Home » Archimedes archive » Archimedes World » AW-1996-11.adf » !VRMLeyes_AspexDem » Models/VRMLfiles/MakeMods/MakeMods
Models/VRMLfiles/MakeMods/MakeMods
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-11.adf » !VRMLeyes_AspexDem |
Filename: | Models/VRMLfiles/MakeMods/MakeMods |
Read OK: | ✔ |
File size: | 1B11 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
VRMLEyes demonstration version will load the VRML files supplied with the program, other VRML files will not be recognised. However, the demo version will allow users to create their own shapes in the form of simple textfiles. The program will respond to commands for the following basic shapes: Sphere / Cube / Cone / Cylinder These shapes are just a taster of VRML, and tiny part of what VRML has to offer. VRML is designed to create entire 3D immersive and interactive worlds. As VRMLEyes develops it will support the richer behaviours of VRML 2 which include animation, Java scripting, 3D sound, collisions and more. A SIMPLE VRML FILE ~~~~~~~~~~~~~~~~~~ All VRML files consist of a header followed by some information about the model, a Sphere for example is represented by the follwing text: NOTE: VRMLEyes is case sensitive. EXAMPLE 1. Sphere ~~~~~~~~~~~~~~~~~~~~ #VRML V1.0 ascii # this is the header, it says # to VRMLEyes; " get your pen out # and get ready to start drawing" Sphere { radius 2.0 } # this is the first complete instruction # it is telling VRML to draw a Sphere # with a radius of 2 units EXAMPLE 2. Shading a shape using 'Materials' (add a bit of colour!). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can colour your shape how you like by including values (between 0 and 1) for each of the colours Red, Green and Blue. There are several nodes (commands) used to colour an object diffuse, emmisive, specular, shininess, ambient and transparency. VRMLEyes recognises these nodes. diffuseColor simply 'colours' the shape. A red Sphere ~~~~~~~~~~~~ #VRML V1.0 ascii # header Material { # get ready to do something like colour the object) diffuseColor 1.0 0.0 0.0 } # get ready with max red, no green and no blue # watch out for spelling and case! Sphere { radius 2.0 } # now draw the sphere, all in red Experiment with different colours: Red Green Blue 1.0 0.0 0.0 (Pure red) 0.5 0.0 0.0 (dark red) 1.0 1.0 0.0 (Yellow) 1.0 0.0 1.0 (Magenta) etc. The demo version also supports 'shininess' Try amending the above example: #VRML V1.0 ascii Material { diffuseColor 1.0 0.0 0.0 shininess 0.1 # make the object shiny, value between 0 and 0.5 } Sphere { radius 2.0 } # now draw the sphere, in shiny red Cube, Cylinder and Cone? ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Try writing new VRML textfiles to draw these other shapes on the screen. VRMLEyes demo version regognises the following style of commands: Don't forget the headers etc. To make a cube ~~~~~~~~~~~~~~ Cube { height 2.0 width 4.0 depth 6.0 } (make a cuboid 2x4x6 units) To make a Cylinder ~~~~~~~~~~~~~~~~~~ Cylinder { height 4.0 radius 2.0 } (make a cylinder 4 units high and 4 wide) To make a Cone ~~~~~~~~~~~~~~ Cone { height 6.0 bottomRadius 2.0 } (make a cone which is 6 units high with a base 4 units wide) NB. The units can be of any desired measurement. If you chose centimeters as your base then all other measurements in the complete model should be centimeters as well. VRMLEyes can place your object accurately wherever desired. PLACING A SHAPE ~~~~~~~~~~~~~~~ VRMLEyes can be told to move a shape using the 'Translation' node. The Translation node can be used to place an object accurately anywhere in 3D space relative to the previous origin. This is achieved by defining a new position in the X, Y and Z planes. First choose a scale, centimeters for example. The following example draws one cube in the centre of the screen then draws as second cube to sit on top of it. #VRML V1.0 ascii # header Cube { height 2.0 # draw a cube 2x2x2 metres width 2.0 depth 2.0 } Translation { translation 0.0 2.0 0.0 # translate, or move, the point of origin 2 in the Y plane. # if the number was -2 then the origin would be moved downward } Cube { height 2.0 # Draw a second cube at the new origin width 2.0 depth 2.0 } ROTATING A SHAPE ~~~~~~~~~~~~~~~~ Each shape can be rotated in any direction by a specific amount in any direction. This function is controlled by the Rotation Node. Its OK to think in degrees but you will need to convert all your angles to radians before using them with VRML. The following example describes a 'Cross' shape made from two cylinders. see example file 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #VRML V1.0 ascii Cylinder { height 30.0 radius 2.0 # draw a cylinder } Rotation { rotation 0.0 0.0 1.0 1.0472 # rotate the cylinder in the Z axis by 1.0472 # radians (60 degrees). The figure 0.0 0.0 1.0 # represent the X, Y and Z axix. The Z axis is # set with a '1' followed by the angle in radians. # 0.0 1.0 0.0 1.0472 would rotate the cylinder # in the Y axis } Cylinder { height 30.0 radius 2.0 } ***This example produces intersecting shapes, so the Z Buffer will need to be used. RADIANS ~~~~~~~ for those who can't remember school: rad = (deg / 180) x 3.142 Common angles: Degrees Radians 30 deg 0.524 rad 60 deg 1.0472 90 deg 1.571 180 deg 3.142 270 deg 4.172 The products VRMLEyes an DaVinci90 will render raw VRML files as data or text files, which how they normally arrive. If the filetype is set to VRML then a VRML model can be loaded by double-clicking. With VRMLEyes demonstration one can can create quite complex shapes, colour them, move and rotate them. Why not buy the complete version and join in at the start of the rapidly growing world of 3D. VRMLEyes will also load and render any DaVinci90 3D model. DaVinci is a 3D modeller which could be refarded as a VRML editor.
