Home » Archimedes archive » Acorn User » AU 1997-11 B.adf » Regulars » StarInfo/spooky/AdcSpenc/!Spook/!Help
StarInfo/spooky/AdcSpenc/!Spook/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1997-11 B.adf » Regulars |
Filename: | StarInfo/spooky/AdcSpenc/!Spook/!Help |
Read OK: | ✔ |
File size: | 0CB6 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
!Spook (*INFO Spooky Challenge entry) ------------------------------ By Mark Adcock and Ben Spencer Code: MA+BS Sound: BS Grafix: MA "What is more spooky than a spook?" This program simulates several floating apparitions haunting a derelict hilltop castle by the light of a full moon. Details ======= The application !Spook contains nine files !Boot and !Run - obvious !Help - this file! !Sprites - !Spook's icon Blood - The blood red intro text Haunt - spooky tune by BS QTMModule - THE Player (Thanx to Phoenix/QUANTUM) Spook - the main program Sprites - the hill, ghost and moon sprites Blood ----- This uses a PROCedure [PROCBlood_Text(text$,X,Y,Xtextsize,Ytextsize,t�,t�,t�)] which plots the string text$ centred around X at height Y The text (size: Xtextsize,Ytextsize) is plotted, blurred t� times, then, after a pause of t��centiseconds, is blurred another t� times. Spook ----- All routines in ARMCode unless otherwise specified i) Static sprites: the moon and the hill These are plotted using two custom sized sprite plotters ii) Reflection This takes every fourth line of the top 4/5ths of the screen and reproduces it in the bottom fifth. To add movement to the reflection, tables of vertical offsets are used. iii) Stars Special Features: Stars are only plotted over a blank pixel, which means the sprite plotters in i) don't have to use transparent. The locations in screen memory of the stars are not calculated every time they are plotted: stars start off in random positions and move along the screen memory until they hit the end. When this happens they are put back to the start (thanks to the AU Demo writing series for the technique - but NOT the code. All code (apart from QTMPlayer) is original) iv) FastCLS This is an ARMCode routine to clear the necessary part of the screen (ie the top 4/5thS) And Finally, but most importantly... v) Ghost Before the mainloop begins, the ghost sprite from the file "Sprites" is rotated and scaled according to the variables NumberOfSteps% and NumberOfSpooks%. For <NumberOfSpooks%> different sizes of ghost <NumberOfSteps%> copies are made, each one rotated 360/NumberOfSteps% degrees more than the previous one. During the mainloop: Each ghost is moved (using a BASIC procedure) and plotted (using an ARMCode one). There are two versions of the Spookplotter (See below...). The fast one