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Manual

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EASY ANIMATOR: RELEASE 2
------------------------

CONTENTS

 1.     INTRODUCTION

 2.     GETTING STARTED

 3.     MANIPULATING FRAMES

 4.     EDITING A FRAME

 5.     DISPLAYING AN ANIMATION

 6.     ANIMATION OPTIONS

 7.     LOADING AND SAVING ANIMATIONS

 8.     IMPORTING DRAWFILES

 9.     TUTORIAL - A SIMPLE ANIMATION

10.     THE SUPPORT APPLICATIONS

11.     COPYRIGHT AND DISTRIBUTION CONDITIONS

12.     BUGS AND OTHER PROBLEMS


SECTION 1: INTRODUCTION
-----------------------

Easy Animator (hereafter referred to as EasyAnim) is an animation program
originally designed for use by primary school children but now also suitable
for almost any age from primary school to adult. An animation is split into up
to 768 frames which are displayed at a user specified rate, these frames can be
edited using built-in editing tools. These tools are suitable for simple artwork
but not for complex pieces.

If you wish to get started quickly, I suggest you read sections 1 and 2 then
skip straight to section 9, which takes you through the creation of a small
animation.

RISC OS 3.1 at least is required to run the program. An ARM3 and at least 2Mb of
memory are strongly recommended. A hard disc is also useful. EasyAnim has been
tested successfully on a 2Mb A4000, 4Mb A5000 and briefly on a 13Mb Risc PC 600.

This manual can be printed in the normal way but has not been designed
specifically for printing so you may end up with paragraphs split over two
pages. You can print easily from Zap or alternatively load the document into
Impression, Pendown+ or suchlike and print from there. If you are using
StrongEd/Edit/DeskEdit, then change to Zap immediatly!

Within this manual, menu options are shown as Menu � Submenu � Option, keys are
shown as Ctrl-A and the mouse buttons are just select, menu and adjust. Key
shortcuts will only work when the frames window is open and has the input focus
(ie the title bar is cream instead of the usual grey).

It is advisable to copy the EasyAnim program and all its associated resources to
your hard disc, if possible, before using it. You must copy the !EasyAnim
application along with !EasyHelp, the Examples directory and this Manual file.

Interactive help is supported on most windows with Acorn's !Help application.


SECTION 2: GETTING STARTED
--------------------------

To start, load the program by double-clicking on the !EasyAnim icon in the filer
window. The EasyAnim icon should then, all being well, appear on the right-hand
side of the iconbar and a window should open in approximately the centre of the
screen. This is the frames window and attached to the left-hand side of it is
the rather large frames toolbox. The frames window displays all the frames in
order, side by side and allows you to edit, move, copy and generally manipulate
them.

Within the frames window you will at first see one large white rectangle with a
red number below it and covered by a red grid. This is a frame, the red number
and grid show that it is the current or selected frame as opposed to a
non-selected frame which has a black number and no grid. To select a different
frame, click below the required frame, on the number. All operations accessed
from the frames toolbox work on this current frame.

Clicking on the icon on the iconbar with select will open the preview window and
toolbox which displays the animation running and allows you to control the way
it is played and step through the frames one at a time.

Clicking menu on the frames or preview window will open the EasyAnim main menu
which contains many functions referred to throughout this document. The iconbar
menu can also be accessed by clicking menu on the iconbar icon.


SECTION 3: MANIPULATING FRAMES
------------------------------

An animation can be made up of up to 768 frames or as many as will fit in
memory. This section describes how to manipulate these frames using the tools on
the frames toolbox and from the main menu:

� COPY
This operation can be performed by choosing Frame �X� � Copy from the main menu,
by pressing Ctrl-C or by clicking on the Copy icon in the frames toolbox. The
current frame will be copied to a temporary area in memory known as the frames
clipboard. Any previous frame in the clipboard will be overwritten. A beep will
be heard after a successful copy and the frame can then be pasted in again any
number of times using the paste tool.

� PASTE
This operation can be performed by choosing Frame �X� � Paste from the main
menu, by pressing Ctrl-V or by clicking on the Paste icon in the frames toolbox.
The frame stored in the frames clipboard will be pasted in again after the
current frame. You can store a frame in the frame clipboard using the cut and
copy tools.

� CUT
This operation can be performed by choosing Frame �X� � Cut from the main menu,
by pressing Ctrl-X or by clicking on the Cut icon in the frames toolbox. The
current frame will be copied to the frames clipboard and then removed from the
animation. To restore it again, use the paste operation.

� INSERT
This operation can be performed by choosing Frame �X� � Insert from the main
menu, by pressing Ctrl-I or by clicking on the Insert icon in the frames
toolbox. A new, blank frame will be inserted straight after the current frame.
This tool is similar to the paste tool except that a blank frame is inserted
instead of the clipboard contents.

� VERTICAL FLIP
This operation can be performed by choosing Frame �X� � Flip V from the main
menu or by pressing Ctrl-V. The current frame will be turned upsidedown.

� HORIZONTAL FLIP
This operation can be performed by choosing Frame �X� � Flip H from the main
menu or by pressing Ctrl-H. The current frame will be flipped from left to
right.

� SAVE
You can save the current frame by moving to the Frame �X� � Save menu option on
the main menu and dragging the icon in the save box to the directory viewer
where you wish to save. You can also drag to another application such as Paint
in the normal RISC OS manner. Note that EasyAnim cannot yet reload frames saved
in this way.


SECTION 4: EDITING A FRAME
--------------------------

A frame can be edited using all the drawing tools in the bottom two-thirds of
the frames toolbox. All these operations happen in the currently selected
colour, this can be chosen using the 256-colour palette situated at the bottom
of the frames toolbox. These colours are only accurately shown in 256, 32
thousand or 16 million colour modes so you should change to a mode of this type
while using EasyAnim. On older machines, a mode such as mode 28 for VGA monitors
or mode 15 for standard monitors is recommended, on the Risc PC and A7000, the
largest 256 colour mode is best.

There are twelve tools, just above these colours, that can be used to edit a
frame. Simply select the tool you require then click in the place you wish to
draw on the frame. If the grid is active, all drawing will be snapped
approximately to grid lines. The grid state can be altered from the main menu.

The tools are, from left to right, top to bottom:

� FILL
This will fill in an enclosed area with the current colour, starting at the
mouse pointer. Do not click many times in quick succession when using this tool
as this occasionally seems to cause a long wait while the computer tries to
cater for all the mouse clicks. 

� TEXT
Choosing this tool produces a small window allowing you to set the font name and
size. No anti-aliasing is used as it seems to be rather counter-productive at
small sizes. Clicking on a frame will paint the text with the bottom right
corner at the mouse pointer.

� LINE
To use this tool, click once in the start position for the line then move out to
the end position and click again to complete the line.

� BRUSH
This tool is controlled by another small window which allows you to set the
brush shape, circle, square, triangle or spray. You can also set the brush size
by dragging out the shape in the window to the required size. The brush is
painted onto the frame, centered around the mouse pointer.

� COPY BLOCK
Using this tool, you can copy a section of a frame to another clipboard known as
the block clipboard. You must click once in the corner of the area you wish to
store, then pull out the box to the required size and click again. The area can
then be seen in the clipboard window and pasted with the paste block tool.

� PASTE BLOCK
This will paste a section of frame previously grabbed using the copy block tool
onto any frame, in any position. The block will appear with its bottom right
corner at the mouse pointer.

� OUTLINE RECTANGLE
� FILLED RECTANGLE
� OUTLINE CIRCLE
� FILLED CIRCLE
� OUTLINE TRIANGLE
� FILLED TRIANGLE
These six tools allow you to draw rectangle, circle and triangle shapes onto a
frame. Simply click once in one corner then move out to the required size and
click in the other corners - once more for rectangles and circles and twice more
for triangles.


