Home » Archimedes archive » Acorn Computing » 1994 07 subscription disc.adf » 9407s » PD/!Daleks3/!Help
PD/!Daleks3/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn Computing » 1994 07 subscription disc.adf » 9407s |
Filename: | PD/!Daleks3/!Help |
Read OK: | ✔ |
File size: | 36AA bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Instructions for DALEKS on the Archimedes, version 3.40 03-Oct-1992. This is a public domain version of the game Daleks. This originated on the Macintosh, was converted to the Atari, and now its' on the Archimedes. See the file ST_Daleks for more information about this. The game: ======== The aim of the game is to destroy all the daleks. There are three ways of doing this: o Make daleks run into each-other, creating a pyre o Cause a dalek to run into a pyre o Use a sonic boom At each turn the player may do one of four things: o Move into an adjacent cell, or stay still o Teleport, to a random place on the board o Use a sonic boom o Last stand After the player has gone, every dalek will move one cell towards the players' new position on the board. The players' game is over when he collides with a dalek, or runs into a pyre. When all the daleks in one sheet have been killed, a new sheet is started with even more daleks. SONIC BOOM: This kills all daleks within one cell of the player, but ignores any pyres. Sonic booms accumulate at one per sheet. TELEPORT: This transports you to a random (empty) place on the board. Of course this isn't guaranteed to be safe! LAST STAND: This will cause the player to stand still until either they die, or the sheet is completed. Only use when absolutely sure it's safe to. Changes v3.30 --> v3.40: ======================= RO3: menu help, save desktop, Sprites22 Push centreing Probability off Demo caution Changes v3.21 --> v3.30: ======================= Shows probability that you will die if you teleport on the status bar. Now your man sprite is displayed when you die. Daleks never start on top of each other. Demo mode. Changes v3.10 --> v3.20: ======================= Can now specify auto-centering for sheet/teleport/move separately. Changes v3.00 --> v3.10: ======================= ADJUST click on a high score table window sets the current document to those game parameters, with appropriate warnings if a game is in progress. Better last-stand handling Changes v2.00 --> v3.00: ======================= Now fully wimped, that actually runs faster, with less flicker. In fact, it may be a bit TOO fast if you turn off multitasking. But you can't have too much speed, can you? In order to make this game run at a reasonable speed when there's ~100 daleks, (and reduce the horrible flicker of v2.00) the graphics used to animate the man/dalek movement are pre-generated. This takes a while, and needs to be re-done every time you change screen mode/palette. However, since it DOES speed the game itself up so much, it's a small sacrifice. Mouse controls: ============== Move: SELECT on arrows around player SELECT on player to stay put Sonic boom: ADJUST on arrows/player Teleport: ADJUST anywhere else Last stand: Use the menu item/keyboard shortcut (this is deliberate) Key controls: ============ 789 left up, up, up right 654 left, stationary, right 123 left down, down, down right S sonic boom T teleport L last stand SPACE restart game G toggle grid A toggle arrows H highlight player C centre window on player ^C toggle auto-centreing ^H toggle auto-highlighting ^M toggle multi-tasking ^P toggle push-centreing ^S toggle auto-centre at start of sheet ^T toggle auto-centre after teleportin D toggle DEMO mode - computer-controlled player Demo: (D) ===== This toggles a computer-controlled player demonstration. Use of this stops any score getting on the high score board. It's a fairly simple algorithm: first of all move towards the centre of gravity of all daleks. Then if can't move, sonic boom, or teleport. Then home in on the nearest pyre & stay near it. Highlight: (H) ========= This option is essential on large boards. It goes through several frames of animation that home in on your current position. There are several types of animation. Automatic highlighting (^H) is useful to find yourself at the start of each new sheet. In fact, I'd say it was essential. The rates dbox can be used to tailor the number of frames of animation. This is necessary for, say, the spiral type as the default number of frames is far too small. Also, if not multitasking, then you'd want to increase the frames as it does it TOO FAST! Centreing: (C) ========= This scrolls the window until the player is in the middle of the window (or as close as can get - because player is near the edge of the board). Once selected, the window will "home" in on the player. It is difficult trying to re-size the window while this is happening, but the effect is worth that small sacrifice. If auto centreing (^C) is selected, then after each move, the "center" option is automatically selected. This can be distracting. A better option is push-centreing (^P). As a player nears the edge of the window, the player is automatically centred. Thus you can always see your immediate neighbourhood. It is now possible to automatically centre after a teleport/new sheet. For playing on very large boards, it is recommended that these later two are enabled and auto-centering disabled. Change the centre rate to "1", and you will ALWAYS be in the middle of the screen, but with only one "scroll". A better working value is "2" or "3". Probability: =========== On the status bar is a figure showing the probability that, if you were to teleport, you would die. A value of 1.0 means you will definitely die --- every single cell on the board is "covered" by a Dalek or a pyre. A value of 2.0 means that, on average, you will die one in two times if you teleport. Thus high values mean you are "safer" --- because the board has fewer daleks on it. Thus you can now say "Only use a sonic boom if probability < 4.3", say, adding a bit of spice to the game! The probability calculation takes into account the daleks, pyres, and the edges of the board. Because it slows the game down, there is an option of turning it off, by clicking on the skull-and-cross-bones on the status bar. View.Grid: (G) ========= Well, look at the sub-menu - I got a bit carried away! The colours even work in 256 colour modes, which was decidely non-trivial. Just look away from the bottom left pixel of the screen on a mode change, and you'll be alright :-) The cross-hair MAY look better in multi-sync modes. In non-square modes you just get a blodge. View.Arrows: (A) =========== I should have allowed the arrows to move along with you, but due to the extra time it would take to generate the frames of animation, sod it (+ quite a bit more memory). Maybe in version 4 :-) Note that if arrows are disabled, you can still move by clicking in the cells adjacent to the player. View.Background: =============== Changing the background colour necessitates a recalculation of the sprites. In monochrome modes, selecting a "grey" colour doesn't work, because the cell size isn't an integer multiple of the dither pattern size. So stick to pure black/white. View.Sprites: ============ This dbox allows you to change the sprites AND the cell gaps. Family: There are three families of sprites that are distributed with Daleks. Just select the one you want. Cell gaps: The pixel gaps between cells. Reducing these can help to fit the whole board to lie on the screen, without any scrolling. Frames of animation: Read the on-line help. If you reckon the sprites are crap (and you'd be in the majority), then design your own and send 'em in so everyone can benefit. Look in the Sprites file, and you'll see some sprites prefixed "a_", the same set prefixed "b_", etc. If you just create the next set, then Daleks will automatically know about them the next time it's loaded. Easy eh! Just make sure the "dalek" sprite has the palette/size/mode for the whole group, and everything has a mask. For multisync/mono/RO3 users, if there exists a "Sprites22" / "Sprites23" file, then this will be used in preference. View.Scale: ========== Since you HAVE to scale sprites according to their mode and the current screen mode, it is almost trivial to add on a user magnifier as well. So I did. Not much use, unless you're partially sighted, then just scale it up by a factor of 2-4 and get mega chunky graphics! Be warned though, these magnified sprites are stored "as is", so take up quite a lot of memory. View.Multitask: (^M) ============== This option causes Daleks to hand over control back to the wimp inbetween each movement/highlight frame of animation. With multitasking enabled, you can't do certain actions while others are still in progress, e.g. teleport while moving. Wait until the move has finished, then teleport. If you're using the keyboard, it's probably better to turn off multitasking, as it makes the game run quite a bit faster. New game: ======== Using this dbox it is possible to create your own "games". Note that these values are used to determine what high score table you get on to. So change these and you go onto a DIFFERENT score table. High scores: =========== A separate high score table is noted for each type of game. The high score file is always written to when someone gets a score, but not loaded. So don't run two or more versions of the application concurrently. The highscore file is protected with a CRC, so no manual editing! It is possible to remove a high score table. This is usually done after mergeing a lot of very poor high scores from version 2. Note that you are NOT given a second chance, so be VERY CAREFUL. Pressing ADJUST on a high score window sets the current document to those parameters. This is very handy. View, New game: ============== These are for a multi-document version of daleks. But who needs multiple documents of daleks? Misc.Save choices: ================= This saves everything, even your name! It is highly recommended that you use this option, as resetting parameters each time you re-load is a big pain. Misc.Load choices: ================= This is more useful in the multi-document version of daleks. But who needs multiple documents of daleks? Misc.Merge v2: ============= This merges the v2 Dalek score file(s) with the current high scores. However, for this to work you *MUST* edit the !Run file inside v2.00 *AND* then run it. This is because Daleks3 needs to read the system variable "Daleks$Dir". Unfortunately the v2.00 !Run file "UnSet Daleks$Dir", and so this (last) line must be commented out by sticking a "|" in front of it. OK. Got all that. Good. Also note that because this was a quick hack, the number of disc writes to the new scores file is humongous. So do it to a RAM disc. Don't have v2 and v3 on separate floppies - you'd die of old age. Best Scores =========== (40x23) 7.10. 