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Databay/Exile

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Archimedes archive » Acorn Computing » 1995 01.adf » 9501
Filename: Databay/Exile
Read OK:
File size: B5D8 bytes
Load address: 0000
Exec address: 0000
File contents
                   *** EXILE SOLUTION by Dan Doran ***

  Before I hand you over to the capable hands of Dan, I would like to
express my gratitude for this epic solution. I hope you've enjoyed digging
through the secrets of Exile, and if you've enjoyed playing the game on the
BBC, keep your eyes on the Databay - there may be a surprise in store.

  HAL

                                 *  *  *

  As stated in the manual, you have had your Destinator stolen by Triax as
soon as you parked in geostationary orbit around the planet of Phoebus.
You are marooned. Your mission has drastically changed from rescuing
survivors. Now you have to retrieve your Destinator as well, else we�re all
dead.

  If you have read the novella you�ll know Triax lives somewhere deep
within a network of caves. According to a member of the crew, there is a
transporter that will take you to Triax�s secret laboratory where he has
built a maggot machine which he intends to use to manufacture an army of
maggots to over-run Earth. There is also a rune slab, which cannot be
blown open using weapons, a wind tunnel, different coloured monkeys and
wasps and viciously murderous robots.

  The following text describes a possible way to complete the game. If the
going gets tough, take a break, but don�t give up. It may be an idea
during the rest to read through the next part of the solution, so you
understand why certain things are done first.

  You start off in the Perseus. A green figure briefly appears and steals
your Destinator. This is the last of Triax you will see for a long while.
Press the button to the right of you to unlock the doors of the spaceship.
Now, when you walk on the doors, they will open.

  Go out of the spaceship and head east. You will find a grenade behind a
shrub, well into the windy area of the Aurora Plain. Take it, go to the
Pericles and stand beneath its undercarriage. Here, you will see a burger
which will endeavour to kill you.

  Descend the shaft below the burger, avoiding its shots and drop the
grenade on the door. Quickly move to the left and lie down on the ledge.
The grenade will blow open the door.

  As you descend, you will come across an inverted shrub in a plantpot.
From this comes some round things called lightning balls. Move up the
steep slope to the left, and enter Hamlet Cave. Here you will find a
grenade stuck on a wall, and a wasp�s nest. You can make the bird from the
planet surface follow you in order for it to eat some wasps while you
collect the grenade.

  Proceed to Waters Tunnels. Go to the door with the robot and energy pod
behind it. Gently touch the door and prepare for the emergence of the
energy pod. This is a bit tricky because the robot fires heat-seeking
projectiles, and sometimes they don�t hit the pod, which should come out
to you. As soon as you have stored it in your suit, it is time to...run!

  Go down to the monkeys below Orotund Cave. Carry on down to Drey Tunnel
until you come across a bird�s nest, with two yellow birds inside. Wake
the birds and jet up to the cave in which there is a wasp�s nest and an
urn. Just before you enter the cave, remember your position outside.

  Go in - the birds will follow you - and pick up the urn. Be careful now
because you are prone to attack from the wasps, although the birds may eat
some of them. Taking the urn over the slope leading out will close the
tile door, trapping you inside with the wasps.

  There are two ways in which to get the urn out: You may throw it out, or
quickly fly it out. If the urn is still in the cave when the door closes,
teleport out and go to the yellow plantpot near the monkeys and fly
through it. A nearby door will open and will be able to go back and try
again.

  When you have the urn out, take it west, where you�ll find a deep pool
of water at the bottom of Nemesis Tunnel. Fill the urn carefully as harsh
movements will spill it. Unfortunately, there is a small bird�s nest
nearby, and the bird tends to knock the urn.

  Now place the urn on the far right of the tile door in the cave with a
fire in it, just beneath the bird�s nest. Remember all your positions
here. Now go back to the trigger plantpot near the monkeys. Once the door
has opened and the fire has been extinguished by the water, teleport back
and pick up the object in the pot. This is the RCD.

  Pick up the urn, go out and drop the RCD just above this cave. Retrace
your steps to the place where you first saw the lightning balls and throw
the urn down to the bottom. Turn into Hamlet Cave and collect four wasps.
Obviously you must be careful with these but, as ever, a bird will help
protect you.

  Drop down to the monkeys at the bottom of Orotund Cave and feed a wasp
to one of them. Get that same monkey back in its nest and it will throw an
energy pod out. There are four to collect in this special pack of blue
monkeys.

  Go down Drey Tunnel, awaken the birds, and go up to Honeycomb Cave. At
the bottom of the cave, collect the pass under the protection of the
birds.

  Teleport out and go back to Orotund Cave. Use the RCD to open the door.
The robot will come out shouting and guns ablaze. You can either run away
- returning when you have lost it or try a grenade by priming it and
pushing against the robot. Once the robot has been despatched, you may
enter the cave and collect the pistol. The button inside will activate the
transporter nearby.

  You must enter this transporter, which will take you to Rune Cavern
where you will be attack by a very harmful flock of white birds. To escape
these terrors, enter the transporter in Orotund and quickly go upwards,
remembering your positions on the way.

  As you fly out the top of the cave, some birds may follow and be
buffeted by the winds, but will always be back at their nest if you have
not killed them. They will not attack you if you cannot see them, or them
see you.

  Teleport back to Rune Cavern and gently fly upwards and out of the top
of the cave, again ensuring that you either pick up the pass or knock it
from its resting place. If you don�t succeed, try again without forgetting
to remember your position. Collect the second pass from the Aurora Plain.

  Fly to the capsule attached to the Pericles, unlock the door using the
RCD and pick up both grenades. Then it�s back down to the first lightning
balls you came across, and wipe them out using the ol� six-shooter pistol.

  Unlock the door opposite the nest, avoiding the gunfire from the robot
inside. A grenade, thrown at its base, will quickly despatch it. Pick up
the urn, enter the tunnel, and fly over to the pink table opposite. Drop
the urn to the right of you.

  To move the table, stand on it, aim the pistol at the left edge and
shoot it off the ledge. Remember your position here. If you stand where
the table used to be, you will pass through a secret passage and into
another cave. So, drop the urn through the secret passage and follow it
through. Go up toward the transporters.

  Beneath both transporters are small secret passages, the left-hand one
containing lightning balls and the other another white robot. You must
destroy the lightnings and, should you wish, the robot. Stand next to the
left-hand transporter, where you should see the icer on a tiny ledge.

  Aim the pistol at the icer and fire through the transporter beam. The
icer should be shot into the right-hand transporter. During this
procedure, you may hit the button located near the icer. If you do, you
must reset it to its original out position.

  Entering the right-hand transporter, you end up in Lyre Tunnel, near an
inactivated transporter. Quickly pick up the icer and teleport out -
killer birds are after you, and it�s not a good idea to hang around.

  Collect the urn from the Eridanus network and it drop between the secret
passages beneath the transporters, remembering all your positions here.
Then, go up to the right-hand transporter, aim, and shoot through the beam
to hit the button, so that it is in. This action alters the destinations
of the two transporters. Pick up the urn and enter the left-hand
transporter. You are now in a totally different set of caves.

  You are currently in the Cavern of Sarawak. Behind you is a burger, and
in front of you is a transporter, a pass and a nest of lightning balls.
When the lightnings come after you, they enter the transporter which takes
them to the left-hand transporter in Eridanus, so they transport back
here, where you first entered this cave. So, fly upwards, drop the urn in
the niche on the left, and remember a couple of positions here.

  Aim downwards and shoot all the lightnings as they re-appear from the
transporter. Then, pick up the urn and head over the incline above the
transporter. To the right is the very strong wind tunnel mentioned in the
novella. Fly down very close to the left-hand wall, making sure you don�t
get swept away by the strong wind.

  The wind effects here are very intense, but not uncommon, so you must
get used to them. You are moderately safe here, but be wary of the burger
at the top of Sarawak, and the one nearby where you appeared.

  Pick up the pass and, carrying the urn, fly right across the wind tunnel
and into the tunnel opposite, not the one above. A door will close just
before you reach it.

  Drop the urn, and teleport out. Then make your way back across the wind
tunnel, into Gemini Tunnel and drop the RCD at the very end of it. Then go
back to Behemoth Tunnel with the closing door, collect the urn and head
right, along Yarrow Tunnel, until you come to a red bush. This bush is
very dangerous and must not be touched.

  Go up to Artesian Cave and fill the urn with water. Retrace your steps
back down and then proceed up Sulaco Tunnel and to the vertical tunnel
just before Puck Cave, making sure you don�t hit any mushrooms or walls.

  Descending, you�ll find a wasp�s nest beneath a tile door. Drop the urn
next to the gap and lie next to it, pushing the urn through. About face!
And shoot through the joint between wall and door with the pistol, until
the nest explodes.

  Then turn around, lie down and shoot the urn the rest of the way through
the crack. The fire should be put out by the spilt water. Before you
enter, go to the tunnel leading to Puck Cave and scroll the screen to the
right. You should make out Fluffy, one of the previous crew-members. Fire
your gun to attract its attention and wait patiently for it to jump at
you.

  When you have it, take it to the cave where you left the urn. Throw it
through the gap and shoot the button while lying down. The tile door will
push you in.

  Place Fluffy next to the button, and go down through the secret passage
plantpots and wait until Fluffy presses the button. Once inside, get the
pass and press the button. Leave the boulder because you don�t have enough
power lift to get if off the ground.

  Throw Fluffy out through the gap, pick him up and throw him down Sulaco
Tunnel so he ends up in the pit in the middle of Yarrow Tunnel. Retrieve
the urn and fly down to Yarrow Tunnel. Drop the urn in the red bush far to
the right.

  Collect Fluffy and make your way back to the RCD at the beginning of
this section in Gemini Tunnel. Drop Fluffy, pick up the RCD and...run - to
the closing door in Behemoth Tunnel. Unlock it and continue to the right,
where you will find another closing door. This problem is no problem,
though, because we have the pass and RCD to unlock the door.

  Enter the small tunnel and stand beneath the plantpot. Lots of energy
pods will come raining down on you like bread from Heaven. Collect these
and teleport all the way back to Eridanus. It�s time for some action!

  Arm your icer. Go to the pink table and shoot it into the lowest tunnel
on the left. Fire at the robot beyond and, when flashing, push it into the
transporter by either shooting it upwards, or placing it above the
vertical door and pressing the button. Push the table in after it.

  It transports to a cave in the Waters network with two white birds in
it, below a smaller cave with an energy pod in it, and above the tunnel
with the heat-seeking robot and energy pod. It will kill both birds.

  Proceed to the heat-seeker�s tunnel and shoot the robot until it
flashes. If you�re in danger of being shot apart, the urn makes a handy
shield. Push the robot firmly out of the tunnel and off the edge, giving
it one last blast! For luck, of course.

  Remember your position here, then enter the tunnel you�ve just cleared
and unlock the white door. The burger at the summit of the hill will turn
to face you. Teleport away! One shot is fatal.

  After a couple of shots, you may see an object bouncing off the walls.
Collect it; the jetpack booster. Should you hear the sound of something
entering a transporter, the booster�s been blown into a nearby transporter
and to the top of Sarawak Cavern. Get it.

  Proceed to Eridanus, testing the jetpack booster on the way. Press the
button near the transporters again, so it is in the in position. Throw a
grenade in the right-hand transporter, which destroys a burger in Argus
Tunnel, and press the button again.

  Enter the right-hand transporter to transport to Lyre Tunnel. Arriving,
switch the transporter on using the RCD and enter it. You will re-assemble
at the top of Sarawak. Cross the wind tunnel at the bottom and fly up to
Amidst the red mushrooms is a boulder. Shoot it off the right-hand edge
and then take it to the wind tunnel using the jetpack booster.

  The best way to get down the wind tunnel is to hold a boulder and boost
thrust down legs first. Keep descending until you reach the first tunnel
on your left. Drop the boulder at the far left of this tunnel and remember
your position here before proceeding down the slope, into Askance Tunnel.

  At the top of this cave is a wasp�s nest, which is only useful if it�s
destroyed. Go to the tile door outside of Diapason Cave, and wait for a
monkey to appear on the ledge next to the door, thus opening it. Charge in
with icer ablaze and fly up to the second door. Wait until a monkey goes
near the door below again, and this door will open. Enter, collect the
first whistle and teleport back to the boulder.

  Pick the boulder up and descend further down the wind tunnel. When you
reach it, drop the boulder in Palermo Cave on the right, and remember your
position there. Now boost left and down into Eyre Cavern.

  Destroy the piranha nest in Eyre Cavern, which will lay dormant the
plant near the Antipodes Tunnel, and then go right, over the wind tunnel,
towards Pascal Cave. Press the button in the cave below, which is
protected by piranhas. This will change the colour of a tile door near the
Antipodes Tunnel so that when touched, it opens.

  Return to Eyre Cavern, and continue to the Antipodes Tunnel. A floating
fire will awaken and either chase you, in which case dive into the water
in Eyre Cavern, or it will disappear to the top of Antipodes. Should it do
so, open the tile door and boost through the bush on the other side.

  Once into Hydra Cave, remember a position beneath the pier formation; it
is the deepest part. To collect the pass here, make your way towards the
monkeys and, while next to the gap in the wall, jump on them and crawl
through. If this fails, try pushing against the gap by pressing Q, P and
@, then nudge Tab to turn you around, and final release P, to crawl
through.

  Once through, collect the pass and teleport back to Palermo. Leave the
boulder, but fly up the wind tunnel. When you reach Sarawak, retrieve
Fluffy from there or Gemini Tunnel, depending on where it went. Then
facilitate the use of the transporter at the bottom of Sarawak and you
will eventually end up in the Pericles. Collect the grenade there and
proceed, with Fluffy, to the Eridanus transporters.

  Shoot through the transporter beam to make the button go in. Enter the
right-hand transporter and drop Fluffy where you appear - Argus Tunnel.
Unlock the door to the left and proceed past the little niche beyond until
you see a red door. Unlock it, quickly lob in a grenade and fall back. If
you have no grenades, shoot the burger with the icer. Wander through and
pick up the other grenade (if it wasn�t destroyed).

  Retrieve Fluffy and fly up to the Waters network where you will find a
small gap in the wall next to a plantpot. Destroy the lightning balls that
appear and throw Fluffy through the gap. Stand clear, so he doesn�t see
you, or shoot him with a couple of pistol shots. However, he must press
the button to the right.

  Let Fluffy see you, making sure he doesn�t press the button again, and
drop him down...to the bottom. However, you must unlock the red door on
the left leading to the second whistle. Enter inside.

  Normally you would have been destroyed, but when Fluffy pressed the
button nearby, it de-activated the Waters burgers. Fly down the little
trench at the bottom, and press Control, W, L and @, releasing L
occasionally to crawl through the gap and collect the second whistle.

  Make your way round to the place where you found the jetpack booster,
and walk up to the summit of the slope where the lethal burger is. It is
deactivated too. Continue further until you see a transporter, then drop
through the plantpot leading to the button Fluffy pressed. Press it and
when you stand beneath the plantpot, you�re in for a pleasant surprise.
More energy pods! Keep pressing the button until no more pods come out,
and then reset the button so the transporter is off.