SECTION 5: DISPLAYING AN ANIMATION
----------------------------------

To see an animation in the desktop, click select on the EasyAnim iconbar icon.
This will open the aforementioned preview window, which displays the animation
running considerable slower than normal. Affixed to this window is the preview
toolbox, which has several tools, described below:

� |< MOVE TO START
This will move the preview display to frame one.

� << MOVE BACKWARD ONE FRAME
This will move the preview display back one frame.

� <  PLAY BACKWARD
This will play the animation backwards within the window.

� >  PLAY FORWARD
This will play the animation forwards within the window. This can also be done
by choosing Animation � Play from the main menu.

� >> MOVE FORWARD ONE FRAME
This will move the preview display forward one frame.

� >| MOVE TO END
This will move the preview display to the last frame.

� || PAUSE
This will pause the animation at its current position. This can also be done by
choosing Animation � Pause from the main menu.

Below these icons, the frame currently being shown and the total number of
frames are displayed within two icons.

By clicking on the Full icon in the preview window, choosing Animation � Full
screen from the main menu or pressing Ctrl-F, you can see the animation running
at full speed. The animation is shown in the centre on a blank screen and all
other tasks are paused. Normal activity is restored when a mouse button is
pressed.


SECTION 6: ANIMATION OPTIONS
----------------------------

There are several options which control an animation. All of these options are
saved along with the animation so they remain the same when it is reloaded.

� ANIMATION TITLE
This can be set from the Animation � Title window on the main menu. The title
can contain any characters and can be up to 32 characters in length. This title
is displayed in the title bar of the preview and frames windows.

� ANIMATION SPEED
This can be set by chosing one of five different speeds from the Animation �
Speed submenu on the main menu. It is best to test each of these speeds then 
choose the one that works the best. The speeds are:

        Name            Centiseconds between frames
        Very fast       0
        Fast            5
        Normal          10
        Slow            15
        Very slow       20

Each speed should be roughly the same on different machines, except the very
fastest setting. However, this may not always be the case and it is really up to
the user to set a speed appropiate to their machine and taste.

� GRID SPACING
The grid spacing can be set from the main menu to one of four sizes, None,
Small, Medium and Large. The grid is one of the most problematic parts of the
program at present. It functions decidedly oddly at scales other than 100% and
is very inexact. However, I am working on it... but don't hold your breath.

� FRAME SCALE
This can be set from the main menu and refers to the frames window only. The
frames in the frames window can be displayed at any size from 20% to 500% in
steps of 10%. This is useful for exact drawing work.

A quick overview of the current animation status can be seen from the Animation
� Info window on the main menu. This displays the number of frames, animation
filename, size on disc and title. 

If you wish to return to a blank animation, you can choose the Fresh start
option from the iconbar menu or the Animation � Fresh start option from the main
menu.


SECTION 7: LOADING AND SAVING ANIMATIONS
----------------------------------------

To load an animation, you must first load the EasyAnim application as described
above and then simply drag the animation icon from the filer window onto the
EasyAnim icon on the iconbar or alternatively double-click on an animation in a
filer window. You will asked if you wish to remove the animation that is
currently present and if you reply yes, the animation will be loaded and its
frames displayed in the frames window ready for editing. If the animation you
wish to load is larger than the memory availiable, you will be told by the
program. Should this happen, you are advised to quit any unwanted applications
and attempt to shrink all system memory allocations using the task manager (eg
RAM disc, font cache, system sprites and module area).

To save an animation, simply move to the Save window on the main menu, type a
filename into the writable icon in the normal way and drag the animation icon to
a directory viewer. You should not drag this icon to another application unless
it is designed to take EasyAnim animations. You can also click on the OK icon to
save if there is already a filename present (if you have saved before for
instance).


SECTION 8: IMPORTING DRAWFILES
------------------------------

EasyAnim has the capability to take a drawfile and put it into an animation as
a frame. To do this, drag a drawfile icon from the directory viewer into the
EasyAnim frames window. A window will open showing the drawfile name and size.
Click on Import to convert the drawfile. The screen will blank for a few moments
then the desktop will reappear with the drawfile inserted after the current
frame. You can then import the same drawfile again in the same way, should you
wish. Clicking on the Close icon will close the window and you must drag in
another drawfile to reopen it. Once drawfiles have been loaded into EasyAnim,
they can edited in the same way as any other frame and saved as a sprite in the
normal manner but they cannot be returned to drawfile format.


SECTION 9: TUTORIAL - A SIMPLE ANIMATION
----------------------------------------

This section illustrates how to create a very simple but rather boring
animation. The final animation is included in the Examples directory.

1 The best method of creating an animation is to draw the background on one
frame then copy and modify it for each successive frame. We are going to create
an animation featuring a sun rising above the horizon. So, firstly draw a green
rectangle covering the bottom half of the first frame and fill in the top half
blue for sky. Remember which colours of green and blue you used for each.

2 Choose frame 1 by clicking below it on the number, then select Copy from the
frames toolbox. After that, click on Paste in the frames toolbox to paste a copy
of that frame. Now draw a large, filled yellow circle on the second frame in the
centre horizontally and one grid square up from the bottom. This covers up half
of the ground so draw it in again in the same position as before.

3 Select frame 2 and click on Paste in the frames toolbox to put in another copy
of the first frame. Draw another yellow circle on this frame, one square above
the position in frame 2 and fill in the ground again.

4 Paste another copy of frame 1 in after frame 3 by selected frame 3 and
clicking on Paste. Again, draw a yellow circle of the same size but this time
three squares up from the bottom and draw the ground in again.

5 Now click on the EasyAnim iconbar icon to see how the animation looks. You can
see it at proper speed and colours by clicking on the Full icon.

6 Almost the last thing to do is to give the animation a title. Click menu over
one of the large animation windows and move to Animation � Title and type in a
suitable name. �Rubbish� is an appropriate name but you may use another if you
wish. You can also set the speed of the animation by choosing one of the speeds
on the Animation � Speed submenu.

7 If you wish you can then save the animation using the save box on the main
menu. Simply type a filename in the normal way and drag the icon to a filer
window.


SECTION 10: THE SUPPORT APPLICATIONS
------------------------------------

This rather grandiose section title is rather silly as there is only, at
present, one support application. This called EasyHelp and is an on-line help
program for EasyAnim. It was originally intended as a substitute for a manual
but it takes up over 200K in memory and cannot be printed. It is very easy to
use, simply click on the raised icons to move between pages.


SECTION 11: COPYRIGHT AND DISTRIBUTION CONDITIONS
-------------------------------------------------

This program and all resources associated with it are copyright � Nicholas
Marriott and Alpha Programming. It may be distributed by anybody as long as no
part of it is changed in any way without my permission and as long as all of
the following four items are included:

        !EasyAnim
        !EasyHelp
        Examples
        Manual

Also, no more than �2.50 should be charged for the program on a normal or high
density disc. If you wish to include the program on a CD-ROM you may not charge
more than �50 for the entire CD-ROM and please inform me so I may supply the
latest version. In my opinion, any CD-ROM costing more than �50 is a complete
rip-off.

This program has taken, so far, over a year of work on my part so I would
appreciate it if you obeyed these few conditions.

This program is Freeware. You can send me money if you wish, but it is not
essential.


SECTION 12: BUGS AND OTHER PROBLEMS
-----------------------------------

If you find a bug or any other kind of problem or if you simply want to
complain, then I can be contacted at:

        54 Moneymore Road
        Cookstown
        Co. Tyrone
        N. Ireland
        BT80 8EH

or      nic@alphapro.demon.co.uk

If you e-mail me and expect a reply, you MUST include your postal address and
be prepared to wait. If you write to me and REALLY want a reply, send a stamp.