460 1:1:1 = (16) 12140 Gary (40x23) 7.10. 460 1:1:8 = (18) 15060 Cy (80x50) 50.10.1000 1:1:8 = (22) 31860 Cy Credits: ======= Simon Huntington - Interface module Nick van Someren - BugView Acorn - Archimedes / RiscOs / BasicV Frank Zappa - Musical entertainment I am Cy J Booker, dwelling at: 86 Church View Main Road Crockenhill Swanley Kent. BR8 8JW U.K. Public Domain: ============= Er, now for the blurb that no one reads:- This program is still free. If you paid any money for it then you were ripped off. I accept no responsibilty for this program or its' documentation. However, I am not adverse to accepting cash donations, for those who feel so inclined. This program and documentation is Copyright � Cy Booker 1992. If you're a library/bbs/magazine and wish to distribute this, then contact the author. If you want the source code then send us a disc. Updates: ======= v1.00 09-Oct-1990 Version the first. v1.01 02-Dec-1990 Updated library files, and put into separate folder. Still no 256-colour support - can't be naffed. Unlocked all files. v1.02 27-Dec-1990 Squashed source code to make it run a bit faster, included source as an archive. This meant didn't have to mess around with Library files. Also means should load a LOT faster off floppy. v2.00 30-Dec-1990 ARM-Coded the main program - this makes it a LOT faster. Also cured that one bug. ** MUCH ** Better way of specifying sprite / board size. Also can now play Atari ST version - non-accumulating sonic booms. v3.00 05-Jun-1992 Even though it's Wimp-ed, because of a better algorithm its faster than v2. Lots of features added to make the most of (and overcome some limitations of) the window'ed approach. Cured bug in 2.00 of sonic booming last remaining daleks on a sheet. v3.10 07-Jun-1992 Last stand: No delay, or graphic effect if die, cured redraw bug if select sonic boom from menu, and bug when change game parameters. Added ability to set game parameters from high score window. v3.20 08-Jun-1992 Can now determine center after teleport/sheet/move separately v3.21 26-Jun-1992 Update this !Help file v3.30 02-Jul-1992 Cured redraw-when-die & start overlap bugs Added demo mode Added probability that will die to status bar v3.40 03-Oct-1992 Support for RO3 Query entering Demo mode Can now turn off probability assessment Highscore window position saving more reliable Push-centring Bugs ==== Two known bugs: o if multitask & sonic boom FROM MENU, and a dalek is PARTIALLy visible, then the screen gets corrupted. o multitasking Demo mode: screen corruption when sonic or leave demo-mode Won Ton On!
00000000 49 6e 73 74 72 75 63 74 69 6f 6e 73 20 66 6f 72 |Instructions for| 00000010 20 44 41 4c 45 4b 53 20 6f 6e 20 74 68 65 20 41 | DALEKS on the A| 00000020 72 63 68 69 6d 65 64 65 73 2c 20 76 65 72 73 69 |rchimedes, versi| 00000030 6f 6e 20 33 2e 34 30 20 30 33 2d 4f 63 74 2d 31 |on 3.40 03-Oct-1| 00000040 39 39 32 2e 0a 0a 20 20 20 54 68 69 73 20 69 73 |992... This is| 00000050 20 61 20 70 75 62 6c 69 63 20 64 6f 6d 61 69 6e | a public domain| 00000060 20 76 65 72 73 69 6f 6e 20 6f 66 20 74 68 65 20 | version of the | 00000070 67 61 6d 65 20 44 61 6c 65 6b 73 2e 20 20 54 68 |game Daleks. Th| 00000080 69 73 0a 6f 72 69 67 69 6e 61 74 65 64 20 6f 6e |is.originated on| 00000090 20 74 68 65 20 4d 61 63 69 6e 74 6f 73 68 2c 20 | the Macintosh, | 000000a0 77 61 73 20 63 6f 6e 76 65 72 74 65 64 20 74 6f |was converted to| 000000b0 20 74 68 65 20 41 74 61 72 69 2c 20 61 6e 64 20 | the Atari, and | 000000c0 6e 6f 77 20 69 74 73 27 0a 6f 6e 20 74 68 65 20 |now its'.on the | 000000d0 41 72 63 68 69 6d 65 64 65 73 2e 20 53 65 65 20 |Archimedes. See | 000000e0 74 68 65 20 66 69 6c 65 20 53 54 5f 44 61 6c 65 |the file ST_Dale| 000000f0 6b 73 20 66 6f 72 20 6d 6f 72 65 20 69 6e 66 6f |ks for more info| 00000100 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 0a 74 68 |rmation about.th| 00000110 69 73 2e 0a 0a 54 68 65 20 67 61 6d 65 3a 0a 3d |is...The game:.=| 00000120 3d 3d 3d 3d 3d 3d 3d 0a 20 20 54 68 65 20 61 69 |=======. The ai| 00000130 6d 20 6f 66 20 74 68 65 20 67 61 6d 65 20 69 73 |m of the game is| 00000140 20 74 6f 20 64 65 73 74 72 6f 79 20 61 6c 6c 20 | to destroy all | 00000150 74 68 65 20 64 61 6c 65 6b 73 2e 20 20 54 68 65 |the daleks. The| 00000160 72 65 20 61 72 65 20 74 68 72 65 65 0a 77 61 79 |re are three.way| 00000170 73 20 6f 66 20 64 6f 69 6e 67 20 74 68 69 73 3a |s of doing this:| 00000180 0a 20 20 20 20 20 20 6f 20 20 20 20 20 20 4d 61 |. o Ma| 00000190 6b 65 20 64 61 6c 65 6b 73 20 72 75 6e 20 69 6e |ke daleks run in| 000001a0 74 6f 20 65 61 63 68 2d 6f 74 68 65 72 2c 20 63 |to each-other, c| 000001b0 72 65 61 74 69 6e 67 20 61 20 70 79 72 65 0a 20 |reating a pyre. | 000001c0 20 20 20 20 20 6f 20 20 20 20 20 20 43 61 75 73 | o Caus| 000001d0 65 20 61 20 64 61 6c 65 6b 20 74 6f 20 72 75 6e |e a dalek to run| 000001e0 20 69 6e 74 6f 20 61 20 70 79 72 65 0a 20 20 20 | into a pyre. | 000001f0 20 20 20 6f 20 20 20 20 20 20 55 73 65 20 61 20 | o Use a | 00000200 73 6f 6e 69 63 20 62 6f 6f 6d 0a 0a 20 41 74 20 |sonic boom.. At | 00000210 65 61 63 68 20 74 75 72 6e 20 74 68 65 20 70 6c |each turn the pl| 00000220 61 79 65 72 20 6d 61 79 20 64 6f 20 6f 6e 65 20 |ayer may do one | 00000230 6f 66 20 66 6f 75 72 20 74 68 69 6e 67 73 3a 0a |of four things:.| 00000240 20 20 20 20 20 20 6f 20 20 20 20 20 20 4d 6f 76 | o Mov| 00000250 65 20 69 6e 74 6f 20 61 6e 20 61 64 6a 61 63 65 |e into an adjace| 00000260 6e 74 20 63 65 6c 6c 2c 20 6f 72 20 73 74 61 79 |nt cell, or stay| 00000270 20 73 74 69 6c 6c 0a 20 20 20 20 20 20 6f 20 20 | still. o | 00000280 20 20 20 20 54 65 6c 65 70 6f 72 74 2c 20 74 6f | Teleport, to| 00000290 20 61 20 72 61 6e 64 6f 6d 20 70 6c 61 63 65 20 | a random place | 000002a0 6f 6e 20 74 68 65 20 62 6f 61 72 64 0a 20 20 20 |on the board. | 000002b0 20 20 20 6f 20 20 20 20 20 20 55 73 65 20 61 20 | o Use a | 000002c0 73 6f 6e 69 63 20 62 6f 6f 6d 0a 20 20 20 20 20 |sonic boom. | 000002d0 20 6f 20 20 20 20 20 20 4c 61 73 74 20 73 74 61 | o Last sta| 000002e0 6e 64 0a 0a 20 41 66 74 65 72 20 74 68 65 20 70 |nd.. After the p| 000002f0 6c 61 79 65 72 20 68 61 73 20 67 6f 6e 65 2c 20 |layer has gone, | 00000300 65 76 65 72 79 20 64 61 6c 65 6b 20 77 69 6c 6c |every dalek will| 00000310 20 6d 6f 76 65 20 6f 6e 65 20 63 65 6c 6c 20 74 | move one cell t| 00000320 6f 77 61 72 64 73 20 74 68 65 0a 70 6c 61 79 65 |owards the.playe| 00000330 72 73 27 20 6e 65 77 20 70 6f 73 69 74 69 6f 6e |rs' new position| 00000340 20 6f 6e 20 74 68 65 20 62 6f 61 72 64 2e 20 20 | on the board. | 00000350 54 68 65 20 70 6c 61 79 65 72 73 27 20 67 61 6d |The players' gam| 00000360 65 20 69 73 20 6f 76 65 72 20 77 68 65 6e 20 68 |e is over when h| 00000370 65 0a 63 6f 6c 6c 69 64 65 73 20 77 69 74 68 20 |e.collides with | 00000380 61 20 64 61 6c 65 6b 2c 20 6f 72 20 72 75 6e 73 |a dalek, or runs| 00000390 20 69 6e 74 6f 20 61 20 70 79 72 65 2e 0a 0a 20 | into a pyre... | 000003a0 57 68 65 6e 20 61 6c 6c 20 74 68 65 20 64 61 6c |When all the dal| 000003b0 65 6b 73 20 69 6e 20 6f 6e 65 20 73 68 65 65 74 |eks in one sheet| 000003c0 20 68 61 76 65 20 62 65 65 6e 20 6b 69 6c 6c 65 | have been kille| 000003d0 64 2c 20 61 20 6e 65 77 20 73 68 65 65 74 20 69 |d, a new sheet i| 000003e0 73 0a 73 74 61 72 74 65 64 20 77 69 74 68 20 65 |s.started with e| 000003f0 76 65 6e 20 6d 6f 72 65 20 64 61 6c 65 6b 73 2e |ven more daleks.| 00000400 0a 0a 53 4f 4e 49 43 20 42 4f 4f 4d 3a 20 20 54 |..SONIC BOOM: T| 00000410 68 69 73 20 6b 69 6c 6c 73 20 61 6c 6c 20 64 61 |his kills all da| 00000420 6c 65 6b 73 20 77 69 74 68 69 6e 20 6f 6e 65 20 |leks within one | 00000430 63 65 6c 6c 20 6f 66 20 74 68 65 20 70 6c 61 79 |cell of the play| 00000440 65 72 2c 20 62 75 74 0a 20 20 20 20 20 20 20 20 |er, but. | 00000450 20 20 20 20 20 69 67 6e 6f 72 65 73 20 61 6e 79 | ignores any| 00000460 20 70 79 72 65 73 2e 20 20 53 6f 6e 69 63 20 62 | pyres. Sonic b| 00000470 6f 6f 6d 73 20 61 63 63 75 6d 75 6c 61 74 65 20 |ooms accumulate | 00000480 61 74 20 6f 6e 65 20 70 65 72 0a 20 20 20 20 20 |at one per. | 00000490 20 20 20 20 20 20 20 20 73 68 65 65 74 2e 0a 54 | sheet..T| 000004a0 45 4c 45 50 4f 52 54 3a 20 20 20 20 54 68 69 73 |ELEPORT: This| 000004b0 20 74 72 61 6e 73 70 6f 72 74 73 20 79 6f 75 20 | transports you | 000004c0 74 6f 20 61 20 72 61 6e 64 6f 6d 20 28 65 6d 70 |to a random (emp| 000004d0 74 79 29 20 70 6c 61 63 65 20 6f 6e 20 74 68 65 |ty) place on the| 000004e0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 62 6f |. bo| 000004f0 61 72 64 2e 20 20 4f 66 20 63 6f 75 72 73 65 20 |ard. Of course | 00000500 74 68 69 73 20 69 73 6e 27 74 20 67 75 61 72 61 |this isn't guara| 00000510 6e 74 65 65 64 20 74 6f 20 62 65 20 73 61 66 65 |nteed to be safe| 00000520 21 0a 4c 41 53 54 20 53 54 41 4e 44 3a 20 20 54 |!.LAST STAND: T| 00000530 68 69 73 20 77 69 6c 6c 20 63 61 75 73 65 20 74 |his will cause t| 00000540 68 65 20 70 6c 61 79 65 72 20 74 6f 20 73 74 61 |he player to sta| 00000550 6e 64 20 73 74 69 6c 6c 20 75 6e 74 69 6c 20 65 |nd still until e| 00000560 69 74 68 65 72 0a 20 20 20 20 20 20 20 20 20 20 |ither. | 00000570 20 20 20 74 68 65 79 20 64 69 65 2c 20 6f 72 20 | they die, or | 00000580 74 68 65 20 73 68 65 65 74 20 69 73 20 63 6f 6d |the sheet is com| 00000590 70 6c 65 74 65 64 2e 20 20 4f 6e 6c 79 20 75 73 |pleted. Only us| 000005a0 65 20 77 68 65 6e 0a 20 20 20 20 20 20 20 20 20 |e when. | 000005b0 20 20 20 20 61 62 73 6f 6c 75 74 65 6c 79 20 73 | absolutely s| 000005c0 75 72 65 20 69 74 27 73 20 73 61 66 65 20 74 6f |ure it's safe to| 000005d0 2e 0a 0a 43 68 61 6e 67 65 73 20 76 33 2e 33 30 |...Changes v3.30| 000005e0 20 2d 2d 3e 20 76 33 2e 34 30 3a 0a 3d 3d 3d 3d | --> v3.40:.