  Either teleport all the way back to your ship and fly to Eridanus or go
directly there. Arriving, remember your position between the two secret
passages, then de-activate the left-hand transporter.

  In the little cave above is a grenade-launching burger and the
protection suit. Get the burger to fire at you, and pick up as many
grenades as you can store and teleport out. De-prime the grenades and
remember your position. Return to the little cave, collect the protection
suit and teleport out again.

  Retrieve the RCD, press the button so it is out and walk into the
right-hand transporter, and then enter the transporter in Lyre Tunnel,
which takes you to Sarawak Cavern. Drop the RCD and arm your death-dealing
icer to destroy the burger at the top of Sarawak. Pick up the RCD and
unlock the door leading to the Pericles� engine. Fly down to Behemoth
Tunnel, throw the RCD into the transporter and destroy the burger nearby.

  Then return to the engine; the button switches it on and off. Operating
the engine and the door that closes with it must be practised as it can be
very frustrating later on, fending off attacks...

  Remember all your positions beneath the button and walk to the left
where you will find a transporter, a robot, and Chatter. Carefully dodging
the active robots shots, get a grenade from your pocket and throw it
through the gap above the transporter.

  This should make the robot flash, rendering it helpless for a while. In
which case, throw another grenade in to blow it through the transporter.
Don�t worry if Chatter goes through as well; he has to come out anyway.

  Teleport back to the button, and switch the engine on. The other robot
will be destroyed. If Chatter is still in the other cave, get him out with
the same procedure as the other robot.

  Push Chatter down to Behemoth and into the far left corner. If you have
only one grenade left, collect more from the grenade burger and de-prime
them. 

  Now cross the wind tunnel, go along Yarrow Tunnel and remember your
positions near the urn to the far right. To get into the gap, try the same
method as you used when trying to get the red pass in Hydra. The urn will
stop you falling into the bush. Sometimes.

  Once over, you will encounter a wasp�s nest. Throw two grenades at it
and teleport out. Go through the gap again, and see if the nest has been
destroyed. If it hasn�t, try again, otherwise collect four more grenades
and go through the hole where the nest was. The area in front of you is
one of two moving blocks which you can push about.

  To speed things up, however, you can shoot it. Push (or shoot) it over
the first vertical shaft, but let it fall all into Blackdown Tunnel and
all the way to...Okhotsk Cavern, the first wind cavern you have come
across (the one in Eridanus is not worth a mention). Shoot the block all
the way down into the water in Hercules Tunnel. On your way down with it,
you will see a glowing rock, radioactive coronium, and some green frogmen.

  Follow the block and remember a position above the water, and one near
sloping tunnel beneath the water (so that you would be beneath the moving
block if you teleported there).

  Remember another position on the moving block, then throw all your
grenades at the green frogmen. Should only one be destroyed, shoot the
other with the icer into the fire behind it, or detonate four more
grenades.

  Teleport so that you appear beneath the moving block. Use your icer to
blast it out of Blackdown Tunnel, along Hercules Tunnel, just past the
burning bush. Then shoot it up the shaft towards Brazil Cave.

  Keep shooting until it is level with the flame-throwing gargoyle. Make
the block hover in mid-air, but close to the gargoyle. You will need to
arrange your aiming angle properly. When the gargoyle has destroyed
itself, let the block drop back down. Destroying this gargoyle also blows
another one up at the top of Brazil Cave.

  Do not touch the coronium, but kill the white birds that are probably
chasing you and then shoot the block further along Hercules and into Cetus
Tunnel.

  Proceed down Cetus, remembering a position along the way, and then up to
the piranha nest at the summit of the left turning. When the piranhas
appear, pick one up and store it away quickly. Blow away the remaining
ones. With extreme prejudice!

  At the summit, go down the other side and take the first turning on the
left. There you should find a coronium rock. Note, these are harmful out
of water, but this situation is soon to be remedied...

  Pick it up, and use its weight to walk left through the mushrooms along
Keilder Tunnel until you come across a small set of red ones. Remember all
positions at the bottom of the trench just before the red mushrooms. Drop
the coronium and float up to Triton Tunnel. To the right is a half-wall, a
gap, a white bush, and a pill-shaped object - the Radiation Immunity Pill.

  In front of it is an arrow-shaped tunnel leading up diagonally. Position
yourself beneath the entrance of this tunnel and briefly retrieve your
piranha and store it away quickly. The bush will pull you in as well as the
RIP. Repeat this procedure until the RIP is clean out of the small cave
and onto your side of the bush.

  After collecting the RIP, return to the coronium, pick it up and head
back along Keilder Tunnel. When free of the mushrooms, wait until you can
use your jetpack again and take the coronium to the top of Cetus Tunnel.
Drop it in the left part of Hades Tunnel.

  Position the moving block so it is against the left side of Cetus, and
go up into the right-hand section of Hades Tunnel. Remember your position
before the button, then lie yourself down in front of the vertical door
and fire at the button. The door will open and you�ll be blown to the
right. Here is the first coronium rock you saw, and a nest.

  Pick up the coronium, boost thrust to the left, and throw the coronium
after you have passed over the horizontal door. Press > and < to achieve
maximum throwing power. It may be helpful to shift your screen so you�re
in the top left-hand corner.

  Once the coronium is past the plant, teleport out and press the button
to deactivate the plant and close the vertical door. Collect the coronium,
and take it to the moving block. Push the block against the tile door, and
place the coronium against the door also.

  Fetch the other coronium rock from Hades and drop it onto the other.
Descending, you will find the tile door has been blown open. Now enter
Pascal Cave.

  Here you will see some red acid dropping from the ceiling. These are
dangerous to touch, so make your way carefully to the left. When the
monkeys start attacking, they throw flashing dots - these are coronium
crystals (smaller versions of the rocks that act rather like grenades).

  Collect three of these crystals and then exit Pascal Cave and return to
to Hades Tunnel. Enter the passage with the button in the usual way, and
proceed to the nest to the right.

  Jump around in there, and green glooks emerge. Feed one with a coronium
crystal (its �mouth� is the white region on one side), and it turns yellow
(Wow!) Get this one out of here using the same method as with the
coronium, and take it to Pascal Cave.

  There, place it beneath an acid drop and it will convert into a coronium
rock. Return it to Hercules Tunnel and repeat the procedure for the other
two glooks, making sure that none of the coronium rocks touch each other.

  Pick one of them up and drop it against the door to the left of Pascal
Cave. Collect another and drop it onto this, blowing the door open. Very
pointless? No, very useful in a moment.

  Descend into the Cetus abyss again. On the right is a small niche
containing a bush. Float around in there and a harmless giant fish
appears. Catch it and take it to the surface. Take it through Pascal Cave
and place it in the little cave just beyond it with the piranha nest and
button in.

  Then return to Hades Tunnel and fly up through Brazil and into Scorpius
Cave. Remember all your positions just before the long line of red
mushrooms. Then return to your collection of coronium rocks and remember a
position here. Collect one of them and carry it up into Scorpius. Take it
up the first vertical shaft in Scorpius and then into the first long
tunnel on your right.

  Throw the coronium into the red bush with the mushrooms on top, and
teleport out before you are pulled in. The coronium should now drop down
into the pit below the bush.

  Now walk through Pascal Cave, fly up the wind tunnel to Palermo Cave and
pick up the boulder. Float up to the Scorpius entrance, drop the boulder
inside and remember a position here. Skill is then needed to fly over the
red mushrooms.

  It may be helpful in the next bit if you adjust your screen so you are
at the top right.

  Descend into the pit below the red bush and collect the coronium. Stay
close to the left wall as you fly upwards and throw it as far as you can
to the left. If the coronium gets stuck in the lower bush - oh dear. It�s
lost forever, really.

  However, pick up the coronium and throw it through the mushrooms to the
left, and shoot it out the rest of the way. Teleport back to the entrance
here, and remember a position. Then take the coronium up to Sarawak
Cavern. Enter the Sarawak transporter with the rock, and when in Eridanus,
enter the right-hand transporter.

  Travel left along Lyre Tunnel into Rune Cavern. Place the coronium on
the tile door there, and teleport back to Scorpius. Collect the boulder
and take it down through Brazil into Hercules Tunnel. Drop it and remember
all your positions. Repeat this procedure for the other rock. This rock
must be dropped onto the other in Rune Cavern. Thus blowing open the gates
to Triax�s lair.

  Before we enter, we need the urn and Chatter. Chatter? He needs charging
with coronium crystals first. Teleport back down to Pascal Cave and
remember all your positions here. Collect four crystals from the blue
monkeys there, and then gently fly up the wind tunnel to Sarawak Cavern.
Feed Chatter through his grille, in Behemoth Tunnel.

  Use your whistles appropriately to create energy pods and energize
yourself. Teleport back down to Pascal Cave and collect more crystals, and
so on. Repeat this until you feel you have a lot of energy. Then collect
four more crystals, give them to Chatter, but do not activate him. 

  Retrieve the urn from Yarrow Tunnel, and push Chatter into the Sarawak
transporter, and into the right-hand Eridanus transporter. Follow him into
Lyre Tunnel and activate him. If he wanders off, use whistle one, U, to
call him back.

  Proceed to Rune Cavern and drop the urn near the entrance, but make
Chatter follow you below. A warning for Chatter around here: Never go into
Zephyr Cave or Pogrom Tunnel because you�ll never come back. However, get
him into Carrion Cave and he will start killing the invisible birds. A
warning for yourself: As you are not immune to fire, so the floating fires
near Inferno Cave will be dangerous!

  Venture into the Ferro Tunnels below Eclipse Cave. There�s Clutch! The
first of Triax�s marauding robots. Destroy him by way of the grenade
burger, the engine, Chatter�s electric shots, or the electric gargoyle
near here - though you will need to lead him on down into that tunnel.

  Remember your positions slightly to the left of the vertical shaft
leading to the electric gargoyle, and call Chatter using the whistle. When
he arrives, push him down to the electric gargoyle - he�s immune to it.
Make sure you can see the gargoyle because Chatter will attack it!

  Teleport to your previous position nearby, and you should find the
gargoyle firing as usual. This means Chatter has made his way to the left
of it. Now fly to the gargoyle and watch Chatter take it out! You should
help by firing your icer at it.

  Once it�s gone, continue to the end of the tunnel and collect the plasma
gun. Collect the urn from Rune Cavern and fill it with water from the
entrance to this area. Carefully take the urn through Carrion and into
Eclipse Cave. Then throw it up through the secret rock to the right and
put out the fire. Remember your position here.

  Fly into the little cave above and fire the plasma gun over the
mushrooms at the plantpot beyond. There are a couple of mutants in there,
and they fire red projectiles! When they are disposed of, fly as
accurately as you can over the mushrooms to the other side. Lie down and,
when you have recovered from the mushrooms, walk over to the object on the
left - the Fire Protection Unit. Pick it up and teleport back to Eclipse
Cave.

  Collect the urn, and fly across Carrion, up Pogrom and into Bigwig
Tunnel, destroying the gargoyle on the way. Land on the little ledge just
before Zephyr Cave, drop the urn and remember your position. Kill the
invisible lightning balls at the top of Zephyr then carefully fly into the
niche to the left and press the button. Thus, a tile door in Larger Tunnel
closes, shielding you from a dangerous bush.

  A useful point here: If you�re in need of energy, take Chatter down
Pogrom Tunnel (when the tile door is closed) and into Laager Tunnel. Let
him destroy the monkeys in there as they are quite lethal. Then, fire the
plasma gun at the blue mushrooms on the other side of the plantpot.

  The high energy, ionless balls will convert the organic spores into
coronium crystals. Pick these up and feed them to Chatter, energizing
yourself with lots of energy in the same way as the Pascal-Sarawak run -
you�re going to need it.

  However, ascend Bigwig Tunnel and take the first passage on the left,
then descend into Madrigal Cave where you should drop the urn in the
little niche on the right just as you go in. Now fly across the top of
Madrigal Cavern where you will come across Hammer, the second of Triax�s
murderous band. Destroy him as you did with Clutch (you did, didn�t you?)
and collect the urn and continue left from here.

  At the top of Loganberry Cave is a wasp�s nest which you must destroy
with your plasma gun so that the nearby bush doesn�t pull you in. After
this miniature genocide, an object will fall free of the bush. Retrieve
this object, the blaster, from where it lands (which may even be as far as
Agamen Cave), and drop the urn in Vendetta Tunnel.

  Continue along Vendetta and make four coronium crystals out of the
mushroom spores. To get over the red mushrooms, a handy technique is as
follows: Fly as far as you can over them but make sure not to fall into
the diagonal shaft beyond. Remember your position here, and make sure
you�re facing to the left.

  Then aim the plasma gun at the floor and fire, so as to create a
coronium crystal out of a mushroom spore. Thus, an explosion will take
place that provides a shock to your system and releases you from the
spores� intoxicant. While recovered, boost thrust right and upwards so you
fly a little further. If you auto-teleport from the explosion, take care
to remember your position again.

  Reaching the other side, you�ll find some of the deadliest birds known
to humanity. So kill them, descend into Tutelary Cave, wiping out the nest
there, too. Fly down to the cannon burger at the entrance to the Acheron
Caves.

  At the bottom is a coronium rock. To get at it, you must fly down, and
lie on your front, positioning the rock so it is beneath your waistbelt.
Then aim your shooting/throwing angle upwards and hold down < and >. You
should find yourself �hovering� on the rock. If you keep pressing the
keys, you should be able to take the rock to the cannon burger. This is
very tricky and full of auto-teleports, but possible.

  When you reach the top, the other bush will pull the rock in. It�s
almost a dead-cert that you have auto-teleported now, in which case you
must return to the cannon burger and stand in Fury Tunnel above it.
All you need do now is fire the pistol or icer at the V-shaped trench
opposite the burger. When it fires, the burger will fire at the shot, and
the shockwave should send the rock up to you.

  When you finally get it, take it all the way round to Loganberry Cave,
and enter the diagonal slope of the top, being wary of the bush in the
tunnel leading to Madrigal Cave. Drop the rock next to the tile door in
Nebulous Cave.

  Oh no, you groan. To open the door, we must get another rock there
as well. Not necessarily. You can convert a glook, or even two, using the
same method as in Pascal Cave, to create the coronium rocks and blow open
the door. Or convert a glook from near Hercules Tunnel and bring it all
the way round to Nebulous Cave, via the wind tunnel and the bush at the
top of Madrigal Cave.

  However, all these methods are difficult and involved. The easiest, but
no less time-consuming is this: Push the rock against the tile door in
Nebulous and stand on it. Then quickly drop all four of your coronium
crystals onto it. This involves a bit of key work, and may not work for
several attempts, so save your position beforehand.

  When the door is destroyed, the Mushroom Immunity Pill will be blown
back towards you. Pick it up and you are immune to both types of mushroom.
Whoo-pee!

  Disappear out of the top of Nebulous, back across Loganberry and
Madrigal, up Bigwig, down Pogrom, and into Laager Tunnel. The button you
pressed near the invisible lightning balls opens and closes the tile door
here to protect you.

