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!AWNov94/Goodies/Mine/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-11-Disc1.adf » Disk1Nov94 |
Filename: | !AWNov94/Goodies/Mine/!Help |
Read OK: | ✔ |
File size: | 27F6 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
� Archimedes World 1994 Minesweeper : The definitive version of, well, Minesweeper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A lot of you may have seen Minesweeper on the PC. While counselling sessions are available for PC users in general, I decided that perhaps the best solution would be to make an Arc version available, so that all those of us that aren�t in some way strangely warped can enjoy this extremely simple and addictive game on our PROPER computers (Some of you may have noticed I don�t like PC�s. PC users see the �PC Users� section, below). Incidentally, I�m an amateur programmer (who�s just got over his GCSE�s, so I took about three months or twenty four man hours to put Minesweeper together. During that time I saw two versions of Minesweeper come out in APDL, which annoyed me slightly. I haven�t seen them, but they�re probably not that good anyway. I hope. How To Play Before we start, I should explain about Hal. Hal is the yellow face on the game side panel, and his expression indicates what�s going on. He smiles when you succeed, falls asleep when you take too long, and so on. To begin with he is just looking over to the mine field grid, and seeming a little worried. To reset the game just click on Hal. So, click on the Minesweeper icon to get the game window up. You�ll see Hal, a timer, a flag counter, and of course the mine field grid of squares. Some of the squares contain nothing, others contain one mine each, but to start with the grid is blank and doesn�t tell you where they are. The number of flags you have is given in the side panel, and equals the number of mines in the grid to begin with. Your task is to mark each and every mine with a flag in the shortest time possible. You accomplish this by judicious clicking. When you click with the left mouse button on a square, one of two things happens: 1. The game ends as you hit a mine. The true position of the mines is displayed to show you where you went wrong. 2. You don�t hit a mine, and the square gets a number in it. The number shows how many mines are in the eight surrounding squares. If there are no mines in the eight squares that surround your clicked square, it is perfectly obvious that there is no mine in the neighbouring squares. Thus the program simulates a mouse click on those squares. So, having clicked on a square, you will have something to work from. Knowing how many squares have mines in, you can generally work out where a mine definitely is. In that case click with the right mouse button on the square you think contains a mine. A click with the right mouse button will cycle a none-revealed (There�s no point in marking a square that has already revealed it contains no mine) through 3 states: 1. Normal. The blank state of the square as it is to start with. 2. Flagged. This state means you�ve worked out a mine is in that square. 3. Suspect. This state means you think there MAY be a mine in the square, but doesn�t count as being actually flagged. The number of flags left to position is shown in the (aptly named) flags counter on the side panel. If you reach zero, and the game doesn�t finish, you haven�t positioned all the flags correctly. You can actually go past zero into negative numbers, but there�s not much point. In either of these unsatisfactory situations, Hal will frown and look upwards to the flag counter. The game will only finish when one of these situations occurs: 1. You run out of time. Hal will promptly fall asleep. 2. You hit a mine. Hal will look blitzed. 