00000000 0a 56 52 4d 4c 45 79 65 73 20 64 65 6d 6f 6e 73 |.VRMLEyes demons| 00000010 74 72 61 74 69 6f 6e 20 76 65 72 73 69 6f 6e 20 |tration version | 00000020 77 69 6c 6c 20 6c 6f 61 64 20 74 68 65 20 56 52 |will load the VR| 00000030 4d 4c 20 66 69 6c 65 73 20 73 75 70 70 6c 69 65 |ML files supplie| 00000040 64 20 77 69 74 68 20 74 68 65 20 70 72 6f 67 72 |d with the progr| 00000050 61 6d 2c 20 6f 74 68 65 72 20 56 52 4d 4c 20 66 |am, other VRML f| 00000060 69 6c 65 73 20 77 69 6c 6c 20 6e 6f 74 20 62 65 |iles will not be| 00000070 20 72 65 63 6f 67 6e 69 73 65 64 2e 0a 0a 48 6f | recognised...Ho| 00000080 77 65 76 65 72 2c 20 74 68 65 20 64 65 6d 6f 20 |wever, the demo | 00000090 76 65 72 73 69 6f 6e 20 77 69 6c 6c 20 61 6c 6c |version will all| 000000a0 6f 77 20 75 73 65 72 73 20 74 6f 20 63 72 65 61 |ow users to crea| 000000b0 74 65 20 74 68 65 69 72 20 6f 77 6e 20 73 68 61 |te their own sha| 000000c0 70 65 73 20 69 6e 20 74 68 65 20 66 6f 72 6d 20 |pes in the form | 000000d0 6f 66 20 0a 73 69 6d 70 6c 65 20 74 65 78 74 66 |of .simple textf| 000000e0 69 6c 65 73 2e 20 54 68 65 20 70 72 6f 67 72 61 |iles. The progra| 000000f0 6d 20 77 69 6c 6c 20 72 65 73 70 6f 6e 64 20 74 |m will respond t| 00000100 6f 20 63 6f 6d 6d 61 6e 64 73 20 66 6f 72 20 74 |o commands for t| 00000110 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 62 61 73 |he following bas| 00000120 69 63 20 73 68 61 70 65 73 3a 0a 0a 53 70 68 65 |ic shapes:..Sphe| 00000130 72 65 20 2f 20 43 75 62 65 20 2f 20 43 6f 6e 65 |re / Cube / Cone| 00000140 20 2f 20 43 79 6c 69 6e 64 65 72 20 0a 0a 54 68 | / Cylinder ..Th| 00000150 65 73 65 20 73 68 61 70 65 73 20 61 72 65 20 6a |ese shapes are j| 00000160 75 73 74 20 61 20 74 61 73 74 65 72 20 6f 66 20 |ust a taster of | 00000170 56 52 4d 4c 2c 20 61 6e 64 20 74 69 6e 79 20 70 |VRML, and tiny p| 00000180 61 72 74 20 6f 66 20 77 68 61 74 20 56 52 4d 4c |art of what VRML| 00000190 20 68 61 73 20 74 6f 20 6f 66 66 65 72 2e 20 56 | has to offer. V| 000001a0 52 4d 4c 20 69 73 20 64 65 73 69 67 6e 65 64 20 |RML is designed | 000001b0 74 6f 0a 63 72 65 61 74 65 20 65 6e 74 69 72 65 |to.create entire| 000001c0 20 33 44 20 69 6d 6d 65 72 73 69 76 65 20 61 6e | 3D immersive an| 000001d0 64 20 69 6e 74 65 72 61 63 74 69 76 65 20 77 6f |d interactive wo| 000001e0 72 6c 64 73 2e 20 41 73 20 56 52 4d 4c 45 79 65 |rlds. As VRMLEye| 000001f0 73 20 64 65 76 65 6c 6f 70 73 20 69 74 20 77 69 |s develops it wi| 00000200 6c 6c 20 73 75 70 70 6f 72 74 20 74 68 65 20 72 |ll support the r| 00000210 69 63 68 65 72 20 62 65 68 61 76 69 6f 75 72 73 |icher behaviours| 00000220 20 6f 66 20 56 52 4d 4c 20 32 20 77 68 69 63 68 | of VRML 2 which| 00000230 20 69 6e 63 6c 75 64 65 20 61 6e 69 6d 61 74 69 | include animati| 00000240 6f 6e 2c 20 4a 61 76 61 20 73 63 72 69 70 74 69 |on, Java scripti| 00000250 6e 67 2c 20 33 44 20 73 6f 75 6e 64 2c 20 63 6f |ng, 3D sound, co| 00000260 6c 6c 69 73 69 6f 6e 73 20 61 6e 64 20 6d 6f 72 |llisions and mor| 00000270 65 2e 0a 0a 0a 41 20 53 49 4d 50 4c 45 20 56 52 |e....A SIMPLE VR| 00000280 4d 4c 20 46 49 4c 45 0a 7e 7e 7e 7e 7e 7e 7e 7e |ML FILE.