  Proceed to the end of the tunnel and fire the plasma gun over the gap at
the very end, thus killing the invisible Frogman. To see him, save your
position, and select the See Position option. It will appear blue if you
have it on screen).

  Get through the gap in the usual way, and go down to the second nest of
maggots in Eros Cave and kill them all. Doing so destroys both nests.
Floating about in the wind in Eros is the cannon controller. If you cannot
find it, check the side tunnels branching off and below. Then return to
Loganberry Cave and retrieve the urn from Vendetta Tunnel.

  Walk to the end of Vendetta Tunnel and into Tutelary. Here, drop the urn
and continue down to the cannon burger. Remember all your positions in
Fury Tunnel. Get its attention by shooting at the doors and it will turn
round and fire, destroying them. Repeat this until all the doors have been
blown open. Another door, in Esplanade Cave, will disappear as well, though
you may not have seen it.

  If you haven�t used the coronium rock at the bottom of this tunnel, make
a coronium crystal and drop it down to destroy it. Then fly across into
the left tunnel and into Esplanade Cave. The best way to do this is to
remember a couple of positions on the way, just in case you are
auto-teleported by the burger.

  Continue to the left, kill the monkeys and pick up the pass on the other
side. If you can, destroy the burger here. Fly to the top of Aeolus Cave
and on the left there is a tunnel branching off. Walk along this tunnel
and fly down into Cassandra Cave.

  Deep in the blue water below, you will find a menace of monstrous
proportions - Skurj. Oh yes, and the two remaining members of the Pericles
(possibly Lieutenant Nash and Tessara Swift). Undoubtedly, Skurj will be
dogging you, so teleport, with all your weapons, passes and cannon
controller, back to the Perseus.

  Fly down to the Pericles, and boost jump up through the airlocks (red
plantpots) so as to knock the cannon from its place. Pick up the grenade
(if it hasn�t already been taken), and activate the transporter. Push
the cannon into the transporter and follow it through.

  You never expected to appear here! Anyway, push the cannon through the
doors, down to the surface and into the caves. Test the cannon on the
locked door leading to Eridanus, and then let it fall into the tunnel
below. Push it across and off the ledge into the tunnel below.

  Then go up to the two transporters and activate the left-hand one with
your RCD. Press the button nearby so it is in the out position, which sets
the left-hand transporter�s destination as the cabin of the Pericles.

  Go back down to the cannon and remember your position there. Force the
cannon into the transporter to the left and arm your blaster. Enter the
transporter yourself, with blaster blasting as soon as you reach your
destination, and destroy the robot wandering around there. If it isn�t,
give the cannon a test-run.

  Collect the energy pod from the little cave above and then destroy the
burger opposite with the cannon. Push both table and cannon over the gap
and into the transporter beyond. This will take you to the top of Sarawak,
where you must shoot them upwards and into the cave with the Pericles�
engine. Place the cannon on the ledge of the small, windy area and fire at
the tile door.

  If any of these bulky items falls to the bottom of this windy area, just
push them along to the left, into the transporter where you found Chatter
and they will appear near the engine.

  Push both objects across the gap and into the transporter, activate it
and follow them through. Now you will find yourself in a dangerous
situation (so save your position before entering the transporter!)

  You are in a bush, and a burger may be firing at you. However, move the
cannon across, and place it on the slope so that its cone is pointing at
the burger. Then fire several shots simultaneously at the burger. After
several attempts, you will discover the correct height for this. When it�s
destroyed you will be able to enter the last place that�s worth
investigating.

  There are two ways to enter Acheron. The first: Get your RCD (or you
could use Fluffy, the cannon controller or a grenade for this), and throw
it through the gap so that it bounces off the wall and hits the button at
the bottom, thus opening the horizontal door below. Kill the mutants!

  The second is to place the cannon on the tile door and aim the cannon
controller at it so it produces many explosions. Hopefully, the tile door
will be blown open.

  Continuing, move the cannon into the pit and take out the vertical tile
door in front of you. The fourth and final robot that will chase you is
Hadley, the most lethal of all the robots. Divert him away, then let the
cannon and table drop into his abode. Face the cannon at the tile door and
watch it disappear as those yellow cannonshells hit it. Move the cannon
down to the horizontal door at the very bottom.

  There are two ways to enter deeper into Acheron. The first is to use the
same method as the first horizontal tile door here. A useful tip is to 
aim the cannon controller from the little ledge above the door and push
the cannon close to the right-hand wall. It is also useful to put the
table into the plant at the top, thus preventing some accidents.

  The second way is to push the table across the tunnel leading down, and
place it over the touch-sensitive door. Retrieve the urn from Tutelary
Cave and place it on top of the table, just beneath the button. Fly down
to the cannon and remember your position on top of it. The following
method is re-usable, even if you are surrounded by water and trying to get
into Acheron Cave.

  When you are ready and the cannon is over the door, jump up, and fire at
the touch-sensitive door with your pistol or icer. The door will slide
upwards, knocking the table into the air and making the urn hit the
button. At this point, push the cannon down.

  When you enter Acheron Central, you must have with you your RCD and
cannon controller.

  Down in Acheron you will see your Destinator and the Maggot Machine.
Notice how it works, because the explosions can harm you. Also, do not go
below the highest water level of the waterfall because the transporter
will switch off, and the maggots will come after you.

  If you ever need to come out of Acheron, teleport back to your ship - it
is the only way out if you have not destroyed the lower tile door. The
quickest way then to get back is to enter the transporter in Eridanus, the
one in Lyre or the transporter in Waters to get you to Sarawak. Then use
the transporter near the Pericles� engine to travel to the entrance to
Acheron. Use the method of opening the horizontal door to actually enter
Acheron Cave.

  Position the cannon at the edge of the maggot machine cave and, as soon
as a maggot has been transported, push it down. Follow it, and keep it on
the little ledge at the bottom. Move it so that it is against the tile
door. Remember your position here, and quickly fly up to the little crack
facing the Maggot Machine. Get your RCD out, aim it at the transporter and
re-activate it.

  Teleport back down to the cannon, store your RCD and use the cannon
controller to destroy the door. If the switch is destroyed as well, you
cannot complete the game. Too bad.

  This next part involves concentration and co-ordination. As you may have
noticed, the horizontal door below you keeps on opening and closing. When
it opens, the water level falls, and when it closes, the water level
rises. So, to destroy the Maggot Machine, press the button when the door
opens, so that you keep it closed and the water level rises. Keep doing
this until the water level is above the Maggot Machine. You hear a
rumbling, and the screen starts shaking. The Maggot Machine has been
destroyed! But... Earthquake! The water level continues rising.

  Now fly up the waterfall and switch the transporter off. Continue up and
take your Destinator. Place it in the transporter and re-activate it. This
will take you and your Destinator to Cassandra. Watch out for Triax and
his marauders. The robots kill, Triax steals the Destinator and returns it
to Acheron.

  You may have noticed a certain schizophrenia about Triax. This is
because he is not alone; there are two green-suited figures in the land of
Exile. One is courageous and can jet about in water, the other is a coward
and cannot manoeuvre in water. Moreover, Chatter only fires at one of
them. Spooky.

  Back to the game: In Cassandra, watch the water rise so it floats the
moving block at the entrance to the tunnels in the middle of the cave.
Place the Destinator in the transporter.

  Go down into the little side tunnel and press the switch. Exit those
tunnels and go down to the place where you first saw the two crew members
and Skurj. The door is unlocked, allowing you to proceed inside and rescue
the crew. Get underneath each one and force them out of the cave and into
the transporter with the Destinator. This part must be done accurately,
because if one of the crew floats to the top its a big job getting them to
your spaceship.

  Activate the transporter and pile everything in it, which will end up
near the bush above where you found Hadley. Grab the Destinator, but let
the people float to the top, past the cannon burger. If you go up with
them, the burger will fire and destroy all of you.

  You can try two methods to do this next, intricate part.

  The first: Move the humans all the way across Vendetta Tunnel, and
through Loganberry, across Madrigal, up to the top of Bigwig and into Rune
Cavern where you push them out of the top and into the winds of the Aurora
Plain. Follow them out and push them down into Eridanus and into the
left-hand transporter so they end up in the Pericles. Then push them into
the transporter there, so as to re-appear in the Perseus.

  The second: Once at the top, push everyone into Abscond Tunnel. Move
them all along this tunnel and activate the transporter. You will now end
up in Spiegel�s laboratory, near the engine, which you must turn off.
Shove your friends off the edge, and into the transporter where you found
Chatter.

  Push them to the right, all the way down into Behemoth Tunnel and enter
the transporter with them. If the water level has risen greater than the
height of Behemoth Tunnel, the humans will be unable to enter the
transporter because they float. To solve this, you must put them both into
the tunnel leading down and place boulders on them to give them weight.

  You must reach the bottom before they do. To move them towards the
transporter, move the boulder slightly to the right, and then the person,
and then the boulder, and so on, until you can give them a shove into the
transporter. This should be repeated for both of them. Follow them through
and you�ll transport into Eridanus. If the left-hand transporter has been
activated and set to arrive at the Pericles, that is where you�ll end up.
Push them all into the transporter, and they will go to the Perseus.

  To escape, place the Destinator in the upper, left side of the Perseus.

          CONGRATULATIONS...YOU HAVE COMPLETED EXILE...WELL DONE!

  So, there you have it; a blockbuster of a game completed. Many thanks to
those who helped, Peter Tillotson and Kevin Rooney, and to those who use
this solution. And a big thankyou to HAL at the Databay.

