Home » Archimedes archive » Archimedes World » AW-1996-12.adf » !AcornAns_AcornAns » December/!Balls/Tools/DataGen
December/!Balls/Tools/DataGen
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-12.adf » !AcornAns_AcornAns |
Filename: | December/!Balls/Tools/DataGen |
Read OK: | ✔ |
File size: | 0A3B bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >DataGen 20REM Purpose: convert a specific sprite into a form suitable 30REM for fast plotting. 40REM 50REM Format of new data is as follows: 60REM Assume image 8bpp. 70REM Scanning image across rows, top to bottom, store image as 80REM pixel data block then mask block. 90REM Require that data for pixels which are masked is stored as 0 100REM & that mask bits are set to indicate solidity (ie the 110REM standard sprite mask value), 120REM so that we may write sprite to screen via: 130REM screen_pixel = (screen_pixel BIC sprite_mask) OR sprite_pixel. 140REM This requires width*height*2 bytes storage. 150REM Follow this by 3 further copies of the same data, each 160REM scrolled right by one additional pixel. 170REM This permits the plotting code to use only word aligned read 180REM & write operations for speed, whilst still being able to write 190REM the image to screen at any pixel alignment. 200: 210areasize% = 1024 220DIM area% areasize% 230!area% = areasize% 240area%!4 = 0 250area%!8 = 16 260area%!12 = 16 270spop% = &2E 280INPUT "Filename";name$ 290SYS "OS_SpriteOp", &10A, area%, "<Balls$Dir>.Tools."+name$ 300spr% = area% + area%!8 310REM We assume sprite is 8bpp, 20*16 pixels, with mask 320REM & is left aligned leaving 3 blank (masked) columns 330REM of pixels on its right. 340: 350sw% = (1+spr%!16)*4 360sh% = 1+spr%!20 370datasize% = sw%*sh%*2*4 :REM 2 bytes pixels/masks, 4 instances 380DIM data% datasize% 390: 400PROCconvert(spr%, data%) 410: 420REM Now save our data 430SYS "OS_File", 10, "<Balls$Dir>.Resources."+name$+"Data", &FFD,, data%, data%+datasize% 440END 450: 460: 470DEF PROCconvert(spr%, dataptr%) 480: 490LOCAL sw%, sh%, np%, spri%, sprm%, lastimageword%, lastmaskword%, loop%, imageword%, maskword%, offset%, iw%, mw%, instance% 500sw% = (1+spr%!16)*4 :REM sprite width in pixels (assume 0 wastage) 510sh% = 1+spr%!20 :REM sprite height 520np% = sw%*sh% 530spri% = spr%+spr%!32:REM sprite image pointer 540sprm% = spr%+spr%!36:REM sprite mask ptr 550lastimageword%= 0 560lastmaskword% = 0 570: 580FOR loop% = 1 TO np%/4 590 imageword% = !spri%: spri%+=4 600 maskword% = !sprm%: sprm%+=4 610 REM Now ensure masked pixels are zeroed 620 imageword% = imageword% AND maskword% 630 offset% = 0 640 iw% = imageword% 650 mw% = maskword% 660 FOR instance% = 0 TO 3 670 dataptr%!