Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_28.ADF » L/+Belis3

L/+Belis3

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_28.ADF
Filename: L/+Belis3
Read OK:
File size: 0B0D bytes
Load address: 2B204556
Exec address: 696C6542
File contents
Find routines which point to the messages, and also ones which change
vectors or poke the CRTC registers (not sure about ELK equivalent here).

You will need a table of opcodes, such as is provided in part 2 of the
Master reference manual, in order to work in hex.

I have found the following program useful for finding routines which
use key locations:

10 FOR I% = &xxxx to & yyyy
20 IF ?I%=&ll AND ?(I%+1)=&hh THEN PRINT ~(I%-1),~!(I%-1)
30 NEXT I%

the program searches from &xxxx to &yyyy for all occurrences of
instructions which use location &hhll.

The output is as follows:

2416   603456AD         = LDA&5634 : RTS, beginning at &2416

N.B. beware of bogus output from data areas - check the surrounding code
in each case.

To trace a routine which points to a message, set &hhll to be the location
of the message which you noted down from using *DUMP.

An example to find pokes or peeks to the CRTC registers:

20 IF ?I%<=1 AND ?(I%+1)=&FE THEN PRINT ~(I%-1),~!(I%-1)

Using the above line as line 20 will yield all the uses of locations
&FE00 and &FE01 - I shall use this to find the hardware scrolling routines
by looking at what is loaded into X and Y registers before the pokes - if
X = &0C or &0D and the program gives:

mmmm   xxFE008E         = STX&FE00

this will indicate that the game is poking the CRTC registers which
control hardware scrolling from location mmmm.

As well as looking for this, and routines which perform a loop containing

LDX #0         initialise index register
.loop
LDA (&zz),X    get character of message
JSR oswrch     print character
CMP #0         test for null character
BEQ exit       exit the loop if the last character has been printed
INX            increment the index register
BNE loop       loop back for another character (the message is unlikely
               to be as long as 256 bytes, so the Z flag will be non-zero
               so BNE will act as a branch-always)
.exit
...

I shall look for call to system routines: xxFFF420 = JSR osbyte etc...

To find sprites (this is the reason why I saved a reloadable portion of
memory earlier), *LOAD MEM2 3000, and you can pick out the sprites on
the screen.  You can then find the sprite plotting routine by looking for
code such as:

LDA#sprite_location MOD 256    set two bytes in zero-page to point to
STA&zz                         the sprite location.
LDA#sprite_location DIV 256
STA&zz+1
LDY#0
.loop
LDA(&zz),Y     load byte of sprite
STA&ssss,Y     save to screen location
INY
CPY#8          8 = example height of sprite
BCC loop       loop if Y < 8
...

.sprite_location
<data>

I hope that you can decode games as well as this letter - if so, you
should each be able to write excellent games for us all to play!

Happy hacking.