00000000  0a 45 41 53 59 20 41 4e  49 4d 41 54 4f 52 3a 20  |.EASY ANIMATOR: |
00000010  52 45 4c 45 41 53 45 20  32 0a 2d 2d 2d 2d 2d 2d  |RELEASE 2.------|
00000020  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000030  2d 2d 0a 0a 43 4f 4e 54  45 4e 54 53 0a 0a 20 31  |--..CONTENTS.. 1|
00000040  2e 20 20 20 20 20 49 4e  54 52 4f 44 55 43 54 49  |.     INTRODUCTI|
00000050  4f 4e 0a 0a 20 32 2e 20  20 20 20 20 47 45 54 54  |ON.. 2.     GETT|
00000060  49 4e 47 20 53 54 41 52  54 45 44 0a 0a 20 33 2e  |ING STARTED.. 3.|
00000070  20 20 20 20 20 4d 41 4e  49 50 55 4c 41 54 49 4e  |     MANIPULATIN|
00000080  47 20 46 52 41 4d 45 53  0a 0a 20 34 2e 20 20 20  |G FRAMES.. 4.   |
00000090  20 20 45 44 49 54 49 4e  47 20 41 20 46 52 41 4d  |  EDITING A FRAM|
000000a0  45 0a 0a 20 35 2e 20 20  20 20 20 44 49 53 50 4c  |E.. 5.     DISPL|
000000b0  41 59 49 4e 47 20 41 4e  20 41 4e 49 4d 41 54 49  |AYING AN ANIMATI|
000000c0  4f 4e 0a 0a 20 36 2e 20  20 20 20 20 41 4e 49 4d  |ON.. 6.     ANIM|
000000d0  41 54 49 4f 4e 20 4f 50  54 49 4f 4e 53 0a 0a 20  |ATION OPTIONS.. |
000000e0  37 2e 20 20 20 20 20 4c  4f 41 44 49 4e 47 20 41  |7.     LOADING A|
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00000100  49 4f 4e 53 0a 0a 20 38  2e 20 20 20 20 20 49 4d  |IONS.. 8.     IM|
00000110  50 4f 52 54 49 4e 47 20  44 52 41 57 46 49 4c 45  |PORTING DRAWFILE|
00000120  53 0a 0a 20 39 2e 20 20  20 20 20 54 55 54 4f 52  |S.. 9.     TUTOR|
00000130  49 41 4c 20 2d 20 41 20  53 49 4d 50 4c 45 20 41  |IAL - A SIMPLE A|
00000140  4e 49 4d 41 54 49 4f 4e  0a 0a 31 30 2e 20 20 20  |NIMATION..10.   |
00000150  20 20 54 48 45 20 53 55  50 50 4f 52 54 20 41 50  |  THE SUPPORT AP|
00000160  50 4c 49 43 41 54 49 4f  4e 53 0a 0a 31 31 2e 20  |PLICATIONS..11. |
00000170  20 20 20 20 43 4f 50 59  52 49 47 48 54 20 41 4e  |    COPYRIGHT AN|
00000180  44 20 44 49 53 54 52 49  42 55 54 49 4f 4e 20 43  |D DISTRIBUTION C|
00000190  4f 4e 44 49 54 49 4f 4e  53 0a 0a 31 32 2e 20 20  |ONDITIONS..12.  |
000001a0  20 20 20 42 55 47 53 20  41 4e 44 20 4f 54 48 45  |   BUGS AND OTHE|
000001b0  52 20 50 52 4f 42 4c 45  4d 53 0a 0a 0a 53 45 43  |R PROBLEMS...SEC|
000001c0  54 49 4f 4e 20 31 3a 20  49 4e 54 52 4f 44 55 43  |TION 1: INTRODUC|
000001d0  54 49 4f 4e 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |TION.-----------|
000001e0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 0a 0a 45 61  |------------..Ea|
000001f0  73 79 20 41 6e 69 6d 61  74 6f 72 20 28 68 65 72  |sy Animator (her|
00000200  65 61 66 74 65 72 20 72  65 66 65 72 72 65 64 20  |eafter referred |
00000210  74 6f 20 61 73 20 45 61  73 79 41 6e 69 6d 29 20  |to as EasyAnim) |
00000220  69 73 20 61 6e 20 61 6e  69 6d 61 74 69 6f 6e 20  |is an animation |
00000230  70 72 6f 67 72 61 6d 0a  6f 72 69 67 69 6e 61 6c  |program.original|
00000240  6c 79 20 64 65 73 69 67  6e 65 64 20 66 6f 72 20  |ly designed for |
00000250  75 73 65 20 62 79 20 70  72 69 6d 61 72 79 20 73  |use by primary s|
00000260  63 68 6f 6f 6c 20 63 68  69 6c 64 72 65 6e 20 62  |chool children b|
00000270  75 74 20 6e 6f 77 20 61  6c 73 6f 20 73 75 69 74  |ut now also suit|
00000280  61 62 6c 65 0a 66 6f 72  20 61 6c 6d 6f 73 74 20  |able.for almost |
00000290  61 6e 79 20 61 67 65 20  66 72 6f 6d 20 70 72 69  |any age from pri|
000002a0  6d 61 72 79 20 73 63 68  6f 6f 6c 20 74 6f 20 61  |mary school to a|
000002b0  64 75 6c 74 2e 20 41 6e  20 61 6e 69 6d 61 74 69  |dult. An animati|
000002c0  6f 6e 20 69 73 20 73 70  6c 69 74 20 69 6e 74 6f  |on is split into|
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00000310  74 68 65 73 65 20 66 72  61 6d 65 73 20 63 61 6e  |these frames can|
00000320  20 62 65 0a 65 64 69 74  65 64 20 75 73 69 6e 67  | be.edited using|
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00000340  67 20 74 6f 6f 6c 73 2e  20 54 68 65 73 65 20 74  |g tools. These t|
00000350  6f 6f 6c 73 20 61 72 65  20 73 75 69 74 61 62 6c  |ools are suitabl|
00000360  65 20 66 6f 72 20 73 69  6d 70 6c 65 20 61 72 74  |e for simple art|
00000370  77 6f 72 6b 0a 62 75 74  20 6e 6f 74 20 66 6f 72  |work.but not for|
00000380  20 63 6f 6d 70 6c 65 78  20 70 69 65 63 65 73 2e  | complex pieces.|
00000390  0a 0a 49 66 20 79 6f 75  20 77 69 73 68 20 74 6f  |..If you wish to|
000003a0  20 67 65 74 20 73 74 61  72 74 65 64 20 71 75 69  | get started qui|
000003b0  63 6b 6c 79 2c 20 49 20  73 75 67 67 65 73 74 20  |ckly, I suggest |
000003c0  79 6f 75 20 72 65 61 64  20 73 65 63 74 69 6f 6e  |you read section|
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000003e0  6b 69 70 20 73 74 72 61  69 67 68 74 20 74 6f 20  |kip straight to |
000003f0  73 65 63 74 69 6f 6e 20  39 2c 20 77 68 69 63 68  |section 9, which|
00000400  20 74 61 6b 65 73 20 79  6f 75 20 74 68 72 6f 75  | takes you throu|
00000410  67 68 20 74 68 65 20 63  72 65 61 74 69 6f 6e 20  |gh the creation |
00000420  6f 66 20 61 20 73 6d 61  6c 6c 0a 61 6e 69 6d 61  |of a small.anima|
00000430  74 69 6f 6e 2e 0a 0a 52  49 53 43 20 4f 53 20 33  |tion...RISC OS 3|
00000440  2e 31 20 61 74 20 6c 65  61 73 74 20 69 73 20 72  |.1 at least is r|
00000450  65 71 75 69 72 65 64 20  74 6f 20 72 75 6e 20 74  |equired to run t|
