Home » Archimedes archive » Archimedes World » AW-1994-12-Disc2.adf » Disk2Dec94 » !AWDec94/Goodies/Bombscare/!BombScare/!Help
!AWDec94/Goodies/Bombscare/!BombScare/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-12-Disc2.adf » Disk2Dec94 |
Filename: | !AWDec94/Goodies/Bombscare/!BombScare/!Help |
Read OK: | ✔ |
File size: | 2308 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
============================================================================= B O M B S C A R E � 1992, 1994 Andrew Clover of DoggySoft � Archimedes World 1994 ============================================================================= Loading ======= To run BombScare, double-click on it. Alternatively, double-click on the levels directory, and double-click on any level set inside it. BombScare needs to save the highscores in the levels directory, so it's best to de-archive it first (assuming you are using the read-only version of ArcFS as supplied with Archimedes World). To do this, simply drag !BombScare and !BombLevs from the archive to a normal directory viewer. Then double-click on BombLevs to make sure BombScare uses the new levels directory and not the old one still in the archive. The plot ======== You don't need to know it. Suffice it to say it involves aliens. The game ======== There are sixteen levels in each set. You must complete each in turn, by collecting all the bombs on it, before the time limit runs out and they all blow up. Before each level, you get shown a map and told a password. Press Return to skip through this, or Space on the map screen to start immediately. Remember the password for each level, and you can return to it without having to play earlier levels. To do this, press P on the main menu screen and type a password. To start at the first level, press Return. Each BombScare level is made up of a 16*16 grid of objects, each object having a wall space between it and each of the adjacent squares. A wall space may, or may not contain a wall. If it does, you can push the wall inside it across to the next wall space, as long as that space is not already filled by another wall. For example: o o----o o o | | | In this position, you could move down, or push | | | the walls to the left and right of you across. o----o----o o----o However, you could not push the wall above you |YOU | | upwards as another wall is in its way. | | | o o o----o o Some walls cannot be pushed at all. These look | | | different to the normal, pushable walls. | | | o----o----o----o o Apart from walls, BombScare has these cunning elements to confuse you: The time limit. This is represented by a blue bar along the right hand side of the screen, along with your score and number of lives. When the bar reaches the bottom, all the bombs explode, killing you. ____ _/ \_x Bombs. Collect all the bombs on the level to complete it and / \ advance to the next. Bombs may also be collected by pushing walls \_ _/ through them. \__/ __ _/||\_ Mines. Touching a mine means instant death. However, you can /__||__\ destroy mines by pushing a wall through them. \_ || _/ \||/ /\ Bonus. You don't have to collect the sparkling bonuses, but if you /+ \ do, you get lots of points. \ / \/ +-----+ Blocks. These get in the way. You can't walk through them. Neither | | can you push walls through them. | | +-----+ _ /_\ Transporters. Walk into them and be transported to a different //_\\ place in the level. You can only use them once, then they \\_// disappear. \_/ The levels ========== This release of BombScare comes with three sets of levels, Default, Puzzles, and Destiny. Default is loaded if you run BombScare without choosing a different one, and contains puzzles from the very easy to the extrememly difficult. Puzzles contains puzzles from the quite difficult to the unbelievably difficult. Destiny contains puzzles from the quite easy to the quite difficult, probably. To choose a new level set, press L from the main menu and type its name. Alternatively, from the desktop, double-click on the levels directory !BombLevs, and double-click on a levels file from within. 'Default' author: Andrew Clover 'Puzzles' authors: Levels 2, 4, 6, 7, 11, 13, 14, 16: Andrew Clover Levels 1, 3, 5, 8, 9, 10, 12, 15: Mark Ford You too can design your own levels. If you do, please send them in to Archimedes World! The editor ========== Enter the editor by pressing E from the main menu. You can then press O to edit the levels loaded at the moment, or N to start a new set of levels. If you press O, you'll need to know the editor code for the set of levels. Unless you made up the levels in the first place, you're unlikely to know this code. Pressing N starts a new set, which then has to be named, titled, and given an editor code. Don't forget the editor code, or you won't be able to edit your levels later! After this, you'll be shown a help screen, reminding you of the controls in the editor. Clicking then takes you to the main editor screen. The main editor screen is layed out like this: +----------------------------------------+ | TI: � 0 � LV: �1� PASS HIGH OPTS HELP | +----------------------------------------+ | +----------------------+ | | | | | | +--------+ | | | | |Items | | | | | +--------+ | Map | | | |Numbers | | area | | | | | | | | | +--------+ | | | | | | | | +----------------------+ | +----------------------------------------+ You select the particular level in the set you want to edit by clicking on the up and down arrows by LV: at the top. The time limit for the current level is altered by clicking on the arrows by TI:. Clicking on PASS allows you to see and change the password for that level. Clicking on HIGH allows you to alter the high score table for the set of levels. Clicking on OPTS gives a menu of level management utilities. Clicking on HELP brings the help screen back up. The map area shows the current level in the same way as you see it just before the level starts. Clicking in the map area alters the map, depending on whether you click on a wall space or a square. In a wall space, clicking Select makes a wall