  What about the coordinator, master-mind and mass-murderer Triax? Don�t
ask! I wonder where the other Destinator disappeared to. And the Pericles�
engines still work...
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 2a 2a 2a 20 45  58 49 4c 45 20 53 4f 4c  |   *** EXILE SOL|
00000020  55 54 49 4f 4e 20 62 79  20 44 61 6e 20 44 6f 72  |UTION by Dan Dor|
00000030  61 6e 20 2a 2a 2a 0a 0a  20 20 42 65 66 6f 72 65  |an ***..  Before|
00000040  20 49 20 68 61 6e 64 20  79 6f 75 20 6f 76 65 72  | I hand you over|
00000050  20 74 6f 20 74 68 65 20  63 61 70 61 62 6c 65 20  | to the capable |
00000060  68 61 6e 64 73 20 6f 66  20 44 61 6e 2c 20 49 20  |hands of Dan, I |
00000070  77 6f 75 6c 64 20 6c 69  6b 65 20 74 6f 0a 65 78  |would like to.ex|
00000080  70 72 65 73 73 20 6d 79  20 67 72 61 74 69 74 75  |press my gratitu|
00000090  64 65 20 66 6f 72 20 74  68 69 73 20 65 70 69 63  |de for this epic|
000000a0  20 73 6f 6c 75 74 69 6f  6e 2e 20 49 20 68 6f 70  | solution. I hop|
000000b0  65 20 79 6f 75 27 76 65  20 65 6e 6a 6f 79 65 64  |e you've enjoyed|
000000c0  20 64 69 67 67 69 6e 67  0a 74 68 72 6f 75 67 68  | digging.through|
000000d0  20 74 68 65 20 73 65 63  72 65 74 73 20 6f 66 20  | the secrets of |
000000e0  45 78 69 6c 65 2c 20 61  6e 64 20 69 66 20 79 6f  |Exile, and if yo|
000000f0  75 27 76 65 20 65 6e 6a  6f 79 65 64 20 70 6c 61  |u've enjoyed pla|
00000100  79 69 6e 67 20 74 68 65  20 67 61 6d 65 20 6f 6e  |ying the game on|
00000110  20 74 68 65 0a 42 42 43  2c 20 6b 65 65 70 20 79  | the.BBC, keep y|
00000120  6f 75 72 20 65 79 65 73  20 6f 6e 20 74 68 65 20  |our eyes on the |
00000130  44 61 74 61 62 61 79 20  2d 20 74 68 65 72 65 20  |Databay - there |
00000140  6d 61 79 20 62 65 20 61  20 73 75 72 70 72 69 73  |may be a surpris|
00000150  65 20 69 6e 20 73 74 6f  72 65 2e 0a 0a 20 20 48  |e in store...  H|
00000160  41 4c 0a 0a 20 20 20 20  20 20 20 20 20 20 20 20  |AL..            |
00000170  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000180  20 20 20 20 20 2a 20 20  2a 20 20 2a 0a 0a 20 20  |     *  *  *..  |
00000190  41 73 20 73 74 61 74 65  64 20 69 6e 20 74 68 65  |As stated in the|
000001a0  20 6d 61 6e 75 61 6c 2c  20 79 6f 75 20 68 61 76  | manual, you hav|
000001b0  65 20 68 61 64 20 79 6f  75 72 20 44 65 73 74 69  |e had your Desti|
000001c0  6e 61 74 6f 72 20 73 74  6f 6c 65 6e 20 62 79 20  |nator stolen by |
000001d0  54 72 69 61 78 20 61 73  0a 73 6f 6f 6e 20 61 73  |Triax as.soon as|
000001e0  20 79 6f 75 20 70 61 72  6b 65 64 20 69 6e 20 67  | you parked in g|
000001f0  65 6f 73 74 61 74 69 6f  6e 61 72 79 20 6f 72 62  |eostationary orb|
00000200  69 74 20 61 72 6f 75 6e  64 20 74 68 65 20 70 6c  |it around the pl|
00000210  61 6e 65 74 20 6f 66 20  50 68 6f 65 62 75 73 2e  |anet of Phoebus.|
00000220  0a 59 6f 75 20 61 72 65  20 6d 61 72 6f 6f 6e 65  |.You are maroone|
00000230  64 2e 20 59 6f 75 72 20  6d 69 73 73 69 6f 6e 20  |d. Your mission |
00000240  68 61 73 20 64 72 61 73  74 69 63 61 6c 6c 79 20  |has drastically |
00000250  63 68 61 6e 67 65 64 20  66 72 6f 6d 20 72 65 73  |changed from res|
00000260  63 75 69 6e 67 0a 73 75  72 76 69 76 6f 72 73 2e  |cuing.survivors.|
00000270  20 4e 6f 77 20 79 6f 75  20 68 61 76 65 20 74 6f  | Now you have to|
00000280  20 72 65 74 72 69 65 76  65 20 79 6f 75 72 20 44  | retrieve your D|
00000290  65 73 74 69 6e 61 74 6f  72 20 61 73 20 77 65 6c  |estinator as wel|
000002a0  6c 2c 20 65 6c 73 65 20  77 65 91 72 65 20 61 6c  |l, else we.re al|
000002b0  6c 0a 64 65 61 64 2e 0a  0a 20 20 49 66 20 79 6f  |l.dead...  If yo|
000002c0  75 20 68 61 76 65 20 72  65 61 64 20 74 68 65 20  |u have read the |
000002d0  6e 6f 76 65 6c 6c 61 20  79 6f 75 91 6c 6c 20 6b  |novella you.ll k|
000002e0  6e 6f 77 20 54 72 69 61  78 20 6c 69 76 65 73 20  |now Triax lives |
000002f0  73 6f 6d 65 77 68 65 72  65 20 64 65 65 70 0a 77  |somewhere deep.w|
00000300  69 74 68 69 6e 20 61 20  6e 65 74 77 6f 72 6b 20  |ithin a network |
00000310  6f 66 20 63 61 76 65 73  2e 20 41 63 63 6f 72 64  |of caves. Accord|
00000320  69 6e 67 20 74 6f 20 61  20 6d 65 6d 62 65 72 20  |ing to a member |
00000330  6f 66 20 74 68 65 20 63  72 65 77 2c 20 74 68 65  |of the crew, the|
00000340  72 65 20 69 73 20 61 0a  74 72 61 6e 73 70 6f 72  |re is a.transpor|
00000350  74 65 72 20 74 68 61 74  20 77 69 6c 6c 20 74 61  |ter that will ta|
00000360  6b 65 20 79 6f 75 20 74  6f 20 54 72 69 61 78 91  |ke you to Triax.|
00000370  73 20 73 65 63 72 65 74  20 6c 61 62 6f 72 61 74  |s secret laborat|
00000380  6f 72 79 20 77 68 65 72  65 20 68 65 20 68 61 73  |ory where he has|
00000390  0a 62 75 69 6c 74 20 61  20 6d 61 67 67 6f 74 20  |.built a maggot |
000003a0  6d 61 63 68 69 6e 65 20  77 68 69 63 68 20 68 65  |machine which he|
000003b0  20 69 6e 74 65 6e 64 73  20 74 6f 20 75 73 65 20  | intends to use |
000003c0  74 6f 20 6d 61 6e 75 66  61 63 74 75 72 65 20 61  |to manufacture a|
000003d0  6e 20 61 72 6d 79 20 6f  66 0a 6d 61 67 67 6f 74  |n army of.maggot|
000003e0  73 20 74 6f 20 6f 76 65  72 2d 72 75 6e 20 45 61  |s to over-run Ea|
000003f0  72 74 68 2e 20 54 68 65  72 65 20 69 73 20 61 6c  |rth. There is al|
00000400  73 6f 20 61 20 72 75 6e  65 20 73 6c 61 62 2c 20  |so a rune slab, |
00000410  77 68 69 63 68 20 63 61  6e 6e 6f 74 20 62 65 0a  |which cannot be.|
00000420  62 6c 6f 77 6e 20 6f 70  65 6e 20 75 73 69 6e 67  |blown open using|
00000430  20 77 65 61 70 6f 6e 73  2c 20 61 20 77 69 6e 64  | weapons, a wind|
00000440  20 74 75 6e 6e 65 6c 2c  20 64 69 66 66 65 72 65  | tunnel, differe|
00000450  6e 74 20 63 6f 6c 6f 75  72 65 64 20 6d 6f 6e 6b  |nt coloured monk|
00000460  65 79 73 20 61 6e 64 0a  77 61 73 70 73 20 61 6e  |eys and.wasps an|
00000470  64 20 76 69 63 69 6f 75  73 6c 79 20 6d 75 72 64  |d viciously murd|
00000480  65 72 6f 75 73 20 72 6f  62 6f 74 73 2e 0a 0a 20  |erous robots... |
00000490  20 54 68 65 20 66 6f 6c  6c 6f 77 69 6e 67 20 74  | The following t|
000004a0  65 78 74 20 64 65 73 63  72 69 62 65 73 20 61 20  |ext describes a |
000004b0  70 6f 73 73 69 62 6c 65  20 77 61 79 20 74 6f 20  |possible way to |
000004c0  63 6f 6d 70 6c 65 74 65  20 74 68 65 20 67 61 6d  |complete the gam|
000004d0  65 2e 20 49 66 20 74 68  65 0a 67 6f 69 6e 67 20  |e. If the.going |
000004e0  67 65 74 73 20 74 6f 75  67 68 2c 20 74 61 6b 65  |gets tough, take|
000004f0  20 61 20 62 72 65 61 6b  2c 20 62 75 74 20 64 6f  | a break, but do|
00000500  6e 91 74 20 67 69 76 65  20 75 70 2e 20 49 74 20  |n.t give up. It |
00000510  6d 61 79 20 62 65 20 61  6e 20 69 64 65 61 0a 64  |may be an idea.d|
00000520  75 72 69 6e 67 20 74 68  65 20 72 65 73 74 20 74  |uring the rest t|
00000530  6f 20 72 65 61 64 20 74  68 72 6f 75 67 68 20 74  |o read through t|
00000540  68 65 20 6e 65 78 74 20  70 61 72 74 20 6f 66 20  |he next part of |
00000550  74 68 65 20 73 6f 6c 75  74 69 6f 6e 2c 20 73 6f  |the solution, so|
00000560  20 79 6f 75 0a 75 6e 64  65 72 73 74 61 6e 64 20  | you.understand |
00000570  77 68 79 20 63 65 72 74  61 69 6e 20 74 68 69 6e  |why certain thin|
00000580  67 73 20 61 72 65 20 64  6f 6e 65 20 66 69 72 73  |gs are done firs|
00000590  74 2e 0a 0a 20 20 59 6f  75 20 73 74 61 72 74 20  |t...  You start |
000005a0  6f 66 66 20 69 6e 20 74  68 65 20 50 65 72 73 65  |off in the Perse|
000005b0  75 73 2e 20 41 20 67 72  65 65 6e 20 66 69 67 75  |us. A green figu|
000005c0  72 65 20 62 72 69 65 66  6c 79 20 61 70 70 65 61  |re briefly appea|
000005d0  72 73 20 61 6e 64 20 73  74 65 61 6c 73 0a 79 6f  |rs and steals.yo|
000005e0  75 72 20 44 65 73 74 69  6e 61 74 6f 72 2e 20 54  |ur Destinator. T|
000005f0  68 69 73 20 69 73 20 74  68 65 20 6c 61 73 74 20  |his is the last |
00000600  6f 66 20 54 72 69 61 78  20 79 6f 75 20 77 69 6c  |of Triax you wil|
00000610  6c 20 73 65 65 20 66 6f  72 20 61 20 6c 6f 6e 67  |l see for a long|
00000620  20 77 68 69 6c 65 2e 0a  50 72 65 73 73 20 74 68  | while..Press th|
00000630  65 20 62 75 74 74 6f 6e  20 74 6f 20 74 68 65 20  |e button to the |
00000640  72 69 67 68 74 20 6f 66  20 79 6f 75 20 74 6f 20  |right of you to |
00000650  75 6e 6c 6f 63 6b 20 74  68 65 20 64 6f 6f 72 73  |unlock the doors|
00000660  20 6f 66 20 74 68 65 20  73 70 61 63 65 73 68 69  | of the spaceshi|
00000670  70 2e 0a 4e 6f 77 2c 20  77 68 65 6e 20 79 6f 75  |p..Now, when you|
00000680  20 77 61 6c 6b 20 6f 6e  20 74 68 65 20 64 6f 6f  | walk on the doo|
00000690  72 73 2c 20 74 68 65 79  20 77 69 6c 6c 20 6f 70  |rs, they will op|
000006a0  65 6e 2e 0a 0a 20 20 47  6f 20 6f 75 74 20 6f 66  |en...  Go out of|
000006b0  20 74 68 65 20 73 70 61  63 65 73 68 69 70 20 61  | the spaceship a|
000006c0  6e 64 20 68 65 61 64 20  65 61 73 74 2e 20 59 6f  |nd head east. Yo|
000006d0  75 20 77 69 6c 6c 20 66  69 6e 64 20 61 20 67 72  |u will find a gr|
000006e0  65 6e 61 64 65 20 62 65  68 69 6e 64 20 61 0a 73  |enade behind a.s|
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00000cf0  0a 73 6f 6d 65 20 6f 66  20 74 68 65 6d 2e 20 54  |.some of them. T|
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00000df0  64 6f 6f 72 20 63 6c 6f  73 65 73 2c 0a 74 65 6c  |door closes,.tel|
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00000f00  65 6c 2e 20 46 69 6c 6c  20 74 68 65 20 75 72 6e  |el. Fill the urn|
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000010f0  20 50 69 63 6b 20 75 70  20 74 68 65 20 75 72 6e  | Pick up the urn|
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000013d0  20 52 43 44 20 74 6f 20  6f 70 65 6e 20 74 68 65  | RCD to open the|
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00001490  20 4f 6e 63 65 20 74 68  65 20 72 6f 62 6f 74 20  | Once the robot |
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000014b0  68 65 64 2c 20 79 6f 75  20 6d 61 79 0a 65 6e 74  |hed, you may.ent|
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000014d0  63 6f 6c 6c 65 63 74 20  74 68 65 20 70 69 73 74  |collect the pist|
000014e0  6f 6c 2e 20 54 68 65 20  62 75 74 74 6f 6e 20 69  |ol. The button i|
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000028d0  6f 75 2e 0a 0a 20 20 57  68 65 6e 20 79 6f 75 20  |ou...  When you |
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00005020  65 6e 2e 0a 0a 20 20 46  6f 6c 6c 6f 77 20 74 68  |en...  Follow th|
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000050b0  20 6d 6f 76 69 6e 67 0a  62 6c 6f 63 6b 20 69 66  | moving.block if|
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000051e0  69 6e 67 20 62 6c 6f 63  6b 2e 20 55 73 65 20 79  |ing block. Use y|
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000053c0  61 7a 69 6c 20 43 61 76  65 2e 0a 0a 20 20 44 6f  |azil Cave...  Do|
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00005400  73 20 74 68 61 74 20 61  72 65 20 70 72 6f 62 61  |s that are proba|
00005410  62 6c 79 0a 63 68 61 73  69 6e 67 20 79 6f 75 20  |bly.chasing you |
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00005430  68 65 20 62 6c 6f 63 6b  20 66 75 72 74 68 65 72  |he block further|
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000054a0  61 79 2c 20 61 6e 64 20  74 68 65 6e 20 75 70 20  |ay, and then up |
000054b0  74 6f 0a 74 68 65 20 70  69 72 61 6e 68 61 20 6e  |to.the piranha n|
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00005500  20 70 69 63 6b 20 6f 6e  65 20 75 70 20 61 6e 64  | pick one up and|
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00005560  20 41 74 20 74 68 65 20  73 75 6d 6d 69 74 2c 20  | At the summit, |