00000460  68 65 20 70 72 6f 67 72  61 6d 2e 20 41 6e 20 41  |he program. An A|
00000470  52 4d 33 20 61 6e 64 20  61 74 20 6c 65 61 73 74  |RM3 and at least|
00000480  20 32 4d 62 20 6f 66 0a  6d 65 6d 6f 72 79 20 61  | 2Mb of.memory a|
00000490  72 65 20 73 74 72 6f 6e  67 6c 79 20 72 65 63 6f  |re strongly reco|
000004a0  6d 6d 65 6e 64 65 64 2e  20 41 20 68 61 72 64 20  |mmended. A hard |
000004b0  64 69 73 63 20 69 73 20  61 6c 73 6f 20 75 73 65  |disc is also use|
000004c0  66 75 6c 2e 20 45 61 73  79 41 6e 69 6d 20 68 61  |ful. EasyAnim ha|
000004d0  73 20 62 65 65 6e 0a 74  65 73 74 65 64 20 73 75  |s been.tested su|
000004e0  63 63 65 73 73 66 75 6c  6c 79 20 6f 6e 20 61 20  |ccessfully on a |
000004f0  32 4d 62 20 41 34 30 30  30 2c 20 34 4d 62 20 41  |2Mb A4000, 4Mb A|
00000500  35 30 30 30 20 61 6e 64  20 62 72 69 65 66 6c 79  |5000 and briefly|
00000510  20 6f 6e 20 61 20 31 33  4d 62 20 52 69 73 63 20  | on a 13Mb Risc |
00000520  50 43 20 36 30 30 2e 0a  0a 54 68 69 73 20 6d 61  |PC 600...This ma|
00000530  6e 75 61 6c 20 63 61 6e  20 62 65 20 70 72 69 6e  |nual can be prin|
00000540  74 65 64 20 69 6e 20 74  68 65 20 6e 6f 72 6d 61  |ted in the norma|
00000550  6c 20 77 61 79 20 62 75  74 20 68 61 73 20 6e 6f  |l way but has no|
00000560  74 20 62 65 65 6e 20 64  65 73 69 67 6e 65 64 0a  |t been designed.|
00000570  73 70 65 63 69 66 69 63  61 6c 6c 79 20 66 6f 72  |specifically for|
00000580  20 70 72 69 6e 74 69 6e  67 20 73 6f 20 79 6f 75  | printing so you|
00000590  20 6d 61 79 20 65 6e 64  20 75 70 20 77 69 74 68  | may end up with|
000005a0  20 70 61 72 61 67 72 61  70 68 73 20 73 70 6c 69  | paragraphs spli|
000005b0  74 20 6f 76 65 72 20 74  77 6f 0a 70 61 67 65 73  |t over two.pages|
000005c0  2e 20 59 6f 75 20 63 61  6e 20 70 72 69 6e 74 20  |. You can print |
000005d0  65 61 73 69 6c 79 20 66  72 6f 6d 20 5a 61 70 20  |easily from Zap |
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*
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*
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00003200  74 6c 79 20 70 72 65 73  65 6e 74 20 61 6e 64 20  |tly present and |
00003210  69 66 20 79 6f 75 20 72  65 70 6c 79 20 79 65 73  |if you reply yes|
00003220  2c 20 74 68 65 20 61 6e  69 6d 61 74 69 6f 6e 20  |, the animation |
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00003260  72 61 6d 65 73 20 77 69  6e 64 6f 77 20 72 65 61  |rames window rea|
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00003280  49 66 20 74 68 65 20 61  6e 69 6d 61 74 69 6f 6e  |If the animation|
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000032c0  6c 69 61 62 6c 65 2c 20  79 6f 75 20 77 69 6c 6c  |liable, you will|
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00003300  20 61 72 65 20 61 64 76  69 73 65 64 20 74 6f 20  | are advised to |
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00003340  72 69 6e 6b 20 61 6c 6c  20 73 79 73 74 65 6d 20  |rink all system |
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00003380  4d 20 64 69 73 63 2c 20  66 6f 6e 74 20 63 61 63  |M disc, font cac|
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00003460  20 76 69 65 77 65 72 2e  20 59 6f 75 20 73 68 6f  | viewer. You sho|
00003470  75 6c 64 20 6e 6f 74 20  64 72 61 67 20 74 68 69  |uld not drag thi|
00003480  73 20 69 63 6f 6e 20 74  6f 20 61 6e 6f 74 68 65  |s icon to anothe|
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000034a0  6c 65 73 73 0a 69 74 20  69 73 20 64 65 73 69 67  |less.it is desig|
000034b0  6e 65 64 20 74 6f 20 74  61 6b 65 20 45 61 73 79  |ned to take Easy|
000034c0  41 6e 69 6d 20 61 6e 69  6d 61 74 69 6f 6e 73 2e  |Anim animations.|
000034d0  20 59 6f 75 20 63 61 6e  20 61 6c 73 6f 20 63 6c  | You can also cl|
000034e0  69 63 6b 20 6f 6e 20 74  68 65 20 4f 4b 20 69 63  |ick on the OK ic|
000034f0  6f 6e 20 74 6f 0a 73 61  76 65 20 69 66 20 74 68  |on to.save if th|
00003500  65 72 65 20 69 73 20 61  6c 72 65 61 64 79 20 61  |ere is already a|
00003510  20 66 69 6c 65 6e 61 6d  65 20 70 72 65 73 65 6e  | filename presen|
00003520  74 20 28 69 66 20 79 6f  75 20 68 61 76 65 20 73  |t (if you have s|
00003530  61 76 65 64 20 62 65 66  6f 72 65 20 66 6f 72 0a  |aved before for.|
00003540  69 6e 73 74 61 6e 63 65  29 2e 0a 0a 0a 53 45 43  |instance)....SEC|
00003550  54 49 4f 4e 20 38 3a 20  49 4d 50 4f 52 54 49 4e  |TION 8: IMPORTIN|
00003560  47 20 44 52 41 57 46 49  4c 45 53 0a 2d 2d 2d 2d  |G DRAWFILES.----|
00003570  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00003580  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 0a 0a 45 61 73 79  |----------..Easy|
00003590  41 6e 69 6d 20 68 61 73  20 74 68 65 20 63 61 70  |Anim has the cap|
000035a0  61 62 69 6c 69 74 79 20  74 6f 20 74 61 6b 65 20  |ability to take |
000035b0  61 20 64 72 61 77 66 69  6c 65 20 61 6e 64 20 70  |a drawfile and p|
000035c0  75 74 20 69 74 20 69 6e  74 6f 20 61 6e 20 61 6e  |ut it into an an|
000035d0  69 6d 61 74 69 6f 6e 20  61 73 0a 61 20 66 72 61  |imation as.a fra|
000035e0  6d 65 2e 20 54 6f 20 64  6f 20 74 68 69 73 2c 20  |me. To do this, |
000035f0  64 72 61 67 20 61 20 64  72 61 77 66 69 6c 65 20  |drag a drawfile |
00003600  69 63 6f 6e 20 66 72 6f  6d 20 74 68 65 20 64 69  |icon from the di|
