Home » Archimedes archive » Archimedes World » AW-1994-08-Disc1.adf » Disk1Aug94 » !AWAug94/Goodies/Jigsaw/!/!RunImage

!AWAug94/Goodies/Jigsaw/!/!RunImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1994-08-Disc1.adf » Disk1Aug94
Filename: !AWAug94/Goodies/Jigsaw/!/!RunImage
Read OK:
File size: 7382 bytes
Load address: 0000
Exec address: 0000
File contents
   10                           LIBRARY "<Obey$Dir>.Wimp"
   20                           PROCWimp_Start("Jigsaw",6000,4000)
   30                           PROCUser_SetInitialData
   40                           PROCCreate_Windows
   50                           PROCCreate_Menus
   60                           PROCWimp_WaitForEvent
   70                           PROCWimp_CloseDown
   80                           END
   90:
  100DEF PROCUser_SetInitialData
  110 PROCdata                           :REM  Read data into arrays
  120 VDU 23,1 0,0,0,0,0,0,0,0
  130 MOUSE ON
  140PROCinitial
  150ENDPROC
  160:
  170DEF PROCCreate_Windows
  180JIGSCRN_Window%=FNWimp_WindowLoad("JIGSCRN")
  190INFO_Window%=FNWimp_WindowLoad("INFO")
  200PROCWimp_IconBar
  210ENDPROC
  220 :
  230 DEF FNEvent_Save(window%)=FALSE
  240 :
  250 DEF FNEvent_Sprites(window%)=sprites%
  260:
  270DEF PROCCreate_Menus
  280DIM Bar_Menu%(1)
  290menu$="Jigsaw\Info>INFO_Window%\Start Puzzle\Palette Info\Help\Quit"
  300Bar_Menu%=FNWimp_MenuCreate(menu$)
  310ENDPROC
  320:
  330DEF FNEvent_Menu(window%)
  340CASE window% OF
  350 WHEN -2                 : =Bar_Menu%
  360 OTHERWISE               : =FALSE
  370ENDCASE
  380:
  390DEF PROCEvent_WindowClose(window%,buttons%)
  400ENDPROC
  410:
  420DEF PROCEvent_Draw(window%,x_origin%,y_origin%)
  430CASE window% OF
  440 WHEN JIGSCRN_Window%   : PROCUser_DrawJIGSCRNWindow
  450ENDCASE
  460ENDPROC
  470 :
  480 DEF PROCUser_DrawJIGSCRNWindow
  490 ENDPROC
  500:
  510DEF PROCEvent_MouseClick(window%,icon%,button%,x%,y%)
  520CASE window% OF
  530 WHEN Bar_Window%      : PROCUser_MouseBar( button%,icon%)
  540ENDCASE
  550ENDPROC
  560 :
  570 DEF PROCUser_MouseBar( button%,icon%)
  580 CASE button% OF
  590  WHEN 1,4:
  600   PROCopenjigscrn
  610   PROCjig
  620 ENDCASE
  630 ENDPROC
  640 :
  650DEF PROCEvent_MenuChoice(menu%)
  660CASE menu% OF
  670 WHEN Bar_Menu%          : PROCUser_MenuChoiceBAR
  680ENDCASE
  690ENDPROC
  700 :
  710 DEF PROCUser_MenuChoiceBAR
  720 CASE FNWimp_MenuChoice(0) OF
  730  WHEN 2:
  740   PROCopenjigscrn
  750   PROCjig
  760  WHEN 3:
  770   PROChelppal
  780  WHEN 4:
  790   PROChelp
  800  WHEN 5:
  810   $(wimp%+4)="Do you really want to Quit?"
  820   response%=19
  830   SYS "Wimp_ReportError",wimp%,response%,"Jigsaw" TO ,response%
  840   IF response%=1 finished%=TRUE
  850 ENDCASE
  860 ENDPROC
  870:
  880DEF PROCEvent_LoadFile(file$,type$)
  890CASE type$ OF
  900 WHEN "Sprite"       : PROCUser_LoadFileSprite(file$)
  910ENDCASE
  920ENDPROC
  930 :
  940 DEF PROCUser_LoadFileSprite(file$)
  950 PROCWimp_WindowAlert("!Jigsaw","Loading file "+file$)
  960 ENDPROC
  970 :
  980DEF PROCEvent_SaveFile(file$,window%)
  990ENDPROC
 1000
 1010DEF PROCWimp_IconBar
 1020LOCAL fil%,size%
 1030DIM sprite% 8
 1040$sprite%="!"
 1050fil%=OPENIN "<$Dir>.!Sprites"
 1060size%=EXT# fil%+20
 1070CLOSE# fil%
 1080DIM spritearea% size%
 1090spritearea%!0=size%
 1100SYS &2E,256+10,spritearea%,"<$Dir>.!Sprites"
 1110SYS &2E,256+40,spritearea%,$sprite% TO ,,,w%,h%
 1120wimp%!0=-1:wimp%!4=0:wimp%!8=0:wimp%!12=w%*2:wimp%!16=h%*4
 1130wimp%!20=&311A:wimp%!24=sprite%:wimp%!28=spritearea%
 1140wimp%!32=LEN $sprite%
 1150SYS "Wimp_CreateIcon",,wimp% TO icon%
 1160*POINTER
 1170MOUSE ON
 1180ENDPROC
 1190
 1200DEFPROCclosejigscrn
 1210PROCWimp_WindowClose(JIGSCRN_Window%)
 1220ENDPROC
 1230
 1240DEFPROCopenjigscrn
 1250!wimp%=JIGSCRN_Window%
 1260SYS "Wimp_GetWindowState",,wimp%
 1270wimp%!12=wimp%!12+40
 1280wimp%!28=-1
 1290SYS "Wimp_OpenWindow",,wimp%
 1300PROCWimp_WindowForceDraw(JIGSCRN_Window%)
 1310ENDPROC
 1320
 1330DEFPROCresetmodepal
 1340SYS "Wimp_SetMode",mode%
 1350SYS "Wimp_SetPalette",,palet%
 1360*POINTER
 1370MOUSE ON
 1380ENDPROC
 1390
 1400
 1410DEFPROCjig
 1420REM   * * * * * *           MAIN PROGRAM LOOP            * * * * * *
 1430R0%=135: R1%=0: mode%=0
 1440SYS "OS_Byte",R0% TO R0%,R1%,mode%
 1450SYS "Wimp_ReadPalette",,palet%
 1460ER%=0
 1470SAMEFILE%=0
 1480SYS "OS_Byte",229,0,0
 1490ON ERROR LOCAL PROCquit
 1500REPEAT
 1510 MOUSE ON
 1520 REPEAT
 1530  IF ER%=0 QZ%=0
 1540  ER%=0
 1550  IF QZ%=1 THEN
 1560   SYS "OS_Byte",229,1,0
 1570   PROCclosejigscrn
 1580   PROCresetmodepal
 1590   ENDPROC
 1600  ELSE
 1610   QZ%=0
 1620   PROCstart
 1630  ENDIF
 1640 UNTIL ER%=0
 1650 REPEAT
 1660  REPEAT
 1670   PROCtimenow                      :REM  Display time so far
 1680   PROCselectbit                    :REM  Select puzzle piece
 1690   PROCplacebit                     :REM  Place piece on grid
 1700  UNTIL CLEARED%=0
 1710  PROCcheckpos                      :REM  Check bits in correct positions
 1720 UNTIL OK%=0
 1730
 1740 PROCend                            :REM  Check performance - play tune
 1750 REPEAT
 1760  MOUSE X%,Y%,Z%
 1770  PROCendmessage                    :REM  Display performance message
 1780 UNTIL Z%>0
 1790 IF Z%=1 SAMEFILE%=-1 ELSE SAMEFILE%=0
 1800UNTIL FALSE
 1810ENDPROC
 1820
 1830REM   * * * * * *      Get number of bits in puzzle       * * * * * *
 1840DEFPROCbits
 1850CLS
 1860COLOUR 8
 1870@%=3
 1880PRINTTAB(26,3)"APPROXIMATE NUMBER OF PIECES"
 1890PRINTTAB(26,4)"****************************"
 1900GCOL 143
 1910COLOUR 143
 1920COLOUR 8
 1930FOR N%=1 TO 10
 1940 VDU 24,576;832-N%*64;656;864-N%*64;
 1950 CLG
 1960 VDU 26
 1970 PRINTTAB(37,N%*2+5) BITNOS%(N%); " "
 1980NEXT
 1990REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 2000MOUSE TO 648,784
 2010REPEAT
 2020 REPEAT: MOUSE X%,Y%,Z%: UNTIL POINT(X%,Y%)=15
 2030 N%=(880-Y%)/64
 2040 COLOUR 140
 2050 PRINTTAB(48,N%*2+5) "Target Time: "; TARGETS$(N%)
 2060 GCOL 139
 2070 COLOUR 139
 2080 VDU 24,576;832-N%*64;656;864-N%*64;
 2090 CLG
 2100 PRINTTAB(37,N%*2+5) BITNOS%(N%); " "
 2110 VDU 26
 2120 REPEAT: MOUSE X%,Y%,Z%: UNTIL POINT(X%,Y%)=12 OR Z%>0
 2130 GCOL 143
 2140 COLOUR 143
 2150 IF Z%=0 THEN
 2160  VDU 24,576;832-N%*64;656;864-N%*64;