Mark Bellis
118, The Lawns,
Rolleston-on-Dove,
Burton-on-Trent,
Staffs,
DE13 9DE
00000000  0d 46 69 6e 64 20 72 6f  75 74 69 6e 65 73 20 77  |.Find routines w|
00000010  68 69 63 68 20 70 6f 69  6e 74 20 74 6f 20 74 68  |hich point to th|
00000020  65 20 6d 65 73 73 61 67  65 73 2c 20 61 6e 64 20  |e messages, and |
00000030  61 6c 73 6f 20 6f 6e 65  73 20 77 68 69 63 68 20  |also ones which |
00000040  63 68 61 6e 67 65 0d 76  65 63 74 6f 72 73 20 6f  |change.vectors o|
00000050  72 20 70 6f 6b 65 20 74  68 65 20 43 52 54 43 20  |r poke the CRTC |
00000060  72 65 67 69 73 74 65 72  73 20 28 6e 6f 74 20 73  |registers (not s|
00000070  75 72 65 20 61 62 6f 75  74 20 45 4c 4b 20 65 71  |ure about ELK eq|
00000080  75 69 76 61 6c 65 6e 74  20 68 65 72 65 29 2e 0d  |uivalent here)..|
00000090  0d 59 6f 75 20 77 69 6c  6c 20 6e 65 65 64 20 61  |.You will need a|
000000a0  20 74 61 62 6c 65 20 6f  66 20 6f 70 63 6f 64 65  | table of opcode|
000000b0  73 2c 20 73 75 63 68 20  61 73 20 69 73 20 70 72  |s, such as is pr|
000000c0  6f 76 69 64 65 64 20 69  6e 20 70 61 72 74 20 32  |ovided in part 2|
000000d0  20 6f 66 20 74 68 65 0d  4d 61 73 74 65 72 20 72  | of the.Master r|
000000e0  65 66 65 72 65 6e 63 65  20 6d 61 6e 75 61 6c 2c  |eference manual,|
000000f0  20 69 6e 20 6f 72 64 65  72 20 74 6f 20 77 6f 72  | in order to wor|
00000100  6b 20 69 6e 20 68 65 78  2e 0d 0d 49 20 68 61 76  |k in hex...I hav|
00000110  65 20 66 6f 75 6e 64 20  74 68 65 20 66 6f 6c 6c  |e found the foll|
00000120  6f 77 69 6e 67 20 70 72  6f 67 72 61 6d 20 75 73  |owing program us|
00000130  65 66 75 6c 20 66 6f 72  20 66 69 6e 64 69 6e 67  |eful for finding|
00000140  20 72 6f 75 74 69 6e 65  73 20 77 68 69 63 68 0d  | routines which.|
00000150  75 73 65 20 6b 65 79 20  6c 6f 63 61 74 69 6f 6e  |use key location|
00000160  73 3a 0d 0d 31 30 20 46  4f 52 20 49 25 20 3d 20  |s:..10 FOR I% = |
00000170  26 78 78 78 78 20 74 6f  20 26 20 79 79 79 79 0d  |&xxxx to & yyyy.|
00000180  32 30 20 49 46 20 3f 49  25 3d 26 6c 6c 20 41 4e  |20 IF ?I%=&ll AN|
00000190  44 20 3f 28 49 25 2b 31  29 3d 26 68 68 20 54 48  |D ?(I%+1)=&hh TH|
000001a0  45 4e 20 50 52 49 4e 54  20 7e 28 49 25 2d 31 29  |EN PRINT ~(I%-1)|
000001b0  2c 7e 21 28 49 25 2d 31  29 0d 33 30 20 4e 45 58  |,~!(I%-1).30 NEX|
000001c0  54 20 49 25 0d 0d 74 68  65 20 70 72 6f 67 72 61  |T I%..the progra|
000001d0  6d 20 73 65 61 72 63 68  65 73 20 66 72 6f 6d 20  |m searches from |
000001e0  26 78 78 78 78 20 74 6f  20 26 79 79 79 79 20 66  |&xxxx to &yyyy f|
000001f0  6f 72 20 61 6c 6c 20 6f  63 63 75 72 72 65 6e 63  |or all occurrenc|
00000200  65 73 20 6f 66 0d 69 6e  73 74 72 75 63 74 69 6f  |es of.instructio|
00000210  6e 73 20 77 68 69 63 68  20 75 73 65 20 6c 6f 63  |ns which use loc|
00000220  61 74 69 6f 6e 20 26 68  68 6c 6c 2e 0d 0d 54 68  |ation &hhll...Th|