simply increase the tint of pixels it is "plotting" over, whereas the slower one increase the red, green and blue elements of the pixel. How much they are increased by depends upon the colour of the sprite at that particular point, which is why the sprite is composed of colours 0-3 only. Customisation ============= You can change the following to suite your machine's speed/memory *and* your preference. NumberOfSteps% - see above NumberOfSpooks% - see above fast% - if TRUE, then use the faster sprite plotter (see above) GN% - the number of ghosts haunting your screen ReflectionSpeed- how fast the water ripples (I have included this because when you increase the number of ghosts, the ripple speed decrease - this, at least, gives you some control) ***see the PROCedure PROCChangableVariables***
00000000 20 20 20 20 20 20 20 20 20 20 20 21 53 70 6f 6f | !Spoo| 00000010 6b 0a 28 2a 49 4e 46 4f 20 53 70 6f 6f 6b 79 20 |k.(*INFO Spooky | 00000020 43 68 61 6c 6c 65 6e 67 65 20 65 6e 74 72 79 29 |Challenge entry)| 00000030 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |.---------------| 00000040 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 20 |--------------- | 00000050 0a 0a 42 79 20 4d 61 72 6b 20 41 64 63 6f 63 6b |..By Mark Adcock| 00000060 20 61 6e 64 20 42 65 6e 20 53 70 65 6e 63 65 72 | and Ben Spencer| 00000070 0a 0a 20 20 43 6f 64 65 3a 20 4d 41 2b 42 53 20 |.. Code: MA+BS | 00000080 0a 20 53 6f 75 6e 64 3a 20 42 53 20 20 20 20 20 |. Sound: BS | 00000090 20 20 20 0a 47 72 61 66 69 78 3a 20 4d 41 0a 20 | .Grafix: MA. | 000000a0 20 20 20 20 20 20 20 20 20 20 0a 22 57 68 61 74 | ."What| 000000b0 20 69 73 20 6d 6f 72 65 20 73 70 6f 6f 6b 79 20 | is more spooky | 000000c0 74 68 61 6e 20 61 20 73 70 6f 6f 6b 3f 22 0a 0a |than a spook?"..| 000000d0 54 68 69 73 20 70 72 6f 67 72 61 6d 20 73 69 6d |This program sim| 000000e0 75 6c 61 74 65 73 20 73 65 76 65 72 61 6c 20 66 |ulates several f| 000000f0 6c 6f 61 74 69 6e 67 20 61 70 70 61 72 69 74 69 |loating appariti| 00000100 6f 6e 73 20 68 61 75 6e 74 69 6e 67 20 61 20 64 |ons haunting a d| 00000110 65 72 65 6c 69 63 74 20 68 69 6c 6c 74 6f 70 20 |erelict hilltop | 00000120 63 61 73 74 6c 65 20 62 79 20 74 68 65 20 6c 69 |castle by the li| 00000130 67 68 74 20 6f 66 20 61 20 66 75 6c 6c 20 6d 6f |ght of a full mo| 00000140 6f 6e 2e 0a 0a 44 65 74 61 69 6c 73 0a 3d 3d 3d |on...Details.