 2170  CLG
 2180  PRINTTAB(37,N%*2+5) BITNOS%(N%); " "
 2190  COLOUR 140
 2200  PRINTTAB(48,N%*2+5) "                             "
 2210 ENDIF
 2220 VDU 26
 2230UNTIL Z%>0
 2240BITS%=BITNOS%(N%)
 2250TARGET%=TARGETS%(N%)
 2260COLOUR 128
 2270COLOUR 7
 2280ENDPROC
 2290
 2300REM   * * * * * *    Create border for filename screen    * * * * * *
 2310DEFPROCborder
 2320FOR JX%=0 TO 6
 2330 COLTABLE?15=1 + JX% MOD 6
 2340 SYS &2E,256+52,spritearea%,"jigbit",JX%*148+84,0,8,0,COLTABLE
 2350NEXT
 2360SYS &2E,256+33,spritearea%,"jigbit"
 2370FOR JX%=0 TO 6
 2380 COLTABLE?15=1 + JX% MOD 6
 2390 SYS &2E,256+52,spritearea%,"jigbit",JX%*148+84,920,8,0,COLTABLE
 2400NEXT
 2410SYS &2E,256+33,spritearea%,"jigbit"
 2420FOR JY%=1 TO 7
 2430 COLTABLE?15=1 + JY% MOD 6
 2440 SYS &2E,256+52,spritearea%,"jigbit90",0,JY%*120-40,8,0,COLTABLE
 2450NEXT
 2460SYS &2E,256+47,spritearea%,"jigbit90"
 2470FOR JY%=1 TO 7
 2480 COLTABLE?15=1 + JY% MOD 6
 2490 SYS &2E,256+52,spritearea%,"jigbit90",1100,JY%*120-40,8,0,COLTABLE
 2500NEXT
 2510SYS &2E,256+47,spritearea%,"jigbit90"
 2520COLTABLE?15=15
 2530ENDPROC
 2540
 2550REM   * * * * * *     Check bits in correct positions     * * * * * *
 2560DEFPROCcheckpos
 2570FOR N%=1 TO 2
 2580 S%=0
 2590 OK%=0
 2600 FOR Y%=VL%-1 TO 0 STEP-1
 2610  FOR X%=0 TO HL%-1
 2620   S%=S%+1
 2630   IF GRIDSPR%(Y%,X%)<>S% THEN
 2640    GS%=GRIDSPR%(Y%,X%)
 2650    LX%=LOWX%+WIDE%*X%/HL%
 2660    LY%=LOWY%+HIGH%*Y%/VL%
 2670    SYS &2E,256+52,BITAREA,STR$(GS%),LX%,LY%,4,0,COLTABLE
 2680    OK%=1
 2690   ENDIF
 2700  NEXT X%
 2710 NEXT Y%
 2720 IF OK%=1 AND N%=1 THEN
 2730  T%=TIME
 2740  SYS "OS_Byte",229,1,0
 2750  SYS "Hourglass_On"
 2760  FOR A%=1 TO 100
 2770   FOR B%=1 TO 2000: NEXT B%
 2780   SYS "Hourglass_Percentage",A%
 2790  NEXT A%
 2800  SYS "Hourglass_Off"
 2810  SYS "OS_Byte",229,0,0
 2820  TIME=T%
 2830 ENDIF
 2840NEXT N%
 2850ENDPROC
 2860
 2870REM   * * * * * *     Convert seconds to time string      * * * * * *
 2880DEFPROCconvtime(SECS%)
 2890HRS%=SECS%/3600
 2900SECS%=SECS%-HRS%*3600
 2910MINS%=SECS%/60
 2920SECS%=SECS%-MINS%*60
 2930TIMESTR$=RIGHT$("0"+STR$(HRS%),2)+"."+RIGHT$("0"+STR$(MINS%),2)+"."+RIGHT$("0"+STR$(SECS%),2)
 2940ENDPROC
 2950
 2960REM   * * * * *   Calculate coordinates of pieces in grid   * * * * *
 2970DEFPROCcoords
 2980X1%=((BITNO%-1) MOD HL%)*WIDE%/HL%+LOWX%
 2990X2%=(((BITNO%-1) MOD HL%)+1)*WIDE%/HL%+LOWX%
 3000Y1%=((VL%-(BITNO%-1) DIV HL%)-1)*HIGH%/VL%+LOWY%
 3010Y2%=(VL%-(BITNO%-1) DIV HL%)*HIGH%/VL%+LOWY%
 3020ENDPROC
 3030
 3040REM   * * * * * *          Read data into arrays          * * * * * *
 3050DEFPROCdata
 3060DIM BITNOS%(10)
 3070DIM TARGETS%(10)
 3080DIM TARGETS$(10)
 3090DIM SPEED$(10)
 3100DATA 10,25,"25 Seconds",20,60,"1 Minute",40,180,"3 Minutes",60,360,"6 Minutes",80,720,"12 Minutes",100,1200,"20 Minutes",130,2700,"35 Minutes",160,3600,"1 Hour",200,5400,"1 Hour 30 Mins.",250,7200,"2 Hours"
 3110DATA "   Average time    ","    A bit slow     ","     Slow time     ","  Very slow time   "," Did you doze off? ","   Average time    ","     Good time     ","     Fast time     ","  Very fast time   ","    Top speed!     "
 3120FOR N%=1 TO 10
 3130 READ BITNOS%(N%),TARGETS%(N%),TARGETS$(N%)
 3140NEXT
 3150FOR N%=1 TO 10
 3160 READ SPEED$(N%)
 3170NEXT
 3180ENDPROC
 3190
 3200REM   * * * * * *           Set default palette           * * * * * *
 3210DEFPROCdefpal
 3220COLOUR 0,255,255,255
 3230COLOUR 1,221,221,221
 3240COLOUR 2,187,187,187
 3250COLOUR 3,153,153,153
 3260COLOUR 4,119,119,119
 3270COLOUR 5,85,85,85
 3280COLOUR 6,51,51,51
 3290COLOUR 7,0,0,0
 3300COLOUR 8,0,68,153
 3310COLOUR 9,238,238,0
 3320COLOUR 10,0,204,0
 3330COLOUR 11,221,0,0
 3340COLOUR 12,238,238,187
 3350COLOUR 13,85,136,0
 3360COLOUR 14,255,187,0
 3370COLOUR 15,0,187,255
 3380ENDPROC
 3390
 3400REM   * * * * * *          Display unused pieces          * * * * * *
 3410DEFPROCdisplaybits
 3420CLEARED%=BITS%
 3430FOR N%=1 TO BITS%
 3440 USEDBITS%(N%)=0
 3450NEXT N%
 3460FOR N1%=0 TO VL%
 3470 FOR N2%=0 TO HL%
 3480  GRIDSPR%(N1%,N2%)=0
 3490 NEXT N2%
 3500NEXT N1%
 3510SCALE!0=TW%: SCALE!4=TH%: SCALE!8=SPRPLOTM12%: SCALE!12=SPRHIGH%
 3520SYS &2E,256+52,SPAREA,SPR$,920,780,8,SCALE,COLTABLE
 3530PROCgrid
 3540NXDISP%=(1260-LOWX%-WIDE%)/(WIDE%/HL%+12)
 3550NYDISP%=(LOWY%+HIGH%-12)/(HIGH%/VL%+12)
 3560IF NXDISP%<1 OR NXDISP%>32 OR NYDISP%<1 OR NYDISP%>32 THEN
 3570 PRINTTAB(25,6) "SPRITE PROPORTIONS UNSUITABLE"
 3580 ER%=17
 3590 PROCquit
 3600 ENDPROC
 3610ENDIF
 3620D%=0
 3630FOR N1%=1 TO NYDISP%
 3640 FOR N2%=0 TO NXDISP%-1
 3650  REPEAT
 3660   S%=RND(BITS%)
 3670  UNTIL USEDBITS%(S%)=0 OR D%=BITS%
 3680  USEDBITS%(S%)=1
 3690  D%=D%+1
 3700  DISPSPR%(N1%,N2%)=S%
 3710  SYS &2E,256+34,BITAREA,STR$(S%),LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12),LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12),8
 3720  IF D%>=BITS% THEN N2%=NXDISP%: N1%=NYDISP%
 3730 NEXT N2%
 3740NEXT N1%
 3750ENDPROC
 3760
 3770REM   * * * * * *         Display sprites in file         * * * * * *
 3780DEFPROCdispsprites
 3790VDU 23,1 0,0,0,0,0,0,0,0
 3800COLOUR 7
 3810COLOUR 140
 3820SYS &2E,256+8,SPAREA TO R0%,R1%,R2%,R3%,R4%,R5%,R6%
 3830IF R3%=1 THEN
 3840 SNO%=1
 3850ELSE
 3860 MOUSE TO 772,880
 3870 LASTPAGE%=0
 3880 T%=R3%
 3890 S%=1
 3900 OLDS%=1
 3910 REPEAT
 3920  CLS
 3930  L%=4
 3940  BACKP%=OLDS%
 3950  OLDS%=S%
 3960  REPEAT
 3970   PROCspritebox
 3980  UNTIL L%=28 OR S%>T%
 3990  PRINT ''
 4000  PRINTTAB(24);
 4010  COLOUR 138
 4020  PRINT "CLICK ON SPRITE TO SELECT"
 4030  IF OLDS%>1 THEN
 4040   COLOUR 139
 4050   VDU 28,59,29,64,26
 4060   CLS
 4070   PRINT
 4080   PRINT " BACK"
 4090   PRINT " PAGE"
 4100   VDU 26
 4110   PRINTTAB(45,29)
 4120   COLOUR 140
 4130   MOUSE TO 984,120
 4140  ENDIF
 4150  IF S%<=T% THEN
 4160   COLOUR 138
 4170   VDU 28,66,29,71,26
 4180   CLS
 4190   PRINT
 4200   PRINT " NEXT"
 4210   PRINT " PAGE"
 4220   VDU 26
 4230   PRINTTAB(45,29)
 4240   COLOUR 140
 4250   IF OLDS%=1 OR S%<>BACKP% THEN MOUSE TO 1096,120
 4260  ENDIF
 4270  REPEAT
 4280   XYOK%=0
 4290   REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0
 4300   IF X%>=700 AND X%<=850 THEN
 4310    L%=(1024-Y%)/32-2
 4320    SONP%=(S%-2) MOD 6+1
 4330    IF L%>(SONP%-1)*4+3 OR L%<1 OR L% MOD 4 = 0 THEN XYOK%=1 ELSE LASTPAGE%=1
