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G/E/S/README

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_32.ADF
Filename: G/E/S/README
Read OK:
File size: 3A0F bytes
Load address: FFFF1D00
Exec address: FFFF8023
File contents
   10CLS:VDU23;8202;0;0;0;:A$=INKEY$(30):J%=0:ONERRORVDU28,0,31,39,0:MODE4:VDU23,1,0;0;0;0;:CHAIN"LOADER"
   20PRINT''''''''''''''''"        SUNDAY INSTRUCTION MANUAL"TAB(0,30);:A$=INKEY$(150):*FX200,0
   30PRINTTAB(0,19)"(Press ESCAPE at ANY time for the game!)":A$=INKEY$(200):PRINTTAB(0,19)SPC(40):A$=INKEY$(58):PRINTTAB(0,30)'''''TAB(0,17)" 1: Read SUNDAY Instruction Manual!"''" 2: Print SUNDAY Instruction Manual!"
   40PRINTTAB(0,13)"________________________________________"TAB(0,22)"________________________________________"'"Select Option :";:S=GET:IFS=49 read%=1:GOTO70
   50IFS=50 read%=0:PRINTTAB(0,24)SPC(20):A$=INKEY$(100):PRINTTAB(0,24)"Now printing hard-copy to printer.......":GOTO70
   60VDU7:GOTO40
   70IFread%=1CLS:PRINT"        SUNDAY INSTRUCTION MANUAL"'"________________________________________"TAB(0,30)"________________________________________";:VDU28,0,29,39,2
   80IFread%=0 VDU28,0,21,39,14:PRINT'''''''''''''''''':VDU2:PRINT"Hard-copy Of SUNDAY Instruction Manual"'
   90PRINT'"Loading The Game"'"----------------"'
  100PRINT"Place the disk in the drive, then"'"either hold down the SHIFT key and tap"'"BREAK or type:"'
  110PRINT"    *EXEC !BOOT             [RETURN]"'
  120PRINT"The screen should blank into Mode 4."'"There will be a pause as the relevant"'"information is sorted, then the DAVE"'"title should appear."'
  130PRINT"At some points in the game, you will be"'"required to change disk 1 for disk 2"'"and vice-versa."
  140PRINT'"The Loading Screen"'"------------------"'
  150PRINT"When the main SUNDAY loading screen is"'"displayed, it is necessary to press"'"ESCAPE to continue. A tune will play"'"until this is done or the tune reaches"'"the end."
  160PROCA
  170PRINT'"The screen will then be wiped. Tapping"'"ESCAPE again clears the screen faster."
  180PRINT'"The Options Screen"'"------------------"'
  190PRINT"A sprite will appear centre-screen,"'"then the options filled in around it."'"When this is done, EVEN IF PREVIOUS"'"GAMES OF SUNDAY HAVE BEEN PLAYED ON"'"ALTERNATIVE SETTINGS, each option will"
  200PRINT"return to its default value. You have"'"the choice to select the text speed,"'"change the censorship option, see the"'"credits or begin a game. Before these"'"can be accessed however, press 'M' to"
  210PRINT"stop the music."'
  220PRINT"(Please ignore the on-screen option"'"relating to a Sound Menu.)"
  230PRINT'"Changing Text Speed"'
  240PRINT"The default is 3 seconds. This is the"'"time from when spoken text is displayed":PROCA:PRINT"on screen to it being blanked and"'"replaced with new text, and it can be"'"altered in two ways."
  250PRINT'"Pressing 'T' will move the button of"'"the button marked Text Speed right a"'"notch - returning to the far-left when"'"it is prompted on far-right. There are"'"five settings this button may rest on"
  260PRINT"and these are 1, 2, 3, 4, and 5 seconds"'"from left to right."
  270PRINT'"The alternative way is to input a"'"specific time which is done by pressing"'"'P' followed by a number between 1 and"'"9. On depression of 'P', an input box"'"on the screen will be high-lighted. You"
  280PRINT"do not need to press RETURN after"'"typing the number."
  290PRINT'"Changing Censorship"'
  300PRINT"The censorship option is always turned"'"ON at the beginning of each game. The"'"original game contains explicit"'"language. Pressing 'V' will take the":PROCA:PRINT"censorship on or off."' 
