Home » Archimedes archive » Acorn User » AU 1998-05 A.adf » EasyAnim » Manual
Manual
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1998-05 A.adf » EasyAnim |
Filename: | Manual |
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File size: | 4828 bytes |
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Exec address: | 0000 |
File contents
EASY ANIMATOR: RELEASE 2 ------------------------ CONTENTS 1. INTRODUCTION 2. GETTING STARTED 3. MANIPULATING FRAMES 4. EDITING A FRAME 5. DISPLAYING AN ANIMATION 6. ANIMATION OPTIONS 7. LOADING AND SAVING ANIMATIONS 8. IMPORTING DRAWFILES 9. TUTORIAL - A SIMPLE ANIMATION 10. THE SUPPORT APPLICATIONS 11. COPYRIGHT AND DISTRIBUTION CONDITIONS 12. BUGS AND OTHER PROBLEMS SECTION 1: INTRODUCTION ----------------------- Easy Animator (hereafter referred to as EasyAnim) is an animation program originally designed for use by primary school children but now also suitable for almost any age from primary school to adult. An animation is split into up to 768 frames which are displayed at a user specified rate, these frames can be edited using built-in editing tools. These tools are suitable for simple artwork but not for complex pieces. If you wish to get started quickly, I suggest you read sections 1 and 2 then skip straight to section 9, which takes you through the creation of a small animation. RISC OS 3.1 at least is required to run the program. An ARM3 and at least 2Mb of memory are strongly recommended. A hard disc is also useful. EasyAnim has been tested successfully on a 2Mb A4000, 4Mb A5000 and briefly on a 13Mb Risc PC 600. This manual can be printed in the normal way but has not been designed specifically for printing so you may end up with paragraphs split over two pages. You can print easily from Zap or alternatively load the document into Impression, Pendown+ or suchlike and print from there. If you are using StrongEd/Edit/DeskEdit, then change to Zap immediatly! Within this manual, menu options are shown as Menu � Submenu � Option, keys are shown as Ctrl-A and the mouse buttons are just select, menu and adjust. Key shortcuts will only work when the frames window is open and has the input focus (ie the title bar is cream instead of the usual grey). It is advisable to copy the EasyAnim program and all its associated resources to your hard disc, if possible, before using it. You must copy the !EasyAnim application along with !EasyHelp, the Examples directory and this Manual file. Interactive help is supported on most windows with Acorn's !Help application. SECTION 2: GETTING STARTED -------------------------- To start, load the program by double-clicking on the !EasyAnim icon in the filer window. The EasyAnim icon should then, all being well, appear on the right-hand side of the iconbar and a window should open in approximately the centre of the screen. This is the frames window and attached to the left-hand side of it is the rather large frames toolbox. The frames window displays all the frames in order, side by side and allows you to edit, move, copy and generally manipulate them. Within the frames window you will at first see one large white rectangle with a red number below it and covered by a red grid. This is a frame, the red number and grid show that it is the current or selected frame as opposed to a non-selected frame which has a black number and no grid. To select a different frame, click below the required frame, on the number. All operations accessed from the frames toolbox work on this current frame. Clicking on the icon on the iconbar with select will open the preview window and toolbox which displays the animation running and allows you to control the way it is played and step through the frames one at a time. Clicking menu on the frames or preview window will open the EasyAnim main menu which contains many functions referred to throughout this document. The iconbar menu can also be accessed by clicking menu on the iconbar icon. SECTION 3: MANIPULATING FRAMES ------------------------------ An animation can be made up of up to 768 frames or as many as will fit in memory. This section describes how to manipulate these frames using the tools on the frames toolbox and from the main menu: � COPY This operation can be performed by choosing Frame �X� � Copy from the main menu, by pressing Ctrl-C or by clicking on the Copy icon in the frames toolbox. The current frame will be copied to a temporary area in memory known as the frames clipboard. Any previous frame in the clipboard will be overwritten. A beep will be heard after a successful copy and the frame can then be pasted in again any number of times using the paste tool. � PASTE This operation can be performed by choosing Frame �X� � Paste from the main menu, by pressing Ctrl-V or by clicking on the Paste icon in the frames toolbox. The frame stored in the frames clipboard will be pasted in again after the current frame. You can store a frame in the frame clipboard using the cut and copy tools. � CUT This operation can be performed by choosing Frame �X� � Cut from the main menu, by pressing Ctrl-X or by clicking on the Cut icon in the frames toolbox. The current frame will be copied to the frames clipboard and then removed from the animation. To restore it again, use the paste operation. � INSERT This operation can be performed by choosing Frame �X� � Insert from the main menu, by pressing Ctrl-I or by clicking on the Insert icon in the frames toolbox. A new, blank frame will be inserted straight after the current frame. This tool is similar to the paste tool except that a blank frame is inserted instead of the clipboard contents. � VERTICAL FLIP This operation can be performed by choosing Frame �X� � Flip V from the main menu or by pressing Ctrl-V. The current frame will be turned upsidedown. � HORIZONTAL FLIP This operation can be performed by choosing Frame �X� � Flip H from the main menu or by pressing Ctrl-H. The current frame will be flipped from left to right. � SAVE You can save the current frame by moving to the Frame �X� � Save menu option on the main menu and dragging the icon in the save box to the directory viewer where you wish to save. You can also drag to another application such as Paint in the normal RISC OS manner. Note that EasyAnim cannot yet reload frames saved in this way. SECTION 4: EDITING A FRAME -------------------------- A frame can be edited using all the drawing tools in the bottom two-thirds of the frames toolbox. All these operations happen in the currently selected colour, this can be chosen using the 256-colour palette situated at the bottom of the frames toolbox. These colours are only accurately shown in 256, 32 thousand or 16 million colour modes so you should change to a mode of this type while using EasyAnim. On older machines, a mode such as mode 28 for VGA monitors or mode 15 for standard monitors is recommended, on the Risc PC and A7000, the largest 256 colour mode is best. There are twelve tools, just above these colours, that can be used to edit a frame. Simply select the tool you require then click in the place you wish to draw on the frame. If the grid is active, all drawing will be snapped approximately to grid lines. The grid state can be altered from the main menu. The tools are, from left to right, top to bottom: � FILL This will fill in an enclosed area with the current colour, starting at the mouse pointer. Do not click many times in quick succession when using this tool as this occasionally seems to cause a long wait while the computer tries to cater for all the mouse clicks. � TEXT Choosing this tool produces a small window allowing you to set the font name and size. No anti-aliasing is used as it seems to be rather counter-productive at small sizes. Clicking on a frame will paint the text with the bottom right corner at the mouse pointer. � LINE To use this tool, click once in the start position for the line then move out to the end position and click again to complete the line. � BRUSH This tool is controlled by another small window which allows you to set the brush shape, circle, square, triangle or spray. You can also set the brush size by dragging out the shape in the window to the required size. The brush is painted onto the frame, centered around the mouse pointer. � COPY BLOCK Using this tool, you can copy a section of a frame to another clipboard known as the block clipboard. You must click once in the corner of the area you wish to store, then pull out the box to the required size and click again. The area can then be seen in the clipboard window and pasted with the paste block tool. � PASTE BLOCK This will paste a section of frame previously grabbed using the copy block tool onto any frame, in any position. The block will appear with its bottom right corner at the mouse pointer. � OUTLINE RECTANGLE � FILLED RECTANGLE � OUTLINE CIRCLE � FILLED CIRCLE � OUTLINE TRIANGLE � FILLED TRIANGLE These six tools allow you to draw rectangle, circle and triangle shapes onto a frame. Simply click once in one corner then move out to the required size and click in the other corners - once more for rectangles and circles and twice more for triangles. SECTION 5: DISPLAYING AN ANIMATION ---------------------------------- To