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G/+LazTx1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_28.ADF
Filename: G/+LazTx1
Read OK:
File size: 08F1 bytes
Load address: D4556
Exec address: 0100
File contents
�.........*.......*.......*.......*.......*.......*.......*.......*.......*.<
LASER DARTS INSTRUCTIONS

     Laser Darts is a new version of darts which is played not by 
throwing darts, but by firing lasers. The main aim of the game,  though,
is the same as darts: to get your score down to precisely  zero (but not
below it) before your opponent.
     The two players fire their lasers from opposite sides of the  screen.
In the centre of the screen, between the two players,  there are
reflectors which reflect your laser beams. You must try  to work out a
path through the reflectors to get as many points  as possible. Each time
your laser beam hits one of the  reflectors, the energy in the beam causes
that reflector to burn  up and disappear. The number of points that you
are awarded after your move depends upon where your laser leaves the
screen. This table shows  the scoring system:

Laser leaves screen hitting...     Points lost

Your opponent                        500 
The back wall behind your opponent   100
The back wall behind yourself        -20
The top                               25
The bottom                            50

     If you hit the top there is also a 1 in 3 chance that the  reflectors
will be changed. If you hit your opponent you will  also get a new set of
reflectors, to avoid a situation where the  two players are continually
hitting each other. When you hit your  opponent, not only do you receive
500 points, but your opponent  loses a life. This means that if you hit
your opponent four  times, you automatically win, even if you do not get
your score  down to zero. If your score goes below zero, you will hear an 
alarm, and your score will return to its original value before it  went
below zero.
     On the title screen you may select one of two playing modes:  one
player, which is described as "Human/Elk" , if you want to play against
the  computer, or 2 player, where you play against another person. If you
decide to play against the computer, a counter will count down to zero in
the top right corner of the screen to tell you when the computer will
move. In both modes, the keys A and Z are used to move the players up and 
down, with RETURN to fire a laser.

00000000  81 2e 2e 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..........*.....|
00000010  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..*.......*.....|
*
00000040  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 3c 0d 4c 41  |..*.......*.<.LA|
00000050  53 45 52 20 44 41 52 54  53 20 49 4e 53 54 52 55  |SER DARTS INSTRU|
00000060  43 54 49 4f 4e 53 0d 0d  20 20 20 20 20 4c 61 73  |CTIONS..     Las|
00000070  65 72 1a 20 44 61 72 74  73 20 69 73 20 61 20 6e  |er. Darts is a n|
00000080  65 77 1a 20 76 65 72 73  69 6f 6e 1a 20 6f 66 1a  |ew. version. of.|
00000090  20 64 61 72 74 73 1a 20  77 68 69 63 68 1a 20 69  | darts. which. i|
000000a0  73 1a 20 70 6c 61 79 65  64 1a 20 6e 6f 74 1a 20  |s. played. not. |
000000b0  62 79 20 0d 74 68 72 6f  77 69 6e 67 20 64 61 72  |by .throwing dar|
000000c0  74 73 2c 1a 20 62 75 74  1a 20 62 79 20 66 69 72  |ts,. but. by fir|
000000d0  69 6e 67 20 6c 61 73 65  72 73 2e 20 54 68 65 20  |ing lasers. The |
