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FORTUNE1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn tapes » Commercial_Releases » box03_tape06b_acorn_the_wheel_of_fortune.wav |
Filename: | FORTUNE1 |
Read OK: | ✔ |
File size: | 1766 bytes |
Load address: | FFFF0E00 |
Exec address: | FFFF8023 |
Duplicates
There are 2 duplicate copies of this file in the archive:
- AEW website » epic » epic_tapes_The-Wheel-Of-Fortune-V1_WheelOfFortune_E.uef » Fortune1
- AEW website » epic » epic_tapes_The-Wheel-Of-Fortune-V2_WheelOfFortune_E.uef » Fortune1
- Personal collection » Acorn tapes » Commercial_Releases » box03_tape06b_acorn_the_wheel_of_fortune.wav » FORTUNE1
File contents
10 REM THE WHEEL OF FORTUNE - v2 Melvyn Wright 20 REM (C) 1984 - EPIC SOFTWARE 30 MODE 6:VDU23,1,0;0;0;0;19,1,5;0; 40 PRINT'"EPIC Adventures"TAB(32)"Number 4"' 50 PROCTITLE 60 PRINTTAB(0,8)" You are about to set out on a Full- scale adventure through a fantasy world of magic and mystery." 70 PRINT'" You will meet a number of characters during your journey. These characters are capable of independent action, and you will be able to talk to the more intelligent ones." 80 PRINT'" Can you unlock the secrets of the Wheel of Fortune, and return to civilisation with enormous riches?" 90 PROCPAGE(23,2) 100 PRINT:PROCTITLE 110 PRINT''" Walking along a lonely country lane one day, you notice a strange object lying by the side of the road." 120 PRINT'" On picking it up, you find that it consists of a number of silver discs pivoted together through the centre. A circle of brightly coloured jewels is set around the circumference of the outer disc." 130 PRINT'" The inner disc bears the legend:"''" 'Spin me and I'll tell you true"'" What the future holds for you'" 140 PROCPAGE(23,2) 150 PRINT:PROCTITLE 160 PRINT'" As you spin the wheel, you start to feel dizzy and collapse to the ground." 170 PRINT'" When you regain your senses you find yourself amidst strange surroundings in a magical world. The Wheel of Fortune"; 180 PRINT" is gone and you can see an old beggar running away in the distance." 190 PRINT'" Your adventure starts here. You must find the Wheel of Fortune and use it to escape back to civilisation." 200 PRINT''" Any treasures that you find along the way are yours to keep." 210 PROCPAGE(23,7) 220 PRINT'TAB(11)"PLAYING INSTRUCTIONS" 230 VDU28,0,24,39,4 240 PRINT" The program is equipped with advanced language and speech interpreters, which enable you to type single or multiple"; 250 PRINT" sentences into the computer, up to 254 characters in length." 260 PRINT'" Any number of different instructions may be included within the same command which should be phrased just as you would speak it." 270 PRINT'" In addition, it is possible to have one verb operating on a number of objects, and vice versa, eg:-" 280 PROCPAGE(19,7) 290 PRINT" PICK UP THE SAW,HAMMER,AXE,CHISEL AND SPADE THEN TAKE THE LAMP AND LIGHT IT" 300 PRINT'" Here, IT refers to the last object in the list, ie: lamp." 310 PRINT'" The program remembers the direction in which the player last moved, so it would be able to make sense of a command similar to the following:-" 320 PRINT'" GO NORTH INTO THE GARDEN, TAKE THE FORKAND SPADE, UNTIE THE HOSE THEN COME BACKAND CONNECT IT TO THE TAP AND TURN THE WATER ON. RETURN TO THE GARDEN AND FILL THE BOTTLE WITH WATER, DROP IT THEN WATER THE FLOWERS" 330 PROCPAGE(19,7) 340 PRINT" Here are some further examples of valid commands. (These situations may not appear in this particular game)." 350 PRINT'" PICK UP EVERYTHING ON THE GROUND EXCEPT THE BOTTLE"''" DROP ALL OBJECTS HERE EXCEPT THE LAMP BUT SIT DOWN AND LIGHT THAT"''" UNLOCK THE DOOR AND OPEN IT THEN ENTER THE BUILDING AND TELL ME WHAT I HAVE SCORED SO FAR" 360 PRINT'" GO NORTH AND GET THE BOTTLE THEN COME BACK AND FILL IT FROM THE TAP. I DON'T WANT A DRINK YET BUT I WILL HAVE A BITE TO EAT, THEN CONTINUE ALONG THIS ROAD" 370 PROCPAGE(19,7) 380 PRINT" In general then, the program will understand most commands as long as you phrase them and spell them correctly. You can even tell it what NOT to do!" 390 PRINT'" Some words have a special purpose, these are listed below:-" 400 PRINT" Directional Commands" 410 PRINT"NORTH,SOUTH,EAST,WEST,UP,DOWN,IN,OUT" 420 PRINT" These may be strung together,ie:-"'SPC8"N,S,S,E,D,W,W,U,E" 430 PRINT'"TAKE - to pick up an object" 440 PRINT"DROP - to drop an object" 450 PRINT"INVENTORY - to list your possessions" 460 PRINT"LOOK - to describe your surroundings" 470 PRINT"SCORE - to obtain your score" 480 PRINT"QUIT - to end the current game" 490 PROCPAGE(19,7) 500 PRINT"SAVE - to save the current game on tape using your own filename" 510 PRINT"LOAD - to load back a SAVEd game" 520 PRINT"STORE- to