see an animation in the desktop, click select on the EasyAnim iconbar icon. This will open the aforementioned preview window, which displays the animation running considerable slower than normal. Affixed to this window is the preview toolbox, which has several tools, described below: � |< MOVE TO START This will move the preview display to frame one. � << MOVE BACKWARD ONE FRAME This will move the preview display back one frame. � < PLAY BACKWARD This will play the animation backwards within the window. � > PLAY FORWARD This will play the animation forwards within the window. This can also be done by choosing Animation � Play from the main menu. � >> MOVE FORWARD ONE FRAME This will move the preview display forward one frame. � >| MOVE TO END This will move the preview display to the last frame. � || PAUSE This will pause the animation at its current position. This can also be done by choosing Animation � Pause from the main menu. Below these icons, the frame currently being shown and the total number of frames are displayed within two icons. By clicking on the Full icon in the preview window, choosing Animation � Full screen from the main menu or pressing Ctrl-F, you can see the animation running at full speed. The animation is shown in the centre on a blank screen and all other tasks are paused. Normal activity is restored when a mouse button is pressed. SECTION 6: ANIMATION OPTIONS ---------------------------- There are several options which control an animation. All of these options are saved along with the animation so they remain the same when it is reloaded. � ANIMATION TITLE This can be set from the Animation � Title window on the main menu. The title can contain any characters and can be up to 32 characters in length. This title is displayed in the title bar of the preview and frames windows. � ANIMATION SPEED This can be set by chosing one of five different speeds from the Animation � Speed submenu on the main menu. It is best to test each of these speeds then choose the one that works the best. The speeds are: Name Centiseconds between frames Very fast 0 Fast 5 Normal 10 Slow 15 Very slow 20 Each speed should be roughly the same on different machines, except the very fastest setting. However, this may not always be the case and it is really up to the user to set a speed appropiate to their machine and taste. � GRID SPACING The grid spacing can be set from the main menu to one of four sizes, None, Small, Medium and Large. The grid is one of the most problematic parts of the program at present. It functions decidedly oddly at scales other than 100% and is very inexact. However, I am working on it... but don't hold your breath. � FRAME SCALE This can be set from the main menu and refers to the frames window only. The frames in the frames window can be displayed at any size from 20% to 500% in steps of 10%. This is useful for exact drawing work. A quick overview of the current animation status can be seen from the Animation � Info window on the main menu. This displays the number of frames, animation filename, size on disc and title. If you wish to return to a blank animation, you can choose the Fresh start option from the iconbar menu or the Animation � Fresh start option from the main menu. SECTION 7: LOADING AND SAVING ANIMATIONS ---------------------------------------- To load an animation, you must first load the EasyAnim application as described above and then simply drag the animation icon from the filer window onto the EasyAnim icon on the iconbar or alternatively double-click on an animation in a filer window. You will asked if you wish to remove the animation that is currently present and if you reply yes, the animation will be loaded and its frames displayed in the frames window ready for editing. If the animation you wish to load is larger than the memory availiable, you will be told by the program. Should this happen, you are advised to quit any unwanted applications and attempt to shrink all system memory allocations using the task manager (eg RAM disc, font cache, system sprites and module area). To save an animation, simply move to the Save window on the main menu, type a filename into the writable icon in the normal way and drag the animation icon to a directory viewer. You should not drag this icon to another application unless it is designed to take EasyAnim animations. You can also click on the OK icon to save if there is already a filename present (if you have saved before for instance). SECTION 8: IMPORTING DRAWFILES ------------------------------ EasyAnim has the capability to take a drawfile and put it into an animation as a frame. To do this, drag a drawfile icon from the directory viewer into the EasyAnim frames window. A window will open showing the drawfile name and size. Click on Import to convert the drawfile. The screen will blank for a few moments then the desktop will reappear with the drawfile inserted after the current frame. You can then import the same drawfile again in the same way, should you wish. Clicking on the Close icon will close the window and you must drag in another drawfile to reopen it. Once drawfiles have been loaded into EasyAnim, they can edited in the same way as any other frame and saved as a sprite in the normal manner but they cannot be returned to drawfile format. SECTION 9: TUTORIAL - A SIMPLE ANIMATION ---------------------------------------- This section illustrates how to create a very simple but rather boring animation. The final animation is included in the Examples directory. 1 The best method of creating an animation is to draw the background on one frame then copy and modify it for each successive frame. We are going to create an animation featuring a sun rising above the horizon. So, firstly draw a green rectangle covering the bottom half of the first frame and fill in the top half blue for sky. Remember which colours of green and blue you used for each. 2 Choose frame 1 by clicking below it on the number, then select Copy from the frames toolbox. After that, click on Paste in the frames toolbox to paste a copy of that frame. Now draw a large, filled yellow circle on the second frame in the centre horizontally and one grid square up from the bottom. This covers up half of the ground so draw it in again in the same position as before. 3 Select frame 2 and click on Paste in the frames toolbox to put in another copy of the first frame. Draw another yellow circle on this frame, one square above the position in frame 2 and fill in the ground again. 4 Paste another copy of frame 1 in after frame 3 by selected frame 3 and clicking on Paste. Again, draw a yellow circle of the same size but this time three squares up from the bottom and draw the ground in again. 5 Now click on the EasyAnim iconbar icon to see how the animation looks. You can see it at proper speed and colours by clicking on the Full icon. 6 Almost the last thing to do is to give the animation a title. Click menu over one of the large animation windows and move to Animation � Title and type in a suitable name. �Rubbish� is an appropriate name but you may use another if you wish. You can also set the speed of the animation by choosing one of the speeds on the Animation � Speed submenu. 7 If you wish you can then save the animation using the save box on the main menu. Simply type a filename in the normal way and drag the icon to a filer window. SECTION 10: THE SUPPORT APPLICATIONS ------------------------------------ This rather grandiose section title is rather silly as there is only, at present, one support application. This called EasyHelp and is an on-line help program for EasyAnim. It was originally intended as a substitute for a manual but it takes up over 200K in memory and cannot be printed. It is very easy to use, simply click on the raised icons to move between pages. SECTION 11: COPYRIGHT AND DISTRIBUTION CONDITIONS ------------------------------------------------- This program and all resources associated with it are copyright � Nicholas Marriott and Alpha Programming. It may be distributed by anybody as long as no part of it is changed in any way without my permission and as long as all of the following four items are included: !EasyAnim !EasyHelp Examples Manual Also, no more than �2.50 should be charged for the program on a normal or high density disc. If you wish to include the program on a CD-ROM you may not charge more than �50 for the entire CD-ROM and please inform me so I may supply the latest version. In my opinion, any CD-ROM costing more than �50 is a complete rip-off. This program has taken, so far, over a year of work on my part so I would appreciate it if you obeyed these few conditions. This program is Freeware. You can send me money if you wish, but it is not essential. SECTION 12: BUGS AND OTHER PROBLEMS ----------------------------------- If you find a bug or any other kind of problem or if you simply want to complain, then I can be contacted at: 54 Moneymore Road Cookstown Co. Tyrone N. Ireland BT80 8EH or nic@alphapro.demon.co.uk If you e-mail me and expect a reply, you MUST include your postal address and be prepared to wait. If you write to me and REALLY want a reply, send a stamp.
