Home » Archimedes archive » Archimedes World » AW-1993-12.adf » AWDec93 » !AWDec93/Goodies/Coll2000/!Help
!AWDec93/Goodies/Coll2000/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-12.adf » AWDec93 |
Filename: | !AWDec93/Goodies/Coll2000/!Help |
Read OK: | ✔ |
File size: | 13AD bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Collisions 2000 - Enter The Magic Drainpipe It is the year 2000 and the last spherical object in the entire universe has just floated down the strange new phenomenon in quantum physics known as the magic drainpipe. Obviously, this seriously threatens the future of soccer and so a multi-squillion dollar research project has been launched to try to retrieve the ball which has recently been sighted in a strange dimension just off the East coast. It is your job to guide the sphere back to Leeds, where it can be cloned and used to create a footballing paradise. When the game is loaded then you are presented with the main menu, complete with a wonderful scrolltext. The three icons down the left hand side are (top to bottom) help, editor and quit. Note that if you want to create your own levels, then the game must be copied from the Arc World disk to your own blank disk. To turn the sound on and off, click on the 'speaker icons'. To turn the music on and off, click on the 'music icons'. Do not worry if you find these instructions complicated. They will become clear when you play the game. THE GAME: To start a game press space, click on 'Enter the Magic Drainpipe' or enter a password (by clicking on the password icon). When the game is started then you will see the playing area (the white rectangle) and the control panel below. In a certain time limit, shown in the statistics section of the control panel, the sphere will be released and must reach the finish block (the multi- coloured polka dots). To ensure that the ball reaches the finish square, you must place certain blocks yourself. Do this by clicking over the icon on the control panel representing the block you wish to place. Then click over the position in the playing area, where you would like the block to go. Different blocks have different effects. The effects of each block are described below in the same order as they appear on the control panel. Reverse - When the ball passes OVER this block it will change direction. Normal - The ball will just move over this block with no other effect. Bounce - When the ball passes OVER this block, it will speed up and jump the next two squares, assuming nothing is in its path. Hole - The ball will fall through the holes. You will meet many other blocks apart from this, but they are only available from the editor. After you have placed all the blocks and you feel that you are ready for the ball to come out then press the right hand mouse button. Note that you are only allocated a certain number of each type of block. The number of blocks available to you is shown on the control panel depending on which block is currently selected. If your ball becomes trapped then you can commit suicide by pressing 'S' while the ball is moving, or return to the main menu by pressing ESCAPE. To quit the game, click on the 'Acorn' icon from the main menu. Hints: Watch out for lifts, invisible blocks and ball crushing