Home » Archimedes archive » Micro User » MU 1991-03.adf » PD-Stuff » Misc/Games/!Chain/!help

Misc/Games/!Chain/!help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Micro User » MU 1991-03.adf » PD-Stuff
Filename: Misc/Games/!Chain/!help
Read OK:
File size: 0774 bytes
Load address: 0000
Exec address: 0000
File contents
Rules for Chain Reaction

Chain Reaction is played on an eight by eight grid with 2 to 4 players.
The aim is to be the last player left on the board. Players take it in turns
to place one piece on the board. The following are the only rules:

1) A piece can only be placed on a square which is either unoccupied or
   occupied by the player whose turn it is.

2) Corner squares have a critical mass of two.

3) Edge squares have a critical mass of three.

4) Centre squares have a critical mass of four.

5) If the number of pieces in ANY square at ANY time exceeds the critical
   mass of that square, then it will explode.
   When a square explodes, one piece is added to each of the neighbouring
   squares, and that number of pieces are removed from the exploding square.

All control is via the mouse, and the use of the icons on the right hand side
should be fairly obvious.
The only ones that require explanation are the player control panel,
which is the 4 x 4 collection near the middle of the right hand side.
There is one row of these for each of the possible players.
If a player is available then the relevant boxes are shown in the same colour
The first column shows the type of player (H)uman or (C)omputer
The second column shows the number of squares occupied by the player
The third column shows which computer player is being used:
   0 Totally random play
   1 Randomly selects on already owned square if available (else as 1)
   2 A mixture of 0 and 1. The fourth column indicates the % of times it will
     play like 0 
   3 Like 1, but with a bit more thought
   4 Like 3, but as in 2 a degree of randomness is given in column 4
   5 A lot more thought (though it still is not brilliant once you've played
     several games), as in 2 and 3 a degree of randomness can be set in
     column 4, a better game is often obtained by setting this to about 10.

a final word

Share and Enjoy
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00000010  52 65 61 63 74 69 6f 6e  0a 0a 43 68 61 69 6e 20  |Reaction..Chain |
00000020  52 65 61 63 74 69 6f 6e  20 69 73 20 70 6c 61 79  |Reaction is play|
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00000050  68 20 32 20 74 6f 20 34  20 70 6c 61 79 65 72 73  |h 2 to 4 players|
00000060  2e 0a 54 68 65 20 61 69  6d 20 69 73 20 74 6f 20  |..The aim is to |
00000070  62 65 20 74 68 65 20 6c  61 73 74 20 70 6c 61 79  |be the last play|
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00000090  6f 61 72 64 2e 20 50 6c  61 79 65 72 73 20 74 61  |oard. Players ta|
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000000b0  6f 20 70 6c 61 63 65 20  6f 6e 65 20 70 69 65 63  |o place one piec|
000000c0  65 20 6f 6e 20 74 68 65  20 62 6f 61 72 64 2e 20  |e on the board. |
000000d0  54 68 65 20 66 6f 6c 6c  6f 77 69 6e 67 20 61 72  |The following ar|
000000e0  65 20 74 68 65 20 6f 6e  6c 79 20 72 75 6c 65 73  |e the only rules|
000000f0  3a 0a 0a 31 29 20 41 20  70 69 65 63 65 20 63 61  |:..1) A piece ca|
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000002f0  6d 20 74 68 65 20 65 78  70 6c 6f 64 69 6e 67 20  |m the exploding |
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00000760  6f 72 64 0a 0a 53 68 61  72 65 20 61 6e 64 20 45  |ord..Share and E|
00000770  6e 6a 6f 79                                       |njoy|
00000774