====| 000005f0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00000600 3d 3d 3d 0a 0a 52 4f 33 3a 20 6d 65 6e 75 20 68 |===..RO3: menu h| 00000610 65 6c 70 2c 20 73 61 76 65 20 64 65 73 6b 74 6f |elp, save deskto| 00000620 70 2c 20 53 70 72 69 74 65 73 32 32 0a 50 75 73 |p, Sprites22.Pus| 00000630 68 20 63 65 6e 74 72 65 69 6e 67 0a 50 72 6f 62 |h centreing.Prob| 00000640 61 62 69 6c 69 74 79 20 6f 66 66 0a 44 65 6d 6f |ability off.Demo| 00000650 20 63 61 75 74 69 6f 6e 0a 0a 43 68 61 6e 67 65 | caution..Change| 00000660 73 20 76 33 2e 32 31 20 2d 2d 3e 20 76 33 2e 33 |s v3.21 --> v3.3| 00000670 30 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |0:.=============| 00000680 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 53 68 6f 77 |==========..Show| 00000690 73 20 70 72 6f 62 61 62 69 6c 69 74 79 20 74 68 |s probability th| 000006a0 61 74 20 79 6f 75 20 77 69 6c 6c 20 64 69 65 20 |at you will die | 000006b0 69 66 20 79 6f 75 20 74 65 6c 65 70 6f 72 74 20 |if you teleport | 000006c0 6f 6e 20 74 68 65 20 73 74 61 74 75 73 20 62 61 |on the status ba| 000006d0 72 2e 0a 4e 6f 77 20 79 6f 75 72 20 6d 61 6e 20 |r..Now your man | 000006e0 73 70 72 69 74 65 20 69 73 20 64 69 73 70 6c 61 |sprite is displa| 000006f0 79 65 64 20 77 68 65 6e 20 79 6f 75 20 64 69 65 |yed when you die| 00000700 2e 0a 44 61 6c 65 6b 73 20 6e 65 76 65 72 20 73 |..Daleks never s| 00000710 74 61 72 74 20 6f 6e 20 74 6f 70 20 6f 66 20 65 |tart on top of e| 00000720 61 63 68 20 6f 74 68 65 72 2e 0a 44 65 6d 6f 20 |ach other..Demo | 00000730 6d 6f 64 65 2e 0a 0a 0a 43 68 61 6e 67 65 73 20 |mode....Changes | 00000740 76 33 2e 31 30 20 2d 2d 3e 20 76 33 2e 32 30 3a |v3.10 --> v3.20:| 00000750 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |.===============| 00000760 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 43 61 6e 20 6e 6f |========..Can no| 00000770 77 20 73 70 65 63 69 66 79 20 61 75 74 6f 2d 63 |w specify auto-c| 00000780 65 6e 74 65 72 69 6e 67 20 66 6f 72 20 73 68 65 |entering for she| 00000790 65 74 2f 74 65 6c 65 70 6f 72 74 2f 6d 6f 76 65 |et/teleport/move| 000007a0 20 73 65 70 61 72 61 74 65 6c 79 2e 0a 0a 0a 43 | separately....C| 000007b0 68 61 6e 67 65 73 20 76 33 2e 30 30 20 2d 2d 3e |hanges v3.00 -->| 000007c0 20 76 33 2e 31 30 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d | v3.10:.========| 000007d0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |===============.| 000007e0 0a 41 44 4a 55 53 54 20 63 6c 69 63 6b 20 6f 6e |.ADJUST click on| 000007f0 20 61 20 68 69 67 68 20 73 63 6f 72 65 20 74 61 | a high score ta| 00000800 62 6c 65 20 77 69 6e 64 6f 77 20 73 65 74 73 20 |ble window sets | 00000810 74 68 65 20 63 75 72 72 65 6e 74 20 64 6f 63 75 |the current docu| 00000820 6d 65 6e 74 20 74 6f 0a 74 68 6f 73 65 20 67 61 |ment to.those ga| 00000830 6d 65 20 70 61 72 61 6d 65 74 65 72 73 2c 20 77 |me parameters, w| 00000840 69 74 68 20 61 70 70 72 6f 70 72 69 61 74 65 20 |ith appropriate | 00000850 77 61 72 6e 69 6e 67 73 20 69 66 20 61 20 67 61 |warnings if a ga| 00000860 6d 65 20 69 73 20 69 6e 0a 70 72 6f 67 72 65 73 |me is in.progres| 00000870 73 2e 0a 42 65 74 74 65 72 20 6c 61 73 74 2d 73 |s..Better last-s| 00000880 74 61 6e 64 20 68 61 6e 64 6c 69 6e 67 0a 0a 0a |tand handling...| 00000890 43 68 61 6e 67 65 73 20 76 32 2e 30 30 20 2d 2d |Changes v2.00 --| 000008a0 3e 20 76 33 2e 30 30 3a 0a 3d 3d 3d 3d 3d 3d 3d |> v3.00:.=======| 000008b0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 000008c0 0a 0a 20 20 20 4e 6f 77 20 66 75 6c 6c 79 20 77 |.. Now fully w| 000008d0 69 6d 70 65 64 2c 20 74 68 61 74 20 61 63 74 75 |imped, that actu| 000008e0 61 6c 6c 79 20 72 75 6e 73 20 66 61 73 74 65 72 |ally runs faster| 000008f0 2c 20 77 69 74 68 20 6c 65 73 73 20 66 6c 69 63 |, with less flic| 00000900 6b 65 72 2e 20 49 6e 0a 66 61 63 74 2c 20 69 74 |ker. In.fact, it| 00000910 20 6d 61 79 20 62 65 20 61 20 62 69 74 20 54 4f | may be a bit TO| 00000920 4f 20 66 61 73 74 20 69 66 20 79 6f 75 20 74 75 |O fast if you tu| 00000930 72 6e 20 6f 66 66 20 6d 75 6c 74 69 74 61 73 6b |rn off multitask| 00000940 69 6e 67 2e 20 20 42 75 74 20 79 6f 75 0a 63 61 |ing. But you.ca| 00000950 6e 27 74 20 68 61 76 65 20 74 6f 6f 20 6d 75 63 |n't have too muc| 00000960 68 20 73 70 65 65 64 2c 20 63 61 6e 20 79 6f 75 |h speed, can you| 00000970 3f 0a 0a 20 20 20 49 6e 20 6f 72 64 65 72 20 74 |?.. In order t| 00000980 6f 20 6d 61 6b 65 20 74 68 69 73 20 67 61 6d 65 |o make this game| 00000990 20 72 75 6e 20 61 74 20 61 20 72 65 61 73 6f 6e | run at a reason| 000009a0 61 62 6c 65 20 73 70 65 65 64 20 77 68 65 6e 20 |able speed when | 000009b0 74 68 65 72 65 27 73 0a 7e 31 30 30 20 64 61 6c |there's.~100 dal| 000009c0 65 6b 73 2c 20 28 61 6e 64 20 72 65 64 75 63 65 |eks, (and reduce| 000009d0 20 74 68 65 20 68 6f 72 72 69 62 6c 65 20 66 6c | the horrible fl| 000009e0 69 63 6b 65 72 20 6f 66 20 76 32 2e 30 30 29 20 |icker of v2.00) | 000009f0 74 68 65 20 67 72 61 70 68 69 63 73 0a 75 73 65 |the graphics.use| 00000a00 64 20 74 6f 20 61 6e 69 6d 61 74 65 20 74 68 65 |d to animate the| 00000a10 20 6d 61 6e 2f 64 61 6c 65 6b 20 6d 6f 76 65 6d | man/dalek movem| 00000a20 65 6e 74 20 61 72 65 20 70 72 65 2d 67 65 6e 65 |ent are pre-gene| 00000a30 72 61 74 65 64 2e 20 20 54 68 69 73 20 74 61 6b |rated. This tak| 00000a40 65 73 0a 61 20 77 68 69 6c 65 2c 20 61 6e 64 20 |es.a while, and | 00000a50 6e 65 65 64 73 20 74 6f 20 62 65 20 72 65 2d 64 |needs to be re-d| 00000a60 6f 6e 65 20 65 76 65 72 79 20 74 69 6d 65 20 79 |one every time y| 00000a70 6f 75 20 63 68 61 6e 67 65 20 73 63 72 65 65 6e |ou change screen| 00000a80 0a 6d 6f 64 65 2f 70 61 6c 65 74 74 65 2e 20 20 |.mode/palette. | 00000a90 48 6f 77 65 76 65 72 2c 20 73 69 6e 63 65 20 69 |However, since i| 00000aa0 74 20 44 4f 45 53 20 73 70 65 65 64 20 74 68 65 |t DOES speed the| 00000ab0 20 67 61 6d 65 20 69 74 73 65 6c 66 20 75 70 20 | game itself up | 00000ac0 73 6f 0a 6d 75 63 68 2c 20 69 74 27 73 20 61 20 |so.much, it's a | 00000ad0 73 6d 61 6c 6c 20 73 61 63 72 69 66 69 63 65 2e |small sacrifice.| 00000ae0 0a 0a 0a 4d 6f 75 73 65 20 63 6f 6e 74 72 6f 6c |...Mouse control| 00000af0 73 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |s:.=============| 00000b00 3d 0a 0a 4d 6f 76 65 3a 20 20 20 20 20 20 20 20 |=..Move: | 00000b10 53 45 4c 45 43 54 20 6f 6e 20 61 72 72 6f 77 73 |SELECT on arrows| 00000b20 20 61 72 6f 75 6e 64 20 70 6c 61 79 65 72 0a 20 | around player. | 00000b30 20 20 20 20 20 20 20 20 20 20 20 20 53 45 4c 45 | SELE| 00000b40 43 54 20 6f 6e 20 70 6c 61 79 65 72 20 74 6f 20 |CT on player to | 00000b50 73 74 61 79 20 70 75 74 0a 53 6f 6e 69 63 20 62 |stay put.Sonic b| 00000b60 6f 6f 6d 3a 20 20 41 44 4a 55 53 54 20 6f 6e 20 |oom: ADJUST on | 00000b70 61 72 72 6f 77 73 2f 70 6c 61 79 65 72 0a 54 65 |arrows/player.Te| 00000b80 6c 65 70 6f 72 74 3a 20 20 20 20 41 44 4a 55 53 |leport: ADJUS| 00000b90 54 20 61 6e 79 77 68 65 72 65 20 65 6c 73 65 0a |T anywhere else.| 00000ba0 4c 61 73 74 20 73 74 61 6e 64 3a 20 20 55 73 65 |Last stand: Use| 00000bb0 20 74 68 65 20 6d 65 6e 75 20 69 74 65 6d 2f 6b | the menu item/k| 00000bc0 65 79 62 6f 61 72 64 20 73 68 6f 72 74 63 75 74 |eyboard shortcut| 00000bd0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 28 74 |. (t| 00000be0 68 69 73 20 69 73 20 64 65 6c 69 62 65 72 61 74 |his is deliberat| 00000bf0 65 29 0a 0a 0a 4b 65 79 20 63 6f 6e 74 72 6f 6c |e)...Key control| 00000c00 73 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |s:.============.| 00000c10 0a 37 38 39 20 20 20 20 20 20 20 20 20 20 6c 65 |.789 le| 00000c20 66 74 20 75 70 2c 20 20 20 20 20 20 20 75 70 2c |ft up, up,| 00000c30 20 20 20 20 20 20 20 75 70 20 72 69 67 68 74 0a | up right.| 00000c40 36 35 34 20 20 20 20 20 20 20 20 20 20 6c 65 66 |654 lef| 00000c50 74 2c 20 20 20 20 20 20 73 74 61 74 69 6f 6e 61 |t, stationa| 00000c60 72 79 2c 20 20 20 20 20 20 72 69 67 68 74 0a 31 |ry, right.1| 00000c70 32 33 20 20 20 20 20 20 20 20 20 20 6c 65 66 74 |23 left| 00000c80 20 64 6f 77 6e 2c 20 20 20 20 64 6f 77 6e 2c 20 | down, down, | 00000c90 20 20 20 64 6f 77 6e 20 72 69 67 68 74 0a 0a 53 | down right..S| 00000ca0 20 20 20 20 20 20 20 20 20 20 20 20 73 6f 6e 69 | soni| 00000cb0 63 20 62 6f 6f 6d 0a 54 20 20 20 20 20 20 20 20 |c boom.T | 00000cc0 20 20 20 20 74 65 6c 65 70 6f 72 74 0a 4c 20 20 | teleport.L | 00000cd0 20 20 20 20 20 20 20 20 20 20 6c 61 73 74 20 73 | last s| 00000ce0 74 61 6e 64 0a 0a 53 50 41 43 45 20 20 20 20 20 |tand..SPACE | 00000cf0 20 20 20 72 65 73 74 61 72 74 20 67 61 6d 65 0a | restart game.| 00000d00 0a 47 20 20 20 20 20 20 20 20 20 20 20 20 74 6f |.G to| 00000d10 67 67 6c 65 20 67 72 69 64 0a 41 20 20 20 20 20 |ggle grid.A | 00000d20 20 20 20 20 20 20 20 74 6f 67 67 6c 65 20 61 72 | toggle ar| 00000d30 72 6f 77 73 0a 48 20 20 20 20 20 20 20 20 20 20 |rows.H | 00000d40 20 20 68 69 67 68 6c 69 67 68 74 20 70 6c 61 79 | highlight play| 00000d50 65 72 0a 43 20 20 20 20 20 20 20 20 20 20 20 20 |er.C | 00000d60 63 65 6e 74 72 65 20 77 69 6e 64 6f 77 20 6f 6e |centre window on| 00000d70 20 70 6c 61 79 65 72 0a 5e 43 20 20 20 20 20 20 | player.^C | 00000d80 20 20 20 20 20 74 6f 67 67 6c 65 20 61 75 74 6f | toggle auto| 00000d90 2d 63 65 6e 74 72 65 69 6e 67 0a 5e 48 20 20 20 |-centreing.