3. You have marked all the mines correctly (remember that suspect squares do not count as being flagged), and you have completed the game. If you are really fast you�ll get on to the high score table. Hal gets sunglasses! One feature of my version that you probably haven�t seen else where is the flip board feature. This is basically a fairly reasonable gimmick, which is simple and possibly even useful. Some beginners, staring at the board, find it hard to see any good starting points. To get a new view, they can click on one of the flip icons, which are located just below Hal�s face. The two icons flip the board, so you get a new view (One icon flips on the x-axis, the other flips on the y-axis). Tips ~~~~ �Switch on the �Protect first click� option (See �The Options window�). �A good start is one where you click in the middle of the grid, and you hit a patch of zero-mine squares. This gives you plenty of good corners to start working from. If you can�t get a good patch within three clicks, you might as well reset the grid in the hope you�ll get a better deal. �Only mark down a mine if you are sure it is there. �Learn to recognise common patterns. This is something that really only practice can give you, but here are some starters: 01x The �x� square has to be a mine, because it is the only space 011 among all the neighbouring squares of centre square �1� that can 000 contain a mine. xxx All the �x� squares have to be mines, because they are the only 232 three spaces where the mines for the �3� can be. 000 11- All the �-� squares have to be empty, as the mine on the left m1- accounts for the neighbour of the �1� squares. 11- The Options window ~~~~~~~~~~~~~~~~~~ This window lets you control various aspects of the game. These aspects are: �Which level to use. �The parameters of the custom mine field. �Whether the high-scores should be automatically saved. �Whether you should hear the utterly excellent sound effects or not. �Whether to use the �Protect first click� option. This means that if your first click lands on a mine, the mine will automatically be swapped with a blank square. Minesweeper won�t tell if this happens, and a little thought will show that doesn�t count as cheating, it�s simply a frustration-and-time saving device. Purists can turn it off if they wish. �Which set of user graphics to use. Note that all these options can be saved, and that some of them can be set by faster, simpler methods through the menu system. These actions, however, do not effect the settings of the options menu, they only change the game itself. The �User Graphics� section is a little more complex. Scroll the pane window up and down to see the full list of files, and click on the one you want to select it. �UGD� is used as an abbreviation for User Graphics Directory. �See xxxxxx� will show you spritefile �xxxxxx� by simulating a filer click on it, �Re-read UGD� will examine the Graphics directory and update the list of files, and �Open UGD� will open the Graphics directory. Creating your own user graphics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is really, really simple. Any user can create their own set of sprites to use in the game and then switch between their�s and the supplied ones at will. The sprites can be in any mode (I�m afraid that I don�t know if this is true for Risc PC users with 24bpp modes. You�ll have to experiment), and any size up to 255 by 255 OS units (All of the sprites in one file should be the same size though). They can have masks or palettes, which will be implemented correctly. 16 kilobytes of memory is allocated for the user graphics, if any more is used, I�m afraid your file won�t be loaded. 16K is plenty big enough for any reasonably sized sprites, even in 256 colour modes, although 24bpp modes may be pushing it a bit. I remind you that with judicious use of the palette, 16 colour sprites are comparable to 256 colour sprites. The first step is to open the graphics directory. Probably the simplest way to do this is to Load Minesweeper as normal. Click with the middle button on the Minesweeper icon to get into the menu, and click on �Options...� to get you the the options window. Then click on the �Open UGD� (UGD=User Graphics Directory) icon. Right, now copy the spritefile named �Default�. Call the copy whatever you like. �Beach� is a nice name if you can�t think of anything. Your copy is the one you muck about with. So, double click on the sprite file, and you can use Paint to edit each of the sprites. To help you, this is what each sprite should represent: 1 to 8 : These will be the squares showing how many mines are in the neighbourhood. 