appear. Clicking Menu does the same, but places a special wall that cannot be moved. On the map, immovable walls appear blue instead of orange. Clicking Adjust clears the wall space. To edit the contents of squares, you need to use the toolbox to the left of the map area. All the items that you come across in the game are arranged here, along with a start position object, which can be placed on top of any other item, and which may only be placed once. Click Select in the toolbox to choose an item, and then click Select in a square on the map to put the item on the map. Each transporter and receiver must have a number. When you choose the transporter or receiver item, the numbers in the toolbox will light up. You should choose a number, then click on the the map square to place the transporter or receiver. Each number should only have only receiver, any subsequent receivers are ignored. However, there may be many transporters with the same number. If the player walks into a transporter for which there is no receiver, he'll be sent back to the start position. The OPTS menu ============= Clicking on OPTS in the editor screen gives a list of useful options. A> Save levels. BombScare always automatically saves its levels anyway, when it is quit, a new set of levels is loaded, or a new set is started. It has to do this also to store the high score table. This option forces BombScare to save its levels immediately. B> Load new levels. This duplicates the Load option from the menu menu. C> Import a level. You can move levels from one level set to another. This option takes a level from one set and imports it into the current set. However, you must know the editor code of the set to get levels from! D> Swap two levels. This moves the positions of two levels around; it's particularly useful when you realise that an early level in a set is much more difficult than the one following it... E> Copy a level. This duplicates a level in a set. Useful for creating levels that are similar, and for clearing entire levels quickly. F> Change Edit Code. This changes the code needed to access the set in the editor. G> Change File Name. This renames the current file to another name inside BombLevs. H> Change Set Title. This changes the string that appears as a title above the high scores table. I> Return to Editor. Continues without doing anything. J> Quit BSE. Returns to the main menu screen. Escape also does this. Good luck, and remember... all the levels we have designed ARE possible!
00000000 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 00000040 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 20 |=============. | 00000050 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060 20 20 20 20 20 20 20 20 20 20 20 20 20 20 42 20 | B | 00000070 4f 20 4d 20 42 20 53 20 43 20 41 20 52 20 45 0a |O M B S C A R E.| 00000080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090 20 20 20 20 20 a9 20 31 39 39 32 2c 20 31 39 39 | . 1992, 199| 000000a0 34 20 41 6e 64 72 65 77 20 43 6c 6f 76 65 72 20 |4 Andrew Clover | 000000b0 6f 66 20 44 6f 67 67 79 53 6f 66 74 0a 20 20 20 |of DoggySoft. | 000000c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000d0 20 20 20 20 20 20 20 20 20 20 20 20 a9 20 41 72 | . Ar| 000000e0 63 68 69 6d 65 64 65 73 20 57 6f 72 6c 64 20 31 |chimedes World 1| 000000f0 39 39 34 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |994.============| 00000100 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| * 00000140 3d 0a 0a 0a 20 4c 6f 61 64 69 6e 67 0a 20 3d 3d |=... Loading. ==| 00000150 3d 3d 3d 3d 3d 0a 0a 20 54 6f 20 72 75 6e 20 42 |=====.. To run B| 00000160 6f 6d 62 53 63 61 72 65 2c 20 64 6f 75 62 6c 65 |ombScare, double| 00000170 2d 63 6c 69 63 6b 20 6f 6e 20 69 74 2e 20 41 6c |-click on it. Al| 00000180 74 65 72 6e 61 74 69 76 65 6c 79 2c 20 64 6f 75 |ternatively, dou| 00000190 62 6c 65 2d 63 6c 69 63 6b 20 6f 6e 20 74 68 65 |ble-click on the| 000001a0 0a 6c 65 76 65 6c 73 20 64 69 72 65 63 74 6f 72 |.levels director| 000001b0 79 2c 20 61 6e 64 20 64 6f 75 62 6c 65 2d 63 6c |y, and double-cl| 000001c0 69 63 6b 20 6f 6e 20 61 6e 79 20 6c 65 76 65 6c |ick on any level| 000001d0 20 73 65 74 20 69 6e 73 69 64 65 20 69 74 2e 20 | set inside it. | 000001e0 42 6f 6d 62 53 63 61 72 65 0a 6e 65 65 64 73 20 |BombScare.needs | 000001f0 74 6f 20 73 61 76 65 20 74 68 65 20 68 69 67 68 |to save the high| 00000200 73 63 6f 72 65 73 20 69 6e 20 74 68 65 20 6c 65 |scores in the le| 00000210 76 65 6c 73 20 64 69 72 65 63 74 6f 72 79 2c 20 |vels directory, | 00000220 73 6f 20 69 74 27 73 20 62 65 73 74 20 74 6f 0a |so it's best to.| 00000230 64 65 2d 61 72 63 68 69 76 65 20 69 74 20 66 69 |de-archive it fi| 00000240 72 73 74 20 28 61 73 73 75 6d 69 6e 67 20 79 6f |rst (assuming yo| 00000250 75 20 61 72 65 20 75 73 69 6e 67 20 74 68 65 20 |u are using the | 00000260 72 65 61 64 2d 6f 6e 6c 79 20 76 65 72 73 69 6f |read-only versio| 00000270 6e 20 6f 66 20 41 72 63 46 53 0a 61 73 20 73 75 |n of ArcFS.as su| 00000280 70 70 6c 69 65 64 20 77 69 74 68 20 41 72 63 68 |pplied with Arch| 00000290 69 6d 65 64 65 73 20 57 6f 72 6c 64 29 2e 20 54 |imedes World). T| 000002a0 6f 20 64 6f 20 74 68 69 73 2c 20 73 69 6d 70 6c |o do this, simpl| 000002b0 79 20 64 72 61 67 20 21 42 6f 6d 62 53 63 61 72 |y drag !BombScar| 000002c0 65 20 61 6e 64 0a 21 42 6f 6d 62 4c 65 76 73 20 |e and.!BombLevs | 000002d0 66 72 6f 6d 20 74 68 65 20 61 72 63 68 69 76 65 |from the archive| 000002e0 20 74 6f 20 61 20 6e 6f 72 6d 61 6c 20 64 69 72 | to a normal dir| 000002f0 65 63 74 6f 72 79 20 76 69 65 77 65 72 2e 20 54 |ectory viewer. T| 00000300 68 65 6e 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b |hen double-click| 00000310 0a 6f 6e 20 42 6f 6d 62 4c 65 76 73 20 74 6f 20 |.on BombLevs to | 00000320 6d 61 6b 65 20 73 75 72 65 20 42 6f 6d 62 53 63 |make sure BombSc| 00000330 61 72 65 20 75 73 65 73 20 74 68 65 20 6e 65 77 |are uses the new| 00000340 20 6c 65 76 65 6c 73 20 64 69 72 65 63 74 6f 72 | levels director| 00000350 79 20 61 6e 64 20 6e 6f 74 20 74 68 65 0a 6f 6c |y and not the.ol| 00000360 64 