===| 00000150 3d 3d 3d 3d 0a 0a 54 68 65 20 61 70 70 6c 69 63 |====..The applic| 00000160 61 74 69 6f 6e 20 21 53 70 6f 6f 6b 20 63 6f 6e |ation !Spook con| 00000170 74 61 69 6e 73 20 6e 69 6e 65 20 66 69 6c 65 73 |tains nine files| 00000180 0a 0a 21 42 6f 6f 74 20 61 6e 64 20 21 52 75 6e |..!Boot and !Run| 00000190 20 2d 20 6f 62 76 69 6f 75 73 0a 21 48 65 6c 70 | - obvious.!Help| 000001a0 20 2d 20 74 68 69 73 20 66 69 6c 65 21 0a 21 53 | - this file!.!S| 000001b0 70 72 69 74 65 73 20 2d 20 21 53 70 6f 6f 6b 27 |prites - !Spook'| 000001c0 73 20 69 63 6f 6e 0a 42 6c 6f 6f 64 20 2d 20 54 |s icon.Blood - T| 000001d0 68 65 20 62 6c 6f 6f 64 20 72 65 64 20 69 6e 74 |he blood red int| 000001e0 72 6f 20 74 65 78 74 0a 48 61 75 6e 74 20 2d 20 |ro text.Haunt - | 000001f0 73 70 6f 6f 6b 79 20 74 75 6e 65 20 62 79 20 42 |spooky tune by B| 00000200 53 0a 51 54 4d 4d 6f 64 75 6c 65 20 2d 20 54 48 |S.QTMModule - TH| 00000210 45 20 50 6c 61 79 65 72 20 28 54 68 61 6e 78 20 |E Player (Thanx | 00000220 74 6f 20 50 68 6f 65 6e 69 78 2f 51 55 41 4e 54 |to Phoenix/QUANT| 00000230 55 4d 29 0a 53 70 6f 6f 6b 20 2d 20 74 68 65 20 |UM).Spook - the | 00000240 6d 61 69 6e 20 70 72 6f 67 72 61 6d 0a 53 70 72 |main program.Spr| 00000250 69 74 65 73 20 2d 20 74 68 65 20 68 69 6c 6c 2c |ites - the hill,| 00000260 20 67 68 6f 73 74 20 61 6e 64 20 6d 6f 6f 6e 20 | ghost and moon | 00000270 73 70 72 69 74 65 73 0a 0a 42 6c 6f 6f 64 0a 2d |sprites..Blood.-| 00000280 2d 2d 2d 2d 0a 0a 54 68 69 73 20 75 73 65 73 20 |----..This uses | 00000290 61 20 50 52 4f 43 65 64 75 72 65 20 5b 50 52 4f |a PROCedure [PRO| 000002a0 43 42 6c 6f 6f 64 5f 54 65 78 74 28 74 65 78 74 |CBlood_Text(text| 000002b0 24 2c 58 2c 59 2c 58 74 65 78 74 73 69 7a 65 2c |$,X,Y,Xtextsize,| 000002c0 59 74 65 78 74 73 69 7a 65 2c 74 b9 2c 74 b2 2c |Ytextsize,t.,t.,| 000002d0 74 b3 29 5d 20 77 68 69 63 68 20 70 6c 6f 74 73 |t.)] which plots| 000002e0 20 74 68 65 20 73 74 72 69 6e 67 20 74 65 78 74 | the string text| 000002f0 24 20 63 65 6e 74 72 65 64 20 61 72 6f 75 6e 64 |$ centred around| 00000300 20 58 20 61 74 20 68 65 69 67 68 74 20 59 0a 54 | X at height Y.T| 00000310 68 65 20 74 65 78 74 20 28 73 69 7a 65 3a 20 58 |he text (size: X| 00000320 74 65 78 74 73 69 7a 65 2c 59 74 65 78 74 73 69 |textsize,Ytextsi| 00000330 7a 65 29 20 69 73 20 70 6c 6f 74 74 65 64 2c 20 |ze) is plotted, | 00000340 62 6c 75 72 72 65 64 20 74 b9 20 74 69 6d 65 73 |blurred t. times| 00000350 2c 20 74 68 65 6e 2c 20 61 66 74 65 72 20 61 20 |, then, after a | 00000360 70 61 75 73 65 20 6f 66 20 74 b2 a0 63 65 6e 74 |pause of t..cent| 00000370 69 73 65 63 6f 6e 64 73 2c 20 69 73 20 62 6c 75 |iseconds, is blu| 00000380 72 72 65 64 20 61 6e 6f 74 68 65 72 20 74 b3 20 |rred another t. | 00000390 74 69 6d 65 73 2e 0a 0a 53 70 6f 6f 6b 0a 2d 2d |times...Spook.