^H | 00000da0 20 20 20 20 20 20 20 20 74 6f 67 67 6c 65 20 61 | toggle a| 00000db0 75 74 6f 2d 68 69 67 68 6c 69 67 68 74 69 6e 67 |uto-highlighting| 00000dc0 0a 5e 4d 20 20 20 20 20 20 20 20 20 20 20 74 6f |.^M to| 00000dd0 67 67 6c 65 20 6d 75 6c 74 69 2d 74 61 73 6b 69 |ggle multi-taski| 00000de0 6e 67 0a 5e 50 20 20 20 20 20 20 20 20 20 20 20 |ng.^P | 00000df0 74 6f 67 67 6c 65 20 70 75 73 68 2d 63 65 6e 74 |toggle push-cent| 00000e00 72 65 69 6e 67 0a 5e 53 20 20 20 20 20 20 20 20 |reing.^S | 00000e10 20 20 20 74 6f 67 67 6c 65 20 61 75 74 6f 2d 63 | toggle auto-c| 00000e20 65 6e 74 72 65 20 61 74 20 73 74 61 72 74 20 6f |entre at start o| 00000e30 66 20 73 68 65 65 74 0a 5e 54 20 20 20 20 20 20 |f sheet.^T | 00000e40 20 20 20 20 20 74 6f 67 67 6c 65 20 61 75 74 6f | toggle auto| 00000e50 2d 63 65 6e 74 72 65 20 61 66 74 65 72 20 74 65 |-centre after te| 00000e60 6c 65 70 6f 72 74 69 6e 0a 0a 0a 44 20 20 20 20 |leportin...D | 00000e70 20 20 20 20 20 20 20 20 74 6f 67 67 6c 65 20 44 | toggle D| 00000e80 45 4d 4f 20 6d 6f 64 65 20 2d 20 63 6f 6d 70 75 |EMO mode - compu| 00000e90 74 65 72 2d 63 6f 6e 74 72 6f 6c 6c 65 64 20 70 |ter-controlled p| 00000ea0 6c 61 79 65 72 0a 0a 0a 44 65 6d 6f 3a 20 20 20 |layer...Demo: | 00000eb0 28 44 29 0a 3d 3d 3d 3d 3d 0a 0a 20 20 20 54 68 |(D).=====.. Th| 00000ec0 69 73 20 74 6f 67 67 6c 65 73 20 61 20 63 6f 6d |is toggles a com| 00000ed0 70 75 74 65 72 2d 63 6f 6e 74 72 6f 6c 6c 65 64 |puter-controlled| 00000ee0 20 70 6c 61 79 65 72 20 64 65 6d 6f 6e 73 74 72 | player demonstr| 00000ef0 61 74 69 6f 6e 2e 20 20 55 73 65 20 6f 66 0a 74 |ation. Use of.t| 00000f00 68 69 73 20 73 74 6f 70 73 20 61 6e 79 20 73 63 |his stops any sc| 00000f10 6f 72 65 20 67 65 74 74 69 6e 67 20 6f 6e 20 74 |ore getting on t| 00000f20 68 65 20 68 69 67 68 20 73 63 6f 72 65 20 62 6f |he high score bo| 00000f30 61 72 64 2e 20 20 49 74 27 73 20 61 20 66 61 69 |ard. It's a fai| 00000f40 72 6c 79 0a 73 69 6d 70 6c 65 20 61 6c 67 6f 72 |rly.simple algor| 00000f50 69 74 68 6d 3a 20 66 69 72 73 74 20 6f 66 20 61 |ithm: first of a| 00000f60 6c 6c 20 6d 6f 76 65 20 74 6f 77 61 72 64 73 20 |ll move towards | 00000f70 74 68 65 20 63 65 6e 74 72 65 20 6f 66 20 67 72 |the centre of gr| 00000f80 61 76 69 74 79 20 6f 66 0a 61 6c 6c 20 64 61 6c |avity of.all dal| 00000f90 65 6b 73 2e 20 20 54 68 65 6e 20 69 66 20 63 61 |eks. Then if ca| 00000fa0 6e 27 74 20 6d 6f 76 65 2c 20 73 6f 6e 69 63 20 |n't move, sonic | 00000fb0 62 6f 6f 6d 2c 20 6f 72 20 74 65 6c 65 70 6f 72 |boom, or telepor| 00000fc0 74 2e 20 20 54 68 65 6e 20 68 6f 6d 65 0a 69 6e |t. Then home.in| 00000fd0 20 6f 6e 20 74 68 65 20 6e 65 61 72 65 73 74 20 | on the nearest | 00000fe0 70 79 72 65 20 26 20 73 74 61 79 20 6e 65 61 72 |pyre & stay near| 00000ff0 20 69 74 2e 0a 0a 0a 48 69 67 68 6c 69 67 68 74 | it....Highlight| 00001000 3a 20 20 28 48 29 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d |: (H).=========| 00001010 0a 0a 20 20 20 54 68 69 73 20 6f 70 74 69 6f 6e |.. This option| 00001020 20 69 73 20 65 73 73 65 6e 74 69 61 6c 20 6f 6e | is essential on| 00001030 20 6c 61 72 67 65 20 62 6f 61 72 64 73 2e 20 20 | large boards. | 00001040 49 74 20 67 6f 65 73 20 74 68 72 6f 75 67 68 20 |It goes through | 00001050 73 65 76 65 72 61 6c 0a 66 72 61 6d 65 73 20 6f |several.frames o| 00001060 66 20 61 6e 69 6d 61 74 69 6f 6e 20 74 68 61 74 |f animation that| 00001070 20 68 6f 6d 65 20 69 6e 20 6f 6e 20 79 6f 75 72 | home in on your| 00001080 20 63 75 72 72 65 6e 74 20 70 6f 73 69 74 69 6f | current positio| 00001090 6e 2e 20 20 54 68 65 72 65 20 61 72 65 0a 73 65 |n. There are.se| 000010a0 76 65 72 61 6c 20 74 79 70 65 73 20 6f 66 20 61 |veral types of a| 000010b0 6e 69 6d 61 74 69 6f 6e 2e 0a 0a 20 20 20 41 75 |nimation... Au| 000010c0 74 6f 6d 61 74 69 63 20 68 69 67 68 6c 69 67 68 |tomatic highligh| 000010d0 74 69 6e 67 20 28 5e 48 29 20 69 73 20 75 73 65 |ting (^H) is use| 000010e0 66 75 6c 20 74 6f 20 66 69 6e 64 20 79 6f 75 72 |ful to find your| 000010f0 73 65 6c 66 20 61 74 20 74 68 65 20 73 74 61 72 |self at the star| 00001100 74 0a 6f 66 20 65 61 63 68 20 6e 65 77 20 73 68 |t.of each new sh| 00001110 65 65 74 2e 20 20 49 6e 20 66 61 63 74 2c 20 49 |eet. In fact, I| 00001120 27 64 20 73 61 79 20 69 74 20 77 61 73 20 65 73 |'d say it was es| 00001130 73 65 6e 74 69 61 6c 2e 0a 0a 20 20 20 54 68 65 |sential... The| 00001140 20 72 61 74 65 73 20 64 62 6f 78 20 63 61 6e 20 | rates dbox can | 00001150 62 65 20 75 73 65 64 20 74 6f 20 74 61 69 6c 6f |be used to tailo| 00001160 72 20 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 |r the number of | 00001170 66 72 61 6d 65 73 20 6f 66 0a 61 6e 69 6d 61 74 |frames of.animat| 00001180 69 6f 6e 2e 20 20 54 68 69 73 20 69 73 20 6e 65 |ion. This is ne| 00001190 63 65 73 73 61 72 79 20 66 6f 72 2c 20 73 61 79 |cessary for, say| 000011a0 2c 20 74 68 65 20 73 70 69 72 61 6c 20 74 79 70 |, the spiral typ| 000011b0 65 20 61 73 20 74 68 65 20 64 65 66 61 75 6c 74 |e as the default| 000011c0 0a 6e 75 6d 62 65 72 20 6f 66 20 66 72 61 6d 65 |.number of frame| 000011d0 73 20 69 73 20 66 61 72 20 74 6f 6f 20 73 6d 61 |s is far too sma| 000011e0 6c 6c 2e 20 20 41 6c 73 6f 2c 20 69 66 20 6e 6f |ll. Also, if no| 000011f0 74 20 6d 75 6c 74 69 74 61 73 6b 69 6e 67 2c 20 |t multitasking, | 00001200 74 68 65 6e 0a 79 6f 75 27 64 20 77 61 6e 74 20 |then.you'd want | 00001210 74 6f 20 69 6e 63 72 65 61 73 65 20 74 68 65 20 |to increase the | 00001220 66 72 61 6d 65 73 20 61 73 20 69 74 20 64 6f 65 |frames as it doe| 00001230 73 20 69 74 20 54 4f 4f 20 46 41 53 54 21 0a 0a |s it TOO FAST!..| 00001240 0a 43 65 6e 74 72 65 69 6e 67 3a 20 20 28 43 29 |.Centreing: (C)| 00001250 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 20 20 54 68 |.=========. Th| 00001260 69 73 20 73 63 72 6f 6c 6c 73 20 74 68 65 20 77 |is scrolls the w| 00001270 69 6e 64 6f 77 20 75 6e 74 69 6c 20 74 68 65 20 |indow until the | 00001280 70 6c 61 79 65 72 20 69 73 20 69 6e 20 74 68 65 |player is in the| 00001290 20 6d 69 64 64 6c 65 20 6f 66 20 74 68 65 0a 77 | middle of the.w| 000012a0 69 6e 64 6f 77 20 28 6f 72 20 61 73 20 63 6c 6f |indow (or as clo| 000012b0 73 65 20 61 73 20 63 61 6e 20 67 65 74 20 2d 20 |se as can get - | 000012c0 62 65 63 61 75 73 65 20 70 6c 61 79 65 72 20 69 |because player i| 000012d0 73 20 6e 65 61 72 20 74 68 65 20 65 64 67 65 20 |s near the edge | 000012e0 6f 66 0a 74 68 65 20 62 6f 61 72 64 29 2e 20 20 |of.the board). | 000012f0 4f 6e 63 65 20 73 65 6c 65 63 74 65 64 2c 20 74 |Once selected, t| 00001300 68 65 20 77 69 6e 64 6f 77 20 77 69 6c 6c 20 22 |he window will "| 00001310 68 6f 6d 65 22 20 69 6e 20 6f 6e 20 74 68 65 20 |home" in on the | 00001320 70 6c 61 79 65 72 2e 0a 49 74 20 69 73 20 64 69 |player..It is di| 00001330 66 66 69 63 75 6c 74 20 74 72 79 69 6e 67 20 74 |fficult trying t| 00001340 6f 20 72 65 2d 73 69 7a 65 20 74 68 65 20 77 69 |o re-size the wi| 00001350 6e 64 6f 77 20 77 68 69 6c 65 20 74 68 69 73 20 |ndow while this | 00001360 69 73 20 68 61 70 70 65 6e 69 6e 67 2c 0a 62 75 |is happening,.bu| 00001370 74 20 74 68 65 20 65 66 66 65 63 74 20 69 73 20 |t the effect is | 00001380 77 6f 72 74 68 20 74 68 61 74 20 73 6d 61 6c 6c |worth that small| 00001390 20 73 61 63 72 69 66 69 63 65 2e 0a 0a 20 20 20 | sacrifice... | 000013a0 49 66 20 61 75 74 6f 20 63 65 6e 74 72 65 69 6e |If auto centrein| 000013b0 67 20 28 5e 43 29 20 69 73 20 73 65 6c 65 63 74 |g (^C) is select| 000013c0 65 64 2c 20 74 68 65 6e 20 61 66 74 65 72 20 65 |ed, then after e| 000013d0 61 63 68 20 6d 6f 76 65 2c 20 74 68 65 0a 22 63 |ach move, the."c| 000013e0 65 6e 74 65 72 22 20 6f 70 74 69 6f 6e 20 69 73 |enter" option is| 000013f0 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 73 | automatically s| 00001400 65 6c 65 63 74 65 64 2e 20 20 54 68 69 73 20 63 |elected. This c| 00001410 61 6e 20 62 65 20 64 69 73 74 72 61 63 74 69 6e |an be distractin| 00001420 67 2e 0a 0a 20 20 20 41 20 62 65 74 74 65 72 20 |g... A better | 00001430 6f 70 74 69 6f 6e 20 69 73 20 70 75 73 68 2d 63 |option is push-c| 00001440 65 6e 74 72 65 69 6e 67 20 28 5e 50 29 2e 20 20 |entreing (^P). | 00001450 41 73 20 61 20 70 6c 61 79 65 72 20 6e 65 61 72 |As a player near| 00001460 73 20 74 68 65 20 65 64 67 65 0a 6f 66 20 74 68 |s the edge.of th| 00001470 65 20 77 69 6e 64 6f 77 2c 20 74 68 65 20 70 6c |e window, the pl| 00001480 61 79 65 72 20 69 73 20 61 75 74 6f 6d 61 74 69 |ayer is automati| 00001490 63 61 6c 6c 79 20 63 65 6e 74 72 65 64 2e 20 20 |cally centred. | 000014a0 54 68 75 73 20 79 6f 75 20 63 61 6e 0a 61 6c 77 |Thus you can.alw| 000014b0 61 79 73 20 73 65 65 20 79 6f 75 72 20 69 6d 6d |ays see your imm| 000014c0 65 64 69 61 74 65 20 6e 65 69 67 68 62 6f 75 72 |ediate neighbour| 000014d0 68 6f 6f 64 2e 0a 0a 20 20 20 49 74 20 69 73 20 |hood... It is | 000014e0 6e 6f 77 20 70 6f 73 73 69 62 6c 65 20 74 6f 20 |now possible to | 000014f0 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 63 65 |automatically ce| 00001500 6e 74 72 65 20 61 66 74 65 72 20 61 20 74 65 6c |ntre after a tel| 00001510 65 70 6f 72 74 2f 6e 65 77 0a 73 68 65 65 74 2e |eport/new.sheet.| 00001520 20 20 46 6f 72 20 70 6c 61 79 69 6e 67 20 6f 6e | For playing on| 00001530 20 76 65 72 79 20 6c 61 72 67 65 20 62 6f 61 72 | very large boar| 00001540 64 73 2c 20 69 74 20 69 73 20 72 65 63 6f 6d 6d |ds, it is recomm| 00001550 65 6e 64 65 64 20 74 68 61 74 20 74 68 65 73 65 |ended that these| 00001560 0a 6c 61 74 65 72 20 74 77 6f 20 61 72 65 20 65 |.later two are e| 00001570 6e 61 62 6c 65 64 20 61 6e 64 20 61 75 74 6f 2d |nabled and auto-| 00001580 63 65 6e 74 65 72 69 6e 67 20 64 69 73 61 62 6c |centering disabl| 00001590 65 64 2e 0a 0a 20 20 20 43 68 61 6e 67 65 20 74 |ed... Change t| 000015a0 68 65 20 63 65 6e 74 72 65 20 72 61 74 65 20 74 |he centre rate t| 000015b0 6f 20 22 31 22 2c 20 61 6e 64 20 79 6f 75 20 77 |o "1", and you w| 000015c0 69 6c 6c 20 41 4c 57 41 59 53 20 62 65 20 69 6e |ill ALWAYS be in| 000015d0 20 74 68 65 20 6d 69 64 64 6c 65 0a 6f 66 20 74 | the middle.of t| 000015e0 68 65 20 73 63 72 65 65 6e 2c 20 62 75 74 20 77 |he screen, but w| 000015f0 69 74 68 20 6f 6e 6c 79 20 6f 6e 65 20 22 73 63 |ith only one "sc| 00001600 72 6f 6c 6c 22 2e 20 20 41 20 62 65 74 74 65 72 |roll". A better| 00001610 20 77 6f 72 6b 69 6e 67 20 76 61 6c 75 65 20 69 | working value i| 00001620 73 0a 22 32 22 20 6f 72 20 22 33 22 2e 0a 0a 0a |s."2" or "3"....