machines. There are some interesting features which you will have to find for yourselves, particularly related to lifts, changing direction and committing suicide. You cannot 'bounce' into the finish block. THE EDITOR: The more adventurous players may wish to design their own levels. This can be done by using the built-in editor. When you enter the editor, you will see the blocks at the bottom of the screen and the editing area above them. Select the block which you wish to place by clicking over it and position it by clicking in the editing area with the left hand button. If you wish to erase a block, you must click with the right hand button. When you position a lift block, you must place two blocks: the starting position of the lift and then the finishing position of the lift. Note that lifts can only move vertically and you cannot have more than one lift in the same horizontal position. To use the numerous options of the editor click on 'Options'. Most of the options are self-explanatory, but there are a few which must be explained: Save/Load level: DO NOT REMOVE THE COLLISIONS DISC! The levels are automatically saved on the collisions disk in a special directory exclusively for level data! You must enter the name of your set of levels when prompted and then enter the number of the level you wish to save/load. To play a set of levels which you have saved, you must select to 'Load level set' from the main menu. Load Blocks: Will load a new set of icons for you to position. No. of blocks: Allows you to set the number of blocks which can be placed by the user when playing your level. There are four sets of blocks available (Biological (default), Technical, Industrial and Mad!) Statistics: Allows you to set the time-limit and password for your level. Return to editor: Redraw your level in the editing area and allow you to continue editing. To return to the main menu from the editor, you must click on the 'Menu' icon.
00000000 20 20 20 20 20 20 20 20 20 20 43 6f 6c 6c 69 73 | Collis| 00000010 69 6f 6e 73 20 32 30 30 30 20 2d 20 45 6e 74 65 |ions 2000 - Ente| 00000020 72 20 54 68 65 20 4d 61 67 69 63 20 44 72 61 69 |r The Magic Drai| 00000030 6e 70 69 70 65 0a 0a 20 20 20 20 20 49 74 20 69 |npipe.. It i| 00000040 73 20 74 68 65 20 79 65 61 72 20 32 30 30 30 20 |s the year 2000 | 00000050 61 6e 64 20 74 68 65 20 6c 61 73 74 20 73 70 68 |and the last sph| 00000060 65 72 69 63 61 6c 20 6f 62 6a 65 63 74 20 69 6e |erical object in| 00000070 20 74 68 65 20 0a 65 6e 74 69 72 65 20 75 6e 69 | the .entire uni| 00000080 76 65 72 73 65 20 68 61 73 20 6a 75 73 74 20 66 |verse has just f| 00000090 6c 6f 61 74 65 64 20 64 6f 77 6e 20 74 68 65 20 |loated down the | 000000a0 73 74 72 61 6e 67 65 20 6e 65 77 20 70 68 65 6e |strange new phen| 000000b0 6f 6d 65 6e 6f 6e 20 0a 69 6e 20 71 75 61 6e 74 |omenon .in quant| 000000c0 75 6d 20 70 68 79 73 69 63 73 20 6b 6e 6f 77 6e |um physics known| 000000d0 20 61 73 20 74 68 65 20 6d 61 67 69 63 20 64 72 | as the magic dr| 000000e0 61 69 6e 70 69 70 65 2e 20 4f 62 76 69 6f 75 73 |ainpipe. Obvious| 000000f0 6c 79 2c 20 74 68 69 73 20 0a 73 65 72 69 6f 75 |ly, this .seriou| 00000100 73 6c 79 20 74 68 72 65 61 74 65 6e 73 20 74 68 |sly threatens th| 00000110 65 20 66 75 74 75 72 65 20 6f 66 20 73 