--| 000003a0 2d 2d 2d 0a 0a 41 6c 6c 20 72 6f 75 74 69 6e 65 |---..All routine| 000003b0 73 20 69 6e 20 41 52 4d 43 6f 64 65 20 75 6e 6c |s in ARMCode unl| 000003c0 65 73 73 20 6f 74 68 65 72 77 69 73 65 20 73 70 |ess otherwise sp| 000003d0 65 63 69 66 69 65 64 0a 0a 69 29 20 53 74 61 74 |ecified..i) Stat| 000003e0 69 63 20 73 70 72 69 74 65 73 3a 20 74 68 65 20 |ic sprites: the | 000003f0 6d 6f 6f 6e 20 61 6e 64 20 74 68 65 20 68 69 6c |moon and the hil| 00000400 6c 0a 0a 54 68 65 73 65 20 61 72 65 20 70 6c 6f |l..These are plo| 00000410 74 74 65 64 20 75 73 69 6e 67 20 74 77 6f 20 63 |tted using two c| 00000420 75 73 74 6f 6d 20 73 69 7a 65 64 20 73 70 72 69 |ustom sized spri| 00000430 74 65 20 70 6c 6f 74 74 65 72 73 0a 0a 69 69 29 |te plotters..ii)| 00000440 20 52 65 66 6c 65 63 74 69 6f 6e 0a 0a 54 68 69 | Reflection..Thi| 00000450 73 20 74 61 6b 65 73 20 65 76 65 72 79 20 66 6f |s takes every fo| 00000460 75 72 74 68 20 6c 69 6e 65 20 6f 66 20 74 68 65 |urth line of the| 00000470 20 74 6f 70 20 34 2f 35 74 68 73 20 6f 66 20 74 | top 4/5ths of t| 00000480 68 65 20 73 63 72 65 65 6e 20 61 6e 64 20 72 65 |he screen and re| 00000490 70 72 6f 64 75 63 65 73 20 69 74 20 69 6e 20 74 |produces it in t| 000004a0 68 65 20 62 6f 74 74 6f 6d 20 66 69 66 74 68 2e |he bottom fifth.| 000004b0 20 54 6f 20 61 64 64 20 6d 6f 76 65 6d 65 6e 74 | To add movement| 000004c0 20 74 6f 20 74 68 65 20 72 65 66 6c 65 63 74 69 | to the reflecti| 000004d0 6f 6e 2c 20 74 61 62 6c 65 73 20 6f 66 20 76 65 |on, tables of ve| 000004e0 72 74 69 63 61 6c 20 6f 66 66 73 65 74 73 20 61 |rtical offsets a| 000004f0 72 65 20 75 73 65 64 2e 0a 0a 69 69 69 29 20 53 |re used...iii) S| 00000500 74 61 72 73 0a 0a 53 70 65 63 69 61 6c 20 46 65 |tars..Special Fe| 00000510 61 74 75 72 65 73 3a 20 53 74 61 72 73 20 61 72 |atures: Stars ar| 00000520 65 20 6f 6e 6c 79 20 70 6c 6f 74 74 65 64 20 6f |e only plotted o| 00000530 76 65 72 20 61 20 62 6c 61 6e 6b 20 70 69 78 65 |ver a blank pixe| 00000540 6c 2c 20 77 68 69 63 68 20 20 6d 65 61 6e 73 20 |l, which means | 00000550 74 68 65 20 73 70 72 69 74 65 20 70 6c 6f 74 74 |the sprite plott| 00000560 65 72 73 20 69 6e 20 69 29 20 64 6f 6e 27 74 20 |ers in i) don't | 00000570 68 61 76 65 20 74 6f 20 75 73 65 20 74 72 61 6e |have to use tran| 00000580 73 70 61 72 65 6e 74 2e 0a 54 68 65 20 6c 6f 63 |sparent..The loc| 00000590 61 74 69 6f 6e 73 20 69 6e 20 73 63 72 65 65 6e |ations in screen| 000005a0 20 6d 65 6d 6f 72 79 20 6f 66 20 74 68 65 20 73 | memory of the s| 000005b0 74 61 72 73 20 61 72 65 20 6e 6f 74 20 63 61 6c |tars are not cal| 000005c0 63 75 6c 61 74 65 64 20 65 76 65 72 79 20 74 69 |culated every ti| 000005d0 6d 65 20 74 68 65 79 20 61 72 65 20 70 6c 6f 74 |me they are plot| 000005e0 74 65 64 3a 20 73 74 61 72 73 20 73 74 61 72 74 |ted: stars start| 000005f0 20 6f 66 66 20 69 6e 20 72 61 6e 64 6f 6d 20 70 | off in random p| 00000600 6f 73 69 74 69 6f 6e 73 20 