 4340   ELSE
 4350    IF Y%<64 OR Y%>192 XYOK%=1
 4360    IF X%<944 OR X%>1152 XYOK%=1
 4370    IF X%>1040 AND X%<1056 XYOK%=1
 4380    IF OLDS%=1 AND X%<1056 XYOK%=1
 4390    IF S%>T% AND X%>1056 XYOK%=1
 4400    IF OLDS%>6 AND X%>943 AND X%<1041 AND Y%>63 AND Y%<193 S%=OLDS%-6
 4410    REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 4420   ENDIF
 4430  UNTIL XYOK%=0
 4440 UNTIL LASTPAGE%=1
 4450 SNO%=((S%-2) DIV 6)*6 + L% DIV 4 +1
 4460ENDIF
 4470SYS &2E,256+13,SPAREA,SPRNAME,14,SNO% TO R0%,R1%,R2%,R3%,R4%,R5%,R6%
 4480SPR$=""
 4490FOR C%=0 TO R3%-1
 4500 SPR$=SPR$+CHR$(SPRNAME?C%)
 4510NEXT C%
 4520COLOUR 140
 4530ENDPROC
 4540
 4550REM   * * * * * *        Divide sprite into pieces        * * * * * *
 4560DEFPROCdividesprite
 4570FOR N%=0 TO 15
 4580 VDU 19,N%,0,0,0,0
 4590NEXT N%
 4600GCOL 130
 4610CLG
 4620LOWX%=0
 4630LOWY%=0
 4640SCALE!0=WIDE%: SCALE!4=HIGH%: SCALE!8=SPRPLOTM12%: SCALE!12=SPRHIGH%
 4650SYS &2E,256+52,SPAREA,SPR$,LOWX%,LOWY%,8,SCALE,COLTABLE
 4660PROCgrid
 4670FOR BITNO%=1 TO BITS%
 4680 PROCcoords
 4690 MOVE X1%,Y1%
 4700 MOVE X2%,Y2%
 4710 SYS &2E,256+14,BITAREA,STR$(BITNO%),0
 4720NEXT BITNO%
 4730CLG
 4740IF M15%=0 THEN PROCgetpal ELSE VDU 20: GCOL 130
 4750ENDPROC
 4760
 4770REM   * * * * * *      Check performance - play tune      * * * * * *
 4780DEFPROCend
 4790SCALE!0=WIDE%: SCALE!4=HIGH%: SCALE!8=SPRPLOTM12%: SCALE!12=SPRHIGH%
 4800SYS &2E,256+52,SPAREA,SPR$,LOWX%,LOWY%,8,SCALE,COLTABLE
 4810MOUSE OFF
 4820PRINTTAB(57,22) "CLICK 'SELECT' FOR"
 4830PRINTTAB(57,23) " NEW SPRITE FILE"
 4840COLOUR 11
 4850PRINTTAB(57,25) "CLICK 'ADJUST' FOR"
 4860PRINTTAB(57,26) " SAME SPRITE FILE"
 4870COLOUR 7
 4880IF TIM%>TARGET% THEN
 4890 DIFF%=TIM%-TARGET%
 4900 P%=DIFF%*100/TARGET%
 4910 N%=1
 4920ELSE
 4930 DIFF%=TARGET%-TIM%
 4940 P%=DIFF%*100/TIM%
 4950 N%=6
 4960ENDIF
 4970IF P%>80 N%=N%+4 ELSE N%=N%+P%/20
 4980PROCendmessage
 4990IF N%<6 THEN AMP%=N%*3 ELSE AMP%=(N%-5)*3
 5000*CHANNELVOICE 1 2
 5010IF TIM%>TARGET% THEN
 5020 SOUND 1,-AMP%,80,20
 5030 FOR L%=0 TO 40000:NEXT
 5040 SOUND 1,-AMP%,60,20
 5050 FOR L%=0 TO 40000:NEXT
 5060 SOUND 1,-AMP%,40,20
 5070 FOR L%=0 TO 40000:NEXT
 5080ELSE
 5090 SOUND 1,-AMP%,100,5
 5100 FOR L%=0 TO 10000:NEXT
 5110 SOUND 1,-AMP%,100,8
 5120 FOR L%=0 TO 10000:NEXT
 5130 SOUND 1,-AMP%,100,5
 5140 FOR L%=0 TO 10000:NEXT
 5150 SOUND 1,-AMP%,120,10
 5160 FOR L%=0 TO 14000:NEXT
 5170 SOUND 1,-AMP%,120,10
 5180 FOR L%=0 TO 20000:NEXT
 5190 SOUND 1,-AMP%,128,10
 5200 FOR L%=0 TO 20000:NEXT
 5210 SOUND 1,-AMP%,128,10
 5220 FOR L%=0 TO 24000:NEXT
 5230 SOUND 1,-AMP%,148,15
 5240 FOR L%=0 TO 30000:NEXT
 5250 SOUND 1,-AMP%,136,5
 5260 FOR L%=0 TO 10000:NEXT
 5270 SOUND 1,-AMP%,120,10
 5280 FOR L%=0 TO 30000:NEXT
 5290ENDIF
 5300*CHANNELVOICE 1 1
 5310REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 5320ENDPROC
 5330
 5340REM   * * * * * *       Display performance message       * * * * * *
 5350DEFPROCendmessage
 5360IF M15%=1 BOXCOL%=128+RND(127) ELSE BOXCOL%=128+RND(15)
 5370COLOUR BOXCOL%
 5380COLOUR 0
 5390PRINTTAB(57,13) "                   "
 5400PRINTTAB(57,14) "  PUZZLE COMPLETE  "
 5410PRINTTAB(57,15) "                   "
 5420PRINTTAB(57,17) "                   "
 5430PRINTTAB(57,16) SPEED$(N%)
 5440FOR T%=1 TO 40000: NEXT
 5450ENDPROC
 5460
 5470REM   * * * * * *          Display error message          * * * * * *
 5480DEFPROCerror
 5490VDU 7
 5500PRINTTAB(34,6) "NO PIECE SELECTED"
 5510ENDPROC
 5520
 5530REM   * * * * * *          Get sprite file name           * * * * * *
 5540DEFPROCfilename
 5550MODE12
 5560VDU 23,1 0,0,0,0,0,0,0,0
 5570MOUSE ON
 5580PROCborder
 5590VDU 24,112;832;448;864;
 5600GCOL 134
 5610CLG
 5620VDU 24,496;832;1056;864;
 5630CLG
 5640COLOUR 134
 5650COLOUR 4
 5660PRINTTAB(8,5) "NAME OF SPRITE FILE"
 5670PRINTTAB(32,5) "Description of picture(s) in file"
 5680COLOUR 128
 5690COLOUR 2
 5700PRINTTAB(35,7)  "Pictures"
 5710PRINTTAB(35,11) "Patterns - 256 colour mode"
 5720PRINTTAB(35,15) "Horses"
 5730PRINTTAB(35,19) "Girls' names"
 5740PRINTTAB(35,23) "Alphabet & numbers"
 5750COLOUR 3
 5760PRINTTAB(35,9)  "Patterns - 16 colour mode"
 5770PRINTTAB(35,13) "Butterflies"
 5780PRINTTAB(35,17) "Symbols"
 5790PRINTTAB(35,21) "Boys' names"
 5800COLOUR 4
 5810FOR NF%=1 TO 9
 5820 GCOL 131 - NF% MOD 2
 5830 COLOUR 131 - NF% MOD 2
 5840 VDU 24,192;832-NF%*64;384;864-NF%*64;
 5850 CLG
 5860 VDU 26
 5870 PRINTTAB(12,NF%*2+5) " JIGSPRITE"; NF%; " "
 5880NEXT
 5890GCOL 131
 5900COLOUR 131
 5910VDU 24,192;192;384;224;
 5920CLG
 5930VDU 26
 5940PRINTTAB(15,25)"OTHER"
 5950GCOL 130
 5960COLOUR 130
 5970VDU 24,384;96;688;128;
 5980CLG
 5990VDU 26
 6000PRINTTAB(25,28)"RETURN TO DESKTOP"
 6010MOUSE RECTANGLE 180,90,820,810
 6020MOUSE TO 376,784
 6030REPEAT
 6040 REPEAT: MOUSE X%,Y%,Z%: P%=POINT(X%,Y%): UNTIL P%=2 OR P%=3
 6050 GCOL 129
 6060 COLOUR 129
 6070 IF Y%<132 THEN
 6080  NF%=-1
 6090  VDU 24,384;96;688;128;
 6100  CLG
 6110  PRINTTAB(25,28)"RETURN TO DESKTOP"
 6120 ELSE
 6130  IF Y%<228 THEN
 6140   NF%=0
 6150   VDU 24,192;192;384;224;
 6160   CLG
 6170   PRINTTAB(15,25)"OTHER"
 6180  ELSE
 6190   NF%=(880-Y%)/64
 6200   VDU 24,192;832-NF%*64;384;864-NF%*64;
 6210   CLG
 6220   PRINTTAB(12,NF%*2+5) " JIGSPRITE"; NF%; " "
 6230  ENDIF
 6240 ENDIF
 6250 VDU 26
 6260 REPEAT: MOUSE X%,Y%,Z%: UNTIL POINT(X%,Y%)=0 OR Z%>0
 6270 GCOL 128+P%
 6280 COLOUR 128+P%
 6290 IF Z%=0 THEN
 6300  IF NF%=-1 THEN
 6310   VDU 24,384;96;688;128;
 6320   CLG
 6330   PRINTTAB(25,28)"RETURN TO DESKTOP"
 6340  ELSE
 6350   IF NF%=0 THEN
 6360    VDU 24,192;192;384;224;
 6370    CLG
 6380    PRINTTAB(15,25)"OTHER"
 6390   ELSE
 6400    VDU 24,192;832-NF%*64;384;864-NF%*64;
 6410    CLG
 6420    PRINTTAB(12,NF%*2+5) " JIGSPRITE"; NF%; " "
 6430   ENDIF
 6440  ENDIF
 6450 ENDIF
 6460 VDU 26
 6470UNTIL Z%>0
 6480MOUSE OFF
 6490IF NF%=0 THEN
 6500 GCOL 128
 6510 VDU 24,192;192;384;224;
 6520 CLG
 6530 VDU 24,656;192;1104;224;
 6540 GCOL 131
 6550 CLG
 6560 VDU 26
 6570 PRINTTAB(41,25) ">"
 6580 COLOUR 128
 6590 COLOUR 3
 6600 PRINTTAB(12,25) "ENTER FILE NAME AND RETURN"
 6610 VDU 23,1,1,0,0,0,0,0,0,0
 6620 COLOUR 131
 6630 COLOUR 4
 6640 INPUTTAB(42,25) FILNAME$
 6650 IF FILNAME$="" FILNAME$="<Obey$Dir>.JIGSPRITE1"
 6660ELSE
 6670 IF NF%=-1 THEN
 6680  ER%=1