| 00001630 50 72 6f 62 61 62 69 6c 69 74 79 3a 0a 3d 3d 3d |Probability:.===| 00001640 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 20 20 20 4f 6e 20 |========. On | 00001650 74 68 65 20 73 74 61 74 75 73 20 62 61 72 20 69 |the status bar i| 00001660 73 20 61 20 66 69 67 75 72 65 20 73 68 6f 77 69 |s a figure showi| 00001670 6e 67 20 74 68 65 20 70 72 6f 62 61 62 69 6c 69 |ng the probabili| 00001680 74 79 20 74 68 61 74 2c 20 69 66 20 79 6f 75 0a |ty that, if you.| 00001690 77 65 72 65 20 74 6f 20 74 65 6c 65 70 6f 72 74 |were to teleport| 000016a0 2c 20 79 6f 75 20 77 6f 75 6c 64 20 64 69 65 2e |, you would die.| 000016b0 20 20 41 20 76 61 6c 75 65 20 6f 66 20 31 2e 30 | A value of 1.0| 000016c0 20 6d 65 61 6e 73 20 79 6f 75 20 77 69 6c 6c 0a | means you will.| 000016d0 64 65 66 69 6e 69 74 65 6c 79 20 64 69 65 20 2d |definitely die -| 000016e0 2d 2d 20 65 76 65 72 79 20 73 69 6e 67 6c 65 20 |-- every single | 000016f0 63 65 6c 6c 20 6f 6e 20 74 68 65 20 62 6f 61 72 |cell on the boar| 00001700 64 20 69 73 20 22 63 6f 76 65 72 65 64 22 20 62 |d is "covered" b| 00001710 79 20 61 0a 44 61 6c 65 6b 20 6f 72 20 61 20 70 |y a.Dalek or a p| 00001720 79 72 65 2e 0a 0a 20 20 20 20 41 20 76 61 6c 75 |yre... A valu| 00001730 65 20 6f 66 20 32 2e 30 20 6d 65 61 6e 73 20 74 |e of 2.0 means t| 00001740 68 61 74 2c 20 6f 6e 20 61 76 65 72 61 67 65 2c |hat, on average,| 00001750 20 79 6f 75 20 77 69 6c 6c 20 64 69 65 20 6f 6e | you will die on| 00001760 65 20 69 6e 20 74 77 6f 0a 74 69 6d 65 73 20 69 |e in two.times i| 00001770 66 20 79 6f 75 20 74 65 6c 65 70 6f 72 74 2e 20 |f you teleport. | 00001780 20 54 68 75 73 20 68 69 67 68 20 76 61 6c 75 65 | Thus high value| 00001790 73 20 6d 65 61 6e 20 79 6f 75 20 61 72 65 20 22 |s mean you are "| 000017a0 73 61 66 65 72 22 20 2d 2d 2d 0a 62 65 63 61 75 |safer" ---.becau| 000017b0 73 65 20 74 68 65 20 62 6f 61 72 64 20 68 61 73 |se the board has| 000017c0 20 66 65 77 65 72 20 64 61 6c 65 6b 73 20 6f 6e | fewer daleks on| 000017d0 20 69 74 2e 20 54 68 75 73 20 79 6f 75 20 63 61 | it. Thus you ca| 000017e0 6e 20 6e 6f 77 20 73 61 79 20 22 4f 6e 6c 79 0a |n now say "Only.| 000017f0 75 73 65 20 61 20 73 6f 6e 69 63 20 62 6f 6f 6d |use a sonic boom| 00001800 20 69 66 20 70 72 6f 62 61 62 69 6c 69 74 79 20 | if probability | 00001810 3c 20 34 2e 33 22 2c 20 73 61 79 2c 20 61 64 64 |< 4.3", say, add| 00001820 69 6e 67 20 61 20 62 69 74 20 6f 66 20 73 70 69 |ing a bit of spi| 00001830 63 65 20 74 6f 0a 74 68 65 20 67 61 6d 65 21 0a |ce to.the game!.| 00001840 0a 20 20 20 20 54 68 65 20 70 72 6f 62 61 62 69 |. The probabi| 00001850 6c 69 74 79 20 63 61 6c 63 75 6c 61 74 69 6f 6e |lity calculation| 00001860 20 74 61 6b 65 73 20 69 6e 74 6f 20 61 63 63 6f | takes into acco| 00001870 75 6e 74 20 74 68 65 20 64 61 6c 65 6b 73 2c 20 |unt the daleks, | 00001880 70 79 72 65 73 2c 0a 61 6e 64 20 74 68 65 20 65 |pyres,.and the e| 00001890 64 67 65 73 20 6f 66 20 74 68 65 20 62 6f 61 72 |dges of the boar| 000018a0 64 2e 20 20 42 65 63 61 75 73 65 20 69 74 20 73 |d. Because it s| 000018b0 6c 6f 77 73 20 74 68 65 20 67 61 6d 65 20 64 6f |lows the game do| 000018c0 77 6e 2c 20 74 68 65 72 65 20 69 73 0a 61 6e 20 |wn, there is.an | 000018d0 6f 70 74 69 6f 6e 20 6f 66 20 74 75 72 6e 69 6e |option of turnin| 000018e0 67 20 69 74 20 6f 66 66 2c 20 62 79 20 63 6c 69 |g it off, by cli| 000018f0 63 6b 69 6e 67 20 6f 6e 20 74 68 65 20 73 6b 75 |cking on the sku| 00001900 6c 6c 2d 61 6e 64 2d 63 72 6f 73 73 2d 62 6f 6e |ll-and-cross-bon| 00001910 65 73 0a 6f 6e 20 74 68 65 20 73 74 61 74 75 73 |es.on the status| 00001920 20 62 61 72 2e 0a 0a 0a 56 69 65 77 2e 47 72 69 | bar....View.Gri| 00001930 64 3a 20 20 28 47 29 0a 3d 3d 3d 3d 3d 3d 3d 3d |d: (G).========| 00001940 3d 0a 20 20 20 57 65 6c 6c 2c 20 6c 6f 6f 6b 20 |=. Well, look | 00001950 61 74 20 74 68 65 20 73 75 62 2d 6d 65 6e 75 20 |at the sub-menu | 00001960 2d 20 49 20 67 6f 74 20 61 20 62 69 74 20 63 61 |- I got a bit ca| 00001970 72 72 69 65 64 20 61 77 61 79 21 20 20 54 68 65 |rried away! The| 00001980 20 63 6f 6c 6f 75 72 73 0a 65 76 65 6e 20 77 6f | colours.even wo| 00001990 72 6b 20 69 6e 20 32 35 36 20 63 6f 6c 6f 75 72 |rk in 256 colour| 000019a0 20 6d 6f 64 65 73 2c 20 77 68 69 63 68 20 77 61 | modes, which wa| 000019b0 73 20 64 65 63 69 64 65 6c 79 20 6e 6f 6e 2d 74 |s decidely non-t| 000019c0 72 69 76 69 61 6c 2e 20 20 4a 75 73 74 0a 6c 6f |rivial. Just.lo| 000019d0 6f 6b 20 61 77 61 79 20 66 72 6f 6d 20 74 68 65 |ok away from the| 000019e0 20 62 6f 74 74 6f 6d 20 6c 65 66 74 20 70 69 78 | bottom left pix| 000019f0 65 6c 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e |el of the screen| 00001a00 20 6f 6e 20 61 20 6d 6f 64 65 20 63 68 61 6e 67 | on a mode chang| 00001a10 65 2c 0a 61 6e 64 20 79 6f 75 27 6c 6c 20 62 65 |e,.and you'll be| 00001a20 20 61 6c 72 69 67 68 74 20 3a 2d 29 0a 0a 20 20 | alright :-).. | 00001a30 20 54 68 65 20 63 72 6f 73 73 2d 68 61 69 72 20 | The cross-hair | 00001a40 4d 41 59 20 6c 6f 6f 6b 20 62 65 74 74 65 72 20 |MAY look better | 00001a50 69 6e 20 6d 75 6c 74 69 2d 73 79 6e 63 20 6d 6f |in multi-sync mo| 00001a60 64 65 73 2e 20 20 49 6e 20 6e 6f 6e 2d 73 71 75 |des. In non-squ| 00001a70 61 72 65 0a 6d 6f 64 65 73 20 79 6f 75 20 6a 75 |are.modes you ju| 00001a80 73 74 20 67 65 74 20 61 20 62 6c 6f 64 67 65 2e |st get a blodge.| 00001a90 0a 0a 0a 56 69 65 77 2e 41 72 72 6f 77 73 3a 20 |...View.Arrows: | 00001aa0 20 28 41 29 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d | (A).===========| 00001ab0 0a 20 20 20 49 20 73 68 6f 75 6c 64 20 68 61 76 |. I should hav| 00001ac0 65 20 61 6c 6c 6f 77 65 64 20 74 68 65 20 61 72 |e allowed the ar| 00001ad0 72 6f 77 73 20 74 6f 20 6d 6f 76 65 20 61 6c 6f |rows to move alo| 00001ae0 6e 67 20 77 69 74 68 20 79 6f 75 2c 20 62 75 74 |ng with you, but| 00001af0 20 64 75 65 20 74 6f 0a 74 68 65 20 65 78 74 72 | due to.the extr| 00001b00 61 20 74 69 6d 65 20 69 74 20 77 6f 75 6c 64 20 |a time it would | 00001b10 74 61 6b 65 20 74 6f 20 67 65 6e 65 72 61 74 65 |take to generate| 00001b20 20 74 68 65 20 66 72 61 6d 65 73 20 6f 66 20 61 | the frames of a| 00001b30 6e 69 6d 61 74 69 6f 6e 2c 20 73 6f 64 0a 69 74 |nimation, sod.it| 00001b40 20 28 2b 20 71 75 69 74 65 20 61 20 62 69 74 20 | (+ quite a bit | 00001b50 6d 6f 72 65 20 6d 65 6d 6f 72 79 29 2e 20 20 4d |more memory). M| 00001b60 61 79 62 65 20 69 6e 20 76 65 72 73 69 6f 6e 20 |aybe in version | 00001b70 34 20 3a 2d 29 0a 0a 20 20 20 4e 6f 74 65 20 74 |4 :-).. Note t| 00001b80 68 61 74 20 69 66 20 61 72 72 6f 77 73 20 61 72 |hat if arrows ar| 00001b90 65 20 64 69 73 61 62 6c 65 64 2c 20 79 6f 75 20 |e disabled, you | 00001ba0 63 61 6e 20 73 74 69 6c 6c 20 6d 6f 76 65 20 62 |can still move b| 00001bb0 79 20 63 6c 69 63 6b 69 6e 67 20 69 6e 0a 74 68 |y clicking in.th| 00001bc0 65 20 63 65 6c 6c 73 20 61 64 6a 61 63 65 6e 74 |e cells adjacent| 00001bd0 20 74 6f 20 74 68 65 20 70 6c 61 79 65 72 2e 0a | to the player..| 00001be0 0a 0a 56 69 65 77 2e 42 61 63 6b 67 72 6f 75 6e |..View.Backgroun| 00001bf0 64 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |d:.=============| 00001c00 3d 3d 0a 20 20 43 68 61 6e 67 69 6e 67 20 74 68 |==. Changing th| 00001c10 65 20 62 61 63 6b 67 72 6f 75 6e 64 20 63 6f 6c |e background col| 00001c20 6f 75 72 20 6e 65 63 65 73 73 69 74 61 74 65 73 |our necessitates| 00001c30 20 61 20 72 65 63 61 6c 63 75 6c 61 74 69 6f 6e | a recalculation| 00001c40 20 6f 66 20 74 68 65 0a 73 70 72 69 74 65 73 2e | of the.sprites.| 00001c50 20 20 49 6e 20 6d 6f 6e 6f 63 68 72 6f 6d 65 20 | In monochrome | 00001c60 6d 6f 64 65 73 2c 20 73 65 6c 65 63 74 69 6e 67 |modes, selecting| 00001c70 20 61 20 22 67 72 65 79 22 20 63 6f 6c 6f 75 72 | a "grey" colour| 00001c80 20 64 6f 65 73 6e 27 74 20 77 6f 72 6b 2c 0a 62 | doesn't work,.b| 00001c90 65 63 61 75 73 65 20 74 68 65 20 63 65 6c 6c 20 |ecause the cell | 00001ca0 73 69 7a 65 20 69 73 6e 27 74 20 61 6e 20 69 6e |size isn't an in| 00001cb0 74 65 67 65 72 20 6d 75 6c 74 69 70 6c 65 20 6f |teger multiple o| 00001cc0 66 20 74 68 65 20 64 69 74 68 65 72 20 70 61 74 |f the dither pat| 00001cd0 74 65 72 6e 0a 73 69 7a 65 2e 20 20 53 6f 20 73 |tern.size. So s| 00001ce0 74 69 63 6b 20 74 6f 20 70 75 72 65 20 62 6c 61 |tick to pure bla| 00001cf0 63 6b 2f 77 68 69 74 65 2e 0a 0a 0a 56 69 65 77 |ck/white....View| 00001d00 2e 53 70 72 69 74 65 73 3a 0a 3d 3d 3d 3d 3d 3d |.Sprites:.======| 00001d10 3d 3d 3d 3d 3d 3d 0a 20 20 20 54 68 69 73 20 64 |======. This d| 00001d20 62 6f 78 20 61 6c 6c 6f 77 73 20 79 6f 75 20 74 |box allows you t| 00001d30 6f 20 63 68 61 6e 67 65 20 74 68 65 20 73 70 72 |o change the spr| 00001d40 69 74 65 73 20 41 4e 44 20 74 68 65 20 63 65 6c |ites AND the cel| 00001d50 6c 20 67 61 70 73 2e 0a 0a 46 61 6d 69 6c 79 3a |l gaps...Family:| 00001d60 0a 20 20 54 68 65 72 65 20 61 72 65 20 74 68 72 |. There are thr| 00001d70 65 65 20 66 61 6d 69 6c 69 65 73 20 6f 66 20 73 |ee families of s| 00001d80 70 72 69 74 65 73 20 74 68 61 74 20 61 72 65 20 |prites that are | 00001d90 64 69 73 74 72 69 62 75 74 65 64 20 77 69 74 68 |distributed with| 00001da0 0a 44 61 6c 65 6b 73 2e 20 20 4a 75 73 74 20 73 |.Daleks. Just s| 00001db0 65 6c 65 63 74 20 74 68 65 20 6f 6e 65 20 79 6f |elect the one yo| 00001dc0 75 20 77 61 6e 74 2e 0a 0a 43 65 6c 6c 20 67 61 |u want...Cell ga| 00001dd0 70 73 3a 0a 20 20 54 68 65 20 70 69 78 65 6c 20 |ps:. The pixel | 00001de0 67 61 70 73 20 62 65 74 77 65 65 6e 20 63 65 6c |gaps between cel| 00001df0 6c 73 2e 20 20 52 65 64 75 63 69 6e 67 20 74 68 |ls. Reducing th| 00001e00 65 73 65 20 63 61 6e 20 68 65 6c 70 20 74 6f 20 |ese can help to | 00001e10 66 69 74 20 74 68 65 0a 77 68 6f 6c 65 20 62 6f |fit the.whole bo| 00001e20 61 72 64 20 74 6f 20 6c 69 65 20 6f 6e 20 74 68 |ard to lie on th| 00001e30 65 20 73 63 72 65 65 6e 2c 20 77 69 74 68 6f 75 |e screen, withou| 00001e40 74 20 61 6e 79 20 73 63 72 6f 6c 6c 69 6e 67 2e |t any scrolling.