00000000 0a 45 41 53 59 20 41 4e 49 4d 41 54 4f 52 3a 20 |.EASY ANIMATOR: | 00000010 52 45 4c 45 41 53 45 20 32 0a 2d 2d 2d 2d 2d 2d |RELEASE 2.------| 00000020 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000030 2d 2d 0a 0a 43 4f 4e 54 45 4e 54 53 0a 0a 20 31 |--..CONTENTS.. 1| 00000040 2e 20 20 20 20 20 49 4e 54 52 4f 44 55 43 54 49 |. INTRODUCTI| 00000050 4f 4e 0a 0a 20 32 2e 20 20 20 20 20 47 45 54 54 |ON.. 2. GETT| 00000060 49 4e 47 20 53 54 41 52 54 45 44 0a 0a 20 33 2e |ING STARTED.. 3.| 00000070 20 20 20 20 20 4d 41 4e 49 50 55 4c 41 54 49 4e | MANIPULATIN| 00000080 47 20 46 52 41 4d 45 53 0a 0a 20 34 2e 20 20 20 |G FRAMES.. 4. | 00000090 20 20 45 44 49 54 49 4e 47 20 41 20 46 52 41 4d | EDITING A FRAM| 000000a0 45 0a 0a 20 35 2e 20 20 20 20 20 44 49 53 50 4c |E.. 5. DISPL| 000000b0 41 59 49 4e 47 20 41 4e 20 41 4e 49 4d 41 54 49 |AYING AN ANIMATI| 000000c0 4f 4e 0a 0a 20 36 2e 20 20 20 20 20 41 4e 49 4d |ON.. 6. ANIM| 000000d0 41 54 49 4f 4e 20 4f 50 54 49 4f 4e 53 0a 0a 20 |ATION OPTIONS.. | 000000e0 37 2e 20 20 20 20 20 4c 4f 41 44 49 4e 47 20 41 |7. LOADING A| 000000f0 4e 44 20 53 41 56 49 4e 47 20 41 4e 49 4d 41 54 |ND SAVING ANIMAT| 00000100 49 4f 4e 53 0a 0a 20 38 2e 20 20 20 20 20 49 4d |IONS.. 8. IM| 00000110 50 4f 52 54 49 4e 47 20 44 52 41 57 46 49 4c 45 |PORTING DRAWFILE| 00000120 53 0a 0a 20 39 2e 20 20 20 20 20 54 55 54 4f 52 |S.. 9. TUTOR| 00000130 49 41 4c 20 2d 20 41 20 53 49 4d 50 4c 45 20 41 |IAL - A SIMPLE A| 00000140 4e 49 4d 41 54 49 4f 4e 0a 0a 31 30 2e 20 20 20 |NIMATION..10. | 00000150 20 20 54 48 45 20 53 55 50 50 4f 52 54 20 41 50 | THE SUPPORT AP| 00000160 50 4c 49 43 41 54 49 4f 4e 53 0a 0a 31 31 2e 20 |PLICATIONS..11. | 00000170 20 20 20 20 43 4f 50 59 52 49 47 48 54 20 41 4e | COPYRIGHT AN| 00000180 44 20 44 49 53 54 52 49 42 55 54 49 4f 4e 20 43 |D DISTRIBUTION C| 00000190 4f 4e 44 49 54 49 4f 4e 53 0a 0a 31 32 2e 20 20 |ONDITIONS..12. | 000001a0 20 20 20 42 55 47 53 20 41 4e 44 20 4f 54 48 45 | BUGS AND OTHE| 000001b0 52 20 50 52 4f 42 4c 45 4d 53 0a 0a 0a 53 45 43 |R PROBLEMS...SEC| 000001c0 54 49 4f 4e 20 31 3a 20 49 4e 54 52 4f 44 55 43 |TION 1: INTRODUC| 000001d0 54 49 4f 4e 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |TION.-----------| 000001e0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 45 61 |------------..Ea| 000001f0 73 79 20 41 6e 69 6d 61 74 6f 72 20 28 68 65 72 |sy Animator (her| 00000200 65 61 66 74 65 72 20 72 65 66 65 72 72 65 64 20 |eafter referred | 00000210 74 6f 20 61 73 20 45 61 73 79 41 6e 69 6d 29 20 |to as EasyAnim) | 00000220 69 73 20 61 6e 20 61 6e 69 6d 61 74 69 6f 6e 20 |is an animation | 00000230 70 72 6f 67 72 61 6d 0a 6f 72 69 67 69 6e 61 6c |program.original| 00000240 6c 79 20 64 65 73 69 67 6e 65 64 20 66 6f 72 20 |ly designed for | 00000250 75 73 65 20 62 79 20 70 72 69 6d 61 72 79 20 73 |use by primary s| 00000260 63 68 6f 6f 6c 20 63 68 69 6c 64 72 65 6e 20 62 |chool children b| 00000270 75 74 20 6e 6f 77 20 61 6c 73 6f 20 73 75 69 74 |ut now also suit| 00000280 61 62 6c 65 0a 66 6f 72 20 61 6c 6d 6f 73 74 20 |able.for almost | 00000290 61 6e 79 20 61 67 65 20 66 72 6f 6d 20 70 72 69 |any age from pri| 000002a0 6d 61 72 79 20 73 63 68 6f 6f 6c 20 74 6f 20 61 |mary school to a| 000002b0 64 75 6c 74 2e 20 41 6e 20 61 6e 69 6d 61 74 69 |dult. An animati| 000002c0 6f 6e 20 69 73 20 73 70 6c 69 74 20 69 6e 74 6f |on is split into| 000002d0 20 75 70 0a 74 6f 20 37 36 38 20 66 72 61 6d 65 | up.to 768 frame| 000002e0 73 20 77 68 69 63 68 20 61 72 65 20 64 69 73 70 |s which are disp| 000002f0 6c 61 79 65 64 20 61 74 20 61 20 75 73 65 72 20 |layed at a user | 00000300 73 70 65 63 69 66 69 65 64 20 72 61 74 65 2c 20 |specified rate, | 00000310 74 68 65 73 65 20 66 72 61 6d 65 73 20 63 61 6e |these frames can| 00000320 20 62 65 0a 65 64 69 74 65 64 20 75 73 69 6e 67 | be.edited using| 00000330 20 62 75 69 6c 74 2d 69 6e 20 65 64 69 74 69 6e | built-in editin| 00000340 67 20 74 6f 6f 6c 73 2e 20 54 68 65 73 65 20 74 |g tools. These t| 00000350 6f 6f 6c 73 20 61 72 65 20 73 75 69 74 61 62 6c |ools are suitabl| 00000360 65 20 66 6f 72 20 73 69 6d 70 6c 65 20 61 72 74 |e for simple art| 00000370 77 6f 72 6b 0a 62 75 74 20 6e 6f 74 20 66 6f 72 |work.but not for| 00000380 20 63 6f 6d 70 6c 65 78 20 70 69 65 63 65 73 2e | complex pieces.| 00000390 0a 0a 49 66 20 79 6f 75 20 77 69 73 68 20 74 6f |..If you wish to| 000003a0 20 67 65 74 20 73 74 61 72 74 65 64 20 71 75 69 | get started qui| 000003b0 63 6b 6c 79 2c 20 49 20 73 75 67 67 65 73 74 20 |ckly, I suggest | 000003c0 79 6f 75 20 72 65 61 64 20 73 65 63 74 69 6f 6e |you read section| 000003d0 73 20 31 20 61 6e 64 20 32 20 74 68 65 6e 0a 73 |s 1 and 2 then.s| 000003e0 6b 69 70 20 73 74 72 61 69 67 68 74 20 74 6f 20 |kip straight to | 000003f0 73 65 63 74 69 6f 6e 20 39 2c 20 77 68 69 63 68 |section 9, which| 00000400 20 74 61 6b 65 73 20 79 6f 75 20 74 68 72 6f 75 | takes you throu| 00000410 67 68 20 74 68 65 20 63 72 65 61 74 69 6f 6e 20 |gh the creation | 00000420 6f 66 20 61 20 73 6d 61 6c 6c 0a 61 6e 69 6d 61 |of a small.anima| 00000430 74 69 6f 6e 2e 0a 0a 52 49 53 43 20 4f 53 20 33 |tion...RISC OS 3| 00000440 2e 31 20 61 74 20 6c 