store any sentence on one of the function keys. 10 sentences may be stored altogether, then recalled as required by simply pressing FUNC and the appropriate number key." 530 PRINT"CONTINUE (or C) - This command will automatically move you in the direction in which you are travelling, until"; 540 PRINT" you can go no further in that direction. SHIFT/CTRL may be used to prevent the messages scrolling off the screen" 550 PROCPAGE(19,3) 560 VDU26:PRINT'TAB(8)" THE OTHER CHARACTERS" 570 VDU28,0,24,39,4 580 PRINT" The other characters in the adventure are programmed to act in an intelligent manner, and their reactions towards you will depend upon the way in which you have previously treated them." 590 PRINT'" Each character is allocated an area in the game which he normally patrols, until something causes him to stop or leave that area. The areas for the"; 600 PRINT" characters may overlap, or even change at different stages of the game." 610 PRINT'" In addition, the characters may walk at varying speeds or they may leave their areas if they are ordered to by the player, or by another character." 620 PROCPAGE(19,3) 630 PRINT" To speak to a character, enclose the speech in quotation marks, ie:-"'" ""FOLLOW ME"""'" ""WHERE IS THE WHEEL OF FORTUNE?""" 640 PRINT" ""WHAT TIME IS THE NEXT BUS AND WHERE DOES IT STOP?""" 650 PRINT'" You will sometimes be told what the other characters are doing even though they may not be with you. Do not be confused by this, it is to help you to"; 660 PRINT" understand what is happening." 670 PRINT'" Also, they are programmed not to walk away from you, in case you wish to talk to them." 680 VDU28,10,24,29,20 690 *R.Fortune2 700 DEFPROCTITLE:PRINTTAB(10)"THE WHEEL OF FORTUNE":ENDPROC 710 DEFPROCPAGE(L,C):*FX15,0 720 PRINTTAB(8,L)"PRESS A KEY FOR NEXT PAGE";:A=GET:CLS:VDU19,1,C;0;:ENDPROC 730 REM EPIC Operating System v3 Melvyn Wright
M � THE WHEEL OF FORTUNE - v2 Melvyn Wright � (C) 1984 - EPIC SOFTWARE � 6:�23,1,0;0;0;0;19,1,5;0; (' �'"EPIC Adventures"�32)"Number 4"' 2 �TITLE <s �0,8)" You are about to set out on a Full- scale adventure through a fantasy world of magic and mystery." F� �'" You will meet a number of characters during your journey. These characters are capable of independent action, and you will be able to talk to the more intelligent ones." Po �'" Can you unlock the secrets of the Wheel of Fortune, and return to civilisation with enormous riches?" Z �PAGE(23,2) d �:�TITLE ny �''" Walking along a lonely country lane one day, you notice a strange object lying by the side of the road." x� �'" On picking it up, you find that it consists of a number of silver discs pivoted together through the centre. A circle of brightly coloured jewels is set around the circumference of the outer disc." �u �'" The inner disc bears the legend:"''" 'Spin me and I'll tell you true"'" What the future holds for you'" � �PAGE(23,2) � �:�TITLE �X �'" As you spin the wheel, you start to feel dizzy and collapse to the ground." �� �'" When you regain your senses you find yourself amidst strange surroundings in a magical world. The Wheel of Fortune"; �N �" is gone and you can see an old beggar running away in the distance." �v �'" Your adventure starts here. You must find the Wheel of Fortune and use it to escape back to civilisation." �I �''" Any treasures that you find along the way are yours to keep." � �PAGE(23,7) �! �'�11)"PLAYING INSTRUCTIONS" � �28,0,24,39,4 � �" The program is equipped with advanced language and speech interpreters, which enable you to type single or multiple"; �F �" sentences into the computer, up to 254 characters in length." � �'" Any number of different instructions may be included within the same command which should be phrased just as you would speak it." w �'" In addition, it is possible to have one verb operating on a number of objects, and vice versa, eg:-" �PAGE(19,7) "V �" PICK UP THE SAW,HAMMER,AXE,CHISEL AND SPADE THEN TAKE THE LAMP AND LIGHT IT" ,E �'" Here, IT refers to the last object in the list, ie: lamp." 6� �'" The program remembers the direction in which the player last moved, so it would be able to make sense of a command similar to the following:-" @� �'" GO NORTH INTO THE GARDEN, TAKE THE FORKAND SPADE, UNTIE THE HOSE THEN COME BACKAND CONNECT IT TO THE TAP AND TURN THE WATER ON. RETURN TO THE GARDEN AND FILL THE BOTTLE WITH WATER, DROP IT THEN WATER THE FLOWERS" J �PAGE(19,7) Ty �" Here are some further examples of valid commands. (These situations may not appear in this particular game)." ^� �'" PICK UP EVERYTHING ON THE GROUND EXCEPT THE BOTTLE"''" DROP ALL OBJECTS HERE EXCEPT THE LAMP BUT SIT DOWN AND LIGHT THAT"''" UNLOCK THE DOOR AND OPEN IT THEN ENTER THE BUILDING AND TELL ME WHAT I HAVE