| 00001e50 0a 0a 46 72 61 6d 65 73 20 6f 66 20 61 6e 69 6d |..Frames of anim| 00001e60 61 74 69 6f 6e 3a 0a 20 20 52 65 61 64 20 74 68 |ation:. Read th| 00001e70 65 20 6f 6e 2d 6c 69 6e 65 20 68 65 6c 70 2e 0a |e on-line help..| 00001e80 0a 20 20 20 49 66 20 79 6f 75 20 72 65 63 6b 6f |. If you recko| 00001e90 6e 20 74 68 65 20 73 70 72 69 74 65 73 20 61 72 |n the sprites ar| 00001ea0 65 20 63 72 61 70 20 28 61 6e 64 20 79 6f 75 27 |e crap (and you'| 00001eb0 64 20 62 65 20 69 6e 20 74 68 65 20 6d 61 6a 6f |d be in the majo| 00001ec0 72 69 74 79 29 2c 0a 74 68 65 6e 20 64 65 73 69 |rity),.then desi| 00001ed0 67 6e 20 79 6f 75 72 20 6f 77 6e 20 61 6e 64 20 |gn your own and | 00001ee0 73 65 6e 64 20 27 65 6d 20 69 6e 20 73 6f 20 65 |send 'em in so e| 00001ef0 76 65 72 79 6f 6e 65 20 63 61 6e 20 62 65 6e 65 |veryone can bene| 00001f00 66 69 74 2e 20 20 4c 6f 6f 6b 20 69 6e 0a 74 68 |fit. Look in.th| 00001f10 65 20 53 70 72 69 74 65 73 20 66 69 6c 65 2c 20 |e Sprites file, | 00001f20 61 6e 64 20 79 6f 75 27 6c 6c 20 73 65 65 20 73 |and you'll see s| 00001f30 6f 6d 65 20 73 70 72 69 74 65 73 20 70 72 65 66 |ome sprites pref| 00001f40 69 78 65 64 20 22 61 5f 22 2c 20 74 68 65 20 73 |ixed "a_", the s| 00001f50 61 6d 65 0a 73 65 74 20 70 72 65 66 69 78 65 64 |ame.set prefixed| 00001f60 20 22 62 5f 22 2c 20 65 74 63 2e 20 20 49 66 20 | "b_", etc. If | 00001f70 79 6f 75 20 6a 75 73 74 20 63 72 65 61 74 65 20 |you just create | 00001f80 74 68 65 20 6e 65 78 74 20 73 65 74 2c 20 74 68 |the next set, th| 00001f90 65 6e 20 44 61 6c 65 6b 73 0a 77 69 6c 6c 20 61 |en Daleks.will a| 00001fa0 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 6b 6e 6f |utomatically kno| 00001fb0 77 20 61 62 6f 75 74 20 74 68 65 6d 20 74 68 65 |w about them the| 00001fc0 20 6e 65 78 74 20 74 69 6d 65 20 69 74 27 73 20 | next time it's | 00001fd0 6c 6f 61 64 65 64 2e 20 20 45 61 73 79 0a 65 68 |loaded. Easy.eh| 00001fe0 21 20 20 4a 75 73 74 20 6d 61 6b 65 20 73 75 72 |! Just make sur| 00001ff0 65 20 74 68 65 20 22 64 61 6c 65 6b 22 20 73 70 |e the "dalek" sp| 00002000 72 69 74 65 20 68 61 73 20 74 68 65 20 70 61 6c |rite has the pal| 00002010 65 74 74 65 2f 73 69 7a 65 2f 6d 6f 64 65 20 66 |ette/size/mode f| 00002020 6f 72 0a 74 68 65 20 77 68 6f 6c 65 20 67 72 6f |or.the whole gro| 00002030 75 70 2c 20 61 6e 64 20 65 76 65 72 79 74 68 69 |up, and everythi| 00002040 6e 67 20 68 61 73 20 61 20 6d 61 73 6b 2e 0a 0a |ng has a mask...| 00002050 20 20 20 46 6f 72 20 6d 75 6c 74 69 73 79 6e 63 | For multisync| 00002060 2f 6d 6f 6e 6f 2f 52 4f 33 20 75 73 65 72 73 2c |/mono/RO3 users,| 00002070 20 69 66 20 74 68 65 72 65 20 65 78 69 73 74 73 | if there exists| 00002080 20 61 20 22 53 70 72 69 74 65 73 32 32 22 20 2f | a "Sprites22" /| 00002090 0a 22 53 70 72 69 74 65 73 32 33 22 20 66 69 6c |."Sprites23" fil| 000020a0 65 2c 20 74 68 65 6e 20 74 68 69 73 20 77 69 6c |e, then this wil| 000020b0 6c 20 62 65 20 75 73 65 64 20 69 6e 20 70 72 65 |l be used in pre| 000020c0 66 65 72 65 6e 63 65 2e 0a 0a 0a 56 69 65 77 2e |ference....View.| 000020d0 53 63 61 6c 65 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d |Scale:.=========| 000020e0 3d 0a 20 20 20 53 69 6e 63 65 20 79 6f 75 20 48 |=. Since you H| 000020f0 41 56 45 20 74 6f 20 73 63 61 6c 65 20 73 70 72 |AVE to scale spr| 00002100 69 74 65 73 20 61 63 63 6f 72 64 69 6e 67 20 74 |ites according t| 00002110 6f 20 74 68 65 69 72 20 6d 6f 64 65 20 61 6e 64 |o their mode and| 00002120 20 74 68 65 0a 63 75 72 72 65 6e 74 20 73 63 72 | the.current scr| 00002130 65 65 6e 20 6d 6f 64 65 2c 20 69 74 20 69 73 20 |een mode, it is | 00002140 61 6c 6d 6f 73 74 20 74 72 69 76 69 61 6c 20 74 |almost trivial t| 00002150 6f 20 61 64 64 20 6f 6e 20 61 20 75 73 65 72 20 |o add on a user | 00002160 6d 61 67 6e 69 66 69 65 72 0a 61 73 20 77 65 6c |magnifier.as wel| 00002170 6c 2e 20 20 53 6f 20 49 20 64 69 64 2e 0a 0a 20 |l. So I did... | 00002180 20 20 4e 6f 74 20 6d 75 63 68 20 75 73 65 2c 20 | Not much use, | 00002190 75 6e 6c 65 73 73 20 79 6f 75 27 72 65 20 70 61 |unless you're pa| 000021a0 72 74 69 61 6c 6c 79 20 73 69 67 68 74 65 64 2c |rtially sighted,| 000021b0 20 74 68 65 6e 20 6a 75 73 74 20 73 63 61 6c 65 | then just scale| 000021c0 20 69 74 0a 75 70 20 62 79 20 61 20 66 61 63 74 | it.up by a fact| 000021d0 6f 72 20 6f 66 20 32 2d 34 20 61 6e 64 20 67 65 |or of 2-4 and ge| 000021e0 74 20 6d 65 67 61 20 63 68 75 6e 6b 79 20 67 72 |t mega chunky gr| 000021f0 61 70 68 69 63 73 21 20 20 42 65 20 77 61 72 6e |aphics! Be warn| 00002200 65 64 20 74 68 6f 75 67 68 2c 0a 74 68 65 73 65 |ed though,.these| 00002210 20 6d 61 67 6e 69 66 69 65 64 20 73 70 72 69 74 | magnified sprit| 00002220 65 73 20 61 72 65 20 73 74 6f 72 65 64 20 22 61 |es are stored "a| 00002230 73 20 69 73 22 2c 20 73 6f 20 74 61 6b 65 20 75 |s is", so take u| 00002240 70 20 71 75 69 74 65 20 61 20 6c 6f 74 20 6f 66 |p quite a lot of| 00002250 0a 6d 65 6d 6f 72 79 2e 0a 0a 0a 56 69 65 77 2e |.memory....View.| 00002260 4d 75 6c 74 69 74 61 73 6b 3a 20 20 28 5e 4d 29 |Multitask: (^M)| 00002270 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |.==============.| 00002280 20 20 20 54 68 69 73 20 6f 70 74 69 6f 6e 20 63 | This option c| 00002290 61 75 73 65 73 20 44 61 6c 65 6b 73 20 74 6f 20 |auses Daleks to | 000022a0 68 61 6e 64 20 6f 76 65 72 20 63 6f 6e 74 72 6f |hand over contro| 000022b0 6c 20 62 61 63 6b 20 74 6f 20 74 68 65 20 77 69 |l back to the wi| 000022c0 6d 70 0a 69 6e 62 65 74 77 65 65 6e 20 65 61 63 |mp.inbetween eac| 000022d0 68 20 6d 6f 76 65 6d 65 6e 74 2f 68 69 67 68 6c |h movement/highl| 000022e0 69 67 68 74 20 66 72 61 6d 65 20 6f 66 20 61 6e |ight frame of an| 000022f0 69 6d 61 74 69 6f 6e 2e 0a 0a 20 20 20 57 69 74 |imation... Wit| 00002300 68 20 6d 75 6c 74 69 74 61 73 6b 69 6e 67 20 65 |h multitasking e| 00002310 6e 61 62 6c 65 64 2c 20 79 6f 75 20 63 61 6e 27 |nabled, you can'| 00002320 74 20 64 6f 20 63 65 72 74 61 69 6e 20 61 63 74 |t do certain act| 00002330 69 6f 6e 73 20 77 68 69 6c 65 0a 6f 74 68 65 72 |ions while.other| 00002340 73 20 61 72 65 20 73 74 69 6c 6c 20 69 6e 20 70 |s are still in p| 00002350 72 6f 67 72 65 73 73 2c 20 65 2e 67 2e 20 74 65 |rogress, e.g. te| 00002360 6c 65 70 6f 72 74 20 77 68 69 6c 65 20 6d 6f 76 |leport while mov| 00002370 69 6e 67 2e 20 20 57 61 69 74 20 75 6e 74 69 6c |ing. Wait until| 00002380 0a 74 68 65 20 6d 6f 76 65 20 68 61 73 20 66 69 |.the move has fi| 00002390 6e 69 73 68 65 64 2c 20 74 68 65 6e 20 74 65 6c |nished, then tel| 000023a0 65 70 6f 72 74 2e 0a 0a 20 20 20 49 66 20 79 6f |eport... If yo| 000023b0 75 27 72 65 20 75 73 69 6e 67 20 74 68 65 20 6b |u're using the k| 000023c0 65 79 62 6f 61 72 64 2c 20 69 74 27 73 20 70 72 |eyboard, it's pr| 000023d0 6f 62 61 62 6c 79 20 62 65 74 74 65 72 20 74 6f |obably better to| 000023e0 20 74 75 72 6e 20 6f 66 66 0a 6d 75 6c 74 69 74 | turn off.multit| 000023f0 61 73 6b 69 6e 67 2c 20 61 73 20 69 74 20 6d 61 |asking, as it ma| 00002400 6b 65 73 20 74 68 65 20 67 61 6d 65 20 72 75 6e |kes the game run| 00002410 20 71 75 69 74 65 20 61 20 62 69 74 20 66 61 73 | quite a bit fas| 00002420 74 65 72 2e 0a 0a 0a 4e 65 77 20 67 61 6d 65 3a |ter....New game:| 00002430 0a 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 20 20 55 73 69 |.========. Usi| 00002440 6e 67 20 74 68 69 73 20 64 62 6f 78 20 69 74 20 |ng this dbox it | 00002450 69 73 20 70 6f 73 73 69 62 6c 65 20 74 6f 20 63 |is possible to c| 00002460 72 65 61 74 65 20 79 6f 75 72 20 6f 77 6e 20 22 |reate your own "| 00002470 67 61 6d 65 73 22 2e 0a 0a 20 20 20 4e 6f 74 65 |games"... Note| 00002480 20 74 68 61 74 20 74 68 65 73 65 20 76 61 6c 75 | that these valu| 00002490 65 73 20 61 72 65 20 75 73 65 64 20 74 6f 20 64 |es are used to d| 000024a0 65 74 65 72 6d 69 6e 65 20 77 68 61 74 20 68 69 |etermine what hi| 000024b0 67 68 20 73 63 6f 72 65 20 74 61 62 6c 65 0a 79 |gh score table.y| 000024c0 6f 75 20 67 65 74 20 6f 6e 20 74 6f 2e 20 20 53 |ou get on to. S| 000024d0 6f 20 63 68 61 6e 67 65 20 74 68 65 73 65 20 61 |o change these a| 000024e0 6e 64 20 79 6f 75 20 67 6f 20 6f 6e 74 6f 20 61 |nd you go onto a| 000024f0 20 44 49 46 46 45 52 45 4e 54 20 73 63 6f 72 65 | DIFFERENT score| 00002500 0a 74 61 62 6c 65 2e 0a 0a 0a 48 69 67 68 20 73 |.table....High s| 00002510 63 6f 72 65 73 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d |cores:.=========| 00002520 3d 3d 0a 20 20 20 41 20 73 65 70 61 72 61 74 65 |==. A separate| 00002530 20 68 69 67 68 20 73 63 6f 72 65 20 74 61 62 6c | high score tabl| 00002540 65 20 69 73 20 6e 6f 74 65 64 20 66 6f 72 20 65 |e is noted for e| 00002550 61 63 68 20 74 79 70 65 20 6f 66 20 67 61 6d 65 |ach type of game| 00002560 2e 0a 0a 20 20 20 54 68 65 20 68 69 67 68 20 73 |... The high s| 00002570 63 6f 72 65 20 66 69 6c 65 20 69 73 20 61 6c 77 |core file is alw| 00002580 61 79 73 20 77 72 69 74 74 65 6e 20 74 6f 20 77 |ays written to w| 00002590 68 65 6e 20 73 6f 6d 65 6f 6e 65 20 67 65 74 73 |hen someone gets| 000025a0 20 61 20 73 63 6f 72 65 2c 0a 62 75 74 20 6e 6f | a score,.but no| 000025b0 74 20 6c 6f 61 64 65 64 2e 20 20 53 6f 20 64 6f |t loaded. So do| 000025c0 6e 27 74 20 72 75 6e 20 74 77 6f 20 6f 72 20 6d |n't run two or m| 000025d0 6f 72 65 20 76 65 72 73 69 6f 6e 73 20 6f 66 20 |ore versions of | 000025e0 74 68 65 20 61 70 70 6c 69 63 61 74 69 6f 6e 0a |the application.