(offset%+0) = iw% 680 dataptr%!(offset%+np%) = mw% 690 iw% = (iw%<<8) OR (lastimageword%>>>24) 700 lastimageword% = lastimageword%<<8 710 mw% = (mw%<<8) OR (lastmaskword%>>>24) 720 lastmaskword% = lastmaskword%<<8 730 offset%+=np%*2 740 NEXT 750 dataptr%+=4 760 lastimageword% = imageword% 770 lastmaskword% = maskword% 780NEXT 790: 800ENDPROC
� >DataGen =� Purpose: convert a specific sprite into a form suitable � for fast plotting. (� 2'� Format of new data is as follows: <� Assume image 8bpp. F?� Scanning image across rows, top to bottom, store image as P'� pixel data block then mask block. ZB� Require that data for pixels which are masked is stored as 0 d;� & that mask bits are set to indicate solidity (ie the n"� standard sprite mask value), x0� so that we may write sprite to screen via: �D� screen_pixel = (screen_pixel BIC sprite_mask) OR sprite_pixel. �1� This requires width*height*2 bytes storage. �<� Follow this by 3 further copies of the same data, each �-� scrolled right by one additional pixel. �B� This permits the plotting code to use only word aligned read �D� & write operations for speed, whilst still being able to write �1� the image to screen at any pixel alignment. �: �areasize% = 1024 �� area% areasize% �!area% = areasize% �area%!4 = 0 �area%!8 = 16 area%!12 = 16 spop% = &2E � "Filename";name$ "=ș "OS_SpriteOp", &10A, area%, "<Balls$Dir>.Tools."+name$ ,spr% = area% + area%!8 67� We assume sprite is 8bpp, 20*16 pixels, with mask @8� & is left aligned leaving 3 blank (masked) columns J� of pixels on its right. T: ^sw% = (1+spr%!16)*4 hsh% = 1+spr%!20 r@datasize% = sw%*sh%*2*4 :� 2 bytes pixels/masks, 4 instances |� data% datasize% �: ��convert(spr%, data%) �: �� Now save our data �Zș "OS_File", 10, "<Balls$Dir>.Resources."+name$+"Data", &FFD,, data%, data%+datasize% �� �: �: �� �convert(spr%, dataptr%) �: �|� sw%, sh%, np%, spri%, sprm%, lastimageword%, lastmaskword%, loop%, imageword%, maskword%, offset%, iw%, mw%, instance% �Dsw% = (1+spr%!16)*4 :� sprite width in pixels (assume 0 wastage) �(sh% = 1+spr%!20 :� sprite height np% = sw%*sh% /spri% = spr%+spr%!32:� sprite image pointer *sprm% = spr%+spr%!36:� sprite mask ptr &lastimageword%= 0 0lastmaskword% = 0 :: D� loop% = 1 � np%/4 N" imageword% = !spri%: spri%+=4 X" maskword% = !sprm%: sprm%+=4 b* � Now ensure masked pixels are zeroed l( imageword% = imageword% � maskword% v offset% = 0 � iw% = imageword% � mw% = maskword% � � instance% = 0 � 3 � dataptr%!(offset%+0) = iw% �" dataptr%!(offset%+np%) = mw% �, iw% = (iw%<<8) � (lastimageword%>>>24) �( lastimageword% = lastimageword%<<8 �+ mw% = (mw%<<8) � (lastmaskword%>>>24) �' lastmaskword% = lastmaskword%<<8 � offset%+=np%*2 � � � dataptr%+=4 � lastimageword% = imageword% lastmaskword% = maskword% � : � �
00000000 0d 00 0a 0e f4 20 3e 44 61 74 61 47 65 6e 0d 00 |..... >DataGen..| 00000010 14 3d f4 20 50 75 72 70 6f 73 65 3a 20 63 6f 6e |.=. Purpose: con| 00000020 76 65 72 74 20 61 20 73 70 65 63 69 66 69 63 20 |vert a specific | 00000030 73 70 72 69 74 65 20 69 6e 74 6f 20 61 20 66 6f |sprite into a fo| 00000040 72 6d 20 73 75 69 74 61 62 6c 65 0d 00 1e 18 f4 |rm suitable.....| 00000050 20 66 6f 72 20 66 61 73 74 20 70 6c 6f 74 74 69 | for fast plotti| 00000060 6e 67 2e 0d 00 28 05 f4 0d 00 32 27 f4 20 46 6f |ng...(....2'. Fo| 00000070 72 6d 61 74 20 6f 66 20 6e 65 77 20 64 61 74 61 |rmat of new data| 00000080 20 69 73 20 61 73 20 66 6f 6c 6c 6f 77 73 3a 0d | is as follows:.| 00000090 00 3c 18 f4 20 41 73 73 75 6d 65 20 69 6d 61 67 |.<.. Assume imag| 000000a0 65 20 38 62 70 70 2e 0d 00 46 3f f4 20 53 63 61 |e 8bpp...F?. Sca| 000000b0 6e 6e 69 6e 67 20 69 6d 61 67 65 20 61 63 72 6f |nning image acro| 000000c0 73 73 20 72 6f 77 73 2c 20 74 6f 70 20 74 6f 20 |ss rows, top to | 000000d0 62 6f 74 74 6f 6d 2c 20 73 74 6f 72 65 20 69 6d |bottom, store im| 000000e0 61 67 65 20 61 73 0d 00 50 27 f4 20 70 69 78 65 |age as..P'. pixe| 000000f0 6c 20 64 61 74 61 20 62 6c 6f 63 6b 20 74 68 65 |l data block the| 00000100 6e 20 6d 61 73 6b 20 62 6c 6f 63 6b 2e 0d 00 5a |n mask block...Z| 00000110 42 f4 20 52 65 71 75 69 72 65 20 74 68 61 74 20 |B. Require that | 00000120 64 61 74 61 20 66 6f 72 20 70 69 78 65 6c 73 20 |data for pixels | 00000130 77 68 69 63 68 20 61 72 65 20 6d 61 73 6b 65 64 |which are masked| 00000140 20 69 73 20 73 74 6f 72 65 64 20 61 73 20 30 0d | is stored as 0.| 00000150 00 64 3b f4 20 26 20 74 68 61 74 20 6d 61 73 6b |.d;. & that mask| 00000160 20 62 69 74 73 20 61 72 65 20 73 65 74 20 74 6f | bits are set to| 00000170 20 69 6e 64 69 63 61 74 65 20 73 6f 6c 69 64 69 | indicate solidi| 00000180 74 79 20 28 69 65 20 74 68 65 0d 00 6e 22 f4 20 |ty (ie the..n". | 00000190 73 74 61 6e 64 61 72 64 20 73 70 72 69 74 65 20 |standard sprite | 000001a0 6d 61 73 6b 20 76 61 6c 75 65 29 2c 0d 00 78 30 |mask value),..x0| 000001b0 f4 20 73 6f 20 74 68 61 74 20 77 65 20 6d 61 79 |. so that we may| 000001c0 20 77 72 69 74 65 20 73 70 72 69 74 65 20 74 6f | write sprite to| 000001d0 20 73 63 72 65 65 6e 20 76 69 61 3a 0d 00 82 44 | screen via:...D| 000001e0 f4 20 73 63 72 65 65 6e 5f 70 69 78 65 6c 20 3d |. screen_pixel =| 000001f0 20 28 73 63 72 65 65 6e 5f 70 69 78 65 6c 20 42 | (screen_pixel B| 00000200 49 43 20 73 70 72 69 74 65 5f 6d 61 73 6b 29 20 |IC sprite_mask) | 00000210 4f 52 20 73 70 72 69 74 65 5f 70 69 78 65 6c 2e |OR sprite_pixel.