SCORED SO FAR" h� �'" GO NORTH AND GET THE BOTTLE THEN COME BACK AND FILL IT FROM THE TAP. I DON'T WANT A DRINK YET BUT I WILL HAVE A BITE TO EAT, THEN CONTINUE ALONG THIS ROAD" r �PAGE(19,7) |� �" In general then, the program will understand most commands as long as you phrase them and spell them correctly. You can even tell it what NOT to do!" �J �'" Some words have a special purpose, these are listed below:-" �# �" Directional Commands" �, �"NORTH,SOUTH,EAST,WEST,UP,DOWN,IN,OUT" �A �" These may be strung together,ie:-"'�8"N,S,S,E,D,W,W,U,E" �$ �'"TAKE - to pick up an object" � �"DROP - to drop an object" �, �"INVENTORY - to list your possessions" �, �"LOOK - to describe your surroundings" �$ �"SCORE - to obtain your score" �& �"QUIT - to end the current game" � �PAGE(19,7) �N �"SAVE - to save the current game on tape using your own filename" �( �"LOAD - to load back a SAVEd game" � �"STORE- to store any sentence on one of the function keys. 10 sentences may be stored altogether, then recalled as required by simply pressing FUNC and the appropriate number key." � �"CONTINUE (or C) - This command will automatically move you in the direction in which you are travelling, until"; � �" you can go no further in that direction. SHIFT/CTRL may be used to prevent the messages scrolling off the screen" & �PAGE(19,3) 0' �26:�'�8)" THE OTHER CHARACTERS" : �28,0,24,39,4 D� �" The other characters in the adventure are programmed to act in an intelligent manner, and their reactions towards you will depend upon the way in which you have previously treated them." N� �'" Each character is allocated an area in the game which he normally patrols, until something causes him to stop or leave that area. The areas for the"; XQ �" characters may overlap, or even change at different stages of the game." b� �'" In addition, the characters may walk at varying speeds or they may leave their areas if they are ordered to by the player, or by another character." l �PAGE(19,3) v� �" To speak to a character, enclose the speech in quotation marks, ie:-"'" ""FOLLOW ME"""'" ""WHERE IS THE WHEEL OF FORTUNE?""" �P �" ""WHAT TIME IS THE NEXT BUS AND WHERE DOES IT STOP?""" �� �'" You will sometimes be told what the other characters are doing even though they may not be with you. Do not be confused by this, it is to help you to"; �& �" understand what is happening." �b �'" Also, they are programmed not to walk away from you, in case you wish to talk to them." � �28,10,24,29,20 � *R.Fortune2 �* ��TITLE:�10)"THE WHEEL OF FORTUNE":� � ��PAGE(L,C):*FX15,0 �: �8,L)"PRESS A KEY FOR NEXT PAGE";:A=�:�:�19,1,C;0;:� �< � EPIC Operating System v3 Melvyn Wright �
00000000 0d 00 0a 4d 20 f4 20 54 48 45 20 57 48 45 45 4c |...M . THE WHEEL| 00000010 20 4f 46 20 46 4f 52 54 55 4e 45 20 2d 20 76 32 | OF FORTUNE - v2| 00000020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000040 4d 65 6c 76 79 6e 20 57 72 69 67 68 74 0d 00 14 |Melvyn Wright...| 00000050 1f 20 f4 20 28 43 29 20 31 39 38 34 20 2d 20 45 |. . (C) 1984 - E| 00000060 50 49 43 20 53 4f 46 54 57 41 52 45 0d 00 1e 20 |PIC SOFTWARE... | 00000070 20 eb 20 36 3a ef 32 33 2c 31 2c 30 3b 30 3b 30 | . 6:.23,1,0;0;0| 00000080 3b 30 3b 31 39 2c 31 2c 35 3b 30 3b 0d 00 28 27 |;0;19,1,5;0;..('| 00000090 20 f1 27 22 45 50 49 43 20 41 64 76 65 6e 74 75 | .'"EPIC Adventu| 000000a0 72 65 73 22 8a 33 32 29 22 4e 75 6d 62 65 72 20 |res".32)"Number | 000000b0 34 22 27 0d 00 32 0b 20 f2 54 49 54 4c 45 0d 00 |4"'..2. .TITLE..| 000000c0 3c 73 20 f1 8a 30 2c 38 29 22 20 20 20 59 6f 75 |<s ..0,8)" You| 000000d0 20 61 72 65 20 20 61 62 6f 75 74 20 74 6f 20 73 | are about to s| 000000e0 65 74 20 6f 75 74 20 6f 6e 20 61 20 20 46 75 6c |et out on a Ful| 000000f0 6c 2d 20 73 63 61 6c 65 20 61 64 76 65 6e 74 75 |l- scale adventu| 00000100 72 65 20 74 68 72 6f 75 67 68 20 61 20 66 61 6e |re through a fan| 00000110 74 61 73 79 20 77 6f 72 6c 64 20 6f 66 20 6d 61 |tasy world of ma| 00000120 67 69 63 20 61 6e 64 20 6d 79 73 74 65 72 79 2e |gic and mystery.| 00000130 22 0d 00 46 bb 20 f1 27 22 20 20 59 6f 75 20 77 |"..F. .'" You w| 00000140 69 6c 6c 20 6d 65 65 74 20 20 61 20 6e 75 6d 62 |ill meet a numb| 00000150 65 72 20 6f 66 20 20 63 68 61 72 61 63 74 65 72 |er of character| 00000160 73 20 64 75 72 69 6e 67 20 20 79 6f 75 72 20 6a |s during your j| 00000170 6f 75 72 6e 65 79 2e 20 20 54 68 65 73 65 20 63 |ourney. These c| 00000180 68 61 72 61 63 74 65 72 73 20 61 72 65 20 63 61 |haracters are ca| 00000190 70 61 62 6c 65 20 6f 66 20 69 6e 64 65 70 65 6e |pable of indepen| 000001a0 64 65 6e 74 20 61 63 74 69 6f 6e 2c 20 20 61 6e |dent action, an| 000001b0 64 20 79 6f 75 20 20 77 69 6c 6c 20 62 65 20 20 |d you will be | 000001c0 61 62 6c 65 20 74 6f 20 74 61 6c 6b 20 20 74 6f |able to talk to| 000001d0 20 74 68 65 20 6d 6f 72 65 20 69 6e 74 65 6c 6c | the more intell| 000001e0 69 67 65 6e 74 20 6f 6e 65 73 2e 22 0d 00 50 6f |igent ones."