20 6f 6e 65 20 73 74 69 6c 6c 20 69 6e 20 74 |d one still in t| 00000370 68 65 20 61 72 63 68 69 76 65 2e 0a 0a 0a 20 54 |he archive.... T| 00000380 68 65 20 70 6c 6f 74 0a 20 3d 3d 3d 3d 3d 3d 3d |he plot. =======| 00000390 3d 0a 0a 20 59 6f 75 20 64 6f 6e 27 74 20 6e 65 |=.. You don't ne| 000003a0 65 64 20 74 6f 20 6b 6e 6f 77 20 69 74 2e 20 53 |ed to know it. S| 000003b0 75 66 66 69 63 65 20 69 74 20 74 6f 20 73 61 79 |uffice it to say| 000003c0 20 69 74 20 69 6e 76 6f 6c 76 65 73 20 61 6c 69 | it involves ali| 000003d0 65 6e 73 2e 0a 0a 0a 20 54 68 65 20 67 61 6d 65 |ens.... The game| 000003e0 0a 20 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 54 68 65 |. ========.. The| 000003f0 72 65 20 61 72 65 20 73 69 78 74 65 65 6e 20 6c |re are sixteen l| 00000400 65 76 65 6c 73 20 69 6e 20 65 61 63 68 20 73 65 |evels in each se| 00000410 74 2e 20 59 6f 75 20 6d 75 73 74 20 63 6f 6d 70 |t. You must comp| 00000420 6c 65 74 65 20 65 61 63 68 20 69 6e 20 74 75 72 |lete each in tur| 00000430 6e 2c 20 62 79 0a 63 6f 6c 6c 65 63 74 69 6e 67 |n, by.collecting| 00000440 20 61 6c 6c 20 74 68 65 20 62 6f 6d 62 73 20 6f | all the bombs o| 00000450 6e 20 69 74 2c 20 62 65 66 6f 72 65 20 74 68 65 |n it, before the| 00000460 20 74 69 6d 65 20 6c 69 6d 69 74 20 72 75 6e 73 | time limit runs| 00000470 20 6f 75 74 20 61 6e 64 20 74 68 65 79 20 61 6c | out and they al| 00000480 6c 0a 62 6c 6f 77 20 75 70 2e 20 42 65 66 6f 72 |l.blow up. Befor| 00000490 65 20 65 61 63 68 20 6c 65 76 65 6c 2c 20 79 6f |e each level, yo| 000004a0 75 20 67 65 74 20 73 68 6f 77 6e 20 61 20 6d 61 |u get shown a ma| 000004b0 70 20 61 6e 64 20 74 6f 6c 64 20 61 20 70 61 73 |p and told a pas| 000004c0 73 77 6f 72 64 2e 20 50 72 65 73 73 0a 52 65 74 |sword. Press.Ret| 000004d0 75 72 6e 20 74 6f 20 73 6b 69 70 20 74 68 72 6f |urn to skip thro| 000004e0 75 67 68 20 74 68 69 73 2c 20 6f 72 20 53 70 61 |ugh this, or Spa| 000004f0 63 65 20 6f 6e 20 74 68 65 20 6d 61 70 20 73 63 |ce on the map sc| 00000500 72 65 65 6e 20 74 6f 20 73 74 61 72 74 20 69 6d |reen to start im| 00000510 6d 65 64 69 61 74 65 6c 79 2e 0a 52 65 6d 65 6d |mediately..Remem| 00000520 62 65 72 20 74 68 65 20 70 61 73 73 77 6f 72 64 |ber the password| 00000530 20 66 6f 72 20 65 61 63 68 20 6c 65 76 65 6c 2c | for each level,| 00000540 20 61 6e 64 20 79 6f 75 20 63 61 6e 20 72 65 74 | and you can ret| 00000550 75 72 6e 20 74 6f 20 69 74 20 77 69 74 68 6f 75 |urn to it withou| 00000560 74 20 68 61 76 69 6e 67 0a 74 6f 20 70 6c 61 79 |t having.to play| 00000570 20 65 61 72 6c 69 65 72 20 6c 65 76 65 6c 73 2e | earlier levels.| 00000580 20 54 6f 20 64 6f 20 74 68 69 73 2c 20 70 72 65 | To do this, pre| 00000590 73 73 20 50 20 6f 6e 20 74 68 65 20 6d 61 69 6e |ss P on the main| 000005a0 20 6d 65 6e 75 20 73 63 72 65 65 6e 20 61 6e 64 | menu screen and| 000005b0 20 74 79 70 65 0a 61 20 70 61 73 73 77 6f 72 64 | type.a password| 000005c0 2e 20 54 6f 20 73 74 61 72 74 20 61 74 20 74 68 |. To start at th| 000005d0 65 20 66 69 72 73 74 20 6c 65 76 65 6c 2c 20 70 |e first level, p| 000005e0 72 65 73 73 20 52 65 74 75 72 6e 2e 0a 0a 20 45 |ress Return... E| 000005f0 61 63 68 20 42 6f 6d 62 53 63 61 72 65 20 6c 65 |ach BombScare le| 00000600 76 65 6c 20 69 73 20 6d 61 64 65 20 75 70 20 6f |vel is made up o| 00000610 66 20 61 20 31 36 2a 31 36 20 67 72 69 64 20 6f |f a 16*16 grid o| 00000620 66 20 6f 62 6a 65 63 74 73 2c 20 65 61 63 68 20 |f objects, each | 00000630 6f 62 6a 65 63 74 0a 68 61 76 69 6e 67 20 61 20 |object.having a | 00000640 77 61 6c 6c 20 73 70 61 63 65 20 62 65 74 77 65 |wall space betwe| 00000650 65 6e 20 69 74 20 61 6e 64 20 65 61 63 68 20 6f |en it and each o| 00000660 66 20 74 68 65 20 61 64 6a 61 63 65 6e 74 20 73 |f the adjacent s| 00000670 71 75 61 72 65 73 2e 20 41 20 77 61 6c 6c 20 73 |quares. A wall s| 00000680 70 61 63 65 0a 6d 61 79 2c 20 6f 72 20 6d 61 79 |pace.may, or may| 00000690 20 6e 6f 74 20 63 6f 6e 74 61 69 6e 20 61 20 77 | not contain a w| 000006a0 61 6c 6c 2e 20 49 66 20 69 74 20 64 6f 65 73 2c |all. If it does,| 000006b0 20 79 6f 75 20 63 61 6e 20 70 75 73 68 20 74 68 | you can push th| 000006c0 65 20 77 61 6c 6c 20 69 6e 73 69 64 65 20 69 74 |e wall inside it| 000006d0 0a 61 63 72 6f 73 73 20 74 6f 20 74 68 65 20 6e |.across to the n| 000006e0 65 78 74 20 77 61 6c 6c 20 73 70 61 63 65 2c 20 |ext wall space, | 000006f0 61 73 20 6c 6f 6e 67 20 61 73 20 74 68 61 74 20 |as long as that | 00000700 73 70 61 63 65 20 69 73 20 6e 6f 74 20 61 6c 72 |space is not alr| 00000710 65 61 64 79 20 66 69 6c 6c 65 64 0a 62 79 20 61 |eady filled.by a| 00000720 6e 6f 74 68 65 72 20 77 61 6c 6c 2e 20 46 6f 72 |nother wall. For| 00000730 20 65 78 61 6d 70 6c 65 3a 0a 0a 20 20 20 6f 20 | example:.. o | 00000740 20 20 20 6f 2d 2d 2d 2d 6f 20 20 20 20 6f 20 20 | o----o o | 00000750 20 20 6f 0a 20 20 20 7c 20 20 20 20 20 20 20 20 | o. | | 00000760 20 7c 20 20 20 20 7c 20 20 20 20 20 20 20 20 20 | | | | 00000770 49 6e 20 74 68 69 73 20 70 6f 73 69 74 69 6f 6e |In this position| 00000780 2c 20 79 6f 75 20 63 6f 75 6c 64 20 6d 6f 76 65 |, you could move| 00000790 20 64 6f 77 6e 2c 20 6f 72 20 70 75 73 68 0a 20 | down, or push. | 000007a0 20 20 7c 20 20 20 20 20 20 20 20 20 7c 20 20 20 | | | | 000007b0 20 7c 20 20 20 20 20 20 20 20 20 74 68 65 20 77 | | the w| 000007c0 61 6c 6c 73 20 74 6f 20 74 68 65 20 6c 65 66 74 |alls to the left| 000007d0 20 61 6e 64 20 72 69 67 68 74 20 6f 66 20 79 6f | and right of yo| 000007e0 75 20 61 63 72 6f 73 73 2e 0a 20 20 20 6f 2d 2d |u across.. o--| 000007f0 2d 2d 6f 2d 2d 2d 2d 6f 20 20 20 20 6f 2d 2d 2d |--o----o o---| 00000800 2d 6f 20 20 20 20 48 6f 77 65 76 65 72 2c 20 79 |-o However, y| 00000810 6f 75 20 63 6f 75 6c 64 20 6e 6f 74 20 70 75 73 |ou could not pus| 00000820 68 20 74 68 65 20 77 61 6c 6c 20 61 62 6f 76 65 |h the wall above| 00000830 20 79 6f 75 0a 20 20 20 20 20 20 20 20 7c 59 4f | you. |YO| 00000840 55 20 7c 20 20 20 20 20 20 20 20 20 7c 20 20 20 |U | | | 00000850 20 75 70 77 61 72 64 73 20 61 73 20 61 6e 6f 74 | upwards as anot| 00000860 68 65 72 20 77 61 6c 6c 20 69 73 20 69 6e 20 69 |her wall is in i| 00000870 74 73 20 77 61 79 2e 0a 20 20 20 20 20 20 20 20 |ts way.. | 00000880 7c 20 20 20 20 7c 20 20 20 20 20 20 20 20 20 7c || | || 00000890 0a 20 20 20 6f 20 20 20 20 6f 20 20 20 20 6f 2d |. o o o-| 000008a0 2d 2d 2d 6f 20 20 20 20 6f 20 20 20 20 53 6f 6d |---o o Som| 000008b0 65 20 77 61 6c 6c 73 20 63 61 6e 6e 6f 74 20 62 |e walls cannot b| 000008c0 65 20 70 75 73 68 65 64 20 61 74 20 61 6c 6c 2e |e pushed at all.