~~~~~~~~| 00000290 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 41 6c 6c 20 56 |~~~~~~~~~~.All V| 000002a0 52 4d 4c 20 66 69 6c 65 73 20 63 6f 6e 73 69 73 |RML files consis| 000002b0 74 20 6f 66 20 61 20 68 65 61 64 65 72 20 66 6f |t of a header fo| 000002c0 6c 6c 6f 77 65 64 20 62 79 20 73 6f 6d 65 20 69 |llowed by some i| 000002d0 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 |nformation about| 000002e0 20 74 68 65 20 6d 6f 64 65 6c 2c 20 61 20 53 70 | the model, a Sp| 000002f0 68 65 72 65 20 66 6f 72 0a 65 78 61 6d 70 6c 65 |here for.example| 00000300 20 69 73 20 72 65 70 72 65 73 65 6e 74 65 64 20 | is represented | 00000310 62 79 20 74 68 65 20 66 6f 6c 6c 77 69 6e 67 20 |by the follwing | 00000320 74 65 78 74 3a 0a 0a 4e 4f 54 45 3a 20 56 52 4d |text:..NOTE: VRM| 00000330 4c 45 79 65 73 20 69 73 20 63 61 73 65 20 73 65 |LEyes is case se| 00000340 6e 73 69 74 69 76 65 2e 20 0a 0a 45 58 41 4d 50 |nsitive. ..EXAMP| 00000350 4c 45 20 31 2e 20 20 20 53 70 68 65 72 65 0a 7e |LE 1. Sphere.~| 00000360 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00000370 7e 7e 7e 0a 0a 23 56 52 4d 4c 20 56 31 2e 30 20 |~~~..#VRML V1.0 | 00000380 61 73 63 69 69 20 20 20 20 20 20 20 23 20 74 68 |ascii # th| 00000390 69 73 20 69 73 20 74 68 65 20 68 65 61 64 65 72 |is is the header| 000003a0 2c 20 69 74 20 73 61 79 73 0a 20 20 20 20 20 20 |, it says. | 000003b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003c0 20 23 20 74 6f 20 56 52 4d 4c 45 79 65 73 3b 20 | # to VRMLEyes; | 000003d0 22 20 67 65 74 20 79 6f 75 72 20 70 65 6e 20 6f |" get your pen o| 000003e0 75 74 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |ut. | 000003f0 20 20 20 20 20 20 20 20 20 20 23 20 61 6e 64 20 | # and | 00000400 67 65 74 20 72 65 61 64 79 20 74 6f 20 73 74 61 |get ready to sta| 00000410 72 74 20 64 72 61 77 69 6e 67 22 20 0a 0a 53 70 |rt drawing" ..Sp| 00000420 68 65 72 65 20 7b 0a 20 20 20 20 72 61 64 69 75 |here {. radiu| 00000430 73 20 32 2e 30 0a 7d 20 20 20 20 20 20 20 20 20 |s 2.0.} | 00000440 20 20 20 20 20 20 20 20 20 20 20 20 20 23 20 74 | # t| 00000450 68 69 73 20 69 73 20 74 68 65 20 66 69 72 73 74 |his is the first| 00000460 20 63 6f 6d 70 6c 65 74 65 20 69 6e 73 74 72 75 | complete instru| 00000470 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 20 20 |ction. | 00000480 20 20 20 20 20 20 20 20 20 20 20 20 20 23 20 69 | # i| 00000490 74 20 69 73 20 74 65 6c 6c 69 6e 67 20 56 52 4d |t is telling VRM| 000004a0 4c 20 74 6f 20 64 72 61 77 20 61 20 53 70 68 65 |L to draw a Sphe| 000004b0 72 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |re. | 000004c0 20 20 20 20 20 20 20 20 20 20 23 20 77 69 74 68 | # with| 000004d0 20 61 20 72 61 64 69 75 73 20 6f 66 20 32 20 75 | a radius of 2 u| 000004e0 6e 69 74 73 0a 0a 45 58 41 4d 50 4c 45 20 32 2e |nits..EXAMPLE 2.| 000004f0 20 20 53 68 61 64 69 6e 67 20 61 20 73 68 61 70 | Shading a shap| 00000500 65 20 75 73 69 6e 67 20 27 4d 61 74 65 72 69 61 |e using 'Materia| 00000510 6c 73 27 20 28 61 64 64 20 61 20 62 69 74 20 6f |ls' (add a bit o| 00000520 66 20 63 6f 6c 6f 75 72 21 29 2e 0a 7e 7e 7e 7e |f colour!)..