 6690  QZ%=1
 6700 ELSE
 6710  FILNAME$="<Obey$Dir>.JIGSPRITE"+STR$(NF%)
 6720 ENDIF
 6730ENDIF
 6740VDU 23,1 0,0,0,0,0,0,0,0
 6750MOUSE RECTANGLE 0,0,1279,1023
 6760COLOUR 128
 6770COLOUR 7
 6780ENDPROC
 6790
 6800REM   * * * * * *     Get sprite's palette if present     * * * * * *
 6810DEFPROCgetpal
 6820A%=SPAREA
 6830B%=A%!4
 6840C%=A%+A%!8
 6850REPEAT
 6860 NAME$=""
 6870 FOR D%=0 TO 11
 6880  IF ?(C%+4+D%) <> 0 THEN NAME$=NAME$+CHR$(?(C%+4+D%)) ELSE D%=11
 6890 NEXT
 6900 E%=C%
 6910 C%=C%+C%!0
 6920 B%=B%-1
 6930UNTIL B%=0 OR NAME$=SPR$
 6940IF NAME$<>SPR$ THEN PRINT "SPRITE NOT FOUND: "; NAME$: STOP
 6950IF !(E%+32)>44 THEN
 6960 REM Sprite has own palette
 6970 NC%=(!(E%+32)-44)/8
 6980 E%=E%+44
 6990 FOR D%=0 TO NC%-1
 7000  R%=?(E%+D%*8+1): G%=?(E%+D%*8+2): B%=?(E%+D%*8+3)
 7010  COLOUR D%,R%,G%,B%
 7020 NEXT
 7030ELSE
 7040 REM Use palette readings on entry to JIGSCRN
 7050 SYS "Wimp_SetPalette",,palet%
 7060ENDIF
 7070R0%=2: R1%=16
 7080SYS "OS_ReadPalette",R0%,R1% TO R0%,R1%,R2%,R3%
 7090RB%=((R2%>>8) AND &FF): GB%=((R2%>>16) AND &FF): BB%=((R2%>>24) AND &FF)
 7100IF RB%>200 OR GB%>200 OR BB%>200 MAXB%=500 ELSE MAXB%=-1
 7110MAXC%=0: MAXD%=0: MINC%=-1
 7120FOR N%=0 TO 15
 7130 R0%=N%
 7140 SYS "OS_ReadPalette",R0%,R1% TO R0%,R1%,R2%,R3%
 7150 R%=((R2%>>8) AND &FF): G%=((R2%>>16) AND &FF): B%=((R2%>>24) AND &FF)
 7160 IF MAXB%>0 THEN
 7170  IF R%<160 AND G%<160 AND B%<160 AND MAXB%>R%+G%+B% THEN
 7180   MAXB%=R%+G%+B%
 7190   MINC%=N%
 7200  ENDIF
 7210 ENDIF
 7220 DR%=ABS(RB%-R%): DG%=ABS(GB%-G%): DB%=ABS(BB%-B%)
 7230 DIFFC%=DR%+DG%+DB%
 7240 IF DIFFC%>MAXD% THEN MAXC%=N%: MAXD%=DIFFC%
 7250NEXT
 7260IF MINC%>=0 THEN COLOUR MINC% ELSE COLOUR MAXC%
 7270ENDPROC
 7280
 7290REM   * * * * * *             Draw grid lines             * * * * * *
 7300DEFPROCgrid
 7310HIGHX%=LOWX%+WIDE%: HIGHY%=LOWY%+HIGH%
 7320FOR N%=0 TO HL%
 7330 VLINE%=LOWX%+WIDE%*N%/HL%
 7340 LINE VLINE%,LOWY%,VLINE%,HIGHY%
 7350NEXT N%
 7360LINE LOWX%,LOWY%,HIGHX%,LOWY%
 7370FOR N%=1 TO VL%
 7380 HLINE%=LOWY%+HIGH%*N%/VL%
 7390 LINE LOWX%,HLINE%,HIGHX%,HLINE%
 7400NEXT N%
 7410ENDPROC
 7420
 7430REM   * * * * * *         Operating instructions          * * * * * *
 7440DEFPROChelp
 7450MOUSE OFF
 7460PROCopenjigscrn
 7470PROChelphdr
 7480PRINTTAB(5,5) "The first screen shows a selection of files, each containing one or more"
 7490PRINTTAB(1,6) "pictures - click mouse button on chosen file name, or if you want to use your"
 7500PRINTTAB(1,7) "own picture, click on the entry 'OTHER', then type in the name of your file"
 7510PRINTTAB(1,8) "and press RETURN. Any sprite file may be used provided it is not too big and"
 7520PRINTTAB(1,9) "the sprite has suitable proportions for a jigsaw (see note later); if the file"
 7530PRINTTAB(1,10) "is on a different disc, swap discs before pressing RETURN."
 7540PRINTTAB(5,13) "If the chosen file contains more than one sprite, a 2nd screen showing the"
 7550PRINTTAB(1,14) "name and a tiny version of each sprite will appear - click on the one you want."
 7560PRINTTAB(1,15) "(If a sprite has its own palette, the colours may not be correct at this stage)"
 7570PRINTTAB(1,16) "If there are more than six sprites in the file, the rest may be displayed by"
 7580PRINTTAB(1,17) "clicking on 'NEXT PAGE' (use 'BACK PAGE' to return to the previous screen)."
 7590PRINTTAB(1,18) "If any sprites were created using a 256-colour mode, the sprite will not be"
 7600PRINTTAB(1,19) "displayed, but may still be selected by clicking on the box showing the mode."
 7610PRINTTAB(5,22) "When you have chosen your picture, the next screen will allow you to select"
 7620PRINTTAB(1,23) "how many pieces you want - choose a low number for an easy task, a high one"
 7630PRINTTAB(1,24) "if you have plenty of time to spare! (The actual number of pieces may not be"
 7640PRINTTAB(1,25) "exactly the number selected; it will depend on the proportions of the chosen"
 7650PRINTTAB(1,26) "sprite)."
 7660REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0
 7670PROChelphdr
 7680PRINTTAB(5,5) "The puzzle screen itself shows a grid in which the picture is to be "
 7690PRINTTAB(1,6) "assembled on the left, a small version of the picture as a guide at top right"
 7700PRINTTAB(1,7) "and a selection of puzzle pieces at bottom right. Click any mouse button on"
 7710PRINTTAB(1,8) "the piece you want (the selected piece will then appear above the puzzle grid)"
 7720PRINTTAB(1,9) "and place it on the grid by clicking the mouse in the square in which you"
 7730PRINTTAB(1,10) "think it should go. (If you later realise it is in the wrong place it may be"
 7740PRINTTAB(1,11) "moved by clicking the mouse on it to re-select it)."
 7750PRINTTAB(5,14) "Continue until all the pieces have been used up - when the puzzle is"
 7760PRINTTAB(1,15) "complete (and all the pieces are in their correct positions) the grid lines"
 7770PRINTTAB(1,16) "covering the puzzle will disappear (if the sprite has a 'mask', background"
 7780PRINTTAB(1,17) "lines will remain). Once all the pieces have been moved to the grid, any"
 7790PRINTTAB(1,18) "which are not in the correct position (there are quite likely to be some if"
 7800PRINTTAB(1,19) "the puzzle has pieces which appear to be identical or almost so) then any"
 7810PRINTTAB(1,20) "piece which is in the wrong place will change colour for a short time"
 7820PRINTTAB(1,21) "(indicated by the hourglass), so that you will know which pieces have to be"
 7830PRINTTAB(1,22) "swapped around. Note, timimg stops while the hourglass is displayed."
 7840PRINTTAB(5,25) "To quit the current puzzle before completion, press the ESCAPE key at any"
 7850PRINTTAB(1,26) "time except while the hourglass is running."
 7860REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0
 7870CLS
 7880REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 7890PRINTTAB(30,1) "JIGSAW INSTRUCTIONS"
 7900PRINTTAB(30,2) "*******************"
 7910PRINTTAB(1,5) "Note - Although JIGSAW uses windows, because of possible mode / palette changes"
 7920PRINTTAB(1,6) "and because it sets a target time for completing the puzzle, the program does"
 7930PRINTTAB(1,7) "not 'multi-task', ie any other WIMP tasks will be suspended while the puzzle"
 7940PRINTTAB(1,8) "screen is displayed."