0 : The same as 1 to 8, except convention has this square blank. b : Blank square, indicating that it hasn�t been clicked yet. f : A flag, or marker, marking the suspect squares. ? : Square marking suspect suspect squares. w : Square showing that the flag was in the wrong place, for the post-mortem. m : Square showing a mine in the post-mortem. k : Square showing that �this is the mine that killed you�. Once you have saved your sprites, click on the �Re-read UGD� icon, which will update Minesweepers list of available graphics files. One final note, DON�T delete or change the sprite set named �Default�. If you do it�s your own problem. Don�t come running to me. 1 meg Computer users ~~~~~~~~~~~~~~~~~~~~ There�s absolutely no need to worry with this game, as it only takes up 262K of memory, which, while quite significant, isn�t going to send your computers screaming to their mothers. All the same, unless you have the computer requirements of a Luddite plank of wood, I urge you to upgrade your machine. Upgrades to 2 megabytes are cheap these days, and life really begins at 4 megabytes. You�ll find using your computer much less frustrating, especially for DTP. Hard discs, and other unusual media ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Minesweeper runs from a hard disc perfectly well, and requires no installation. It prefers to run from a read/write medium, for saving the options and high scores, but as long as you don�t try to save either of these things, you can run it from a read only partition/compression system. Turn off the Auto-save high score option in the options menu before putting Minesweeper in a read only situation, otherwise this could quickly become a drag. � Archimedes World 1994
00000000 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000010 20 20 20 20 20 20 20 20 a9 20 41 72 63 68 69 6d | . Archim| 00000020 65 64 65 73 20 57 6f 72 6c 64 20 31 39 39 34 0a |edes World 1994.| 00000030 0a 0a 0a 4d 69 6e 65 73 77 65 65 70 65 72 20 3a |...Minesweeper :| 00000040 20 54 68 65 20 64 65 66 69 6e 69 74 69 76 65 20 | The definitive | 00000050 76 65 72 73 69 6f 6e 20 6f 66 2c 20 77 65 6c 6c |version of, well| 00000060 2c 20 4d 69 6e 65 73 77 65 65 70 65 72 0a 7e 7e |, Minesweeper.~~| 00000070 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 000000a0 7e 7e 7e 7e 7e 7e 7e 7e 0a 0a 20 20 20 41 20 6c |~~~~~~~~.. A l| 000000b0 6f 74 20 6f 66 20 79 6f 75 20 6d 61 79 20 68 61 |ot of you may ha| 000000c0 76 65 20 73 65 65 6e 20 4d 69 6e 65 73 77 65 65 |ve seen Mineswee| 000000d0 70 65 72 20 6f 6e 20 74 68 65 20 50 43 2e 20 57 |per on the PC. W| 000000e0 68 69 6c 65 20 63 6f 75 6e 73 65 6c 6c 69 6e 67 |hile counselling| 000000f0 20 73 65 73 73 69 6f 6e 73 20 61 72 65 20 61 76 | sessions are av| 00000100 61 69 6c 61 62 6c 65 20 66 6f 72 20 50 43 20 75 |ailable for PC u| 00000110 73 65 72 73 20 69 6e 20 67 65 6e 65 72 61 6c 2c |sers in general,| 00000120 20 49 20 64 65 63 69 64 65 64 20 74 68 61 74 20 | I decided that | 00000130 70 65 72 68 61 70 73 20 74 68 65 20 62 65 73 74 |perhaps the best| 00000140 20 73 6f 6c 75 74 69 6f 6e 20 77 6f 75 6c 64 20 | solution would | 00000150 62 65 20 74 6f 20 6d 61 6b 65 20 61 6e 20 41 72 |be to make an Ar| 00000160 63 20 76 65 72 73 69 6f 6e 20 61 76 61 69 6c 61 |c version availa| 00000170 62 6c 65 2c 20 73 6f 20 74 68 61 74 20 61 6c 6c |ble, so that all| 00000180 20 74 68 6f 73 65 20 6f 66 20 75 73 20 74 68 61 | those of us tha| 00000190 74 20 61 72 65 6e 91 74 20 69 6e 20 73 6f 6d 65 |t aren.t in some| 000001a0 20 77 61 79 20 73 74 72 61 6e 67 65 6c 79 20 77 | way strangely w| 000001b0 61 72 70 65 64 20 63 61 6e 20 65 6e 6a 6f 79 20 |arped can enjoy | 000001c0 74 68 69 73 20 65 78 74 72 65 6d 65 6c 79 20 73 |this extremely s| 000001d0 69 6d 70 6c 65 20 61 6e 64 20 61 64 64 69 63 74 |imple and addict| 000001e0 69 76 65 20 67 61 6d 65 20 6f 6e 20 6f 75 72 20 |ive game on our | 000001f0 50 52 4f 50 45 52 20 63 6f 6d 70 75 74 65 72 73 |PROPER computers| 00000200 20 28 53 6f 6d 65 20 6f 66 20 79 6f 75 20 6d 61 | (Some of you ma| 00000210 79 20 68 61 76 65 20 6e 6f 74 69 63 65 64 20 49 |y have noticed I| 00000220 20 64 6f 6e 91 74 20 6c 69 6b 65 20 50 43 91 73 | don.t like PC.s| 00000230 2e 20 50 43 20 75 73 65 72 73 20 73 65 65 20 74 |. PC users see t| 00000240 68 65 20 90 50 43 20 55 73 65 72 73 91 20 73 65 |he .PC Users. se| 00000250 63 74 69 6f 6e 2c 20 62 65 6c 6f 77 29 2e 20 49 |ction, below). I| 00000260 6e 63 69 64 65 6e 74 61 6c 6c 79 2c 20 49 91 6d |ncidentally, I.m| 00000270 20 61 6e 20 61 6d 61 74 65 75 72 20 70 72 6f 67 | an amateur prog| 00000280 72 61 6d 6d 65 72 20 28 77 68 6f 91 73 20 6a 75 |rammer (who.s ju| 00000290 73 74 20 67 6f 74 20 6f 76 65 72 20 68 69 73 20 |st got over his | 000002a0 47 43 53 45 91 73 2c 20 73 6f 20 49 20 74 6f 6f |GCSE.s, so I too| 000002b0 6b 20 61 62 6f 75 74 20 74 68 72 65 65 20 6d 6f |k about three mo| 000002c0 6e 