..Po| 000001f0 20 f1 27 22 20 43 61 6e 20 79 6f 75 20 75 6e 6c | .'" Can you unl| 00000200 6f 63 6b 20 74 68 65 20 73 65 63 72 65 74 73 20 |ock the secrets | 00000210 6f 66 20 74 68 65 20 57 68 65 65 6c 20 6f 66 20 |of the Wheel of | 00000220 46 6f 72 74 75 6e 65 2c 20 61 6e 64 20 20 72 65 |Fortune, and re| 00000230 74 75 72 6e 20 74 6f 20 63 69 76 69 6c 69 73 61 |turn to civilisa| 00000240 74 69 6f 6e 20 77 69 74 68 20 65 6e 6f 72 6d 6f |tion with enormo| 00000250 75 73 20 72 69 63 68 65 73 3f 22 0d 00 5a 10 20 |us riches?"..Z. | 00000260 f2 50 41 47 45 28 32 33 2c 32 29 0d 00 64 0d 20 |.PAGE(23,2)..d. | 00000270 f1 3a f2 54 49 54 4c 45 0d 00 6e 79 20 f1 27 27 |.:.TITLE..ny .''| 00000280 22 20 20 57 61 6c 6b 69 6e 67 20 20 61 6c 6f 6e |" Walking alon| 00000290 67 20 61 20 20 6c 6f 6e 65 6c 79 20 63 6f 75 6e |g a lonely coun| 000002a0 74 72 79 20 20 6c 61 6e 65 20 6f 6e 65 20 64 61 |try lane one da| 000002b0 79 2c 20 20 79 6f 75 20 20 6e 6f 74 69 63 65 20 |y, you notice | 000002c0 61 20 20 73 74 72 61 6e 67 65 20 6f 62 6a 65 63 |a strange objec| 000002d0 74 20 6c 79 69 6e 67 20 62 79 20 74 68 65 20 73 |t lying by the s| 000002e0 69 64 65 20 6f 66 20 74 68 65 20 72 6f 61 64 2e |ide of the road.| 000002f0 22 0d 00 78 dd 20 f1 27 22 20 20 4f 6e 20 20 70 |"..x. .'" On p| 00000300 69 63 6b 69 6e 67 20 69 74 20 75 70 2c 20 20 79 |icking it up, y| 00000310 6f 75 20 20 66 69 6e 64 20 74 68 61 74 20 20 69 |ou find that i| 00000320 74 20 63 6f 6e 73 69 73 74 73 20 20 6f 66 20 61 |t consists of a| 00000330 20 20 6e 75 6d 62 65 72 20 6f 66 20 20 73 69 6c | number of sil| 00000340 76 65 72 20 64 69 73 63 73 20 70 69 76 6f 74 65 |ver discs pivote| 00000350 64 20 74 6f 67 65 74 68 65 72 20 74 68 72 6f 75 |d together throu| 00000360 67 68 20 20 74 68 65 20 63 65 6e 74 72 65 2e 20 |gh the centre. | 00000370 41 20 63 69 72 63 6c 65 20 6f 66 20 20 62 72 69 |A circle of bri| 00000380 67 68 74 6c 79 20 20 63 6f 6c 6f 75 72 65 64 20 |ghtly coloured | 00000390 6a 65 77 65 6c 73 20 69 73 20 73 65 74 20 20 61 |jewels is set a| 000003a0 72 6f 75 6e 64 20 20 74 68 65 20 20 63 69 72 63 |round the circ| 000003b0 75 6d 66 65 72 65 6e 63 65 20 20 6f 66 20 74 68 |umference of th| 000003c0 65 20 6f 75 74 65 72 20 64 69 73 63 2e 22 0d 00 |e outer disc."..| 000003d0 82 75 20 f1 27 22 20 20 54 68 65 20 69 6e 6e 65 |.u .'" The inne| 000003e0 72 20 64 69 73 63 20 62 65 61 72 73 20 74 68 65 |r disc bears the| 000003f0 20 6c 65 67 65 6e 64 3a 22 27 27 22 20 20 27 53 | legend:"''" 'S| 00000400 70 69 6e 20 6d 65 20 61 6e 64 20 49 27 6c 6c 20 |pin me and I'll | 00000410 74 65 6c 6c 20 79 6f 75 20 74 72 75 65 22 27 22 |tell you true"'"| 00000420 20 20 20 20 57 68 61 74 20 74 68 65 20 66 75 74 | What the fut| 00000430 75 72 65 20 68 6f 6c 64 73 20 66 6f 72 20 79 6f |ure holds for yo| 00000440 75 27 22 0d 00 8c 10 20 f2 50 41 47 45 28 32 33 |u'".... .PAGE(23| 00000450 2c 32 29 0d 00 96 0d 20 f1 3a f2 54 49 54 4c 45 |,2).... .:.TITLE| 00000460 0d 00 a0 58 20 f1 27 22 20 20 41 73 20 79 6f 75 |...X .'" As you| 00000470 20 20 73 70 69 6e 20 74 68 65 20 77 68 65 65 6c | spin the wheel| 00000480 2c 20 20 79 6f 75 20 20 73 74 61 72 74 20 74 6f |, you start to| 00000490 20 66 65 65 6c 20 64 69 7a 7a 79 20 61 6e 64 20 | feel dizzy and | 000004a0 63 6f 6c 6c 61 70 73 65 20 74 6f 20 74 68 65 20 |collapse to the | 000004b0 67 72 6f 75 6e 64 2e 22 0d 00 aa 82 20 f1 27 22 |ground.".... .'"| 000004c0 20 20 57 68 65 6e 20 79 6f 75 20 72 65 67 61 69 | When you regai| 000004d0 6e 20 20 79 6f 75 72 20 73 65 6e 73 65 73 20 20 |n your senses | 000004e0 79 6f 75 20 66 69 6e 64 20 79 6f 75 72 73 65 6c |you find yoursel| 000004f0 66 20 61 6d 69 64 73 74 20 73 74 72 61 6e 67 65 |f amidst strange| 00000500 20 73 75 72 72 6f 75 6e 64 69 6e 67 73 20 69 6e | surroundings in| 00000510 20 61 20 6d 61 67 69 63 61 6c 20 77 6f 72 6c 64 | a magical world| 00000520 2e 20 20 54 68 65 20 20 57 68 65 65 6c 20 6f 66 |. The Wheel of| 00000530 20 46 6f 72 74 75 6e 65 22 3b 0d 00 b4 4e 20 f1 | Fortune";...N .| 00000540 22 20 69 73 20 67 6f 6e 65 20 61 6e 64 20 79 6f |" is gone and yo| 00000550 75 20 20 63 61 6e 20 20 73 65 65 20 61 6e 20 6f |u can see an o| 00000560 6c 64 20 62 65 67 67 61 72 20 72 75 6e 6e 69 6e |ld beggar runnin| 00000570 67 20 61 77 61 79 20 69 6e 20 74 68 65 20 64 69 |g away in the di| 00000580 73 74 61 6e 63 65 2e 22 0d 00 be 76 20 f1 27 22 |stance."...v .'"