00000230  65 20 6f 75 74 70 75 74  20 69 73 20 61 73 20 66  |e output is as f|
00000240  6f 6c 6c 6f 77 73 3a 0d  0d 32 34 31 36 20 20 20  |ollows:..2416   |
00000250  36 30 33 34 35 36 41 44  20 20 20 20 20 20 20 20  |603456AD        |
00000260  20 3d 20 4c 44 41 26 35  36 33 34 20 3a 20 52 54  | = LDA&5634 : RT|
00000270  53 2c 20 62 65 67 69 6e  6e 69 6e 67 20 61 74 20  |S, beginning at |
00000280  26 32 34 31 36 0d 0d 4e  2e 42 2e 20 62 65 77 61  |&2416..N.B. bewa|
00000290  72 65 20 6f 66 20 62 6f  67 75 73 20 6f 75 74 70  |re of bogus outp|
000002a0  75 74 20 66 72 6f 6d 20  64 61 74 61 20 61 72 65  |ut from data are|
000002b0  61 73 20 2d 20 63 68 65  63 6b 20 74 68 65 20 73  |as - check the s|
000002c0  75 72 72 6f 75 6e 64 69  6e 67 20 63 6f 64 65 0d  |urrounding code.|
000002d0  69 6e 20 65 61 63 68 20  63 61 73 65 2e 0d 0d 54  |in each case...T|
000002e0  6f 20 74 72 61 63 65 20  61 20 72 6f 75 74 69 6e  |o trace a routin|
000002f0  65 20 77 68 69 63 68 20  70 6f 69 6e 74 73 20 74  |e which points t|
00000300  6f 20 61 20 6d 65 73 73  61 67 65 2c 20 73 65 74  |o a message, set|
00000310  20 26 68 68 6c 6c 20 74  6f 20 62 65 20 74 68 65  | &hhll to be the|
00000320  20 6c 6f 63 61 74 69 6f  6e 0d 6f 66 20 74 68 65  | location.of the|
00000330  20 6d 65 73 73 61 67 65  20 77 68 69 63 68 20 79  | message which y|
00000340  6f 75 20 6e 6f 74 65 64  20 64 6f 77 6e 20 66 72  |ou noted down fr|
00000350  6f 6d 20 75 73 69 6e 67  20 2a 44 55 4d 50 2e 0d  |om using *DUMP..|
00000360  0d 41 6e 20 65 78 61 6d  70 6c 65 20 74 6f 20 66  |.An example to f|
00000370  69 6e 64 20 70 6f 6b 65  73 20 6f 72 20 70 65 65  |ind pokes or pee|
00000380  6b 73 20 74 6f 20 74 68  65 20 43 52 54 43 20 72  |ks to the CRTC r|
00000390  65 67 69 73 74 65 72 73  3a 0d 0d 32 30 20 49 46  |egisters:..20 IF|
000003a0  20 3f 49 25 3c 3d 31 20  41 4e 44 20 3f 28 49 25  | ?I%<=1 AND ?(I%|
000003b0  2b 31 29 3d 26 46 45 20  54 48 45 4e 20 50 52 49  |+1)=&FE THEN PRI|
000003c0  4e 54 20 7e 28 49 25 2d  31 29 2c 7e 21 28 49 25  |NT ~(I%-1),~!(I%|
000003d0  2d 31 29 0d 0d 55 73 69  6e 67 20 74 68 65 20 61  |-1)..Using the a|
000003e0  62 6f 76 65 20 6c 69 6e  65 20 61 73 20 6c 69 6e  |bove line as lin|
000003f0  65 20 32 30 20 77 69 6c  6c 20 79 69 65 6c 64 20  |e 20 will yield |
00000400  61 6c 6c 20 74 68 65 20  75 73 65 73 20 6f 66 20  |all the uses of |
00000410  6c 6f 63 61 74 69 6f 6e  73 0d 26 46 45 30 30 20  |locations.&FE00 |
00000420  61 6e 64 20 26 46 45 30  31 20 2d 20 49 20 73 68  |and &FE01 - I sh|
00000430  61 6c 6c 20 75 73 65 20  74 68 69 73 20 74 6f 20  |all use this to |
00000440  66 69 6e 64 20 74 68 65  20 68 61 72 64 77 61 72  |find the hardwar|
00000450  65 20 73 63 72 6f 6c 6c  69 6e 67 20 72 6f 75 74  |e scrolling rout|
00000460  69 6e 65 73 0d 62 79 20  6c 6f 6f 6b 69 6e 67 20  |ines.by looking |