000000e0  6d 61 69 6e 20 61 69 6d  20 6f 66 20 74 68 65 20  |main aim of the |
000000f0  67 61 6d 65 2c 20 20 74  68 6f 75 67 68 2c 0d 69  |game,  though,.i|
00000100  73 20 74 68 65 20 73 61  6d 65 20 61 73 1a 20 64  |s the same as. d|
00000110  61 72 74 73 3a 1a 20 74  6f 20 67 65 74 20 79 6f  |arts:. to get yo|
00000120  75 72 20 73 63 6f 72 65  20 64 6f 77 6e 20 74 6f  |ur score down to|
00000130  20 70 72 65 63 69 73 65  6c 79 20 20 7a 65 72 6f  | precisely  zero|
00000140  20 28 62 75 74 20 6e 6f  74 0d 62 65 6c 6f 77 20  | (but not.below |
00000150  69 74 29 20 62 65 66 6f  72 65 20 79 6f 75 72 20  |it) before your |
00000160  6f 70 70 6f 6e 65 6e 74  2e 0d 20 20 20 20 20 54  |opponent..     T|
00000170  68 65 20 74 77 6f 20 70  6c 61 79 65 72 73 20 66  |he two players f|
00000180  69 72 65 20 74 68 65 69  72 20 6c 61 73 65 72 73  |ire their lasers|
00000190  20 66 72 6f 6d 20 6f 70  70 6f 73 69 74 65 20 73  | from opposite s|
000001a0  69 64 65 73 20 6f 66 20  74 68 65 20 20 73 63 72  |ides of the  scr|
000001b0  65 65 6e 2e 0d 49 6e 1a  20 74 68 65 1a 20 63 65  |een..In. the. ce|
000001c0  6e 74 72 65 1a 20 6f 66  20 74 68 65 1a 20 73 63  |ntre. of the. sc|
000001d0  72 65 65 6e 2c 1a 20 62  65 74 77 65 65 6e 1a 20  |reen,. between. |
000001e0  74 68 65 1a 20 74 77 6f  1a 20 70 6c 61 79 65 72  |the. two. player|
000001f0  73 2c 1a 20 20 74 68 65  72 65 1a 20 61 72 65 0d  |s,.  there. are.|
00000200  72 65 66 6c 65 63 74 6f  72 73 20 77 68 69 63 68  |reflectors which|
00000210  20 72 65 66 6c 65 63 74  20 79 6f 75 72 1a 20 6c  | reflect your. l|
00000220  61 73 65 72 1a 20 62 65  61 6d 73 2e 1a 20 59 6f  |aser. beams.. Yo|
00000230  75 1a 20 6d 75 73 74 20  74 72 79 20 20 74 6f 20  |u. must try  to |
00000240  77 6f 72 6b 20 6f 75 74  20 61 0d 70 61 74 68 20  |work out a.path |
00000250  74 68 72 6f 75 67 68 20  74 68 65 20 72 65 66 6c  |through the refl|
00000260  65 63 74 6f 72 73 20 74  6f 20 67 65 74 20 61 73  |ectors to get as|
00000270  20 6d 61 6e 79 1a 20 70  6f 69 6e 74 73 20 20 61  | many. points  a|
00000280  73 20 70 6f 73 73 69 62  6c 65 2e 20 45 61 63 68  |s possible. Each|
00000290  20 74 69 6d 65 0d 79 6f  75 72 20 6c 61 73 65 72  | time.your laser|
000002a0  20 62 65 61 6d 20 68 69  74 73 20 6f 6e 65 20 6f  | beam hits one o|
000002b0  66 20 74 68 65 20 20 72  65 66 6c 65 63 74 6f 72  |f the  reflector|
000002c0  73 2c 20 74 68 65 20 65  6e 65 72 67 79 20 69 6e  |s, the energy in|
000002d0  20 74 68 65 20 62 65 61  6d 20 63 61 75 73 65 73  | the beam causes|
000002e0  0d 74 68 61 74 20 72 65  66 6c 65 63 74 6f 72 20  |.that reflector |
000002f0  74 6f 20 62 75 72 6e 20  20 75 70 20 61 6e 64 20  |to burn  up and |
00000300  64 69 73 61 70 70 65 61  72 2e 20 54 68 65 20 6e  |disappear. The n|
00000310  75 6d 62 65 72 1a 20 6f  66 1a 20 70 6f 69 6e 74  |umber. of. point|
00000320  73 1a 20 74 68 61 74 20  79 6f 75 0d 61 72 65 1a  |s. that you.are.|
00000330  20 61 77 61 72 64 65 64  1a 20 61 66 74 65 72 1a  | awarded. after.|
00000340  20 79 6f 75 72 1a 20 6d  6f 76 65 1a 20 64 65 70  | your. move. dep|
00000350  65 6e 64 73 1a 20 75 70  6f 6e 20 77 68 65 72 65  |ends. upon where|
00000360  20 79 6f 75 72 20 6c 61  73 65 72 20 6c 65 61 76  | your laser leav|
00000370  65 73 20 74 68 65 0d 73  63 72 65 65 6e 2e 20 54  |es the.screen. T|
00000380  68 69 73 20 74 61 62 6c  65 20 73 68 6f 77 73 20  |his table shows |