00005570  67 6f 20 64 6f 77 6e 20  74 68 65 20 6f 74 68 65  |go down the othe|
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000055d0  72 6f 63 6b 2e 20 4e 6f  74 65 2c 20 74 68 65 73  |rock. Note, thes|
000055e0  65 20 61 72 65 20 68 61  72 6d 66 75 6c 20 6f 75  |e are harmful ou|
000055f0  74 0a 6f 66 20 77 61 74  65 72 2c 20 62 75 74 20  |t.of water, but |
00005600  74 68 69 73 20 73 69 74  75 61 74 69 6f 6e 20 69  |this situation i|
00005610  73 20 73 6f 6f 6e 20 74  6f 20 62 65 20 72 65 6d  |s soon to be rem|
00005620  65 64 69 65 64 2e 2e 2e  0a 0a 20 20 50 69 63 6b  |edied.....  Pick|
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00005660  74 68 65 20 6d 75 73 68  72 6f 6f 6d 73 20 61 6c  |the mushrooms al|
00005670  6f 6e 67 0a 4b 65 69 6c  64 65 72 20 54 75 6e 6e  |ong.Keilder Tunn|
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00005690  65 20 61 63 72 6f 73 73  20 61 20 73 6d 61 6c 6c  |e across a small|
000056a0  20 73 65 74 20 6f 66 20  72 65 64 20 6f 6e 65 73  | set of red ones|
000056b0  2e 20 52 65 6d 65 6d 62  65 72 20 61 6c 6c 0a 70  |. Remember all.p|
000056c0  6f 73 69 74 69 6f 6e 73  20 61 74 20 74 68 65 20  |ositions at the |
000056d0  62 6f 74 74 6f 6d 20 6f  66 20 74 68 65 20 74 72  |bottom of the tr|
000056e0  65 6e 63 68 20 6a 75 73  74 20 62 65 66 6f 72 65  |ench just before|
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00005700  6d 73 2e 20 44 72 6f 70  0a 74 68 65 20 63 6f 72  |ms. Drop.the cor|
00005710  6f 6e 69 75 6d 20 61 6e  64 20 66 6c 6f 61 74 20  |onium and float |
00005720  75 70 20 74 6f 20 54 72  69 74 6f 6e 20 54 75 6e  |up to Triton Tun|
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00005740  74 20 69 73 20 61 20 68  61 6c 66 2d 77 61 6c 6c  |t is a half-wall|
00005750  2c 20 61 0a 67 61 70 2c  20 61 20 77 68 69 74 65  |, a.gap, a white|
00005760  20 62 75 73 68 2c 20 61  6e 64 20 61 20 70 69 6c  | bush, and a pil|
00005770  6c 2d 73 68 61 70 65 64  20 6f 62 6a 65 63 74 20  |l-shaped object |
00005780  2d 20 74 68 65 20 52 61  64 69 61 74 69 6f 6e 20  |- the Radiation |
00005790  49 6d 6d 75 6e 69 74 79  20 50 69 6c 6c 2e 0a 0a  |Immunity Pill...|
000057a0  20 20 49 6e 20 66 72 6f  6e 74 20 6f 66 20 69 74  |  In front of it|
000057b0  20 69 73 20 61 6e 20 61  72 72 6f 77 2d 73 68 61  | is an arrow-sha|
000057c0  70 65 64 20 74 75 6e 6e  65 6c 20 6c 65 61 64 69  |ped tunnel leadi|
000057d0  6e 67 20 75 70 20 64 69  61 67 6f 6e 61 6c 6c 79  |ng up diagonally|
000057e0  2e 20 50 6f 73 69 74 69  6f 6e 0a 79 6f 75 72 73  |. Position.yours|
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00005830  72 0a 70 69 72 61 6e 68  61 20 61 6e 64 20 73 74  |r.piranha and st|
00005840  6f 72 65 20 69 74 20 61  77 61 79 20 71 75 69 63  |ore it away quic|
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00005860  6c 6c 20 70 75 6c 6c 20  79 6f 75 20 69 6e 20 61  |ll pull you in a|
00005870  73 20 77 65 6c 6c 20 61  73 20 74 68 65 0a 52 49  |s well as the.RI|
00005880  50 2e 20 52 65 70 65 61  74 20 74 68 69 73 20 70  |P. Repeat this p|
00005890  72 6f 63 65 64 75 72 65  20 75 6e 74 69 6c 20 74  |rocedure until t|
000058a0  68 65 20 52 49 50 20 69  73 20 63 6c 65 61 6e 20  |he RIP is clean |
000058b0  6f 75 74 20 6f 66 20 74  68 65 20 73 6d 61 6c 6c  |out of the small|
000058c0  20 63 61 76 65 0a 61 6e  64 20 6f 6e 74 6f 20 79  | cave.and onto y|
000058d0  6f 75 72 20 73 69 64 65  20 6f 66 20 74 68 65 20  |our side of the |
000058e0  62 75 73 68 2e 0a 0a 20  20 41 66 74 65 72 20 63  |bush...  After c|
000058f0  6f 6c 6c 65 63 74 69 6e  67 20 74 68 65 20 52 49  |ollecting the RI|
00005900  50 2c 20 72 65 74 75 72  6e 20 74 6f 20 74 68 65  |P, return to the|
00005910  20 63 6f 72 6f 6e 69 75  6d 2c 20 70 69 63 6b 20  | coronium, pick |
00005920  69 74 20 75 70 20 61 6e  64 20 68 65 61 64 0a 62  |it up and head.b|
00005930  61 63 6b 20 61 6c 6f 6e  67 20 4b 65 69 6c 64 65  |ack along Keilde|
00005940  72 20 54 75 6e 6e 65 6c  2e 20 57 68 65 6e 20 66  |r Tunnel. When f|
00005950  72 65 65 20 6f 66 20 74  68 65 20 6d 75 73 68 72  |ree of the mushr|
00005960  6f 6f 6d 73 2c 20 77 61  69 74 20 75 6e 74 69 6c  |ooms, wait until|
00005970  20 79 6f 75 20 63 61 6e  0a 75 73 65 20 79 6f 75  | you can.use you|
00005980  72 20 6a 65 74 70 61 63  6b 20 61 67 61 69 6e 20  |r jetpack again |
00005990  61 6e 64 20 74 61 6b 65  20 74 68 65 20 63 6f 72  |and take the cor|
000059a0  6f 6e 69 75 6d 20 74 6f  20 74 68 65 20 74 6f 70  |onium to the top|
000059b0  20 6f 66 20 43 65 74 75  73 20 54 75 6e 6e 65 6c  | of Cetus Tunnel|
000059c0  2e 0a 44 72 6f 70 20 69  74 20 69 6e 20 74 68 65  |..Drop it in the|
000059d0  20 6c 65 66 74 20 70 61  72 74 20 6f 66 20 48 61  | left part of Ha|
000059e0  64 65 73 20 54 75 6e 6e  65 6c 2e 0a 0a 20 20 50  |des Tunnel...  P|
000059f0  6f 73 69 74 69 6f 6e 20  74 68 65 20 6d 6f 76 69  |osition the movi|
00005a00  6e 67 20 62 6c 6f 63 6b  20 73 6f 20 69 74 20 69  |ng block so it i|
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00005a30  2c 20 61 6e 64 0a 67 6f  20 75 70 20 69 6e 74 6f  |, and.go up into|
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00005a50  73 65 63 74 69 6f 6e 20  6f 66 20 48 61 64 65 73  |section of Hades|
00005a60  20 54 75 6e 6e 65 6c 2e  20 52 65 6d 65 6d 62 65  | Tunnel. Remembe|
00005a70  72 20 79 6f 75 72 20 70  6f 73 69 74 69 6f 6e 0a  |r your position.|
00005a80  62 65 66 6f 72 65 20 74  68 65 20 62 75 74 74 6f  |before the butto|
00005a90  6e 2c 20 74 68 65 6e 20  6c 69 65 20 79 6f 75 72  |n, then lie your|
00005aa0  73 65 6c 66 20 64 6f 77  6e 20 69 6e 20 66 72 6f  |self down in fro|
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00005ac0  61 6c 20 64 6f 6f 72 0a  61 6e 64 20 66 69 72 65  |al door.and fire|
00005ad0  20 61 74 20 74 68 65 20  62 75 74 74 6f 6e 2e 20  | at the button. |
00005ae0  54 68 65 20 64 6f 6f 72  20 77 69 6c 6c 20 6f 70  |The door will op|
00005af0  65 6e 20 61 6e 64 20 79  6f 75 91 6c 6c 20 62 65  |en and you.ll be|
00005b00  20 62 6c 6f 77 6e 20 74  6f 20 74 68 65 0a 72 69  | blown to the.ri|
00005b10  67 68 74 2e 20 48 65 72  65 20 69 73 20 74 68 65  |ght. Here is the|
00005b20  20 66 69 72 73 74 20 63  6f 72 6f 6e 69 75 6d 20  | first coronium |
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00005b40  64 20 61 20 6e 65 73 74  2e 0a 0a 20 20 50 69 63  |d a nest...  Pic|
00005b50  6b 20 75 70 20 74 68 65  20 63 6f 72 6f 6e 69 75  |k up the coroniu|
00005b60  6d 2c 20 62 6f 6f 73 74  20 74 68 72 75 73 74 20  |m, boost thrust |
00005b70  74 6f 20 74 68 65 20 6c  65 66 74 2c 20 61 6e 64  |to the left, and|
00005b80  20 74 68 72 6f 77 20 74  68 65 20 63 6f 72 6f 6e  | throw the coron|
00005b90  69 75 6d 0a 61 66 74 65  72 20 79 6f 75 20 68 61  |ium.after you ha|
00005ba0  76 65 20 70 61 73 73 65  64 20 6f 76 65 72 20 74  |ve passed over t|
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00005bc0  6f 72 2e 20 50 72 65 73  73 20 3e 20 61 6e 64 20  |or. Press > and |
00005bd0  3c 20 74 6f 20 61 63 68  69 65 76 65 0a 6d 61 78  |< to achieve.max|
00005be0  69 6d 75 6d 20 74 68 72  6f 77 69 6e 67 20 70 6f  |imum throwing po|
00005bf0  77 65 72 2e 20 49 74 20  6d 61 79 20 62 65 20 68  |wer. It may be h|
00005c00  65 6c 70 66 75 6c 20 74  6f 20 73 68 69 66 74 20  |elpful to shift |
00005c10  79 6f 75 72 20 73 63 72  65 65 6e 20 73 6f 20 79  |your screen so y|
00005c20  6f 75 91 72 65 0a 69 6e  20 74 68 65 20 74 6f 70  |ou.re.in the top|
00005c30  20 6c 65 66 74 2d 68 61  6e 64 20 63 6f 72 6e 65  | left-hand corne|
00005c40  72 2e 0a 0a 20 20 4f 6e  63 65 20 74 68 65 20 63  |r...  Once the c|
00005c50  6f 72 6f 6e 69 75 6d 20  69 73 20 70 61 73 74 20  |oronium is past |
00005c60  74 68 65 20 70 6c 61 6e  74 2c 20 74 65 6c 65 70  |the plant, telep|
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00005c80  73 20 74 68 65 20 62 75  74 74 6f 6e 0a 74 6f 20  |s the button.to |
00005c90  64 65 61 63 74 69 76 61  74 65 20 74 68 65 20 70  |deactivate the p|
00005ca0  6c 61 6e 74 20 61 6e 64  20 63 6c 6f 73 65 20 74  |lant and close t|
00005cb0  68 65 20 76 65 72 74 69  63 61 6c 20 64 6f 6f 72  |he vertical door|
00005cc0  2e 20 43 6f 6c 6c 65 63  74 20 74 68 65 20 63 6f  |. Collect the co|
00005cd0  72 6f 6e 69 75 6d 2c 0a  61 6e 64 20 74 61 6b 65  |ronium,.and take|
00005ce0  20 69 74 20 74 6f 20 74  68 65 20 6d 6f 76 69 6e  | it to the movin|
00005cf0  67 20 62 6c 6f 63 6b 2e  20 50 75 73 68 20 74 68  |g block. Push th|
00005d00  65 20 62 6c 6f 63 6b 20  61 67 61 69 6e 73 74 20  |e block against |
00005d10  74 68 65 20 74 69 6c 65  20 64 6f 6f 72 2c 20 61  |the tile door, a|
00005d20  6e 64 0a 70 6c 61 63 65  20 74 68 65 20 63 6f 72  |nd.place the cor|
00005d30  6f 6e 69 75 6d 20 61 67  61 69 6e 73 74 20 74 68  |onium against th|
00005d40  65 20 64 6f 6f 72 20 61  6c 73 6f 2e 0a 0a 20 20  |e door also...  |
00005d50  46 65 74 63 68 20 74 68  65 20 6f 74 68 65 72 20  |Fetch the other |
00005d60  63 6f 72 6f 6e 69 75 6d  20 72 6f 63 6b 20 66 72  |coronium rock fr|
00005d70  6f 6d 20 48 61 64 65 73  20 61 6e 64 20 64 72 6f  |om Hades and dro|
00005d80  70 20 69 74 20 6f 6e 74  6f 20 74 68 65 20 6f 74  |p it onto the ot|
00005d90  68 65 72 2e 0a 44 65 73  63 65 6e 64 69 6e 67 2c  |her..Descending,|
00005da0  20 79 6f 75 20 77 69 6c  6c 20 66 69 6e 64 20 74  | you will find t|
00005db0  68 65 20 74 69 6c 65 20  64 6f 6f 72 20 68 61 73  |he tile door has|
00005dc0  20 62 65 65 6e 20 62 6c  6f 77 6e 20 6f 70 65 6e  | been blown open|
00005dd0  2e 20 4e 6f 77 20 65 6e  74 65 72 0a 50 61 73 63  |. Now enter.Pasc|
00005de0  61 6c 20 43 61 76 65 2e  0a 0a 20 20 48 65 72 65  |al Cave...  Here|
00005df0  20 79 6f 75 20 77 69 6c  6c 20 73 65 65 20 73 6f  | you will see so|
00005e00  6d 65 20 72 65 64 20 61  63 69 64 20 64 72 6f 70  |me red acid drop|
00005e10  70 69 6e 67 20 66 72 6f  6d 20 74 68 65 20 63 65  |ping from the ce|
00005e20  69 6c 69 6e 67 2e 20 54  68 65 73 65 20 61 72 65  |iling. These are|
00005e30  0a 64 61 6e 67 65 72 6f  75 73 20 74 6f 20 74 6f  |.dangerous to to|
00005e40  75 63 68 2c 20 73 6f 20  6d 61 6b 65 20 79 6f 75  |uch, so make you|
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00006050  0a 28 57 6f 77 21 29 20  47 65 74 20 74 68 69 73  |.(Wow!) Get this|
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00006430  6e 20 6f 66 20 63 6f 72  6f 6e 69 75 6d 20 72 6f  |n of coronium ro|
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000064d0  74 6f 20 74 68 65 20 66  69 72 73 74 20 6c 6f 6e  |to the first lon|
000064e0  67 0a 74 75 6e 6e 65 6c  20 6f 6e 20 79 6f 75 72  |g.tunnel on your|
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000066b0  65 78 74 20 62 69 74 20  69 66 20 79 6f 75 20 61  |ext bit if you a|
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000066e0  74 68 65 20 74 6f 70 20  72 69 67 68 74 2e 0a 0a  |the top right...|
000066f0  20 20 44 65 73 63 65 6e  64 20 69 6e 74 6f 20 74  |  Descend into t|
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000069a0  69 75 73 2e 20 43 6f 6c  6c 65 63 74 20 74 68 65  |ius. Collect the|
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00006a80  62 6c 6f 77 69 6e 67 20  6f 70 65 6e 20 74 68 65  |blowing open the|
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00006ad0  43 68 61 74 74 65 72 2e  20 43 68 61 74 74 65 72  |Chatter. Chatter|
00006ae0  3f 20 48 65 20 6e 65 65  64 73 20 63 68 61 72 67  |? He needs charg|
00006af0  69 6e 67 0a 77 69 74 68  20 63 6f 72 6f 6e 69 75  |ing.with coroniu|