| 00000590 20 20 59 6f 75 72 20 61 64 76 65 6e 74 75 72 65 | Your adventure| 000005a0 20 73 74 61 72 74 73 20 20 68 65 72 65 2e 20 20 | starts here. | 000005b0 59 6f 75 20 6d 75 73 74 20 66 69 6e 64 20 74 68 |You must find th| 000005c0 65 20 57 68 65 65 6c 20 6f 66 20 46 6f 72 74 75 |e Wheel of Fortu| 000005d0 6e 65 20 61 6e 64 20 75 73 65 20 69 74 20 74 6f |ne and use it to| 000005e0 20 65 73 63 61 70 65 20 62 61 63 6b 20 74 6f 20 | escape back to | 000005f0 63 69 76 69 6c 69 73 61 74 69 6f 6e 2e 22 0d 00 |civilisation."..| 00000600 c8 49 20 f1 27 27 22 20 20 41 6e 79 20 74 72 65 |.I .''" Any tre| 00000610 61 73 75 72 65 73 20 74 68 61 74 20 79 6f 75 20 |asures that you | 00000620 20 66 69 6e 64 20 61 6c 6f 6e 67 20 74 68 65 20 | find along the | 00000630 77 61 79 20 61 72 65 20 79 6f 75 72 73 20 74 6f |way are yours to| 00000640 20 6b 65 65 70 2e 22 0d 00 d2 10 20 f2 50 41 47 | keep.".... .PAG| 00000650 45 28 32 33 2c 37 29 0d 00 dc 21 20 f1 27 8a 31 |E(23,7)...! .'.1| 00000660 31 29 22 50 4c 41 59 49 4e 47 20 49 4e 53 54 52 |1)"PLAYING INSTR| 00000670 55 43 54 49 4f 4e 53 22 0d 00 e6 12 20 ef 32 38 |UCTIONS".... .28| 00000680 2c 30 2c 32 34 2c 33 39 2c 34 0d 00 f0 81 20 f1 |,0,24,39,4.... .| 00000690 22 20 20 54 68 65 20 70 72 6f 67 72 61 6d 20 69 |" The program i| 000006a0 73 20 20 65 71 75 69 70 70 65 64 20 77 69 74 68 |s equipped with| 000006b0 20 61 64 76 61 6e 63 65 64 20 6c 61 6e 67 75 61 | advanced langua| 000006c0 67 65 20 61 6e 64 20 73 70 65 65 63 68 20 69 6e |ge and speech in| 000006d0 74 65 72 70 72 65 74 65 72 73 2c 20 77 68 69 63 |terpreters, whic| 000006e0 68 20 65 6e 61 62 6c 65 20 20 79 6f 75 20 74 6f |h enable you to| 000006f0 20 74 79 70 65 20 73 69 6e 67 6c 65 20 20 6f 72 | type single or| 00000700 20 6d 75 6c 74 69 70 6c 65 22 3b 0d 00 fa 46 20 | multiple";...F | 00000710 f1 22 20 73 65 6e 74 65 6e 63 65 73 20 69 6e 74 |." sentences int| 00000720 6f 20 74 68 65 20 63 6f 6d 70 75 74 65 72 2c 20 |o the computer, | 00000730 20 75 70 20 74 6f 20 32 35 34 20 63 68 61 72 61 | up to 254 chara| 00000740 63 74 65 72 73 20 69 6e 20 6c 65 6e 67 74 68 2e |cters in length.| 00000750 22 0d 01 04 91 20 f1 27 22 20 20 41 6e 79 20 20 |".... .'" Any | 00000760 6e 75 6d 62 65 72 20 6f 66 20 64 69 66 66 65 72 |number of differ| 00000770 65 6e 74 20 20 69 6e 73 74 72 75 63 74 69 6f 6e |ent instruction| 00000780 73 20 6d 61 79 20 62 65 20 69 6e 63 6c 75 64 65 |s may be include| 00000790 64 20 77 69 74 68 69 6e 20 74 68 65 20 73 61 6d |d within the sam| 000007a0 65 20 63 6f 6d 6d 61 6e 64 20 77 68 69 63 68 20 |e command which | 000007b0 20 73 68 6f 75 6c 64 20 20 62 65 20 70 68 72 61 | should be phra| 000007c0 73 65 64 20 20 6a 75 73 74 20 61 73 20 20 79 6f |sed just as yo| 000007d0 75 20 77 6f 75 6c 64 20 73 70 65 61 6b 20 69 74 |u would speak it| 000007e0 2e 22 0d 01 0e 77 20 f1 27 22 20 20 49 6e 20 61 |."...w .'" In a| 000007f0 64 64 69 74 69 6f 6e 2c 20 20 69 74 20 69 73 20 |ddition, it is | 00000800 20 70 6f 73 73 69 62 6c 65 20 74 6f 20 20 68 61 | possible to ha| 00000810 76 65 20 6f 6e 65 20 20 76 65 72 62 20 20 6f 70 |ve one verb op| 00000820 65 72 61 74 69 6e 67 20 20 6f 6e 20 20 61 20 20 |erating on a | 00000830 6e 75 6d 62 65 72 20 20 6f 66 20 6f 62 6a 65 63 |number of objec| 00000840 74 73 2c 20 61 6e 64 20 76 69 63 65 20 76 65 72 |ts, and vice ver| 00000850 73 61 2c 20 65 67 3a 2d 22 0d 01 18 10 20 f2 50 |sa, eg:-".... .P| 00000860 41 47 45 28 31 39 2c 37 29 0d 01 22 56 20 f1 22 |AGE(19,7).."V ."| 00000870 20 50 49 43 4b 20 55 50 20 54 48 45 20 53 41 57 | PICK UP THE SAW| 00000880 2c 48 41 4d 4d 45 52 2c 41 58 45 2c 43 48 49 53 |,HAMMER,AXE,CHIS| 00000890 45 4c 20 41 4e 44 20 20 20 53 50 41 44 45 20 54 |EL AND SPADE T| 000008a0 48 45 4e 20 54 41 4b 45 20 54 48 45 20 4c 41 4d |HEN TAKE THE LAM| 000008b0 50 20 41 4e 44 20 4c 49 47 48 54 20 49 54 22 0d |P AND LIGHT IT".| 000008c0 01 2c 45 20 f1 27 22 20 20 48 65 72 65 2c 20 49 |.,E .'" Here, I| 000008d0 54 20 72 65 66 65 72 73 20 74 6f 20 20 74 68 65 |T refers to the| 000008e0 20 6c 61 73 74 20 6f 62 6a 65 63 74 20 69 6e 20 | last object in | 000008f0 74 68 65 20 6c 69 73 74 2c 20 69 65 3a 20 6c 61 |the list, ie: la| 00000900 6d 70 2e 22 0d 01 36 a4 20 f1 27 22 20 20 54 68 |mp."..6. .'" Th| 00000910 65 20 70 72 6f 67 72 61 6d 20 72 65 6d 65 6d 62 |e program rememb| 00000920 65 72 73 20 74 68 65 20 64 69 72 65 63 74 69 6f |ers the directio| 00000930 6e 20 69 6e 20 77 68 69 63 68 20 20 74 68 65 20 |n in which the | 00000940 20 70 6c 61 79 65 72 20 20 6c 61 73 74 20 20 6d | player last m| 00000950 6f 76 65 64 2c 20 20 73 6f 20 69 74 20 77 6f 75 |oved, so it wou| 00000960 6c 64 20 20 62 65 20 20 61 62 6c 65 20 20 74 6f |ld be able to| 00000970 20 20 6d 61 6b 65 20 20 73 65 6e 73 65 20 20 6f | make sense o| 00000980 66 20 20 61 20 63 6f 6d 6d 61 6e 64 20 73 69 6d |f a command sim| 00000990 69 6c 61 72 20 74 6f 20 74 68 65 20 66 6f 6c 6c |ilar to the foll| 000009a0 6f 77 69 6e 67 3a 2d 22 0d 01 40 e2 20 f1 27 22 |owing:-"..