6f 63 63 |e future of socc| 00000120 65 72 20 61 6e 64 20 73 6f 20 61 20 6d 75 6c 74 |er and so a mult| 00000130 69 2d 73 71 75 69 6c 6c 69 6f 6e 20 0a 64 6f 6c |i-squillion .dol| 00000140 6c 61 72 20 72 65 73 65 61 72 63 68 20 70 72 6f |lar research pro| 00000150 6a 65 63 74 20 68 61 73 20 62 65 65 6e 20 6c 61 |ject has been la| 00000160 75 6e 63 68 65 64 20 74 6f 20 74 72 79 20 74 6f |unched to try to| 00000170 20 72 65 74 72 69 65 76 65 20 74 68 65 20 0a 62 | retrieve the .b| 00000180 61 6c 6c 20 77 68 69 63 68 20 68 61 73 20 72 65 |all which has re| 00000190 63 65 6e 74 6c 79 20 62 65 65 6e 20 73 69 67 68 |cently been sigh| 000001a0 74 65 64 20 69 6e 20 61 20 73 74 72 61 6e 67 65 |ted in a strange| 000001b0 20 64 69 6d 65 6e 73 69 6f 6e 20 6a 75 73 74 0a | dimension just.| 000001c0 6f 66 66 20 74 68 65 20 45 61 73 74 20 63 6f 61 |off the East coa| 000001d0 73 74 2e 20 49 74 20 69 73 20 79 6f 75 72 20 6a |st. It is your j| 000001e0 6f 62 20 74 6f 20 67 75 69 64 65 20 74 68 65 20 |ob to guide the | 000001f0 73 70 68 65 72 65 20 62 61 63 6b 20 74 6f 20 0a |sphere back to .| 00000200 4c 65 65 64 73 2c 20 77 68 65 72 65 20 69 74 20 |Leeds, where it | 00000210 63 61 6e 20 62 65 20 63 6c 6f 6e 65 64 20 61 6e |can be cloned an| 00000220 64 20 75 73 65 64 20 74 6f 20 63 72 65 61 74 65 |d used to create| 00000230 20 61 20 66 6f 6f 74 62 61 6c 6c 69 6e 67 20 0a | a footballing .| 00000240 70 61 72 61 64 69 73 65 2e 0a 20 20 20 20 20 57 |paradise.. W| 00000250 68 65 6e 20 74 68 65 20 67 61 6d 65 20 69 73 20 |hen the game is | 00000260 6c 6f 61 64 65 64 20 74 68 65 6e 20 79 6f 75 20 |loaded then you | 00000270 61 72 65 20 70 72 65 73 65 6e 74 65 64 20 77 69 |are presented wi| 00000280 74 68 20 74 68 65 20 6d 61 69 6e 20 0a 6d 65 6e |th the main .men| 00000290 75 2c 20 63 6f 6d 70 6c 65 74 65 20 77 69 74 68 |u, complete with| 000002a0 20 61 20 77 6f 6e 64 65 72 66 75 6c 20 73 63 72 | a wonderful scr| 000002b0 6f 6c 6c 74 65 78 74 2e 20 54 68 65 20 74 68 72 |olltext. The thr| 000002c0 65 65 20 69 63 6f 6e 73 20 64 6f 77 6e 20 0a 74 |ee icons down .t| 000002d0 68 65 20 6c 65 66 74 20 68 61 6e 64 20 73 69 64 |he left hand sid| 000002e0 65 20 61 72 65 20 28 74 6f 70 20 74 6f 20 62 6f |e are (top to bo| 000002f0 74 74 6f 6d 29 20 68 65 6c 70 2c 20 65 64 69 74 |ttom) help, edit| 00000300 6f 72 20 61 6e 64 20 71 75 69 74 2e 20 0a 4e 6f |or and quit. .No| 00000310 74 65 20 74 68 61 74 20 69 66 20 79 6f 75 20 77 |te that if you w| 00000320 61 6e 74 20 74 6f 20 63 72 65 61 74 65 20 79 6f |ant to create yo| 00000330 75 72 20 6f 77 6e 20 6c 65 76 65 6c 73 2c 20 74 |ur own levels, t| 00000340 68 65 6e 20 74 68 65 20 67 61 6d 65 20 0a 6d 75 |hen the game .mu| 00000350 73 74 20 62 65 20 63 6f 70 69 65 64 20 66 72 6f |st be copied fro| 00000360 6d 20 74 68 65 20 41 72 63 20 57 6f 72 6c 64 20 |m the Arc World | 00000370 64 69 73 6b 20 74 6f 20 79 6f 75 72 20 6f 77 6e |disk to your own| 00000380 20 62 6c 61 6e 6b 20 64 69 73 6b 2e 0a 20 20 20 | blank disk.. | 00000390 20 20 54 6f 20 74 75 72 6e 20 74 68 65 20 73 6f | To turn the so| 000003a0 75 6e 64 20 6f 6e 20 61 6e 64 20 6f 66 66 2c 20 |und on and off, | 000003b0 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 27 73 70 |click on the 'sp| 000003c0 65 61 6b 65 72 20 69 63 6f 6e 73 27 2e 0a 