3e 39 20 84  |ize%..... x%>9 .|
00002cb0  20 79 25 3e 36 20 8c 20  ef 37 3a 73 74 69 6c 6c  | y%>6 . .7:still|
00002cc0  5f 74 68 69 73 25 3d b9  3a 78 25 3d 30 3a 79 25  |_this%=.:x%=0:y%|
00002cd0  3d 30 0d 14 aa 3a e7 20  70 6c 61 79 65 72 28 78  |=0...:. player(x|
00002ce0  25 2c 79 25 29 3c 3e 70  20 80 20 61 6d 6f 75 6e  |%,y%)<>p . amoun|
00002cf0  74 28 78 25 2c 79 25 29  3c 3e 30 20 73 74 69 6c  |t(x%,y%)<>0 stil|
00002d00  6c 5f 74 68 69 73 25 3d  b9 3a ef 37 0d 14 b4 23  |l_this%=.:.7...#|
00002d10  e7 20 73 74 69 6c 6c 5f  74 68 69 73 25 3d a3 20  |. still_this%=. |
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00002d30  14 be 05 e1 0d 14 c8 05  3a 0d 14 d2 13 dd 20 f2  |........:..... .|
00002d40  72 65 64 72 61 77 70 6c  61 79 65 72 0d 14 dc 11  |redrawplayer....|
00002d50  21 71 25 3d 6d 61 69 6e  68 61 6e 64 25 0d 14 e6  |!q%=mainhand%...|
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00002d70  34 34 30 0d 14 fa 0d 71  25 21 31 32 3d 36 30 30  |440....q%!12=600|
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00002dd0  0d 15 2c 16 20 e7 20 21  71 25 3d 6d 61 69 6e 68  |..,. . !q%=mainh|
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00002f90  67 2d 3d 31 0d 16 08 06  20 cd 0d 16 12 30 20 72  |g-=1.... ....0 r|
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00002fe0  61 63 74 6f 72 20 8c 0d  16 26 1a 20 20 61 6d 6f  |actor ...&.  amo|
00002ff0  75 6e 74 28 78 2c 79 29  2d 3d 72 65 61 63 74 6f  |unt(x,y)-=reacto|
00003000  72 0d 16 30 17 20 20 63  6f 75 6e 74 28 63 29 2d  |r..0.  count(c)-|
00003010  3d 72 65 61 63 74 6f 72  0d 16 3a 12 20 21 71 25  |=reactor..:. !q%|
00003020  3d 6d 61 69 6e 68 61 6e  64 25 0d 16 44 11 20 71  |=mainhand%..D. q|
00003030  25 21 34 3d 78 2a 73 69  7a 65 25 0d 16 4e 11 20  |%!4=x*size%..N. |
00003040  71 25 21 38 3d 79 2a 73  69 7a 65 25 0d 16 58 1a  |q%!8=y*size%..X.|
00003050  20 71 25 21 31 32 3d 28  78 2a 73 69 7a 65 25 29  | q%!12=(x*size%)|
00003060  2b 73 69 7a 65 25 0d 16  62 1a 20 71 25 21 31 36  |+size%..b. q%!16|
00003070  3d 28 79 2a 73 69 7a 65  25 29 2b 73 69 7a 65 25  |=(y*size%)+size%|
00003080  0d 16 6c 27 20 c8 99 20  22 57 69 6d 70 5f 55 70  |..l' .. "Wimp_Up|
00003090  64 61 74 65 57 69 6e 64  6f 77 22 2c 2c 71 25 20  |dateWindow",,q% |
000030a0  b8 20 6d 6f 72 65 25 0d  16 76 0d 20 c8 95 20 6d  |. more%..v. .. m|
000030b0  6f 72 65 25 0d 16 80 12  20 20 f2 65 78 74 72 61  |ore%....  .extra|
000030c0  63 74 28 71 25 29 0d 16  8a 17 20 20 e7 20 21 71  |ct(q%)....  . !q|
000030d0  25 3d 6d 61 69 6e 68 61  6e 64 25 20 8c 0d 16 94  |%=mainhand% ....|
000030e0  2c 20 20 20 f2 62 6f 78  28 61 78 30 25 2b 28 78  |,   .box(ax0%+(x|
000030f0  2a 73 69 7a 65 25 29 2c  61 79 30 25 2b 28 79 2a  |*size%),ay0%+(y*|
00003100  73 69 7a 65 25 29 2c 37  29 0d 16 9e 07 20 20 cd  |size%),7)....  .|
00003110  0d 16 a8 28 20 20 c8 99  20 22 57 69 6d 70 5f 47  |...(  .. "Wimp_G|
00003120  65 74 52 65 63 74 61 6e  67 6c 65 22 2c 2c 71 25  |etRectangle",,q%|
00003130  20 b8 20 6d 6f 72 65 25  0d 16 b2 06 20 ce 0d 16  | . more%.... ...|
00003140  bc 12 20 21 71 25 3d 6d  61 69 6e 68 61 6e 64 25  |.. !q%=mainhand%|
00003150  0d 16 c6 11 20 71 25 21  34 3d 78 2a 73 69 7a 65  |.... q%!4=x*size|
00003160  25 0d 16 d0 11 20 71 25  21 38 3d 79 2a 73 69 7a  |%.... q%!8=y*siz|
00003170  65 25 0d 16 da 1a 20 71  25 21 31 32 3d 28 78 2a  |e%.... q%!12=(x*|
00003180  73 69 7a 65 25 29 2b 73  69 7a 65 25 0d 16 e4 1a  |size%)+size%....|
00003190  20 71 25 21 31 36 3d 28  79 2a 73 69 7a 65 25 29  | q%!16=(y*size%)|
000031a0  2b 73 69 7a 65 25 0d 16  ee 27 20 c8 99 20 22 57  |+size%...' .. "W|
000031b0  69 6d 70 5f 55 70 64 61  74 65 57 69 6e 64 6f 77  |imp_UpdateWindow|
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