@. .'"| 000009b0 20 47 4f 20 4e 4f 52 54 48 20 49 4e 54 4f 20 54 | GO NORTH INTO T| 000009c0 48 45 20 47 41 52 44 45 4e 2c 20 54 41 4b 45 20 |HE GARDEN, TAKE | 000009d0 54 48 45 20 46 4f 52 4b 41 4e 44 20 53 50 41 44 |THE FORKAND SPAD| 000009e0 45 2c 20 55 4e 54 49 45 20 54 48 45 20 48 4f 53 |E, UNTIE THE HOS| 000009f0 45 20 54 48 45 4e 20 43 4f 4d 45 20 42 41 43 4b |E THEN COME BACK| 00000a00 41 4e 44 20 43 4f 4e 4e 45 43 54 20 49 54 20 54 |AND CONNECT IT T| 00000a10 4f 20 54 48 45 20 54 41 50 20 41 4e 44 20 54 55 |O THE TAP AND TU| 00000a20 52 4e 20 54 48 45 20 20 57 41 54 45 52 20 4f 4e |RN THE WATER ON| 00000a30 2e 20 52 45 54 55 52 4e 20 54 4f 20 54 48 45 20 |. RETURN TO THE | 00000a40 47 41 52 44 45 4e 20 41 4e 44 20 46 49 4c 4c 20 |GARDEN AND FILL | 00000a50 54 48 45 20 42 4f 54 54 4c 45 20 57 49 54 48 20 |THE BOTTLE WITH | 00000a60 57 41 54 45 52 2c 20 44 52 4f 50 20 49 54 20 54 |WATER, DROP IT T| 00000a70 48 45 4e 20 20 20 20 20 57 41 54 45 52 20 54 48 |HEN WATER TH| 00000a80 45 20 46 4c 4f 57 45 52 53 22 0d 01 4a 10 20 f2 |E FLOWERS"..J. .| 00000a90 50 41 47 45 28 31 39 2c 37 29 0d 01 54 79 20 f1 |PAGE(19,7)..Ty .| 00000aa0 22 20 48 65 72 65 20 61 72 65 20 73 6f 6d 65 20 |" Here are some | 00000ab0 66 75 72 74 68 65 72 20 65 78 61 6d 70 6c 65 73 |further examples| 00000ac0 20 6f 66 20 76 61 6c 69 64 20 63 6f 6d 6d 61 6e | of valid comman| 00000ad0 64 73 2e 20 20 28 54 68 65 73 65 20 20 73 69 74 |ds. (These sit| 00000ae0 75 61 74 69 6f 6e 73 20 20 6d 61 79 20 20 6e 6f |uations may no| 00000af0 74 20 61 70 70 65 61 72 20 69 6e 20 74 68 69 73 |t appear in this| 00000b00 20 70 61 72 74 69 63 75 6c 61 72 20 67 61 6d 65 | particular game| 00000b10 29 2e 22 0d 01 5e e6 20 f1 27 22 20 50 49 43 4b |)."..^. .'" PICK| 00000b20 20 55 50 20 45 56 45 52 59 54 48 49 4e 47 20 4f | UP EVERYTHING O| 00000b30 4e 20 54 48 45 20 47 52 4f 55 4e 44 20 45 58 43 |N THE GROUND EXC| 00000b40 45 50 54 20 54 48 45 20 42 4f 54 54 4c 45 22 27 |EPT THE BOTTLE"'| 00000b50 27 22 20 44 52 4f 50 20 41 4c 4c 20 4f 42 4a 45 |'" DROP ALL OBJE| 00000b60 43 54 53 20 48 45 52 45 20 45 58 43 45 50 54 20 |CTS HERE EXCEPT | 00000b70 54 48 45 20 4c 41 4d 50 20 20 20 42 55 54 20 53 |THE LAMP BUT S| 00000b80 49 54 20 44 4f 57 4e 20 41 4e 44 20 4c 49 47 48 |IT DOWN AND LIGH| 00000b90 54 20 54 48 41 54 22 27 27 22 20 55 4e 4c 4f 43 |T THAT"''" UNLOC| 00000ba0 4b 20 54 48 45 20 44 4f 4f 52 20 41 4e 44 20 4f |K THE DOOR AND O| 00000bb0 50 45 4e 20 49 54 20 54 48 45 4e 20 45 4e 54 45 |PEN IT THEN ENTE| 00000bc0 52 20 20 54 48 45 20 42 55 49 4c 44 49 4e 47 20 |R THE BUILDING | 00000bd0 41 4e 44 20 54 45 4c 4c 20 4d 45 20 57 48 41 54 |AND TELL ME WHAT| 00000be0 20 49 20 48 41 56 45 20 20 20 20 53 43 4f 52 45 | I HAVE SCORE| 00000bf0 44 20 53 4f 20 46 41 52 22 0d 01 68 a7 20 f1 27 |D SO FAR"..h. .'| 00000c00 22 20 47 4f 20 4e 4f 52 54 48 20 41 4e 44 20 47 |" GO NORTH AND G| 00000c10 45 54 20 54 48 45 20 42 4f 54 54 4c 45 20 54 48 |ET THE BOTTLE TH| 00000c20 45 4e 20 43 4f 4d 45 20 20 20 42 41 43 4b 20 41 |EN COME BACK A| 00000c30 4e 44 20 46 49 4c 4c 20 49 54 20 46 52 4f 4d 20 |ND FILL IT FROM | 00000c40 54 48 45 20 54 41 50 2e 20 49 20 44 4f 4e 27 54 |THE TAP. I DON'T| 00000c50 20 20 57 41 4e 54 20 41 20 44 52 49 4e 4b 20 59 | WANT A DRINK Y| 00000c60 45 54 20 42 55 54 20 49 20 57 49 4c 4c 20 48 41 |ET BUT I WILL HA| 00000c70 56 45 20 41 20 42 49 54 45 20 54 4f 20 45 41 54 |VE A BITE TO EAT| 00000c80 2c 20 54 48 45 4e 20 43 4f 4e 54 49 4e 55 45 20 |, THEN CONTINUE | 00000c90 41 4c 4f 4e 47 20 54 48 49 53 20 52 4f 41 44 22 |ALONG THIS ROAD"| 00000ca0 0d 01 72 10 20 f2 50 41 47 45 28 31 39 2c 37 29 |..r. .PAGE(19,7)| 00000cb0 0d 01 7c a5 20 f1 22 20 20 49 6e 20 20 67 65 6e |..|. ." In gen| 00000cc0 65 72 61 6c 20 20 74 68 65 6e 2c 20 20 74 68 65 |eral then, the| 00000cd0 20 20 70 72 6f 67 72 61 6d 20 20 77 69 6c 6c 20 | program will | 00000ce0 75 6e 64 65 72 73 74 61 6e 64 20 6d 6f 73 74 20 |understand most | 00000cf0 63 6f 6d 6d 61 6e 64 73 20 61 73 20 6c 6f 6e 67 |commands as long| 00000d00 20 61 73 20 79 6f 75 20 70 68 72 61 73 65 20 74 | as you phrase t| 00000d10 68 65 6d 20 20 61 6e 64 20 73 70 65 6c 6c 20 74 |hem and spell t| 00000d20 68 65 6d 20 20 63 6f 72 72 65 63 74 6c 79 2e 20 |hem correctly. | 00000d30 59 6f 75 20 63 61 6e 20 65 76 65 6e 20 74 65 6c |You can even tel| 00000d40 6c 20 69 74 20 77 68 61 74 20 4e 4f 54 20 74 6f |l it what NOT to| 00000d50 20 64 6f 21 22 0d 01 86 4a 20 f1 27 22 20 20 53 | do!"...J .'" S| 00000d60 6f 6d 65 20 77 6f 72 64 73 20 68 61 76 65 20 61 |ome words have a| 00000d70 20 73 70 65 63 69 61 6c 20 70 75 72 70 6f 73 65 | special purpose| 00000d80 2c 20 20 20 20 20 74 68 65 73 65 20 61 72 65 20 |, these are | 00000d90 6c 69 73 74 65 64 20 62 65 6c 6f 77 3a 2d 22 0d |listed below:-".