Home » Archimedes archive » Archimedes World » AW-1994-05-Disc2.adf » Disk2May94 » !AWMay94/Goodies/Amaze/!aMaze/Program/Help

!AWMay94/Goodies/Amaze/!aMaze/Program/Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1994-05-Disc2.adf » Disk2May94
Filename: !AWMay94/Goodies/Amaze/!aMaze/Program/Help
Read OK:
File size: 1028 bytes
Load address: 0000
Exec address: 0000
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
========
MazeMake
========

This is a small and hopefully easy-to-use Level designer for use with !Amaze.
You design a file of nine mazes at once. (If you do not want to make all
nine, copy an existing one and then change the copy). Note that the program
works best if it is in the same directory as !Amaze.

Quick instructions:
~~~~~~~~~~~~~~~~~~~

Load the level designer !MazeMake.
Windows open giving information on the file and mazes. These windows can be
reopened by clicking with select on the icon-bar icon.

If you want to edit the default level file:
- Click Menu on the icon-bar icon and choose Open Dir
- Double-click on "!Default"

Now double-click on the maze you wish to edit in the mazes window.

Then

 Click  select to clear a square
 Click  Adjust to enter a block identical to that shown in the top right corner.

i.e.

If the large square shows a block,  a block will entered when you press Adjust
If the large square shows a goblet, a goblet will be entered when you press Adjust

Press Return to toggle between placing blocks/placing goblets

Key presses:
 Press return to toggle between placing blocks/placing goblets
 Hold down -L- along with the appropriate mouse button to draw a line.
 Hold down -R- along with the appropriate mouse button to fill a rectangle.

 PRESS SPACE TO RETURN TO THE DESKTOP
 Press Escape to return to the desktop without recording the changes (useful
 if you make a mistake or are just looking at the maze)

These are summarised at the side of the screen in the designer.

To adjust the speed for the maze, use the Time icon in the File window. 1 -
impossibly fast     39 - tediously slow



Swapping mazes
~~~~~~~~~~~~~~

To change over two mazes, drag one maze on top of the other.  The mazes will
then swap around. You can use this feature to rearrange the order of the
mazes.

Advice
~~~~~~
You can make three sorts of maze:

 -  A Maze that is difficult to get round because the route is not apparent.
 -  A maze that is difficult to get all the goblets and get out in time,
      even though the route is apparent
 -  A bonus maze that is easy to complete and results in a high score.

When designing your maze, clear the spaces first, then press return.  Now put
the goblets in.

To clear a whole maze, ensure that adjust is set to enter blocks, and draw a
rectangle with adjust covering all the screen.

Mazes tend to get harder as you progress through the level. You can use the
maze swapping feature to do this with ease.

Goblets
~~~~~~~
If you place less than ten goblets, all will appear in the maze.
If you place more than ten goblets, ten will be picked at random.


MENU
~~~~

Header
------
The Information displayed in the header window, loading new level screen and in
the level chooser  can be changed using the iconbar Header option.

Open Dir
--------
This will open the directory containing all the saved files. This is the
directory where all the files you create must be saved to appear in the game.
Note that the filer must have "seen" !Amaze for this to work.

Wipe
----
This wipes all mazes after confirmation.

Save
----
Use this option to save your data.
Simply delete the name in the icon, type another one in and click on OK. This
will automatically save the data to the LevelData directory, provided !Amaze has been seen.
If you do not wish to save to this directory, drag the icon to a directory as normal.


Testing
~~~~~~~

The first thing you must do is to set your mazes to be in the current set.
Do this by running LevChooser. Unless you want to play through hundreds of
mazes it is a good idea to make yours the first in the list! Now run !Amaze.
If !Amaze is already loaded, click menu over the AMAZE icon bar icon and
choose Reload File.