| 000008d0 20 54 68 65 73 65 20 6c 6f 6f 6b 0a 20 20 20 7c | These look. || 000008e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c 20 | | | 000008f0 20 20 20 7c 20 20 20 20 64 69 66 66 65 72 65 6e | | differen| 00000900 74 20 74 6f 20 74 68 65 20 6e 6f 72 6d 61 6c 2c |t to the normal,| 00000910 20 70 75 73 68 61 62 6c 65 20 77 61 6c 6c 73 2e | pushable walls.| 00000920 0a 20 20 20 7c 20 20 20 20 20 20 20 20 20 20 20 |. | | 00000930 20 20 20 7c 20 20 20 20 7c 0a 20 20 20 6f 2d 2d | | |. o--| 00000940 2d 2d 6f 2d 2d 2d 2d 6f 2d 2d 2d 2d 6f 20 20 20 |--o----o----o | 00000950 20 6f 0a 0a 20 41 70 61 72 74 20 66 72 6f 6d 20 | o.. Apart from | 00000960 77 61 6c 6c 73 2c 20 42 6f 6d 62 53 63 61 72 65 |walls, BombScare| 00000970 20 68 61 73 20 74 68 65 73 65 20 63 75 6e 6e 69 | has these cunni| 00000980 6e 67 20 65 6c 65 6d 65 6e 74 73 20 74 6f 20 63 |ng elements to c| 00000990 6f 6e 66 75 73 65 20 79 6f 75 3a 0a 0a 20 20 20 |onfuse you:.. | 000009a0 20 20 20 20 20 20 20 20 54 68 65 20 74 69 6d 65 | The time| 000009b0 20 6c 69 6d 69 74 2e 20 54 68 69 73 20 69 73 20 | limit. This is | 000009c0 72 65 70 72 65 73 65 6e 74 65 64 20 62 79 20 61 |represented by a| 000009d0 20 62 6c 75 65 20 62 61 72 20 61 6c 6f 6e 67 20 | blue bar along | 000009e0 74 68 65 20 72 69 67 68 74 0a 20 20 20 20 20 20 |the right. | 000009f0 20 20 20 20 68 61 6e 64 20 73 69 64 65 20 6f 66 | hand side of| 00000a00 20 74 68 65 20 73 63 72 65 65 6e 2c 20 61 6c 6f | the screen, alo| 00000a10 6e 67 20 77 69 74 68 20 79 6f 75 72 20 73 63 6f |ng with your sco| 00000a20 72 65 20 61 6e 64 20 6e 75 6d 62 65 72 20 6f 66 |re and number of| 00000a30 20 6c 69 76 65 73 2e 0a 20 20 20 20 20 20 20 20 | lives.. | 00000a40 20 20 57 68 65 6e 20 74 68 65 20 62 61 72 20 72 | When the bar r| 00000a50 65 61 63 68 65 73 20 74 68 65 20 62 6f 74 74 6f |eaches the botto| 00000a60 6d 2c 20 61 6c 6c 20 74 68 65 20 62 6f 6d 62 73 |m, all the bombs| 00000a70 20 65 78 70 6c 6f 64 65 2c 20 6b 69 6c 6c 69 6e | explode, killin| 00000a80 67 0a 20 20 20 20 20 20 20 20 20 20 79 6f 75 2e |g. you.| 00000a90 0a 20 20 20 5f 5f 5f 5f 0a 20 5f 2f 20 20 5c 5f |. ____. _/ \_| 00000aa0 78 20 20 20 42 6f 6d 62 73 2e 20 43 6f 6c 6c 65 |x Bombs. Colle| 00000ab0 63 74 20 61 6c 6c 20 74 68 65 20 62 6f 6d 62 73 |ct all the bombs| 00000ac0 20 6f 6e 20 74 68 65 20 6c 65 76 65 6c 20 74 6f | on the level to| 00000ad0 20 63 6f 6d 70 6c 65 74 65 20 69 74 20 61 6e 64 | complete it and| 00000ae0 0a 2f 20 20 20 20 20 20 5c 20 20 61 64 76 61 6e |./ \ advan| 00000af0 63 65 20 74 6f 20 74 68 65 20 6e 65 78 74 2e 20 |ce to the next. | 00000b00 42 6f 6d 62 73 20 6d 61 79 20 61 6c 73 6f 20 62 |Bombs may also b| 00000b10 65 20 63 6f 6c 6c 65 63 74 65 64 20 62 79 20 70 |e collected by p| 00000b20 75 73 68 69 6e 67 20 77 61 6c 6c 73 0a 5c 5f 20 |ushing walls.\_ | 00000b30 20 20 20 5f 2f 20 20 74 68 72 6f 75 67 68 20 74 | _/ through t| 00000b40 68 65 6d 2e 0a 20 20 5c 5f 5f 2f 0a 20 20 20 5f |hem.. \__/. _| 00000b50 5f 0a 20 5f 2f 7c 7c 5c 5f 20 20 20 20 4d 69 6e |_. _/||\_ Min| 00000b60 65 73 2e 20 54 6f 75 63 68 69 6e 67 20 61 20 6d |es. Touching a m| 00000b70 69 6e 65 20 6d 65 61 6e 73 20 69 6e 73 74 61 6e |ine means instan| 00000b80 74 20 64 65 61 74 68 2e 20 48 6f 77 65 76 65 72 |t death. However| 00000b90 2c 20 79 6f 75 20 63 61 6e 0a 2f 5f 5f 7c 7c 5f |, you can./__||_| 00000ba0 5f 5c 20 20 64 65 73 74 72 6f 79 20 6d 69 6e 65 |_\ destroy mine| 00000bb0 73 20 62 79 20 70 75 73 68 69 6e 67 20 61 20 77 |s by pushing a w| 00000bc0 61 6c 6c 20 74 68 72 6f 75 67 68 20 74 68 65 6d |all through them| 00000bd0 2e 0a 5c 5f 20 7c 7c 20 5f 2f 0a 20 20 5c 7c 7c |..\_ || _/. \||| 00000be0 2f 0a 0a 20 20 20 2f 5c 20 20 20 20 20 20 42 6f |/.. /\ Bo| 00000bf0 6e 75 73 2e 20 59 6f 75 20 64 6f 6e 27 74 20 68 |nus. You don't h| 00000c00 61 76 65 20 74 6f 20 63 6f 6c 6c 65 63 74 20 74 |ave to collect t| 00000c10 68 65 20 73 70 61 72 6b 6c 69 6e 67 20 62 6f 6e |he sparkling bon| 00000c20 75 73 65 73 2c 20 62 75 74 20 69 66 20 79 6f 75 |uses, but if you| 00000c30 0a 20 20 2f 2b 20 5c 20 20 20 20 64 6f 2c 20 79 |. /+ \ do, y| 00000c40 6f 75 20 67 65 74 20 6c 6f 74 73 20 6f 66 20 70 |ou get lots of p| 00000c50 6f 69 6e 74 73 2e 0a 20 20 5c 20 20 2f 0a 20 20 |oints.. \ /. | 00000c60 20 5c 2f 0a 0a 20 2b 2d 2d 2d 2d 2d 2b 20 20 20 | \/.. +-----+ | 00000c70 42 6c 6f 63 6b 73 2e 20 54 68 65 73 65 20 67 65 |Blocks. These ge| 00000c80 74 20 69 6e 20 74 68 65 20 77 61 79 2e 20 59 6f |t in the way. Yo| 00000c90 75 20 63 61 6e 27 74 20 77 61 6c 6b 20 74 68 72 |u can't walk thr| 00000ca0 6f 75 67 68 20 74 68 65 6d 2e 20 4e 65 69 74 68 |ough them. Neith| 00000cb0 65 72 0a 20 7c 20 20 20 20 20 7c 20 20 63 61 6e |er. | | can| 00000cc0 20 79 6f 75 20 70 75 73 68 20 77 61 6c 6c 73 20 | you push walls | 00000cd0 74 68 72 6f 75 67 68 20 74 68 65 6d 2e 0a 20 7c |through them.. || 00000ce0 20 20 20 20 20 7c 0a 20 2b 2d 2d 2d 2d 2d 2b 0a | |. +-----+.| 00000cf0 20 20 20 20 5f 0a 20 20 20 2f 5f 5c 20 20 20 20 | _. /_\ | 00000d00 20 54 72 61 6e 73 70 6f 72 74 65 72 73 2e 20 57 | Transporters. W| 00000d10 61 6c 6b 20 69 6e 74 6f 20 74 68 65 6d 20 61 6e |alk into them an| 00000d20 64 20 62 65 20 74 72 61 6e 73 70 6f 72 74 65 64 |d be transported| 00000d30 20 74 6f 20 61 20 64 69 66 66 65 72 65 6e 74 0a | to a different.| 00000d40 20 20 2f 2f 5f 5c 5c 20 20 20 70 6c 61 63 65 20 | //_\\ place | 00000d50 69 6e 20 74 68 65 20 6c 65 76 65 6c 2e 20 59 6f |in the level. Yo| 00000d60 75 20 63 61 6e 20 6f 6e 6c 79 20 75 73 65 20 74 |u can only use t| 00000d70 68 65 6d 20 6f 6e 63 65 2c 20 74 68 65 6e 20 74 |hem once, then t| 00000d80 68 65 79 0a 20 20 5c 5c 5f 2f 2f 20 20 20 64 69 |hey. \\_// di| 00000d90 73 61 70 70 65 61 72 2e 0a 20 20 20 5c 5f 2f 0a |sappear.. \_/.