  310PRINT"(The game CAN be censored PERMANENTLY"'"if required - call the Dave helpline"'"for information relating to this.)"
  320PRINT'"Official Credits"'
  330PRINT"Pressing 'C' will display a box at the"'"bottom of the screen containing the"'"official credits. Pressing RETURN will"'"return control to the options screen."
  340PRINT'"Starting The Game"'
  350PRINT"Pressing 'SPACE' will start the game."
  360PRINT'"A typical way to start the game would"'"be to type:"
  370PRINT'"    P2V                     then SPACE"
  380PRINT'"This will start an un-censored version"'"of the game with a text speed of two"'"seconds."':PROCA
  390PRINT"The Main Game Screen"'"--------------------"'
  400PRINT"When you begin the game, the screen is"'"divided into two oval scoring sections"'"and four boxed sections. These all have"'"their own particular functions:"'" 1. The HI-SCORE box shows the highest"
  410PRINT"score achieved by anyone on SUNDAY. The"'"first session game, it is set to a"'"default of 1500, but changes to the new"'"score if this is beaten."'" 2. The SCORE box shows your score. See"'"the Scoring section for more details."
  420PRINT" 3. The WHAT'S HAPPENING box contains"'"the centred name of the scene, or an"'"action involving a specific change in"'"pace or environment."'" 4. The WORDS SPOKEN box contains a"'"centred line of text which continually"
  430PRINT"changes and is replaced, to give the"'"illusion of speech. See the Characters"'"section for an explanation of"'"distinguishment."'" 5. The CENTRE box is the graphical"'"part of the game. This displays all the":PROCA
  440PRINT"scenes in an 88 by 64 grid of pixels."'"It also gives information on the date"'"and time before some scenes."'" 6. The RESPONSE AND SPEECH box"'"contains the four responses a player"'"can choose to give to a character's"
  450PRINT"question. Also, when the Dave speaks"'"without being prompted, his text will"'"appear in this box similar to the WORDS"'"SPOKEN box."
  460PRINT'"Playing The Game"'"----------------"'
  470PRINT"SUNDAY has a clear-cut knowledge of"'"what you need to achieve to win. Often"'"you will not be physically killed, but"'"will lose the game by failing to"'"achieve your goal. An example of this"
  480PRINT"is if you forget to set up the date on"'"Saturday night; the Dave will watch"'"television all afternoon - not only"'"missing all the fun but watching DALLAS"'"and being a lot sadder than usual."
  490PRINT'"The game begins on Saturday June 13th":PROCA:PRINT"at a seedy night-club on the outskirts"'"of town where all manner of cheeky"'"antics are indulged in. This PROLOGUE"'"throws the user into the Dave's world"
  500PRINT"where the novella leaves off*. The Dave"'"has not yet pulled out of the evil"'"influence of a certain Steven Kirkham,"'"as we see him swing from a nice"'"discussion with Richard Swales"'"concerning his ex-girlfriend Tracy to"
  510PRINT"an insulting banter on Richard being a"'"""nasty boy"". As he leaves the night-"'"club, for some reason, a wall attracts"'"his attention. There are now several"'"ways to play the game."
  520PRINT'"SUNDAY contains ten different"'"characters in total - some of them keep"'"themselves out of the picture in some"'"games - and the Dave can interact and"'"respond to most of what they say with"
  530PRINT"a variety - usually four - of different"'"responses. But the Dave is not just"'"limited to responding. On suitable"'"occasions, he can start up a different"'"conversation or try different tacks. As"
  540PROCA
  550PRINT"with the caper with the wall, displayed"'"instead of 'Possible Responses' in the"'"RESPONSE AND SPEECH box, are 'Possible"'"cries of disbelief'. But each response"'"works in the same way."'
  560PRINT"Keys '1' to '4' choose the appropriate"'"response from the four displayed. (If"'"there are only two or three responses"'"the other keys are ignored.) When the"'"key is depressed, the correct response"
  570PRINT"remains whilst the rest are cleared."'"The word PRESS will appear in small"'"writing in the bottom right corner"'"of the screen."