74 68 73 20 6f 72 20 74 77 65 6e 74 79 20 66 |nths or twenty f| 000002d0 6f 75 72 20 6d 61 6e 20 68 6f 75 72 73 20 74 6f |our man hours to| 000002e0 20 70 75 74 20 4d 69 6e 65 73 77 65 65 70 65 72 | put Minesweeper| 000002f0 20 74 6f 67 65 74 68 65 72 2e 20 44 75 72 69 6e | together. Durin| 00000300 67 20 74 68 61 74 20 74 69 6d 65 20 49 20 73 61 |g that time I sa| 00000310 77 20 74 77 6f 20 76 65 72 73 69 6f 6e 73 20 6f |w two versions o| 00000320 66 20 4d 69 6e 65 73 77 65 65 70 65 72 20 63 6f |f Minesweeper co| 00000330 6d 65 20 6f 75 74 20 69 6e 20 41 50 44 4c 2c 20 |me out in APDL, | 00000340 77 68 69 63 68 20 61 6e 6e 6f 79 65 64 20 6d 65 |which annoyed me| 00000350 20 73 6c 69 67 68 74 6c 79 2e 20 49 20 68 61 76 | slightly. I hav| 00000360 65 6e 91 74 20 73 65 65 6e 20 74 68 65 6d 2c 20 |en.t seen them, | 00000370 62 75 74 20 74 68 65 79 91 72 65 20 70 72 6f 62 |but they.re prob| 00000380 61 62 6c 79 20 6e 6f 74 20 74 68 61 74 20 67 6f |ably not that go| 00000390 6f 64 20 61 6e 79 77 61 79 2e 20 49 20 68 6f 70 |od anyway. I hop| 000003a0 65 2e 0a 0a 0a 48 6f 77 20 54 6f 20 50 6c 61 79 |e....How To Play| 000003b0 0a 0a 20 20 20 42 65 66 6f 72 65 20 77 65 20 73 |.. Before we s| 000003c0 74 61 72 74 2c 20 49 20 73 68 6f 75 6c 64 20 65 |tart, I should e| 000003d0 78 70 6c 61 69 6e 20 61 62 6f 75 74 20 48 61 6c |xplain about Hal| 000003e0 2e 20 48 61 6c 20 69 73 20 74 68 65 20 79 65 6c |. Hal is the yel| 000003f0 6c 6f 77 20 66 61 63 65 20 6f 6e 20 74 68 65 20 |low face on the | 00000400 67 61 6d 65 20 73 69 64 65 20 70 61 6e 65 6c 2c |game side panel,| 00000410 20 61 6e 64 20 68 69 73 20 65 78 70 72 65 73 73 | and his express| 00000420 69 6f 6e 20 69 6e 64 69 63 61 74 65 73 20 77 68 |ion indicates wh| 00000430 61 74 91 73 20 67 6f 69 6e 67 20 6f 6e 2e 20 48 |at.s going on. H| 00000440 65 20 73 6d 69 6c 65 73 20 77 68 65 6e 20 79 6f |e smiles when yo| 00000450 75 20 73 75 63 63 65 65 64 2c 20 66 61 6c 6c 73 |u succeed, falls| 00000460 20 61 73 6c 65 65 70 20 77 68 65 6e 20 79 6f 75 | asleep when you| 00000470 20 74 61 6b 65 20 74 6f 6f 20 6c 6f 6e 67 2c 20 | take too long, | 00000480 61 6e 64 20 73 6f 20 6f 6e 2e 20 54 6f 20 62 65 |and so on. To be| 00000490 67 69 6e 20 77 69 74 68 20 68 65 20 69 73 20 6a |gin with he is j| 000004a0 75 73 74 20 6c 6f 6f 6b 69 6e 67 20 6f 76 65 72 |ust looking over| 000004b0 20 74 6f 20 74 68 65 20 6d 69 6e 65 20 66 69 65 | to the mine fie| 000004c0 6c 64 20 67 72 69 64 2c 20 61 6e 64 20 73 65 65 |ld grid, and see| 000004d0 6d 69 6e 67 20 61 20 6c 69 74 74 6c 65 20 77 6f |ming a little wo| 000004e0 72 72 69 65 64 2e 20 54 6f 20 72 65 73 65 74 20 |rried. To reset | 000004f0 74 68 65 20 67 61 6d 65 20 6a 75 73 74 20 63 6c |the game just cl| 00000500 69 63 6b 20 6f 6e 20 48 61 6c 2e 0a 20 20 20 53 |ick on Hal.. S| 00000510 6f 2c 20 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 |o, click on the | 00000520 4d 69 6e 65 73 77 65 65 70 65 72 20 69 63 6f 6e |Minesweeper icon| 00000530 20 74 6f 20 67 65 74 20 74 68 65 20 67 61 6d 65 | to get the game| 00000540 20 77 69 6e 64 6f 77 20 75 70 2e 20 59 6f 75 91 | window up. You.| 00000550 6c 6c 20 73 65 65 20 48 61 6c 2c 20 61 20 74 69 |ll see Hal, a ti| 00000560 6d 65 72 2c 20 61 20 66 6c 61 67 20 63 6f 75 6e |mer, a flag coun| 00000570 74 65 72 2c 20 61 6e 64 20 6f 66 20 63 6f 75 72 |ter, and of cour| 00000580 73 65 20 74 68 65 20 6d 69 6e 65 20 66 69 65 6c |se the mine fiel| 00000590 64 20 67 72 69 64 20 6f 66 20 73 71 75 61 72 65 |d grid of square| 000005a0 73 2e 20 53 6f 6d 65 20 6f 66 20 74 68 65 20 73 |s. Some of the s| 000005b0 71 75 61 72 65 73 20 63 6f 6e 74 61 69 6e 20 6e |quares contain n| 000005c0 6f 74 68 69 6e 67 2c 20 6f 74 68 65 72 73 20 63 |othing, others c| 000005d0 6f 6e 74 61 69 6e 20 6f 6e 65 20 6d 69 6e 65 20 |ontain one mine | 000005e0 65 61 63 68 2c 20 62 75 74 20 74 6f 20 73 74 61 |each, but to sta| 000005f0 72 74 20 77 69 74 68 20 74 68 65 20 67 72 69 64 |rt with the grid| 00000600 20 69 73 20 62 6c 61 6e 6b 20 61 6e 64 20 64 6f | is blank and do| 00000610 65 73 6e 91 74 20 74 65 6c 6c 20 79 6f 75 20 77 |esn.t tell you w| 00000620 68 65 72 65 20 74 68 65 79 20 61 72 65 2e 20 54 |here they are. T| 00000630 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 66 6c 61 |he number of fla| 00000640 67 73 20 79 6f 75 20 68 61 76 65 20 69 73 20 67 |gs you have is g| 00000650 69 76 65 6e 20 69 6e 20 74 68 65 20 73 69 64 65 |iven in the side| 00000660 20 70 61 6e 65 6c 2c 20 