| 00000da0 01 90 23 20 f1 22 20 20 20 20 20 20 20 44 69 72 |..# ." Dir| 00000db0 65 63 74 69 6f 6e 61 6c 20 43 6f 6d 6d 61 6e 64 |ectional Command| 00000dc0 73 22 0d 01 9a 2c 20 f1 22 4e 4f 52 54 48 2c 53 |s"..., ."NORTH,S| 00000dd0 4f 55 54 48 2c 45 41 53 54 2c 57 45 53 54 2c 55 |OUTH,EAST,WEST,U| 00000de0 50 2c 44 4f 57 4e 2c 49 4e 2c 4f 55 54 22 0d 01 |P,DOWN,IN,OUT"..| 00000df0 a4 41 20 f1 22 20 20 54 68 65 73 65 20 6d 61 79 |.A ." These may| 00000e00 20 62 65 20 73 74 72 75 6e 67 20 74 6f 67 65 74 | be strung toget| 00000e10 68 65 72 2c 69 65 3a 2d 22 27 89 38 22 4e 2c 53 |her,ie:-"'.8"N,S| 00000e20 2c 53 2c 45 2c 44 2c 57 2c 57 2c 55 2c 45 22 0d |,S,E,D,W,W,U,E".| 00000e30 01 ae 24 20 f1 27 22 54 41 4b 45 20 2d 20 74 6f |..$ .'"TAKE - to| 00000e40 20 70 69 63 6b 20 75 70 20 61 6e 20 6f 62 6a 65 | pick up an obje| 00000e50 63 74 22 0d 01 b8 20 20 f1 22 44 52 4f 50 20 2d |ct"... ."DROP -| 00000e60 20 74 6f 20 64 72 6f 70 20 61 6e 20 6f 62 6a 65 | to drop an obje| 00000e70 63 74 22 0d 01 c2 2c 20 f1 22 49 4e 56 45 4e 54 |ct"..., ."INVENT| 00000e80 4f 52 59 20 2d 20 74 6f 20 6c 69 73 74 20 79 6f |ORY - to list yo| 00000e90 75 72 20 70 6f 73 73 65 73 73 69 6f 6e 73 22 0d |ur possessions".| 00000ea0 01 cc 2c 20 f1 22 4c 4f 4f 4b 20 2d 20 74 6f 20 |.., ."LOOK - to | 00000eb0 64 65 73 63 72 69 62 65 20 79 6f 75 72 20 73 75 |describe your su| 00000ec0 72 72 6f 75 6e 64 69 6e 67 73 22 0d 01 d6 24 20 |rroundings"...$ | 00000ed0 f1 22 53 43 4f 52 45 20 2d 20 74 6f 20 6f 62 74 |."SCORE - to obt| 00000ee0 61 69 6e 20 79 6f 75 72 20 73 63 6f 72 65 22 0d |ain your score".| 00000ef0 01 e0 26 20 f1 22 51 55 49 54 20 2d 20 74 6f 20 |..& ."QUIT - to | 00000f00 65 6e 64 20 74 68 65 20 63 75 72 72 65 6e 74 20 |end the current | 00000f10 67 61 6d 65 22 0d 01 ea 10 20 f2 50 41 47 45 28 |game".... .PAGE(| 00000f20 31 39 2c 37 29 0d 01 f4 4e 20 f1 22 53 41 56 45 |19,7)...N ."SAVE| 00000f30 20 2d 20 74 6f 20 73 61 76 65 20 74 68 65 20 63 | - to save the c| 00000f40 75 72 72 65 6e 74 20 67 61 6d 65 20 6f 6e 20 74 |urrent game on t| 00000f50 61 70 65 20 20 20 20 20 20 20 20 75 73 69 6e 67 |ape using| 00000f60 20 79 6f 75 72 20 6f 77 6e 20 66 69 6c 65 6e 61 | your own filena| 00000f70 6d 65 22 0d 01 fe 28 20 f1 22 4c 4f 41 44 20 2d |me"...( ."LOAD -| 00000f80 20 74 6f 20 6c 6f 61 64 20 62 61 63 6b 20 61 20 | to load back a | 00000f90 53 41 56 45 64 20 67 61 6d 65 22 0d 02 08 e2 20 |SAVEd game".... | 00000fa0 f1 22 53 54 4f 52 45 2d 20 74 6f 20 73 74 6f 72 |."STORE- to stor| 00000fb0 65 20 20 61 6e 79 20 73 65 6e 74 65 6e 63 65 20 |e any sentence | 00000fc0 6f 6e 20 20 6f 6e 65 20 6f 66 20 20 20 20 20 20 |on one of | 00000fd0 20 74 68 65 20 20 66 75 6e 63 74 69 6f 6e 20 20 | the function | 00000fe0 6b 65 79 73 2e 20 31 30 20 73 65 6e 74 65 6e 63 |keys. 10 sentenc| 00000ff0 65 73 20 20 20 20 20 20 20 6d 61 79 20 62 65 20 |es may be | 00001000 20 73 74 6f 72 65 64 20 20 61 6c 74 6f 67 65 74 | stored altoget| 00001010 68 65 72 2c 20 20 74 68 65 6e 20 20 20 20 20 20 |her, then | 00001020 20 72 65 63 61 6c 6c 65 64 20 20 61 73 20 72 65 | recalled as re| 00001030 71 75 69 72 65 64 20 20 62 79 20 20 73 69 6d 70 |quired by simp| 00001040 6c 79 20 20 20 20 20 20 20 70 72 65 73 73 69 6e |ly pressin| 00001050 67 20 46 55 4e 43 20 61 6e 64 20 74 68 65 20 61 |g FUNC and the a| 00001060 70 70 72 6f 70 72 69 61 74 65 20 20 20 20 20 20 |ppropriate | 00001070 20 6e 75 6d 62 65 72 20 6b 65 79 2e 22 0d 02 12 | number key."...| 00001080 a9 20 f1 22 43 4f 4e 54 49 4e 55 45 20 28 6f 72 |. ."CONTINUE (or| 00001090 20 43 29 20 2d 20 20 20 20 20 20 20 20 20 20 20 | C) - | 000010a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000010b0 20 20 20 54 68 69 73 20 63 6f 6d 6d 61 6e 64 20 | This command | 000010c0 20 77 69 6c 6c 20 20 61 75 74 6f 6d 61 74 69 63 | will automatic| 000010d0 61 6c 6c 79 20 20 20 20 20 20 20 6d 6f 76 65 20 |ally move | 000010e0 20 79 6f 75 20 20 69 6e 20 20 74 68 65 20 20 64 | you in the d| 000010f0 69 72 65 63 74 69 6f 6e 20 20 69 6e 20 20 20 20 |irection in | 00001100 20 20 20 77 68 69 63 68 20 20 79 6f 75 20 61 72 | which you ar| 00001110 65 20 20 74 72 61 76 65 6c 6c 69 6e 67 2c 20 75 |e travelling, u| 00001120 6e 74 69 6c 22 3b 0d 02 1c 95 20 f1 22 20 20 20 |ntil";.... ." | 00001130 20 20 20 20 79 6f 75 20 63 61 6e 20 20 67 6f 20 | you can go | 00001140 20 6e 6f 20 20 66 75 72 74 68 65 72 20 69 6e 20 | no further in | 00001150 20 74 68 61 74 20 20 20 20 20 20 20 64 69 72 65 | that dire| 00001160 63 74 69 6f 6e 2e 20 53 48 49 46 54 2f 43 54 52 |ction. 