| 00000220 0d 00 8c 31 f4 20 54 68 69 73 20 72 65 71 75 69 |...1. This requi| 00000230 72 65 73 20 77 69 64 74 68 2a 68 65 69 67 68 74 |res width*height| 00000240 2a 32 20 62 79 74 65 73 20 73 74 6f 72 61 67 65 |*2 bytes storage| 00000250 2e 0d 00 96 3c f4 20 46 6f 6c 6c 6f 77 20 74 68 |....<. Follow th| 00000260 69 73 20 62 79 20 33 20 66 75 72 74 68 65 72 20 |is by 3 further | 00000270 63 6f 70 69 65 73 20 6f 66 20 74 68 65 20 73 61 |copies of the sa| 00000280 6d 65 20 64 61 74 61 2c 20 65 61 63 68 0d 00 a0 |me data, each...| 00000290 2d f4 20 73 63 72 6f 6c 6c 65 64 20 72 69 67 68 |-. scrolled righ| 000002a0 74 20 62 79 20 6f 6e 65 20 61 64 64 69 74 69 6f |t by one additio| 000002b0 6e 61 6c 20 70 69 78 65 6c 2e 0d 00 aa 42 f4 20 |nal pixel....B. | 000002c0 54 68 69 73 20 70 65 72 6d 69 74 73 20 74 68 65 |This permits the| 000002d0 20 70 6c 6f 74 74 69 6e 67 20 63 6f 64 65 20 74 | plotting code t| 000002e0 6f 20 75 73 65 20 6f 6e 6c 79 20 77 6f 72 64 20 |o use only word | 000002f0 61 6c 69 67 6e 65 64 20 72 65 61 64 0d 00 b4 44 |aligned read...D| 00000300 f4 20 26 20 77 72 69 74 65 20 6f 70 65 72 61 74 |. & write operat| 00000310 69 6f 6e 73 20 66 6f 72 20 73 70 65 65 64 2c 20 |ions for speed, | 00000320 77 68 69 6c 73 74 20 73 74 69 6c 6c 20 62 65 69 |whilst still bei| 00000330 6e 67 20 61 62 6c 65 20 74 6f 20 77 72 69 74 65 |ng able to write| 00000340 0d 00 be 31 f4 20 74 68 65 20 69 6d 61 67 65 20 |...1. the image | 00000350 74 6f 20 73 63 72 65 65 6e 20 61 74 20 61 6e 79 |to screen at any| 00000360 20 70 69 78 65 6c 20 61 6c 69 67 6e 6d 65 6e 74 | pixel alignment| 00000370 2e 0d 00 c8 05 3a 0d 00 d2 14 61 72 65 61 73 69 |.....:....areasi| 00000380 7a 65 25 20 3d 20 31 30 32 34 0d 00 dc 15 de 20 |ze% = 1024..... | 00000390 61 72 65 61 25 20 61 72 65 61 73 69 7a 65 25 0d |area% areasize%.| 000003a0 00 e6 19 21 61 72 65 61 25 20 20 20 20 3d 20 61 |...!area% = a| 000003b0 72 65 61 73 69 7a 65 25 0d 00 f0 11 61 72 65 61 |reasize%....area| 000003c0 25 21 34 20 20 20 3d 20 30 0d 00 fa 12 61 72 65 |%!4 = 0....are| 000003d0 61 25 21 38 20 20 20 3d 20 31 36 0d 01 04 12 61 |a%!8 = 16....a| 000003e0 72 65 61 25 21 31 32 20 20 3d 20 31 36 0d 01 0e |rea%!12 = 16...