| 00000da0 0a 0a 20 54 68 65 20 6c 65 76 65 6c 73 0a 20 3d |.. The levels. =| 00000db0 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 54 68 69 73 |=========.. This| 00000dc0 20 72 65 6c 65 61 73 65 20 6f 66 20 42 6f 6d 62 | release of Bomb| 00000dd0 53 63 61 72 65 20 63 6f 6d 65 73 20 77 69 74 68 |Scare comes with| 00000de0 20 74 68 72 65 65 20 73 65 74 73 20 6f 66 20 6c | three sets of l| 00000df0 65 76 65 6c 73 2c 20 44 65 66 61 75 6c 74 2c 20 |evels, Default, | 00000e00 50 75 7a 7a 6c 65 73 2c 0a 61 6e 64 20 44 65 73 |Puzzles,.and Des| 00000e10 74 69 6e 79 2e 20 44 65 66 61 75 6c 74 20 69 73 |tiny. Default is| 00000e20 20 6c 6f 61 64 65 64 20 69 66 20 79 6f 75 20 72 | loaded if you r| 00000e30 75 6e 20 42 6f 6d 62 53 63 61 72 65 20 77 69 74 |un BombScare wit| 00000e40 68 6f 75 74 20 63 68 6f 6f 73 69 6e 67 20 61 0a |hout choosing a.| 00000e50 64 69 66 66 65 72 65 6e 74 20 6f 6e 65 2c 20 61 |different one, a| 00000e60 6e 64 20 63 6f 6e 74 61 69 6e 73 20 70 75 7a 7a |nd contains puzz| 00000e70 6c 65 73 20 66 72 6f 6d 20 74 68 65 20 76 65 72 |les from the ver| 00000e80 79 20 65 61 73 79 20 74 6f 20 74 68 65 20 65 78 |y easy to the ex| 00000e90 74 72 65 6d 65 6d 6c 79 0a 64 69 66 66 69 63 75 |trememly.difficu| 00000ea0 6c 74 2e 20 50 75 7a 7a 6c 65 73 20 63 6f 6e 74 |lt. Puzzles cont| 00000eb0 61 69 6e 73 20 70 75 7a 7a 6c 65 73 20 66 72 6f |ains puzzles fro| 00000ec0 6d 20 74 68 65 20 71 75 69 74 65 20 64 69 66 66 |m the quite diff| 00000ed0 69 63 75 6c 74 20 74 6f 20 74 68 65 0a 75 6e 62 |icult to the.unb| 00000ee0 65 6c 69 65 76 61 62 6c 79 20 64 69 66 66 69 63 |elievably diffic| 00000ef0 75 6c 74 2e 20 44 65 73 74 69 6e 79 20 63 6f 6e |ult. Destiny con| 00000f00 74 61 69 6e 73 20 70 75 7a 7a 6c 65 73 20 66 72 |tains puzzles fr| 00000f10 6f 6d 20 74 68 65 20 71 75 69 74 65 20 65 61 73 |om the quite eas| 00000f20 79 20 74 6f 20 74 68 65 0a 71 75 69 74 65 20 64 |y to the.quite d| 00000f30 69 66 66 69 63 75 6c 74 2c 20 70 72 6f 62 61 62 |ifficult, probab| 00000f40 6c 79 2e 20 54 6f 20 63 68 6f 6f 73 65 20 61 20 |ly. To choose a | 00000f50 6e 65 77 20 6c 65 76 65 6c 20 73 65 74 2c 20 70 |new level set, p| 00000f60 72 65 73 73 20 4c 20 66 72 6f 6d 20 74 68 65 20 |ress L from the | 00000f70 6d 61 69 6e 0a 6d 65 6e 75 20 61 6e 64 20 74 79 |main.menu and ty| 00000f80 70 65 20 69 74 73 20 6e 61 6d 65 2e 20 41 6c 74 |pe its name. Alt| 00000f90 65 72 6e 61 74 69 76 65 6c 79 2c 20 66 72 6f 6d |ernatively, from| 00000fa0 20 74 68 65 20 64 65 73 6b 74 6f 70 2c 20 64 6f | the desktop, do| 00000fb0 75 62 6c 65 2d 63 6c 69 63 6b 20 6f 6e 20 74 68 |uble-click on th| 00000fc0 65 0a 6c 65 76 65 6c 73 20 64 69 72 65 63 74 6f |e.levels directo| 00000fd0 72 79 20 21 42 6f 6d 62 4c 65 76 73 2c 20 61 6e |ry !BombLevs, an| 00000fe0 64 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b 20 6f |d double-click o| 00000ff0 6e 20 61 20 6c 65 76 65 6c 73 20 66 69 6c 65 20 |n a levels file | 00001000 66 72 6f 6d 20 77 69 74 68 69 6e 2e 0a 0a 20 27 |from within... '| 00001010 44 65 66 61 75 6c 74 27 20 61 75 74 68 6f 72 3a |Default' author:| 00001020 20 41 6e 64 72 65 77 20 43 6c 6f 76 65 72 0a 20 | Andrew Clover. | 00001030 27 50 75 7a 7a 6c 65 73 27 20 61 75 74 68 6f 72 |'Puzzles' author| 00001040 73 3a 20 4c 65 76 65 6c 73 20 32 2c 20 34 2c 20 |s: Levels 2, 4, | 00001050 36 2c 20 37 2c 20 31 31 2c 20 31 33 2c 20 31 34 |6, 7, 11, 13, 14| 00001060 2c 20 31 36 3a 20 41 6e 64 72 65 77 20 43 6c 6f |, 16: Andrew Clo| 00001070 76 65 72 0a 20 20 20 20 20 20 20 20 20 20 20 20 |ver. | 00001080 20 20 20 20 20 20 20 20 4c 65 76 65 6c 73 20 31 | Levels 1| 00001090 2c 20 33 2c 20 35 2c 20 38 2c 20 39 2c 20 31 30 |, 3, 5, 8, 9, 10| 000010a0 2c 20 31 32 2c 20 31 35 3a 20 4d 61 72 6b 20 46 |, 12, 15: Mark F| 000010b0 6f 72 64 0a 20 0a 0a 20 59 6f 75 20 74 6f 6f 20 |ord. .. You too | 000010c0 63 61 6e 20 64 65 73 69 67 6e 20 79 6f 75 72 20 |can design your | 000010d0 6f 77 6e 20 6c 65 76 65 6c 73 2e 20 49 66 20 79 |own levels. If y| 000010e0 6f 75 20 64 6f 2c 20 70 6c 65 61 73 65 20 73 65 |ou do, please se| 000010f0 6e 64 20 74 68 65 6d 20 69 6e 20 74 6f 0a 41 72 |nd them in to.Ar| 00001100 63 68 69 6d 65 64 65 73 20 57 6f 72 6c 64 21 0a |chimedes World!.| 00001110 0a 0a 20 54 68 65 20 65 64 69 74 6f 72 0a 20 3d |.. The editor. =| 00001120 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 45 6e 74 65 |=========.. Ente| 00001130 72 20 74 68 65 20 65 64 69 74 6f 72 20 62 79 20 |r the editor by | 00001140 70 72 65 73 73 69 6e 67 20 45 20 66 72 6f 6d 20 |pressing E from | 00001150 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2e 20 59 |the main menu. Y| 00001160 6f 75 20 63 61 6e 20 74 68 65 6e 20 70 72 65 73 |ou can then pres| 00001170 73 20 4f 20 74 6f 0a 65 64 69 74 20 74 68 65 20 |s O to.edit the | 00001180 6c 65 76 65 6c 73 20 6c 6f 61 64 65 64 20 61 74 |levels loaded at| 00001190 20 74 68 65 20 6d 6f 6d 65 6e 74 2c 20 6f 72 20 | the moment, or | 000011a0 4e 20 74 6f 20 73 74 61 72 74 20 61 20 6e 65 77 |N to start a new| 000011b0 20 73 65 74 20 6f 66 20 6c 65 76 65 6c 73 2e 0a | set of levels..| 000011c0 49 66 20 79 6f 75 20 70 72 65 73 73 20 4f 2c 20 |If you press O, | 000011d0 79 6f 75 27 6c 6c 20 6e 65 65 64 20 74 6f 20 6b |you'll need to k| 000011e0 6e 6f 77 20 74 68 65 20 65 64 69 74 6f 72 20 63 |now the editor c| 000011f0 6f 64 65 20 66 6f 72 20 74 68 65 20 73 65 74 20 |ode for the set | 00001200 6f 66 20 6c 65 76 65 6c 73 2e 0a 55 6e 6c 65 73 |of levels..Unles| 00001210 73 20 79 6f 75 20 6d 61 64 65 20 75 70 20 74 68 |s you made up th| 00001220 65 20 6c 65 76 65 6c 73 20 69 6e 20 74 68 65 20 |e levels in the | 00001230 66 69 72 73 74 20 70 6c 61 63 65 2c 20 79 6f 75 |first place, you| 00001240 27 72 65 20 75 6e 6c 69 6b 65 6c 79 20 74 6f 20 |'re unlikely to | 00001250 6b 6e 6f 77 0a 74 68 69 73 20 63 6f 64 65 2e 20 |know.this code. | 00001260 50 72 65 73 73 69 6e 67 20 4e 20 73 74 61 72 74 |Pressing N start| 00001270 73 20 61 20 6e 65 77 20 73 65 74 2c 20 77 68 69 |s a new set, whi| 00001280 63 68 20 74 68 65 6e 20 68 61 73 20 