65 61 73 74 20 69 73 20 72 |.1 at least is r| 00000450 65 71 75 69 72 65 64 20 74 6f 20 72 75 6e 20 74 |equired to run t| 00000460 68 65 20 70 72 6f 67 72 61 6d 2e 20 41 6e 20 41 |he program. An A| 00000470 52 4d 33 20 61 6e 64 20 61 74 20 6c 65 61 73 74 |RM3 and at least| 00000480 20 32 4d 62 20 6f 66 0a 6d 65 6d 6f 72 79 20 61 | 2Mb of.memory a| 00000490 72 65 20 73 74 72 6f 6e 67 6c 79 20 72 65 63 6f |re strongly reco| 000004a0 6d 6d 65 6e 64 65 64 2e 20 41 20 68 61 72 64 20 |mmended. A hard | 000004b0 64 69 73 63 20 69 73 20 61 6c 73 6f 20 75 73 65 |disc is also use| 000004c0 66 75 6c 2e 20 45 61 73 79 41 6e 69 6d 20 68 61 |ful. EasyAnim ha| 000004d0 73 20 62 65 65 6e 0a 74 65 73 74 65 64 20 73 75 |s been.tested su| 000004e0 63 63 65 73 73 66 75 6c 6c 79 20 6f 6e 20 61 20 |ccessfully on a | 000004f0 32 4d 62 20 41 34 30 30 30 2c 20 34 4d 62 20 41 |2Mb A4000, 4Mb A| 00000500 35 30 30 30 20 61 6e 64 20 62 72 69 65 66 6c 79 |5000 and briefly| 00000510 20 6f 6e 20 61 20 31 33 4d 62 20 52 69 73 63 20 | on a 13Mb Risc | 00000520 50 43 20 36 30 30 2e 0a 0a 54 68 69 73 20 6d 61 |PC 600...This ma| 00000530 6e 75 61 6c 20 63 61 6e 20 62 65 20 70 72 69 6e |nual can be prin| 00000540 74 65 64 20 69 6e 20 74 68 65 20 6e 6f 72 6d 61 |ted in the norma| 00000550 6c 20 77 61 79 20 62 75 74 20 68 61 73 20 6e 6f |l way but has no| 00000560 74 20 62 65 65 6e 20 64 65 73 69 67 6e 65 64 0a |t been designed.| 00000570 73 70 65 63 69 66 69 63 61 6c 6c 79 20 66 6f 72 |specifically for| 00000580 20 70 72 69 6e 74 69 6e 67 20 73 6f 20 79 6f 75 | printing so you| 00000590 20 6d 61 79 20 65 6e 64 20 75 70 20 77 69 74 68 | may end up with| 000005a0 20 70 61 72 61 67 72 61 70 68 73 20 73 70 6c 69 | paragraphs spli| 000005b0 74 20 6f 76 65 72 20 74 77 6f 0a 70 61 67 65 73 |t over two.pages| 000005c0 2e 20 59 6f 75 20 63 61 6e 20 70 72 69 6e 74 20 |. You can print | 000005d0 65 61 73 69 6c 79 20 66 72 6f 6d 20 5a 61 70 20 |easily from Zap | 000005e0 6f 72 20 61 6c 74 65 72 6e 61 74 69 76 65 6c 79 |or alternatively| 000005f0 20 6c 6f 61 64 20 74 68 65 20 64 6f 63 75 6d 65 | load the docume| 00000600 6e 74 20 69 6e 74 6f 0a 49 6d 70 72 65 73 73 69 |nt into.Impressi| 00000610 6f 6e 2c 20 50 65 6e 64 6f 77 6e 2b 20 6f 72 20 |on, Pendown+ or | 00000620 73 75 63 68 6c 69 6b 65 20 61 6e 64 20 70 72 69 |suchlike and pri| 00000630 6e 74 20 66 72 6f 6d 20 74 68 65 72 65 2e 20 49 |nt from there. I| 00000640 66 20 79 6f 75 20 61 72 65 20 75 73 69 6e 67 0a |f you are using.| 00000650 53 74 72 6f 6e 67 45 64 2f 45 64 69 74 2f 44 65 |StrongEd/Edit/De| 00000660 73 6b 45 64 69 74 2c 20 74 68 65 6e 20 63 68 61 |skEdit, then cha| 00000670 6e 67 65 20 74 6f 20 5a 61 70 20 69 6d 6d 65 64 |nge to Zap immed| 00000680 69 61 74 6c 79 21 0a 0a 57 69 74 68 69 6e 20 74 |iatly!..Within t| 00000690 68 69 73 20 6d 61 6e 75 61 6c 2c 20 6d 65 6e 75 |his manual, menu| 000006a0 20 6f 70 74 69 6f 6e 73 20 61 72 65 20 73 68 6f | options are sho| 000006b0 77 6e 20 61 73 20 4d 65 6e 75 20 89 20 53 75 62 |wn as Menu . Sub| 000006c0 6d 65 6e 75 20 89 20 4f 70 74 69 6f 6e 2c 20 6b |menu . 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TEXT.Choos| 00001cb0 69 6e 67 20 74 68 69 73 20 74 6f 6f 6c 20 70 72 |ing this tool pr| 00001cc0 6f 64 75 63 65 73 20 61 20 73 6d 61 6c 6c 20 77 |oduces a small w| 00001cd0 69 6e 64 6f 77 20 61 6c 6c 6f 77 69 6e 67 20 79 |indow allowing y| 00001ce0 6f 75 20 74 6f 20 73 65 74 20 74 68 65 20 66 6f |ou to set the fo| 00001cf0 6e 74 20 6e 61 6d 65 20 61 6e 64 0a 73 69 7a 65 |nt name and.size| 00001d00 2e 20 4e 6f 20 61 6e 74 69 2d 61 6c 69 61 73 69 |. No anti-aliasi| 00001d10 6e 67 20 69 73 20 75 73 65 64 20 61 73 20 69 74 |ng is used as it| 00001d20 20 73 65 65 6d 73 20 74 6f 20 62 65 20 72 61 74 | seems to be rat| 00001d30 68 65 72 20 63 6f 75 6e 74 65 72 2d 70 72 6f 64 |her counter-prod| 00001d40 75 63 74 69 76 65 20 61 74 0a 73 6d 61 6c 6c 20 |uctive at.small | 00001d50 73 69 7a 65 73 2e 20 43 6c 69 63 6b 69 6e 67 20 |sizes. Clicking | 00001d60 6f 6e 20 61 20 66 72 61 6d 65 20 77 69 6c 6c 20 |on a frame will | 00001d70 70 61 69 6e 74 20 74 68 65 20 74 65 78 74 20 77 |paint the text w| 00001d80 69 74 68 20 74 68 65 20 62 6f 74 74 6f 6d 20 72 |ith the bottom r| 00001d90 69 67 68 74 0a 63 6f 72 6e 65 72 20 61 74 20 74 |ight.corner at t| 00001da0 68 65 20 6d 6f 75 73 65 20 70 6f 69 6e 74 65 72 |he mouse pointer| 00001db0 2e 0a 0a 8f 20 4c 49 4e 45 0a 54 6f 20 75 73 65 |.... 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Th| 00002060 65 20 61 72 65 61 20 63 61 6e 0a 74 68 65 6e 20 |e area can.then | 00002070 62 65 20 73 65 65 6e 20 69 6e 20 74 68 65 20 63 |be seen in the c| 00002080 6c 69 70 62 6f 61 72 64 20 77 69 6e 64 6f 77 20 |lipboard window | 00002090 61 6e 64 20 70 61 73 74 65 64 20 77 69 74 68 20 |and pasted with | 000020a0 74 68 65 20 70 61 73 74 65 20 62 6c 6f 63 6b 20 |the paste block | 000020b0 74 6f 6f 6c 2e 0a 0a 8f 20 50 41 53 54 45 20 42 |tool.... 