| 000003f0 13 73 70 6f 70 25 20 20 20 20 20 3d 20 26 32 45 |.spop% = &2E| 00000400 0d 01 18 16 e8 20 22 46 69 6c 65 6e 61 6d 65 22 |..... "Filename"| 00000410 3b 6e 61 6d 65 24 0d 01 22 3d c8 99 20 22 4f 53 |;name$.."=.. "OS| 00000420 5f 53 70 72 69 74 65 4f 70 22 2c 20 26 31 30 41 |_SpriteOp", &10A| 00000430 2c 20 61 72 65 61 25 2c 20 22 3c 42 61 6c 6c 73 |, area%, "<Balls| 00000440 24 44 69 72 3e 2e 54 6f 6f 6c 73 2e 22 2b 6e 61 |$Dir>.Tools."+na| 00000450 6d 65 24 0d 01 2c 1f 73 70 72 25 20 20 20 20 20 |me$..,.spr% | 00000460 20 3d 20 61 72 65 61 25 20 2b 20 61 72 65 61 25 | = area% + area%| 00000470 21 38 0d 01 36 37 f4 20 57 65 20 61 73 73 75 6d |!8..67. We assum| 00000480 65 20 73 70 72 69 74 65 20 69 73 20 38 62 70 70 |e sprite is 8bpp| 00000490 2c 20 32 30 2a 31 36 20 70 69 78 65 6c 73 2c 20 |, 20*16 pixels, | 000004a0 77 69 74 68 20 6d 61 73 6b 0d 01 40 38 f4 20 26 |with mask..@8. &| 000004b0 20 69 73 20 6c 65 66 74 20 61 6c 69 67 6e 65 64 | is left aligned| 000004c0 20 6c 65 61 76 69 6e 67 20 33 20 62 6c 61 6e 6b | leaving 3 blank| 000004d0 20 28 6d 61 73 6b 65 64 29 20 63 6f 6c 75 6d 6e | (masked) column| 000004e0 73 0d 01 4a 1d f4 20 6f 66 20 70 69 78 65 6c 73 |s..J.. of pixels| 000004f0 20 6f 6e 20 69 74 73 20 72 69 67 68 74 2e 0d 01 | on its right...| 00000500 54 05 3a 0d 01 5e 17 73 77 25 20 3d 20 28 31 2b |T.:..^.sw% = (1+| 00000510 73 70 72 25 21 31 36 29 2a 34 0d 01 68 14 73 68 |spr%!16)*4..h.sh| 00000520 25 20 3d 20 20 31 2b 73 70 72 25 21 32 30 0d 01 |% = 1+spr%!20..| 00000530 72 40 64 61 74 61 73 69 7a 65 25 20 3d 20 73 77 |r@datasize% = sw| 00000540 25 2a 73 68 25 2a 32 2a 34 20 3a f4 20 32 20 62 |%*sh%*2*4 :. 2 b| 00000550 79 74 65 73 20 70 69 78 65 6c 73 2f 6d 61 73 6b |ytes pixels/mask| 00000560 73 2c 20 34 20 69 6e 73 74 61 6e 63 65 73 0d 01 |s, 4 instances..| 00000570 7c 15 de 20 64 61 74 61 25 20 64 61 74 61 73 69 ||.. data% datasi| 00000580 7a 65 25 0d 01 86 05 3a 0d 01 90 19 f2 63 6f 6e |ze%....:.....con| 00000590 76 65 72 74 28 73 70 72 25 2c 20 64 61 74 61 25 |vert(spr%, data%| 000005a0 29 0d 01 9a 05 3a 0d 01 a4 17 f4 20 4e 6f 77 20 |)....:..... Now | 000005b0 73 61 76 65 20 6f 75 72 20 64 61 74 61 0d 01 ae |save our data...| 000005c0 5a c8 99 20 22 4f 53 5f 46 69 6c 65 22 2c 20 31 |Z.. "OS_File", 1| 000005d0 30 2c 20 22 3c 42 61 6c 6c 73 24 44 69 72 3e 2e |0, "<Balls$Dir>.| 000005e0 52 65 73 6f 75 72 63 65 73 2e 22 2b 6e 61 6d 65 |Resources."