  580PRINT'"PRESS always means PRESS RETURN TO"
  590PRINT"EXECUTE."
  600PRINT'"On depression of RETURN, the scoring"'"(and the InsultMeter if necessary) will"'"be updated, and the conversation with"'"whatever character will continue."
  610PRINT'"As SUNDAY is a very big program, each"'"scene is loaded in separately to the":PROCA:PRINT"computer's memory. When this happens,"'"the message 'LOADING!' is displayed in"'"the WHAT'S HAPPENING box. On NO"
  620PRINT"occasion should the disk be removed"'"while such an operation is being"'"performed."'"(Extra care is required on the Electron"'"version of SUNDAY! As the Electron"'"version was converted from the bigger"
  630PRINT"BBC MASTER version, instances where the"'"information in the WHAT'S HAPPENING box"'"could not be altered have arisen."'"ALWAYS press BREAK and wait for the"'"prompt before turning off the power if"'"using the Electron version.)"
  640PRINT'"Location Details"'"----------------"'
  650PRINT"When a scene is loaded and the display"'"has changed, details may be given on"'"the place the scene is set if it is"'"deemed necessary. These will be brief"'"and in a different font so they look"
  660PRINT"different to speech, and followed by a"'"PRESS instruction. No other key will":PROCA:PRINT"operate until these have been cleared."
  670PRINT'"Command Mode"'"------------"'
  680PRINT"At some times, the Command Mode may be"'"entered, in order to get the Dave to do"'"certain things he cannot achieve"'"through the SPEECH AND RESPONSE mode."''"To get into Command Mode, press ESCAPE."
  690PRINT"If the SPEECH AND RESPONSE box does not"'"clear, Command Mode cannot be entered"'"at that point. There are specific"'"points in which Command Mode is used,"'"but we aren't going to list them here"
  700PRINT"as finding them out is part of the fun."'"There are obvious signs to look for"'"when 'commanding' the Dave is possible;"'"him lingering outside an alley, for"'"example, or in something he says, but"
  710PRINT"just because if you press ESCAPE at the"'"BEGINNING of the scene and Command Mode"'"cannot be entered, don't assume that it"'"cannot be entered in that scene at all!"'"Sometimes, you are only given two or"
  720PROCA
  730PRINT"three seconds to hit the ESCAPE button!"''"Command Mode is completely different to"'"the alternative mode. The writing is in"'"a different font so it is not confused"'"with speech, and you are given a list"
  740PRINT"of your inventory and then asked 'What"'"Should I Do?' by the bemused Dave. The"'"Command Mode acts more as a traditional"'"type of adventure game, and you now"'"type directly what you want the Dave to"
  750PRINT"do to the keyboard, then press RETURN."''"Some of the more specialised commands"'"in Command Mode, on top of the"'"traditional TAKE, DROP, KILL, etc."'"commands, are:"'
  760PRINT"        DRINK        ENTER      KICK"'"        KISS         RUN        SMOKE"'"        THROW        TWIST"'
  770PRINT"Also in keeping with traditional"'"adventure games, the Dave will respond"'"with stupid comments no adventurer"'"would ever actually make if you tell":PROCA:PRINT"him to do something he doesn't"'"understand."
  780PRINT'"Pressing ESCAPE in Command Mode will"'"take you back into normal mode and the"'"conversation will usually be picked up"'"where it was left off - no matter what"'"you have been doing."
  790PRINT'"The InsultMeter"'"---------------"'
  800PRINT"After the prologue, another graphical"'"section will appear which is known as"'"the InsultMeter - this is a thermometer"'"shaped object with 23 markings up the"'"side and a skull and crossbones at the"
  810PRINT"top. Throughout the game, whenever"'"Tracy feels that something the Dave has"'"said has offended her or her sister,"'"the Meter will rise a notch (or two"'"notches depending on the content of the"'"response)."
  820PRINT'"Picking Up And Using Objects"'"----------------------------":PROCA
  830PRINT'"Picking up objects is usually"'"compulsory, although there are some you"'"can only get through Command Mode. You"'"can only carry three objects at a time"'"and, as you are going out to battle,"
  840PRINT"they are often referred to as "'"""weapons""."'