61 6e 64 20 65 71 75 61 | panel, and equa| 00000670 6c 73 20 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 |ls the number of| 00000680 20 6d 69 6e 65 73 20 69 6e 20 74 68 65 20 67 72 | mines in the gr| 00000690 69 64 20 74 6f 20 62 65 67 69 6e 20 77 69 74 68 |id to begin with| 000006a0 2e 20 59 6f 75 72 20 74 61 73 6b 20 69 73 20 74 |. Your task is t| 000006b0 6f 20 6d 61 72 6b 20 65 61 63 68 20 61 6e 64 20 |o mark each and | 000006c0 65 76 65 72 79 20 6d 69 6e 65 20 77 69 74 68 20 |every mine with | 000006d0 61 20 66 6c 61 67 20 69 6e 20 74 68 65 20 73 68 |a flag in the sh| 000006e0 6f 72 74 65 73 74 20 74 69 6d 65 20 70 6f 73 73 |ortest time poss| 000006f0 69 62 6c 65 2e 20 59 6f 75 20 61 63 63 6f 6d 70 |ible. You accomp| 00000700 6c 69 73 68 20 74 68 69 73 20 62 79 20 6a 75 64 |lish this by jud| 00000710 69 63 69 6f 75 73 20 63 6c 69 63 6b 69 6e 67 2e |icious clicking.| 00000720 20 57 68 65 6e 20 79 6f 75 20 63 6c 69 63 6b 20 | When you click | 00000730 77 69 74 68 20 74 68 65 20 6c 65 66 74 20 6d 6f |with the left mo| 00000740 75 73 65 20 62 75 74 74 6f 6e 20 6f 6e 20 61 20 |use button on a | 00000750 73 71 75 61 72 65 2c 20 6f 6e 65 20 6f 66 20 74 |square, one of t| 00000760 77 6f 20 74 68 69 6e 67 73 20 68 61 70 70 65 6e |wo things happen| 00000770 73 3a 0a 20 20 20 0a 20 20 20 31 2e 20 54 68 65 |s:. . 1. The| 00000780 20 67 61 6d 65 20 65 6e 64 73 20 61 73 20 79 6f | game ends as yo| 00000790 75 20 68 69 74 20 61 20 6d 69 6e 65 2e 20 54 68 |u hit a mine. Th| 000007a0 65 20 74 72 75 65 20 70 6f 73 69 74 69 6f 6e 20 |e true position | 000007b0 6f 66 20 74 68 65 20 6d 69 6e 65 73 20 69 73 20 |of the mines is | 000007c0 64 69 73 70 6c 61 79 65 64 20 74 6f 20 73 68 6f |displayed to sho| 000007d0 77 20 79 6f 75 20 77 68 65 72 65 20 79 6f 75 20 |w you where you | 000007e0 77 65 6e 74 20 77 72 6f 6e 67 2e 0a 20 20 20 32 |went wrong.. 2| 000007f0 2e 20 59 6f 75 20 64 6f 6e 91 74 20 68 69 74 20 |. You don.t hit | 00000800 61 20 6d 69 6e 65 2c 20 61 6e 64 20 74 68 65 20 |a mine, and the | 00000810 73 71 75 61 72 65 20 67 65 74 73 20 61 20 6e 75 |square gets a nu| 00000820 6d 62 65 72 20 69 6e 20 69 74 2e 20 54 68 65 20 |mber in it. The | 00000830 6e 75 6d 62 65 72 20 73 68 6f 77 73 20 68 6f 77 |number shows how| 00000840 20 6d 61 6e 79 20 6d 69 6e 65 73 20 61 72 65 20 | many mines are | 00000850 69 6e 20 74 68 65 20 65 69 67 68 74 20 73 75 72 |in the eight sur| 00000860 72 6f 75 6e 64 69 6e 67 20 73 71 75 61 72 65 73 |rounding squares| 00000870 2e 20 49 66 20 74 68 65 72 65 20 61 72 65 20 6e |. If there are n| 00000880 6f 20 6d 69 6e 65 73 20 69 6e 20 74 68 65 20 65 |o mines in the e| 00000890 69 67 68 74 20 73 71 75 61 72 65 73 20 74 68 61 |ight squares tha| 000008a0 74 20 73 75 72 72 6f 75 6e 64 20 79 6f 75 72 20 |t surround your | 000008b0 63 6c 69 63 6b 65 64 20 73 71 75 61 72 65 2c 20 |clicked square, | 000008c0 69 74 20 69 73 20 70 65 72 66 65 63 74 6c 79 20 |it is perfectly | 000008d0 6f 62 76 69 6f 75 73 20 74 68 61 74 20 74 68 65 |obvious that the| 000008e0 72 65 20 69 73 20 6e 6f 20 6d 69 6e 65 20 69 6e |re is no mine in| 000008f0 20 74 68 65 20 6e 65 69 67 68 62 6f 75 72 69 6e | the neighbourin| 00000900 67 20 73 71 75 61 72 65 73 2e 20 54 68 75 73 20 |g squares. Thus | 00000910 74 68 65 20 70 72 6f 67 72 61 6d 20 73 69 6d 75 |the program simu| 00000920 6c 61 74 65 73 20 61 20 6d 6f 75 73 65 20 63 6c |lates a mouse cl| 00000930 69 63 6b 20 6f 6e 20 74 68 6f 73 65 20 73 71 75 |ick on those squ| 00000940 61 72 65 73 2e 0a 20 20 20 53 6f 2c 20 68 61 76 |ares.. So, hav| 00000950 69 6e 67 20 63 6c 69 63 6b 65 64 20 6f 6e 20 61 |ing clicked on a| 00000960 20 73 71 75 61 72 65 2c 20 79 6f 75 20 77 69 6c | square, you wil| 00000970 6c 20 68 61 76 65 20 73 6f 6d 65 74 68 69 6e 67 |l have something| 00000980 20 74 6f 20 77 6f 72 6b 20 66 72 6f 6d 2e 20 4b | to work from. K| 00000990 6e 6f 77 69 6e 67 20 68 6f 77 20 6d 61 6e 79 20 |nowing how many | 000009a0 73 71 75 61 72 65 73 20 68 61 76 65 20 6d 69 6e |squares have min| 000009b0 65 73 20 69 6e 2c 20 79 6f 75 20 63 61 6e 20 67 |es in, you can g| 000009c0 65 6e 65 72 61 6c 6c 79 20 77 6f 72 6b 20 6f 75 |enerally work ou| 000009d0 74 20 77 68 65 72 65 20 61 20 6d 69 6e 65 20 64 |t where a mine d| 000009e0 65 66 69 6e 69 74 65 6c 79 20 69 73 2e 20 49 6e |efinitely is. In| 000009f0 20 74 68 61 74 20 63 61 73 65 20 63 6c 69 63 6b | that case click| 00000a00 20 77 69 74 68 20 74 68 65 20 72 69 67 68 74 20 | with the right | 00000a10 6d 6f 75 73 65 20 62 75 74 74 6f 6e 20 6f 6e 20 |mouse button on | 00000a20 74 68 65 20 73 71 75 61 72 65 20 79 6f 75 20 74 |the square you t| 00000a30 68 69 6e 6b 20 63 6f 6e 74 61 69 6e 73 20 61 20 |hink contains a | 00000a40 6d 69 6e 65 2e 20 41 20 63 6c 69 63 6b 20 77 69 |mine. A click wi| 00000a50 74 68 20 74 68 65 20 72 69 67 68 74 20 6d 6f 75 |th the right mou| 00000a60 73 65 20 62 75 74 74 6f 6e 20 77 69 6c 6c 20 63 |se button will c| 00000a70 79 63 6c 65 20 61 20 6e 6f 6e 65 2d 72 65 76 65 |ycle a none-reve| 00000a80 61 6c 65 64 20 28 54 68 65 72 65 91 73 20 6e 6f |aled (There.s no| 00000a90 20 70 6f 69 6e 74 20 69 6e 20 6d 61 72 6b 69 6e | point in markin| 00000aa0 67 20 61 20 73 71 75 61 72 65 20 74 68 61 74 20 |g a square that | 00000ab0 68 61 73 20 61 6c 72 65 61 64 79 20 72 65 76 65 |has already reve| 00000ac0 61 6c 65 64 20 69 74 20 63 6f 6e 74 61 69 6e 73 |aled it contains| 00000ad0 20 6e 6f 20 6d 69 6e 65 29 20 74 68 72 6f 75 67 | no mine) throug| 00000ae0 68 20 33 20 73 74 61 74 65 73 3a 0a 0a 20 20 20 |h 3 states:.. | 00000af0 31 2e 20 4e 6f 72 6d 61 6c 2e 20 54 68 65 20 62 |1. Normal. The b| 00000b00 6c 61 6e 6b 20 73 74 61 74 65 20 6f 66 20 74 68 |lank state of th| 00000b10 65 20 73 71 75 61 72 65 20 61 73 20 69 74 20 69 |e square as it i| 00000b20 73 20 74 6f 20 73 74 61 72 74 20 77 69 74 68 2e |s to start with.| 00000b30 0a 20 20 20 32 2e 20 46 6c 61 67 67 65 64 2e 20 |. 2. Flagged. | 00000b40 54 68 69 73 20 73 74 61 74 65 20 6d 65 61 6e 73 |This state means| 00000b50 20 79 6f 75 91 76 65 20 77 6f 72 6b 65 64 20 6f | you.ve worked o| 00000b60 75 74 20 61 20 6d 69 6e 65 20 69 73 20 69 6e 20 |ut a mine is in | 00000b70 74 68 61 74 20 73 71 75 61 72 65 2e 0a 20 20 20 |that square.. | 00000b80 33 2e 20 53 75 73 70 65 63 74 2e 20 54 68 69 73 |3. Suspect. This| 00000b90 20 73 74 61 74 65 20 6d 65 61 6e 73 20 79 6f 75 | state means you| 00000ba0 20 74 68 69 6e 6b 20 74 68 65 72 65 20 4d 41 59 | think there MAY| 00000bb0 20 62 65 20 61 20 6d 69 6e 65 20 69 6e 20 74 68 | be a mine in th| 00000bc0 65 20 73 71 75 61 72 65 2c 20 62 75 74 20 64 6f |e square, but do| 00000bd0 65 73 6e 91 74 20 63 6f 75 6e 74 20 61 73 20 62 |esn.t count as b| 00000be0 65 69 6e 67 20 61 63 74 75 61 6c 6c 79 20 66 6c |eing actually fl| 00000bf0 61 67 67 65 64 2e 0a 0a 20 20 20 54 68 65 20 6e |agged... The n| 00000c00 75 6d 62 65 72 20 6f 66 20 66 6c 61 67 73 20 6c |umber of flags l| 00000c10 65 66 74 20 74 6f 20 70 6f 73 69 74 69 6f 6e 20 |eft to position | 00000c20 69 73 20 73 68 6f 77 6e 20 69 6e 20 74 68 65 20 |is shown in the | 00000c30 28 61 70 74 6c 79 20 6e 61 6d 65 64 29 20 66 6c |(aptly named) fl| 00000c40 61 67 73 20 63 6f 75 6e 74 65 72 20 6f 6e 20 74 |ags counter on t| 00000c50 68 65 20 73 69 64 65 20 70 61 6e 65 6c 2e 20 49 |he side panel. I| 00000c60 66 20 79 6f 75 20 72 65 61 63 68 20 7a 65 72 6f |f you reach zero| 00000c70 2c 20 61 6e 64 20 74 68 65 20 67 61 6d 65 20 64 |, and the game d| 00000c80 6f 65 73 6e 91 74 20 66 69 6e 69 73 68 2c 20 79 |oesn.t finish, y| 00000c90 6f 75 20 68 61 76 65 6e 91 74 20 70 6f 73 69 74 |ou haven.t posit| 00000ca0 69 6f 6e 65 64 20 61 6c 6c 20 74 68 65 20 66 6c |ioned all the fl| 00000cb0 61 67 73 20 63 6f 72 72 65 63 74 6c 79 2e 20 59 |ags correctly. Y| 00000cc0 6f 75 20 63 61 6e 20 61 63 74 75 61 6c 6c 79 20 |ou can actually | 00000cd0 67 6f 20 70 61 73 74 20 7a 65 72 6f 20 69 6e 74 |go past zero int| 00000ce0 6f 20 6e 65 67 61 74 69 76 65 20 6e 75 6d 62 65 |o negative numbe| 00000cf0 72 73 2c 20 62 75 74 20 74 68 65 72 65 91 73 20 |rs, but there.s | 00000d00 6e 6f 74 20 6d 75 63 68 20 70 6f 69 6e 74 2e 20 |not much point. | 00000d10 49 6e 20 65 69 74 68 65 72 20 6f 66 20 74 68 65 |In either of the| 00000d20 73 65 20 75 6e 73 61 74 69 73 66 61 63 74 6f 72 |se unsatisfactor| 00000d30 79 20 73 69 74 75 61 74 69 6f 6e 73 2c 20 48 61 |y situations, Ha| 00000d40 6c 20 77 69 6c 6c 20 66 72 6f 77 6e 20 61 6e 64 |l will frown and| 00000d50 20 6c 6f 6f 6b 20 75 70 77 61 72 64 73 20 74 6f | look upwards to| 00000d60 20 74 68 65 20 66 6c 61 67 20 63 6f 75 6e 74 65 | the flag counte| 00000d70 72 2e 0a 20 20 20 54 68 65 20 67 61 6d 65 20 77 |r.. The game w| 00000d80 69 6c 6c 20 6f 6e 6c 79 20 66 69 6e 69 73 68 20 |ill only finish | 00000d90 77 68 65 6e 20 6f 6e 65 20 6f 66 20 74 68 65 73 |when one of thes| 00000da0 65 20 73 69 74 75 61 74 69 6f 6e 73 20 6f 63 63 |e situations occ| 00000db0 75 72 73 3a 0a 0a 20 20 20 31 2e 20 59 6f 75 20 |urs:.. 