00003610  72 65 63 74 6f 72 79 20  76 69 65 77 65 72 20 69  |rectory viewer i|
00003620  6e 74 6f 20 74 68 65 0a  45 61 73 79 41 6e 69 6d  |nto the.EasyAnim|
00003630  20 66 72 61 6d 65 73 20  77 69 6e 64 6f 77 2e 20  | frames window. |
00003640  41 20 77 69 6e 64 6f 77  20 77 69 6c 6c 20 6f 70  |A window will op|
00003650  65 6e 20 73 68 6f 77 69  6e 67 20 74 68 65 20 64  |en showing the d|
00003660  72 61 77 66 69 6c 65 20  6e 61 6d 65 20 61 6e 64  |rawfile name and|
00003670  20 73 69 7a 65 2e 0a 43  6c 69 63 6b 20 6f 6e 20  | size..Click on |
00003680  49 6d 70 6f 72 74 20 74  6f 20 63 6f 6e 76 65 72  |Import to conver|
00003690  74 20 74 68 65 20 64 72  61 77 66 69 6c 65 2e 20  |t the drawfile. |
000036a0  54 68 65 20 73 63 72 65  65 6e 20 77 69 6c 6c 20  |The screen will |
000036b0  62 6c 61 6e 6b 20 66 6f  72 20 61 20 66 65 77 20  |blank for a few |
000036c0  6d 6f 6d 65 6e 74 73 0a  74 68 65 6e 20 74 68 65  |moments.then the|
000036d0  20 64 65 73 6b 74 6f 70  20 77 69 6c 6c 20 72 65  | desktop will re|
000036e0  61 70 70 65 61 72 20 77  69 74 68 20 74 68 65 20  |appear with the |
000036f0  64 72 61 77 66 69 6c 65  20 69 6e 73 65 72 74 65  |drawfile inserte|
00003700  64 20 61 66 74 65 72 20  74 68 65 20 63 75 72 72  |d after the curr|
00003710  65 6e 74 0a 66 72 61 6d  65 2e 20 59 6f 75 20 63  |ent.frame. You c|
00003720  61 6e 20 74 68 65 6e 20  69 6d 70 6f 72 74 20 74  |an then import t|
00003730  68 65 20 73 61 6d 65 20  64 72 61 77 66 69 6c 65  |he same drawfile|
00003740  20 61 67 61 69 6e 20 69  6e 20 74 68 65 20 73 61  | again in the sa|
00003750  6d 65 20 77 61 79 2c 20  73 68 6f 75 6c 64 20 79  |me way, should y|
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000037c0  74 6f 20 72 65 6f 70 65  6e 20 69 74 2e 20 4f 6e  |to reopen it. On|
000037d0  63 65 20 64 72 61 77 66  69 6c 65 73 20 68 61 76  |ce drawfiles hav|
000037e0  65 20 62 65 65 6e 20 6c  6f 61 64 65 64 20 69 6e  |e been loaded in|
000037f0  74 6f 20 45 61 73 79 41  6e 69 6d 2c 0a 74 68 65  |to EasyAnim,.the|
00003800  79 20 63 61 6e 20 65 64  69 74 65 64 20 69 6e 20  |y can edited in |
00003810  74 68 65 20 73 61 6d 65  20 77 61 79 20 61 73 20  |the same way as |
00003820  61 6e 79 20 6f 74 68 65  72 20 66 72 61 6d 65 20  |any other frame |
00003830  61 6e 64 20 73 61 76 65  64 20 61 73 20 61 20 73  |and saved as a s|
00003840  70 72 69 74 65 20 69 6e  20 74 68 65 0a 6e 6f 72  |prite in the.nor|
00003850  6d 61 6c 20 6d 61 6e 6e  65 72 20 62 75 74 20 74  |mal manner but t|
00003860  68 65 79 20 63 61 6e 6e  6f 74 20 62 65 20 72 65  |hey cannot be re|
00003870  74 75 72 6e 65 64 20 74  6f 20 64 72 61 77 66 69  |turned to drawfi|
00003880  6c 65 20 66 6f 72 6d 61  74 2e 0a 0a 0a 53 45 43  |le format....SEC|
00003890  54 49 4f 4e 20 39 3a 20  54 55 54 4f 52 49 41 4c  |TION 9: TUTORIAL|
000038a0  20 2d 20 41 20 53 49 4d  50 4c 45 20 41 4e 49 4d  | - A SIMPLE ANIM|
000038b0  41 54 49 4f 4e 0a 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |ATION.----------|
000038c0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000038d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 0a 0a  |--------------..|
000038e0  54 68 69 73 20 73 65 63  74 69 6f 6e 20 69 6c 6c  |This section ill|
000038f0  75 73 74 72 61 74 65 73  20 68 6f 77 20 74 6f 20  |ustrates how to |
00003900  63 72 65 61 74 65 20 61  20 76 65 72 79 20 73 69  |create a very si|
00003910  6d 70 6c 65 20 62 75 74  20 72 61 74 68 65 72 20  |mple but rather |
00003920  62 6f 72 69 6e 67 0a 61  6e 69 6d 61 74 69 6f 6e  |boring.animation|
00003930  2e 20 54 68 65 20 66 69  6e 61 6c 20 61 6e 69 6d  |. The final anim|
00003940  61 74 69 6f 6e 20 69 73  20 69 6e 63 6c 75 64 65  |ation is include|
00003950  64 20 69 6e 20 74 68 65  20 45 78 61 6d 70 6c 65  |d in the Example|
00003960  73 20 64 69 72 65 63 74  6f 72 79 2e 0a 0a 31 20  |s directory...1 |
00003970  54 68 65 20 62 65 73 74  20 6d 65 74 68 6f 64 20  |The best method |
00003980  6f 66 20 63 72 65 61 74  69 6e 67 20 61 6e 20 61  |of creating an a|
00003990  6e 69 6d 61 74 69 6f 6e  20 69 73 20 74 6f 20 64  |nimation is to d|
000039a0  72 61 77 20 74 68 65 20  62 61 63 6b 67 72 6f 75  |raw the backgrou|
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000039c0  74 68 65 6e 20 63 6f 70  79 20 61 6e 64 20 6d 6f  |then copy and mo|
000039d0  64 69 66 79 20 69 74 20  66 6f 72 20 65 61 63 68  |dify it for each|
000039e0  20 73 75 63 63 65 73 73  69 76 65 20 66 72 61 6d  | successive fram|
000039f0  65 2e 20 57 65 20 61 72  65 20 67 6f 69 6e 67 20  |e. We are going |
00003a00  74 6f 20 63 72 65 61 74  65 0a 61 6e 20 61 6e 69  |to create.an ani|
00003a10  6d 61 74 69 6f 6e 20 66  65 61 74 75 72 69 6e 67  |mation featuring|
00003a20  20 61 20 73 75 6e 20 72  69 73 69 6e 67 20 61 62  | a sun rising ab|
00003a30  6f 76 65 20 74 68 65 20  68 6f 72 69 7a 6f 6e 2e  |ove the horizon.|
00003a40  20 53 6f 2c 20 66 69 72  73 74 6c 79 20 64 72 61  | So, firstly dra|
00003a50  77 20 61 20 67 72 65 65  6e 0a 72 65 63 74 61 6e  |w a green.rectan|
00003a60  67 6c 65 20 63 6f 76 65  72 69 6e 67 20 74 68 65  |gle covering the|
00003a70  20 62 6f 74 74 6f 6d 20  68 61 6c 66 20 6f 66 20  | bottom half of |
00003a80  74 68 65 20 66 69 72 73  74 20 66 72 61 6d 65 20  |the first frame |