00000390  20 74 68 65 20 73 63 6f  72 69 6e 67 20 73 79 73  | the scoring sys|
000003a0  74 65 6d 3a 0d 0d 4c 61  73 65 72 20 6c 65 61 76  |tem:..Laser leav|
000003b0  65 73 20 73 63 72 65 65  6e 20 68 69 74 74 69 6e  |es screen hittin|
000003c0  67 2e 2e 2e 20 20 20 20  20 50 6f 69 6e 74 73 20  |g...     Points |
000003d0  6c 6f 73 74 0d 0d 59 6f  75 72 20 6f 70 70 6f 6e  |lost..Your oppon|
000003e0  65 6e 74 20 20 20 20 20  20 20 20 20 20 20 20 20  |ent             |
000003f0  20 20 20 20 20 20 20 20  20 20 20 35 30 30 20 0d  |           500 .|
00000400  54 68 65 20 62 61 63 6b  20 77 61 6c 6c 20 62 65  |The back wall be|
00000410  68 69 6e 64 20 79 6f 75  72 20 6f 70 70 6f 6e 65  |hind your oppone|
00000420  6e 74 20 20 20 31 30 30  0d 54 68 65 20 62 61 63  |nt   100.The bac|
00000430  6b 20 77 61 6c 6c 20 62  65 68 69 6e 64 20 79 6f  |k wall behind yo|
00000440  75 72 73 65 6c 66 20 20  20 20 20 20 20 20 2d 32  |urself        -2|
00000450  30 0d 54 68 65 20 74 6f  70 20 20 20 20 20 20 20  |0.The top       |
00000460  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000470  20 20 20 20 20 20 20 20  32 35 0d 54 68 65 20 62  |        25.The b|
00000480  6f 74 74 6f 6d 20 20 20  20 20 20 20 20 20 20 20  |ottom           |
00000490  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004a0  20 35 30 0d 0d 20 20 20  20 20 49 66 20 79 6f 75  | 50..     If you|
000004b0  20 68 69 74 20 74 68 65  20 74 6f 70 20 74 68 65  | hit the top the|
000004c0  72 65 20 69 73 20 61 6c  73 6f 20 61 20 31 20 69  |re is also a 1 i|
000004d0  6e 20 33 20 63 68 61 6e  63 65 20 74 68 61 74 20  |n 3 chance that |
000004e0  74 68 65 20 20 72 65 66  6c 65 63 74 6f 72 73 0d  |the  reflectors.|
000004f0  77 69 6c 6c 20 62 65 20  63 68 61 6e 67 65 64 2e  |will be changed.|
00000500  20 49 66 20 79 6f 75 1a  20 68 69 74 20 79 6f 75  | If you. hit you|
00000510  72 20 6f 70 70 6f 6e 65  6e 74 20 79 6f 75 20 77  |r opponent you w|
00000520  69 6c 6c 20 20 61 6c 73  6f 20 67 65 74 20 61 20  |ill  also get a |
00000530  6e 65 77 20 73 65 74 20  6f 66 0d 72 65 66 6c 65  |new set of.refle|
00000540  63 74 6f 72 73 2c 20 74  6f 20 61 76 6f 69 64 20  |ctors, to avoid |
00000550  61 20 73 69 74 75 61 74  69 6f 6e 20 77 68 65 72  |a situation wher|
00000560  65 1a 20 74 68 65 1a 20  20 74 77 6f 1a 20 70 6c  |e. the.  two. pl|
00000570  61 79 65 72 73 20 61 72  65 20 63 6f 6e 74 69 6e  |ayers are contin|
00000580  75 61 6c 6c 79 0d 68 69  74 74 69 6e 67 20 65 61  |ually.hitting ea|
00000590  63 68 20 6f 74 68 65 72  2e 20 57 68 65 6e 20 79  |ch other. When y|
000005a0  6f 75 20 68 69 74 20 79  6f 75 72 20 20 6f 70 70  |ou hit your  opp|
000005b0  6f 6e 65 6e 74 2c 20 6e  6f 74 1a 20 6f 6e 6c 79  |onent, not. only|
000005c0  1a 20 64 6f 20 79 6f 75  20 72 65 63 65 69 76 65  |. do you receive|
000005d0  0d 35 30 30 20 70 6f 69  6e 74 73 2c 20 62 75 74  |.500 points, but|
000005e0  20 79 6f 75 72 20 6f 70  70 6f 6e 65 6e 74 20 20  | your opponent  |
000005f0  6c 6f 73 65 73 20 61 20  6c 69 66 65 2e 20 54 68  |loses a life. Th|
00000600  69 73 20 6d 65 61 6e 73  20 74 68 61 74 1a 20 69  |is means that. i|
00000610  66 1a 20 79 6f 75 1a 20  68 69 74 0d 79 6f 75 72  |f. you. hit.your|
00000620  1a 20 6f 70 70 6f 6e 65  6e 74 1a 20 66 6f 75 72  |. opponent. four|
00000630  20 20 74 69 6d 65 73 2c  20 79 6f 75 20 61 75 74  |  times, you aut|
00000640  6f 6d 61 74 69 63 61 6c  6c 79 20 77 69 6e 2c 20  |omatically win, |