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You sho| 00003470 75 6c 64 20 6e 6f 74 20 64 72 61 67 20 74 68 69 |uld not drag thi| 00003480 73 20 69 63 6f 6e 20 74 6f 20 61 6e 6f 74 68 65 |s icon to anothe| 00003490 72 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 75 6e |r application un| 000034a0 6c 65 73 73 0a 69 74 20 69 73 20 64 65 73 69 67 |less.it is desig| 000034b0 6e 65 64 20 74 6f 20 74 61 6b 65 20 45 61 73 79 |ned to take Easy| 000034c0 41 6e 69 6d 20 61 6e 69 6d 61 74 69 6f 6e 73 2e |Anim animations.| 000034d0 20 59 6f 75 20 63 61 6e 20 61 6c 73 6f 20 63 6c | You can also cl| 000034e0 69 63 6b 20 6f 6e 20 74 68 65 20 4f 4b 20 69 63 |ick on the OK ic| 000034f0 6f 6e 20 74 6f 0a 73 61 76 65 20 69 66 20 74 68 |on to.save if th| 00003500 65 72 65 20 69 73 20 61 6c 72 65 61 64 79 20 61 |ere is already a| 00003510 20 66 69 6c 65 6e 61 6d 65 20 70 72 65 73 65 6e | filename presen| 00003520 74 20 28 69 66 20 79 6f 75 20 68 61 76 65 20 73 |t (if you have s| 00003530 61 76 65 64 20 62 65 66 6f 72 65 20 66 6f 72 0a |aved before for.| 00003540 69 6e 73 74 61 6e 63 65 29 2e 0a 0a 0a 53 45 43 |instance)....SEC| 00003550 54 49 4f 4e 20 38 3a 20 49 4d 50 4f 52 54 49 4e |TION 8: IMPORTIN| 00003560 47 20 44 52 41 57 46 49 4c 45 53 0a 2d 2d 2d 2d |G DRAWFILES.----| 00003570 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00003580 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 45 61 73 79 |----------..Easy| 00003590 41 6e 69 6d 20 68 61 73 20 74 68 65 20 63 61 70 |Anim has the cap| 000035a0 61 62 69 6c 69 74 79 20 74 6f 20 74 61 6b 65 20 |ability to take | 000035b0 61 20 64 72 61 77 66 69 6c 65 20 61 6e 64 20 70 |a drawfile and p| 000035c0 75 74 20 69 74 20 69 6e 74 6f 20 61 6e 20 61 6e |ut it into an an| 000035d0 69 6d 61 74 69 6f 6e 20 61 73 0a 61 20 66 72 61 |imation as.a fra| 000035e0 6d 65 2e 20 54 6f 20 64 6f 20 74 68 69 73 2c 20 |me. 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You c| 00003720 61 6e 20 74 68 65 6e 20 69 6d 70 6f 72 74 20 74 |an then import t| 00003730 68 65 20 73 61 6d 65 20 64 72 61 77 66 69 6c 65 |he same drawfile| 00003740 20 61 67 61 69 6e 20 69 6e 20 74 68 65 20 73 61 | again in the sa| 00003750 6d 65 20 77 61 79 2c 20 73 68 6f 75 6c 64 20 79 |me way, should y| 00003760 6f 75 0a 77 69 73 68 2e 20 43 6c 69 63 6b 69 6e |ou.wish. Clickin| 00003770 67 20 6f 6e 20 74 68 65 20 43 6c 6f 73 65 20 69 |g on the Close i| 00003780 63 6f 6e 20 77 69 6c 6c 20 63 6c 6f 73 65 20 74 |con will close t| 00003790 68 65 20 77 69 6e 64 6f 77 20 61 6e 64 20 79 6f |he window and yo| 000037a0 75 20 6d 75 73 74 20 64 72 61 67 20 69 6e 0a 61 |u must drag in.a| 000037b0 6e 6f 74 68 65 72 20 64 72 61 77 66 69 6c 65 20 |nother drawfile | 000037c0 74 6f 20 72 65 6f 70 65 6e 20 69 74 2e 20 4f 6e |to reopen it. On| 000037d0 63 65 20 64 72 61 77 66 69 6c 65 73 20 68 61 76 |ce drawfiles hav| 000037e0 65 20 62 65 65 6e 20 6c 6f 61 64 65 64 20 69 6e |e been loaded in| 000037f0 74 6f 20 45 61 73 79 41 6e 69 6d 2c 0a 74 68 65 |to EasyAnim,.the| 00003800 79 20 63 61 6e 20 65 64 69 74 65 64 20 69 6e 20 |y can edited in | 00003810 74 68 65 20 73 61 6d 65 20 77 61 79 20 61 73 20 |the same way as | 00003820 61 6e 79 20 6f 74 68 65 72 20 66 72 61 6d 65 20 |any other frame | 00003830 61 6e 64 20 73 61 76 65 64 20 61 73 20 61 20 73 |and saved as a s| 00003840 70 72 69 74 65 20 69 6e 20 74 68 65 0a 6e 6f 72 |prite in the.nor| 00003850 6d 61 6c 20 6d 61 6e 6e 65 72 20 62 75 74 20 74 |mal manner but t| 00003860 68 65 79 20 63 61 6e 6e 6f 74 20 62 65 20 72 65 |hey cannot be re| 00003870 74 75 72 6e 65 64 20 74 6f 20 64 72 61 77 66 69 |turned to drawfi| 00003880 6c 65 20 66 6f 72 6d 61 74 2e 0a 0a 0a 53 45 43 |le format....SEC| 00003890 54 49 4f 4e 20 39 3a 20 54 55 54 4f 52 49 41 4c |TION 9: TUTORIAL| 000038a0 20 2d 20 41 20 53 49 4d 50 4c 45 20 41 4e 49 4d | - A SIMPLE ANIM| 000038b0 41 54 49 4f 4e 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |ATION.----------| 000038c0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 000038d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a |--------------..| 000038e0 54 68 69 73 20 73 65 63 74 69 6f 6e 20 69 6c 6c |This section ill| 000038f0 75 73 74 72 61 74 65 73 20 68 6f 77 20 74 6f 20 |ustrates how to | 00003900 63 72 65 61 74 65 20 61 20 76 65 72 79 20 73 69 |create a very si| 00003910 6d 70 6c 65 20 62 75 74 20 72 61 74 68 65 72 20 |mple but rather | 00003920 62 6f 72 69 6e 67 0a 61 6e 69 6d 61 74 69 6f 6e |boring.animation| 00003930 2e 20 54 68 65 20 66 69 6e 61 6c 20 61 6e 69 6d |. The final anim| 00003940 61 74 69 6f 6e 20 69 73 20 69 6e 63 6c 75 64 65 |ation is include| 00003950 64 20 69 6e 20 74 68 65 20 45 78 61 6d 70 6c 65 |d in the Example| 00003960 73 20 64 69 72 65 63 74 6f 72 79 2e 0a 0a 31 20 |s directory...1 | 00003970 54 68 65 20 62 65 73 74 20 6d 65 74 68 6f 64 20 |The best method | 00003980 6f 66 20 63 72 65 61 74 69 6e 67 20 61 6e 20 61 |of creating an a| 00003990 6e 69 6d 61 74 69 6f 6e 20 69 73 20 74 6f 20 64 |nimation is to d| 000039a0 72 61 77 20 74 68 65 20 62 61 63 6b 67 72 6f 75 |raw the backgrou| 000039b0 6e 64 20 6f 6e 20 6f 6e 65 0a 66 72 61 6d 65 20 |nd on one.frame | 000039c0 74 68 65 6e 20 63 6f 70 79 20 61 6e 64 20 6d 6f |then copy and mo| 000039d0 64 69 66 79 20 69 74 20 66 6f 72 20 65 61 63 68 |dify it for each| 000039e0 20 73 75 63 63 65 73 73 69 76 65 20 66 72 61 6d | successive fram| 000039f0 65 2e 20 57 65 20 61 72 65 20 67 6f 69 6e 67 20 |e. We are going | 00003a00 74 6f 20 63 72 65 61 74 65 0a 61 6e 20 61 6e 69 |to create.an ani| 00003a10 6d 61 74 69 6f 6e 20 66 65 61 74 75 72 69 6e 67 |mation featuring| 00003a20 20 61 20 73 75 6e 20 72 69 73 69 6e 67 20 61 62 | a sun rising ab| 00003a30 6f 76 65 20 74 68 65 20 68 6f 72 69 7a 6f 6e 2e |ove the horizon.