61 6e 64 20 6d 6f 76 |ositions and mov| 00000610 65 20 61 6c 6f 6e 67 20 74 68 65 20 73 63 72 65 |e along the scre| 00000620 65 6e 20 6d 65 6d 6f 72 79 20 75 6e 74 69 6c 20 |en memory until | 00000630 74 68 65 79 20 68 69 74 20 74 68 65 20 65 6e 64 |they hit the end| 00000640 2e 20 57 68 65 6e 20 74 68 69 73 20 68 61 70 70 |. When this happ| 00000650 65 6e 73 20 74 68 65 79 20 61 72 65 20 70 75 74 |ens they are put| 00000660 20 62 61 63 6b 20 74 6f 20 74 68 65 20 73 74 61 | back to the sta| 00000670 72 74 20 28 74 68 61 6e 6b 73 20 74 6f 20 74 68 |rt (thanks to th| 00000680 65 20 41 55 20 44 65 6d 6f 20 77 72 69 74 69 6e |e AU Demo writin| 00000690 67 20 73 65 72 69 65 73 20 66 6f 72 20 74 68 65 |g series for the| 000006a0 20 74 65 63 68 6e 69 71 75 65 20 2d 20 62 75 74 | technique - but| 000006b0 20 4e 4f 54 20 74 68 65 20 63 6f 64 65 2e 20 41 | NOT the code. A| 000006c0 6c 6c 20 63 6f 64 65 20 28 61 70 61 72 74 20 66 |ll code (apart f| 000006d0 72 6f 6d 20 51 54 4d 50 6c 61 79 65 72 29 20 69 |rom QTMPlayer) i| 000006e0 73 20 6f 72 69 67 69 6e 61 6c 29 0a 0a 69 76 29 |s original)..iv)| 000006f0 20 46 61 73 74 43 4c 53 0a 0a 54 68 69 73 20 69 | FastCLS..This i| 00000700 73 20 61 6e 20 41 52 4d 43 6f 64 65 20 72 6f 75 |s an ARMCode rou| 00000710 74 69 6e 65 20 74 6f 20 63 6c 65 61 72 20 74 68 |tine to clear th| 00000720 65 20 6e 65 63 65 73 73 61 72 79 20 70 61 72 74 |e necessary part| 00000730 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 28 | of the screen (| 00000740 69 65 20 74 68 65 20 74 6f 70 20 34 2f 35 74 68 |ie the top 4/5th| 00000750 53 29 0a 0a 41 6e 64 20 46 69 6e 61 6c 6c 79 2c |S)..And Finally,| 00000760 20 62 75 74 20 6d 6f 73 74 20 69 6d 70 6f 72 74 | but most import| 00000770 61 6e 74 6c 79 2e 2e 2e 0a 0a 76 29 20 47 68 6f |antly.....v) Gho| 00000780 73 74 0a 0a 42 65 66 6f 72 65 20 74 68 65 20 6d |st..Before the m| 00000790 61 69 6e 6c 6f 6f 70 20 62 65 67 69 6e 73 2c 20 |ainloop begins, | 000007a0 74 68 65 20 67 68 6f 73 74 20 73 70 72 69 74 65 |the ghost sprite| 000007b0 20 66 72 6f 6d 20 74 68 65 20 66 69 6c 65 20 22 | from the file "| 000007c0 53 70 72 69 74 65 73 22 20 69 73 20 72 6f 74 61 |Sprites" is rota| 000007d0 74 65 64 20 61 6e 64 20 73 63 61 6c 65 64 20 61 |ted and scaled a| 000007e0 63 63 6f 72 64 69 6e 67 20 74 6f 20 74 68 65 20 |ccording to the | 000007f0 76 61 72 69 61 62 6c 65 73 20 4e 75 6d 62 65 72 |variables Number| 00000800 4f 66 53 74 65 70 73 25 20 61 6e 64 20 4e 75 6d |OfSteps% and Num| 00000810 62 65 72 4f 66 53 70 6f 6f 6b 73 25 2e 20 46 6f |berOfSpooks%. Fo| 00000820 72 20 3c 4e 75 6d 62 65 72 4f 66 53 70 6f 6f 6b |r <NumberOfSpook| 00000830 73 25 3e 20 64 69 66 66 65 72 65 6e 74 20 73 69 |s%> different