 7950PRINTTAB(1,10) "Sprite Size Limitations"
 7960PRINTTAB(1,11) "======================="
 7970PRINTTAB(1,12) "Minimum size:-  There is no minimum size limit - you can even make a jigsaw"
 7980PRINTTAB(1,13) "from one pixel if you wish, though it won't be much fun, as all the pieces"
 7990PRINTTAB(1,14) "will look the same!"
 8000PRINTTAB(1,16) "Maximum size:-  The program allows just over 160Kb for a sprite FILE; this is"
 8010PRINTTAB(1,17) "sufficient for one full-screen sprite (640 x 256 pixels) in a 256-colour mode,"
 8020PRINTTAB(1,18) "two full-screen sprites (or one larger than full-screen, as long as it is not"
 8030PRINTTAB(1,19) "more than 160Kb) in a 16-colour mode, or a large number of small sprites."
 8040PRINTTAB(1,21) "Proportions:-   The program adjusts the size of the picture to the maximum"
 8050PRINTTAB(1,22) "allowed by the size of the grid, while still keeping the sprite's original"
 8060PRINTTAB(1,23) "height / width ratio. Thus, if you choose a sprite which is much wider than"
 8070PRINTTAB(1,24) "it is high, the program will make the picture the same width as the grid and"
 8080PRINTTAB(1,25) "will decrease the height proportionately; if the height is then found to be"
 8090PRINTTAB(1,26) "insufficient for at least two 'lines' of puzzle, the program will display a"
 8100PRINTTAB(1,27) "warning message and abandon the attempt to make a puzzle from this sprite."
 8110PRINTTAB(1,28) "(Similarly for tall, thin sprites)."
 8120PRINTTAB(36,30) "CLICK MOUSE KEY TO RETURN TO DESKTOP"
 8130REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0
 8140PROCWimp_WindowClose(JIGSCRN_Window%)
 8150MOUSE ON
 8160ENDPROC
 8170
 8180REM   * * * * * *     Operating instructions headings     * * * * * *
 8190DEFPROChelphdr
 8200SYS "Wimp_SetColour",%111
 8210SYS "Wimp_SetColour",%10001111
 8220CLS
 8230REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 8240PRINTTAB(30,1) "JIGSAW INSTRUCTIONS"
 8250PRINTTAB(30,2) "*******************"
 8260PRINTTAB(40,29) "CLICK MOUSE KEY TO CONTINUE"
 8270ENDPROC
 8280
 8290REM   * * * * * *        Guide to palette usage           * * * * * *
 8300DEFPROChelppal
 8310MOUSE OFF
 8320PROCopenjigscrn
 8330SYS "Wimp_SetColour",%111
 8340SYS "Wimp_SetColour",%10001111
 8350CLS
 8360REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
 8370PRINTTAB(30,1) "GUIDE TO PALETTE USAGE"
 8380PRINTTAB(30,2) "**********************"
 8390PRINTTAB(1,5) "If a puzzle sprite contains its own palette, JIGSAW will use this for the"
 8400PRINTTAB(1,6) "puzzle, swapping back to the previous palette when you return to the Desktop."
 8410PRINTTAB(1,8) "If you are using a sprite with a palette which has to be loaded separately,"
 8420PRINTTAB(1,9) "load it before you select 'Start Puzzle' from the Icon Bar menu."
 8430PRINTTAB(1,11) "Otherwise, JIGSAW will use either the standard (Mode 12) Desktop palette for"
 8440PRINTTAB(1,12) "sprites created in 16 (or less) colour modes, or the 256-colour palette."
 8450PRINTTAB(32,16) "CLICK MOUSE KEY TO RETURN TO DESKTOP"
 8460REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0
 8470PROCWimp_WindowClose(JIGSCRN_Window%)
 8480MOUSE ON
 8490ENDPROC
 8500
 8510REM   * * * * *               Set up areas              * * * * *
 8520DEFPROCinitial
 8530AREA%=170000
 8540DIM SPAREA AREA%
 8550DIM SCALE 16
 8560DIM COLTABLE 16
 8570COLTABAD%=COLTABLE
 8580FOR N%=0 TO 15
 8590 COLTABLE?N%=N%
 8600NEXT N%
 8610!SPAREA=AREA%
 8620SPAREA!8=16
 8630DIM SPRNAME 14
 8640DIM palet% 80
 8650DIM USEDBITS%(256)
 8660DIM GRIDSPR%(32,32)
 8670DIM DISPSPR%(32,32)
 8680BITAREA%=122000
 8690DIM BITAREA BITAREA%
 8700!BITAREA=BITAREA%
 8710BITAREA!8=16
 8720ENDPROC
 8730
 8740REM   * * * * *  Read file information & set up constants   * * * * *
 8750DEFPROCinitialise
 8760R0%=0: R1%=0: R2%=0: R3%=0: R4%=0: R5%=0: R6%=0
 8770SYS "OS_File",17,FILNAME$ TO R0%,R1%,R2%,R3%,R4%,R5%
 8780FILEFOUND%=0
 8790IF R0%=1 THEN
 8800 IF (R2% AND &FFFFFF00)=&FFFFF900 THEN
 8810  FILEFOUND%=-1
 8820  SYS &2E,256+9,SPAREA
 8830  SYS &2E,256+10,SPAREA,FILNAME$
 8840  PICHIGH%=700
 8850  PICWIDE%=860
 8860  TINYHIGH%=200
 8870  TINYWIDE%=240
 8880  COLS16%=0
 8890  M15%=0
 8900 ELSE
 8910  ERRMS$="FILE  "+FILNAME$+"  NOT SPRITE FILE"
 8920 ENDIF
 8930ELSE
 8940 ERRMS$="FILE  "+FILNAME$+"  NOT FOUND"
 8950ENDIF
 8960IF FILEFOUND%=0 THEN
 8970 VDU 24,192;160;1279;192;
 8980 GCOL 128
 8990 CLG
 9000 VDU 26
 9010 COLOUR 15
 9020 PRINTTAB(12,26) ERRMS$
 9030 FOR N%=0 TO 200000: NEXT
 9040ENDIF
 9050ER%=0
 9060MOUSE ON
 9070ENDPROC
 9080
 9090REM   * * * * * *           Place piece on grid           * * * * * *
 9100DEFPROCplacebit
 9110REPEAT: PROCtimenow: MOUSE X%,Y%,Z%: UNTIL Z%=0
 9120REPEAT
 9130 REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0 OR TIME DIV 100 > TIM%
 9140 PROCtimenow
 9150 IF Z%>0 THEN
 9160  IF X%<=LOWX% OR X%>=LOWX%+WIDE% OR Y%<=LOWY% OR Y%>=LOWY%+HIGH% VDU 7: Z%=0
 9170  IF X%>LOWX%+WIDE% PRINTTAB(32,6) "PIECE ALREADY SELECTED"
 9180 ENDIF
 9190UNTIL Z%>0
 9200PRINTTAB(32,6) "                      "
 9210VDU 24,LOWX%;LOWY%;HIGHX%;HIGHY%;
 9220NX%=(X%-LOWX%)*HL%/WIDE%
 9230NY%=(Y%-LOWY%)*VL%/HIGH%
 9240LX%=LOWX%+WIDE%*NX%/HL%
 9250LY%=LOWY%+HIGH%*NY%/VL%
 9260SYS &2E,256+34,BITAREA,STR$(S%),LX%,LY%,8
 9270VDU 26
 9280GRIDS%=GRIDSPR%(NY%,NX%)
 9290USEDBITS%(GRIDS%)=0
 9300IF GRIDS%>0 THEN
 9310 CLEARED%=CLEARED%+1
 9320 FOR N1%=1 TO NYDISP%
 9330  FOR N2%=0 TO NXDISP%-1
 9340   IF DISPSPR%(N1%,N2%)=0 THEN
 9350    DISPSPR%(N1%,N2%)=GRIDS%
 9360    SYS &2E,256+34,BITAREA,STR$(GRIDS%),LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12),LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12),8