| 00003a40 20 53 6f 2c 20 66 69 72 73 74 6c 79 20 64 72 61 | So, firstly dra| 00003a50 77 20 61 20 67 72 65 65 6e 0a 72 65 63 74 61 6e |w a green.rectan| 00003a60 67 6c 65 20 63 6f 76 65 72 69 6e 67 20 74 68 65 |gle covering the| 00003a70 20 62 6f 74 74 6f 6d 20 68 61 6c 66 20 6f 66 20 | bottom half of | 00003a80 74 68 65 20 66 69 72 73 74 20 66 72 61 6d 65 20 |the first frame | 00003a90 61 6e 64 20 66 69 6c 6c 20 69 6e 20 74 68 65 20 |and fill in the | 00003aa0 74 6f 70 20 68 61 6c 66 0a 62 6c 75 65 20 66 6f |top half.blue fo| 00003ab0 72 20 73 6b 79 2e 20 52 65 6d 65 6d 62 65 72 20 |r sky. Remember | 00003ac0 77 68 69 63 68 20 63 6f 6c 6f 75 72 73 20 6f 66 |which colours of| 00003ad0 20 67 72 65 65 6e 20 61 6e 64 20 62 6c 75 65 20 | green and blue | 00003ae0 79 6f 75 20 75 73 65 64 20 66 6f 72 20 65 61 63 |you used for eac| 00003af0 68 2e 0a 0a 32 20 43 68 6f 6f 73 65 20 66 72 61 |h...2 Choose fra| 00003b00 6d 65 20 31 20 62 79 20 63 6c 69 63 6b 69 6e 67 |me 1 by clicking| 00003b10 20 62 65 6c 6f 77 20 69 74 20 6f 6e 20 74 68 65 | below it on the| 00003b20 20 6e 75 6d 62 65 72 2c 20 74 68 65 6e 20 73 65 | number, then se| 00003b30 6c 65 63 74 20 43 6f 70 79 20 66 72 6f 6d 20 74 |lect Copy from t| 00003b40 68 65 0a 66 72 61 6d 65 73 20 74 6f 6f 6c 62 6f |he.frames toolbo| 00003b50 78 2e 20 41 66 74 65 72 20 74 68 61 74 2c 20 63 |x. After that, c| 00003b60 6c 69 63 6b 20 6f 6e 20 50 61 73 74 65 20 69 6e |lick on Paste in| 00003b70 20 74 68 65 20 66 72 61 6d 65 73 20 74 6f 6f 6c | the frames tool| 00003b80 62 6f 78 20 74 6f 20 70 61 73 74 65 20 61 20 63 |box to paste a c| 00003b90 6f 70 79 0a 6f 66 20 74 68 61 74 20 66 72 61 6d |opy.of that fram| 00003ba0 65 2e 20 4e 6f 77 20 64 72 61 77 20 61 20 6c 61 |e. Now draw a la| 00003bb0 72 67 65 2c 20 66 69 6c 6c 65 64 20 79 65 6c 6c |rge, filled yell| 00003bc0 6f 77 20 63 69 72 63 6c 65 20 6f 6e 20 74 68 65 |ow circle on the| 00003bd0 20 73 65 63 6f 6e 64 20 66 72 61 6d 65 20 69 6e | second frame in| 00003be0 20 74 68 65 0a 63 65 6e 74 72 65 20 68 6f 72 69 | the.centre hori| 00003bf0 7a 6f 6e 74 61 6c 6c 79 20 61 6e 64 20 6f 6e 65 |zontally and one| 00003c00 20 67 72 69 64 20 73 71 75 61 72 65 20 75 70 20 | grid square up | 00003c10 66 72 6f 6d 20 74 68 65 20 62 6f 74 74 6f 6d 2e |from the bottom.| 00003c20 20 54 68 69 73 20 63 6f 76 65 72 73 20 75 70 20 | This covers up | 00003c30 68 61 6c 66 0a 6f 66 20 74 68 65 20 67 72 6f 75 |half.of the grou| 00003c40 6e 64 20 73 6f 20 64 72 61 77 20 69 74 20 69 6e |nd so draw it in| 00003c50 20 61 67 61 69 6e 20 69 6e 20 74 68 65 20 73 61 | again in the sa| 00003c60 6d 65 20 70 6f 73 69 74 69 6f 6e 20 61 73 20 62 |me position as b| 00003c70 65 66 6f 72 65 2e 0a 0a 33 20 53 65 6c 65 63 74 |efore...3 Select| 00003c80 20 66 72 61 6d 65 20 32 20 61 6e 64 20 63 6c 69 | frame 2 and cli| 00003c90 63 6b 20 6f 6e 20 50 61 73 74 65 20 69 6e 20 74 |ck on Paste in t| 00003ca0 68 65 20 66 72 61 6d 65 73 20 74 6f 6f 6c 62 6f |he frames toolbo| 00003cb0 78 20 74 6f 20 70 75 74 20 69 6e 20 61 6e 6f 74 |x to put in anot| 00003cc0 68 65 72 20 63 6f 70 79 0a 6f 66 20 74 68 65 20 |her copy.of the | 00003cd0 66 69 72 73 74 20 66 72 61 6d 65 2e 20 44 72 61 |first frame. Dra| 00003ce0 77 20 61 6e 6f 74 68 65 72 20 79 65 6c 6c 6f 77 |w another yellow| 00003cf0 20 63 69 72 63 6c 65 20 6f 6e 20 74 68 69 73 20 | circle on this | 00003d00 66 72 61 6d 65 2c 20 6f 6e 65 20 73 71 75 61 72 |frame, one squar| 00003d10 65 20 61 62 6f 76 65 0a 74 68 65 20 70 6f 73 69 |e above.the posi| 00003d20 74 69 6f 6e 20 69 6e 20 66 72 61 6d 65 20 32 20 |tion in frame 2 | 00003d30 61 6e 64 20 66 69 6c 6c 20 69 6e 20 74 68 65 20 |and fill in the | 00003d40 67 72 6f 75 6e 64 20 61 67 61 69 6e 2e 0a 0a 34 |ground again...4| 00003d50 20 50 61 73 74 65 20 61 6e 6f 74 68 65 72 20 63 | Paste another c| 00003d60 6f 70 79 20 6f 66 20 66 72 61 6d 65 20 31 20 69 |opy of frame 1 i| 00003d70 6e 20 61 66 74 65 72 20 66 72 61 6d 65 20 33 20 |n after frame 3 | 00003d80 62 79 20 73 65 6c 65 63 74 65 64 20 66 72 61 6d |by selected fram| 00003d90 65 20 33 20 61 6e 64 0a 63 6c 69 63 6b 69 6e 67 |e 3 and.clicking| 00003da0 20 6f 6e 20 50 61 73 74 65 2e 20 41 67 61 69 6e | on Paste. Again| 00003db0 2c 20 64 72 61 77 20 61 20 79 65 6c 6c 6f 77 20 |, draw a yellow | 00003dc0 63 69 72 63 6c 65 20 6f 66 20 74 68 65 20 73 61 |circle of the sa| 00003dd0 6d 65 20 73 69 7a 65 20 62 75 74 20 74 68 69 73 |me size but this| 00003de0 20 74 69 6d 65 0a 74 68 72 65 65 20 73 71 75 61 | time.three squa| 00003df0 72 65 73 20 75 70 20 66 72 6f 6d 20 74 68 65 20 |res up from the | 00003e00 62 6f 74 74 6f 6d 20 61 6e 64 20 64 72 61 77 20 |bottom and draw | 00003e10 74 68 65 20 67 72 6f 75 6e 64 20 69 6e 20 61 67 |the ground in ag| 00003e20 61 69 6e 2e 0a 0a 35 20 4e 6f 77 20 63 6c 69 63 |ain...5 Now clic| 00003e30 6b 20 6f 6e 20 74 68 65 20 45 61 73 79 41 6e 69 |k on the EasyAni| 00003e40 6d 20 69 63 6f 6e 62 61 72 20 69 63 6f 6e 20 74 |m iconbar icon t| 00003e50 6f 20 73 65 65 20 68 6f 77 20 74 68 65 20 61 6e |o see how the an| 00003e60 69 6d 61 74 69 6f 6e 20 6c 6f 6f 6b 73 2e 20 59 |imation looks. 