54 6f |eaker icons'..To| 000003d0 20 74 75 72 6e 20 74 68 65 20 6d 75 73 69 63 20 | turn the music | 000003e0 6f 6e 20 61 6e 64 20 6f 66 66 2c 20 63 6c 69 63 |on and off, clic| 000003f0 6b 20 6f 6e 20 74 68 65 20 27 6d 75 73 69 63 20 |k on the 'music | 00000400 69 63 6f 6e 73 27 2e 0a 20 20 20 20 20 44 6f 20 |icons'.. Do | 00000410 6e 6f 74 20 77 6f 72 72 79 20 69 66 20 79 6f 75 |not worry if you| 00000420 20 66 69 6e 64 20 74 68 65 73 65 20 69 6e 73 74 | find these inst| 00000430 72 75 63 74 69 6f 6e 73 20 63 6f 6d 70 6c 69 63 |ructions complic| 00000440 61 74 65 64 2e 0a 54 68 65 79 20 77 69 6c 6c 20 |ated..They will | 00000450 62 65 63 6f 6d 65 20 63 6c 65 61 72 20 77 68 65 |become clear whe| 00000460 6e 20 79 6f 75 20 70 6c 61 79 20 74 68 65 20 67 |n you play the g| 00000470 61 6d 65 2e 0a 0a 54 48 45 20 47 41 4d 45 3a 0a |ame...THE GAME:.| 00000480 0a 20 20 20 20 20 54 6f 20 73 74 61 72 74 20 61 |. To start a| 00000490 20 67 61 6d 65 20 70 72 65 73 73 20 73 70 61 63 | game press spac| 000004a0 65 2c 20 63 6c 69 63 6b 20 6f 6e 20 27 45 6e 74 |e, click on 'Ent| 000004b0 65 72 20 74 68 65 20 4d 61 67 69 63 20 0a 44 72 |er the Magic .Dr| 000004c0 61 69 6e 70 69 70 65 27 20 6f 72 20 65 6e 74 65 |ainpipe' or ente| 000004d0 72 20 61 20 70 61 73 73 77 6f 72 64 20 28 62 79 |r a password (by| 000004e0 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 | clicking on the| 000004f0 20 70 61 73 73 77 6f 72 64 20 69 63 6f 6e 29 2e | password icon).| 00000500 0a 57 68 65 6e 20 74 68 65 20 67 61 6d 65 20 69 |.When the game i| 00000510 73 20 73 74 61 72 74 65 64 20 74 68 65 6e 20 79 |s started then y| 00000520 6f 75 20 77 69 6c 6c 20 73 65 65 20 74 68 65 20 |ou will see the | 00000530 70 6c 61 79 69 6e 67 20 61 72 65 61 20 28 74 68 |playing area (th| 00000540 65 0a 77 68 69 74 65 20 72 65 63 74 61 6e 67 6c |e.white rectangl| 00000550 65 29 20 61 6e 64 20 74 68 65 20 63 6f 6e 74 72 |e) and the contr| 00000560 6f 6c 20 70 61 6e 65 6c 20 62 65 6c 6f 77 2e 20 |ol panel below. | 00000570 49 6e 20 61 20 63 65 72 74 61 69 6e 20 74 69 6d |In a certain tim| 00000580 65 0a 6c 69 6d 69 74 2c 20 73 68 6f 77 6e 20 69 |e.limit, shown i| 00000590 6e 20 74 68 65 20 73 74 61 74 69 73 74 69 63 73 |n the statistics| 000005a0 20 73 65 63 74 69 6f 6e 20 6f 66 20 74 68 65 20 | section of the | 000005b0 63 6f 6e 74 72 6f 6c 20 70 61 6e 65 6c 2c 20 74 |control panel, t| 000005c0 68 65 0a 73 70 68 65 72 65 20 77 69 6c 6c 20 62 |he.sphere will b| 000005d0 65 20 72 65 6c 65 61 73 65 64 20 61 6e 64 20 6d |e released and m| 000005e0 75 73 74 20 72 65 61 63 68 20 74 68 65 20 66 69 |ust reach the fi| 000005f0 6e 69 73 68 20 62 6c 6f 63 6b 20 28 74 68 65 20 |nish block (the | 00000600 6d 75 6c 74 69 2d 0a 63 6f 6c 6f 75 72 65 64 20 |multi-.coloured | 00000610 70 6f 6c 6b 61 20 64 6f 74 73 29 2e 20 54 6f 20 |polka dots). To | 00000620 65 6e 73 75 72 65 20 74 68 61 74 20 74 68 65 20 |ensure that the | 00000630 62 61 6c 6c 20 72 65 61 63 68 65 73 20 74 68 65 |ball reaches the| 00000640 20 66 69 6e 69 73 68 20 0a 73 71 75 61 72 65 2c | finish .square,| 00000650 20 79 6f 75 20 6d 75 73 74 20 70 6c 61 63 65 20 | you must place | 00000660 63 65 72 74 61 69 6e 20 62 6c 6f 63 6b 73 20 79 |certain blocks y| 00000670 6f 75 72 73 65 6c 66 2e 20 44 6f 20 74 68 69 73 |ourself. Do this| 00000680 20 62 79 20 0a 63 6c 69 63 6b 69 6e 67 20 6f 76 | by .clicking ov| 00000690 65 72 20 74 68 65 20 69 63 6f 6e 20 6f 6e 20 74 |er the icon on t| 000006a0 68 65 20 63 6f 6e 74 72 6f 6c 20 70 61 6e 65 6c |he control panel| 000006b0 20 72 65 70 72 65 73 65 6e 74 69 6e 67 20 74 68 | representing th| 000006c0 65 20 0a 62 6c 6f 63 6b 20 79 6f 75 20 77 69 73 |e .block you wis| 000006d0 68 20 74 6f 20 70 6c 61 63 65 2e 20 54 68 65 6e |h to place. Then| 000006e0 20 63 6c 69 63 6b 20 6f 76 65 72 20 74 68 65 20 | click over the | 000006f0 70 6f 73 69 74 69 6f 6e 20 69 6e 20 74 68 65 20 |position in the | 00000700 0a 70 6c 61 79 69 6e 67 20 61 72 65 61 2c 20 77 |.playing area, w| 00000710 68 65 72 65 20 79 6f 75 20 77 6f 75 6c 64 20 6c |here you would l| 00000720 69 6b 65 20 74 68 65 20 62 6c 6f 63 6b 20 74 6f |ike the block to| 00000730 20 67 6f 2e 20 44 69 66 66 65 72 65 6e 74 0a 62 | go. Different.b| 00000740 6c 6f 63 6b 73 20 68 61 76 65 20 64 69 66 66 65 |locks have diffe| 00000750 72 65 6e 74 20 65 66 66 65 63 74 73 2e 20 54 68 |rent effects. Th| 00000760 65 20 65 66 66 65 63 74 73 20 6f 66 20 65 61 63 |e effects of eac| 00000770 68 20 62 6c 6f 63 6b 20 61 72 65 0a 64 65 73 63 |h block are.desc| 00000780 72 69 62 65 64 20 62 65 6c 6f 77 20 69 6e 20 74 |ribed below in t| 00000790 68 65 20 73 61 6d 65 20 6f 72 64 65 72 20 61 73 |he same order as| 000007a0 20 74 68 65 79 20 61 70 70 65 61 72 20 6f 6e 20 | they appear on | 000007b0 74 68 65 20 63 6f 6e 74 72 6f 6c 0a 70 61 6e 65 |the control.pane| 000007c0 6c 2e 0a 0a 52 65 76 65 72 73 65 20 2d 20 57 68 |l...Reverse - Wh| 000007d0 65 6e 20 74 68 65 20 62 61 6c 6c 20 70 61 73 73 |en the ball pass| 000007e0 65 73 20 4f 56 45 52 20 74 68 69 73 20 62 6c 6f |es OVER this blo| 000007f0 63 6b 20 69 74 20 77 69 6c 6c 20 63 68 61 6e 67 |ck it will chang| 00000800 65 20 0a 64 69 72 65 63 74 69 6f 6e 2e 0a 0a 4e |e .direction...N| 00000810 6f 72 6d 61 6c 20 2d 20 54 68 65 20 62 61 6c 6c |ormal - The ball| 00000820 20 77 69 6c 6c 20 6a 75 73 74 20 6d 6f 76 65 20 | will just move | 00000830 6f 76 65 72 20 74 68 69 73 20 62 6c 6f 63 6b 20 |over this block | 00000840 77 69 74 68 20 6e 6f 20 6f 74 68 65 72 20 0a 65 |with no other .e| 00000850 66 66 65 63 74 2e 0a 0a 42 6f 75 6e 63 65 20 2d |ffect...Bounce -| 00000860 20 57 68 65 6e 20 74 68 65 20 62 61 6c 6c 20 70 | When the ball p| 00000870 61 73 73 65 73 20 4f 56 45 52 20 74 68 69 73 20 |asses OVER this | 00000880 62 6c 6f 63 6b 2c 20 69 74 20 77 69 6c 6c 20 73 |block, it will s| 00000890 70 65 65 64 20 75 70 20 0a 61 6e 64 20 6a 75 6d |peed up .and jum| 000008a0 70 20 74 68 65 20 6e 65 78 74 20 74 77 6f 20 73 |p the next two s| 000008b0 71 75 61 72 65 73 2c 20 61 73 73 75 6d 69 6e 67 |quares, assuming| 000008c0 20 6e 6f 74 68 69 6e 67 20 69 73 20 69 6e 20 69 | nothing is in i| 000008d0 74 73 20 70 61 74 68 2e 0a 0a 48 6f 6c 65 20 2d |ts path...Hole -| 000008e0 20 54 68 65 20 62 61 6c 6c 20 77 69 6c 6c 20 66 | The ball will f| 000008f0 61 6c 6c 20 74 68 72 6f 75 67 68 20 74 68 65 20 |all through the | 00000900 68 6f 6c 65 73 2e 0a 0a 20 20 20 20 20 59 6f 75 |holes... You| 00000910 20 77 69 6c 6c 20 6d 65 65 74 20 6d 61 6e 79 20 | will meet many | 00000920 6f 74 68 65 72 20 62 6c 6f 63 6b 73 20 61 70 61 |other blocks apa| 