  850PRINT"You cannot usually DROP weapons;"
  860PRINT"usually they either get destroyed by"
  870PRINT"another character or lost after they"
  880PRINT"have been used and this gets rid of"
  890PRINT"them."'
  900PRINT"The majority of weapons you can select"
  910PRINT"are in the Dave's bedroom, on Sunday"
  920PRINT"morning. These all have uses but some"
  930PRINT"are more useful than others. As there"
  940PRINT"is no-one else in the Dave's bedroom,"
  950PRINT"this scene is totally Command Mode."
  960PRINT"Each weapon is examined and you can"
  970PRINT"choose whether or not you want to take"
  980PRINT"them by pressing RETURN at the PRESS"
  990PRINT"prompt. You can only USE weapons"
 1000PRINT"through Command Mode. You must then"
 1010PRINT"enter a suitable verb for each item,":PROCA
 1020PRINT"such as THROW STONE or DRINK WATER."
 1030PRINT'"Scoring"'"-------"'
 1040PRINT"You can pick up points in SUNDAY for"
 1050PRINT"doing and saying certain things. The"
 1060PRINT"scoring system does not often work on"
 1070PRINT"the principle that the most insulting"
 1080PRINT"lines are the best. Certain things"
 1090PRINT"always deliver a certain number of"
 1100PRINT"points (such as picking up or using an"
 1110PRINT"object) but the number of points each"
 1120PRINT"response scores were worked out"
 1130PRINT"randomly. i.e. response one may add"
 1140PRINT"30 points to your score, response two"
 1150PRINT"may add 10 points, three may add 20"
 1160PRINT"points and four may add 40 points."
 1170PRINT
 1180PRINT"Every set of responses has different"
 1190PRINT"numbers of points added to your score -"
 1200PRINT"if you chose response one on the last"
 1210PRINT"set and it netted 40 points, it is more"
 1220PRINT"than likely that it will add a lower"
 1230PRINT"number of points to your score if you"
 1240PRINT"chose response one on the next set."
 1250PROCA
 1260PRINT"However, the actual points are always"
 1270PRINT"the same exclusive to that response."
 1280PRINT"This offers a challenge for the strong-"
 1290PRINT"willed to work through the game contin-"
 1300PRINT"ually and note down the number of"
 1310PRINT"points creditted for each separate"
 1320PRINT"response, then to try and generate the"
 1330PRINT"highest score possible."'
 1340PRINT"The certain things with guaranteed"
 1350PRINT"point values are:"
 1360PRINT
 1370PRINT"Picking up any object       100 pts"
 1380PRINT"Setting up the date         100 pts"
 1390PRINT"Using an object/doing some-"
 1400PRINT"thing physically from"
 1410PRINT"Command Mode                100-350 pts"
 1420PRINT'"When Different Characters Speak"'"-------------------------------"'
 1430PRINT"Every character, except for the Dave,"
 1440PRINT"has his/her speech appear in the WORDS"
 1450PRINT"SPOKEN box. When there are two or more"
 1460PRINT"characters in a certain scene, you are"
 1470PRINT"able to distinguish between each char-"
 1480PROCA
 1490PRINT"acter by the marks around their speech."
 1500PRINT"You are reminded of this on the Options"
 1510PRINT"Screen before the game starts. After a"
 1520PRINT"few games you will know the characters'"
 1530PRINT"""quotes"" off by heart, but until then,"
 1540PRINT"you may like to refer to these ways of"
 1550PRINT"distinguishing separate characters."
 1560PRINT'"Clair Barwick            ' quotes"
 1570PRINT"Tracy Barwick           No quotes"
 1580PRINT"Steven Kirkham          No quotes"
 1590PRINT"Rachel McMahon      Square quotes"
 1600PRINT"Richard Swales          No quotes"
 1610PRINT"Samantha Milburn         ~ quotes"
 1620PRINT"Staff Of The Odeon       ^ quotes"
 1630PRINT"Steven Wylie         Doesn't talk"
 1640PRINT'"Moving Around"'"-------------"'
 1650PRINT"In SUNDAY your movement through the"
 1660PRINT"scenes is usually compulsory, but you"
 1670PRINT"have the option on some occasions to"
 1680PRINT"operate doors through Command Mode."