Score Wipe
~~~~~~~~~~
If you have set the game up to use a different level set, you will probably
need to reset the scores. To do this, load ScoreWipe, from inside the Amaze
Directory. The operation is fairly straightforward


Program by Peter "Pedro" Hillman
With much valuable assistance from  Mr.Dowd
Level set window added by Jamie Walch
Level set window debugged(!) and extended by Peter Hillman
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00000510  20 53 50 41 43 45 20 54  4f 20 52 45 54 55 52 4e  | SPACE TO RETURN|
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00000b70  73 20 79 6f 75 20 63 72  65 61 74 65 20 6d 75 73  |s you create mus|
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00000b90  70 65 61 72 20 69 6e 20  74 68 65 20 67 61 6d 65  |pear in the game|
00000ba0  2e 0a 4e 6f 74 65 20 74  68 61 74 20 74 68 65 20  |..Note that the |
00000bb0  66 69 6c 65 72 20 6d 75  73 74 20 68 61 76 65 20  |filer must have |
00000bc0  22 73 65 65 6e 22 20 21  41 6d 61 7a 65 20 66 6f  |"seen" !Amaze fo|
00000bd0  72 20 74 68 69 73 20 74  6f 20 77 6f 72 6b 2e 0a  |r this to work..|
00000be0  0a 57 69 70 65 0a 2d 2d  2d 2d 0a 54 68 69 73 20  |.Wipe.----.This |
00000bf0  77 69 70 65 73 20 61 6c  6c 20 6d 61 7a 65 73 20  |wipes all mazes |
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00000c10  6f 6e 2e 0a 0a 53 61 76  65 0a 2d 2d 2d 2d 0a 55  |on...Save.----.U|
00000c20  73 65 20 74 68 69 73 20  6f 70 74 69 6f 6e 20 74  |se this option t|
00000c30  6f 20 73 61 76 65 20 79  6f 75 72 20 64 61 74 61  |o save your data|
00000c40  2e 0a 53 69 6d 70 6c 79  20 64 65 6c 65 74 65 20  |..Simply delete |
00000c50  74 68 65 20 6e 61 6d 65  20 69 6e 20 74 68 65 20  |the name in the |
00000c60  69 63 6f 6e 2c 20 74 79  70 65 20 61 6e 6f 74 68  |icon, type anoth|
00000c70  65 72 20 6f 6e 65 20 69  6e 20 61 6e 64 20 63 6c  |er one in and cl|
00000c80  69 63 6b 20 6f 6e 20 4f  4b 2e 20 54 68 69 73 0a  |ick on OK. This.|
00000c90  77 69 6c 6c 20 61 75 74  6f 6d 61 74 69 63 61 6c  |will automatical|
00000ca0  6c 79 20 73 61 76 65 20  74 68 65 20 64 61 74 61  |ly save the data|
00000cb0  20 74 6f 20 74 68 65 20  4c 65 76 65 6c 44 61 74  | to the LevelDat|
00000cc0  61 20 64 69 72 65 63 74  6f 72 79 2c 20 70 72 6f  |a directory, pro|
00000cd0  76 69 64 65 64 20 21 41  6d 61 7a 65 20 68 61 73  |vided !Amaze has|
00000ce0  20 62 65 65 6e 20 73 65  65 6e 2e 0a 49 66 20 79  | been seen..If y|
00000cf0  6f 75 20 64 6f 20 6e 6f  74 20 77 69 73 68 20 74  |ou do not wish t|
00000d00  6f 20 73 61 76 65 20 74  6f 20 74 68 69 73 20 64  |o save to this d|
00000d10  69 72 65 63 74 6f 72 79  2c 20 64 72 61 67 20 74  |irectory, drag t|
00000d20  68 65 20 69 63 6f 6e 20  74 6f 20 61 20 64 69 72  |he icon to a dir|
00000d30  65 63 74 6f 72 79 20 61  73 20 6e 6f 72 6d 61 6c  |ectory as normal|
00000d40  2e 0a 0a 0a 54 65 73 74  69 6e 67 0a 7e 7e 7e 7e  |....Testing.~~~~|
00000d50  7e 7e 7e 0a 0a 54 68 65  20 66 69 72 73 74 20 74  |~~~..The first t|
00000d60  68 69 6e 67 20 79 6f 75  20 6d 75 73 74 20 64 6f  |hing you must do|
00000d70  20 69 73 20 74 6f 20 73  65 74 20 79 6f 75 72 20  | is to set your |
00000d80  6d 61 7a 65 73 20 74 6f  20 62 65 20 69 6e 20 74  |mazes to be in t|
00000d90  68 65 20 63 75 72 72 65  6e 74 20 73 65 74 2e 0a  |he current set..|