00003a90  61 6e 64 20 66 69 6c 6c  20 69 6e 20 74 68 65 20  |and fill in the |
00003aa0  74 6f 70 20 68 61 6c 66  0a 62 6c 75 65 20 66 6f  |top half.blue fo|
00003ab0  72 20 73 6b 79 2e 20 52  65 6d 65 6d 62 65 72 20  |r sky. Remember |
00003ac0  77 68 69 63 68 20 63 6f  6c 6f 75 72 73 20 6f 66  |which colours of|
00003ad0  20 67 72 65 65 6e 20 61  6e 64 20 62 6c 75 65 20  | green and blue |
00003ae0  79 6f 75 20 75 73 65 64  20 66 6f 72 20 65 61 63  |you used for eac|
00003af0  68 2e 0a 0a 32 20 43 68  6f 6f 73 65 20 66 72 61  |h...2 Choose fra|
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00003b10  20 62 65 6c 6f 77 20 69  74 20 6f 6e 20 74 68 65  | below it on the|
00003b20  20 6e 75 6d 62 65 72 2c  20 74 68 65 6e 20 73 65  | number, then se|
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00003b50  78 2e 20 41 66 74 65 72  20 74 68 61 74 2c 20 63  |x. After that, c|
00003b60  6c 69 63 6b 20 6f 6e 20  50 61 73 74 65 20 69 6e  |lick on Paste in|
00003b70  20 74 68 65 20 66 72 61  6d 65 73 20 74 6f 6f 6c  | the frames tool|
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00003c10  66 72 6f 6d 20 74 68 65  20 62 6f 74 74 6f 6d 2e  |from the bottom.|
00003c20  20 54 68 69 73 20 63 6f  76 65 72 73 20 75 70 20  | This covers up |
00003c30  68 61 6c 66 0a 6f 66 20  74 68 65 20 67 72 6f 75  |half.of the grou|
00003c40  6e 64 20 73 6f 20 64 72  61 77 20 69 74 20 69 6e  |nd so draw it in|
00003c50  20 61 67 61 69 6e 20 69  6e 20 74 68 65 20 73 61  | again in the sa|
00003c60  6d 65 20 70 6f 73 69 74  69 6f 6e 20 61 73 20 62  |me position as b|
00003c70  65 66 6f 72 65 2e 0a 0a  33 20 53 65 6c 65 63 74  |efore...3 Select|
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00003ca0  68 65 20 66 72 61 6d 65  73 20 74 6f 6f 6c 62 6f  |he frames toolbo|
00003cb0  78 20 74 6f 20 70 75 74  20 69 6e 20 61 6e 6f 74  |x to put in anot|
00003cc0  68 65 72 20 63 6f 70 79  0a 6f 66 20 74 68 65 20  |her copy.of the |
00003cd0  66 69 72 73 74 20 66 72  61 6d 65 2e 20 44 72 61  |first frame. Dra|
00003ce0  77 20 61 6e 6f 74 68 65  72 20 79 65 6c 6c 6f 77  |w another yellow|
00003cf0  20 63 69 72 63 6c 65 20  6f 6e 20 74 68 69 73 20  | circle on this |
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00003d40  67 72 6f 75 6e 64 20 61  67 61 69 6e 2e 0a 0a 34  |ground again...4|
00003d50  20 50 61 73 74 65 20 61  6e 6f 74 68 65 72 20 63  | Paste another c|
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00003d70  6e 20 61 66 74 65 72 20  66 72 61 6d 65 20 33 20  |n after frame 3 |
00003d80  62 79 20 73 65 6c 65 63  74 65 64 20 66 72 61 6d  |by selected fram|
00003d90  65 20 33 20 61 6e 64 0a  63 6c 69 63 6b 69 6e 67  |e 3 and.clicking|
00003da0  20 6f 6e 20 50 61 73 74  65 2e 20 41 67 61 69 6e  | on Paste. Again|
00003db0  2c 20 64 72 61 77 20 61  20 79 65 6c 6c 6f 77 20  |, draw a yellow |
00003dc0  63 69 72 63 6c 65 20 6f  66 20 74 68 65 20 73 61  |circle of the sa|
00003dd0  6d 65 20 73 69 7a 65 20  62 75 74 20 74 68 69 73  |me size but this|
00003de0  20 74 69 6d 65 0a 74 68  72 65 65 20 73 71 75 61  | time.three squa|
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00003e00  62 6f 74 74 6f 6d 20 61  6e 64 20 64 72 61 77 20  |bottom and draw |
00003e10  74 68 65 20 67 72 6f 75  6e 64 20 69 6e 20 61 67  |the ground in ag|
00003e20  61 69 6e 2e 0a 0a 35 20  4e 6f 77 20 63 6c 69 63  |ain...5 Now clic|
00003e30  6b 20 6f 6e 20 74 68 65  20 45 61 73 79 41 6e 69  |k on the EasyAni|
00003e40  6d 20 69 63 6f 6e 62 61  72 20 69 63 6f 6e 20 74  |m iconbar icon t|
00003e50  6f 20 73 65 65 20 68 6f  77 20 74 68 65 20 61 6e  |o see how the an|
00003e60  69 6d 61 74 69 6f 6e 20  6c 6f 6f 6b 73 2e 20 59  |imation looks. Y|
00003e70  6f 75 20 63 61 6e 0a 73  65 65 20 69 74 20 61 74  |ou can.see it at|
00003e80  20 70 72 6f 70 65 72 20  73 70 65 65 64 20 61 6e  | proper speed an|
00003e90  64 20 63 6f 6c 6f 75 72  73 20 62 79 20 63 6c 69  |d colours by cli|
00003ea0  63 6b 69 6e 67 20 6f 6e  20 74 68 65 20 46 75 6c  |cking on the Ful|
00003eb0  6c 20 69 63 6f 6e 2e 0a  0a 36 20 41 6c 6d 6f 73  |l icon...6 Almos|
00003ec0  74 20 74 68 65 20 6c 61  73 74 20 74 68 69 6e 67  |t the last thing|
00003ed0  20 74 6f 20 64 6f 20 69  73 20 74 6f 20 67 69 76  | to do is to giv|
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00003ef0  61 20 74 69 74 6c 65 2e  20 43 6c 69 63 6b 20 6d  |a title. Click m|
00003f00  65 6e 75 20 6f 76 65 72  0a 6f 6e 65 20 6f 66 20  |enu over.one of |
00003f10  74 68 65 20 6c 61 72 67  65 20 61 6e 69 6d 61 74  |the large animat|
00003f20  69 6f 6e 20 77 69 6e 64  6f 77 73 20 61 6e 64 20  |ion windows and |
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00003f40  6e 20 89 20 54 69 74 6c  65 20 61 6e 64 20 74 79  |n . Title and ty|
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00003f60  20 6e 61 6d 65 2e 20 90  52 75 62 62 69 73 68 91  | name. .Rubbish.|
00003f70  20 69 73 20 61 6e 20 61  70 70 72 6f 70 72 69 61  | is an appropria|
00003f80  74 65 20 6e 61 6d 65 20  62 75 74 20 79 6f 75 20  |te name but you |
00003f90  6d 61 79 20 75 73 65 20  61 6e 6f 74 68 65 72 20  |may use another |
00003fa0  69 66 20 79 6f 75 0a 77  69 73 68 2e 20 59 6f 75  |if you.wish. You|