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Click m| 00003f00 65 6e 75 20 6f 76 65 72 0a 6f 6e 65 20 6f 66 20 |enu over.one of | 00003f10 74 68 65 20 6c 61 72 67 65 20 61 6e 69 6d 61 74 |the large animat| 00003f20 69 6f 6e 20 77 69 6e 64 6f 77 73 20 61 6e 64 20 |ion windows and | 00003f30 6d 6f 76 65 20 74 6f 20 41 6e 69 6d 61 74 69 6f |move to Animatio| 00003f40 6e 20 89 20 54 69 74 6c 65 20 61 6e 64 20 74 79 |n . Title and ty| 00003f50 70 65 20 69 6e 20 61 0a 73 75 69 74 61 62 6c 65 |pe in a.suitable| 00003f60 20 6e 61 6d 65 2e 20 90 52 75 62 62 69 73 68 91 | name. .Rubbish.| 00003f70 20 69 73 20 61 6e 20 61 70 70 72 6f 70 72 69 61 | is an appropria| 00003f80 74 65 20 6e 61 6d 65 20 62 75 74 20 79 6f 75 20 |te name but you | 00003f90 6d 61 79 20 75 73 65 20 61 6e 6f 74 68 65 72 20 |may use another | 00003fa0 69 66 20 79 6f 75 0a 77 69 73 68 2e 20 59 6f 75 |if you.wish. You| 00003fb0 20 63 61 6e 20 61 6c 73 6f 20 73 65 74 20 74 68 | can also set th| 00003fc0 65 20 73 70 65 65 64 20 6f 66 20 74 68 65 20 61 |e speed of the a| 00003fd0 6e 69 6d 61 74 69 6f 6e 20 62 79 20 63 68 6f 6f |nimation by choo| 00003fe0 73 69 6e 67 20 6f 6e 65 20 6f 66 20 74 68 65 20 |sing one of the | 00003ff0 73 70 65 65 64 73 0a 6f 6e 20 74 68 65 20 41 6e |speeds.on the An| 00004000 69 6d 61 74 69 6f 6e 20 89 20 53 70 65 65 64 20 |imation . Speed | 00004010 73 75 62 6d 65 6e 75 2e 0a 0a 37 20 49 66 20 79 |submenu...7 If y| 00004020 6f 75 20 77 69 73 68 20 79 6f 75 20 63 61 6e 20 |ou wish you can | 00004030 74 68 65 6e 20 73 61 76 65 20 74 68 65 20 61 6e |then save the an| 00004040 69 6d 61 74 69 6f 6e 20 75 73 69 6e 67 20 74 68 |imation using th| 00004050 65 20 73 61 76 65 20 62 6f 78 20 6f 6e 20 74 68 |e save box on th| 00004060 65 20 6d 61 69 6e 0a 6d 65 6e 75 2e 20 53 69 6d |e main.menu. Sim| 00004070 70 6c 79 20 74 79 70 65 20 61 20 66 69 6c 65 6e |ply type a filen| 00004080 61 6d 65 20 69 6e 20 74 68 65 20 6e 6f 72 6d 61 |ame in the norma| 00004090 6c 20 77 61 79 20 61 6e 64 20 64 72 61 67 20 74 |l way and drag t| 000040a0 68 65 20 69 63 6f 6e 20 74 6f 20 61 20 66 69 6c |he icon to a fil| 000040b0 65 72 0a 77 69 6e 64 6f 77 2e 0a 0a 0a 53 45 43 |er.window....SEC| 000040c0 54 49 4f 4e 20 31 30 3a 20 54 48 45 20 53 55 50 |TION 10: THE SUP| 000040d0 50 4f 52 54 20 41 50 50 4c 49 43 41 54 49 4f 4e |PORT APPLICATION| 000040e0 53 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |S.--------------| 000040f0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00004100 2d 2d 2d 2d 2d 2d 0a 0a 54 68 69 73 20 72 61 74 |------..This rat| 00004110 68 65 72 20 67 72 61 6e 64 69 6f 73 65 20 73 65 |her grandiose se| 00004120 63 74 69 6f 6e 20 74 69 74 6c 65 20 69 73 20 72 |ction title is r| 00004130 61 74 68 65 72 20 73 69 6c 6c 79 20 61 73 20 74 |ather silly as t| 00004140 68 65 72 65 20 69 73 20 6f 6e 6c 79 2c 20 61 74 |here is only, at| 00004150 0a 70 72 65 73 65 6e 74 2c 20 6f 6e 65 20 73 75 |.present, one su| 00004160 70 70 6f 72 74 20 61 70 70 6c 69 63 61 74 69 6f |pport applicatio| 00004170 6e 2e 20 54 68 69 73 20 63 61 6c 6c 65 64 20 45 |n. This called E| 00004180 61 73 79 48 65 6c 70 20 61 6e 64 20 69 73 20 61 |asyHelp and is a| 00004190 6e 20 6f 6e 2d 6c 69 6e 65 20 68 65 6c 70 0a 70 |n on-line help.p| 000041a0 72 6f 67 72 61 6d 20 66 6f 72 20 45 61 73 79 41 |rogram for EasyA| 000041b0 6e 69 6d 2e 20 49 74 20 77 61 73 20 6f 72 69 67 |nim. It was orig| 000041c0 69 6e 61 6c 6c 79 20 69 6e 74 65 6e 64 65 64 20 |inally intended | 000041d0 61 73 20 61 20 73 75 62 73 74 69 74 75 74 65 20 |as a substitute | 000041e0 66 6f 72 20 61 20 6d 61 6e 75 61 6c 0a 62 75 74 |for a manual.but| 000041f0 20 69 74 20 74 61 6b 65 73 20 75 70 20 6f 76 65 | it takes up ove| 00004200 72 20 32 30 30 4b 20 69 6e 20 6d 65 6d 6f 72 79 |r 200K in memory| 00004210 20 61 6e 64 20 63 61 6e 6e 6f 74 20 62 65 20 70 | and cannot be p| 00004220 72 69 6e 74 65 64 2e 20 49 74 20 69 73 20 76 65 |rinted. It is ve| 00004230 72 79 20 65 61 73 79 20 74 6f 0a 75 73 65 2c 20 |ry easy to.use, | 00004240 73 69 6d 70 6c 79 20 63 6c 69 63 6b 20 6f 6e 20 |simply click on | 00004250 74 68 65 20 72 61 69 73 65 64 20 69 63 6f 6e 73 |the raised icons| 00004260 20 74 6f 20 6d 6f 76 65 20 62 65 74 77 65 65 6e | to move between| 00004270 20 70 61 67 65 73 2e 0a 0a 0a 53 45 43 54 49 4f | pages....SECTIO| 00004280 4e 20 31 31 3a 20 43 4f 50 59 52 49 47 48 54 20 |N 11: COPYRIGHT | 00004290 41 4e 44 20 44 49 53 54 52 49 42 55 54 49 4f 4e |AND DISTRIBUTION| 000042a0 20 43 4f 4e 44 49 54 49 4f 4e 53 0a 2d 2d 2d 2d | CONDITIONS.----| 000042b0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000042d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 54 |-------------..T| 000042e0 68 69 73 20 70 72 6f 67 72 61 6d 20 61 6e 64 20 |his program and | 000042f0 61 6c 6c 20 72 65 73 6f 75 72 63 65 73 20 61 73 |all resources as| 00004300 73 6f 63 69 61 74 65 64 20 77 69 74 68 20 69 74 |sociated with it| 00004310 20 61 72 65 20 63 6f 70 79 72 69 67 68 74 20 a9 | are copyright .