00000930 72 74 20 66 72 6f 6d 20 74 68 69 73 2c 20 62 75 |rt from this, bu| 00000940 74 20 74 68 65 79 20 0a 61 72 65 20 6f 6e 6c 79 |t they .are only| 00000950 20 61 76 61 69 6c 61 62 6c 65 20 66 72 6f 6d 20 | available from | 00000960 74 68 65 20 65 64 69 74 6f 72 2e 0a 20 20 20 20 |the editor.. | 00000970 20 41 66 74 65 72 20 79 6f 75 20 68 61 76 65 20 | After you have | 00000980 70 6c 61 63 65 64 20 61 6c 6c 20 74 68 65 20 62 |placed all the b| 00000990 6c 6f 63 6b 73 20 61 6e 64 20 79 6f 75 20 66 65 |locks and you fe| 000009a0 65 6c 20 74 68 61 74 20 79 6f 75 20 0a 61 72 65 |el that you .are| 000009b0 20 72 65 61 64 79 20 66 6f 72 20 74 68 65 20 62 | ready for the b| 000009c0 61 6c 6c 20 74 6f 20 63 6f 6d 65 20 6f 75 74 20 |all to come out | 000009d0 74 68 65 6e 20 70 72 65 73 73 20 74 68 65 20 72 |then press the r| 000009e0 69 67 68 74 20 68 61 6e 64 20 6d 6f 75 73 65 20 |ight hand mouse | 000009f0 0a 62 75 74 74 6f 6e 2e 20 4e 6f 74 65 20 74 68 |.button. Note th| 00000a00 61 74 20 79 6f 75 20 61 72 65 20 6f 6e 6c 79 20 |at you are only | 00000a10 61 6c 6c 6f 63 61 74 65 64 20 61 20 63 65 72 74 |allocated a cert| 00000a20 61 69 6e 20 6e 75 6d 62 65 72 20 6f 66 20 65 61 |ain number of ea| 00000a30 63 68 20 0a 74 79 70 65 20 6f 66 20 62 6c 6f 63 |ch .type of bloc| 00000a40 6b 2e 20 54 68 65 20 6e 75 6d 62 65 72 20 6f 66 |k. The number of| 00000a50 20 62 6c 6f 63 6b 73 20 61 76 61 69 6c 61 62 6c | blocks availabl| 00000a60 65 20 74 6f 20 0a 79 6f 75 20 69 73 20 73 68 6f |e to .you is sho| 00000a70 77 6e 20 6f 6e 20 74 68 65 20 63 6f 6e 74 72 6f |wn on the contro| 00000a80 6c 20 0a 70 61 6e 65 6c 20 64 65 70 65 6e 64 69 |l .panel dependi| 00000a90 6e 67 20 6f 6e 20 77 68 69 63 68 20 62 6c 6f 63 |ng on which bloc| 00000aa0 6b 20 69 73 20 63 75 72 72 65 6e 74 6c 79 20 73 |k is currently s| 00000ab0 65 6c 65 63 74 65 64 2e 20 49 66 20 79 6f 75 72 |elected. If your| 00000ac0 20 62 61 6c 6c 20 0a 62 65 63 6f 6d 65 73 20 74 | ball .becomes t| 00000ad0 72 61 70 70 65 64 20 74 68 65 6e 20 79 6f 75 20 |rapped then you | 00000ae0 63 61 6e 20 63 6f 6d 6d 69 74 20 73 75 69 63 69 |can commit suici| 00000af0 64 65 20 62 79 20 70 72 65 73 73 69 6e 67 20 27 |de by pressing '| 00000b00 53 27 20 77 68 69 6c 65 20 0a 74 68 65 20 62 61 |S' while .the ba| 00000b10 6c 6c 20 69 73 20 6d 6f 76 69 6e 67 2c 20 6f 72 |ll is moving, or| 00000b20 20 72 65 74 75 72 6e 20 74 6f 20 74 68 65 20 6d | return to the m| 00000b30 61 69 6e 20 6d 65 6e 75 20 62 79 20 70 72 65 73 |ain menu by pres| 00000b40 73 69 6e 67 20 0a 45 53 43 41 50 45 2e 0a 20 20 |sing .ESCAPE.. | 00000b50 20 20 20 54 6f 20 71 75 69 74 20 74 68 65 20 67 | To quit the g| 00000b60 61 6d 65 2c 20 63 6c 69 63 6b 20 6f 6e 20 74 68 |ame, click on th| 00000b70 65 20 27 41 63 6f 72 6e 27 20 69 63 6f 6e 20 66 |e 'Acorn' icon f| 00000b80 72 6f 6d 20 74 68 65 20 6d 61 69 6e 20 0a 6d 65 |rom the main .me| 00000b90 6e 75 2e 0a 0a 48 69 6e 74 73 3a 20 57 61 74 63 |nu...Hints: Watc| 00000ba0 68 20 6f 75 74 20 66 6f 72 20 6c 69 66 74 73 2c |h out for lifts,| 00000bb0 20 69 6e 76 69 73 69 62 6c 65 20 62 6c 6f 63 6b | invisible block| 00000bc0 73 20 61 6e 64 20 62 61 6c 6c 20 63 72 75 73 68 |s and ball crush| 00000bd0 69 6e 67 20 0a 6d 61 63 68 69 6e 65 73 2e 0a 20 |ing .machines.. | 00000be0 20 20 20 