00000da0  44 6f 20 74 68 69 73 20  62 79 20 72 75 6e 6e 69  |Do this by runni|
00000db0  6e 67 20 4c 65 76 43 68  6f 6f 73 65 72 2e 20 55  |ng LevChooser. U|
00000dc0  6e 6c 65 73 73 20 79 6f  75 20 77 61 6e 74 20 74  |nless you want t|
00000dd0  6f 20 70 6c 61 79 20 74  68 72 6f 75 67 68 20 68  |o play through h|
00000de0  75 6e 64 72 65 64 73 20  6f 66 0a 6d 61 7a 65 73  |undreds of.mazes|
00000df0  20 69 74 20 69 73 20 61  20 67 6f 6f 64 20 69 64  | it is a good id|
00000e00  65 61 20 74 6f 20 6d 61  6b 65 20 79 6f 75 72 73  |ea to make yours|
00000e10  20 74 68 65 20 66 69 72  73 74 20 69 6e 20 74 68  | the first in th|
00000e20  65 20 6c 69 73 74 21 20  4e 6f 77 20 72 75 6e 20  |e list! Now run |
00000e30  21 41 6d 61 7a 65 2e 0a  49 66 20 21 41 6d 61 7a  |!Amaze..If !Amaz|
00000e40  65 20 69 73 20 61 6c 72  65 61 64 79 20 6c 6f 61  |e is already loa|
00000e50  64 65 64 2c 20 63 6c 69  63 6b 20 6d 65 6e 75 20  |ded, click menu |
00000e60  6f 76 65 72 20 74 68 65  20 41 4d 41 5a 45 20 69  |over the AMAZE i|
00000e70  63 6f 6e 20 62 61 72 20  69 63 6f 6e 20 61 6e 64  |con bar icon and|
00000e80  0a 63 68 6f 6f 73 65 20  52 65 6c 6f 61 64 20 46  |.choose Reload F|
00000e90  69 6c 65 2e 0a 0a 0a 53  63 6f 72 65 20 57 69 70  |ile....Score Wip|
00000ea0  65 0a 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 0a 49 66 20  |e.~~~~~~~~~~.If |
00000eb0  79 6f 75 20 68 61 76 65  20 73 65 74 20 74 68 65  |you have set the|
00000ec0  20 67 61 6d 65 20 75 70  20 74 6f 20 75 73 65 20  | game up to use |
00000ed0  61 20 64 69 66 66 65 72  65 6e 74 20 6c 65 76 65  |a different leve|
00000ee0  6c 20 73 65 74 2c 20 79  6f 75 20 77 69 6c 6c 20  |l set, you will |
00000ef0  70 72 6f 62 61 62 6c 79  0a 6e 65 65 64 20 74 6f  |probably.need to|
00000f00  20 72 65 73 65 74 20 74  68 65 20 73 63 6f 72 65  | reset the score|
00000f10  73 2e 20 54 6f 20 64 6f  20 74 68 69 73 2c 20 6c  |s. To do this, l|
00000f20  6f 61 64 20 53 63 6f 72  65 57 69 70 65 2c 20 66  |oad ScoreWipe, f|
00000f30  72 6f 6d 20 69 6e 73 69  64 65 20 74 68 65 20 41  |rom inside the A|
00000f40  6d 61 7a 65 0a 44 69 72  65 63 74 6f 72 79 2e 20  |maze.Directory. |
00000f50  54 68 65 20 6f 70 65 72  61 74 69 6f 6e 20 69 73  |The operation is|
00000f60  20 66 61 69 72 6c 79 20  73 74 72 61 69 67 68 74  | fairly straight|
00000f70  66 6f 72 77 61 72 64 0a  0a 0a 50 72 6f 67 72 61  |forward...Progra|
00000f80  6d 20 62 79 20 50 65 74  65 72 20 22 50 65 64 72  |m by Peter "Pedr|
00000f90  6f 22 20 48 69 6c 6c 6d  61 6e 0a 57 69 74 68 20  |o" Hillman.With |
00000fa0  6d 75 63 68 20 76 61 6c  75 61 62 6c 65 20 61 73  |much valuable as|
00000fb0  73 69 73 74 61 6e 63 65  20 66 72 6f 6d 20 20 4d  |sistance from  M|
00000fc0  72 2e 44 6f 77 64 0a 4c  65 76 65 6c 20 73 65 74  |r.Dowd.Level set|
00000fd0  20 77 69 6e 64 6f 77 20  61 64 64 65 64 20 62 79  | window added by|
00000fe0  20 4a 61 6d 69 65 20 57  61 6c 63 68 0a 4c 65 76  | Jamie Walch.Lev|
00000ff0  65 6c 20 73 65 74 20 77  69 6e 64 6f 77 20 64 65  |el set window de|
00001000  62 75 67 67 65 64 28 21  29 20 61 6e 64 20 65 78  |bugged(!) and ex|
00001010  74 65 6e 64 65 64 20 62  79 20 50 65 74 65 72 20  |tended by Peter |
00001020  48 69 6c 6c 6d 61 6e 0a                           |Hillman.|
00001028