 1690PRINT'"Call the Dave on (01642) 479837 - U.K."
 1700PROCA
 1710PRINT"Or for overseas on +1642479837."
 1720PRINT
 1730PRINT"* The SUNDAY Novella Is Available On"
 1740PRINT"A PC Disk For `2.99."'
 1750PRINT
 1760PRINT"With assistance from SUNDAY"
 1770PRINT"Instruction Manual (Official)"
 1780PRINT
 1790PROCA
 1800VDU3
 1810IF read%=0 VDU28,0,31,39,0:PRINTTAB(0,24)SPC(40):A$=INKEY$(100):PRINTTAB(0,24)"Printing completed.               PRESS":REPEATUNTILGET=13
 1820MODE4:GOTO10
 1830END
 1840DEFPROCA
 1850IFread%=1THEN VDU 28,0,31,39,31:PRINTSPC(34);"PRESS";:REPEATUNTILGET=13:PRINT:VDU28,0,29,39,2:PRINTTAB(0,27);:ENDPROC
 1860ENDPROC

O�:�23;8202;0;0;0;:A$=�(30):J%=0:��28,0,31,39,0:�4:�23,1,0;0;0;0;:�"LOADER"
R�''''''''''''''''"        SUNDAY INSTRUCTION MANUAL"�0,30);:A$=�(150):*FX200,0
��0,19)"(Press ESCAPE at ANY time for the game!)":A$=�(200):�0,19)�(40):A$=�(58):�0,30)'''''�0,17)" 1: Read SUNDAY Instruction Manual!"''" 2: Print SUNDAY Instruction Manual!"
(��0,13)"________________________________________"�0,22)"________________________________________"'"Select Option :";:S=�:�S=49 read%=1:�DF@
2`�S=50 read%=0:�0,24)�(20):A$=�(100):�0,24)"Now printing hard-copy to printer.......":�DF@
<�7:�Th@
F��read%=1�:�"        SUNDAY INSTRUCTION MANUAL"'"________________________________________"�0,30)"________________________________________";:�28,0,29,39,2
P]�read%=0 �28,0,21,39,14:�'''''''''''''''''':�2:�"Hard-copy Of SUNDAY Instruction Manual"'
Z,�'"Loading The Game"'"----------------"'
dc�"Place the disk in the drive, then"'"either hold down the SHIFT key and tap"'"BREAK or type:"'
n,�"    *EXEC !BOOT             [RETURN]"'
x��"The screen should blank into Mode 4."'"There will be a pause as the relevant"'"information is sorted, then the DAVE"'"title should appear."'
�g�"At some points in the game, you will be"'"required to change disk 1 for disk 2"'"and vice-versa."
�0�'"The Loading Screen"'"------------------"'
���"When the main SUNDAY loading screen is"'"displayed, it is necessary to press"'"ESCAPE to continue. A tune will play"'"until this is done or the tune reaches"'"the end."
��A
�W�'"The screen will then be wiped. Tapping"'"ESCAPE again clears the screen faster."
�0�'"The Options Screen"'"------------------"'
���"A sprite will appear centre-screen,"'"then the options filled in around it."'"When this is done, EVEN IF PREVIOUS"'"GAMES OF SUNDAY HAVE BEEN PLAYED ON"'"ALTERNATIVE SETTINGS, each option will"
���"return to its default value. You have"'"the choice to select the text speed,"'"change the censorship option, see the"'"credits or begin a game. Before these"'"can be accessed however, press 'M' to"
��"stop the music."'
�G�"(Please ignore the on-screen option"'"relating to a Sound Menu.)"
��'"Changing Text Speed"'
��"The default is 3 seconds. This is the"'"time from when spoken text is displayed":�A:�"on screen to it being blanked and"'"replaced with new text, and it can be"'"altered in two ways."
���'"Pressing 'T' will move the button of"'"the button marked Text Speed right a"'"notch - returning to the far-left when"'"it is prompted on far-right. There are"'"five settings this button may rest on"
D�"and these are 1, 2, 3, 4, and 5 seconds"'"from left to right."