20 20 20 54 68 65 72 65 20 61 72 65 20 | There are | 00000bf0 73 6f 6d 65 20 69 6e 74 65 72 65 73 74 69 6e 67 |some interesting| 00000c00 20 66 65 61 74 75 72 65 73 20 77 68 69 63 68 20 | features which | 00000c10 79 6f 75 20 77 69 6c 6c 20 68 61 76 65 20 74 6f |you will have to| 00000c20 20 0a 66 69 6e 64 20 66 6f 72 20 79 6f 75 72 73 | .find for yours| 00000c30 65 6c 76 65 73 2c 20 70 61 72 74 69 63 75 6c 61 |elves, particula| 00000c40 72 6c 79 20 72 65 6c 61 74 65 64 20 74 6f 20 6c |rly related to l| 00000c50 69 66 74 73 2c 20 63 68 61 6e 67 69 6e 67 20 0a |ifts, changing .| 00000c60 64 69 72 65 63 74 69 6f 6e 20 61 6e 64 20 63 6f |direction and co| 00000c70 6d 6d 69 74 74 69 6e 67 20 73 75 69 63 69 64 65 |mmitting suicide| 00000c80 2e 0a 20 20 20 20 20 59 6f 75 20 63 61 6e 6e 6f |.. You canno| 00000c90 74 20 27 62 6f 75 6e 63 65 27 20 69 6e 74 6f 20 |t 'bounce' into | 00000ca0 74 68 65 20 66 69 6e 69 73 68 20 62 6c 6f 63 6b |the finish block| 00000cb0 2e 0a 0a 54 48 45 20 45 44 49 54 4f 52 3a 0a 0a |...THE EDITOR:..| 00000cc0 20 20 20 20 20 54 68 65 20 6d 6f 72 65 20 61 64 | The more ad| 00000cd0 76 65 6e 74 75 72 6f 75 73 20 70 6c 61 79 65 72 |venturous player| 00000ce0 73 20 6d 61 79 20 77 69 73 68 20 74 6f 20 64 65 |s may wish to de| 00000cf0 73 69 67 6e 20 74 68 65 69 72 20 6f 77 6e 20 0a |sign their own .| 00000d00 6c 65 76 65 6c 73 2e 20 54 68 69 73 20 63 61 6e |levels. This can| 00000d10 20 62 65 20 64 6f 6e 65 20 62 79 20 75 73 69 6e | be done by usin| 00000d20 67 20 74 68 65 20 62 75 69 6c 74 2d 69 6e 20 65 |g the built-in e| 00000d30 64 69 74 6f 72 2e 0a 20 20 20 20 20 57 68 65 6e |ditor.. When| 00000d40 20 79 6f 75 20 65 6e 74 65 72 20 74 68 65 20 65 | you enter the e| 00000d50 64 69 74 6f 72 2c 20 79 6f 75 20 77 69 6c 6c 20 |ditor, you will | 00000d60 73 65 65 20 74 68 65 20 62 6c 6f 63 6b 73 20 61 |see the blocks a| 00000d70 74 20 74 68 65 20 0a 62 6f 74 74 6f 6d 20 6f 66 |t the .bottom of| 00000d80 20 74 68 65 20 73 63 72 65 65 6e 20 61 6e 64 20 | the screen and | 00000d90 74 68 65 20 65 64 69 74 69 6e 67 20 61 72 65 61 |the editing area| 00000da0 20 61 62 6f 76 65 20 74 68 65 6d 2e 20 53 65 6c | above them. Sel| 00000db0 65 63 74 20 0a 74 68 65 20 62 6c 6f 63 6b 20 77 |ect .the block w| 00000dc0 68 69 63 68 20 79 6f 75 20 77 69 73 68 20 74 6f |hich you wish to| 00000dd0 20 70 6c 61 63 65 20 62 79 20 63 6c 69 63 6b 69 | place by clicki| 00000de0 6e 67 20 6f 76 65 72 20 69 74 20 61 6e 64 0a 70 |ng over it and.p| 00000df0 6f 73 69 74 69 6f 6e 20 69 74 20 62 79 20 63 6c |osition it by cl| 00000e00 69 63 6b 69 6e 67 20 69 6e 20 74 68 65 20 65 64 |icking in the ed| 00000e10 69 74 69 6e 67 20 61 72 65 61 20 77 69 74 68 20 |iting area with | 00000e20 74 68 65 20 6c 65 66 74 20 68 61 6e 64 20 0a 62 |the left hand .b| 00000e30 75 74 74 6f 6e 2e 20 49 66 20 79 6f 75 20 77 69 |utton. If you wi| 00000e40 73 68 20 74 6f 20 65 72 61 73 65 20 61 20 62 6c |sh to erase a bl| 00000e50 6f 63 6b 2c 20 79 6f 75 20 6d 75 73 74 20 63 6c |ock, you must cl| 00000e60 69 63 6b 20 77 69 74 68 20 74 68 65 20 0a 72 69 |ick with the .ri| 00000e70 67 68 74 20 68 61 6e 64 20 62 75 74 74 6f 6e 2e |ght hand button.| 00000e80 20 57 68 65 6e 20 79 6f 75 20 70 6f 73 69 74 69 | When you positi| 00000e90 6f 6e 20 61 20 6c 69 66 74 20 62 6c 6f 63 6b 2c |on a lift block,| 00000ea0 20 79 6f 75 20 6d 75 73 74 20 70 6c 61 63 65 0a | you must place.