00006b00  6d 20 63 72 79 73 74 61  6c 73 20 66 69 72 73 74  |m crystals first|
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00006b30  61 76 65 20 61 6e 64 0a  72 65 6d 65 6d 62 65 72  |ave and.remember|
00006b40  20 61 6c 6c 20 79 6f 75  72 20 70 6f 73 69 74 69  | all your positi|
00006b50  6f 6e 73 20 68 65 72 65  2e 20 43 6f 6c 6c 65 63  |ons here. Collec|
00006b60  74 20 66 6f 75 72 20 63  72 79 73 74 61 6c 73 20  |t four crystals |
00006b70  66 72 6f 6d 20 74 68 65  20 62 6c 75 65 0a 6d 6f  |from the blue.mo|
00006b80  6e 6b 65 79 73 20 74 68  65 72 65 2c 20 61 6e 64  |nkeys there, and|
00006b90  20 74 68 65 6e 20 67 65  6e 74 6c 79 20 66 6c 79  | then gently fly|
00006ba0  20 75 70 20 74 68 65 20  77 69 6e 64 20 74 75 6e  | up the wind tun|
00006bb0  6e 65 6c 20 74 6f 20 53  61 72 61 77 61 6b 20 43  |nel to Sarawak C|
00006bc0  61 76 65 72 6e 2e 0a 46  65 65 64 20 43 68 61 74  |avern..Feed Chat|
00006bd0  74 65 72 20 74 68 72 6f  75 67 68 20 68 69 73 20  |ter through his |
00006be0  67 72 69 6c 6c 65 2c 20  69 6e 20 42 65 68 65 6d  |grille, in Behem|
00006bf0  6f 74 68 20 54 75 6e 6e  65 6c 2e 0a 0a 20 20 55  |oth Tunnel...  U|
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00006c10  20 61 70 70 72 6f 70 72  69 61 74 65 6c 79 20 74  | appropriately t|
00006c20  6f 20 63 72 65 61 74 65  20 65 6e 65 72 67 79 20  |o create energy |
00006c30  70 6f 64 73 20 61 6e 64  20 65 6e 65 72 67 69 7a  |pods and energiz|
00006c40  65 0a 79 6f 75 72 73 65  6c 66 2e 20 54 65 6c 65  |e.yourself. Tele|
00006c50  70 6f 72 74 20 62 61 63  6b 20 64 6f 77 6e 20 74  |port back down t|
00006c60  6f 20 50 61 73 63 61 6c  20 43 61 76 65 20 61 6e  |o Pascal Cave an|
00006c70  64 20 63 6f 6c 6c 65 63  74 20 6d 6f 72 65 20 63  |d collect more c|
00006c80  72 79 73 74 61 6c 73 2c  20 61 6e 64 0a 73 6f 20  |rystals, and.so |
00006c90  6f 6e 2e 20 52 65 70 65  61 74 20 74 68 69 73 20  |on. Repeat this |
00006ca0  75 6e 74 69 6c 20 79 6f  75 20 66 65 65 6c 20 79  |until you feel y|
00006cb0  6f 75 20 68 61 76 65 20  61 20 6c 6f 74 20 6f 66  |ou have a lot of|
00006cc0  20 65 6e 65 72 67 79 2e  20 54 68 65 6e 20 63 6f  | energy. Then co|
00006cd0  6c 6c 65 63 74 0a 66 6f  75 72 20 6d 6f 72 65 20  |llect.four more |
00006ce0  63 72 79 73 74 61 6c 73  2c 20 67 69 76 65 20 74  |crystals, give t|
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00006de0  75 73 65 20 77 68 69 73  74 6c 65 20 6f 6e 65 2c  |use whistle one,|
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00006ec0  91 6c 6c 20 6e 65 76 65  72 20 63 6f 6d 65 20 62  |.ll never come b|
00006ed0  61 63 6b 2e 20 48 6f 77  65 76 65 72 2c 20 67 65  |ack. However, ge|
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00007160  20 74 6f 20 74 68 65 20  65 6c 65 63 74 72 69 63  | to the electric|
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00007180  20 69 6d 6d 75 6e 65 20  74 6f 20 69 74 2e 0a 4d  | immune to it..M|
00007190  61 6b 65 20 73 75 72 65  20 79 6f 75 20 63 61 6e  |ake sure you can|
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000071b0  65 20 62 65 63 61 75 73  65 20 43 68 61 74 74 65  |e because Chatte|
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000071d0  21 0a 0a 20 20 54 65 6c  65 70 6f 72 74 20 74 6f  |!..  Teleport to|
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00007220  20 66 69 72 69 6e 67 20  61 73 20 75 73 75 61 6c  | firing as usual|
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000075d0  43 6f 6c 6c 65 63 74 20  74 68 65 20 75 72 6e 2c  |Collect the urn,|
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00007730  72 20 54 75 6e 6e 65 6c  0a 63 6c 6f 73 65 73 2c  |r Tunnel.closes,|
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000078a0  62 61 6c 6c 73 20 77 69  6c 6c 20 63 6f 6e 76 65  |balls will conve|
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00007930  20 74 68 65 20 73 61 6d  65 20 77 61 79 20 61 73  | the same way as|
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00007950  77 61 6b 20 72 75 6e 20  2d 0a 79 6f 75 91 72 65  |wak run -.you.re|
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00007970  74 2e 0a 0a 20 20 48 6f  77 65 76 65 72 2c 20 61  |t...  However, a|
00007980  73 63 65 6e 64 20 42 69  67 77 69 67 20 54 75 6e  |scend Bigwig Tun|
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000079d0  64 72 69 67 61 6c 20 43  61 76 65 20 77 68 65 72  |drigal Cave wher|
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00007a00  0a 6c 69 74 74 6c 65 20  6e 69 63 68 65 20 6f 6e  |.little niche on|
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00007a20  61 73 20 79 6f 75 20 67  6f 20 69 6e 2e 20 4e 6f  |as you go in. No|
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00007a70  73 73 20 48 61 6d 6d 65  72 2c 20 74 68 65 20 73  |ss Hammer, the s|
00007a80  65 63 6f 6e 64 20 6f 66  20 54 72 69 61 78 91 73  |econd of Triax.s|
00007a90  0a 6d 75 72 64 65 72 6f  75 73 20 62 61 6e 64 2e  |.murderous band.|
00007aa0  20 44 65 73 74 72 6f 79  20 68 69 6d 20 61 73 20  | Destroy him as |
00007ab0  79 6f 75 20 64 69 64 20  77 69 74 68 20 43 6c 75  |you did with Clu|
00007ac0  74 63 68 20 28 79 6f 75  20 64 69 64 2c 20 64 69  |tch (you did, di|
00007ad0  64 6e 91 74 20 79 6f 75  3f 29 0a 61 6e 64 20 63  |dn.t you?).and c|
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00007af0  6e 64 20 63 6f 6e 74 69  6e 75 65 20 6c 65 66 74  |nd continue left|
00007b00  20 66 72 6f 6d 20 68 65  72 65 2e 0a 0a 20 20 41  | from here...  A|
00007b10  74 20 74 68 65 20 74 6f  70 20 6f 66 20 4c 6f 67  |t the top of Log|
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00007b30  61 20 77 61 73 70 91 73  20 6e 65 73 74 20 77 68  |a wasp.s nest wh|
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00008e80  61 73 73 61 6e 64 72 61  20 43 61 76 65 2e 0a 0a  |assandra Cave...|
00008e90  20 20 44 65 65 70 20 69  6e 20 74 68 65 20 62 6c  |  Deep in the bl|
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00008ee0  2d 20 53 6b 75 72 6a 2e  20 4f 68 20 79 65 73 2c  |- Skurj. Oh yes,|
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00009610  75 6e 64 20 43 68 61 74  74 65 72 0a 61 6e 64 20  |und Chatter.and |
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00009810  72 20 74 68 65 20 63 6f  72 72 65 63 74 20 68 65  |r the correct he|
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00009830  68 65 6e 20 69 74 91 73  0a 64 65 73 74 72 6f 79  |hen it.s.destroy|
00009840  65 64 20 79 6f 75 20 77  69 6c 6c 20 62 65 20 61  |ed you will be a|
00009850  62 6c 65 20 74 6f 20 65  6e 74 65 72 20 74 68 65  |ble to enter the|
00009860  20 6c 61 73 74 20 70 6c  61 63 65 20 74 68 61 74  | last place that|
00009870  91 73 20 77 6f 72 74 68  0a 69 6e 76 65 73 74 69  |.s worth.investi|
00009880  67 61 74 69 6e 67 2e 0a  0a 20 20 54 68 65 72 65  |gating...  There|
00009890  20 61 72 65 20 74 77 6f  20 77 61 79 73 20 74 6f  | are two ways to|
000098a0  20 65 6e 74 65 72 20 41  63 68 65 72 6f 6e 2e 20  | enter Acheron. |
000098b0  54 68 65 20 66 69 72 73  74 3a 20 47 65 74 20 79  |The first: Get y|
000098c0  6f 75 72 20 52 43 44 20  28 6f 72 20 79 6f 75 0a  |our RCD (or you.|
000098d0  63 6f 75 6c 64 20 75 73  65 20 46 6c 75 66 66 79  |could use Fluffy|
000098e0  2c 20 74 68 65 20 63 61  6e 6e 6f 6e 20 63 6f 6e  |, the cannon con|
000098f0  74 72 6f 6c 6c 65 72 20  6f 72 20 61 20 67 72 65  |troller or a gre|
00009900  6e 61 64 65 20 66 6f 72  20 74 68 69 73 29 2c 20  |nade for this), |
00009910  61 6e 64 20 74 68 72 6f  77 0a 69 74 20 74 68 72  |and throw.it thr|
00009920  6f 75 67 68 20 74 68 65  20 67 61 70 20 73 6f 20  |ough the gap so |
00009930  74 68 61 74 20 69 74 20  62 6f 75 6e 63 65 73 20  |that it bounces |
00009940  6f 66 66 20 74 68 65 20  77 61 6c 6c 20 61 6e 64  |off the wall and|
00009950  20 68 69 74 73 20 74 68  65 20 62 75 74 74 6f 6e  | hits the button|
00009960  20 61 74 0a 74 68 65 20  62 6f 74 74 6f 6d 2c 20  | at.the bottom, |
00009970  74 68 75 73 20 6f 70 65  6e 69 6e 67 20 74 68 65  |thus opening the|
00009980  20 68 6f 72 69 7a 6f 6e  74 61 6c 20 64 6f 6f 72  | horizontal door|
00009990  20 62 65 6c 6f 77 2e 20  4b 69 6c 6c 20 74 68 65  | below. Kill the|
000099a0  20 6d 75 74 61 6e 74 73  21 0a 0a 20 20 54 68 65  | mutants!..  The|
000099b0  20 73 65 63 6f 6e 64 20  69 73 20 74 6f 20 70 6c  | second is to pl|
000099c0  61 63 65 20 74 68 65 20  63 61 6e 6e 6f 6e 20 6f  |ace the cannon o|
000099d0  6e 20 74 68 65 20 74 69  6c 65 20 64 6f 6f 72 20  |n the tile door |
000099e0  61 6e 64 20 61 69 6d 20  74 68 65 20 63 61 6e 6e  |and aim the cann|
000099f0  6f 6e 0a 63 6f 6e 74 72  6f 6c 6c 65 72 20 61 74  |on.controller at|
00009a00  20 69 74 20 73 6f 20 69  74 20 70 72 6f 64 75 63  | it so it produc|
00009a10  65 73 20 6d 61 6e 79 20  65 78 70 6c 6f 73 69 6f  |es many explosio|
00009a20  6e 73 2e 20 48 6f 70 65  66 75 6c 6c 79 2c 20 74  |ns. Hopefully, t|
00009a30  68 65 20 74 69 6c 65 20  64 6f 6f 72 0a 77 69 6c  |he tile door.wil|
00009a40  6c 20 62 65 20 62 6c 6f  77 6e 20 6f 70 65 6e 2e  |l be blown open.|
00009a50  0a 0a 20 20 43 6f 6e 74  69 6e 75 69 6e 67 2c 20  |..  Continuing, |
00009a60  6d 6f 76 65 20 74 68 65  20 63 61 6e 6e 6f 6e 20  |move the cannon |
00009a70  69 6e 74 6f 20 74 68 65  20 70 69 74 20 61 6e 64  |into the pit and|
00009a80  20 74 61 6b 65 20 6f 75  74 20 74 68 65 20 76 65  | take out the ve|
00009a90  72 74 69 63 61 6c 20 74  69 6c 65 0a 64 6f 6f 72  |rtical tile.door|
00009aa0  20 69 6e 20 66 72 6f 6e  74 20 6f 66 20 79 6f 75  | in front of you|
00009ab0  2e 20 54 68 65 20 66 6f  75 72 74 68 20 61 6e 64  |. The fourth and|
00009ac0  20 66 69 6e 61 6c 20 72  6f 62 6f 74 20 74 68 61  | final robot tha|
00009ad0  74 20 77 69 6c 6c 20 63  68 61 73 65 20 79 6f 75  |t will chase you|
00009ae0  20 69 73 0a 48 61 64 6c  65 79 2c 20 74 68 65 20  | is.Hadley, the |
00009af0  6d 6f 73 74 20 6c 65 74  68 61 6c 20 6f 66 20 61  |most lethal of a|
00009b00  6c 6c 20 74 68 65 20 72  6f 62 6f 74 73 2e 20 44  |ll the robots. D|
00009b10  69 76 65 72 74 20 68 69  6d 20 61 77 61 79 2c 20  |ivert him away, |
00009b20  74 68 65 6e 20 6c 65 74  20 74 68 65 0a 63 61 6e  |then let the.can|
00009b30  6e 6f 6e 20 61 6e 64 20  74 61 62 6c 65 20 64 72  |non and table dr|
00009b40  6f 70 20 69 6e 74 6f 20  68 69 73 20 61 62 6f 64  |op into his abod|
00009b50  65 2e 20 46 61 63 65 20  74 68 65 20 63 61 6e 6e  |e. Face the cann|
00009b60  6f 6e 20 61 74 20 74 68  65 20 74 69 6c 65 20 64  |on at the tile d|
00009b70  6f 6f 72 20 61 6e 64 0a  77 61 74 63 68 20 69 74  |oor and.watch it|
00009b80  20 64 69 73 61 70 70 65  61 72 20 61 73 20 74 68  | disappear as th|
00009b90  6f 73 65 20 79 65 6c 6c  6f 77 20 63 61 6e 6e 6f  |ose yellow canno|
00009ba0  6e 73 68 65 6c 6c 73 20  68 69 74 20 69 74 2e 20  |nshells hit it. |
00009bb0  4d 6f 76 65 20 74 68 65  20 63 61 6e 6e 6f 6e 0a  |Move the cannon.|
00009bc0  64 6f 77 6e 20 74 6f 20  74 68 65 20 68 6f 72 69  |down to the hori|
00009bd0  7a 6f 6e 74 61 6c 20 64  6f 6f 72 20 61 74 20 74  |zontal door at t|
00009be0  68 65 20 76 65 72 79 20  62 6f 74 74 6f 6d 2e 0a  |he very bottom..|
00009bf0  0a 20 20 54 68 65 72 65  20 61 72 65 20 74 77 6f  |.  There are two|
00009c00  20 77 61 79 73 20 74 6f  20 65 6e 74 65 72 20 64  | ways to enter d|
00009c10  65 65 70 65 72 20 69 6e  74 6f 20 41 63 68 65 72  |eeper into Acher|
00009c20  6f 6e 2e 20 54 68 65 20  66 69 72 73 74 20 69 73  |on. The first is|
00009c30  20 74 6f 20 75 73 65 20  74 68 65 0a 73 61 6d 65  | to use the.same|