00000470  61 74 20 77 68 61 74 20  69 73 20 6c 6f 61 64 65  |at what is loade|
00000480  64 20 69 6e 74 6f 20 58  20 61 6e 64 20 59 20 72  |d into X and Y r|
00000490  65 67 69 73 74 65 72 73  20 62 65 66 6f 72 65 20  |egisters before |
000004a0  74 68 65 20 70 6f 6b 65  73 20 2d 20 69 66 0d 58  |the pokes - if.X|
000004b0  20 3d 20 26 30 43 20 6f  72 20 26 30 44 20 61 6e  | = &0C or &0D an|
000004c0  64 20 74 68 65 20 70 72  6f 67 72 61 6d 20 67 69  |d the program gi|
000004d0  76 65 73 3a 0d 0d 6d 6d  6d 6d 20 20 20 78 78 46  |ves:..mmmm   xxF|
000004e0  45 30 30 38 45 20 20 20  20 20 20 20 20 20 3d 20  |E008E         = |
000004f0  53 54 58 26 46 45 30 30  0d 0d 74 68 69 73 20 77  |STX&FE00..this w|
00000500  69 6c 6c 20 69 6e 64 69  63 61 74 65 20 74 68 61  |ill indicate tha|
00000510  74 20 74 68 65 20 67 61  6d 65 20 69 73 20 70 6f  |t the game is po|
00000520  6b 69 6e 67 20 74 68 65  20 43 52 54 43 20 72 65  |king the CRTC re|
00000530  67 69 73 74 65 72 73 20  77 68 69 63 68 0d 63 6f  |gisters which.co|
00000540  6e 74 72 6f 6c 20 68 61  72 64 77 61 72 65 20 73  |ntrol hardware s|
00000550  63 72 6f 6c 6c 69 6e 67  20 66 72 6f 6d 20 6c 6f  |crolling from lo|
00000560  63 61 74 69 6f 6e 20 6d  6d 6d 6d 2e 0d 0d 41 73  |cation mmmm...As|
00000570  20 77 65 6c 6c 20 61 73  20 6c 6f 6f 6b 69 6e 67  | well as looking|
00000580  20 66 6f 72 20 74 68 69  73 2c 20 61 6e 64 20 72  | for this, and r|
00000590  6f 75 74 69 6e 65 73 20  77 68 69 63 68 20 70 65  |outines which pe|
000005a0  72 66 6f 72 6d 20 61 20  6c 6f 6f 70 20 63 6f 6e  |rform a loop con|
000005b0  74 61 69 6e 69 6e 67 0d  0d 4c 44 58 20 23 30 20  |taining..LDX #0 |
000005c0  20 20 20 20 20 20 20 20  69 6e 69 74 69 61 6c 69  |        initiali|
000005d0  73 65 20 69 6e 64 65 78  20 72 65 67 69 73 74 65  |se index registe|
000005e0  72 0d 2e 6c 6f 6f 70 0d  4c 44 41 20 28 26 7a 7a  |r..loop.LDA (&zz|
000005f0  29 2c 58 20 20 20 20 67  65 74 20 63 68 61 72 61  |),X    get chara|
00000600  63 74 65 72 20 6f 66 20  6d 65 73 73 61 67 65 0d  |cter of message.|
00000610  4a 53 52 20 6f 73 77 72  63 68 20 20 20 20 20 70  |JSR oswrch     p|
00000620  72 69 6e 74 20 63 68 61  72 61 63 74 65 72 0d 43  |rint character.C|
00000630  4d 50 20 23 30 20 20 20  20 20 20 20 20 20 74 65  |MP #0         te|
00000640  73 74 20 66 6f 72 20 6e  75 6c 6c 20 63 68 61 72  |st for null char|
00000650  61 63 74 65 72 0d 42 45  51 20 65 78 69 74 20 20  |acter.BEQ exit  |
00000660  20 20 20 20 20 65 78 69  74 20 74 68 65 20 6c 6f  |     exit the lo|
00000670  6f 70 20 69 66 20 74 68  65 20 6c 61 73 74 20 63  |op if the last c|
00000680  68 61 72 61 63 74 65 72  20 68 61 73 20 62 65 65  |haracter has bee|
00000690  6e 20 70 72 69 6e 74 65  64 0d 49 4e 58 20 20 20  |n printed.INX   |