��'"The alternative way is to input a"'"specific time which is done by pressing"'"'P' followed by a number between 1 and"'"9. On depression of 'P', an input box"'"on the screen will be high-lighted. You"
=�"do not need to press RETURN after"'"typing the number."
"�'"Changing Censorship"'
,��"The censorship option is always turned"'"ON at the beginning of each game. The"'"original game contains explicit"'"language. Pressing 'V' will take the":�A:�"censorship on or off."' 
6x�"(The game CAN be censored PERMANENTLY"'"if required - call the Dave helpline"'"for information relating to this.)"
@�'"Official Credits"'
J��"Pressing 'C' will display a box at the"'"bottom of the screen containing the"'"official credits. Pressing RETURN will"'"return control to the options screen."
T�'"Starting The Game"'
^,�"Pressing 'SPACE' will start the game."
h;�'"A typical way to start the game would"'"be to type:"
r.�'"    P2V                     then SPACE"
|d�'"This will start an un-censored version"'"of the game with a text speed of two"'"seconds."':�A
�3�"The Main Game Screen"'"--------------------"'
���"When you begin the game, the screen is"'"divided into two oval scoring sections"'"and four boxed sections. These all have"'"their own particular functions:"'" 1. The HI-SCORE box shows the highest"
���"score achieved by anyone on SUNDAY. The"'"first session game, it is set to a"'"default of 1500, but changes to the new"'"score if this is beaten."'" 2. The SCORE box shows your score. See"'"the Scoring section for more details."
���" 3. The WHAT'S HAPPENING box contains"'"the centred name of the scene, or an"'"action involving a specific change in"'"pace or environment."'" 4. The WORDS SPOKEN box contains a"'"centred line of text which continually"
���"changes and is replaced, to give the"'"illusion of speech. See the Characters"'"section for an explanation of"'"distinguishment."'" 5. The CENTRE box is the graphical"'"part of the game. This displays all the":�A
���"scenes in an 88 by 64 grid of pixels."'"It also gives information on the date"'"and time before some scenes."'" 6. The RESPONSE AND SPEECH box"'"contains the four responses a player"'"can choose to give to a character's"
‹�"question. Also, when the Dave speaks"'"without being prompted, his text will"'"appear in this box similar to the WORDS"'"SPOKEN box."
�,�'"Playing The Game"'"----------------"'
���"SUNDAY has a clear-cut knowledge of"'"what you need to achieve to win. Often"'"you will not be physically killed, but"'"will lose the game by failing to"'"achieve your goal. An example of this"
���"is if you forget to set up the date on"'"Saturday night; the Dave will watch"'"television all afternoon - not only"'"missing all the fun but watching DALLAS"'"and being a lot sadder than usual."
���'"The game begins on Saturday June 13th":�A:�"at a seedy night-club on the outskirts"'"of town where all manner of cheeky"'"antics are indulged in. This PROLOGUE"'"throws the user into the Dave's world"
���"where the novella leaves off*. The Dave"'"has not yet pulled out of the evil"'"influence of a certain Steven Kirkham,"'"as we see him swing from a nice"'"discussion with Richard Swales"'"concerning his ex-girlfriend Tracy to"
���"an insulting banter on Richard being a"'"""nasty boy"". As he leaves the night-"'"club, for some reason, a wall attracts"'"his attention. There are now several"'"ways to play the game."
��'"SUNDAY contains ten different"'"characters in total - some of them keep"'"themselves out of the picture in some"'"games - and the Dave can interact and"'"respond to most of what they say with"
��"a variety - usually four - of different"'"responses. But the Dave is not just"'"limited to responding. On suitable"'"occasions, he can start up a different"'"conversation or try different tacks. As"
�A
&��"with the caper with the wall, displayed"'"instead of 'Possible Responses' in the"'"RESPONSE AND SPEECH box, are 'Possible"'"cries of disbelief'. But each response"'"works in the same way."'