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The| 00001210 20 6f 74 68 65 72 20 63 68 61 72 61 63 74 65 72 | other character| 00001220 73 20 69 6e 20 74 68 65 20 20 61 64 76 65 6e 74 |s in the advent| 00001230 75 72 65 20 61 72 65 20 70 72 6f 67 72 61 6d 6d |ure are programm| 00001240 65 64 20 74 6f 20 61 63 74 20 69 6e 20 61 6e 20 |ed to act in an | 00001250 69 6e 74 65 6c 6c 69 67 65 6e 74 20 6d 61 6e 6e |intelligent mann| 00001260 65 72 2c 20 61 6e 64 20 74 68 65 69 72 20 72 65 |er, and their re| 00001270 61 63 74 69 6f 6e 73 20 74 6f 77 61 72 64 73 20 |actions towards | 00001280 79 6f 75 20 77 69 6c 6c 20 64 65 70 65 6e 64 20 |you will depend | 00001290 75 70 6f 6e 20 20 74 68 65 20 77 61 79 20 69 6e |upon the way in| 000012a0 20 77 68 69 63 68 20 20 79 6f 75 20 68 61 76 65 | which you have| 000012b0 20 70 72 65 76 69 6f 75 73 6c 79 20 74 72 65 61 | previously trea| 000012c0 74 65 64 20 74 68 65 6d 2e 22 0d 02 4e aa 20 f1 |ted them."..N. .| 000012d0 27 22 20 20 45 61 63 68 20 63 68 61 72 61 63 74 |'" Each charact| 000012e0 65 72 20 69 73 20 61 6c 6c 6f 63 61 74 65 64 20 |er is allocated | 000012f0 61 6e 20 61 72 65 61 20 69 6e 20 74 68 65 20 20 |an area in the | 00001300 67 61 6d 65 20 20 77 68 69 63 68 20 20 68 65 20 |game which he | 00001310 20 6e 6f 72 6d 61 6c 6c 79 20 70 61 74 72 6f 6c | normally patrol| 00001320 73 2c 20 75 6e 74 69 6c 20 73 6f 6d 65 74 68 69 |s, until somethi| 00001330 6e 67 20 63 61 75 73 65 73 20 20 68 69 6d 20 74 |ng causes him t| 00001340 6f 20 20 73 74 6f 70 20 6f 72 20 6c 65 61 76 65 |o stop or leave| 00001350 20 20 74 68 61 74 20 20 61 72 65 61 2e 20 20 54 | that area. T| 00001360 68 65 20 61 72 65 61 73 20 20 66 6f 72 20 20 74 |he areas for t| 00001370 68 65 22 3b 0d 02 58 51 20 f1 22 20 63 68 61 72 |he";..XQ ." char| 00001380 61 63 74 65 72 73 20 20 6d 61 79 20 6f 76 65 72 |acters may over| 00001390 6c 61 70 2c 20 6f 72 20 65 76 65 6e 20 63 68 61 |lap, or even cha| 000013a0 6e 67 65 20 61 74 20 64 69 66 66 65 72 65 6e 74 |nge at different| 000013b0 20 73 74 61 67 65 73 20 6f 66 20 74 68 65 20 67 | stages of the g| 000013c0 61 6d 65 2e 22 0d 02 62 a6 20 f1 27 22 20 20 49 |ame."..b. .'" I| 000013d0 6e 20 61 64 64 69 74 69 6f 6e 2c 20 20 74 68 65 |n addition, the| 000013e0 20 63 68 61 72 61 63 74 65 72 73 20 20 6d 61 79 | characters may| 000013f0 20 77 61 6c 6b 20 61 74 20 20 76 61 72 79 69 6e | walk at varyin| 00001400 67 20 73 70 65 65 64 73 20 20 6f 72 20 74 68 65 |g speeds or the| 00001410 79 20 20 6d 61 79 20 20 6c 65 61 76 65 20 74 68 |y may leave th| 00001420 65 69 72 20 61 72 65 61 73 20 20 69 66 20 74 68 |eir areas if th| 00001430 65 79 20 61 72 65 20 20 6f 72 64 65 72 65 64 20 |ey are ordered | 00001440 74 6f 20 62 79 20 74 68 65 20 70 6c 61 79 65 72 |to by the player| 00001450 2c 20 6f 72 20 62 79 20 61 6e 6f 74 68 65 72 20 |, or by another | 00001460 63 68 61 72 61 63 74 65 72 2e 22 0d 02 6c 10 20 |character."..l. | 00001470 f2 50 41 47 45 28 31 39 2c 33 29 0d 02 76 8b 20 |.PAGE(19,3)..v. | 00001480 f1 22 20 20 54 6f 20 73 70 65 61 6b 20 74 6f 20 |." To speak to | 00001490 61 20 63 68 61 72 61 63 74 65 72 2c 20 20 65 6e |a character, en| 000014a0 63 6c 6f 73 65 20 20 74 68 65 20 73 70 65 65 63 |close the speec| 000014b0 68 20 69 6e 20 71 75 6f 74 61 74 69 6f 6e 20 6d |h in quotation m| 000014c0 61 72 6b 73 2c 20 69 65 3a 2d 22 27 22 20 20 20 |arks, ie:-"'" | 000014d0 22 22 46 4f 4c 4c 4f 57 20 4d 45 22 22 22 27 22 |""FOLLOW ME"""'"| 000014e0 20 20 20 22 22 57 48 45 52 45 20 49 53 20 54 48 | ""WHERE IS TH| 000014f0 45 20 57 48 45 45 4c 20 4f 46 20 46 4f 52 54 55 |E WHEEL OF FORTU| 00001500 4e 45 3f 22 22 22 0d 02 80 50 20 f1 22 20 20 20 |NE?"""...P ." | 00001510 22 22 57 48 41 54 20 54 49 4d 45 20 49 53 20 54 |""WHAT TIME IS T| 00001520 48 45 20 4e 45 58 54 20 42 55 53 20 20 20 20 20 |HE NEXT BUS | 00001530 20 20 20 20 20 20 20 20 20 20 20 20 41 4e 44 20 | AND | 00001540 57 48 45 52 45 20 44 4f 45 53 20 49 54 20 53 54 |WHERE DOES IT ST| 00001550 4f 50 3f 22 22 22 0d 02 8a aa 20 f1 27 22 20 20 |OP?""".... .'" | 00001560 59 6f 75 20 77 69 6c 6c 20 20 73 6f 6d 65 74 69 |You will someti| 00001570 6d 65 73 20 62 65 20 20 74 6f 6c 64 20 77 68 61 |mes be told wha| 00001580 74 20 20 74 68 65 20 6f 74 68 65 72 20 63 68 61 |t the other cha| 00001590 72 61 63 74 65 72 73 20 61 72 65 20 64 6f 69 6e |racters are doin| 000015a0 67 20 20 65 76 65 6e 20 74 68 6f 75 67 68 20 74 |g even though t| 000015b0 68 65 79 20 6d 61 79 20 20 6e 6f 74 20 62 65 20 |hey may not be | 000015c0 20 77 69 74 68 20 79 6f 75 2e 20 20 44 6f 20 6e | with you. 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E| 00001730 50 49 43 20 4f 70 65 72 61 74 69 6e 67 20 53 79 |PIC Operating Sy| 00001740 73 74 65 6d 20 76 33 20 20 20 20 20 20 20 20 20 |stem v3 | 00001750 20 20 20 20 20 20 20 4d 65 6c 76 79 6e 20 57 72 | Melvyn Wr| 00001760 69 67 68 74 0d ff |ight..| 00001766