1. You | 00000dc0 72 75 6e 20 6f 75 74 20 6f 66 20 74 69 6d 65 2e |run out of time.| 00000dd0 20 48 61 6c 20 77 69 6c 6c 20 70 72 6f 6d 70 74 | Hal will prompt| 00000de0 6c 79 20 66 61 6c 6c 20 61 73 6c 65 65 70 2e 0a |ly fall asleep..| 00000df0 20 20 20 32 2e 20 59 6f 75 20 68 69 74 20 61 20 | 2. You hit a | 00000e00 6d 69 6e 65 2e 20 48 61 6c 20 77 69 6c 6c 20 6c |mine. Hal will l| 00000e10 6f 6f 6b 20 62 6c 69 74 7a 65 64 2e 0a 20 20 20 |ook blitzed.. | 00000e20 33 2e 20 59 6f 75 20 68 61 76 65 20 6d 61 72 6b |3. You have mark| 00000e30 65 64 20 61 6c 6c 20 74 68 65 20 6d 69 6e 65 73 |ed all the mines| 00000e40 20 63 6f 72 72 65 63 74 6c 79 20 28 72 65 6d 65 | correctly (reme| 00000e50 6d 62 65 72 20 74 68 61 74 20 73 75 73 70 65 63 |mber that suspec| 00000e60 74 20 73 71 75 61 72 65 73 20 64 6f 20 6e 6f 74 |t squares do not| 00000e70 20 63 6f 75 6e 74 20 61 73 20 62 65 69 6e 67 20 | count as being | 00000e80 66 6c 61 67 67 65 64 29 2c 20 61 6e 64 20 79 6f |flagged), and yo| 00000e90 75 20 68 61 76 65 20 63 6f 6d 70 6c 65 74 65 64 |u have completed| 00000ea0 20 74 68 65 20 67 61 6d 65 2e 20 49 66 20 79 6f | the game. If yo| 00000eb0 75 20 61 72 65 20 72 65 61 6c 6c 79 20 66 61 73 |u are really fas| 00000ec0 74 20 79 6f 75 91 6c 6c 20 67 65 74 20 6f 6e 20 |t you.ll get on | 00000ed0 74 6f 20 74 68 65 20 68 69 67 68 20 73 63 6f 72 |to the high scor| 00000ee0 65 20 74 61 62 6c 65 2e 20 48 61 6c 20 67 65 74 |e table. Hal get| 00000ef0 73 20 73 75 6e 67 6c 61 73 73 65 73 21 0a 0a 20 |s sunglasses!.. | 00000f00 20 20 4f 6e 65 20 66 65 61 74 75 72 65 20 6f 66 | One feature of| 00000f10 20 6d 79 20 76 65 72 73 69 6f 6e 20 74 68 61 74 | my version that| 00000f20 20 79 6f 75 20 70 72 6f 62 61 62 6c 79 20 68 61 | you probably ha| 00000f30 76 65 6e 91 74 20 73 65 65 6e 20 65 6c 73 65 20 |ven.t seen else | 00000f40 77 68 65 72 65 20 69 73 20 74 68 65 20 66 6c 69 |where is the fli| 00000f50 70 20 62 6f 61 72 64 20 66 65 61 74 75 72 65 2e |p board feature.| 00000f60 20 54 68 69 73 20 69 73 20 62 61 73 69 63 61 6c | This is basical| 00000f70 6c 79 20 61 20 66 61 69 72 6c 79 20 72 65 61 73 |ly a fairly reas| 00000f80 6f 6e 61 62 6c 65 20 67 69 6d 6d 69 63 6b 2c 20 |onable gimmick, | 00000f90 77 68 69 63 68 20 69 73 20 73 69 6d 70 6c 65 20 |which is simple | 00000fa0 61 6e 64 20 70 6f 73 73 69 62 6c 79 20 65 76 65 |and possibly eve| 00000fb0 6e 20 75 73 65 66 75 6c 2e 20 53 6f 6d 65 20 62 |n useful. Some b| 00000fc0 65 67 69 6e 6e 65 72 73 2c 20 73 74 61 72 69 6e |eginners, starin| 00000fd0 67 20 61 74 20 74 68 65 20 62 6f 61 72 64 2c 20 |g at the board, | 00000fe0 66 69 6e 64 20 69 74 20 68 61 72 64 20 74 6f 20 |find it hard to | 00000ff0 73 65 65 20 61 6e 79 20 67 6f 6f 64 20 73 74 61 |see any good sta| 00001000 72 74 69 6e 67 20 70 6f 69 6e 74 73 2e 20 54 6f |rting points. To| 00001010 20 67 65 74 20 61 20 6e 65 77 20 76 69 65 77 2c | get a new view,| 00001020 20 74 68 65 79 20 63 61 6e 20 63 6c 69 63 6b 20 | they can click | 00001030 6f 6e 20 6f 6e 65 20 6f 66 20 74 68 65 20 66 6c |on one of the fl| 00001040 69 70 20 69 63 6f 6e 73 2c 20 77 68 69 63 68 20 |ip icons, which | 00001050 61 72 65 20 6c 6f 63 61 74 65 64 20 6a 75 73 74 |are located just| 00001060 20 62 65 6c 6f 77 20 48 61 6c 91 73 20 66 61 63 | below Hal.s fac| 00001070 65 2e 20 54 68 65 20 74 77 6f 20 69 63 6f 6e 73 |e. The two icons| 00001080 20 66 6c 69 70 20 74 68 65 20 62 6f 61 72 64 2c | flip the board,| 00001090 20 73 6f 20 79 6f 75 20 67 65 74 20 61 20 6e 65 | so you get a ne| 000010a0 77 20 76 69 65 77 20 28 4f 6e 65 20 69 63 6f 6e |w view (One icon| 000010b0 20 66 6c 69 70 73 20 6f 6e 20 74 68 65 20 78 2d | flips on the x-| 000010c0 61 78 69 73 2c 20 74 68 65 20 6f 74 68 65 72 20 |axis, the other | 000010d0 66 6c 69 70 73 20 6f 6e 20 74 68 65 20 79 2d 61 |flips on the y-a| 000010e0 78 69 73 29 2e 0a 0a 54 69 70 73 0a 7e 7e 7e 7e |xis)...Tips.~~~~| 000010f0 0a 0a 20 20 20 8f 53 77 69 74 63 68 20 6f 6e 20 |.. .Switch on | 00001100 74 68 65 20 90 50 72 6f 74 65 63 74 20 66 69 72 |the .Protect fir| 00001110 73 74 20 63 6c 69 63 6b 91 20 6f 70 74 69 6f 6e |st click. option| 00001120 20 28 53 65 65 20 90 54 68 65 20 4f 70 74 69 6f | (See .The Optio| 00001130 6e 73 20 77 69 6e 64 6f 77 91 29 2e 0a 20 20 20 |ns window.).. | 00001140 8f 41 20 67 6f 6f 64 20 73 74 61 72 74 20 69 73 |.A good start is| 00001150 20 6f 6e 65 20 77 68 65 72 65 20 79 6f 75 20 63 | one where you c| 00001160 6c 69 63 6b 20 69 6e 20 74 68 65 20 6d 69 64 64 |lick in the midd| 00001170 6c 65 20 6f 66 20 74 68 65 20 67 72 69 64 2c 20 |le of the grid, | 00001180 61 6e 64 20 79 6f 75 20 68 69 74 20 61 20 70 61 |and you hit a pa| 00001190 74 63 68 20 6f 66 20 7a 65 72 6f 2d 6d 69 6e 65 |tch of zero-mine| 000011a0 20 73 71 75 61 72 65 73 2e 20 54 68 69 73 20 67 | squares. 