+name| 000005f0 24 2b 22 44 61 74 61 22 2c 20 26 46 46 44 2c 2c |$+"Data", &FFD,,| 00000600 20 64 61 74 61 25 2c 20 64 61 74 61 25 2b 64 61 | data%, data%+da| 00000610 74 61 73 69 7a 65 25 0d 01 b8 05 e0 0d 01 c2 05 |tasize%.........| 00000620 3a 0d 01 cc 05 3a 0d 01 d6 1e dd 20 f2 63 6f 6e |:....:..... .con| 00000630 76 65 72 74 28 73 70 72 25 2c 20 64 61 74 61 70 |vert(spr%, datap| 00000640 74 72 25 29 0d 01 e0 05 3a 0d 01 ea 7c ea 20 73 |tr%)....:...|. s| 00000650 77 25 2c 20 73 68 25 2c 20 6e 70 25 2c 20 73 70 |w%, sh%, np%, sp| 00000660 72 69 25 2c 20 73 70 72 6d 25 2c 20 6c 61 73 74 |ri%, sprm%, last| 00000670 69 6d 61 67 65 77 6f 72 64 25 2c 20 6c 61 73 74 |imageword%, last| 00000680 6d 61 73 6b 77 6f 72 64 25 2c 20 6c 6f 6f 70 25 |maskword%, loop%| 00000690 2c 20 69 6d 61 67 65 77 6f 72 64 25 2c 20 6d 61 |, imageword%, ma| 000006a0 73 6b 77 6f 72 64 25 2c 20 6f 66 66 73 65 74 25 |skword%, offset%| 000006b0 2c 20 69 77 25 2c 20 6d 77 25 2c 20 69 6e 73 74 |, iw%, mw%, inst| 000006c0 61 6e 63 65 25 0d 01 f4 44 73 77 25 20 3d 20 28 |ance%...Dsw% = (| 000006d0 31 2b 73 70 72 25 21 31 36 29 2a 34 20 3a f4 20 |1+spr%!16)*4 :. | 000006e0 73 70 72 69 74 65 20 77 69 64 74 68 20 69 6e 20 |sprite width in | 000006f0 70 69 78 65 6c 73 20 28 61 73 73 75 6d 65 20 30 |pixels (assume 0| 00000700 20 77 61 73 74 61 67 65 29 0d 01 fe 28 73 68 25 | wastage)...(sh%| 00000710 20 3d 20 20 31 2b 73 70 72 25 21 32 30 20 20 20 | = 1+spr%!20 | 00000720 20 3a f4 20 73 70 72 69 74 65 20 68 65 69 67 68 | :. sprite heigh| 00000730 74 0d 02 08 11 6e 70 25 20 3d 20 73 77 25 2a 73 |t....np% = sw%*s| 00000740 68 25 0d 02 12 2f 73 70 72 69 25 20 3d 20 73 70 |h%.../spri% = sp| 00000750 72 25 2b 73 70 72 25 21 33 32 3a f4 20 73 70 72 |r%+spr%!32:. spr| 00000760 69 74 65 20 69 6d 61 67 65 20 70 6f 69 6e 74 65 |ite image pointe| 00000770 72 0d 02 1c 2a 73 70 72 6d 25 20 3d 20 73 70 72 |r...*sprm% = spr| 00000780 25 2b 73 70 72 25 21 33 36 3a f4 20 73 70 72 69 |%+spr%!36:. spri| 00000790 74 65 20 6d 61 73 6b 20 70 74 72 0d 02 26 15 6c |te mask ptr..&.l| 000007a0 61 73 74 69 6d 61 67 65 77 6f 72 64 25 3d 20 30 |astimageword%= 0| 000007b0 0d 02 30 15 6c 61 73 74 6d 61 73 6b 77 6f 72 64 |..0.lastmaskword| 000007c0 25 20 3d 20 30 0d 02 3a 05 3a 0d 02 44 17 e3 20 |% = 0..:.:..D.. | 000007d0 6c 6f 6f 70 25 20 3d 20 31 20 b8 20 6e 70 25 2f |loop% = 1 . np%/| 000007e0 34 0d 02 4e 22 20 69 6d 61 67 65 77 6f 72 64 25 |4..N" imageword%| 000007f0 20 3d 20 21 73 70 72 69 25 3a 20 73 70 72 69 25 | = !spri%: spri%| 00000800 2b 3d 34 0d 02 58 22 20 6d 61 73 6b 77 6f 72 64 |+=4..X" maskword| 00000810 25 20 20 3d 20 21 73 70 72 6d 25 3a 20 73 70 72 |% = !sprm%: spr| 00000820 6d 25 2b 3d 34 0d 02 62 2a 20 f4 20 4e 6f 77 20 |m%+=4..b* . Now | 00000830 65 6e 73 75 72 65 20 6d 61 73 6b 65 64 20 70 69 |ensure masked pi| 00000840 78 65 6c 73 20 61 72 65 20 7a 65 72 6f 65 64 0d |xels are zeroed.