0��"Keys '1' to '4' choose the appropriate"'"response from the four displayed. (If"'"there are only two or three responses"'"the other keys are ignored.) When the"'"key is depressed, the correct response"
:��"remains whilst the rest are cleared."'"The word PRESS will appear in small"'"writing in the bottom right corner"'"of the screen."
D*�'"PRESS always means PRESS RETURN TO"
N�"EXECUTE."
X��'"On depression of RETURN, the scoring"'"(and the InsultMeter if necessary) will"'"be updated, and the conversation with"'"whatever character will continue."
b��'"As SUNDAY is a very big program, each"'"scene is loaded in separately to the":�A:�"computer's memory. When this happens,"'"the message 'LOADING!' is displayed in"'"the WHAT'S HAPPENING box. On NO"
l��"occasion should the disk be removed"'"while such an operation is being"'"performed."'"(Extra care is required on the Electron"'"version of SUNDAY! As the Electron"'"version was converted from the bigger"
v��"BBC MASTER version, instances where the"'"information in the WHAT'S HAPPENING box"'"could not be altered have arisen."'"ALWAYS press BREAK and wait for the"'"prompt before turning off the power if"'"using the Electron version.)"
�,�'"Location Details"'"----------------"'
���"When a scene is loaded and the display"'"has changed, details may be given on"'"the place the scene is set if it is"'"deemed necessary. These will be brief"'"and in a different font so they look"
���"different to speech, and followed by a"'"PRESS instruction. No other key will":�A:�"operate until these have been cleared."
�$�'"Command Mode"'"------------"'
���"At some times, the Command Mode may be"'"entered, in order to get the Dave to do"'"certain things he cannot achieve"'"through the SPEECH AND RESPONSE mode."''"To get into Command Mode, press ESCAPE."
���"If the SPEECH AND RESPONSE box does not"'"clear, Command Mode cannot be entered"'"at that point. There are specific"'"points in which Command Mode is used,"'"but we aren't going to list them here"
���"as finding them out is part of the fun."'"There are obvious signs to look for"'"when 'commanding' the Dave is possible;"'"him lingering outside an alley, for"'"example, or in something he says, but"
���"just because if you press ESCAPE at the"'"BEGINNING of the scene and Command Mode"'"cannot be entered, don't assume that it"'"cannot be entered in that scene at all!"'"Sometimes, you are only given two or"
��A
���"three seconds to hit the ESCAPE button!"''"Command Mode is completely different to"'"the alternative mode. The writing is in"'"a different font so it is not confused"'"with speech, and you are given a list"
���"of your inventory and then asked 'What"'"Should I Do?' by the bemused Dave. The"'"Command Mode acts more as a traditional"'"type of adventure game, and you now"'"type directly what you want the Dave to"
��"do to the keyboard, then press RETURN."''"Some of the more specialised commands"'"in Command Mode, on top of the"'"traditional TAKE, DROP, KILL, etc."'"commands, are:"'
�q�"        DRINK        ENTER      KICK"'"        KISS         RUN        SMOKE"'"        THROW        TWIST"'
��"Also in keeping with traditional"'"adventure games, the Dave will respond"'"with stupid comments no adventurer"'"would ever actually make if you tell":�A:�"him to do something he doesn't"'"understand."
��'"Pressing ESCAPE in Command Mode will"'"take you back into normal mode and the"'"conversation will usually be picked up"'"where it was left off - no matter what"'"you have been doing."
*�'"The InsultMeter"'"---------------"'
 ��"After the prologue, another graphical"'"section will appear which is known as"'"the InsultMeter - this is a thermometer"'"shaped object with 23 markings up the"'"side and a skull and crossbones at the"
*��"top. Throughout the game, whenever"'"Tracy feels that something the Dave has"'"said has offended her or her sister,"'"the Meter will rise a notch (or two"'"notches depending on the content of the"'"response)."
4F�'"Picking Up And Using Objects"'"----------------------------":�A
>��'"Picking up objects is usually"'"compulsory, although there are some you"'"can only get through Command Mode. You"'"can only carry three objects at a time"'"and, as you are going out to battle,"
H5�"they are often referred to as "'"""weapons""."'