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This wi| 00001520 6e 64 6f 77 20 6c 65 74 73 20 79 6f 75 20 63 6f |ndow lets you co| 00001530 6e 74 72 6f 6c 20 76 61 72 69 6f 75 73 20 61 73 |ntrol various as| 00001540 70 65 63 74 73 20 6f 66 20 74 68 65 20 67 61 6d |pects of the gam| 00001550 65 2e 20 54 68 65 73 65 20 61 73 70 65 63 74 73 |e. These aspects| 00001560 20 61 72 65 3a 0a 20 20 20 8f 57 68 69 63 68 20 | are:. .Which | 00001570 6c 65 76 65 6c 20 74 6f 20 75 73 65 2e 0a 20 20 |level to use.. | 00001580 20 8f 54 68 65 20 70 61 72 61 6d 65 74 65 72 73 | .The parameters| 00001590 20 6f 66 20 74 68 65 20 63 75 73 74 6f 6d 20 6d | of the custom m| 000015a0 69 6e 65 20 66 69 65 6c 64 2e 0a 20 20 20 8f 57 |ine field.. .W| 000015b0 68 65 74 68 65 72 20 74 68 65 20 68 69 67 68 2d |hether the high-| 000015c0 73 63 6f 72 65 73 20 73 68 6f 75 6c 64 20 62 65 |scores should be| 000015d0 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 73 | automatically s| 000015e0 61 76 65 64 2e 0a 20 20 20 8f 57 68 65 74 68 65 |aved.. .Whethe| 000015f0 72 20 79 6f 75 20 73 68 6f 75 6c 64 20 68 65 61 |r you should hea| 00001600 72 20 74 68 65 20 75 74 74 65 72 6c 79 20 65 78 |r the utterly ex| 00001610 63 65 6c 6c 65 6e 74 20 73 6f 75 6e 64 20 65 66 |cellent sound ef| 00001620 66 65 63 74 73 20 6f 72 20 6e 6f 74 2e 0a 20 20 |fects or not.. | 00001630 20 8f 57 68 65 74 68 65 72 20 74 6f 20 75 73 65 | .Whether to use| 00001640 20 74 68 65 20 90 50 72 6f 74 65 63 74 20 66 69 | the .Protect fi| 00001650 72 73 74 20 63 6c 69 63 6b 91 20 6f 70 74 69 6f |rst click. optio| 00001660 6e 2e 20 54 68 69 73 20 6d 65 61 6e 73 20 74 68 |n. This means th| 00001670 61 74 20 69 66 20 79 6f 75 72 20 66 69 72 73 74 |at if your first| 00001680 20 63 6c 69 63 6b 20 6c 61 6e 64 73 20 6f 6e 20 | click lands on | 00001690 61 20 6d 69 6e 65 2c 20 74 68 65 20 6d 69 6e 65 |a mine, the mine| 000016a0 20 77 69 6c 6c 20 61 75 74 6f 6d 61 74 69 63 61 | will automatica| 000016b0 6c 6c 79 20 62 65 20 73 77 61 70 70 65 64 20 77 |lly be swapped w| 000016c0 69 74 68 20 61 20 62 6c 61 6e 6b 20 73 71 75 61 |ith a blank squa| 000016d0 72 65 2e 20 4d 69 6e 65 73 77 65 65 70 65 72 20 |re. Minesweeper | 000016e0 77 6f 6e 91 74 20 74 65 6c 6c 20 69 66 20 74 68 |won.t tell if th| 000016f0 69 73 20 68 61 70 70 65 6e 73 2c 20 61 6e 64 20 |is happens, and | 00001700 61 20 6c 69 74 74 6c 65 20 74 68 6f 75 67 68 74 |a little thought| 00001710 20 77 69 6c 6c 20 73 68 6f 77 20 74 68 61 74 20 | will show that | 00001720 64 6f 65 73 6e 91 74 20 63 6f 75 6e 74 20 61 73 |doesn.t count as| 00001730 20 63 68 65 61 74 69 6e 67 2c 20 69 74 91 73 20 | cheating, it.s | 00001740 73 69 6d 70 6c 79 20 61 20 66 72 75 73 74 72 61 |simply a frustra| 00001750 74 69 6f 6e 2d 61 6e 64 2d 74 69 6d 65 20 73 61 |tion-and-time sa| 00001760 76 69 6e 67 20 64 65 76 69 63 65 2e 20 50 75 72 |ving device. 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The sprites ca| 00001b50 6e 20 62 65 20 69 6e 20 61 6e 79 20 6d 6f 64 65 |n be in any mode| 00001b60 20 28 49 91 6d 20 61 66 72 61 69 64 20 74 68 61 | (I.m afraid tha| 00001b70 74 20 49 20 64 6f 6e 91 74 20 6b 6e 6f 77 20 69 |t I don.t know i| 00001b80 66 20 74 68 69 73 20 69 73 20 74 72 75 65 20 66 |f this is true f| 00001b90 6f 72 20 52 69 73 63 20 50 43 20 75 73 65 72 73 |or Risc PC users| 00001ba0 20 77 69 74 68 20 32 34 62 70 70 20 6d 6f 64 65 | with 24bpp mode| 00001bb0 73 2e 20 59 6f 75 91 6c 6c 20 68 61 76 65 20 74 |s. You.ll have t| 00001bc0 6f 20 65 78 70 65 72 69 6d 65 6e 74 29 2c 20 61 |o experiment), a| 00001bd0 6e 64 20 61 6e 79 20 73 69 7a 65 20 75 70 20 74 |nd any size up t| 00001be0 6f 20 32 35 35 20 62 79 20 32 35 35 20 4f 53 20 |o 255 by 255 OS | 00001bf0 75 6e 69 74 73 20 28 41 6c 6c 20 6f 66 20 74 68 |units (All of th| 00001c00 65 20 73 70 72 69 74 65 73 20 69 6e 20 6f 6e 65 |e sprites in one| 00001c10 20 66 69 6c 65 20 73 68 6f 75 6c 64 20 62 65 20 | file should be | 00001c20 74 68 65 20 73 61 6d 65 20 73 69 7a 65 20 74 68 |the same size th| 00001c30 6f 75 67 68 29 2e 20 54 68 65 79 20 63 61 6e 20 |ough). 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