| 00000850 02 6c 28 20 69 6d 61 67 65 77 6f 72 64 25 20 3d |.l( imageword% =| 00000860 20 69 6d 61 67 65 77 6f 72 64 25 20 80 20 6d 61 | imageword% . ma| 00000870 73 6b 77 6f 72 64 25 0d 02 76 13 20 6f 66 66 73 |skword%..v. offs| 00000880 65 74 25 20 20 20 20 3d 20 30 0d 02 80 1c 20 69 |et% = 0.... i| 00000890 77 25 20 20 20 20 20 20 20 20 3d 20 69 6d 61 67 |w% = imag| 000008a0 65 77 6f 72 64 25 0d 02 8a 1b 20 6d 77 25 20 20 |eword%.... mw% | 000008b0 20 20 20 20 20 20 3d 20 6d 61 73 6b 77 6f 72 64 | = maskword| 000008c0 25 0d 02 94 18 20 e3 20 69 6e 73 74 61 6e 63 65 |%.... . instance| 000008d0 25 20 3d 20 30 20 b8 20 33 0d 02 9e 20 20 20 64 |% = 0 . 3... d| 000008e0 61 74 61 70 74 72 25 21 28 6f 66 66 73 65 74 25 |ataptr%!(offset%| 000008f0 2b 30 29 20 3d 20 69 77 25 0d 02 a8 22 20 20 64 |+0) = iw%..." d| 00000900 61 74 61 70 74 72 25 21 28 6f 66 66 73 65 74 25 |ataptr%!(offset%| 00000910 2b 6e 70 25 29 20 3d 20 6d 77 25 0d 02 b2 2c 20 |+np%) = mw%..., | 00000920 20 69 77 25 20 3d 20 28 69 77 25 3c 3c 38 29 20 | iw% = (iw%<<8) | 00000930 84 20 28 6c 61 73 74 69 6d 61 67 65 77 6f 72 64 |. (lastimageword| 00000940 25 3e 3e 3e 32 34 29 0d 02 bc 28 20 20 6c 61 73 |%>>>24)...( las| 00000950 74 69 6d 61 67 65 77 6f 72 64 25 20 3d 20 6c 61 |timageword% = la| 00000960 73 74 69 6d 61 67 65 77 6f 72 64 25 3c 3c 38 0d |stimageword%<<8.| 00000970 02 c6 2b 20 20 6d 77 25 20 3d 20 28 6d 77 25 3c |..+ mw% = (mw%<| 00000980 3c 38 29 20 84 20 28 6c 61 73 74 6d 61 73 6b 77 |<8) . (lastmaskw| 00000990 6f 72 64 25 3e 3e 3e 32 34 29 0d 02 d0 27 20 20 |ord%>>>24)...' | 000009a0 6c 61 73 74 6d 61 73 6b 77 6f 72 64 25 20 20 3d |lastmaskword% =| 000009b0 20 6c 61 73 74 6d 61 73 6b 77 6f 72 64 25 3c 3c | lastmaskword%<<| 000009c0 38 0d 02 da 14 20 20 6f 66 66 73 65 74 25 2b 3d |8.... offset%+=| 000009d0 6e 70 25 2a 32 0d 02 e4 06 20 ed 0d 02 ee 10 20 |np%*2.... ..... | 000009e0 64 61 74 61 70 74 72 25 2b 3d 34 0d 02 f8 20 20 |dataptr%+=4... | 000009f0 6c 61 73 74 69 6d 61 67 65 77 6f 72 64 25 20 3d |lastimageword% =| 00000a00 20 69 6d 61 67 65 77 6f 72 64 25 0d 03 02 1f 20 | imageword%.... | 00000a10 6c 61 73 74 6d 61 73 6b 77 6f 72 64 25 20 20 3d |lastmaskword% =| 00000a20 20 6d 61 73 6b 77 6f 72 64 25 0d 03 0c 05 ed 0d | maskword%......| 00000a30 03 16 05 3a 0d 03 20 05 e1 0d ff |...:.. ....| 00000a3b