R'�"You cannot usually DROP weapons;"
\+�"usually they either get destroyed by"
f+�"another character or lost after they"
p*�"have been used and this gets rid of"
z
�"them."'
�-�"The majority of weapons you can select"
�+�"are in the Dave's bedroom, on Sunday"
�,�"morning. These all have uses but some"
�,�"are more useful than others. As there"
�,�"is no-one else in the Dave's bedroom,"
�*�"this scene is totally Command Mode."
�*�"Each weapon is examined and you can"
�-�"choose whether or not you want to take"
�+�"them by pressing RETURN at the PRESS"
�'�"prompt. You can only USE weapons"
�*�"through Command Mode. You must then"
�.�"enter a suitable verb for each item,":�A
�*�"such as THROW STONE or DRINK WATER."
�'"Scoring"'"-------"'
+�"You can pick up points in SUNDAY for"
+�"doing and saying certain things. The"
$,�"scoring system does not often work on"
.,�"the principle that the most insulting"
8)�"lines are the best. Certain things"
B)�"always deliver a certain number of"
L-�"points (such as picking up or using an"
V,�"object) but the number of points each"
`&�"response scores were worked out"
j*�"randomly. i.e. response one may add"
t,�"30 points to your score, response two"
~*�"may add 10 points, three may add 20"
�)�"points and four may add 40 points."
��
�+�"Every set of responses has different"
�.�"numbers of points added to your score -"
�,�"if you chose response one on the last"
�.�"set and it netted 40 points, it is more"
�+�"than likely that it will add a lower"
�,�"number of points to your score if you"
�*�"chose response one on the next set."
��A
�,�"However, the actual points are always"
�+�"the same exclusive to that response."
.�"This offers a challenge for the strong-"

.�"willed to work through the game contin-"
(�"ually and note down the number of"
)�"points creditted for each separate"
(-�"response, then to try and generate the"
2�"highest score possible."'
<)�"The certain things with guaranteed"
F�"point values are:"
P�
Z*�"Picking up any object       100 pts"
d*�"Setting up the date         100 pts"
n"�"Using an object/doing some-"
x�"thing physically from"
�.�"Command Mode                100-350 pts"
�J�'"When Different Characters Speak"'"-------------------------------"'
�,�"Every character, except for the Dave,"
�-�"has his/her speech appear in the WORDS"
�-�"SPOKEN box. When there are two or more"
�-�"characters in a certain scene, you are"
�-�"able to distinguish between each char-"
��A
�.�"acter by the marks around their speech."
�.�"You are reminded of this on the Options"
�-�"Screen before the game starts. After a"
�.�"few games you will know the characters'"
�/�"""quotes"" off by heart, but until then,"
-�"you may like to refer to these ways of"
*�"distinguishing separate characters."
)�'"Clair Barwick            ' quotes"
"(�"Tracy Barwick           No quotes"
,(�"Steven Kirkham          No quotes"
6(�"Rachel McMahon      Square quotes"
@(�"Richard Swales          No quotes"
J(�"Samantha Milburn         ~ quotes"
T(�"Staff Of The Odeon       ^ quotes"
^(�"Steven Wylie         Doesn't talk"
h&�'"Moving Around"'"-------------"'
r*�"In SUNDAY your movement through the"
|,�"scenes is usually compulsory, but you"
�+�"have the option on some occasions to"
�*�"operate doors through Command Mode."
�.�'"Call the Dave on (01642) 479837 - U.K."
��A
�&�"Or for overseas on +1642479837."
��
�+�"* The SUNDAY Novella Is Available On"
��"A PC Disk For `2.99."'
��
�"�"With assistance from SUNDAY"
�$�"Instruction Manual (Official)"
��
��A
�3
j� read%=0 �28,0,31,39,0:�0,24)�(40):A$=�(100):�0,24)"Printing completed.               PRESS":���=13
�4:�TJ@
&�
0��A
:O�read%=1� � 28,0,31,39,31:�(34);"PRESS";:���=13:�:�28,0,29,39,2:�0,27);:�
D�
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00003a0f
G/E/S/README.m0
G/E/S/README.m1
G/E/S/README.m2
G/E/S/README.m4
G/E/S/README.m5