74 6f 20 62 |ch then has to b| 00001290 65 20 6e 61 6d 65 64 2c 20 74 69 74 6c 65 64 2c |e named, titled,| 000012a0 0a 61 6e 64 20 67 69 76 65 6e 20 61 6e 20 65 64 |.and given an ed| 000012b0 69 74 6f 72 20 63 6f 64 65 2e 20 44 6f 6e 27 74 |itor code. Don't| 000012c0 20 66 6f 72 67 65 74 20 74 68 65 20 65 64 69 74 | forget the edit| 000012d0 6f 72 20 63 6f 64 65 2c 20 6f 72 20 79 6f 75 20 |or code, or you | 000012e0 77 6f 6e 27 74 20 62 65 20 61 62 6c 65 0a 74 6f |won't be able.to| 000012f0 20 65 64 69 74 20 79 6f 75 72 20 6c 65 76 65 6c | edit your level| 00001300 73 20 6c 61 74 65 72 21 20 41 66 74 65 72 20 74 |s later! After t| 00001310 68 69 73 2c 20 79 6f 75 27 6c 6c 20 62 65 20 73 |his, you'll be s| 00001320 68 6f 77 6e 20 61 20 68 65 6c 70 20 73 63 72 65 |hown a help scre| 00001330 65 6e 2c 0a 72 65 6d 69 6e 64 69 6e 67 20 79 6f |en,.reminding yo| 00001340 75 20 6f 66 20 74 68 65 20 63 6f 6e 74 72 6f 6c |u of the control| 00001350 73 20 69 6e 20 74 68 65 20 65 64 69 74 6f 72 2e |s in the editor.| 00001360 20 43 6c 69 63 6b 69 6e 67 20 74 68 65 6e 20 74 | Clicking then t| 00001370 61 6b 65 73 20 79 6f 75 20 74 6f 20 74 68 65 0a |akes you to the.| 00001380 6d 61 69 6e 20 65 64 69 74 6f 72 20 73 63 72 65 |main editor scre| 00001390 65 6e 2e 0a 0a 20 54 68 65 20 6d 61 69 6e 20 65 |en... The main e| 000013a0 64 69 74 6f 72 20 73 63 72 65 65 6e 20 69 73 20 |ditor screen is | 000013b0 6c 61 79 65 64 20 6f 75 74 20 6c 69 6b 65 20 74 |layed out like t| 000013c0 68 69 73 3a 0a 0a 20 2b 2d 2d 2d 2d 2d 2d 2d 2d |his:.. +--------| 000013d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000013f0 2b 0a 20 7c 20 54 49 3a 20 8b 20 30 20 8a 20 4c |+. | TI: . 0 . L| 00001400 56 3a 20 8b 31 8a 20 20 50 41 53 53 20 48 49 47 |V: .1. PASS HIG| 00001410 48 20 4f 50 54 53 20 48 45 4c 50 20 7c 0a 20 2b |H OPTS HELP |. +| 00001420 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00001440 2d 2d 2d 2d 2d 2d 2d 2d 2b 0a 20 7c 20 20 20 20 |--------+. | | 00001450 20 20 20 20 20 20 20 20 20 20 20 2b 2d 2d 2d 2d | +----| 00001460 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00001470 2d 2d 2b 20 7c 0a 20 7c 20 20 20 20 20 20 20 20 |--+ |. | | 00001480 20 20 20 20 20 20 20 7c 20 20 20 20 20 20 20 20 | | | 00001490 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c 20 | | | 000014a0 7c 0a 20 7c 20 2b 2d 2d 2d 2d 2d 2d 2d 2d 2b 20 ||. | +--------+ | 000014b0 20 20 20 7c 20 20 20 20 20 20 20 20 20 20 20 20 | | | 000014c0 20 20 20 20 20 20 20 20 20 20 7c 20 7c 0a 20 7c | | |. || 000014d0 20 7c 49 74 65 6d 73 20 20 20 7c 20 20 20 20 7c | |Items | || 000014e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000014f0 20 20 20 20 20 20 7c 20 7c 0a 20 7c 20 2b 2d 2d | | |. | +--| 00001500 2d 2d 2d 2d 2d 2d 2b 20 20 20 20 7c 20 20 20 20 |------+ | | 00001510 20 20 4d 61 70 20 20 20 20 20 20 20 20 20 20 20 | Map | 00001520 20 20 7c 20 7c 0a 20 7c 20 7c 4e 75 6d 62 65 72 | | |. | |Number| 00001530 73 20 7c 20 20 20 20 7c 20 20 20 20 20 20 20 20 |s | | | 00001540 20 20 61 72 65 61 20 20 20 20 20 20 20 20 7c 20 | area | | 00001550 7c 0a 20 7c 20 7c 20 20 20 20 20 20 20 20 7c 20 ||. | | | | 00001560 20 20 20 7c 20 20 20 20 20 20 20 20 20 20 20 20 | | | 00001570 20 20 20 20 20 20 20 20 20 20 7c 20 7c 0a 20 7c | | |. || 00001580 20 2b 2d 2d 2d 2d 2d 2d 2d 2d 2b 20 20 20 20 7c | +--------+ || 00001590 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000015a0 20 20 20 20 20 20 7c 20 7c 0a 20 7c 20 20 20 20 | | |. | | 000015b0 20 20 20 20 20 20 20 20 20 20 20 7c 20 20 20 20 | | | 000015c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000015d0 20 20 7c 20 7c 0a 20 7c 20 20 20 20 20 20 20 20 | | |. | | 000015e0 20 20 20 20 20 20 20 2b 2d 2d 2d 2d 2d 2d 2d 2d | +--------| 000015f0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2b 20 |--------------+ | 00001600 7c 0a 20 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d ||. +------------| 00001610 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00001620 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2b 0a 0a 20 |------------+.. | 00001630 59 6f 75 20 73 65 6c 65 63 74 20 74 68 65 20 70 |You select the p| 00001640 61 72 74 69 63 75 6c 61 72 20 6c 65 76 65 6c 20 |articular level | 00001650 69 6e 20 74 68 65 20 73 65 74 20 79 6f 75 20 77 |in the set you w| 00001660 61 6e 74 20 74 6f 20 65 64 69 74 20 62 79 20 63 |ant to edit by c| 00001670 6c 69 63 6b 69 6e 67 20 6f 6e 0a 74 68 65 20 75 |licking on.the u| 00001680 70 20 61 6e 64 20 64 6f 77 6e 20 61 72 72 6f 77 |p and down arrow| 00001690 73 20 62 79 20 4c 56 3a 20 61 74 20 74 68 65 20 |s by LV: at the | 000016a0 74 6f 70 2e 20 54 68 65 20 74 69 6d 65 20 6c 69 |top. The time li| 000016b0 6d 69 74 20 66 6f 72 20 74 68 65 20 63 75 72 72 |mit for the curr| 000016c0 65 6e 74 0a 6c 65 76 65 6c 20 69 73 20 61 6c 74 |ent.level is alt| 000016d0 65 72 65 64 20 62 79 20 63 6c 69 63 6b 69 6e 67 |ered by clicking| 000016e0 20 6f 6e 20 74 68 65 20 61 72 72 6f 77 73 20 62 | on the arrows b| 000016f0 79 20 54 49 3a 2e 20 43 6c 69 63 6b 69 6e 67 20 |y TI:. Clicking | 00001700 6f 6e 20 50 41 53 53 20 61 6c 6c 6f 77 73 0a 79 |on PASS allows.y| 00001710 6f 75 20 74 6f 20 73 65 65 20 61 6e 64 20 63 68 |ou to see and ch| 00001720 61 6e 67 65 20 74 68 65 20 70 61 73 73 77 6f 72 |ange the passwor| 00001730 64 20 66 6f 72 20 74 68 61 74 20 6c 65 76 65 6c |d for that level| 00001740 2e 20 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 48 49 |. Clicking on HI| 00001750 47 48 20 61 6c 6c 6f 77 73 0a 79 6f 75 20 74 6f |GH allows.you to| 00001760 20 61 6c 74 65 72 20 74 68 65 20 68 69 67 68 20 | alter the high | 00001770 73 63 6f 72 65 20 74 61 62 6c 65 20 66 6f 72 20 |score table for | 00001780 74 68 65 20 73 65 74 20 6f 66 20 6c 65 76 65 6c |the set of level| 00001790 73 2e 20 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 4f |s. Clicking on O| 000017a0 50 54 53 0a 67 69 76 65 73 20 61 20 6d 65 6e 75 |PTS.gives a menu| 000017b0 20 6f 66 20 6c 65 76 65 6c 20 6d 61 6e 61 67 65 | of level manage| 000017c0 6d 65 6e 74 20 75 74 69 6c 69 74 69 65 73 2e 20 |ment utilities. | 000017d0 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 48 45 4c 50 |Clicking on HELP| 000017e0 20 62 72 69 6e 67 73 20 74 68 65 20 68 65 6c 70 | brings the help| 000017f0 0a 73 63 72 65 65 6e 20 62 61 63 6b 20 75 70 2e |.screen back up.