00003fb0  20 63 61 6e 20 61 6c 73  6f 20 73 65 74 20 74 68  | can also set th|
00003fc0  65 20 73 70 65 65 64 20  6f 66 20 74 68 65 20 61  |e speed of the a|
00003fd0  6e 69 6d 61 74 69 6f 6e  20 62 79 20 63 68 6f 6f  |nimation by choo|
00003fe0  73 69 6e 67 20 6f 6e 65  20 6f 66 20 74 68 65 20  |sing one of the |
00003ff0  73 70 65 65 64 73 0a 6f  6e 20 74 68 65 20 41 6e  |speeds.on the An|
00004000  69 6d 61 74 69 6f 6e 20  89 20 53 70 65 65 64 20  |imation . Speed |
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00004030  74 68 65 6e 20 73 61 76  65 20 74 68 65 20 61 6e  |then save the an|
00004040  69 6d 61 74 69 6f 6e 20  75 73 69 6e 67 20 74 68  |imation using th|
00004050  65 20 73 61 76 65 20 62  6f 78 20 6f 6e 20 74 68  |e save box on th|
00004060  65 20 6d 61 69 6e 0a 6d  65 6e 75 2e 20 53 69 6d  |e main.menu. Sim|
00004070  70 6c 79 20 74 79 70 65  20 61 20 66 69 6c 65 6e  |ply type a filen|
00004080  61 6d 65 20 69 6e 20 74  68 65 20 6e 6f 72 6d 61  |ame in the norma|
00004090  6c 20 77 61 79 20 61 6e  64 20 64 72 61 67 20 74  |l way and drag t|
000040a0  68 65 20 69 63 6f 6e 20  74 6f 20 61 20 66 69 6c  |he icon to a fil|
000040b0  65 72 0a 77 69 6e 64 6f  77 2e 0a 0a 0a 53 45 43  |er.window....SEC|
000040c0  54 49 4f 4e 20 31 30 3a  20 54 48 45 20 53 55 50  |TION 10: THE SUP|
000040d0  50 4f 52 54 20 41 50 50  4c 49 43 41 54 49 4f 4e  |PORT APPLICATION|
000040e0  53 0a 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |S.--------------|
000040f0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00004100  2d 2d 2d 2d 2d 2d 0a 0a  54 68 69 73 20 72 61 74  |------..This rat|
00004110  68 65 72 20 67 72 61 6e  64 69 6f 73 65 20 73 65  |her grandiose se|
00004120  63 74 69 6f 6e 20 74 69  74 6c 65 20 69 73 20 72  |ction title is r|
00004130  61 74 68 65 72 20 73 69  6c 6c 79 20 61 73 20 74  |ather silly as t|
00004140  68 65 72 65 20 69 73 20  6f 6e 6c 79 2c 20 61 74  |here is only, at|
00004150  0a 70 72 65 73 65 6e 74  2c 20 6f 6e 65 20 73 75  |.present, one su|
00004160  70 70 6f 72 74 20 61 70  70 6c 69 63 61 74 69 6f  |pport applicatio|
00004170  6e 2e 20 54 68 69 73 20  63 61 6c 6c 65 64 20 45  |n. This called E|
00004180  61 73 79 48 65 6c 70 20  61 6e 64 20 69 73 20 61  |asyHelp and is a|
00004190  6e 20 6f 6e 2d 6c 69 6e  65 20 68 65 6c 70 0a 70  |n on-line help.p|
000041a0  72 6f 67 72 61 6d 20 66  6f 72 20 45 61 73 79 41  |rogram for EasyA|
000041b0  6e 69 6d 2e 20 49 74 20  77 61 73 20 6f 72 69 67  |nim. It was orig|
000041c0  69 6e 61 6c 6c 79 20 69  6e 74 65 6e 64 65 64 20  |inally intended |
000041d0  61 73 20 61 20 73 75 62  73 74 69 74 75 74 65 20  |as a substitute |
000041e0  66 6f 72 20 61 20 6d 61  6e 75 61 6c 0a 62 75 74  |for a manual.but|
000041f0  20 69 74 20 74 61 6b 65  73 20 75 70 20 6f 76 65  | it takes up ove|
00004200  72 20 32 30 30 4b 20 69  6e 20 6d 65 6d 6f 72 79  |r 200K in memory|
00004210  20 61 6e 64 20 63 61 6e  6e 6f 74 20 62 65 20 70  | and cannot be p|
00004220  72 69 6e 74 65 64 2e 20  49 74 20 69 73 20 76 65  |rinted. It is ve|
00004230  72 79 20 65 61 73 79 20  74 6f 0a 75 73 65 2c 20  |ry easy to.use, |
00004240  73 69 6d 70 6c 79 20 63  6c 69 63 6b 20 6f 6e 20  |simply click on |
00004250  74 68 65 20 72 61 69 73  65 64 20 69 63 6f 6e 73  |the raised icons|
00004260  20 74 6f 20 6d 6f 76 65  20 62 65 74 77 65 65 6e  | to move between|
00004270  20 70 61 67 65 73 2e 0a  0a 0a 53 45 43 54 49 4f  | pages....SECTIO|
00004280  4e 20 31 31 3a 20 43 4f  50 59 52 49 47 48 54 20  |N 11: COPYRIGHT |
00004290  41 4e 44 20 44 49 53 54  52 49 42 55 54 49 4f 4e  |AND DISTRIBUTION|
000042a0  20 43 4f 4e 44 49 54 49  4f 4e 53 0a 2d 2d 2d 2d  | CONDITIONS.----|
000042b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000042d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 0a 54  |-------------..T|
000042e0  68 69 73 20 70 72 6f 67  72 61 6d 20 61 6e 64 20  |his program and |
000042f0  61 6c 6c 20 72 65 73 6f  75 72 63 65 73 20 61 73  |all resources as|
00004300  73 6f 63 69 61 74 65 64  20 77 69 74 68 20 69 74  |sociated with it|
00004310  20 61 72 65 20 63 6f 70  79 72 69 67 68 74 20 a9  | are copyright .|
00004320  20 4e 69 63 68 6f 6c 61  73 0a 4d 61 72 72 69 6f  | Nicholas.Marrio|
00004330  74 74 20 61 6e 64 20 41  6c 70 68 61 20 50 72 6f  |tt and Alpha Pro|
00004340  67 72 61 6d 6d 69 6e 67  2e 20 49 74 20 6d 61 79  |gramming. It may|
00004350  20 62 65 20 64 69 73 74  72 69 62 75 74 65 64 20  | be distributed |
00004360  62 79 20 61 6e 79 62 6f  64 79 20 61 73 20 6c 6f  |by anybody as lo|
00004370  6e 67 20 61 73 20 6e 6f  0a 70 61 72 74 20 6f 66  |ng as no.part of|
00004380  20 69 74 20 69 73 20 63  68 61 6e 67 65 64 20 69  | it is changed i|
00004390  6e 20 61 6e 79 20 77 61  79 20 77 69 74 68 6f 75  |n any way withou|
000043a0  74 20 6d 79 20 70 65 72  6d 69 73 73 69 6f 6e 20  |t my permission |
000043b0  61 6e 64 20 61 73 20 6c  6f 6e 67 20 61 73 20 61  |and as long as a|
000043c0  6c 6c 20 6f 66 0a 74 68  65 20 66 6f 6c 6c 6f 77  |ll of.the follow|
000043d0  69 6e 67 20 66 6f 75 72  20 69 74 65 6d 73 20 61  |ing four items a|
000043e0  72 65 20 69 6e 63 6c 75  64 65 64 3a 0a 0a 20 20  |re included:..  |
000043f0  20 20 20 20 20 20 21 45  61 73 79 41 6e 69 6d 0a  |      !EasyAnim.|