 9370    USEDBITS%(GRIDS%)=1
 9380    N1%=NYDISP%: N2%=NXDISP%
 9390   ENDIF
 9400  NEXT N2%
 9410 NEXT N1%
 9420ENDIF
 9430GRIDSPR%(NY%,NX%)=S%
 9440VDU 24,60;740;500;992;
 9450CLG
 9460VDU 26
 9470ENDPROC
 9480
 9490REM   * * * * * *           Quit or restart               * * * * * *
 9500DEFPROCquit
 9510SYS "Hourglass_Off"
 9520IF ERR<>17 AND ER%<>17 THEN
 9530 REPORT
 9540 PRINT " at line "; ERL
 9550 FOR N%=0 TO 500000: NEXT
 9560 finished%=TRUE
 9570ELSE
 9580 SYS "OS_Byte",124
 9590 *CHANNELVOICE 1 1
 9600 VDU 28,16,19,66,15
 9610 COLOUR 5,255,0,255
 9620 COLOUR 9,0,0,0
 9630 COLOUR 133
 9640 COLOUR 9
 9650 CLS
 9660 REPEAT: MOUSE X%,Y%,QZ%: UNTIL QZ%=0
 9670 PRINTTAB(2,1) "Press LEFT mouse button to start another jigsaw"
 9680 PRINTTAB(2,3) "Press RIGHT mouse button to return to Desktop"
 9690 REPEAT: MOUSE X%,Y%,QZ%: UNTIL QZ%=1 OR QZ%=4
 9700 IF ER%=0 ER%=1
 9710ENDIF
 9720ENDPROC
 9730
 9740REM   * * * * * *           Select puzzle piece           * * * * * *
 9750DEFPROCselectbit
 9760REPEAT: PROCtimenow: MOUSE X%,Y%,Z%: UNTIL Z%=0
 9770REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%>0 OR TIME DIV 100 > TIM%
 9780PROCtimenow
 9790IF Z%=0 GOTO 9760
 9800PRINTTAB(34,6) "                 "
 9810IF X%>LOWX%+WIDE% THEN
 9820 N2%=(X%-LOWX%-WIDE%-12)/(WIDE%/HL%+12)
 9830 N1%=(LOWY%+HIGH%-12-Y%)/(HIGH%/VL%+12)+1
 9840 IF N1%<=0 OR N1%>NYDISP% OR N2%<0 OR N2%>=NXDISP% PROCerror: GOTO 9760
 9850 S%=DISPSPR%(N1%,N2%)
 9860 IF S%=0 PROCerror: GOTO 9760
 9870 CLEARED%=CLEARED%-1
 9880 MORE%=0
 9890 FOR N%=1 TO BITS%
 9900  IF USEDBITS%(N%)=0 MORE%=1: N%=BITS%
 9910 NEXT N%
 9920 IF MORE%=0 THEN
 9930  VDU 24,LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12);LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12);LOWX%+WIDE%+4+(N2%+1)*(WIDE%/HL%+12);LOWY%+HIGH%-16-(N1%-1)*(HIGH%/VL%+12);
 9940  CLG
 9950  VDU 26
 9960  DISPSPR%(N1%,N2%)=0
 9970 ELSE
 9980  REPEAT
 9990   SD%=RND(BITS%)
10000  UNTIL USEDBITS%(SD%)=0
10010  USEDBITS%(SD%)=1
10020  DISPSPR%(N1%,N2%)=SD%
10030   SYS &2E,256+34,BITAREA,STR$(SD%),LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12),LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12),8
10040 ENDIF
10050ELSE
10060 N2%=(X%-LOWX%)*HL%/WIDE%
10070 N1%=(Y%-LOWY%)*VL%/HIGH%
10080 IF N1%>=VL% OR N2%>=HL% THEN PROCerror: GOTO 9760
10090 S%=GRIDSPR%(N1%,N2%)
10100 IF S%=0 PROCerror: GOTO 9760
10110 GRIDSPR%(N1%,N2%)=0
10120 VDU 24,LOWX%+4+N2%*WIDE%/HL%;LOWY%+4+N1%*HIGH%/VL%;LOWX%-4+(N2%+1)*WIDE%/HL%;LOWY%-4+(N1%+1)*HIGH%/VL%;
10130 CLG
10140 VDU 26
10150ENDIF
10160XOFF%=(240-WIDE%/HL%)/2: IF XOFF%<0 THEN XOFF%=0
10170YOFF%=(240-HIGH%/VL%)/2: IF YOFF%<0 THEN YOFF%=0
10180SYS &2E,256+34,BITAREA,STR$(S%),60+XOFF%,740+YOFF%,8
10190PRINTTAB(4,0) "SELECTED PIECE"
10200ENDPROC
10210
10220REM   * * * * * *      Display sprite or 'Mode' box       * * * * * *
10230DEFPROCspritebox
10240SYS &2E,256+13,SPAREA,SPRNAME,12,S% TO R0%,R1%,R2%,R3%,R4%,R5%,R6%
10250SPR$=""
10260FOR C%=0 TO R3%-1
10270 PRINTTAB(21+C%,L%) CHR$(SPRNAME?C%)
10280 SPR$=SPR$+CHR$(SPRNAME?C%)
10290NEXT C%
10300SYS &2E,256+40,SPAREA,SPR$ TO R0%,R1%,R2%,R3%,R4%,R5%,R6%
10310IF R6%=10 OR R6%=13 OR R6%=15 THEN
10320 PRINTTAB(45,L%);
10330 COLOUR 143
10340 GCOL 143
10350 VDU 24,700;(30-L%)*32;850;(30-L%)*32+96;
10360 CLG
10370 PRINT "MODE "; R6%
10380 VDU 26
10390 COLOUR 140
10400 GCOL 140
10410 PRINTTAB(45,L%)
10420ELSE
10430 SPRWIDE%=R3%*2
10440 SPRHIGH%=R4%*4
10450 SCALE!0=150: SCALE!4=96: SCALE!8=SPRWIDE%: SCALE!12=SPRHIGH%
10460 SYS &2E,256+52,SPAREA,SPR$,700,(30-L%)*32,8,SCALE,COLTABLE
10470ENDIF
10480L%=L%+4
10490S%=S%+1
10500ENDPROC
10510
10520REM   * * * * * *  Set up constants from sprite details   * * * * * *
10530DEFPROCspriteinfo
10540SYS &2E,256+40,SPAREA,SPR$ TO R0%,R1%,R2%,R3%,R4%,R5%,R6%
10550CASE R6% OF
10560 WHEN 2,5,10: RESFACT%=8
10570 WHEN 1,4,9,13: RESFACT%=4
10580 OTHERWISE RESFACT%=2
10590ENDCASE
10600COLS16%=0
10610M15%=0
10620CASE R6% OF
10630 WHEN 2,9,12: COLS16%=1
10640 WHEN 10,13,15: M15%=1
10650ENDCASE
10660IF M15%=1 THEN
10670 MODE15
10680 VDU 23,1,0,0,0,0,0,0,0,0
10690 COLTABLE=0
10700ENDIF
10710SYS &2E,256+9,BITAREA
10720SPRPLOTM12%=R3%*2
10730SPRWIDE%=R3%*RESFACT%
10740SPRHIGH%=R4%*4
10750IF SPRHIGH%/SPRWIDE% > PICHIGH%/PICWIDE% THEN
10760 WIDE%=PICHIGH%*SPRWIDE%/SPRHIGH%
10770 HIGH%=PICHIGH%
10780 TW%=TINYHIGH%*SPRWIDE%/SPRHIGH%
10790 TH%=TINYHIGH%
10800ELSE
10810 HIGH%=PICWIDE%*SPRHIGH%/SPRWIDE%
10820 WIDE%=PICWIDE%
10830 TH%=TINYWIDE%*SPRHIGH%/SPRWIDE%
10840 TW%=TINYWIDE%
10850 ENDIF
10860REPEAT
10870 HL%=SQR(BITS%*SPRWIDE%/SPRHIGH%)
10880 IF HL%>0 THEN VL%=BITS%/HL% ELSE VL%=1
10890 IF HL%<2 OR VL%<2 BITS%=BITS%+1
10900UNTIL HL%>=2 AND VL%>=2
10910IF SPR$="sprpal256" AND BITS%=250 THEN HL%=16:VL%=16
10920REPEAT
10930 BITS%=HL%*VL%
10940 IF BITS%>256 HL%=HL%-1
10950UNTIL BITS%<=256
10960IF HL%>32 OR VL%>32 THEN
10970 COLOUR 1,9
10980 COLOUR 1
10990 COLOUR 135
11000 PRINTTAB(25,28) "SPRITE PROPORTIONS UNSUITABLE"
11010 ER%=17
11020 PROCquit
11030ENDIF
11040ENDPROC
11050
11060DEFPROCstart
11070MODE12
11080MOUSE ON
11090COLTABLE=COLTABAD%
11100IF NOT SAMEFILE% THEN
11110 REPEAT
11120  CLS
11130  REPEAT: MOUSE X%,Y%,Z%: UNTIL Z%=0
11140  PROCfilename                     :REM  Get sprite file name
11150  IF NF%=-1 THEN ENDPROC
11160  PROCinitialise                   :REM  Read file info.
11170 UNTIL FILEFOUND%
11180ENDIF
11190SAMEFILE%=0
11200PROCdefpal                         :REM  Set default palette
11210PROCdispsprites                    :REM  Display sprites in file
11220PROCbits                           :REM  Get number of bits in puzzle
11230PROCspriteinfo                     :REM  Set constants from sprite info.