000006a0  20 20 20 20 20 20 20 20  20 69 6e 63 72 65 6d 65  |         increme|
000006b0  6e 74 20 74 68 65 20 69  6e 64 65 78 20 72 65 67  |nt the index reg|
000006c0  69 73 74 65 72 0d 42 4e  45 20 6c 6f 6f 70 20 20  |ister.BNE loop  |
000006d0  20 20 20 20 20 6c 6f 6f  70 20 62 61 63 6b 20 66  |     loop back f|
000006e0  6f 72 20 61 6e 6f 74 68  65 72 20 63 68 61 72 61  |or another chara|
000006f0  63 74 65 72 20 28 74 68  65 20 6d 65 73 73 61 67  |cter (the messag|
00000700  65 20 69 73 20 75 6e 6c  69 6b 65 6c 79 0d 20 20  |e is unlikely.  |
00000710  20 20 20 20 20 20 20 20  20 20 20 20 20 74 6f 20  |             to |
00000720  62 65 20 61 73 20 6c 6f  6e 67 20 61 73 20 32 35  |be as long as 25|
00000730  36 20 62 79 74 65 73 2c  20 73 6f 20 74 68 65 20  |6 bytes, so the |
00000740  5a 20 66 6c 61 67 20 77  69 6c 6c 20 62 65 20 6e  |Z flag will be n|
00000750  6f 6e 2d 7a 65 72 6f 0d  20 20 20 20 20 20 20 20  |on-zero.        |
00000760  20 20 20 20 20 20 20 73  6f 20 42 4e 45 20 77 69  |       so BNE wi|
00000770  6c 6c 20 61 63 74 20 61  73 20 61 20 62 72 61 6e  |ll act as a bran|
00000780  63 68 2d 61 6c 77 61 79  73 29 0d 2e 65 78 69 74  |ch-always)..exit|
00000790  0d 2e 2e 2e 0d 0d 49 20  73 68 61 6c 6c 20 6c 6f  |......I shall lo|
000007a0  6f 6b 20 66 6f 72 20 63  61 6c 6c 20 74 6f 20 73  |ok for call to s|
000007b0  79 73 74 65 6d 20 72 6f  75 74 69 6e 65 73 3a 20  |ystem routines: |
000007c0  78 78 46 46 46 34 32 30  20 3d 20 4a 53 52 20 6f  |xxFFF420 = JSR o|
000007d0  73 62 79 74 65 20 65 74  63 2e 2e 2e 0d 0d 54 6f  |sbyte etc.....To|
000007e0  20 66 69 6e 64 20 73 70  72 69 74 65 73 20 28 74  | find sprites (t|
000007f0  68 69 73 20 69 73 20 74  68 65 20 72 65 61 73 6f  |his is the reaso|
00000800  6e 20 77 68 79 20 49 20  73 61 76 65 64 20 61 20  |n why I saved a |
00000810  72 65 6c 6f 61 64 61 62  6c 65 20 70 6f 72 74 69  |reloadable porti|
00000820  6f 6e 20 6f 66 0d 6d 65  6d 6f 72 79 20 65 61 72  |on of.memory ear|
00000830  6c 69 65 72 29 2c 20 2a  4c 4f 41 44 20 4d 45 4d  |lier), *LOAD MEM|
00000840  32 20 33 30 30 30 2c 20  61 6e 64 20 79 6f 75 20  |2 3000, and you |
00000850  63 61 6e 20 70 69 63 6b  20 6f 75 74 20 74 68 65  |can pick out the|
00000860  20 73 70 72 69 74 65 73  20 6f 6e 0d 74 68 65 20  | sprites on.the |
00000870  73 63 72 65 65 6e 2e 20  20 59 6f 75 20 63 61 6e  |screen.  You can|
00000880  20 74 68 65 6e 20 66 69  6e 64 20 74 68 65 20 73  | then find the s|
00000890  70 72 69 74 65 20 70 6c  6f 74 74 69 6e 67 20 72  |prite plotting r|
000008a0  6f 75 74 69 6e 65 20 62  79 20 6c 6f 6f 6b 69 6e  |outine by lookin|
000008b0  67 20 66 6f 72 0d 63 6f  64 65 20 73 75 63 68 20  |g for.code such |
000008c0  61 73 3a 0d 0d 4c 44 41  23 73 70 72 69 74 65 5f  |as:..LDA#sprite_|
000008d0  6c 6f 63 61 74 69 6f 6e  20 4d 4f 44 20 32 35 36  |location MOD 256|