00004400  20 20 20 20 20 20 20 20  21 45 61 73 79 48 65 6c  |        !EasyHel|
00004410  70 0a 20 20 20 20 20 20  20 20 45 78 61 6d 70 6c  |p.        Exampl|
00004420  65 73 0a 20 20 20 20 20  20 20 20 4d 61 6e 75 61  |es.        Manua|
00004430  6c 0a 0a 41 6c 73 6f 2c  20 6e 6f 20 6d 6f 72 65  |l..Also, no more|
00004440  20 74 68 61 6e 20 a3 32  2e 35 30 20 73 68 6f 75  | than .2.50 shou|
00004450  6c 64 20 62 65 20 63 68  61 72 67 65 64 20 66 6f  |ld be charged fo|
00004460  72 20 74 68 65 20 70 72  6f 67 72 61 6d 20 6f 6e  |r the program on|
00004470  20 61 20 6e 6f 72 6d 61  6c 20 6f 72 20 68 69 67  | a normal or hig|
00004480  68 0a 64 65 6e 73 69 74  79 20 64 69 73 63 2e 20  |h.density disc. |
00004490  49 66 20 79 6f 75 20 77  69 73 68 20 74 6f 20 69  |If you wish to i|
000044a0  6e 63 6c 75 64 65 20 74  68 65 20 70 72 6f 67 72  |nclude the progr|
000044b0  61 6d 20 6f 6e 20 61 20  43 44 2d 52 4f 4d 20 79  |am on a CD-ROM y|
000044c0  6f 75 20 6d 61 79 20 6e  6f 74 20 63 68 61 72 67  |ou may not charg|
000044d0  65 0a 6d 6f 72 65 20 74  68 61 6e 20 a3 35 30 20  |e.more than .50 |
000044e0  66 6f 72 20 74 68 65 20  65 6e 74 69 72 65 20 43  |for the entire C|
000044f0  44 2d 52 4f 4d 20 61 6e  64 20 70 6c 65 61 73 65  |D-ROM and please|
00004500  20 69 6e 66 6f 72 6d 20  6d 65 20 73 6f 20 49 20  | inform me so I |
00004510  6d 61 79 20 73 75 70 70  6c 79 20 74 68 65 0a 6c  |may supply the.l|
00004520  61 74 65 73 74 20 76 65  72 73 69 6f 6e 2e 20 49  |atest version. I|
00004530  6e 20 6d 79 20 6f 70 69  6e 69 6f 6e 2c 20 61 6e  |n my opinion, an|
00004540  79 20 43 44 2d 52 4f 4d  20 63 6f 73 74 69 6e 67  |y CD-ROM costing|
00004550  20 6d 6f 72 65 20 74 68  61 6e 20 a3 35 30 20 69  | more than .50 i|
00004560  73 20 61 20 63 6f 6d 70  6c 65 74 65 0a 72 69 70  |s a complete.rip|
00004570  2d 6f 66 66 2e 0a 0a 54  68 69 73 20 70 72 6f 67  |-off...This prog|
00004580  72 61 6d 20 68 61 73 20  74 61 6b 65 6e 2c 20 73  |ram has taken, s|
00004590  6f 20 66 61 72 2c 20 6f  76 65 72 20 61 20 79 65  |o far, over a ye|
000045a0  61 72 20 6f 66 20 77 6f  72 6b 20 6f 6e 20 6d 79  |ar of work on my|
000045b0  20 70 61 72 74 20 73 6f  20 49 20 77 6f 75 6c 64  | part so I would|
000045c0  0a 61 70 70 72 65 63 69  61 74 65 20 69 74 20 69  |.appreciate it i|
000045d0  66 20 79 6f 75 20 6f 62  65 79 65 64 20 74 68 65  |f you obeyed the|
000045e0  73 65 20 66 65 77 20 63  6f 6e 64 69 74 69 6f 6e  |se few condition|
000045f0  73 2e 0a 0a 54 68 69 73  20 70 72 6f 67 72 61 6d  |s...This program|
00004600  20 69 73 20 46 72 65 65  77 61 72 65 2e 20 59 6f  | is Freeware. Yo|
00004610  75 20 63 61 6e 20 73 65  6e 64 20 6d 65 20 6d 6f  |u can send me mo|
00004620  6e 65 79 20 69 66 20 79  6f 75 20 77 69 73 68 2c  |ney if you wish,|
00004630  20 62 75 74 20 69 74 20  69 73 20 6e 6f 74 0a 65  | but it is not.e|
00004640  73 73 65 6e 74 69 61 6c  2e 0a 0a 0a 53 45 43 54  |ssential....SECT|
00004650  49 4f 4e 20 31 32 3a 20  42 55 47 53 20 41 4e 44  |ION 12: BUGS AND|
00004660  20 4f 54 48 45 52 20 50  52 4f 42 4c 45 4d 53 0a  | OTHER PROBLEMS.|
00004670  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004690  2d 2d 2d 0a 0a 49 66 20  79 6f 75 20 66 69 6e 64  |---..If you find|
000046a0  20 61 20 62 75 67 20 6f  72 20 61 6e 79 20 6f 74  | a bug or any ot|
000046b0  68 65 72 20 6b 69 6e 64  20 6f 66 20 70 72 6f 62  |her kind of prob|
000046c0  6c 65 6d 20 6f 72 20 69  66 20 79 6f 75 20 73 69  |lem or if you si|
000046d0  6d 70 6c 79 20 77 61 6e  74 20 74 6f 0a 63 6f 6d  |mply want to.com|
000046e0  70 6c 61 69 6e 2c 20 74  68 65 6e 20 49 20 63 61  |plain, then I ca|
000046f0  6e 20 62 65 20 63 6f 6e  74 61 63 74 65 64 20 61  |n be contacted a|
00004700  74 3a 0a 0a 20 20 20 20  20 20 20 20 35 34 20 4d  |t:..        54 M|
00004710  6f 6e 65 79 6d 6f 72 65  20 52 6f 61 64 0a 20 20  |oneymore Road.  |
00004720  20 20 20 20 20 20 43 6f  6f 6b 73 74 6f 77 6e 0a  |      Cookstown.|
00004730  20 20 20 20 20 20 20 20  43 6f 2e 20 54 79 72 6f  |        Co. Tyro|
00004740  6e 65 0a 20 20 20 20 20  20 20 20 4e 2e 20 49 72  |ne.        N. Ir|
00004750  65 6c 61 6e 64 0a 20 20  20 20 20 20 20 20 42 54  |eland.        BT|
00004760  38 30 20 38 45 48 0a 0a  6f 72 20 20 20 20 20 20  |80 8EH..or      |
00004770  6e 69 63 40 61 6c 70 68  61 70 72 6f 2e 64 65 6d  |nic@alphapro.dem|
00004780  6f 6e 2e 63 6f 2e 75 6b  0a 0a 49 66 20 79 6f 75  |on.co.uk..If you|
00004790  20 65 2d 6d 61 69 6c 20  6d 65 20 61 6e 64 20 65  | e-mail me and e|
000047a0  78 70 65 63 74 20 61 20  72 65 70 6c 79 2c 20 79  |xpect a reply, y|
000047b0  6f 75 20 4d 55 53 54 20  69 6e 63 6c 75 64 65 20  |ou MUST include |
000047c0  79 6f 75 72 20 70 6f 73  74 61 6c 20 61 64 64 72  |your postal addr|
000047d0  65 73 73 20 61 6e 64 0a  62 65 20 70 72 65 70 61  |ess and.be prepa|
000047e0  72 65 64 20 74 6f 20 77  61 69 74 2e 20 49 66 20  |red to wait. If |
000047f0  79 6f 75 20 77 72 69 74  65 20 74 6f 20 6d 65 20  |you write to me |
00004800  61 6e 64 20 52 45 41 4c  4c 59 20 77 61 6e 74 20  |and REALLY want |
00004810  61 20 72 65 70 6c 79 2c  20 73 65 6e 64 20 61 20  |a reply, send a |
00004820  73 74 61 6d 70 2e 0a 0a                           |stamp...|
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