11240IF ER%=17 THEN ENDPROC
11250PROCdividesprite                   :REM  Divide sprite into pieces
11260PROCdisplaybits                    :REM  Display unused pieces
11270IF ER%=17 THEN ENDPROC
11280MOUSE ON
11290COLOUR 130
11300PRINTTAB(32,2) "Target time:"
11310PRINTTAB(32,4) "Time so far:"
11320PROCconvtime(TARGET%)              :REM  Convert seconds to time string
11330PRINTTAB(45,2) TIMESTR$
11340TIME=0
11350ENDPROC
11360
11370REM   * * * * * *           Display time so far           * * * * * *
11380DEFPROCtimenow
11390TIM%=TIME/100
11400PROCconvtime(TIM%)
11410PRINTTAB(45,4) TIMESTR$
11420ENDPROC

3                           ț "<Obey$Dir>.Wimp"
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�	� 140
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 �8,5) "NAME OF SPRITE FILE"
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0	� 128
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f� 26
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8*   � 24,192;832-NF%*64;384;864-NF%*64;
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L+   �12,NF%*2+5) " JIGSPRITE"; NF%; " "
V  �
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j	 � 26
t' �: ȗ X%,Y%,Z%: � �X%,Y%)=0 � Z%>0
~
 � 128+P%
�
 � 128+P%
�
 � Z%=0 �
�  � NF%=-1 �
�   � 24,384;96;688;128;
�   �
�"   �25,28)"RETURN TO DESKTOP"
�  �
�   � NF%=0 �
�    � 24,192;192;384;224;
�	    �
�    �15,25)"OTHER"
�   �
+    � 24,192;832-NF%*64;384;864-NF%*64;

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,    �12,NF%*2+5) " JIGSPRITE"; NF%; " "
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(  �
2 �
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F
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Pȗ �
Z
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d
 � 128
n � 24,192;192;384;224;
x �
� � 24,656;192;1104;224;
�
 � 131
� �
�	 � 26
� �41,25) ">"
�
 � 128
� � 3
�* �12,25) "ENTER FILE NAME AND RETURN"
� � 23,1,1,0,0,0,0,0,0,0
�
 � 131
� � 4
� �42,25) FILNAME$
�3 � FILNAME$="" FILNAME$="<Obey$Dir>.JIGSPRITE1"
�
 � NF%=-1 �
  ER%=1
"  QZ%=1
, �
6,  FILNAME$="<Obey$Dir>.JIGSPRITE"+�(NF%)
@ �
J�
T� 23,1 0,0,0,0,0,0,0,0
^ȗ ȓ 0,0,1279,1023
h	� 128
r� 7
|�
�
�G�   * * * * * *     Get sprite's palette if present     * * * * * *
���getpal
�
A%=SPAREA
�B%=A%!4
�C%=A%+A%!8
��
�
 NAME$=""
� � D%=0 � 11
�;  � ?(C%+4+D%) <> 0 � NAME$=NAME$+�(?(C%+4+D%)) � D%=11
� �
�
 E%=C%
� C%=C%+C%!0
 B%=B%-1
� B%=0 � NAME$=SPR$
4� NAME$<>SPR$ � � "SPRITE NOT FOUND: "; NAME$: �
&� !(E%+32)>44 �
0 � Sprite has own palette
: NC%=(!(E%+32)-44)/8
D
 E%=E%+44
N � D%=0 � NC%-1
X7  R%=?(E%+D%*8+1): G%=?(E%+D%*8+2): B%=?(E%+D%*8+3)
b  � D%,R%,G%,B%
l �
v�
�/ � Use palette readings on entry to JIGSCRN
�! ș "Wimp_SetPalette",,palet%
��
�R0%=2: R1%=16
�1ș "OS_ReadPalette",R0%,R1% � R0%,R1%,R2%,R3%
�FRB%=((R2%>>8) � &FF): GB%=((R2%>>16) � &FF): BB%=((R2%>>24) � &FF)
�6� RB%>200 � GB%>200 � BB%>200 MAXB%=500 � MAXB%=-1
�MAXC%=0: MAXD%=0: MINC%=-1
�� N%=0 � 15
� R0%=N%
�2 ș "OS_ReadPalette",R0%,R1% � R0%,R1%,R2%,R3%
�D R%=((R2%>>8) � &FF): G%=((R2%>>16) � &FF): B%=((R2%>>24) � &FF)
� � MAXB%>0 �
3  � R%<160 � G%<160 � B%<160 � MAXB%>R%+G%+B% �
   MAXB%=R%+G%+B%
   MINC%=N%
   �
* �
40 DR%=�(RB%-R%): DG%=�(GB%-G%): DB%=�(BB%-B%)
> DIFFC%=DR%+DG%+DB%
H, � DIFFC%>MAXD% � MAXC%=N%: MAXD%=DIFFC%
R�
\"� MINC%>=0 � � MINC% � � MAXC%
f�
p
zG�   * * * * * *             Draw grid lines             * * * * * *
�
��grid
�*HIGHX%=LOWX%+WIDE%: HIGHY%=LOWY%+HIGH%
�� N%=0 � HL%
� VLINE%=LOWX%+WIDE%*N%/HL%
�! � VLINE%,LOWY%,VLINE%,HIGHY%
�� N%
�� LOWX%,LOWY%,HIGHX%,LOWY%
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��
�
G�   * * * * * *         Operating instructions          * * * * * *

��help
ȗ �
$�openjigscrn
.�helphdr
8U�5,5) "The first screen shows a selection of files, each containing one or more"
BZ�1,6) "pictures - click mouse button on chosen file name, or if you want to use your"
LX�1,7) "own picture, click on the entry 'OTHER', then type in the name of your file"
VY�1,8) "and press RETURN. Any sprite file may be used provided it is not too big and"
`[�1,9) "the sprite has suitable proportions for a jigsaw (see note later); if the file"
jH�1,10) "is on a different disc, swap discs before pressing RETURN."
tX�5,13) "If the chosen file contains more than one sprite, a 2nd screen showing the"
~]�1,14) "name and a tiny version of each sprite will appear - click on the one you want."
�]�1,15) "(If a sprite has its own palette, the colours may not be correct at this stage)"
�Z�1,16) "If there are more than six sprites in the file, the rest may be displayed by"
�Y�1,17) "clicking on 'NEXT PAGE' (use 'BACK PAGE' to return to the previous screen)."
�Y�1,18) "If any sprites were created using a 256-colour mode, the sprite will not be"
�[�1,19) "displayed, but may still be selected by clicking on the box showing the mode."
�Y�5,22) "When you have chosen your picture, the next screen will allow you to select"
�Y�1,23) "how many pieces you want - choose a low number for an easy task, a high one"
�Z�1,24) "if you have plenty of time to spare! (The actual number of pieces may not be"
�Z�1,25) "exactly the number selected; it will depend on the proportions of the chosen"
��1,26) "sprite)."
��: ȗ X%,Y%,Z%: � Z%>0
��helphdr
Q�5,5) "The puzzle screen itself shows a grid in which the picture is to be "

Z�1,6) "assembled on the left, a small version of the picture as a guide at top right"
X�1,7) "and a selection of puzzle pieces at bottom right. Click any mouse button on"
[�1,8) "the piece you want (the selected piece will then appear above the puzzle grid)"
(V�1,9) "and place it on the grid by clicking the mouse in the square in which you"
2Z�1,10) "think it should go. (If you later realise it is in the wrong place it may be"
<A�1,11) "moved by clicking the mouse on it to re-select it)."
FR�5,14) "Continue until all the pieces have been used up - when the puzzle is"
PY�1,15) "complete (and all the pieces are in their correct positions) the grid lines"
ZX�1,16) "covering the puzzle will disappear (if the sprite has a 'mask', background"
dV�1,17) "lines will remain). Once all the pieces have been moved to the grid, any"
nY�1,18) "which are not in the correct position (there are quite likely to be some if"
xW�1,19) "the puzzle has pieces which appear to be identical or almost so) then any"
�S�1,20) "piece which is in the wrong place will change colour for a short time"
�Y�1,21) "(indicated by the hourglass), so that you will know which pieces have to be"
�R�1,22) "swapped around. Note, timimg stops while the hourglass is displayed."
�W�5,25) "To quit the current puzzle before completion, press the ESCAPE key at any"
�9�1,26) "time except while the hourglass is running."
��: ȗ X%,Y%,Z%: � Z%>0
��
��: ȗ X%,Y%,Z%: � Z%=0
�!�30,1) "JIGSAW INSTRUCTIONS"
�!�30,2) "*******************"
�\�1,5) "Note - Although JIGSAW uses windows, because of possible mode / palette changes"
�Z�1,6) "and because it sets a target time for completing the puzzle, the program does"
�Y�1,7) "not 'multi-task', ie any other WIMP tasks will be suspended while the puzzle"
!�1,8) "screen is displayed."
%�1,10) "Sprite Size Limitations"
%�1,11) "======================="
"Y�1,12) "Minimum size:-  There is no minimum size limit - you can even make a jigsaw"
,X�1,13) "from one pixel if you wish, though it won't be much fun, as all the pieces"
6!�1,14) "will look the same!"
@[�1,16) "Maximum size:-  The program allows just over 160Kb for a sprite FILE; this is"
J\�1,17) "sufficient for one full-screen sprite (640 x 256 pixels) in a 256-colour mode,"
T[�1,18) "two full-screen sprites (or one larger than full-screen, as long as it is not"
^W�1,19) "more than 160Kb) in a 16-colour mode, or a large number of small sprites."
hX�1,21) "Proportions:-   The program adjusts the size of the picture to the maximum"
rX�1,22) "allowed by the size of the grid, while still keeping the sprite's original"
|Y�1,23) "height / width ratio. Thus, if you choose a sprite which is much wider than"
�Z�1,24) "it is high, the program will make the picture the same width as the grid and"
�Y�1,25) "will decrease the height proportionately; if the height is then found to be"
�Y�1,26) "insufficient for at least two 'lines' of puzzle, the program will display a"
�X�1,27) "warning message and abandon the attempt to make a puzzle from this sprite."
�1�1,28) "(Similarly for tall, thin sprites)."
�3�36,30) "CLICK MOUSE KEY TO RETURN TO DESKTOP"
��: ȗ X%,Y%,Z%: � Z%>0
�&�Wimp_WindowClose(JIGSCRN_Window%)
�ȗ �
��
�
�G�   * * * * * *     Operating instructions headings     * * * * * *
�
��helphdr
 ș "Wimp_SetColour",%111
 !ș "Wimp_SetColour",%10001111
 �
 &�: ȗ X%,Y%,Z%: � Z%=0
 0!�30,1) "JIGSAW INSTRUCTIONS"
 :!�30,2) "*******************"
 D*�40,29) "CLICK MOUSE KEY TO CONTINUE"
 N�
 X
 bG�   * * * * * *        Guide to palette usage           * * * * * *
 l
��helppal
 vȗ �
 ��openjigscrn
 �ș "Wimp_SetColour",%111
 �!ș "Wimp_SetColour",%10001111
 ��
 ��: ȗ X%,Y%,Z%: � Z%=0
 �$�30,1) "GUIDE TO PALETTE USAGE"
 �$�30,2) "**********************"
 �V�1,5) "If a puzzle sprite contains its own palette, JIGSAW will use this for the"
 �Z�1,6) "puzzle, swapping back to the previous palette when you return to the Desktop."
 �X�1,8) "If you are using a sprite with a palette which has to be loaded separately,"
 �M�1,9) "load it before you select 'Start Puzzle' from the Icon Bar menu."