si| 00000840 7a 65 73 20 6f 66 20 67 68 6f 73 74 20 3c 4e 75 |zes of ghost <Nu| 00000850 6d 62 65 72 4f 66 53 74 65 70 73 25 3e 20 63 6f |mberOfSteps%> co| 00000860 70 69 65 73 20 61 72 65 20 6d 61 64 65 2c 20 65 |pies are made, e| 00000870 61 63 68 20 6f 6e 65 20 72 6f 74 61 74 65 64 20 |ach one rotated | 00000880 33 36 30 2f 4e 75 6d 62 65 72 4f 66 53 74 65 70 |360/NumberOfStep| 00000890 73 25 20 64 65 67 72 65 65 73 20 6d 6f 72 65 20 |s% degrees more | 000008a0 74 68 61 6e 20 74 68 65 20 70 72 65 76 69 6f 75 |than the previou| 000008b0 73 20 6f 6e 65 2e 0a 0a 44 75 72 69 6e 67 20 74 |s one...During t| 000008c0 68 65 20 6d 61 69 6e 6c 6f 6f 70 3a 0a 0a 45 61 |he mainloop:..Ea| 000008d0 63 68 20 67 68 6f 73 74 20 69 73 20 6d 6f 76 65 |ch ghost is move| 000008e0 64 20 28 75 73 69 6e 67 20 61 20 42 41 53 49 43 |d (using a BASIC| 000008f0 20 70 72 6f 63 65 64 75 72 65 29 20 61 6e 64 20 | procedure) and | 00000900 70 6c 6f 74 74 65 64 20 28 75 73 69 6e 67 20 61 |plotted (using a| 00000910 6e 20 41 52 4d 43 6f 64 65 20 6f 6e 65 29 2e 20 |n ARMCode one). | 00000920 54 68 65 72 65 20 61 72 65 20 74 77 6f 20 76 65 |There are two ve| 00000930 72 73 69 6f 6e 73 20 6f 66 20 74 68 65 20 53 70 |rsions of the Sp| 00000940 6f 6f 6b 70 6c 6f 74 74 65 72 20 28 53 65 65 20 |ookplotter (See | 00000950 62 65 6c 6f 77 2e 2e 2e 29 2e 20 54 68 65 20 66 |below...). The f| 00000960 61 73 74 20 6f 6e 65 20 73 69 6d 70 6c 79 20 69 |ast one simply i| 00000970 6e 63 72 65 61 73 65 20 74 68 65 20 74 69 6e 74 |ncrease the tint| 00000980 20 6f 66 20 70 69 78 65 6c 73 20 69 74 20 69 73 | of pixels it is| 00000990 20 22 70 6c 6f 74 74 69 6e 67 22 20 6f 76 65 72 | "plotting" over| 000009a0 2c 20 77 68 65 72 65 61 73 20 74 68 65 20 73 6c |, whereas the sl| 000009b0 6f 77 65 72 20 6f 6e 65 20 69 6e 63 72 65 61 73 |ower one increas| 000009c0 65 20 74 68 65 20 72 65 64 2c 20 67 72 65 65 6e |e the red, green| 000009d0 20 61 6e 64 20 62 6c 75 65 20 65 6c 65 6d 65 6e | and blue elemen| 000009e0 74 73 20 6f 66 20 74 68 65 20 70 69 78 65 6c 2e |ts of the pixel.| 000009f0 20 48 6f 77 20 6d 75 63 68 20 74 68 65 79 20 61 | How much they a| 00000a00 72 65 20 69 6e 63 72 65 61 73 65 64 20 62 79 20 |re increased by | 00000a10 64 65 70 65 6e 64 73 20 75 70 6f 6e 20 74 68 65 |depends upon the| 00000a20 20 63 6f 6c 6f 75 72 20 6f 66 20 74 68 65 20 73 | colour of the s| 00000a30 70 72 69 74 65 20 61 74 20 74 68 61 74 20 70 61 |prite at that pa| 00000a40 72 74 69 63 75 6c 61 72 20 70 6f 69 6e 74 2c 20 |rticular point, | 00000a50 77 68 69 63 68 20 69 73 20 77 68 79 20 74 68 65 |which is why the| 00000a60 20 73 70 72 69 74 65 20 69 73 20 63 6f 6d 70 6f | sprite is compo| 00000a70 73 65 64 20 6f 66 20 63 6f 6c 6f 75 72 73 20 30 |sed of colours 0| 00000a80 2d 33 20 6f 6e 6c 79 2e 0a 0a 43 75 73 74 6f 6d |-3 only...Custom| 00000a90 69 73 61 74 69 6f 6e 0a 3d 3d 3d 3d 3d 3d 3d 3d |isation.