| 00004320 20 4e 69 63 68 6f 6c 61 73 0a 4d 61 72 72 69 6f | Nicholas.Marrio| 00004330 74 74 20 61 6e 64 20 41 6c 70 68 61 20 50 72 6f |tt and Alpha Pro| 00004340 67 72 61 6d 6d 69 6e 67 2e 20 49 74 20 6d 61 79 |gramming. 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Exampl| 00004420 65 73 0a 20 20 20 20 20 20 20 20 4d 61 6e 75 61 |es. Manua| 00004430 6c 0a 0a 41 6c 73 6f 2c 20 6e 6f 20 6d 6f 72 65 |l..Also, no more| 00004440 20 74 68 61 6e 20 a3 32 2e 35 30 20 73 68 6f 75 | than .2.50 shou| 00004450 6c 64 20 62 65 20 63 68 61 72 67 65 64 20 66 6f |ld be charged fo| 00004460 72 20 74 68 65 20 70 72 6f 67 72 61 6d 20 6f 6e |r the program on| 00004470 20 61 20 6e 6f 72 6d 61 6c 20 6f 72 20 68 69 67 | a normal or hig| 00004480 68 0a 64 65 6e 73 69 74 79 20 64 69 73 63 2e 20 |h.density disc. | 00004490 49 66 20 79 6f 75 20 77 69 73 68 20 74 6f 20 69 |If you wish to i| 000044a0 6e 63 6c 75 64 65 20 74 68 65 20 70 72 6f 67 72 |nclude the progr| 000044b0 61 6d 20 6f 6e 20 61 20 43 44 2d 52 4f 4d 20 79 |am on a CD-ROM y| 000044c0 6f 75 20 6d 61 79 20 6e 6f 74 20 63 68 61 72 67 |ou may not charg| 000044d0 65 0a 6d 6f 72 65 20 74 68 61 6e 20 a3 35 30 20 |e.more than .50 | 000044e0 66 6f 72 20 74 68 65 20 65 6e 74 69 72 65 20 43 |for the entire C| 000044f0 44 2d 52 4f 4d 20 61 6e 64 20 70 6c 65 61 73 65 |D-ROM and please| 00004500 20 69 6e 66 6f 72 6d 20 6d 65 20 73 6f 20 49 20 | inform me so I | 00004510 6d 61 79 20 73 75 70 70 6c 79 20 74 68 65 0a 6c |may supply the.l| 00004520 61 74 65 73 74 20 76 65 72 73 69 6f 6e 2e 20 49 |atest version. I| 00004530 6e 20 6d 79 20 6f 70 69 6e 69 6f 6e 2c 20 61 6e |n my opinion, an| 00004540 79 20 43 44 2d 52 4f 4d 20 63 6f 73 74 69 6e 67 |y CD-ROM costing| 00004550 20 6d 6f 72 65 20 74 68 61 6e 20 a3 35 30 20 69 | more than .50 i| 00004560 73 20 61 20 63 6f 6d 70 6c 65 74 65 0a 72 69 70 |s a complete.rip| 00004570 2d 6f 66 66 2e 0a 0a 54 68 69 73 20 70 72 6f 67 |-off...This prog| 00004580 72 61 6d 20 68 61 73 20 74 61 6b 65 6e 2c 20 73 |ram has taken, s| 00004590 6f 20 66 61 72 2c 20 6f 76 65 72 20 61 20 79 65 |o far, over a ye| 000045a0 61 72 20 6f 66 20 77 6f 72 6b 20 6f 6e 20 6d 79 |ar of work on my| 000045b0 20 70 61 72 74 20 73 6f 20 49 20 77 6f 75 6c 64 | part so I would| 000045c0 0a 61 70 70 72 65 63 69 61 74 65 20 69 74 20 69 |.appreciate it i| 000045d0 66 20 79 6f 75 20 6f 62 65 79 65 64 20 74 68 65 |f you obeyed the| 000045e0 73 65 20 66 65 77 20 63 6f 6e 64 69 74 69 6f 6e |se few condition| 000045f0 73 2e 0a 0a 54 68 69 73 20 70 72 6f 67 72 61 6d |s...This program| 00004600 20 69 73 20 46 72 65 65 77 61 72 65 2e 20 59 6f | is Freeware. Yo| 00004610 75 20 63 61 6e 20 73 65 6e 64 20 6d 65 20 6d 6f |u can send me mo| 00004620 6e 65 79 20 69 66 20 79 6f 75 20 77 69 73 68 2c |ney if you wish,| 00004630 20 62 75 74 20 69 74 20 69 73 20 6e 6f 74 0a 65 | but it is not.e| 00004640 73 73 65 6e 74 69 61 6c 2e 0a 0a 0a 53 45 43 54 |ssential....SECT| 00004650 49 4f 4e 20 31 32 3a 20 42 55 47 53 20 41 4e 44 |ION 12: BUGS AND| 00004660 20 4f 54 48 45 52 20 50 52 4f 42 4c 45 4d 53 0a | OTHER PROBLEMS.| 00004670 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00004690 2d 2d 2d 0a 0a 49 66 20 79 6f 75 20 66 69 6e 64 |---..If you find| 000046a0 20 61 20 62 75 67 20 6f 72 20 61 6e 79 20 6f 74 | a bug or any ot| 000046b0 68 65 72 20 6b 69 6e 64 20 6f 66 20 70 72 6f 62 |her kind of prob| 000046c0 6c 65 6d 20 6f 72 20 69 66 20 79 6f 75 20 73 69 |lem or if you si| 000046d0 6d 70 6c 79 20 77 61 6e 74 20 74 6f 0a 63 6f 6d |mply want to.com| 000046e0 70 6c 61 69 6e 2c 20 74 68 65 6e 20 49 20 63 61 |plain, then I ca| 000046f0 6e 20 62 65 20 63 6f 6e 74 61 63 74 65 64 20 61 |n be contacted a| 00004700 74 3a 0a 0a 20 20 20 20 20 20 20 20 35 34 20 4d |t:.. 54 M| 00004710 6f 6e 65 79 6d 6f 72 65 20 52 6f 61 64 0a 20 20 |oneymore Road. | 00004720 20 20 20 20 20 20 43 6f 6f 6b 73 74 6f 77 6e 0a | Cookstown.| 00004730 20 20 20 20 20 20 20 20 43 6f 2e 20 54 79 72 6f | Co. Tyro| 00004740 6e 65 0a 20 20 20 20 20 20 20 20 4e 2e 20 49 72 |ne. N. Ir| 00004750 65 6c 61 6e 64 0a 20 20 20 20 20 20 20 20 42 54 |eland. BT| 00004760 38 30 20 38 45 48 0a 0a 6f 72 20 20 20 20 20 20 |80 8EH..or | 00004770 6e 69 63 40 61 6c 70 68 61 70 72 6f 2e 64 65 6d |nic@alphapro.dem| 00004780 6f 6e 2e 63 6f 2e 75 6b 0a 0a 49 66 20 79 6f 75 |on.co.uk..If you| 00004790 20 65 2d 6d 61 69 6c 20 6d 65 20 61 6e 64 20 65 | e-mail me and e| 000047a0 78 70 65 63 74 20 61 20 72 65 70 6c 79 2c 20 79 |xpect a reply, y| 000047b0 6f 75 20 4d 55 53 54 20 69 6e 63 6c 75 64 65 20 |ou MUST include | 000047c0 79 6f 75 72 20 70 6f 73 74 61 6c 20 61 64 64 72 |your postal addr| 000047d0 65 73 73 20 61 6e 64 0a 62 65 20 70 72 65 70 61 |ess and.be prepa| 000047e0 72 65 64 20 74 6f 20 77 61 69 74 2e 20 49 66 20 |red to wait. If | 000047f0 79 6f 75 20 77 72 69 74 65 20 74 6f 20 6d 65 20 |you write to me | 00004800 61 6e 64 20 52 45 41 4c 4c 59 20 77 61 6e 74 20 |and REALLY want | 00004810 61 20 72 65 70 6c 79 2c 20 73 65 6e 64 20 61 20 |a reply, send a | 00004820 73 74 61 6d 70 2e 0a 0a |stamp...| 00004828