| 000025f0 63 6f 6e 63 75 72 72 65 6e 74 6c 79 2e 0a 0a 20 |concurrently... | 00002600 20 20 54 68 65 20 68 69 67 68 73 63 6f 72 65 20 | The highscore | 00002610 66 69 6c 65 20 69 73 20 70 72 6f 74 65 63 74 65 |file is protecte| 00002620 64 20 77 69 74 68 20 61 20 43 52 43 2c 20 73 6f |d with a CRC, so| 00002630 20 6e 6f 20 6d 61 6e 75 61 6c 20 65 64 69 74 69 | no manual editi| 00002640 6e 67 21 0a 0a 20 20 20 49 74 20 69 73 20 70 6f |ng!.. It is po| 00002650 73 73 69 62 6c 65 20 74 6f 20 72 65 6d 6f 76 65 |ssible to remove| 00002660 20 61 20 68 69 67 68 20 73 63 6f 72 65 20 74 61 | a high score ta| 00002670 62 6c 65 2e 20 20 54 68 69 73 20 69 73 20 75 73 |ble. This is us| 00002680 75 61 6c 6c 79 20 64 6f 6e 65 0a 61 66 74 65 72 |ually done.after| 00002690 20 6d 65 72 67 65 69 6e 67 20 61 20 6c 6f 74 20 | mergeing a lot | 000026a0 6f 66 20 76 65 72 79 20 70 6f 6f 72 20 68 69 67 |of very poor hig| 000026b0 68 20 73 63 6f 72 65 73 20 66 72 6f 6d 20 76 65 |h scores from ve| 000026c0 72 73 69 6f 6e 20 32 2e 20 20 4e 6f 74 65 0a 74 |rsion 2. Note.t| 000026d0 68 61 74 20 79 6f 75 20 61 72 65 20 4e 4f 54 20 |hat you are NOT | 000026e0 67 69 76 65 6e 20 61 20 73 65 63 6f 6e 64 20 63 |given a second c| 000026f0 68 61 6e 63 65 2c 20 73 6f 20 62 65 20 56 45 52 |hance, so be VER| 00002700 59 20 43 41 52 45 46 55 4c 2e 0a 0a 20 20 20 50 |Y CAREFUL... P| 00002710 72 65 73 73 69 6e 67 20 41 44 4a 55 53 54 20 6f |ressing ADJUST o| 00002720 6e 20 61 20 68 69 67 68 20 73 63 6f 72 65 20 77 |n a high score w| 00002730 69 6e 64 6f 77 20 73 65 74 73 20 74 68 65 20 63 |indow sets the c| 00002740 75 72 72 65 6e 74 20 64 6f 63 75 6d 65 6e 74 20 |urrent document | 00002750 74 6f 0a 74 68 6f 73 65 20 70 61 72 61 6d 65 74 |to.those paramet| 00002760 65 72 73 2e 20 20 54 68 69 73 20 69 73 20 76 65 |ers. This is ve| 00002770 72 79 20 68 61 6e 64 79 2e 0a 0a 0a 56 69 65 77 |ry handy....View| 00002780 2c 20 4e 65 77 20 67 61 6d 65 3a 0a 3d 3d 3d 3d |, New game:.====| 00002790 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 20 20 20 54 68 |==========. Th| 000027a0 65 73 65 20 61 72 65 20 66 6f 72 20 61 20 6d 75 |ese are for a mu| 000027b0 6c 74 69 2d 64 6f 63 75 6d 65 6e 74 20 76 65 72 |lti-document ver| 000027c0 73 69 6f 6e 20 6f 66 20 64 61 6c 65 6b 73 2e 20 |sion of daleks. | 000027d0 20 42 75 74 20 77 68 6f 20 6e 65 65 64 73 0a 6d | But who needs.m| 000027e0 75 6c 74 69 70 6c 65 20 64 6f 63 75 6d 65 6e 74 |ultiple document| 000027f0 73 20 6f 66 20 64 61 6c 65 6b 73 3f 0a 0a 0a 4d |s of daleks?...M| 00002800 69 73 63 2e 53 61 76 65 20 63 68 6f 69 63 65 73 |isc.Save choices| 00002810 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |:.==============| 00002820 3d 3d 3d 0a 20 20 20 54 68 69 73 20 73 61 76 65 |===. This save| 00002830 73 20 65 76 65 72 79 74 68 69 6e 67 2c 20 65 76 |s everything, ev| 00002840 65 6e 20 79 6f 75 72 20 6e 61 6d 65 21 20 20 49 |en your name! I| 00002850 74 20 69 73 20 68 69 67 68 6c 79 20 72 65 63 6f |t is highly reco| 00002860 6d 6d 65 6e 64 65 64 0a 74 68 61 74 20 79 6f 75 |mmended.that you| 00002870 20 75 73 65 20 74 68 69 73 20 6f 70 74 69 6f 6e | use this option| 00002880 2c 20 61 73 20 72 65 73 65 74 74 69 6e 67 20 70 |, as resetting p| 00002890 61 72 61 6d 65 74 65 72 73 20 65 61 63 68 20 74 |arameters each t| 000028a0 69 6d 65 20 79 6f 75 0a 72 65 2d 6c 6f 61 64 20 |ime you.re-load | 000028b0 69 73 20 61 20 62 69 67 20 70 61 69 6e 2e 0a 0a |is a big pain...| 000028c0 0a 4d 69 73 63 2e 4c 6f 61 64 20 63 68 6f 69 63 |.Misc.Load choic| 000028d0 65 73 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |es:.============| 000028e0 3d 3d 3d 3d 3d 0a 20 20 20 54 68 69 73 20 69 73 |=====. This is| 000028f0 20 6d 6f 72 65 20 75 73 65 66 75 6c 20 69 6e 20 | more useful in | 00002900 74 68 65 20 6d 75 6c 74 69 2d 64 6f 63 75 6d 65 |the multi-docume| 00002910 6e 74 20 76 65 72 73 69 6f 6e 20 6f 66 20 64 61 |nt version of da| 00002920 6c 65 6b 73 2e 20 20 42 75 74 0a 77 68 6f 20 6e |leks. But.who n| 00002930 65 65 64 73 20 6d 75 6c 74 69 70 6c 65 20 64 6f |eeds multiple do| 00002940 63 75 6d 65 6e 74 73 20 6f 66 20 64 61 6c 65 6b |cuments of dalek| 00002950 73 3f 0a 0a 0a 4d 69 73 63 2e 4d 65 72 67 65 20 |s?...Misc.Merge | 00002960 76 32 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |v2:.============| 00002970 3d 0a 20 20 54 68 69 73 20 6d 65 72 67 65 73 20 |=. This merges | 00002980 74 68 65 20 76 32 20 44 61 6c 65 6b 20 73 63 6f |the v2 Dalek sco| 00002990 72 65 20 66 69 6c 65 28 73 29 20 77 69 74 68 20 |re file(s) with | 000029a0 74 68 65 20 63 75 72 72 65 6e 74 20 68 69 67 68 |the current high| 000029b0 20 73 63 6f 72 65 73 2e 0a 48 6f 77 65 76 65 72 | scores..However| 000029c0 2c 20 66 6f 72 20 74 68 69 73 20 74 6f 20 77 6f |, for this to wo| 000029d0 72 6b 20 79 6f 75 20 2a 4d 55 53 54 2a 20 65 64 |rk you *MUST* ed| 000029e0 69 74 20 74 68 65 20 21 52 75 6e 20 66 69 6c 65 |it the !Run file| 000029f0 20 69 6e 73 69 64 65 20 76 32 2e 30 30 0a 2a 41 | inside v2.00.*A| 00002a00 4e 44 2a 20 74 68 65 6e 20 72 75 6e 20 69 74 2e |ND* then run it.| 00002a10 20 54 68 69 73 20 69 73 20 62 65 63 61 75 73 65 | This is because| 00002a20 20 44 61 6c 65 6b 73 33 20 6e 65 65 64 73 20 74 | Daleks3 needs t| 00002a30 6f 20 72 65 61 64 20 74 68 65 20 73 79 73 74 65 |o read the syste| 00002a40 6d 0a 76 61 72 69 61 62 6c 65 20 22 44 61 6c 65 |m.variable "Dale| 00002a50 6b 73 24 44 69 72 22 2e 20 20 55 6e 66 6f 72 74 |ks$Dir". Unfort| 00002a60 75 6e 61 74 65 6c 79 20 74 68 65 20 76 32 2e 30 |unately the v2.0| 00002a70 30 20 21 52 75 6e 20 66 69 6c 65 20 22 55 6e 53 |0 !Run file "UnS| 00002a80 65 74 0a 44 61 6c 65 6b 73 24 44 69 72 22 2c 20 |et.Daleks$Dir", | 00002a90 61 6e 64 20 73 6f 20 74 68 69 73 20 28 6c 61 73 |and so this (las| 00002aa0 74 29 20 6c 69 6e 65 20 6d 75 73 74 20 62 65 20 |t) line must be | 00002ab0 63 6f 6d 6d 65 6e 74 65 64 20 6f 75 74 20 62 79 |commented out by| 00002ac0 20 73 74 69 63 6b 69 6e 67 0a 61 20 22 7c 22 20 | sticking.a "|" | 00002ad0 69 6e 20 66 72 6f 6e 74 20 6f 66 20 69 74 2e 20 |in front of it. | 00002ae0 20 4f 4b 2e 20 20 47 6f 74 20 61 6c 6c 20 74 68 | OK. Got all th| 00002af0 61 74 2e 20 20 47 6f 6f 64 2e 0a 0a 20 20 41 6c |at. Good... Al| 00002b00 73 6f 20 6e 6f 74 65 20 74 68 61 74 20 62 65 63 |so note that bec| 00002b10 61 75 73 65 20 74 68 69 73 20 77 61 73 20 61 20 |ause this was a | 00002b20 71 75 69 63 6b 20 68 61 63 6b 2c 20 74 68 65 20 |quick hack, the | 00002b30 6e 75 6d 62 65 72 20 6f 66 20 64 69 73 63 0a 77 |number of disc.w| 00002b40 72 69 74 65 73 20 74 6f 20 74 68 65 20 6e 65 77 |rites to the new| 00002b50 20 73 63 6f 72 65 73 20 66 69 6c 65 20 69 73 20 | scores file is | 00002b60 68 75 6d 6f 6e 67 6f 75 73 2e 20 20 53 6f 20 64 |humongous. So d| 00002b70 6f 20 69 74 20 74 6f 20 61 20 52 41 4d 20 64 69 |o it to a RAM di| 00002b80 73 63 2e 0a 44 6f 6e 27 74 20 68 61 76 65 20 76 |sc..Don't have v| 00002b90 32 20 61 6e 64 20 76 33 20 6f 6e 20 73 65 70 61 |2 and v3 on sepa| 00002ba0 72 61 74 65 20 66 6c 6f 70 70 69 65 73 20 2d 20 |rate floppies - | 00002bb0 79 6f 75 27 64 20 64 69 65 20 6f 66 20 6f 6c 64 |you'd die of old| 00002bc0 20 61 67 65 2e 0a 0a 0a 42 65 73 74 20 53 63 6f | age....Best Sco| 00002bd0 72 65 73 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |res.===========.| 00002be0 0a 20 20 28 34 30 78 32 33 29 20 20 37 2e 31 30 |. (40x23) 7.10| 00002bf0 2e 20 34 36 30 20 31 3a 31 3a 31 20 3d 20 28 31 |. 460 1:1:1 = (1| 00002c00 36 29 20 31 32 31 34 30 20 47 61 72 79 0a 20 20 |6) 12140 Gary. | 00002c10 28 34 30 78 32 33 29 20 20 37 2e 31 30 2e 20 34 |(40x23) 7.10. 4| 00002c20 36 30 20 31 3a 31 3a 38 20 3d 20 28 31 38 29 20 |60 1:1:8 = (18) | 00002c30 31 35 30 36 30 20 43 79 0a 20 20 28 38 30 78 35 |15060 Cy. (80x5| 00002c40 30 29 20 35 30 2e 31 30 2e 31 30 30 30 20 31 3a |0) 50.10.1000 1:| 00002c50 31 3a 38 20 3d 20 28 32 32 29 20 33 31 38 36 30 |1:8 = (22) 31860| 00002c60 20 43 79 0a 0a 0a 43 72 65 64 69 74 73 3a 0a 3d | Cy...Credits:.=| 00002c70 3d 3d 3d 3d 3d 3d 0a 20 53 69 6d 6f 6e 20 48 75 |======. Simon Hu| 00002c80 6e 74 69 6e 67 74 6f 6e 20 2d 20 49 6e 74 65 72 |ntington - Inter| 00002c90 66 61 63 65 20 6d 6f 64 75 6c 65 0a 20 4e 69 63 |face module. Nic| 00002ca0 6b 20 76 61 6e 20 53 6f 6d 65 72 65 6e 20 2d 20 |k van Someren - | 00002cb0 42 75 67 56 69 65 77 0a 20 41 63 6f 72 6e 20 2d |BugView. Acorn -| 00002cc0 20 41 72 63 68 69 6d 65 64 65 73 20 2f 20 52 69 | Archimedes / Ri| 00002cd0 73 63 4f 73 20 2f 20 42 61 73 69 63 56 0a 20 46 |scOs / BasicV. F| 00002ce0 72 61 6e 6b 20 5a 61 70 70 61 20 2d 20 4d 75 73 |rank Zappa - Mus| 00002cf0 69 63 61 6c 20 65 6e 74 65 72 74 61 69 6e 6d 65 |ical entertainme| 00002d00 6e 74 20 0a 0a 20 49 20 61 6d 20 43 79 20 4a 20 |nt .. I am Cy J | 00002d10 42 6f 6f 6b 65 72 2c 20 64 77 65 6c 6c 69 6e 67 |Booker, dwelling| 00002d20 20 61 74 3a 0a 20 20 20 20 20 38 36 20 43 68 75 | at:. 86 Chu| 00002d30 72 63 68 20 56 69 65 77 0a 20 20 20 20 20 4d 61 |rch View. Ma| 00002d40 69 6e 20 52 6f 61 64 0a 20 20 20 20 20 43 72 6f |in Road. Cro| 00002d50 63 6b 65 6e 68 69 6c 6c 0a 20 20 20 20 20 53 77 |ckenhill. Sw| 00002d60 61 6e 6c 65 79 0a 20 20 20 20 20 4b 65 6e 74 2e |anley. Kent.| 00002d70 20 20 42 52 38 20 38 4a 57 0a 20 20 20 20 20 55 | BR8 8JW. U| 00002d80 2e 4b 2e 0a 0a 0a 50 75 62 6c 69 63 20 44 6f 6d |.K....Public Dom| 00002d90 61 69 6e 3a 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |ain:.