========| 00000aa0 3d 3d 3d 3d 3d 0a 0a 59 6f 75 20 63 61 6e 20 63 |=====..You can c| 00000ab0 68 61 6e 67 65 20 74 68 65 20 66 6f 6c 6c 6f 77 |hange the follow| 00000ac0 69 6e 67 20 74 6f 20 73 75 69 74 65 20 79 6f 75 |ing to suite you| 00000ad0 72 20 6d 61 63 68 69 6e 65 27 73 20 73 70 65 65 |r machine's spee| 00000ae0 64 2f 6d 65 6d 6f 72 79 20 2a 61 6e 64 2a 20 79 |d/memory *and* y| 00000af0 6f 75 72 20 70 72 65 66 65 72 65 6e 63 65 2e 20 |our preference. | 00000b00 0a 0a 4e 75 6d 62 65 72 4f 66 53 74 65 70 73 25 |..NumberOfSteps%| 00000b10 20 2d 20 20 73 65 65 20 61 62 6f 76 65 0a 4e 75 | - see above.Nu| 00000b20 6d 62 65 72 4f 66 53 70 6f 6f 6b 73 25 20 2d 20 |mberOfSpooks% - | 00000b30 73 65 65 20 61 62 6f 76 65 0a 66 61 73 74 25 20 |see above.fast% | 00000b40 2d 20 20 20 20 20 20 20 20 20 20 20 69 66 20 54 |- if T| 00000b50 52 55 45 2c 20 74 68 65 6e 20 75 73 65 20 74 68 |RUE, then use th| 00000b60 65 20 66 61 73 74 65 72 20 73 70 72 69 74 65 20 |e faster sprite | 00000b70 70 6c 6f 74 74 65 72 20 28 73 65 65 20 61 62 6f |plotter (see abo| 00000b80 76 65 29 0a 47 4e 25 20 2d 20 20 20 20 20 20 20 |ve).GN% - | 00000b90 20 20 20 20 20 20 74 68 65 20 6e 75 6d 62 65 72 | the number| 00000ba0 20 6f 66 20 67 68 6f 73 74 73 20 68 61 75 6e 74 | of ghosts haunt| 00000bb0 69 6e 67 20 79 6f 75 72 20 73 63 72 65 65 6e 20 |ing your screen | 00000bc0 0a 52 65 66 6c 65 63 74 69 6f 6e 53 70 65 65 64 |.ReflectionSpeed| 00000bd0 2d 20 20 68 6f 77 20 66 61 73 74 20 74 68 65 20 |- how fast the | 00000be0 77 61 74 65 72 20 72 69 70 70 6c 65 73 20 28 49 |water ripples (I| 00000bf0 20 68 61 76 65 20 69 6e 63 6c 75 64 65 64 20 74 | have included t| 00000c00 68 69 73 20 62 65 63 61 75 73 65 20 77 68 65 6e |his because when| 00000c10 20 79 6f 75 20 69 6e 63 72 65 61 73 65 20 74 68 | you increase th| 00000c20 65 20 6e 75 6d 62 65 72 20 6f 66 20 67 68 6f 73 |e number of ghos| 00000c30 74 73 2c 20 74 68 65 20 72 69 70 70 6c 65 20 73 |ts, the ripple s| 00000c40 70 65 65 64 20 64 65 63 72 65 61 73 65 20 2d 20 |peed decrease - | 00000c50 74 68 69 73 2c 20 61 74 20 6c 65 61 73 74 2c 20 |this, at least, | 00000c60 67 69 76 65 73 20 79 6f 75 20 73 6f 6d 65 20 63 |gives you some c| 00000c70 6f 6e 74 72 6f 6c 29 0a 0a 2a 2a 2a 73 65 65 20 |ontrol)..***see | 00000c80 74 68 65 20 50 52 4f 43 65 64 75 72 65 20 50 52 |the PROCedure PR| 00000c90 4f 43 43 68 61 6e 67 61 62 6c 65 56 61 72 69 61 |OCChangableVaria| 00000ca0 62 6c 65 73 2a 2a 2a 0a 0a 20 20 20 0a 0a 0a 0a |bles***.. ....| 00000cb0 20 20 20 20 0a 0a | ..| 00000cb6