| 00001800 0a 0a 20 54 68 65 20 6d 61 70 20 61 72 65 61 20 |.. The map area | 00001810 73 68 6f 77 73 20 74 68 65 20 63 75 72 72 65 6e |shows the curren| 00001820 74 20 6c 65 76 65 6c 20 69 6e 20 74 68 65 20 73 |t level in the s| 00001830 61 6d 65 20 77 61 79 20 61 73 20 79 6f 75 20 73 |ame way as you s| 00001840 65 65 20 69 74 20 6a 75 73 74 0a 62 65 66 6f 72 |ee it just.befor| 00001850 65 20 74 68 65 20 6c 65 76 65 6c 20 73 74 61 72 |e the level star| 00001860 74 73 2e 20 43 6c 69 63 6b 69 6e 67 20 69 6e 20 |ts. Clicking in | 00001870 74 68 65 20 6d 61 70 20 61 72 65 61 20 61 6c 74 |the map area alt| 00001880 65 72 73 20 74 68 65 20 6d 61 70 2c 20 64 65 70 |ers the map, dep| 00001890 65 6e 64 69 6e 67 0a 6f 6e 20 77 68 65 74 68 65 |ending.on whethe| 000018a0 72 20 79 6f 75 20 63 6c 69 63 6b 20 6f 6e 20 61 |r you click on a| 000018b0 20 77 61 6c 6c 20 73 70 61 63 65 20 6f 72 20 61 | wall space or a| 000018c0 20 73 71 75 61 72 65 2e 0a 0a 20 49 6e 20 61 20 | square... In a | 000018d0 77 61 6c 6c 20 73 70 61 63 65 2c 20 63 6c 69 63 |wall space, clic| 000018e0 6b 69 6e 67 20 53 65 6c 65 63 74 20 6d 61 6b 65 |king Select make| 000018f0 73 20 61 20 77 61 6c 6c 20 61 70 70 65 61 72 2e |s a wall appear.| 00001900 20 43 6c 69 63 6b 69 6e 67 20 4d 65 6e 75 20 64 | Clicking Menu d| 00001910 6f 65 73 0a 74 68 65 20 73 61 6d 65 2c 20 62 75 |oes.the same, bu| 00001920 74 20 70 6c 61 63 65 73 20 61 20 73 70 65 63 69 |t places a speci| 00001930 61 6c 20 77 61 6c 6c 20 74 68 61 74 20 63 61 6e |al wall that can| 00001940 6e 6f 74 20 62 65 20 6d 6f 76 65 64 2e 20 4f 6e |not be moved. On| 00001950 20 74 68 65 20 6d 61 70 2c 0a 69 6d 6d 6f 76 61 | the map,.immova| 00001960 62 6c 65 20 77 61 6c 6c 73 20 61 70 70 65 61 72 |ble walls appear| 00001970 20 62 6c 75 65 20 69 6e 73 74 65 61 64 20 6f 66 | blue instead of| 00001980 20 6f 72 61 6e 67 65 2e 20 43 6c 69 63 6b 69 6e | orange. Clickin| 00001990 67 20 41 64 6a 75 73 74 20 63 6c 65 61 72 73 20 |g Adjust clears | 000019a0 74 68 65 0a 77 61 6c 6c 20 73 70 61 63 65 2e 0a |the.wall space..| 000019b0 0a 20 54 6f 20 65 64 69 74 20 74 68 65 20 63 6f |. To edit the co| 000019c0 6e 74 65 6e 74 73 20 6f 66 20 73 71 75 61 72 65 |ntents of square| 000019d0 73 2c 20 79 6f 75 20 6e 65 65 64 20 74 6f 20 75 |s, you need to u| 000019e0 73 65 20 74 68 65 20 74 6f 6f 6c 62 6f 78 20 74 |se the toolbox t| 000019f0 6f 20 74 68 65 20 6c 65 66 74 20 6f 66 0a 74 68 |o the left of.th| 00001a00 65 20 6d 61 70 20 61 72 65 61 2e 20 41 6c 6c 20 |e map area. All | 00001a10 74 68 65 20 69 74 65 6d 73 20 74 68 61 74 20 79 |the items that y| 00001a20 6f 75 20 63 6f 6d 65 20 61 63 72 6f 73 73 20 69 |ou come across i| 00001a30 6e 20 74 68 65 20 67 61 6d 65 20 61 72 65 20 61 |n the game are a| 00001a40 72 72 61 6e 67 65 64 0a 68 65 72 65 2c 20 61 6c |rranged.here, al| 00001a50 6f 6e 67 20 77 69 74 68 20 61 20 73 74 61 72 74 |ong with a start| 00001a60 20 70 6f 73 69 74 69 6f 6e 20 6f 62 6a 65 63 74 | position object| 00001a70 2c 20 77 68 69 63 68 20 63 61 6e 20 62 65 20 70 |, which can be p| 00001a80 6c 61 63 65 64 20 6f 6e 20 74 6f 70 20 6f 66 20 |laced on top of | 00001a90 61 6e 79 0a 6f 74 68 65 72 20 69 74 65 6d 2c 20 |any.other item, | 00001aa0 61 6e 64 20 77 68 69 63 68 20 6d 61 79 20 6f 6e |and which may on| 00001ab0 6c 79 20 62 65 20 70 6c 61 63 65 64 20 6f 6e 63 |ly be placed onc| 00001ac0 65 2e 20 43 6c 69 63 6b 20 53 65 6c 65 63 74 20 |e. Click Select | 00001ad0 69 6e 20 74 68 65 20 74 6f 6f 6c 62 6f 78 0a 74 |in the toolbox.t| 00001ae0 6f 20 63 68 6f 6f 73 65 20 61 6e 20 69 74 65 6d |o choose an item| 00001af0 2c 20 61 6e 64 20 74 68 65 6e 20 63 6c 69 63 6b |, and then click| 00001b00 20 53 65 6c 65 63 74 20 69 6e 20 61 20 73 71 75 | Select in a squ| 00001b10 61 72 65 20 6f 6e 20 74 68 65 20 6d 61 70 20 74 |are on the map t| 00001b20 6f 20 70 75 74 20 74 68 65 0a 69 74 65 6d 20 6f |o put the.item o| 00001b30 6e 20 74 68 65 20 6d 61 70 2e 0a 0a 20 45 61 63 |n the map... Eac| 00001b40 68 20 74 72 61 6e 73 70 6f 72 74 65 72 20 61 6e |h transporter an| 00001b50 64 20 72 65 63 65 69 76 65 72 20 6d 75 73 74 20 |d receiver must | 00001b60 68 61 76 65 20 61 20 6e 75 6d 62 65 72 2e 20 57 |have a number. W| 00001b70 68 65 6e 20 79 6f 75 20 63 68 6f 6f 73 65 20 74 |hen you choose t| 00001b80 68 65 0a 74 72 61 6e 73 70 6f 72 74 65 72 20 6f |he.transporter o| 00001b90 72 20 72 65 63 65 69 76 65 72 20 69 74 65 6d 2c |r receiver item,| 00001ba0 20 74 68 65 20 6e 75 6d 62 65 72 73 20 69 6e 20 | the numbers in | 00001bb0 74 68 65 20 74 6f 6f 6c 62 6f 78 20 77 69 6c 6c |the toolbox will| 00001bc0 20 6c 69 67 68 74 20 75 70 2e 20 59 6f 75 0a 73 | light up. You.s| 00001bd0 68 6f 75 6c 64 20 63 68 6f 6f 73 65 20 61 20 6e |hould choose a n| 00001be0 75 6d 62 65 72 2c 20 74 68 65 6e 20 63 6c 69 63 |umber, then clic| 00001bf0 6b 20 6f 6e 20 74 68 65 20 74 68 65 20 6d 61 70 |k on the the map| 00001c00 20 73 71 75 61 72 65 20 74 6f 20 70 6c 61 63 65 | square to place| 00001c10 20 74 68 65 0a 74 72 61 6e 73 70 6f 72 74 65 72 | the.transporter| 00001c20 20 6f 72 20 72 65 63 65 69 76 65 72 2e 20 45 61 | or receiver. Ea| 00001c30 63 68 20 6e 75 6d 62 65 72 20 73 68 6f 75 6c 64 |ch number should| 00001c40 20 6f 6e 6c 79 20 68 61 76 65 20 6f 6e 6c 79 20 | only have only | 00001c50 72 65 63 65 69 76 65 72 2c 20 61 6e 79 0a 73 75 |receiver, any.su| 00001c60 62 73 65 71 75 65 6e 74 20 72 65 63 65 69 76 65 |bsequent receive| 00001c70 72 73 20 61 72 65 20 69 67 6e 6f 72 65 64 2e 20 |rs are ignored. | 00001c80 48 6f 77 65 76 65 72 2c 20 74 68 65 72 65 20 6d |However, there m| 00001c90 61 79 20 62 65 20 6d 61 6e 79 20 74 72 61 6e 73 |ay be many trans| 00001ca0 70 6f 72 74 65 72 73 0a 77 69 74 68 20 74 68 65 |porters.with the| 00001cb0 20 73 61 6d 65 20 6e 75 6d 62 65 72 2e 20 49 66 | same number. If| 00001cc0 20 74 68 65 20 70 6c 61 79 65 72 20 77 61 6c 6b | the player walk| 00001cd0 73 20 69 6e 74 6f 20 61 20 74 72 61 6e 73 70 6f |s into a transpo| 00001ce0 72 74 65 72 20 66 6f 72 20 77 68 69 63 68 20 74 |rter for which t| 00001cf0 68 65 72 65 0a 69 73 20 6e 6f 20 72 65 63 65 69 |here.is no recei| 00001d00 76 65 72 2c 20 68 65 27 6c 6c 20 62 65 20 73 65 |ver, he'll be se| 00001d10 6e 74 20 62 61 63 6b 20 74 6f 20 74 68 65 20 73 |nt back to the s| 00001d20 74 61 72 74 20 70 6f 73 69 74 69 6f 6e 2e 0a 0a |tart position...