===========| 00002da0 3d 3d 0a 20 45 72 2c 20 6e 6f 77 20 66 6f 72 20 |==. Er, now for | 00002db0 74 68 65 20 62 6c 75 72 62 20 74 68 61 74 20 6e |the blurb that n| 00002dc0 6f 20 6f 6e 65 20 72 65 61 64 73 3a 2d 0a 0a 20 |o one reads:-.. | 00002dd0 54 68 69 73 20 70 72 6f 67 72 61 6d 20 69 73 20 |This program is | 00002de0 73 74 69 6c 6c 20 66 72 65 65 2e 20 20 49 66 20 |still free. If | 00002df0 79 6f 75 20 70 61 69 64 20 61 6e 79 20 6d 6f 6e |you paid any mon| 00002e00 65 79 20 66 6f 72 20 69 74 20 74 68 65 6e 20 79 |ey for it then y| 00002e10 6f 75 0a 77 65 72 65 20 72 69 70 70 65 64 20 6f |ou.were ripped o| 00002e20 66 66 2e 20 49 20 61 63 63 65 70 74 20 6e 6f 20 |ff. I accept no | 00002e30 72 65 73 70 6f 6e 73 69 62 69 6c 74 79 20 66 6f |responsibilty fo| 00002e40 72 20 74 68 69 73 20 70 72 6f 67 72 61 6d 20 6f |r this program o| 00002e50 72 20 69 74 73 27 0a 64 6f 63 75 6d 65 6e 74 61 |r its'.documenta| 00002e60 74 69 6f 6e 2e 20 20 48 6f 77 65 76 65 72 2c 20 |tion. However, | 00002e70 49 20 61 6d 20 6e 6f 74 20 61 64 76 65 72 73 65 |I am not adverse| 00002e80 20 74 6f 20 61 63 63 65 70 74 69 6e 67 20 63 61 | to accepting ca| 00002e90 73 68 20 64 6f 6e 61 74 69 6f 6e 73 2c 0a 66 6f |sh donations,.fo| 00002ea0 72 20 74 68 6f 73 65 20 77 68 6f 20 66 65 65 6c |r those who feel| 00002eb0 20 73 6f 20 69 6e 63 6c 69 6e 65 64 2e 0a 0a 20 | so inclined... | 00002ec0 54 68 69 73 20 70 72 6f 67 72 61 6d 20 61 6e 64 |This program and| 00002ed0 20 64 6f 63 75 6d 65 6e 74 61 74 69 6f 6e 20 69 | documentation i| 00002ee0 73 20 43 6f 70 79 72 69 67 68 74 20 a9 20 43 79 |s Copyright . Cy| 00002ef0 20 42 6f 6f 6b 65 72 20 31 39 39 32 2e 0a 0a 20 | Booker 1992... | 00002f00 49 66 20 79 6f 75 27 72 65 20 61 20 6c 69 62 72 |If you're a libr| 00002f10 61 72 79 2f 62 62 73 2f 6d 61 67 61 7a 69 6e 65 |ary/bbs/magazine| 00002f20 20 61 6e 64 20 77 69 73 68 20 74 6f 20 64 69 73 | and wish to dis| 00002f30 74 72 69 62 75 74 65 20 74 68 69 73 2c 20 74 68 |tribute this, th| 00002f40 65 6e 0a 63 6f 6e 74 61 63 74 20 74 68 65 20 61 |en.contact the a| 00002f50 75 74 68 6f 72 2e 0a 0a 20 49 66 20 79 6f 75 20 |uthor... If you | 00002f60 77 61 6e 74 20 74 68 65 20 73 6f 75 72 63 65 20 |want the source | 00002f70 63 6f 64 65 20 74 68 65 6e 20 73 65 6e 64 20 75 |code then send u| 00002f80 73 20 61 20 64 69 73 63 2e 0a 0a 0a 55 70 64 61 |s a disc....Upda| 00002f90 74 65 73 3a 0a 3d 3d 3d 3d 3d 3d 3d 0a 0a 76 31 |tes:.=======..v1| 00002fa0 2e 30 30 20 20 30 39 2d 4f 63 74 2d 31 39 39 30 |.00 09-Oct-1990| 00002fb0 0a 20 20 20 56 65 72 73 69 6f 6e 20 74 68 65 20 |. Version the | 00002fc0 66 69 72 73 74 2e 0a 0a 76 31 2e 30 31 20 20 30 |first...v1.01 0| 00002fd0 32 2d 44 65 63 2d 31 39 39 30 0a 20 20 20 55 70 |2-Dec-1990. Up| 00002fe0 64 61 74 65 64 20 6c 69 62 72 61 72 79 20 66 69 |dated library fi| 00002ff0 6c 65 73 2c 20 61 6e 64 20 70 75 74 20 69 6e 74 |les, and put int| 00003000 6f 20 73 65 70 61 72 61 74 65 20 66 6f 6c 64 65 |o separate folde| 00003010 72 2e 20 20 53 74 69 6c 6c 20 6e 6f 0a 32 35 36 |r. Still no.256| 00003020 2d 63 6f 6c 6f 75 72 20 73 75 70 70 6f 72 74 20 |-colour support | 00003030 2d 20 63 61 6e 27 74 20 62 65 20 6e 61 66 66 65 |- can't be naffe| 00003040 64 2e 20 20 55 6e 6c 6f 63 6b 65 64 20 61 6c 6c |d. Unlocked all| 00003050 20 66 69 6c 65 73 2e 0a 0a 76 31 2e 30 32 20 32 | files...v1.02 2| 00003060 37 2d 44 65 63 2d 31 39 39 30 0a 20 20 20 53 71 |7-Dec-1990. Sq| 00003070 75 61 73 68 65 64 20 73 6f 75 72 63 65 20 63 6f |uashed source co| 00003080 64 65 20 74 6f 20 6d 61 6b 65 20 69 74 20 72 75 |de to make it ru| 00003090 6e 20 61 20 62 69 74 20 66 61 73 74 65 72 2c 20 |n a bit faster, | 000030a0 69 6e 63 6c 75 64 65 64 20 73 6f 75 72 63 65 0a |included source.| 000030b0 61 73 20 61 6e 20 61 72 63 68 69 76 65 2e 20 20 |as an archive. | 000030c0 54 68 69 73 20 6d 65 61 6e 74 20 64 69 64 6e 27 |This meant didn'| 000030d0 74 20 68 61 76 65 20 74 6f 20 6d 65 73 73 20 61 |t have to mess a| 000030e0 72 6f 75 6e 64 20 77 69 74 68 20 4c 69 62 72 61 |round with Libra| 000030f0 72 79 0a 66 69 6c 65 73 2e 20 20 41 6c 73 6f 20 |ry.files. Also | 00003100 6d 65 61 6e 73 20 73 68 6f 75 6c 64 20 6c 6f 61 |means should loa| 00003110 64 20 61 20 4c 4f 54 20 66 61 73 74 65 72 20 6f |d a LOT faster o| 00003120 66 66 20 66 6c 6f 70 70 79 2e 0a 0a 76 32 2e 30 |ff floppy...v2.0| 00003130 30 20 20 33 30 2d 44 65 63 2d 31 39 39 30 0a 20 |0 30-Dec-1990. | 00003140 20 20 41 52 4d 2d 43 6f 64 65 64 20 74 68 65 20 | ARM-Coded the | 00003150 6d 61 69 6e 20 70 72 6f 67 72 61 6d 20 2d 20 74 |main program - t| 00003160 68 69 73 20 6d 61 6b 65 73 20 69 74 20 61 20 4c |his makes it a L| 00003170 4f 54 20 66 61 73 74 65 72 2e 20 20 41 6c 73 6f |OT faster. Also| 00003180 0a 63 75 72 65 64 20 74 68 61 74 20 6f 6e 65 20 |.cured that one | 00003190 62 75 67 2e 20 20 2a 2a 20 4d 55 43 48 20 2a 2a |bug. ** MUCH **| 000031a0 20 42 65 74 74 65 72 20 77 61 79 20 6f 66 20 73 | Better way of s| 000031b0 70 65 63 69 66 79 69 6e 67 20 73 70 72 69 74 65 |pecifying sprite| 000031c0 20 2f 0a 62 6f 61 72 64 20 73 69 7a 65 2e 20 20 | /.board size. | 000031d0 41 6c 73 6f 20 63 61 6e 20 6e 6f 77 20 70 6c 61 |Also can now pla| 000031e0 79 20 41 74 61 72 69 20 53 54 20 76 65 72 73 69 |y Atari ST versi| 000031f0 6f 6e 20 2d 20 6e 6f 6e 2d 61 63 63 75 6d 75 6c |on - non-accumul| 00003200 61 74 69 6e 67 0a 73 6f 6e 69 63 20 62 6f 6f 6d |ating.sonic boom| 00003210 73 2e 0a 0a 76 33 2e 30 30 20 20 30 35 2d 4a 75 |s...v3.00 05-Ju| 00003220 6e 2d 31 39 39 32 0a 20 20 20 45 76 65 6e 20 74 |n-1992. Even t| 00003230 68 6f 75 67 68 20 69 74 27 73 20 57 69 6d 70 2d |hough it's Wimp-| 00003240 65 64 2c 20 62 65 63 61 75 73 65 20 6f 66 20 61 |ed, because of a| 00003250 20 62 65 74 74 65 72 20 61 6c 67 6f 72 69 74 68 | better algorith| 00003260 6d 20 69 74 73 20 66 61 73 74 65 72 0a 74 68 61 |m its faster.tha| 00003270 6e 20 76 32 2e 20 20 4c 6f 74 73 20 6f 66 20 66 |n v2. Lots of f| 00003280 65 61 74 75 72 65 73 20 61 64 64 65 64 20 74 6f |eatures added to| 00003290 20 6d 61 6b 65 20 74 68 65 20 6d 6f 73 74 20 6f | make the most o| 000032a0 66 20 28 61 6e 64 20 6f 76 65 72 63 6f 6d 65 0a |f (and overcome.| 000032b0 73 6f 6d 65 20 6c 69 6d 69 74 61 74 69 6f 6e 73 |some limitations| 000032c0 20 6f 66 29 20 74 68 65 20 77 69 6e 64 6f 77 27 | of) the window'| 000032d0 65 64 20 61 70 70 72 6f 61 63 68 2e 20 43 75 72 |ed approach. Cur| 000032e0 65 64 20 62 75 67 20 69 6e 20 32 2e 30 30 20 6f |ed bug in 2.00 o| 000032f0 66 0a 73 6f 6e 69 63 20 62 6f 6f 6d 69 6e 67 20 |f.sonic booming | 00003300 6c 61 73 74 20 72 65 6d 61 69 6e 69 6e 67 20 64 |last remaining d| 00003310 61 6c 65 6b 73 20 6f 6e 20 61 20 73 68 65 65 74 |aleks on a sheet| 00003320 2e 0a 0a 76 33 2e 31 30 20 20 30 37 2d 4a 75 6e |...v3.10 07-Jun| 00003330 2d 31 39 39 32 0a 20 20 4c 61 73 74 20 73 74 61 |-1992. Last sta| 00003340 6e 64 3a 20 4e 6f 20 64 65 6c 61 79 2c 20 6f 72 |nd: No delay, or| 00003350 20 67 72 61 70 68 69 63 20 65 66 66 65 63 74 20 | graphic effect | 00003360 69 66 20 64 69 65 2c 20 63 75 72 65 64 20 72 65 |if die, cured re| 00003370 64 72 61 77 20 62 75 67 20 69 66 0a 73 65 6c 65 |draw bug if.sele| 00003380 63 74 20 73 6f 6e 69 63 20 62 6f 6f 6d 20 66 72 |ct sonic boom fr| 00003390 6f 6d 20 6d 65 6e 75 2c 20 61 6e 64 20 62 75 67 |om menu, and bug| 000033a0 20 77 68 65 6e 20 63 68 61 6e 67 65 20 67 61 6d | when change gam| 000033b0 65 20 70 61 72 61 6d 65 74 65 72 73 2e 0a 41 64 |e parameters..Ad| 000033c0 64 65 64 20 61 62 69 6c 69 74 79 20 74 6f 20 73 |ded ability to s| 000033d0 65 74 20 67 61 6d 65 20 70 61 72 61 6d 65 74 65 |et game paramete| 000033e0 72 73 20 66 72 6f 6d 20 68 69 67 68 20 73 63 6f |rs from high sco| 000033f0 72 65 20 77 69 6e 64 6f 77 2e 0a 0a 76 33 2e 32 |re window...v3.2| 00003400 30 20 20 30 38 2d 4a 75 6e 2d 31 39 39 32 0a 20 |0 08-Jun-1992. | 00003410 20 43 61 6e 20 6e 6f 77 20 64 65 74 65 72 6d 69 | Can now determi| 00003420 6e 65 20 63 65 6e 74 65 72 20 61 66 74 65 72 20 |ne center after | 00003430 74 65 6c 65 70 6f 72 74 2f 73 68 65 65 74 2f 6d |teleport/sheet/m| 00003440 6f 76 65 20 73 65 70 61 72 61 74 65 6c 79 0a 0a |ove separately..| 00003450 76 33 2e 32 31 20 20 32 36 2d 4a 75 6e 2d 31 39 |v3.21 26-Jun-19| 00003460 39 32 0a 20 20 55 70 64 61 74 65 20 74 68 69 73 |92. Update this| 00003470 20 21 48 65 6c 70 20 66 69 6c 65 0a 0a 76 33 2e | !Help file..v3.| 00003480 33 30 20 20 30 32 2d 4a 75 6c 2d 31 39 39 32 0a |30 02-Jul-1992.| 00003490 20 20 43 75 72 65 64 20 72 65 64 72 61 77 2d 77 | Cured redraw-w| 000034a0 68 65 6e 2d 64 69 65 20 26 20 73 74 61 72 74 20 |hen-die & start | 000034b0 6f 76 65 72 6c 61 70 20 62 75 67 73 0a 20 20 41 |overlap bugs. A| 000034c0 64 64 65 64 20 64 65 6d 6f 20 6d 6f 64 65 0a 20 |dded demo mode. | 000034d0 20 41 64 64 65 64 20 70 72 6f 62 61 62 69 6c 69 | Added probabili| 000034e0 74 79 20 74 68 61 74 20 77 69 6c 6c 20 64 69 65 |ty that will die| 000034f0 20 74 6f 20 73 74 61 74 75 73 20 62 61 72 0a 0a | to status bar..| 00003500 76 33 2e 34 30 20 20 30 33 2d 4f 63 74 2d 31 39 |v3.40 03-Oct-19| 00003510 39 32 0a 20 20 53 75 70 70 6f 72 74 20 66 6f 72 |92. Support for| 00003520 20 52 4f 33 0a 20 20 51 75 65 72 79 20 65 6e 74 | RO3. Query ent| 00003530 65 72 69 6e 67 20 44 65 6d 6f 20 6d 6f 64 65 0a |ering Demo mode.| 00003540 20 20 43 61 6e 20 6e 6f 77 20 74 75 72 6e 20 6f | Can now turn o| 00003550 66 66 20 70 72 6f 62 61 62 69 6c 69 74 79 20 61 |ff probability a| 00003560 73 73 65 73 73 6d 65 6e 74 0a 20 20 48 69 67 68 |ssessment. High| 00003570 73 63 6f 72 65 20 77 69 6e 64 6f 77 20 70 6f 73 |score window pos| 00003580 69 74 69 6f 6e 20 73 61 76 69 6e 67 20 6d 6f 72 |ition saving mor| 00003590 65 20 72 65 6c 69 61 62 6c 65 0a 20 20 50 75 73 |e reliable. Pus| 000035a0 68 2d 63 65 6e 74 72 69 6e 67 0a 0a 42 75 67 73 |h-centring..Bugs| 000035b0 0a 3d 3d 3d 3d 0a 0a 54 77 6f 20 6b 6e 6f 77 6e |.====..Two known| 000035c0 20 62 75 67 73 3a 0a 20 20 6f 20 20 20 20 20 20 | bugs:. o | 000035d0 20 69 66 20 6d 75 6c 74 69 74 61 73 6b 20 26 20 | if multitask & | 000035e0 73 6f 6e 69 63 20 62 6f 6f 6d 20 46 52 4f 4d 20 |sonic boom FROM | 000035f0 4d 45 4e 55 2c 20 61 6e 64 20 61 20 64 61 6c 65 |MENU, and a dale| 00003600 6b 20 69 73 0a 20 20 20 20 20 20 20 20 20 20 50 |k is. P| 00003610 41 52 54 49 41 4c 4c 79 20 76 69 73 69 62 6c 65 |ARTIALLy visible| 00003620 2c 20 74 68 65 6e 20 74 68 65 20 73 63 72 65 65 |, then the scree| 00003630 6e 20 67 65 74 73 20 63 6f 72 72 75 70 74 65 64 |n gets corrupted| 00003640 2e 0a 20 20 6f 20 20 20 20 20 20 20 6d 75 6c 74 |.. o mult| 00003650 69 74 61 73 6b 69 6e 67 20 44 65 6d 6f 20 6d 6f |itasking Demo mo| 00003660 64 65 3a 20 73 63 72 65 65 6e 20 63 6f 72 72 75 |de: screen corru| 00003670 70 74 69 6f 6e 20 77 68 65 6e 20 73 6f 6e 69 63 |ption when sonic| 00003680 0a 20 20 20 20 20 20 20 20 20 20 6f 72 20 6c 65 |. or le| 00003690 61 76 65 20 64 65 6d 6f 2d 6d 6f 64 65 0a 0a 57 |ave demo-mode..W| 000036a0 6f 6e 20 54 6f 6e 20 4f 6e 21 |on Ton On!| 000036aa