~~~~| 00000530 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 00000570 0a 0a 59 6f 75 20 63 61 6e 20 63 6f 6c 6f 75 72 |..You can colour| 00000580 20 79 6f 75 72 20 73 68 61 70 65 20 68 6f 77 20 | your shape how | 00000590 79 6f 75 20 6c 69 6b 65 20 62 79 20 69 6e 63 6c |you like by incl| 000005a0 75 64 69 6e 67 20 76 61 6c 75 65 73 20 28 62 65 |uding values (be| 000005b0 74 77 65 65 6e 20 30 20 61 6e 64 20 31 29 20 66 |tween 0 and 1) f| 000005c0 6f 72 20 65 61 63 68 20 6f 66 20 74 68 65 0a 63 |or each of the.c| 000005d0 6f 6c 6f 75 72 73 20 52 65 64 2c 20 47 72 65 65 |olours Red, Gree| 000005e0 6e 20 61 6e 64 20 42 6c 75 65 2e 20 0a 0a 54 68 |n and Blue. ..Th| 000005f0 65 72 65 20 61 72 65 20 73 65 76 65 72 61 6c 20 |ere are several | 00000600 6e 6f 64 65 73 20 28 63 6f 6d 6d 61 6e 64 73 29 |nodes (commands)| 00000610 20 75 73 65 64 20 74 6f 20 63 6f 6c 6f 75 72 20 | used to colour | 00000620 61 6e 20 6f 62 6a 65 63 74 20 64 69 66 66 75 73 |an object diffus| 00000630 65 2c 20 65 6d 6d 69 73 69 76 65 2c 20 73 70 65 |e, emmisive, spe| 00000640 63 75 6c 61 72 2c 20 73 68 69 6e 69 6e 65 73 73 |cular, shininess| 00000650 2c 20 61 6d 62 69 65 6e 74 20 61 6e 64 20 74 72 |, ambient and tr| 00000660 61 6e 73 70 61 72 65 6e 63 79 2e 20 56 52 4d 4c |ansparency. VRML| 00000670 45 79 65 73 20 72 65 63 6f 67 6e 69 73 65 73 20 |Eyes recognises | 00000680 74 68 65 73 65 20 6e 6f 64 65 73 2e 0a 0a 64 69 |these nodes...di| 00000690 66 66 75 73 65 43 6f 6c 6f 72 20 73 69 6d 70 6c |ffuseColor simpl| 000006a0 79 20 27 63 6f 6c 6f 75 72 73 27 20 74 68 65 20 |y 'colours' the | 000006b0 73 68 61 70 65 2e 0a 0a 41 20 72 65 64 20 53 70 |shape...A red Sp| 000006c0 68 65 72 65 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |here.~~~~~~~~~~~| 000006d0 7e 0a 0a 23 56 52 4d 4c 20 56 31 2e 30 20 61 73 |~..#VRML V1.0 as| 000006e0 63 69 69 20 20 20 20 20 20 20 20 20 20 20 23 20 |cii # | 000006f0 68 65 61 64 65 72 0a 0a 4d 61 74 65 72 69 61 6c |header..Material| 00000700 20 7b 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | { | 00000710 20 20 20 23 20 67 65 74 20 72 65 61 64 79 20 74 | # get ready t| 00000720 6f 20 64 6f 20 73 6f 6d 65 74 68 69 6e 67 20 6c |o do something l| 00000730 69 6b 65 20 63 6f 6c 6f 75 72 20 74 68 65 20 6f |ike colour the o| 00000740 62 6a 65 63 74 29 0a 0a 64 69 66 66 75 73 65 43 |bject)..diffuseC| 00000750 6f 6c 6f 72 20 31 2e 30 20 30 2e 30 20 30 2e 30 |olor 1.0 0.0 0.0| 00000760 0a 7d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.} | 00000770 20 20 20 20 20 20 20 20 20 20 20 20 23 20 67 65 | # ge| 00000780 74 20 72 65 61 64 79 20 77 69 74 68 20 6d 61 78 |t ready with max| 00000790 20 72 65 64 2c 20 6e 6f 20 67 72 65 65 6e 20 61 | red, no green a| 000007a0 6e 64 20 6e 6f 20 62 6c 75 65 0a 20 20 20 20 20 |nd no blue. | 000007b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007c0 20 20 20 20 20 20 23 20 77 61 74 63 68 20 6f 75 | # watch ou| 000007d0 74 20 66 6f 72 20 73 70 65 6c 6c 69 6e 67 20 61 |t for spelling a| 000007e0 6e 64 20 63 61 73 65 21 0a 53 70 68 65 72 65 20 |nd case!.Sphere | 000007f0 7b 0a 20 20 20 20 72 61 64 69 75 73 20 32 2e 30 |{. radius 2.0| 00000800 0a 7d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.} | 00000810 20 20 20 20 20 20 20 20 20 20 20 20 23 20 6e 6f | # no| 00000820 77 20 64 72 61 77 20 74 68 65 20 73 70 68 65 72 |w draw the spher| 00000830 65 2c 20 61 6c 6c 20 69 6e 20 72 65 64 0a 0a 0a |e, all in red...