00000650  65 76 65 6e 20 69 66 20  79 6f 75 20 64 6f 20 6e  |even if you do n|
00000660  6f 74 20 67 65 74 0d 79  6f 75 72 20 73 63 6f 72  |ot get.your scor|
00000670  65 20 20 64 6f 77 6e 1a  20 74 6f 20 7a 65 72 6f  |e  down. to zero|
00000680  2e 20 49 66 20 79 6f 75  72 20 73 63 6f 72 65 20  |. If your score |
00000690  67 6f 65 73 20 62 65 6c  6f 77 20 7a 65 72 6f 2c  |goes below zero,|
000006a0  20 79 6f 75 20 77 69 6c  6c 20 68 65 61 72 20 61  | you will hear a|
000006b0  6e 20 0d 61 6c 61 72 6d  2c 20 61 6e 64 20 79 6f  |n .alarm, and yo|
000006c0  75 72 20 73 63 6f 72 65  1a 20 77 69 6c 6c 1a 20  |ur score. will. |
000006d0  72 65 74 75 72 6e 1a 20  74 6f 20 69 74 73 20 6f  |return. to its o|
000006e0  72 69 67 69 6e 61 6c 20  76 61 6c 75 65 20 62 65  |riginal value be|
000006f0  66 6f 72 65 20 69 74 20  20 77 65 6e 74 0d 62 65  |fore it  went.be|
00000700  6c 6f 77 20 7a 65 72 6f  2e 0d 20 20 20 20 20 4f  |low zero..     O|
00000710  6e 20 74 68 65 20 74 69  74 6c 65 20 73 63 72 65  |n the title scre|
00000720  65 6e 20 79 6f 75 1a 20  6d 61 79 1a 20 73 65 6c  |en you. may. sel|
00000730  65 63 74 1a 20 6f 6e 65  1a 20 6f 66 20 74 77 6f  |ect. one. of two|
00000740  20 70 6c 61 79 69 6e 67  20 6d 6f 64 65 73 3a 20  | playing modes: |
00000750  20 6f 6e 65 0d 70 6c 61  79 65 72 2c 20 77 68 69  | one.player, whi|
00000760  63 68 20 69 73 20 64 65  73 63 72 69 62 65 64 20  |ch is described |
00000770  61 73 20 22 48 75 6d 61  6e 2f 45 6c 6b 22 20 2c  |as "Human/Elk" ,|
00000780  20 69 66 20 79 6f 75 1a  20 77 61 6e 74 1a 20 74  | if you. want. t|
00000790  6f 1a 20 70 6c 61 79 20  61 67 61 69 6e 73 74 0d  |o. play against.|
000007a0  74 68 65 1a 20 20 63 6f  6d 70 75 74 65 72 2c 20  |the.  computer, |
000007b0  6f 72 20 32 20 70 6c 61  79 65 72 2c 20 77 68 65  |or 2 player, whe|
000007c0  72 65 20 79 6f 75 20 70  6c 61 79 20 61 67 61 69  |re you play agai|
000007d0  6e 73 74 20 61 6e 6f 74  68 65 72 20 70 65 72 73  |nst another pers|
000007e0  6f 6e 2e 20 49 66 20 79  6f 75 0d 64 65 63 69 64  |on. If you.decid|
000007f0  65 20 74 6f 1a 20 70 6c  61 79 20 61 67 61 69 6e  |e to. play again|
00000800  73 74 20 74 68 65 20 63  6f 6d 70 75 74 65 72 2c  |st the computer,|
00000810  20 61 20 63 6f 75 6e 74  65 72 20 77 69 6c 6c 20  | a counter will |
00000820  63 6f 75 6e 74 20 64 6f  77 6e 20 74 6f 20 7a 65  |count down to ze|
00000830  72 6f 20 69 6e 0d 74 68  65 20 74 6f 70 20 72 69  |ro in.the top ri|
00000840  67 68 74 1a 20 63 6f 72  6e 65 72 1a 20 6f 66 1a  |ght. corner. of.|
00000850  20 74 68 65 1a 20 73 63  72 65 65 6e 1a 20 74 6f  | the. screen. to|
00000860  20 74 65 6c 6c 20 79 6f  75 20 77 68 65 6e 20 74  | tell you when t|
00000870  68 65 20 63 6f 6d 70 75  74 65 72 20 77 69 6c 6c  |he computer will|
00000880  0d 6d 6f 76 65 2e 20 49  6e 20 62 6f 74 68 20 6d  |.move. In both m|
00000890  6f 64 65 73 2c 20 74 68  65 20 6b 65 79 73 20 41  |odes, the keys A|
000008a0  20 61 6e 64 1a 20 5a 20  61 72 65 20 75 73 65 64  | and. Z are used|
000008b0  20 74 6f 20 6d 6f 76 65  20 74 68 65 20 70 6c 61  | to move the pla|
000008c0  79 65 72 73 20 75 70 20  61 6e 64 20 0d 64 6f 77  |yers up and .dow|
000008d0  6e 2c 20 77 69 74 68 20  52 45 54 55 52 4e 20 74  |n, with RETURN t|
000008e0  6f 20 66 69 72 65 20 61  20 6c 61 73 65 72 2e 0d  |o fire a laser..|
000008f0  0d                                                |.|
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