000008e0  20 20 20 20 73 65 74 20  74 77 6f 20 62 79 74 65  |    set two byte|
000008f0  73 20 69 6e 20 7a 65 72  6f 2d 70 61 67 65 20 74  |s in zero-page t|
00000900  6f 20 70 6f 69 6e 74 20  74 6f 0d 53 54 41 26 7a  |o point to.STA&z|
00000910  7a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |z               |
00000920  20 20 20 20 20 20 20 20  20 20 74 68 65 20 73 70  |          the sp|
00000930  72 69 74 65 20 6c 6f 63  61 74 69 6f 6e 2e 0d 4c  |rite location..L|
00000940  44 41 23 73 70 72 69 74  65 5f 6c 6f 63 61 74 69  |DA#sprite_locati|
00000950  6f 6e 20 44 49 56 20 32  35 36 0d 53 54 41 26 7a  |on DIV 256.STA&z|
00000960  7a 2b 31 0d 4c 44 59 23  30 0d 2e 6c 6f 6f 70 0d  |z+1.LDY#0..loop.|
00000970  4c 44 41 28 26 7a 7a 29  2c 59 20 20 20 20 20 6c  |LDA(&zz),Y     l|
00000980  6f 61 64 20 62 79 74 65  20 6f 66 20 73 70 72 69  |oad byte of spri|
00000990  74 65 0d 53 54 41 26 73  73 73 73 2c 59 20 20 20  |te.STA&ssss,Y   |
000009a0  20 20 73 61 76 65 20 74  6f 20 73 63 72 65 65 6e  |  save to screen|
000009b0  20 6c 6f 63 61 74 69 6f  6e 0d 49 4e 59 0d 43 50  | location.INY.CP|
000009c0  59 23 38 20 20 20 20 20  20 20 20 20 20 38 20 3d  |Y#8          8 =|
000009d0  20 65 78 61 6d 70 6c 65  20 68 65 69 67 68 74 20  | example height |
000009e0  6f 66 20 73 70 72 69 74  65 0d 42 43 43 20 6c 6f  |of sprite.BCC lo|
000009f0  6f 70 20 20 20 20 20 20  20 6c 6f 6f 70 20 69 66  |op       loop if|
00000a00  20 59 20 3c 20 38 0d 2e  2e 2e 0d 0d 2e 73 70 72  | Y < 8.......spr|
00000a10  69 74 65 5f 6c 6f 63 61  74 69 6f 6e 0d 3c 64 61  |ite_location.<da|
00000a20  74 61 3e 0d 0d 49 20 68  6f 70 65 20 74 68 61 74  |ta>..I hope that|
00000a30  20 79 6f 75 20 63 61 6e  20 64 65 63 6f 64 65 20  | you can decode |
00000a40  67 61 6d 65 73 20 61 73  20 77 65 6c 6c 20 61 73  |games as well as|
00000a50  20 74 68 69 73 20 6c 65  74 74 65 72 20 2d 20 69  | this letter - i|
00000a60  66 20 73 6f 2c 20 79 6f  75 0d 73 68 6f 75 6c 64  |f so, you.should|
00000a70  20 65 61 63 68 20 62 65  20 61 62 6c 65 20 74 6f  | each be able to|
00000a80  20 77 72 69 74 65 20 65  78 63 65 6c 6c 65 6e 74  | write excellent|
00000a90  20 67 61 6d 65 73 20 66  6f 72 20 75 73 20 61 6c  | games for us al|
00000aa0  6c 20 74 6f 20 70 6c 61  79 21 0d 0d 48 61 70 70  |l to play!..Happ|
00000ab0  79 20 68 61 63 6b 69 6e  67 2e 0d 0d 4d 61 72 6b  |y hacking...Mark|
00000ac0  20 42 65 6c 6c 69 73 0d  31 31 38 2c 20 54 68 65  | Bellis.118, The|
00000ad0  20 4c 61 77 6e 73 2c 0d  52 6f 6c 6c 65 73 74 6f  | Lawns,.Rollesto|
00000ae0  6e 2d 6f 6e 2d 44 6f 76  65 2c 0d 42 75 72 74 6f  |n-on-Dove,.Burto|
00000af0  6e 2d 6f 6e 2d 54 72 65  6e 74 2c 0d 53 74 61 66  |n-on-Trent,.Staf|
00000b00  66 73 2c 0d 44 45 31 33  20 39 44 45 0d           |fs,.DE13 9DE.|
00000b0d
L/+Belis3.m0
L/+Belis3.m1
L/+Belis3.m2
L/+Belis3.m4
L/+Belis3.m5