| 00000840 45 78 70 65 72 69 6d 65 6e 74 20 77 69 74 68 20 |Experiment with | 00000850 64 69 66 66 65 72 65 6e 74 20 63 6f 6c 6f 75 72 |different colour| 00000860 73 3a 0a 0a 52 65 64 20 20 20 20 20 47 72 65 65 |s:..Red Gree| 00000870 6e 20 20 20 20 20 42 6c 75 65 0a 31 2e 30 20 20 |n Blue.1.0 | 00000880 20 20 20 20 30 2e 30 20 20 20 20 20 20 30 2e 30 | 0.0 0.0| 00000890 20 20 20 20 20 20 20 20 20 20 28 50 75 72 65 20 | (Pure | 000008a0 72 65 64 29 0a 30 2e 35 20 20 20 20 20 20 30 2e |red).0.5 0.| 000008b0 30 20 20 20 20 20 20 30 2e 30 20 20 20 20 20 20 |0 0.0 | 000008c0 20 20 20 20 28 64 61 72 6b 20 72 65 64 29 0a 31 | (dark red).1| 000008d0 2e 30 20 20 20 20 20 20 31 2e 30 20 20 20 20 20 |.0 1.0 | 000008e0 20 30 2e 30 20 20 20 20 20 20 20 20 20 20 28 59 | 0.0 (Y| 000008f0 65 6c 6c 6f 77 29 0a 31 2e 30 20 20 20 20 20 20 |ellow).1.0 | 00000900 30 2e 30 20 20 20 20 20 20 31 2e 30 20 20 20 20 |0.0 1.0 | 00000910 20 20 20 20 20 20 28 4d 61 67 65 6e 74 61 29 0a | (Magenta).| 00000920 0a 65 74 63 2e 20 0a 0a 54 68 65 20 64 65 6d 6f |.etc. ..The demo| 00000930 20 76 65 72 73 69 6f 6e 20 61 6c 73 6f 20 73 75 | version also su| 00000940 70 70 6f 72 74 73 20 27 73 68 69 6e 69 6e 65 73 |pports 'shinines| 00000950 73 27 0a 0a 54 72 79 20 61 6d 65 6e 64 69 6e 67 |s'..Try amending| 00000960 20 74 68 65 20 61 62 6f 76 65 20 65 78 61 6d 70 | the above examp| 00000970 6c 65 3a 0a 20 20 20 20 20 20 20 20 20 20 20 20 |le:. | 00000980 0a 23 56 52 4d 4c 20 56 31 2e 30 20 61 73 63 69 |.#VRML V1.0 asci| 00000990 69 20 20 20 20 20 20 20 20 20 0a 4d 61 74 65 72 |i .Mater| 000009a0 69 61 6c 20 7b 20 20 20 20 20 20 20 20 20 20 20 |ial { | 000009b0 20 20 20 20 0a 64 69 66 66 75 73 65 43 6f 6c 6f | .diffuseColo| 000009c0 72 20 31 2e 30 20 30 2e 30 20 30 2e 30 0a 73 68 |r 1.0 0.0 0.0.sh| 000009d0 69 6e 69 6e 65 73 73 20 20 20 20 30 2e 31 20 20 |ininess 0.1 | 000009e0 20 20 20 20 20 20 20 20 20 20 23 20 6d 61 6b 65 | # make| 000009f0 20 74 68 65 20 6f 62 6a 65 63 74 20 73 68 69 6e | the object shin| 00000a00 79 2c 20 76 61 6c 75 65 20 62 65 74 77 65 65 6e |y, value between| 00000a10 20 30 20 61 6e 64 20 30 2e 35 0a 7d 20 20 20 20 | 0 and 0.5.} | 00000a20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000a30 20 20 20 20 0a 53 70 68 65 72 65 20 7b 0a 20 20 | .Sphere {. | 00000a40 20 20 72 61 64 69 75 73 20 32 2e 30 0a 7d 20 20 | radius 2.0.} | 00000a50 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000a60 20 20 20 20 20 20 20 20 20 23 20 6e 6f 77 20 64 | # now d| 00000a70 72 61 77 20 74 68 65 20 73 70 68 65 72 65 2c 20 |raw the sphere, | 00000a80 69 6e 20 73 68 69 6e 79 20 72 65 64 0a 0a 0a 43 |in shiny red...C| 00000a90 75 62 65 2c 20 43 79 6c 69 6e 64 65 72 20 61 6e |ube, Cylinder an| 00000aa0 64 20 43 6f 6e 65 3f 0a 7e 7e 7e 7e 7e 7e 7e 7e |d Cone?.~~~~~~~~| 00000ab0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00000ac0 7e 7e 7e 0a 54 72 79 20 77 72 69 74 69 6e 67 20 |~~~.Try writing | 00000ad0 6e 65 77 20 56 52 4d 4c 20 74 65 78 74 66 69 6c |new VRML textfil| 00000ae0 65 73 20 74 6f 20 64 72 61 77 20 74 68 65 73 65 |es to draw these| 00000af0 20 6f 74 68 65 72 20 73 68 61 70 65 73 20 6f 6e | other shapes on| 00000b00 20 74 68 65 20 73 63 72 65 65 6e 2e 20 20 0a 0a | the screen. ..