00009c40  20 6d 65 74 68 6f 64 20  61 73 20 74 68 65 20 66  | method as the f|
00009c50  69 72 73 74 20 68 6f 72  69 7a 6f 6e 74 61 6c 20  |irst horizontal |
00009c60  74 69 6c 65 20 64 6f 6f  72 20 68 65 72 65 2e 20  |tile door here. |
00009c70  41 20 75 73 65 66 75 6c  20 74 69 70 20 69 73 20  |A useful tip is |
00009c80  74 6f 20 0a 61 69 6d 20  74 68 65 20 63 61 6e 6e  |to .aim the cann|
00009c90  6f 6e 20 63 6f 6e 74 72  6f 6c 6c 65 72 20 66 72  |on controller fr|
00009ca0  6f 6d 20 74 68 65 20 6c  69 74 74 6c 65 20 6c 65  |om the little le|
00009cb0  64 67 65 20 61 62 6f 76  65 20 74 68 65 20 64 6f  |dge above the do|
00009cc0  6f 72 20 61 6e 64 20 70  75 73 68 0a 74 68 65 20  |or and push.the |
00009cd0  63 61 6e 6e 6f 6e 20 63  6c 6f 73 65 20 74 6f 20  |cannon close to |
00009ce0  74 68 65 20 72 69 67 68  74 2d 68 61 6e 64 20 77  |the right-hand w|
00009cf0  61 6c 6c 2e 20 49 74 20  69 73 20 61 6c 73 6f 20  |all. It is also |
00009d00  75 73 65 66 75 6c 20 74  6f 20 70 75 74 20 74 68  |useful to put th|
00009d10  65 0a 74 61 62 6c 65 20  69 6e 74 6f 20 74 68 65  |e.table into the|
00009d20  20 70 6c 61 6e 74 20 61  74 20 74 68 65 20 74 6f  | plant at the to|
00009d30  70 2c 20 74 68 75 73 20  70 72 65 76 65 6e 74 69  |p, thus preventi|
00009d40  6e 67 20 73 6f 6d 65 20  61 63 63 69 64 65 6e 74  |ng some accident|
00009d50  73 2e 0a 0a 20 20 54 68  65 20 73 65 63 6f 6e 64  |s...  The second|
00009d60  20 77 61 79 20 69 73 20  74 6f 20 70 75 73 68 20  | way is to push |
00009d70  74 68 65 20 74 61 62 6c  65 20 61 63 72 6f 73 73  |the table across|
00009d80  20 74 68 65 20 74 75 6e  6e 65 6c 20 6c 65 61 64  | the tunnel lead|
00009d90  69 6e 67 20 64 6f 77 6e  2c 20 61 6e 64 0a 70 6c  |ing down, and.pl|
00009da0  61 63 65 20 69 74 20 6f  76 65 72 20 74 68 65 20  |ace it over the |
00009db0  74 6f 75 63 68 2d 73 65  6e 73 69 74 69 76 65 20  |touch-sensitive |
00009dc0  64 6f 6f 72 2e 20 52 65  74 72 69 65 76 65 20 74  |door. Retrieve t|
00009dd0  68 65 20 75 72 6e 20 66  72 6f 6d 20 54 75 74 65  |he urn from Tute|
00009de0  6c 61 72 79 0a 43 61 76  65 20 61 6e 64 20 70 6c  |lary.Cave and pl|
00009df0  61 63 65 20 69 74 20 6f  6e 20 74 6f 70 20 6f 66  |ace it on top of|
00009e00  20 74 68 65 20 74 61 62  6c 65 2c 20 6a 75 73 74  | the table, just|
00009e10  20 62 65 6e 65 61 74 68  20 74 68 65 20 62 75 74  | beneath the but|
00009e20  74 6f 6e 2e 20 46 6c 79  20 64 6f 77 6e 0a 74 6f  |ton. Fly down.to|
00009e30  20 74 68 65 20 63 61 6e  6e 6f 6e 20 61 6e 64 20  | the cannon and |
00009e40  72 65 6d 65 6d 62 65 72  20 79 6f 75 72 20 70 6f  |remember your po|
00009e50  73 69 74 69 6f 6e 20 6f  6e 20 74 6f 70 20 6f 66  |sition on top of|
00009e60  20 69 74 2e 20 54 68 65  20 66 6f 6c 6c 6f 77 69  | it. The followi|
00009e70  6e 67 0a 6d 65 74 68 6f  64 20 69 73 20 72 65 2d  |ng.method is re-|
00009e80  75 73 61 62 6c 65 2c 20  65 76 65 6e 20 69 66 20  |usable, even if |
00009e90  79 6f 75 20 61 72 65 20  73 75 72 72 6f 75 6e 64  |you are surround|
00009ea0  65 64 20 62 79 20 77 61  74 65 72 20 61 6e 64 20  |ed by water and |
00009eb0  74 72 79 69 6e 67 20 74  6f 20 67 65 74 0a 69 6e  |trying to get.in|
00009ec0  74 6f 20 41 63 68 65 72  6f 6e 20 43 61 76 65 2e  |to Acheron Cave.|
00009ed0  0a 0a 20 20 57 68 65 6e  20 79 6f 75 20 61 72 65  |..  When you are|
00009ee0  20 72 65 61 64 79 20 61  6e 64 20 74 68 65 20 63  | ready and the c|
00009ef0  61 6e 6e 6f 6e 20 69 73  20 6f 76 65 72 20 74 68  |annon is over th|
00009f00  65 20 64 6f 6f 72 2c 20  6a 75 6d 70 20 75 70 2c  |e door, jump up,|
00009f10  20 61 6e 64 20 66 69 72  65 20 61 74 0a 74 68 65  | and fire at.the|
00009f20  20 74 6f 75 63 68 2d 73  65 6e 73 69 74 69 76 65  | touch-sensitive|
00009f30  20 64 6f 6f 72 20 77 69  74 68 20 79 6f 75 72 20  | door with your |
00009f40  70 69 73 74 6f 6c 20 6f  72 20 69 63 65 72 2e 20  |pistol or icer. |
00009f50  54 68 65 20 64 6f 6f 72  20 77 69 6c 6c 20 73 6c  |The door will sl|
00009f60  69 64 65 0a 75 70 77 61  72 64 73 2c 20 6b 6e 6f  |ide.upwards, kno|
00009f70  63 6b 69 6e 67 20 74 68  65 20 74 61 62 6c 65 20  |cking the table |
00009f80  69 6e 74 6f 20 74 68 65  20 61 69 72 20 61 6e 64  |into the air and|
00009f90  20 6d 61 6b 69 6e 67 20  74 68 65 20 75 72 6e 20  | making the urn |
00009fa0  68 69 74 20 74 68 65 0a  62 75 74 74 6f 6e 2e 20  |hit the.button. |
00009fb0  41 74 20 74 68 69 73 20  70 6f 69 6e 74 2c 20 70  |At this point, p|
00009fc0  75 73 68 20 74 68 65 20  63 61 6e 6e 6f 6e 20 64  |ush the cannon d|
00009fd0  6f 77 6e 2e 0a 0a 20 20  57 68 65 6e 20 79 6f 75  |own...  When you|
00009fe0  20 65 6e 74 65 72 20 41  63 68 65 72 6f 6e 20 43  | enter Acheron C|
00009ff0  65 6e 74 72 61 6c 2c 20  79 6f 75 20 6d 75 73 74  |entral, you must|
0000a000  20 68 61 76 65 20 77 69  74 68 20 79 6f 75 20 79  | have with you y|
0000a010  6f 75 72 20 52 43 44 20  61 6e 64 0a 63 61 6e 6e  |our RCD and.cann|
0000a020  6f 6e 20 63 6f 6e 74 72  6f 6c 6c 65 72 2e 0a 0a  |on controller...|
0000a030  20 20 44 6f 77 6e 20 69  6e 20 41 63 68 65 72 6f  |  Down in Achero|
0000a040  6e 20 79 6f 75 20 77 69  6c 6c 20 73 65 65 20 79  |n you will see y|
0000a050  6f 75 72 20 44 65 73 74  69 6e 61 74 6f 72 20 61  |our Destinator a|
0000a060  6e 64 20 74 68 65 20 4d  61 67 67 6f 74 20 4d 61  |nd the Maggot Ma|
0000a070  63 68 69 6e 65 2e 0a 4e  6f 74 69 63 65 20 68 6f  |chine..Notice ho|
0000a080  77 20 69 74 20 77 6f 72  6b 73 2c 20 62 65 63 61  |w it works, beca|
0000a090  75 73 65 20 74 68 65 20  65 78 70 6c 6f 73 69 6f  |use the explosio|
0000a0a0  6e 73 20 63 61 6e 20 68  61 72 6d 20 79 6f 75 2e  |ns can harm you.|
0000a0b0  20 41 6c 73 6f 2c 20 64  6f 20 6e 6f 74 20 67 6f  | Also, do not go|
0000a0c0  0a 62 65 6c 6f 77 20 74  68 65 20 68 69 67 68 65  |.below the highe|
0000a0d0  73 74 20 77 61 74 65 72  20 6c 65 76 65 6c 20 6f  |st water level o|
0000a0e0  66 20 74 68 65 20 77 61  74 65 72 66 61 6c 6c 20  |f the waterfall |
0000a0f0  62 65 63 61 75 73 65 20  74 68 65 20 74 72 61 6e  |because the tran|
0000a100  73 70 6f 72 74 65 72 0a  77 69 6c 6c 20 73 77 69  |sporter.will swi|
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0000a120  20 6d 61 67 67 6f 74 73  20 77 69 6c 6c 20 63 6f  | maggots will co|
0000a130  6d 65 20 61 66 74 65 72  20 79 6f 75 2e 0a 0a 20  |me after you... |
0000a140  20 49 66 20 79 6f 75 20  65 76 65 72 20 6e 65 65  | If you ever nee|
0000a150  64 20 74 6f 20 63 6f 6d  65 20 6f 75 74 20 6f 66  |d to come out of|
0000a160  20 41 63 68 65 72 6f 6e  2c 20 74 65 6c 65 70 6f  | Acheron, telepo|
0000a170  72 74 20 62 61 63 6b 20  74 6f 20 79 6f 75 72 20  |rt back to your |
0000a180  73 68 69 70 20 2d 20 69  74 0a 69 73 20 74 68 65  |ship - it.is the|
0000a190  20 6f 6e 6c 79 20 77 61  79 20 6f 75 74 20 69 66  | only way out if|
0000a1a0  20 79 6f 75 20 68 61 76  65 20 6e 6f 74 20 64 65  | you have not de|
0000a1b0  73 74 72 6f 79 65 64 20  74 68 65 20 6c 6f 77 65  |stroyed the lowe|
0000a1c0  72 20 74 69 6c 65 20 64  6f 6f 72 2e 20 54 68 65  |r tile door. The|
0000a1d0  0a 71 75 69 63 6b 65 73  74 20 77 61 79 20 74 68  |.quickest way th|
0000a1e0  65 6e 20 74 6f 20 67 65  74 20 62 61 63 6b 20 69  |en to get back i|
0000a1f0  73 20 74 6f 20 65 6e 74  65 72 20 74 68 65 20 74  |s to enter the t|
0000a200  72 61 6e 73 70 6f 72 74  65 72 20 69 6e 20 45 72  |ransporter in Er|
0000a210  69 64 61 6e 75 73 2c 20  74 68 65 0a 6f 6e 65 20  |idanus, the.one |
0000a220  69 6e 20 4c 79 72 65 20  6f 72 20 74 68 65 20 74  |in Lyre or the t|
0000a230  72 61 6e 73 70 6f 72 74  65 72 20 69 6e 20 57 61  |ransporter in Wa|
0000a240  74 65 72 73 20 74 6f 20  67 65 74 20 79 6f 75 20  |ters to get you |
0000a250  74 6f 20 53 61 72 61 77  61 6b 2e 20 54 68 65 6e  |to Sarawak. Then|
0000a260  20 75 73 65 0a 74 68 65  20 74 72 61 6e 73 70 6f  | use.the transpo|
0000a270  72 74 65 72 20 6e 65 61  72 20 74 68 65 20 50 65  |rter near the Pe|
0000a280  72 69 63 6c 65 73 91 20  65 6e 67 69 6e 65 20 74  |ricles. engine t|
0000a290  6f 20 74 72 61 76 65 6c  20 74 6f 20 74 68 65 20  |o travel to the |
0000a2a0  65 6e 74 72 61 6e 63 65  20 74 6f 0a 41 63 68 65  |entrance to.Ache|
0000a2b0  72 6f 6e 2e 20 55 73 65  20 74 68 65 20 6d 65 74  |ron. Use the met|
0000a2c0  68 6f 64 20 6f 66 20 6f  70 65 6e 69 6e 67 20 74  |hod of opening t|
0000a2d0  68 65 20 68 6f 72 69 7a  6f 6e 74 61 6c 20 64 6f  |he horizontal do|
0000a2e0  6f 72 20 74 6f 20 61 63  74 75 61 6c 6c 79 20 65  |or to actually e|
0000a2f0  6e 74 65 72 0a 41 63 68  65 72 6f 6e 20 43 61 76  |nter.Acheron Cav|
0000a300  65 2e 0a 0a 20 20 50 6f  73 69 74 69 6f 6e 20 74  |e...  Position t|
0000a310  68 65 20 63 61 6e 6e 6f  6e 20 61 74 20 74 68 65  |he cannon at the|
0000a320  20 65 64 67 65 20 6f 66  20 74 68 65 20 6d 61 67  | edge of the mag|
0000a330  67 6f 74 20 6d 61 63 68  69 6e 65 20 63 61 76 65  |got machine cave|
0000a340  20 61 6e 64 2c 20 61 73  20 73 6f 6f 6e 0a 61 73  | and, as soon.as|
0000a350  20 61 20 6d 61 67 67 6f  74 20 68 61 73 20 62 65  | a maggot has be|
0000a360  65 6e 20 74 72 61 6e 73  70 6f 72 74 65 64 2c 20  |en transported, |
0000a370  70 75 73 68 20 69 74 20  64 6f 77 6e 2e 20 46 6f  |push it down. Fo|
0000a380  6c 6c 6f 77 20 69 74 2c  20 61 6e 64 20 6b 65 65  |llow it, and kee|
0000a390  70 20 69 74 20 6f 6e 0a  74 68 65 20 6c 69 74 74  |p it on.the litt|
0000a3a0  6c 65 20 6c 65 64 67 65  20 61 74 20 74 68 65 20  |le ledge at the |
0000a3b0  62 6f 74 74 6f 6d 2e 20  4d 6f 76 65 20 69 74 20  |bottom. Move it |
0000a3c0  73 6f 20 74 68 61 74 20  69 74 20 69 73 20 61 67  |so that it is ag|
0000a3d0  61 69 6e 73 74 20 74 68  65 20 74 69 6c 65 0a 64  |ainst the tile.d|
0000a3e0  6f 6f 72 2e 20 52 65 6d  65 6d 62 65 72 20 79 6f  |oor. Remember yo|
0000a3f0  75 72 20 70 6f 73 69 74  69 6f 6e 20 68 65 72 65  |ur position here|
0000a400  2c 20 61 6e 64 20 71 75  69 63 6b 6c 79 20 66 6c  |, and quickly fl|
0000a410  79 20 75 70 20 74 6f 20  74 68 65 20 6c 69 74 74  |y up to the litt|
0000a420  6c 65 20 63 72 61 63 6b  0a 66 61 63 69 6e 67 20  |le crack.facing |
0000a430  74 68 65 20 4d 61 67 67  6f 74 20 4d 61 63 68 69  |the Maggot Machi|
0000a440  6e 65 2e 20 47 65 74 20  79 6f 75 72 20 52 43 44  |ne. Get your RCD|
0000a450  20 6f 75 74 2c 20 61 69  6d 20 69 74 20 61 74 20  | out, aim it at |
0000a460  74 68 65 20 74 72 61 6e  73 70 6f 72 74 65 72 20  |the transporter |
0000a470  61 6e 64 0a 72 65 2d 61  63 74 69 76 61 74 65 20  |and.re-activate |
0000a480  69 74 2e 0a 0a 20 20 54  65 6c 65 70 6f 72 74 20  |it...  Teleport |
0000a490  62 61 63 6b 20 64 6f 77  6e 20 74 6f 20 74 68 65  |back down to the|
0000a4a0  20 63 61 6e 6e 6f 6e 2c  20 73 74 6f 72 65 20 79  | cannon, store y|
0000a4b0  6f 75 72 20 52 43 44 20  61 6e 64 20 75 73 65 20  |our RCD and use |
0000a4c0  74 68 65 20 63 61 6e 6e  6f 6e 0a 63 6f 6e 74 72  |the cannon.contr|
0000a4d0  6f 6c 6c 65 72 20 74 6f  20 64 65 73 74 72 6f 79  |oller to destroy|
0000a4e0  20 74 68 65 20 64 6f 6f  72 2e 20 49 66 20 74 68  | the door. If th|
0000a4f0  65 20 73 77 69 74 63 68  20 69 73 20 64 65 73 74  |e switch is dest|
0000a500  72 6f 79 65 64 20 61 73  20 77 65 6c 6c 2c 20 79  |royed as well, y|
0000a510  6f 75 0a 63 61 6e 6e 6f  74 20 63 6f 6d 70 6c 65  |ou.cannot comple|
0000a520  74 65 20 74 68 65 20 67  61 6d 65 2e 20 54 6f 6f  |te the game. Too|
0000a530  20 62 61 64 2e 0a 0a 20  20 54 68 69 73 20 6e 65  | bad...  This ne|
0000a540  78 74 20 70 61 72 74 20  69 6e 76 6f 6c 76 65 73  |xt part involves|
0000a550  20 63 6f 6e 63 65 6e 74  72 61 74 69 6f 6e 20 61  | concentration a|