 �Z�1,11) "Otherwise, JIGSAW will use either the standard (Mode 12) Desktop palette for"
 �V�1,12) "sprites created in 16 (or less) colour modes, or the 256-colour palette."
!3�32,16) "CLICK MOUSE KEY TO RETURN TO DESKTOP"
!�: ȗ X%,Y%,Z%: � Z%>0
!&�Wimp_WindowClose(JIGSCRN_Window%)
! ȗ �
!*�
!4
!>C�   * * * * *               Set up areas              * * * * *
!H
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!RAREA%=170000
!\� SPAREA AREA%
!f� SCALE 16
!p� COLTABLE 16
!zCOLTABAD%=COLTABLE
!�� N%=0 � 15
!� COLTABLE?N%=N%
!�� N%
!�!SPAREA=AREA%
!�SPAREA!8=16
!�� SPRNAME 14
!�� palet% 80
!�� USEDBITS%(256)
!�� GRIDSPR%(32,32)
!�� DISPSPR%(32,32)
!�BITAREA%=122000
!�� BITAREA BITAREA%
!�!BITAREA=BITAREA%
"BITAREA!8=16
"�
"
"$G�   * * * * *  Read file information & set up constants   * * * * *
".��initialise
"83R0%=0: R1%=0: R2%=0: R3%=0: R4%=0: R5%=0: R6%=0
"B6ș "OS_File",17,FILNAME$ � R0%,R1%,R2%,R3%,R4%,R5%
"LFILEFOUND%=0
"V
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"j  FILEFOUND%=-1
"t  ș &2E,256+9,SPAREA
"~#  ș &2E,256+10,SPAREA,FILNAME$
"�  PICHIGH%=700
"�  PICWIDE%=860
"�  TINYHIGH%=200
"�  TINYWIDE%=240
"�  COLS16%=0
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"� �
"�2  ERRMS$="FILE  "+FILNAME$+"  NOT SPRITE FILE"
"� �
"��
"�+ ERRMS$="FILE  "+FILNAME$+"  NOT FOUND"
"��
#� FILEFOUND%=0 �
#
 � 24,192;160;1279;192;
#
 � 128
# �
#(	 � 26
#2	 � 15
#< �12,26) ERRMS$
#F � N%=0 � 200000: �
#P�
#Z	ER%=0
#dȗ �
#n�
#x
#�G�   * * * * * *           Place piece on grid           * * * * * *
#���placebit
#�$�: �timenow: ȗ X%,Y%,Z%: � Z%=0
#��
#�, �: ȗ X%,Y%,Z%: � Z%>0 � � � 100 > TIM%
#�
 �timenow
#�
 � Z%>0 �
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#�7  � X%>LOWX%+WIDE% �32,6) "PIECE ALREADY SELECTED"
#� �
#�
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#�$�32,6) "                      "
#�#� 24,LOWX%;LOWY%;HIGHX%;HIGHY%;
$NX%=(X%-LOWX%)*HL%/WIDE%
$NY%=(Y%-LOWY%)*VL%/HIGH%
$LX%=LOWX%+WIDE%*NX%/HL%
$"LY%=LOWY%+HIGH%*NY%/VL%
$,)ș &2E,256+34,BITAREA,�(S%),LX%,LY%,8
$6� 26
$@GRIDS%=GRIDSPR%(NY%,NX%)
$JUSEDBITS%(GRIDS%)=0
$T� GRIDS%>0 �
$^ CLEARED%=CLEARED%+1
$h � N1%=1 � NYDISP%
$r  � N2%=0 � NXDISP%-1
$|   � DISPSPR%(N1%,N2%)=0 �
$�     DISPSPR%(N1%,N2%)=GRIDS%
$�m    ș &2E,256+34,BITAREA,�(GRIDS%),LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12),LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12),8
$�    USEDBITS%(GRIDS%)=1
$�     N1%=NYDISP%: N2%=NXDISP%
$�   �
$�  � N2%
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 � N1%
$��
$�GRIDSPR%(NY%,NX%)=S%
$�� 24,60;740;500;992;
$��
$�� 26
$��
%
%G�   * * * * * *           Quit or restart               * * * * * *
%
��quit
%&ș "Hourglass_Off"
%0� �<>17 � ER%<>17 �
%: �
%D � " at line "; �
%N � N%=0 � 500000: �
%X finished%=�
%b�
%l ș "OS_Byte",124
%v *CHANNELVOICE 1 1
%� � 28,16,19,66,15
%� � 5,255,0,255
%� � 9,0,0,0
%�
 � 133
%� � 9
%� �
%� �: ȗ X%,Y%,QZ%: � QZ%=0
%�= �2,1) "Press LEFT mouse button to start another jigsaw"
%�; �2,3) "Press RIGHT mouse button to return to Desktop"
%�% �: ȗ X%,Y%,QZ%: � QZ%=1 � QZ%=4
%� � ER%=0 ER%=1
%��
%��
&
&G�   * * * * * *           Select puzzle piece           * * * * * *
&��selectbit
& $�: �timenow: ȗ X%,Y%,Z%: � Z%=0
&*+�: ȗ X%,Y%,Z%: � Z%>0 � � � 100 > TIM%
&4�timenow
&>� Z%=0 � �T`f
&H�34,6) "                 "
&R� X%>LOWX%+WIDE% �
&\+ N2%=(X%-LOWX%-WIDE%-12)/(WIDE%/HL%+12)
&f- N1%=(LOWY%+HIGH%-12-Y%)/(HIGH%/VL%+12)+1
&pA � N1%<=0 � N1%>NYDISP% � N2%<0 � N2%>=NXDISP% �error: � �T`f
&z S%=DISPSPR%(N1%,N2%)
&� � S%=0 �error: � �T`f
&� CLEARED%=CLEARED%-1
&� MORE%=0
&� � N%=1 � BITS%
&�)  � USEDBITS%(N%)=0 MORE%=1: N%=BITS%
&�	 � N%
&� � MORE%=0 �
&ʚ  � 24,LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12);LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12);LOWX%+WIDE%+4+(N2%+1)*(WIDE%/HL%+12);LOWY%+HIGH%-16-(N1%-1)*(HIGH%/VL%+12);
&�  �
&�
  � 26
&�  DISPSPR%(N1%,N2%)=0
&� �
&�  �
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'$  DISPSPR%(N1%,N2%)=SD%
'.i   ș &2E,256+34,BITAREA,�(SD%),LOWX%+WIDE%+12+N2%*(WIDE%/HL%+12),LOWY%+HIGH%-12-N1%*(HIGH%/VL%+12),8
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'`+ � N1%>=VL% � N2%>=HL% � �error: � �T`f
'j S%=GRIDSPR%(N1%,N2%)
't � S%=0 �error: � �T`f
'~ GRIDSPR%(N1%,N2%)=0
'�j � 24,LOWX%+4+N2%*WIDE%/HL%;LOWY%+4+N1%*HIGH%/VL%;LOWX%-4+(N2%+1)*WIDE%/HL%;LOWY%-4+(N1%+1)*HIGH%/VL%;
'� �
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'��
'�0XOFF%=(240-WIDE%/HL%)/2: � XOFF%<0 � XOFF%=0
'�0YOFF%=(240-HIGH%/VL%)/2: � YOFF%<0 � YOFF%=0
'�4ș &2E,256+34,BITAREA,�(S%),60+XOFF%,740+YOFF%,8
'��4,0) "SELECTED PIECE"
'��
'�
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(
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(Z
 � 143
(d
 � 143
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(x �
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(�	 � 26
(�
 � 140
(�
 � 140
(�
 �45,L%)
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(� SPRWIDE%=R3%*2
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(�> ș &2E,256+52,SPAREA,SPR$,700,(30-L%)*32,8,SCALE,COLTABLE
(��
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)� � 23,1,0,0,0,0,0,0,0,0
)� COLTABLE=0
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* HIGH%=PICHIGH%
*$ TW%=TINYHIGH%*SPRWIDE%/SPRHIGH%
*& TH%=TINYHIGH%
*0�
*:% HIGH%=PICWIDE%*SPRHIGH%/SPRWIDE%
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*�" � HL%<2 � VL%<2 BITS%=BITS%+1
*�� HL%>=2 � VL%>=2
*�2� SPR$="sprpal256" � BITS%=250 � HL%=16:VL%=16
*��
*� BITS%=HL%*VL%
*� � BITS%>256 HL%=HL%-1
*�� BITS%<=256
*�� HL%>32 � VL%>32 �
*�
 � 1,9
*� � 1
*�
 � 135
*�- �25,28) "SPRITE PROPORTIONS UNSUITABLE"
+ ER%=17
+
 �quit
+�
+ �
+*
+4��start
+>�12
+Hȗ �
+RCOLTABLE=COLTABAD%
+\� � SAMEFILE% �
+f �
+p  �
+z  �: ȗ X%,Y%,Z%: � Z%=0
+�<  �filename                     :�  Get sprite file name
+�  � NF%=-1 � �
+�7  �initialise                   :�  Read file info.
+� � FILEFOUND%
+��
+�SAMEFILE%=0
+�;�defpal                         :�  Set default palette
+�?�dispsprites                    :�  Display sprites in file
+�D�bits                           :�  Get number of bits in puzzle
+�G�spriteinfo                     :�  Set constants from sprite info.
+�� ER%=17 � �
+�A�dividesprite                   :�  Divide sprite into pieces
+�=�displaybits                    :�  Display unused pieces
,� ER%=17 � �
,ȗ �
,	� 130
,$�32,2) "Target time:"
,.�32,4) "Time so far:"
,8F�convtime(TARGET%)              :�  Convert seconds to time string
,B�45,2) TIMESTR$
,L�=0
,V�
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,��45,4) TIMESTR$
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00007380  0d ff                                             |..|
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