| 00000b10 56 52 4d 4c 45 79 65 73 20 64 65 6d 6f 20 76 65 |VRMLEyes demo ve| 00000b20 72 73 69 6f 6e 20 72 65 67 6f 67 6e 69 73 65 73 |rsion regognises| 00000b30 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 73 | the following s| 00000b40 74 79 6c 65 20 6f 66 20 63 6f 6d 6d 61 6e 64 73 |tyle of commands| 00000b50 3a 0a 44 6f 6e 27 74 20 66 6f 72 67 65 74 20 74 |:.Don't forget t| 00000b60 68 65 20 68 65 61 64 65 72 73 20 65 74 63 2e 0a |he headers etc..| 00000b70 0a 54 6f 20 6d 61 6b 65 20 61 20 63 75 62 65 0a |.To make a cube.| 00000b80 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 43 |~~~~~~~~~~~~~~.C| 00000b90 75 62 65 20 7b 0a 20 20 20 68 65 69 67 68 74 20 |ube {. height | 00000ba0 32 2e 30 0a 20 20 20 77 69 64 74 68 20 20 34 2e |2.0. width 4.| 00000bb0 30 0a 20 20 20 64 65 70 74 68 20 20 36 2e 30 0a |0. depth 6.0.| 00000bc0 7d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |} | 00000bd0 20 20 20 20 20 20 20 20 20 20 20 20 28 6d 61 6b | (mak| 00000be0 65 20 61 20 63 75 62 6f 69 64 20 32 78 34 78 36 |e a cuboid 2x4x6| 00000bf0 20 75 6e 69 74 73 29 0a 0a 54 6f 20 6d 61 6b 65 | units)..To make| 00000c00 20 61 20 43 79 6c 69 6e 64 65 72 0a 7e 7e 7e 7e | a Cylinder.~~~~| 00000c10 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 43 |~~~~~~~~~~~~~~.C| 00000c20 79 6c 69 6e 64 65 72 20 7b 0a 20 20 20 68 65 69 |ylinder {. hei| 00000c30 67 68 74 20 34 2e 30 0a 20 20 20 72 61 64 69 75 |ght 4.0. radiu| 00000c40 73 20 32 2e 30 0a 7d 20 20 20 20 20 20 20 20 20 |s 2.0.} | 00000c50 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000c60 20 20 28 6d 61 6b 65 20 61 20 63 79 6c 69 6e 64 | (make a cylind| 00000c70 65 72 20 34 20 75 6e 69 74 73 20 68 69 67 68 20 |er 4 units high | 00000c80 61 6e 64 20 34 20 77 69 64 65 29 0a 0a 54 6f 20 |and 4 wide)..To | 00000c90 6d 61 6b 65 20 61 20 43 6f 6e 65 0a 7e 7e 7e 7e |make a Cone.~~~~| 00000ca0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 0a 43 6f 6e 65 |~~~~~~~~~~..Cone| 00000cb0 20 7b 0a 20 20 20 20 68 65 69 67 68 74 20 20 20 | {. height | 00000cc0 20 20 20 20 36 2e 30 0a 20 20 20 20 62 6f 74 74 | 6.0. bott| 00000cd0 6f 6d 52 61 64 69 75 73 20 32 2e 30 0a 7d 20 20 |omRadius 2.0.} | 00000ce0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000cf0 20 20 20 20 20 20 20 20 20 28 6d 61 6b 65 20 61 | (make a| 00000d00 20 63 6f 6e 65 20 77 68 69 63 68 20 69 73 20 36 | cone which is 6| 00000d10 20 75 6e 69 74 73 20 68 69 67 68 20 77 69 74 68 | units high with| 00000d20 20 61 20 62 61 73 65 20 34 20 75 6e 69 74 73 20 | a base 4 units | 00000d30 77 69 64 65 29 0a 0a 4e 42 2e 20 20 54 68 65 20 |wide)..NB. The | 00000d40 75 6e 69 74 73 20 63 61 6e 20 62 65 20 6f 66 20 |units can be of | 00000d50 61 6e 79 20 64 65 73 69 72 65 64 20 6d 65 61 73 |any desired meas| 00000d60 75 72 65 6d 65 6e 74 2e 20 49 66 20 79 6f 75 20 |urement. 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