| 00000eb0 74 77 6f 20 62 6c 6f 63 6b 73 3a 20 74 68 65 20 |two blocks: the | 00000ec0 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f |starting positio| 00000ed0 6e 20 6f 66 20 74 68 65 20 6c 69 66 74 20 61 6e |n of the lift an| 00000ee0 64 20 74 68 65 6e 20 74 68 65 0a 66 69 6e 69 73 |d then the.finis| 00000ef0 68 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 |hing position of| 00000f00 20 74 68 65 20 6c 69 66 74 2e 20 4e 6f 74 65 20 | the lift. Note | 00000f10 74 68 61 74 20 6c 69 66 74 73 20 63 61 6e 20 6f |that lifts can o| 00000f20 6e 6c 79 20 6d 6f 76 65 0a 76 65 72 74 69 63 61 |nly move.vertica| 00000f30 6c 6c 79 20 61 6e 64 20 79 6f 75 20 63 61 6e 6e |lly and you cann| 00000f40 6f 74 20 68 61 76 65 20 6d 6f 72 65 20 74 68 61 |ot have more tha| 00000f50 6e 20 6f 6e 65 20 6c 69 66 74 20 69 6e 20 74 68 |n one lift in th| 00000f60 65 20 73 61 6d 65 0a 68 6f 72 69 7a 6f 6e 74 61 |e same.horizonta| 00000f70 6c 20 70 6f 73 69 74 69 6f 6e 2e 0a 20 20 20 20 |l position.. | 00000f80 20 54 6f 20 75 73 65 20 74 68 65 20 6e 75 6d 65 | To use the nume| 00000f90 72 6f 75 73 20 6f 70 74 69 6f 6e 73 20 6f 66 20 |rous options of | 00000fa0 74 68 65 20 65 64 69 74 6f 72 20 63 6c 69 63 6b |the editor click| 00000fb0 20 6f 6e 20 0a 27 4f 70 74 69 6f 6e 73 27 2e 20 | on .'Options'. | 00000fc0 4d 6f 73 74 20 6f 66 20 74 68 65 20 6f 70 74 69 |Most of the opti| 00000fd0 6f 6e 73 20 61 72 65 20 73 65 6c 66 2d 65 78 70 |ons are self-exp| 00000fe0 6c 61 6e 61 74 6f 72 79 2c 20 62 75 74 20 74 68 |lanatory, but th| 00000ff0 65 72 65 20 0a 61 72 65 20 61 20 66 65 77 20 77 |ere .are a few w| 00001000 68 69 63 68 20 6d 75 73 74 20 62 65 20 65 78 70 |hich must be exp| 00001010 6c 61 69 6e 65 64 3a 0a 0a 53 61 76 65 2f 4c 6f |lained:..Save/Lo| 00001020 61 64 20 6c 65 76 65 6c 3a 20 44 4f 20 4e 4f 54 |ad level: DO NOT| 00001030 20 52 45 4d 4f 56 45 20 54 48 45 20 43 4f 4c 4c | REMOVE THE COLL| 00001040 49 53 49 4f 4e 53 20 44 49 53 43 21 20 54 68 65 |ISIONS DISC! The| 00001050 20 6c 65 76 65 6c 73 20 0a 61 72 65 20 61 75 74 | levels .are aut| 00001060 6f 6d 61 74 69 63 61 6c 6c 79 20 73 61 76 65 64 |omatically saved| 00001070 20 6f 6e 20 74 68 65 20 63 6f 6c 6c 69 73 69 6f | on the collisio| 00001080 6e 73 20 64 69 73 6b 20 69 6e 20 61 20 73 70 65 |ns disk in a spe| 00001090 63 69 61 6c 20 0a 64 69 72 65 63 74 6f 72 79 20 |cial .directory | 000010a0 65 78 63 6c 75 73 69 76 65 6c 79 20 66 6f 72 20 |exclusively for | 000010b0 6c 65 76 65 6c 20 64 61 74 61 21 20 59 6f 75 20 |level data! You | 000010c0 6d 75 73 74 20 65 6e 74 65 72 20 74 68 65 20 6e |must enter the n| 000010d0 61 6d 65 20 6f 66 20 0a 79 6f 75 72 20 73 65 74 |ame of .your set| 000010e0 20 6f 66 20 6c 65 76 65 6c 73 20 77 68 65 6e 20 | of levels when | 000010f0 70 72 6f 6d 70 74 65 64 20 61 6e 64 20 74 68 65 |prompted and the| 00001100 6e 20 65 6e 74 65 72 20 74 68 65 20 6e 75 6d 62 |n enter the numb| 00001110 65 72 20 6f 66 20 74 68 65 20 0a 6c 65 76 65 6c |er of the .level| 00001120 20 79 6f 75 20 77 69 73 68 20 74 6f 20 73 61 76 | you wish to sav| 00001130 65 2f 6c 6f 61 64 2e 20 54 6f 20 70 6c 61 79 20 |e/load. 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