| 00001d30 0a 20 54 68 65 20 4f 50 54 53 20 6d 65 6e 75 0a |. The OPTS menu.| 00001d40 20 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a | =============..| 00001d50 20 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 4f 50 54 | Clicking on OPT| 00001d60 53 20 69 6e 20 74 68 65 20 65 64 69 74 6f 72 20 |S in the editor | 00001d70 73 63 72 65 65 6e 20 67 69 76 65 73 20 61 20 6c |screen gives a l| 00001d80 69 73 74 20 6f 66 20 75 73 65 66 75 6c 20 6f 70 |ist of useful op| 00001d90 74 69 6f 6e 73 2e 0a 0a 20 41 3e 20 53 61 76 65 |tions... A> Save| 00001da0 20 6c 65 76 65 6c 73 2e 20 42 6f 6d 62 53 63 61 | levels. BombSca| 00001db0 72 65 20 61 6c 77 61 79 73 20 61 75 74 6f 6d 61 |re always automa| 00001dc0 74 69 63 61 6c 6c 79 20 73 61 76 65 73 20 69 74 |tically saves it| 00001dd0 73 20 6c 65 76 65 6c 73 20 61 6e 79 77 61 79 2c |s levels anyway,| 00001de0 20 77 68 65 6e 0a 20 20 20 20 69 74 20 69 73 20 | when. it is | 00001df0 71 75 69 74 2c 20 61 20 6e 65 77 20 73 65 74 20 |quit, a new set | 00001e00 6f 66 20 6c 65 76 65 6c 73 20 69 73 20 6c 6f 61 |of levels is loa| 00001e10 64 65 64 2c 20 6f 72 20 61 20 6e 65 77 20 73 65 |ded, or a new se| 00001e20 74 20 69 73 20 73 74 61 72 74 65 64 2e 20 49 74 |t is started. It| 00001e30 0a 20 20 20 20 68 61 73 20 74 6f 20 64 6f 20 74 |. has to do t| 00001e40 68 69 73 20 61 6c 73 6f 20 74 6f 20 73 74 6f 72 |his also to stor| 00001e50 65 20 74 68 65 20 68 69 67 68 20 73 63 6f 72 65 |e the high score| 00001e60 20 74 61 62 6c 65 2e 20 54 68 69 73 20 6f 70 74 | table. This opt| 00001e70 69 6f 6e 20 66 6f 72 63 65 73 0a 20 20 20 20 42 |ion forces. B| 00001e80 6f 6d 62 53 63 61 72 65 20 74 6f 20 73 61 76 65 |ombScare to save| 00001e90 20 69 74 73 20 6c 65 76 65 6c 73 20 69 6d 6d 65 | its levels imme| 00001ea0 64 69 61 74 65 6c 79 2e 0a 20 42 3e 20 4c 6f 61 |diately.. B> Loa| 00001eb0 64 20 6e 65 77 20 6c 65 76 65 6c 73 2e 20 54 68 |d new levels. Th| 00001ec0 69 73 20 64 75 70 6c 69 63 61 74 65 73 20 74 68 |is duplicates th| 00001ed0 65 20 4c 6f 61 64 20 6f 70 74 69 6f 6e 20 66 72 |e Load option fr| 00001ee0 6f 6d 20 74 68 65 20 6d 65 6e 75 20 6d 65 6e 75 |om the menu menu| 00001ef0 2e 0a 20 43 3e 20 49 6d 70 6f 72 74 20 61 20 6c |.. C> Import a l| 00001f00 65 76 65 6c 2e 20 59 6f 75 20 63 61 6e 20 6d 6f |evel. You can mo| 00001f10 76 65 20 6c 65 76 65 6c 73 20 66 72 6f 6d 20 6f |ve levels from o| 00001f20 6e 65 20 6c 65 76 65 6c 20 73 65 74 20 74 6f 20 |ne level set to | 00001f30 61 6e 6f 74 68 65 72 2e 20 54 68 69 73 0a 20 20 |another. This. | 00001f40 20 20 6f 70 74 69 6f 6e 20 74 61 6b 65 73 20 61 | option takes a| 00001f50 20 6c 65 76 65 6c 20 66 72 6f 6d 20 6f 6e 65 20 | level from one | 00001f60 73 65 74 20 61 6e 64 20 69 6d 70 6f 72 74 73 20 |set and imports | 00001f70 69 74 20 69 6e 74 6f 20 74 68 65 20 63 75 72 72 |it into the curr| 00001f80 65 6e 74 20 73 65 74 2e 0a 20 20 20 20 48 6f 77 |ent set.. How| 00001f90 65 76 65 72 2c 20 79 6f 75 20 6d 75 73 74 20 6b |ever, you must k| 00001fa0 6e 6f 77 20 74 68 65 20 65 64 69 74 6f 72 20 63 |now the editor c| 00001fb0 6f 64 65 20 6f 66 20 74 68 65 20 73 65 74 20 74 |ode of the set t| 00001fc0 6f 20 67 65 74 20 6c 65 76 65 6c 73 20 66 72 6f |o get levels fro| 00001fd0 6d 21 0a 20 44 3e 20 53 77 61 70 20 74 77 6f 20 |m!. D> Swap two | 00001fe0 6c 65 76 65 6c 73 2e 20 54 68 69 73 20 6d 6f 76 |levels. This mov| 00001ff0 65 73 20 74 68 65 20 70 6f 73 69 74 69 6f 6e 73 |es the positions| 00002000 20 6f 66 20 74 77 6f 20 6c 65 76 65 6c 73 20 61 | of two levels a| 00002010 72 6f 75 6e 64 3b 20 69 74 27 73 0a 20 20 20 20 |round; it's. | 00002020 70 61 72 74 69 63 75 6c 61 72 6c 79 20 75 73 65 |particularly use| 00002030 66 75 6c 20 77 68 65 6e 20 79 6f 75 20 72 65 61 |ful when you rea| 00002040 6c 69 73 65 20 74 68 61 74 20 61 6e 20 65 61 72 |lise that an ear| 00002050 6c 79 20 6c 65 76 65 6c 20 69 6e 20 61 20 73 65 |ly level in a se| 00002060 74 20 69 73 20 6d 75 63 68 0a 20 20 20 20 6d 6f |t is much. mo| 00002070 72 65 20 64 69 66 66 69 63 75 6c 74 20 74 68 61 |re difficult tha| 00002080 6e 20 74 68 65 20 6f 6e 65 20 66 6f 6c 6c 6f 77 |n the one follow| 00002090 69 6e 67 20 69 74 2e 2e 2e 0a 20 45 3e 20 43 6f |ing it.... E> Co| 000020a0 70 79 20 61 20 6c 65 76 65 6c 2e 20 54 68 69 73 |py a level. 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Thi| 00002140 73 20 63 68 61 6e 67 65 73 20 74 68 65 20 63 6f |s changes the co| 00002150 64 65 20 6e 65 65 64 65 64 20 74 6f 20 61 63 63 |de needed to acc| 00002160 65 73 73 20 74 68 65 20 73 65 74 20 69 6e 20 74 |ess the set in t| 00002170 68 65 0a 20 20 20 20 65 64 69 74 6f 72 2e 0a 20 |he. editor.. | 00002180 47 3e 20 43 68 61 6e 67 65 20 46 69 6c 65 20 4e |G> Change File N| 00002190 61 6d 65 2e 20 54 68 69 73 20 72 65 6e 61 6d 65 |ame. This rename| 000021a0 73 20 74 68 65 20 63 75 72 72 65 6e 74 20 66 69 |s the current fi| 000021b0 6c 65 20 74 6f 20 61 6e 6f 74 68 65 72 20 6e 61 |le to another na| 000021c0 6d 65 20 69 6e 73 69 64 65 0a 20 20 20 20 42 6f |me inside. Bo| 000021d0 6d 62 4c 65 76 73 2e 0a 20 48 3e 20 43 68 61 6e |mbLevs.. H> Chan| 000021e0 67 65 20 53 65 74 20 54 69 74 6c 65 2e 20 54 68 |ge Set Title. 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Escape als| 000022b0 6f 20 64 6f 65 73 20 74 68 69 73 2e 0a 0a 0a 20 |o does this.... | 000022c0 47 6f 6f 64 20 6c 75 63 6b 2c 20 61 6e 64 20 72 |Good luck, and r| 000022d0 65 6d 65 6d 62 65 72 2e 2e 2e 20 61 6c 6c 20 74 |emember... all t| 000022e0 68 65 20 6c 65 76 65 6c 73 20 77 65 20 68 61 76 |he levels we hav| 000022f0 65 20 64 65 73 69 67 6e 65 64 20 41 52 45 20 70 |e designed ARE p| 00002300 6f 73 73 69 62 6c 65 21 |ossible!| 00002308