0000a560  6e 64 20 63 6f 2d 6f 72  64 69 6e 61 74 69 6f 6e  |nd co-ordination|
0000a570  2e 20 41 73 20 79 6f 75  20 6d 61 79 20 68 61 76  |. As you may hav|
0000a580  65 0a 6e 6f 74 69 63 65  64 2c 20 74 68 65 20 68  |e.noticed, the h|
0000a590  6f 72 69 7a 6f 6e 74 61  6c 20 64 6f 6f 72 20 62  |orizontal door b|
0000a5a0  65 6c 6f 77 20 79 6f 75  20 6b 65 65 70 73 20 6f  |elow you keeps o|
0000a5b0  6e 20 6f 70 65 6e 69 6e  67 20 61 6e 64 20 63 6c  |n opening and cl|
0000a5c0  6f 73 69 6e 67 2e 20 57  68 65 6e 0a 69 74 20 6f  |osing. When.it o|
0000a5d0  70 65 6e 73 2c 20 74 68  65 20 77 61 74 65 72 20  |pens, the water |
0000a5e0  6c 65 76 65 6c 20 66 61  6c 6c 73 2c 20 61 6e 64  |level falls, and|
0000a5f0  20 77 68 65 6e 20 69 74  20 63 6c 6f 73 65 73 2c  | when it closes,|
0000a600  20 74 68 65 20 77 61 74  65 72 20 6c 65 76 65 6c  | the water level|
0000a610  0a 72 69 73 65 73 2e 20  53 6f 2c 20 74 6f 20 64  |.rises. So, to d|
0000a620  65 73 74 72 6f 79 20 74  68 65 20 4d 61 67 67 6f  |estroy the Maggo|
0000a630  74 20 4d 61 63 68 69 6e  65 2c 20 70 72 65 73 73  |t Machine, press|
0000a640  20 74 68 65 20 62 75 74  74 6f 6e 20 77 68 65 6e  | the button when|
0000a650  20 74 68 65 20 64 6f 6f  72 0a 6f 70 65 6e 73 2c  | the door.opens,|
0000a660  20 73 6f 20 74 68 61 74  20 79 6f 75 20 6b 65 65  | so that you kee|
0000a670  70 20 69 74 20 63 6c 6f  73 65 64 20 61 6e 64 20  |p it closed and |
0000a680  74 68 65 20 77 61 74 65  72 20 6c 65 76 65 6c 20  |the water level |
0000a690  72 69 73 65 73 2e 20 4b  65 65 70 20 64 6f 69 6e  |rises. Keep doin|
0000a6a0  67 0a 74 68 69 73 20 75  6e 74 69 6c 20 74 68 65  |g.this until the|
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0000a6d0  20 4d 61 63 68 69 6e 65  2e 20 59 6f 75 20 68 65  | Machine. You he|
0000a6e0  61 72 20 61 0a 72 75 6d  62 6c 69 6e 67 2c 20 61  |ar a.rumbling, a|
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0000a730  79 65 64 21 20 42 75 74  2e 2e 2e 20 45 61 72 74  |yed! But... Eart|
0000a740  68 71 75 61 6b 65 21 20  54 68 65 20 77 61 74 65  |hquake! The wate|
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0000a770  20 66 6c 79 20 75 70 20  74 68 65 20 77 61 74 65  | fly up the wate|
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0000a790  20 74 68 65 20 74 72 61  6e 73 70 6f 72 74 65 72  | the transporter|
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0000a7c0  44 65 73 74 69 6e 61 74  6f 72 2e 20 50 6c 61 63  |Destinator. Plac|
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0000a7f0  63 74 69 76 61 74 65 20  69 74 2e 20 54 68 69 73  |ctivate it. This|
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0000a820  6f 72 20 74 6f 20 43 61  73 73 61 6e 64 72 61 2e  |or to Cassandra.|
0000a830  20 57 61 74 63 68 20 6f  75 74 20 66 6f 72 20 54  | Watch out for T|
0000a840  72 69 61 78 20 61 6e 64  0a 68 69 73 20 6d 61 72  |riax and.his mar|
0000a850  61 75 64 65 72 73 2e 20  54 68 65 20 72 6f 62 6f  |auders. The robo|
0000a860  74 73 20 6b 69 6c 6c 2c  20 54 72 69 61 78 20 73  |ts kill, Triax s|
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0000a8a0  0a 20 20 59 6f 75 20 6d  61 79 20 68 61 76 65 20  |.  You may have |
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0000a8d0  61 62 6f 75 74 20 54 72  69 61 78 2e 20 54 68 69  |about Triax. Thi|
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0000a910  6e 2d 73 75 69 74 65 64  20 66 69 67 75 72 65 73  |n-suited figures|
0000a920  20 69 6e 20 74 68 65 20  6c 61 6e 64 20 6f 66 0a  | in the land of.|
0000a930  45 78 69 6c 65 2e 20 4f  6e 65 20 69 73 20 63 6f  |Exile. One is co|
0000a940  75 72 61 67 65 6f 75 73  20 61 6e 64 20 63 61 6e  |urageous and can|
0000a950  20 6a 65 74 20 61 62 6f  75 74 20 69 6e 20 77 61  | jet about in wa|
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0000a980  61 6e 6e 6f 74 20 6d 61  6e 6f 65 75 76 72 65 20  |annot manoeuvre |
0000a990  69 6e 20 77 61 74 65 72  2e 20 4d 6f 72 65 6f 76  |in water. Moreov|
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0000a9d0  20 20 42 61 63 6b 20 74  6f 20 74 68 65 20 67 61  |  Back to the ga|
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0000a9f0  2c 20 77 61 74 63 68 20  74 68 65 20 77 61 74 65  |, watch the wate|
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0000abb0  68 65 20 74 72 61 6e 73  70 6f 72 74 65 72 20 77  |he transporter w|
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0000aca0  74 68 65 20 62 75 73 68  20 61 62 6f 76 65 20 77  |the bush above w|
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0000ad30  20 74 68 65 20 62 75 72  67 65 72 20 77 69 6c 6c  | the burger will|
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0000ad50  79 20 61 6c 6c 20 6f 66  20 79 6f 75 2e 0a 0a 20  |y all of you... |
0000ad60  20 59 6f 75 20 63 61 6e  20 74 72 79 20 74 77 6f  | You can try two|
0000ad70  20 6d 65 74 68 6f 64 73  20 74 6f 20 64 6f 20 74  | methods to do t|
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0000ada0  20 66 69 72 73 74 3a 20  4d 6f 76 65 20 74 68 65  | first: Move the|
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0000ae10  6f 70 20 6f 66 20 42 69  67 77 69 67 20 61 6e 64  |op of Bigwig and|
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0000ae70  75 72 6f 72 61 0a 50 6c  61 69 6e 2e 20 46 6f 6c  |urora.Plain. Fol|
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0000aeb0  64 20 69 6e 74 6f 20 74  68 65 0a 6c 65 66 74 2d  |d into the.left-|
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0000af40  20 20 54 68 65 20 73 65  63 6f 6e 64 3a 20 4f 6e  |  The second: On|
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0000af70  6f 20 41 62 73 63 6f 6e  64 20 54 75 6e 6e 65 6c  |o Abscond Tunnel|
0000af80  2e 20 4d 6f 76 65 0a 74  68 65 6d 20 61 6c 6c 20  |. Move.them all |
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0000afc0  59 6f 75 20 77 69 6c 6c  20 6e 6f 77 20 65 6e 64  |You will now end|
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0000b070  68 20 74 68 65 6d 20 74  6f 20 74 68 65 20 72 69  |h them to the ri|
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0000b090  20 64 6f 77 6e 20 69 6e  74 6f 20 42 65 68 65 6d  | down into Behem|
0000b0a0  6f 74 68 20 54 75 6e 6e  65 6c 20 61 6e 64 20 65  |oth Tunnel and e|
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0000b0c0  72 74 65 72 20 77 69 74  68 20 74 68 65 6d 2e 20  |rter with them. |
0000b0d0  49 66 20 74 68 65 20 77  61 74 65 72 20 6c 65 76  |If the water lev|
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0000b100  69 67 68 74 20 6f 66 20  42 65 68 65 6d 6f 74 68  |ight of Behemoth|
0000b110  20 54 75 6e 6e 65 6c 2c  20 74 68 65 20 68 75 6d  | Tunnel, the hum|
0000b120  61 6e 73 20 77 69 6c 6c  20 62 65 20 75 6e 61 62  |ans will be unab|
0000b130  6c 65 20 74 6f 20 65 6e  74 65 72 20 74 68 65 0a  |le to enter the.|
0000b140  74 72 61 6e 73 70 6f 72  74 65 72 20 62 65 63 61  |transporter beca|
0000b150  75 73 65 20 74 68 65 79  20 66 6c 6f 61 74 2e 20  |use they float. |
0000b160  54 6f 20 73 6f 6c 76 65  20 74 68 69 73 2c 20 79  |To solve this, y|
0000b170  6f 75 20 6d 75 73 74 20  70 75 74 20 74 68 65 6d  |ou must put them|
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0000b1f0  62 65 66 6f 72 65 20 74  68 65 79 20 64 6f 2e 20  |before they do. |
0000b200  54 6f 20 6d 6f 76 65 20  74 68 65 6d 20 74 6f 77  |To move them tow|
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0000b230  6f 75 6c 64 65 72 20 73  6c 69 67 68 74 6c 79 20  |oulder slightly |
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0000b250  64 20 74 68 65 6e 20 74  68 65 20 70 65 72 73 6f  |d then the perso|
0000b260  6e 2c 0a 61 6e 64 20 74  68 65 6e 20 74 68 65 20  |n,.and then the |
0000b270  62 6f 75 6c 64 65 72 2c  20 61 6e 64 20 73 6f 20  |boulder, and so |
0000b280  6f 6e 2c 20 75 6e 74 69  6c 20 79 6f 75 20 63 61  |on, until you ca|
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0000b2e0  65 6d 2e 20 46 6f 6c 6c  6f 77 20 74 68 65 6d 20  |em. Follow them |
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0000b310  6f 20 45 72 69 64 61 6e  75 73 2e 20 49 66 20 74  |o Eridanus. If t|
0000b320  68 65 20 6c 65 66 74 2d  68 61 6e 64 20 74 72 61  |he left-hand tra|
0000b330  6e 73 70 6f 72 74 65 72  20 68 61 73 20 62 65 65  |nsporter has bee|
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0000b360  20 74 68 65 20 50 65 72  69 63 6c 65 73 2c 20 74  | the Pericles, t|
0000b370  68 61 74 20 69 73 20 77  68 65 72 65 20 79 6f 75  |hat is where you|
0000b380  91 6c 6c 20 65 6e 64 20  75 70 2e 0a 50 75 73 68  |.ll end up..Push|
0000b390  20 74 68 65 6d 20 61 6c  6c 20 69 6e 74 6f 20 74  | them all into t|
0000b3a0  68 65 20 74 72 61 6e 73  70 6f 72 74 65 72 2c 20  |he transporter, |
0000b3b0  61 6e 64 20 74 68 65 79  20 77 69 6c 6c 20 67 6f  |and they will go|
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0000b3d0  0a 0a 20 20 54 6f 20 65  73 63 61 70 65 2c 20 70  |..  To escape, p|
0000b3e0  6c 61 63 65 20 74 68 65  20 44 65 73 74 69 6e 61  |lace the Destina|
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0000b400  2c 20 6c 65 66 74 20 73  69 64 65 20 6f 66 20 74  |, left side of t|
0000b410  68 65 20 50 65 72 73 65  75 73 2e 0a 0a 20 20 20  |he Perseus...   |
0000b420  20 20 20 20 20 20 20 43  4f 4e 47 52 41 54 55 4c  |       CONGRATUL|
0000b430  41 54 49 4f 4e 53 2e 2e  2e 59 4f 55 20 48 41 56  |ATIONS...YOU HAV|
0000b440  45 20 43 4f 4d 50 4c 45  54 45 44 20 45 58 49 4c  |E COMPLETED EXIL|
0000b450  45 2e 2e 2e 57 45 4c 4c  20 44 4f 4e 45 21 0a 0a  |E...WELL DONE!..|
0000b460  20 20 53 6f 2c 20 74 68  65 72 65 20 79 6f 75 20  |  So, there you |
0000b470  68 61 76 65 20 69 74 3b  20 61 20 62 6c 6f 63 6b  |have it; a block|
0000b480  62 75 73 74 65 72 20 6f  66 20 61 20 67 61 6d 65  |buster of a game|
0000b490  20 63 6f 6d 70 6c 65 74  65 64 2e 20 4d 61 6e 79  | completed. Many|
0000b4a0  20 74 68 61 6e 6b 73 20  74 6f 0a 74 68 6f 73 65  | thanks to.those|
0000b4b0  20 77 68 6f 20 68 65 6c  70 65 64 2c 20 50 65 74  | who helped, Pet|
0000b4c0  65 72 20 54 69 6c 6c 6f  74 73 6f 6e 20 61 6e 64  |er Tillotson and|
0000b4d0  20 4b 65 76 69 6e 20 52  6f 6f 6e 65 79 2c 20 61  | Kevin Rooney, a|
0000b4e0  6e 64 20 74 6f 20 74 68  6f 73 65 20 77 68 6f 20  |nd to those who |
0000b4f0  75 73 65 0a 74 68 69 73  20 73 6f 6c 75 74 69 6f  |use.this solutio|
0000b500  6e 2e 20 41 6e 64 20 61  20 62 69 67 20 74 68 61  |n. And a big tha|
0000b510  6e 6b 79 6f 75 20 74 6f  20 48 41 4c 20 61 74 20  |nkyou to HAL at |
0000b520  74 68 65 20 44 61 74 61  62 61 79 2e 0a 0a 20 20  |the Databay...  |
0000b530  57 68 61 74 20 61 62 6f  75 74 20 74 68 65 20 63  |What about the c|
0000b540  6f 6f 72 64 69 6e 61 74  6f 72 2c 20 6d 61 73 74  |oordinator, mast|
0000b550  65 72 2d 6d 69 6e 64 20  61 6e 64 20 6d 61 73 73  |er-mind and mass|
0000b560  2d 6d 75 72 64 65 72 65  72 20 54 72 69 61 78 3f  |-murderer Triax?|
0000b570  20 44 6f 6e 91 74 0a 61  73 6b 21 20 49 20 77 6f  | Don.t.ask! I wo|
0000b580  6e 64 65 72 20 77 68 65  72 65 20 74 68 65 20 6f  |nder where the o|
0000b590  74 68 65 72 20 44 65 73  74 69 6e 61 74 6f 72 20  |ther Destinator |
0000b5a0  64 69 73 61 70 70 65 61  72 65 64 20 74 6f 2e 20  |disappeared to. |
0000b5b0  41 6e 64 20 74 68 65 20  50 65 72 69 63 6c 65 73  |And the Pericles|
0000b5c0  90 0a 65 6e 67 69 6e 65  73 20 73 74 69 6c 6c 20  |..engines still |
0000b5d0  77 6f 72 6b 2e 2e 2e 0a                           |work....|
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